diff options
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 81 |
1 files changed, 59 insertions, 22 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index eb36a9fc..9a93b03e 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -27,6 +27,7 @@ #include "being.h" #include "beingmanager.h" +#include "configuration.h" #include "flooritemmanager.h" #include "game.h" #include "graphics.h" @@ -160,36 +161,72 @@ void Engine::logic() void Engine::draw(Graphics *graphics) { + // calculate viewpoint int midTileX = graphics->getWidth() / 32 / 2; int midTileY = graphics->getHeight() / 32 / 2; - int map_x = (player_node->mX - midTileX) * 32 + player_node->getXOffset(); - int map_y = (player_node->mY - midTileY) * 32 + player_node->getYOffset(); + int player_x = (player_node->mX - midTileX) * 32 + player_node->getXOffset(); + int player_y = (player_node->mY - midTileY) * 32 + player_node->getYOffset(); + + scrollLaziness = (int)config.getValue("ScrollLaziness", 32); + scrollRadius = (int)config.getValue("ScrollRadius", 32); + + if (scrollLaziness < 1) + scrollLaziness = 1; //avoids division by zero + + if (player_x > view_x + scrollRadius) + { + view_x += (player_x - view_x - scrollRadius) / scrollLaziness; + }; + if (player_x < view_x - scrollRadius) + { + view_x += (player_x - view_x + scrollRadius) / scrollLaziness; + }; + if (player_y > view_y + scrollRadius) + { + view_y += (player_y - view_y - scrollRadius) / scrollLaziness; + }; + if (player_y < view_y - scrollRadius) + { + view_y += (player_y - view_y + scrollRadius) / scrollLaziness; + }; + + //auto center when player is off screen + if ( player_x - view_x > graphics->getWidth() / 2 + || view_x - player_x > graphics->getWidth() / 2 + || view_y - player_y > graphics->getHeight() / 2 + || player_y - view_y > graphics->getHeight() / 2 + ) + { + view_x = player_x; + view_y = player_y; + }; if (mCurrentMap) { - if (map_x < 0) { - map_x = 0; + if (view_x < 0) { + view_x = 0; } - if (map_y < 0) { - map_y = 0; + if (view_y < 0) { + view_y = 0; } - if (map_x > (mCurrentMap->getWidth() - midTileX) * 32) { - map_x = (mCurrentMap->getWidth() - midTileX) * 32; + if (view_x > (mCurrentMap->getWidth() - midTileX) * 32) { + view_x = (mCurrentMap->getWidth() - midTileX) * 32; } - if (map_y > (mCurrentMap->getHeight() - midTileY) * 32) { - map_y = (mCurrentMap->getHeight() - midTileY) * 32; + if (view_y > (mCurrentMap->getHeight() - midTileY) * 32) { + view_y = (mCurrentMap->getHeight() - midTileY) * 32; } } - camera_x = map_x / 32; - camera_y = map_y / 32; + camera_x = int(view_x + 16) / 32; + camera_y = int(view_y + 16) / 32; // Draw tiles and sprites if (mCurrentMap != NULL) { - mCurrentMap->draw(graphics, map_x, map_y, 0); - mCurrentMap->draw(graphics, map_x, map_y, 1); - mCurrentMap->draw(graphics, map_x, map_y, 2); + mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 0); + mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 1); + mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 2); + mCurrentMap->drawOverlay(graphics, view_x, view_y); } // Find a path from the player to the mouse, and draw it. This is for debug @@ -210,8 +247,8 @@ void Engine::draw(Graphics *graphics) graphics->setColor(gcn::Color(255, 0, 0)); for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) { - int squareX = i->x * 32 - map_x + 12; - int squareY = i->y * 32 - map_y + 12; + int squareX = i->x * 32 - int(view_x) + 12; + int squareY = i->y * 32 - int(view_y) + 12; graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); graphics->drawText( @@ -224,9 +261,9 @@ void Engine::draw(Graphics *graphics) Beings *beings = beingManager->getAll(); for (BeingIterator i = beings->begin(); i != beings->end(); i++) { - (*i)->drawSpeech(graphics, -map_x, -map_y); - (*i)->drawName(graphics, -map_x, -map_y); - (*i)->drawEmotion(graphics, -map_x, -map_y); + (*i)->drawSpeech(graphics, -(int)view_x, -(int)view_y); + (*i)->drawName(graphics, -(int)view_x, -(int)view_y); + (*i)->drawEmotion(graphics, -(int)view_x, -(int)view_y); } // Draw target marker if needed @@ -237,8 +274,8 @@ void Engine::draw(Graphics *graphics) graphics->setColor(gcn::Color(255, 255, 255)); int dy = (target->getType() == Being::PLAYER) ? 90 : 52; - graphics->drawText("[TARGET]", target->getPixelX() - map_x + 15, - target->getPixelY() - map_y - dy, gcn::Graphics::CENTER); + graphics->drawText("[TARGET]", target->getPixelX() - (int)view_x + 15, + target->getPixelY() - (int)view_y - dy, gcn::Graphics::CENTER); } gui->draw(); |