From 26d50af0fb1b07e662978f7c341a3c2548074840 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Sun, 10 Apr 2005 14:16:58 +0000 Subject: Resource manager can now load sfx and music as samples. (added a new sfx to test the sound engine) --- src/resources/soundeffect.cpp | 64 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 src/resources/soundeffect.cpp (limited to 'src/resources/soundeffect.cpp') diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp new file mode 100644 index 00000000..5d51ef12 --- /dev/null +++ b/src/resources/soundeffect.cpp @@ -0,0 +1,64 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "soundeffect.h" +#include "resourcemanager.h" + +SoundEffect::SoundEffect(Mix_Chunk *soundEffect): + soundEffect(soundEffect) +{ +} + +SoundEffect::~SoundEffect() +{ + unload(); +} + +SoundEffect* SoundEffect::load(void* buffer, unsigned int bufferSize) +{ + // Load the raw file data from the buffer in an RWops structure + SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); + + // Use Mix_LoadWAV_RW to load the raw music data + Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 0); + + // Now free the SDL_RWops data + SDL_FreeRW(rw); + + return new SoundEffect(tmpSoundEffect); +} + +void SoundEffect::unload() +{ + Mix_FreeChunk(soundEffect); + soundEffect = NULL; + loaded = false; +} + +bool SoundEffect::play(int loops, int volume) +{ + Mix_VolumeChunk(soundEffect, volume); + if (Mix_PlayChannel(-1, soundEffect, loops) != -1) + return true; + return false; +} -- cgit v1.2.3-70-g09d2