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authorPhilipp Sehmisch <tmw@crushnet.org>2006-08-21 16:06:50 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-08-21 16:06:50 +0000
commit7eef0aaedefc5d3c73301bcb02834e165124c7e6 (patch)
tree3ac39dbb0bc92db2cdf9d90db700662627f6d8df /src
parente8c3de13e9f850498b9ab2dfaca758c851566d3a (diff)
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added overlays and smooth scrolling. (someone who knows what he is doing has to create the makefiles for the unix users)
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp81
-rw-r--r--src/engine.h5
-rw-r--r--src/map.cpp86
-rw-r--r--src/map.h28
-rw-r--r--src/resources/mapreader.cpp27
5 files changed, 201 insertions, 26 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index eb36a9fc..9a93b03e 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -27,6 +27,7 @@
#include "being.h"
#include "beingmanager.h"
+#include "configuration.h"
#include "flooritemmanager.h"
#include "game.h"
#include "graphics.h"
@@ -160,36 +161,72 @@ void Engine::logic()
void Engine::draw(Graphics *graphics)
{
+ // calculate viewpoint
int midTileX = graphics->getWidth() / 32 / 2;
int midTileY = graphics->getHeight() / 32 / 2;
- int map_x = (player_node->mX - midTileX) * 32 + player_node->getXOffset();
- int map_y = (player_node->mY - midTileY) * 32 + player_node->getYOffset();
+ int player_x = (player_node->mX - midTileX) * 32 + player_node->getXOffset();
+ int player_y = (player_node->mY - midTileY) * 32 + player_node->getYOffset();
+
+ scrollLaziness = (int)config.getValue("ScrollLaziness", 32);
+ scrollRadius = (int)config.getValue("ScrollRadius", 32);
+
+ if (scrollLaziness < 1)
+ scrollLaziness = 1; //avoids division by zero
+
+ if (player_x > view_x + scrollRadius)
+ {
+ view_x += (player_x - view_x - scrollRadius) / scrollLaziness;
+ };
+ if (player_x < view_x - scrollRadius)
+ {
+ view_x += (player_x - view_x + scrollRadius) / scrollLaziness;
+ };
+ if (player_y > view_y + scrollRadius)
+ {
+ view_y += (player_y - view_y - scrollRadius) / scrollLaziness;
+ };
+ if (player_y < view_y - scrollRadius)
+ {
+ view_y += (player_y - view_y + scrollRadius) / scrollLaziness;
+ };
+
+ //auto center when player is off screen
+ if ( player_x - view_x > graphics->getWidth() / 2
+ || view_x - player_x > graphics->getWidth() / 2
+ || view_y - player_y > graphics->getHeight() / 2
+ || player_y - view_y > graphics->getHeight() / 2
+ )
+ {
+ view_x = player_x;
+ view_y = player_y;
+ };
if (mCurrentMap) {
- if (map_x < 0) {
- map_x = 0;
+ if (view_x < 0) {
+ view_x = 0;
}
- if (map_y < 0) {
- map_y = 0;
+ if (view_y < 0) {
+ view_y = 0;
}
- if (map_x > (mCurrentMap->getWidth() - midTileX) * 32) {
- map_x = (mCurrentMap->getWidth() - midTileX) * 32;
+ if (view_x > (mCurrentMap->getWidth() - midTileX) * 32) {
+ view_x = (mCurrentMap->getWidth() - midTileX) * 32;
}
- if (map_y > (mCurrentMap->getHeight() - midTileY) * 32) {
- map_y = (mCurrentMap->getHeight() - midTileY) * 32;
+ if (view_y > (mCurrentMap->getHeight() - midTileY) * 32) {
+ view_y = (mCurrentMap->getHeight() - midTileY) * 32;
}
}
- camera_x = map_x / 32;
- camera_y = map_y / 32;
+ camera_x = int(view_x + 16) / 32;
+ camera_y = int(view_y + 16) / 32;
// Draw tiles and sprites
if (mCurrentMap != NULL)
{
- mCurrentMap->draw(graphics, map_x, map_y, 0);
- mCurrentMap->draw(graphics, map_x, map_y, 1);
- mCurrentMap->draw(graphics, map_x, map_y, 2);
+ mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 0);
+ mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 1);
+ mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 2);
+ mCurrentMap->drawOverlay(graphics, view_x, view_y);
}
// Find a path from the player to the mouse, and draw it. This is for debug
@@ -210,8 +247,8 @@ void Engine::draw(Graphics *graphics)
graphics->setColor(gcn::Color(255, 0, 0));
for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
{
- int squareX = i->x * 32 - map_x + 12;
- int squareY = i->y * 32 - map_y + 12;
+ int squareX = i->x * 32 - int(view_x) + 12;
+ int squareY = i->y * 32 - int(view_y) + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
@@ -224,9 +261,9 @@ void Engine::draw(Graphics *graphics)
Beings *beings = beingManager->getAll();
for (BeingIterator i = beings->begin(); i != beings->end(); i++)
{
- (*i)->drawSpeech(graphics, -map_x, -map_y);
- (*i)->drawName(graphics, -map_x, -map_y);
- (*i)->drawEmotion(graphics, -map_x, -map_y);
+ (*i)->drawSpeech(graphics, -(int)view_x, -(int)view_y);
+ (*i)->drawName(graphics, -(int)view_x, -(int)view_y);
+ (*i)->drawEmotion(graphics, -(int)view_x, -(int)view_y);
}
// Draw target marker if needed
@@ -237,8 +274,8 @@ void Engine::draw(Graphics *graphics)
graphics->setColor(gcn::Color(255, 255, 255));
int dy = (target->getType() == Being::PLAYER) ? 90 : 52;
- graphics->drawText("[TARGET]", target->getPixelX() - map_x + 15,
- target->getPixelY() - map_y - dy, gcn::Graphics::CENTER);
+ graphics->drawText("[TARGET]", target->getPixelX() - (int)view_x + 15,
+ target->getPixelY() - (int)view_y - dy, gcn::Graphics::CENTER);
}
gui->draw();
diff --git a/src/engine.h b/src/engine.h
index ff39cfba..3ae380d6 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -78,6 +78,11 @@ class Engine
Map *mCurrentMap;
Network *mNetwork;
+
+ int scrollRadius;
+ int scrollLaziness;
+ float view_x; // current viewpoint in pixels
+ float view_y; // current viewpoint in pixels
};
extern Engine *engine;
diff --git a/src/map.cpp b/src/map.cpp
index 531b0f15..6eec4865 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -60,7 +60,8 @@ struct Location
Map::Map(int width, int height, int tileWidth, int tileHeight):
mWidth(width), mHeight(height),
mTileWidth(tileWidth), mTileHeight(tileHeight),
- mOnClosedList(1), mOnOpenList(2)
+ mOnClosedList(1), mOnOpenList(2),
+ mLastScrollX(0.0f), mLastScrollY(0.0f)
{
mMetaTiles = new MetaTile[mWidth * mHeight];
mTiles = new Image*[mWidth * mHeight * 3];
@@ -68,12 +69,18 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
Map::~Map()
{
+ // clean up map data
delete[] mMetaTiles;
delete[] mTiles;
-
- // Clean up tilesets
+ // clean up tilesets
for_each(mTilesets.begin(), mTilesets.end(), make_dtor(mTilesets));
mTilesets.clear();
+ // clean up overlays
+ std::list<AmbientOverlay>::iterator i;
+ for (i = mOverlays.begin(); i != mOverlays.end(); i++)
+ {
+ (*i).image->decRef();
+ }
}
void
@@ -160,6 +167,79 @@ Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer)
}
void
+Map::drawOverlay(Graphics *graphics, float scrollX, float scrollY)
+{
+ std::list<AmbientOverlay>::iterator i;
+
+ if (mLastScrollX == 0.0f && mLastScrollY == 0.0f)
+ {
+ mLastScrollX = scrollX;
+ mLastScrollY = scrollY;
+ }
+
+ for (i = mOverlays.begin(); i != mOverlays.end(); i++)
+ {
+
+ if ((*i).image != NULL)
+ {
+ //apply self scrolling
+ (*i).scrollX -= (*i).scrollSpeedX;
+ (*i).scrollY -= (*i).scrollSpeedY;
+
+ //apply parallaxing
+ (*i).scrollX += (scrollX - mLastScrollX) * (*i).parallax;
+ (*i).scrollY += (scrollY - mLastScrollY) * (*i).parallax;
+
+ //keep the image pattern on the screen
+ while ((*i).scrollX > (*i).image->getWidth())
+ {
+ (*i).scrollX -= (*i).image->getWidth();
+ }
+ while ((*i).scrollY > (*i).image->getHeight())
+ {
+ (*i).scrollY -= (*i).image->getHeight();
+ }
+ while ((*i).scrollX < 0)
+ {
+ (*i).scrollX += (*i).image->getWidth();
+ }
+ while ((*i).scrollY < 0)
+ {
+ (*i).scrollY += (*i).image->getHeight();
+ }
+
+ graphics->drawImagePattern ( (*i).image,
+ 0 - (int)(*i).scrollX,
+ 0 - (int)(*i).scrollY,
+ graphics->getWidth() + (int)(*i).scrollX,
+ graphics->getHeight() + (int)(*i).scrollY
+ );
+ }
+ }
+
+ mLastScrollX = scrollX;
+ mLastScrollY = scrollY;
+}
+
+void
+Map::setOverlay(Image *image, float speedX, float speedY, float parallax)
+{
+ if (image != NULL)
+ {
+ AmbientOverlay newOverlay;
+
+ newOverlay.image = image;
+ newOverlay.parallax = parallax;
+ newOverlay.scrollSpeedX = speedX;
+ newOverlay.scrollSpeedY = speedY;
+ newOverlay.scrollX = 0;
+ newOverlay.scrollY = 0;
+
+ mOverlays.push_back(newOverlay);
+ }
+}
+
+void
Map::setTileWithGid(int x, int y, int layer, int gid)
{
if (layer == 3)
diff --git a/src/map.h b/src/map.h
index a91b815f..51756ee7 100644
--- a/src/map.h
+++ b/src/map.h
@@ -63,6 +63,16 @@ struct MetaTile
bool walkable; /**< Can beings walk on this tile */
};
+struct AmbientOverlay
+{
+ Image *image;
+ float parallax;
+ float scrollX;
+ float scrollY;
+ float scrollSpeedX;
+ float scrollSpeedY;
+};
+
/**
* A tile map.
*/
@@ -80,11 +90,21 @@ class Map : public Properties
~Map();
/**
- * Draws the map to the given graphics output.
+ * Draws a map layer to the given graphics output.
*/
void draw(Graphics *graphics, int scrollX, int scrollY, int layer);
/**
+ * Sets Overlay Graphic and Scrollspeed
+ */
+ void setOverlay(Image *image, float speedX, float speedY, float parallax);
+
+ /**
+ * Draws the overlay graphic to the given graphics output.
+ */
+ void drawOverlay(Graphics *graphics, float scrollX, float scrollY);
+
+ /**
* Sets the size of the map. This will destroy any existing map data.
*/
void setSize(int width, int height);
@@ -198,6 +218,12 @@ class Map : public Properties
// Pathfinding members
int mOnClosedList, mOnOpenList;
+
+ //overlay Data
+ AmbientOverlay mFoo;
+ std::list<AmbientOverlay> mOverlays;
+ float mLastScrollX;
+ float mLastScrollY;
};
#endif
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 382b0797..c1ae911c 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -34,6 +34,7 @@
#include "../map.h"
#include "../tileset.h"
+#include "../utils/tostring.h"
const unsigned int DEFAULT_TILE_WIDTH = 32;
const unsigned int DEFAULT_TILE_HEIGHT = 32;
@@ -213,6 +214,32 @@ MapReader::readMap(xmlNodePtr node, const std::string &path)
}
}
+ //set Overlays
+ int i = 0;
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ while (map->hasProperty("overlay" + toString(i) + "image"))
+ {
+ Image *overlayImage = resman->getImage(map->getProperty("overlay" + toString(i) + "image"));
+ float scrollX = 0.0f;
+ float scrollY = 0.0f;
+ float parallax = 0.0f;
+ if (map->hasProperty("overlay" + toString(i) + "scrollX"))
+ {
+ scrollX = atof(map->getProperty("overlay" + toString(i) + "scrollX").c_str());
+ }
+ if (map->hasProperty("overlay" + toString(i) + "scrollY"))
+ {
+ scrollY = atof(map->getProperty("overlay" + toString(i) + "scrollY").c_str());
+ }
+ if (map->hasProperty("overlay" + toString(i) + "parallax"))
+ {
+ parallax = atof(map->getProperty("overlay" + toString(i) + "parallax").c_str());
+ }
+ map->setOverlay (overlayImage, scrollX, scrollY, parallax);
+ i++;
+ }
+
return map;
}