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author | ewew ukek <ewewukek@gmail.com> | 2024-04-16 18:33:14 +0000 |
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committer | Fedja Beader <fedja@protonmail.ch> | 2024-04-16 18:33:14 +0000 |
commit | 6e02a3cbe4c3e9faa9aab458bdf1c220eb7b4e32 (patch) | |
tree | 53f6c164a1360094e5d0591834bdcbbd8a5fdfa0 /src/resources/ambientlayer.cpp | |
parent | 1a77b01a78a408b54ef709cb6df0d07893843c78 (diff) | |
download | plus-6e02a3cbe4c3e9faa9aab458bdf1c220eb7b4e32.tar.gz plus-6e02a3cbe4c3e9faa9aab458bdf1c220eb7b4e32.tar.bz2 plus-6e02a3cbe4c3e9faa9aab458bdf1c220eb7b4e32.tar.xz plus-6e02a3cbe4c3e9faa9aab458bdf1c220eb7b4e32.zip |
Fix screenshot size for OpenGL modes
Screenshot code didn't take into account scaling setting which resulted in cropped screenshots.
I didn't touch SDL modes because they don't support scaling and I'm not sure how that would be implemented for software render.
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mana/plus!70
Diffstat (limited to 'src/resources/ambientlayer.cpp')
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