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-rw-r--r--graphics/sprites/npcs/xml/koga.xml4
-rw-r--r--graphics/sprites/npcs/xml/lumberjack.xml4
-rw-r--r--npcs.xml16
3 files changed, 6 insertions, 18 deletions
diff --git a/graphics/sprites/npcs/xml/koga.xml b/graphics/sprites/npcs/xml/koga.xml
index 5f63da70..b95e610b 100644
--- a/graphics/sprites/npcs/xml/koga.xml
+++ b/graphics/sprites/npcs/xml/koga.xml
@@ -17,8 +17,8 @@ Copyright (C) 2018 Evol Online -->
=======
<?xml version="1.0"?>
<sprite variants="1" variant_offset="1">
- <imageset name="base" src="graphics/sprites/npcs/koga.png" width="634" height="477"/>
- <action name="stand" imageset="base">
+ <imageset name="base" src="graphics/sprites/npcs/sprite/koga.png" width="634" height="477"/>
+ <action name="stand" imageset="npc">
<animation direction="default">
<frame index="0"/>
</animation>
diff --git a/graphics/sprites/npcs/xml/lumberjack.xml b/graphics/sprites/npcs/xml/lumberjack.xml
index 1a2f6ee0..5603e511 100644
--- a/graphics/sprites/npcs/xml/lumberjack.xml
+++ b/graphics/sprites/npcs/xml/lumberjack.xml
@@ -14,8 +14,8 @@ Copyright (C) 2010-2018 Evol Online -->
=======
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/npcs/npc-lumberjack.png" width="42" height="63"/>
- <action name="stand" imageset="base">
+ <imageset name="base" src="graphics/sprites/npcs/lumberjack.png" width="42" height="63"/>
+ <action name="stand" imageset="npc">
<animation direction="default">
<!-- eyes movements -->
>>>>>>> Add the first few npcs: old Koga, Lumberjack, Richard.
diff --git a/npcs.xml b/npcs.xml
index 09aa8db2..81ac2c75 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -384,13 +384,11 @@ IDs 900-999 = Special
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="173">
->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one
<!-- LEGACY - Mid-aged Man, Chef. -->
<sprite variant="3">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="174">
->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one
<!-- LEGACY - Young sexy lady with Rabbit Ears. -->
<sprite variant="4">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
@@ -723,7 +721,6 @@ IDs 900-999 = Special
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="451">
-<<<<<<< 21c4c83ea02e1292391aaa7fdbaf3dc3202a100a
<!-- HURNS - Elven Female, walking sprite for Melinda NPC. -->
<sprite>races/elven-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite>
@@ -731,30 +728,21 @@ IDs 900-999 = Special
<sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/neck/copper-necklace.xml|#315a67,a4a4ae,dce5d6,ffffff</sprite>
<sprite>hairstyles/hairstyle22.xml|#16211f,162e29,195145,1d7a62,29a27a,51de9c,c9f7bc</sprite>
-=======
- <!-- Human Male, removing his monocle for winking. -->
- <sprite>npcs/xml/richard.xml</sprite>
- <menu name="Talk" command="talk 'NAME'"/>
</npc>
->>>>>>> Add the first few npcs: old Koga, Lumberjack, Richard.
<npc id="452">
<!-- Legendary Luberjack. -->
<sprite>npcs/xml/lumberjack.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
-<<<<<<< f542316432d2f4aad709c04d577ed91b3ea6e392
-<<<<<<< 21c4c83ea02e1292391aaa7fdbaf3dc3202a100a
-=======
->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one
<npc id="453">
<!-- Human with legacy Ranger Hat and a Scythe. -->
<sprite>npcs/xml/hinnak.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
-<<<<<<< f542316432d2f4aad709c04d577ed91b3ea6e392
- <npc id="454">
+ <npc id="454">
<!-- Human Male, removing his monocle for winking. -->
<sprite>npcs/xml/richard.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
</npc>
=======
>>>>>>> Add the first few npcs: old Koga, Lumberjack, Richard.