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authorJared Adams <jaxad0127@gmail.com>2009-09-18 15:49:51 -0600
committerJared Adams <jaxad0127@gmail.com>2009-09-18 15:49:51 -0600
commit41075d30353cd42588975cfbc8a21a69911ad4cc (patch)
tree8a7ae1fa652da465079e22167d419e1c663cf0c1 /src/map/skill.h
parentb3939b91deda8081c5b144109829599b05e81272 (diff)
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Replace basic skill with three new skills
We want to handle skills differently that eAthena was made too. All new skills are leveled by NPCs instead of using the job sysetm. Also fixes some bugs.
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index fdbe799..d0486f5 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -10,9 +10,6 @@
#define MAX_SKILL_ARROW_DB 150
#define MAX_SKILL_ABRA_DB 350
-#define QUEST_SKILL(i) ((i) >= TMW_MAGIC && (i) < TMW_MAGIC_END)
-// [Fate] A `quest skill' is a skill handled via quests, i.e., one that can't be modified via skill points.
-
// スキルデータベース
struct skill_db {
int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max;
@@ -323,7 +320,9 @@ enum { // struct map_session_data の status_changeの番号テーブル
extern int SkillStatusChangeTable[];
enum {
- NV_BASIC = 1,
+ NV_EMOTE = 1,
+ NV_TRADE,
+ NV_PARTY,
SM_SWORD,
SM_TWOHAND,
@@ -677,7 +676,7 @@ enum {
DC_FORTUNEKISS,
DC_SERVICEFORYOU,
- NPC_SELFDESTRUCTION2 = 331,
+ NPC_SELFDESTRUCTION2 = 333,
WE_MALE = 334,
WE_FEMALE,