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path: root/src/map/skill.h
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2012-08-30Rename files for C++ conversion. Does not compile.Ben Longbons1-891/+0
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
2011-04-03Fix some more compiler warningsBen Longbons1-2/+2
2011-03-24Optimize common objects, and adjust other objects accordingly.Ben Longbons1-1/+3
Major changes still need to be made to each of the servers.
2011-03-02Recode from SHIFT-JIS to unicode, then undo the conversion of backslashs and ↵Ben Longbons1-11/+11
tildes.
2011-01-19adding the TMW_RAGING skillStefan Beller1-1/+2
reviewed by:
2009-12-26Used the "indent" C formatting program from GNU to do some clean upsChuck Miller1-790/+817
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
2009-09-26Initial support for skill pools (available via at commands andFate1-9/+22
untested scripting commands.) These changes also affect the format of the skill_db.txt file.
2009-09-20Initial support for skill poolsFate1-1/+27
2009-09-18Replace basic skill with three new skillsJared Adams1-5/+4
We want to handle skills differently that eAthena was made too. All new skills are leveled by NPCs instead of using the job sysetm. Also fixes some bugs.
2009-06-16Removed unnecessary am-healing flag, incorporated healing packets with ↵Fate1-0/+2
regular opt status flags. This, together with the clientdata update, should fix the stuck healing state.
2009-05-16Added sc_check command to determine whether a given status change is activeFate1-0/+1
2009-05-14Fine-tuned poison: lower HP further and slow down health item regenerationFate1-1/+1
2009-03-09Add healing effect when under item healingJared Adams1-79/+68
2009-01-10Reserved another status change for the new "hide" spellFate1-0/+1
2008-12-28Remove some stuff that isn't needed anymoreJared Adams1-10/+0
2008-12-25Remove some unused skill stuffJared Adams1-27/+4
This is in preperation of using passive skills
2008-12-07Report all status changesFate1-1/+1
2008-11-10* Adjusted the GM @charbaselvl command to set base experience to zero when ↵Fate1-0/+3
lowering a char level * Adjusted the GM @charreset command as follows: - All stats are reset to 5 instead of 1 - Available statpoints are recomputed as per Malivox reset - Quest skills are reset to zero but their skill points don't contribute to empty skillpoints - Two character variables bound to WIP quest skills are zeroed * Added @charwipe command (default level 60) to reset a character as if that character had newly started
2008-10-11Commit magic patch v13Jared Adams1-1/+19
2008-04-02initial checkinDennis Friis1-0/+842