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path: root/status-effects.xml
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<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: 4144, Alige, Reid
Copyright (C) 2010-2013 Evol Online -->

<!--
name:                       Name of the status effect.
id:                         ID of the status effect.
persistent-particle-effect: Displays if the effect is present during all of the timer (?).
start-particle:             Particles used for the effect, appearing when the effect is enabled.
icon:                       Displays an icon in the top bar, appearing when the effect is enabled.
start-message:              Displays a message when you launch the effect.
end-message:                Displays a message when the effect end.
-->

<status-effects>
    <status-effect
        name="provoke"
        id="0"
    />
    <status-effect
        name="endure"
        id="1"
    />
    <status-effect
        name="concentration"
        id="3"
    />
    <status-effect
        name="hiding"
        id="4"
        option="2"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="cloacking"
        id="5"
        option="4"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="enchant poison"
        id="6"
    />
    <status-effect
        name="poison react"
        id="7"
    />
    <status-effect
        name="quagmire"
        id="8"
    />
    <status-effect
        name="angelus"
        id="9"
        opt2="32"
    />
    <status-effect
        name="blessing"
        id="10"
    />
    <status-effect
        name="inc agi"
        id="12"
    />
    <status-effect
        name="dec agi"
        id="13"
    />
    <status-effect
        name="magnificat"
        id="20"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="riding"
        id="27"
        option="32"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="falcon"
        id="28"
        option="16"
    />
    <status-effect
        name="trick dead"
        id="29"
    />
    <status-effect
        name="weight 50%"
        id="35"
    />
    <status-effect
        name="weight 90%"
        id="36"
    />
    <status-effect
        name="att haste 1"
        id="37"
    />
    <status-effect
        name="att haste 2"
        id="38"
    />
    <status-effect
        name="att haste 3"
        id="39"
    />
    <status-effect
        name="post delay"
        id="46"
    />
    <status-effect
        name="lk concentration"
        id="105"
        icon="icons/concentration.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/concentration.xml"
    />
    <status-effect
        name="cart boost"
        id="118"
    />
    <status-effect
        name="bleeding"
        id="124"
        opt2="64"
    />
    <status-effect
        name="run"
        id="133"
    />
    <status-effect
        name="ting"
        id="134"
    />
    <status-effect
        name="inc str"
        id="182"
    />
    <!-- fake id -->
    <status-effect
        name="hide"
        id="194"
        icon="icons/hide.xml"
    />
    <status-effect
        name="cash plus exp"
        id="250"
    />
    <status-effect
        name="heal s"
        id="293"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="heal l"
        id="294"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="stasis"
        id="356"
    />
    <status-effect
        name="camouflage"
        id="360"
    />
    <status-effect
        name="sphere 1"
        id="363"
    />
    <status-effect
        name="sphere 2"
        id="364"
    />
    <status-effect
        name="sphere 3"
        id="365"
    />
    <status-effect
        name="sphere 4"
        id="366"
    />
    <status-effect
        name="sphere 5"
        id="367"
    />
    <status-effect
        name="invisibility"
        id="403"
        icon="icons/invisible.xml"
        start-message="You are now invisible."
        end-message="You are no longer invisible."
        persistent-particle-effect="true"
        start-particle="graphics/particles/invisibility.xml"
    />
    <status-effect
        name="heal g"
        id="578"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="sit"
        id="622"
    />
    <status-effect
        name="heal m"
        id="670"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="cart"
        id="673"
        icon="icons/hide.xml"
    />

    <status-effect
        name="spell-protection"
        id="966"
        icon="icons/spell-protection.xml"
        start-particle="graphics/particles/magic-shield.xml"
        end-particle="graphics/particles/magic-shield-end.xml"
    />

    <!-- OPTION_SIGHT -->
    <status-effect
        name="sight"
        option="1"
    />
    <!-- OPTION_CART1 -->
    <status-effect
        name="cart 1"
        option="8"
    />
    <!-- OPTION_INVISIBLE -->
    <status-effect
        name="invisible"
        option="64"
        icon="icons/invisible.xml"
        start-message="You are now invisible."
        end-message="You are no longer invisible."
        persistent-particle-effect="true"
        start-particle="graphics/particles/invisibility.xml"
    />
    <!-- OPTION_CART2 -->
    <status-effect
        name="cart 2"
        option="128"
    />
    <!-- OPTION_CART3 -->
    <status-effect
        name="cart 3"
        option="256"
    />
    <!-- OPTION_CART4 -->
    <status-effect
        name="cart 4"
        option="512"
    />
    <!-- OPTION_CART5 -->
    <status-effect
        name="cart 5"
        option="1024"
    />
    <!-- OPTION_ORCISH -->
    <status-effect
        name="orcish"
        option="2048"
    />
    <!-- OPTION_WEDDING -->
    <status-effect
        name="wedding"
        option="4096"
    />
    <!-- OPTION_RUWACH -->
    <status-effect
        name="ruwach"
        option="8192"
    />
    <!-- OPTION_CHASEWALK -->
    <status-effect
        name="chase walk"
        option="16384"
    />
    <!-- OPTION_FLYING -->
    <status-effect
        name="flying"
        option="32768"
    />
    <!-- OPTION_XMAS -->
    <status-effect
        name="xmas"
        option="65536"
    />
    <!-- OPTION_TRANSFORM -->
    <status-effect
        name="transform"
        option="131072"
    />
    <!-- OPTION_SUMMER -->
    <status-effect
        name="summer"
        option="262144"
    />
    <!-- OPTION_DRAGON1 -->
    <status-effect
        name="dragon 1"
        option="524288"
    />
    <!-- OPTION_WUG -->
    <status-effect
        name="wug"
        option="1048576"
    />
    <!-- OPTION_WUGRIDER -->
    <status-effect
        name="wug rider"
        option="2097152"
    />
    <!-- OPTION_MADOGEAR -->
    <status-effect
        name="mado gear"
        option="4194304"
    />
    <!-- OPTION_DRAGON2 -->
    <status-effect
        name="dragon 2"
        option="8388608"
    />
    <!-- OPTION_DRAGON3 -->
    <status-effect
        name="dragon 3"
        option="16777216"
    />
    <!-- OPTION_DRAGON4 -->
    <status-effect
        name="dragon 4"
        option="33554432"
    />
    <!-- OPTION_DRAGON5 -->
    <status-effect
        name="dragon 5"
        option="67108864"
    />
    <!-- OPTION_HANBOK -->
    <status-effect
        name="hanbok"
        option="134217728"
    />
    <!-- OPTION_OKTOBERFEST -->
    <status-effect
        name="oktoberfest"
        option="268435456"
    />

    <!-- OPT1_STONE -->
    <status-effect
        name="stone"
        opt1="1"
    />
    <!-- OPT1_FREEZE -->
    <status-effect
        name="freeze"
        opt1="2"
    />
    <!-- OPT1_STUN -->
    <status-effect
        name="stun"
        opt1="3"
    />
    <!-- OPT1_SLEEP -->
    <status-effect
        name="sleep"
        opt1="4"
    />
    <!-- OPT1_STONEWAIT -->
    <status-effect
        name="stone"
        opt1="6"
    />
    <!-- OPT1_BURNING -->
    <status-effect
        name="burning"
        opt1="7"
    />
    <!-- OPT1_IMPRISON -->
    <status-effect
        name="imprison"
        opt1="8"
    />
    <!-- OPT1_CRYSTALIZE -->
    <status-effect
        name="crystalize"
        opt1="9"
    />

    <!-- OPT2_POISON -->
    <status-effect
        name="poison"
        opt2="1"
        icon="icons/poison.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/poison.xml"
    />
    <!-- OPT2_CURSE -->
    <status-effect
        name="curse"
        opt2="2"
    />
    <!-- OPT2_SILENCE -->
    <status-effect
        name="silence"
        opt2="4"
    />
    <!-- OPT2_SIGNUMCRUCIS -->
    <status-effect
        name="signum crucis"
        opt2="8"
    />
    <!-- OPT2_BLIND -->
    <status-effect
        name="blind"
        opt2="16"
    />
    <!-- OPT2_DPOISON -->
    <status-effect
        name="dpoison"
        opt2="128"
    />
    <!-- OPT2_FEAR -->
    <status-effect
        name="fear"
        opt2="256"
    />

</status-effects>