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author | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
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committer | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
commit | a7f3726a0a7f16bccb664871fe35e8d2f2572f00 (patch) | |
tree | 52d1d2d53186ea4a8bbeb0c879f7494a9771fde7 /misc/src/map/pet.c | |
parent | d569cd100a2f60ec99104a83c1e54306f94dd06f (diff) | |
download | tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.gz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.bz2 tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.xz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.zip |
Do a bit of cleanup I never got around to do, before moving from my repo to sf.net
Diffstat (limited to 'misc/src/map/pet.c')
-rw-r--r-- | misc/src/map/pet.c | 1651 |
1 files changed, 0 insertions, 1651 deletions
diff --git a/misc/src/map/pet.c b/misc/src/map/pet.c deleted file mode 100644 index 6026b1e..0000000 --- a/misc/src/map/pet.c +++ /dev/null @@ -1,1651 +0,0 @@ -// $Id: pet.c,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "db.h" -#include "timer.h" -#include "socket.h" -#include "nullpo.h" -#include "malloc.h" -#include "pc.h" -#include "map.h" -#include "intif.h" -#include "clif.h" -#include "chrif.h" -#include "pet.h" -#include "itemdb.h" -#include "battle.h" -#include "mob.h" -#include "npc.h" -#include "script.h" -#include "skill.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define MIN_PETTHINKTIME 100 - -struct pet_db pet_db[MAX_PET_DB]; - -static int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static int diry[8]={1,1,0,-1,-1,-1,0,1}; - -static int pet_timer(int tid,unsigned int tick,int id,int data); -static int pet_walktoxy_sub(struct pet_data *pd); - -static int distance(int x0,int y0,int x1,int y1) -{ - int dx,dy; - - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; -} - -static int calc_next_walk_step(struct pet_data *pd) -{ - nullpo_retr(0, pd); - - if(pd->walkpath.path_pos>=pd->walkpath.path_len) - return -1; - if(pd->walkpath.path[pd->walkpath.path_pos]&1) - return pd->speed*14/10; - return pd->speed; -} - -static int pet_performance_val(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->pet.intimate > 900) - return (sd->petDB->s_perfor > 0)? 4:3; - else if(sd->pet.intimate > 750) - return 2; - else - return 1; -} - -int pet_hungry_val(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->pet.hungry > 90) - return 4; - else if(sd->pet.hungry > 75) - return 3; - else if(sd->pet.hungry > 25) - return 2; - else if(sd->pet.hungry > 10) - return 1; - else - return 0; -} - -static int pet_can_reach(struct pet_data *pd,int x,int y) -{ - struct walkpath_data wpd; - - nullpo_retr(0, pd); - - if( pd->bl.x==x && pd->bl.y==y ) // 同じマス - return 1; - - // 障害物判定 - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0; -} - -static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir) -{ - int x,y,dx,dy; - int i,j=0,k; - - nullpo_retr(0, pd); - - pd->to_x = tx; - pd->to_y = ty; - - if(dir >= 0 && dir < 8) { - dx = -dirx[dir]*2; - dy = -diry[dir]*2; - x = tx + dx; - y = ty + dy; - if(!(j=pet_can_reach(pd,x,y))) { - if(dx > 0) x--; - else if(dx < 0) x++; - if(dy > 0) y--; - else if(dy < 0) y++; - if(!(j=pet_can_reach(pd,x,y))) { - for(i=0;i<12;i++) { - k = rand()%8; - dx = -dirx[k]*2; - dy = -diry[k]*2; - x = tx + dx; - y = ty + dy; - if((j=pet_can_reach(pd,x,y))) - break; - else { - if(dx > 0) x--; - else if(dx < 0) x++; - if(dy > 0) y--; - else if(dy < 0) y++; - if((j=pet_can_reach(pd,x,y))) - break; - } - } - if(!j) { - x = tx; - y = ty; - if(!pet_can_reach(pd,x,y)) - return 1; - } - } - } - } - else - return 1; - - pd->to_x = x; - pd->to_y = y; - return 0; -} - -static int pet_attack(struct pet_data *pd,unsigned int tick,int data) -{ - struct mob_data *md; - int mode,race,range; - - nullpo_retr(0, pd); - - pd->state.state=MS_IDLE; - - md=(struct mob_data *)map_id2bl(pd->target_id); - if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) { - pd->target_id=0; - return 0; - } - - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { - pd->target_id=0; - return 0; - } - - range = mob_db[pd->class].range + 1; - if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range) - return 0; - if(battle_config.monster_attack_direction_change) - pd->dir=map_calc_dir(&pd->bl, md->bl.x,md->bl.y ); - - clif_fixpetpos(pd); - - pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0); - - pd->attackabletime = tick + battle_get_adelay(&pd->bl); - - pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); - pd->state.state=MS_ATTACK; - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static int pet_walk(struct pet_data *pd,unsigned int tick,int data) -{ - int moveblock; - int i,ctype; - int x,y,dx,dy; - - nullpo_retr(0, pd); - - pd->state.state=MS_IDLE; - if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data) - return 0; - - pd->walkpath.path_half ^= 1; - if(pd->walkpath.path_half==0){ - pd->walkpath.path_pos++; - if(pd->state.change_walk_target){ - pet_walktoxy_sub(pd); - return 0; - } - } - else { - if(pd->walkpath.path[pd->walkpath.path_pos] >= 8) - return 1; - - x = pd->bl.x; - y = pd->bl.y; -/* ctype = map_getcell(pd->bl.m,x,y); - if(ctype == 1 || ctype == 5) { - pet_stop_walking(pd,1); - return 0; - }*/ - pd->dir=pd->walkpath.path[pd->walkpath.path_pos]; - dx = dirx[pd->dir]; - dy = diry[pd->dir]; - - ctype = map_getcell(pd->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { - pet_walktoxy_sub(pd); - return 0; - } - - moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); - - pd->state.state=MS_WALK; - map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd); - - x += dx; - y += dy; - - if(moveblock) map_delblock(&pd->bl); - pd->bl.x = x; - pd->bl.y = y; - if(moveblock) map_addblock(&pd->bl); - - map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd); - pd->state.state=MS_IDLE; - } - if((i=calc_next_walk_step(pd))>0){ - i = i>>1; - if(i < 1 && pd->walkpath.path_half == 0) - i = 1; - pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos); - pd->state.state=MS_WALK; - - if(pd->walkpath.path_pos >= pd->walkpath.path_len) - clif_fixpetpos(pd); - } - return 0; -} - -int pet_stopattack(struct pet_data *pd) -{ - nullpo_retr(0, pd); - - pd->target_id=0; - if(pd->state.state == MS_ATTACK) - pet_changestate(pd,MS_IDLE,0); - - return 0; -} - -int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) -{ - struct pet_data *pd; - struct mob_data *md; - int rate,mode,race; - - nullpo_retr(0, sd); - - pd = sd->pd; - - if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl) - && pd->state.state != MS_DELAY) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - md=(struct mob_data *)bl; - if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) - return 0; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) - return 0; - if(!type) { - rate = sd->petDB->attack_rate; - rate = rate * (150 - (sd->pet.intimate - 1000))/100; - if(battle_config.pet_support_rate != 100) - rate = rate*battle_config.pet_support_rate/100; - if(sd->petDB->attack_rate > 0 && rate <= 0) - rate = 1; - } - else { - rate = sd->petDB->defence_attack_rate; - rate = rate * (150 - (sd->pet.intimate - 1000))/100; - if(battle_config.pet_support_rate != 100) - rate = rate*battle_config.pet_support_rate/100; - if(sd->petDB->defence_attack_rate > 0 && rate <= 0) - rate = 1; - } - if(rand()%10000 < rate) { - if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate) - pd->target_id = bl->id; - } - } - return 0; -} - -int pet_changestate(struct pet_data *pd,int state,int type) -{ - unsigned int tick; - int i; - - nullpo_retr(0, pd); - - if(pd->timer != -1) - delete_timer(pd->timer,pet_timer); - pd->timer=-1; - pd->state.state=state; - - switch(state) { - case MS_WALK: - if((i=calc_next_walk_step(pd)) > 0){ - i = i>>2; - pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0); - } else - pd->state.state=MS_IDLE; - break; - case MS_ATTACK: - tick = gettick(); - i=DIFF_TICK(pd->attackabletime,tick); - if(i>0 && i<2000) - pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); - else - pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0); - break; - case MS_DELAY: - pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0); - break; - } - - return 0; -} - -static int pet_timer(int tid,unsigned int tick,int id,int data) -{ - struct pet_data *pd; - - pd=(struct pet_data*)map_id2bl(id); - if(pd == NULL || pd->bl.type != BL_PET) - return 1; - - if(pd->timer != tid){ - if(battle_config.error_log) - printf("pet_timer %d != %d\n",pd->timer,tid); - return 0; - } - pd->timer=-1; - - if(pd->bl.prev == NULL) - return 1; - - switch(pd->state.state){ - case MS_WALK: - pet_walk(pd,tick,data); - break; - case MS_ATTACK: - pet_attack(pd,tick,data); - break; - case MS_DELAY: - pet_changestate(pd,MS_IDLE,0); - break; - default: - if(battle_config.error_log) - printf("pet_timer : %d ?\n",pd->state.state); - break; - } - - return 0; -} - -static int pet_walktoxy_sub(struct pet_data *pd) -{ - struct walkpath_data wpd; - - nullpo_retr(0, pd); - - if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0)) - return 1; - memcpy(&pd->walkpath,&wpd,sizeof(wpd)); - - pd->state.change_walk_target=0; - pet_changestate(pd,MS_WALK,0); - clif_movepet(pd); -// if(battle_config.etc_log) -// printf("walkstart\n"); - - return 0; -} - -int pet_walktoxy(struct pet_data *pd,int x,int y) -{ - struct walkpath_data wpd; - - nullpo_retr(0, pd); - - if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)) - return 1; - - pd->to_x=x; - pd->to_y=y; - - if(pd->state.state == MS_WALK) { - pd->state.change_walk_target=1; - } else { - return pet_walktoxy_sub(pd); - } - - return 0; -} - -int pet_stop_walking(struct pet_data *pd,int type) -{ - nullpo_retr(0, pd); - - if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) { - pd->walkpath.path_len=0; - pd->to_x=pd->bl.x; - pd->to_y=pd->bl.y; - } - if(type&0x01) - clif_fixpetpos(pd); - if(type&~0xff) - pet_changestate(pd,MS_DELAY,type>>8); - else - pet_changestate(pd,MS_IDLE,0); - - return 0; -} - -static int pet_hungry(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd; - int interval,t; - - sd=map_id2sd(id); - if(sd==NULL) - return 1; - - if(sd->pet_hungry_timer != tid){ - if(battle_config.error_log) - printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid); - return 0; - } - sd->pet_hungry_timer = -1; - if(!sd->status.pet_id || !sd->pd || !sd->petDB) - return 1; - - sd->pet.hungry--; - t = sd->pet.intimate; - if(sd->pet.hungry < 0) { - if(sd->pd->target_id > 0) - pet_stopattack(sd->pd); - sd->pet.hungry = 0; - sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease; - if(sd->pet.intimate <= 0) { - sd->pet.intimate = 0; - if(battle_config.pet_status_support && t > 0) { - if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); - else - pc_calcstatus(sd,2); - } - } - clif_send_petdata(sd,1,sd->pet.intimate); - } - clif_send_petdata(sd,2,sd->pet.hungry); - - if(battle_config.pet_hungry_delay_rate != 100) - interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; - else - interval = sd->petDB->hungry_delay; - if(interval <= 0) - interval = 1; - sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); - - return 0; -} - -int search_petDB_index(int key,int type) -{ - int i; - - for(i=0;i<MAX_PET_DB;i++) { - if(pet_db[i].class <= 0) - continue; - switch(type) { - case PET_CLASS: - if(pet_db[i].class == key) - return i; - break; - case PET_CATCH: - if(pet_db[i].itemID == key) - return i; - break; - case PET_EGG: - if(pet_db[i].EggID == key) - return i; - break; - case PET_EQUIP: - if(pet_db[i].AcceID == key) - return i; - break; - case PET_FOOD: - if(pet_db[i].FoodID == key) - return i; - break; - default: - return -1; - } - } - return -1; -} - -int pet_hungry_timer_delete(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->pet_hungry_timer != -1) { - delete_timer(sd->pet_hungry_timer,pet_hungry); - sd->pet_hungry_timer = -1; - } - - return 0; -} - -int pet_remove_map(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->status.pet_id && sd->pd) { - - struct pet_data *pd=sd->pd; // [Valaris] - if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1; - if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1; - if(pd->skilltype !=-1) pd->skilltype=-1; - if(pd->skillval !=-1) pd->skillval=-1; - if(pd->skilltimer!=-1) pd->skilltimer=-1; - if(pd->skillduration!=-1) pd->skillduration=-1; - if(pd->skillbonustype!=-1) pd->skillbonustype=-1; - if(pd->skillbonusval!=-1) pd->skillbonusval=-1; - if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions - - pet_changestate(sd->pd,MS_IDLE,0); - if(sd->pet_hungry_timer != -1) - pet_hungry_timer_delete(sd); - clif_clearchar_area(&sd->pd->bl,0); - map_delblock(&sd->pd->bl); - map_deliddb(&sd->pd->bl); - map_freeblock(sd->pd); - } - return 0; -} -struct delay_item_drop { - int m,x,y; - int nameid,amount; - struct map_session_data *first_sd,*second_sd,*third_sd; -}; - -struct delay_item_drop2 { - int m,x,y; - struct item item_data; - struct map_session_data *first_sd,*second_sd,*third_sd; -}; - -int pet_performance(struct map_session_data *sd) -{ - struct pet_data *pd; - - nullpo_retr(0, sd); - nullpo_retr(0, pd=sd->pd); - - pet_stop_walking(pd,2000<<8); - clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1); - // ルートしたItemを落とさせる - pet_lootitem_drop(pd,NULL); - - return 0; -} - -int pet_return_egg(struct map_session_data *sd) -{ - struct item tmp_item; - int flag; - - nullpo_retr(0, sd); - - if(sd->status.pet_id && sd->pd) { - struct pet_data *pd=sd->pd; - pet_remove_map(sd); - sd->status.pet_id = 0; - sd->pd = NULL; - - if(sd->petDB == NULL) - return 1; - sd->pet.incuvate = 1; - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = sd->petDB->EggID; - tmp_item.identify = 1; - tmp_item.card[0] = 0xff00; - *((long *)(&tmp_item.card[1])) = sd->pet.pet_id; - tmp_item.card[3] = sd->pet.rename_flag; - if((flag = pc_additem(sd,&tmp_item,1))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - if(battle_config.pet_status_support && sd->pet.intimate > 0) { - if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); - else - pc_calcstatus(sd,2); - } - // ルートしたItemを落とさせる - pet_lootitem_drop(pd,sd); - - intif_save_petdata(sd->status.account_id,&sd->pet); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - - sd->petDB = NULL; - } - - return 0; -} - -int pet_data_init(struct map_session_data *sd) -{ - struct pet_data *pd; - int i=0,interval=0; - - nullpo_retr(1, sd); - - if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id || - sd->status.pet_id != sd->pet.pet_id) { - sd->status.pet_id = 0; - return 1; - } - - i = search_petDB_index(sd->pet.class,PET_CLASS); - if(i < 0) { - sd->status.pet_id = 0; - return 1; - } - sd->petDB = &pet_db[i]; - sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); - - pd->bl.m = sd->bl.m; - pd->bl.prev = pd->bl.next = NULL; - pd->bl.x = pd->to_x = sd->bl.x; - pd->bl.y = pd->to_y = sd->bl.y; - pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); - pd->bl.x = pd->to_x; - pd->bl.y = pd->to_y; - pd->bl.id = npc_get_new_npc_id(); - memcpy(pd->name,sd->pet.name,24); - pd->class = sd->pet.class; - pd->equip = sd->pet.equip; - pd->dir = sd->dir; - pd->speed = sd->petDB->speed; - pd->bl.subtype = MONS; - pd->bl.type = BL_PET; - memset(&pd->state,0,sizeof(pd->state)); - pd->state.state = MS_IDLE; - pd->state.change_walk_target = 0; - pd->timer = -1; - pd->target_id = 0; - pd->move_fail_count = 0; - pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick(); - pd->msd = sd; - - map_addiddb(&pd->bl); - - if(sd->pet_hungry_timer != -1) - pet_hungry_timer_delete(sd); - if(battle_config.pet_hungry_delay_rate != 100) - interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; - else - interval = sd->petDB->hungry_delay; - if(interval <= 0) - interval = 1; - sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0); - pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); - pd->lootitem_count = 0; - pd->lootitem_weight = 0; - pd->lootitem_timer = gettick(); - return 0; -} - -int pet_birth_process(struct map_session_data *sd) -{ - nullpo_retr(1, sd); - - if(sd->status.pet_id && sd->pet.incuvate == 1) { - sd->status.pet_id = 0; - return 1; - } - - sd->pet.incuvate = 0; - sd->pet.account_id = sd->status.account_id; - sd->pet.char_id = sd->status.char_id; - sd->status.pet_id = sd->pet.pet_id; - if(pet_data_init(sd)) { - sd->status.pet_id = 0; - sd->pet.incuvate = 1; - sd->pet.account_id = 0; - sd->pet.char_id = 0; - return 1; - } - - intif_save_petdata(sd->status.account_id,&sd->pet); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - map_addblock(&sd->pd->bl); - clif_spawnpet(sd->pd); - clif_send_petdata(sd,0,0); - clif_send_petdata(sd,5,0x14); - clif_pet_equip(sd->pd,sd->pet.equip); - clif_send_petstatus(sd); - - return 0; -} - -int pet_recv_petdata(int account_id,struct s_pet *p,int flag) -{ - struct map_session_data *sd; - - sd = map_id2sd(account_id); - if(sd == NULL) - return 1; - if(flag == 1) { - sd->status.pet_id = 0; - return 1; - } - memcpy(&sd->pet,p,sizeof(struct s_pet)); - if(sd->pet.incuvate == 1) - pet_birth_process(sd); - else { - pet_data_init(sd); - if(sd->bl.prev != NULL) { - map_addblock(&sd->pd->bl); - clif_spawnpet(sd->pd); - clif_send_petdata(sd,0,0); - clif_send_petdata(sd,5,0x14); -// clif_pet_equip(sd->pd,sd->pet.equip); - clif_send_petstatus(sd); - } - } - if(battle_config.pet_status_support && sd->pet.intimate > 0) { - if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); - else - pc_calcstatus(sd,2); - } - - return 0; -} - -int pet_select_egg(struct map_session_data *sd,short egg_index) -{ - nullpo_retr(0, sd); - - if(sd->status.inventory[egg_index].card[0] == (short)0xff00) - intif_request_petdata(sd->status.account_id,sd->status.char_id,*((long *)&sd->status.inventory[egg_index].card[1])); - else { - if(battle_config.error_log) - printf("wrong egg item inventory %d\n",egg_index); - } - pc_delitem(sd,egg_index,1,0); - - return 0; -} - -int pet_catch_process1(struct map_session_data *sd,int target_class) -{ - nullpo_retr(0, sd); - - sd->catch_target_class = target_class; - clif_catch_process(sd); - - return 0; -} - -int pet_catch_process2(struct map_session_data *sd,int target_id) -{ - struct mob_data *md; - int i=0,pet_catch_rate=0; - - nullpo_retr(1, sd); - - md=(struct mob_data*)map_id2bl(target_id); - if(!md){ - clif_pet_rulet(sd,0); - return 1; - } - - i = search_petDB_index(md->class,PET_CLASS); - if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) { - clif_pet_rulet(sd,0); - return 1; - } - - //target_idによる敵→卵判定 -// if(battle_config.etc_log) -// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class); - //成功の場合 - pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100; - if(pet_catch_rate < 1) pet_catch_rate = 1; - if(battle_config.pet_catch_rate != 100) - pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; - - if(rand()%10000 < pet_catch_rate) { - mob_catch_delete(md,0); - clif_pet_rulet(sd,1); -// if(battle_config.etc_log) -// printf("rulet success %d\n",target_id); - intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv, - pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); - } - else - clif_pet_rulet(sd,0); - - return 0; -} - -int pet_get_egg(int account_id,int pet_id,int flag) -{ - struct map_session_data *sd; - struct item tmp_item; - int i=0,ret=0; - - if(!flag) { - sd = map_id2sd(account_id); - if(sd == NULL) - return 1; - - i = search_petDB_index(sd->catch_target_class,PET_CLASS); - if(i >= 0) { - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = pet_db[i].EggID; - tmp_item.identify = 1; - tmp_item.card[0] = 0xff00; - *((long *)(&tmp_item.card[1])) = pet_id; - tmp_item.card[3] = sd->pet.rename_flag; - if((ret = pc_additem(sd,&tmp_item,1))) { - clif_additem(sd,0,0,ret); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - else - intif_delete_petdata(pet_id); - } - - return 0; -} - -int pet_menu(struct map_session_data *sd,int menunum) -{ - nullpo_retr(0, sd); - - switch(menunum) { - case 0: - clif_send_petstatus(sd); - break; - case 1: - pet_food(sd); - break; - case 2: - pet_performance(sd); - break; - case 3: - pet_return_egg(sd); - break; - case 4: - pet_unequipitem(sd); - break; - } - return 0; -} - -int pet_change_name(struct map_session_data *sd,char *name) -{ - int i; - - nullpo_retr(1, sd); - - if(sd->pet.rename_flag == 1 && battle_config.pet_rename == 0) - return 1; - - for(i=0;i<24 && name[i];i++){ - if( !(name[i]&0xe0) || name[i]==0x7f) - return 1; - } - - pet_stop_walking(sd->pd,1); - memcpy(sd->pet.name,name,24); - memcpy(sd->pd->name,name,24); - clif_clearchar_area(&sd->pd->bl,0); - clif_spawnpet(sd->pd); - clif_send_petdata(sd,0,0); - clif_send_petdata(sd,5,0x14); - sd->pet.rename_flag = 1; - clif_pet_equip(sd->pd,sd->pet.equip); - clif_send_petstatus(sd); - - return 0; -} - -int pet_equipitem(struct map_session_data *sd,int index) -{ - int nameid; - - nullpo_retr(1, sd); - - nameid = sd->status.inventory[index].nameid; - if(sd->petDB == NULL) - return 1; - if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) { - clif_equipitemack(sd,0,0,0); - return 1; - } - else { - pc_delitem(sd,index,1,0); - sd->pet.equip = sd->pd->equip = nameid; - pc_calcstatus(sd,0); - clif_pet_equip(sd->pd,nameid); - } - - return 0; -} - -int pet_unequipitem(struct map_session_data *sd) -{ - struct item tmp_item; - int nameid,flag; - - nullpo_retr(1, sd); - - if(sd->petDB == NULL) - return 1; - if(sd->pet.equip == 0) - return 1; - - nameid = sd->pet.equip; - sd->pet.equip = sd->pd->equip = 0; - pc_calcstatus(sd,0); - clif_pet_equip(sd->pd,0); - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = nameid; - tmp_item.identify = 1; - if((flag = pc_additem(sd,&tmp_item,1))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - - return 0; -} - -int pet_food(struct map_session_data *sd) -{ - int i,k,t; - - nullpo_retr(1, sd); - - if(sd->petDB == NULL) - return 1; - i=pc_search_inventory(sd,sd->petDB->FoodID); - if(i < 0) { - clif_pet_food(sd,sd->petDB->FoodID,0); - return 1; - } - pc_delitem(sd,i,1,0); - t = sd->pet.intimate; - if(sd->pet.hungry > 90) - sd->pet.intimate -= sd->petDB->r_full; - else if(sd->pet.hungry > 75) { - if(battle_config.pet_friendly_rate != 100) - k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; - else - k = sd->petDB->r_hungry; - k = k >> 1; - if(k <= 0) - k = 1; - sd->pet.intimate += k; - } - else { - if(battle_config.pet_friendly_rate != 100) - k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; - else - k = sd->petDB->r_hungry; - sd->pet.intimate += k; - } - if(sd->pet.intimate <= 0) { - sd->pet.intimate = 0; - if(battle_config.pet_status_support && t > 0) { - if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); - else - pc_calcstatus(sd,2); - } - } - else if(sd->pet.intimate > 1000) - sd->pet.intimate = 1000; - sd->pet.hungry += sd->petDB->fullness; - if(sd->pet.hungry > 100) - sd->pet.hungry = 100; - - clif_send_petdata(sd,2,sd->pet.hungry); - clif_send_petdata(sd,1,sd->pet.intimate); - clif_pet_food(sd,sd->petDB->FoodID,1); - - return 0; -} - -static int pet_randomwalk(struct pet_data *pd,int tick) -{ - const int retrycount=20; - int speed; - - nullpo_retr(0, pd); - - speed = battle_get_speed(&pd->bl); - - if(DIFF_TICK(pd->next_walktime,tick) < 0){ - int i,x,y,c,d=12-pd->move_fail_count; - if(d<5) d=5; - for(i=0;i<retrycount;i++){ - int r=rand(); - x=pd->bl.x+r%(d*2+1)-d; - y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; - if((c=map_getcell(pd->bl.m,x,y))!=1 && c!=5 && pet_walktoxy(pd,x,y)==0){ - pd->move_fail_count=0; - break; - } - if(i+1>=retrycount){ - pd->move_fail_count++; - if(pd->move_fail_count>1000){ - if(battle_config.error_log) - printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class); - pd->move_fail_count=0; - pet_changestate(pd,MS_DELAY,60000); - return 0; - } - } - } - for(i=c=0;i<pd->walkpath.path_len;i++){ - if(pd->walkpath.path[i]&1) - c+=speed*14/10; - else - c+=speed; - } - pd->next_walktime = tick+rand()%3000+3000+c; - - return 1; - } - return 0; -} - -static int pet_unlocktarget(struct pet_data *pd) -{ - nullpo_retr(0, pd); - - pd->target_id=0; - - return 0; -} - -static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) -{ - struct map_session_data *sd = pd->msd; - struct mob_data *md = NULL; - int dist,i=0,dx,dy,ret; - int mode,race; - - nullpo_retr(0, pd); - - sd = pd->msd; - - if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) - return 0; - - if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) - return 0; - pd->last_thinktime=tick; - - if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m) - return 0; - // ペットによるルート - if(!pd->target_id && pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax && pd->loot==1 && DIFF_TICK(gettick(),pd->lootitem_timer)>0) - map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m, - pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2, - pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2, - BL_ITEM,pd,&i); - - if(sd->pet.intimate > 0) { - dist = distance(sd->bl.x,sd->bl.y,pd->bl.x,pd->bl.y); - if(dist > 12) { - if(pd->target_id > 0) - pet_unlocktarget(pd); - if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) - return 0; - pd->speed = (sd->speed>>1); - if(pd->speed <= 0) - pd->speed = 1; - pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); - if(pet_walktoxy(pd,pd->to_x,pd->to_y)) - pet_randomwalk(pd,tick); - } - else if(pd->target_id - MAX_FLOORITEM > 0) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - md=(struct mob_data *)map_id2bl(pd->target_id); - if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) - pet_unlocktarget(pd); - else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) - pet_unlocktarget(pd); - else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){ - if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2) - return 0; - if( !pet_can_reach(pd,md->bl.x,md->bl.y)) - pet_unlocktarget(pd); - else { - i=0; - pd->speed = battle_get_speed(&pd->bl); - do { - if(i==0) { // 最初はAEGISと同じ方法で検索 - dx=md->bl.x - pd->bl.x; - dy=md->bl.y - pd->bl.y; - if(dx<0) dx++; - else if(dx>0) dx--; - if(dy<0) dy++; - else if(dy>0) dy--; - } - else { // だめならAthena式(ランダム) - dx=md->bl.x - pd->bl.x + rand()%3 - 1; - dy=md->bl.y - pd->bl.y + rand()%3 - 1; - } - ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); - i++; - } while(ret && i<5); - - if(ret) { // 移動不可能な所からの攻撃なら2歩下る - if(dx<0) dx=2; - else if(dx>0) dx=-2; - if(dy<0) dy=2; - else if(dy>0) dy=-2; - pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); - } - } - } - else { - if(pd->state.state==MS_WALK) - pet_stop_walking(pd,1); - if(pd->state.state==MS_ATTACK) - return 0; - pet_changestate(pd,MS_ATTACK,0); - } - } - else if(pd->target_id > 0){ // ルート処理 - struct block_list *bl_item; - struct flooritem_data *fitem; - - bl_item = map_id2bl(pd->target_id); - if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m || - (dist=distance(pd->bl.x,pd->bl.y,bl_item->x,bl_item->y))>=5){ - // 遠すぎるかアイテムがなくなった - pet_unlocktarget(pd); - } - else if(dist){ - if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || distance(pd->to_x,pd->to_y,bl_item->x,bl_item->y) <= 0)) - return 0; // 既に移動中 - - pd->next_walktime=tick+500; - dx=bl_item->x - pd->bl.x; - dy=bl_item->y - pd->bl.y; - - ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); - } - else{ // アイテムまでたどり着いた - fitem = (struct flooritem_data *)bl_item; - if(pd->state.state==MS_ATTACK) - return 0; // 攻撃中 - if(pd->state.state==MS_WALK){ // 歩行中なら停止 - pet_stop_walking(pd,1); - } - if(pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax){ - memcpy(&pd->lootitem[pd->lootitem_count++],&fitem->item_data,sizeof(pd->lootitem[0])); - pd->lootitem_weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount; - } - else if(pd->lootitem_count >= PETLOOT_SIZE || pd->lootitem_count >=pd->lootmax) { - pet_unlocktarget(pd); - return 0; - } - else { - if(pd->lootitem[0].card[0] == (short)0xff00) - intif_delete_petdata(*((long *)(&pd->lootitem[0].card[1]))); - for(i=0;i<PETLOOT_SIZE-1;i++) - memcpy(&pd->lootitem[i],&pd->lootitem[i+1],sizeof(pd->lootitem[0])); - memcpy(&pd->lootitem[PETLOOT_SIZE-1],&fitem->item_data,sizeof(pd->lootitem[0])); - } - map_clearflooritem(bl_item->id); - pet_unlocktarget(pd); - } - } - else { - if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) ) - return 0; - pd->speed = battle_get_speed(&pd->bl); - pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); - if(pet_walktoxy(pd,pd->to_x,pd->to_y)) - pet_randomwalk(pd,tick); - } - } - else { - pd->speed = battle_get_speed(&pd->bl); - if(pd->state.state == MS_ATTACK) - pet_stopattack(pd); - pet_randomwalk(pd,tick); - } - - return 0; -} - -static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) -{ - unsigned int tick; - - nullpo_retr(0, sd); - nullpo_retr(0, ap); - - tick=va_arg(ap,unsigned int); - if(sd->status.pet_id && sd->pd && sd->petDB) - pet_ai_sub_hard(sd->pd,tick); - - return 0; -} - -static int pet_ai_hard(int tid,unsigned int tick,int id,int data) -{ - clif_foreachclient(pet_ai_sub_foreachclient,tick); - - return 0; -} - -int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) -{ - struct pet_data* pd; - int dist,*itc; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, pd=va_arg(ap,struct pet_data *)); - nullpo_retr(0, itc=va_arg(ap,int *)); - - if(!pd->target_id){ - struct flooritem_data *fitem = (struct flooritem_data *)bl; - struct map_session_data *sd = NULL; - // ルート権無し - if(fitem && fitem->first_get_id>0) - sd = map_id2sd(fitem->first_get_id); - // Removed [Valaris] - //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight) - // return 0; - - if(!pd->lootitem || (pd->lootitem_count >= PETLOOT_SIZE) || (pd->lootitem_count >= pd->lootmax) || (sd && sd->pd != pd)) - return 0; - if(bl->m == pd->bl.m && (dist=distance(pd->bl.x,pd->bl.y,bl->x,bl->y))<5){ - if( pet_can_reach(pd,bl->x,bl->y) // 到達可能性判定 - && rand()%1000<1000/(++(*itc)) ){ // 範囲内PCで等確率にする - pd->target_id=bl->id; - } - } - } - return 0; -} -int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) -{ - int i,flag=0; - - if(pd){ - if(pd->lootitem) { - for(i=0;i<pd->lootitem_count;i++) { - struct delay_item_drop2 *ditem; - - ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2)); - memcpy(&ditem->item_data,&pd->lootitem[i],sizeof(pd->lootitem[0])); - ditem->m = pd->bl.m; - ditem->x = pd->bl.x; - ditem->y = pd->bl.y; - ditem->first_sd = 0; - ditem->second_sd = 0; - ditem->third_sd = 0; - // 落とさないで直接PCのItem欄へ - if(sd){ - if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - } - free(ditem); - } - else - add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0); - } - pd->lootitem=NULL; - pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); - pd->lootitem_count = 0; - pd->lootitem_weight = 0; - pd->lootitem_timer = gettick()+10000; // 10*1000msの間拾わない - } - } - return 1; -} - -int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) -{ - struct delay_item_drop2 *ditem; - - ditem=(struct delay_item_drop2 *)id; - - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - - free(ditem); - return 0; -} - -/*========================================== - * pet bonus giving skills [Valaris] - *------------------------------------------ - */ - -int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data) -{ - if(pd==NULL || sd==NULL) - return 1; - - pd->skillbonustype=type; - pd->skillbonusval=val; - pd->skillduration=duration; - pd->skilltimer=timer; - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0); - - return 0; - -} - -int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - pd->skillbonustimer=-1; - - pc_bonus(sd,pd->skillbonustype,pd->skillbonusval); - if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); - pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0); - - return 0; -} - -int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonusduration != tid) - return 0; - - pd->skillbonusduration=-1; - - pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval); - if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); - - pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0); - - return 0; -} - -int pet_recovery_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - if(sd->sc_data[pd->skilltype].timer != -1) - skill_status_change_end(&sd->bl,pd->skilltype,-1); - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0); - - return 0; -} - -int pet_heal_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - if(sd->status.hp < sd->status.max_hp * pd->skilltype/100) { - clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->skillval,1); - pc_heal(sd,pd->skillval,0); - } - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0); - - return 0; -} - -int pet_mag_timer(int tid,unsigned int tick,int id,int data) -{ - struct pet_data *pd; - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) { - clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 ); - } - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0); - - return 0; -} - -int pet_skillattack_timer(int tid,unsigned int tick,int id,int data) -{ - struct mob_data *md; - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - md=(struct mob_data *)map_id2bl(sd->attacktarget); - if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 6) { - pd->target_id=0; - pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,pd->skillduration); - return 0; - } - - if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) { - if(pd->skilltype==6 || pd->skilltype==176) { - skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); - } - - else if(pd->skilltype==110){ - skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0); - } - - else if(pd->skilltype==91) { - skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0); - } - else - skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); - pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0); - return 0; - } - - pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0); - - return 0; -} - -/*========================================== - *ペットデータ読み込み - *------------------------------------------ - */ -int read_petdb() -{ - FILE *fp; - char line[1024]; - int i; - int j=0; - char *filename[]={"db/pet_db.txt","db/pet_db2.txt"}; - - memset(pet_db,0,sizeof(pet_db)); - for(i=0;i<2;i++){ - fp=fopen(filename[i],"r"); - if(fp==NULL){ - if(i>0) - continue; - printf("can't read %s\n",filename[i]); - return -1; - } - while(fgets(line,1020,fp)){ - int nameid,i; - char *str[32],*p,*np; - - if(line[0] == '/' && line[1] == '/') - continue; - - for(i=0,p=line;i<20;i++){ - if((np=strchr(p,','))!=NULL){ - str[i]=p; - *np=0; - p=np+1; - } else { - str[i]=p; - p+=strlen(p); - } - } - - nameid=atoi(str[0]); - if(nameid<=0 || nameid>2000) - continue; - - //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) - pet_db[j].class = nameid; - memcpy(pet_db[j].name,str[1],24); - memcpy(pet_db[j].jname,str[2],24); - pet_db[j].itemID=atoi(str[3]); - pet_db[j].EggID=atoi(str[4]); - pet_db[j].AcceID=atoi(str[5]); - pet_db[j].FoodID=atoi(str[6]); - pet_db[j].fullness=atoi(str[7]); - pet_db[j].hungry_delay=atoi(str[8])*1000; - pet_db[j].r_hungry=atoi(str[9]); - if(pet_db[j].r_hungry <= 0) - pet_db[j].r_hungry=1; - pet_db[j].r_full=atoi(str[10]); - pet_db[j].intimate=atoi(str[11]); - pet_db[j].die=atoi(str[12]); - pet_db[j].capture=atoi(str[13]); - pet_db[j].speed=atoi(str[14]); - pet_db[j].s_perfor=(char)atoi(str[15]); - pet_db[j].talk_convert_class=atoi(str[16]); - pet_db[j].attack_rate=atoi(str[17]); - pet_db[j].defence_attack_rate=atoi(str[18]); - pet_db[j].change_target_rate=atoi(str[19]); - pet_db[j].script = NULL; - if((np=strchr(p,'{'))==NULL) - continue; - pet_db[j].script = parse_script(np,0); - j++; - } - fclose(fp); - printf("read %s done (count=%d)\n",filename[i],j); - } - return 0; -} - -/*========================================== - * スキル関係初期化処理 - *------------------------------------------ - */ -int do_init_pet(void) -{ - read_petdb(); - - add_timer_func_list(pet_timer,"pet_timer"); - add_timer_func_list(pet_hungry,"pet_hungry"); - add_timer_func_list(pet_ai_hard,"pet_ai_hard"); - add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] - add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris] - add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] - add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris] - add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] - add_timer_func_list(pet_skillattack_timer,"pet_skillattack_timer"); // [Valaris] - add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); - - return 0; -} - |