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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-10 14:16:58 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-10 14:16:58 +0000
commit26d50af0fb1b07e662978f7c341a3c2548074840 (patch)
tree548619f2a360bcef9227bbde4aa1592128a48e53 /src/resources/soundeffect.cpp
parentb42e9e23fd6fe4819d34f04124ba66eca6a6c020 (diff)
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Resource manager can now load sfx and music as samples.
(added a new sfx to test the sound engine)
Diffstat (limited to 'src/resources/soundeffect.cpp')
-rw-r--r--src/resources/soundeffect.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp
new file mode 100644
index 00000000..5d51ef12
--- /dev/null
+++ b/src/resources/soundeffect.cpp
@@ -0,0 +1,64 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "soundeffect.h"
+#include "resourcemanager.h"
+
+SoundEffect::SoundEffect(Mix_Chunk *soundEffect):
+ soundEffect(soundEffect)
+{
+}
+
+SoundEffect::~SoundEffect()
+{
+ unload();
+}
+
+SoundEffect* SoundEffect::load(void* buffer, unsigned int bufferSize)
+{
+ // Load the raw file data from the buffer in an RWops structure
+ SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
+
+ // Use Mix_LoadWAV_RW to load the raw music data
+ Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 0);
+
+ // Now free the SDL_RWops data
+ SDL_FreeRW(rw);
+
+ return new SoundEffect(tmpSoundEffect);
+}
+
+void SoundEffect::unload()
+{
+ Mix_FreeChunk(soundEffect);
+ soundEffect = NULL;
+ loaded = false;
+}
+
+bool SoundEffect::play(int loops, int volume)
+{
+ Mix_VolumeChunk(soundEffect, volume);
+ if (Mix_PlayChannel(-1, soundEffect, loops) != -1)
+ return true;
+ return false;
+}