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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-03-04 16:34:02 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-03-04 16:34:02 +0000
commit7a57cee0d153a4db1d82369aae9160e8ece9ba26 (patch)
treea64fd35942c72d8eb1250effaaca0f4b82768cfc /src
parent47ddb7669a56c32597510d8153a6aa156bb4a397 (diff)
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A bunch of updates:
- inventory fixes - equipment fixes - graphic updates (items and monsters) - weaponary system - fixed status window
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp7
-rw-r--r--src/game.cpp209
-rw-r--r--src/gui/equipment.cpp21
-rw-r--r--src/gui/equipment.h11
-rw-r--r--src/gui/inventory.cpp9
-rw-r--r--src/gui/itemcontainer.cpp5
-rw-r--r--src/gui/itemcontainer.h2
-rw-r--r--src/gui/stats.cpp23
-rw-r--r--src/gui/stats.h1
-rw-r--r--src/main.h1
10 files changed, 230 insertions, 59 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 9e0d6b62..7a37af25 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -335,7 +335,8 @@ void Engine::draw()
int pf = being->frame + being->action;
if (being->action == ATTACK) {
- pf += 4 * being->weapon;
+ if(being->weapon > 0)
+ pf += 4 * (being->weapon - 1);
}
playerset->spriteset[4 * pf + dir]->draw(screen,
@@ -389,11 +390,11 @@ void Engine::draw()
int mf = being->frame + being->action;
if (being->action == MONSTER_DEAD) {
- monsterset->spriteset[sprnum + 12 * MONSTER_DEAD]->draw(screen,
+ monsterset->spriteset[sprnum + 16 * MONSTER_DEAD]->draw(screen,
being->text_x + 30, being->text_y + 40);
}
else {
- monsterset->spriteset[sprnum + 12 * mf]->draw(screen,
+ monsterset->spriteset[sprnum + 16 * mf]->draw(screen,
being->text_x + 30, being->text_y + 40);
}
diff --git a/src/game.cpp b/src/game.cpp
index 1d704f2b..b5f0a9be 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -148,8 +148,10 @@ void do_init()
player_node->speed = 150;
player_node->hair_color = char_info->hair_color;
player_node->hair_style = char_info->hair_style;
+ std::cout << char_info->weapon << "\n";
if (char_info->weapon == 11) {
- char_info->weapon = 1;
+ char_info->weapon = 2;
+ std::cout << char_info->weapon << "\n";
}
player_node->weapon = char_info->weapon;
add_node(player_node);
@@ -368,7 +370,7 @@ void do_input()
if (keys[SDLK_UP] || keys[SDLK_KP8])
{
- // UP
+ // Up
if (tiledMap->getWalk(x, y - 1) != 0)
{
walk(x, y-1, NORTH);
@@ -601,17 +603,25 @@ void do_parse() {
case 0x007b:
//case 0x01da:
being = find_node(RFIFOL(2));
- if(being==NULL) {
+ if(being == NULL) {
being = new Being();
- being->action = STAND;
- being->x = get_src_x(RFIFOP(50));
- being->y = get_src_y(RFIFOP(50));
- being->direction = 0;
- being->id = RFIFOL(2);
- being->speed = RFIFOW(6);
- being->job = RFIFOW(14);
add_node(being);
}
+ being->action = STAND;
+ being->x = get_src_x(RFIFOP(50));
+ being->y = get_src_y(RFIFOP(50));
+ being->direction = 0;
+ being->id = RFIFOL(2);
+ being->speed = RFIFOW(6);
+ being->job = RFIFOW(14);
+ being->weapon = RFIFOW(18);
+
+ /*if(being->id==char_info->id) {
+ char plr_wpn[20];
+ sprintf(plr_wpn, "7b %i %i", being->id, being->weapon);
+ chatBox->chat_log(plr_wpn,BY_SERVER);
+ }*/
+
being->setPath(tiledMap->findPath(
get_src_x(RFIFOP(50)),
get_src_y(RFIFOP(50)),
@@ -661,6 +671,13 @@ void do_parse() {
inventoryWindow->addItem(RFIFOW(4 + loop * 18),
RFIFOW(4 + loop * 18 + 2),
RFIFOW(4 + loop * 18 + 6), false);
+ // Trick because arrows are not considered equipment
+ if (RFIFOW(4 + loop * 18 + 2) == 1199)
+ inventoryWindow->items->setEquipment(
+ RFIFOW(4 + loop * 18), true);
+ /*char info[40];
+ sprintf(info, "1ee %i", RFIFOW(4+loop*18+2));
+ chatBox->chat_log(info, BY_SERVER);*/
}
break;
// Get the equipments
@@ -676,16 +693,18 @@ void do_parse() {
RFIFOB(4+loop*20+10), RFIFOB(4+loop*20+11));
chatBox->chat_log(info, BY_SERVER);*/
if(RFIFOW(4+loop*20+8)) {
- int slot = 1;
+ int mask = 1;
int position = 0;
- while(RFIFOW(4+loop*20+8) != slot) {
- slot *= 2;
+ while(!(RFIFOW(4+loop*20+8) & mask)) {
+ mask *= 2;
position++;
}
- /*sprintf(info, "%i %i", slot, position);
+ /*sprintf(info, "%i %i", mask, position);
chatBox->chat_log(info, BY_SERVER);*/
equipmentWindow->addEquipment(position - 1,
RFIFOW(4+loop*20+2));
+ equipmentWindow->equipments[position - 1].inventoryIndex =
+ RFIFOW(4+loop*20);
inventoryWindow->items->setEquipped(
RFIFOW(4+loop*20), true);
}
@@ -781,11 +800,17 @@ void do_parse() {
case 0x0037:
char_info->job_lv = RFIFOW(4);
break;
- //case 0x0009:
- // try to get the stats point to attribute...
- // FIXME : Wrong or misplaced...
- //char_info->statsPointsToAttribute = RFIFOW(4);
- //break;
+ case 0x0009:
+ char_info->statsPointsToAttribute = RFIFOW(4);
+ /*char points[20];
+ sprintf(points, "b0 0x0009 %i", RFIFOL(4));
+ chatBox->chat_log(points, BY_SERVER);*/
+ break;
+ default:
+ /*char unknown[20];
+ sprintf(unknown, "b0 %x %i", RFIFOW(2),RFIFOL(4));
+ chatBox->chat_log(unknown, BY_SERVER);*/
+ break;
}
statusWindow->update();
if (char_info->hp == 0 && deathNotice == NULL) {
@@ -924,6 +949,9 @@ void do_parse() {
char_info->LUK = RFIFOL(6) + RFIFOL(10);
break;
}
+ /*char unknown2[20];
+ sprintf(unknown2, "141 %i %i %i", RFIFOL(2),RFIFOL(6),RFIFOL(10));
+ chatBox->chat_log(unknown2, BY_SERVER);*/
break;
// Buy/Sell dialog
case 0x00c4:
@@ -1100,33 +1128,48 @@ void do_parse() {
chatBox->chat_log("Unable to equip.", BY_SERVER);
else {
if(RFIFOW(4)) {
- int slot = 1;
+ int mask = 1;
int position = 0;
- while(RFIFOW(4) != slot) {
- slot *= 2;
+ while(!(RFIFOW(4) & mask)) {
+ mask *= 2;
position++;
}
+ int equippedId = equipmentWindow->equipments[position - 1].id;
+ if (equippedId > 0)
+ inventoryWindow->items->setEquipped(
+ equipmentWindow->equipments[position - 1].inventoryIndex,
+ false);
+ /*char info3[40];
+ sprintf(info3, "info3 %i %i", position-1,equippedId);
+ chatBox->chat_log(info3, BY_SERVER);*/
+
inventoryWindow->items->setEquipped(RFIFOW(2),
true);
equipmentWindow->addEquipment(position - 1,
inventoryWindow->items->getId(RFIFOW(2)));
-
+ equipmentWindow->equipments[position - 1].inventoryIndex = RFIFOW(2);
+
+ // Trick to use the proper graphic until I find
+ // the right packet
+ switch(inventoryWindow->items->getId(RFIFOW(2))) {
+ case 1201:
+ player_node->weapon = 1;
+ break;
+ case 1200:
+ player_node->weapon = 2;
+ break;
+ }
}
}
+ /*char info[40];
+ sprintf(info, "aa %i %i %i", RFIFOW(2),RFIFOW(4),RFIFOB(6));
+ chatBox->chat_log(info, BY_SERVER);*/
break;
// Equipment related
case 0x01d7:
/*char content[40];
- sprintf(content, "%i %i %i", RFIFOB(6), RFIFOW(7), RFIFOW(9));
+ sprintf(content, "1d7 %i %i %i", RFIFOB(6), RFIFOW(7), RFIFOW(9));
chatBox->chat_log(content, BY_SERVER);*/
- /*equipmentWindow->addEquipment(RFIFOB(6), RFIFOW(7));
- if(inventoryWindow->items->getIndex(RFIFOW(7)));
- inventoryWindow->items->setEquipped(
- inventoryWindow->items->getIndex(RFIFOW(7)), true);*/
- /*char info[40];
- sprintf(info, "1d7 %i %i %i %i", RFIFOL(2), RFIFOB(6),
- RFIFOW(7), RFIFOW(9));
- chatBox->chat_log(info, BY_SERVER);*/
break;
// Answer to unequip item
case 0x00ac:
@@ -1134,17 +1177,113 @@ void do_parse() {
chatBox->chat_log("Unable to unequip.", BY_SERVER);
else {
if(RFIFOW(4)) {
- int slot = 1;
+ int mask = 1;
int position = 0;
- while(RFIFOW(4) != slot) {
- slot *= 2;
+ while(!(RFIFOW(4) & mask)) {
+ mask *= 2;
position++;
}
+ int equipmentId = equipmentWindow->equipments[position-1].id;
+ if (equipmentId > 0)
+ inventoryWindow->items->setEquipped(
+ equipmentWindow->equipments[position-1].inventoryIndex, false);
equipmentWindow->removeEquipment(position - 1);
inventoryWindow->items->setEquipped(
inventoryWindow->items->getIndex(), false);
+ player_node->weapon = 0;
}
}
+ /*char info2[40];
+ sprintf(info2, "ac %i %i %i", RFIFOW(2),RFIFOW(4),RFIFOB(6));
+ chatBox->chat_log(info2, BY_SERVER);*/
+ break;
+ // Arrows equipped
+ case 0x013c:
+ /*char info3[40];
+ sprintf(info3, "13c %i", RFIFOW(2));
+ chatBox->chat_log(info3, BY_SERVER);*/
+ inventoryWindow->items->setEquipped(RFIFOW(2), true);
+ break;
+ // Various messages
+ case 0x013b:
+ /*char msg[40];
+ sprintf(msg, "13b %i", RFIFOW(2));
+ chatBox->chat_log(msg, BY_SERVER);*/
+ if (RFIFOW(2) == 0)
+ chatBox->chat_log("Equip arrows first", BY_SERVER);
+ break;
+ // Updates a stat value
+ case 0x00bc:
+ /*char stat[20];
+ sprintf(stat, "bc %x %i %i", RFIFOW(2),RFIFOB(4),RFIFOB(5));
+ chatBox->chat_log(stat, BY_SERVER);*/
+ if(RFIFOB(4)) {
+ switch(RFIFOW(2)) {
+ case 0x000d:
+ char_info->STR = RFIFOB(5);
+ break;
+ case 0x000e:
+ char_info->AGI = RFIFOB(5);
+ break;
+ case 0x000f:
+ char_info->VIT = RFIFOB(5);
+ break;
+ case 0x0010:
+ char_info->INT = RFIFOB(5);
+ break;
+ case 0x0011:
+ char_info->DEX = RFIFOB(5);
+ break;
+ case 0x0012:
+ char_info->LUK = RFIFOB(5);
+ break;
+ }
+ }
+ break;
+ // Updates stats and status points
+ case 0x00bd:
+ char_info->statsPointsToAttribute = RFIFOW(2);
+ char_info->STR = RFIFOB(4);
+ char_info->STRUp = RFIFOB(5);
+ char_info->AGI = RFIFOB(6);
+ char_info->AGIUp = RFIFOB(7);
+ char_info->VIT = RFIFOB(8);
+ char_info->VITUp = RFIFOB(9);
+ char_info->INT = RFIFOB(10);
+ char_info->INTUp = RFIFOB(11);
+ char_info->DEX = RFIFOB(12);
+ char_info->DEXUp = RFIFOB(13);
+ char_info->LUK = RFIFOB(14);
+ char_info->LUKUp = RFIFOB(15);
+ /*char stats[100];
+ sprintf(stats, "%i %i %i %i %i %i %i %i %i %i %i %i",
+ RFIFOB(4),RFIFOB(5),RFIFOB(6),RFIFOB(7),RFIFOB(8),RFIFOB(9),
+ RFIFOB(10),RFIFOB(11),RFIFOB(12),RFIFOB(13),RFIFOB(14),RFIFOB(15));
+ chatBox->chat_log(stats,BY_SERVER);*/
+ statusWindow->update();
+ break;
+ // Updates status point
+ case 0x00be:
+ switch(RFIFOW(2)) {
+ case 0x0020:
+ char_info->STRUp = RFIFOB(4);
+ break;
+ case 0x0021:
+ char_info->AGIUp = RFIFOB(4);
+ break;
+ case 0x0022:
+ char_info->VITUp = RFIFOB(4);
+ break;
+ case 0x0023:
+ char_info->INTUp = RFIFOB(4);
+ break;
+ case 0x0024:
+ char_info->DEXUp = RFIFOB(4);
+ break;
+ case 0x0025:
+ char_info->LUKUp = RFIFOB(4);
+ break;
+ }
break;
// Manage non implemented packets
default:
diff --git a/src/gui/equipment.cpp b/src/gui/equipment.cpp
index 410be42b..770a88df 100644
--- a/src/gui/equipment.cpp
+++ b/src/gui/equipment.cpp
@@ -38,7 +38,8 @@ EquipmentWindow::EquipmentWindow():
itemset = new Spriteset(itemImg, 20, 20);
for (int i = 0; i < 10; i++ ) {
- equipments[i] = 0;
+ equipments[i].id = 0;
+ equipments[i].inventoryIndex = -1;
}
}
@@ -55,12 +56,14 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
Window::draw(graphics);
for (int i = 0; i < 8; i++) {
- if (equipments[i] > 0) {
- itemset->spriteset[equipments[i] - 501]->draw(screen,
+ if (equipments[i].id > 0) {
+ itemset->spriteset[equipments[i].id - 501]->draw(screen,
x + 22, y + 24 * i + 20);
}
graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(22, 24 * i + 20, 20, 20));
+
+
}
}
@@ -69,10 +72,18 @@ void EquipmentWindow::action(const std::string &eventId)
}
void EquipmentWindow::addEquipment(int index, int id) {
- equipments[index] = id;
+ equipments[index].id = id;
}
void EquipmentWindow::removeEquipment(int index) {
- equipments[index] = 0;
+ equipments[index].id = 0;
+}
+
+void EquipmentWindow::setInventoryIndex(int index, int inventoryIndex) {
+ equipments[index].inventoryIndex = inventoryIndex;
+}
+
+int EquipmentWindow::getInventoryIndex(int index) {
+ return equipments[index].inventoryIndex;
}
diff --git a/src/gui/equipment.h b/src/gui/equipment.h
index 79f229d4..7a945f4c 100644
--- a/src/gui/equipment.h
+++ b/src/gui/equipment.h
@@ -28,6 +28,11 @@
#include "gui.h"
#include "window.h"
+typedef struct {
+ int id;
+ int inventoryIndex;
+} EQUIPMENT_HOLDER;
+
/**
* Equipment dialog.
*
@@ -59,7 +64,11 @@ class EquipmentWindow : public Window, gcn::ActionListener {
void removeEquipment(int index);
- int equipments[10];
+ void setInventoryIndex(int index, int inventoryIndex);
+
+ int getInventoryIndex(int index);
+
+ EQUIPMENT_HOLDER equipments[10];
private:
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
index 326a8e70..4681d047 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventory.cpp
@@ -66,19 +66,11 @@ void InventoryWindow::draw(gcn::Graphics *graphics)
int InventoryWindow::addItem(int index, int id, int quantity, bool equipment) {
- /*items[index].id = id;
- items[index].quantity += quantity;*/
items->addItem(index, id, quantity, equipment);
return 0;
}
int InventoryWindow::removeItem(int id) {
- /*for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (items[i].id == id) {
- items[i].id = -1;
- items[i].quantity = 0;
- }
- }*/
items->removeItem(id);
return 0;
}
@@ -128,7 +120,6 @@ void InventoryWindow::unequipItem(int index) {
WFIFOW(2) = net_w_value(index);
WFIFOSET(4);
while ((out_size > 0)) flush();
-
}
void InventoryWindow::action(const std::string &eventId)
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 30d6bde3..4398fcb2 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -184,3 +184,8 @@ void ItemContainer::setEquipped(int index, bool equipped)
{
items[index].equipped = equipped;
}
+
+void ItemContainer::setEquipment(int index, bool equipment)
+{
+ items[index].equipment = equipment;
+}
diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h
index dc88655a..3dbc3b7c 100644
--- a/src/gui/itemcontainer.h
+++ b/src/gui/itemcontainer.h
@@ -130,6 +130,8 @@ class ItemContainer : public gcn::Widget
bool isEquipped(int index);
void setEquipped(int index, bool equipped);
+
+ void setEquipment(int index, bool equipment);
};
#endif
diff --git a/src/gui/stats.cpp b/src/gui/stats.cpp
index bc2e4f34..4629d5fa 100644
--- a/src/gui/stats.cpp
+++ b/src/gui/stats.cpp
@@ -33,6 +33,7 @@ StatsWindow::StatsWindow():
for (i = 0; i < 6; i++) {
statsLabel[i] = new gcn::Label();
statsDisplayLabel[i] = new gcn::Label();
+ pointsLabel[i] = new gcn::Label("0");
}
remainingStatsPointsLabel = new gcn::Label();
@@ -51,9 +52,10 @@ StatsWindow::StatsWindow():
// Set position
for (i = 0; i < 6; i++) {
- statsLabel[i]->setPosition(10,(i*23)+10);
- statsDisplayLabel[i]->setPosition(120,(i*23)+10);
- statsButton[i]->setPosition(170,(i*23)+10);
+ statsLabel[i]->setPosition(10,(i * 23) + 10);
+ statsDisplayLabel[i]->setPosition(120,(i * 23) + 10);
+ statsButton[i]->setPosition(150, (i * 23) + 5);
+ pointsLabel[i]->setPosition(180, (i * 23) + 10);
}
remainingStatsPointsLabel->setPosition(10, 156);
@@ -62,6 +64,7 @@ StatsWindow::StatsWindow():
add(statsLabel[i]);
add(statsDisplayLabel[i]);
add(statsButton[i]);
+ add(pointsLabel[i]);
statsButton[i]->addActionListener(this);
}
add(remainingStatsPointsLabel);
@@ -75,6 +78,7 @@ StatsWindow::StatsWindow():
void StatsWindow::update(){
std::stringstream statsStr[6];
std::stringstream figureStr[6];
+ std::stringstream pointsStr[6];
std::stringstream remainingStatsPointsStr;
statsStr[0] << "Strength:";
@@ -90,9 +94,14 @@ void StatsWindow::update(){
statsStr[5] << "Luck:";
figureStr[5] << (int)char_info->LUK;
- // for testing only...
-
- //remainingStatsPointsStr << "Remaining Status Points : " << char_info->statsPointsToAttribute;
+ remainingStatsPointsStr << "Remaining Status Points : " << char_info->statsPointsToAttribute;
+
+ pointsStr[0] << (int)char_info->STRUp;
+ pointsStr[1] << (int)char_info->AGIUp;
+ pointsStr[2] << (int)char_info->VITUp;
+ pointsStr[3] << (int)char_info->INTUp;
+ pointsStr[4] << (int)char_info->DEXUp;
+ pointsStr[5] << (int)char_info->LUKUp;
// Update labels
for (i = 0; i < 6; i++) {
@@ -100,6 +109,8 @@ void StatsWindow::update(){
statsLabel[i]->adjustSize();
statsDisplayLabel[i]->setCaption(figureStr[i].str());
statsDisplayLabel[i]->adjustSize();
+ pointsLabel[i]->setCaption(pointsStr[i].str());
+ pointsLabel[i]->adjustSize();
}
remainingStatsPointsLabel->setCaption(remainingStatsPointsStr.str());
remainingStatsPointsLabel->adjustSize();
diff --git a/src/gui/stats.h b/src/gui/stats.h
index e03c2a86..edd94a73 100644
--- a/src/gui/stats.h
+++ b/src/gui/stats.h
@@ -57,6 +57,7 @@ class StatsWindow : public Window, public gcn::ActionListener {
* Stats captions.
*/
gcn::Label *statsLabel[6];
+ gcn::Label *pointsLabel[6];
gcn::Label *statsDisplayLabel[6];
gcn::Label *remainingStatsPointsLabel;
diff --git a/src/main.h b/src/main.h
index ef8dae75..e4876ae6 100644
--- a/src/main.h
+++ b/src/main.h
@@ -79,6 +79,7 @@ typedef struct {
int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv;
short statp, skill_point, hair_color, hair_style;
char STR, AGI, VIT, INT, DEX, LUK;
+ char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
short weapon;
// skill list declaration
std::vector<SKILL> m_Skill; // array of N_SKILLS skills