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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _ENGINE_H
#define _ENGINE_H
#include <iosfwd>
extern int camera_x, camera_y;
class Graphics;
class Map;
class Network;
/**
* Game engine that does the main drawing.
*/
class Engine
{
public:
/**
* Constructor.
*/
Engine(Network *network);
/**
* Destructor.
*/
~Engine();
/**
* Returns the currently active map.
*/
Map *getCurrentMap() { return mCurrentMap; }
/**
* Sets the currently active map.
*/
void changeMap(const std::string &mapName);
/**
* Performs engine logic.
*/
void logic();
/**
* Draws everything on the screen.
*/
void draw(Graphics *graphics);
/**
* Toggles whether the path debug graphics are shown
*/
void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; };
private:
bool mShowDebugPath;
Map *mCurrentMap;
Network *mNetwork;
int scrollRadius;
int scrollLaziness;
float view_x; // current viewpoint in pixels
float view_y; // current viewpoint in pixels
};
extern Engine *engine;
#endif
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