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authorewewukek <ewewukek@gmail.com>2024-01-11 15:04:28 +0300
committerFedja Beader <fedja@protonmail.ch>2024-05-15 00:11:38 +0200
commit842b7fd4db44d85308afbb401023429621d9c586 (patch)
treec7d815e9074e8bf1c074937b83808cc34e4c6258 /src/gui/sdlinput.cpp
parent0ff6869e745b4a0174ab1ee116ba5d6ad08e4812 (diff)
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Make sticks/triggers behave like regular buttons
Diffstat (limited to 'src/gui/sdlinput.cpp')
-rw-r--r--src/gui/sdlinput.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index bf6f0536c..8f3ca8bff 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -173,6 +173,7 @@ void SDLInput::pushInput(const SDL_Event &event)
case SDL_JOYBUTTONDOWN:
case SDL_JOYHATMOTION:
+ case SDL_JOYAXISMOTION:
{
const InputActionT actionId = inputManager.getActionByKey(event);
if (actionId > InputAction::NO_VALUE)