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authorewewukek <ewewukek@gmail.com>2024-01-11 15:04:28 +0300
committerFedja Beader <fedja@protonmail.ch>2024-05-15 00:11:38 +0200
commit842b7fd4db44d85308afbb401023429621d9c586 (patch)
treec7d815e9074e8bf1c074937b83808cc34e4c6258 /src
parent0ff6869e745b4a0174ab1ee116ba5d6ad08e4812 (diff)
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Make sticks/triggers behave like regular buttons
Diffstat (limited to 'src')
-rw-r--r--src/gui/sdlinput.cpp1
-rw-r--r--src/input/inputmanager.cpp33
-rw-r--r--src/input/joystick.cpp61
-rw-r--r--src/input/joystick.h15
4 files changed, 103 insertions, 7 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index bf6f0536c..8f3ca8bff 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -173,6 +173,7 @@ void SDLInput::pushInput(const SDL_Event &event)
case SDL_JOYBUTTONDOWN:
case SDL_JOYHATMOTION:
+ case SDL_JOYAXISMOTION:
{
const InputActionT actionId = inputManager.getActionByKey(event);
if (actionId > InputAction::NO_VALUE)
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index ac5325e3b..fc2815b5e 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -441,6 +441,20 @@ std::string InputManager::getKeyStringLong(const InputActionT index) const
// TRANSLATORS: joystick right button. must be short.
str = _("JRight");
}
+ else if (key.value >= Joystick::KEY_NEGATIVE_AXIS_FIRST
+ && key.value < Joystick::KEY_POSITIVE_AXIS_FIRST)
+ {
+ // TRANSLATORS: joystick negative axis. must be short.
+ str = strprintf(_("JAxis%dMinus"),
+ key.value - Joystick::KEY_NEGATIVE_AXIS_FIRST);
+ }
+ else if (key.value >= Joystick::KEY_POSITIVE_AXIS_FIRST
+ && key.value < Joystick::KEY_END)
+ {
+ // TRANSLATORS: joystick positive axis. must be short.
+ str = strprintf(_("JAxis%dPlus"),
+ key.value - Joystick::KEY_POSITIVE_AXIS_FIRST);
+ }
}
if (!str.empty())
{
@@ -507,6 +521,20 @@ void InputManager::updateKeyString(const InputFunction &ki,
// TRANSLATORS: joystick right button. must be very short
str = _("JRt");
}
+ else if (key.value >= Joystick::KEY_NEGATIVE_AXIS_FIRST
+ && key.value < Joystick::KEY_POSITIVE_AXIS_FIRST)
+ {
+ // TRANSLATORS: joystick negative axis. must be very short.
+ str = strprintf(_("JA%d-"),
+ key.value - Joystick::KEY_NEGATIVE_AXIS_FIRST);
+ }
+ else if (key.value >= Joystick::KEY_POSITIVE_AXIS_FIRST
+ && key.value < Joystick::KEY_END)
+ {
+ // TRANSLATORS: joystick positive axis. must be very short.
+ str = strprintf(_("JA%d+"),
+ key.value - Joystick::KEY_POSITIVE_AXIS_FIRST);
+ }
}
if (!str.empty())
{
@@ -697,10 +725,12 @@ bool InputManager::handleEvent(const SDL_Event &restrict event) restrict2
}
case SDL_JOYBUTTONDOWN:
case SDL_JOYHATMOTION:
+ case SDL_JOYAXISMOTION:
{
updateConditionMask(true);
// joystick.handleActicateButton(event);
- if (handleAssignKey(event, InputType::JOYSTICK))
+ if (joystick != nullptr && joystick->isActionEvent(event)
+ && handleAssignKey(event, InputType::JOYSTICK))
{
BLOCK_END("InputManager::handleEvent")
return true;
@@ -774,6 +804,7 @@ bool InputManager::handleEvent(const SDL_Event &restrict event) restrict2
case SDL_JOYBUTTONDOWN:
case SDL_JOYHATMOTION:
+ case SDL_JOYAXISMOTION:
if ((joystick != nullptr) && joystick->validate())
{
if (triggerAction(joystick->getActionVector(event)))
diff --git a/src/input/joystick.cpp b/src/input/joystick.cpp
index 1e375cb0a..21de2ad3d 100644
--- a/src/input/joystick.cpp
+++ b/src/input/joystick.cpp
@@ -51,6 +51,7 @@ Joystick::Joystick(const int no) :
mJoystick(nullptr),
mTolerance(0),
mNumber(no >= joystickCount ? joystickCount : no),
+ mAxesNumber(MAX_AXES),
mButtonsNumber(MAX_BUTTONS),
mUseHatForMovement(true),
mUseInactive(false),
@@ -59,6 +60,8 @@ Joystick::Joystick(const int no) :
mKeyToId(),
mKeyTimeMap()
{
+ for (int i = 0; i < MAX_AXES; i++)
+ mAxesPositions[i] = 0;
for (int i = 0; i < MAX_BUTTONS; i++)
mActiveButtons[i] = false;
}
@@ -127,7 +130,9 @@ bool Joystick::open()
return false;
}
+ mAxesNumber = SDL_JoystickNumAxes(mJoystick);
mButtonsNumber = SDL_JoystickNumButtons(mJoystick);
+
logger->log("Joystick: %i ", mNumber);
#ifdef USE_SDL2
logger->log("Name: %s", SDL_JoystickName(mJoystick));
@@ -186,13 +191,16 @@ bool Joystick::open()
logger->log("Name: %s", SDL_JoystickName(mNumber));
#endif // USE_SDL2
- logger->log("Axes: %i ", SDL_JoystickNumAxes(mJoystick));
+ logger->log("Axes: %i ", mAxesNumber);
logger->log("Balls: %i", SDL_JoystickNumBalls(mJoystick));
logger->log("Hats: %i", SDL_JoystickNumHats(mJoystick));
logger->log("Buttons: %i", mButtonsNumber);
mHaveHats = (SDL_JoystickNumHats(mJoystick) > 0);
+ if (mAxesNumber > MAX_AXES)
+ mAxesNumber = mAxesNumber;
+
if (mButtonsNumber > MAX_BUTTONS)
mButtonsNumber = MAX_BUTTONS;
@@ -244,15 +252,18 @@ void Joystick::logic()
if (mUseInactive ||
settings.inputFocused != KeyboardFocus::Unfocused)
{
+ for (int i = 0; i < mAxesNumber; i++)
+ mAxesPositions[i] = SDL_JoystickGetAxis(mJoystick, i);
+
// X-Axis
- int position = SDL_JoystickGetAxis(mJoystick, 0);
+ int position = mAxesPositions[0];
if (position >= mTolerance * SDL_JOYSTICK_AXIS_MAX)
mDirection |= RIGHT;
else if (position <= mTolerance * SDL_JOYSTICK_AXIS_MIN)
mDirection |= LEFT;
// Y-Axis
- position = SDL_JoystickGetAxis(mJoystick, 1);
+ position = mAxesPositions[1];
if (position <= mTolerance * SDL_JOYSTICK_AXIS_MIN)
mDirection |= UP;
else if (position >= mTolerance * SDL_JOYSTICK_AXIS_MAX)
@@ -300,6 +311,8 @@ void Joystick::logic()
else
{
mHatPosition = 0;
+ for (int i = 0; i < mAxesNumber; i++)
+ mAxesPositions[i] = 0;
for (int i = 0; i < mButtonsNumber; i++)
mActiveButtons[i] = false;
}
@@ -325,6 +338,20 @@ bool Joystick::buttonPressed(const int no) const
if (no == KEY_RIGHT)
return (mHatPosition & RIGHT) != 0;
}
+ if (KEY_NEGATIVE_AXIS_FIRST <= no && no < KEY_POSITIVE_AXIS_FIRST)
+ {
+ const int axis = no - KEY_NEGATIVE_AXIS_FIRST;
+ if (axis < RESERVED_AXES || axis >= mAxesNumber)
+ return false;
+ return mAxesPositions[axis] < mTolerance * SDL_JOYSTICK_AXIS_MIN;
+ }
+ if (KEY_POSITIVE_AXIS_FIRST <= no && no < KEY_END)
+ {
+ const int axis = no - KEY_POSITIVE_AXIS_FIRST;
+ if (axis < RESERVED_AXES || axis >= mAxesNumber)
+ return false;
+ return mAxesPositions[axis] > mTolerance * SDL_JOYSTICK_AXIS_MAX;
+ }
return false;
}
@@ -354,7 +381,7 @@ KeysVector *Joystick::getActionVector(const SDL_Event &event)
KeysVector *Joystick::getActionVectorByKey(const int i)
{
- if (i < 0 || (i >= mButtonsNumber && i < MAX_BUTTONS) || i > KEY_LAST)
+ if (i < 0 || (i >= mButtonsNumber && i < MAX_BUTTONS) || i >= KEY_END)
return nullptr;
// logger->log("button triggerAction: %d", i);
if (mKeyToAction.find(i) != mKeyToAction.end())
@@ -397,6 +424,20 @@ int Joystick::getButtonFromEvent(const SDL_Event &event) const
if ((mHatPosition & RIGHT) == 0 && (value & SDL_HAT_RIGHT) != 0)
return KEY_RIGHT;
}
+ if (event.type == SDL_JOYAXISMOTION)
+ {
+ if (event.jaxis.which != mNumber)
+ return -1;
+ const int axis = event.jaxis.axis;
+ if (axis < RESERVED_AXES)
+ return -1;
+ if (event.jaxis.value < mTolerance * SDL_JOYSTICK_AXIS_MIN
+ && mAxesPositions[axis] > mTolerance * SDL_JOYSTICK_AXIS_MIN)
+ return KEY_NEGATIVE_AXIS_FIRST + axis;
+ if (event.jaxis.value > mTolerance * SDL_JOYSTICK_AXIS_MAX
+ && mAxesPositions[axis] < mTolerance * SDL_JOYSTICK_AXIS_MAX)
+ return KEY_POSITIVE_AXIS_FIRST + axis;
+ }
return -1;
}
@@ -448,6 +489,18 @@ void Joystick::handleRepeat(const int time)
if (key == KEY_RIGHT && (mHatPosition & RIGHT) != 0)
repeat = true;
}
+ if (KEY_NEGATIVE_AXIS_FIRST <= key && key < KEY_POSITIVE_AXIS_FIRST)
+ {
+ const int axis = key - KEY_NEGATIVE_AXIS_FIRST;
+ if (axis >= RESERVED_AXES && mAxesPositions[axis] < mTolerance * SDL_JOYSTICK_AXIS_MIN)
+ repeat = true;
+ }
+ if (KEY_POSITIVE_AXIS_FIRST <= key && key < KEY_END)
+ {
+ const int axis = key - KEY_POSITIVE_AXIS_FIRST;
+ if (axis >= RESERVED_AXES && mAxesPositions[axis] > mTolerance * SDL_JOYSTICK_AXIS_MAX)
+ repeat = true;
+ }
if (repeat)
{
int &keyTime = (*it).second;
diff --git a/src/input/joystick.h b/src/input/joystick.h
index 293e75a22..2a7e0f638 100644
--- a/src/input/joystick.h
+++ b/src/input/joystick.h
@@ -51,8 +51,15 @@ class Joystick final
MAX_BUTTONS = 64
};
+ enum
+ {
+ RESERVED_AXES = 2, // reserved for movement
+ MAX_AXES = 8 // number of axes we can handle
+ };
+
/**
- * Additional "buttons" for hat 0 (d-pad).
+ * Additional "buttons" for hat 0 (d-pad),
+ * sticks and triggers.
*/
enum
{
@@ -60,7 +67,9 @@ class Joystick final
KEY_DOWN,
KEY_LEFT,
KEY_RIGHT,
- KEY_LAST = KEY_RIGHT
+ KEY_NEGATIVE_AXIS_FIRST,
+ KEY_POSITIVE_AXIS_FIRST = KEY_NEGATIVE_AXIS_FIRST + MAX_AXES,
+ KEY_END = KEY_POSITIVE_AXIS_FIRST + MAX_AXES
};
/**
@@ -169,12 +178,14 @@ class Joystick final
unsigned char mDirection;
unsigned char mHatPosition;
+ int mAxesPositions[MAX_AXES];
bool mActiveButtons[MAX_BUTTONS];
SDL_Joystick *mJoystick;
float mTolerance;
int mNumber;
+ int mAxesNumber;
int mButtonsNumber;
bool mUseHatForMovement;
bool mUseInactive;