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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-18 20:12:59 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-18 20:12:59 +0000
commit2c59a71155825161387535f2d5bc43f9f47a0c6d (patch)
treebc6637da7c55547edec4f73fd720d81ded131e38
parentb5300be8f74ab64d90d71e20a11d2f0d5497c8bd (diff)
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- Added hom_setting to specify which homunculus 'quirks' are in effect. The default activates all of them, if you set them to 0 then homuncs will not be treated in any special matter, pretty much like standard mobs. if I missed any 'quirky' homunc behaviour from it, report it so it can be added to the list.
- Made flooritem_lifetime a int so you can specify much longer life times (the default of 60k was already very close to the max of 65k) - Removed monster_ai 0x80 since it's now handled by hom_setting. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9519 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt8
-rw-r--r--conf-tmpl/Changelog.txt9
-rw-r--r--conf-tmpl/battle/drops.conf2
-rw-r--r--conf-tmpl/battle/monster.conf8
-rw-r--r--conf-tmpl/battle/pet.conf15
-rw-r--r--src/map/battle.c6
-rw-r--r--src/map/battle.h3
-rw-r--r--src/map/clif.c7
-rw-r--r--src/map/mob.c3
-rw-r--r--src/map/status.c9
10 files changed, 54 insertions, 16 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 12541e692..5213f2e38 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/12/18
+ * Added hom_setting to specify which homunculus 'quirks' are in effect. The
+ default activates all of them, if you set them to 0 then homuncs will not
+ be treated in any special matter, pretty much like standard mobs. if I
+ missed any 'quirky' homunc behaviour from it, report it so it can be added
+ to the list.
+ * Made flooritem_lifetime a int so you can specify much longer life times
+ (the default of 60k was already very close to the max of 65k)
+ * Removed monster_ai 0x80 since it's now handled by hom_setting.
* When walking into a Guild Dungeon your pvp_points will be set to 5 so you
have to die twice before being warped out.
* If jobchanging while disguised, the disguise will be removed, since it
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 33f7434c8..6a70897e9 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,14 @@
Date Added
+2006/12/18
+ * Added hom_setting to specify which homunculus 'quirks' are in effect. The
+ default activates all of them, if you set them to 0 then homuncs will not
+ be treated in any special matter, pretty much like standard mobs. if I
+ missed any 'quirky' homunc behaviour from it, report it so it can be added
+ to the list (This setting was added to pet.conf).
+ * flooritem_lifetime now accepts a much higher max value (previously it was
+ 65k when the default was 60k)
+ * Removed monster_ai 0x80 since it's now handled by hom_setting.
2006/12/12
* Added monster_ai&0x400 to use the previous 'smart' criteria that prevents
mobs from fighting each another, since now they are all natural enemies
diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf
index 4399fc706..72dadc363 100644
--- a/conf-tmpl/battle/drops.conf
+++ b/conf-tmpl/battle/drops.conf
@@ -30,7 +30,7 @@
// If an item is dropped, does it go stright into the users inventory? (Note 1)
item_auto_get: no
-// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
+// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) [Note 3]
flooritem_lifetime: 60000
// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 1ea2c822e..e3ef417eb 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -19,6 +19,8 @@
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
+//Note 4: Use bitmask values to specify who is affected
+// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
@@ -36,8 +38,7 @@ monster_hp_rate: 100
// The maximum attack speed of a monster
monster_max_aspd: 199
-// Defines various mob AI related settings. The mask bits are
-// (add to include multiple settings):
+// Defines various mob AI related settings. [Note 4]
// 0x001: When enabled mobs will update their target cell every few iterations
// (normally they never update their target cell until they reach it while
// chasing)
@@ -59,9 +60,6 @@ monster_max_aspd: 199
// of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
// any npc-warps in it's sight of view (use with mob_npc_warp below)
-// 0x080: When set, aggressive mobs will give the same priority to Homuns and
-// players and will go after the closest target instead of always picking
-// the homunculus
// 0x100: When set, a mob will pick a random skill from it's list and start from
// that instead of checking skills in orders (when unset, if a mob has too
// many skills, the ones near the end will rarely get selected)
diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf
index e201ed840..9d3f8cfaa 100644
--- a/conf-tmpl/battle/pet.conf
+++ b/conf-tmpl/battle/pet.conf
@@ -19,6 +19,8 @@
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
+//Note 4: Use bitmask values to specify who is affected
+// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
@@ -27,6 +29,19 @@
// features.
//--------------------------------------------------------------
+// Homunculus setting [Note 4]
+// (placed here since homuncs are more or less like pet mobs)
+// Activates various homunc-related 'quirks' that makes them behave unlike
+// normal characters.
+// 0x001: They can't be targetted by support skills (except for their master)
+// 0x002: They are inmune to land skills.
+// 0x004: Mobs will always go after them instead of players until attacked.
+// 0x008: They copy their master's speed on spawn/map-change
+// 0x010: They display luk/3+1 instead of their actual critical in the
+// stat window (by default they don't crit)
+// 0x020: Their Min-Matk is always the same as their max
+hom_setting: 0xFFFF
+
// Rate for catching pets (Note 2)
pet_catch_rate: 100
diff --git a/src/map/battle.c b/src/map/battle.c
index eb544dc4d..766622490 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3284,7 +3284,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0;
//For some mysterious reason ground-skills can't target homun.
- if (target->type == BL_HOM)
+ if (target->type == BL_HOM && battle_config.hom_setting&0x2)
return 0;
if (su->group->src_id == target->id)
@@ -3507,7 +3507,6 @@ static const struct battle_data_short {
{ "clear_skills_on_warp", &battle_config.clear_unit_onwarp },
{ "random_monster_checklv", &battle_config.random_monster_checklv },
{ "attribute_recover", &battle_config.attr_recover },
- { "flooritem_lifetime", &battle_config.flooritem_lifetime },
{ "item_auto_get", &battle_config.item_auto_get },
{ "drop_rate0item", &battle_config.drop_rate0item },
{ "pvp_exp", &battle_config.pvp_exp },
@@ -3761,6 +3760,7 @@ static const struct battle_data_short {
{ "debuff_on_logout", &battle_config.debuff_on_logout},
{ "monster_ai", &battle_config.mob_ai},
+ { "monster_ai", &battle_config.hom_setting},
{ "dynamic_mobs", &battle_config.dynamic_mobs},
{ "mob_remove_damaged", &battle_config.mob_remove_damaged},
{ "show_hp_sp_drain", &battle_config.show_hp_sp_drain}, // [Skotlex]
@@ -3813,6 +3813,7 @@ static const struct battle_data_int {
const char *str;
int *val;
} battle_data_int[] = { //List here battle_athena options which are type int!
+ { "flooritem_lifetime", &battle_config.flooritem_lifetime },
{ "item_first_get_time", &battle_config.item_first_get_time },
{ "item_second_get_time", &battle_config.item_second_get_time },
{ "item_third_get_time", &battle_config.item_third_get_time },
@@ -4196,6 +4197,7 @@ void battle_set_defaults() {
battle_config.debuff_on_logout = 1;
battle_config.use_statpoint_table = 1;
battle_config.mob_ai = 0;
+ battle_config.hom_setting = 0xFFFF;
battle_config.dynamic_mobs = 1; // use Dynamic Mobs [Wizputer]
battle_config.mob_remove_damaged = 1; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
battle_config.mob_remove_delay = 60000;
diff --git a/src/map/battle.h b/src/map/battle.h
index 94ced24f7..4b811f069 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -109,8 +109,8 @@ extern struct Battle_Config {
unsigned short clear_unit_onwarp; //[Skotlex]
unsigned short random_monster_checklv;
unsigned short attr_recover;
- unsigned short flooritem_lifetime;
unsigned short item_auto_get;
+ int flooritem_lifetime;
int item_first_get_time;
int item_second_get_time;
int item_third_get_time;
@@ -383,6 +383,7 @@ extern struct Battle_Config {
unsigned short berserk_cancels_buffs; // [Aru]
unsigned short debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
unsigned short mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
+ unsigned short hom_setting; //Configures various homunc settings which make them behave unlike normaly characters.. [Skotlex]
unsigned short dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
unsigned short mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
diff --git a/src/map/clif.c b/src/map/clif.c
index 668ef21ee..dbf12e601 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1428,7 +1428,10 @@ int clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag)
WBUFW(buf,35)=cap_value(status->rhw.atk2+status->batk, 0, SHRT_MAX);
WBUFW(buf,37)=cap_value(status->matk_max, 0, SHRT_MAX);
WBUFW(buf,39)=status->hit;
- WBUFW(buf,41)=status->luk/3 + 1; //crit is a +1 decimal value! Just display purpose.[Vicious]
+ if (battle_config.hom_setting&0x10)
+ WBUFW(buf,41)=status->luk/3 + 1; //crit is a +1 decimal value! Just display purpose.[Vicious]
+ else
+ WBUFW(buf,41)=status->cri/10;
WBUFW(buf,43)=status->def + status->vit ;
WBUFW(buf,45)=status->mdef;
WBUFW(buf,47)=status->flee;
@@ -8336,7 +8339,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_send_homdata(sd,0,0);
clif_homskillinfoblock(sd);
//Homunc mimic their master's speed on each map change. [Skotlex]
- if (battle_config.slaves_inherit_speed&1)
+ if (battle_config.hom_setting&0x8)
status_calc_bl(&sd->hd->bl, SCB_SPEED);
// Since hom is inmune to land effects, unneeded.
// skill_unit_move(&sd->hd->bl,gettick(),1);
diff --git a/src/map/mob.c b/src/map/mob.c
index 32deef2bc..b2dc67482 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -798,7 +798,8 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
!(status_get_mode(&md->bl)&MD_BOSS))
return 0; //Gangster paradise protection.
default:
- if (!(battle_config.mob_ai&0x80) && (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM)
+ if (battle_config.hom_setting&0x4 &&
+ (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM)
return 0; //For some reason Homun targets are never overriden.
dist = distance_bl(&md->bl, bl);
diff --git a/src/map/status.c b/src/map/status.c
index ccb017c08..aee10e721 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1101,7 +1101,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
//Can't use support skills on homun (only master/self can)
//Placed here instead of battle_check_target because support skill
//invocations don't call that function.
- if (skill_num && skill_get_inf(skill_num)&INF_SUPPORT_SKILL &&
+ if (skill_num && battle_config.hom_setting&0x1 &&
+ skill_get_inf(skill_num)&INF_SUPPORT_SKILL &&
battle_get_master(target) != src)
return 0;
default:
@@ -2356,7 +2357,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->rhw.range = 1 + status->size;
status->mode = MD_CANMOVE|MD_CANATTACK;
status->speed = DEFAULT_WALK_SPEED;
- if (battle_config.slaves_inherit_speed&1 &&
+ if (battle_config.hom_setting&0x8 &&
hd->master && hd->master->state.auth) //Master needs be authed to have valid speed.
status->speed = status_get_speed(&hd->master->bl);
@@ -2839,10 +2840,10 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn]
if(flag|SCB_WATK && status->rhw.atk2 < status->rhw.atk)
status->rhw.atk2 = status->rhw.atk;
- if(flag&SCB_MATK) //Hom Min Matk is always the same as Max Matk
+ if(flag&SCB_MATK && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk
status->matk_min = status->matk_max;
- if(flag&SCB_SPEED && battle_config.slaves_inherit_speed&1 && hd->master)
+ if(flag&SCB_SPEED && battle_config.hom_setting&0x8 && hd->master)
status->speed = status_get_speed(&hd->master->bl);
if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) {