summaryrefslogtreecommitdiff
path: root/src/gui/itemcontainer.h
blob: 3dbc3b7cd2ceefddb4c9b271885eecd97cff59e9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_ITEMCONTAINER_H__
#define _TMW_ITEMCONTAINER_H__

#include <iostream>
#include <guichan.hpp>
#include "../resources/image.h"
#include "../graphic/spriteset.h"

#define INVENTORY_SIZE 100

struct ITEM_HOLDER { // the holder of a item
    int id;          // the id of the item
    int quantity;    // number of items
    bool equipment;
    bool equipped;
};

/**
 * An item container. Used to show items in inventory.
 *
 * \ingroup GUI
 */
class ItemContainer : public gcn::Widget
{
    private:
        
        Spriteset *itemset;
        int selectedItem;
        int itemNumber;
        ITEM_HOLDER items[INVENTORY_SIZE];  /**< this is the holder of items */        

    public:
        /**
         * Constructor. Initializes the graphic.
         */
        ItemContainer();

        /**
         * Destructor.
         */
        virtual ~ItemContainer();

        /**
         * Draws the items.
         */
        void draw(gcn::Graphics *graphics);

        /**
         * Handles mouse click.
         */
        void mousePress(int mx, int my, int button);
        
        /**
         * Returns index of the selected item.
         */
        int getIndex();
        
        /**
         * Finds the index of an item.
         */
        int getIndex(int id);
        
        /**
         * Returns the id of the selected item.
         */
        int getId();
        
        /**
         * Returns the id of an item.
         */
        int getId(int index);
        
        /**
         * Returns the quantity of the selected item.
         */
        int getQuantity();
        
        /**
         * Returns the quantity of an item.
         */
        int getQuantity(int index);
        
        /**
         * Adds a new item.
         */
        void addItem(int index, int id, int quantity, bool equipment);

        /**
         * Remove a item from the inventory.
         */
        void removeItem(int id);

        /**
         * Change quantity of an item.
         */
        void changeQuantity(int index, int quantity);

        /**
         * Increase quantity of an item.
         */
        void increaseQuantity(int index, int quantity);
        
        void _mouseInputMessage(const gcn::MouseInput &mouseInput);
        
        bool isEquipment(int index);
        
        bool isEquipped(int index);
        
        void setEquipped(int index, bool equipped);
        
        void setEquipment(int index, bool equipment);
};

#endif