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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-22 13:31:13 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-22 13:31:13 +0000
commitbd56bf8afdab16383ed8ad08412a8c807f84af85 (patch)
tree0e963ada63bcbe3c50dd77986aaa15b9ba49816a /src/engine.h
parent5359640b6f271af31f6423df9d661433eff89a3e (diff)
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Merged NETWORK branch (includes BEING_OVERHAUL).
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine.h b/src/engine.h
index 8ab8fb05..87cf1900 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -29,8 +29,8 @@
extern int camera_x, camera_y;
class Graphics;
-class Image;
class Map;
+class Network;
/**
* Game engine that does the main drawing.
@@ -41,7 +41,7 @@ class Engine
/**
* Constructor.
*/
- Engine();
+ Engine(Network *network);
/**
* Destructor.
@@ -56,7 +56,7 @@ class Engine
/**
* Sets the currently active map.
*/
- void changeMap(const std::string &mapName);
+ void changeMap(std::string mapName);
/**
* Performs engine logic.
@@ -77,7 +77,7 @@ class Engine
bool mShowDebugPath;
Map *mCurrentMap;
- Image *attackTarget;
+ Network *mNetwork;
};
extern Engine *engine;