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path: root/status-effects.xml
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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Alige, Reid
Copyright (C) 2010-2013 Evol Online -->

<!--
name:                       Name of the status effect.
id:                         ID of the status effect.
block-id:                   Group of different IDs.
persistent-particle-effect: Displays if the effect is present during all of the timer (?).
start-particle:             Particles used for the effect, appearing when the effect is enabled.
icon:                       Displays an icon in the top bar, appearing when the effect is enabled.
start-message:              Displays a message when you launch the effect.
end-message:                Displays a message when the effect end.
-->

<status-effects>
    <status-effect
        name="provoke"
        id="0"
    />
    <status-effect
        name="hiding"
        id="4"
        block-id="1"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="cloacking"
        id="5"
        block-id="2"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="poison react"
        id="7"
    />
    <status-effect
        name="quagmire"
        id="8"
    />
    <status-effect
        name="blessing"
        id="10"
    />
    <status-effect
        name="magnificat"
        id="20"
        block-id="24"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="riding"
        id="27"
        block-id="5"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="trick dead"
        id="29"
    />
    <status-effect
        name="weight 50%"
        id="35"
    />
    <status-effect
        name="weight 90%"
        id="36"
    />
    <status-effect
        name="post delay"
        id="46"
    />
<!--
    <status-effect
        name="poison"
        id="132"
        block-id="16"
        icon="icons/poison.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/poison.xml"
    />
-->
    <status-effect
        name="concentration"
        id="105"
        icon="icons/concentration.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/concentration.xml"
    />
    <status-effect
        name="cart boost"
        id="118"
    />
    <status-effect
        name="run"
        id="133"
    />
    <status-effect
        name="ting"
        id="134"
    />
    <status-effect
        name="inc str"
        id="182"
        block-id="14"
    />
    <!-- fake id -->
    <status-effect
        name="hide"
        id="194"
        icon="icons/hide.xml"
    />
    <status-effect
        name="stasis"
        id="356"
    />
    <status-effect
        name="camouflage"
        id="360"
    />
    <status-effect
        name="sphere 1"
        id="363"
    />
    <status-effect
        name="sphere 2"
        id="364"
    />
    <status-effect
        name="sphere 3"
        id="365"
    />
    <status-effect
        name="sphere 4"
        id="366"
    />
    <status-effect
        name="sphere 5"
        id="367"
    />
    <status-effect
        name="invisibility"
        id="403"
        block-id="6"
        icon="icons/invisible.xml"
        start-message="You are now invisible."
        end-message="You are no longer invisible."
        persistent-particle-effect="true"
        start-particle="graphics/particles/invisibility.xml"
    />
    <status-effect
        name="sit"
        id="622"
    />
    <status-effect
        name="cart"
        id="673"
        icon="icons/hide.xml"
    />
    <!-- fake id -->
    <status-effect
        name="ruwach"
        block-id="13"
        id="2000"
    />
</status-effects>