diff options
author | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
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committer | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
commit | a7f3726a0a7f16bccb664871fe35e8d2f2572f00 (patch) | |
tree | 52d1d2d53186ea4a8bbeb0c879f7494a9771fde7 /misc/src/map | |
parent | d569cd100a2f60ec99104a83c1e54306f94dd06f (diff) | |
download | tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.gz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.bz2 tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.xz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.zip |
Do a bit of cleanup I never got around to do, before moving from my repo to sf.net
Diffstat (limited to 'misc/src/map')
43 files changed, 0 insertions, 68342 deletions
diff --git a/misc/src/map/GNUmakefile b/misc/src/map/GNUmakefile deleted file mode 100644 index 852bbb9..0000000 --- a/misc/src/map/GNUmakefile +++ /dev/null @@ -1,72 +0,0 @@ -all: txt sql
-
-txt: txtobj map-server
-
-sql: sqlobj map-server_sql
-
-txtobj:
- mkdir txtobj
-
-sqlobj:
- mkdir sqlobj
-
-COMMON_OBJ = ../common/core.o ../common/socket.o ../common/timer.o ../common/grfio.o ../common/db.o ../common/lock.o ../common/nullpo.o ../common/malloc.o
-LIBS = -lz -lm
-
-map-server: txtobj/map.o txtobj/chrif.o txtobj/clif.o txtobj/pc.o txtobj/npc.o txtobj/chat.o txtobj/path.o txtobj/itemdb.o txtobj/mob.o txtobj/script.o txtobj/storage.o txtobj/skill.o txtobj/atcommand.o txtobj/battle.o txtobj/intif.o txtobj/trade.o txtobj/party.o txtobj/vending.o txtobj/guild.o txtobj/pet.o $(COMMON_OBJ)
- $(CC) -o ../../$@ $^ $(LIBS)
-
-map-server_sql: sqlobj/map.o sqlobj/chrif.o sqlobj/clif.o sqlobj/pc.o sqlobj/npc.o sqlobj/chat.o sqlobj/path.o sqlobj/itemdb.o sqlobj/mob.o sqlobj/script.o sqlobj/storage.o sqlobj/skill.o sqlobj/atcommand.o sqlobj/battle.o sqlobj/intif.o sqlobj/trade.o sqlobj/party.o sqlobj/vending.o sqlobj/guild.o sqlobj/pet.o sqlobj/mail.o $(COMMON_OBJ)
- $(CC) -o ../../$@ $^ $(LIB_S)
-
-txtobj/%.o: %.c
- $(COMPILE.c) -DTXT_ONLY $(OUTPUT_OPTION) $<
-
-sqlobj/%.o: %.c
- $(COMPILE.c) $(OUTPUT_OPTION) $<
-
-txtobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h ../common/core.h ../common/timer.h ../common/db.h ../common/grfio.h ../common/mmo.h
-txtobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h ../common/socket.h ../common/timer.h ../common/mmo.h
-txtobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h atcommand.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/version.h
-txtobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h ../common/timer.h ../common/mmo.h ../common/db.h
-txtobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h ../common/db.h ../common/timer.h ../common/mmo.h
-txtobj/chat.o: chat.c map.h clif.h pc.h chat.h ../common/db.h ../common/mmo.h
-txtobj/path.o: path.c map.h battle.h ../common/mmo.h
-txtobj/itemdb.o: itemdb.c map.h battle.h itemdb.h ../common/db.h ../common/grfio.h ../common/mmo.h
-txtobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h ../common/timer.h ../common/socket.h ../common/mmo.h
-txtobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h ../common/timer.h ../common/socket.h ../common/db.h ../common/mmo.h ../common/lock.h
-txtobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h ../common/mmo.h ../common/db.h
-txtobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h ../common/timer.h ../common/mmo.h
-txtobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h ../common/socket.h ../common/timer.h ../common/mmo.h
-txtobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h ../common/timer.h ../common/mmo.h
-txtobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h ../common/socket.h ../common/mmo.h
-txtobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h ../common/mmo.h
-txtobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-txtobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h ../common/mmo.h
-txtobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-txtobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-
-sqlobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h ../common/core.h ../common/timer.h ../common/db.h ../common/grfio.h ../common/mmo.h
-sqlobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h atcommand.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/version.h
-sqlobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h ../common/timer.h ../common/mmo.h ../common/db.h
-sqlobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h ../common/db.h ../common/timer.h ../common/mmo.h
-sqlobj/chat.o: chat.c map.h clif.h pc.h chat.h ../common/db.h ../common/mmo.h
-sqlobj/path.o: path.c map.h battle.h ../common/mmo.h
-sqlobj/itemdb.o: itemdb.c map.h battle.h itemdb.h ../common/db.h ../common/grfio.h ../common/mmo.h
-sqlobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h ../common/timer.h ../common/socket.h ../common/mmo.h
-sqlobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h ../common/timer.h ../common/socket.h ../common/db.h ../common/mmo.h ../common/lock.h
-sqlobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h ../common/mmo.h ../common/db.h
-sqlobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h ../common/timer.h ../common/mmo.h
-sqlobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h ../common/timer.h ../common/mmo.h
-sqlobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h ../common/socket.h ../common/mmo.h
-sqlobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h ../common/mmo.h
-sqlobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h ../common/mmo.h
-sqlobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/mail.o: mail.c mail.h
-
-clean:
- rm -rf *.o ../../map-server ../../map-server_sql sqlobj txtobj
diff --git a/misc/src/map/Makefile b/misc/src/map/Makefile deleted file mode 100644 index 3f5396e..0000000 --- a/misc/src/map/Makefile +++ /dev/null @@ -1,72 +0,0 @@ -all: txt sql
-
-txt: txtobj map-server
-
-sql: sqlobj map-server_sql
-
-txtobj:
- mkdir txtobj
-
-sqlobj:
- mkdir sqlobj
-
-COMMON_OBJ = ../common/core.o ../common/socket.o ../common/timer.o ../common/grfio.o ../common/db.o ../common/lock.o ../common/nullpo.o ../common/malloc.o
-LIBS = -lz -lm
-
-map-server: txtobj/map.o txtobj/chrif.o txtobj/clif.o txtobj/pc.o txtobj/npc.o txtobj/chat.o txtobj/path.o txtobj/itemdb.o txtobj/mob.o txtobj/script.o txtobj/storage.o txtobj/skill.o txtobj/atcommand.o txtobj/battle.o txtobj/intif.o txtobj/trade.o txtobj/party.o txtobj/vending.o txtobj/guild.o txtobj/pet.o $(COMMON_OBJ)
- $(CC) -o ../../$@ $> $(LIBS)
-
-map-server_sql: sqlobj/map.o sqlobj/chrif.o sqlobj/clif.o sqlobj/pc.o sqlobj/npc.o sqlobj/chat.o sqlobj/path.o sqlobj/itemdb.o sqlobj/mob.o sqlobj/script.o sqlobj/storage.o sqlobj/skill.o sqlobj/atcommand.o sqlobj/battle.o sqlobj/intif.o sqlobj/trade.o sqlobj/party.o sqlobj/vending.o sqlobj/guild.o sqlobj/pet.o sqlobj/mail.o $(COMMON_OBJ)
- $(CC) -o ../../$@ $> $(LIB_S)
-
-txtobj/%.o: %.c
- $(COMPILE.c) -DTXT_ONLY $(OUTPUT_OPTION) $<
-
-sqlobj/%.o: %.c
- $(COMPILE.c) $(OUTPUT_OPTION) $<
-
-txtobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h ../common/core.h ../common/timer.h ../common/db.h ../common/grfio.h ../common/mmo.h
-txtobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h ../common/socket.h ../common/timer.h ../common/mmo.h
-txtobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h atcommand.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/version.h
-txtobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h ../common/timer.h ../common/mmo.h ../common/db.h
-txtobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h ../common/db.h ../common/timer.h ../common/mmo.h
-txtobj/chat.o: chat.c map.h clif.h pc.h chat.h ../common/db.h ../common/mmo.h
-txtobj/path.o: path.c map.h battle.h ../common/mmo.h
-txtobj/itemdb.o: itemdb.c map.h battle.h itemdb.h ../common/db.h ../common/grfio.h ../common/mmo.h
-txtobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h ../common/timer.h ../common/socket.h ../common/mmo.h
-txtobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h ../common/timer.h ../common/socket.h ../common/db.h ../common/mmo.h ../common/lock.h
-txtobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h ../common/mmo.h ../common/db.h
-txtobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h ../common/timer.h ../common/mmo.h
-txtobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h ../common/socket.h ../common/timer.h ../common/mmo.h
-txtobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h ../common/timer.h ../common/mmo.h
-txtobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h ../common/socket.h ../common/mmo.h
-txtobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h ../common/mmo.h
-txtobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-txtobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h ../common/mmo.h
-txtobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-txtobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-
-sqlobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h ../common/core.h ../common/timer.h ../common/db.h ../common/grfio.h ../common/mmo.h
-sqlobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h atcommand.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/version.h
-sqlobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h ../common/timer.h ../common/mmo.h ../common/db.h
-sqlobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h ../common/db.h ../common/timer.h ../common/mmo.h
-sqlobj/chat.o: chat.c map.h clif.h pc.h chat.h ../common/db.h ../common/mmo.h
-sqlobj/path.o: path.c map.h battle.h ../common/mmo.h
-sqlobj/itemdb.o: itemdb.c map.h battle.h itemdb.h ../common/db.h ../common/grfio.h ../common/mmo.h
-sqlobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h ../common/timer.h ../common/socket.h ../common/mmo.h
-sqlobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h ../common/timer.h ../common/socket.h ../common/db.h ../common/mmo.h ../common/lock.h
-sqlobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h ../common/mmo.h ../common/db.h
-sqlobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h ../common/timer.h ../common/mmo.h
-sqlobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h ../common/timer.h ../common/mmo.h
-sqlobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h ../common/socket.h ../common/mmo.h
-sqlobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h ../common/mmo.h
-sqlobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h ../common/mmo.h
-sqlobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h
-sqlobj/mail.o: mail.c mail.h
-
-clean:
- rm -rf *.o ../../map-server ../../map-server_sql sqlobj txtobj
diff --git a/misc/src/map/atcommand.c b/misc/src/map/atcommand.c deleted file mode 100644 index 8dc39ba..0000000 --- a/misc/src/map/atcommand.c +++ /dev/null @@ -1,7753 +0,0 @@ -// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> -#include <math.h> - -#include "socket.h" -#include "timer.h" -#include "nullpo.h" - -#include "clif.h" -#include "chrif.h" -#include "intif.h" -#include "itemdb.h" -#include "map.h" -#include "pc.h" -#include "skill.h" -#include "mob.h" -#include "pet.h" -#include "battle.h" -#include "party.h" -#include "guild.h" -#include "atcommand.h" -#include "script.h" -#include "npc.h" -#include "trade.h" -#include "core.h" - -#ifndef TXT_ONLY -#include "mail.h" -#endif - -#define STATE_BLIND 0x10 - -static char command_symbol = '@'; // first char of the commands (by [Yor]) - -static char msg_table[1000][1024]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) - -#define ATCOMMAND_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) -ATCOMMAND_FUNC(broadcast); -ATCOMMAND_FUNC(localbroadcast); -ATCOMMAND_FUNC(rurap); -ATCOMMAND_FUNC(rura); -ATCOMMAND_FUNC(where); -ATCOMMAND_FUNC(jumpto); -ATCOMMAND_FUNC(jump); -ATCOMMAND_FUNC(who); -ATCOMMAND_FUNC(who2); -ATCOMMAND_FUNC(who3); -ATCOMMAND_FUNC(whomap); -ATCOMMAND_FUNC(whomap2); -ATCOMMAND_FUNC(whomap3); -ATCOMMAND_FUNC(whogm); // by Yor -ATCOMMAND_FUNC(save); -ATCOMMAND_FUNC(load); -ATCOMMAND_FUNC(speed); -ATCOMMAND_FUNC(storage); -ATCOMMAND_FUNC(guildstorage); -ATCOMMAND_FUNC(option); -ATCOMMAND_FUNC(hide); -ATCOMMAND_FUNC(jobchange); -ATCOMMAND_FUNC(die); -ATCOMMAND_FUNC(kill); -ATCOMMAND_FUNC(alive); -ATCOMMAND_FUNC(kami); -ATCOMMAND_FUNC(heal); -ATCOMMAND_FUNC(item); -ATCOMMAND_FUNC(item2); -ATCOMMAND_FUNC(itemreset); -ATCOMMAND_FUNC(itemcheck); -ATCOMMAND_FUNC(baselevelup); -ATCOMMAND_FUNC(joblevelup); -ATCOMMAND_FUNC(help); -ATCOMMAND_FUNC(gm); -ATCOMMAND_FUNC(pvpoff); -ATCOMMAND_FUNC(pvpon); -ATCOMMAND_FUNC(gvgoff); -ATCOMMAND_FUNC(gvgon); -ATCOMMAND_FUNC(model); -ATCOMMAND_FUNC(go); -ATCOMMAND_FUNC(monster); -ATCOMMAND_FUNC(spawn); -ATCOMMAND_FUNC(killmonster); -ATCOMMAND_FUNC(killmonster2); -ATCOMMAND_FUNC(refine); -ATCOMMAND_FUNC(produce); -ATCOMMAND_FUNC(memo); -ATCOMMAND_FUNC(gat); -ATCOMMAND_FUNC(packet); -ATCOMMAND_FUNC(statuspoint); -ATCOMMAND_FUNC(skillpoint); -ATCOMMAND_FUNC(zeny); -ATCOMMAND_FUNC(param); -ATCOMMAND_FUNC(guildlevelup); -ATCOMMAND_FUNC(makeegg); -ATCOMMAND_FUNC(hatch); -ATCOMMAND_FUNC(petfriendly); -ATCOMMAND_FUNC(pethungry); -ATCOMMAND_FUNC(petrename); -ATCOMMAND_FUNC(charpetrename); // by Yor -ATCOMMAND_FUNC(recall); -ATCOMMAND_FUNC(recallall); -ATCOMMAND_FUNC(character_job); -ATCOMMAND_FUNC(revive); -ATCOMMAND_FUNC(character_stats); -ATCOMMAND_FUNC(character_stats_all); -ATCOMMAND_FUNC(character_option); -ATCOMMAND_FUNC(character_save); -ATCOMMAND_FUNC(night); -ATCOMMAND_FUNC(day); -ATCOMMAND_FUNC(doom); -ATCOMMAND_FUNC(doommap); -ATCOMMAND_FUNC(raise); -ATCOMMAND_FUNC(raisemap); -ATCOMMAND_FUNC(character_baselevel); -ATCOMMAND_FUNC(character_joblevel); -ATCOMMAND_FUNC(kick); -ATCOMMAND_FUNC(kickall); -ATCOMMAND_FUNC(allskill); -ATCOMMAND_FUNC(questskill); -ATCOMMAND_FUNC(charquestskill); -ATCOMMAND_FUNC(lostskill); -ATCOMMAND_FUNC(charlostskill); -ATCOMMAND_FUNC(spiritball); -ATCOMMAND_FUNC(party); -ATCOMMAND_FUNC(guild); -ATCOMMAND_FUNC(charskreset); -ATCOMMAND_FUNC(charstreset); -ATCOMMAND_FUNC(charreset); -ATCOMMAND_FUNC(charstpoint); -ATCOMMAND_FUNC(charmodel); -ATCOMMAND_FUNC(charskpoint); -ATCOMMAND_FUNC(charzeny); -ATCOMMAND_FUNC(agitstart); -ATCOMMAND_FUNC(agitend); -ATCOMMAND_FUNC(reloaditemdb); -ATCOMMAND_FUNC(reloadmobdb); -ATCOMMAND_FUNC(reloadskilldb); -#ifndef TXT_ONLY -ATCOMMAND_FUNC(rehash);// by Fr3DBr -#else /* TXT_ONLY */ -ATCOMMAND_FUNC(reloadscript); -#endif /* TXT_ONLY */ -ATCOMMAND_FUNC(reloadgmdb); // by Yor -ATCOMMAND_FUNC(mapexit); -ATCOMMAND_FUNC(idsearch); -ATCOMMAND_FUNC(mapinfo); -ATCOMMAND_FUNC(dye); //** by fritz -ATCOMMAND_FUNC(hair_style); //** by fritz -ATCOMMAND_FUNC(hair_color); //** by fritz -ATCOMMAND_FUNC(stat_all); //** by fritz -ATCOMMAND_FUNC(char_change_sex); // by Yor -ATCOMMAND_FUNC(char_block); // by Yor -ATCOMMAND_FUNC(char_ban); // by Yor -ATCOMMAND_FUNC(char_unblock); // by Yor -ATCOMMAND_FUNC(char_unban); // by Yor -ATCOMMAND_FUNC(mount_peco); // by Valaris -ATCOMMAND_FUNC(char_mount_peco); // by Yor -ATCOMMAND_FUNC(guildspy); // [Syrus22] -ATCOMMAND_FUNC(partyspy); // [Syrus22] -ATCOMMAND_FUNC(repairall); // [Valaris] -ATCOMMAND_FUNC(guildrecall); // by Yor -ATCOMMAND_FUNC(partyrecall); // by Yor -//ATCOMMAND_FUNC(nuke); // [Valaris] -ATCOMMAND_FUNC(enablenpc); -ATCOMMAND_FUNC(disablenpc); -ATCOMMAND_FUNC(servertime); // by Yor -ATCOMMAND_FUNC(chardelitem); // by Yor -ATCOMMAND_FUNC(jail); // by Yor -ATCOMMAND_FUNC(unjail); // by Yor -ATCOMMAND_FUNC(disguise); // [Valaris] -ATCOMMAND_FUNC(undisguise); // by Yor -ATCOMMAND_FUNC(ignorelist); // by Yor -ATCOMMAND_FUNC(charignorelist); // by Yor -ATCOMMAND_FUNC(inall); // by Yor -ATCOMMAND_FUNC(exall); // by Yor -ATCOMMAND_FUNC(chardisguise); // Kalaspuff -ATCOMMAND_FUNC(charundisguise); // Kalaspuff -ATCOMMAND_FUNC(email); // by Yor -ATCOMMAND_FUNC(effect);//by Apple -ATCOMMAND_FUNC(character_item_list); // by Yor -ATCOMMAND_FUNC(character_storage_list); // by Yor -ATCOMMAND_FUNC(character_cart_list); // by Yor -ATCOMMAND_FUNC(addwarp); // by MouseJstr -ATCOMMAND_FUNC(follow); // by MouseJstr -ATCOMMAND_FUNC(skillon); // by MouseJstr -ATCOMMAND_FUNC(skilloff); // by MouseJstr -ATCOMMAND_FUNC(killer); // by MouseJstr -ATCOMMAND_FUNC(npcmove); // by MouseJstr -ATCOMMAND_FUNC(killable); // by MouseJstr -ATCOMMAND_FUNC(charkillable); // by MouseJstr -ATCOMMAND_FUNC(chareffect); // by MouseJstr -ATCOMMAND_FUNC(chardye); // by MouseJstr -ATCOMMAND_FUNC(charhairstyle); // by MouseJstr -ATCOMMAND_FUNC(charhaircolor); // by MouseJstr -ATCOMMAND_FUNC(dropall); // by MouseJstr -ATCOMMAND_FUNC(chardropall); // by MouseJstr -ATCOMMAND_FUNC(storeall); // by MouseJstr -ATCOMMAND_FUNC(charstoreall); // by MouseJstr -ATCOMMAND_FUNC(skillid); // by MouseJstr -ATCOMMAND_FUNC(useskill); // by MouseJstr -ATCOMMAND_FUNC(summon); -ATCOMMAND_FUNC(rain); -ATCOMMAND_FUNC(snow); -ATCOMMAND_FUNC(sakura); -ATCOMMAND_FUNC(fog); -ATCOMMAND_FUNC(leaves); -ATCOMMAND_FUNC(adjgmlvl); // by MouseJstr -ATCOMMAND_FUNC(adjcmdlvl); // by MouseJstr -ATCOMMAND_FUNC(trade); // by MouseJstr -ATCOMMAND_FUNC(unmute); // [Valaris] - -#ifndef TXT_ONLY -ATCOMMAND_FUNC(checkmail); // [Valaris] -ATCOMMAND_FUNC(listmail); // [Valaris] -ATCOMMAND_FUNC(listnewmail); // [Valaris] -ATCOMMAND_FUNC(readmail); // [Valaris] -ATCOMMAND_FUNC(sendmail); // [Valaris] -ATCOMMAND_FUNC(sendprioritymail); // [Valaris] -ATCOMMAND_FUNC(deletemail); // [Valaris] -ATCOMMAND_FUNC(sound); // [Valaris] -ATCOMMAND_FUNC(refreshonline); // [Valaris] -#endif /* TXT_ONLY */ - -/*========================================== - *AtCommandInfo atcommand_info[]構造体の定義 - *------------------------------------------ - */ - -// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value. -// to set default level, read atcommand_athena.conf first please. -static AtCommandInfo atcommand_info[] = { - { AtCommand_RuraP, "@rura+", 60, atcommand_rurap }, - { AtCommand_RuraP, "@charwarp", 60, atcommand_rurap }, - { AtCommand_Rura, "@rura", 40, atcommand_rura }, - { AtCommand_Warp, "@warp", 40, atcommand_rura }, - { AtCommand_Where, "@where", 1, atcommand_where }, - { AtCommand_JumpTo, "@jumpto", 20, atcommand_jumpto }, // + /shift - { AtCommand_JumpTo, "@warpto", 20, atcommand_jumpto }, - { AtCommand_JumpTo, "@goto", 20, atcommand_jumpto }, - { AtCommand_Jump, "@jump", 40, atcommand_jump }, - { AtCommand_Who, "@who", 20, atcommand_who }, - { AtCommand_Who, "@whois", 20, atcommand_who }, - { AtCommand_Who2, "@who2", 20, atcommand_who2 }, - { AtCommand_Who3, "@who3", 20, atcommand_who3 }, - { AtCommand_WhoMap, "@whomap", 20, atcommand_whomap }, - { AtCommand_WhoMap2, "@whomap2", 20, atcommand_whomap2 }, - { AtCommand_WhoMap3, "@whomap3", 20, atcommand_whomap3 }, - { AtCommand_WhoGM, "@whogm", 20, atcommand_whogm }, // by Yor - { AtCommand_Save, "@save", 40, atcommand_save }, - { AtCommand_Load, "@return", 40, atcommand_load }, - { AtCommand_Load, "@load", 40, atcommand_load }, - { AtCommand_Speed, "@speed", 40, atcommand_speed }, - { AtCommand_Storage, "@storage", 1, atcommand_storage }, - { AtCommand_GuildStorage, "@gstorage", 50, atcommand_guildstorage }, - { AtCommand_Option, "@option", 40, atcommand_option }, - { AtCommand_Hide, "@hide", 40, atcommand_hide }, // + /hide - { AtCommand_JobChange, "@jobchange", 40, atcommand_jobchange }, - { AtCommand_JobChange, "@job", 40, atcommand_jobchange }, - { AtCommand_Die, "@die", 1, atcommand_die }, - { AtCommand_Kill, "@kill", 60, atcommand_kill }, - { AtCommand_Alive, "@alive", 60, atcommand_alive }, - { AtCommand_Kami, "@kami", 40, atcommand_kami }, - { AtCommand_KamiB, "@kamib", 40, atcommand_kami }, - { AtCommand_Heal, "@heal", 40, atcommand_heal }, - { AtCommand_Item, "@item", 60, atcommand_item }, - { AtCommand_Item2, "@item2", 60, atcommand_item2 }, - { AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset }, - { AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck }, - { AtCommand_BaseLevelUp, "@lvup", 60, atcommand_baselevelup }, - { AtCommand_BaseLevelUp, "@blevel", 60, atcommand_baselevelup }, - { AtCommand_BaseLevelUp, "@baselvlup", 60, atcommand_baselevelup }, - { AtCommand_JobLevelUp, "@jlevel", 60, atcommand_joblevelup }, - { AtCommand_JobLevelUp, "@joblvup", 60, atcommand_joblevelup }, - { AtCommand_JobLevelUp, "@joblvlup", 60, atcommand_joblevelup }, - { AtCommand_H, "@h", 20, atcommand_help }, - { AtCommand_Help, "@help", 20, atcommand_help }, - { AtCommand_GM, "@gm", 100, atcommand_gm }, - { AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff }, - { AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon }, - { AtCommand_GvGOff, "@gvgoff", 40, atcommand_gvgoff }, - { AtCommand_GvGOff, "@gpvpoff", 40, atcommand_gvgoff }, - { AtCommand_GvGOn, "@gvgon", 40, atcommand_gvgon }, - { AtCommand_GvGOn, "@gpvpon", 40, atcommand_gvgon }, - { AtCommand_Model, "@model", 20, atcommand_model }, - { AtCommand_Go, "@go", 10, atcommand_go }, - { AtCommand_Spawn, "@monster", 50, atcommand_spawn }, - { AtCommand_Spawn, "@spawn", 50, atcommand_spawn }, - //{ AtCommand_Spawn, "@summon", 50, atcommand_spawn }, - { AtCommand_Monster, "@monster2", 50, atcommand_monster }, - { AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster }, - { AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2 }, - { AtCommand_Refine, "@refine", 60, atcommand_refine }, - { AtCommand_Produce, "@produce", 60, atcommand_produce }, - { AtCommand_Memo, "@memo", 40, atcommand_memo }, - { AtCommand_GAT, "@gat", 99, atcommand_gat }, // debug function - { AtCommand_Packet, "@packet", 99, atcommand_packet }, // debug function - { AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint }, - { AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint }, - { AtCommand_Zeny, "@zeny", 60, atcommand_zeny }, - { AtCommand_Strength, "@str", 60, atcommand_param }, - { AtCommand_Agility, "@agi", 60, atcommand_param }, - { AtCommand_Vitality, "@vit", 60, atcommand_param }, - { AtCommand_Intelligence, "@int", 60, atcommand_param }, - { AtCommand_Dexterity, "@dex", 60, atcommand_param }, - { AtCommand_Luck, "@luk", 60, atcommand_param }, - { AtCommand_GuildLevelUp, "@guildlvup", 60, atcommand_guildlevelup }, - { AtCommand_GuildLevelUp, "@guildlvlup", 60, atcommand_guildlevelup }, - { AtCommand_MakeEgg, "@makeegg", 60, atcommand_makeegg }, - { AtCommand_Hatch, "@hatch", 60, atcommand_hatch }, - { AtCommand_PetFriendly, "@petfriendly", 40, atcommand_petfriendly }, - { AtCommand_PetHungry, "@pethungry", 40, atcommand_pethungry }, - { AtCommand_PetRename, "@petrename", 1, atcommand_petrename }, - { AtCommand_CharPetRename, "@charpetrename", 50, atcommand_charpetrename }, // by Yor - { AtCommand_Recall, "@recall", 60, atcommand_recall }, // + /recall - { AtCommand_CharacterJob, "@charjob", 60, atcommand_character_job }, - { AtCommand_CharacterJob, "@charjobchange", 60, atcommand_character_job }, - { AtCommand_Revive, "@revive", 60, atcommand_revive }, - { AtCommand_CharacterStats, "@charstats", 40, atcommand_character_stats }, - { AtCommand_CharacterStatsAll, "@charstatsall", 40, atcommand_character_stats_all }, - { AtCommand_CharacterOption, "@charoption", 60, atcommand_character_option }, - { AtCommand_CharacterSave, "@charsave", 60, atcommand_character_save }, - { AtCommand_Night, "@night", 80, atcommand_night }, - { AtCommand_Day, "@day", 80, atcommand_day }, - { AtCommand_Doom, "@doom", 80, atcommand_doom }, - { AtCommand_DoomMap, "@doommap", 80, atcommand_doommap }, - { AtCommand_Raise, "@raise", 80, atcommand_raise }, - { AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap }, - { AtCommand_CharacterBaseLevel, "@charbaselvl", 60, atcommand_character_baselevel }, - { AtCommand_CharacterJobLevel, "@charjlvl", 60, atcommand_character_joblevel }, - { AtCommand_Kick, "@kick", 20, atcommand_kick }, // + right click menu for GM "(name) force to quit" - { AtCommand_KickAll, "@kickall", 99, atcommand_kickall }, - { AtCommand_AllSkill, "@allskill", 60, atcommand_allskill }, - { AtCommand_AllSkill, "@allskills", 60, atcommand_allskill }, - { AtCommand_AllSkill, "@skillall", 60, atcommand_allskill }, - { AtCommand_AllSkill, "@skillsall", 60, atcommand_allskill }, - { AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill }, - { AtCommand_CharQuestSkill, "@charquestskill", 60, atcommand_charquestskill }, - { AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill }, - { AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill }, - { AtCommand_SpiritBall, "@spiritball", 40, atcommand_spiritball }, - { AtCommand_Party, "@party", 1, atcommand_party }, - { AtCommand_Guild, "@guild", 50, atcommand_guild }, - { AtCommand_AgitStart, "@agitstart", 60, atcommand_agitstart }, - { AtCommand_AgitEnd, "@agitend", 60, atcommand_agitend }, - { AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit }, - { AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch }, - { AtCommand_MapMove, "@mapmove", 40, atcommand_rura }, // /mm command - { AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast }, // /b and /nb command - { AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast }, // /lb and /nlb command - { AtCommand_RecallAll, "@recallall", 80, atcommand_recallall }, - { AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset }, - { AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset }, - { AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb }, // admin command - { AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb }, // admin command - { AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb }, // admin command -#ifndef TXT_ONLY - { AtCommand_Rehash, "@rehash", 99, atcommand_rehash }, // admin command -#else /* TXT_ONLY */ - { AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript }, // admin command -#endif /* TXT_ONLY */ - { AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb }, // admin command - { AtCommand_CharReset, "@charreset", 60, atcommand_charreset }, - { AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel }, - { AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint }, - { AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint }, - { AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny }, - { AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo }, - { AtCommand_Dye, "@dye", 40, atcommand_dye }, // by fritz - { AtCommand_Dye, "@ccolor", 40, atcommand_dye }, // by fritz - { AtCommand_Hstyle, "@hairstyle", 40, atcommand_hair_style }, // by fritz - { AtCommand_Hstyle, "@hstyle", 40, atcommand_hair_style }, // by fritz - { AtCommand_Hcolor, "@haircolor", 40, atcommand_hair_color }, // by fritz - { AtCommand_Hcolor, "@hcolor", 40, atcommand_hair_color }, // by fritz - { AtCommand_StatAll, "@statall", 60, atcommand_stat_all }, // by fritz - { AtCommand_StatAll, "@statsall", 60, atcommand_stat_all }, - { AtCommand_StatAll, "@allstats", 60, atcommand_stat_all }, // by fritz - { AtCommand_StatAll, "@allstat", 60, atcommand_stat_all }, // by fritz - { AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex }, // by Yor - { AtCommand_CharBlock, "@block", 60, atcommand_char_block }, // by Yor - { AtCommand_CharBlock, "@charblock", 60, atcommand_char_block }, // by Yor - { AtCommand_CharBan, "@ban", 60, atcommand_char_ban }, // by Yor - { AtCommand_CharBan, "@banish", 60, atcommand_char_ban }, // by Yor - { AtCommand_CharBan, "@charban", 60, atcommand_char_ban }, // by Yor - { AtCommand_CharBan, "@charbanish", 60, atcommand_char_ban }, // by Yor - { AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock }, // by Yor - { AtCommand_CharUnBlock, "@charunblock", 60, atcommand_char_unblock }, // by Yor - { AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban }, // by Yor - { AtCommand_CharUnBan, "@unbanish", 60, atcommand_char_unban }, // by Yor - { AtCommand_CharUnBan, "@charunban", 60, atcommand_char_unban }, // by Yor - { AtCommand_CharUnBan, "@charunbanish", 60, atcommand_char_unban }, // by Yor - { AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco }, // by Valaris - { AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco }, // by Yor - { AtCommand_GuildSpy, "@guildspy", 60, atcommand_guildspy }, // [Syrus22] - { AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy }, // [Syrus22] - { AtCommand_RepairAll, "@repairall", 60, atcommand_repairall }, // [Valaris] - { AtCommand_GuildRecall, "@guildrecall", 60, atcommand_guildrecall }, // by Yor - { AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall }, // by Yor -// { AtCommand_Nuke, "@nuke", 60, atcommand_nuke }, // [Valaris] - { AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc }, // [] - { AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc }, // [] - { AtCommand_ServerTime, "@time", 0, atcommand_servertime }, // by Yor - { AtCommand_ServerTime, "@date", 0, atcommand_servertime }, // by Yor - { AtCommand_ServerTime, "@server_date", 0, atcommand_servertime }, // by Yor - { AtCommand_ServerTime, "@serverdate", 0, atcommand_servertime }, // by Yor - { AtCommand_ServerTime, "@server_time", 0, atcommand_servertime }, // by Yor - { AtCommand_ServerTime, "@servertime", 0, atcommand_servertime }, // by Yor - { AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem }, // by Yor - { AtCommand_Jail, "@jail", 60, atcommand_jail }, // by Yor - { AtCommand_UnJail, "@unjail", 60, atcommand_unjail }, // by Yor - { AtCommand_UnJail, "@discharge", 60, atcommand_unjail }, // by Yor - { AtCommand_Disguise, "@disguise", 20, atcommand_disguise }, // [Valaris] - { AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise }, // by Yor - { AtCommand_IgnoreList, "@ignorelist", 0, atcommand_ignorelist }, // by Yor - { AtCommand_CharIgnoreList, "@charignorelist", 20, atcommand_charignorelist }, // by Yor - { AtCommand_IgnoreList, "@inall", 20, atcommand_inall }, // by Yor - { AtCommand_ExAll, "@exall", 20, atcommand_exall }, // by Yor - { AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise }, // Kalaspuff - { AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise }, // Kalaspuff - { AtCommand_EMail, "@email", 0, atcommand_email }, // by Yor - { AtCommand_Effect, "@effect", 40, atcommand_effect }, // by Apple - { AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list }, // by Yor - { AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list }, // by Yor - { AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list }, // by Yor - { AtCommand_Follow, "@follow", 10, atcommand_follow }, // by MouseJstr - { AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp }, // by MouseJstr - { AtCommand_SkillOn, "@skillon", 20, atcommand_skillon }, // by MouseJstr - { AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff }, // by MouseJstr - { AtCommand_Killer, "@killer", 60, atcommand_killer }, // by MouseJstr - { AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove }, // by MouseJstr - { AtCommand_Killable, "@killable", 40, atcommand_killable }, // by MouseJstr - { AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable }, // by MouseJstr - { AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect }, // MouseJstr - //{ AtCommand_Chardye, "@chardye", 40, atcommand_chardye }, // MouseJstr - //{ AtCommand_Charhairstyle, "@charhairstyle", 40, atcommand_charhairstyle }, // MouseJstr - //{ AtCommand_Charhaircolor, "@charhaircolor", 40, atcommand_charhaircolor }, // MouseJstr - { AtCommand_Dropall, "@dropall", 40, atcommand_dropall }, // MouseJstr - { AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall }, // MouseJstr - { AtCommand_Storeall, "@storeall", 40, atcommand_storeall }, // MouseJstr - { AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall }, // MouseJstr - { AtCommand_Skillid, "@skillid", 40, atcommand_skillid }, // MouseJstr - { AtCommand_Useskill, "@useskill", 40, atcommand_useskill }, // MouseJstr - { AtCommand_Rain, "@rain", 99, atcommand_rain }, - { AtCommand_Snow, "@snow", 99, atcommand_snow }, - { AtCommand_Sakura, "@sakura", 99, atcommand_sakura }, - { AtCommand_Fog, "@fog", 99, atcommand_fog }, - { AtCommand_Leaves, "@leaves", 99, atcommand_leaves }, - //{ AtCommand_Shuffle, "@shuffle", 99, atcommand_shuffle }, - //{ AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance }, - //{ AtCommand_Misceffect, "@misceffect", 60, atcommand_misceffect }, - { AtCommand_Summon, "@summon", 60, atcommand_summon }, - { AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl }, - { AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl }, - { AtCommand_Trade, "@trade", 60, atcommand_trade }, - { AtCommand_UnMute, "@unmute", 60, atcommand_unmute }, // [Valaris] - -#ifndef TXT_ONLY // sql-only commands - { AtCommand_CheckMail, "@checkmail", 1, atcommand_listmail }, // [Valaris] - { AtCommand_ListMail, "@listmail", 1, atcommand_listmail }, // [Valaris] - { AtCommand_ListNewMail, "@listnewmail", 1, atcommand_listmail }, // [Valaris] - { AtCommand_ReadMail, "@readmail", 1, atcommand_readmail }, // [Valaris] - { AtCommand_DeleteMail, "@deletemail", 1, atcommand_readmail }, // [Valaris] - { AtCommand_SendMail, "@sendmail", 1, atcommand_sendmail }, // [Valaris] - { AtCommand_SendPriorityMail, "@sendprioritymail",80, atcommand_sendmail }, // [Valaris] - { AtCommand_RefreshOnline, "@refreshonline", 99, atcommand_refreshonline }, // [Valaris] -#endif /* TXT_ONLY */ - -// add new commands before this line - { AtCommand_Unknown, NULL, 1, NULL } -}; - -/*==================================================== - * This function return the name of the job (by [Yor]) - *---------------------------------------------------- - */ -char * job_name(int class) { - switch (class) { - case 0: return "Novice"; - case 1: return "Swordsman"; - case 2: return "Mage"; - case 3: return "Archer"; - case 4: return "Acolyte"; - case 5: return "Merchant"; - case 6: return "Thief"; - case 7: return "Knight"; - case 8: return "Priest"; - case 9: return "Wizard"; - case 10: return "Blacksmith"; - case 11: return "Hunter"; - case 12: return "Assassin"; - case 13: return "Knight 2"; - case 14: return "Crusader"; - case 15: return "Monk"; - case 16: return "Sage"; - case 17: return "Rogue"; - case 18: return "Alchemist"; - case 19: return "Bard"; - case 20: return "Dancer"; - case 21: return "Crusader 2"; - case 22: return "Wedding"; - case 23: return "Super Novice"; - case 4001: return "Novice High"; - case 4002: return "Swordsman High"; - case 4003: return "Mage High"; - case 4004: return "Archer High"; - case 4005: return "Acolyte High"; - case 4006: return "Merchant High"; - case 4007: return "Thief High"; - case 4008: return "Lord Knight"; - case 4009: return "High Priest"; - case 4010: return "High Wizard"; - case 4011: return "Whitesmith"; - case 4012: return "Sniper"; - case 4013: return "Assassin Cross"; - case 4014: return "Peko Knight"; - case 4015: return "Paladin"; - case 4016: return "Champion"; - case 4017: return "Professor"; - case 4018: return "Stalker"; - case 4019: return "Creator"; - case 4020: return "Clown"; - case 4021: return "Gypsy"; - case 4022: return "Peko Paladin"; - case 4023: return "Baby Novice"; - case 4024: return "Baby Swordsman"; - case 4025: return "Baby Mage"; - case 4026: return "Baby Archer"; - case 4027: return "Baby Acolyte"; - case 4028: return "Baby Merchant"; - case 4029: return "Baby Thief"; - case 4030: return "Baby Knight"; - case 4031: return "Baby Priest"; - case 4032: return "Baby Wizard"; - case 4033: return "Baby Blacksmith"; - case 4034: return "Baby Hunter"; - case 4035: return "Baby Assassin"; - case 4036: return "Baby Peco Knight"; - case 4037: return "Baby Crusader"; - case 4038: return "Baby Monk"; - case 4039: return "Baby Sage"; - case 4040: return "Baby Rogue"; - case 4041: return "Baby Alchemist"; - case 4042: return "Baby Bard"; - case 4043: return "Baby Dancer"; - case 4044: return "Baby Peco Crusader"; - case 4045: return "Super Baby"; - } - return "Unknown Job"; -} - -//----------------------------------------------------------- -// Return the message string of the specified number by [Yor] -//----------------------------------------------------------- -char * msg_txt(int msg_number) { - if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])) && - msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0') - return msg_table[msg_number]; - - return "??"; -} - -//------------------------------------------------------------ -// E-mail check: return 0 (not correct) or 1 (valid). by [Yor] -//------------------------------------------------------------ -int e_mail_check(unsigned char *email) { - char ch; - unsigned char* last_arobas; - - // athena limits - if (strlen(email) < 3 || strlen(email) > 39) - return 0; - - // part of RFC limits (official reference of e-mail description) - if (strchr(email, '@') == NULL || email[strlen(email)-1] == '@') - return 0; - - if (email[strlen(email)-1] == '.') - return 0; - - last_arobas = strrchr(email, '@'); - - if (strstr(last_arobas, "@.") != NULL || - strstr(last_arobas, "..") != NULL) - return 0; - - for(ch = 1; ch < 32; ch++) { - if (strchr(last_arobas, ch) != NULL) { - return 0; - break; - } - } - - if (strchr(last_arobas, ' ') != NULL || - strchr(last_arobas, ';') != NULL) - return 0; - - // all correct - return 1; -} - -/*========================================== - * get_atcommand_level @コマンドの必要レベルを取得 - *------------------------------------------ - */ -int get_atcommand_level(const AtCommandType type) { - int i; - - for (i = 0; atcommand_info[i].type != AtCommand_None; i++) - if (atcommand_info[i].type == type) - return atcommand_info[i].level; - - return 100; // 100: command can not be used -} - -/*========================================== - *is_atcommand @コマンドに存在するかどうか確認する - *------------------------------------------ - */ -AtCommandType -is_atcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) { - const char* str = message; - int s_flag = 0; - AtCommandInfo info; - AtCommandType type; - - nullpo_retr(AtCommand_None, sd); - - if (!message || !*message) - return AtCommand_None; - - memset(&info, 0, sizeof(info)); - str += strlen(sd->status.name); - while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) { - if (*str == ':') - s_flag = 1; - str++; - } - if (!*str) - return AtCommand_None; - - type = atcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info); - if (type != AtCommand_None) { - char command[100]; - char output[200]; - const char* p = str; - memset(command, '\0', sizeof(command)); - memset(output, '\0', sizeof(output)); - while (*p && !isspace(*p)) - p++; - if (p - str >= sizeof(command)) // too long - return AtCommand_Unknown; - strncpy(command, str, p - str); - while (isspace(*p)) - p++; - - if (type == AtCommand_Unknown || info.proc == NULL) { - sprintf(output, msg_table[153], command); // %s is Unknown Command. - clif_displaymessage(fd, output); - } else { - if (info.proc(fd, sd, command, p) != 0) { - // Command can not be executed - sprintf(output, msg_table[154], command); // %s failed. - clif_displaymessage(fd, output); - } - } - - return info.type; - } - - return AtCommand_None; -} - -/*========================================== - * - *------------------------------------------ - */ -AtCommandType atcommand(const int level, const char* message, struct AtCommandInfo* info) { - char* p = (char *)message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary - - if (!info) - return AtCommand_None; - if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd) - return AtCommand_None; - if (!p || !*p) { - fprintf(stderr, "at command message is empty\n"); - return AtCommand_None; - } - - if (*p == command_symbol) { // check first char. - char command[101]; - int i = 0; - memset(info, 0, sizeof(AtCommandInfo)); - sscanf(p, "%100s", command); - command[sizeof(command)-1] = '\0'; - - while (atcommand_info[i].type != AtCommand_Unknown) { - if (strcmpi(command+1, atcommand_info[i].command+1) == 0 && level >= atcommand_info[i].level) { - p[0] = atcommand_info[i].command[0]; // set correct first symbol for after. - break; - } - i++; - } - - if (atcommand_info[i].type == AtCommand_Unknown) { - // doesn't return Unknown if player is normal player (display the text, not display: unknown command) - if (level == 0) - return AtCommand_None; - else - return AtCommand_Unknown; - } - memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]); - } else { - return AtCommand_None; - } - - return info->type; -} - -/*========================================== - * - *------------------------------------------ - */ -static int atkillmonster_sub(struct block_list *bl, va_list ap) { - int flag = va_arg(ap, int); - - nullpo_retr(0, bl); - - if (flag) - mob_damage(NULL, (struct mob_data *)bl, ((struct mob_data *)bl)->hp, 2); - else - mob_delete((struct mob_data *)bl); - - return 0; -} - -#ifndef TXT_ONLY -static int atkillnpc_sub(struct block_list *bl, va_list ap) -{ - int flag = va_arg(ap,int); - - nullpo_retr(0, bl); - - npc_delete((struct npc_data *)bl); - - flag = 0; - - return 0; -} - -void rehash( const int fd, struct map_session_data* sd ) -{ - int map_id = 0; - - int LOADED_MAPS = map_num; - - for (map_id = 0; map_id < LOADED_MAPS;map_id++) { - - if (map_id > LOADED_MAPS) - break; - - map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, 0); - map_foreachinarea(atkillnpc_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC, 0); - } -} - -#endif /* not TXT_ONLY */ -/*========================================== - * Read Message Data - *------------------------------------------ - */ -int msg_config_read(const char *cfgName) { - int msg_number; - char line[1024], w1[1024], w2[1024]; - FILE *fp; - - if ((fp = fopen(cfgName, "r")) == NULL) { - printf("Messages file not found: %s\n", cfgName); - return 1; - } - - while(fgets(line, sizeof(line)-1, fp)) { - if (line[0] == '/' && line[1] == '/') - continue; - if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) { - if (strcmpi(w1, "import") == 0) { - msg_config_read(w2); - } else { - msg_number = atoi(w1); - if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0]))) - strcpy(msg_table[msg_number], w2); - // printf("message #%d: '%s'.\n", msg_number, msg_table[msg_number]); - } - } - } - fclose(fp); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static AtCommandInfo* get_atcommandinfo_byname(const char* name) { - int i; - - for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++) - if (strcmpi(atcommand_info[i].command + 1, name) == 0) - return &atcommand_info[i]; - - return NULL; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_config_read(const char *cfgName) { - char line[1024], w1[1024], w2[1024]; - AtCommandInfo* p; - FILE* fp; - - if ((fp = fopen(cfgName, "r")) == NULL) { - printf("At commands configuration file not found: %s\n", cfgName); - return 1; - } - - while (fgets(line, sizeof(line)-1, fp)) { - if (line[0] == '/' && line[1] == '/') - continue; - - if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2) - continue; - p = get_atcommandinfo_byname(w1); - if (p != NULL) { - p->level = atoi(w2); - if (p->level > 100) - p->level = 100; - else if (p->level < 0) - p->level = 0; - } - - if (strcmpi(w1, "import") == 0) - atcommand_config_read(w2); - else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 && - w2[0] != '/' && // symbol of standard ragnarok GM commands - w2[0] != '%') // symbol of party chat speaking - command_symbol = w2[0]; - } - fclose(fp); - - return 0; -} - -/*========================================== -// @ command processing functions - *------------------------------------------ - */ - -/*========================================== - * @rura+ - *------------------------------------------ - */ -int atcommand_rurap( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char map_name[100]; - char character[100]; - int x = 0, y = 0; - struct map_session_data *pl_sd; - int m; - - memset(map_name, '\0', sizeof(map_name)); - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4) { - clif_displaymessage(fd, "Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>"); - return -1; - } - - if (x <= 0) - x = rand() % 399 + 1; - if (y <= 0) - y = rand() % 399 + 1; - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level - if (x > 0 && x < 400 && y > 0 && y < 400) { - m = map_mapname2mapid(map_name); - if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp someone to this map."); - return -1; - } - if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); - return -1; - } - if (pc_setpos(pl_sd, map_name, x, y, 3) == 0) { - clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped. - clif_displaymessage(fd, msg_table[15]); // Player warped (message sends to player too). - } else { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -// @rura -/*========================================== - * - *------------------------------------------ - */ -int atcommand_rura( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char map_name[100]; - int x = 0, y = 0; - int m; - - memset(map_name, '\0', sizeof(map_name)); - - if (!message || !*message || sscanf(message, "%99s %d %d", map_name, &x, &y) < 1) { - clif_displaymessage(fd, "Please, enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>)."); - return -1; - } - - if (x <= 0) - x = rand() % 399 + 1; - if (y <= 0) - y = rand() % 399 + 1; - - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - - if (x > 0 && x < 400 && y > 0 && y < 400) { - m = map_mapname2mapid(map_name); - if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to this map."); - return -1; - } - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); - return -1; - } - if (pc_setpos(sd, map_name, x, y, 3) == 0) - clif_displaymessage(fd, msg_table[0]); // Warped. - else { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_where( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char output[200]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (sscanf(message, "%99[^\n]", character) < 1) - strcpy(character, sd->status.name); - - if ((pl_sd = map_nick2sd(character)) != NULL && - !((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pc_isGM(pl_sd) > pc_isGM(sd)))) { // you can look only lower or same level - sprintf(output, "%s: %s (%d,%d)", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_jumpto( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char output[200]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); - return -1; - } - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); - return -1; - } - pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); - sprintf(output, msg_table[4], character); // Jump to %s - clif_displaymessage(fd, output); - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_jump( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - int x = 0, y = 0; - - memset(output, '\0', sizeof(output)); - - sscanf(message, "%d %d", &x, &y); - - if (x <= 0) - x = rand() % 399 + 1; - if (y <= 0) - y = rand() % 399 + 1; - if (x > 0 && x < 400 && y > 0 && y < 400) { - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to your actual map."); - return -1; - } - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); - return -1; - } - pc_setpos(sd, sd->mapname, x, y, 3); - sprintf(output, msg_table[5], x, y); // Jump to %d %d - clif_displaymessage(fd, output); - } else { - clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_who( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - struct map_session_data *pl_sd; - int i, j, count; - int pl_GM_level, GM_level; - char match_text[100]; - char player_name[24]; - - memset(output, '\0', sizeof(output)); - memset(match_text, '\0', sizeof(match_text)); - memset(player_name, '\0', sizeof(player_name)); - - if (sscanf(message, "%99[^\n]", match_text) < 1) - strcpy(match_text, ""); - for (j = 0; match_text[j]; j++) - match_text[j] = tolower(match_text[j]); - - count = 0; - GM_level = pc_isGM(sd); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_GM_level = pc_isGM(pl_sd); - if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level - memcpy(player_name, pl_sd->status.name, 24); - for (j = 0; player_name[j]; j++) - player_name[j] = tolower(player_name[j]); - if (strstr(player_name, match_text) != NULL) { // search with no case sensitive - if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - else - sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); - count++; - } - } - } - } - - if (count == 0) - clif_displaymessage(fd, msg_table[28]); // No player found. - else if (count == 1) - clif_displaymessage(fd, msg_table[29]); // 1 player found. - else { - sprintf(output, msg_table[30], count); // %d players found. - clif_displaymessage(fd, output); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_who2( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - struct map_session_data *pl_sd; - int i, j, count; - int pl_GM_level, GM_level; - char match_text[100]; - char player_name[24]; - - memset(output, '\0', sizeof(output)); - memset(match_text, '\0', sizeof(match_text)); - memset(player_name, '\0', sizeof(player_name)); - - if (sscanf(message, "%99[^\n]", match_text) < 1) - strcpy(match_text, ""); - for (j = 0; match_text[j]; j++) - match_text[j] = tolower(match_text[j]); - - count = 0; - GM_level = pc_isGM(sd); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_GM_level = pc_isGM(pl_sd); - if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level - memcpy(player_name, pl_sd->status.name, 24); - for (j = 0; player_name[j]; j++) - player_name[j] = tolower(player_name[j]); - if (strstr(player_name, match_text) != NULL) { // search with no case sensitive - if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); - else - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); - clif_displaymessage(fd, output); - count++; - } - } - } - } - - if (count == 0) - clif_displaymessage(fd, msg_table[28]); // No player found. - else if (count == 1) - clif_displaymessage(fd, msg_table[29]); // 1 player found. - else { - sprintf(output, msg_table[30], count); // %d players found. - clif_displaymessage(fd, output); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_who3( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char temp0[100]; - char temp1[100]; - char output[200]; - struct map_session_data *pl_sd; - int i, j, count; - int pl_GM_level, GM_level; - char match_text[100]; - char player_name[24]; - struct guild *g; - struct party *p; - - memset(temp0, '\0', sizeof(temp0)); - memset(temp1, '\0', sizeof(temp1)); - memset(output, '\0', sizeof(output)); - memset(match_text, '\0', sizeof(match_text)); - memset(player_name, '\0', sizeof(player_name)); - - if (sscanf(message, "%99[^\n]", match_text) < 1) - strcpy(match_text, ""); - for (j = 0; match_text[j]; j++) - match_text[j] = tolower(match_text[j]); - - count = 0; - GM_level = pc_isGM(sd); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_GM_level = pc_isGM(pl_sd); - if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level - memcpy(player_name, pl_sd->status.name, 24); - for (j = 0; player_name[j]; j++) - player_name[j] = tolower(player_name[j]); - if (strstr(player_name, match_text) != NULL) { // search with no case sensitive - g = guild_search(pl_sd->status.guild_id); - if (g == NULL) - sprintf(temp1, "None"); - else - sprintf(temp1, "%s", g->name); - p = party_search(pl_sd->status.party_id); - if (p == NULL) - sprintf(temp0, "None"); - else - sprintf(temp0, "%s", p->name); - if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); - else - sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); - clif_displaymessage(fd, output); - count++; - } - } - } - } - - if (count == 0) - clif_displaymessage(fd, msg_table[28]); // No player found. - else if (count == 1) - clif_displaymessage(fd, msg_table[29]); // 1 player found. - else { - sprintf(output, msg_table[30], count); // %d players found. - clif_displaymessage(fd, output); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_whomap( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - struct map_session_data *pl_sd; - int i, count; - int pl_GM_level, GM_level; - int map_id; - char map_name[100]; - - memset(output, '\0', sizeof(output)); - memset(map_name, '\0', sizeof(map_name)); - - if (!message || !*message) - map_id = sd->bl.m; - else { - sscanf(message, "%99s", map_name); - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - if ((map_id = map_mapname2mapid(map_name)) < 0) - map_id = sd->bl.m; - } - - count = 0; - GM_level = pc_isGM(sd); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_GM_level = pc_isGM(pl_sd); - if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level - if (pl_sd->bl.m == map_id) { - if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - else - sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); - count++; - } - } - } - } - - if (count == 0) - sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. - else if (count == 1) - sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. - else { - sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. - } - clif_displaymessage(fd, output); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_whomap2( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - struct map_session_data *pl_sd; - int i, count; - int pl_GM_level, GM_level; - int map_id = 0; - char map_name[100]; - - memset(output, '\0', sizeof(output)); - memset(map_name, '\0', sizeof(map_name)); - - if (!message || !*message) - map_id = sd->bl.m; - else { - sscanf(message, "%99s", map_name); - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - if ((map_id = map_mapname2mapid(map_name)) < 0) - map_id = sd->bl.m; - } - - count = 0; - GM_level = pc_isGM(sd); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_GM_level = pc_isGM(pl_sd); - if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level - if (pl_sd->bl.m == map_id) { - if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); - else - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); - clif_displaymessage(fd, output); - count++; - } - } - } - } - - if (count == 0) - sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. - else if (count == 1) - sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. - else { - sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. - } - clif_displaymessage(fd, output); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_whomap3( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char temp0[100]; - char temp1[100]; - char output[200]; - struct map_session_data *pl_sd; - int i, count; - int pl_GM_level, GM_level; - int map_id = 0; - char map_name[100]; - struct guild *g; - struct party *p; - - memset(temp0, '\0', sizeof(temp0)); - memset(temp1, '\0', sizeof(temp1)); - memset(output, '\0', sizeof(output)); - memset(map_name, '\0', sizeof(map_name)); - - if (!message || !*message) - map_id = sd->bl.m; - else { - sscanf(message, "%99s", map_name); - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - if ((map_id = map_mapname2mapid(map_name)) < 0) - map_id = sd->bl.m; - } - - count = 0; - GM_level = pc_isGM(sd); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_GM_level = pc_isGM(pl_sd); - if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level - if (pl_sd->bl.m == map_id) { - g = guild_search(pl_sd->status.guild_id); - if (g == NULL) - sprintf(temp1, "None"); - else - sprintf(temp1, "%s", g->name); - p = party_search(pl_sd->status.party_id); - if (p == NULL) - sprintf(temp0, "None"); - else - sprintf(temp0, "%s", p->name); - if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); - else - sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); - clif_displaymessage(fd, output); - count++; - } - } - } - } - - if (count == 0) - sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. - else if (count == 1) - sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. - else { - sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. - } - clif_displaymessage(fd, output); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_whogm( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char temp0[100]; - char temp1[100]; - char output[200]; - struct map_session_data *pl_sd; - int i, j, count; - int pl_GM_level, GM_level; - char match_text[100]; - char player_name[24]; - struct guild *g; - struct party *p; - - memset(temp0, '\0', sizeof(temp0)); - memset(temp1, '\0', sizeof(temp1)); - memset(output, '\0', sizeof(output)); - memset(match_text, '\0', sizeof(match_text)); - memset(player_name, '\0', sizeof(player_name)); - - if (sscanf(message, "%99[^\n]", match_text) < 1) - strcpy(match_text, ""); - for (j = 0; match_text[j]; j++) - match_text[j] = tolower(match_text[j]); - - count = 0; - GM_level = pc_isGM(sd); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_GM_level = pc_isGM(pl_sd); - if (pl_GM_level > 0) { - if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level - memcpy(player_name, pl_sd->status.name, 24); - for (j = 0; player_name[j]; j++) - player_name[j] = tolower(player_name[j]); - if (strstr(player_name, match_text) != NULL) { // search with no case sensitive - sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); - sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); - clif_displaymessage(fd, output); - g = guild_search(pl_sd->status.guild_id); - if (g == NULL) - sprintf(temp1, "None"); - else - sprintf(temp1, "%s", g->name); - p = party_search(pl_sd->status.party_id); - if (p == NULL) - sprintf(temp0, "None"); - else - sprintf(temp0, "%s", p->name); - sprintf(output, " Party: '%s' | Guild: '%s'", temp0, temp1); - clif_displaymessage(fd, output); - count++; - } - } - } - } - } - - if (count == 0) - clif_displaymessage(fd, msg_table[150]); // No GM found. - else if (count == 1) - clif_displaymessage(fd, msg_table[151]); // 1 GM found. - else { - sprintf(output, msg_table[152], count); // %d GMs found. - clif_displaymessage(fd, output); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_save( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y); - if (sd->status.pet_id > 0 && sd->pd) - intif_save_petdata(sd->status.account_id, &sd->pet); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - clif_displaymessage(fd, msg_table[6]); // Character data respawn point saved. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_load( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int m; - - m = map_mapname2mapid(sd->status.save_point.map); - if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to your save map."); - return -1; - } - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); - return -1; - } - - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0); - clif_displaymessage(fd, msg_table[7]); // Warping to respawn point. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_speed( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - int speed; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message) { - sprintf(output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); - clif_displaymessage(fd, output); - return -1; - } - - speed = atoi(message); - if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) { - sd->speed = speed; - //sd->walktimer = x; - //この文を追加 by れ - clif_updatestatus(sd, SP_SPEED); - clif_displaymessage(fd, msg_table[8]); // Speed changed. - } else { - sprintf(output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); - clif_displaymessage(fd, output); - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_storage( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - storage_storageopen(sd); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_guildstorage( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (sd->status.guild_id > 0) - storage_guild_storageopen(sd); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_option( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int param1 = 0, param2 = 0, param3 = 0; - - if (!message || !*message || sscanf(message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) { - clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>)."); - return -1; - } - - sd->opt1 = param1; - sd->opt2 = param2; - if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) { - clif_cart_itemlist(sd); - clif_cart_equiplist(sd); - clif_updatestatus(sd, SP_CARTINFO); - } - sd->status.option = param3; - // fix pecopeco display - if (sd->status.class == 13 || sd->status.class == 21 || sd->status.class == 4014 || sd->status.class == 4022) { - if (!pc_isriding(sd)) { // sd have the new value... - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - else if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - else if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - else if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; - } - } else { - if (pc_isriding(sd)) { // sd have the new value... - if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) - sd->status.option &= ~0x0020; - } else { - if (sd->status.class == 7) - sd->status.class = sd->view_class = 13; - else if (sd->status.class == 14) - sd->status.class = sd->view_class = 21; - else if (sd->status.class == 4008) - sd->status.class = sd->view_class = 4014; - else if (sd->status.class == 4015) - sd->status.class = sd->view_class = 4022; - else - sd->status.option &= ~0x0020; - } - } - } - - clif_changeoption(&sd->bl); - pc_calcstatus(sd, 0); - clif_displaymessage(fd, msg_table[9]); // Options changed. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_hide( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (sd->status.option & OPTION_HIDE) { - sd->status.option &= ~OPTION_HIDE; - clif_displaymessage(fd, msg_table[10]); // Invisible: Off - } else { - sd->status.option |= OPTION_HIDE; - clif_displaymessage(fd, msg_table[11]); // Invisible: On - } - clif_changeoption(&sd->bl); - - return 0; -} - -/*========================================== - * 転職する upperを指定すると転生や養子にもなれる - *------------------------------------------ - */ -int atcommand_jobchange( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int job = 0, upper = -1; - - if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) { - clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job ID>)."); - return -1; - } - - if (job == 37 ||job == 45) - return 0; - - if ((job >= 0 && job < MAX_PC_CLASS)) { - - // fix pecopeco display - if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { - if (pc_isriding(sd)) { - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; - sd->status.option &= ~0x0020; - clif_changeoption(&sd->bl); - pc_calcstatus(sd, 0); - } - } else { - if (!pc_isriding(sd)) { - if (job == 13) - job = 7; - if (job == 21) - job = 14; - if (job == 4014) - job = 4008; - if (job == 4022) - job = 4015; - } - } - - if (pc_jobchange(sd, job, upper) == 0) - clif_displaymessage(fd, msg_table[12]); // Your job has been changed. - else { - clif_displaymessage(fd, msg_table[155]); // Impossible to change your job. - return -1; - } - } else { - clif_displaymessage(fd, "Please, enter a valid job ID (usage: @job/@jobchange <job ID>)."); - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_die( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - pc_damage(NULL, sd, sd->status.hp + 1); - clif_displaymessage(fd, msg_table[13]); // A pity! You've died. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_kill( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @kill <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level - pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); - clif_displaymessage(fd, msg_table[14]); // Character killed. - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_alive( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - sd->status.hp = sd->status.max_hp; - sd->status.sp = sd->status.max_sp; - pc_setstand(sd); - if (battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); - clif_updatestatus(sd, SP_HP); - clif_updatestatus(sd, SP_SP); - clif_resurrection(&sd->bl, 1); - clif_displaymessage(fd, msg_table[16]); // You've been revived! It's a miracle! - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_kami( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message) { - clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>)."); - return -1; - } - - sscanf(message, "%199[^\n]", output); - intif_GMmessage(output, strlen(output) + 1, (*(command + 5) == 'b') ? 0x10 : 0); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_heal( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int hp = 0, sp = 0; // [Valaris] thanks to fov - - sscanf(message, "%d %d", &hp, &sp); - - if (hp == 0 && sp == 0) { - hp = sd->status.max_hp - sd->status.hp; - sp = sd->status.max_sp - sd->status.sp; - } else { - if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow - hp = sd->status.max_hp - sd->status.hp; - else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow - hp = 1 - sd->status.hp; - if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow - sp = sd->status.max_sp - sd->status.sp; - else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow - sp = 1 - sd->status.sp; - } - - if (hp > 0) // display like heal - clif_heal(fd, SP_HP, hp); - else if (hp < 0) // display like damage - clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0); - if (sp > 0) // no display when we lost SP - clif_heal(fd, SP_SP, sp); - - if (hp != 0 || sp != 0) { - pc_heal(sd, hp, sp); - if (hp >= 0 && sp >= 0) - clif_displaymessage(fd, msg_table[17]); // HP, SP recovered. - else - clif_displaymessage(fd, msg_table[156]); // HP or/and SP modified. - } else { - clif_displaymessage(fd, msg_table[157]); // HP and SP are already with the good value. - return -1; - } - - return 0; -} - -/*========================================== - * @item command (usage: @item <name/id_of_item> <quantity>) (modified by [Yor] for pet_egg) - *------------------------------------------ - */ -int atcommand_item( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char item_name[100]; - int number = 0, item_id, flag; - struct item item_tmp; - struct item_data *item_data; - int get_count, i, pet_id; - - memset(item_name, '\0', sizeof(item_name)); - - if (!message || !*message || sscanf(message, "%99s %d", item_name, &number) < 1) { - clif_displaymessage(fd, "Please, enter an item name/id (usage: @item <item name or ID> [quantity])."); - return -1; - } - - if (number <= 0) - number = 1; - - item_id = 0; - if ((item_data = itemdb_searchname(item_name)) != NULL || - (item_data = itemdb_exists(atoi(item_name))) != NULL) - item_id = item_data->nameid; - - if (item_id >= 500) { - get_count = number; - // check pet egg - pet_id = search_petDB_index(item_id, PET_EGG); - if (item_data->type == 4 || item_data->type == 5 || - item_data->type == 7 || item_data->type == 8) { - get_count = 1; - } - for (i = 0; i < number; i += get_count) { - // if pet egg - if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; - intif_create_pet(sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, - pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, - 100, 0, 1, pet_db[pet_id].jname); - // if not pet egg - } else { - memset(&item_tmp, 0, sizeof(item_tmp)); - item_tmp.nameid = item_id; - item_tmp.identify = 1; - if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count))) - clif_additem((struct map_session_data*)sd, 0, 0, flag); - } - } - clif_displaymessage(fd, msg_table[18]); // Item created. - } else { - clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_item2( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct item item_tmp; - struct item_data *item_data; - char item_name[100]; - int item_id, number = 0; - int identify = 0, refine = 0, attr = 0; - int c1 = 0, c2 = 0, c3 = 0, c4 = 0; - int flag; - int loop, get_count, i; - - memset(item_name, '\0', sizeof(item_name)); - - if (!message || !*message || sscanf(message, "%99s %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9) { - clif_displaymessage(fd, "Please, enter all informations (usage: @item2 <item name or ID> <quantity>"); - clif_displaymessage(fd, " <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>)."); - return -1; - } - - if (number <= 0) - number = 1; - - item_id = 0; - if ((item_data = itemdb_searchname(item_name)) != NULL || - (item_data = itemdb_exists(atoi(item_name))) != NULL) - item_id = item_data->nameid; - - if (item_id > 500) { - loop = 1; - get_count = number; - if (item_data->type == 4 || item_data->type == 5 || - item_data->type == 7 || item_data->type == 8) { - loop = number; - get_count = 1; - if (item_data->type == 7) { - identify = 1; - refine = 0; - } - if (item_data->type == 8) - refine = 0; - if (refine > 10) - refine = 10; - } else { - identify = 1; - refine = attr = 0; - } - for (i = 0; i < loop; i++) { - memset(&item_tmp, 0, sizeof(item_tmp)); - item_tmp.nameid = item_id; - item_tmp.identify = identify; - item_tmp.refine = refine; - item_tmp.attribute = attr; - item_tmp.card[0] = c1; - item_tmp.card[1] = c2; - item_tmp.card[2] = c3; - item_tmp.card[3] = c4; - if ((flag = pc_additem(sd, &item_tmp, get_count))) - clif_additem(sd, 0, 0, flag); - } - clif_displaymessage(fd, msg_table[18]); // Item created. - } else { - clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_itemreset( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i; - - for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) - pc_delitem(sd, i, sd->status.inventory[i].amount, 0); - } - clif_displaymessage(fd, msg_table[20]); // All of your items have been removed. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_itemcheck( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - pc_checkitem(sd); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_baselevelup( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int level, i; - - if (!message || !*message || (level = atoi(message)) == 0) { - clif_displaymessage(fd, "Please, enter a level adjustement (usage: @lvup/@blevel/@baselvlup <number of levels>)."); - return -1; - } - - if (level > 0) { - if (sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris - clif_displaymessage(fd, msg_table[47]); // Base level can't go any higher. - return -1; - } // End Addition - if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow - level = battle_config.maximum_level - sd->status.base_level; - for (i = 1; i <= level; i++) - sd->status.status_point += (sd->status.base_level + i + 14) / 5; - sd->status.base_level += level; - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_NEXTBASEEXP); - clif_updatestatus(sd, SP_STATUSPOINT); - pc_calcstatus(sd, 0); - pc_heal(sd, sd->status.max_hp, sd->status.max_sp); - clif_misceffect(&sd->bl, 0); - clif_displaymessage(fd, msg_table[21]); // Base level raised. - } else { - if (sd->status.base_level == 1) { - clif_displaymessage(fd, msg_table[158]); // Base level can't go any lower. - return -1; - } - if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow - level = 1 - sd->status.base_level; - if (sd->status.status_point > 0) { - for (i = 0; i > level; i--) - sd->status.status_point -= (sd->status.base_level + i + 14) / 5; - if (sd->status.status_point < 0) - sd->status.status_point = 0; - clif_updatestatus(sd, SP_STATUSPOINT); - } // to add: remove status points from stats - sd->status.base_level += level; - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_NEXTBASEEXP); - pc_calcstatus(sd, 0); - clif_displaymessage(fd, msg_table[22]); // Base level lowered. - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_joblevelup( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int up_level = 50, level; - - if (!message || !*message || (level = atoi(message)) == 0) { - clif_displaymessage(fd, "Please, enter a level adjustement (usage: @joblvup/@jlevel/@joblvlup <number of levels>)."); - return -1; - } - - if (sd->status.class == 0 || sd->status.class == 4001) - up_level -= 40; - else if ((sd->status.class > 4007 && sd->status.class < 4024) || sd->status.class == 23) - up_level += 20; - - if (level > 0) { - if (sd->status.job_level == up_level) { - clif_displaymessage(fd, msg_table[23]); // Job level can't go any higher. - return -1; - } - if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow - level = up_level - sd->status.job_level; - sd->status.job_level += level; - clif_updatestatus(sd, SP_JOBLEVEL); - clif_updatestatus(sd, SP_NEXTJOBEXP); - sd->status.skill_point += level; - clif_updatestatus(sd, SP_SKILLPOINT); - pc_calcstatus(sd, 0); - clif_misceffect(&sd->bl, 1); - clif_displaymessage(fd, msg_table[24]); // Job level raised. - } else { - if (sd->status.job_level == 1) { - clif_displaymessage(fd, msg_table[159]); // Job level can't go any lower. - return -1; - } - if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow - level = 1 - sd->status.job_level; - sd->status.job_level += level; - clif_updatestatus(sd, SP_JOBLEVEL); - clif_updatestatus(sd, SP_NEXTJOBEXP); - if (sd->status.skill_point > 0) { - sd->status.skill_point += level; - if (sd->status.skill_point < 0) - sd->status.skill_point = 0; - clif_updatestatus(sd, SP_SKILLPOINT); - } // to add: remove status points from skills - pc_calcstatus(sd, 0); - clif_displaymessage(fd, msg_table[25]); // Job level lowered. - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_help( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char buf[2048], w1[2048], w2[2048]; - int i, gm_level; - FILE* fp; - - memset(buf, '\0', sizeof(buf)); - - if ((fp = fopen(help_txt, "r")) != NULL) { - clif_displaymessage(fd, msg_table[26]); // Help commands: - gm_level = pc_isGM(sd); - while(fgets(buf, sizeof(buf) - 1, fp) != NULL) { - if (buf[0] == '/' && buf[1] == '/') - continue; - for (i = 0; buf[i] != '\0'; i++) { - if (buf[i] == '\r' || buf[i] == '\n') { - buf[i] = '\0'; - break; - } - } - if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2) - clif_displaymessage(fd, buf); - else if (gm_level >= atoi(w1)) - clif_displaymessage(fd, w2); - } - fclose(fp); - } else { - clif_displaymessage(fd, msg_table[27]); // File help.txt not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_gm( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char password[100]; - - memset(password, '\0', sizeof(password)); - - if (!message || !*message || sscanf(message, "%99[^\n]", password) < 1) { - clif_displaymessage(fd, "Please, enter a password (usage: @gm <password>)."); - return -1; - } - - if (pc_isGM(sd)) { // a GM can not use this function. only a normal player (become gm is not for gm!) - clif_displaymessage(fd, msg_table[50]); // You already have some GM powers. - return -1; - } else - chrif_changegm(sd->status.account_id, password, strlen(password) + 1); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_pvpoff( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] - clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode. - return -1; - } - - if (map[sd->bl.m].flag.pvp) { - map[sd->bl.m].flag.pvp = 0; - clif_send0199(sd->bl.m, 0); - for (i = 0; i < fd_max; i++) { //人数分ループ - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - if (sd->bl.m == pl_sd->bl.m) { - clif_pvpset(pl_sd, 0, 0, 2); - if (pl_sd->pvp_timer != -1) { - delete_timer(pl_sd->pvp_timer, pc_calc_pvprank_timer); - pl_sd->pvp_timer = -1; - } - } - } - } - clif_displaymessage(fd, msg_table[31]); // PvP: Off. - } else { - clif_displaymessage(fd, msg_table[160]); // PvP is already Off. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_pvpon( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] - clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode. - return -1; - } - - if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp) { - map[sd->bl.m].flag.pvp = 1; - clif_send0199(sd->bl.m, 1); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { - pl_sd->pvp_timer = add_timer(gettick() + 200, - pc_calc_pvprank_timer, pl_sd->bl.id, 0); - pl_sd->pvp_rank = 0; - pl_sd->pvp_lastusers = 0; - pl_sd->pvp_point = 5; - } - } - } - clif_displaymessage(fd, msg_table[32]); // PvP: On. - } else { - clif_displaymessage(fd, msg_table[161]); // PvP is already On. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_gvgoff( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (map[sd->bl.m].flag.gvg) { - map[sd->bl.m].flag.gvg = 0; - clif_send0199(sd->bl.m, 0); - clif_displaymessage(fd, msg_table[33]); // GvG: Off. - } else { - clif_displaymessage(fd, msg_table[162]); // GvG is already Off. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_gvgon( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (!map[sd->bl.m].flag.gvg) { - map[sd->bl.m].flag.gvg = 1; - clif_send0199(sd->bl.m, 3); - clif_displaymessage(fd, msg_table[34]); // GvG: On. - } else { - clif_displaymessage(fd, msg_table[163]); // GvG is already On. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_model( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int hair_style = 0, hair_color = 0, cloth_color = 0; - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) { - sprintf(output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).", - MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); - clif_displaymessage(fd, output); - return -1; - } - - if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && - hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && - cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - //服の色変更 - if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { - //服の色未実装職の判定 - clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. - return -1; - } else { - pc_changelook(sd, LOOK_HAIR, hair_style); - pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); - pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); - clif_displaymessage(fd, msg_table[36]); // Appearence changed. - } - } else { - clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. - return -1; - } - - return 0; -} - -/*========================================== - * @dye && @ccolor - *------------------------------------------ - */ -int atcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message) -{ - int cloth_color = 0; - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) { - sprintf(output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); - clif_displaymessage(fd, output); - return -1; - } - - if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { - clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. - return -1; - } else { - pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); - clif_displaymessage(fd, msg_table[36]); // Appearence changed. - } - } else { - clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. - return -1; - } - - return 0; -} - -/*========================================== - * @chardye by [MouseJstr] - *------------------------------------------ - */ -int -atcommand_chardye(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - return 0; -} - -/*========================================== - * @hairstyle && @hstyle - *------------------------------------------ - */ -int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message) -{ - int hair_style = 0; - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) { - sprintf(output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE); - clif_displaymessage(fd, output); - return -1; - } - - if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { - if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { - clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. - return -1; - } else { - pc_changelook(sd, LOOK_HAIR, hair_style); - clif_displaymessage(fd, msg_table[36]); // Appearence changed. - } - } else { - clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. - return -1; - } - - return 0; -} - -/*========================================== - * @charhairstyle by [MouseJstr] - *------------------------------------------ - */ -int -atcommand_charhairstyle(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - return 0; -} - -/*========================================== - * @haircolor && @hcolor - *------------------------------------------ - */ -int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message) -{ - int hair_color = 0; - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) { - sprintf(output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR); - clif_displaymessage(fd, output); - return -1; - } - - if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { - if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { - clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. - return -1; - } else { - pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); - clif_displaymessage(fd, msg_table[36]); // Appearence changed. - } - } else { - clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. - return -1; - } - - return 0; -} - -/*========================================== - * @charhaircolor by [MouseJstr] - *------------------------------------------ - */ -int -atcommand_charhaircolor(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - return 0; -} - -/*========================================== - * @go [city_number/city_name]: improved by [yor] to add city names and help - *------------------------------------------ - */ -int atcommand_go( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i; - int town; - char map_name[100]; - char output[200]; - int m; - - struct { char map[16]; int x, y; } data[] = { - { "prontera.gat", 156, 191 }, // 0=Prontera - { "morocc.gat", 156, 93 }, // 1=Morroc - { "geffen.gat", 119, 59 }, // 2=Geffen - { "payon.gat", 162, 233 }, // 3=Payon - { "alberta.gat", 192, 147 }, // 4=Alberta - { "izlude.gat", 128, 114 }, // 5=Izlude - { "aldebaran.gat",140, 131 }, // 6=Al de Baran - { "xmas.gat", 147, 134 }, // 7=Lutie - { "comodo.gat", 209, 143 }, // 8=Comodo - { "yuno.gat", 157, 51 }, // 9=Yuno - { "amatsu.gat", 198, 84 }, // 10=Amatsu - { "gonryun.gat", 160, 120 }, // 11=Gon Ryun - { "umbala.gat", 89, 157 }, // 12=Umbala - { "niflheim.gat", 21, 153 }, // 13=Niflheim - { "louyang.gat", 217, 40 }, // 14=Lou Yang - { "new_1-1.gat", 53, 111 }, // 15=Start point - { "sec_pri.gat", 23, 61 }, // 16=Prison - }; - - memset(map_name, '\0', sizeof(map_name)); - memset(output, '\0', sizeof(output)); - - // get the number - town = atoi(message); - - // if no value, display all value - if (!message || !*message || sscanf(message, "%99s", map_name) < 1 || town < -3 || town >= (int)(sizeof(data) / sizeof(data[0]))) { - clif_displaymessage(fd, msg_table[38]); // Invalid location number or name. - clif_displaymessage(fd, msg_table[82]); // Please, use one of this number/name: - clif_displaymessage(fd, "-3=(Memo point 2) 4=Alberta 11=Gon Ryun"); - clif_displaymessage(fd, "-2=(Memo point 1) 5=Izlude 12=Umbala"); - clif_displaymessage(fd, "-1=(Memo point 0) 6=Al de Baran 13=Niflheim"); - clif_displaymessage(fd, " 0=Prontera 7=Lutie 14=Lou Yang"); - clif_displaymessage(fd, " 1=Morroc 8=Comodo 15=Start point"); - clif_displaymessage(fd, " 2=Geffen 9=Yuno 16=Prison"); - clif_displaymessage(fd, " 3=Payon 10=Amatsu"); - return -1; - } else { - // get possible name of the city and add .gat if not in the name - map_name[sizeof(map_name)-1] = '\0'; - for (i = 0; map_name[i]; i++) - map_name[i] = tolower(map_name[i]); - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - // try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too) - if (strncmp(map_name, "prontera.gat", 3) == 0) { // 3 first characters - town = 0; - } else if (strncmp(map_name, "morocc.gat", 3) == 0) { // 3 first characters - town = 1; - } else if (strncmp(map_name, "geffen.gat", 3) == 0) { // 3 first characters - town = 2; - } else if (strncmp(map_name, "payon.gat", 3) == 0 || // 3 first characters - strncmp(map_name, "paion.gat", 3) == 0) { // writing error (3 first characters) - town = 3; - } else if (strncmp(map_name, "alberta.gat", 3) == 0) { // 3 first characters - town = 4; - } else if (strncmp(map_name, "izlude.gat", 3) == 0 || // 3 first characters - strncmp(map_name, "islude.gat", 3) == 0) { // writing error (3 first characters) - town = 5; - } else if (strncmp(map_name, "aldebaran.gat", 3) == 0 || // 3 first characters - strcmp(map_name, "al.gat") == 0) { // al (de baran) - town = 6; - } else if (strncmp(map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters) - strcmp(map_name, "christmas.gat") == 0 || // name of the symbol - strncmp(map_name, "xmas.gat", 3) == 0 || // 3 first characters - strncmp(map_name, "x-mas.gat", 3) == 0) { // writing error (3 first characters) - town = 7; - } else if (strncmp(map_name, "comodo.gat", 3) == 0) { // 3 first characters - town = 8; - } else if (strncmp(map_name, "yuno.gat", 3) == 0) { // 3 first characters - town = 9; - } else if (strncmp(map_name, "amatsu.gat", 3) == 0 || // 3 first characters - strncmp(map_name, "ammatsu.gat", 3) == 0) { // writing error (3 first characters) - town = 10; - } else if (strncmp(map_name, "gonryun.gat", 3) == 0) { // 3 first characters - town = 11; - } else if (strncmp(map_name, "umbala.gat", 3) == 0) { // 3 first characters - town = 12; - } else if (strncmp(map_name, "niflheim.gat", 3) == 0) { // 3 first characters - town = 13; - } else if (strncmp(map_name, "louyang.gat", 3) == 0) { // 3 first characters - town = 14; - } else if (strncmp(map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies") - strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters) - strncmp(map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters) - town = 15; - } else if (strncmp(map_name, "sec_pri.gat", 3) == 0 || // 3 first characters - strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters) - strncmp(map_name, "jails.gat", 3) == 0) { // name of the position - town = 16; - } - - if (town >= -3 && town <= -1) { - if (sd->status.memo_point[-town-1].map[0]) { - m = map_mapname2mapid(sd->status.memo_point[-town-1].map); - if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to this memo map."); - return -1; - } - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); - return -1; - } - if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) { - clif_displaymessage(fd, msg_table[0]); // Warped. - } else { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } - } else { - sprintf(output, msg_table[164], -town-1); // Your memo point #%d doesn't exist. - clif_displaymessage(fd, output); - return -1; - } - } else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) { - m = map_mapname2mapid(data[town].map); - if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to this destination map."); - return -1; - } - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); - return -1; - } - if (pc_setpos(sd, data[town].map, data[town].x, data[town].y, 3) == 0) { - clif_displaymessage(fd, msg_table[0]); // Warped. - } else { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } - } else { // if you arrive here, you have an error in town variable when reading of names - clif_displaymessage(fd, msg_table[38]); // Invalid location number or name. - return -1; - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_monster( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char name[100]; - char monster[100]; - char output[200]; - int mob_id; - int number = 0; - int x = 0, y = 0; - int count; - int i, j, k; - int mx, my, range; - - memset(name, '\0', sizeof(name)); - memset(monster, '\0', sizeof(monster)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || - (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && - sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && - sscanf(message, "%99s %99s %d %d %d", name, monster, &number, &x, &y) < 2)) { - clif_displaymessage(fd, msg_table[80]); // Give a display name and monster name/id please. - return -1; - } - - if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) - mob_id = mobdb_checkid(atoi(monster)); - - if (mob_id == 0) { - clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. - return -1; - } - - if (mob_id == 1288) { - clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium. - return -1; - } - - if (number <= 0) - number = 1; - - if (strlen(name) < 1) - strcpy(name, "--ja--"); - - // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive - if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) - number = battle_config.atc_spawn_quantity_limit; - - if (battle_config.etc_log) - printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); - - count = 0; - range = sqrt(number) / 2; - range = range * 2 + 5; // calculation of an odd number (+ 4 area around) - for (i = 0; i < number; i++) { - j = 0; - k = 0; - while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area) - if (x <= 0) - mx = sd->bl.x + (rand() % range - (range / 2)); - else - mx = x; - if (y <= 0) - my = sd->bl.y + (rand() % range - (range / 2)); - else - my = y; - k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, ""); - } - count += (k != 0) ? 1 : 0; - } - - if (count != 0) - if (number == count) - clif_displaymessage(fd, msg_table[39]); // All monster summoned! - else { - sprintf(output, msg_table[240], count); // %d monster(s) summoned! - clif_displaymessage(fd, output); - } - else { - clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_spawn( - const int fd, struct map_session_data* sd, - const char* command, const char* message) { - char name[100]; - char monster[100]; - char output[200]; - int mob_id; - int number = 0; - int x = 0, y = 0; - int count; - int i, j, k; - int mx, my, range; - - memset(name, '\0', sizeof(name)); - memset(monster, '\0', sizeof(monster)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || - (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && - sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && - sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1)) { - clif_displaymessage(fd, msg_table[143]); // Give a monster name/id please. - return -1; - } - - // If monster identifier/name argument is a name - if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) - mob_id = mobdb_checkid(atoi(monster)); - - if (mob_id == 0) { - clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. - return -1; - } - - if (mob_id == 1288) { - clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium. - return -1; - } - - if (number <= 0) - number = 1; - - if (strlen(name) < 1) - strcpy(name, "--ja--"); - - // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive - if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) - number = battle_config.atc_spawn_quantity_limit; - - if (battle_config.etc_log) - printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); - - count = 0; - range = sqrt(number) / 2; - range = range * 2 + 5; // calculation of an odd number (+ 4 area around) - for (i = 0; i < number; i++) { - j = 0; - k = 0; - while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area) - if (x <= 0) - mx = sd->bl.x + (rand() % range - (range / 2)); - else - mx = x; - if (y <= 0) - my = sd->bl.y + (rand() % range - (range / 2)); - else - my = y; - k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, ""); - } - count += (k != 0) ? 1 : 0; - } - - if (count != 0) - if (number == count) - clif_displaymessage(fd, msg_table[39]); // All monster summoned! - else { - sprintf(output, msg_table[240], count); // %d monster(s) summoned! - clif_displaymessage(fd, output); - } - else { - clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -void atcommand_killmonster_sub( - const int fd, struct map_session_data* sd, const char* message, - const int drop) -{ - int map_id; - char map_name[100]; - - memset(map_name, '\0', sizeof(map_name)); - - if (!message || !*message || sscanf(message, "%99s", map_name) < 1) - map_id = sd->bl.m; - else { - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - if ((map_id = map_mapname2mapid(map_name)) < 0) - map_id = sd->bl.m; - } - - map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, drop); - - clif_displaymessage(fd, msg_table[165]); // All monsters killed! - - return; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_killmonster( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - atcommand_killmonster_sub(fd, sd, message, 1); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_killmonster2( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - atcommand_killmonster_sub(fd, sd, message, 0); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_refine( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i, position = 0, refine = 0, current_position, final_refine; - int count; - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) { - clif_displaymessage(fd, "Please, enter a position and a amount (usage: @refine <equip position> <+/- amount>)."); - return -1; - } - - if (refine < -10) - refine = -10; - else if (refine > 10) - refine = 10; - else if (refine == 0) - refine = 1; - - count = 0; - for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].nameid && // 該当個所の装備を精錬する - (sd->status.inventory[i].equip & position || - (sd->status.inventory[i].equip && !position))) { - final_refine = sd->status.inventory[i].refine + refine; - if (final_refine > 10) - final_refine = 10; - else if (final_refine < 0) - final_refine = 0; - if (sd->status.inventory[i].refine != final_refine) { - sd->status.inventory[i].refine = final_refine; - current_position = sd->status.inventory[i].equip; - pc_unequipitem(sd, i, 0); - clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine); - clif_delitem(sd, i, 1); - clif_additem(sd, i, 1, 0); - pc_equipitem(sd, i, current_position); - clif_misceffect((struct block_list*)&sd->bl, 3); - count++; - } - } - } - - if (count == 0) - clif_displaymessage(fd, msg_table[166]); // No item has been refined! - else if (count == 1) - clif_displaymessage(fd, msg_table[167]); // 1 item has been refined! - else { - sprintf(output, msg_table[168], count); // %d items have been refined! - clif_displaymessage(fd, output); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_produce( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char item_name[100]; - int item_id, attribute = 0, star = 0; - int flag = 0; - struct item_data *item_data; - struct item tmp_item; - char output[200]; - - memset(output, '\0', sizeof(output)); - memset(item_name, '\0', sizeof(item_name)); - - if (!message || !*message || sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1) { - clif_displaymessage(fd, "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>)."); - return -1; - } - - item_id = 0; - if ((item_data = itemdb_searchname(item_name)) != NULL || - (item_data = itemdb_exists(atoi(item_name))) != NULL) - item_id = item_data->nameid; - - if (itemdb_exists(item_id) && - (item_id <= 500 || item_id > 1099) && - (item_id < 4001 || item_id > 4148) && - (item_id < 7001 || item_id > 10019) && - itemdb_isequip(item_id)) { - if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE) - attribute = ATTRIBUTE_NORMAL; - if (star < MIN_STAR || star > MAX_STAR) - star = 0; - memset(&tmp_item, 0, sizeof tmp_item); - tmp_item.nameid = item_id; - tmp_item.amount = 1; - tmp_item.identify = 1; - tmp_item.card[0] = 0x00ff; - tmp_item.card[1] = ((star * 5) << 8) + attribute; - *((unsigned long *)(&tmp_item.card[2])) = sd->char_id; - clif_produceeffect(sd, 0, item_id); // 製造エフェクトパケット - clif_misceffect(&sd->bl, 3); // 他人にも成功を通知 - if ((flag = pc_additem(sd, &tmp_item, 1))) - clif_additem(sd, 0, 0, flag); - } else { - if (battle_config.error_log) - printf("@produce NOT WEAPON [%d]\n", item_id); - if (item_id != 0 && itemdb_exists(item_id)) - sprintf(output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment. - else - sprintf(output, msg_table[170]); // This item is not an equipment. - clif_displaymessage(fd, output); - return -1; - } - - return 0; -} - -/*========================================== - * Sub-function to display actual memo points - *------------------------------------------ - */ -void atcommand_memo_sub(struct map_session_data* sd) { - int i; - char output[200]; - - memset(output, '\0', sizeof(output)); - - clif_displaymessage(sd->fd, "Your actual memo positions are (except respawn point):"); - for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) { - if (sd->status.memo_point[i].map[0]) - sprintf(output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y); - else - sprintf(output, msg_table[171], i); // %d - void - clif_displaymessage(sd->fd, output); - } - - return; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_memo( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int position = 0; - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%d", &position) < 1) - atcommand_memo_sub(sd); - else { - if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) { - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to memo this map."); - return -1; - } - if (sd->status.memo_point[position].map[0]) { - sprintf(output, msg_table[172], position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); // You replace previous memo position %d - %s (%d,%d). - clif_displaymessage(fd, output); - } - memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name, 24); - sd->status.memo_point[position].x = sd->bl.x; - sd->status.memo_point[position].y = sd->bl.y; - clif_skill_memo(sd, 0); - if (pc_checkskill(sd, AL_WARP) <= (position + 1)) - clif_displaymessage(fd, msg_table[173]); // Note: you don't have the 'Warp' skill level to use it. - atcommand_memo_sub(sd); - } else { - sprintf(output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO); - clif_displaymessage(fd, output); - atcommand_memo_sub(sd); - return -1; - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_gat( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - int y; - - memset(output, '\0', sizeof(output)); - - for (y = 2; y >= -2; y--) { - sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", - map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, - map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y), - map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y), - map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y), - map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y), - map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y)); - clif_displaymessage(fd, output); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_packet( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int x = 0, y = 0; - - if (!message || !*message || sscanf(message, "%d %d", &x, &y) < 2) { - clif_displaymessage(fd, "Please, enter a status type/flag (usage: @packet <status type> <flag>)."); - return -1; - } - - clif_status_change(&sd->bl, x, y); - - return 0; -} - -/*========================================== - * @stpoint (Rewritten by [Yor]) - *------------------------------------------ - */ -int atcommand_statuspoint( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int point, new_status_point; - - if (!message || !*message || (point = atoi(message)) == 0) { - clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>)."); - return -1; - } - - new_status_point = (int)sd->status.status_point + point; - if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow - new_status_point = 0x7FFF; - else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow - new_status_point = 0; - - if (new_status_point != (int)sd->status.status_point) { - sd->status.status_point = (short)new_status_point; - clif_updatestatus(sd, SP_STATUSPOINT); - clif_displaymessage(fd, msg_table[174]); // Number of status points changed! - } else { - if (point < 0) - clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. - else - clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. - return -1; - } - - return 0; -} - -/*========================================== - * @skpoint (Rewritten by [Yor]) - *------------------------------------------ - */ -int atcommand_skillpoint( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int point, new_skill_point; - - if (!message || !*message || (point = atoi(message)) == 0) { - clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>)."); - return -1; - } - - new_skill_point = (int)sd->status.skill_point + point; - if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow - new_skill_point = 0x7FFF; - else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow - new_skill_point = 0; - - if (new_skill_point != (int)sd->status.skill_point) { - sd->status.skill_point = (short)new_skill_point; - clif_updatestatus(sd, SP_SKILLPOINT); - clif_displaymessage(fd, msg_table[175]); // Number of skill points changed! - } else { - if (point < 0) - clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. - else - clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. - return -1; - } - - return 0; -} - -/*========================================== - * @zeny (Rewritten by [Yor]) - *------------------------------------------ - */ -int atcommand_zeny( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int zeny, new_zeny; - - if (!message || !*message || (zeny = atoi(message)) == 0) { - clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>)."); - return -1; - } - - new_zeny = sd->status.zeny + zeny; - if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow - new_zeny = MAX_ZENY; - else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow - new_zeny = 0; - - if (new_zeny != sd->status.zeny) { - sd->status.zeny = new_zeny; - clif_updatestatus(sd, SP_ZENY); - clif_displaymessage(fd, msg_table[176]); // Number of zenys changed! - } else { - if (zeny < 0) - clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. - else - clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_param( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i, index, value = 0, new_value; - const char* param[] = { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL }; - short* status[] = { - &sd->status.str, &sd->status.agi, &sd->status.vit, - &sd->status.int_, &sd->status.dex, &sd->status.luk - }; - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) { - sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); - clif_displaymessage(fd, output); - return -1; - } - - index = -1; - for (i = 0; param[i] != NULL; i++) { - if (strcmpi(command, param[i]) == 0) { - index = i; - break; - } - } - if (index < 0 || index > MAX_STATUS_TYPE) { // normaly impossible... - sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); - clif_displaymessage(fd, output); - return -1; - } - - new_value = (int)*status[index] + value; - if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow - new_value = battle_config.max_parameter; - else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow - new_value = 1; - - if (new_value != (int)*status[index]) { - *status[index] = new_value; - clif_updatestatus(sd, SP_STR + index); - clif_updatestatus(sd, SP_USTR + index); - pc_calcstatus(sd, 0); - clif_displaymessage(fd, msg_table[42]); // Stat changed. - } else { - if (value < 0) - clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. - else - clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -//** Stat all by fritz (rewritten by [Yor]) -int atcommand_stat_all( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int index, count, value = 0, new_value; - short* status[] = { - &sd->status.str, &sd->status.agi, &sd->status.vit, - &sd->status.int_, &sd->status.dex, &sd->status.luk - }; - - if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) - value = battle_config.max_parameter; - - count = 0; - for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) { - - new_value = (int)*status[index] + value; - if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow - new_value = battle_config.max_parameter; - else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow - new_value = 1; - - if (new_value != (int)*status[index]) { - *status[index] = new_value; - clif_updatestatus(sd, SP_STR + index); - clif_updatestatus(sd, SP_USTR + index); - pc_calcstatus(sd, 0); - count++; - } - } - - if (count > 0) // if at least 1 stat modified - clif_displaymessage(fd, msg_table[84]); // All stats changed! - else { - if (value < 0) - clif_displaymessage(fd, msg_table[177]); // Impossible to decrease a stat. - else - clif_displaymessage(fd, msg_table[178]); // Impossible to increase a stat. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_guildlevelup( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int level = 0; - short added_level; - struct guild *guild_info; - - if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) { - clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>)."); - return -1; - } - - if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) { - clif_displaymessage(fd, msg_table[43]); // You're not in a guild. - return -1; - } - if (strcmp(sd->status.name, guild_info->master) != 0) { - clif_displaymessage(fd, msg_table[44]); // You're not the master of your guild. - return -1; - } - - added_level = (short)level; - if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow - added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv; - else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow - added_level = 1 - guild_info->guild_lv; - - if (added_level != 0) { - intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2); - clif_displaymessage(fd, msg_table[179]); // Guild level changed. - } else { - clif_displaymessage(fd, msg_table[45]); // Guild level change failed. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_makeegg( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct item_data *item_data; - int id, pet_id; - - if (!message || !*message) { - clif_displaymessage(fd, "Please, enter a monter/egg name/id (usage: @makeegg <pet_id>)."); - return -1; - } - - if ((item_data = itemdb_searchname(message)) != NULL) // for egg name - id = item_data->nameid; - else if ((id = mobdb_searchname(message)) == 0) // for monster name - id = atoi(message); - - pet_id = search_petDB_index(id, PET_CLASS); - if (pet_id < 0) - pet_id = search_petDB_index(id, PET_EGG); - if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; - intif_create_pet( - sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, - pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, - 100, 0, 1, pet_db[pet_id].jname); - } else { - clif_displaymessage(fd, msg_table[180]); // The monter/egg name/id doesn't exist. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_hatch( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (sd->status.pet_id <= 0) - clif_sendegg(sd); - else { - clif_displaymessage(fd, msg_table[181]); // You already have a pet. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_petfriendly( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int friendly; - int t; - - if (!message || !*message || (friendly = atoi(message)) < 0) { - clif_displaymessage(fd, "Please, enter a valid value (usage: @petfriendly <0-1000>)."); - return -1; - } - - if (sd->status.pet_id > 0 && sd->pd) { - if (friendly >= 0 && friendly <= 1000) { - if (friendly != sd->pet.intimate) { - t = sd->pet.intimate; - sd->pet.intimate = friendly; - clif_send_petstatus(sd); - if (battle_config.pet_status_support) { - if ((sd->pet.intimate > 0 && t <= 0) || - (sd->pet.intimate <= 0 && t > 0)) { - if (sd->bl.prev != NULL) - pc_calcstatus(sd, 0); - else - pc_calcstatus(sd, 2); - } - } - clif_displaymessage(fd, msg_table[182]); // Pet friendly value changed! - } else { - clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_pethungry( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int hungry; - - if (!message || !*message || (hungry = atoi(message)) < 0) { - clif_displaymessage(fd, "Please, enter a valid number (usage: @pethungry <0-100>)."); - return -1; - } - - if (sd->status.pet_id > 0 && sd->pd) { - if (hungry >= 0 && hungry <= 100) { - if (hungry != sd->pet.hungry) { - sd->pet.hungry = hungry; - clif_send_petstatus(sd); - clif_displaymessage(fd, msg_table[185]); // Pet hungry value changed! - } else { - clif_displaymessage(fd, msg_table[186]); // Pet hungry is already the good value. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_petrename( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (sd->status.pet_id > 0 && sd->pd) { - if (sd->pet.rename_flag != 0) { - sd->pet.rename_flag = 0; - intif_save_petdata(sd->status.account_id, &sd->pet); - clif_send_petstatus(sd); - clif_displaymessage(fd, msg_table[187]); // You can now rename your pet. - } else { - clif_displaymessage(fd, msg_table[188]); // You can already rename your pet. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_charpetrename( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charpetrename <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pl_sd->status.pet_id > 0 && pl_sd->pd) { - if (pl_sd->pet.rename_flag != 0) { - pl_sd->pet.rename_flag = 0; - intif_save_petdata(pl_sd->status.account_id, &pl_sd->pet); - clif_send_petstatus(pl_sd); - clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet. - } else { - clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_recall( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char output[200]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @recall <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); - return -1; - } - if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); - return -1; - } - pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); - sprintf(output, msg_table[46], character); // %s recalled! - clif_displaymessage(fd, output); - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * 対象キャラクターを転職させる upper指定で転生や養子も可能 - *------------------------------------------ - */ -int atcommand_character_job( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data* pl_sd; - int job = 0, upper = -1; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message) { - clif_displaymessage(fd, "Please, enter a job and a player name (usage: @charjob/@charjobchange <job ID> <char name>)."); - return -1; - } - - if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper指定してある - upper = -1; - if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper指定してない上に何か足りない - clif_displaymessage(fd, "Please, enter a job and a player name (usage: @charjob/@charjobchange <job ID> <char name>)."); - return -1; - } - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level - if ((job >= 0 && job < MAX_PC_CLASS)) { - - // fix pecopeco display - if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { - if (pc_isriding(sd)) { - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; - pl_sd->status.option &= ~0x0020; - clif_changeoption(&pl_sd->bl); - pc_calcstatus(pl_sd, 0); - } - } else { - if (!pc_isriding(sd)) { - if (job == 13) - job = 7; - if (job == 21) - job = 14; - if (job == 4014) - job = 4008; - if (job == 4022) - job = 4015; - } - } - - if (pc_jobchange(pl_sd, job, upper) == 0) - clif_displaymessage(fd, msg_table[48]); // Character's job changed. - else { - clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[49]); // Invalid job ID. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_revive( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @revive <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - pl_sd->status.hp = pl_sd->status.max_hp; - pc_setstand(pl_sd); - if (battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); - clif_updatestatus(pl_sd, SP_HP); - clif_updatestatus(pl_sd, SP_SP); - clif_resurrection(&pl_sd->bl, 1); - clif_displaymessage(fd, msg_table[51]); // Character revived. - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_character_stats( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char job_jobname[100]; - char output[200]; - struct map_session_data *pl_sd; - int i; - - memset(character, '\0', sizeof(character)); - memset(job_jobname, '\0', sizeof(job_jobname)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charstats <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - struct { - const char* format; - int value; - } output_table[] = { - { "Base Level - %d", pl_sd->status.base_level }, - { job_jobname, pl_sd->status.job_level }, - { "Hp - %d", pl_sd->status.hp }, - { "MaxHp - %d", pl_sd->status.max_hp }, - { "Sp - %d", pl_sd->status.sp }, - { "MaxSp - %d", pl_sd->status.max_sp }, - { "Str - %3d", pl_sd->status.str }, - { "Agi - %3d", pl_sd->status.agi }, - { "Vit - %3d", pl_sd->status.vit }, - { "Int - %3d", pl_sd->status.int_ }, - { "Dex - %3d", pl_sd->status.dex }, - { "Luk - %3d", pl_sd->status.luk }, - { "Zeny - %d", pl_sd->status.zeny }, - { NULL, 0 } - }; - sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class), "(level %d)"); - sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats: - clif_displaymessage(fd, output); - for (i = 0; output_table[i].format != NULL; i++) { - sprintf(output, output_table[i].format, output_table[i].value); - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -//** Character Stats All by fritz -int atcommand_character_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message) -{ - char output[1024], gmlevel[1024]; - int i; - int count; - struct map_session_data *pl_sd; - - memset(output, '\0', sizeof(output)); - memset(gmlevel, '\0', sizeof(gmlevel)); - - count = 0; - for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - - if (pc_isGM(pl_sd) > 0) - sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd)); - else - sprintf(gmlevel, " "); - - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); - clif_displaymessage(fd, output); - sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel); - clif_displaymessage(fd, output); - clif_displaymessage(fd, "--------"); - count++; - } - } - - if (count == 0) - clif_displaymessage(fd, msg_table[28]); // No player found. - else if (count == 1) - clif_displaymessage(fd, msg_table[29]); // 1 player found. - else { - sprintf(output, msg_table[30], count); // %d players found. - clif_displaymessage(fd, output); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_character_option( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - int opt1 = 0, opt2 = 0, opt3 = 0; - struct map_session_data* pl_sd; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &opt1, &opt2, &opt3, character) < 4 || opt1 < 0 || opt2 < 0 || opt3 < 0) { - clif_displaymessage(fd, "Please, enter valid options and a player name (usage: @charoption <param1> <param2> <param3> <charname>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change option only to lower or same level - pl_sd->opt1 = opt1; - pl_sd->opt2 = opt2; - pl_sd->status.option = opt3; - // fix pecopeco display - if (pl_sd->status.class == 13 || pl_sd->status.class == 21 || pl_sd->status.class == 4014 || pl_sd->status.class == 4022) { - if (!pc_isriding(pl_sd)) { // pl_sd have the new value... - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - else if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - else if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - else if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; - } - } else { - if (pc_isriding(pl_sd)) { // pl_sd have the new value... - if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) - pl_sd->status.option &= ~0x0020; - } else { - if (pl_sd->status.class == 7) - pl_sd->status.class = pl_sd->view_class = 13; - else if (pl_sd->status.class == 14) - pl_sd->status.class = pl_sd->view_class = 21; - else if (pl_sd->status.class == 4008) - pl_sd->status.class = pl_sd->view_class = 4014; - else if (pl_sd->status.class == 4015) - pl_sd->status.class = pl_sd->view_class = 4022; - else - pl_sd->status.option &= ~0x0020; - } - } - } - clif_changeoption(&pl_sd->bl); - pc_calcstatus(pl_sd, 0); - clif_displaymessage(fd, msg_table[58]); // Character's options changed. - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * charchangesex command (usage: charchangesex <player_name>) - *------------------------------------------ - */ -int atcommand_char_change_sex( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>)."); - return -1; - } - - // check player name - if (strlen(character) < 4) { - clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. - return -1; - } else if (strlen(character) > 23) { - clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. - return -1; - } else { - chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex - clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. - } - - return 0; -} - -/*========================================== - * charblock command (usage: charblock <player_name>) - * This command do a definitiv ban on a player - *------------------------------------------ - */ -int atcommand_char_block( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charblock/@block <name>)."); - return -1; - } - - // check player name - if (strlen(character) < 4) { - clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. - return -1; - } else if (strlen(character) > 23) { - clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. - return -1; - } else { - chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block - clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. - } - - return 0; -} - -/*========================================== - * charban command (usage: charban <time> <player_name>) - * This command do a limited ban on a player - * Time is done as follows: - * Adjustment value (-1, 1, +1, etc...) - * Modified element: - * a or y: year - * m: month - * j or d: day - * h: hour - * mn: minute - * s: second - * <example> @ban +1m-2mn1s-6y test_player - * this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time. - *------------------------------------------ - */ -int atcommand_char_ban( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char modif[100], character[100]; - char * modif_p; - int year, month, day, hour, minute, second, value; - - memset(modif, '\0', sizeof(modif)); - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%s %99[^\n]", modif, character) < 2) { - clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>)."); - return -1; - } - - modif[sizeof(modif)-1] = '\0'; - character[sizeof(character)-1] = '\0'; - - modif_p = modif; - year = month = day = hour = minute = second = 0; - while (modif_p[0] != '\0') { - value = atoi(modif_p); - if (value == 0) - modif_p++; - else { - if (modif_p[0] == '-' || modif_p[0] == '+') - modif_p++; - while (modif_p[0] >= '0' && modif_p[0] <= '9') - modif_p++; - if (modif_p[0] == 's') { - second = value; - modif_p++; - } else if (modif_p[0] == 'm' && modif_p[1] == 'n') { - minute = value; - modif_p = modif_p + 2; - } else if (modif_p[0] == 'h') { - hour = value; - modif_p++; - } else if (modif_p[0] == 'd' || modif_p[0] == 'j') { - day = value; - modif_p++; - } else if (modif_p[0] == 'm') { - month = value; - modif_p++; - } else if (modif_p[0] == 'y' || modif_p[0] == 'a') { - year = value; - modif_p++; - } else if (modif_p[0] != '\0') { - modif_p++; - } - } - } - if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) { - clif_displaymessage(fd, msg_table[85]); // Invalid time for ban command. - return -1; - } - - // check player name - if (strlen(character) < 4) { - clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. - return -1; - } else if (strlen(character) > 23) { - clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. - return -1; - } else { - chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban - clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. - } - - return 0; -} - -/*========================================== - * charunblock command (usage: charunblock <player_name>) - *------------------------------------------ - */ -int atcommand_char_unblock( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>)."); - return -1; - } - - // check player name - if (strlen(character) < 4) { - clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. - return -1; - } else if (strlen(character) > 23) { - clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. - return -1; - } else { - // send answer to login server via char-server - chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock - clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. - } - - return 0; -} - -/*========================================== - * charunban command (usage: charunban <player_name>) - *------------------------------------------ - */ -int atcommand_char_unban( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>)."); - return -1; - } - - // check player name - if (strlen(character) < 4) { - clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. - return -1; - } else if (strlen(character) > 23) { - clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. - return -1; - } else { - // send answer to login server via char-server - chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban - clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_character_save( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char map_name[100]; - char character[100]; - struct map_session_data* pl_sd; - int x = 0, y = 0; - int m; - - memset(map_name, '\0', sizeof(map_name)); - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) { - clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: @charsave <map> <x> <y> <charname>)."); - return -1; - } - - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level - m = map_mapname2mapid(map_name); - if (m < 0) { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } else { - if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to set this map as a save map."); - return -1; - } - pc_setsavepoint(pl_sd, map_name, x, y); - clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed. - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_night( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - if (night_flag != 1) { - night_flag = 1; // 0=day, 1=night [Yor] - for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 |= STATE_BLIND; - clif_changeoption(&pl_sd->bl); - clif_displaymessage(pl_sd->fd, msg_table[59]); // Night has fallen. - } - } - } else { - clif_displaymessage(fd, msg_table[89]); // Sorry, it's already the night. Impossible to execute the command. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_day( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - if (night_flag != 0) { - night_flag = 0; // 0=day, 1=night [Yor] - for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 &= ~STATE_BLIND; - clif_changeoption(&pl_sd->bl); - clif_displaymessage(pl_sd->fd, msg_table[60]); // Day has arrived. - } - } - } else { - clif_displaymessage(fd, msg_table[90]); // Sorry, it's already the day. Impossible to execute the command. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_doom( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && - pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level - pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); - clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement. - } - } - clif_displaymessage(fd, msg_table[62]); // Judgement was made. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_doommap( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m && - pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level - pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); - clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement. - } - } - clif_displaymessage(fd, msg_table[62]); // Judgement was made. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static void atcommand_raise_sub(struct map_session_data* sd) -{ - if (sd && sd->state.auth && pc_isdead(sd)) { - sd->status.hp = sd->status.max_hp; - sd->status.sp = sd->status.max_sp; - pc_setstand(sd); - clif_updatestatus(sd, SP_HP); - clif_updatestatus(sd, SP_SP); - clif_resurrection(&sd->bl, 1); - clif_displaymessage(sd->fd, msg_table[63]); // Mercy has been shown. - } -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_raise( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i; - - for (i = 0; i < fd_max; i++) { - if (session[i]) - atcommand_raise_sub(session[i]->session_data); - } - clif_displaymessage(fd, msg_table[64]); // Mercy has been granted. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_raisemap( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m) - atcommand_raise_sub(pl_sd); - } - clif_displaymessage(fd, msg_table[64]); // Mercy has been granted. - - return 0; -} - -/*========================================== - * atcommand_character_baselevel @charbaselvlで対象キャラのレベルを上げる - *------------------------------------------ -*/ -int atcommand_character_baselevel( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - char character[100]; - int level = 0, i; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) { - clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charbaselvl <#> <nickname>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level - - if (level > 0) { - if (pl_sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris - clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher. - return 0; - } // End Addition - if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow - level = battle_config.maximum_level - pl_sd->status.base_level; - for (i = 1; i <= level; i++) - pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5; - pl_sd->status.base_level += level; - clif_updatestatus(pl_sd, SP_BASELEVEL); - clif_updatestatus(pl_sd, SP_NEXTBASEEXP); - clif_updatestatus(pl_sd, SP_STATUSPOINT); - pc_calcstatus(pl_sd, 0); - pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp); - clif_misceffect(&pl_sd->bl, 0); - clif_displaymessage(fd, msg_table[65]); // Character's base level raised. - } else { - if (pl_sd->status.base_level == 1) { - clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower. - return -1; - } - if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow - level = 1 - pl_sd->status.base_level; - if (pl_sd->status.status_point > 0) { - for (i = 0; i > level; i--) - pl_sd->status.status_point -= (pl_sd->status.base_level + i + 14) / 5; - if (pl_sd->status.status_point < 0) - pl_sd->status.status_point = 0; - clif_updatestatus(pl_sd, SP_STATUSPOINT); - } // to add: remove status points from stats - pl_sd->status.base_level += level; - clif_updatestatus(pl_sd, SP_BASELEVEL); - clif_updatestatus(pl_sd, SP_NEXTBASEEXP); - pc_calcstatus(pl_sd, 0); - clif_displaymessage(fd, msg_table[66]); // Character's base level lowered. - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; //正常終了 -} - -/*========================================== - * atcommand_character_joblevel @charjoblvlで対象キャラのJobレベルを上げる - *------------------------------------------ - */ -int atcommand_character_joblevel( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - char character[100]; - int max_level = 50, level = 0; - //転生や養子の場合の元の職業を算出する - struct pc_base_job pl_s_class; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) { - clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - pl_s_class = pc_calc_base_job(pl_sd->status.class); - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level - if (pl_s_class.job == 0) - max_level -= 40; - if ((pl_s_class.job == 23) || (pl_s_class.upper == 1 && pl_s_class.type == 2)) //スパノビと転生職はJobレベルの最高が70 - max_level += 20; - - if (level > 0) { - if (pl_sd->status.job_level == max_level) { - clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher. - return -1; - } - if (pl_sd->status.job_level + level > max_level) - level = max_level - pl_sd->status.job_level; - pl_sd->status.job_level += level; - clif_updatestatus(pl_sd, SP_JOBLEVEL); - clif_updatestatus(pl_sd, SP_NEXTJOBEXP); - pl_sd->status.skill_point += level; - clif_updatestatus(pl_sd, SP_SKILLPOINT); - pc_calcstatus(pl_sd, 0); - clif_misceffect(&pl_sd->bl, 1); - clif_displaymessage(fd, msg_table[68]); // character's job level raised. - } else { - if (pl_sd->status.job_level == 1) { - clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower. - return -1; - } - if (pl_sd->status.job_level + level < 1) - level = 1 - pl_sd->status.job_level; - pl_sd->status.job_level += level; - clif_updatestatus(pl_sd, SP_JOBLEVEL); - clif_updatestatus(pl_sd, SP_NEXTJOBEXP); - if (pl_sd->status.skill_point > 0) { - pl_sd->status.skill_point += level; - if (pl_sd->status.skill_point < 0) - pl_sd->status.skill_point = 0; - clif_updatestatus(pl_sd, SP_SKILLPOINT); - } // to add: remove status points from skills - pc_calcstatus(pl_sd, 0); - clif_displaymessage(fd, msg_table[69]); // Character's job level lowered. - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_kick( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - char character[100]; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @kick <charname>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level - clif_GM_kick(sd, pl_sd, 1); - else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_kickall( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && - pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level - if (sd->status.account_id != pl_sd->status.account_id) - clif_GM_kick(sd, pl_sd, 0); - } - } - - clif_displaymessage(fd, msg_table[195]); // All players have been kicked! - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_allskill( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - pc_allskillup(sd); // all skills - sd->status.skill_point = 0; // 0 skill points - clif_updatestatus(sd, SP_SKILLPOINT); // update - clif_displaymessage(fd, msg_table[76]); // You have received all skills. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_questskill( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int skill_id; - - if (!message || !*message || (skill_id = atoi(message)) < 0) { - clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>)."); - return -1; - } - - if (skill_id >= 0 && skill_id < MAX_SKILL_DB) { - if (skill_get_inf2(skill_id) & 0x01) { - if (pc_checkskill(sd, skill_id) == 0) { - pc_skill(sd, skill_id, 1, 0); - clif_displaymessage(fd, msg_table[70]); // You have learned the skill. - } else { - clif_displaymessage(fd, msg_table[196]); // You already have this quest skill. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_charquestskill( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - int skill_id = 0; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) { - clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>)."); - return -1; - } - - if (skill_id >= 0 && skill_id < MAX_SKILL_DB) { - if (skill_get_inf2(skill_id) & 0x01) { - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_checkskill(pl_sd, skill_id) == 0) { - pc_skill(pl_sd, skill_id, 1, 0); - clif_displaymessage(fd, msg_table[199]); // This player has learned the skill. - } else { - clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_lostskill( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int skill_id; - - if (!message || !*message || (skill_id = atoi(message)) < 0) { - clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>)."); - return -1; - } - - if (skill_id >= 0 && skill_id < MAX_SKILL) { - if (skill_get_inf2(skill_id) & 0x01) { - if (pc_checkskill(sd, skill_id) > 0) { - sd->status.skill[skill_id].lv = 0; - sd->status.skill[skill_id].flag = 0; - clif_skillinfoblock(sd); - clif_displaymessage(fd, msg_table[71]); // You have forgotten the skill. - } else { - clif_displaymessage(fd, msg_table[201]); // You don't have this quest skill. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_charlostskill( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - int skill_id = 0; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) { - clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>)."); - return -1; - } - - if (skill_id >= 0 && skill_id < MAX_SKILL) { - if (skill_get_inf2(skill_id) & 0x01) { - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_checkskill(pl_sd, skill_id) > 0) { - pl_sd->status.skill[skill_id].lv = 0; - pl_sd->status.skill[skill_id].flag = 0; - clif_skillinfoblock(pl_sd); - clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill. - } else { - clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_spiritball( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int number; - - if (!message || !*message || (number = atoi(message)) < 0) { - clif_displaymessage(fd, "Please, enter a spirit ball number (usage: @spiritball <number: 0-1000>)."); - return -1; - } - - // set max number to avoid server/client crash (500 create big balls of several balls: no visial difference with more) - if (number > 500) - number = 500; - - if (number >= 0 && number <= 0x7FFF) { - if (sd->spiritball != number || number > 499) { - if (sd->spiritball > 0) - pc_delspiritball(sd, sd->spiritball, 1); - sd->spiritball = number; - clif_spiritball(sd); - // no message, player can look the difference - if (number > 1000) - clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client! - } else { - clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_party( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char party[100]; - - memset(party, '\0', sizeof(party)); - - if (!message || !*message || sscanf(message, "%99[^\n]", party) < 1) { - clif_displaymessage(fd, "Please, enter a party name (usage: @party <party_name>)."); - return -1; - } - - party_create(sd, party); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_guild( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char guild[100]; - int prev; - - memset(guild, '\0', sizeof(guild)); - - if (!message || !*message || sscanf(message, "%99[^\n]", guild) < 1) { - clif_displaymessage(fd, "Please, enter a guild name (usage: @guild <guild_name>)."); - return -1; - } - - prev = battle_config.guild_emperium_check; - battle_config.guild_emperium_check = 0; - guild_create(sd, guild); - battle_config.guild_emperium_check = prev; - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_agitstart( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (agit_flag == 1) { - clif_displaymessage(fd, msg_table[73]); // Already it has started siege warfare. - return -1; - } - - agit_flag = 1; - guild_agit_start(); - clif_displaymessage(fd, msg_table[72]); // Guild siege warfare start! - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_agitend( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (agit_flag == 0) { - clif_displaymessage(fd, msg_table[75]); // Siege warfare hasn't started yet. - return -1; - } - - agit_flag = 0; - guild_agit_end(); - clif_displaymessage(fd, msg_table[74]); // Guild siege warfare end! - - return 0; -} - -/*========================================== - * @mapexitでマップサーバーを終了させる - *------------------------------------------ - */ -int atcommand_mapexit( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - if (sd->status.account_id != pl_sd->status.account_id) - clif_GM_kick(sd, pl_sd, 0); - } - } - clif_GM_kick(sd, sd, 0); - - runflag = 0; - - return 0; -} - -/*========================================== - * idsearch <part_of_name>: revrited by [Yor] - *------------------------------------------ - */ -int atcommand_idsearch( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char item_name[100]; - char output[200]; - int i, match; - struct item_data *item; - - memset(item_name, '\0', sizeof(item_name)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99s", item_name) < 0) { - clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>)."); - return -1; - } - - sprintf(output, msg_table[77], item_name); // The reference result of '%s' (name: id): - clif_displaymessage(fd, output); - match = 0; - for(i = 0; i < 20000; i++) { - if ((item = itemdb_exists(i)) != NULL && strstr(item->jname, item_name) != NULL) { - match++; - sprintf(output, msg_table[78], item->jname, item->nameid); // %s: %d - clif_displaymessage(fd, output); - } - } - sprintf(output, msg_table[79], match); // It is %d affair above. - clif_displaymessage(fd, output); - - return 0; -} - -/*========================================== - * Character Skill Reset - *------------------------------------------ - */ -int atcommand_charskreset( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char output[200]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level - pc_resetskill(pl_sd); - sprintf(output, msg_table[206], character); // '%s' skill points reseted! - clif_displaymessage(fd, output); - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * Character Stat Reset - *------------------------------------------ - */ -int atcommand_charstreset( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char output[200]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level - pc_resetstate(pl_sd); - sprintf(output, msg_table[207], character); // '%s' stats points reseted! - clif_displaymessage(fd, output); - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * Character Reset - *------------------------------------------ - */ -int atcommand_charreset( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char output[200]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charreset <charname>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level - pc_resetstate(pl_sd); - pc_resetskill(pl_sd); - sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted! - clif_displaymessage(fd, output); - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * Character Model by chbrules - *------------------------------------------ - */ -int atcommand_charmodel( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int hair_style = 0, hair_color = 0, cloth_color = 0; - struct map_session_data *pl_sd; - char character[100]; - char output[200]; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color, &cloth_color, character) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) { - sprintf(output, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).", - MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); - clif_displaymessage(fd, output); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && - hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && - cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - - if (cloth_color != 0 && - pl_sd->status.sex == 1 && - (pl_sd->status.class == 12 || pl_sd->status.class == 17)) { - clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. - return -1; - } else { - pc_changelook(pl_sd, LOOK_HAIR, hair_style); - pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color); - pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color); - clif_displaymessage(fd, msg_table[36]); // Appearence changed. - } - } else { - clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * Character Skill Point (Rewritten by [Yor]) - *------------------------------------------ - */ -int atcommand_charskpoint( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - char character[100]; - int new_skill_point; - int point = 0; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) { - clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - new_skill_point = (int)pl_sd->status.skill_point + point; - if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow - new_skill_point = 0x7FFF; - else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow - new_skill_point = 0; - if (new_skill_point != (int)pl_sd->status.skill_point) { - pl_sd->status.skill_point = new_skill_point; - clif_updatestatus(pl_sd, SP_SKILLPOINT); - clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed! - } else { - if (point < 0) - clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. - else - clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * Character Status Point (rewritten by [Yor]) - *------------------------------------------ - */ -int atcommand_charstpoint( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - char character[100]; - int new_status_point; - int point = 0; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) { - clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - new_status_point = (int)pl_sd->status.status_point + point; - if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow - new_status_point = 0x7FFF; - else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow - new_status_point = 0; - if (new_status_point != (int)pl_sd->status.status_point) { - pl_sd->status.status_point = new_status_point; - clif_updatestatus(pl_sd, SP_STATUSPOINT); - clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed! - } else { - if (point < 0) - clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. - else - clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * Character Zeny Point (Rewritten by [Yor]) - *------------------------------------------ - */ -int atcommand_charzeny( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - char character[100]; - int zeny = 0, new_zeny; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0) { - clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charzeny <zeny> <name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - new_zeny = pl_sd->status.zeny + zeny; - if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow - new_zeny = MAX_ZENY; - else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow - new_zeny = 0; - if (new_zeny != pl_sd->status.zeny) { - pl_sd->status.zeny = new_zeny; - clif_updatestatus(pl_sd, SP_ZENY); - clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed! - } else { - if (zeny < 0) - clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. - else - clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * Recall All Characters Online To Your Location - *------------------------------------------ - */ -int atcommand_recallall( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - int count; - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); - return -1; - } - - count = 0; - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && - pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level - if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) - count++; - else - pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); - } - } - - clif_displaymessage(fd, msg_table[92]); // All characters recalled! - if (count) { - sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); - clif_displaymessage(fd, output); - } - - return 0; -} - -/*========================================== - * Recall online characters of a guild to your location - *------------------------------------------ - */ -int atcommand_guildrecall( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int i; - char guild_name[100]; - char output[200]; - struct guild *g; - int count; - - memset(guild_name, '\0', sizeof(guild_name)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) { - clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>)."); - return -1; - } - - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); - return -1; - } - - if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number - (g = guild_search(atoi(message))) != NULL) { - count = 0; - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && - sd->status.account_id != pl_sd->status.account_id && - pl_sd->status.guild_id == g->guild_id) { - if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) - count++; - else - pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); - } - } - sprintf(output, msg_table[93], g->name); // All online characters of the %s guild are near you. - clif_displaymessage(fd, output); - if (count) { - sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online. - return -1; - } - - return 0; -} - -/*========================================== - * Recall online characters of a party to your location - *------------------------------------------ - */ -int atcommand_partyrecall( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i; - struct map_session_data *pl_sd; - char party_name[100]; - char output[200]; - struct party *p; - int count; - - memset(party_name, '\0', sizeof(party_name)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) { - clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>)."); - return -1; - } - - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); - return -1; - } - - if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number - (p = party_search(atoi(message))) != NULL) { - count = 0; - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && - sd->status.account_id != pl_sd->status.account_id && - pl_sd->status.party_id == p->party_id) { - if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) - count++; - else - pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); - } - } - sprintf(output, msg_table[95], p->name); // All online characters of the %s party are near you. - clif_displaymessage(fd, output); - if (count) { - sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_reloaditemdb( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - itemdb_reload(); - clif_displaymessage(fd, msg_table[97]); // Item database reloaded. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_reloadmobdb( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - mob_reload(); - clif_displaymessage(fd, msg_table[98]); // Monster database reloaded. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_reloadskilldb( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - skill_reload(); - clif_displaymessage(fd, msg_table[99]); // Skill database reloaded. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -#ifndef TXT_ONLY -int atcommand_rehash( -#else /* TXT_ONLY */ -int atcommand_reloadscript( -#endif /* TXT_ONLY */ - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ -#ifndef TXT_ONLY - atcommand_broadcast( fd, sd, "@broadcast", "eAthena SQL Server is Rehashing..." ); - atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" ); - - rehash( fd, sd ); - - atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." ); -#endif /* not TXT_ONLY */ - do_init_npc(); - do_init_script(); - - npc_event_do_oninit(); - - clif_displaymessage(fd, msg_table[100]); // Scripts reloaded. - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_reloadgmdb( // by [Yor] - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - chrif_reloadGMdb(); - - clif_displaymessage(fd, msg_table[101]); // Login-server asked to reload GM accounts and their level. - - return 0; -} - -/*========================================== - * @mapinfo <map name> [0-3] by MC_Cameri - * => Shows information about the map [map name] - * 0 = no additional information - * 1 = Show users in that map and their location - * 2 = Shows NPCs in that map - * 3 = Shows the shops/chats in that map (not implemented) - *------------------------------------------ - */ -int atcommand_mapinfo( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - struct npc_data *nd = NULL; - struct chat_data *cd = NULL; - char output[200], map_name[100]; - char direction[12]; - int m_id, i, chat_num, list = 0; - - memset(output, '\0', sizeof(output)); - memset(map_name, '\0', sizeof(map_name)); - memset(direction, '\0', sizeof(direction)); - - sscanf(message, "%d %99[^\n]", &list, map_name); - - if (list < 0 || list > 3) { - clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); - return -1; - } - - if (map_name[0] == '\0') - strcpy(map_name, sd->mapname); - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - - if ((m_id = map_mapname2mapid(map_name)) < 0) { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } - - clif_displaymessage(fd, "------ Map Info ------"); - sprintf(output, "Map Name: %s", map_name); - clif_displaymessage(fd, output); - sprintf(output, "Players In Map: %d", map[m_id].users); - clif_displaymessage(fd, output); - sprintf(output, "NPCs In Map: %d", map[m_id].npc_num); - clif_displaymessage(fd, output); - chat_num = 0; - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && - (cd = (struct chat_data*)map_id2bl(pl_sd->chatID))) { - chat_num++; - } - } - sprintf(output, "Chats In Map: %d", chat_num); - clif_displaymessage(fd, output); - clif_displaymessage(fd, "------ Map Flags ------"); - sprintf(output, "Player vs Player: %s | No Guild: %s | No Party: %s", - (map[m_id].flag.pvp) ? "True" : "False", - (map[m_id].flag.pvp_noguild) ? "True" : "False", - (map[m_id].flag.pvp_noparty) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "Guild vs Guild: %s | No Party: %s", (map[m_id].flag.gvg) ? "True" : "False", (map[m_id].flag.gvg_noparty) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Dead Branch: %s", (map[m_id].flag.nobranch) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Memo: %s", (map[m_id].flag.nomemo) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Penalty: %s", (map[m_id].flag.nopenalty) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Return: %s", (map[m_id].flag.noreturn) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Save: %s", (map[m_id].flag.nosave) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Teleport: %s", (map[m_id].flag.noteleport) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Monster Teleport: %s", (map[m_id].flag.monster_noteleport) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Zeny Penalty: %s", (map[m_id].flag.nozenypenalty) ? "True" : "False"); - clif_displaymessage(fd, output); - - switch (list) { - case 0: - // Do nothing. It's list 0, no additional display. - break; - case 1: - clif_displaymessage(fd, "----- Players in Map -----"); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && strcmp(pl_sd->mapname, map_name) == 0) { - sprintf(output, "Player '%s' (session #%d) | Location: %d,%d", - pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); - } - } - break; - case 2: - clif_displaymessage(fd, "----- NPCs in Map -----"); - for (i = 0; i < map[m_id].npc_num;) { - nd = map[m_id].npc[i]; - switch(nd->dir) { - case 0: strcpy(direction, "North"); break; - case 1: strcpy(direction, "North West"); break; - case 2: strcpy(direction, "West"); break; - case 3: strcpy(direction, "South West"); break; - case 4: strcpy(direction, "South"); break; - case 5: strcpy(direction, "South East"); break; - case 6: strcpy(direction, "East"); break; - case 7: strcpy(direction, "North East"); break; - case 9: strcpy(direction, "North"); break; - default: strcpy(direction, "Unknown"); break; - } - sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d", - ++i, nd->name, direction, nd->class, nd->bl.x, nd->bl.y); - clif_displaymessage(fd, output); - } - break; - case 3: - clif_displaymessage(fd, "----- Chats in Map -----"); - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && - (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) && - strcmp(pl_sd->mapname, map_name) == 0 && - cd->usersd[0] == pl_sd) { - sprintf(output, "Chat %d: %s | Player: %s | Location: %d %d", - i, cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y); - clif_displaymessage(fd, output); - sprintf(output, " Users: %d/%d | Password: %s | Public: %s", - cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No"); - clif_displaymessage(fd, output); - } - } - break; - default: // normally impossible to arrive here - clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); - return -1; - break; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_mount_peco( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] - clif_displaymessage(fd, msg_table[212]); // Cannot mount a Peco while in disguise. - return -1; - } - - if (!pc_isriding(sd)) { // if actually no peco - if (sd->status.class == 7 || sd->status.class == 14 || sd->status.class == 4008 || sd->status.class == 4015) { - if (sd->status.class == 7) - sd->status.class = sd->view_class = 13; - else if (sd->status.class == 14) - sd->status.class = sd->view_class = 21; - else if (sd->status.class == 4008) - sd->status.class = sd->view_class = 4014; - else if (sd->status.class == 4015) - sd->status.class = sd->view_class = 4022; - pc_setoption(sd, sd->status.option | 0x0020); - clif_displaymessage(fd, msg_table[102]); // Mounted Peco. - } else { - clif_displaymessage(fd, msg_table[213]); // You can not mount a peco with your job. - return -1; - } - } else { - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - else if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - else if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - else if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; - pc_setoption(sd, sd->status.option & ~0x0020); - clif_displaymessage(fd, msg_table[214]); // Unmounted Peco. - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_char_mount_peco( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charmountpeco <char_name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] - clif_displaymessage(fd, msg_table[215]); // This player cannot mount a Peco while in disguise. - return -1; - } - - if (!pc_isriding(pl_sd)) { // if actually no peco - if (pl_sd->status.class == 7 || pl_sd->status.class == 14 || pl_sd->status.class == 4008 || pl_sd->status.class == 4015) { - if (pl_sd->status.class == 7) - pl_sd->status.class = pl_sd->view_class = 13; - else if (pl_sd->status.class == 14) - pl_sd->status.class = pl_sd->view_class = 21; - else if (pl_sd->status.class == 4008) - pl_sd->status.class = pl_sd->view_class = 4014; - else if (pl_sd->status.class == 4015) - pl_sd->status.class = pl_sd->view_class = 4022; - pc_setoption(pl_sd, pl_sd->status.option | 0x0020); - clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco. - } else { - clif_displaymessage(fd, msg_table[217]); // This player can not mount a peco with his/her job. - return -1; - } - } else { - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - else if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - else if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - else if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; - pc_setoption(pl_sd, pl_sd->status.option & ~0x0020); - clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco. - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - *Spy Commands by Syrus22 - *------------------------------------------ - */ -int atcommand_guildspy( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char guild_name[100]; - char output[200]; - struct guild *g; - - memset(guild_name, '\0', sizeof(guild_name)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) { - clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>)."); - return -1; - } - - if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number - (g = guild_search(atoi(message))) != NULL) { - if (sd->guildspy == g->guild_id) { - sd->guildspy = 0; - sprintf(output, msg_table[103], g->name); // No longer spying on the %s guild. - clif_displaymessage(fd, output); - } else { - sd->guildspy = g->guild_id; - sprintf(output, msg_table[104], g->name); // Spying on the %s guild. - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_partyspy( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char party_name[100]; - char output[200]; - struct party *p; - - memset(party_name, '\0', sizeof(party_name)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) { - clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>)."); - return -1; - } - - if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number - (p = party_search(atoi(message))) != NULL) { - if (sd->partyspy == p->party_id) { - sd->partyspy = 0; - sprintf(output, msg_table[105], p->name); // No longer spying on the %s party. - clif_displaymessage(fd, output); - } else { - sd->partyspy = p->party_id; - sprintf(output, msg_table[106], p->name); // Spying on the %s party. - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online. - return -1; - } - - return 0; -} - -/*========================================== - * @repairall [Valaris] - *------------------------------------------ - */ -int atcommand_repairall( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int count, i; - - count = 0; - for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].nameid && sd->status.inventory[i].broken == 1) { - sd->status.inventory[i].broken = 0; - clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); - count++; - } - } - - if (count > 0) { - clif_misceffect(&sd->bl, 3); - clif_equiplist(sd); - clif_displaymessage(fd, msg_table[107]); // All items have been repaired. - } else { - clif_displaymessage(fd, msg_table[108]); // No item need to be repaired. - return -1; - } - - return 0; -} - -/* Removed @nuke for now in favor of alchemist marine sphere skill [Valaris] -int atcommand_nuke( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @nuke <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level - skill_castend_damage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); - clif_displaymessage(fd, msg_table[109]); // Player has been nuked! - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} -*/ - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_enablenpc(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char NPCname[100]; - - memset(NPCname, '\0', sizeof(NPCname)); - - if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) { - clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcon <NPC_name>)."); - return -1; - } - - if (npc_name2id(NPCname) != NULL) { - npc_enable(NPCname, 1); - clif_displaymessage(fd, msg_table[110]); // Npc Enabled. - } else { - clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist. - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_disablenpc(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char NPCname[100]; - - memset(NPCname, '\0', sizeof(NPCname)); - - if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) { - clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>)."); - return -1; - } - - if (npc_name2id(NPCname) != NULL) { - npc_enable(NPCname, 0); - clif_displaymessage(fd, msg_table[112]); // Npc Disabled. - } else { - clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist. - return -1; - } - - return 0; -} - -/*========================================== - * time in txt for time command (by [Yor]) - *------------------------------------------ - */ -char * txt_time(unsigned int duration) { - int days, hours, minutes, seconds; - char temp[256]; - static char temp1[256]; - - memset(temp, '\0', sizeof(temp)); - memset(temp1, '\0', sizeof(temp1)); - - if (duration < 0) - duration = 0; - - days = duration / (60 * 60 * 24); - duration = duration - (60 * 60 * 24 * days); - hours = duration / (60 * 60); - duration = duration - (60 * 60 * hours); - minutes = duration / 60; - seconds = duration - (60 * minutes); - - if (days < 2) - sprintf(temp, msg_table[219], days); // %d day - else - sprintf(temp, msg_table[220], days); // %d days - if (hours < 2) - sprintf(temp1, msg_table[221], temp, hours); // %s %d hour - else - sprintf(temp1, msg_table[222], temp, hours); // %s %d hours - if (minutes < 2) - sprintf(temp, msg_table[223], temp1, minutes); // %s %d minute - else - sprintf(temp, msg_table[224], temp1, minutes); // %s %d minutes - if (seconds < 2) - sprintf(temp1, msg_table[225], temp, seconds); // %s and %d second - else - sprintf(temp1, msg_table[226], temp, seconds); // %s and %d seconds - - return temp1; -} - -/*========================================== - * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor] - * Calculation management of GM modification (@day/@night GM commands) is done - *------------------------------------------ - */ -int atcommand_servertime(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct TimerData * timer_data; - struct TimerData * timer_data2; - time_t time_server; // variable for number of seconds (used with time() function) - struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ... - char temp[256]; - - memset(temp, '\0', sizeof(temp)); - - time(&time_server); // get time in seconds since 1/1/1970 - datetime = localtime(&time_server); // convert seconds in structure - // like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52) - strftime(temp, sizeof(temp)-1, msg_table[230], datetime); // Server time (normal time): %A, %B %d %Y %X. - clif_displaymessage(fd, temp); - - if (battle_config.night_duration == 0 && battle_config.day_duration == 0) { - if (night_flag == 0) - clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight. - else - clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night. - } else if (battle_config.night_duration == 0) - if (night_flag == 1) { // we start with night - timer_data = get_timer(day_timer_tid); - sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s. - clif_displaymessage(fd, temp); - clif_displaymessage(fd, msg_table[234]); // Game time: After, the game will be in permanent daylight. - } else - clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight. - else if (battle_config.day_duration == 0) - if (night_flag == 0) { // we start with day - timer_data = get_timer(night_timer_tid); - sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s. - clif_displaymessage(fd, temp); - clif_displaymessage(fd, msg_table[236]); // Game time: After, the game will be in permanent night. - } else - clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night. - else { - if (night_flag == 0) { - timer_data = get_timer(night_timer_tid); - timer_data2 = get_timer(day_timer_tid); - sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s. - clif_displaymessage(fd, temp); - if (timer_data->tick > timer_data2->tick) - sprintf(temp, msg_table[237], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. - else - sprintf(temp, msg_table[237], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in night for %s. - clif_displaymessage(fd, temp); - sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. - clif_displaymessage(fd, temp); - } else { - timer_data = get_timer(day_timer_tid); - timer_data2 = get_timer(night_timer_tid); - sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s. - clif_displaymessage(fd, temp); - if (timer_data->tick > timer_data2->tick) - sprintf(temp, msg_table[239], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. - else - sprintf(temp, msg_table[239], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in daylight for %s. - clif_displaymessage(fd, temp); - sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. - clif_displaymessage(fd, temp); - } - } - - return 0; -} - -/*========================================== - * @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor] - * removes <quantity> item from a character - * item can be equiped or not. - * Inspired from a old command created by RoVeRT - *------------------------------------------ - */ -int atcommand_chardelitem(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - char character[100]; - char item_name[100]; - int i, number = 0, item_id, item_position, count; - char output[200]; - struct item_data *item_data; - - memset(character, '\0', sizeof(character)); - memset(item_name, '\0', sizeof(item_name)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%s %d %99[^\n]", item_name, &number, character) < 3 || number < 1) { - clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>)."); - return -1; - } - - item_id = 0; - if ((item_data = itemdb_searchname(item_name)) != NULL || - (item_data = itemdb_exists(atoi(item_name))) != NULL) - item_id = item_data->nameid; - - if (item_id > 500) { - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level - item_position = pc_search_inventory(pl_sd, item_id); - if (item_position >= 0) { - count = 0; - for(i = 0; i < number && item_position >= 0; i++) { - pc_delitem(pl_sd, item_position, 1, 0); - count++; - item_position = pc_search_inventory(pl_sd, item_id); // for next loop - } - sprintf(output, msg_table[113], count); // %d item(s) removed by a GM. - clif_displaymessage(pl_sd->fd, output); - if (number == count) - sprintf(output, msg_table[114], count); // %d item(s) removed from the player. - else - sprintf(output, msg_table[115], count, count, number); // %d item(s) removed. Player had only %d on %d items. - clif_displaymessage(fd, output); - } else { - clif_displaymessage(fd, msg_table[116]); // Character does not have the item. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. - return -1; - } - - return 0; -} - -/*========================================== - * @jail <char_name> by [Yor] - * Special warp! No check with nowarp and nowarpto flag - *------------------------------------------ - */ -int atcommand_jail( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - int x, y; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM - switch(rand() % 2) { - case 0: - x = 24; - y = 75; - break; - default: - x = 49; - y = 75; - break; - } - if (pc_setpos(pl_sd, "sec_pri.gat", x, y, 3) == 0) { - pc_setsavepoint(pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus] - clif_displaymessage(pl_sd->fd, msg_table[117]); // GM has send you in jails. - clif_displaymessage(fd, msg_table[118]); // Player warped in jails. - } else { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @unjail/@discharge <char_name> by [Yor] - * Special warp! No check with nowarp and nowarpto flag - *------------------------------------------ - */ -int atcommand_unjail( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM - if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat")) { - clif_displaymessage(fd, msg_table[119]); // This player is not in jails. - return -1; - } else if (pc_setpos(pl_sd, "prontera.gat", 156, 191, 3) == 0) { - pc_setsavepoint(pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera - clif_displaymessage(pl_sd->fd, msg_table[120]); // GM has discharge you. - clif_displaymessage(fd, msg_table[121]); // Player warped to Prontera. - } else { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @disguise <mob_id> by [Valaris] (simplified by [Yor]) - *------------------------------------------ - */ -int atcommand_disguise( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int mob_id; - - if (!message || !*message) { - clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>)."); - return -1; - } - - if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number) - mob_id = atoi(message); - - if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC - (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC - (mob_id >= 813 && mob_id <= 834) || // NPC - (mob_id > 1000 && mob_id < 1521)) { // monsters - if (pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] - clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco. - return -1; - } - sd->disguiseflag = 1; // set to override items with disguise script [Valaris] - sd->disguise = mob_id; - pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); - clif_displaymessage(fd, msg_table[122]); // Disguise applied. - } else { - clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found. - return -1; - } - - return 0; -} - -/*========================================== - * @undisguise by [Yor] - *------------------------------------------ - */ -int atcommand_undisguise( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if (sd->disguise) { - clif_clearchar(&sd->bl, 9); - sd->disguise = 0; - pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); - clif_displaymessage(fd, msg_table[124]); // Undisguise applied. - } else { - clif_displaymessage(fd, msg_table[125]); // You're not disguised. - return -1; - } - - return 0; -} - -/*========================================== - * @broadcast by [Valaris] - *------------------------------------------ - */ -int atcommand_broadcast( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message) { - clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>)."); - return -1; - } - - sprintf(output, "%s : %s", sd->status.name, message); - intif_GMmessage(output, strlen(output) + 1, 0); - - return 0; -} - -/*========================================== - * @localbroadcast by [Valaris] - *------------------------------------------ - */ -int atcommand_localbroadcast( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - - memset(output, '\0', sizeof(output)); - - if (!message || !*message) { - clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>)."); - return -1; - } - - sprintf(output, "%s : %s", sd->status.name, message); - - clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1); // 1: ALL_SAMEMAP - - return 0; -} - -/*========================================== - * @ignorelist by [Yor] - *------------------------------------------ - */ -int atcommand_ignorelist( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char output[200]; - int count; - int i; - - memset(output, '\0', sizeof(output)); - - count = 0; - for(i = 0; i < (int)(sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++) - if (sd->ignore[i].name[0]) - count++; - - if (sd->ignoreAll == 0) - if (count == 0) - clif_displaymessage(fd, msg_table[126]); // You accept any wisp (no wisper is refused). - else { - sprintf(output, msg_table[127], count); // You accept any wisp, except thoses from %d player(s): - clif_displaymessage(fd, output); - } - else - if (count == 0) - clif_displaymessage(fd, msg_table[128]); // You refuse all wisps (no specifical wisper is refused). - else { - sprintf(output, msg_table[129], count); // You refuse all wisps, AND refuse wisps from %d player(s): - clif_displaymessage(fd, output); - } - - if (count > 0) - for(i = 0; i < (int)(sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++) - if (sd->ignore[i].name[0]) - clif_displaymessage(fd, sd->ignore[i].name); - - return 0; -} - -/*========================================== - * @charignorelist <player_name> by [Yor] - *------------------------------------------ - */ -int atcommand_charignorelist( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data *pl_sd; - char output[200]; - int count; - int i; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charignorelist <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - count = 0; - for(i = 0; i < (int)(sizeof(pl_sd->ignore) / sizeof(pl_sd->ignore[0])); i++) - if (pl_sd->ignore[i].name[0]) - count++; - - if (pl_sd->ignoreAll == 0) - if (count == 0) { - sprintf(output, msg_table[130], pl_sd->status.name); // '%s' accept any wisp (no wisper is refused). - clif_displaymessage(fd, output); - } else { - sprintf(output, msg_table[131], pl_sd->status.name, count); // '%s' accept any wisp, except thoses from %d player(s): - clif_displaymessage(fd, output); - } - else - if (count == 0) { - sprintf(output, msg_table[132], pl_sd->status.name); // '%s' refuse all wisps (no specifical wisper is refused). - clif_displaymessage(fd, output); - } else { - sprintf(output, msg_table[133], pl_sd->status.name, count); // '%s' refuse all wisps, AND refuse wisps from %d player(s): - clif_displaymessage(fd, output); - } - - if (count > 0) - for(i = 0; i < (int)(sizeof(pl_sd->ignore) / sizeof(pl_sd->ignore[0])); i++) - if (pl_sd->ignore[i].name[0]) - clif_displaymessage(fd, pl_sd->ignore[i].name); - - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @inall <player_name> by [Yor] - *------------------------------------------ - */ -int atcommand_inall( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char output[200]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @inall <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change wisp option only to lower or same level - if (pl_sd->ignoreAll == 0) { - sprintf(output, msg_table[134], pl_sd->status.name); // '%s' already accepts all wispers. - clif_displaymessage(fd, output); - return -1; - } else { - pl_sd->ignoreAll = 0; - sprintf(output, msg_table[135], pl_sd->status.name); // '%s' now accepts all wispers. - clif_displaymessage(fd, output); - // message to player - clif_displaymessage(pl_sd->fd, msg_table[136]); // A GM has authorised all wispers for you. - WFIFOW(pl_sd->fd,0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail - WFIFOB(pl_sd->fd,2) = 1; - WFIFOB(pl_sd->fd,3) = 0; // success - WFIFOSET(pl_sd->fd, 4); // packet_len_table[0x0d2] - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @exall <player_name> by [Yor] - *------------------------------------------ - */ -int atcommand_exall( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - char output[200]; - struct map_session_data *pl_sd; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @exall <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change wisp option only to lower or same level - if (pl_sd->ignoreAll == 1) { - sprintf(output, msg_table[137], pl_sd->status.name); // '%s' already blocks all wispers. - clif_displaymessage(fd, output); - return -1; - } else { - pl_sd->ignoreAll = 1; - sprintf(output, msg_table[138], pl_sd->status.name); // '%s' blocks now all wispers. - clif_displaymessage(fd, output); - // message to player - clif_displaymessage(pl_sd->fd, msg_table[139]); // A GM has blocked all wispers for you. - WFIFOW(pl_sd->fd,0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail - WFIFOB(pl_sd->fd,2) = 0; - WFIFOB(pl_sd->fd,3) = 0; // success - WFIFOSET(pl_sd->fd,4); // packet_len_table[0x0d2] - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work) - *------------------------------------------ - */ -int atcommand_chardisguise( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int mob_id; - char character[100]; - char mob_name[100]; - struct map_session_data* pl_sd; - - memset(character, '\0', sizeof(character)); - memset(mob_name, '\0', sizeof(mob_name)); - - if (!message || !*message || sscanf(message, "%s %99[^\n]", mob_name, character) < 2) { - clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>)."); - return -1; - } - - if ((mob_id = mobdb_searchname(mob_name)) == 0) // check name first (to avoid possible name begining by a number) - mob_id = atoi(mob_name); - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can disguise only lower or same level - if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC - (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC - (mob_id >= 813 && mob_id <= 834) || // NPC - (mob_id > 1000 && mob_id < 1521)) { // monsters - if (pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] - clif_displaymessage(fd, msg_table[228]); // Character cannot wear disguise while riding a Peco. - return -1; - } - pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris] - pl_sd->disguise = mob_id; - pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); - clif_displaymessage(fd, msg_table[140]); // Character's disguise applied. - } else { - clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @charundisguise <character> by Kalaspuff (based off Yor's work) - *------------------------------------------ - */ -int atcommand_charundisguise( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - struct map_session_data* pl_sd; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charundisguise <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can undisguise only lower or same level - if (pl_sd->disguise) { - clif_clearchar(&pl_sd->bl, 9); - pl_sd->disguise = 0; - pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); - clif_displaymessage(fd, msg_table[141]); // Character's undisguise applied. - } else { - clif_displaymessage(fd, msg_table[142]); // Character is not disguised. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @email <actual@email> <new@email> by [Yor] - *------------------------------------------ - */ -int atcommand_email( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char actual_email[100]; - char new_email[100]; - - memset(actual_email, '\0', sizeof(actual_email)); - memset(new_email, '\0', sizeof(new_email)); - - if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) { - clif_displaymessage(fd, "Please enter 2 emails (usage: @email <actual@email> <new@email>)."); - return -1; - } - - if (e_mail_check(actual_email) == 0) { - clif_displaymessage(fd, msg_table[144]); // Invalid actual email. If you have default e-mail, give a@a.com. - return -1; - } else if (e_mail_check(new_email) == 0) { - clif_displaymessage(fd, msg_table[145]); // Invalid new email. Please enter a real e-mail. - return -1; - } else if (strcmpi(new_email, "a@a.com") == 0) { - clif_displaymessage(fd, msg_table[146]); // New email must be a real e-mail. - return -1; - } else if (strcmpi(actual_email, new_email) == 0) { - clif_displaymessage(fd, msg_table[147]); // New email must be different of the actual e-mail. - return -1; - } else { - chrif_changeemail(sd->status.account_id, actual_email, new_email); - clif_displaymessage(fd, msg_table[148]); // Information sended to login-server via char-server. - } - - return 0; -} - -/*========================================== - *@effect - *------------------------------------------ - */ -int atcommand_effect( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - int type = 0, flag = 0, i; - - if (!message || !*message || sscanf(message, "%d %d", &type,&flag) < 2) { - clif_displaymessage(fd, "Please, enter at least a option (usage: @effect <type+>)."); - return -1; - } - if(flag <=0){ - clif_specialeffect(&sd->bl, type, flag); - clif_displaymessage(fd, msg_table[229]); // Your effect has changed. - } - else{ - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - clif_specialeffect(&pl_sd->bl, type, flag); - clif_displaymessage(pl_sd->fd, msg_table[229]); // Your effect has changed. - } - } - } - - return 0; -} - -/*========================================== - * @charitemlist <character>: Displays the list of a player's items. - *------------------------------------------ - */ -int -atcommand_character_item_list( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - struct item_data *item_data, *item_temp; - int i, j, equip, count, counter, counter2; - char character[100], output[200], equipstr[100], outputtmp[200]; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - memset(equipstr, '\0', sizeof(equipstr)); - memset(outputtmp, '\0', sizeof(outputtmp)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level - counter = 0; - count = 0; - for (i = 0; i < MAX_INVENTORY; i++) { - if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.inventory[i].nameid)) != NULL) { - counter = counter + pl_sd->status.inventory[i].amount; - count++; - if (count == 1) { - sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name); - clif_displaymessage(fd, output); - } - if ((equip = pl_sd->status.inventory[i].equip)) { - strcpy(equipstr, "| equiped: "); - if (equip & 4) - strcat(equipstr, "robe/gargment, "); - if (equip & 8) - strcat(equipstr, "left accessory, "); - if (equip & 16) - strcat(equipstr, "body/armor, "); - if ((equip & 34) == 2) - strcat(equipstr, "right hand, "); - if ((equip & 34) == 32) - strcat(equipstr, "left hand, "); - if ((equip & 34) == 34) - strcat(equipstr, "both hands, "); - if (equip & 64) - strcat(equipstr, "feet, "); - if (equip & 128) - strcat(equipstr, "right accessory, "); - if ((equip & 769) == 1) - strcat(equipstr, "lower head, "); - if ((equip & 769) == 256) - strcat(equipstr, "top head, "); - if ((equip & 769) == 257) - strcat(equipstr, "lower/top head, "); - if ((equip & 769) == 512) - strcat(equipstr, "mid head, "); - if ((equip & 769) == 512) - strcat(equipstr, "lower/mid head, "); - if ((equip & 769) == 769) - strcat(equipstr, "lower/mid/top head, "); - // remove final ', ' - equipstr[strlen(equipstr) - 2] = '\0'; - } else - memset(equipstr, '\0', sizeof(equipstr)); - if (sd->status.inventory[i].refine) - sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, pl_sd->status.inventory[i].refine, item_data->jname, pl_sd->status.inventory[i].refine, pl_sd->status.inventory[i].nameid, equipstr); - else - sprintf(output, "%d %s (%s, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, item_data->jname, pl_sd->status.inventory[i].nameid, equipstr); - clif_displaymessage(fd, output); - memset(output, '\0', sizeof(output)); - counter2 = 0; - for (j = 0; j < item_data->slot; j++) { - if (pl_sd->status.inventory[i].card[j]) { - if ((item_temp = itemdb_search(pl_sd->status.inventory[i].card[j])) != NULL) { - if (output[0] == '\0') - sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - else - sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - strcat(output, outputtmp); - } - } - } - if (output[0] != '\0') { - output[strlen(output) - 2] = ')'; - output[strlen(output) - 1] = '\0'; - clif_displaymessage(fd, output); - } - } - } - if (count == 0) - clif_displaymessage(fd, "No item found on this player."); - else { - sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @charstoragelist <character>: Displays the items list of a player's storage. - *------------------------------------------ - */ -int -atcommand_character_storage_list( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct storage *stor; - struct map_session_data *pl_sd; - struct item_data *item_data, *item_temp; - int i, j, count, counter, counter2; - char character[100], output[200], outputtmp[200]; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - memset(outputtmp, '\0', sizeof(outputtmp)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level - if((stor = account2storage2(pl_sd->status.account_id)) != NULL) { - counter = 0; - count = 0; - for (i = 0; i < MAX_STORAGE; i++) { - if (stor->storage[i].nameid > 0 && (item_data = itemdb_search(stor->storage[i].nameid)) != NULL) { - counter = counter + stor->storage[i].amount; - count++; - if (count == 1) { - sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name); - clif_displaymessage(fd, output); - } - if (stor->storage[i].refine) - sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage[i].amount, item_data->name, stor->storage[i].refine, item_data->jname, stor->storage[i].refine, stor->storage[i].nameid); - else - sprintf(output, "%d %s (%s, id: %d)", stor->storage[i].amount, item_data->name, item_data->jname, stor->storage[i].nameid); - clif_displaymessage(fd, output); - memset(output, '\0', sizeof(output)); - counter2 = 0; - for (j = 0; j < item_data->slot; j++) { - if (stor->storage[i].card[j]) { - if ((item_temp = itemdb_search(stor->storage[i].card[j])) != NULL) { - if (output[0] == '\0') - sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - else - sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - strcat(output, outputtmp); - } - } - } - if (output[0] != '\0') { - output[strlen(output) - 2] = ')'; - output[strlen(output) - 1] = '\0'; - clif_displaymessage(fd, output); - } - } - } - if (count == 0) - clif_displaymessage(fd, "No item found in the storage of this player."); - else { - sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, "This player has no storage."); - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @charcartlist <character>: Displays the items list of a player's cart. - *------------------------------------------ - */ -int -atcommand_character_cart_list( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - struct item_data *item_data, *item_temp; - int i, j, count, counter, counter2; - char character[100], output[200], outputtmp[200]; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - memset(outputtmp, '\0', sizeof(outputtmp)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level - counter = 0; - count = 0; - for (i = 0; i < MAX_CART; i++) { - if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) { - counter = counter + pl_sd->status.cart[i].amount; - count++; - if (count == 1) { - sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name); - clif_displaymessage(fd, output); - } - if (pl_sd->status.cart[i].refine) - sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid); - else - sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid); - clif_displaymessage(fd, output); - memset(output, '\0', sizeof(output)); - counter2 = 0; - for (j = 0; j < item_data->slot; j++) { - if (pl_sd->status.cart[i].card[j]) { - if ((item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) { - if (output[0] == '\0') - sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - else - sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - strcat(output, outputtmp); - } - } - } - if (output[0] != '\0') { - output[strlen(output) - 2] = ')'; - output[strlen(output) - 1] = '\0'; - clif_displaymessage(fd, output); - } - } - } - if (count == 0) - clif_displaymessage(fd, "No item found in the cart of this player."); - else { - sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @killer by MouseJstr - * enable killing players even when not in pvp - *------------------------------------------ - */ -int -atcommand_killer( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - sd->special_state.killer = !sd->special_state.killer; - - if(sd->special_state.killer) - clif_displaymessage(fd, msg_table[241]); - else - clif_displaymessage(fd, msg_table[242]); - - return 0; -} - -/*========================================== - * @killable by MouseJstr - * enable other people killing you - *------------------------------------------ - */ -int -atcommand_killable( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - sd->special_state.killable = !sd->special_state.killable; - - if(sd->special_state.killable) - clif_displaymessage(fd, msg_table[242]); - else - clif_displaymessage(fd, msg_table[241]); - - return 0; -} - -/*========================================== - * @charkillable by MouseJstr - * enable another player to be killed - *------------------------------------------ - */ -int -atcommand_charkillable( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd = NULL; - - if (!message || !*message) - return -1; - - if((pl_sd=map_nick2sd((char *) message)) == NULL) - return -1; - - pl_sd->special_state.killable = !pl_sd->special_state.killable; - - if(pl_sd->special_state.killable) - clif_displaymessage(fd, "The player is now killable"); - else - clif_displaymessage(fd, "The player is no longer killable"); - - return 0; -} - - -/*========================================== - * @skillon by MouseJstr - * turn skills on for the map - *------------------------------------------ - */ -int -atcommand_skillon( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - map[sd->bl.m].flag.noskill = 0; - clif_displaymessage(fd, msg_table[244]); - return 0; -} - -/*========================================== - * @skilloff by MouseJstr - * Turn skills off on the map - *------------------------------------------ - */ -int -atcommand_skilloff( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - map[sd->bl.m].flag.noskill = 1; - clif_displaymessage(fd, msg_table[243]); - return 0; -} - -/*========================================== - * @npcmove by MouseJstr - * - * move a npc - *------------------------------------------ - */ -int -atcommand_npcmove(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char character[100]; - int x = 0, y = 0; - struct npc_data *nd = 0; - - if( sd == NULL ) - return -1; - - if (!message || !*message) - return -1; - - memset(character, '\0', sizeof character); - - if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 4) - return -1; - - nd=npc_name2id(character); - if (nd==NULL) - return -1; - - npc_enable(character, 0); - nd->bl.x = x; - nd->bl.y = y; - npc_enable(character, 1); - - return 0; -} - -/*========================================== - * @addwarp by MouseJstr - * - * Create a new static warp point. - *------------------------------------------ - */ -int -atcommand_addwarp(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char w1[64], w3[64], w4[64]; - char map[30], output[200]; - int x,y,ret; - - if (!message || !*message) - return -1; - - if (sscanf(message, "%99s %d %d[^\n]", map, &x, &y ) < 3) - return -1; - - sprintf(w1,"%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y); - sprintf(w3,"%s%d%d%d%d", map,sd->bl.x, sd->bl.y, x, y); - sprintf(w4,"1,1,%s.gat,%d,%d", map, x, y); - - ret = npc_parse_warp(w1, "warp", w3, w4); - - sprintf(output, "New warp NPC => %s",w3); - - clif_displaymessage(fd, output); - - return ret; -} - -/*========================================== - * @follow by [MouseJstr] - * - * Follow a player .. staying no more then 5 spaces away - *------------------------------------------ - */ -int -atcommand_follow(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd = NULL; - - if (!message || !*message) - return -1; - if((pl_sd=map_nick2sd((char *) message)) != NULL) - pc_follow(sd, pl_sd->bl.id); - else - return 1; - return 0; -} - - -/*========================================== - * @chareffect by [MouseJstr] - * - * Create a effect localized on another character - *------------------------------------------ - */ -int -atcommand_chareffect(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd = NULL; - char target[255]; - int type = 0; - - if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) { - clif_displaymessage(fd, "usage: @chareffect <type+> <target>."); - return -1; - } - - if((pl_sd=map_nick2sd((char *) target)) == NULL) - return -1; - - clif_specialeffect(&pl_sd->bl, type, 0); - clif_displaymessage(fd, msg_table[229]); // Your effect has changed. - - return 0; -} -/*========================================== - * @dropall by [MouseJstr] - * - * Drop all your possession on the ground - *------------------------------------------ - */ -int -atcommand_dropall(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i; - for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].amount) { - if(sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 0); - pc_dropitem(sd, i, sd->status.inventory[i].amount); - } - } - return 0; -} -/*========================================== - * @chardropall by [MouseJstr] - * - * Throw all the characters possessions on the ground. Normally - * done in response to them being disrespectful of a GM - *------------------------------------------ - */ -int -atcommand_chardropall(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i; - struct map_session_data *pl_sd = NULL; - - if (!message || !*message) - return -1; - if((pl_sd=map_nick2sd((char *) message)) == NULL) - return -1; - for (i = 0; i < MAX_INVENTORY; i++) { - if (pl_sd->status.inventory[i].amount) { - if(pl_sd->status.inventory[i].equip != 0) - pc_unequipitem(pl_sd, i, 0); - pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount); - } - } - - clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?"); - clif_displaymessage(fd, "It is done"); - //clif_displaymessage(fd, "It is offical.. your a jerk"); - - return 0; -} -/*========================================== - * @storeall by [MouseJstr] - * - * Put everything into storage to simplify your inventory to make - * debugging easie - *------------------------------------------ - */ -int -atcommand_storeall(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i; - if (storage_storageopen(sd) == 1) { - clif_displaymessage(fd, "run this command again.."); - return 0; - } - for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].amount) { - if(sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 0); - storage_storageadd(sd, i, sd->status.inventory[i].amount); - } - } - storage_storageclose(sd); - - clif_displaymessage(fd, "It is done"); - return 0; -} -/*========================================== - * @charstoreall by [MouseJstr] - * - * A way to screw with players who piss you off - *------------------------------------------ - */ -int -atcommand_charstoreall(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i; - struct map_session_data *pl_sd = NULL; - - if (!message || !*message) - return -1; - if((pl_sd=map_nick2sd((char *) message)) == NULL) - return -1; - - if (storage_storageopen(pl_sd) == 1) { - clif_displaymessage(fd, "Had to open the characters storage window..."); - clif_displaymessage(fd, "run this command again.."); - return 0; - } - for (i = 0; i < MAX_INVENTORY; i++) { - if (pl_sd->status.inventory[i].amount) { - if(pl_sd->status.inventory[i].equip != 0) - pc_unequipitem(pl_sd, i, 0); - storage_storageadd(pl_sd, i, sd->status.inventory[i].amount); - } - } - storage_storageclose(pl_sd); - - clif_displaymessage(pl_sd->fd, "Everything you own has been put away for safe keeping."); - clif_displaymessage(pl_sd->fd, "go to the nearest kafka to retrieve it.."); - clif_displaymessage(pl_sd->fd, " -- the management"); - - clif_displaymessage(fd, "It is done"); - - return 0; -} -/*========================================== - * @skillid by [MouseJstr] - * - * lookup a skill by name - *------------------------------------------ - */ -int -atcommand_skillid(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int skillen = 0, idx = 0; - if (!message || !*message) - return -1; - skillen = strlen(message); - while (skill_names[idx].id != 0) { - if ((strnicmp(skill_names[idx].name, message, skillen) == 0) || - (strnicmp(skill_names[idx].desc, message, skillen) == 0)) { - char output[255]; - sprintf(output, "skill %d: %s", skill_names[idx].id, skill_names[idx].desc); - clif_displaymessage(fd, output); - } - idx++; - } - return 0; -} -/*========================================== - * @useskill by [MouseJstr] - * - * A way of using skills without having to find them in the skills menu - *------------------------------------------ - */ -int -atcommand_useskill(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd = NULL; - int skillnum; - int skilllv; - int inf; - char target[255]; - - if (!message || !*message) - return -1; - if(sscanf(message, "%d %d %s", &skillnum, &skilllv, target) != 3) { - clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>"); - return -1; - } - if((pl_sd=map_nick2sd(target)) == NULL) { - return -1; - } - - inf = skill_get_inf(skillnum); - - if ((inf == 2) || (inf == 1)) - skill_use_pos(sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv); - else - skill_use_id(sd, pl_sd->bl.id, skillnum, skilllv); - - return 0; -} -/*========================================== - * It is made to rain. - *------------------------------------------ - */ -int -atcommand_rain( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int effno = 0; - effno = 161; - nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.rain) - return -1; - - map[sd->bl.m].flag.rain=1; - clif_specialeffect(&sd->bl,effno,2); - return 0; -} -/*========================================== - * It is made to snow. - *------------------------------------------ - */ -int -atcommand_snow( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int effno = 0; - effno = 162; - nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.snow) - return -1; - - map[sd->bl.m].flag.snow=1; - clif_specialeffect(&sd->bl,effno,2); - return 0; -} - -/*========================================== - * Cherry tree snowstorm is made to fall. (Sakura) - *------------------------------------------ - */ -int -atcommand_sakura( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int effno = 0; - effno = 163; - nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.sakura) - return -1; - - map[sd->bl.m].flag.sakura=1; - clif_specialeffect(&sd->bl,effno,2); - return 0; -} - -/*========================================== - * Fog hangs over. - *------------------------------------------ - */ -int -atcommand_fog( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int effno = 0; - effno = 233; - nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.fog) - return -1; - - map[sd->bl.m].flag.fog=1; - clif_specialeffect(&sd->bl,effno,2); - - return 0; -} - -/*========================================== - * Fallen leaves fall. - *------------------------------------------ - */ -int -atcommand_leaves( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int effno = 0; - effno = 333; - nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.leaves) - return -1; - - map[sd->bl.m].flag.leaves=1; - clif_specialeffect(&sd->bl,effno,2); - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int -atcommand_summon( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char name[100]; - int mob_id = 0; - int x = 0; - int y = 0; - int id = 0; - struct mob_data *md; - unsigned int tick=gettick(); - - nullpo_retr(-1, sd); - - if (!message || !*message) - return -1; - if (sscanf(message, "%99s", name) < 1) - return -1; - - if ((mob_id = atoi(name)) == 0) - mob_id = mobdb_searchname(name); - if(mob_id == 0) - return -1; - - x = sd->bl.x + (rand() % 10 - 5); - y = sd->bl.y + (rand() % 10 - 5); - - id = mob_once_spawn(sd,"this", x, y, "--ja--", mob_id, 1, ""); - if((md=(struct mob_data *)map_id2bl(id))){ - md->master_id=sd->bl.id; - md->state.special_mob_ai=1; - md->mode=mob_db[md->class].mode|0x04; - md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); - clif_misceffect2(&md->bl,344); - } - clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,x,y,tick); - - return 0; -} - - -/*========================================== - * @adjcmdlvl by [MouseJstr] - * - * Temp adjust the GM level required to use a GM command - * - * Used during beta testing to allow players to use GM commands - * for short periods of time - *------------------------------------------ - */ -int -atcommand_adjcmdlvl( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int i, newlev; - char cmd[100]; - - if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2) { - clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>."); - return -1; - } - - for (i = 0; atcommand_info[i].type != AtCommand_None; i++) - if (strcmpi(cmd, atcommand_info[i].command+1) == 0) { - atcommand_info[i].level = newlev; - clif_displaymessage(fd, "@command level changed."); - return 0; - } - - clif_displaymessage(fd, "@command not found."); - return -1; -} - -/*========================================== - * @adjgmlvl by [MouseJstr] - * - * Create a temp GM - * - * Used during beta testing to allow players to use GM commands - * for short periods of time - *------------------------------------------ - */ -int -atcommand_adjgmlvl( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - int newlev; - char user[100]; - struct map_session_data *pl_sd; - - if (!message || !*message || sscanf(message, "%d %s", &newlev, user) != 2) { - clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>."); - return -1; - } - - if((pl_sd=map_nick2sd((char *) user)) == NULL) - return -1; - - pc_set_gm_level(pl_sd->status.account_id, newlev); - - return 0; -} - - -/*========================================== - * @trade by [MouseJstr] - * - * Open a trade window with a remote player - * - * If I have to jump to a remote player one more time, I am - * gonna scream! - *------------------------------------------ - */ -int -atcommand_trade( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd = NULL; - - if (!message || !*message) - return -1; - if((pl_sd=map_nick2sd((char *) message)) != NULL) { - trade_traderequest(sd, pl_sd->bl.id); - return 0; - } - return -1; -} - - -/*=========================== - * @unmute [Valaris] - *=========================== -*/ -int atcommand_unmute( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd = NULL; - if (!message || !*message) - return -1; - - if((pl_sd=map_nick2sd((char *) message)) != NULL) { - if(pl_sd->sc_data[SC_NOCHAT].timer!=-1) { - skill_status_change_end(&pl_sd->bl,SC_NOCHAT,-1); - clif_displaymessage(sd->fd,"Player unmuted"); - } - else - clif_displaymessage(sd->fd,"Player is not muted"); - } - - return 0; -} - -#ifndef TXT_ONLY /* Begin SQL-Only commands */ - -/*========================================== - * Mail System commands by [Valaris] - *------------------------------------------ - */ -int atcommand_listmail( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if(!battle_config.mail_system) - return 0; - - nullpo_retr(-1, sd); - - if(strlen(command)==12) - mail_check(sd,3); - else if(strlen(command)==9) - mail_check(sd,2); - else - mail_check(sd,1); - return 0; -} - -int atcommand_readmail( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if(!battle_config.mail_system) - return 0; - - nullpo_retr(-1, sd); - - if (!message || !*message) { - clif_displaymessage(sd->fd,"You must specify a message number."); - return 0; - } - - if(strlen(command)==11) - mail_delete(sd,atoi(message)); - else - mail_read(sd,atoi(message)); - - return 0; -} - -int atcommand_sendmail( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - if(!battle_config.mail_system) - return 0; - - char name[24],text[80]; - - nullpo_retr(-1, sd); - - if (!message || !*message) { - clif_displaymessage(sd->fd,"You must specify a recipient and a message."); - return 0; - } - - if ((sscanf(message, "\"%[^\"]\" %79[^\n]", name, text) < 2) && - (sscanf(message, "%23s %79[^\n]", name, text) < 2)) { - clif_displaymessage(sd->fd,"You must specify a recipient and a message."); - return 0; - } - - if(strlen(command)==17) - mail_send(sd,name,text,1); - else - mail_send(sd,name,text,0); - - return 0; -} - -/*========================================== - * Refresh online command for SQL [Valaris] - * Will refresh and check online column of - * players and set correctly. - *------------------------------------------ - */ -int atcommand_refreshonline( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - nullpo_retr(-1, sd); - - char_online_check(); - - return 0; -} - -#endif /* end sql only */ diff --git a/misc/src/map/atcommand.h b/misc/src/map/atcommand.h deleted file mode 100644 index 06029a5..0000000 --- a/misc/src/map/atcommand.h +++ /dev/null @@ -1,245 +0,0 @@ -// $Id: atcommand.h 148 2004-09-30 14:05:37Z MouseJstr $ -#ifndef _ATCOMMAND_H_ -#define _ATCOMMAND_H_ - -enum AtCommandType { - AtCommand_None = -1, - AtCommand_Broadcast = 0, - AtCommand_LocalBroadcast, - AtCommand_MapMove, - AtCommand_ResetState, - AtCommand_RuraP, - AtCommand_Rura, - AtCommand_Warp, - AtCommand_Where, - AtCommand_JumpTo, - AtCommand_Jump, - AtCommand_Who, - AtCommand_Who2, - AtCommand_Who3, - AtCommand_WhoMap, - AtCommand_WhoMap2, - AtCommand_WhoMap3, - AtCommand_WhoGM, - AtCommand_Save, - AtCommand_Load, - AtCommand_Speed, - AtCommand_Storage, - AtCommand_GuildStorage, - AtCommand_Option, - AtCommand_Hide, - AtCommand_JobChange, - AtCommand_JobChange2, - AtCommand_JobChange3, - AtCommand_Die, - AtCommand_Kill, - AtCommand_Alive, - AtCommand_Kami, - AtCommand_KamiB, - AtCommand_Heal, - AtCommand_Item, - AtCommand_Item2, - AtCommand_ItemReset, - AtCommand_ItemCheck, - AtCommand_BaseLevelUp, - AtCommand_JobLevelUp, - AtCommand_H, - AtCommand_Help, - AtCommand_GM, - AtCommand_PvPOff, - AtCommand_PvPOn, - AtCommand_GvGOff, - AtCommand_GvGOn, - AtCommand_Model, - AtCommand_Go, - AtCommand_Spawn, - AtCommand_Monster, - AtCommand_KillMonster, - AtCommand_KillMonster2, - AtCommand_Refine, - AtCommand_Produce, - AtCommand_Memo, - AtCommand_GAT, - AtCommand_Packet, - AtCommand_StatusPoint, - AtCommand_SkillPoint, - AtCommand_Zeny, - AtCommand_Param, - AtCommand_Strength, - AtCommand_Agility, - AtCommand_Vitality, - AtCommand_Intelligence, - AtCommand_Dexterity, - AtCommand_Luck, - AtCommand_GuildLevelUp, - AtCommand_MakeEgg, - AtCommand_PetFriendly, - AtCommand_PetHungry, - AtCommand_PetRename, - AtCommand_CharPetRename, // by Yor - AtCommand_Recall, - AtCommand_CharacterJob, - AtCommand_CharacterJob2, - AtCommand_CharacterJob3, - AtCommand_Revive, - AtCommand_CharacterStats, - AtCommand_CharacterStatsAll, - AtCommand_CharacterOption, - AtCommand_CharacterSave, - AtCommand_CharacterLoad, - AtCommand_Night, - AtCommand_Day, - AtCommand_Doom, - AtCommand_DoomMap, - AtCommand_Raise, - AtCommand_RaiseMap, - AtCommand_CharacterBaseLevel, - AtCommand_CharacterJobLevel, - AtCommand_Kick, - AtCommand_KickAll, - AtCommand_AllSkill, - AtCommand_QuestSkill, - AtCommand_CharQuestSkill, - AtCommand_LostSkill, - AtCommand_CharLostSkill, - AtCommand_SpiritBall, - AtCommand_Party, - AtCommand_Guild, - AtCommand_AgitStart, - AtCommand_AgitEnd, - AtCommand_MapExit, - AtCommand_IDSearch, - AtCommand_CharSkReset, - AtCommand_CharStReset, - AtCommand_CharReset, - //by chbrules - AtCommand_CharModel, - AtCommand_CharSKPoint, - AtCommand_CharSTPoint, - AtCommand_CharZeny, - AtCommand_RecallAll, - AtCommand_ReloadItemDB, - AtCommand_ReloadMobDB, - AtCommand_ReloadSkillDB, -#ifndef TXT_ONLY - AtCommand_Rehash, -#else /* TXT_ONLY */ - AtCommand_ReloadScript, -#endif /* TXT_ONLY */ - AtCommand_ReloadGMDB, - AtCommand_MapInfo, - AtCommand_Dye, - AtCommand_Hstyle, - AtCommand_Hcolor, - AtCommand_StatAll, - AtCommand_CharChangeSex, // by Yor - AtCommand_CharBlock, // by Yor - AtCommand_CharBan, // by Yor - AtCommand_CharUnBlock, // by Yor - AtCommand_CharUnBan, // by Yor - AtCommand_MountPeco, // by Valaris - AtCommand_CharMountPeco, // by Yor - AtCommand_GuildSpy, // [Syrus22] - AtCommand_PartySpy, // [Syrus22] - AtCommand_RepairAll, // [Valaris] - AtCommand_GuildRecall, // by Yor - AtCommand_PartyRecall, // by Yor -// AtCommand_Nuke, // [Valaris] - AtCommand_Enablenpc, - AtCommand_Disablenpc, - AtCommand_ServerTime, // by Yor - AtCommand_CharDelItem, // by Yor - AtCommand_Jail, // by Yor - AtCommand_UnJail, // by Yor - AtCommand_Disguise, // [Valaris] - AtCommand_UnDisguise, // by Yor - AtCommand_IgnoreList, // by Yor - AtCommand_CharIgnoreList, // by Yor - AtCommand_InAll, // by Yor - AtCommand_ExAll, // by Yor - AtCommand_CharDisguise, // Kalaspuff - AtCommand_CharUnDisguise, // Kalaspuff - AtCommand_EMail, // by Yor - AtCommand_Hatch, - AtCommand_Effect, // by Apple - AtCommand_Char_Item_List, // by Yor - AtCommand_Char_Storage_List, // by Yor - AtCommand_Char_Cart_List, // by Yor - AtCommand_AddWarp, // by MouseJstr - AtCommand_Follow, // by MouseJstr - AtCommand_SkillOn, // by MouseJstr - AtCommand_SkillOff, // by MouseJstr - AtCommand_Killer, // by MouseJstr - AtCommand_NpcMove, // by MouseJstr - AtCommand_Killable, // by MouseJstr - AtCommand_CharKillable, // by MouseJstr - AtCommand_Chareffect, // by MouseJstr - AtCommand_Chardye, // by MouseJstr - AtCommand_Charhairstyle, // by MouseJstr - AtCommand_Charhaircolor, // by MouseJstr - AtCommand_Dropall, // by MouseJstr - AtCommand_Chardropall, // by MouseJstr - AtCommand_Storeall, // by MouseJstr - AtCommand_Charstoreall, // by MouseJstr - AtCommand_Skillid, // by MouseJstr - AtCommand_Useskill, // by MouseJstr - AtCommand_Summon, - AtCommand_Rain, - AtCommand_Snow, - AtCommand_Sakura, - AtCommand_Fog, - AtCommand_Leaves, - AtCommand_AdjGmLvl, - AtCommand_AdjCmdLvl, - AtCommand_Trade, - AtCommand_UnMute, - - // SQL-only commands start -#ifndef TXT_ONLY - AtCommand_CheckMail, // [Valaris] - AtCommand_ListMail, // [Valaris] - AtCommand_ListNewMail, // [Valaris] - AtCommand_ReadMail, // [Valaris] - AtCommand_SendMail, // [Valaris] - AtCommand_DeleteMail, // [Valaris] - AtCommand_SendPriorityMail, // [Valaris] - AtCommand_Sound, // [Valaris] - AtCommand_RefreshOnline, // [Valaris] - // SQL-only commands end -#endif - - // end - AtCommand_Unknown, - AtCommand_MAX -}; - -typedef enum AtCommandType AtCommandType; - -typedef struct AtCommandInfo { - AtCommandType type; - const char* command; - int level; - int (*proc)(const int, struct map_session_data*, - const char* command, const char* message); -} AtCommandInfo; - -AtCommandType -is_atcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl); - -AtCommandType atcommand( - const int level, const char* message, AtCommandInfo* info); -int get_atcommand_level(const AtCommandType type); - -char * msg_txt(int msg_number); // [Yor] - -int atcommand_item(const int fd, struct map_session_data* sd,const char* command, const char* message); // [Valaris] -int atcommand_rura(const int fd, struct map_session_data* sd,const char* command, const char* message); // [Yor] -int atcommand_spawn(const int fd, struct map_session_data* sd, const char* command, const char* message); // [Valaris] -int atcommand_jumpto(const int fd, struct map_session_data* sd, const char* command, const char* message); // [Yor] -int atcommand_recall(const int fd, struct map_session_data* sd, const char* command, const char* message); // [Yor] - -int atcommand_config_read(const char *cfgName); -int msg_config_read(const char *cfgName); - -#endif - diff --git a/misc/src/map/battle.c b/misc/src/map/battle.c deleted file mode 100644 index 7a6dd47..0000000 --- a/misc/src/map/battle.c +++ /dev/null @@ -1,5374 +0,0 @@ -// $Id: battle.c,v 1.10 2004/09/29 21:08:17 Akitasha Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "battle.h" - -#include "timer.h" -#include "nullpo.h" -#include "malloc.h" - -#include "map.h" -#include "pc.h" -#include "skill.h" -#include "mob.h" -#include "itemdb.h" -#include "clif.h" -#include "pet.h" -#include "guild.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -int attr_fix_table[4][10][10]; - -struct Battle_Config battle_config; - -/*========================================== - * 二点間の距離を返す - * 戻りは整数で0以上 - *------------------------------------------ - */ -static int distance(int x0,int y0,int x1,int y1) -{ - int dx,dy; - - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; -} - -/*========================================== - * 自分をロックしている対象の数を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv) -{ - nullpo_retr(0, bl); - if(bl->type == BL_PC) - return pc_counttargeted((struct map_session_data *)bl,src,target_lv); - else if(bl->type == BL_MOB) - return mob_counttargeted((struct mob_data *)bl,src,target_lv); - return 0; -} -/*========================================== - * 対象のClassを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_class(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.class; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->class; - else - return 0; -} -/*========================================== - * 対象の方向を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_dir(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->dir; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->dir; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->dir; - else - return 0; -} -/*========================================== - * 対象のレベルを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_lv(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].lv; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.base_level; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->msd->pet.level; - else - return 0; -} -/*========================================== - * 対象の射程を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_range(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].range; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->attackrange; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].range; - else - return 0; -} -/*========================================== - * 対象のHPを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_hp(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->hp; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.hp; - else - return 1; -} -/*========================================== - * 対象のMHPを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_max_hp(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_PC && ((struct map_session_data *)bl)) - return ((struct map_session_data *)bl)->status.max_hp; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int max_hp=1; - if(bl->type==BL_MOB && ((struct mob_data*)bl)) { - max_hp = mob_db[((struct mob_data*)bl)->class].max_hp; - if(mob_db[((struct mob_data*)bl)->class].mexp > 0) { - if(battle_config.mvp_hp_rate != 100) - max_hp = (max_hp * battle_config.mvp_hp_rate)/100; - } - else { - if(battle_config.monster_hp_rate != 100) - max_hp = (max_hp * battle_config.monster_hp_rate)/100; - } - } - else if(bl->type==BL_PET && ((struct pet_data*)bl)) { - max_hp = mob_db[((struct pet_data*)bl)->class].max_hp; - if(mob_db[((struct pet_data*)bl)->class].mexp > 0) { - if(battle_config.mvp_hp_rate != 100) - max_hp = (max_hp * battle_config.mvp_hp_rate)/100; - } - else { - if(battle_config.monster_hp_rate != 100) - max_hp = (max_hp * battle_config.monster_hp_rate)/100; - } - } - if(sc_data) { - if(sc_data[SC_APPLEIDUN].timer!=-1) - max_hp += ((5+sc_data[SC_APPLEIDUN].val1*2+((sc_data[SC_APPLEIDUN].val2+1)>>1) - +sc_data[SC_APPLEIDUN].val3/10) * max_hp)/100; - } - if(max_hp < 1) max_hp = 1; - return max_hp; - } - return 1; -} -/*========================================== - * 対象のStrを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_str(struct block_list *bl) -{ - int str=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && ((struct mob_data *)bl)) - str = mob_db[((struct mob_data *)bl)->class].str; - else if(bl->type==BL_PC && ((struct map_session_data *)bl)) - return ((struct map_session_data *)bl)->paramc[0]; - else if(bl->type==BL_PET && ((struct pet_data *)bl)) - str = mob_db[((struct pet_data *)bl)->class].str; - - if(sc_data) { - if(sc_data[SC_LOUD].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - str += 4; - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) str >>= 1; // 悪 魔/不死 - else str += sc_data[SC_BLESSING].val1; // その他 - } - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - str += 5; - } - if(str < 0) str = 0; - return str; -} -/*========================================== - * 対象のAgiを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ - -int battle_get_agi(struct block_list *bl) -{ - int agi=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - agi=mob_db[((struct mob_data *)bl)->class].agi; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - agi=((struct map_session_data *)bl)->paramc[1]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - agi=mob_db[((struct pet_data *)bl)->class].agi; - - if(sc_data) { - if( sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && - bl->type != BL_PC) // 速度増加(PCはpc.cで) - agi += 2+sc_data[SC_INCREASEAGI].val1; - - if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - agi += agi*(2+sc_data[SC_CONCENTRATE].val1)/100; - - if(sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少 - agi -= 2+sc_data[SC_DECREASEAGI].val1; - - if(sc_data[SC_QUAGMIRE].timer!=-1 ) // クァグマイア - agi >>= 1; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - agi += 5; - } - if(agi < 0) agi = 0; - return agi; -} -/*========================================== - * 対象のVitを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_vit(struct block_list *bl) -{ - int vit=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - vit=mob_db[((struct mob_data *)bl)->class].vit; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - vit=((struct map_session_data *)bl)->paramc[2]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - vit=mob_db[((struct pet_data *)bl)->class].vit; - if(sc_data) { - if(sc_data[SC_STRIPARMOR].timer != -1 && bl->type!=BL_PC) - vit = vit*60/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - vit += 5; - } - - if(vit < 0) vit = 0; - return vit; -} -/*========================================== - * 対象のIntを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_int(struct block_list *bl) -{ - int int_=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - int_=mob_db[((struct mob_data *)bl)->class].int_; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - int_=((struct map_session_data *)bl)->paramc[3]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - int_=mob_db[((struct pet_data *)bl)->class].int_; - - if(sc_data) { - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) int_ >>= 1; // 悪 魔/不死 - else int_ += sc_data[SC_BLESSING].val1; // その他 - } - if( sc_data[SC_STRIPHELM].timer != -1 && bl->type != BL_PC) - int_ = int_*60/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - int_ += 5; - } - if(int_ < 0) int_ = 0; - return int_; -} -/*========================================== - * 対象のDexを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_dex(struct block_list *bl) -{ - int dex=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - dex=mob_db[((struct mob_data *)bl)->class].dex; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - dex=((struct map_session_data *)bl)->paramc[4]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - dex=mob_db[((struct pet_data *)bl)->class].dex; - - if(sc_data) { - if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - dex += dex*(2+sc_data[SC_CONCENTRATE].val1)/100; - - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) dex >>= 1; // 悪 魔/不死 - else dex += sc_data[SC_BLESSING].val1; // その他 - } - - if(sc_data[SC_QUAGMIRE].timer!=-1 ) // クァグマイア - dex >>= 1; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - dex += 5; - } - if(dex < 0) dex = 0; - return dex; -} -/*========================================== - * 対象のLukを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_luk(struct block_list *bl) -{ - int luk=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - luk=mob_db[((struct mob_data *)bl)->class].luk; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - luk=((struct map_session_data *)bl)->paramc[5]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - luk=mob_db[((struct pet_data *)bl)->class].luk; - - if(sc_data) { - if(sc_data[SC_GLORIA].timer!=-1 && bl->type != BL_PC) // グロリア(PCはpc.cで) - luk += 30; - if(sc_data[SC_CURSE].timer!=-1 ) // 呪い - luk=0; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - luk += 5; - } - if(luk < 0) luk = 0; - return luk; -} - -/*========================================== - * 対象のFleeを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_flee(struct block_list *bl) -{ - int flee=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - flee=((struct map_session_data *)bl)->flee; - else - flee=battle_get_agi(bl) + battle_get_lv(bl); - - if(sc_data) { - if(sc_data[SC_WHISTLE].timer!=-1 && bl->type != BL_PC) - flee += flee*(sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2 - +(sc_data[SC_WHISTLE].val3>>16))/100; - if(sc_data[SC_BLIND].timer!=-1 && bl->type != BL_PC) - flee -= flee*25/100; - if(sc_data[SC_WINDWALK].timer!=-1 && bl->type != BL_PC) // ウィンドウォーク - flee += flee*(sc_data[SC_WINDWALK].val2)/100; - if(sc_data[SC_SPIDERWEB].timer!=-1 && bl->type != BL_PC) //スパイダーウェブ - flee -= flee*50/100; - } - if(flee < 1) flee = 1; - return flee; -} -/*========================================== - * 対象のHitを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_hit(struct block_list *bl) -{ - int hit=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - hit=((struct map_session_data *)bl)->hit; - else - hit=battle_get_dex(bl) + battle_get_lv(bl); - - if(sc_data) { - if(sc_data[SC_HUMMING].timer!=-1 && bl->type != BL_PC) // - hit += hit*(sc_data[SC_HUMMING].val1*2+sc_data[SC_HUMMING].val2 - +sc_data[SC_HUMMING].val3)/100; - if(sc_data[SC_BLIND].timer!=-1 && bl->type != BL_PC) // 呪い - hit -= hit*25/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - hit += 3*(sc_data[SC_TRUESIGHT].val1); - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - hit += (hit*(10*(sc_data[SC_CONCENTRATION].val1)))/100; - } - if(hit < 1) hit = 1; - return hit; -} -/*========================================== - * 対象の完全回避を返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_flee2(struct block_list *bl) -{ - int flee2=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - flee2 = battle_get_luk(bl) + 10; - flee2 += ((struct map_session_data *)bl)->flee2 - (((struct map_session_data *)bl)->paramc[5] + 10); - } - else - flee2=battle_get_luk(bl)+1; - - if(sc_data) { - if(sc_data[SC_WHISTLE].timer!=-1 && bl->type != BL_PC) - flee2 += (sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2 - +(sc_data[SC_WHISTLE].val3&0xffff))*10; - } - if(flee2 < 1) flee2 = 1; - return flee2; -} -/*========================================== - * 対象のクリティカルを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_critical(struct block_list *bl) -{ - int critical=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - critical = battle_get_luk(bl)*3 + 10; - critical += ((struct map_session_data *)bl)->critical - ((((struct map_session_data *)bl)->paramc[5]*3) + 10); - } - else - critical=battle_get_luk(bl)*3 + 1; - - if(sc_data) { - if(sc_data[SC_FORTUNE].timer!=-1 && bl->type != BL_PC) - critical += (10+sc_data[SC_FORTUNE].val1+sc_data[SC_FORTUNE].val2 - +sc_data[SC_FORTUNE].val3)*10; - if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1 && bl->type != BL_PC) - critical += sc_data[SC_EXPLOSIONSPIRITS].val2; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) //トゥルーサイト - critical += critical*sc_data[SC_TRUESIGHT].val1/100; - } - if(critical < 1) critical = 1; - return critical; -} -/*========================================== - * base_atkの取得 - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_baseatk(struct block_list *bl) -{ - struct status_change *sc_data; - int batk=1; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - batk = ((struct map_session_data *)bl)->base_atk; //設定されているbase_atk - else { //それ以外なら - int str,dstr; - str = battle_get_str(bl); //STR - dstr = str/10; - batk = dstr*dstr + str; //base_atkを計算する - } - if(sc_data) { //状態異常あり - if(sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) //PCでプロボック(SM_PROVOKE)状態 - batk = batk*(100+2*sc_data[SC_PROVOKE].val1)/100; //base_atk増加 - if(sc_data[SC_CURSE].timer!=-1 ) //呪われていたら - batk -= batk*25/100; //base_atkが25%減少 - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - batk += batk*(5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(batk < 1) batk = 1; //base_atkは最低でも1 - return batk; -} -/*========================================== - * 対象のAtkを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk(struct block_list *bl) -{ - struct status_change *sc_data; - int atk=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - atk = ((struct map_session_data*)bl)->watk; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - atk = mob_db[((struct mob_data*)bl)->class].atk1; - else if(bl->type==BL_PET && (struct pet_data *)bl) - atk = mob_db[((struct pet_data*)bl)->class].atk1; - - if(sc_data) { - if(sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - atk = atk*(100+2*sc_data[SC_PROVOKE].val1)/100; - if(sc_data[SC_CURSE].timer!=-1 ) - atk -= atk*25/100; - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - atk += atk*(5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(atk < 0) atk = 0; - return atk; -} -/*========================================== - * 対象の左手Atkを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk_(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - int atk=((struct map_session_data*)bl)->watk_; - - if(((struct map_session_data *)bl)->sc_data[SC_CURSE].timer!=-1 ) - atk -= atk*25/100; - return atk; - } - else - return 0; -} -/*========================================== - * 対象のAtk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->watk2; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int atk2=0; - if(bl->type==BL_MOB && (struct mob_data *)bl) - atk2 = mob_db[((struct mob_data*)bl)->class].atk2; - else if(bl->type==BL_PET && (struct pet_data *)bl) - atk2 = mob_db[((struct pet_data*)bl)->class].atk2; - if(sc_data) { - if( sc_data[SC_IMPOSITIO].timer!=-1) - atk2 += sc_data[SC_IMPOSITIO].val1*5; - if( sc_data[SC_PROVOKE].timer!=-1 ) - atk2 = atk2*(100+2*sc_data[SC_PROVOKE].val1)/100; - if( sc_data[SC_CURSE].timer!=-1 ) - atk2 -= atk2*25/100; - if(sc_data[SC_DRUMBATTLE].timer!=-1) - atk2 += sc_data[SC_DRUMBATTLE].val2; - if(sc_data[SC_NIBELUNGEN].timer!=-1 && (battle_get_element(bl)/10) >= 8 ) - atk2 += sc_data[SC_NIBELUNGEN].val2; - if(sc_data[SC_STRIPWEAPON].timer!=-1) - atk2 = atk2*90/100; - if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション - atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(atk2 < 0) atk2 = 0; - return atk2; - } - return 0; -} -/*========================================== - * 対象の左手Atk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk_2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->watk_2; - else - return 0; -} -/*========================================== - * 対象のMAtk1を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_matk1(struct block_list *bl) -{ - struct status_change *sc_data; - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/5)*(int_/5); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->matk1; - else if(bl->type==BL_PET){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/5)*(int_/5); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else - return 0; -} -/*========================================== - * 対象のMAtk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_matk2(struct block_list *bl) -{ - struct status_change *sc_data=battle_get_sc_data(bl); - nullpo_retr(0, bl); - if(bl->type==BL_MOB){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/7)*(int_/7); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->matk2; - else if(bl->type==BL_PET){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/7)*(int_/7); - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else - return 0; -} -/*========================================== - * 対象のDefを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_def(struct block_list *bl) -{ - struct status_change *sc_data; - int def=0,skilltimer=-1,skillid=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - def = ((struct map_session_data *)bl)->def; - skilltimer = ((struct map_session_data *)bl)->skilltimer; - skillid = ((struct map_session_data *)bl)->skillid; - } - else if(bl->type==BL_MOB && (struct mob_data *)bl) { - def = mob_db[((struct mob_data *)bl)->class].def; - skilltimer = ((struct mob_data *)bl)->skilltimer; - skillid = ((struct mob_data *)bl)->skillid; - } - else if(bl->type==BL_PET && (struct pet_data *)bl) - def = mob_db[((struct pet_data *)bl)->class].def; - - if(def < 1000000) { - if(sc_data) { - //キーピング時はDEF100 - if( sc_data[SC_KEEPING].timer!=-1) - def = 100; - //プロボック時は減算 - if( sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - def = (def*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100; - //戦太鼓の響き時は加算 - if( sc_data[SC_DRUMBATTLE].timer!=-1 && bl->type != BL_PC) - def += sc_data[SC_DRUMBATTLE].val3; - //毒にかかっている時は減算 - if(sc_data[SC_POISON].timer!=-1 && bl->type != BL_PC) - def = def*75/100; - //ストリップシールド時は減算 - if(sc_data[SC_STRIPSHIELD].timer!=-1 && bl->type != BL_PC) - def = def*85/100; - //シグナムクルシス時は減算 - if(sc_data[SC_SIGNUMCRUCIS].timer!=-1 && bl->type != BL_PC) - def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2)/100; - //永遠の混沌時はDEF0になる - if(sc_data[SC_ETERNALCHAOS].timer!=-1 && bl->type != BL_PC) - def = 0; - //凍結、石化時は右シフト - if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)) - def >>= 1; - //コンセントレーション時は減算 - if( sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) - def = (def*(100 - 5*sc_data[SC_CONCENTRATION].val1))/100; - } - //詠唱中は詠唱時減算率に基づいて減算 - if(skilltimer != -1) { - int def_rate = skill_get_castdef(skillid); - if(def_rate != 0) - def = (def * (100 - def_rate))/100; - } - } - if(def < 0) def = 0; - return def; -} -/*========================================== - * 対象のMDefを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_mdef(struct block_list *bl) -{ - struct status_change *sc_data; - int mdef=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - mdef = ((struct map_session_data *)bl)->mdef; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - mdef = mob_db[((struct mob_data *)bl)->class].mdef; - else if(bl->type==BL_PET && (struct pet_data *)bl) - mdef = mob_db[((struct pet_data *)bl)->class].mdef; - - if(mdef < 1000000) { - if(sc_data) { - //バリアー状態時はMDEF100 - if(sc_data[SC_BARRIER].timer != -1) - mdef = 100; - //凍結、石化時は1.25倍 - if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)) - mdef = mdef*125/100; - if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - mdef -= (mdef*6*sc_data[SC_MINDBREAKER].val1)/100; - } - } - if(mdef < 0) mdef = 0; - return mdef; -} -/*========================================== - * 対象のDef2を返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_def2(struct block_list *bl) -{ - struct status_change *sc_data; - int def2=1; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC) - def2 = ((struct map_session_data *)bl)->def2; - else if(bl->type==BL_MOB) - def2 = mob_db[((struct mob_data *)bl)->class].vit; - else if(bl->type==BL_PET) - def2 = mob_db[((struct pet_data *)bl)->class].vit; - - if(sc_data) { - if( sc_data[SC_ANGELUS].timer!=-1 && bl->type != BL_PC) - def2 = def2*(110+5*sc_data[SC_ANGELUS].val1)/100; - if( sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - def2 = (def2*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100; - if(sc_data[SC_POISON].timer!=-1 && bl->type != BL_PC) - def2 = def2*75/100; - //コンセントレーション時は減算 - if( sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) - def2 = def2*(100 - 5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(def2 < 1) def2 = 1; - return def2; -} -/*========================================== - * 対象のMDef2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_mdef2(struct block_list *bl) -{ - int mdef2=0; - struct status_change *sc_data=battle_get_sc_data(bl); - - nullpo_retr(0, bl); - if(bl->type==BL_MOB) - mdef2 = mob_db[((struct mob_data *)bl)->class].int_ + (mob_db[((struct mob_data *)bl)->class].vit>>1); - else if(bl->type==BL_PC) - mdef2 = ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1); - else if(bl->type==BL_PET) - mdef2 = mob_db[((struct pet_data *)bl)->class].int_ + (mob_db[((struct pet_data *)bl)->class].vit>>1); - if(sc_data) { - if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100; - } - if(mdef2 < 0) mdef2 = 0; - return mdef2; -} -/*========================================== - * 対象のSpeed(移動速度)を返す(汎用) - * 戻りは整数で1以上 - * Speedは小さいほうが移動速度が速い - *------------------------------------------ - */ -int battle_get_speed(struct block_list *bl) -{ - nullpo_retr(1000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->speed; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int speed = 1000; - if(bl->type==BL_MOB && (struct mob_data *)bl) -// speed = mob_db[((struct mob_data *)bl)->class].speed; - speed = ((struct mob_data *)bl)->speed; - else if(bl->type==BL_PET && (struct pet_data *)bl) - speed = ((struct pet_data *)bl)->msd->petDB->speed; - - if(sc_data) { - //速度増加時は25%減算 - if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_DONTFORGETME].timer == -1) - speed -= speed*25/100; - //速度減少時は25%加算 - if(sc_data[SC_DECREASEAGI].timer!=-1) - speed = speed*125/100; - //クァグマイア時は50%加算 - if(sc_data[SC_QUAGMIRE].timer!=-1) - speed = speed*3/2; - //私を忘れないで…時は加算 - if(sc_data[SC_DONTFORGETME].timer!=-1) - speed = speed*(100+sc_data[SC_DONTFORGETME].val1*2 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3&0xffff))/100; - //金剛時は25%加算 - if(sc_data[SC_STEELBODY].timer!=-1) - speed = speed*125/100; - //ディフェンダー時は加算 - if(sc_data[SC_DEFENDER].timer!=-1) - speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100; - //踊り状態は4倍遅い - if(sc_data[SC_DANCING].timer!=-1 ) - speed*=4; - //呪い時は450加算 - if(sc_data[SC_CURSE].timer!=-1) - speed = speed + 450; - //ウィンドウォーク時はLv*2%減算 - if(sc_data[SC_WINDWALK].timer!=-1) - speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100; - } - if(speed < 1) speed = 1; - return speed; - } - - return 1000; -} -/*========================================== - * 対象のaDelay(攻撃時ディレイ)を返す(汎用) - * aDelayは小さいほうが攻撃速度が速い - *------------------------------------------ - */ -int battle_get_adelay(struct block_list *bl) -{ - nullpo_retr(4000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return (((struct map_session_data *)bl)->aspd<<1); - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int adelay=4000,aspd_rate = 100,i; - if(bl->type==BL_MOB && (struct mob_data *)bl) - adelay = mob_db[((struct mob_data *)bl)->class].adelay; - else if(bl->type==BL_PET && (struct pet_data *)bl) - adelay = mob_db[((struct pet_data *)bl)->class].adelay; - - if(sc_data) { - //ツーハンドクイッケン使用時でクァグマイアでも私を忘れないで…でもない時は3割減算 - if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - //アドレナリンラッシュ使用時でツーハンドクイッケンでもクァグマイアでも私を忘れないで…でもない時は - if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - //使用者とパーティメンバーで格差が出る設定でなければ3割減算 - if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly) - aspd_rate -= 30; - //そうでなければ2.5割減算 - else - aspd_rate -= 25; - } - //スピアクィッケン時は減算 - if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && - sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; - //夕日のアサシンクロス時は減算 - if(sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 && - sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3; - //私を忘れないで…時は加算 - if(sc_data[SC_DONTFORGETME].timer!=-1) // 私を忘れないで - aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); - //金剛時25%加算 - if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 - aspd_rate += 25; - //増速ポーション使用時は減算 - if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) - aspd_rate -= sc_data[i].val2; - //ディフェンダー時は加算 - if(sc_data[SC_DEFENDER].timer != -1) - adelay += (1100 - sc_data[SC_DEFENDER].val1*100); - } - if(aspd_rate != 100) - adelay = adelay*aspd_rate/100; - if(adelay < battle_config.monster_max_aspd<<1) adelay = battle_config.monster_max_aspd<<1; - return adelay; - } - return 4000; -} -int battle_get_amotion(struct block_list *bl) -{ - nullpo_retr(2000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->amotion; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int amotion=2000,aspd_rate = 100,i; - if(bl->type==BL_MOB && (struct mob_data *)bl) - amotion = mob_db[((struct mob_data *)bl)->class].amotion; - else if(bl->type==BL_PET && (struct pet_data *)bl) - amotion = mob_db[((struct pet_data *)bl)->class].amotion; - - if(sc_data) { - if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly) - aspd_rate -= 30; - else - aspd_rate -= 25; - } - if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && - sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; - if(sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 && - sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3; - if(sc_data[SC_DONTFORGETME].timer!=-1) // 私を忘れないで - aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); - if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 - aspd_rate += 25; - if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) - aspd_rate -= sc_data[i].val2; - if(sc_data[SC_DEFENDER].timer != -1) - amotion += (550 - sc_data[SC_DEFENDER].val1*50); - } - if(aspd_rate != 100) - amotion = amotion*aspd_rate/100; - if(amotion < battle_config.monster_max_aspd) amotion = battle_config.monster_max_aspd; - return amotion; - } - return 2000; -} -int battle_get_dmotion(struct block_list *bl) -{ - int ret; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data = battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl){ - ret=mob_db[((struct mob_data *)bl)->class].dmotion; - if(battle_config.monster_damage_delay_rate != 100) - ret = ret*battle_config.monster_damage_delay_rate/400; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl){ - ret=((struct map_session_data *)bl)->dmotion; - if(battle_config.pc_damage_delay_rate != 100) - ret = ret*battle_config.pc_damage_delay_rate/400; - } - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret=mob_db[((struct pet_data *)bl)->class].dmotion; - else - return 2000; - - if((sc_data && sc_data[SC_ENDURE].timer!=-1) || - (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.infinite_endure)) - ret=0; - - return ret; -} -int battle_get_element(struct block_list *bl) -{ - int ret = 20; - struct status_change *sc_data; - - nullpo_retr(ret, bl); - sc_data = battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) // 10の位=Lv*2、1の位=属性 - ret=((struct mob_data *)bl)->def_ele; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - ret=20+((struct map_session_data *)bl)->def_ele; // 防御属性Lv1 - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret = mob_db[((struct pet_data *)bl)->class].element; - - if(sc_data) { - if( sc_data[SC_BENEDICTIO].timer!=-1 ) // 聖体降福 - ret=26; - if( sc_data[SC_FREEZE].timer!=-1 ) // 凍結 - ret=21; - if( sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - ret=22; - } - - return ret; -} -int battle_get_attack_element(struct block_list *bl) -{ - int ret = 0; - struct status_change *sc_data=battle_get_sc_data(bl); - - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - ret=0; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - ret=((struct map_session_data *)bl)->atk_ele; - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret=0; - - if(sc_data) { - if( sc_data[SC_FROSTWEAPON].timer!=-1) // フロストウェポン - ret=1; - if( sc_data[SC_SEISMICWEAPON].timer!=-1) // サイズミックウェポン - ret=2; - if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // フレームランチャー - ret=3; - if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ライトニングローダー - ret=4; - if( sc_data[SC_ENCPOISON].timer!=-1) // エンチャントポイズン - ret=5; - if( sc_data[SC_ASPERSIO].timer!=-1) // アスペルシオ - ret=6; - } - - return ret; -} -int battle_get_attack_element2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) { - int ret = ((struct map_session_data *)bl)->atk_ele_; - struct status_change *sc_data = ((struct map_session_data *)bl)->sc_data; - - if(sc_data) { - if( sc_data[SC_FROSTWEAPON].timer!=-1) // フロストウェポン - ret=1; - if( sc_data[SC_SEISMICWEAPON].timer!=-1) // サイズミックウェポン - ret=2; - if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // フレームランチャー - ret=3; - if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ライトニングローダー - ret=4; - if( sc_data[SC_ENCPOISON].timer!=-1) // エンチャントポイズン - ret=5; - if( sc_data[SC_ASPERSIO].timer!=-1) // アスペルシオ - ret=6; - } - return ret; - } - return 0; -} -int battle_get_party_id(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.party_id; - else if(bl->type==BL_MOB && (struct mob_data *)bl){ - struct mob_data *md=(struct mob_data *)bl; - if( md->master_id>0 ) - return -md->master_id; - return -md->bl.id; - } - else if(bl->type==BL_SKILL && (struct skill_unit *)bl) - return ((struct skill_unit *)bl)->group->party_id; - else - return 0; -} -int battle_get_guild_id(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.guild_id; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; - else if(bl->type==BL_SKILL && (struct skill_unit *)bl) - return ((struct skill_unit *)bl)->group->guild_id; - else - return 0; -} -int battle_get_race(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].race; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return 7; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].race; - else - return 0; -} -int battle_get_size(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].size; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return 1; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].size; - else - return 1; -} -int battle_get_mode(struct block_list *bl) -{ - nullpo_retr(0x01, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mode; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mode; - else - return 0x01; // とりあえず動くということで1 -} - -int battle_get_mexp(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mexp; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mexp; - else - return 0; -} - -// StatusChange系の所得 -struct status_change *battle_get_sc_data(struct block_list *bl) -{ - nullpo_retr(NULL, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data*)bl)->sc_data; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->sc_data; - return NULL; -} -short *battle_get_sc_count(struct block_list *bl) -{ - nullpo_retr(NULL, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->sc_count; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->sc_count; - return NULL; -} -short *battle_get_opt1(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt1; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt1; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt1; - return 0; -} -short *battle_get_opt2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt2; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt2; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt2; - return 0; -} -short *battle_get_opt3(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt3; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt3; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt3; - return 0; -} -short *battle_get_option(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->option; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->status.option; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->option; - return 0; -} - -//------------------------------------------------------------------- - -// ダメージの遅延 -struct battle_delay_damage_ { - struct block_list *src,*target; - int damage; - int flag; -}; -int battle_delay_damage_sub(int tid,unsigned int tick,int id,int data) -{ - struct battle_delay_damage_ *dat=(struct battle_delay_damage_ *)data; - if( dat && map_id2bl(id)==dat->src && dat->target->prev!=NULL) - battle_damage(dat->src,dat->target,dat->damage,dat->flag); - free(dat); - return 0; -} -int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag) -{ - struct battle_delay_damage_ *dat = (struct battle_delay_damage_*)aCalloc(1,sizeof(struct battle_delay_damage_)); - - nullpo_retr(0, src); - nullpo_retr(0, target); - - - dat->src=src; - dat->target=target; - dat->damage=damage; - dat->flag=flag; - add_timer(tick,battle_delay_damage_sub,src->id,(int)dat); - return 0; -} - -// 実際にHPを操作 -int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag) -{ - struct map_session_data *sd=NULL; - struct status_change *sc_data=battle_get_sc_data(target); - short *sc_count; - int i; - - nullpo_retr(0, target); //blはNULLで呼ばれることがあるので他でチェック - - if(damage==0 || target->type == BL_PET) - return 0; - - if(target->prev == NULL) - return 0; - - if(bl) { - if(bl->prev==NULL) - return 0; - - if(bl->type==BL_PC) - sd=(struct map_session_data *)bl; - } - - if(damage<0) - return battle_heal(bl,target,-damage,0,flag); - - if(!flag && (sc_count=battle_get_sc_count(target))!=NULL && *sc_count>0){ - // 凍結、石化、睡眠を消去 - if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(target,SC_FREEZE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(target,SC_STONE,-1); - if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(target,SC_SLEEP,-1); - } - - if(target->type==BL_MOB){ // MOB - struct mob_data *md=(struct mob_data *)target; - if(md && md->skilltimer!=-1 && md->state.skillcastcancel) // 詠唱妨害 - skill_castcancel(target,0); - return mob_damage(bl,md,damage,0); - } - else if(target->type==BL_PC){ // PC - - struct map_session_data *tsd=(struct map_session_data *)target; - - if(tsd && tsd->sc_data && tsd->sc_data[SC_DEVOTION].val1){ // ディボーションをかけられている - struct map_session_data *md = map_id2sd(tsd->sc_data[SC_DEVOTION].val1); - if(md && skill_devotion3(&md->bl,target->id)){ - skill_devotion(md,target->id); - } - else if(md && bl) - for(i=0;i<5;i++) - if(md->dev.val1[i] == target->id){ - clif_damage(bl,&md->bl, gettick(), 0, 0, - damage, 0 , 0, 0); - pc_damage(&md->bl,md,damage); - - return 0; - } - } - - if(tsd && tsd->skilltimer!=-1){ // 詠唱妨害 - // フェンカードや妨害されないスキルかの検査 - if( (!tsd->special_state.no_castcancel || map[bl->m].flag.gvg) && tsd->state.skillcastcancel && - !tsd->special_state.no_castcancel2) - skill_castcancel(target,0); - } - - return pc_damage(bl,tsd,damage); - - } - else if(target->type==BL_SKILL) - return skill_unit_ondamaged((struct skill_unit *)target,bl,damage,gettick()); - return 0; -} -int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag) -{ - nullpo_retr(0, target); //blはNULLで呼ばれることがあるので他でチェック - - if(target->type == BL_PET) - return 0; - if( target->type ==BL_PC && pc_isdead((struct map_session_data *)target) ) - return 0; - if(hp==0 && sp==0) - return 0; - - if(hp<0) - return battle_damage(bl,target,-hp,flag); - - if(target->type==BL_MOB) - return mob_heal((struct mob_data *)target,hp); - else if(target->type==BL_PC) - return pc_heal((struct map_session_data *)target,hp,sp); - return 0; -} - -// 攻撃停止 -int battle_stopattack(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB) - return mob_stopattack((struct mob_data*)bl); - else if(bl->type==BL_PC) - return pc_stopattack((struct map_session_data*)bl); - else if(bl->type==BL_PET) - return pet_stopattack((struct pet_data*)bl); - return 0; -} -// 移動停止 -int battle_stopwalking(struct block_list *bl,int type) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB) - return mob_stop_walking((struct mob_data*)bl,type); - else if(bl->type==BL_PC) - return pc_stop_walking((struct map_session_data*)bl,type); - else if(bl->type==BL_PET) - return pet_stop_walking((struct pet_data*)bl,type); - return 0; -} - - -/*========================================== - * ダメージの属性修正 - *------------------------------------------ - */ -int battle_attr_fix(int damage,int atk_elem,int def_elem) -{ - int def_type= def_elem%10, def_lv=def_elem/10/2; - - if( atk_elem<0 || atk_elem>9 || def_type<0 || def_type>9 || - def_lv<1 || def_lv>4){ // 属 性値がおかしいのでとりあえずそのまま返す - if(battle_config.error_log) - printf("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv); - return damage; - } - - return damage*attr_fix_table[def_lv-1][atk_elem][def_type]/100; -} - - -/*========================================== - * ダメージ最終計算 - *------------------------------------------ - */ -int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag) -{ - struct map_session_data *sd=NULL; - struct mob_data *md=NULL; - struct status_change *sc_data,*sc; - short *sc_count; - int class; - - nullpo_retr(0, bl); - - class = battle_get_class(bl); - if(bl->type==BL_MOB) md=(struct mob_data *)bl; - else sd=(struct map_session_data *)bl; - - sc_data=battle_get_sc_data(bl); - sc_count=battle_get_sc_count(bl); - - if(sc_count!=NULL && *sc_count>0){ - - if(sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON && flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK){ - // セーフティウォール - struct skill_unit *unit=(struct skill_unit*)sc_data[SC_SAFETYWALL].val2; - if( unit && unit->alive && (--unit->group->val2)<=0 ) - skill_delunit(unit); - skill_unit_move(bl,gettick(),1); // 重ね掛けチェック - damage=0; - } - if(sc_data[SC_PNEUMA].timer!=-1 && damage>0 && flag&BF_WEAPON && flag&BF_LONG && skill_num != NPC_GUIDEDATTACK){ - // ニューマ - damage=0; - } - - if(sc_data[SC_ROKISWEIL].timer!=-1 && damage>0 && - flag&BF_MAGIC ){ - // ニューマ - damage=0; - } - - if(sc_data[SC_AETERNA].timer!=-1 && damage>0){ // レックスエーテルナ - damage<<=1; - skill_status_change_end( bl,SC_AETERNA,-1 ); - } - - //属性場のダメージ増加 - if(sc_data[SC_VOLCANO].timer!=-1){ // ボルケーノ - if(flag&BF_SKILL && skill_get_pl(skill_num)==3) - damage += damage*sc_data[SC_VOLCANO].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==3) - damage += damage*sc_data[SC_VOLCANO].val4/100; - } - - if(sc_data[SC_VIOLENTGALE].timer!=-1){ // バイオレントゲイル - if(flag&BF_SKILL && skill_get_pl(skill_num)==4) - damage += damage*sc_data[SC_VIOLENTGALE].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==4) - damage += damage*sc_data[SC_VIOLENTGALE].val4/100; - } - - if(sc_data[SC_DELUGE].timer!=-1){ // デリュージ - if(flag&BF_SKILL && skill_get_pl(skill_num)==1) - damage += damage*sc_data[SC_DELUGE].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==1) - damage += damage*sc_data[SC_DELUGE].val4/100; - } - - if(sc_data[SC_ENERGYCOAT].timer!=-1 && damage>0 && flag&BF_WEAPON){ // エナジーコート - if(sd){ - if(sd->status.sp>0){ - int per = sd->status.sp * 5 / (sd->status.max_sp + 1); - sd->status.sp -= sd->status.sp * (per * 5 + 10) / 1000; - if( sd->status.sp < 0 ) sd->status.sp = 0; - damage -= damage * ((per+1) * 6) / 100; - clif_updatestatus(sd,SP_SP); - } - if(sd->status.sp<=0) - skill_status_change_end( bl,SC_ENERGYCOAT,-1 ); - } - else - damage -= damage * (sc_data[SC_ENERGYCOAT].val1 * 6) / 100; - } - - if(sc_data[SC_KYRIE].timer!=-1 && damage > 0){ // キリエエレイソン - sc=&sc_data[SC_KYRIE]; - sc->val2-=damage; - if(flag&BF_WEAPON){ - if(sc->val2>=0) damage=0; - else damage=-sc->val2; - } - if((--sc->val3)<=0 || (sc->val2<=0) || skill_num == AL_HOLYLIGHT) - skill_status_change_end(bl, SC_KYRIE, -1); - } - - if(sc_data[SC_BASILICA].timer!=-1 && damage > 0){ - // ニューマ - damage=0; - } - if(sc_data[SC_LANDPROTECTOR].timer!=-1 && damage>0 && flag&BF_MAGIC){ - // ニューマ - damage=0; - } - - if(sc_data[SC_AUTOGUARD].timer != -1 && damage > 0 && flag&BF_WEAPON) { - if(rand()%100 < sc_data[SC_AUTOGUARD].val2) { - damage = 0; - clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc_data[SC_AUTOGUARD].val1,1); - if(sd) - sd->canmove_tick = gettick() + 300; - else if(md) - md->canmove_tick = gettick() + 300; - } - } -// -- moonsoul (chance to block attacks with new Lord Knight skill parrying) -// - if(sc_data[SC_PARRYING].timer != -1 && damage > 0 && flag&BF_WEAPON) { - if(rand()%100 < sc_data[SC_PARRYING].val2) { - damage = 0; - clif_skill_nodamage(bl,bl,LK_PARRYING,sc_data[SC_PARRYING].val1,1); - } - } - // リジェクトソード - if(sc_data[SC_REJECTSWORD].timer!=-1 && damage > 0 && flag&BF_WEAPON && - ((src->type==BL_PC && ((struct map_session_data *)src)->status.weapon == (1 || 2 || 3)) || src->type==BL_MOB )){ - if(rand()%100 < (10+5*sc_data[SC_REJECTSWORD].val1)){ //反射確率は10+5*Lv - damage = damage*50/100; - battle_damage(bl,src,damage,0); - //ダメージを与えたのは良いんだが、ここからどうして表示するんだかわかんねぇ - //エフェクトもこれでいいのかわかんねぇ - clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc_data[SC_REJECTSWORD].val1,1); - if((--sc_data[SC_REJECTSWORD].val2)<=0) - skill_status_change_end(bl, SC_REJECTSWORD, -1); - } - } - } - - if(class == 1288 || class == 1287 || class == 1286 || class == 1285) { -// if(class == 1288) { - if(class == 1288 && flag&BF_SKILL) - damage=0; - if(src->type == BL_PC) { - struct guild *g=guild_search(((struct map_session_data *)src)->status.guild_id); - struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); - if(!((struct map_session_data *)src)->status.guild_id) - damage=0; - if(gc && agit_flag==0 && class != 1288) // guardians cannot be damaged during non-woe [Valaris] - damage=0; // end woe check [Valaris] - if(g == NULL) - damage=0;//ギルド未加入ならダメージ無し - else if((gc != NULL) && guild_isallied(g, gc)) - damage=0;//自占領ギルドのエンペならダメージ無し - else if(g && guild_checkskill(g,GD_APPROVAL) <= 0) - damage=0;//正規ギルド承認がないとダメージ無し - else if (battle_config.guild_max_castles != 0 && guild_checkcastles(g)>=battle_config.guild_max_castles) - damage = 0; // [MouseJstr] - } - else damage = 0; - } - - if(map[bl->m].flag.gvg && damage > 0) { //GvG - if(flag&BF_WEAPON) { - if(flag&BF_SHORT) - damage=damage*battle_config.gvg_short_damage_rate/100; - if(flag&BF_LONG) - damage=damage*battle_config.gvg_long_damage_rate/100; - } - if(flag&BF_MAGIC) - damage = damage*battle_config.gvg_magic_damage_rate/100; - if(flag&BF_MISC) - damage=damage*battle_config.gvg_misc_damage_rate/100; - if(damage < 1) damage = 1; - } - - if(battle_config.skill_min_damage || flag&BF_MISC) { - if(div_ < 255) { - if(damage > 0 && damage < div_) - damage = div_; - } - else if(damage > 0 && damage < 3) - damage = 3; - } - - if( md!=NULL && md->hp>0 && damage > 0 ) // 反撃などのMOBスキル判定 - mobskill_event(md,flag); - - return damage; -} - -/*========================================== - * 修練ダメージ - *------------------------------------------ - */ -int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) -{ - int damage,skill; - int race=battle_get_race(target); - int weapon; - damage = 0; - - nullpo_retr(0, sd); - - // デーモンベイン(+3 〜 +30) vs 不死 or 悪魔 (死人は含めない?) - if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,battle_get_elem_type(target)) || race==6) ) - damage += (skill * 3); - - // ビーストベイン(+4 〜 +40) vs 動物 or 昆虫 - if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (race==2 || race==4) ) - damage += (skill * 4); - - if(type == 0) - weapon = sd->weapontype1; - else - weapon = sd->weapontype2; - switch(weapon) - { - case 0x01: // 短剣 (Updated By AppleGirl) - case 0x02: // 1HS - { - // 剣修練(+4 〜 +40) 片手剣 短剣含む - if((skill = pc_checkskill(sd,SM_SWORD)) > 0) { - damage += (skill * 4); - } - break; - } - case 0x03: // 2HS - { - // 両手剣修練(+4 〜 +40) 両手剣 - if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0) { - damage += (skill * 4); - } - break; - } - case 0x04: // 1HL - { - // 槍修練(+4 〜 +40,+5 〜 +50) 槍 - if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) { - if(!pc_isriding(sd)) - damage += (skill * 4); // ペコに乗ってない - else - damage += (skill * 5); // ペコに乗ってる - } - break; - } - case 0x05: // 2HL - { - // 槍修練(+4 〜 +40,+5 〜 +50) 槍 - if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) { - if(!pc_isriding(sd)) - damage += (skill * 4); // ペコに乗ってない - else - damage += (skill * 5); // ペコに乗ってる - } - break; - } - case 0x06: // 片手斧 - { - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) { - damage += (skill * 3); - } - break; - } - case 0x07: // Axe by Tato - { - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) { - damage += (skill * 3); - } - break; - } - case 0x08: // メイス - { - // メイス修練(+3 〜 +30) メイス - if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) { - damage += (skill * 3); - } - break; - } - case 0x09: // なし? - break; - case 0x0a: // 杖 - break; - case 0x0b: // 弓 - break; - case 0x00: // 素手 - case 0x0c: // Knuckles - { - // 鉄拳(+3 〜 +30) 素手,ナックル - if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) { - damage += (skill * 3); - } - break; - } - case 0x0d: // Musical Instrument - { - // 楽器の練習(+3 〜 +30) 楽器 - if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0) { - damage += (skill * 3); - } - break; - } - case 0x0e: // Dance Mastery - { - // Dance Lesson Skill Effect(+3 damage for every lvl = +30) 鞭 - if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) { - damage += (skill * 3); - } - break; - } - case 0x0f: // Book - { - // Advance Book Skill Effect(+3 damage for every lvl = +30) { - if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) { - damage += (skill * 3); - } - break; - } - case 0x10: // Katars - { - // カタール修練(+3 〜 +30) カタール - if((skill = pc_checkskill(sd,AS_KATAR)) > 0) { - //ソニックブロー時は別処理(1撃に付き1/8適応) - damage += (skill * 3); - } - break; - } - } - damage = dmg + damage; - return (damage); -} - -static struct Damage battle_calc_pet_weapon_attack( - struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag) -{ - struct pet_data *pd = (struct pet_data *)src; - struct mob_data *tmd=NULL; - int hitrate,flee,cri = 0,atkmin,atkmax; - int luk,target_count = 1; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); - int t_vit = battle_get_vit(target); - struct Damage wd; - int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); - int flag,dmg_lv=0; - int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0; - struct status_change *t_sc_data; - - //return前の処理があるので情報出力部のみ変更 - if( target == NULL || pd == NULL ){ //srcは内容に直接触れていないのでスルーしてみる - nullpo_info(NLP_MARK); - memset(&wd,0,sizeof(wd)); - return wd; - } - - s_race=battle_get_race(src); - s_ele=battle_get_attack_element(src); - - // ターゲット - if(target->type == BL_MOB) - tmd=(struct mob_data *)target; - else { - memset(&wd,0,sizeof(wd)); - return wd; - } - t_race=battle_get_race( target ); - t_size=battle_get_size( target ); - t_mode=battle_get_mode( target ); - t_sc_data=battle_get_sc_data( target ); - - flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 - - // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { - if(battle_config.agi_penaly_type == 1) - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; - if(flee < 1) flee = 1; - } - } - hitrate=battle_get_hit(src) - flee + 80; - - type=0; // normal - div_ = 1; // single attack - - luk=battle_get_luk(src); - - if(battle_config.pet_str) - damage = battle_get_baseatk(src); - else - damage = 0; - - if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - atkmin = battle_get_matk1(src); - atkmax = battle_get_matk2(src); - }else{ - atkmin = battle_get_atk(src); - atkmax = battle_get_atk2(src); - } - if(mob_db[pd->class].range>3 ) - flag=(flag&~BF_RANGEMASK)|BF_LONG; - - if(atkmin > atkmax) atkmin = atkmax; - - cri = battle_get_critical(src); - cri -= battle_get_luk(target) * 2; // luk/5*10 => target_luk*2 not target_luk*3 - if(battle_config.enemy_critical_rate != 100) { - cri = cri*battle_config.enemy_critical_rate/100; - if(cri < 1) - cri = 1; - } - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) - cri <<=1; - - if(skill_num == 0 && skill_lv >= 0 && battle_config.enemy_critical && (rand() % 1000) < cri) - { - damage += atkmax; - type = 0x0a; - } - else { - int vitbonusmax; - - if(atkmax > atkmin) - damage += atkmin + rand() % (atkmax-atkmin + 1); - else - damage += atkmin ; - // スキル修正1(攻撃力倍化系) - // オーバートラスト(+5% 〜 +25%),他攻撃系スキルの場合ここで補正 - // バッシュ,マグナムブレイク, - // ボーリングバッシュ,スピアブーメラン,ブランディッシュスピア,スピアスタッブ, - // メマーナイト,カートレボリューション - // ダブルストレイフィング,アローシャワー,チャージアロー, - // ソニックブロー - if(skill_num>0){ - int i; - if( (i=skill_get_pl(skill_num))>0 ) - s_ele=i; - - flag=(flag&~BF_SKILLMASK)|BF_SKILL; - switch( skill_num ){ - case SM_BASH: // バッシュ - damage = damage*(100+ 30*skill_lv)/100; - hitrate = (hitrate*(100+5*skill_lv))/100; - break; - case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; - break; - case MC_MAMMONITE: // メマーナイト - damage = damage*(100+ 50*skill_lv)/100; - break; - case AC_DOUBLE: // ダブルストレイフィング - damage = damage*(180+ 20*skill_lv)/100; - div_=2; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case AC_SHOWER: // アローシャワー - damage = damage*(75 + 5*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case AC_CHARGEARROW: // チャージアロー - damage = damage*150/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case KN_PIERCE: // ピアース - damage = damage*(100+ 10*skill_lv)/100; - hitrate = hitrate*(100+5*skill_lv)/100; - div_=t_size+1; - damage*=div_; - break; - case KN_SPEARSTAB: // スピアスタブ - damage = damage*(100+ 15*skill_lv)/100; - break; - case KN_SPEARBOOMERANG: // スピアブーメラン - damage = damage*(100+ 50*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case KN_BRANDISHSPEAR: // ブランディッシュスピア - damage = damage*(100+ 20*skill_lv)/100; - if(skill_lv>3 && wflag==1) damage2+=damage/2; - if(skill_lv>6 && wflag==1) damage2+=damage/4; - if(skill_lv>9 && wflag==1) damage2+=damage/8; - if(skill_lv>6 && wflag==2) damage2+=damage/2; - if(skill_lv>9 && wflag==2) damage2+=damage/4; - if(skill_lv>9 && wflag==3) damage2+=damage/2; - damage +=damage2; - blewcount=0; - break; - case KN_BOWLINGBASH: // ボウリングバッシュ - damage = damage*(100+ 50*skill_lv)/100; - blewcount=0; - break; - case AS_SONICBLOW: // ソニックブロウ - damage = damage*(300+ 50*skill_lv)/100; - div_=8; - break; - case TF_SPRINKLESAND: // 砂まき - damage = damage*125/100; - break; - case MC_CARTREVOLUTION: // カートレボリューション - damage = (damage*150)/100; - break; - // 以下MOB - case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; - break; - case NPC_RANDOMATTACK: // ランダムATK攻撃 - damage = damage*(50+rand()%150)/100; - break; - // 属性攻撃(適当) - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - div_= pd->skillduration; // [Valaris] - break; - case NPC_GUIDEDATTACK: - hitrate = 1000000; - break; - case NPC_RANGEATTACK: - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case NPC_PIERCINGATT: - flag=(flag&~BF_RANGEMASK)|BF_SHORT; - break; - case RG_BACKSTAP: // バックスタブ - damage = damage*(300+ 40*skill_lv)/100; - hitrate = 1000000; - break; - case RG_RAID: // サプライズアタック - damage = damage*(100+ 40*skill_lv)/100; - break; - case RG_INTIMIDATE: // インティミデイト - damage = damage*(100+ 30*skill_lv)/100; - break; - case CR_SHIELDCHARGE: // シールドチャージ - damage = damage*(100+ 20*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_SHORT; - s_ele = 0; - break; - case CR_SHIELDBOOMERANG: // シールドブーメラン - damage = damage*(100+ 30*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - s_ele = 0; - break; - case CR_HOLYCROSS: // ホーリークロス - damage = damage*(100+ 35*skill_lv)/100; - div_=2; - break; - case CR_GRANDCROSS: - hitrate= 1000000; - break; - case AM_DEMONSTRATION: // デモンストレーション - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; - break; - case AM_ACIDTERROR: // アシッドテラー - damage = damage*(100+ 40*skill_lv)/100; - damage2 = damage2*(100+ 40*skill_lv)/100; - break; - case MO_FINGEROFFENSIVE: //指弾 - damage = damage * (100 + 50 * skill_lv) / 100; - div_ = 1; - break; - case MO_INVESTIGATE: // 発 勁 - if(def1 < 1000000) - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; - hitrate = 1000000; - s_ele = 0; - break; - case MO_EXTREMITYFIST: // 阿修羅覇鳳拳 - damage = damage * 8 + 250 + (skill_lv * 150); - hitrate = 1000000; - s_ele = 0; - break; - case MO_CHAINCOMBO: // 連打掌 - damage = damage*(150+ 50*skill_lv)/100; - div_=4; - break; - case MO_COMBOFINISH: // 猛龍拳 - damage = damage*(240+ 60*skill_lv)/100; - break; - case DC_THROWARROW: // 矢撃ち - damage = damage*(100+ 50 * skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case BA_MUSICALSTRIKE: // ミュージカルストライク - damage = damage*(100+ 50 * skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 20*skill_lv)/100; - break; - case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 20*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); - break; - case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; - break; - case LK_SPIRALPIERCE: /* スパイラルピアース */ - damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; - if(target->type == BL_PC) - ((struct map_session_data *)target)->canmove_tick = gettick() + 1000; - else if(target->type == BL_MOB) - ((struct mob_data *)target)->canmove_tick = gettick() + 1000; - break; - case LK_HEADCRUSH: /* ヘッドクラッシュ */ - damage = damage*(100+ 20*skill_lv)/100; - break; - case LK_JOINTBEAT: /* ジョイントビート */ - damage = damage*(50+ 10*skill_lv)/100; - break; - case ASC_METEORASSAULT: /* メテオアサルト */ - damage = damage*(40+ 40*skill_lv)/100; - break; - case SN_SHARPSHOOTING: /* シャープシューティング */ - damage += damage*(30*skill_lv)/100; - break; - case CG_ARROWVULCAN: /* アローバルカン */ - damage = damage*(160+40*skill_lv)/100; - div_=9; - break; - case AS_SPLASHER: /* ベナムスプラッシャー */ - damage = damage*(200+20*skill_lv)/100; - break; - } - } - - if( skill_num!=NPC_CRITICALSLASH ){ - // 対 象の防御力によるダメージの減少 - // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000 ) { //DEF, VIT無視 - int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - } - if(def1 < 0) def1 = 0; - if(def2 < 1) def2 = 1; - if(t_vit < 1) t_vit = 1; - } - } - t_def = def2*8/10; - vitbonusmax = (t_vit/20)*(t_vit/20)-1; - if(battle_config.pet_defense_type) { - damage = damage - (def1 * battle_config.pet_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) ); - } - else{ - damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) ); - } - } - } - } - - // 0未満だった場合1に補正 - if(damage<1) damage=1; - - // 回避修正 - if(hitrate < 1000000) - hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) ); - if( hitrate < 1000000 && // 必中攻撃 - (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 - t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0) ) ) ) // 凍結は必中 - hitrate = 1000000; - if(type == 0 && rand()%100 >= hitrate) { - damage = damage2 = 0; - dmg_lv = ATK_FLEE; - } else { - dmg_lv = ATK_DEF; - } - - - if(t_sc_data) { - int cardfix=100; - if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) - cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; - if(cardfix != 100) - damage=damage*cardfix/100; - } - if(damage < 0) damage = 0; - - // 属 性の適用 - if(skill_num != 0 || s_ele != 0 || !battle_config.pet_attack_attr_none) - damage=battle_attr_fix(damage, s_ele, battle_get_element(target) ); - - if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */ - damage = 700+100*skill_lv; - - // インベナム修正 - if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); - } - if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); - } - - // 完全回避の判定 - if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && rand()%1000 < battle_get_flee2(target) ){ - damage=0; - type=0x0b; - dmg_lv = ATK_LUCKY; - } - } - -// if(def1 >= 1000000 && damage > 0) - if(t_mode&0x40 && damage > 0) - damage = 1; - - if(skill_num != CR_GRANDCROSS) - damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag); - - wd.damage=damage; - wd.damage2=0; - wd.type=type; - wd.div_=div_; - wd.amotion=battle_get_amotion(src); - if(skill_num == KN_AUTOCOUNTER) - wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); - wd.blewcount=blewcount; - wd.flag=flag; - wd.dmg_lv=dmg_lv; - - return wd; -} - -static struct Damage battle_calc_mob_weapon_attack( - struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag) -{ - struct map_session_data *tsd=NULL; - struct mob_data* md=(struct mob_data *)src,*tmd=NULL; - int hitrate,flee,cri = 0,atkmin,atkmax; - int luk,target_count = 1; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); - int t_vit = battle_get_vit(target); - struct Damage wd; - int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); - int flag,skill,ac_flag = 0,dmg_lv = 0; - int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0; - struct status_change *sc_data,*t_sc_data; - short *sc_count; - short *option, *opt1, *opt2; - - //return前の処理があるので情報出力部のみ変更 - if( src == NULL || target == NULL || md == NULL ){ - nullpo_info(NLP_MARK); - memset(&wd,0,sizeof(wd)); - return wd; - } - - s_race=battle_get_race(src); - s_ele=battle_get_attack_element(src); - sc_data=battle_get_sc_data(src); - sc_count=battle_get_sc_count(src); - option=battle_get_option(src); - opt1=battle_get_opt1(src); - opt2=battle_get_opt2(src); - - // ターゲット - if(target->type==BL_PC) - tsd=(struct map_session_data *)target; - else if(target->type==BL_MOB) - tmd=(struct mob_data *)target; - t_race=battle_get_race( target ); - t_size=battle_get_size( target ); - t_mode=battle_get_mode( target ); - t_sc_data=battle_get_sc_data( target ); - - if((skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || - (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) && skill_lv >= 0) { - if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) { - int dir = map_calc_dir(src,target->x,target->y),t_dir = battle_get_dir(target); - int dist = distance(src->x,src->y,target->x,target->y); - if(dist <= 0 || map_check_dir(dir,t_dir) ) { - memset(&wd,0,sizeof(wd)); - t_sc_data[SC_AUTOCOUNTER].val3 = 0; - t_sc_data[SC_AUTOCOUNTER].val4 = 1; - if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) { - int range = battle_get_range(target); - if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) || - (target->type == BL_MOB && range <= 3 && dist <= range+1) ) - t_sc_data[SC_AUTOCOUNTER].val3 = src->id; - } - return wd; - } - else ac_flag = 1; - } - } - flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 - - // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { - if(battle_config.agi_penaly_type == 1) - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; - if(flee < 1) flee = 1; - } - } - hitrate=battle_get_hit(src) - flee + 80; - - type=0; // normal - div_ = 1; // single attack - - luk=battle_get_luk(src); - - if(battle_config.enemy_str) - damage = battle_get_baseatk(src); - else - damage = 0; - if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - atkmin = battle_get_matk1(src); - atkmax = battle_get_matk2(src); - }else{ - atkmin = battle_get_atk(src); - atkmax = battle_get_atk2(src); - } - if(mob_db[md->class].range>3 ) - flag=(flag&~BF_RANGEMASK)|BF_LONG; - - if(atkmin > atkmax) atkmin = atkmax; - - if(sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer!=-1 ){ // マキシマイズパワー - atkmin=atkmax; - } - - cri = battle_get_critical(src); - cri -= battle_get_luk(target) * 3; - if(battle_config.enemy_critical_rate != 100) { - cri = cri*battle_config.enemy_critical_rate/100; - if(cri < 1) - cri = 1; - } - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に - cri <<=1; - - if(ac_flag) cri = 1000; - - if(skill_num == KN_AUTOCOUNTER) { - if(!(battle_config.monster_auto_counter_type&1)) - cri = 1000; - else - cri <<= 1; - } - - if(tsd && tsd->critical_def) - cri = cri * (100 - tsd->critical_def) / 100; - - if((skill_num == 0 || skill_num == KN_AUTOCOUNTER) && skill_lv >= 0 && battle_config.enemy_critical && (rand() % 1000) < cri) // 判定(スキルの場合は無視) - // 敵の判定 - { - damage += atkmax; - type = 0x0a; - } - else { - int vitbonusmax; - - if(atkmax > atkmin) - damage += atkmin + rand() % (atkmax-atkmin + 1); - else - damage += atkmin ; - // スキル修正1(攻撃力倍化系) - // オーバートラスト(+5% 〜 +25%),他攻撃系スキルの場合ここで補正 - // バッシュ,マグナムブレイク, - // ボーリングバッシュ,スピアブーメラン,ブランディッシュスピア,スピアスタッブ, - // メマーナイト,カートレボリューション - // ダブルストレイフィング,アローシャワー,チャージアロー, - // ソニックブロー - if(sc_data){ //状態異常中のダメージ追加 - if(sc_data[SC_OVERTHRUST].timer!=-1) // オーバートラスト - damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100; - if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト - damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100; - if(sc_data[SC_BERSERK].timer!=-1) // バーサーク - damage += damage*50/100; - } - - if(skill_num>0){ - int i; - if( (i=skill_get_pl(skill_num))>0 ) - s_ele=i; - - flag=(flag&~BF_SKILLMASK)|BF_SKILL; - switch( skill_num ){ - case SM_BASH: // バッシュ - damage = damage*(100+ 30*skill_lv)/100; - hitrate = (hitrate*(100+5*skill_lv))/100; - break; - case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; - break; - case MC_MAMMONITE: // メマーナイト - damage = damage*(100+ 50*skill_lv)/100; - break; - case AC_DOUBLE: // ダブルストレイフィング - damage = damage*(180+ 20*skill_lv)/100; - div_=2; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case AC_SHOWER: // アローシャワー - damage = damage*(75 + 5*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case AC_CHARGEARROW: // チャージアロー - damage = damage*150/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case KN_PIERCE: // ピアース - damage = damage*(100+ 10*skill_lv)/100; - hitrate=hitrate*(100+5*skill_lv)/100; - div_=t_size+1; - damage*=div_; - break; - case KN_SPEARSTAB: // スピアスタブ - damage = damage*(100+ 15*skill_lv)/100; - break; - case KN_SPEARBOOMERANG: // スピアブーメラン - damage = damage*(100+ 50*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case KN_BRANDISHSPEAR: // ブランディッシュスピア - damage = damage*(100+ 20*skill_lv)/100; - if(skill_lv>3 && wflag==1) damage2+=damage/2; - if(skill_lv>6 && wflag==1) damage2+=damage/4; - if(skill_lv>9 && wflag==1) damage2+=damage/8; - if(skill_lv>6 && wflag==2) damage2+=damage/2; - if(skill_lv>9 && wflag==2) damage2+=damage/4; - if(skill_lv>9 && wflag==3) damage2+=damage/2; - damage +=damage2; - blewcount=0; - break; - case KN_BOWLINGBASH: // ボウリングバッシュ - damage = damage*(100+ 50*skill_lv)/100; - blewcount=0; - break; - case KN_AUTOCOUNTER: - if(battle_config.monster_auto_counter_type&1) - hitrate += 20; - else - hitrate = 1000000; - flag=(flag&~BF_SKILLMASK)|BF_NORMAL; - break; - case AS_SONICBLOW: // ソニックブロウ - damage = damage*(300+ 50*skill_lv)/100; - div_=8; - break; - case TF_SPRINKLESAND: // 砂まき - damage = damage*125/100; - break; - case MC_CARTREVOLUTION: // カートレボリューション - damage = (damage*150)/100; - break; - // 以下MOB - case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; - break; - case NPC_RANDOMATTACK: // ランダムATK攻撃 - damage = damage*(50+rand()%150)/100; - break; - // 属性攻撃(適当) - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - damage = damage*(100+25*(skill_lv-1))/100; - break; - case NPC_GUIDEDATTACK: - hitrate = 1000000; - break; - case NPC_RANGEATTACK: - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case NPC_PIERCINGATT: - flag=(flag&~BF_RANGEMASK)|BF_SHORT; - break; - case RG_BACKSTAP: // バックスタブ - damage = damage*(300+ 40*skill_lv)/100; - hitrate = 1000000; - break; - case RG_RAID: // サプライズアタック - damage = damage*(100+ 40*skill_lv)/100; - break; - case RG_INTIMIDATE: // インティミデイト - damage = damage*(100+ 30*skill_lv)/100; - break; - case CR_SHIELDCHARGE: // シールドチャージ - damage = damage*(100+ 20*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_SHORT; - s_ele = 0; - break; - case CR_SHIELDBOOMERANG: // シールドブーメラン - damage = damage*(100+ 30*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - s_ele = 0; - break; - case CR_HOLYCROSS: // ホーリークロス - damage = damage*(100+ 35*skill_lv)/100; - div_=2; - break; - case CR_GRANDCROSS: - hitrate= 1000000; - break; - case AM_DEMONSTRATION: // デモンストレーション - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; - break; - case AM_ACIDTERROR: // アシッドテラー - damage = damage*(100+ 40*skill_lv)/100; - damage2 = damage2*(100+ 40*skill_lv)/100; - break; - case MO_FINGEROFFENSIVE: //指弾 - damage = damage * (100 + 50 * skill_lv) / 100; - div_ = 1; - break; - case MO_INVESTIGATE: // 発 勁 - if(def1 < 1000000) - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; - hitrate = 1000000; - s_ele = 0; - break; - case MO_EXTREMITYFIST: // 阿修羅覇鳳拳 - damage = damage * 8 + 250 + (skill_lv * 150); - hitrate = 1000000; - s_ele = 0; - break; - case MO_CHAINCOMBO: // 連打掌 - damage = damage*(150+ 50*skill_lv)/100; - div_=4; - break; - case BA_MUSICALSTRIKE: // ミュージカルストライク - damage = damage*(100+ 50 * skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case DC_THROWARROW: // 矢撃ち - damage = damage*(100+ 50 * skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case MO_COMBOFINISH: // 猛龍拳 - damage = damage*(240+ 60*skill_lv)/100; - break; - case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 20*skill_lv)/100; - break; - case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 20*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); - break; - case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; - break; - case LK_SPIRALPIERCE: /* スパイラルピアース */ - damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; - if(tsd) - tsd->canmove_tick = gettick() + 1000; - else if(tmd) - tmd->canmove_tick = gettick() + 1000; - break; - case LK_HEADCRUSH: /* ヘッドクラッシュ */ - damage = damage*(100+ 20*skill_lv)/100; - break; - case LK_JOINTBEAT: /* ジョイントビート */ - damage = damage*(50+ 10*skill_lv)/100; - break; - case ASC_METEORASSAULT: /* メテオアサルト */ - damage = damage*(40+ 40*skill_lv)/100; - break; - case SN_SHARPSHOOTING: /* シャープシューティング */ - damage += damage*(30*skill_lv)/100; - break; - case CG_ARROWVULCAN: /* アローバルカン */ - damage = damage*(160+40*skill_lv)/100; - div_=9; - break; - case AS_SPLASHER: /* ベナムスプラッシャー */ - damage = damage*(200+20*skill_lv)/100; - break; - } - } - - if( skill_num!=NPC_CRITICALSLASH ){ - // 対 象の防御力によるダメージの減少 - // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視 - int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - } - if(def1 < 0) def1 = 0; - if(def2 < 1) def2 = 1; - if(t_vit < 1) t_vit = 1; - } - } - t_def = def2*8/10; - if(battle_check_undead(s_race,battle_get_elem_type(src)) || s_race==6) - if(tsd && (skill=pc_checkskill(tsd,AL_DP)) > 0 ) - t_def += skill*3; - - vitbonusmax = (t_vit/20)*(t_vit/20)-1; - if(battle_config.monster_defense_type) { - damage = damage - (def1 * battle_config.monster_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) ); - } - else{ - damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) ); - } - } - } - } - - // 0未満だった場合1に補正 - if(damage<1) damage=1; - - // 回避修正 - if(hitrate < 1000000) - hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) ); - if( hitrate < 1000000 && // 必中攻撃 - (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 - t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0) ) ) ) // 凍結は必中 - hitrate = 1000000; - if(type == 0 && rand()%100 >= hitrate) { - damage = damage2 = 0; - dmg_lv = ATK_FLEE; - } else { - dmg_lv = ATK_DEF; - } - - if(tsd){ - int cardfix=100,i; - cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属 性によるダメージ耐性 - cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 - if(mob_db[md->class].mode & 0x20) - cardfix=cardfix*(100-tsd->subrace[10])/100; - else - cardfix=cardfix*(100-tsd->subrace[11])/100; - for(i=0;i<tsd->add_def_class_count;i++) { - if(tsd->add_def_classid[i] == md->class) { - cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; - break; - } - } - if(flag&BF_LONG) - cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; - if(flag&BF_SHORT) - cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; - damage=damage*cardfix/100; - } - if(t_sc_data) { - int cardfix=100; - if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) - cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; - if(cardfix != 100) - damage=damage*cardfix/100; - } - if(t_sc_data && t_sc_data[SC_ASSUMPTIO].timer != -1){ //アシャンプティオ - if(!map[target->m].flag.pvp) - damage=damage/3; - else - damage=damage/2; - } - - if(damage < 0) damage = 0; - - // 属 性の適用 - if (!((battle_config.mob_ghostring_fix == 1) && - (battle_get_element(target) == 8) && - (target->type==BL_PC))) // [MouseJstr] - if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none) - damage=battle_attr_fix(damage, s_ele, battle_get_element(target) ); - - if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */ - damage += sc_data[SC_AURABLADE].val1 * 10; - if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */ - damage = 700+100*skill_lv; - - // インベナム修正 - if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); - } - if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); - } - - // 完全回避の判定 - if(skill_num == 0 && skill_lv >= 0 && tsd!=NULL && rand()%1000 < battle_get_flee2(target) ){ - damage=0; - type=0x0b; - dmg_lv = ATK_LUCKY; - } - - if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && rand()%1000 < battle_get_flee2(target) ){ - damage=0; - type=0x0b; - dmg_lv = ATK_LUCKY; - } - } - -// if(def1 >= 1000000 && damage > 0) - if(t_mode&0x40 && damage > 0) - damage = 1; - - if( tsd && tsd->special_state.no_weapon_damage) - damage = 0; - - if(skill_num != CR_GRANDCROSS) - damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag); - - wd.damage=damage; - wd.damage2=0; - wd.type=type; - wd.div_=div_; - wd.amotion=battle_get_amotion(src); - if(skill_num == KN_AUTOCOUNTER) - wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); - wd.blewcount=blewcount; - wd.flag=flag; - wd.dmg_lv=dmg_lv; - return wd; -} -/* - * ========================================================================= - * PCの武器による攻撃 - *------------------------------------------------------------------------- - */ -static struct Damage battle_calc_pc_weapon_attack( - struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag) -{ - struct map_session_data *sd=(struct map_session_data *)src,*tsd=NULL; - struct mob_data *tmd=NULL; - int hitrate,flee,cri = 0,atkmin,atkmax; - int dex,luk,target_count = 1; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); - int t_vit = battle_get_vit(target); - struct Damage wd; - int damage,damage2,damage3=0,damage4=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); - int flag,skill,dmg_lv = 0; - int t_mode=0,t_race=0,t_size=1,s_race=7,s_ele=0; - struct status_change *sc_data,*t_sc_data; - short *sc_count; - short *option, *opt1, *opt2; - int atkmax_=0, atkmin_=0, s_ele_; //二刀流用 - int watk,watk_,cardfix,t_ele; - int da=0,i,t_class,ac_flag = 0; - int idef_flag=0,idef_flag_=0; - - //return前の処理があるので情報出力部のみ変更 - if( src == NULL || target == NULL || sd == NULL ){ - nullpo_info(NLP_MARK); - memset(&wd,0,sizeof(wd)); - return wd; - } - - - // アタッカー - s_race=battle_get_race(src); //種族 - s_ele=battle_get_attack_element(src); //属性 - s_ele_=battle_get_attack_element2(src); //左手属性 - sc_data=battle_get_sc_data(src); //ステータス異常 - sc_count=battle_get_sc_count(src); //ステータス異常の数 - option=battle_get_option(src); //鷹とかペコとかカートとか - opt1=battle_get_opt1(src); //石化、凍結、スタン、睡眠、暗闇 - opt2=battle_get_opt2(src); //毒、呪い、沈黙、暗闇? - - if(skill_num != CR_GRANDCROSS) //グランドクロスでないなら - sd->state.attack_type = BF_WEAPON; //攻撃タイプは武器攻撃 - - // ターゲット - if(target->type==BL_PC) //対象がPCなら - tsd=(struct map_session_data *)target; //tsdに代入(tmdはNULL) - else if(target->type==BL_MOB) //対象がMobなら - tmd=(struct mob_data *)target; //tmdに代入(tsdはNULL) - t_race=battle_get_race( target ); //対象の種族 - t_ele=battle_get_elem_type(target); //対象の属性 - t_size=battle_get_size( target ); //対象のサイズ - t_mode=battle_get_mode( target ); //対象のMode - t_sc_data=battle_get_sc_data( target ); //対象のステータス異常 - -//オートカウンター処理ここから - if((skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || - (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) && skill_lv >= 0) { - if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) { //グランドクロスでなく、対象がオートカウンター状態の場合 - int dir = map_calc_dir(src,target->x,target->y),t_dir = battle_get_dir(target); - int dist = distance(src->x,src->y,target->x,target->y); - if(dist <= 0 || map_check_dir(dir,t_dir) ) { //対象との距離が0以下、または対象の正面? - memset(&wd,0,sizeof(wd)); - t_sc_data[SC_AUTOCOUNTER].val3 = 0; - t_sc_data[SC_AUTOCOUNTER].val4 = 1; - if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) { //自分がオートカウンター状態 - int range = battle_get_range(target); - if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) || //対象がPCで武器が弓矢でなく射程内 - (target->type == BL_MOB && range <= 3 && dist <= range+1) ) //または対象がMobで射程が3以下で射程内 - t_sc_data[SC_AUTOCOUNTER].val3 = src->id; - } - return wd; //ダメージ構造体を返して終了 - } - else ac_flag = 1; - } - } -//オートカウンター処理ここまで - - flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 - - // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGI、VITペナルティ設定が有効 - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); //対象の数を算出 - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { //ペナルティ設定より対象が多い - if(battle_config.agi_penaly_type == 1) //回避率がagi_penaly_num%ずつ減少 - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) //回避率がagi_penaly_num分減少 - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; - if(flee < 1) flee = 1; //回避率は最低でも1 - } - } - hitrate=battle_get_hit(src) - flee + 80; //命中率計算 - - type=0; // normal - div_ = 1; // single attack - - dex=battle_get_dex(src); //DEX - luk=battle_get_luk(src); //LUK - watk = battle_get_atk(src); //ATK - watk_ = battle_get_atk_(src); //ATK左手 - - if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - damage = damage2 = battle_get_matk1(src); //damega,damega2初登場、base_atkの取得 - }else{ - damage = damage2 = battle_get_baseatk(&sd->bl); //damega,damega2初登場、base_atkの取得 - } - atkmin = atkmin_ = dex; //最低ATKはDEXで初期化? - sd->state.arrow_atk = 0; //arrow_atk初期化 - if(sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]]) - atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[9]]->wlv*20)/100; - if(sd->equip_index[8] >= 0 && sd->inventory_data[sd->equip_index[8]]) - atkmin_ = atkmin_*(80 + sd->inventory_data[sd->equip_index[8]]->wlv*20)/100; - if(sd->status.weapon == 11) { //武器が弓矢の場合 - atkmin = watk * ((atkmin<watk)? atkmin:watk)/100; //弓用最低ATK計算 - flag=(flag&~BF_RANGEMASK)|BF_LONG; //遠距離攻撃フラグを有効 - if(sd->arrow_ele > 0) //属性矢なら属性を矢の属性に変更 - s_ele = sd->arrow_ele; - sd->state.arrow_atk = 1; //arrow_atk有効化 - } - - // サイズ修正 - // ペコ騎乗していて、槍で攻撃した場合は中型のサイズ修正を100にする - // ウェポンパーフェクション,ドレイクC - if(((sd->special_state.no_sizefix) || (pc_isriding(sd) && (sd->status.weapon==4 || sd->status.weapon==5) && t_size==1) || skill_num == MO_EXTREMITYFIST)){ //ペコ騎乗していて、槍で中型を攻撃 - atkmax = watk; - atkmax_ = watk_; - } else { - atkmax = (watk * sd->atkmods[ t_size ]) / 100; - atkmin = (atkmin * sd->atkmods[ t_size ]) / 100; - atkmax_ = (watk_ * sd->atkmods_[ t_size ]) / 100; - atkmin_ = (atkmin_ * sd->atkmods[ t_size ]) / 100; - } - if( (sc_data != NULL && sc_data[SC_WEAPONPERFECTION].timer!=-1) || (sd->special_state.no_sizefix)) { // ウェポンパーフェクション || ドレイクカード - atkmax = watk; - atkmax_ = watk_; - } - - if(atkmin > atkmax && !(sd->state.arrow_atk)) atkmin = atkmax; //弓は最低が上回る場合あり - if(atkmin_ > atkmax_) atkmin_ = atkmax_; - - if(sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer!=-1 ){ // マキシマイズパワー - atkmin=atkmax; - atkmin_=atkmax_; - } - - //ダブルアタック判定 - if(sd->weapontype1 == 0x01) { - if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,TF_DOUBLE)) > 0) - da = (rand()%100 < (skill*5)) ? 1:0; - } - - //三段掌 - if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16 && !sd->state.arrow_atk) { - da = (rand()%100 < (30 - skill)) ? 2:0; - } - - if(sd->double_rate > 0 && da == 0 && skill_num == 0 && skill_lv >= 0) - da = (rand()%100 < sd->double_rate) ? 1:0; - - // 過剰精錬ボーナス - if(sd->overrefine>0 ) - damage+=(rand()%sd->overrefine)+1; - if(sd->overrefine_>0 ) - damage2+=(rand()%sd->overrefine_)+1; - - if(da == 0){ //ダブルアタックが発動していない - // クリティカル計算 - cri = battle_get_critical(src); - - if(sd->state.arrow_atk) - cri += sd->arrow_cri; - if(sd->status.weapon == 16) - // カタールの場合、クリティカルを倍に - cri <<=1; - cri -= battle_get_luk(target) * 3; - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に - cri <<=1; - if(ac_flag) cri = 1000; - - if(skill_num == KN_AUTOCOUNTER) { - if(!(battle_config.pc_auto_counter_type&1)) - cri = 1000; - else - cri <<= 1; - } - - if(skill_num == SN_SHARPSHOOTING && rand()%100 < 50) - cri = 1000; - } - - if(tsd && tsd->critical_def) - cri = cri * (100-tsd->critical_def) / 100; - - if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ダブルアタックが発動していない - (rand() % 1000) < cri) // 判定(スキルの場合は無視) - { - damage += atkmax; - damage2 += atkmax_; - if(sd->atk_rate != 100) { - damage = (damage * sd->atk_rate)/100; - damage2 = (damage2 * sd->atk_rate)/100; - } - if(sd->state.arrow_atk) - damage += sd->arrow_atk; - type = 0x0a; - -/* if(def1 < 1000000) { - if(sd->def_ratio_atk_ele & (1<<t_ele) || sd->def_ratio_atk_race & (1<<t_race)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(sd->def_ratio_atk_ele_ & (1<<t_ele) || sd->def_ratio_atk_race_ & (1<<t_race)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - if(t_mode & 0x20) { - if(!idef_flag && sd->def_ratio_atk_race & (1<<10)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<10)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - } - else { - if(!idef_flag && sd->def_ratio_atk_race & (1<<11)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<11)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - } - }*/ - } - else { - int vitbonusmax; - - if(atkmax > atkmin) - damage += atkmin + rand() % (atkmax-atkmin + 1); - else - damage += atkmin ; - if(atkmax_ > atkmin_) - damage2 += atkmin_ + rand() % (atkmax_-atkmin_ + 1); - else - damage2 += atkmin_ ; - if(sd->atk_rate != 100) { - damage = (damage * sd->atk_rate)/100; - damage2 = (damage2 * sd->atk_rate)/100; - } - - if(sd->state.arrow_atk) { - if(sd->arrow_atk > 0) - damage += rand()%(sd->arrow_atk+1); - hitrate += sd->arrow_hit; - } - - if(skill_num != MO_INVESTIGATE && def1 < 1000000) { - if(sd->def_ratio_atk_ele & (1<<t_ele) || sd->def_ratio_atk_race & (1<<t_race)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(sd->def_ratio_atk_ele_ & (1<<t_ele) || sd->def_ratio_atk_race_ & (1<<t_race)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - if(t_mode & 0x20) { - if(!idef_flag && sd->def_ratio_atk_race & (1<<10)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<10)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - } - else { - if(!idef_flag && sd->def_ratio_atk_race & (1<<11)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<11)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - } - } - - // スキル修正1(攻撃力倍化系) - // オーバートラスト(+5% 〜 +25%),他攻撃系スキルの場合ここで補正 - // バッシュ,マグナムブレイク, - // ボーリングバッシュ,スピアブーメラン,ブランディッシュスピア,スピアスタッブ, - // メマーナイト,カートレボリューション - // ダブルストレイフィング,アローシャワー,チャージアロー, - // ソニックブロー - if(sc_data){ //状態異常中のダメージ追加 - if(sc_data[SC_OVERTHRUST].timer!=-1){ // オーバートラスト - damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100; - damage2 += damage2*(5*sc_data[SC_OVERTHRUST].val1)/100; - } - if(sc_data[SC_TRUESIGHT].timer!=-1){ // トゥルーサイト - damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100; - damage2 += damage2*(2*sc_data[SC_TRUESIGHT].val1)/100; - } - if(sc_data[SC_BERSERK].timer!=-1){ // バーサーク - damage += damage*50/100; - damage2 += damage2*50/100; - } - } - - if(skill_num>0){ - int i; - if( (i=skill_get_pl(skill_num))>0 ) - s_ele=s_ele_=i; - - flag=(flag&~BF_SKILLMASK)|BF_SKILL; - switch( skill_num ){ - case SM_BASH: // バッシュ - damage = damage*(100+ 30*skill_lv)/100; - damage2 = damage2*(100+ 30*skill_lv)/100; - hitrate = (hitrate*(100+5*skill_lv))/100; - break; - case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; - damage2 = damage2*(5*skill_lv +(wflag)?65:115 )/100; - break; - case MC_MAMMONITE: // メマーナイト - damage = damage*(100+ 50*skill_lv)/100; - damage2 = damage2*(100+ 50*skill_lv)/100; - break; - case AC_DOUBLE: // ダブルストレイフィング - if(!sd->state.arrow_atk && sd->arrow_atk > 0) { - int arr = rand()%(sd->arrow_atk+1); - damage += arr; - damage2 += arr; - } - damage = damage*(180+ 20*skill_lv)/100; - damage2 = damage2*(180+ 20*skill_lv)/100; - div_=2; - if(sd->arrow_ele > 0) { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag=(flag&~BF_RANGEMASK)|BF_LONG; - sd->state.arrow_atk = 1; - break; - case AC_SHOWER: // アローシャワー - if(!sd->state.arrow_atk && sd->arrow_atk > 0) { - int arr = rand()%(sd->arrow_atk+1); - damage += arr; - damage2 += arr; - } - damage = damage*(75 + 5*skill_lv)/100; - damage2 = damage2*(75 + 5*skill_lv)/100; - if(sd->arrow_ele > 0) { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag=(flag&~BF_RANGEMASK)|BF_LONG; - sd->state.arrow_atk = 1; - break; - case AC_CHARGEARROW: // チャージアロー - if(!sd->state.arrow_atk && sd->arrow_atk > 0) { - int arr = rand()%(sd->arrow_atk+1); - damage += arr; - damage2 += arr; - } - damage = damage*150/100; - damage2 = damage2*150/100; - if(sd->arrow_ele > 0) { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag=(flag&~BF_RANGEMASK)|BF_LONG; - sd->state.arrow_atk = 1; - break; - case KN_PIERCE: // ピアース - damage = damage*(100+ 10*skill_lv)/100; - damage2 = damage2*(100+ 10*skill_lv)/100; - hitrate=hitrate*(100+5*skill_lv)/100; - div_=t_size+1; - damage*=div_; - damage2*=div_; - break; - case KN_SPEARSTAB: // スピアスタブ - damage = damage*(100+ 15*skill_lv)/100; - damage2 = damage2*(100+ 15*skill_lv)/100; - break; - case KN_SPEARBOOMERANG: // スピアブーメラン - damage = damage*(100+ 50*skill_lv)/100; - damage2 = damage2*(100+ 50*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case KN_BRANDISHSPEAR: // ブランディッシュスピア - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; - if(skill_lv>3 && wflag==1) damage3+=damage/2; - if(skill_lv>6 && wflag==1) damage3+=damage/4; - if(skill_lv>9 && wflag==1) damage3+=damage/8; - if(skill_lv>6 && wflag==2) damage3+=damage/2; - if(skill_lv>9 && wflag==2) damage3+=damage/4; - if(skill_lv>9 && wflag==3) damage3+=damage/2; - damage +=damage3; - if(skill_lv>3 && wflag==1) damage4+=damage2/2; - if(skill_lv>6 && wflag==1) damage4+=damage2/4; - if(skill_lv>9 && wflag==1) damage4+=damage2/8; - if(skill_lv>6 && wflag==2) damage4+=damage2/2; - if(skill_lv>9 && wflag==2) damage4+=damage2/4; - if(skill_lv>9 && wflag==3) damage4+=damage2/2; - damage2 +=damage4; - blewcount=0; - break; - case KN_BOWLINGBASH: // ボウリングバッシュ - damage = damage*(100+ 50*skill_lv)/100; - damage2 = damage2*(100+ 50*skill_lv)/100; - blewcount=0; - break; - case KN_AUTOCOUNTER: - if(battle_config.pc_auto_counter_type&1) - hitrate += 20; - else - hitrate = 1000000; - flag=(flag&~BF_SKILLMASK)|BF_NORMAL; - break; - case AS_SONICBLOW: // ソニックブロウ - hitrate+=30; // hitrate +30, thanks to midas - damage = damage*(300+ 50*skill_lv)/100; - damage2 = damage2*(300+ 50*skill_lv)/100; - div_=8; - break; - case TF_SPRINKLESAND: // 砂まき - damage = damage*125/100; - damage2 = damage2*125/100; - break; - case MC_CARTREVOLUTION: // カートレボリューション - if(sd->cart_max_weight > 0 && sd->cart_weight > 0) { - damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; - damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; - } - else { - damage = (damage*150)/100; - damage2 = (damage2*150)/100; - } - break; - // 以下MOB - case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; - damage2 *= div_; - break; - case NPC_RANDOMATTACK: // ランダムATK攻撃 - damage = damage*(50+rand()%150)/100; - damage2 = damage2*(50+rand()%150)/100; - break; - // 属性攻撃(適当) - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - damage = damage*(100+25*skill_lv)/100; - damage2 = damage2*(100+25*skill_lv)/100; - break; - case NPC_GUIDEDATTACK: - hitrate = 1000000; - break; - case NPC_RANGEATTACK: - flag=(flag&~BF_RANGEMASK)|BF_LONG; - break; - case NPC_PIERCINGATT: - flag=(flag&~BF_RANGEMASK)|BF_SHORT; - break; - case RG_BACKSTAP: // バックスタブ - if(battle_config.backstab_bow_penalty == 1 && sd->status.weapon == 11){ - damage = (damage*(300+ 40*skill_lv)/100)/2; - damage2 = (damage2*(300+ 40*skill_lv)/100)/2; - }else{ - damage = damage*(300+ 40*skill_lv)/100; - damage2 = damage2*(300+ 40*skill_lv)/100; - } - hitrate = 1000000; - break; - case RG_RAID: // サプライズアタック - damage = damage*(100+ 40*skill_lv)/100; - damage2 = damage2*(100+ 40*skill_lv)/100; - break; - case RG_INTIMIDATE: // インティミデイト - damage = damage*(100+ 30*skill_lv)/100; - damage2 = damage2*(100+ 30*skill_lv)/100; - break; - case CR_SHIELDCHARGE: // シールドチャージ - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_SHORT; - s_ele = 0; - break; - case CR_SHIELDBOOMERANG: // シールドブーメラン - damage = damage*(100+ 30*skill_lv)/100; - damage2 = damage2*(100+ 30*skill_lv)/100; - flag=(flag&~BF_RANGEMASK)|BF_LONG; - s_ele = 0; - break; - case CR_HOLYCROSS: // ホーリークロス - damage = damage*(100+ 35*skill_lv)/100; - damage2 = damage2*(100+ 35*skill_lv)/100; - div_=2; - break; - case CR_GRANDCROSS: - hitrate= 1000000; - break; - case AM_DEMONSTRATION: // デモンストレーション - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; - break; - case AM_ACIDTERROR: // アシッドテラー - damage = damage*(100+ 40*skill_lv)/100; - damage2 = damage2*(100+ 40*skill_lv)/100; - break; - case MO_FINGEROFFENSIVE: //指弾 - if(battle_config.finger_offensive_type == 0) { - damage = damage * (100 + 50 * skill_lv) / 100 * sd->spiritball_old; - damage2 = damage2 * (100 + 50 * skill_lv) / 100 * sd->spiritball_old; - div_ = sd->spiritball_old; - } - else { - damage = damage * (100 + 50 * skill_lv) / 100; - damage2 = damage2 * (100 + 50 * skill_lv) / 100; - div_ = 1; - } - break; - case MO_INVESTIGATE: // 発 勁 - if(def1 < 1000000) { - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; - damage2 = damage2*(100+ 75*skill_lv)/100 * (def1 + def2)/100; - } - hitrate = 1000000; - s_ele = 0; - s_ele_ = 0; - break; - case MO_EXTREMITYFIST: // 阿修羅覇鳳拳 - damage = damage * (8 + ((sd->status.sp)/10)) + 250 + (skill_lv * 150); - damage2 = damage2 * (8 + ((sd->status.sp)/10)) + 250 + (skill_lv * 150); - sd->status.sp = 0; - clif_updatestatus(sd,SP_SP); - hitrate = 1000000; - s_ele = 0; - s_ele_ = 0; - break; - case MO_CHAINCOMBO: // 連打掌 - damage = damage*(150+ 50*skill_lv)/100; - damage2 = damage2*(150+ 50*skill_lv)/100; - div_=4; - break; - case MO_COMBOFINISH: // 猛龍拳 - damage = damage*(240+ 60*skill_lv)/100; - damage2 = damage2*(240+ 60*skill_lv)/100; - break; - case BA_MUSICALSTRIKE: // ミュージカルストライク - if(!sd->state.arrow_atk && sd->arrow_atk > 0) { - int arr = rand()%(sd->arrow_atk+1); - damage += arr; - damage2 += arr; - } - damage = damage*(100+ 50 * skill_lv)/100; - damage2 = damage2*(100+ 50 * skill_lv)/100; - if(sd->arrow_ele > 0) { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag=(flag&~BF_RANGEMASK)|BF_LONG; - sd->state.arrow_atk = 1; - break; - case DC_THROWARROW: // 矢撃ち - if(!sd->state.arrow_atk && sd->arrow_atk > 0) { - int arr = rand()%(sd->arrow_atk+1); - damage += arr; - damage2 += arr; - } - damage = damage*(100+ 50 * skill_lv)/100; - damage2 = damage2*(100+ 50 * skill_lv)/100; - if(sd->arrow_ele > 0) { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag=(flag&~BF_RANGEMASK)|BF_LONG; - sd->state.arrow_atk = 1; - break; - case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; - break; - case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); - break; - case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; - damage2 = damage2*(50+ 100*skill_lv)/100; - break; - case LK_SPIRALPIERCE: /* スパイラルピアース */ - damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; - if(tsd) - tsd->canmove_tick = gettick() + 1000; - else if(tmd) - tmd->canmove_tick = gettick() + 1000; - break; - case LK_HEADCRUSH: /* ヘッドクラッシュ */ - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; - break; - case LK_JOINTBEAT: /* ジョイントビート */ - damage = damage*(50+ 10*skill_lv)/100; - damage2 = damage2*(50+ 10*skill_lv)/100; - break; - case ASC_METEORASSAULT: /* メテオアサルト */ - damage = damage*(40+ 40*skill_lv)/100; - damage2 = damage2*(40+ 40*skill_lv)/100; - break; - case SN_SHARPSHOOTING: /* シャープシューティング */ - damage += damage*(30*skill_lv)/100; - damage2 += damage2*(30*skill_lv)/100; - break; - case CG_ARROWVULCAN: /* アローバルカン */ - damage = damage*(160+40*skill_lv)/100; - damage2 = damage2*(160+40*skill_lv)/100; - div_=9; - break; - case AS_SPLASHER: /* ベナムスプラッシャー */ - damage = damage*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100; - damage2 = damage2*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100; - break; - case PA_SACRIFICE: - if(sd){ - int hp, mhp, damage3; - hp = battle_get_hp(src); - mhp = battle_get_max_hp(src); - damage3 = mhp*((skill_lv/2)+(50/100))/100; - damage = (((skill_lv*15)+90)/100)*damage3/100; - damage2 = (((skill_lv*15)+90)/100)*damage3/100; - } - break; - case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill) - if(sd){ - int damage3; - int mdef1=battle_get_mdef(target); - int mdef2=battle_get_mdef2(target); - int imdef_flag=0; - - damage = ((damage * 5) + (skill_lv * battle_get_int(src) * 5) + rand()%500 + 500) /2; - damage2 = ((damage2 * 5) + (skill_lv * battle_get_int(src) * 5) + rand()%500 + 500) /2; - damage3 = damage; - hitrate = 1000000; - - if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) - imdef_flag = 1; - if(t_mode & 0x20) { - if(sd->ignore_mdef_race & (1<<10)) - imdef_flag = 1; - } - else { - if(sd->ignore_mdef_race & (1<<11)) - imdef_flag = 1; - } - if(!imdef_flag){ - if(battle_config.magic_defense_type) { - damage3 = damage3 - (mdef1 * battle_config.magic_defense_type) - mdef2; - } - else{ - damage3 = (damage3*(100-mdef1))/100 - mdef2; - } - } - - if(damage3<1) - damage3=1; - - damage3=battle_attr_fix(damage2,s_ele_, battle_get_element(target) ); - } - break; - } - } - if(da == 2) { //三段掌が発動しているか - type = 0x08; - div_ = 255; //三段掌用に… - damage = damage * (100 + 20 * pc_checkskill(sd, MO_TRIPLEATTACK)) / 100; - } - - if( skill_num!=NPC_CRITICALSLASH ){ - // 対 象の防御力によるダメージの減少 - // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視 - int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - } - if(def1 < 0) def1 = 0; - if(def2 < 1) def2 = 1; - if(t_vit < 1) t_vit = 1; - } - } - t_def = def2*8/10; - vitbonusmax = (t_vit/20)*(t_vit/20)-1; - if(sd->ignore_def_ele & (1<<t_ele) || sd->ignore_def_race & (1<<t_race)) - idef_flag = 1; - if(sd->ignore_def_ele_ & (1<<t_ele) || sd->ignore_def_race_ & (1<<t_race)) - idef_flag_ = 1; - if(t_mode & 0x20) { - if(sd->ignore_def_race & (1<<10)) - idef_flag = 1; - if(sd->ignore_def_race_ & (1<<10)) - idef_flag_ = 1; - } - else { - if(sd->ignore_def_race & (1<<11)) - idef_flag = 1; - if(sd->ignore_def_race_ & (1<<11)) - idef_flag_ = 1; - } - - if(!idef_flag){ - if(battle_config.player_defense_type) { - damage = damage - (def1 * battle_config.player_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) ); - } - else{ - damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) ); - } - } - if(!idef_flag_){ - if(battle_config.player_defense_type) { - damage2 = damage2 - (def1 * battle_config.player_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) ); - } - else{ - damage2 = damage2 * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) ); - } - } - } - } - } - // 精錬ダメージの追加 - if( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) { //DEF, VIT無視 - damage += battle_get_atk2(src); - damage2 += battle_get_atk_2(src); - } - if(skill_num == CR_SHIELDBOOMERANG) { - if(sd->equip_index[8] >= 0) { - int index = sd->equip_index[8]; - if(sd->inventory_data[index] && sd->inventory_data[index]->type == 5) { - damage += sd->inventory_data[index]->weight/10; - damage += sd->status.inventory[index].refine * pc_getrefinebonus(0,1); - } - } - } - if(skill_num == LK_SPIRALPIERCE) { /* スパイラルピアース */ - if(sd->equip_index[9] >= 0) { //重量で追加ダメージらしいのでシールドブーメランを参考に追加 - int index = sd->equip_index[9]; - if(sd->inventory_data[index] && sd->inventory_data[index]->type == 4) { - damage += (int)(double)(sd->inventory_data[index]->weight*(0.8*skill_lv*4/10)); - damage += sd->status.inventory[index].refine * pc_getrefinebonus(0,1); - } - } - } - - // 0未満だった場合1に補正 - if(damage<1) damage=1; - if(damage2<1) damage2=1; - - // スキル修正2(修練系) - // 修練ダメージ(右手のみ) ソニックブロー時は別処理(1撃に付き1/8適応) - if( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != CR_GRANDCROSS) { //修練ダメージ無視 - damage = battle_addmastery(sd,target,damage,0); - damage2 = battle_addmastery(sd,target,damage2,1); - } - - if(sd->perfect_hit > 0) { - if(rand()%100 < sd->perfect_hit) - hitrate = 1000000; - } - - // 回避修正 - hitrate = (hitrate<5)?5:hitrate; - if( hitrate < 1000000 && // 必中攻撃 - (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 - t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0) ) ) ) // 凍結は必中 - hitrate = 1000000; - if(type == 0 && rand()%100 >= hitrate) { - damage = damage2 = 0; - dmg_lv = ATK_FLEE; - } else { - dmg_lv = ATK_DEF; - } - // スキル修正3(武器研究) - if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) { - damage+= skill*2; - damage2+= skill*2; - } - //Advanced Katar Research by zanetheinsane - if(sd->weapontype1 == 0x10 || sd->weapontype2 == 0x10){ - if((skill = pc_checkskill(sd,ASC_KATAR)) > 0) { - damage += (damage*((skill*2)+10)) / 100 ; - } - } - -//スキルによるダメージ補正ここまで - -//カードによるダメージ追加処理ここから - cardfix=100; - if(!sd->state.arrow_atk) { //弓矢以外 - if(!battle_config.left_cardfix_to_right) { //左手カード補正設定無し - cardfix=cardfix*(100+sd->addrace[t_race])/100; // 種族によるダメージ修正 - cardfix=cardfix*(100+sd->addele[t_ele])/100; // 属性によるダメージ修正 - cardfix=cardfix*(100+sd->addsize[t_size])/100; // サイズによるダメージ修正 - } - else { - cardfix=cardfix*(100+sd->addrace[t_race]+sd->addrace_[t_race])/100; // 種族によるダメージ修正(左手による追加あり) - cardfix=cardfix*(100+sd->addele[t_ele]+sd->addele_[t_ele])/100; // 属性によるダメージ修正(左手による追加あり) - cardfix=cardfix*(100+sd->addsize[t_size]+sd->addsize_[t_size])/100; // サイズによるダメージ修正(左手による追加あり) - } - } - else { //弓矢 - cardfix=cardfix*(100+sd->addrace[t_race]+sd->arrow_addrace[t_race])/100; // 種族によるダメージ修正(弓矢による追加あり) - cardfix=cardfix*(100+sd->addele[t_ele]+sd->arrow_addele[t_ele])/100; // 属性によるダメージ修正(弓矢による追加あり) - cardfix=cardfix*(100+sd->addsize[t_size]+sd->arrow_addsize[t_size])/100; // サイズによるダメージ修正(弓矢による追加あり) - } - if(t_mode & 0x20) { //ボス - if(!sd->state.arrow_atk) { //弓矢攻撃以外なら - if(!battle_config.left_cardfix_to_right) //左手カード補正設定無し - cardfix=cardfix*(100+sd->addrace[10])/100; //ボスモンスターに追加ダメージ - else //左手カード補正設定あり - cardfix=cardfix*(100+sd->addrace[10]+sd->addrace_[10])/100; //ボスモンスターに追加ダメージ(左手による追加あり) - } - else //弓矢攻撃 - cardfix=cardfix*(100+sd->addrace[10]+sd->arrow_addrace[10])/100; //ボスモンスターに追加ダメージ(弓矢による追加あり) - } - else { //ボスじゃない - if(!sd->state.arrow_atk) { //弓矢攻撃以外 - if(!battle_config.left_cardfix_to_right) //左手カード補正設定無し - cardfix=cardfix*(100+sd->addrace[11])/100; //ボス以外モンスターに追加ダメージ - else //左手カード補正設定あり - cardfix=cardfix*(100+sd->addrace[11]+sd->addrace_[11])/100; //ボス以外モンスターに追加ダメージ(左手による追加あり) - } - else - cardfix=cardfix*(100+sd->addrace[11]+sd->arrow_addrace[11])/100; //ボス以外モンスターに追加ダメージ(弓矢による追加あり) - } - //特定Class用補正処理(少女の日記→ボンゴン用?) - t_class = battle_get_class(target); - for(i=0;i<sd->add_damage_class_count;i++) { - if(sd->add_damage_classid[i] == t_class) { - cardfix=cardfix*(100+sd->add_damage_classrate[i])/100; - break; - } - } - if(skill_num != CR_GRANDCROSS || !battle_config.gx_cardfix) - damage=damage*cardfix/100; //カード補正によるダメージ増加 -//カードによるダメージ増加処理ここまで - -//カードによるダメージ追加処理(左手)ここから - cardfix=100; - if(!battle_config.left_cardfix_to_right) { //左手カード補正設定無し - cardfix=cardfix*(100+sd->addrace_[t_race])/100; // 種族によるダメージ修正左手 - cardfix=cardfix*(100+sd->addele_[t_ele])/100; // 属 性によるダメージ修正左手 - cardfix=cardfix*(100+sd->addsize_[t_size])/100; // サイズによるダメージ修正左手 - if(t_mode & 0x20) //ボス - cardfix=cardfix*(100+sd->addrace_[10])/100; //ボスモンスターに追加ダメージ左手 - else - cardfix=cardfix*(100+sd->addrace_[11])/100; //ボス以外モンスターに追加ダメージ左手 - } - //特定Class用補正処理左手(少女の日記→ボンゴン用?) - for(i=0;i<sd->add_damage_class_count_;i++) { - if(sd->add_damage_classid_[i] == t_class) { - cardfix=cardfix*(100+sd->add_damage_classrate_[i])/100; - break; - } - } - if(skill_num != CR_GRANDCROSS) damage2=damage2*cardfix/100; //カード補正による左手ダメージ増加 -//カードによるダメージ増加処理(左手)ここまで - -// -- moonsoul (cardfix for magic damage portion of ASC_BREAKER) - if(skill_num == ASC_BREAKER) - damage3 = damage3 * cardfix / 100; - -//カードによるダメージ減衰処理ここから - if(tsd){ //対象がPCの場合 - cardfix=100; - cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 - cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属性によるダメージ耐性 - if(battle_get_mode(src) & 0x20) - cardfix=cardfix*(100-tsd->subrace[10])/100; //ボスからの攻撃はダメージ減少 - else - cardfix=cardfix*(100-tsd->subrace[11])/100; //ボス以外からの攻撃はダメージ減少 - //特定Class用補正処理左手(少女の日記→ボンゴン用?) - for(i=0;i<tsd->add_def_class_count;i++) { - if(tsd->add_def_classid[i] == sd->status.class) { - cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; - break; - } - } - if(flag&BF_LONG) - cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; //遠距離攻撃はダメージ減少(ホルンCとか) - if(flag&BF_SHORT) - cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; //近距離攻撃はダメージ減少(該当無し?) - damage=damage*cardfix/100; //カード補正によるダメージ減少 - damage2=damage2*cardfix/100; //カード補正による左手ダメージ減少 - } -//カードによるダメージ減衰処理ここまで - -//対象にステータス異常がある場合のダメージ減算処理ここから - if(t_sc_data) { - cardfix=100; - if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) //ディフェンダー状態で遠距離攻撃 - cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; //ディフェンダーによる減衰 - if(cardfix != 100) { - damage=damage*cardfix/100; //ディフェンダー補正によるダメージ減少 - damage2=damage2*cardfix/100; //ディフェンダー補正による左手ダメージ減少 - } - if(t_sc_data[SC_ASSUMPTIO].timer != -1){ //アスムプティオ - if(!map[target->m].flag.pvp){ - damage=damage/3; - damage2=damage2/3; - }else{ - damage=damage/2; - damage2=damage2/2; - } - } - } -//対象にステータス異常がある場合のダメージ減算処理ここまで - - if(damage < 0) damage = 0; - if(damage2 < 0) damage2 = 0; - - // 属 性の適用 - damage=battle_attr_fix(damage,s_ele, battle_get_element(target) ); - damage2=battle_attr_fix(damage2,s_ele_, battle_get_element(target) ); - - // 星のかけら、気球の適用 - damage += sd->star; - damage2 += sd->star_; - damage += sd->spiritball*3; - damage2 += sd->spiritball*3; - - if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* オーラブレード 必中 */ - damage += sc_data[SC_AURABLADE].val1 * 10; - damage2 += sc_data[SC_AURABLADE].val1 * 10; - } - if(skill_num==PA_PRESSURE){ /* プレッシャー 必中? */ - damage = 700+100*skill_lv; - damage2 = 700+100*skill_lv; - } - - // >二刀流の左右ダメージ計算誰かやってくれぇぇぇぇえええ! - // >map_session_data に左手ダメージ(atk,atk2)追加して - // >pc_calcstatus()でやるべきかな? - // map_session_data に左手武器(atk,atk2,ele,star,atkmods)追加して - // pc_calcstatus()でデータを入力しています - - //左手のみ武器装備 - if(sd->weapontype1 == 0 && sd->weapontype2 > 0) { - damage = damage2; - damage2 = 0; - } - // 右手、左手修練の適用 - if(sd->status.weapon > 16) {// 二刀流か? - int dmg = damage, dmg2 = damage2; - // 右手修練(60% 〜 100%) 右手全般 - skill = pc_checkskill(sd,AS_RIGHT); - damage = damage * (50 + (skill * 10))/100; - if(dmg > 0 && damage < 1) damage = 1; - // 左手修練(40% 〜 80%) 左手全般 - skill = pc_checkskill(sd,AS_LEFT); - damage2 = damage2 * (30 + (skill * 10))/100; - if(dmg2 > 0 && damage2 < 1) damage2 = 1; - } - else //二刀流でなければ左手ダメージは0 - damage2 = 0; - - // 右手,短剣のみ - if(da == 1) { //ダブルアタックが発動しているか - div_ = 2; - damage += damage; - type = 0x08; - } - - if(sd->status.weapon == 16) { - // カタール追撃ダメージ - skill = pc_checkskill(sd,TF_DOUBLE); - damage2 = damage * (1 + (skill * 2))/100; - if(damage > 0 && damage2 < 1) damage2 = 1; - } - - // インベナム修正 - if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); - } - if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); - } - - // 完全回避の判定 - if(skill_num == 0 && skill_lv >= 0 && tsd!=NULL && div_ < 255 && rand()%1000 < battle_get_flee2(target) ){ - damage=damage2=0; - type=0x0b; - dmg_lv = ATK_LUCKY; - } - - // 対象が完全回避をする設定がONなら - if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && div_ < 255 && rand()%1000 < battle_get_flee2(target) ) { - damage=damage2=0; - type=0x0b; - dmg_lv = ATK_LUCKY; - } - } - - //MobのModeに頑強フラグが立っているときの処理 - if(t_mode&0x40){ - if(damage > 0) - damage = 1; - if(damage2 > 0) - damage2 = 1; - } - - //bNoWeaponDamage(設定アイテム無し?)でグランドクロスじゃない場合はダメージが0 - if( tsd && tsd->special_state.no_weapon_damage && skill_num != CR_GRANDCROSS) - damage = damage2 = 0; - - if(skill_num != CR_GRANDCROSS && (damage > 0 || damage2 > 0) ) { - if(damage2<1) // ダメージ最終修正 - damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag); - else if(damage<1) // 右手がミス? - damage2=battle_calc_damage(src,target,damage2,div_,skill_num,skill_lv,flag); - else { // 両 手/カタールの場合はちょっと計算ややこしい - int d1=damage+damage2,d2=damage2; - damage=battle_calc_damage(src,target,damage+damage2,div_,skill_num,skill_lv,flag); - damage2=(d2*100/d1)*damage/100; - if(damage > 1 && damage2 < 1) damage2=1; - damage-=damage2; - } - } - - /* For executioner card [Valaris] */ - if(src->type == BL_PC && sd->random_attack_increase_add > 0 && sd->random_attack_increase_per > 0 && skill_num == 0 ){ - if(rand()%100 < sd->random_attack_increase_per){ - if(damage >0) damage*=sd->random_attack_increase_add/100; - if(damage2 >0) damage2*=sd->random_attack_increase_add/100; - } - } - /* End addition */ - -// -- moonsoul (final combination of phys, mag damage for ASC_BREAKER) - if(skill_num == ASC_BREAKER) { - damage += damage3; - damage2 += damage3; - } - - wd.damage=damage; - wd.damage2=damage2; - wd.type=type; - wd.div_=div_; - wd.amotion=battle_get_amotion(src); - if(skill_num == KN_AUTOCOUNTER) - wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); - wd.blewcount=blewcount; - wd.flag=flag; - wd.dmg_lv=dmg_lv; - - return wd; -} - -/*========================================== - * 武器ダメージ計算 - *------------------------------------------ - */ -struct Damage battle_calc_weapon_attack( - struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag) -{ - struct Damage wd; - - //return前の処理があるので情報出力部のみ変更 - if (src == NULL || target == NULL) { - nullpo_info(NLP_MARK); - memset(&wd,0,sizeof(wd)); - return wd; - } - - if(target->type == BL_PET) - memset(&wd,0,sizeof(wd)); - - else if(src->type == BL_PC) - wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag); // weapon breaking [Valaris] - else if(src->type == BL_MOB) - wd = battle_calc_mob_weapon_attack(src,target,skill_num,skill_lv,wflag); - else if(src->type == BL_PET) - wd = battle_calc_pet_weapon_attack(src,target,skill_num,skill_lv,wflag); - else - memset(&wd,0,sizeof(wd)); - - if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { - struct map_session_data *sd=(struct map_session_data *)src; - if(sd->status.weapon && sd->status.weapon!=11) { - int breakrate=1; - if(target->type == BL_PC && sd->sc_data[SC_MELTDOWN].timer!=-1){ - breakrate+=100*sd->sc_data[SC_MELTDOWN].val1; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) - pc_breakweapon((struct map_session_data *)target); - } - if(sd->sc_data[SC_OVERTHRUST].timer!=-1) - breakrate+=20*sd->sc_data[SC_OVERTHRUST].val1; - if(wd.type==0x0a) - breakrate*=2; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - pc_breakweapon(sd); - memset(&wd,0,sizeof(wd)); - } - } - } - - if (battle_config.equipment_breaking && target->type == BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { - int breakrate=1; - if(src->type==BL_PC && ((struct map_session_data *)src)->sc_data[SC_MELTDOWN].timer!=-1) breakrate+=70*((struct map_session_data *)src)->sc_data[SC_MELTDOWN].val1; - if (wd.type==0x0a) - breakrate*=2; - if (rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - pc_breakarmor((struct map_session_data *)target); - } - } - - return wd; -} - -/*========================================== - * 魔法ダメージ計算 - *------------------------------------------ - */ -struct Damage battle_calc_magic_attack( - struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag) - { - int mdef1=battle_get_mdef(target); - int mdef2=battle_get_mdef2(target); - int matk1,matk2,damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv),rdamage = 0; - struct Damage md; - int aflag; - int normalmagic_flag=1; - int ele=0,race=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i; - struct map_session_data *sd=NULL,*tsd=NULL; - struct mob_data *tmd = NULL; - - - //return前の処理があるので情報出力部のみ変更 - if( bl == NULL || target == NULL ){ - nullpo_info(NLP_MARK); - memset(&md,0,sizeof(md)); - return md; - } - - if(target->type == BL_PET) { - memset(&md,0,sizeof(md)); - return md; - } - - matk1=battle_get_matk1(bl); - matk2=battle_get_matk2(bl); - ele = skill_get_pl(skill_num); - race = battle_get_race(bl); - t_ele = battle_get_elem_type(target); - t_race = battle_get_race(target); - t_mode = battle_get_mode(target); - -#define MATK_FIX( a,b ) { matk1=matk1*(a)/(b); matk2=matk2*(a)/(b); } - - if( bl->type==BL_PC && (sd=(struct map_session_data *)bl) ){ - sd->state.attack_type = BF_MAGIC; - if(sd->matk_rate != 100) - MATK_FIX(sd->matk_rate,100); - sd->state.arrow_atk = 0; - } - if( target->type==BL_PC ) - tsd=(struct map_session_data *)target; - else if( target->type==BL_MOB ) - tmd=(struct mob_data *)target; - - aflag=BF_MAGIC|BF_LONG|BF_SKILL; - - if(skill_num > 0){ - switch(skill_num){ // 基本ダメージ計算(スキルごとに処理) - // ヒールor聖体 - case AL_HEAL: - case PR_BENEDICTIO: - damage = skill_calc_heal(bl,skill_lv)/2; - normalmagic_flag=0; - break; - case PR_ASPERSIO: /* アスペルシオ */ - damage = 40; //固定ダメージ - normalmagic_flag=0; - break; - case PR_SANCTUARY: // サンクチュアリ - damage = (skill_lv>6)?388:skill_lv*50; - normalmagic_flag=0; - blewcount|=0x10000; - break; - case ALL_RESURRECTION: - case PR_TURNUNDEAD: // 攻撃リザレクションとターンアンデッド - if(target->type != BL_PC && battle_check_undead(t_race,t_ele)){ - int hp, mhp, thres; - hp = battle_get_hp(target); - mhp = battle_get_max_hp(target); - thres = (skill_lv * 20) + battle_get_luk(bl)+ - battle_get_int(bl) + battle_get_lv(bl)+ - ((200 - hp * 200 / mhp)); - if(thres > 700) thres = 700; -// if(battle_config.battle_log) -// printf("ターンアンデッド! 確率%d ‰(千分率)\n", thres); - if(rand()%1000 < thres && !(t_mode&0x20)) // 成功 - damage = hp; - else // 失敗 - damage = battle_get_lv(bl) + battle_get_int(bl) + skill_lv * 10; - } - normalmagic_flag=0; - break; - - case MG_NAPALMBEAT: // ナパームビート(分散計算込み) - MATK_FIX(70+ skill_lv*10,100); - if(flag>0){ - MATK_FIX(1,flag); - }else { - if(battle_config.error_log) - printf("battle_calc_magic_attack(): napam enemy count=0 !\n"); - } - break; - case MG_FIREBALL: // ファイヤーボール - { - const int drate[]={100,90,70}; - if(flag>2) - matk1=matk2=0; - else - MATK_FIX( (95+skill_lv*5)*drate[flag] ,10000 ); - } - break; - case MG_FIREWALL: // ファイヤーウォール -/* - if( (t_ele!=3 && !battle_check_undead(t_race,t_ele)) || target->type==BL_PC ) //PCは火属性でも飛ぶ?そもそもダメージ受ける? - blewcount |= 0x10000; - else - blewcount = 0; -*/ - if((t_ele==3 || battle_check_undead(t_race,t_ele)) && target->type!=BL_PC) - blewcount = 0; - else - blewcount |= 0x10000; - MATK_FIX( 1,2 ); - break; - case MG_THUNDERSTORM: // サンダーストーム - MATK_FIX( 80,100 ); - break; - case MG_FROSTDIVER: // フロストダイバ - MATK_FIX( 100+skill_lv*10, 100); - break; - case WZ_FROSTNOVA: // フロストダイバ - MATK_FIX( ((100+skill_lv*10)*(2/3)), 100); - break; - case WZ_FIREPILLAR: // ファイヤーピラー - if(mdef1 < 1000000) - mdef1=mdef2=0; // MDEF無視 - MATK_FIX( 1,5 ); - matk1+=50; - matk2+=50; - break; - case WZ_SIGHTRASHER: - MATK_FIX( 100+skill_lv*20, 100); - break; - case WZ_METEOR: - case WZ_JUPITEL: // ユピテルサンダー - break; - case WZ_VERMILION: // ロードオブバーミリオン - MATK_FIX( skill_lv*20+80, 100 ); - break; - case WZ_WATERBALL: // ウォーターボール - matk1+= skill_lv*30; - matk2+= skill_lv*30; - break; - case WZ_STORMGUST: // ストームガスト - MATK_FIX( skill_lv*40+100 ,100 ); - blewcount|=0x10000; - break; - case AL_HOLYLIGHT: // ホーリーライト - MATK_FIX( 125,100 ); - break; - case AL_RUWACH: - MATK_FIX( 145,100 ); - break; - case HW_NAPALMVULCAN: // ナパームビート(分散計算込み) - MATK_FIX(70+ skill_lv*10,100); - if(flag>0){ - MATK_FIX(1,flag); - }else { - if(battle_config.error_log) - printf("battle_calc_magic_attack(): napalmvulcan enemy count=0 !\n"); - } - break; - } - } - - if(normalmagic_flag){ // 一般魔法ダメージ計算 - int imdef_flag=0; - if(matk1>matk2) - damage= matk2+rand()%(matk1-matk2+1); - else - damage= matk2; - if(sd) { - if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) - imdef_flag = 1; - if(t_mode & 0x20) { - if(sd->ignore_mdef_race & (1<<10)) - imdef_flag = 1; - } - else { - if(sd->ignore_mdef_race & (1<<11)) - imdef_flag = 1; - } - } - if(!imdef_flag){ - if(battle_config.magic_defense_type) { - damage = damage - (mdef1 * battle_config.magic_defense_type) - mdef2; - } - else{ - damage = (damage*(100-mdef1))/100 - mdef2; - } - } - - if(damage<1) - damage=1; - } - - if(sd) { - cardfix=100; - cardfix=cardfix*(100+sd->magic_addrace[t_race])/100; - cardfix=cardfix*(100+sd->magic_addele[t_ele])/100; - if(t_mode & 0x20) - cardfix=cardfix*(100+sd->magic_addrace[10])/100; - else - cardfix=cardfix*(100+sd->magic_addrace[11])/100; - t_class = battle_get_class(target); - for(i=0;i<sd->add_magic_damage_class_count;i++) { - if(sd->add_magic_damage_classid[i] == t_class) { - cardfix=cardfix*(100+sd->add_magic_damage_classrate[i])/100; - break; - } - } - damage=damage*cardfix/100; - } - - if( tsd ){ - int s_class = battle_get_class(bl); - cardfix=100; - cardfix=cardfix*(100-tsd->subele[ele])/100; // 属 性によるダメージ耐性 - cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性 - cardfix=cardfix*(100-tsd->magic_subrace[race])/100; - if(battle_get_mode(bl) & 0x20) - cardfix=cardfix*(100-tsd->magic_subrace[10])/100; - else - cardfix=cardfix*(100-tsd->magic_subrace[11])/100; - for(i=0;i<tsd->add_mdef_class_count;i++) { - if(tsd->add_mdef_classid[i] == s_class) { - cardfix=cardfix*(100-tsd->add_mdef_classrate[i])/100; - break; - } - } - cardfix=cardfix*(100-tsd->magic_def_rate)/100; - damage=damage*cardfix/100; - } - if(damage < 0) damage = 0; - - damage=battle_attr_fix(damage, ele, battle_get_element(target) ); // 属 性修正 - - if(skill_num == CR_GRANDCROSS) { // グランドクロス - struct Damage wd; - wd=battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag); - damage = (damage + wd.damage) * (100 + 40*skill_lv)/100; - if(battle_config.gx_dupele) damage=battle_attr_fix(damage, ele, battle_get_element(target) ); //属性2回かかる - if(bl==target) damage=damage/2; //反動は半分 - } - - div_=skill_get_num( skill_num,skill_lv ); - - if(div_>1 && skill_num != WZ_VERMILION) - damage*=div_; - -// if(mdef1 >= 1000000 && damage > 0) - if(t_mode&0x40 && damage > 0) - damage = 1; - - if( tsd && tsd->special_state.no_magic_damage) { - if (battle_config.gtb_pvp_only != 0) { // [MouseJstr] - if ((map[target->m].flag.pvp || map[target->m].flag.gvg) && target->type==BL_PC) - damage = (damage * (100 - battle_config.gtb_pvp_only)) / 100; - } else - damage=0; // 黄 金蟲カード(魔法ダメージ0) - } - - damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正 - - /* magic_damage_return by [AppleGirl] and [Valaris] */ - if( target->type==BL_PC && tsd && tsd->magic_damage_return > 0 ){ - rdamage += damage * tsd->magic_damage_return / 100; - if(rdamage < 1) rdamage = 1; - clif_damage(target,bl,gettick(),0,0,rdamage,0,0,0); - battle_damage(target,bl,rdamage,0); - } - /* end magic_damage_return */ - - md.damage=damage; - md.div_=div_; - md.amotion=battle_get_amotion(bl); - md.dmotion=battle_get_dmotion(target); - md.damage2=0; - md.type=0; - md.blewcount=blewcount; - md.flag=aflag; - - return md; -} - -/*========================================== - * その他ダメージ計算 - *------------------------------------------ - */ -struct Damage battle_calc_misc_attack( - struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag) -{ - int int_=battle_get_int(bl); -// int luk=battle_get_luk(bl); - int dex=battle_get_dex(bl); - int skill,ele,race,cardfix; - struct map_session_data *sd=NULL,*tsd=NULL; - int damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv); - struct Damage md; - int damagefix=1; - - int aflag=BF_MISC|BF_LONG|BF_SKILL; - - //return前の処理があるので情報出力部のみ変更 - if( bl == NULL || target == NULL ){ - nullpo_info(NLP_MARK); - memset(&md,0,sizeof(md)); - return md; - } - - if(target->type == BL_PET) { - memset(&md,0,sizeof(md)); - return md; - } - - if( bl->type == BL_PC && (sd=(struct map_session_data *)bl) ) { - sd->state.attack_type = BF_MISC; - sd->state.arrow_atk = 0; - } - - if( target->type==BL_PC ) - tsd=(struct map_session_data *)target; - - switch(skill_num){ - - case HT_LANDMINE: // ランドマイン - damage=skill_lv*(dex+75)*(100+int_)/100; - break; - - case HT_BLASTMINE: // ブラストマイン - damage=skill_lv*(dex/2+50)*(100+int_)/100; - break; - - case HT_CLAYMORETRAP: // クレイモアートラップ - damage=skill_lv*(dex/2+75)*(100+int_)/100; - break; - - case HT_BLITZBEAT: // ブリッツビート - if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0) - skill=0; - damage=(dex/10+int_/2+skill*3+40)*2; - if(flag > 1) - damage /= flag; - break; - - case TF_THROWSTONE: // 石投げ - damage=30; - damagefix=0; - break; - - case BA_DISSONANCE: // 不協和音 - damage=(skill_lv)*20+pc_checkskill(sd,BA_MUSICALLESSON)*3; - break; - - case NPC_SELFDESTRUCTION: // 自爆 - damage=battle_get_hp(bl)-(bl==target?1:0); - damagefix=0; - break; - - case NPC_SMOKING: // タバコを吸う - damage=3; - damagefix=0; - break; - - case NPC_DARKBREATH: - { - struct status_change *sc_data = battle_get_sc_data(target); - int hitrate=battle_get_hit(bl) - battle_get_flee(target) + 80; - hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) ); - if(sc_data && (sc_data[SC_SLEEP].timer!=-1 || sc_data[SC_STAN].timer!=-1 || - sc_data[SC_FREEZE].timer!=-1 || (sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) ) ) - hitrate = 1000000; - if(rand()%100 < hitrate) { - damage = 500 + (skill_lv-1)*1000 + rand()%1000; - if(damage > 9999) damage = 9999; - } - } - break; - case SN_FALCONASSAULT: /* ファルコンアサルト */ - skill = pc_checkskill(sd,HT_BLITZBEAT); - damage=(100+50*skill_lv+(dex/10+int_/2+skill*3+40)*2); - break; - } - - ele = skill_get_pl(skill_num); - race = battle_get_race(bl); - - if(damagefix){ - if(damage<1 && skill_num != NPC_DARKBREATH) - damage=1; - - if( tsd ){ - cardfix=100; - cardfix=cardfix*(100-tsd->subele[ele])/100; // 属性によるダメージ耐性 - cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性 - cardfix=cardfix*(100-tsd->misc_def_rate)/100; - damage=damage*cardfix/100; - } - if(damage < 0) damage = 0; - damage=battle_attr_fix(damage, ele, battle_get_element(target) ); // 属性修正 - } - - div_=skill_get_num( skill_num,skill_lv ); - if(div_>1) - damage*=div_; - - if(damage > 0 && (damage < div_ || (battle_get_def(target) >= 1000000 && battle_get_mdef(target) >= 1000000) ) ) { - damage = div_; - } - - damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正 - - md.damage=damage; - md.div_=div_; - md.amotion=battle_get_amotion(bl); - md.dmotion=battle_get_dmotion(target); - md.damage2=0; - md.type=0; - md.blewcount=blewcount; - md.flag=aflag; - return md; - -} -/*========================================== - * ダメージ計算一括処理用 - *------------------------------------------ - */ -struct Damage battle_calc_attack( int attack_type, - struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag) -{ - struct Damage d; - switch(attack_type){ - case BF_WEAPON: - return battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag); - case BF_MAGIC: - return battle_calc_magic_attack(bl,target,skill_num,skill_lv,flag); - case BF_MISC: - return battle_calc_misc_attack(bl,target,skill_num,skill_lv,flag); - default: - if(battle_config.error_log) - printf("battle_calc_attack: unknwon attack type ! %d\n",attack_type); - break; - } - return d; -} -/*========================================== - * 通常攻撃処理まとめ - *------------------------------------------ - */ -int battle_weapon_attack( struct block_list *src,struct block_list *target, - unsigned int tick,int flag) -{ - struct map_session_data *sd=NULL; - struct status_change *sc_data = battle_get_sc_data(src),*t_sc_data=battle_get_sc_data(target); - short *opt1; - int race = 7, ele = 0; - int damage,rdamage = 0; - struct Damage wd; - - nullpo_retr(0, src); - nullpo_retr(0, target); - - if(src->type == BL_PC) - sd = (struct map_session_data *)src; - - if(src->prev == NULL || target->prev == NULL) - return 0; - if(src->type == BL_PC && pc_isdead(sd)) - return 0; - if(target->type == BL_PC && pc_isdead((struct map_session_data *)target)) - return 0; - - opt1=battle_get_opt1(src); - if(opt1 && *opt1 > 0) { - battle_stopattack(src); - return 0; - } - if(sc_data && sc_data[SC_BLADESTOP].timer!=-1){ - battle_stopattack(src); - return 0; - } - - race = battle_get_race(target); - ele = battle_get_elem_type(target); - if(battle_check_target(src,target,BCT_ENEMY) > 0 && - battle_check_range(src,target,0)){ - // 攻撃対象となりうるので攻撃 - if(sd && sd->status.weapon == 11) { - if(sd->equip_index[10] >= 0) { - if(battle_config.arrow_decrement) - pc_delitem(sd,sd->equip_index[10],1,0); - } - else { - clif_arrow_fail(sd,0); - return 0; - } - } - if(flag&0x8000) { - if(sd && battle_config.pc_attack_direction_change) - sd->dir = sd->head_dir = map_calc_dir(src, target->x,target->y ); - else if(src->type == BL_MOB && battle_config.monster_attack_direction_change) - ((struct mob_data *)src)->dir = map_calc_dir(src, target->x,target->y ); - wd=battle_calc_weapon_attack(src,target,KN_AUTOCOUNTER,flag&0xff,0); - } - else - wd=battle_calc_weapon_attack(src,target,0,0,0); - if((damage = wd.damage + wd.damage2) > 0 && src != target) { - if(wd.flag&BF_SHORT) { - if(target->type == BL_PC) { - struct map_session_data *tsd = (struct map_session_data *)target; - if(tsd && tsd->short_weapon_damage_return > 0) { - rdamage += damage * tsd->short_weapon_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - } - if(t_sc_data && t_sc_data[SC_REFLECTSHIELD].timer != -1) { - rdamage += damage * t_sc_data[SC_REFLECTSHIELD].val2 / 100; - if(rdamage < 1) rdamage = 1; - } - } - else if(wd.flag&BF_LONG) { - if(target->type == BL_PC) { - struct map_session_data *tsd = (struct map_session_data *)target; - if(tsd && tsd->long_weapon_damage_return > 0) { - rdamage += damage * tsd->long_weapon_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - } - } - if(rdamage > 0) - clif_damage(src,src,tick, wd.amotion,0,rdamage,1,4,0); - } - - if (wd.div_ == 255 && sd) { //三段掌 - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - int skilllv; - if(wd.damage+wd.damage2 < battle_get_hp(target)) { - if((skilllv = pc_checkskill(sd, MO_CHAINCOMBO)) > 0) - delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - - skill_status_change_start(src,SC_COMBO,MO_TRIPLEATTACK,skilllv,0,0,delay,0); - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); - clif_skill_damage(src , target , tick , wd.amotion , wd.dmotion , - wd.damage , 3 , MO_TRIPLEATTACK, pc_checkskill(sd,MO_TRIPLEATTACK) , -1 ); - } - else { - clif_damage(src,target,tick, wd.amotion, wd.dmotion, - wd.damage, wd.div_ , wd.type, wd.damage2); - //二刀流左手とカタール追撃のミス表示(無理やり〜) - if(sd && sd->status.weapon >= 16 && wd.damage2 == 0) - clif_damage(src,target,tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0); - } - if(sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0) ) - skill_castend_damage_id(src,target,0,-1,tick,0); - map_freeblock_lock(); - battle_damage(src,target,(wd.damage+wd.damage2),0); - if(target->prev != NULL && - (target->type != BL_PC || (target->type == BL_PC && !pc_isdead((struct map_session_data *)target) ) ) ) { - if(wd.damage > 0 || wd.damage2 > 0) { - skill_additional_effect(src,target,0,0,BF_WEAPON,tick); - if(sd) { - if(sd->weapon_coma_ele[ele] > 0 && rand()%10000 < sd->weapon_coma_ele[ele]) - battle_damage(src,target,battle_get_max_hp(target),1); - if(sd->weapon_coma_race[race] > 0 && rand()%10000 < sd->weapon_coma_race[race]) - battle_damage(src,target,battle_get_max_hp(target),1); - if(battle_get_mode(target) & 0x20) { - if(sd->weapon_coma_race[10] > 0 && rand()%10000 < sd->weapon_coma_race[10]) - battle_damage(src,target,battle_get_max_hp(target),1); - } - else { - if(sd->weapon_coma_race[11] > 0 && rand()%10000 < sd->weapon_coma_race[11]) - battle_damage(src,target,battle_get_max_hp(target),1); - } - } - } - } - if(sc_data && sc_data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc_data[SC_AUTOSPELL].val4) { - int skilllv=sc_data[SC_AUTOSPELL].val3,i,f=0; - i = rand()%100; - if(i >= 50) skilllv -= 2; - else if(i >= 15) skilllv--; - if(skilllv < 1) skilllv = 1; - if(sd) { - int sp = skill_get_sp(sc_data[SC_AUTOSPELL].val2,skilllv)*2/3; - if(sd->status.sp >= sp) { - if((i=skill_get_inf(sc_data[SC_AUTOSPELL].val2) == 2) || i == 32) - f = skill_castend_pos2(src,target->x,target->y,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag); - else { - switch( skill_get_nk(sc_data[SC_AUTOSPELL].val2) ) { - case 0: case 2: - f = skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag); - break; - case 1:/* 支援系 */ - if((sc_data[SC_AUTOSPELL].val2==AL_HEAL || (sc_data[SC_AUTOSPELL].val2==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) - f = skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag); - else - f = skill_castend_nodamage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag); - break; - } - } - if(!f) pc_heal(sd,0,-sp); - } - } - else { - if((i=skill_get_inf(sc_data[SC_AUTOSPELL].val2) == 2) || i == 32) - skill_castend_pos2(src,target->x,target->y,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag); - else { - switch( skill_get_nk(sc_data[SC_AUTOSPELL].val2) ) { - case 0: case 2: - skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag); - break; - case 1:/* 支援系 */ - if((sc_data[SC_AUTOSPELL].val2==AL_HEAL || (sc_data[SC_AUTOSPELL].val2==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) - skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag); - else - skill_castend_nodamage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag); - break; - } - } - } - } - if(sd) { - if(sd->autospell_id > 0 && sd->autospell_lv > 0 && rand()%100 < sd->autospell_rate) { - int skilllv=sd->autospell_lv,i,f=0,sp; - i = rand()%100; - if(i >= 50) skilllv -= 2; - else if(i >= 15) skilllv--; - if(skilllv < 1) skilllv = 1; - sp = skill_get_sp(sd->autospell_id,skilllv)*2/3; - if(sd->status.sp >= sp) { - if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32) - f = skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag); - else { - switch( skill_get_nk(sd->autospell_id) ) { - case 0: case 2: - f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); - break; - case 1:/* 支援系 */ - if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) - f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); - else - f = skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag); - break; - } - } - if(!f) pc_heal(sd,0,-sp); - } - } - if(wd.flag&BF_WEAPON && src != target && (wd.damage > 0 || wd.damage2 > 0)) { - int hp = 0,sp = 0; - if(sd->hp_drain_rate && sd->hp_drain_per > 0 && wd.damage > 0 && rand()%100 < sd->hp_drain_rate) { - hp += (wd.damage * sd->hp_drain_per)/100; - if(sd->hp_drain_rate > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate < 0 && hp > -1) hp = -1; - } - if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && wd.damage2 > 0 && rand()%100 < sd->hp_drain_rate_) { - hp += (wd.damage2 * sd->hp_drain_per_)/100; - if(sd->hp_drain_rate_ > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate_ < 0 && hp > -1) hp = -1; - } - if(sd->sp_drain_rate && sd->sp_drain_per > 0 && wd.damage > 0 && rand()%100 < sd->sp_drain_rate) { - sp += (wd.damage * sd->sp_drain_per)/100; - if(sd->sp_drain_rate > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate < 0 && sp > -1) sp = -1; - } - if(sd->sp_drain_rate_ && sd->sp_drain_per_ > 0 && wd.damage2 > 0 && rand()%100 < sd->sp_drain_rate_) { - sp += (wd.damage2 * sd->sp_drain_per_)/100; - if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1; - } - if(hp || sp) pc_heal(sd,hp,sp); - } - } - - if(rdamage > 0) - battle_damage(target,src,rdamage,0); - if(t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1 && t_sc_data[SC_AUTOCOUNTER].val4 > 0) { - if(t_sc_data[SC_AUTOCOUNTER].val3 == src->id) - battle_weapon_attack(target,src,tick,0x8000|t_sc_data[SC_AUTOCOUNTER].val1); - skill_status_change_end(target,SC_AUTOCOUNTER,-1); - } - if(t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1){ - int lv = t_sc_data[SC_BLADESTOP_WAIT].val1; - skill_status_change_end(target,SC_BLADESTOP_WAIT,-1); - skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0); - skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0); - } - if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除 - skill_status_change_end(target,SC_SPLASHER,-1); - - map_freeblock_unlock(); - } - return wd.dmg_lv; -} - -int battle_check_undead(int race,int element) -{ - if(battle_config.undead_detect_type == 0) { - if(element == 9) - return 1; - } - else if(battle_config.undead_detect_type == 1) { - if(race == 1) - return 1; - } - else { - if(element == 9 || race == 1) - return 1; - } - return 0; -} - -/*========================================== - * 敵味方判定(1=肯定,0=否定,-1=エラー) - * flag&0xf0000 = 0x00000:敵じゃないか判定(ret:1=敵ではない) - * = 0x10000:パーティー判定(ret:1=パーティーメンバ) - * = 0x20000:全て(ret:1=敵味方両方) - * = 0x40000:敵か判定(ret:1=敵) - * = 0x50000:パーティーじゃないか判定(ret:1=パーティでない) - *------------------------------------------ - */ -int battle_check_target( struct block_list *src, struct block_list *target,int flag) -{ - int s_p,s_g,t_p,t_g; - struct block_list *ss=src; - - nullpo_retr(0, src); - nullpo_retr(0, target); - - if( flag&0x40000 ){ // 反転フラグ - int ret=battle_check_target(src,target,flag&0x30000); - if(ret!=-1) - return !ret; - return -1; - } - - if( flag&0x20000 ){ - if( target->type==BL_MOB || target->type==BL_PC ) - return 1; - else - return -1; - } - - if(src->type == BL_SKILL && target->type == BL_SKILL) // 対象がスキルユニットなら無条件肯定 - return -1; - - if(target->type == BL_PC && ((struct map_session_data *)target)->invincible_timer != -1) - return -1; - - if(target->type == BL_SKILL) { - switch(((struct skill_unit *)target)->group->unit_id){ - case 0x8d: - case 0x8f: - case 0x98: - return 0; - break; - } - } - - if(target->type == BL_PET) - return -1; - - // スキルユニットの場合、親を求める - if( src->type==BL_SKILL) { - int inf2 = skill_get_inf2(((struct skill_unit *)src)->group->skill_id); - if( (ss=map_id2bl( ((struct skill_unit *)src)->group->src_id))==NULL ) - return -1; - if(ss->prev == NULL) - return -1; - if(inf2&0x80 && - (map[src->m].flag.pvp || pc_iskiller((struct map_session_data *)src, (struct map_session_data *)target)) && // [MouseJstr] - !(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target))) - return 0; - if(ss == target) { - if(inf2&0x100) - return 0; - if(inf2&0x200) - return -1; - } - } - // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める - if( src->type==BL_MOB ){ - struct mob_data *md=(struct mob_data *)src; - if(md && md->master_id>0){ - if(md->master_id==target->id) // 主なら肯定 - return 1; - if(md->state.special_mob_ai){ - if(target->type==BL_MOB){ //special_mob_aiで対象がMob - struct mob_data *tmd=(struct mob_data *)target; - if(tmd){ - if(tmd->master_id != md->master_id) //召喚主が一緒でなければ否定 - return 0; - else{ //召喚主が一緒なので肯定したいけど自爆は否定 - if(md->state.special_mob_ai>2) - return 0; - else - return 1; - } - } - } - } - if((ss=map_id2bl(md->master_id))==NULL) - return -1; - } - } - - if( src==target || ss==target ) // 同じなら肯定 - return 1; - - if(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target)) - return -1; - - if( src->prev==NULL || // 死んでるならエラー - (src->type==BL_PC && pc_isdead((struct map_session_data *)src) ) ) - return -1; - - if( (ss->type == BL_PC && target->type==BL_MOB) || - (ss->type == BL_MOB && target->type==BL_PC) ) - return 0; // PCvsMOBなら否定 - - if(ss->type == BL_PET && target->type==BL_MOB) - return 0; - - s_p=battle_get_party_id(ss); - s_g=battle_get_guild_id(ss); - - t_p=battle_get_party_id(target); - t_g=battle_get_guild_id(target); - - if(flag&0x10000) { - if(s_p && t_p && s_p == t_p) // 同じパーティなら肯定(味方) - return 1; - else // パーティ検索なら同じパーティじゃない時点で否定 - return 0; - } - - if(ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g ) // 同じギルド/mobクラスなら肯定(味方) - return 1; - -//printf("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->id,src->id,target->id,flag,src->type,target->type); -//printf("p:%d %d g:%d %d\n",s_p,t_p,s_g,t_g); - - if( ss->type==BL_PC && target->type==BL_PC) { // 両方PVPモードなら否定(敵) - struct skill_unit *su=NULL; - if(src->type==BL_SKILL) - su=(struct skill_unit *)src; - if(map[ss->m].flag.pvp || pc_iskiller((struct map_session_data *)ss, (struct map_session_data*)target)) { // [MouseJstr] - if(su && su->group->target_flag==BCT_NOENEMY) - return 1; - else if(battle_config.pk_mode && (((struct map_session_data*)ss)->status.class==0 || ((struct map_session_data*)target)->status.class==0)) - return 1; // prevent novice engagement in pk_mode [Valaris] - else if(map[ss->m].flag.pvp_noparty && s_p > 0 && t_p > 0 && s_p == t_p) - return 1; - else if(map[ss->m].flag.pvp_noguild && s_g > 0 && t_g > 0 && s_g == t_g) - return 1; - return 0; - } - if(map[src->m].flag.gvg) { - struct guild *g=NULL; - if(su && su->group->target_flag==BCT_NOENEMY) - return 1; - if( s_g > 0 && s_g == t_g) - return 1; - if(map[src->m].flag.gvg_noparty && s_p > 0 && t_p > 0 && s_p == t_p) - return 1; - if((g = guild_search(s_g))) { - int i; - for(i=0;i<MAX_GUILDALLIANCE;i++){ - if(g->alliance[i].guild_id > 0 && g->alliance[i].guild_id == t_g) { - if(g->alliance[i].opposition) - return 0;//敵対ギルドなら無条件に敵 - else - return 1;//同盟ギルドなら無条件に味方 - } - } - } - return 0; - } - } - - return 1; // 該当しないので無関係人物(まあ敵じゃないので味方) -} -/*========================================== - * 射程判定 - *------------------------------------------ - */ -int battle_check_range(struct block_list *src,struct block_list *bl,int range) -{ - - int dx,dy; - struct walkpath_data wpd; - int arange; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - - dx=abs(bl->x-src->x); - dy=abs(bl->y-src->y); - arange=((dx>dy)?dx:dy); - - if(src->m != bl->m) // 違うマップ - return 0; - - if( range>0 && range < arange ) // 遠すぎる - return 0; - - if( arange<2 ) // 同じマスか隣接 - return 1; - -// if(bl->type == BL_SKILL && ((struct skill_unit *)bl)->group->unit_id == 0x8d) -// return 1; - - // 障害物判定 - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - if(path_search(&wpd,src->m,src->x,src->y,bl->x,bl->y,0x10001)!=-1) - return 1; - - dx=(dx>0)?1:((dx<0)?-1:0); - dy=(dy>0)?1:((dy<0)?-1:0); - return (path_search(&wpd,src->m,src->x+dx,src->y+dy, - bl->x-dx,bl->y-dy,0x10001)!=-1)?1:0; -} - -/*========================================== - * Return numerical value of a switch configuration (modified by [Yor]) - * on/off, english, fran軋is, deutsch, espaol - *------------------------------------------ - */ -int battle_config_switch(const char *str) { - if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0) - return 1; - if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0) - return 0; - return atoi(str); -} -/*========================================== - * 設定ファイルを読み込む - *------------------------------------------ - */ -int battle_config_read(const char *cfgName) -{ - int i; - char line[1024], w1[1024], w2[1024]; - FILE *fp; - static int count = 0; - - if ((count++) == 0) { - battle_config.warp_point_debug=0; - battle_config.enemy_critical=0; - battle_config.enemy_critical_rate=100; - battle_config.enemy_str=1; - battle_config.enemy_perfect_flee=0; - battle_config.cast_rate=100; - battle_config.delay_rate=100; - battle_config.delay_dependon_dex=0; - battle_config.sdelay_attack_enable=0; - battle_config.left_cardfix_to_right=0; - battle_config.pc_skill_add_range=0; - battle_config.skill_out_range_consume=1; - battle_config.mob_skill_add_range=0; - battle_config.pc_damage_delay=1; - battle_config.pc_damage_delay_rate=100; - battle_config.defnotenemy=1; - battle_config.random_monster_checklv=1; - battle_config.attr_recover=1; - battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000; - battle_config.item_auto_get=0; - battle_config.item_first_get_time=3000; - battle_config.item_second_get_time=1000; - battle_config.item_third_get_time=1000; - battle_config.mvp_item_first_get_time=10000; - battle_config.mvp_item_second_get_time=10000; - battle_config.mvp_item_third_get_time=2000; - - battle_config.drop_rate0item=0; - battle_config.base_exp_rate=100; - battle_config.job_exp_rate=100; - battle_config.pvp_exp=1; - battle_config.gtb_pvp_only=0; - battle_config.death_penalty_type=0; - battle_config.death_penalty_base=0; - battle_config.death_penalty_job=0; - battle_config.zeny_penalty=0; - battle_config.restart_hp_rate=0; - battle_config.restart_sp_rate=0; - battle_config.mvp_item_rate=100; - battle_config.mvp_exp_rate=100; - battle_config.mvp_hp_rate=100; - battle_config.monster_hp_rate=100; - battle_config.monster_max_aspd=199; - battle_config.atc_gmonly=0; - battle_config.gm_allskill=0; - battle_config.gm_allequip=0; - battle_config.gm_skilluncond=0; - battle_config.guild_max_castles=0; - battle_config.skillfree = 0; - battle_config.skillup_limit = 0; - battle_config.wp_rate=100; - battle_config.pp_rate=100; - battle_config.monster_active_enable=1; - battle_config.monster_damage_delay_rate=100; - battle_config.monster_loot_type=0; - battle_config.mob_skill_use=1; - battle_config.mob_count_rate=100; - battle_config.quest_skill_learn=0; - battle_config.quest_skill_reset=1; - battle_config.basic_skill_check=1; - battle_config.guild_emperium_check=1; - battle_config.guild_exp_limit=50; - battle_config.pc_invincible_time = 5000; - battle_config.pet_catch_rate=100; - battle_config.pet_rename=0; - battle_config.pet_friendly_rate=100; - battle_config.pet_hungry_delay_rate=100; - battle_config.pet_hungry_friendly_decrease=5; - battle_config.pet_str=1; - battle_config.pet_status_support=0; - battle_config.pet_attack_support=0; - battle_config.pet_damage_support=0; - battle_config.pet_support_rate=100; - battle_config.pet_attack_exp_to_master=0; - battle_config.pet_attack_exp_rate=100; - battle_config.skill_min_damage=0; - battle_config.finger_offensive_type=0; - battle_config.heal_exp=0; - battle_config.resurrection_exp=0; - battle_config.shop_exp=0; - battle_config.combo_delay_rate=100; - battle_config.item_check=1; - battle_config.wedding_modifydisplay=0; - battle_config.natural_healhp_interval=6000; - battle_config.natural_healsp_interval=8000; - battle_config.natural_heal_skill_interval=10000; - battle_config.natural_heal_weight_rate=50; - battle_config.item_name_override_grffile=1; - battle_config.arrow_decrement=1; - battle_config.max_aspd = 199; - battle_config.max_hp = 32500; - battle_config.max_sp = 32500; - battle_config.max_lv = 99; // [MouseJstr] - battle_config.max_parameter = 99; - battle_config.max_cart_weight = 8000; - battle_config.pc_skill_log = 0; - battle_config.mob_skill_log = 0; - battle_config.battle_log = 0; - battle_config.save_log = 0; - battle_config.error_log = 1; - battle_config.etc_log = 1; - battle_config.save_clothcolor = 0; - battle_config.undead_detect_type = 0; - battle_config.pc_auto_counter_type = 1; - battle_config.monster_auto_counter_type = 1; - battle_config.agi_penaly_type = 0; - battle_config.agi_penaly_count = 3; - battle_config.agi_penaly_num = 0; - battle_config.agi_penaly_count_lv = ATK_FLEE; - battle_config.vit_penaly_type = 0; - battle_config.vit_penaly_count = 3; - battle_config.vit_penaly_num = 0; - battle_config.vit_penaly_count_lv = ATK_DEF; - battle_config.player_defense_type = 0; - battle_config.monster_defense_type = 0; - battle_config.pet_defense_type = 0; - battle_config.magic_defense_type = 0; - battle_config.pc_skill_reiteration = 0; - battle_config.monster_skill_reiteration = 0; - battle_config.pc_skill_nofootset = 0; - battle_config.monster_skill_nofootset = 0; - battle_config.pc_cloak_check_type = 0; - battle_config.monster_cloak_check_type = 0; - battle_config.gvg_short_damage_rate = 100; - battle_config.gvg_long_damage_rate = 100; - battle_config.gvg_magic_damage_rate = 100; - battle_config.gvg_misc_damage_rate = 100; - battle_config.gvg_eliminate_time = 7000; - battle_config.mob_changetarget_byskill = 0; - battle_config.pc_attack_direction_change = 1; - battle_config.monster_attack_direction_change = 1; - battle_config.pc_undead_nofreeze = 0; - battle_config.pc_land_skill_limit = 1; - battle_config.monster_land_skill_limit = 1; - battle_config.party_skill_penaly = 1; - battle_config.monster_class_change_full_recover = 0; - battle_config.produce_item_name_input = 1; - battle_config.produce_potion_name_input = 1; - battle_config.making_arrow_name_input = 1; - battle_config.holywater_name_input = 1; - battle_config.display_delay_skill_fail = 1; - battle_config.chat_warpportal = 0; - battle_config.mob_warpportal = 0; - battle_config.dead_branch_active = 0; - battle_config.vending_max_value = 10000000; - battle_config.show_steal_in_same_party = 0; - battle_config.enable_upper_class = 0; - battle_config.pet_attack_attr_none = 0; - battle_config.pc_attack_attr_none = 0; - battle_config.mob_attack_attr_none = 1; - battle_config.mob_ghostring_fix = 0; - battle_config.gx_allhit = 0; - battle_config.gx_cardfix = 0; - battle_config.gx_dupele = 1; - battle_config.gx_disptype = 1; - battle_config.player_skill_partner_check = 1; - battle_config.hide_GM_session = 0; - battle_config.unit_movement_type = 0; - battle_config.invite_request_check = 1; - battle_config.skill_removetrap_type = 0; - battle_config.disp_experience = 0; - battle_config.item_rate_common = 100; - battle_config.item_rate_equip = 100; - battle_config.item_rate_card = 100; - battle_config.item_rate_heal = 100; // Added by Valaris - battle_config.item_rate_use = 100; // End - battle_config.item_drop_common_min=1; // Added by TyrNemesis^ - battle_config.item_drop_common_max=10000; - battle_config.item_drop_equip_min=1; - battle_config.item_drop_equip_max=10000; - battle_config.item_drop_card_min=1; - battle_config.item_drop_card_max=10000; - battle_config.item_drop_mvp_min=1; - battle_config.item_drop_mvp_max=10000; // End Addition - battle_config.item_drop_heal_min=1; // Added by Valaris - battle_config.item_drop_heal_max=10000; - battle_config.item_drop_use_min=1; - battle_config.item_drop_use_max=10000; // End - battle_config.prevent_logout = 1; // Added by RoVeRT - battle_config.maximum_level = 255; // Added by Valaris - battle_config.drops_by_luk = 0; // [Valaris] - battle_config.equipment_breaking = 0; // [Valaris] - battle_config.equipment_break_rate = 100; // [Valaris] - battle_config.pk_mode = 0; // [Valaris] - battle_config.pet_equip_required = 0; // [Valaris] - battle_config.multi_level_up = 0; // [Valaris] - battle_config.backstab_bow_penalty = 0; // Akaru - battle_config.night_at_start = 0; // added by [Yor] - battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours) - battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes) - battle_config.show_mob_hp = 0; // [Valaris] - battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes) - battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level) - battle_config.any_warp_GM_min_level = 20; // added by [Yor] - battle_config.packet_ver_flag = 63; // added by [Yor] - battle_config.min_hair_style = 0; - battle_config.max_hair_style = 20; - battle_config.min_hair_color = 0; - battle_config.max_hair_color = 9; - battle_config.min_cloth_color = 0; - battle_config.max_cloth_color = 4; - - battle_config.castrate_dex_scale = 150; - - battle_config.area_size = 14; - -//SQL-only options start -#ifndef TXT_ONLY - battle_config.mail_system = 0; -//SQL-only options end -#endif - -} - - fp = fopen(cfgName,"r"); - if (fp == NULL) { - printf("file not found: %s\n", cfgName); - return 1; - } - while(fgets(line,1020,fp)){ - const struct { - char str[128]; - int *val; - } data[] = { - { "warp_point_debug", &battle_config.warp_point_debug }, - { "enemy_critical", &battle_config.enemy_critical }, - { "enemy_critical_rate", &battle_config.enemy_critical_rate }, - { "enemy_str", &battle_config.enemy_str }, - { "enemy_perfect_flee", &battle_config.enemy_perfect_flee }, - { "casting_rate", &battle_config.cast_rate }, - { "delay_rate", &battle_config.delay_rate }, - { "delay_dependon_dex", &battle_config.delay_dependon_dex }, - { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable }, - { "left_cardfix_to_right", &battle_config.left_cardfix_to_right }, - { "player_skill_add_range", &battle_config.pc_skill_add_range }, - { "skill_out_range_consume", &battle_config.skill_out_range_consume }, - { "monster_skill_add_range", &battle_config.mob_skill_add_range }, - { "player_damage_delay", &battle_config.pc_damage_delay }, - { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate }, - { "defunit_not_enemy", &battle_config.defnotenemy }, - { "random_monster_checklv", &battle_config.random_monster_checklv }, - { "attribute_recover", &battle_config.attr_recover }, - { "flooritem_lifetime", &battle_config.flooritem_lifetime }, - { "item_auto_get", &battle_config.item_auto_get }, - { "item_first_get_time", &battle_config.item_first_get_time }, - { "item_second_get_time", &battle_config.item_second_get_time }, - { "item_third_get_time", &battle_config.item_third_get_time }, - { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time }, - { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time }, - { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time }, - { "item_rate", &battle_config.item_rate }, - { "drop_rate0item", &battle_config.drop_rate0item }, - { "base_exp_rate", &battle_config.base_exp_rate }, - { "job_exp_rate", &battle_config.job_exp_rate }, - { "pvp_exp", &battle_config.pvp_exp }, - { "gtb_pvp_only", &battle_config.gtb_pvp_only }, - { "guild_max_castles", &battle_config.guild_max_castles }, - { "death_penalty_type", &battle_config.death_penalty_type }, - { "death_penalty_base", &battle_config.death_penalty_base }, - { "death_penalty_job", &battle_config.death_penalty_job }, - { "zeny_penalty", &battle_config.zeny_penalty }, - { "restart_hp_rate", &battle_config.restart_hp_rate }, - { "restart_sp_rate", &battle_config.restart_sp_rate }, - { "mvp_hp_rate", &battle_config.mvp_hp_rate }, - { "mvp_item_rate", &battle_config.mvp_item_rate }, - { "mvp_exp_rate", &battle_config.mvp_exp_rate }, - { "monster_hp_rate", &battle_config.monster_hp_rate }, - { "monster_max_aspd", &battle_config.monster_max_aspd }, - { "atcommand_gm_only", &battle_config.atc_gmonly }, - { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit }, - { "gm_all_skill", &battle_config.gm_allskill }, - { "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra }, - { "gm_all_equipment", &battle_config.gm_allequip }, - { "gm_skill_unconditional", &battle_config.gm_skilluncond }, - { "player_skillfree", &battle_config.skillfree }, - { "player_skillup_limit", &battle_config.skillup_limit }, - { "weapon_produce_rate", &battle_config.wp_rate }, - { "potion_produce_rate", &battle_config.pp_rate }, - { "monster_active_enable", &battle_config.monster_active_enable }, - { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate}, - { "monster_loot_type", &battle_config.monster_loot_type }, - { "mob_skill_use", &battle_config.mob_skill_use }, - { "mob_count_rate", &battle_config.mob_count_rate }, - { "quest_skill_learn", &battle_config.quest_skill_learn }, - { "quest_skill_reset", &battle_config.quest_skill_reset }, - { "basic_skill_check", &battle_config.basic_skill_check }, - { "guild_emperium_check", &battle_config.guild_emperium_check }, - { "guild_exp_limit", &battle_config.guild_exp_limit }, - { "player_invincible_time", &battle_config.pc_invincible_time }, - { "pet_catch_rate", &battle_config.pet_catch_rate }, - { "pet_rename", &battle_config.pet_rename }, - { "pet_friendly_rate", &battle_config.pet_friendly_rate }, - { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate }, - { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease}, - { "pet_str", &battle_config.pet_str }, - { "pet_status_support", &battle_config.pet_status_support }, - { "pet_attack_support", &battle_config.pet_attack_support }, - { "pet_damage_support", &battle_config.pet_damage_support }, - { "pet_support_rate", &battle_config.pet_support_rate }, - { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master }, - { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate }, - { "skill_min_damage", &battle_config.skill_min_damage }, - { "finger_offensive_type", &battle_config.finger_offensive_type }, - { "heal_exp", &battle_config.heal_exp }, - { "resurrection_exp", &battle_config.resurrection_exp }, - { "shop_exp", &battle_config.shop_exp }, - { "combo_delay_rate", &battle_config.combo_delay_rate }, - { "item_check", &battle_config.item_check }, - { "wedding_modifydisplay", &battle_config.wedding_modifydisplay }, - { "natural_healhp_interval", &battle_config.natural_healhp_interval }, - { "natural_healsp_interval", &battle_config.natural_healsp_interval }, - { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval}, - { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate }, - { "item_name_override_grffile", &battle_config.item_name_override_grffile}, - { "arrow_decrement", &battle_config.arrow_decrement }, - { "max_aspd", &battle_config.max_aspd }, - { "max_hp", &battle_config.max_hp }, - { "max_sp", &battle_config.max_sp }, - { "max_lv", &battle_config.max_lv }, - { "max_parameter", &battle_config.max_parameter }, - { "max_cart_weight", &battle_config.max_cart_weight }, - { "player_skill_log", &battle_config.pc_skill_log }, - { "monster_skill_log", &battle_config.mob_skill_log }, - { "battle_log", &battle_config.battle_log }, - { "save_log", &battle_config.save_log }, - { "error_log", &battle_config.error_log }, - { "etc_log", &battle_config.etc_log }, - { "save_clothcolor", &battle_config.save_clothcolor }, - { "undead_detect_type", &battle_config.undead_detect_type }, - { "player_auto_counter_type", &battle_config.pc_auto_counter_type }, - { "monster_auto_counter_type", &battle_config.monster_auto_counter_type}, - { "agi_penaly_type", &battle_config.agi_penaly_type }, - { "agi_penaly_count", &battle_config.agi_penaly_count }, - { "agi_penaly_num", &battle_config.agi_penaly_num }, - { "agi_penaly_count_lv", &battle_config.agi_penaly_count_lv }, - { "vit_penaly_type", &battle_config.vit_penaly_type }, - { "vit_penaly_count", &battle_config.vit_penaly_count }, - { "vit_penaly_num", &battle_config.vit_penaly_num }, - { "vit_penaly_count_lv", &battle_config.vit_penaly_count_lv }, - { "player_defense_type", &battle_config.player_defense_type }, - { "monster_defense_type", &battle_config.monster_defense_type }, - { "pet_defense_type", &battle_config.pet_defense_type }, - { "magic_defense_type", &battle_config.magic_defense_type }, - { "player_skill_reiteration", &battle_config.pc_skill_reiteration }, - { "monster_skill_reiteration", &battle_config.monster_skill_reiteration}, - { "player_skill_nofootset", &battle_config.pc_skill_nofootset }, - { "monster_skill_nofootset", &battle_config.monster_skill_nofootset }, - { "player_cloak_check_type", &battle_config.pc_cloak_check_type }, - { "monster_cloak_check_type", &battle_config.monster_cloak_check_type }, - { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate }, - { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate }, - { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate }, - { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate }, - { "gvg_eliminate_time", &battle_config.gvg_eliminate_time }, - { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill}, - { "player_attack_direction_change", &battle_config.pc_attack_direction_change }, - { "monster_attack_direction_change", &battle_config.monster_attack_direction_change }, - { "player_land_skill_limit", &battle_config.pc_land_skill_limit }, - { "monster_land_skill_limit", &battle_config.monster_land_skill_limit}, - { "party_skill_penaly", &battle_config.party_skill_penaly }, - { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover }, - { "produce_item_name_input", &battle_config.produce_item_name_input }, - { "produce_potion_name_input", &battle_config.produce_potion_name_input}, - { "making_arrow_name_input", &battle_config.making_arrow_name_input }, - { "holywater_name_input", &battle_config.holywater_name_input }, - { "display_delay_skill_fail", &battle_config.display_delay_skill_fail }, - { "chat_warpportal", &battle_config.chat_warpportal }, - { "mob_warpportal", &battle_config.mob_warpportal }, - { "dead_branch_active", &battle_config.dead_branch_active }, - { "vending_max_value", &battle_config.vending_max_value }, - { "show_steal_in_same_party", &battle_config.show_steal_in_same_party }, - { "enable_upper_class", &battle_config.enable_upper_class }, - { "pet_attack_attr_none", &battle_config.pet_attack_attr_none }, - { "mob_attack_attr_none", &battle_config.mob_attack_attr_none }, - { "mob_ghostring_fix", &battle_config.mob_ghostring_fix }, - { "pc_attack_attr_none", &battle_config.pc_attack_attr_none }, - { "gx_allhit", &battle_config.gx_allhit }, - { "gx_cardfix", &battle_config.gx_cardfix }, - { "gx_dupele", &battle_config.gx_dupele }, - { "gx_disptype", &battle_config.gx_disptype }, - { "player_skill_partner_check", &battle_config.player_skill_partner_check}, - { "hide_GM_session", &battle_config.hide_GM_session }, - { "unit_movement_type", &battle_config.unit_movement_type }, - { "invite_request_check", &battle_config.invite_request_check }, - { "skill_removetrap_type", &battle_config.skill_removetrap_type }, - { "disp_experience", &battle_config.disp_experience }, - { "castle_defense_rate", &battle_config.castle_defense_rate }, - { "riding_weight", &battle_config.riding_weight }, - { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT - { "item_rate_equip", &battle_config.item_rate_equip }, - { "item_rate_card", &battle_config.item_rate_card }, // End Addition - { "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris - { "item_rate_use", &battle_config.item_rate_use }, // End - { "item_drop_common_min", &battle_config.item_drop_common_min }, // Added by TyrNemesis^ - { "item_drop_common_max", &battle_config.item_drop_common_max }, - { "item_drop_equip_min", &battle_config.item_drop_equip_min }, - { "item_drop_equip_max", &battle_config.item_drop_equip_max }, - { "item_drop_card_min", &battle_config.item_drop_card_min }, - { "item_drop_card_max", &battle_config.item_drop_card_max }, - { "item_drop_mvp_min", &battle_config.item_drop_mvp_min }, - { "item_drop_mvp_max", &battle_config.item_drop_mvp_max }, // End Addition - { "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT - { "alchemist_summon_reward", &battle_config.alchemist_summon_reward }, // [Valaris] - { "maximum_level", &battle_config.maximum_level }, // [Valaris] - { "drops_by_luk", &battle_config.drops_by_luk }, // [Valaris] - { "monsters_ignore_gm", &battle_config.monsters_ignore_gm }, // [Valaris] - { "equipment_breaking", &battle_config.equipment_breaking }, // [Valaris] - { "equipment_break_rate", &battle_config.equipment_break_rate }, // [Valaris] - { "pk_mode", &battle_config.pk_mode }, // [Valaris] - { "pet_equip_required", &battle_config.pet_equip_required }, // [Valaris] - { "multi_level_up", &battle_config.multi_level_up }, // [Valaris] - { "backstab_bow_penalty", &battle_config.backstab_bow_penalty }, - { "night_at_start", &battle_config.night_at_start }, // added by [Yor] - { "day_duration", &battle_config.day_duration }, // added by [Yor] - { "night_duration", &battle_config.night_duration }, // added by [Yor] - { "show_mob_hp", &battle_config.show_mob_hp }, // [Valaris] - { "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor] - { "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor] - { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor] - { "packet_ver_flag", &battle_config.packet_ver_flag }, // added by [Yor] - { "min_hair_style", &battle_config.min_hair_style }, // added by [MouseJstr] - { "max_hair_style", &battle_config.max_hair_style }, // added by [MouseJstr] - { "min_hair_color", &battle_config.min_hair_color }, // added by [MouseJstr] - { "max_hair_color", &battle_config.max_hair_color }, // added by [MouseJstr] - { "min_cloth_color", &battle_config.min_cloth_color }, // added by [MouseJstr] - { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr] - { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr] - { "area_size", &battle_config.area_size }, // added by [MouseJstr] - { "muting_players", &battle_config.muting_players}, // added by [Apple] -//SQL-only options start -#ifndef TXT_ONLY - { "mail_system", &battle_config.mail_system }, // added by [Valaris] -//SQL-only options end -#endif - }; - - if (line[0] == '/' && line[1] == '/') - continue; - if (sscanf(line, "%[^:]:%s", w1, w2) != 2) - continue; - for(i = 0; i < sizeof(data) / (sizeof(data[0])); i++) - if (strcmpi(w1, data[i].str) == 0) - *data[i].val = battle_config_switch(w2); - - if (strcmpi(w1, "import") == 0) - battle_config_read(w2); - } - fclose(fp); - - if (--count == 0) { - if(battle_config.flooritem_lifetime < 1000) - battle_config.flooritem_lifetime = LIFETIME_FLOORITEM*1000; - if(battle_config.restart_hp_rate < 0) - battle_config.restart_hp_rate = 0; - else if(battle_config.restart_hp_rate > 100) - battle_config.restart_hp_rate = 100; - if(battle_config.restart_sp_rate < 0) - battle_config.restart_sp_rate = 0; - else if(battle_config.restart_sp_rate > 100) - battle_config.restart_sp_rate = 100; - if(battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_healhp_interval=NATURAL_HEAL_INTERVAL; - if(battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_healsp_interval=NATURAL_HEAL_INTERVAL; - if(battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_heal_skill_interval=NATURAL_HEAL_INTERVAL; - if(battle_config.natural_heal_weight_rate < 50) - battle_config.natural_heal_weight_rate = 50; - if(battle_config.natural_heal_weight_rate > 101) - battle_config.natural_heal_weight_rate = 101; - battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10; - if(battle_config.monster_max_aspd < 10) - battle_config.monster_max_aspd = 10; - if(battle_config.monster_max_aspd > 1000) - battle_config.monster_max_aspd = 1000; - battle_config.max_aspd = 2000 - battle_config.max_aspd*10; - if(battle_config.max_aspd < 10) - battle_config.max_aspd = 10; - if(battle_config.max_aspd > 1000) - battle_config.max_aspd = 1000; - if(battle_config.max_hp > 1000000) - battle_config.max_hp = 1000000; - if(battle_config.max_hp < 100) - battle_config.max_hp = 100; - if(battle_config.max_sp > 1000000) - battle_config.max_sp = 1000000; - if(battle_config.max_sp < 100) - battle_config.max_sp = 100; - if(battle_config.max_parameter < 10) - battle_config.max_parameter = 10; - if(battle_config.max_parameter > 10000) - battle_config.max_parameter = 10000; - if(battle_config.max_cart_weight > 1000000) - battle_config.max_cart_weight = 1000000; - if(battle_config.max_cart_weight < 100) - battle_config.max_cart_weight = 100; - battle_config.max_cart_weight *= 10; - - if(battle_config.agi_penaly_count < 2) - battle_config.agi_penaly_count = 2; - if(battle_config.vit_penaly_count < 2) - battle_config.vit_penaly_count = 2; - - if(battle_config.guild_exp_limit > 99) - battle_config.guild_exp_limit = 99; - if(battle_config.guild_exp_limit < 0) - battle_config.guild_exp_limit = 0; - - if(battle_config.castle_defense_rate < 0) - battle_config.castle_defense_rate = 0; - if(battle_config.castle_defense_rate > 100) - battle_config.castle_defense_rate = 100; - if(battle_config.item_drop_common_min < 1) // Added by TyrNemesis^ - battle_config.item_drop_common_min = 1; - if(battle_config.item_drop_common_max > 10000) - battle_config.item_drop_common_max = 10000; - if(battle_config.item_drop_equip_min < 1) - battle_config.item_drop_equip_min = 1; - if(battle_config.item_drop_equip_max > 10000) - battle_config.item_drop_equip_max = 10000; - if(battle_config.item_drop_card_min < 1) - battle_config.item_drop_card_min = 1; - if(battle_config.item_drop_card_max > 10000) - battle_config.item_drop_card_max = 10000; - if(battle_config.item_drop_mvp_min < 1) - battle_config.item_drop_mvp_min = 1; - if(battle_config.item_drop_mvp_max > 10000) - battle_config.item_drop_mvp_max = 10000; // End Addition - - if (battle_config.night_at_start < 0) // added by [Yor] - battle_config.night_at_start = 0; - else if (battle_config.night_at_start > 1) // added by [Yor] - battle_config.night_at_start = 1; - if (battle_config.day_duration < 0) // added by [Yor] - battle_config.day_duration = 0; - if (battle_config.night_duration < 0) // added by [Yor] - battle_config.night_duration = 0; - - if (battle_config.ban_spoof_namer < 0) // added by [Yor] - battle_config.ban_spoof_namer = 0; - else if (battle_config.ban_spoof_namer > 32767) - battle_config.ban_spoof_namer = 32767; - - if (battle_config.hack_info_GM_level < 0) // added by [Yor] - battle_config.hack_info_GM_level = 0; - else if (battle_config.hack_info_GM_level > 100) - battle_config.hack_info_GM_level = 100; - - if (battle_config.any_warp_GM_min_level < 0) // added by [Yor] - battle_config.any_warp_GM_min_level = 0; - else if (battle_config.any_warp_GM_min_level > 100) - battle_config.any_warp_GM_min_level = 100; - - // at least 1 client must be accepted - if ((battle_config.packet_ver_flag & 63) == 0) // added by [Yor] - battle_config.packet_ver_flag = 63; // accept all clients - - add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); - } - - return 0; -} diff --git a/misc/src/map/battle.h b/misc/src/map/battle.h deleted file mode 100644 index 8f09d22..0000000 --- a/misc/src/map/battle.h +++ /dev/null @@ -1,342 +0,0 @@ -// $Id: battle.h,v 1.6 2004/09/29 21:08:17 Akitasha Exp $ -#ifndef _BATTLE_H_ -#define _BATTLE_H_ - -// ダメージ -struct Damage { - int damage,damage2; - int type,div_; - int amotion,dmotion; - int blewcount; - int flag; - int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF -}; - -// 属性表(読み込みはpc.c、battle_attr_fixで使用) -extern int attr_fix_table[4][10][10]; - -struct map_session_data; -struct mob_data; -struct block_list; - -// ダメージ計算 - -struct Damage battle_calc_attack( int attack_type, - struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); -struct Damage battle_calc_weapon_attack( - struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); -struct Damage battle_calc_magic_attack( - struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); -struct Damage battle_calc_misc_attack( - struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); - -// 属性修正計算 -int battle_attr_fix(int damage,int atk_elem,int def_elem); - -// ダメージ最終計算 -int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag); -enum { // 最終計算のフラグ - BF_WEAPON = 0x0001, - BF_MAGIC = 0x0002, - BF_MISC = 0x0004, - BF_SHORT = 0x0010, - BF_LONG = 0x0040, - BF_SKILL = 0x0100, - BF_NORMAL = 0x0200, - BF_WEAPONMASK=0x000f, - BF_RANGEMASK= 0x00f0, - BF_SKILLMASK= 0x0f00, -}; - -// 実際にHPを増減 -int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag); -int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag); -int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag); - -// 攻撃や移動を止める -int battle_stopattack(struct block_list *bl); -int battle_stopwalking(struct block_list *bl,int type); - -// 通常攻撃処理まとめ -int battle_weapon_attack( struct block_list *bl,struct block_list *target, - unsigned int tick,int flag); - -// 各種パラメータを得る -int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv); -int battle_get_class(struct block_list *bl); -int battle_get_dir(struct block_list *bl); -int battle_get_lv(struct block_list *bl); -int battle_get_range(struct block_list *bl); -int battle_get_hp(struct block_list *bl); -int battle_get_max_hp(struct block_list *bl); -int battle_get_str(struct block_list *bl); -int battle_get_agi(struct block_list *bl); -int battle_get_vit(struct block_list *bl); -int battle_get_int(struct block_list *bl); -int battle_get_dex(struct block_list *bl); -int battle_get_luk(struct block_list *bl); -int battle_get_hit(struct block_list *bl); -int battle_get_flee(struct block_list *bl); -int battle_get_def(struct block_list *bl); -int battle_get_mdef(struct block_list *bl); -int battle_get_flee2(struct block_list *bl); -int battle_get_def2(struct block_list *bl); -int battle_get_mdef2(struct block_list *bl); -int battle_get_baseatk(struct block_list *bl); -int battle_get_atk(struct block_list *bl); -int battle_get_atk2(struct block_list *bl); -int battle_get_speed(struct block_list *bl); -int battle_get_adelay(struct block_list *bl); -int battle_get_amotion(struct block_list *bl); -int battle_get_dmotion(struct block_list *bl); -int battle_get_element(struct block_list *bl); -int battle_get_attack_element(struct block_list *bl); -int battle_get_attack_element2(struct block_list *bl); //左手武器属性取得 -#define battle_get_elem_type(bl) (battle_get_element(bl)%10) -#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2) -int battle_get_party_id(struct block_list *bl); -int battle_get_guild_id(struct block_list *bl); -int battle_get_race(struct block_list *bl); -int battle_get_size(struct block_list *bl); -int battle_get_mode(struct block_list *bl); -int battle_get_mexp(struct block_list *bl); - -struct status_change *battle_get_sc_data(struct block_list *bl); -short *battle_get_sc_count(struct block_list *bl); -short *battle_get_opt1(struct block_list *bl); -short *battle_get_opt2(struct block_list *bl); -short *battle_get_opt3(struct block_list *bl); -short *battle_get_option(struct block_list *bl); - -enum { - BCT_NOENEMY =0x00000, - BCT_PARTY =0x10000, - BCT_ENEMY =0x40000, - BCT_NOPARTY =0x50000, - BCT_ALL =0x20000, - BCT_NOONE =0x60000, -}; - -int battle_check_undead(int race,int element); -int battle_check_target( struct block_list *src, struct block_list *target,int flag); -int battle_check_range(struct block_list *src,struct block_list *bl,int range); - - -// 設定 - -int battle_config_switch(const char *str); // [Valaris] - -extern struct Battle_Config { - int warp_point_debug; - int enemy_critical; - int enemy_critical_rate; - int enemy_str; - int enemy_perfect_flee; - int cast_rate,delay_rate,delay_dependon_dex; - int sdelay_attack_enable; - int left_cardfix_to_right; - int pc_skill_add_range; - int skill_out_range_consume; - int mob_skill_add_range; - int pc_damage_delay; - int pc_damage_delay_rate; - int defnotenemy; - int random_monster_checklv; - int attr_recover; - int flooritem_lifetime; - int item_auto_get; - int item_first_get_time; - int item_second_get_time; - int item_third_get_time; - int mvp_item_first_get_time; - int mvp_item_second_get_time; - int mvp_item_third_get_time; - int item_rate,base_exp_rate,job_exp_rate; // removed item rate, depreciated - int drop_rate0item; - int death_penalty_type; - int death_penalty_base,death_penalty_job; - int pvp_exp; // [MouseJstr] - int gtb_pvp_only; // [MouseJstr] - int zeny_penalty; - int restart_hp_rate; - int restart_sp_rate; - int mvp_item_rate,mvp_exp_rate; - int mvp_hp_rate; - int monster_hp_rate; - int monster_max_aspd; - int atc_gmonly; - int atc_spawn_quantity_limit; - int gm_allskill; - int gm_allskill_addabra; - int gm_allequip; - int gm_skilluncond; - int skillfree; - int skillup_limit; - int wp_rate; - int pp_rate; - int monster_active_enable; - int monster_damage_delay_rate; - int monster_loot_type; - int mob_skill_use; - int mob_count_rate; - int quest_skill_learn; - int quest_skill_reset; - int basic_skill_check; - int guild_emperium_check; - int guild_exp_limit; - int guild_max_castles; - int pc_invincible_time; - int pet_catch_rate; - int pet_rename; - int pet_friendly_rate; - int pet_hungry_delay_rate; - int pet_hungry_friendly_decrease; - int pet_str; - int pet_status_support; - int pet_attack_support; - int pet_damage_support; - int pet_support_rate; - int pet_attack_exp_to_master; - int pet_attack_exp_rate; - int skill_min_damage; - int finger_offensive_type; - int heal_exp; - int resurrection_exp; - int shop_exp; - int combo_delay_rate; - int item_check; - int wedding_modifydisplay; - int natural_healhp_interval; - int natural_healsp_interval; - int natural_heal_skill_interval; - int natural_heal_weight_rate; - int item_name_override_grffile; - int arrow_decrement; - int max_aspd; - int max_hp; - int max_sp; - int max_lv; - int max_parameter; - int max_cart_weight; - int pc_skill_log; - int mob_skill_log; - int battle_log; - int save_log; - int error_log; - int etc_log; - int save_clothcolor; - int undead_detect_type; - int pc_auto_counter_type; - int monster_auto_counter_type; - int agi_penaly_type; - int agi_penaly_count; - int agi_penaly_num; - int vit_penaly_type; - int vit_penaly_count; - int vit_penaly_num; - int player_defense_type; - int monster_defense_type; - int pet_defense_type; - int magic_defense_type; - int pc_skill_reiteration; - int monster_skill_reiteration; - int pc_skill_nofootset; - int monster_skill_nofootset; - int pc_cloak_check_type; - int monster_cloak_check_type; - int gvg_short_damage_rate; - int gvg_long_damage_rate; - int gvg_magic_damage_rate; - int gvg_misc_damage_rate; - int gvg_eliminate_time; - int mob_changetarget_byskill; - int pc_attack_direction_change; - int monster_attack_direction_change; - int pc_undead_nofreeze; - int pc_land_skill_limit; - int monster_land_skill_limit; - int party_skill_penaly; - int monster_class_change_full_recover; - int produce_item_name_input; - int produce_potion_name_input; - int making_arrow_name_input; - int holywater_name_input; - int display_delay_skill_fail; - int chat_warpportal; - int mob_warpportal; - int dead_branch_active; - int vending_max_value; -// int pet_lootitem; // removed [Valaris] -// int pet_weight; // removed [Valaris] - int show_steal_in_same_party; - int enable_upper_class; - int pet_attack_attr_none; - int mob_attack_attr_none; - int mob_ghostring_fix; - int pc_attack_attr_none; - int item_rate_common,item_rate_card,item_rate_equip,item_rate_heal,item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val - int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ - int item_drop_card_min,item_drop_card_max; - int item_drop_equip_min,item_drop_equip_max; - int item_drop_mvp_min,item_drop_mvp_max; // End Addition - int item_drop_heal_min,item_drop_heal_max; // Added by Valatris - int item_drop_use_min,item_drop_use_max; //End - - int prevent_logout; // Added by RoVeRT - - int alchemist_summon_reward; // [Valaris] - int maximum_level; - int drops_by_luk; - int monsters_ignore_gm; - int equipment_breaking; - int equipment_break_rate; - int pet_equip_required; - int multi_level_up; - int pk_mode; - int show_mob_hp; // end additions [Valaris] - - int agi_penaly_count_lv; - int vit_penaly_count_lv; - - int gx_allhit; - int gx_cardfix; - int gx_dupele; - int gx_disptype; - int player_skill_partner_check; - int hide_GM_session; - int unit_movement_type; - int invite_request_check; - int skill_removetrap_type; - int disp_experience; - int castle_defense_rate; - int riding_weight; - int backstab_bow_penalty; - - int night_at_start; // added by [Yor] - int day_duration; // added by [Yor] - int night_duration; // added by [Yor] - int ban_spoof_namer; // added by [Yor] - int hack_info_GM_level; // added by [Yor] - int any_warp_GM_min_level; // added by [Yor] - int packet_ver_flag; // added by [Yor] - int muting_players; // added by [Apple] - - int min_hair_style; // added by [MouseJstr] - int max_hair_style; // added by [MouseJstr] - int min_hair_color; // added by [MouseJstr] - int max_hair_color; // added by [MouseJstr] - int min_cloth_color; // added by [MouseJstr] - int max_cloth_color; // added by [MouseJstr] - - int castrate_dex_scale; // added by [MouseJstr] - int area_size; // added by [MouseJstr] - -#ifndef TXT_ONLY /* SQL-only options */ - int mail_system; // [Valaris] -#endif - -} battle_config; - -int battle_config_read(const char *cfgName); - -#endif diff --git a/misc/src/map/chat.c b/misc/src/map/chat.c deleted file mode 100644 index ade4dcb..0000000 --- a/misc/src/map/chat.c +++ /dev/null @@ -1,373 +0,0 @@ -// $Id: chat.c,v 1.2 2004/09/22 02:59:47 Akitasha Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "db.h" -#include "nullpo.h" -#include "malloc.h" -#include "map.h" -#include "clif.h" -#include "pc.h" -#include "chat.h" -#include "npc.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -int chat_triggerevent(struct chat_data *cd); - - -/*========================================== - * チャットルーム作成 - *------------------------------------------ - */ -int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) -{ - struct chat_data *cd; - - nullpo_retr(0, sd); - - cd = aCalloc(1,sizeof(struct chat_data)); - - cd->limit = limit; - cd->pub = pub; - cd->users = 1; - memcpy(cd->pass,pass,8); - if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; - memcpy(cd->title,title,titlelen); - cd->title[titlelen]=0; - - cd->owner = (struct block_list **)(&cd->usersd[0]); - cd->usersd[0] = sd; - cd->bl.m = sd->bl.m; - cd->bl.x = sd->bl.x; - cd->bl.y = sd->bl.y; - cd->bl.type = BL_CHAT; - - cd->bl.id = map_addobject(&cd->bl); - if(cd->bl.id==0){ - clif_createchat(sd,1); - free(cd); - return 0; - } - pc_setchatid(sd,cd->bl.id); - - clif_createchat(sd,0); - clif_dispchat(cd,0); - - return 0; -} - -/*========================================== - * 既存チャットルームに参加 - *------------------------------------------ - */ -int chat_joinchat(struct map_session_data *sd,int chatid,char* pass) -{ - struct chat_data *cd; - - nullpo_retr(0, sd); - - cd=(struct chat_data*)map_id2bl(chatid); - if(cd==NULL) - return 1; - - if(cd->bl.m != sd->bl.m || cd->limit <= cd->users){ - clif_joinchatfail(sd,0); - return 0; - } - if(cd->pub==0 && strncmp(pass,cd->pass,8)){ - clif_joinchatfail(sd,1); - return 0; - } - - cd->usersd[cd->users] = sd; - cd->users++; - - pc_setchatid(sd,cd->bl.id); - - - clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト - clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 - clif_dispchat(cd,0); // 周囲の人には人数変化報告 - - chat_triggerevent(cd); // イベント - - return 0; -} - -/*========================================== - * チャットルームから抜ける - *------------------------------------------ - */ -int chat_leavechat(struct map_session_data *sd) -{ - struct chat_data *cd; - int i,leavechar; - - nullpo_retr(1, sd); - - cd=(struct chat_data*)map_id2bl(sd->chatID); - if(cd==NULL) - return 1; - - for(i = 0,leavechar=-1;i < cd->users;i++){ - if(cd->usersd[i] == sd){ - leavechar=i; - break; - } - } - if(leavechar<0) // そのchatに所属していないらしい (バグ時のみ) - return -1; - - if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){ - // 所有者だった&他に人が居る&PCのチャット - clif_changechatowner(cd,cd->usersd[1]); - clif_clearchat(cd,0); - } - - // 抜けるPCにも送るのでusersを減らす前に実行 - clif_leavechat(cd,sd); - - cd->users--; - pc_setchatid(sd,0); - - if(cd->users == 0 && (*cd->owner)->type==BL_PC){ - // 全員居なくなった&PCのチャットなので消す - clif_clearchat(cd,0); - map_delobject(cd->bl.id); // freeまでしてくれる - } else { - for(i=leavechar;i < cd->users;i++) - cd->usersd[i] = cd->usersd[i+1]; - if(leavechar==0 && (*cd->owner)->type==BL_PC){ - // PCのチャットなので所有者が抜けたので位置変更 - cd->bl.x=cd->usersd[0]->bl.x; - cd->bl.y=cd->usersd[0]->bl.y; - } - clif_dispchat(cd,0); - } - - return 0; -} - -/*========================================== - * チャットルームの持ち主を譲る - *------------------------------------------ - */ -int chat_changechatowner(struct map_session_data *sd,char *nextownername) -{ - struct chat_data *cd; - struct map_session_data *tmp_sd; - int i,nextowner; - - nullpo_retr(1, sd); - - cd=(struct chat_data*)map_id2bl(sd->chatID); - if(cd==NULL || (struct block_list *)sd!=(*cd->owner)) - return 1; - - for(i = 1,nextowner=-1;i < cd->users;i++){ - if(strcmp(cd->usersd[i]->status.name,nextownername)==0){ - nextowner=i; - break; - } - } - if(nextowner<0) // そんな人は居ない - return -1; - - clif_changechatowner(cd,cd->usersd[nextowner]); - // 一旦消す - clif_clearchat(cd,0); - - // userlistの順番変更 (0が所有者なので) - if( (tmp_sd = cd->usersd[0]) == NULL ) - return 1; //ありえるのかな? - cd->usersd[0] = cd->usersd[nextowner]; - cd->usersd[nextowner] = tmp_sd; - - // 新しい所有者の位置へ変更 - cd->bl.x=cd->usersd[0]->bl.x; - cd->bl.y=cd->usersd[0]->bl.y; - - // 再度表示 - clif_dispchat(cd,0); - - return 0; -} - -/*========================================== - * チャットの状態(タイトル等)を変更 - *------------------------------------------ - */ -int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) -{ - struct chat_data *cd; - - nullpo_retr(1, sd); - - cd=(struct chat_data*)map_id2bl(sd->chatID); - if(cd==NULL || (struct block_list *)sd!=(*cd->owner)) - return 1; - - cd->limit = limit; - cd->pub = pub; - memcpy(cd->pass,pass,8); - if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; - memcpy(cd->title,title,titlelen); - cd->title[titlelen]=0; - - clif_changechatstatus(cd); - clif_dispchat(cd,0); - - return 0; -} - -/*========================================== - * チャットルームから蹴り出す - *------------------------------------------ - */ -int chat_kickchat(struct map_session_data *sd,char *kickusername) -{ - struct chat_data *cd; - int i,kickuser; - - nullpo_retr(1, sd); - - cd=(struct chat_data*)map_id2bl(sd->chatID); - if(cd==NULL || (struct block_list *)sd!=(*cd->owner)) - return 1; - - for(i = 0,kickuser=-1;i < cd->users;i++){ - if(strcmp(cd->usersd[i]->status.name,kickusername)==0){ - kickuser=i; - break; - } - } - if(kickuser<0) // そんな人は居ない - return -1; - - chat_leavechat(cd->usersd[kickuser]); - - return 0; -} - -/*========================================== - * npcチャットルーム作成 - *------------------------------------------ - */ -int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* title,int titlelen,const char *ev) -{ - struct chat_data *cd; - - nullpo_retr(1, nd); - - cd = aCalloc(1,sizeof(struct chat_data)); - - cd->limit = cd->trigger = limit; - if(trigger>0) - cd->trigger = trigger; - cd->pub = pub; - cd->users = 0; - memcpy(cd->pass,"",8); - if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; - memcpy(cd->title,title,titlelen); - cd->title[titlelen]=0; - - cd->bl.m = nd->bl.m; - cd->bl.x = nd->bl.x; - cd->bl.y = nd->bl.y; - cd->bl.type = BL_CHAT; - cd->owner_ = (struct block_list *)nd; - cd->owner = &cd->owner_; - memcpy(cd->npc_event,ev,sizeof(cd->npc_event)); - - cd->bl.id = map_addobject(&cd->bl); - if(cd->bl.id==0){ - free(cd); - return 0; - } - nd->chat_id=cd->bl.id; - - clif_dispchat(cd,0); - - return 0; -} -/*========================================== - * npcチャットルーム削除 - *------------------------------------------ - */ -int chat_deletenpcchat(struct npc_data *nd) -{ - struct chat_data *cd; - - nullpo_retr(0, nd); - nullpo_retr(0, cd=(struct chat_data*)map_id2bl(nd->chat_id)); - - chat_npckickall(cd); - clif_clearchat(cd,0); - map_delobject(cd->bl.id); // freeまでしてくれる - nd->chat_id=0; - - return 0; -} - -/*========================================== - * 規定人数以上でイベントが定義されてるなら実行 - *------------------------------------------ - */ -int chat_triggerevent(struct chat_data *cd) -{ - nullpo_retr(0, cd); - - if(cd->users>=cd->trigger && cd->npc_event[0]) - npc_event_do(cd->npc_event); - return 0; -} - -/*========================================== - * イベントの有効化 - *------------------------------------------ - */ -int chat_enableevent(struct chat_data *cd) -{ - nullpo_retr(0, cd); - - cd->trigger&=0x7f; - chat_triggerevent(cd); - return 0; -} -/*========================================== - * イベントの無効化 - *------------------------------------------ - */ -int chat_disableevent(struct chat_data *cd) -{ - nullpo_retr(0, cd); - - cd->trigger|=0x80; - return 0; -} -/*========================================== - * チャットルームから全員蹴り出す - *------------------------------------------ - */ -int chat_npckickall(struct chat_data *cd) -{ - nullpo_retr(0, cd); - - while(cd->users>0){ - chat_leavechat(cd->usersd[cd->users-1]); - } - return 0; -} - -/*========================================== - * 終了 - *------------------------------------------ - */ -int do_final_chat(void) -{ - return 0; -} diff --git a/misc/src/map/chat.h b/misc/src/map/chat.h deleted file mode 100644 index 2761602..0000000 --- a/misc/src/map/chat.h +++ /dev/null @@ -1,22 +0,0 @@ -// $Id: chat.h,v 1.3 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _CHAT_H_ -#define _CHAT_H_ - -#include "map.h" - -int chat_createchat(struct map_session_data *,int,int,char*,char*,int); -int chat_joinchat(struct map_session_data *,int,char*); -int chat_leavechat(struct map_session_data* ); -int chat_changechatowner(struct map_session_data *,char *); -int chat_changechatstatus(struct map_session_data *,int,int,char*,char*,int); -int chat_kickchat(struct map_session_data *,char *); - -int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* title,int titlelen,const char *ev); -int chat_deletenpcchat(struct npc_data *nd); -int chat_enableevent(struct chat_data *cd); -int chat_disableevent(struct chat_data *cd); -int chat_npckickall(struct chat_data *cd); - -int do_final_chat(void); - -#endif diff --git a/misc/src/map/chrif.c b/misc/src/map/chrif.c deleted file mode 100644 index dc401b6..0000000 --- a/misc/src/map/chrif.c +++ /dev/null @@ -1,1016 +0,0 @@ -// $Id: chrif.c,v 1.6 2004/09/25 11:39:17 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#ifdef LCCWIN32 -#include <winsock.h> -#else -#include <unistd.h> -#include <sys/socket.h> -#include <netinet/in.h> -#include <arpa/inet.h> -#endif -#include <sys/types.h> -#include <time.h> - -#include "socket.h" -#include "timer.h" -#include "map.h" -#include "battle.h" -#include "chrif.h" -#include "clif.h" -#include "intif.h" -#include "npc.h" -#include "pc.h" -#include "nullpo.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -static const int packet_len_table[0x20] = { - 60, 3,-1,27,22,-1, 6,-1, // 2af8-2aff - 6,-1,18, 7,-1,49,44, 0, // 2b00-2b07 - 6,30,-1,10,86, 7,44,34, // 2b08-2b0f - -1,-1,10, 6,11,-1, 0, 0, // 2b10-2b17 -}; - -int char_fd; -int srvinfo; -static char char_ip_str[16]; -static int char_ip; -static int char_port = 6121; -static char userid[24], passwd[24]; -static int chrif_state; - -// 設定ファイル読み込み関係 -/*========================================== - * - *------------------------------------------ - */ -void chrif_setuserid(char *id) -{ - strncpy(userid, id, 24); -} - -/*========================================== - * - *------------------------------------------ - */ -void chrif_setpasswd(char *pwd) -{ - strncpy(passwd, pwd, 24); -} - -/*========================================== - * - *------------------------------------------ - */ -void chrif_setip(char *ip) -{ - strncpy(char_ip_str, ip, 16); - char_ip = inet_addr(char_ip_str); -} - -/*========================================== - * - *------------------------------------------ - */ -void chrif_setport(int port) -{ - char_port = port; -} - -/*========================================== - * - *------------------------------------------ - */ -int chrif_isconnect(void) -{ - return chrif_state == 2; -} - -/*========================================== - * - *------------------------------------------ - */ -int chrif_save(struct map_session_data *sd) -{ - nullpo_retr(-1, sd); - - if (char_fd < 0) - return -1; - - pc_makesavestatus(sd); - - WFIFOW(char_fd,0) = 0x2b01; - WFIFOW(char_fd,2) = sizeof(sd->status) + 12; - WFIFOL(char_fd,4) = sd->bl.id; - WFIFOL(char_fd,8) = sd->char_id; - memcpy(WFIFOP(char_fd,12), &sd->status, sizeof(sd->status)); - WFIFOSET(char_fd, WFIFOW(char_fd,2)); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int chrif_connect(int fd) -{ - WFIFOW(fd,0) = 0x2af8; - memcpy(WFIFOP(fd,2), userid, 24); - memcpy(WFIFOP(fd,26), passwd, 24); - WFIFOL(fd,50) = 0; - WFIFOL(fd,54) = clif_getip(); - WFIFOW(fd,58) = clif_getport(); // [Valaris] thanks to fov - WFIFOSET(fd,60); - - return 0; -} - -/*========================================== - * マップ送信 - *------------------------------------------ - */ -int chrif_sendmap(int fd) -{ - int i; - - WFIFOW(fd,0) = 0x2afa; - for(i = 0; i < map_num; i++) - if (map[i].alias[0] != '\0') // [MouseJstr] map aliasing - memcpy(WFIFOP(fd,4+i*16), map[i].alias, 16); - else - memcpy(WFIFOP(fd,4+i*16), map[i].name, 16); - WFIFOW(fd,2) = 4 + i * 16; - WFIFOSET(fd,WFIFOW(fd,2)); - - return 0; -} - -/*========================================== - * マップ受信 - *------------------------------------------ - */ -int chrif_recvmap(int fd) -{ - int i, j, ip, port; - unsigned char *p = (unsigned char *)&ip; - - if (chrif_state < 2) // まだ準備中 - return -1; - - ip = RFIFOL(fd,4); - port = RFIFOW(fd,8); - for(i = 10, j = 0; i < RFIFOW(fd,2); i += 16, j++) { - map_setipport(RFIFOP(fd,i), ip, port); -// if (battle_config.etc_log) -// printf("recv map %d %s\n", j, RFIFOP(fd,i)); - } - if (battle_config.etc_log) - printf("recv map on %d.%d.%d.%d:%d (%d maps)\n", p[0], p[1], p[2], p[3], port, j); - - return 0; -} - -/*========================================== - * マップ鯖間移動のためのデータ準備要求 - *------------------------------------------ - */ -int chrif_changemapserver(struct map_session_data *sd, char *name, int x, int y, int ip, short port) -{ - int i, s_ip; - - nullpo_retr(-1, sd); - - s_ip = 0; - for(i = 0; i < fd_max; i++) - if (session[i] && session[i]->session_data == sd) { - s_ip = session[i]->client_addr.sin_addr.s_addr; - break; - } - - WFIFOW(char_fd, 0) = 0x2b05; - WFIFOL(char_fd, 2) = sd->bl.id; - WFIFOL(char_fd, 6) = sd->login_id1; - WFIFOL(char_fd,10) = sd->login_id2; - WFIFOL(char_fd,14) = sd->status.char_id; - memcpy(WFIFOP(char_fd,18), name, 16); - WFIFOW(char_fd,34) = x; - WFIFOW(char_fd,36) = y; - WFIFOL(char_fd,38) = ip; - WFIFOL(char_fd,42) = port; - WFIFOB(char_fd,44) = sd->status.sex; - WFIFOL(char_fd,45) = s_ip; - WFIFOSET(char_fd,49); - - return 0; -} - -/*========================================== - * マップ鯖間移動ack - *------------------------------------------ - */ -int chrif_changemapserverack(int fd) -{ - struct map_session_data *sd = map_id2sd(RFIFOL(fd,2)); - - if (sd == NULL || sd->status.char_id != RFIFOL(fd,14)) - return -1; - - if (RFIFOL(fd,6) == 1) { - if (battle_config.error_log) - printf("map server change failed.\n"); - pc_authfail(sd->fd); - return 0; - } - clif_changemapserver(sd, RFIFOP(fd,18), RFIFOW(fd,34), RFIFOW(fd,36), RFIFOL(fd,38), RFIFOW(fd,42)); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int chrif_connectack(int fd) -{ - if (RFIFOB(fd,2)) { - printf("Connected to char-server failed %d.\n", RFIFOB(fd,2)); - exit(1); - } - printf("Connected to char-server (connection #%d).\n", fd); - chrif_state = 1; - - chrif_sendmap(fd); - - printf("chrif: OnCharIfInit event done. (%d events)\n", npc_event_doall("OnCharIfInit")); - printf("chrif: OnInterIfInit event done. (%d events)\n", npc_event_doall("OnInterIfInit")); - - // <Agit> Run Event [AgitInit] -// printf("NPC_Event:[OnAgitInit] do (%d) events (Agit Initialize).\n", npc_event_doall("OnAgitInit")); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int chrif_sendmapack(int fd) -{ - if (RFIFOB(fd,2)) { - printf("chrif : send map list to char server failed %d\n", RFIFOB(fd,2)); - exit(1); - } - - memcpy(wisp_server_name, RFIFOP(fd,3), 24); - - chrif_state = 2; - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int chrif_authreq(struct map_session_data *sd) -{ - int i; - - nullpo_retr(-1, sd); - - if (!sd || !char_fd || !sd->bl.id || !sd->login_id1) - return -1; - - for(i = 0; i < fd_max; i++) - if (session[i] && session[i]->session_data == sd) { - WFIFOW(char_fd, 0) = 0x2afc; - WFIFOL(char_fd, 2) = sd->bl.id; - WFIFOL(char_fd, 6) = sd->char_id; - WFIFOL(char_fd,10) = sd->login_id1; - WFIFOL(char_fd,14) = sd->login_id2; - WFIFOL(char_fd,18) = session[i]->client_addr.sin_addr.s_addr; - WFIFOSET(char_fd,22); - break; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int chrif_charselectreq(struct map_session_data *sd) -{ - int i, s_ip; - - nullpo_retr(-1, sd); - - if(!sd || !char_fd || !sd->bl.id || !sd->login_id1) - return -1; - - s_ip = 0; - for(i = 0; i < fd_max; i++) - if (session[i] && session[i]->session_data == sd) { - s_ip = session[i]->client_addr.sin_addr.s_addr; - break; - } - - WFIFOW(char_fd, 0) = 0x2b02; - WFIFOL(char_fd, 2) = sd->bl.id; - WFIFOL(char_fd, 6) = sd->login_id1; - WFIFOL(char_fd,10) = sd->login_id2; - WFIFOL(char_fd,14) = s_ip; - WFIFOSET(char_fd,18); - - return 0; -} - -/*========================================== - * キャラ名問い合わせ - *------------------------------------------ - */ -int chrif_searchcharid(int char_id) -{ - if (!char_id) - return -1; - - WFIFOW(char_fd,0) = 0x2b08; - WFIFOL(char_fd,2) = char_id; - WFIFOSET(char_fd,6); - - return 0; -} - -/*========================================== - * GMに変化要求 - *------------------------------------------ - */ -int chrif_changegm(int id, const char *pass, int len) -{ - if (battle_config.etc_log) - printf("chrif_changegm: account: %d, password: '%s'.\n", id, pass); - - WFIFOW(char_fd,0) = 0x2b0a; - WFIFOW(char_fd,2) = len + 8; - WFIFOL(char_fd,4) = id; - memcpy(WFIFOP(char_fd,8), pass, len); - WFIFOSET(char_fd, len + 8); - - return 0; -} - -/*========================================== - * Change Email - *------------------------------------------ - */ -int chrif_changeemail(int id, const char *actual_email, const char *new_email) -{ - if (battle_config.etc_log) - printf("chrif_changeemail: account: %d, actual_email: '%s', new_email: '%s'.\n", id, actual_email, new_email); - - WFIFOW(char_fd,0) = 0x2b0c; - WFIFOL(char_fd,2) = id; - memcpy(WFIFOP(char_fd,6), actual_email, 40); - memcpy(WFIFOP(char_fd,46), new_email, 40); - WFIFOSET(char_fd,86); - - return 0; -} - -/*========================================== - * Send message to char-server with a character name to do some operations (by Yor) - * Used to ask Char-server about a character name to have the account number to modify account file in login-server. - * type of operation: - * 1: block - * 2: ban - * 3: unblock - * 4: unban - * 5: changesex - *------------------------------------------ - */ -int chrif_char_ask_name(int id, char * character_name, short operation_type, int year, int month, int day, int hour, int minute, int second) -{ - WFIFOW(char_fd, 0) = 0x2b0e; - WFIFOL(char_fd, 2) = id; // account_id of who ask (for answer) -1 if nobody - memcpy(WFIFOP(char_fd,6), character_name, 24); - WFIFOW(char_fd, 30) = operation_type; // type of operation - if (operation_type == 2) { - WFIFOW(char_fd, 32) = year; - WFIFOW(char_fd, 34) = month; - WFIFOW(char_fd, 36) = day; - WFIFOW(char_fd, 38) = hour; - WFIFOW(char_fd, 40) = minute; - WFIFOW(char_fd, 42) = second; - } - printf("chrif : sended 0x2b0e\n"); - WFIFOSET(char_fd,44); - - return 0; -} - -/*========================================== - * Answer after a request about a character name to do some operations (by Yor) - * Used to answer of chrif_char_ask_name. - * type of operation: - * 1: block - * 2: ban - * 3: unblock - * 4: unban - * 5: changesex - * type of answer: - * 0: login-server resquest done - * 1: player not found - * 2: gm level too low - * 3: login-server offline - *------------------------------------------ - */ -int chrif_char_ask_name_answer(int fd) -{ - int acc; - struct map_session_data *sd; - char output[256]; - char player_name[24]; - - acc = RFIFOL(fd,2); // account_id of who has asked (-1 if nobody) - memcpy(player_name, RFIFOP(fd,6), sizeof(player_name)); - player_name[sizeof(player_name)-1] = '\0'; - - sd = map_id2sd(acc); - if (acc >= 0 && sd != NULL) { - if (RFIFOW(fd, 32) == 1) // player not found - sprintf(output, "The player '%s' doesn't exist.", player_name); - else { - switch(RFIFOW(fd, 30)) { - case 1: // block - switch(RFIFOW(fd, 32)) { - case 0: // login-server resquest done - sprintf(output, "Login-server has been asked to block the player '%s'.", player_name); - break; - //case 1: // player not found - case 2: // gm level too low - sprintf(output, "Your GM level don't authorise you to block the player '%s'.", player_name); - break; - case 3: // login-server offline - sprintf(output, "Login-server is offline. Impossible to block the the player '%s'.", player_name); - break; - } - break; - case 2: // ban - switch(RFIFOW(fd, 32)) { - case 0: // login-server resquest done - sprintf(output, "Login-server has been asked to ban the player '%s'.", player_name); - break; - //case 1: // player not found - case 2: // gm level too low - sprintf(output, "Your GM level don't authorise you to ban the player '%s'.", player_name); - break; - case 3: // login-server offline - sprintf(output, "Login-server is offline. Impossible to ban the the player '%s'.", player_name); - break; - } - break; - case 3: // unblock - switch(RFIFOW(fd, 32)) { - case 0: // login-server resquest done - sprintf(output, "Login-server has been asked to unblock the player '%s'.", player_name); - break; - //case 1: // player not found - case 2: // gm level too low - sprintf(output, "Your GM level don't authorise you to unblock the player '%s'.", player_name); - break; - case 3: // login-server offline - sprintf(output, "Login-server is offline. Impossible to unblock the the player '%s'.", player_name); - break; - } - break; - case 4: // unban - switch(RFIFOW(fd, 32)) { - case 0: // login-server resquest done - sprintf(output, "Login-server has been asked to unban the player '%s'.", player_name); - break; - //case 1: // player not found - case 2: // gm level too low - sprintf(output, "Your GM level don't authorise you to unban the player '%s'.", player_name); - break; - case 3: // login-server offline - sprintf(output, "Login-server is offline. Impossible to unban the the player '%s'.", player_name); - break; - } - break; - case 5: // changesex - switch(RFIFOW(fd, 32)) { - case 0: // login-server resquest done - sprintf(output, "Login-server has been asked to change the sex of the player '%s'.", player_name); - break; - //case 1: // player not found - case 2: // gm level too low - sprintf(output, "Your GM level don't authorise you to change the sex of the player '%s'.", player_name); - break; - case 3: // login-server offline - sprintf(output, "Login-server is offline. Impossible to change the sex of the the player '%s'.", player_name); - break; - } - break; - } - } - if (output[0] != '\0') { - output[sizeof(output)-1] = '\0'; - clif_displaymessage(sd->fd, output); - } - } else - printf("chrif_char_ask_name_answer failed - player not online.\n"); - - return 0; -} - -/*========================================== - * End of GM change (@GM) (modified by Yor) - *------------------------------------------ - */ -int chrif_changedgm(int fd) -{ - int acc, level; - struct map_session_data *sd = NULL; - - acc = RFIFOL(fd,2); - level = RFIFOL(fd,6); - - sd = map_id2sd(acc); - - if (battle_config.etc_log) - printf("chrif_changedgm: account: %d, GM level 0 -> %d.\n", acc, level); - if (sd != NULL) { - if (level > 0) - clif_displaymessage(sd->fd, "GM modification success."); - else - clif_displaymessage(sd->fd, "Failure of GM modification."); - } - - return 0; -} - -/*========================================== - * 性別変化終了 (modified by Yor) - *------------------------------------------ - */ -int chrif_changedsex(int fd) -{ - int acc, sex, i; - struct map_session_data *sd; - struct pc_base_job s_class; - - acc = RFIFOL(fd,2); - sex = RFIFOL(fd,6); - if (battle_config.etc_log) - printf("chrif_changedsex %d.\n", acc); - sd = map_id2sd(acc); - if (acc > 0) { - if (sd != NULL && sd->status.sex != sex) { - s_class = pc_calc_base_job(sd->status.class); - if (sd->status.sex == 0) { - sd->status.sex = 1; - sd->sex = 1; - } else if (sd->status.sex == 1) { - sd->status.sex = 0; - sd->sex = 0; - } - // to avoid any problem with equipment and invalid sex, equipment is unequiped. - for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip) - pc_unequipitem((struct map_session_data*)sd, i, 0); - } - // reset skill of some job - if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042 || - s_class.job == 20 || s_class.job == 4021 || s_class.job == 4043) { - // remove specifical skills of classes 19, 4020 and 4042 - for(i = 315; i <= 322; i++) { - if (sd->status.skill[i].id > 0 && !sd->status.skill[i].flag) { - sd->status.skill_point += sd->status.skill[i].lv; - sd->status.skill[i].id = 0; - sd->status.skill[i].lv = 0; - } - } - // remove specifical skills of classes 20, 4021 and 4043 - for(i = 323; i <= 330; i++) { - if (sd->status.skill[i].id > 0 && !sd->status.skill[i].flag) { - sd->status.skill_point += sd->status.skill[i].lv; - sd->status.skill[i].id = 0; - sd->status.skill[i].lv = 0; - } - } - clif_updatestatus(sd, SP_SKILLPOINT); - // change job if necessary - if (s_class.job == 20 || s_class.job == 4021 || s_class.job == 4043) - sd->status.class -= 1; - else if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042) - sd->status.class += 1; - } - // save character - chrif_save(sd); - sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters - // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it) - clif_displaymessage(sd->fd, "Your sex has been changed (need disconexion by the server)..."); - clif_setwaitclose(sd->fd); // forced to disconnect for the change - } - } else { - if (sd != NULL) { - printf("chrif_changedsex failed.\n"); - } - } - - return 0; -} - -/*========================================== - * アカウント変数保存要求 - *------------------------------------------ - */ -int chrif_saveaccountreg2(struct map_session_data *sd) -{ - int p, j; - nullpo_retr(-1, sd); - - p = 8; - for(j = 0; j < sd->status.account_reg2_num; j++) { - struct global_reg *reg = &sd->status.account_reg2[j]; - if (reg->str[0] && reg->value != 0) { - memcpy(WFIFOP(char_fd,p), reg->str, 32); - WFIFOL(char_fd,p+32) = reg->value; - p += 36; - } - } - WFIFOW(char_fd,0) = 0x2b10; - WFIFOW(char_fd,2) = p; - WFIFOL(char_fd,4) = sd->bl.id; - WFIFOSET(char_fd,p); - - return 0; -} - -/*========================================== - * アカウント変数通知 - *------------------------------------------ - */ -int chrif_accountreg2(int fd) -{ - int j, p; - struct map_session_data *sd; - - if ((sd = map_id2sd(RFIFOL(fd,4))) == NULL) - return 1; - - for(p = 8, j = 0; p < RFIFOW(fd,2) && j < ACCOUNT_REG2_NUM; p += 36, j++) { - memcpy(sd->status.account_reg2[j].str, RFIFOP(fd,p), 32); - sd->status.account_reg2[j].value = RFIFOL(fd, p + 32); - } - sd->status.account_reg2_num = j; -// printf("chrif: accountreg2\n"); - - return 0; -} - -/*========================================== - * 離婚情報同期要求 - *------------------------------------------ - */ -int chrif_divorce(int char_id, int partner_id) -{ - struct map_session_data *sd = NULL; - - if (!char_id || !partner_id) - return 0; - - nullpo_retr(0, sd = map_nick2sd(map_charid2nick(partner_id))); - if (sd->status.partner_id == char_id) { - int i; - //離婚(相方は既にキャラが消えている筈なので) - sd->status.partner_id = 0; - - //相方の結婚指輪を剥奪 - for(i = 0; i < MAX_INVENTORY; i++) - if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(sd, i, 1, 0); - } - - return 0; -} - -/*========================================== - * Disconnection of a player (account has been deleted in login-server) by [Yor] - *------------------------------------------ - */ -int chrif_accountdeletion(int fd) -{ - int acc; - struct map_session_data *sd; - - acc = RFIFOL(fd,2); - if (battle_config.etc_log) - printf("chrif_accountdeletion %d.\n", acc); - sd = map_id2sd(acc); - if (acc > 0) { - if (sd != NULL) { - sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters - clif_displaymessage(sd->fd, "Your account has been deleted (disconnexion)..."); - clif_setwaitclose(sd->fd); // forced to disconnect for the change - } - } else { - if (sd != NULL) - printf("chrif_accountdeletion failed - player not online.\n"); - } - - return 0; -} - -/*========================================== - * Disconnection of a player (account has been banned of has a status, from login-server) by [Yor] - *------------------------------------------ - */ -int chrif_accountban(int fd) -{ - int acc; - struct map_session_data *sd; - - acc = RFIFOL(fd,2); - if (battle_config.etc_log) - printf("chrif_accountban %d.\n", acc); - sd = map_id2sd(acc); - if (acc > 0) { - if (sd != NULL) { - sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters - if (RFIFOB(fd,6) == 0) { // 0: change of statut, 1: ban - switch (RFIFOL(fd,7)) { // status or final date of a banishment - case 1: // 0 = Unregistered ID - clif_displaymessage(sd->fd, "Your account has 'Unregistered'."); - break; - case 2: // 1 = Incorrect Password - clif_displaymessage(sd->fd, "Your account has an 'Incorrect Password'..."); - break; - case 3: // 2 = This ID is expired - clif_displaymessage(sd->fd, "Your account has expired."); - break; - case 4: // 3 = Rejected from Server - clif_displaymessage(sd->fd, "Your account has been rejected from server."); - break; - case 5: // 4 = You have been blocked by the GM Team - clif_displaymessage(sd->fd, "Your account has been blocked by the GM Team."); - break; - case 6: // 5 = Your Game's EXE file is not the latest version - clif_displaymessage(sd->fd, "Your Game's EXE file is not the latest version."); - break; - case 7: // 6 = Your are Prohibited to log in until %s - clif_displaymessage(sd->fd, "Your account has been prohibited to log in."); - break; - case 8: // 7 = Server is jammed due to over populated - clif_displaymessage(sd->fd, "Server is jammed due to over populated."); - break; - case 9: // 8 = No MSG (actually, all states after 9 except 99 are No MSG, use only this) - clif_displaymessage(sd->fd, "Your account has not more authorised."); - break; - case 100: // 99 = This ID has been totally erased - clif_displaymessage(sd->fd, "Your account has been totally erased."); - break; - default: - clif_displaymessage(sd->fd, "Your account has not more authorised."); - break; - } - } else if (RFIFOB(fd,6) == 1) { // 0: change of statut, 1: ban - time_t timestamp; - char tmpstr[2048]; - timestamp = (time_t)RFIFOL(fd,7); // status or final date of a banishment - strcpy(tmpstr, "Your account has been banished until "); - strftime(tmpstr + strlen(tmpstr), 24, "%d-%m-%Y %H:%M:%S", localtime(×tamp)); - clif_displaymessage(sd->fd, tmpstr); - } - clif_setwaitclose(sd->fd); // forced to disconnect for the change - } - } else { - if (sd != NULL) - printf("chrif_accountban failed - player not online.\n"); - } - - return 0; -} - -/*========================================== - * Receiving GM accounts and their levels from char-server by [Yor] - *------------------------------------------ - */ -int chrif_recvgmaccounts(int fd) -{ - printf("From login-server: receiving of %d GM accounts information.\n", pc_read_gm_account(fd)); - - return 0; -} - -/*========================================== - * Request to reload GM accounts and their levels: send to char-server by [Yor] - *------------------------------------------ - */ -int chrif_reloadGMdb(void) -{ - - WFIFOW(char_fd,0) = 0x2af7; - WFIFOSET(char_fd, 2); - - return 0; -} - -/*========================================== - * Send rates and motd to char server [Wizputer] - *------------------------------------------ - */ - int chrif_ragsrvinfo(int base_rate, int job_rate, int drop_rate) -{ - char buf[256]; - FILE *fp; - int i; - - WFIFOW(char_fd,0) = 0x2b16; - WFIFOW(char_fd,2) = base_rate; - WFIFOW(char_fd,4) = job_rate; - WFIFOW(char_fd,6) = drop_rate; - - if ((fp = fopen(motd_txt, "r")) != NULL) { - if (fgets(buf, 250, fp) != NULL) { - for(i = 0; buf[i]; i++) { - if (buf[i] == '\r' || buf[i] == '\n') { - buf[i] = 0; - break; - } - } - WFIFOW(char_fd,8) = sizeof(buf) + 10; - memcpy(WFIFOP(char_fd,10), buf, sizeof(buf)); - } - fclose(fp); - } else { - WFIFOW(char_fd,8) = sizeof(buf) + 10; - memcpy(WFIFOP(char_fd,10), buf, sizeof(buf)); - } - WFIFOSET(char_fd,WFIFOW(char_fd,8)); - - return 0; -} - -/*========================================= - * Tell char-server charcter disconnected [Wizputer] - *----------------------------------------- - */ - -int chrif_char_offline(struct map_session_data *sd) -{ - if (char_fd < 0) - return -1; - - WFIFOW(char_fd,0) = 0x2b17; - WFIFOL(char_fd,2) = sd->status.char_id; - WFIFOSET(char_fd,6); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int chrif_parse(int fd) -{ - int packet_len, cmd; - - // only char-server can have an access to here. - // so, if it isn't the char-server, we disconnect the session (fd != char_fd). - if (fd != char_fd || session[fd]->eof) { - if (fd == char_fd) { - printf("Map-server can't connect to char-server (connection #%d).\n", fd); - char_fd = -1; - } - close(fd); - delete_session(fd); - return 0; - } - - while (RFIFOREST(fd) >= 2) { - cmd = RFIFOW(fd,0); - if (cmd < 0x2af8 || cmd >= 0x2af8 + (sizeof(packet_len_table) / sizeof(packet_len_table[0])) || - packet_len_table[cmd-0x2af8] == 0) { - - int r = intif_parse(fd); // intifに渡す - - if (r == 1) continue; // intifで処理した - if (r == 2) return 0; // intifで処理したが、データが足りない - - session[fd]->eof = 1; - return 0; - } - packet_len = packet_len_table[cmd-0x2af8]; - if (packet_len == -1) { - if (RFIFOREST(fd) < 4) - return 0; - packet_len = RFIFOW(fd,2); - } - if (RFIFOREST(fd) < packet_len) - return 0; - - switch(cmd) { - case 0x2af9: chrif_connectack(fd); break; - case 0x2afb: chrif_sendmapack(fd); break; - case 0x2afd: pc_authok(RFIFOL(fd,4), RFIFOL(fd,8), (time_t)RFIFOL(fd,12), (struct mmo_charstatus*)RFIFOP(fd,16)); break; - case 0x2afe: pc_authfail(RFIFOL(fd,2)); break; - case 0x2b00: map_setusers(RFIFOL(fd,2)); break; - case 0x2b03: clif_charselectok(RFIFOL(fd,2)); break; - case 0x2b04: chrif_recvmap(fd); break; - case 0x2b06: chrif_changemapserverack(fd); break; - case 0x2b09: map_addchariddb(RFIFOL(fd,2), RFIFOP(fd,6)); break; - case 0x2b0b: chrif_changedgm(fd); break; - case 0x2b0d: chrif_changedsex(fd); break; - case 0x2b0f: chrif_char_ask_name_answer(fd); break; - case 0x2b11: chrif_accountreg2(fd); break; - case 0x2b12: chrif_divorce(RFIFOL(fd,2), RFIFOL(fd,6)); break; - case 0x2b13: chrif_accountdeletion(fd); break; - case 0x2b14: chrif_accountban(fd); break; - case 0x2b15: chrif_recvgmaccounts(fd); break; - - default: - if (battle_config.error_log) - printf("chrif_parse : unknown packet %d %d\n", fd, RFIFOW(fd,0)); - session[fd]->eof = 1; - return 0; - } - RFIFOSKIP(fd, packet_len); - } - - return 0; -} - -/*========================================== - * timer関数 - * 今このmap鯖に繋がっているクライアント人数をchar鯖へ送る - *------------------------------------------ - */ -int send_users_tochar(int tid, unsigned int tick, int id, int data) { - int users = 0, i; - struct map_session_data *sd; - - if (char_fd <= 0 || session[char_fd] == NULL) - return 0; - - WFIFOW(char_fd,0) = 0x2aff; - for (i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) && sd->state.auth && - !((battle_config.hide_GM_session || (sd->status.option & OPTION_HIDE)) && pc_isGM(sd))) { - WFIFOL(char_fd,6+4*users) = sd->status.char_id; - users++; - } - } - WFIFOW(char_fd,2) = 6 + 4 * users; - WFIFOW(char_fd,4) = users; - WFIFOSET(char_fd,6+4*users); - - return 0; -} - -/*========================================== - * timer関数 - * char鯖との接続を確認し、もし切れていたら再度接続する - *------------------------------------------ - */ -int check_connect_char_server(int tid, unsigned int tick, int id, int data) { - if (char_fd <= 0 || session[char_fd] == NULL) { - printf("Attempt to connect to char-server...\n"); - chrif_state = 0; - char_fd = make_connection(char_ip, char_port); - session[char_fd]->func_parse = chrif_parse; - realloc_fifo(char_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK); - - chrif_connect(char_fd); -#ifndef TXT_ONLY - srvinfo = 0; - } else { - if (srvinfo == 0) { - chrif_ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common); - srvinfo = 1; - } -#endif /* not TXT_ONLY */ - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int do_init_chrif(void) { - add_timer_func_list(check_connect_char_server, "check_connect_char_server"); - add_timer_func_list(send_users_tochar, "send_users_tochar"); - add_timer_interval(gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000); - add_timer_interval(gettick() + 1000, send_users_tochar, 0, 0, 5 * 1000); - - return 0; -} diff --git a/misc/src/map/chrif.h b/misc/src/map/chrif.h deleted file mode 100644 index 19d725d..0000000 --- a/misc/src/map/chrif.h +++ /dev/null @@ -1,29 +0,0 @@ -// $Id: chrif.h,v 1.3 2004/09/25 11:39:17 MouseJstr Exp $ -#ifndef _CHRIF_H_ -#define _CHRIF_H_ - -void chrif_setuserid(char*); -void chrif_setpasswd(char*); -void chrif_setip(char*); -void chrif_setport(int); - -int chrif_isconnect(void); - -int chrif_authreq(struct map_session_data *); -int chrif_save(struct map_session_data*); -int chrif_charselectreq(struct map_session_data *); - -int chrif_changemapserver(struct map_session_data *sd,char *name,int x,int y,int ip,short port); - -int chrif_searchcharid(int char_id); -int chrif_changegm(int id,const char *pass,int len); -int chrif_changeemail(int id, const char *actual_email, const char *new_email); -int chrif_char_ask_name(int id, char * character_name, short operation_type, int year, int month, int day, int hour, int minute, int second); -int chrif_saveaccountreg2(struct map_session_data *sd); -int chrif_reloadGMdb(void); -int chrif_ragsrvinfo(int base_rate,int job_rate, int drop_rate); -int chrif_char_offline(struct map_session_data *sd); - -int do_init_chrif(void); - -#endif diff --git a/misc/src/map/clif.c b/misc/src/map/clif.c deleted file mode 100644 index 1f320b2..0000000 --- a/misc/src/map/clif.c +++ /dev/null @@ -1,9826 +0,0 @@ -// $Id: clif.c 164 2004-10-01 16:46:58Z $ - -#define DUMP_UNKNOWN_PACKET 1 - -#include <stdio.h> -#include <ctype.h> -#include <stdlib.h> -#include <string.h> -#include <stdarg.h> -#include <sys/types.h> -#ifdef LCCWIN32 -#include <winsock.h> -#else -#include <unistd.h> -#include <sys/socket.h> -#include <netinet/in.h> -#include <arpa/inet.h> -#endif -#include <time.h> - -#include "socket.h" -#include "timer.h" -#include "malloc.h" -#include "version.h" -#include "nullpo.h" - -#include "map.h" -#include "chrif.h" -#include "clif.h" -#include "pc.h" -#include "npc.h" -#include "itemdb.h" -#include "chat.h" -#include "trade.h" -#include "storage.h" -#include "script.h" -#include "skill.h" -#include "atcommand.h" -#include "intif.h" -#include "battle.h" -#include "mob.h" -#include "party.h" -#include "guild.h" -#include "vending.h" -#include "pet.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define STATE_BLIND 0x10 - -static const int packet_len_table[0x220] = { - 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -//#0x0040 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2, -#if PACKETVER < 2 - 3, 28, 19, 11, 3, -1, 9, 5, 52, 51, 56, 58, 41, 2, 6, 6, -#else // 78-7b 亀島以降 lv99エフェクト用 - 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, -#endif -//#0x0080 - 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, // 0x8b unknown... size 2 or 23? - 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, - 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, - 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, -//#0x00C0 - 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, - 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, - 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, - 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, - -//#0x0100 - 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, - 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, - 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, - 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, -//#0x0140 - 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, - 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, - -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182, - 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1, -//#0x0180 - 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, -#if PACKETVER < 1 - 90, 86, 24, 6, 30,102, 8, 4, 8, 4, 14, 10, -1, 6, 2, 6, -#else // 196 comodo以降 状態表示アイコン用 - 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, -1, 6, 2, 6, -#endif - 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, - 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3, -//#0x01C0, Set 0x1d5=-1 - 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 30, 6, 28, - 8, 14, 10, 35, 6, -1, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, - 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, - -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, -//#0x200 - 26, -1, 26, 10, 18, 26, 11, 34, 14, 36, 10, 19, 0, -1, 24, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -}; - -// size list for each packet version after packet version 4. -static int packet_size_table[6][0x220]; - -// local define -enum { - ALL_CLIENT, - ALL_SAMEMAP, - AREA, - AREA_WOS, - AREA_WOC, - AREA_WOSC, - AREA_CHAT_WOC, - CHAT, - CHAT_WOS, - PARTY, - PARTY_WOS, - PARTY_SAMEMAP, - PARTY_SAMEMAP_WOS, - PARTY_AREA, - PARTY_AREA_WOS, - GUILD, - GUILD_WOS, - GUILD_SAMEMAP, // [Valaris] - GUILD_SAMEMAP_WOS, - GUILD_AREA, - GUILD_AREA_WOS, // end additions [Valaris] - SELF -}; - -#define WBUFPOS(p,pos,x,y) { unsigned char *__p = (p); __p+=(pos); __p[0] = (x)>>2; __p[1] = ((x)<<6) | (((y)>>4)&0x3f); __p[2] = (y)<<4; } -#define WBUFPOS2(p,pos,x0,y0,x1,y1) { unsigned char *__p = (p); __p+=(pos); __p[0] = (x0)>>2; __p[1] = ((x0)<<6) | (((y0)>>4)&0x3f); __p[2] = ((y0)<<4) | (((x1)>>6)&0x0f); __p[3]=((x1)<<2) | (((y1)>>8)&0x03); __p[4]=(y1); } - -#define WFIFOPOS(fd,pos,x,y) { WBUFPOS (WFIFOP(fd,pos),0,x,y); } -#define WFIFOPOS2(fd,pos,x0,y0,x1,y1) { WBUFPOS2(WFIFOP(fd,pos),0,x0,y0,x1,y1); } - -static char map_ip_str[16]; -static in_addr_t map_ip; -static int map_port = 5121; -int map_fd; -char talkie_mes[80]; - -/*========================================== - * map鯖のip設定 - *------------------------------------------ - */ -void clif_setip(char *ip) -{ - memcpy(map_ip_str, ip, 16); - map_ip = inet_addr(map_ip_str); -} - -/*========================================== - * map鯖のport設定 - *------------------------------------------ - */ -void clif_setport(int port) -{ - map_port = port; -} - -/*========================================== - * map鯖のip読み出し - *------------------------------------------ - */ -in_addr_t clif_getip(void) -{ - return map_ip; -} - -/*========================================== - * map鯖のport読み出し - *------------------------------------------ - */ -int clif_getport(void) -{ - return map_port; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_countusers(void) -{ - int users = 0, i; - struct map_session_data *sd; - - for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth && - !(battle_config.hide_GM_session && pc_isGM(sd))) - users++; - } - return users; -} - -/*========================================== - * 全てのclientに対してfunc()実行 - *------------------------------------------ - */ -int clif_foreachclient(int (*func)(struct map_session_data*, va_list),...) -{ - int i; - va_list ap; - struct map_session_data *sd; - - va_start(ap,func); - for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth) - func(sd, ap); - } - va_end(ap); - return 0; -} - -/*========================================== - * clif_sendでAREA*指定時用 - *------------------------------------------ - */ -int clif_send_sub(struct block_list *bl, va_list ap) -{ - unsigned char *buf; - int len; - struct block_list *src_bl; - int type; - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd = (struct map_session_data *)bl); - - buf = va_arg(ap,unsigned char*); - len = va_arg(ap,int); - nullpo_retr(0, src_bl = va_arg(ap,struct block_list*)); - type = va_arg(ap,int); - - switch(type) { - case AREA_WOS: - if (bl && bl == src_bl) - return 0; - break; - case AREA_WOC: - if ((sd && sd->chatID) || (bl && bl == src_bl)) - return 0; - break; - case AREA_WOSC: - if ((sd) && sd->chatID && sd->chatID == ((struct map_session_data*)src_bl)->chatID) - return 0; - break; - } - - if (sd) { - if (WFIFOP(sd->fd,0) == buf) { - printf("WARNING: Invalid use of clif_send function\n"); - printf(" Packet x%4x use a WFIFO of a player instead of to use a buffer.\n", WBUFW(buf,0)); - printf(" Please correct your code.\n"); - // don't send to not move the pointer of the packet for next sessions in the loop - } else { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(sd->fd,0), buf, len); - WFIFOSET(sd->fd,len); - } - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { - int i; - struct map_session_data *sd; - struct chat_data *cd; - struct party *p = NULL; - struct guild *g = NULL; - int x0 = 0, x1 = 0, y0 = 0, y1 = 0; - - if (type != ALL_CLIENT) { - nullpo_retr(0, bl); - } - - switch(type) { - case ALL_CLIENT: // 全クライアントに送信 - for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth) { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(i,0), buf, len); - WFIFOSET(i,len); - } - } - } - break; - case ALL_SAMEMAP: // 同じマップの全クライアントに送信 - for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(i,0), buf, len); - WFIFOSET(i,len); - } - } - } - break; - case AREA: - case AREA_WOS: - case AREA_WOC: - case AREA_WOSC: - map_foreachinarea(clif_send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, BL_PC, buf, len, bl, type); - break; - case AREA_CHAT_WOC: - map_foreachinarea(clif_send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5), bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC); - break; - case CHAT: - case CHAT_WOS: - cd = (struct chat_data*)bl; - if (bl->type == BL_PC) { - sd = (struct map_session_data*)bl; - cd = (struct chat_data*)map_id2bl(sd->chatID); - } else if (bl->type != BL_CHAT) - break; - if (cd == NULL) - break; - for(i = 0; i < cd->users; i++) { - if (type == CHAT_WOS && cd->usersd[i] == (struct map_session_data*)bl) - continue; - if (packet_size_table[cd->usersd[i]->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len); - WFIFOSET(cd->usersd[i]->fd,len); - } - } - break; - - case PARTY_AREA: // 同じ画面内の全パーティーメンバに送信 - case PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信 - x0 = bl->x - AREA_SIZE; - y0 = bl->y - AREA_SIZE; - x1 = bl->x + AREA_SIZE; - y1 = bl->y + AREA_SIZE; - case PARTY: // 全パーティーメンバに送信 - case PARTY_WOS: // 自分以外の全パーティーメンバに送信 - case PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信 - case PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信 - if (bl->type == BL_PC) { - sd = (struct map_session_data *)bl; - if (sd->partyspy > 0) { - p = party_search(sd->partyspy); - } else { - if (sd->status.party_id > 0) - p = party_search(sd->status.party_id); - } - } - if (p) { - for(i=0;i<MAX_PARTY;i++){ - if ((sd = p->member[i].sd) != NULL) { - if (sd->bl.id == bl->id && (type == PARTY_WOS || - type == PARTY_SAMEMAP_WOS || type == PARTY_AREA_WOS)) - continue; - if (type != PARTY && type != PARTY_WOS && bl->m != sd->bl.m) // マップチェック - continue; - if ((type == PARTY_AREA || type == PARTY_AREA_WOS) && - (sd->bl.x < x0 || sd->bl.y < y0 || - sd->bl.x > x1 || sd->bl.y > y1)) - continue; - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(sd->fd,0), buf, len); - WFIFOSET(sd->fd,len); - } -// if(battle_config.etc_log) -// printf("send party %d %d %d\n",p->party_id,i,flag) - - } - } - for (i = 0; i < fd_max; i++){ - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth) { - if (sd->partyspy == p->party_id) { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(sd->fd,0), buf, len); - WFIFOSET(sd->fd,len); - } - } - } - } - } - break; - case SELF: - sd = (struct map_session_data *)bl; - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(sd->fd,0), buf, len); - WFIFOSET(sd->fd,len); - } - break; - -/* New definitions for guilds [Valaris] */ - - case GUILD_AREA: - case GUILD_AREA_WOS: - x0 = bl->x - AREA_SIZE; - y0 = bl->y - AREA_SIZE; - x1 = bl->x + AREA_SIZE; - y1 = bl->y + AREA_SIZE; - case GUILD: - case GUILD_WOS: - if (bl && bl->type == BL_PC) { // guildspy [Syrus22] - sd = (struct map_session_data *)bl; - if (sd->guildspy > 0) { - g = guild_search(sd->guildspy); - } else { - if (sd->status.guild_id > 0) - g = guild_search(sd->status.guild_id); - } - } - if (g) { - for(i = 0; i < g->max_member; i++) { - if ((sd = g->member[i].sd) != NULL) { - if (type == GUILD_WOS && sd->bl.id == bl->id) - continue; - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(sd->fd,0), buf, len); - WFIFOSET(sd->fd,len); - } - } - } - for (i = 0; i < fd_max; i++){ - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth) { - if (sd->guildspy == g->guild_id) { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(sd->fd,0), buf, len); - WFIFOSET(sd->fd,len); - } - } - } - } - } - break; - case GUILD_SAMEMAP: - case GUILD_SAMEMAP_WOS: - if (bl->type == BL_PC) { - sd = (struct map_session_data *)bl; - if (sd->status.guild_id > 0) - g = guild_search(sd->status.guild_id); - } - if (g) { - for(i = 0; i < g->max_member; i++) { - if ((sd = g->member[i].sd) != NULL) { - if (sd->bl.id == bl->id && (type == GUILD_WOS || - type == GUILD_SAMEMAP_WOS || type == GUILD_AREA_WOS)) - continue; - if (type != GUILD && type != GUILD_WOS && bl->m != sd->bl.m) // マップチェック - continue; - if ((type == GUILD_AREA || type == GUILD_AREA_WOS) && - (sd->bl.x < x0 || sd->bl.y < y0 || - sd->bl.x > x1 || sd->bl.y > y1)) - continue; - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - memcpy(WFIFOP(sd->fd,0), buf, len); - WFIFOSET(sd->fd,len); - } - } - } - } - break; -/* End [Valaris] */ - - default: - if (battle_config.error_log) - printf("clif_send まだ作ってないよー\n"); - return -1; - } - - return 0; -} - -// -// パケット作って送信 -// -/*========================================== - * - *------------------------------------------ - */ -int clif_authok(struct map_session_data *sd) { - int fd; - - nullpo_retr(0, sd); - - if (!sd) - return 0; - - if (!sd->fd) - return 0; - - fd = sd->fd; - - WFIFOW(fd, 0) = 0x73; - WFIFOL(fd, 2) = gettick(); - WFIFOPOS(fd, 6, sd->bl.x, sd->bl.y); - WFIFOB(fd, 9) = 5; - WFIFOB(fd,10) = 5; - WFIFOSET(fd,packet_len_table[0x73]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_authfail_fd(int fd, int type) { - if (!fd || !session[fd]) - return 0; - - WFIFOW(fd,0) = 0x81; - WFIFOL(fd,2) = type; - WFIFOSET(fd,packet_len_table[0x81]); - - clif_setwaitclose(fd); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_charselectok(int id) { - struct map_session_data *sd; - int fd; - - if ((sd = map_id2sd(id)) == NULL) - return 1; - - if (!sd->fd) - return 1; - - fd = sd->fd; - WFIFOW(fd,0) = 0xb3; - WFIFOB(fd,2) = 1; - WFIFOSET(fd,packet_len_table[0xb3]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_set009e(struct flooritem_data *fitem,unsigned char *buf) { - int view; - - nullpo_retr(0, fitem); - - //009e <ID>.l <name ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w - WBUFW(buf, 0) = 0x9e; - WBUFL(buf, 2) = fitem->bl.id; - if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0) - WBUFW(buf, 6) = view; - else - WBUFW(buf, 6) = fitem->item_data.nameid; - WBUFB(buf, 8) = fitem->item_data.identify; - WBUFW(buf, 9) = fitem->bl.x; - WBUFW(buf,11) = fitem->bl.y; - WBUFB(buf,13) = fitem->subx; - WBUFB(buf,14) = fitem->suby; - WBUFW(buf,15) = fitem->item_data.amount; - - return packet_len_table[0x9e]; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_dropflooritem(struct flooritem_data *fitem) { - char buf[64]; - - nullpo_retr(0, fitem); - - if (fitem->item_data.nameid <= 0) - return 0; - clif_set009e(fitem, buf); - clif_send(buf, packet_len_table[0x9e], &fitem->bl, AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_clearflooritem(struct flooritem_data *fitem, int fd) { - unsigned char buf[16]; - - nullpo_retr(0, fitem); - - WBUFW(buf,0) = 0xa1; - WBUFL(buf,2) = fitem->bl.id; - - if (fd == 0) { - clif_send(buf, packet_len_table[0xa1], &fitem->bl, AREA); - } else { - memcpy(WFIFOP(fd,0), buf, 6); - WFIFOSET(fd,packet_len_table[0xa1]); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_clearchar(struct block_list *bl, int type) { - unsigned char buf[16]; - - nullpo_retr(0, bl); - - WBUFW(buf,0) = 0x80; - WBUFL(buf,2) = bl->id; - if (type == 9) { - WBUFB(buf,6) = 0; - clif_send(buf, packet_len_table[0x80], bl, AREA); - } else { - WBUFB(buf,6) = type; - clif_send(buf, packet_len_table[0x80], bl, type == 1 ? AREA : AREA_WOS); - } - - return 0; -} - -static int clif_clearchar_delay_sub(int tid, unsigned int tick, int id, int data) { - struct block_list *bl = (struct block_list *)id; - - clif_clearchar(bl,data); - map_freeblock(bl); - - return 0; -} - -int clif_clearchar_delay(unsigned int tick, struct block_list *bl, int type) { - struct block_list *tmpbl = calloc(sizeof(struct block_list), 1); - if (tmpbl == NULL) { - printf("clif_clearchar_delay: out of memory !\n"); - exit(1); - } - memcpy(tmpbl, bl, sizeof(struct block_list)); - add_timer(tick, clif_clearchar_delay_sub, (int)tmpbl, type); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_clearchar_id(int id, int type, int fd) { - unsigned char buf[16]; - - WBUFW(buf,0) = 0x80; - WBUFL(buf,2) = id; - WBUFB(buf,6) = type; - memcpy(WFIFOP(fd,0), buf, 7); - WFIFOSET(fd, packet_len_table[0x80]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_set0078(struct map_session_data *sd, unsigned char *buf) { - int level=0; - - nullpo_retr(0, sd); - - if (sd->disguise > 23 && sd->disguise < 4001) { // mob disguises [Valaris] - WBUFW(buf,0) = 0x78; - WBUFL(buf,2) = sd->bl.id; - WBUFW(buf,6) = battle_get_speed(&sd->bl); - WBUFW(buf,8) = sd->opt1; - WBUFW(buf,10) = sd->opt2; - WBUFW(buf,12) = sd->status.option; - WBUFW(buf,14) = sd->disguise; - WBUFW(buf,42) = 0; - WBUFB(buf,44) = 0; - WBUFPOS(buf, 46, sd->bl.x, sd->bl.y); - WBUFB(buf,48) |= sd->dir & 0x0f; - WBUFB(buf,49) = 5; - WBUFB(buf,50) = 5; - WBUFB(buf,51) = 0; - WBUFW(buf,52) = ((level = battle_get_lv(&sd->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; - - return packet_len_table[0x78]; - } - -#if PACKETVER < 4 - WBUFW(buf,0)= 0x78; - WBUFL(buf,2)= sd->bl.id; - WBUFW(buf,6)= sd->speed; - WBUFW(buf,8)= sd->opt1; - WBUFW(buf,10)= sd->opt2; - WBUFW(buf,12)= sd->status.option; - WBUFW(buf,14)= sd->view_class; - WBUFW(buf,16)= sd->status.hair; - if (sd->view_class != 22) - WBUFW(buf,18) = sd->status.weapon; - else - WBUFW(buf,18)=0; - WBUFW(buf,20)=sd->status.head_bottom; - WBUFW(buf,22)=sd->status.shield; - WBUFW(buf,24)=sd->status.head_top; - WBUFW(buf,26)=sd->status.head_mid; - WBUFW(buf,28)=sd->status.hair_color; - WBUFW(buf,30)=sd->status.clothes_color; - WBUFW(buf,32)=sd->head_dir; - WBUFL(buf,34)=sd->status.guild_id; - WBUFL(buf,38)=sd->guild_emblem_id; - WBUFW(buf,42)=sd->status.manner; - WBUFB(buf,44)=sd->status.karma; - WBUFB(buf,45)=sd->sex; - WBUFPOS(buf,46,sd->bl.x,sd->bl.y); - WBUFB(buf,48)|=sd->dir&0x0f; - WBUFB(buf,49)=5; - WBUFB(buf,50)=5; - WBUFB(buf,51)=sd->state.dead_sit; - WBUFW(buf,52)=(sd->status.base_level>battle_config.max_lv)?battle_config.max_lv:sd->status.base_level; - - return packet_len_table[0x78]; -#else - WBUFW(buf,0) = 0x1d8; - WBUFL(buf,2) = sd->bl.id; - WBUFW(buf,6) = sd->speed; - WBUFW(buf,8) = sd->opt1; - WBUFW(buf,10) = sd->opt2; - WBUFW(buf,12) = sd->status.option; - WBUFW(buf,14) = sd->view_class; - WBUFW(buf,16) = sd->status.hair; - if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] && sd->view_class != 22) { - if (sd->inventory_data[sd->equip_index[9]]->view_id > 0) - WBUFW(buf,18) = sd->inventory_data[sd->equip_index[9]]->view_id; - else - WBUFW(buf,18) = sd->status.inventory[sd->equip_index[9]].nameid; - } else - WBUFW(buf,18) = 0; - if (sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] && sd->inventory_data[sd->equip_index[8]] && sd->view_class != 22) { - if (sd->inventory_data[sd->equip_index[8]]->view_id > 0) - WBUFW(buf,20) = sd->inventory_data[sd->equip_index[8]]->view_id; - else - WBUFW(buf,20) = sd->status.inventory[sd->equip_index[8]].nameid; - } else - WBUFW(buf,20) = 0; - WBUFW(buf,22)=sd->status.head_bottom; - WBUFW(buf,24)=sd->status.head_top; - WBUFW(buf,26)=sd->status.head_mid; - WBUFW(buf,28)=sd->status.hair_color; - WBUFW(buf,30)=sd->status.clothes_color; - WBUFW(buf,32)=sd->head_dir; - WBUFL(buf,34)=sd->status.guild_id; - WBUFW(buf,38)=sd->guild_emblem_id; - WBUFW(buf,40)=sd->status.manner; - WBUFW(buf,42)=sd->opt3; - WBUFB(buf,44)=sd->status.karma; - WBUFB(buf,45)=sd->sex; - WBUFPOS(buf,46,sd->bl.x,sd->bl.y); - WBUFB(buf,48)|=sd->dir&0x0f; - WBUFB(buf,49)=5; - WBUFB(buf,50)=5; - WBUFB(buf,51)=sd->state.dead_sit; - WBUFW(buf,52)=((level = battle_get_lv(&sd->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; - - return packet_len_table[0x1d8]; -#endif -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_set007b(struct map_session_data *sd,unsigned char *buf) { - int level=0; - - nullpo_retr(0, sd); - - if (sd->disguise > 23 && sd->disguise < 4001) { // mob disguises [Valaris] - WBUFW(buf,0)=0x7b; - WBUFL(buf,2)=sd->bl.id; - WBUFW(buf,6)=battle_get_speed(&sd->bl); - WBUFW(buf,8)=sd->opt1; - WBUFW(buf,10)=sd->opt2; - WBUFW(buf,12)=sd->status.option; - WBUFW(buf,14)=sd->disguise; - WBUFL(buf,22)=gettick(); - WBUFW(buf,46)=0; - WBUFB(buf,48)=0; - WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); - WBUFB(buf,55)=0; - WBUFB(buf,56)=5; - WBUFB(buf,57)=5; - WBUFW(buf,58)=((level = battle_get_lv(&sd->bl))>battle_config.max_lv)? battle_config.max_lv:level; - - return packet_len_table[0x7b]; - } - -#if PACKETVER < 4 - WBUFW(buf,0)=0x7b; - WBUFL(buf,2)=sd->bl.id; - WBUFW(buf,6)=sd->speed; - WBUFW(buf,8)=sd->opt1; - WBUFW(buf,10)=sd->opt2; - WBUFW(buf,12)=sd->status.option; - WBUFW(buf,14)=sd->view_class; - WBUFW(buf,16)=sd->status.hair; - if(sd->view_class != 22) - WBUFW(buf,18)=sd->status.weapon; - else - WBUFW(buf,18)=0; - WBUFW(buf,20)=sd->status.head_bottom; - WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=sd->status.shield; - WBUFW(buf,28)=sd->status.head_top; - WBUFW(buf,30)=sd->status.head_mid; - WBUFW(buf,32)=sd->status.hair_color; - WBUFW(buf,34)=sd->status.clothes_color; - WBUFW(buf,36)=sd->head_dir; - WBUFL(buf,38)=sd->status.guild_id; - WBUFL(buf,42)=sd->guild_emblem_id; - WBUFW(buf,46)=sd->status.manner; - WBUFB(buf,48)=sd->status.karma; - WBUFB(buf,49)=sd->sex; - WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); - WBUFB(buf,55)=0; - WBUFB(buf,56)=5; - WBUFB(buf,57)=5; - WBUFW(buf,58)=(sd->status.base_level>battle_config.max_lv)?battle_config.max_lv:sd->status.base_level; - - return packet_len_table[0x7b]; -#else - WBUFW(buf,0)=0x1da; - WBUFL(buf,2)=sd->bl.id; - WBUFW(buf,6)=sd->speed; - WBUFW(buf,8)=sd->opt1; - WBUFW(buf,10)=sd->opt2; - WBUFW(buf,12)=sd->status.option; - WBUFW(buf,14)=sd->view_class; - WBUFW(buf,16)=sd->status.hair; - if(sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] && sd->view_class != 22) { - if(sd->inventory_data[sd->equip_index[9]]->view_id > 0) - WBUFW(buf,18)=sd->inventory_data[sd->equip_index[9]]->view_id; - else - WBUFW(buf,18)=sd->status.inventory[sd->equip_index[9]].nameid; - } - else - WBUFW(buf,18)=0; - if(sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] && sd->inventory_data[sd->equip_index[8]] && sd->view_class != 22) { - if(sd->inventory_data[sd->equip_index[8]]->view_id > 0) - WBUFW(buf,20)=sd->inventory_data[sd->equip_index[8]]->view_id; - else - WBUFW(buf,20)=sd->status.inventory[sd->equip_index[8]].nameid; - } - else - WBUFW(buf,20)=0; - WBUFW(buf,22)=sd->status.head_bottom; - WBUFL(buf,24)=gettick(); - WBUFW(buf,28)=sd->status.head_top; - WBUFW(buf,30)=sd->status.head_mid; - WBUFW(buf,32)=sd->status.hair_color; - WBUFW(buf,34)=sd->status.clothes_color; - WBUFW(buf,36)=sd->head_dir; - WBUFL(buf,38)=sd->status.guild_id; - WBUFW(buf,42)=sd->guild_emblem_id; - WBUFW(buf,44)=sd->status.manner; - WBUFW(buf,46)=sd->opt3; - WBUFB(buf,48)=sd->status.karma; - WBUFB(buf,49)=sd->sex; - WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); - WBUFB(buf,55)=0; - WBUFB(buf,56)=5; - WBUFB(buf,57)=5; - WBUFW(buf,58)=(sd->status.base_level>battle_config.max_lv)?battle_config.max_lv:sd->status.base_level; - - return packet_len_table[0x1da]; -#endif -} - -/*========================================== - * クラスチェンジ typeはMobの場合は1で他は0? - *------------------------------------------ - */ -int clif_class_change(struct block_list *bl,int class,int type) -{ - char buf[16]; - - nullpo_retr(0, bl); - - if(class >= MAX_PC_CLASS) { - WBUFW(buf,0)=0x1b0; - WBUFL(buf,2)=bl->id; - WBUFB(buf,6)=type; - WBUFL(buf,7)=class; - - clif_send(buf,packet_len_table[0x1b0],bl,AREA); - } - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int clif_mob_class_change(struct mob_data *md, int class) { - char buf[16]; - int view = mob_get_viewclass(class); - - nullpo_retr(0, md); - - if(view >= MAX_PC_CLASS) { - WBUFW(buf,0)=0x1b0; - WBUFL(buf,2)=md->bl.id; - WBUFB(buf,6)=1; - WBUFL(buf,7)=view; - - clif_send(buf,packet_len_table[0x1b0],&md->bl,AREA); - } - return 0; -} -// mob equipment [Valaris] - -int clif_mob_equip(struct mob_data *md, int nameid) { - unsigned char buf[16]; - - nullpo_retr(0, md); - - memset(buf,0,packet_len_table[0x1a4]); - - WBUFW(buf,0)=0x1a4; - WBUFB(buf,2)=3; - WBUFL(buf,3)=md->bl.id; - WBUFL(buf,7)=nameid; - - clif_send(buf,packet_len_table[0x1a4],&md->bl,AREA); - - return 0; -} - -/*========================================== - * MOB表示1 - *------------------------------------------ - */ -static int clif_mob0078(struct mob_data *md, unsigned char *buf) -{ - int level; - - memset(buf,0,packet_len_table[0x78]); - - nullpo_retr(0, md); - - WBUFW(buf,0)=0x78; - WBUFL(buf,2)=md->bl.id; - WBUFW(buf,6)=battle_get_speed(&md->bl); - WBUFW(buf,8)=md->opt1; - WBUFW(buf,10)=md->opt2; - WBUFW(buf,12)=md->option; - WBUFW(buf,14)=mob_get_viewclass(md->class); - if((mob_get_viewclass(md->class) <= 23) || (mob_get_viewclass(md->class) == 812) || (mob_get_viewclass(md->class) >= 4001)) { - WBUFW(buf,12)|=mob_db[md->class].option; - WBUFW(buf,16)=mob_get_hair(md->class); - WBUFW(buf,18)=mob_get_weapon(md->class); - WBUFW(buf,20)=mob_get_head_buttom(md->class); - WBUFW(buf,22)=mob_get_shield(md->class); - WBUFW(buf,24)=mob_get_head_top(md->class); - WBUFW(buf,26)=mob_get_head_mid(md->class); - WBUFW(buf,28)=mob_get_hair_color(md->class); - WBUFW(buf,30)=mob_get_clothes_color(md->class); //Add for player monster dye - Valaris - WBUFB(buf,45)=mob_get_sex(md->class); - } - - if (md->class >= 1285 && md->class <= 1287) { // Added guardian emblems [Valaris] - struct guild *g; - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); - if (gc && gc->guild_id > 0) { - g=guild_search(gc->guild_id); - if (g) { - WBUFL(buf,26)=gc->guild_id; - WBUFL(buf,22)=g->emblem_id; - } - } - } // End addition - - WBUFPOS(buf,46,md->bl.x,md->bl.y); - WBUFB(buf,48)|=md->dir&0x0f; - WBUFB(buf,49)=5; - WBUFB(buf,50)=5; - WBUFW(buf,52)=((level = battle_get_lv(&md->bl))>battle_config.max_lv)? battle_config.max_lv:level; - - return packet_len_table[0x78]; -} - -/*========================================== - * MOB表示2 - *------------------------------------------ - */ -static int clif_mob007b(struct mob_data *md, unsigned char *buf) { - int level; - - memset(buf,0,packet_len_table[0x7b]); - - nullpo_retr(0, md); - - WBUFW(buf,0)=0x7b; - WBUFL(buf,2)=md->bl.id; - WBUFW(buf,6)=battle_get_speed(&md->bl); - WBUFW(buf,8)=md->opt1; - WBUFW(buf,10)=md->opt2; - WBUFW(buf,12)=md->option; - WBUFW(buf,14)=mob_get_viewclass(md->class); - if ((mob_get_viewclass(md->class) < 24) || (mob_get_viewclass(md->class) > 4000)) { - WBUFW(buf,12)|=mob_db[md->class].option; - WBUFW(buf,16)=mob_get_hair(md->class); - WBUFW(buf,18)=mob_get_weapon(md->class); - WBUFW(buf,20)=mob_get_head_buttom(md->class); - WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=mob_get_shield(md->class); - WBUFW(buf,28)=mob_get_head_top(md->class); - WBUFW(buf,30)=mob_get_head_mid(md->class); - WBUFW(buf,32)=mob_get_hair_color(md->class); - WBUFW(buf,34)=mob_get_clothes_color(md->class); //Add for player monster dye - Valaris - WBUFB(buf,49)=mob_get_sex(md->class); - } else - WBUFL(buf,22)=gettick(); - - if(md->class >= 1285 && md->class <= 1287) { // Added guardian emblems [Valaris] - struct guild *g; - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); - if(gc && gc->guild_id > 0){ - g=guild_search(gc->guild_id); - if(g) { - WBUFL(buf,28)=gc->guild_id; - WBUFL(buf,24)=g->emblem_id; - } - } - } // End addition - - WBUFPOS2(buf,50,md->bl.x,md->bl.y,md->to_x,md->to_y); - WBUFB(buf,56)=5; - WBUFB(buf,57)=5; - WBUFW(buf,58)=((level = battle_get_lv(&md->bl))>battle_config.max_lv)? battle_config.max_lv:level; - - return packet_len_table[0x7b]; -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_npc0078(struct npc_data *nd, unsigned char *buf) { - struct guild *g; - - nullpo_retr(0, nd); - - memset(buf,0,packet_len_table[0x78]); - - WBUFW(buf,0)=0x78; - WBUFL(buf,2)=nd->bl.id; - WBUFW(buf,6)=nd->speed; - WBUFW(buf,14)=nd->class; - if ((nd->class == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { - WBUFL(buf,22)=g->emblem_id; - WBUFL(buf,26)=g->guild_id; - } - WBUFPOS(buf,46,nd->bl.x,nd->bl.y); - WBUFB(buf,48)|=nd->dir&0x0f; - WBUFB(buf,49)=5; - WBUFB(buf,50)=5; - - return packet_len_table[0x78]; -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_pet0078(struct pet_data *pd, unsigned char *buf) { - int view,level; - - nullpo_retr(0, pd); - - memset(buf,0,packet_len_table[0x78]); - - WBUFW(buf,0)=0x78; - WBUFL(buf,2)=pd->bl.id; - WBUFW(buf,6)=pd->speed; - WBUFW(buf,14)=mob_get_viewclass(pd->class); - if((mob_get_viewclass(pd->class) < 24) || (mob_get_viewclass(pd->class) > 4000)) { - WBUFW(buf,12)=mob_db[pd->class].option; - WBUFW(buf,16)=mob_get_hair(pd->class); - WBUFW(buf,18)=mob_get_weapon(pd->class); - WBUFW(buf,20)=mob_get_head_buttom(pd->class); - WBUFW(buf,22)=mob_get_shield(pd->class); - WBUFW(buf,24)=mob_get_head_top(pd->class); - WBUFW(buf,26)=mob_get_head_mid(pd->class); - WBUFW(buf,28)=mob_get_hair_color(pd->class); - WBUFW(buf,30)=mob_get_clothes_color(pd->class); //Add for player pet dye - Valaris - WBUFB(buf,45)=mob_get_sex(pd->class); - } else { - WBUFW(buf,16)=0x14; - if((view = itemdb_viewid(pd->equip)) > 0) - WBUFW(buf,20)=view; - else - WBUFW(buf,20)=pd->equip; - } - WBUFPOS(buf,46,pd->bl.x,pd->bl.y); - WBUFB(buf,48)|=pd->dir&0x0f; - WBUFB(buf,49)=0; - WBUFB(buf,50)=0; - WBUFW(buf,52)=((level = battle_get_lv(&pd->bl))>battle_config.max_lv)? battle_config.max_lv:level; - - return packet_len_table[0x78]; -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_pet007b(struct pet_data *pd, unsigned char *buf) { - int view,level; - - nullpo_retr(0, pd); - - memset(buf,0,packet_len_table[0x7b]); - - WBUFW(buf,0)=0x7b; - WBUFL(buf,2)=pd->bl.id; - WBUFW(buf,6)=pd->speed; - WBUFW(buf,14)=mob_get_viewclass(pd->class); - if((mob_get_viewclass(pd->class) < 24) || (mob_get_viewclass(pd->class) > 4000)) { - WBUFW(buf,12)=mob_db[pd->class].option; - WBUFW(buf,16)=mob_get_hair(pd->class); - WBUFW(buf,18)=mob_get_weapon(pd->class); - WBUFW(buf,20)=mob_get_head_buttom(pd->class); - WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=mob_get_shield(pd->class); - WBUFW(buf,28)=mob_get_head_top(pd->class); - WBUFW(buf,30)=mob_get_head_mid(pd->class); - WBUFW(buf,32)=mob_get_hair_color(pd->class); - WBUFW(buf,34)=mob_get_clothes_color(pd->class); //Add for player pet dye - Valaris - WBUFB(buf,49)=mob_get_sex(pd->class); - } else { - WBUFW(buf,16)=0x14; - if ((view = itemdb_viewid(pd->equip)) > 0) - WBUFW(buf,20)=view; - else - WBUFW(buf,20)=pd->equip; - WBUFL(buf,22)=gettick(); - } - WBUFPOS2(buf,50,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y); - WBUFB(buf,56)=0; - WBUFB(buf,57)=0; - WBUFW(buf,58)=((level = battle_get_lv(&pd->bl))>battle_config.max_lv)? battle_config.max_lv:level; - - return packet_len_table[0x7b]; -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_set01e1(struct map_session_data *sd, unsigned char *buf) { - nullpo_retr(0, sd); - - WBUFW(buf,0)=0x1e1; - WBUFL(buf,2)=sd->bl.id; - WBUFW(buf,6)=sd->spiritball; - - return packet_len_table[0x1e1]; -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_set0192(int fd, int m, int x, int y, int type) { - WFIFOW(fd,0) = 0x192; - WFIFOW(fd,2) = x; - WFIFOW(fd,4) = y; - WFIFOW(fd,6) = type; - memcpy(WFIFOP(fd,8),map[m].name,16); - WFIFOSET(fd,packet_len_table[0x192]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_spawnpc(struct map_session_data *sd) { - unsigned char buf[128]; - - nullpo_retr(0, sd); - - if (sd->disguise > 23 && sd->disguise < 4001) { // mob disguises [Valaris] - clif_clearchar(&sd->bl, 9); - - memset(buf, 0, packet_len_table[0x119]); - - WBUFW(buf, 0) = 0x119; - WBUFL(buf, 2) = sd->bl.id; - WBUFW(buf, 6) = 0; - WBUFW(buf, 8) = 0; - WBUFW(buf,10) = 0x40; - WBUFB(buf,12) = 0; - - clif_send(buf, packet_len_table[0x119], &sd->bl, SELF); - - memset(buf, 0, packet_len_table[0x7c]); - - WBUFW(buf, 0) = 0x7c; - WBUFL(buf, 2) = sd->bl.id; - WBUFW(buf, 6) = sd->speed; - WBUFW(buf, 8) = sd->opt1; - WBUFW(buf,10) = sd->opt2; - WBUFW(buf,12) = sd->status.option; - WBUFW(buf,20) = sd->disguise; - WBUFPOS(buf, 36, sd->bl.x, sd->bl.y); - clif_send(buf, packet_len_table[0x7c], &sd->bl, AREA); - } - - clif_set0078(sd, buf); - -#if PACKETVER < 4 - WBUFW(buf, 0) = 0x79; - WBUFW(buf,51) = (sd->status.base_level > battle_config.max_lv) ? battle_config.max_lv : sd->status.base_level; - clif_send(buf, packet_len_table[0x79], &sd->bl, AREA_WOS); -#else - WBUFW(buf, 0) = 0x1d9; - WBUFW(buf,51) = (sd->status.base_level > battle_config.max_lv) ? battle_config.max_lv : sd->status.base_level; - clif_send(buf, packet_len_table[0x1d9], &sd->bl, AREA_WOS); -#endif - - - if (sd->spiritball > 0) - clif_spiritball(sd); - - if (sd->status.guild_id > 0) { // force display of guild emblem [Valaris] - struct guild *g = guild_search(sd->status.guild_id); - if (g) - clif_guild_emblem(sd,g); - } // end addition [Valaris] - - if (sd->status.class==13 || sd->status.class==21 || sd->status.class==4014 || sd->status.class==4022) - pc_setoption(sd,sd->status.option|0x0020); // [Valaris] - - if ((pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) && (sd->status.class==7 || - sd->status.class==14 || sd->status.class==4008 || sd->status.class==4015)) - pc_setriding(sd); // update peco riders for people upgrading athena [Valaris] - - - if (map[sd->bl.m].flag.snow) - clif_specialeffect(&sd->bl, 162, 1); - if (map[sd->bl.m].flag.fog) - clif_specialeffect(&sd->bl, 233, 1); - if (map[sd->bl.m].flag.sakura) - clif_specialeffect(&sd->bl, 163, 1); - if (map[sd->bl.m].flag.leaves) - clif_specialeffect(&sd->bl, 333, 1); - if (map[sd->bl.m].flag.rain) - clif_specialeffect(&sd->bl, 161, 1); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_spawnnpc(struct npc_data *nd) -{ - unsigned char buf[64]; - int len; - - nullpo_retr(0, nd); - - if(nd->class < 0 || nd->flag&1 || nd->class == INVISIBLE_CLASS) - return 0; - - memset(buf,0,packet_len_table[0x7c]); - - WBUFW(buf,0)=0x7c; - WBUFL(buf,2)=nd->bl.id; - WBUFW(buf,6)=nd->speed; - WBUFW(buf,20)=nd->class; - WBUFPOS(buf,36,nd->bl.x,nd->bl.y); - - clif_send(buf,packet_len_table[0x7c],&nd->bl,AREA); - - len = clif_npc0078(nd,buf); - clif_send(buf,len,&nd->bl,AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_spawnmob(struct mob_data *md) -{ - unsigned char buf[64]; - int len; - - nullpo_retr(0, md); - - if (mob_get_viewclass(md->class) > 23 ) { - memset(buf,0,packet_len_table[0x7c]); - - WBUFW(buf,0)=0x7c; - WBUFL(buf,2)=md->bl.id; - WBUFW(buf,6)=md->speed; - WBUFW(buf,8)=md->opt1; - WBUFW(buf,10)=md->opt2; - WBUFW(buf,12)=md->option; - WBUFW(buf,20)=mob_get_viewclass(md->class); - WBUFPOS(buf,36,md->bl.x,md->bl.y); - clif_send(buf,packet_len_table[0x7c],&md->bl,AREA); - } - - len = clif_mob0078(md,buf); - clif_send(buf,len,&md->bl,AREA); - - if (mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); - - return 0; -} - -// pet - -/*========================================== - * - *------------------------------------------ - */ -int clif_spawnpet(struct pet_data *pd) -{ - unsigned char buf[64]; - int len; - - nullpo_retr(0, pd); - - if (mob_get_viewclass(pd->class) >= MAX_PC_CLASS) { - memset(buf,0,packet_len_table[0x7c]); - - WBUFW(buf,0)=0x7c; - WBUFL(buf,2)=pd->bl.id; - WBUFW(buf,6)=pd->speed; - WBUFW(buf,20)=mob_get_viewclass(pd->class); - WBUFPOS(buf,36,pd->bl.x,pd->bl.y); - - clif_send(buf,packet_len_table[0x7c],&pd->bl,AREA); - } - - len = clif_pet0078(pd,buf); - clif_send(buf,len,&pd->bl,AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_movepet(struct pet_data *pd) { - unsigned char buf[256]; - int len; - - nullpo_retr(0, pd); - - len = clif_pet007b(pd,buf); - clif_send(buf,len,&pd->bl,AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_servertick(struct map_session_data *sd) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x7f; - WFIFOL(fd,2)=sd->server_tick; - WFIFOSET(fd,packet_len_table[0x7f]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_walkok(struct map_session_data *sd) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x87; - WFIFOL(fd,2)=gettick();; - WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); - WFIFOB(fd,11)=0; - WFIFOSET(fd,packet_len_table[0x87]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_movechar(struct map_session_data *sd) { - int fd; - int len; - unsigned char buf[256]; - - nullpo_retr(0, sd); - - fd = sd->fd; - - len = clif_set007b(sd, buf); - - if (sd->disguise > 23 && sd->disguise < 4001) { - clif_send(buf, len, &sd->bl, AREA); - return 0; - } else - clif_send(buf, len, &sd->bl, AREA_WOS); - - if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0) - clif_changelook(&sd->bl, LOOK_CLOTHES_COLOR, sd->status.clothes_color); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_quitsave(int fd,struct map_session_data *sd) -{ - map_quit(sd); -} - -/*========================================== - * - *------------------------------------------ - */ -static int clif_waitclose(int tid, unsigned int tick, int id, int data) { - if (session[id]) - session[id]->eof = 1; - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_setwaitclose(int fd) { - add_timer(gettick() + 5000, clif_waitclose, fd, 0); -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_changemap(struct map_session_data *sd, char *mapname, int x, int y) { - int fd; - - nullpo_retr(0, sd); - - fd = sd->fd; - - WFIFOW(fd,0) = 0x91; - memcpy(WFIFOP(fd,2), mapname, 16); - WFIFOW(fd,18) = x; - WFIFOW(fd,20) = y; - WFIFOSET(fd, packet_len_table[0x91]); - - if (sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] - clif_spawnpc(sd); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_changemapserver(struct map_session_data *sd, char *mapname, int x, int y, int ip, int port) { - int fd; - - nullpo_retr(0, sd); - - fd = sd->fd; - WFIFOW(fd,0) = 0x92; - memcpy(WFIFOP(fd,2), mapname, 16); - WFIFOW(fd,18) = x; - WFIFOW(fd,20) = y; - WFIFOL(fd,22) = ip; - WFIFOW(fd,26) = port; - WFIFOSET(fd, packet_len_table[0x92]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_fixpos(struct block_list *bl) { - char buf[16]; - - nullpo_retr(0, bl); - - WBUFW(buf,0)=0x88; - WBUFL(buf,2)=bl->id; - WBUFW(buf,6)=bl->x; - WBUFW(buf,8)=bl->y; - - clif_send(buf, packet_len_table[0x88], bl, AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_npcbuysell(struct map_session_data* sd, int id) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xc4; - WFIFOL(fd,2)=id; - WFIFOSET(fd,packet_len_table[0xc4]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_buylist(struct map_session_data *sd, struct npc_data *nd) { - struct item_data *id; - int fd,i,val; - - nullpo_retr(0, sd); - nullpo_retr(0, nd); - - fd=sd->fd; - WFIFOW(fd,0)=0xc6; - for(i=0;nd->u.shop_item[i].nameid > 0;i++){ - id = itemdb_search(nd->u.shop_item[i].nameid); - val=nd->u.shop_item[i].value; - WFIFOL(fd,4+i*11)=val; - if (!id->flag.value_notdc) - val=pc_modifybuyvalue(sd,val); - WFIFOL(fd,8+i*11)=val; - WFIFOB(fd,12+i*11)=id->type; - if (id->view_id > 0) - WFIFOW(fd,13+i*11)=id->view_id; - else - WFIFOW(fd,13+i*11)=nd->u.shop_item[i].nameid; - } - WFIFOW(fd,2)=i*11+4; - WFIFOSET(fd,WFIFOW(fd,2)); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_selllist(struct map_session_data *sd) { - int fd,i,c=0,val; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xc7; - for(i=0;i<MAX_INVENTORY;i++) { - if(sd->status.inventory[i].nameid > 0 && sd->inventory_data[i]) { - val=sd->inventory_data[i]->value_sell; - if (val < 0) - continue; - WFIFOW(fd,4+c*10)=i+2; - WFIFOL(fd,6+c*10)=val; - if (!sd->inventory_data[i]->flag.value_notoc) - val=pc_modifysellvalue(sd,val); - WFIFOL(fd,10+c*10)=val; - c++; - } - } - WFIFOW(fd,2)=c*10+4; - WFIFOSET(fd,WFIFOW(fd,2)); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_scriptmes(struct map_session_data *sd, int npcid, char *mes) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xb4; - WFIFOW(fd,2)=strlen(mes)+9; - WFIFOL(fd,4)=npcid; - strcpy(WFIFOP(fd,8),mes); - WFIFOSET(fd,WFIFOW(fd,2)); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_scriptnext(struct map_session_data *sd,int npcid) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xb5; - WFIFOL(fd,2)=npcid; - WFIFOSET(fd,packet_len_table[0xb5]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_scriptclose(struct map_session_data *sd, int npcid) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xb6; - WFIFOL(fd,2)=npcid; - WFIFOSET(fd,packet_len_table[0xb6]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_scriptmenu(struct map_session_data *sd, int npcid, char *mes) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xb7; - WFIFOW(fd,2)=strlen(mes)+8; - WFIFOL(fd,4)=npcid; - strcpy(WFIFOP(fd,8),mes); - WFIFOSET(fd,WFIFOW(fd,2)); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_scriptinput(struct map_session_data *sd, int npcid) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x142; - WFIFOL(fd,2)=npcid; - WFIFOSET(fd,packet_len_table[0x142]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_scriptinputstr(struct map_session_data *sd, int npcid) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1d4; - WFIFOL(fd,2)=npcid; - WFIFOSET(fd,packet_len_table[0x1d4]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x144; - WFIFOL(fd,2)=npc_id; - WFIFOL(fd,6)=type; - WFIFOL(fd,10)=x; - WFIFOL(fd,14)=y; - WFIFOB(fd,18)=id; - WFIFOL(fd,19)=color; - WFIFOSET(fd,packet_len_table[0x144]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_cutin(struct map_session_data *sd, char *image, int type) { - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1b3; - memcpy(WFIFOP(fd,2),image,64); - WFIFOB(fd,66)=type; - WFIFOSET(fd,packet_len_table[0x1b3]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_additem(struct map_session_data *sd, int n, int amount, int fail) { - int fd,j; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf=WFIFOP(fd,0); - if(fail) { - WBUFW(buf,0)=0xa0; - WBUFW(buf,2)=n+2; - WBUFW(buf,4)=amount; - WBUFW(buf,6)=0; - WBUFB(buf,8)=0; - WBUFB(buf,9)=0; - WBUFB(buf,10)=0; - WBUFW(buf,11)=0; - WBUFW(buf,13)=0; - WBUFW(buf,15)=0; - WBUFW(buf,17)=0; - WBUFW(buf,19)=0; - WBUFB(buf,21)=0; - WBUFB(buf,22)=fail; - } else { - if (n<0 || n>=MAX_INVENTORY || sd->status.inventory[n].nameid <=0 || sd->inventory_data[n] == NULL) - return 1; - - WBUFW(buf,0)=0xa0; - WBUFW(buf,2)=n+2; - WBUFW(buf,4)=amount; - if (sd->inventory_data[n]->view_id > 0) - WBUFW(buf,6)=sd->inventory_data[n]->view_id; - else - WBUFW(buf,6)=sd->status.inventory[n].nameid; - WBUFB(buf,8)=sd->status.inventory[n].identify; - if (sd->status.inventory[n].broken==1) - WBUFB(buf,9)=1; // is weapon broken [Valaris] - else - WBUFB(buf,9)=sd->status.inventory[n].attribute; - WBUFB(buf,10)=sd->status.inventory[n].refine; - if(sd->status.inventory[n].card[0]==0x00ff || sd->status.inventory[n].card[0]==0x00fe || sd->status.inventory[n].card[0]==(short)0xff00) { - WBUFW(buf,11)=sd->status.inventory[n].card[0]; - WBUFW(buf,13)=sd->status.inventory[n].card[1]; - WBUFW(buf,15)=sd->status.inventory[n].card[2]; - WBUFW(buf,17)=sd->status.inventory[n].card[3]; - } else { - if (sd->status.inventory[n].card[0] > 0 && (j=itemdb_viewid(sd->status.inventory[n].card[0])) > 0) - WBUFW(buf,11)=j; - else - WBUFW(buf,11)=sd->status.inventory[n].card[0]; - if (sd->status.inventory[n].card[1] > 0 && (j=itemdb_viewid(sd->status.inventory[n].card[1])) > 0) - WBUFW(buf,13)=j; - else - WBUFW(buf,13)=sd->status.inventory[n].card[1]; - if (sd->status.inventory[n].card[2] > 0 && (j=itemdb_viewid(sd->status.inventory[n].card[2])) > 0) - WBUFW(buf,15)=j; - else - WBUFW(buf,15)=sd->status.inventory[n].card[2]; - if (sd->status.inventory[n].card[3] > 0 && (j=itemdb_viewid(sd->status.inventory[n].card[3])) > 0) - WBUFW(buf,17)=j; - else - WBUFW(buf,17)=sd->status.inventory[n].card[3]; - } - WBUFW(buf,19)=pc_equippoint(sd,n); - WBUFB(buf,21)=(sd->inventory_data[n]->type == 7)? 4:sd->inventory_data[n]->type; - WBUFB(buf,22)=fail; - } - - WFIFOSET(fd,packet_len_table[0xa0]); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_delitem(struct map_session_data *sd,int n,int amount) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xaf; - WFIFOW(fd,2)=n+2; - WFIFOW(fd,4)=amount; - - WFIFOSET(fd,packet_len_table[0xaf]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_itemlist(struct map_session_data *sd) -{ - int i,n,fd,arrow=-1; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf = WFIFOP(fd,0); -#if PACKETVER < 5 - WBUFW(buf,0)=0xa3; - for(i=0,n=0;i<MAX_INVENTORY;i++){ - if (sd->status.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL || itemdb_isequip2(sd->inventory_data[i])) - continue; - WBUFW(buf,n*10+4)=i+2; - if (sd->inventory_data[i]->view_id > 0) - WBUFW(buf,n*10+6)=sd->inventory_data[i]->view_id; - else - WBUFW(buf,n*10+6)=sd->status.inventory[i].nameid; - WBUFB(buf,n*10+8)=sd->inventory_data[i]->type; - WBUFB(buf,n*10+9)=sd->status.inventory[i].identify; - WBUFW(buf,n*10+10)=sd->status.inventory[i].amount; - if (sd->inventory_data[i]->equip == 0x8000) { - WBUFW(buf,n*10+12)=0x8000; - if (sd->status.inventory[i].equip) - arrow=i; // ついでに矢装備チェック - } else - WBUFW(buf,n*10+12)=0; - n++; - } - if (n) { - WBUFW(buf,2)=4+n*10; - WFIFOSET(fd,WFIFOW(fd,2)); - } -#else - WBUFW(buf,0)=0x1ee; - for(i=0,n=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL || itemdb_isequip2(sd->inventory_data[i])) - continue; - WBUFW(buf,n*18+4)=i+2; - if(sd->inventory_data[i]->view_id > 0) - WBUFW(buf,n*18+6)=sd->inventory_data[i]->view_id; - else - WBUFW(buf,n*18+6)=sd->status.inventory[i].nameid; - WBUFB(buf,n*18+8)=sd->inventory_data[i]->type; - WBUFB(buf,n*18+9)=sd->status.inventory[i].identify; - WBUFW(buf,n*18+10)=sd->status.inventory[i].amount; - if (sd->inventory_data[i]->equip == 0x8000) { - WBUFW(buf,n*18+12)=0x8000; - if(sd->status.inventory[i].equip) - arrow=i; // ついでに矢装備チェック - } else - WBUFW(buf,n*18+12)=0; - WBUFW(buf,n*18+14)=sd->status.inventory[i].card[0]; - WBUFW(buf,n*18+16)=sd->status.inventory[i].card[1]; - WBUFW(buf,n*18+18)=sd->status.inventory[i].card[2]; - WBUFW(buf,n*18+20)=sd->status.inventory[i].card[3]; - n++; - } - if (n) { - WBUFW(buf,2)=4+n*18; - WFIFOSET(fd,WFIFOW(fd,2)); - } -#endif - if(arrow >= 0) - clif_arrowequip(sd,arrow); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_equiplist(struct map_session_data *sd) -{ - int i,j,n,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf = WFIFOP(fd,0); - WBUFW(buf,0)=0xa4; - for(i=0,n=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || !itemdb_isequip2(sd->inventory_data[i])) - continue; - WBUFW(buf,n*20+4)=i+2; - if(sd->inventory_data[i]->view_id > 0) - WBUFW(buf,n*20+6)=sd->inventory_data[i]->view_id; - else - WBUFW(buf,n*20+6)=sd->status.inventory[i].nameid; - WBUFB(buf,n*20+8)=(sd->inventory_data[i]->type == 7)? 4:sd->inventory_data[i]->type; - WBUFB(buf,n*20+9)=sd->status.inventory[i].identify; - WBUFW(buf,n*20+10)=pc_equippoint(sd,i); - WBUFW(buf,n*20+12)=sd->status.inventory[i].equip; - if(sd->status.inventory[i].broken==1) - WBUFB(buf,n*20+14)=1; // is weapon broken [Valaris] - else - WBUFB(buf,n*20+14)=sd->status.inventory[i].attribute; - WBUFB(buf,n*20+15)=sd->status.inventory[i].refine; - if(sd->status.inventory[i].card[0]==0x00ff || sd->status.inventory[i].card[0]==0x00fe || sd->status.inventory[i].card[0]==(short)0xff00) { - WBUFW(buf,n*20+16)=sd->status.inventory[i].card[0]; - WBUFW(buf,n*20+18)=sd->status.inventory[i].card[1]; - WBUFW(buf,n*20+20)=sd->status.inventory[i].card[2]; - WBUFW(buf,n*20+22)=sd->status.inventory[i].card[3]; - } else { - if(sd->status.inventory[i].card[0] > 0 && (j=itemdb_viewid(sd->status.inventory[i].card[0])) > 0) - WBUFW(buf,n*20+16)=j; - else - WBUFW(buf,n*20+16)=sd->status.inventory[i].card[0]; - if(sd->status.inventory[i].card[1] > 0 && (j=itemdb_viewid(sd->status.inventory[i].card[1])) > 0) - WBUFW(buf,n*20+18)=j; - else - WBUFW(buf,n*20+18)=sd->status.inventory[i].card[1]; - if(sd->status.inventory[i].card[2] > 0 && (j=itemdb_viewid(sd->status.inventory[i].card[2])) > 0) - WBUFW(buf,n*20+20)=j; - else - WBUFW(buf,n*20+20)=sd->status.inventory[i].card[2]; - if(sd->status.inventory[i].card[3] > 0 && (j=itemdb_viewid(sd->status.inventory[i].card[3])) > 0) - WBUFW(buf,n*20+22)=j; - else - WBUFW(buf,n*20+22)=sd->status.inventory[i].card[3]; - } - n++; - } - if(n){ - WBUFW(buf,2)=4+n*20; - WFIFOSET(fd,WFIFOW(fd,2)); - } - return 0; -} - -/*========================================== - * カプラさんに預けてある消耗品&収集品リスト - *------------------------------------------ - */ -int clif_storageitemlist(struct map_session_data *sd,struct storage *stor) -{ - struct item_data *id; - int i,n,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - nullpo_retr(0, stor); - - fd=sd->fd; - buf = WFIFOP(fd,0); -#if PACKETVER < 5 - WBUFW(buf,0)=0xa5; - for(i=0,n=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid<=0) - continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); - if(itemdb_isequip2(id)) - continue; - - WBUFW(buf,n*10+4)=i+1; - if(id->view_id > 0) - WBUFW(buf,n*10+6)=id->view_id; - else - WBUFW(buf,n*10+6)=stor->storage[i].nameid; - WBUFB(buf,n*10+8)=id->type;; - WBUFB(buf,n*10+9)=stor->storage[i].identify; - WBUFW(buf,n*10+10)=stor->storage[i].amount; - WBUFW(buf,n*10+12)=0; - n++; - } - if(n){ - WBUFW(buf,2)=4+n*10; - WFIFOSET(fd,WFIFOW(fd,2)); - } -#else - WBUFW(buf,0)=0x1f0; - for(i=0,n=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid<=0) - continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); - if(itemdb_isequip2(id)) - continue; - - WBUFW(buf,n*18+4)=i+1; - if(id->view_id > 0) - WBUFW(buf,n*18+6)=id->view_id; - else - WBUFW(buf,n*18+6)=stor->storage[i].nameid; - WBUFB(buf,n*18+8)=id->type;; - WBUFB(buf,n*18+9)=stor->storage[i].identify; - WBUFW(buf,n*18+10)=stor->storage[i].amount; - WBUFW(buf,n*18+12)=0; - WBUFW(buf,n*18+14)=stor->storage[i].card[0]; - WBUFW(buf,n*18+16)=stor->storage[i].card[1]; - WBUFW(buf,n*18+18)=stor->storage[i].card[2]; - WBUFW(buf,n*18+20)=stor->storage[i].card[3]; - n++; - } - if(n){ - WBUFW(buf,2)=4+n*18; - WFIFOSET(fd,WFIFOW(fd,2)); - } -#endif - return 0; -} - -/*========================================== - * カプラさんに預けてある装備リスト - *------------------------------------------ - */ -int clif_storageequiplist(struct map_session_data *sd,struct storage *stor) -{ - struct item_data *id; - int i,j,n,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - nullpo_retr(0, stor); - - fd=sd->fd; - buf = WFIFOP(fd,0); - WBUFW(buf,0)=0xa6; - for(i=0,n=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid<=0) - continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); - if(!itemdb_isequip2(id)) - continue; - WBUFW(buf,n*20+4)=i+1; - if(id->view_id > 0) - WBUFW(buf,n*20+6)=id->view_id; - else - WBUFW(buf,n*20+6)=stor->storage[i].nameid; - WBUFB(buf,n*20+8)=id->type; - WBUFB(buf,n*20+9)=stor->storage[i].identify; - WBUFW(buf,n*20+10)=id->equip; - WBUFW(buf,n*20+12)=stor->storage[i].equip; - if(stor->storage[i].broken==1) - WBUFB(buf,n*20+14)=1; //is weapon broken [Valaris] - else - WBUFB(buf,n*20+14)=stor->storage[i].attribute; - WBUFB(buf,n*20+15)=stor->storage[i].refine; - if(stor->storage[i].card[0]==0x00ff || stor->storage[i].card[0]==0x00fe || stor->storage[i].card[0]==(short)0xff00) { - WBUFW(buf,n*20+16)=stor->storage[i].card[0]; - WBUFW(buf,n*20+18)=stor->storage[i].card[1]; - WBUFW(buf,n*20+20)=stor->storage[i].card[2]; - WBUFW(buf,n*20+22)=stor->storage[i].card[3]; - } else { - if(stor->storage[i].card[0] > 0 && (j=itemdb_viewid(stor->storage[i].card[0])) > 0) - WBUFW(buf,n*20+16)=j; - else - WBUFW(buf,n*20+16)=stor->storage[i].card[0]; - if(stor->storage[i].card[1] > 0 && (j=itemdb_viewid(stor->storage[i].card[1])) > 0) - WBUFW(buf,n*20+18)=j; - else - WBUFW(buf,n*20+18)=stor->storage[i].card[1]; - if(stor->storage[i].card[2] > 0 && (j=itemdb_viewid(stor->storage[i].card[2])) > 0) - WBUFW(buf,n*20+20)=j; - else - WBUFW(buf,n*20+20)=stor->storage[i].card[2]; - if(stor->storage[i].card[3] > 0 && (j=itemdb_viewid(stor->storage[i].card[3])) > 0) - WBUFW(buf,n*20+22)=j; - else - WBUFW(buf,n*20+22)=stor->storage[i].card[3]; - } - n++; - } - if(n){ - WBUFW(buf,2)=4+n*20; - WFIFOSET(fd,WFIFOW(fd,2)); - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor) -{ - struct item_data *id; - int i,n,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - nullpo_retr(0, stor); - - fd=sd->fd; - buf=WFIFOP(fd,0); - -#if PACKETVER < 5 - WBUFW(buf,0)=0xa5; - for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid<=0) - continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); - if(itemdb_isequip2(id)) - continue; - - WBUFW(buf,n*10+4)=i+1; - if(id->view_id > 0) - WBUFW(buf,n*10+6)=id->view_id; - else - WBUFW(buf,n*10+6)=stor->storage[i].nameid; - WBUFB(buf,n*10+8)=id->type;; - WBUFB(buf,n*10+9)=stor->storage[i].identify; - WBUFW(buf,n*10+10)=stor->storage[i].amount; - WBUFW(buf,n*10+12)=0; - n++; - } - if(n){ - WBUFW(buf,2)=4+n*10; - WFIFOSET(fd,WFIFOW(fd,2)); - } -#else - WBUFW(buf,0)=0x1f0; - for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid<=0) - continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); - if(itemdb_isequip2(id)) - continue; - - WBUFW(buf,n*18+4)=i+1; - if(id->view_id > 0) - WBUFW(buf,n*18+6)=id->view_id; - else - WBUFW(buf,n*18+6)=stor->storage[i].nameid; - WBUFB(buf,n*18+8)=id->type;; - WBUFB(buf,n*18+9)=stor->storage[i].identify; - WBUFW(buf,n*18+10)=stor->storage[i].amount; - WBUFW(buf,n*18+12)=0; - WBUFW(buf,n*18+14)=stor->storage[i].card[0]; - WBUFW(buf,n*18+16)=stor->storage[i].card[1]; - WBUFW(buf,n*18+18)=stor->storage[i].card[2]; - WBUFW(buf,n*18+20)=stor->storage[i].card[3]; - n++; - } - if(n){ - WBUFW(buf,2)=4+n*18; - WFIFOSET(fd,WFIFOW(fd,2)); - } -#endif - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor) -{ - struct item_data *id; - int i,j,n,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf=WFIFOP(fd,0); - - WBUFW(buf,0)=0xa6; - for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid<=0) - continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); - if(!itemdb_isequip2(id)) - continue; - WBUFW(buf,n*20+4)=i+1; - if(id->view_id > 0) - WBUFW(buf,n*20+6)=id->view_id; - else - WBUFW(buf,n*20+6)=stor->storage[i].nameid; - WBUFB(buf,n*20+8)=id->type; - WBUFB(buf,n*20+9)=stor->storage[i].identify; - WBUFW(buf,n*20+10)=id->equip; - WBUFW(buf,n*20+12)=stor->storage[i].equip; - if(stor->storage[i].broken==1) - WBUFB(buf,n*20+14)=1; // is weapon broken [Valaris] - else - WBUFB(buf,n*20+14)=stor->storage[i].attribute; - WBUFB(buf,n*20+15)=stor->storage[i].refine; - if(stor->storage[i].card[0]==0x00ff || stor->storage[i].card[0]==0x00fe || stor->storage[i].card[0]==(short)0xff00) { - WBUFW(buf,n*20+16)=stor->storage[i].card[0]; - WBUFW(buf,n*20+18)=stor->storage[i].card[1]; - WBUFW(buf,n*20+20)=stor->storage[i].card[2]; - WBUFW(buf,n*20+22)=stor->storage[i].card[3]; - } else { - if(stor->storage[i].card[0] > 0 && (j=itemdb_viewid(stor->storage[i].card[0])) > 0) - WBUFW(buf,n*20+16)=j; - else - WBUFW(buf,n*20+16)=stor->storage[i].card[0]; - if(stor->storage[i].card[1] > 0 && (j=itemdb_viewid(stor->storage[i].card[1])) > 0) - WBUFW(buf,n*20+18)=j; - else - WBUFW(buf,n*20+18)=stor->storage[i].card[1]; - if(stor->storage[i].card[2] > 0 && (j=itemdb_viewid(stor->storage[i].card[2])) > 0) - WBUFW(buf,n*20+20)=j; - else - WBUFW(buf,n*20+20)=stor->storage[i].card[2]; - if(stor->storage[i].card[3] > 0 && (j=itemdb_viewid(stor->storage[i].card[3])) > 0) - WBUFW(buf,n*20+22)=j; - else - WBUFW(buf,n*20+22)=stor->storage[i].card[3]; - } - n++; - } - if(n){ - WBUFW(buf,2)=4+n*20; - WFIFOSET(fd,WFIFOW(fd,2)); - } - return 0; -} - -/*========================================== - * ステータスを送りつける - * 表示専用数字はこの中で計算して送る - *------------------------------------------ - */ -int clif_updatestatus(struct map_session_data *sd,int type) -{ - int fd,len=8; - - nullpo_retr(0, sd); - - fd=sd->fd; - - WFIFOW(fd,0)=0xb0; - WFIFOW(fd,2)=type; - switch(type){ - // 00b0 - case SP_WEIGHT: - pc_checkweighticon(sd); - WFIFOW(fd,0)=0xb0; - WFIFOW(fd,2)=type; - WFIFOL(fd,4)=sd->weight; - break; - case SP_MAXWEIGHT: - WFIFOL(fd,4)=sd->max_weight; - break; - case SP_SPEED: - WFIFOL(fd,4)=sd->speed; - break; - case SP_BASELEVEL: - WFIFOL(fd,4)=sd->status.base_level; - break; - case SP_JOBLEVEL: - WFIFOL(fd,4)=sd->status.job_level; - break; - case SP_MANNER: - WFIFOL(fd,4)=sd->status.manner; - clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); - break; - case SP_STATUSPOINT: - WFIFOL(fd,4)=sd->status.status_point; - break; - case SP_SKILLPOINT: - WFIFOL(fd,4)=sd->status.skill_point; - break; - case SP_HIT: - WFIFOL(fd,4)=sd->hit; - break; - case SP_FLEE1: - WFIFOL(fd,4)=sd->flee; - break; - case SP_FLEE2: - WFIFOL(fd,4)=sd->flee2/10; - break; - case SP_MAXHP: - WFIFOL(fd,4)=sd->status.max_hp; - break; - case SP_MAXSP: - WFIFOL(fd,4)=sd->status.max_sp; - break; - case SP_HP: - WFIFOL(fd,4)=sd->status.hp; - break; - case SP_SP: - WFIFOL(fd,4)=sd->status.sp; - break; - case SP_ASPD: - WFIFOL(fd,4)=sd->aspd; - break; - case SP_ATK1: - WFIFOL(fd,4)=sd->base_atk+sd->watk; - break; - case SP_DEF1: - WFIFOL(fd,4)=sd->def; - break; - case SP_MDEF1: - WFIFOL(fd,4)=sd->mdef; - break; - case SP_ATK2: - WFIFOL(fd,4)=sd->watk2; - break; - case SP_DEF2: - WFIFOL(fd,4)=sd->def2; - break; - case SP_MDEF2: - WFIFOL(fd,4)=sd->mdef2; - break; - case SP_CRITICAL: - WFIFOL(fd,4)=sd->critical/10; - break; - case SP_MATK1: - WFIFOL(fd,4)=sd->matk1; - break; - case SP_MATK2: - WFIFOL(fd,4)=sd->matk2; - break; - - - case SP_ZENY: - WFIFOW(fd,0)=0xb1; - if(sd->status.zeny < 0) - sd->status.zeny = 0; - WFIFOL(fd,4)=sd->status.zeny; - break; - case SP_BASEEXP: - WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=sd->status.base_exp; - break; - case SP_JOBEXP: - WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=sd->status.job_exp; - break; - case SP_NEXTBASEEXP: - WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=pc_nextbaseexp(sd); - break; - case SP_NEXTJOBEXP: - WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=pc_nextjobexp(sd); - break; - - // 00be 終了 - case SP_USTR: - case SP_UAGI: - case SP_UVIT: - case SP_UINT: - case SP_UDEX: - case SP_ULUK: - WFIFOW(fd,0)=0xbe; - WFIFOB(fd,4)=pc_need_status_point(sd,type-SP_USTR+SP_STR); - len=5; - break; - - // 013a 終了 - case SP_ATTACKRANGE: - WFIFOW(fd,0)=0x13a; - WFIFOW(fd,2)=sd->attackrange; - len=4; - break; - - // 0141 終了 - case SP_STR: - WFIFOW(fd,0)=0x141; - WFIFOL(fd,2)=type; - WFIFOL(fd,6)=sd->status.str; - WFIFOL(fd,10)=sd->paramb[0] + sd->parame[0]; - len=14; - break; - case SP_AGI: - WFIFOW(fd,0)=0x141; - WFIFOL(fd,2)=type; - WFIFOL(fd,6)=sd->status.agi; - WFIFOL(fd,10)=sd->paramb[1] + sd->parame[1]; - len=14; - break; - case SP_VIT: - WFIFOW(fd,0)=0x141; - WFIFOL(fd,2)=type; - WFIFOL(fd,6)=sd->status.vit; - WFIFOL(fd,10)=sd->paramb[2] + sd->parame[2]; - len=14; - break; - case SP_INT: - WFIFOW(fd,0)=0x141; - WFIFOL(fd,2)=type; - WFIFOL(fd,6)=sd->status.int_; - WFIFOL(fd,10)=sd->paramb[3] + sd->parame[3]; - len=14; - break; - case SP_DEX: - WFIFOW(fd,0)=0x141; - WFIFOL(fd,2)=type; - WFIFOL(fd,6)=sd->status.dex; - WFIFOL(fd,10)=sd->paramb[4] + sd->parame[4]; - len=14; - break; - case SP_LUK: - WFIFOW(fd,0)=0x141; - WFIFOL(fd,2)=type; - WFIFOL(fd,6)=sd->status.luk; - WFIFOL(fd,10)=sd->paramb[5] + sd->parame[5]; - len=14; - break; - - case SP_CARTINFO: - WFIFOW(fd,0)=0x121; - WFIFOW(fd,2)=sd->cart_num; - WFIFOW(fd,4)=sd->cart_max_num; - WFIFOL(fd,6)=sd->cart_weight; - WFIFOL(fd,10)=sd->cart_max_weight; - len=14; - break; - - default: - if(battle_config.error_log) - printf("clif_updatestatus : make %d routine\n",type); - return 1; - } - WFIFOSET(fd,len); - - return 0; -} -int clif_changestatus(struct block_list *bl,int type,int val) -{ - unsigned char buf[12]; - struct map_session_data *sd = NULL; - - nullpo_retr(0, bl); - - if(bl->type == BL_PC) - sd = (struct map_session_data *)bl; - -//printf("clif_changestatus id:%d type:%d val:%d\n",bl->id,type,val); - if(sd){ - WBUFW(buf,0)=0x1ab; - WBUFL(buf,2)=bl->id; - WBUFW(buf,6)=type; - switch(type){ - case SP_MANNER: - WBUFL(buf,8)=val; - break; - default: - if(battle_config.error_log) - printf("clif_changestatus : make %d routine\n",type); - return 1; - } - clif_send(buf,packet_len_table[0x1ab],bl,AREA_WOS); - } - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int clif_changelook(struct block_list *bl,int type,int val) -{ - - unsigned char buf[32]; - struct map_session_data *sd = NULL; - - nullpo_retr(0, bl); - - if(bl->type == BL_PC) - sd = (struct map_session_data *)bl; - - if(sd && sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] - return 0; - -#if PACKETVER < 4 - if(sd && (type == LOOK_WEAPON || type == LOOK_SHIELD) && sd->view_class == 22) - val =0; - WBUFW(buf,0)=0xc3; - WBUFL(buf,2)=bl->id; - WBUFB(buf,6)=type; - WBUFB(buf,7)=val; - clif_send(buf,packet_len_table[0xc3],bl,AREA); -#else - if(sd && (type == LOOK_WEAPON || type == LOOK_SHIELD || type == LOOK_SHOES)) { - WBUFW(buf,0)=0x1d7; - WBUFL(buf,2)=bl->id; - if(type == LOOK_SHOES) { - WBUFB(buf,6)=9; - if(sd->equip_index[2] >= 0 && sd->inventory_data[sd->equip_index[2]]) { - if(sd->inventory_data[sd->equip_index[2]]->view_id > 0) - WBUFW(buf,7)=sd->inventory_data[sd->equip_index[2]]->view_id; - else - WBUFW(buf,7)=sd->status.inventory[sd->equip_index[2]].nameid; - } else - WBUFW(buf,7)=0; - WBUFW(buf,9)=0; - } - else { - WBUFB(buf,6)=2; - if(sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] && sd->view_class != 22) { - if(sd->inventory_data[sd->equip_index[9]]->view_id > 0) - WBUFW(buf,7)=sd->inventory_data[sd->equip_index[9]]->view_id; - else - WBUFW(buf,7)=sd->status.inventory[sd->equip_index[9]].nameid; - } else - WBUFW(buf,7)=0; - if(sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] && sd->inventory_data[sd->equip_index[8]] && - sd->view_class != 22) { - if(sd->inventory_data[sd->equip_index[8]]->view_id > 0) - WBUFW(buf,9)=sd->inventory_data[sd->equip_index[8]]->view_id; - else - WBUFW(buf,9)=sd->status.inventory[sd->equip_index[8]].nameid; - } else - WBUFW(buf,9)=0; - } - clif_send(buf,packet_len_table[0x1d7],bl,AREA); - } - else if(sd && (type == LOOK_BASE) && (val > 255)) - { - WBUFW(buf,0)=0x1d7; - WBUFL(buf,2)=bl->id; - WBUFB(buf,6)=type; - WBUFW(buf,7)=val; - WBUFW(buf,9)=0; - clif_send(buf,packet_len_table[0x1d7],bl,AREA); - } else { - WBUFW(buf,0)=0xc3; - WBUFL(buf,2)=bl->id; - WBUFB(buf,6)=type; - WBUFB(buf,7)=val; - clif_send(buf,packet_len_table[0xc3],bl,AREA); - } -#endif - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_initialstatus(struct map_session_data *sd) -{ - int fd; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf=WFIFOP(fd,0); - - WBUFW(buf,0)=0xbd; - WBUFW(buf,2)=sd->status.status_point; - WBUFB(buf,4)=(sd->status.str > 255)? 255:sd->status.str; - WBUFB(buf,5)=pc_need_status_point(sd,SP_STR); - WBUFB(buf,6)=(sd->status.agi > 255)? 255:sd->status.agi; - WBUFB(buf,7)=pc_need_status_point(sd,SP_AGI); - WBUFB(buf,8)=(sd->status.vit > 255)? 255:sd->status.vit; - WBUFB(buf,9)=pc_need_status_point(sd,SP_VIT); - WBUFB(buf,10)=(sd->status.int_ > 255)? 255:sd->status.int_; - WBUFB(buf,11)=pc_need_status_point(sd,SP_INT); - WBUFB(buf,12)=(sd->status.dex > 255)? 255:sd->status.dex; - WBUFB(buf,13)=pc_need_status_point(sd,SP_DEX); - WBUFB(buf,14)=(sd->status.luk > 255)? 255:sd->status.luk; - WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK); - - WBUFW(buf,16) = sd->base_atk + sd->watk; - WBUFW(buf,18) = sd->watk2; //atk bonus - WBUFW(buf,20) = sd->matk1; - WBUFW(buf,22) = sd->matk2; - WBUFW(buf,24) = sd->def; // def - WBUFW(buf,26) = sd->def2; - WBUFW(buf,28) = sd->mdef; // mdef - WBUFW(buf,30) = sd->mdef2; - WBUFW(buf,32) = sd->hit; - WBUFW(buf,34) = sd->flee; - WBUFW(buf,36) = sd->flee2/10; - WBUFW(buf,38) = sd->critical/10; - WBUFW(buf,40) = sd->status.karma; - WBUFW(buf,42) = sd->status.manner; - - WFIFOSET(fd,packet_len_table[0xbd]); - - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - - clif_updatestatus(sd,SP_ATTACKRANGE); - clif_updatestatus(sd,SP_ASPD); - - return 0; -} - -/*========================================== - *矢装備 - *------------------------------------------ - */ -int clif_arrowequip(struct map_session_data *sd,int val) -{ - int fd; - - nullpo_retr(0, sd); - - if(sd->attacktarget && sd->attacktarget > 0) // [Valaris] - sd->attacktarget = 0; - - fd=sd->fd; - WFIFOW(fd,0)=0x013c; - WFIFOW(fd,2)=val+2;//矢のアイテムID - - WFIFOSET(fd,packet_len_table[0x013c]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_arrow_fail(struct map_session_data *sd,int type) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x013b; - WFIFOW(fd,2)=type; - - WFIFOSET(fd,packet_len_table[0x013b]); - - return 0; -} - -/*========================================== - * 作成可能 矢リスト送信 - *------------------------------------------ - */ -int clif_arrow_create_list(struct map_session_data *sd) -{ - int i,c,view; - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1ad; - - for(i=0,c=0;i<MAX_SKILL_ARROW_DB;i++){ - if(skill_arrow_db[i].nameid > 0 && pc_search_inventory(sd,skill_arrow_db[i].nameid)>=0){ - if((view = itemdb_viewid(skill_arrow_db[i].nameid)) > 0) - WFIFOW(fd,c*2+4) = view; - else - WFIFOW(fd,c*2+4) = skill_arrow_db[i].nameid; - c++; - } - } - WFIFOW(fd,2)=c*2+4; - WFIFOSET(fd,WFIFOW(fd,2)); - if(c > 0) sd->state.make_arrow_flag = 1; - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_statusupack(struct map_session_data *sd,int type,int ok,int val) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xbc; - WFIFOW(fd,2)=type; - WFIFOB(fd,4)=ok; - WFIFOB(fd,5)=val; - WFIFOSET(fd,packet_len_table[0xbc]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xaa; - WFIFOW(fd,2)=n+2; - WFIFOW(fd,4)=pos; - WFIFOB(fd,6)=ok; - WFIFOSET(fd,packet_len_table[0xaa]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xac; - WFIFOW(fd,2)=n+2; - WFIFOW(fd,4)=pos; - WFIFOB(fd,6)=ok; - WFIFOSET(fd,packet_len_table[0xac]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_misceffect(struct block_list* bl,int type) -{ - char buf[32]; - - nullpo_retr(0, bl); - - WBUFW(buf,0) = 0x19b; - WBUFL(buf,2) = bl->id; - WBUFL(buf,6) = type; - - clif_send(buf,packet_len_table[0x19b],bl,AREA); - - return 0; -} -int clif_misceffect2(struct block_list *bl, int type) { - unsigned char buf[24]; - - nullpo_retr(0, bl); - - memset(buf, 0, packet_len_table[0x1f3]); - - WBUFW(buf,0) = 0x1f3; - WBUFL(buf,2) = bl->id; - WBUFL(buf,6) = type; - - clif_send(buf, packet_len_table[0x1f3], bl, AREA); - - return 0; - -} -/*========================================== - * 表示オプション変更 - *------------------------------------------ - */ -int clif_changeoption(struct block_list* bl) -{ - char buf[32]; - short option; - struct status_change *sc_data; - static const int omask[]={ 0x10,0x20 }; - static const int scnum[]={ SC_FALCON, SC_RIDING }; - int i; - - nullpo_retr(0, bl); - - option = *battle_get_option(bl); - sc_data = battle_get_sc_data(bl); - - WBUFW(buf,0) = 0x119; - WBUFL(buf,2) = bl->id; - WBUFW(buf,6) = *battle_get_opt1(bl); - WBUFW(buf,8) = *battle_get_opt2(bl); - WBUFW(buf,10) = option; - WBUFB(buf,12) = 0; // ?? - - if(bl->type==BL_PC) { // disguises [Valaris] - struct map_session_data *sd=((struct map_session_data *)bl); - if(sd && sd->disguise > 23 && sd->disguise < 4001) { - clif_send(buf,packet_len_table[0x119],bl,AREA_WOS); - clif_spawnpc(sd); - } else - clif_send(buf,packet_len_table[0x119],bl,AREA); - } else - clif_send(buf,packet_len_table[0x119],bl,AREA); - - // アイコンの表示 - for(i=0;i<sizeof(omask)/sizeof(omask[0]);i++){ - if( option&omask[i] ){ - if( sc_data[scnum[i]].timer==-1) - skill_status_change_start(bl,scnum[i],0,0,0,0,0,0); - } else { - skill_status_change_end(bl,scnum[i],-1); - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_useitemack(struct map_session_data *sd,int index,int amount,int ok) -{ - nullpo_retr(0, sd); - - if(!ok) { - int fd=sd->fd; - WFIFOW(fd,0)=0xa8; - WFIFOW(fd,2)=index+2; - WFIFOW(fd,4)=amount; - WFIFOB(fd,6)=ok; - WFIFOSET(fd,packet_len_table[0xa8]); - } - else { -#if PACKETVER < 3 - int fd=sd->fd; - WFIFOW(fd,0)=0xa8; - WFIFOW(fd,2)=index+2; - WFIFOW(fd,4)=amount; - WFIFOB(fd,6)=ok; - WFIFOSET(fd,packet_len_table[0xa8]); -#else - char buf[32]; - - WBUFW(buf,0)=0x1c8; - WBUFW(buf,2)=index+2; - if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0) - WBUFW(buf,4)=sd->inventory_data[index]->view_id; - else - WBUFW(buf,4)=sd->status.inventory[index].nameid; - WBUFL(buf,6)=sd->bl.id; - WBUFW(buf,10)=amount; - WBUFB(buf,12)=ok; - clif_send(buf,packet_len_table[0x1c8],&sd->bl,AREA); -#endif - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_createchat(struct map_session_data *sd,int fail) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xd6; - WFIFOB(fd,2)=fail; - WFIFOSET(fd,packet_len_table[0xd6]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_dispchat(struct chat_data *cd,int fd) -{ - char buf[128]; // 最大title(60バイト)+17 - - if(cd==NULL || *cd->owner==NULL) - return 1; - - WBUFW(buf,0)=0xd7; - WBUFW(buf,2)=strlen(cd->title)+17; - WBUFL(buf,4)=(*cd->owner)->id; - WBUFL(buf,8)=cd->bl.id; - WBUFW(buf,12)=cd->limit; - WBUFW(buf,14)=cd->users; - WBUFB(buf,16)=cd->pub; - strcpy(WBUFP(buf,17),cd->title); - if(fd){ - memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2)); - WFIFOSET(fd,WBUFW(buf,2)); - } else { - clif_send(buf,WBUFW(buf,2),*cd->owner,AREA_WOSC); - } - - return 0; -} - -/*========================================== - * chatの状態変更成功 - * 外部の人用と命令コード(d7->df)が違うだけ - *------------------------------------------ - */ -int clif_changechatstatus(struct chat_data *cd) -{ - char buf[128]; // 最大title(60バイト)+17 - - if(cd==NULL || cd->usersd[0]==NULL) - return 1; - - WBUFW(buf,0)=0xdf; - WBUFW(buf,2)=strlen(cd->title)+17; - WBUFL(buf,4)=cd->usersd[0]->bl.id; - WBUFL(buf,8)=cd->bl.id; - WBUFW(buf,12)=cd->limit; - WBUFW(buf,14)=cd->users; - WBUFB(buf,16)=cd->pub; - strcpy(WBUFP(buf,17),cd->title); - clif_send(buf,WBUFW(buf,2),&cd->usersd[0]->bl,CHAT); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_clearchat(struct chat_data *cd,int fd) -{ - char buf[32]; - - nullpo_retr(0, cd); - - WBUFW(buf,0)=0xd8; - WBUFL(buf,2)=cd->bl.id; - if(fd){ - memcpy(WFIFOP(fd,0),buf,packet_len_table[0xd8]); - WFIFOSET(fd,packet_len_table[0xd8]); - } else { - clif_send(buf,packet_len_table[0xd8],*cd->owner,AREA_WOSC); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_joinchatfail(struct map_session_data *sd,int fail) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - - WFIFOW(fd,0)=0xda; - WFIFOB(fd,2)=fail; - WFIFOSET(fd,packet_len_table[0xda]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_joinchatok(struct map_session_data *sd,struct chat_data* cd) -{ - int fd; - int i; - - nullpo_retr(0, sd); - nullpo_retr(0, cd); - - fd=sd->fd; - WFIFOW(fd,0)=0xdb; - WFIFOW(fd,2)=8+(28*cd->users); - WFIFOL(fd,4)=cd->bl.id; - for(i = 0;i < cd->users;i++){ - WFIFOL(fd,8+i*28) = (i!=0)||((*cd->owner)->type==BL_NPC); - memcpy(WFIFOP(fd,8+i*28+4),cd->usersd[i]->status.name,24); - } - WFIFOSET(fd,WFIFOW(fd,2)); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_addchat(struct chat_data* cd,struct map_session_data *sd) -{ - char buf[32]; - - nullpo_retr(0, sd); - nullpo_retr(0, cd); - - WBUFW(buf, 0) = 0x0dc; - WBUFW(buf, 2) = cd->users; - memcpy(WBUFP(buf, 4),sd->status.name,24); - clif_send(buf,packet_len_table[0xdc],&sd->bl,CHAT_WOS); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_changechatowner(struct chat_data* cd,struct map_session_data *sd) -{ - char buf[64]; - - nullpo_retr(0, sd); - nullpo_retr(0, cd); - - WBUFW(buf, 0) = 0xe1; - WBUFL(buf, 2) = 1; - memcpy(WBUFP(buf,6),cd->usersd[0]->status.name,24); - WBUFW(buf,30) = 0xe1; - WBUFL(buf,32) = 0; - memcpy(WBUFP(buf,36),sd->status.name,24); - - clif_send(buf,packet_len_table[0xe1]*2,&sd->bl,CHAT); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_leavechat(struct chat_data* cd,struct map_session_data *sd) -{ - char buf[32]; - - nullpo_retr(0, sd); - nullpo_retr(0, cd); - - WBUFW(buf, 0) = 0xdd; - WBUFW(buf, 2) = cd->users-1; - memcpy(WBUFP(buf,4),sd->status.name,24); - WBUFB(buf,28) = 0; - - clif_send(buf,packet_len_table[0xdd],&sd->bl,CHAT); - - return 0; -} - -/*========================================== - * 取り引き要請受け - *------------------------------------------ - */ -int clif_traderequest(struct map_session_data *sd,char *name) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xe5; - strcpy(WFIFOP(fd,2),name); - WFIFOSET(fd,packet_len_table[0xe5]); - - return 0; -} - -/*========================================== - * 取り引き要求応答 - *------------------------------------------ - */ -int clif_tradestart(struct map_session_data *sd,int type) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xe7; - WFIFOB(fd,2)=type; - WFIFOSET(fd,packet_len_table[0xe7]); - - return 0; -} - -/*========================================== - * 相手方からのアイテム追加 - *------------------------------------------ - */ -int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount) -{ - int fd,j; - - nullpo_retr(0, sd); - nullpo_retr(0, tsd); - - fd=tsd->fd; - WFIFOW(fd,0)=0xe9; - WFIFOL(fd,2)=amount; - if(index==0){ - WFIFOW(fd,6) = 0; // type id - WFIFOB(fd,8) = 0; //identify flag - WFIFOB(fd,9) = 0; // attribute - WFIFOB(fd,10)= 0; //refine - WFIFOW(fd,11)= 0; //card (4w) - WFIFOW(fd,13)= 0; //card (4w) - WFIFOW(fd,15)= 0; //card (4w) - WFIFOW(fd,17)= 0; //card (4w) - } - else{ - index -= 2; - if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0) - WFIFOW(fd,6) = sd->inventory_data[index]->view_id; - else - WFIFOW(fd,6) = sd->status.inventory[index].nameid; // type id - WFIFOB(fd,8) = sd->status.inventory[index].identify; //identify flag - if(sd->status.inventory[index].broken==1) - WFIFOB(fd,9) = 1; // is broke weapon [Valaris] - else - WFIFOB(fd,9) = sd->status.inventory[index].attribute; // attribute - WFIFOB(fd,10)= sd->status.inventory[index].refine; //refine - if(sd->status.inventory[index].card[0]==0x00ff || sd->status.inventory[index].card[0]==0x00fe || sd->status.inventory[index].card[0]==(short)0xff00) { - WFIFOW(fd,11)= sd->status.inventory[index].card[0]; //card (4w) - WFIFOW(fd,13)= sd->status.inventory[index].card[1]; //card (4w) - WFIFOW(fd,15)= sd->status.inventory[index].card[2]; //card (4w) - WFIFOW(fd,17)= sd->status.inventory[index].card[3]; //card (4w) - } else { - if(sd->status.inventory[index].card[0] > 0 && (j=itemdb_viewid(sd->status.inventory[index].card[0])) > 0) - WFIFOW(fd,11)= j; - else - WFIFOW(fd,11)= sd->status.inventory[index].card[0]; - if(sd->status.inventory[index].card[1] > 0 && (j=itemdb_viewid(sd->status.inventory[index].card[1])) > 0) - WFIFOW(fd,13)= j; - else - WFIFOW(fd,13)= sd->status.inventory[index].card[1]; - if(sd->status.inventory[index].card[2] > 0 && (j=itemdb_viewid(sd->status.inventory[index].card[2])) > 0) - WFIFOW(fd,15)= j; - else - WFIFOW(fd,15)= sd->status.inventory[index].card[2]; - if(sd->status.inventory[index].card[3] > 0 && (j=itemdb_viewid(sd->status.inventory[index].card[3])) > 0) - WFIFOW(fd,17)= j; - else - WFIFOW(fd,17)= sd->status.inventory[index].card[3]; - } - } - WFIFOSET(fd,packet_len_table[0xe9]); - - return 0; -} - -/*========================================== - * アイテム追加成功/失敗 - *------------------------------------------ - */ -int clif_tradeitemok(struct map_session_data *sd,int index,int amount,int fail) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1b1; - //WFIFOW(fd,0)=0xea; - WFIFOW(fd,2)=index; - WFIFOW(fd,4)=amount; - WFIFOB(fd,6)=fail; - WFIFOSET(fd,packet_len_table[0x1b1]); - - return 0; -} - -/*========================================== - * 取り引きok押し - *------------------------------------------ - */ -int clif_tradedeal_lock(struct map_session_data *sd,int fail) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xec; - WFIFOB(fd,2)=fail; // 0=you 1=the other person - WFIFOSET(fd,packet_len_table[0xec]); - - return 0; -} - -/*========================================== - * 取り引きがキャンセルされました - *------------------------------------------ - */ -int clif_tradecancelled(struct map_session_data *sd) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xee; - WFIFOSET(fd,packet_len_table[0xee]); - - return 0; -} - -/*========================================== - * 取り引き完了 - *------------------------------------------ - */ -int clif_tradecompleted(struct map_session_data *sd,int fail) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xf0; - WFIFOB(fd,2)=fail; - WFIFOSET(fd,packet_len_table[0xf0]); - - return 0; -} - -/*========================================== - * カプラ倉庫のアイテム数を更新 - *------------------------------------------ - */ -int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor) -{ - int fd; - - nullpo_retr(0, sd); - nullpo_retr(0, stor); - - fd=sd->fd; - WFIFOW(fd,0) = 0xf2; // update storage amount - WFIFOW(fd,2) = stor->storage_amount; //items - WFIFOW(fd,4) = MAX_STORAGE; //items max - WFIFOSET(fd,packet_len_table[0xf2]); - - return 0; -} - -/*========================================== - * カプラ倉庫にアイテムを追加する - *------------------------------------------ - */ -int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount) -{ - int view,fd,j; - - nullpo_retr(0, sd); - nullpo_retr(0, stor); - - fd=sd->fd; - WFIFOW(fd,0) =0xf4; // Storage item added - WFIFOW(fd,2) =index+1; // index - WFIFOL(fd,4) =amount; // amount - if((view = itemdb_viewid(stor->storage[index].nameid)) > 0) - WFIFOW(fd,8) =view; - else - WFIFOW(fd,8) =stor->storage[index].nameid; // id - WFIFOB(fd,10)=stor->storage[index].identify; //identify flag - if(stor->storage[index].broken==1) - WFIFOB(fd,11)=1; // is weapon broken [Valaris] - else - WFIFOB(fd,11)=stor->storage[index].attribute; // attribute - WFIFOB(fd,12)=stor->storage[index].refine; //refine - if(stor->storage[index].card[0]==0x00ff || stor->storage[index].card[0]==0x00fe || stor->storage[index].card[0]==(short)0xff00) { - WFIFOW(fd,13)=stor->storage[index].card[0]; //card (4w) - WFIFOW(fd,15)=stor->storage[index].card[1]; //card (4w) - WFIFOW(fd,17)=stor->storage[index].card[2]; //card (4w) - WFIFOW(fd,19)=stor->storage[index].card[3]; //card (4w) - } else { - if(stor->storage[index].card[0] > 0 && (j=itemdb_viewid(stor->storage[index].card[0])) > 0) - WFIFOW(fd,13)= j; - else - WFIFOW(fd,13)= stor->storage[index].card[0]; - if(stor->storage[index].card[1] > 0 && (j=itemdb_viewid(stor->storage[index].card[1])) > 0) - WFIFOW(fd,15)= j; - else - WFIFOW(fd,15)= stor->storage[index].card[1]; - if(stor->storage[index].card[2] > 0 && (j=itemdb_viewid(stor->storage[index].card[2])) > 0) - WFIFOW(fd,17)= j; - else - WFIFOW(fd,17)= stor->storage[index].card[2]; - if(stor->storage[index].card[3] > 0 && (j=itemdb_viewid(stor->storage[index].card[3])) > 0) - WFIFOW(fd,19)= j; - else - WFIFOW(fd,19)= stor->storage[index].card[3]; - } - WFIFOSET(fd,packet_len_table[0xf4]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor) -{ - int fd; - - nullpo_retr(0, sd); - nullpo_retr(0, stor); - - fd=sd->fd; - WFIFOW(fd,0) = 0xf2; // update storage amount - WFIFOW(fd,2) = stor->storage_amount; //items - WFIFOW(fd,4) = MAX_GUILD_STORAGE; //items max - WFIFOSET(fd,packet_len_table[0xf2]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount) -{ - int view,fd,j; - - nullpo_retr(0, sd); - nullpo_retr(0, stor); - - fd=sd->fd; - WFIFOW(fd,0) =0xf4; // Storage item added - WFIFOW(fd,2) =index+1; // index - WFIFOL(fd,4) =amount; // amount - if((view = itemdb_viewid(stor->storage[index].nameid)) > 0) - WFIFOW(fd,8) =view; - else - WFIFOW(fd,8) =stor->storage[index].nameid; // id - WFIFOB(fd,10)=stor->storage[index].identify; //identify flag - if(stor->storage[index].broken==1) - WFIFOB(fd,11)=1; // is weapon broken [Valaris] - else - WFIFOB(fd,11)=stor->storage[index].attribute; // attribute - WFIFOB(fd,12)=stor->storage[index].refine; //refine - if(stor->storage[index].card[0]==0x00ff || stor->storage[index].card[0]==0x00fe || stor->storage[index].card[0]==(short)0xff00) { - WFIFOW(fd,13)=stor->storage[index].card[0]; //card (4w) - WFIFOW(fd,15)=stor->storage[index].card[1]; //card (4w) - WFIFOW(fd,17)=stor->storage[index].card[2]; //card (4w) - WFIFOW(fd,19)=stor->storage[index].card[3]; //card (4w) - } else { - if(stor->storage[index].card[0] > 0 && (j=itemdb_viewid(stor->storage[index].card[0])) > 0) - WFIFOW(fd,13)= j; - else - WFIFOW(fd,13)= stor->storage[index].card[0]; - if(stor->storage[index].card[1] > 0 && (j=itemdb_viewid(stor->storage[index].card[1])) > 0) - WFIFOW(fd,15)= j; - else - WFIFOW(fd,15)= stor->storage[index].card[1]; - if(stor->storage[index].card[2] > 0 && (j=itemdb_viewid(stor->storage[index].card[2])) > 0) - WFIFOW(fd,17)= j; - else - WFIFOW(fd,17)= stor->storage[index].card[2]; - if(stor->storage[index].card[3] > 0 && (j=itemdb_viewid(stor->storage[index].card[3])) > 0) - WFIFOW(fd,19)= j; - else - WFIFOW(fd,19)= stor->storage[index].card[3]; - } - WFIFOSET(fd,packet_len_table[0xf4]); - - return 0; -} - -/*========================================== - * カプラ倉庫からアイテムを取り去る - *------------------------------------------ - */ -int clif_storageitemremoved(struct map_session_data *sd,int index,int amount) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xf6; // Storage item removed - WFIFOW(fd,2)=index+1; - WFIFOL(fd,4)=amount; - WFIFOSET(fd,packet_len_table[0xf6]); - - return 0; -} - -/*========================================== - * カプラ倉庫を閉じる - *------------------------------------------ - */ -int clif_storageclose(struct map_session_data *sd) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xf8; // Storage Closed - WFIFOSET(fd,packet_len_table[0xf8]); - - return 0; -} - -// -// callback系 ? -// -/*========================================== - * PC表示 - *------------------------------------------ - */ -void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* dstsd) -{ - int len; - - nullpo_retv(sd); - nullpo_retv(dstsd); - - if(dstsd->walktimer != -1){ - len = clif_set007b(dstsd,WFIFOP(sd->fd,0)); - WFIFOSET(sd->fd,len); - } else { - len = clif_set0078(dstsd,WFIFOP(sd->fd,0)); - WFIFOSET(sd->fd,len); - } - - if(dstsd->chatID){ - struct chat_data *cd; - cd=(struct chat_data*)map_id2bl(dstsd->chatID); - if(cd->usersd[0]==dstsd) - clif_dispchat(cd,sd->fd); - } - if(dstsd->vender_id){ - clif_showvendingboard(&dstsd->bl,dstsd->message,sd->fd); - } - if(dstsd->spiritball > 0) { - clif_set01e1(dstsd,WFIFOP(sd->fd,0)); - WFIFOSET(sd->fd,packet_len_table[0x1e1]); - } - if(battle_config.save_clothcolor==1 && dstsd->status.clothes_color > 0) - clif_changelook(&dstsd->bl,LOOK_CLOTHES_COLOR,dstsd->status.clothes_color); - - if(sd->status.manner < 0) - clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); - -} - -/*========================================== - * NPC表示 - *------------------------------------------ - */ -void clif_getareachar_npc(struct map_session_data* sd,struct npc_data* nd) -{ - int len; - - nullpo_retv(sd); - nullpo_retv(nd); - - if(nd->class < 0 || nd->flag&1 || nd->class == INVISIBLE_CLASS) - return; - - len = clif_npc0078(nd,WFIFOP(sd->fd,0)); - WFIFOSET(sd->fd,len); - - if(nd->chat_id){ - clif_dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd); - } - -} - -/*========================================== - * 移動停止 - *------------------------------------------ - */ -int clif_movemob(struct mob_data *md) -{ - unsigned char buf[256]; - int len; - - nullpo_retr(0, md); - - len = clif_mob007b(md,buf); - clif_send(buf,len,&md->bl,AREA); - - if(mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); - - return 0; -} - -/*========================================== - * モンスターの位置修正 - *------------------------------------------ - */ -int clif_fixmobpos(struct mob_data *md) -{ - unsigned char buf[256]; - int len; - - nullpo_retr(0, md); - - if(md->state.state == MS_WALK){ - len = clif_mob007b(md,buf); - clif_send(buf,len,&md->bl,AREA); - } else { - len = clif_mob0078(md,buf); - clif_send(buf,len,&md->bl,AREA); - } - - return 0; -} - -/*========================================== - * PCの位置修正 - *------------------------------------------ - */ -int clif_fixpcpos(struct map_session_data *sd) -{ - unsigned char buf[256]; - int len; - - nullpo_retr(0, sd); - - if(sd->walktimer != -1){ - len = clif_set007b(sd,buf); - clif_send(buf,len,&sd->bl,AREA); - } else { - len = clif_set0078(sd,buf); - clif_send(buf,len,&sd->bl,AREA); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_fixpetpos(struct pet_data *pd) -{ - unsigned char buf[256]; - int len; - - nullpo_retr(0, pd); - - if(pd->state.state == MS_WALK){ - len = clif_pet007b(pd,buf); - clif_send(buf,len,&pd->bl,AREA); - } else { - len = clif_pet0078(pd,buf); - clif_send(buf,len,&pd->bl,AREA); - } - - return 0; -} - -/*========================================== - * 通常攻撃エフェクト&ダメージ - *------------------------------------------ - */ -int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2) -{ - unsigned char buf[256]; - struct status_change *sc_data; - - nullpo_retr(0, src); - nullpo_retr(0, dst); - - sc_data = battle_get_sc_data(dst); - - if(type != 4 && dst->type == BL_PC && ((struct map_session_data *)dst)->special_state.infinite_endure) - type = 9; - if(sc_data) { - if(type != 4 && sc_data[SC_ENDURE].timer != -1) - type = 9; - if(sc_data[SC_HALLUCINATION].timer != -1) { - if(damage > 0) - damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100; - if(damage2 > 0) - damage2 = damage2*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100; - } - } - - WBUFW(buf,0)=0x8a; - WBUFL(buf,2)=src->id; - WBUFL(buf,6)=dst->id; - WBUFL(buf,10)=tick; - WBUFL(buf,14)=sdelay; - WBUFL(buf,18)=ddelay; - WBUFW(buf,22)=(damage > 0x7fff)? 0x7fff:damage; - WBUFW(buf,24)=div; - WBUFB(buf,26)=type; - WBUFW(buf,27)=damage2; - clif_send(buf,packet_len_table[0x8a],src,AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md) -{ - int len; - nullpo_retv(sd); - nullpo_retv(md); - - if(md->state.state == MS_WALK){ - len = clif_mob007b(md,WFIFOP(sd->fd,0)); - WFIFOSET(sd->fd,len); - } else { - len = clif_mob0078(md,WFIFOP(sd->fd,0)); - WFIFOSET(sd->fd,len); - } - - if(mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_getareachar_pet(struct map_session_data* sd,struct pet_data* pd) -{ - int len; - - nullpo_retv(sd); - nullpo_retv(pd); - - if(pd->state.state == MS_WALK){ - len = clif_pet007b(pd,WFIFOP(sd->fd,0)); - WFIFOSET(sd->fd,len); - } else { - len = clif_pet0078(pd,WFIFOP(sd->fd,0)); - WFIFOSET(sd->fd,len); - } -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fitem) -{ - int view,fd; - - nullpo_retv(sd); - nullpo_retv(fitem); - - fd=sd->fd; - //009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B - WFIFOW(fd,0)=0x9d; - WFIFOL(fd,2)=fitem->bl.id; - if((view = itemdb_viewid(fitem->item_data.nameid)) > 0) - WFIFOW(fd,6)=view; - else - WFIFOW(fd,6)=fitem->item_data.nameid; - WFIFOB(fd,8)=fitem->item_data.identify; - WFIFOW(fd,9)=fitem->bl.x; - WFIFOW(fd,11)=fitem->bl.y; - WFIFOW(fd,13)=fitem->item_data.amount; - WFIFOB(fd,15)=fitem->subx; - WFIFOB(fd,16)=fitem->suby; - - WFIFOSET(fd,packet_len_table[0x9d]); -} -/*========================================== - * 場所スキルエフェクトが視界に入る - *------------------------------------------ - */ -int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *unit) -{ - int fd; - struct block_list *bl; - - nullpo_retr(0, unit); - - fd=sd->fd; - bl=map_id2bl(unit->group->src_id); -#if PACKETVER < 3 - memset(WFIFOP(fd,0),0,packet_len_table[0x11f]); - WFIFOW(fd, 0)=0x11f; - WFIFOL(fd, 2)=unit->bl.id; - WFIFOL(fd, 6)=unit->group->src_id; - WFIFOW(fd,10)=unit->bl.x; - WFIFOW(fd,12)=unit->bl.y; - WFIFOB(fd,14)=unit->group->unit_id; - WFIFOB(fd,15)=0; - WFIFOSET(fd,packet_len_table[0x11f]); -#else - memset(WFIFOP(fd,0),0,packet_len_table[0x1c9]); - WFIFOW(fd, 0)=0x1c9; - WFIFOL(fd, 2)=unit->bl.id; - WFIFOL(fd, 6)=unit->group->src_id; - WFIFOW(fd,10)=unit->bl.x; - WFIFOW(fd,12)=unit->bl.y; - WFIFOB(fd,14)=unit->group->unit_id; - WFIFOB(fd,15)=1; - WFIFOL(fd,15+1)=0; //1-4調べた限り固定 - WFIFOL(fd,15+5)=0; //5-8調べた限り固定 - //9-12マップごとで一定の77-80とはまた違う4バイトのかなり大きな数字 - WFIFOL(fd,15+13)=unit->bl.y - 0x12; //13-16ユニットのY座標-18っぽい(Y:17でFF FF FF FF) - WFIFOL(fd,15+17)=0x004f37dd; //17-20調べた限り固定 - WFIFOL(fd,15+21)=0x0012f674; //21-24調べた限り固定 - WFIFOL(fd,15+25)=0x0012f664; //25-28調べた限り固定 - WFIFOL(fd,15+29)=0x0012f654; //29-32調べた限り固定 - WFIFOL(fd,15+33)=0x77527bbc; //33-36調べた限り固定 - //37-39 - WFIFOB(fd,15+40)=0x2d; //40調べた限り固定 - WFIFOL(fd,15+41)=0; //41-44調べた限り0固定 - WFIFOL(fd,15+45)=0; //45-48調べた限り0固定 - WFIFOL(fd,15+49)=0; //49-52調べた限り0固定 - WFIFOL(fd,15+53)=0x0048d919; //53-56調べた限り固定 - WFIFOL(fd,15+57)=0x0000003e; //57-60調べた限り固定 - WFIFOL(fd,15+61)=0x0012f66c; //61-64調べた限り固定 - //65-68 - //69-72 - if(bl) WFIFOL(fd,15+73)=bl->y; //73-76術者のY座標 - WFIFOL(fd,15+77)=unit->bl.m; //77-80マップIDかなぁ?かなり2バイトで足りそうな数字 - WFIFOB(fd,15+81)=0xaa; //81終端文字0xaa - - /* Graffiti [Valaris] */ - if(unit->group->unit_id==0xb0) { - WFIFOL(fd,15)=1; - WFIFOL(fd,16)=1; - memcpy(WFIFOP(fd,17),unit->group->valstr,80); - } - - WFIFOSET(fd,packet_len_table[0x1c9]); -#endif - if(unit->group->skill_id == WZ_ICEWALL) - clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,5); - - return 0; -} -/*========================================== - * 場所スキルエフェクトが視界から消える - *------------------------------------------ - */ -int clif_clearchar_skillunit(struct skill_unit *unit,int fd) -{ - nullpo_retr(0, unit); - - WFIFOW(fd, 0)=0x120; - WFIFOL(fd, 2)=unit->bl.id; - WFIFOSET(fd,packet_len_table[0x120]); - if(unit->group->skill_id == WZ_ICEWALL) - clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_01ac(struct block_list *bl) -{ - char buf[32]; - - nullpo_retr(0, bl); - - WBUFW(buf, 0) = 0x1ac; - WBUFL(buf, 2) = bl->id; - - clif_send(buf,packet_len_table[0x1ac],bl,AREA); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ - int clif_getareachar(struct block_list* bl,va_list ap) -{ - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - sd=va_arg(ap,struct map_session_data*); - - switch(bl->type){ - case BL_PC: - if(sd==(struct map_session_data*)bl) - break; - clif_getareachar_pc(sd,(struct map_session_data*) bl); - break; - case BL_NPC: - clif_getareachar_npc(sd,(struct npc_data*) bl); - break; - case BL_MOB: - clif_getareachar_mob(sd,(struct mob_data*) bl); - break; - case BL_PET: - clif_getareachar_pet(sd,(struct pet_data*) bl); - break; - case BL_ITEM: - clif_getareachar_item(sd,(struct flooritem_data*) bl); - break; - case BL_SKILL: - clif_getareachar_skillunit(sd,(struct skill_unit *)bl); - break; - default: - if(battle_config.error_log) - printf("get area char ??? %d\n",bl->type); - break; - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_pcoutsight(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd,*dstsd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=va_arg(ap,struct map_session_data*)); - - switch(bl->type){ - case BL_PC: - dstsd = (struct map_session_data*) bl; - if(sd != dstsd) { - clif_clearchar_id(dstsd->bl.id,0,sd->fd); - clif_clearchar_id(sd->bl.id,0,dstsd->fd); - if(dstsd->chatID){ - struct chat_data *cd; - cd=(struct chat_data*)map_id2bl(dstsd->chatID); - if(cd->usersd[0]==dstsd) - clif_dispchat(cd,sd->fd); - } - if(dstsd->vender_id){ - clif_closevendingboard(&dstsd->bl,sd->fd); - } - } - break; - case BL_NPC: - if( ((struct npc_data *)bl)->class != INVISIBLE_CLASS ) - clif_clearchar_id(bl->id,0,sd->fd); - break; - case BL_MOB: - case BL_PET: - clif_clearchar_id(bl->id,0,sd->fd); - break; - case BL_ITEM: - clif_clearflooritem((struct flooritem_data*)bl,sd->fd); - break; - case BL_SKILL: - clif_clearchar_skillunit((struct skill_unit *)bl,sd->fd); - break; - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_pcinsight(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd,*dstsd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=va_arg(ap,struct map_session_data*)); - - switch(bl->type){ - case BL_PC: - dstsd = (struct map_session_data *)bl; - if(sd != dstsd) { - clif_getareachar_pc(sd,dstsd); - clif_getareachar_pc(dstsd,sd); - } - break; - case BL_NPC: - clif_getareachar_npc(sd,(struct npc_data*)bl); - break; - case BL_MOB: - clif_getareachar_mob(sd,(struct mob_data*)bl); - break; - case BL_PET: - clif_getareachar_pet(sd,(struct pet_data*)bl); - break; - case BL_ITEM: - clif_getareachar_item(sd,(struct flooritem_data*)bl); - break; - case BL_SKILL: - clif_getareachar_skillunit(sd,(struct skill_unit *)bl); - break; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_moboutsight(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - struct mob_data *md; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=va_arg(ap,struct mob_data*)); - - if(bl->type==BL_PC && (sd = (struct map_session_data*) bl)){ - clif_clearchar_id(md->bl.id,0,sd->fd); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_mobinsight(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - struct mob_data *md; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - md=va_arg(ap,struct mob_data*); - if(bl->type==BL_PC && (sd = (struct map_session_data *)bl)){ - clif_getareachar_mob(sd,md); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_petoutsight(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - struct pet_data *pd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, pd=va_arg(ap,struct pet_data*)); - - if(bl->type==BL_PC && (sd = (struct map_session_data*) bl)){ - clif_clearchar_id(pd->bl.id,0,sd->fd); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_petinsight(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - struct pet_data *pd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - pd=va_arg(ap,struct pet_data*); - if(bl->type==BL_PC && (sd = (struct map_session_data *)bl)){ - clif_getareachar_pet(sd,pd); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range) -{ - int fd,id; - - nullpo_retr(0, sd); - - fd=sd->fd; - if( (id=sd->status.skill[skillid].id) <= 0 ) - return 0; - WFIFOW(fd,0)=0x147; - WFIFOW(fd,2) = id; - if(type < 0) - WFIFOW(fd,4) = skill_get_inf(id); - else - WFIFOW(fd,4) = type; - WFIFOW(fd,6) = 0; - WFIFOW(fd,8) = sd->status.skill[skillid].lv; - WFIFOW(fd,10) = skill_get_sp(id,sd->status.skill[skillid].lv); - if(range < 0) { - range = skill_get_range(id,sd->status.skill[skillid].lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - WFIFOW(fd,12)= range; - } else - WFIFOW(fd,12)= range; - memset(WFIFOP(fd,14),0,24); - if(!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn == 1 || (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) - WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_get_max(id) && sd->status.skill[skillid].flag ==0 )? 1:0; - else - WFIFOB(fd,38) = 0; - WFIFOSET(fd,packet_len_table[0x147]); - - return 0; -} - -/*========================================== - * スキルリストを送信する - *------------------------------------------ - */ -int clif_skillinfoblock(struct map_session_data *sd) -{ - int fd; - int i,c,len=4,id,range; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x10f; - for ( i = c = 0; i < MAX_SKILL; i++){ - if( (id=sd->status.skill[i].id)!=0 ){ - WFIFOW(fd,len ) = id; - WFIFOW(fd,len+2) = skill_get_inf(id); - WFIFOW(fd,len+4) = 0; - WFIFOW(fd,len+6) = sd->status.skill[i].lv; - WFIFOW(fd,len+8) = skill_get_sp(id,sd->status.skill[i].lv); - range = skill_get_range(id,sd->status.skill[i].lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - WFIFOW(fd,len+10)= range; - memset(WFIFOP(fd,len+12),0,24); - if(!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn == 1 || (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) - WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_get_max(id) && sd->status.skill[i].flag ==0 )? 1:0; - else - WFIFOB(fd,len+36) = 0; - len+=37; - c++; - } - } - WFIFOW(fd,2)=len; - WFIFOSET(fd,len); - - return 0; -} - -/*========================================== - * スキル割り振り通知 - *------------------------------------------ - */ -int clif_skillup(struct map_session_data *sd,int skill_num) -{ - int range,fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0) = 0x10e; - WFIFOW(fd,2) = skill_num; - WFIFOW(fd,4) = sd->status.skill[skill_num].lv; - WFIFOW(fd,6) = skill_get_sp(skill_num,sd->status.skill[skill_num].lv); - range = skill_get_range(skill_num,sd->status.skill[skill_num].lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - WFIFOW(fd,8) = range; - WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_get_max(sd->status.skill[skill_num].id)) ? 1 : 0; - WFIFOSET(fd,packet_len_table[0x10e]); - - return 0; -} - -/*========================================== - * スキル詠唱エフェクトを送信する - *------------------------------------------ - */ -int clif_skillcasting(struct block_list* bl, - int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime) -{ - unsigned char buf[32]; - WBUFW(buf,0) = 0x13e; - WBUFL(buf,2) = src_id; - WBUFL(buf,6) = dst_id; - WBUFW(buf,10) = dst_x; - WBUFW(buf,12) = dst_y; - WBUFW(buf,14) = skill_num;//魔法詠唱スキル - WBUFL(buf,16) = skill_get_pl(skill_num);//属性 - WBUFL(buf,20) = casttime;//skill詠唱時間 - clif_send(buf,packet_len_table[0x13e], bl, AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_skillcastcancel(struct block_list* bl) -{ - unsigned char buf[16]; - - nullpo_retr(0, bl); - - WBUFW(buf,0) = 0x1b9; - WBUFL(buf,2) = bl->id; - clif_send(buf,packet_len_table[0x1b9], bl, AREA); - - return 0; -} - -/*========================================== - * スキル詠唱失敗 - *------------------------------------------ - */ -int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - - if(type==0x4 && battle_config.display_delay_skill_fail==0){ - return 0; - } - - WFIFOW(fd,0) = 0x110; - WFIFOW(fd,2) = skill_id; - WFIFOW(fd,4) = btype; - WFIFOW(fd,6) = 0; - WFIFOB(fd,8) = 0; - WFIFOB(fd,9) = type; - WFIFOSET(fd,packet_len_table[0x110]); - - return 0; -} - -/*========================================== - * スキル攻撃エフェクト&ダメージ - *------------------------------------------ - */ -int clif_skill_damage(struct block_list *src,struct block_list *dst, - unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type) -{ - unsigned char buf[64]; - struct status_change *sc_data; - - nullpo_retr(0, src); - nullpo_retr(0, dst); - - sc_data = battle_get_sc_data(dst); - - if(type != 5 && dst->type == BL_PC && ((struct map_session_data *)dst)->special_state.infinite_endure) - type = 9; - if(sc_data) { - if(type != 5 && sc_data[SC_ENDURE].timer != -1) - type = 9; - if(sc_data[SC_HALLUCINATION].timer != -1 && damage > 0) - damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100; - } - -#if PACKETVER < 3 - WBUFW(buf,0)=0x114; - WBUFW(buf,2)=skill_id; - WBUFL(buf,4)=src->id; - WBUFL(buf,8)=dst->id; - WBUFL(buf,12)=tick; - WBUFL(buf,16)=sdelay; - WBUFL(buf,20)=ddelay; - WBUFW(buf,24)=damage; - WBUFW(buf,26)=skill_lv; - WBUFW(buf,28)=div; - WBUFB(buf,30)=(type>0)?type:skill_get_hit(skill_id); - clif_send(buf,packet_len_table[0x114],src,AREA); -#else - WBUFW(buf,0)=0x1de; - WBUFW(buf,2)=skill_id; - WBUFL(buf,4)=src->id; - WBUFL(buf,8)=dst->id; - WBUFL(buf,12)=tick; - WBUFL(buf,16)=sdelay; - WBUFL(buf,20)=ddelay; - WBUFL(buf,24)=damage; - WBUFW(buf,28)=skill_lv; - WBUFW(buf,30)=div; - WBUFB(buf,32)=(type>0)?type:skill_get_hit(skill_id); - clif_send(buf,packet_len_table[0x1de],src,AREA); -#endif - - return 0; -} - -/*========================================== - * 吹き飛ばしスキル攻撃エフェクト&ダメージ - *------------------------------------------ - */ -int clif_skill_damage2(struct block_list *src,struct block_list *dst, - unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type) -{ - unsigned char buf[64]; - struct status_change *sc_data; - - nullpo_retr(0, src); - nullpo_retr(0, dst); - - sc_data = battle_get_sc_data(dst); - - if(type != 5 && dst->type == BL_PC && ((struct map_session_data *)dst)->special_state.infinite_endure) - type = 9; - if(sc_data) { - if(type != 5 && sc_data[SC_ENDURE].timer != -1) - type = 9; - if(sc_data[SC_HALLUCINATION].timer != -1 && damage > 0) - damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100; - } - - WBUFW(buf,0)=0x115; - WBUFW(buf,2)=skill_id; - WBUFL(buf,4)=src->id; - WBUFL(buf,8)=dst->id; - WBUFL(buf,12)=tick; - WBUFL(buf,16)=sdelay; - WBUFL(buf,20)=ddelay; - WBUFW(buf,24)=dst->x; - WBUFW(buf,26)=dst->y; - WBUFW(buf,28)=damage; - WBUFW(buf,30)=skill_lv; - WBUFW(buf,32)=div; - WBUFB(buf,34)=(type>0)?type:skill_get_hit(skill_id); - clif_send(buf,packet_len_table[0x115],src,AREA); - - return 0; -} - -/*========================================== - * 支援/回復スキルエフェクト - *------------------------------------------ - */ -int clif_skill_nodamage(struct block_list *src,struct block_list *dst, - int skill_id,int heal,int fail) -{ - unsigned char buf[32]; - - nullpo_retr(0, src); - nullpo_retr(0, dst); - - WBUFW(buf,0)=0x11a; - WBUFW(buf,2)=skill_id; - WBUFW(buf,4)=(heal > 0x7fff)? 0x7fff:heal; - WBUFL(buf,6)=dst->id; - WBUFL(buf,10)=src->id; - WBUFB(buf,14)=fail; - clif_send(buf,packet_len_table[0x11a],src,AREA); - - return 0; -} - -/*========================================== - * 場所スキルエフェクト - *------------------------------------------ - */ -int clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick) -{ - unsigned char buf[32]; - - nullpo_retr(0, src); - - WBUFW(buf,0)=0x117; - WBUFW(buf,2)=skill_id; - WBUFL(buf,4)=src->id; - WBUFW(buf,8)=val; - WBUFW(buf,10)=x; - WBUFW(buf,12)=y; - WBUFL(buf,14)=tick; - clif_send(buf,packet_len_table[0x117],src,AREA); - - return 0; -} - -/*========================================== - * 場所スキルエフェクト表示 - *------------------------------------------ - */ -int clif_skill_setunit(struct skill_unit *unit) -{ - unsigned char buf[128]; - struct block_list *bl; - - nullpo_retr(0, unit); - - bl=map_id2bl(unit->group->src_id); - -#if PACKETVER < 3 - memset(WBUFP(buf, 0),0,packet_len_table[0x11f]); - WBUFW(buf, 0)=0x11f; - WBUFL(buf, 2)=unit->bl.id; - WBUFL(buf, 6)=unit->group->src_id; - WBUFW(buf,10)=unit->bl.x; - WBUFW(buf,12)=unit->bl.y; - WBUFB(buf,14)=unit->group->unit_id; - WBUFB(buf,15)=0; - clif_send(buf,packet_len_table[0x11f],&unit->bl,AREA); -#else - memset(WBUFP(buf, 0),0,packet_len_table[0x1c9]); - WBUFW(buf, 0)=0x1c9; - WBUFL(buf, 2)=unit->bl.id; - WBUFL(buf, 6)=unit->group->src_id; - WBUFW(buf,10)=unit->bl.x; - WBUFW(buf,12)=unit->bl.y; - WBUFB(buf,14)=unit->group->unit_id; - WBUFB(buf,15)=1; - WBUFL(buf,15+1)=0; //1-4調べた限り固定 - WBUFL(buf,15+5)=0; //5-8調べた限り固定 - //9-12マップごとで一定の77-80とはまた違う4バイトのかなり大きな数字 - WBUFL(buf,15+13)=unit->bl.y - 0x12; //13-16ユニットのY座標-18っぽい(Y:17でFF FF FF FF) - WBUFL(buf,15+17)=0x004f37dd; //17-20調べた限り固定(0x1b2で0x004fdbddだった) - WBUFL(buf,15+21)=0x0012f674; //21-24調べた限り固定 - WBUFL(buf,15+25)=0x0012f664; //25-28調べた限り固定 - WBUFL(buf,15+29)=0x0012f654; //29-32調べた限り固定 - WBUFL(buf,15+33)=0x77527bbc; //33-36調べた限り固定 - //37-39 - WBUFB(buf,15+40)=0x2d; //40調べた限り固定 - WBUFL(buf,15+41)=0; //41-44調べた限り0固定 - WBUFL(buf,15+45)=0; //45-48調べた限り0固定 - WBUFL(buf,15+49)=0; //49-52調べた限り0固定 - WBUFL(buf,15+53)=0x0048d919; //53-56調べた限り固定(0x01b2で0x00495119だった) - WBUFL(buf,15+57)=0x0000003e; //57-60調べた限り固定 - WBUFL(buf,15+61)=0x0012f66c; //61-64調べた限り固定 - //65-68 - //69-72 - if(bl) WBUFL(buf,15+73)=bl->y; //73-76術者のY座標 - WBUFL(buf,15+77)=unit->bl.m; //77-80マップIDかなぁ?かなり2バイトで足りそうな数字 - WBUFB(buf,15+81)=0xaa; //81終端文字0xaa - - /* Graffiti [Valaris] */ - if(unit->group->unit_id==0xb0) { - WBUFL(buf,15)=1; - WBUFL(buf,16)=1; - memcpy(WBUFP(buf,17),unit->group->valstr,80); - } - - clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA); -#endif - return 0; -} -/*========================================== - * 場所スキルエフェクト削除 - *------------------------------------------ - */ -int clif_skill_delunit(struct skill_unit *unit) -{ - unsigned char buf[16]; - - nullpo_retr(0, unit); - - WBUFW(buf, 0)=0x120; - WBUFL(buf, 2)=unit->bl.id; - clif_send(buf,packet_len_table[0x120],&unit->bl,AREA); - return 0; -} -/*========================================== - * ワープ場所選択 - *------------------------------------------ - */ -int clif_skill_warppoint(struct map_session_data *sd,int skill_num, - const char *map1,const char *map2,const char *map3,const char *map4) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x11c; - WFIFOW(fd,2)=skill_num; - memcpy(WFIFOP(fd, 4),map1,16); - memcpy(WFIFOP(fd,20),map2,16); - memcpy(WFIFOP(fd,36),map3,16); - memcpy(WFIFOP(fd,52),map4,16); - WFIFOSET(fd,packet_len_table[0x11c]); - return 0; -} -/*========================================== - * メモ応答 - *------------------------------------------ - */ -int clif_skill_memo(struct map_session_data *sd,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - - WFIFOW(fd,0)=0x11e; - WFIFOB(fd,2)=flag; - WFIFOSET(fd,packet_len_table[0x11e]); - return 0; -} -int clif_skill_teleportmessage(struct map_session_data *sd,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x189; - WFIFOW(fd,2)=flag; - WFIFOSET(fd,packet_len_table[0x189]); - return 0; -} - -/*========================================== - * モンスター情報 - *------------------------------------------ - */ -int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) -{ - struct mob_data *md; - unsigned char buf[64]; - int i; - - nullpo_retr(0, sd); - nullpo_retr(0, dst); - - if(dst->type!=BL_MOB ) - return 0; - if((md=(struct mob_data *)dst) == NULL) - return 0; - - WBUFW(buf, 0)=0x18c; - WBUFW(buf, 2)=mob_get_viewclass(md->class); - WBUFW(buf, 4)=mob_db[md->class].lv; - WBUFW(buf, 6)=mob_db[md->class].size; - WBUFL(buf, 8)=md->hp; - WBUFW(buf,12)=battle_get_def2(&md->bl); - WBUFW(buf,14)=mob_db[md->class].race; - WBUFW(buf,16)=battle_get_mdef2(&md->bl) - (mob_db[md->class].vit>>1); - WBUFW(buf,18)=battle_get_elem_type(&md->bl); - for(i=0;i<9;i++) - WBUFB(buf,20+i)= battle_attr_fix(100,i+1,md->def_ele); - - if(sd->status.party_id>0) - clif_send(buf,packet_len_table[0x18c],&sd->bl,PARTY_AREA); - else{ - memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x18c]); - WFIFOSET(sd->fd,packet_len_table[0x18c]); - } - return 0; -} -/*========================================== - * アイテム合成可能リスト - *------------------------------------------ - */ -int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger) -{ - int i,c,view,fd; - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd, 0)=0x18d; - - for(i=0,c=0;i<MAX_SKILL_PRODUCE_DB;i++){ - if( skill_can_produce_mix(sd,skill_produce_db[i].nameid,trigger) ){ - if((view = itemdb_viewid(skill_produce_db[i].nameid)) > 0) - WFIFOW(fd,c*8+ 4)= view; - else - WFIFOW(fd,c*8+ 4)= skill_produce_db[i].nameid; - WFIFOW(fd,c*8+ 6)= 0x0012; - WFIFOL(fd,c*8+ 8)= sd->status.char_id; - c++; - } - } - WFIFOW(fd, 2)=c*8+8; - WFIFOSET(fd,WFIFOW(fd,2)); - if(c > 0) sd->state.produce_flag = 1; - return 0; -} - -/*========================================== - * 状態異常アイコン/メッセージ表示 - *------------------------------------------ - */ -int clif_status_change(struct block_list *bl,int type,int flag) -{ - unsigned char buf[16]; - - nullpo_retr(0, bl); - - WBUFW(buf,0)=0x0196; - WBUFW(buf,2)=type; - WBUFL(buf,4)=bl->id; - WBUFB(buf,8)=flag; - clif_send(buf,packet_len_table[0x196],bl,AREA); - return 0; -} - -/*========================================== - * Send message (modified by [Yor]) - *------------------------------------------ - */ -int clif_displaymessage(const int fd, char* mes) -{ - int len_mes = strlen(mes); - - if (len_mes > 0) { // don't send a void message (it's not displaying on the client chat). @help can send void line. - WFIFOW(fd,0) = 0x8e; - WFIFOW(fd,2) = 5 + len_mes; // 4 + len + NULL teminate - memcpy(WFIFOP(fd,4), mes, len_mes + 1); - WFIFOSET(fd, 5 + len_mes); - } - - return 0; -} - -/*========================================== - * 天の声を送信する - *------------------------------------------ - */ -int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag) -{ - unsigned char lbuf[255]; - unsigned char *buf = ((len + 16) >= sizeof(lbuf)) ? malloc(len+16) : lbuf; - int lp = (flag&0x10) ? 8 : 4; - - WBUFW(buf,0) = 0x9a; - WBUFW(buf,2) = len + lp; - WBUFL(buf,4) = 0x65756c62; - memcpy(WBUFP(buf,lp), mes, len); - flag &= 0x07; - clif_send(buf, WBUFW(buf,2), bl, - (flag==1) ? ALL_SAMEMAP: - (flag==2) ? AREA: - (flag==3) ? SELF: - ALL_CLIENT); - if (buf != lbuf) - free(buf); - return 0; -} - -/*========================================== - * HPSP回復エフェクトを送信する - *------------------------------------------ - */ -int clif_heal(int fd,int type,int val) -{ - WFIFOW(fd,0)=0x13d; - WFIFOW(fd,2)=type; - WFIFOW(fd,4)=val; - WFIFOSET(fd,packet_len_table[0x13d]); - - return 0; -} - -/*========================================== - * 復活する - *------------------------------------------ - */ -int clif_resurrection(struct block_list *bl,int type) -{ - unsigned char buf[16]; - - nullpo_retr(0, bl); - - if(bl->type==BL_PC) { // disguises [Valaris] - struct map_session_data *sd=((struct map_session_data *)bl); - if(sd && sd->disguise > 23 && sd->disguise < 4001) - clif_spawnpc(sd); - } - - WBUFW(buf,0)=0x148; - WBUFL(buf,2)=bl->id; - WBUFW(buf,6)=type; - - clif_send(buf,packet_len_table[0x148],bl,type==1 ? AREA : AREA_WOS); - - return 0; -} - -/*========================================== - * PVP実装?(仮) - *------------------------------------------ - */ -int clif_set0199(int fd,int type) -{ - WFIFOW(fd,0)=0x199; - WFIFOW(fd,2)=type; - WFIFOSET(fd,packet_len_table[0x199]); - - return 0; -} - -/*========================================== - * PVP実装?(仮) - *------------------------------------------ - */ -int clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type) -{ - nullpo_retr(0, sd); - - if(map[sd->bl.m].flag.nopvp) - return 0; - - if(type == 2) { - WFIFOW(sd->fd,0) = 0x19a; - WFIFOL(sd->fd,2) = sd->bl.id; - if(pvprank<=0) - pc_calc_pvprank(sd); - WFIFOL(sd->fd,6) = pvprank; - WFIFOL(sd->fd,10) = pvpnum; - WFIFOSET(sd->fd,packet_len_table[0x19a]); - } else { - char buf[32]; - - WBUFW(buf,0) = 0x19a; - WBUFL(buf,2) = sd->bl.id; - if(sd->status.option&0x46) - WBUFL(buf,6) = -1; - else - if(pvprank<=0) - pc_calc_pvprank(sd); - WBUFL(buf,6) = pvprank; - WBUFL(buf,10) = pvpnum; - if(!type) - clif_send(buf,packet_len_table[0x19a],&sd->bl,AREA); - else - clif_send(buf,packet_len_table[0x19a],&sd->bl,ALL_SAMEMAP); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_send0199(int map,int type) -{ - struct block_list bl; - char buf[16]; - - bl.m = map; - WBUFW(buf,0)=0x199; - WBUFW(buf,2)=type; - clif_send(buf,packet_len_table[0x199],&bl,ALL_SAMEMAP); - - return 0; -} - -/*========================================== - * 精錬エフェクトを送信する - *------------------------------------------ - */ -int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val) -{ - WFIFOW(fd,0)=0x188; - WFIFOW(fd,2)=fail; - WFIFOW(fd,4)=index+2; - WFIFOW(fd,6)=val; - WFIFOSET(fd,packet_len_table[0x188]); - - return 0; -} - -/*========================================== - * Wisp/page is transmitted to the destination player - *------------------------------------------ - */ -int clif_wis_message(int fd, char *nick, char *mes, int mes_len) // R 0097 <len>.w <nick>.24B <message>.?B -{ - WFIFOW(fd,0) = 0x97; - WFIFOW(fd,2) = mes_len + 24 + 4; - memcpy(WFIFOP(fd,4), nick, 24); - memcpy(WFIFOP(fd,28), mes, mes_len); - WFIFOSET(fd,WFIFOW(fd,2)); - return 0; -} - -/*========================================== - * The transmission result of Wisp/page is transmitted to the source player - *------------------------------------------ - */ -int clif_wis_end(int fd, int flag) // R 0098 <type>.B: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target -{ - WFIFOW(fd,0) = 0x98; - WFIFOW(fd,2) = flag; - WFIFOSET(fd,packet_len_table[0x98]); - return 0; -} - -/*========================================== - * キャラID名前引き結果を送信する - *------------------------------------------ - */ -int clif_solved_charname(struct map_session_data *sd,int char_id) -{ - char *p= map_charid2nick(char_id); - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - if(p!=NULL){ - WFIFOW(fd,0)=0x194; - WFIFOL(fd,2)=char_id; - memcpy(WFIFOP(fd,6), p,24 ); - WFIFOSET(fd,packet_len_table[0x194]); - }else{ - map_reqchariddb(sd,char_id); - chrif_searchcharid(char_id); - } - return 0; -} - -/*========================================== - * カードの挿入可能リストを返す - *------------------------------------------ - */ -int clif_use_card(struct map_session_data *sd,int idx) -{ - nullpo_retr(0, sd); - - if(sd->inventory_data[idx]) { - int i,c; - int ep=sd->inventory_data[idx]->equip; - int fd=sd->fd; - WFIFOW(fd,0)=0x017b; - - for(i=c=0;i<MAX_INVENTORY;i++){ - int j; - - if(sd->inventory_data[i] == NULL) - continue; - if(sd->inventory_data[i]->type!=4 && sd->inventory_data[i]->type!=5) // 武器防具じゃない - continue; - if(sd->status.inventory[i].card[0]==0x00ff) // 製造武器 - continue; - if(sd->status.inventory[i].card[0]==(short)0xff00 || sd->status.inventory[i].card[0]==0x00fe) - continue; - if(sd->status.inventory[i].identify==0 ) // 未鑑定 - continue; - - if((sd->inventory_data[i]->equip&ep)==0) // 装備個所が違う - continue; - if(sd->inventory_data[i]->type==4 && ep==32) // 盾カードと両手武器 - continue; - - for(j=0;j<sd->inventory_data[i]->slot;j++){ - if( sd->status.inventory[i].card[j]==0 ) - break; - } - if(j==sd->inventory_data[i]->slot) // すでにカードが一杯 - continue; - - WFIFOW(fd,4+c*2)=i+2; - c++; - } - WFIFOW(fd,2)=4+c*2; - WFIFOSET(fd,WFIFOW(fd,2)); - } - - return 0; -} -/*========================================== - * カードの挿入終了 - *------------------------------------------ - */ -int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x17d; - WFIFOW(fd,2)=idx_equip+2; - WFIFOW(fd,4)=idx_card+2; - WFIFOB(fd,6)=flag; - WFIFOSET(fd,packet_len_table[0x17d]); - return 0; -} - -/*========================================== - * 鑑定可能アイテムリスト送信 - *------------------------------------------ - */ -int clif_item_identify_list(struct map_session_data *sd) -{ - int i,c; - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - - WFIFOW(fd,0)=0x177; - for(i=c=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){ - WFIFOW(fd,c*2+4)=i+2; - c++; - } - } - if(c > 0) { - WFIFOW(fd,2)=c*2+4; - WFIFOSET(fd,WFIFOW(fd,2)); - } - return 0; -} - -/*========================================== - * 鑑定結果 - *------------------------------------------ - */ -int clif_item_identified(struct map_session_data *sd,int idx,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd, 0)=0x179; - WFIFOW(fd, 2)=idx+2; - WFIFOB(fd, 4)=flag; - WFIFOSET(fd,packet_len_table[0x179]); - return 0; -} - -/*========================================== - * 修理可能アイテムリスト送信 - * ※実際のパケットがわからないので動作しません - *------------------------------------------ - */ -int clif_item_repair_list(struct map_session_data *sd) -{ - int i,c; - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - - WFIFOW(fd,0)=0x0; - for(i=c=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].broken!=0){ - WFIFOW(fd,c*2+4)=i+2; - c++; - } - } - if(c > 0) { - WFIFOW(fd,2)=c*2+4; - WFIFOSET(fd,WFIFOW(fd,2)); - } - return 0; -} - -/*========================================== - * アイテムによる一時的なスキル効果 - *------------------------------------------ - */ -int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name) -{ - int range,fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd, 0)=0x147; - WFIFOW(fd, 2)=skillid; - WFIFOW(fd, 4)=skill_get_inf(skillid); - WFIFOW(fd, 6)=0; - WFIFOW(fd, 8)=skilllv; - WFIFOW(fd,10)=skill_get_sp(skillid,skilllv); - range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - WFIFOW(fd,12)=range; - memcpy(WFIFOP(fd,14),name,24); - WFIFOB(fd,38)=0; - WFIFOSET(fd,packet_len_table[0x147]); - return 0; -} - -/*========================================== - * カートにアイテム追加 - *------------------------------------------ - */ -int clif_cart_additem(struct map_session_data *sd,int n,int amount,int fail) -{ - int view,j,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf=WFIFOP(fd,0); - if(n<0 || n>=MAX_CART || sd->status.cart[n].nameid<=0) - return 1; - - WBUFW(buf,0)=0x124; - WBUFW(buf,2)=n+2; - WBUFL(buf,4)=amount; - if((view = itemdb_viewid(sd->status.cart[n].nameid)) > 0) - WBUFW(buf,8)=view; - else - WBUFW(buf,8)=sd->status.cart[n].nameid; - WBUFB(buf,10)=sd->status.cart[n].identify; - if(sd->status.cart[n].broken==1) //is weapon broken [Valaris] - WBUFB(buf,11)=1; - else - WBUFB(buf,11)=sd->status.cart[n].attribute; - WBUFB(buf,12)=sd->status.cart[n].refine; - if(sd->status.cart[n].card[0]==0x00ff || sd->status.cart[n].card[0]==0x00fe || sd->status.cart[n].card[0]==(short)0xff00) { - WBUFW(buf,13)=sd->status.cart[n].card[0]; - WBUFW(buf,15)=sd->status.cart[n].card[1]; - WBUFW(buf,17)=sd->status.cart[n].card[2]; - WBUFW(buf,19)=sd->status.cart[n].card[3]; - } else { - if(sd->status.cart[n].card[0] > 0 && (j=itemdb_viewid(sd->status.cart[n].card[0])) > 0) - WBUFW(buf,13)= j; - else - WBUFW(buf,13)= sd->status.cart[n].card[0]; - if(sd->status.cart[n].card[1] > 0 && (j=itemdb_viewid(sd->status.cart[n].card[1])) > 0) - WBUFW(buf,15)= j; - else - WBUFW(buf,15)= sd->status.cart[n].card[1]; - if(sd->status.cart[n].card[2] > 0 && (j=itemdb_viewid(sd->status.cart[n].card[2])) > 0) - WBUFW(buf,17)= j; - else - WBUFW(buf,17)= sd->status.cart[n].card[2]; - if(sd->status.cart[n].card[3] > 0 && (j=itemdb_viewid(sd->status.cart[n].card[3])) > 0) - WBUFW(buf,19)= j; - else - WBUFW(buf,19)= sd->status.cart[n].card[3]; - } - WFIFOSET(fd,packet_len_table[0x124]); - return 0; -} - -/*========================================== - * カートからアイテム削除 - *------------------------------------------ - */ -int clif_cart_delitem(struct map_session_data *sd,int n,int amount) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - - WFIFOW(fd,0)=0x125; - WFIFOW(fd,2)=n+2; - WFIFOL(fd,4)=amount; - - WFIFOSET(fd,packet_len_table[0x125]); - - return 0; -} - -/*========================================== - * カートのアイテムリスト - *------------------------------------------ - */ -int clif_cart_itemlist(struct map_session_data *sd) -{ - struct item_data *id; - int i,n,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf = WFIFOP(fd,0); -#if PACKETVER < 5 - WBUFW(buf,0)=0x123; - for(i=0,n=0;i<MAX_CART;i++){ - if(sd->status.cart[i].nameid<=0) - continue; - id = itemdb_search(sd->status.cart[i].nameid); - if(itemdb_isequip2(id)) - continue; - WBUFW(buf,n*10+4)=i+2; - if(id->view_id > 0) - WBUFW(buf,n*10+6)=id->view_id; - else - WBUFW(buf,n*10+6)=sd->status.cart[i].nameid; - WBUFB(buf,n*10+8)=id->type; - WBUFB(buf,n*10+9)=sd->status.cart[i].identify; - WBUFW(buf,n*10+10)=sd->status.cart[i].amount; - WBUFW(buf,n*10+12)=0; - n++; - } - if(n){ - WBUFW(buf,2)=4+n*10; - WFIFOSET(fd,WFIFOW(fd,2)); - } -#else - WBUFW(buf,0)=0x1ef; - for(i=0,n=0;i<MAX_CART;i++){ - if(sd->status.cart[i].nameid<=0) - continue; - id = itemdb_search(sd->status.cart[i].nameid); - if(itemdb_isequip2(id)) - continue; - WBUFW(buf,n*18+4)=i+2; - if(id->view_id > 0) - WBUFW(buf,n*18+6)=id->view_id; - else - WBUFW(buf,n*18+6)=sd->status.cart[i].nameid; - WBUFB(buf,n*18+8)=id->type; - WBUFB(buf,n*18+9)=sd->status.cart[i].identify; - WBUFW(buf,n*18+10)=sd->status.cart[i].amount; - WBUFW(buf,n*18+12)=0; - WBUFW(buf,n*18+14)=sd->status.cart[i].card[0]; - WBUFW(buf,n*18+16)=sd->status.cart[i].card[1]; - WBUFW(buf,n*18+18)=sd->status.cart[i].card[2]; - WBUFW(buf,n*18+20)=sd->status.cart[i].card[3]; - n++; - } - if(n){ - WBUFW(buf,2)=4+n*18; - WFIFOSET(fd,WFIFOW(fd,2)); - } -#endif - return 0; -} - -/*========================================== - * カートの装備品リスト - *------------------------------------------ - */ -int clif_cart_equiplist(struct map_session_data *sd) -{ - struct item_data *id; - int i,j,n,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf = WFIFOP(fd,0); - - WBUFW(buf,0)=0x122; - for(i=0,n=0;i<MAX_INVENTORY;i++){ - if(sd->status.cart[i].nameid<=0) - continue; - id = itemdb_search(sd->status.cart[i].nameid); - if(!itemdb_isequip2(id)) - continue; - WBUFW(buf,n*20+4)=i+2; - if(id->view_id > 0) - WBUFW(buf,n*20+6)=id->view_id; - else - WBUFW(buf,n*20+6)=sd->status.cart[i].nameid; - WBUFB(buf,n*20+8)=id->type; - WBUFB(buf,n*20+9)=sd->status.cart[i].identify; - WBUFW(buf,n*20+10)=id->equip; - WBUFW(buf,n*20+12)=sd->status.cart[i].equip; - if(sd->status.cart[i].broken==1) - WBUFB(buf,n*20+14)=1; //is weapon broken [Valaris] - else - WBUFB(buf,n*20+14)=sd->status.cart[i].attribute; - WBUFB(buf,n*20+15)=sd->status.cart[i].refine; - if(sd->status.cart[i].card[0]==0x00ff || sd->status.cart[i].card[0]==0x00fe || sd->status.cart[i].card[0]==(short)0xff00) { - WBUFW(buf,n*20+16)=sd->status.cart[i].card[0]; - WBUFW(buf,n*20+18)=sd->status.cart[i].card[1]; - WBUFW(buf,n*20+20)=sd->status.cart[i].card[2]; - WBUFW(buf,n*20+22)=sd->status.cart[i].card[3]; - } else { - if(sd->status.cart[i].card[0] > 0 && (j=itemdb_viewid(sd->status.cart[i].card[0])) > 0) - WBUFW(buf,n*20+16)= j; - else - WBUFW(buf,n*20+16)= sd->status.cart[i].card[0]; - if(sd->status.cart[i].card[1] > 0 && (j=itemdb_viewid(sd->status.cart[i].card[1])) > 0) - WBUFW(buf,n*20+18)= j; - else - WBUFW(buf,n*20+18)= sd->status.cart[i].card[1]; - if(sd->status.cart[i].card[2] > 0 && (j=itemdb_viewid(sd->status.cart[i].card[2])) > 0) - WBUFW(buf,n*20+20)= j; - else - WBUFW(buf,n*20+20)= sd->status.cart[i].card[2]; - if(sd->status.cart[i].card[3] > 0 && (j=itemdb_viewid(sd->status.cart[i].card[3])) > 0) - WBUFW(buf,n*20+22)= j; - else - WBUFW(buf,n*20+22)= sd->status.cart[i].card[3]; - } - n++; - } - if(n){ - WBUFW(buf,2)=4+n*20; - WFIFOSET(fd,WFIFOW(fd,2)); - } - return 0; -} - -/*========================================== - * 露店開設 - *------------------------------------------ - */ -int clif_openvendingreq(struct map_session_data *sd,int num) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x12d; - WFIFOW(fd,2)=num; - WFIFOSET(fd,packet_len_table[0x12d]); - - return 0; -} - -/*========================================== - * 露店看板表示 - *------------------------------------------ - */ -int clif_showvendingboard(struct block_list* bl,char *message,int fd) -{ - unsigned char buf[128]; - - nullpo_retr(0, bl); - - WBUFW(buf,0)=0x131; - WBUFL(buf,2)=bl->id; - strncpy(WBUFP(buf,6),message,80); - if(fd){ - memcpy(WFIFOP(fd,0),buf,packet_len_table[0x131]); - WFIFOSET(fd,packet_len_table[0x131]); - }else{ - clif_send(buf,packet_len_table[0x131],bl,AREA_WOS); - } - return 0; -} - -/*========================================== - * 露店看板消去 - *------------------------------------------ - */ -int clif_closevendingboard(struct block_list* bl,int fd) -{ - unsigned char buf[16]; - - nullpo_retr(0, bl); - - WBUFW(buf,0)=0x132; - WBUFL(buf,2)=bl->id; - if(fd){ - memcpy(WFIFOP(fd,0),buf,packet_len_table[0x132]); - WFIFOSET(fd,packet_len_table[0x132]); - }else{ - clif_send(buf,packet_len_table[0x132],bl,AREA_WOS); - } - - return 0; -} -/*========================================== - * 露店アイテムリスト - *------------------------------------------ - */ -int clif_vendinglist(struct map_session_data *sd,int id,struct vending *vending) -{ - struct item_data *data; - int i,j,n,index,fd; - struct map_session_data *vsd; - unsigned char *buf; - - nullpo_retr(0, sd); - nullpo_retr(0, vending); - nullpo_retr(0, vsd=map_id2sd(id)); - - fd=sd->fd; - buf = WFIFOP(fd,0); - WBUFW(buf,0)=0x133; - WBUFL(buf,4)=id; - for(i=0,n=0;i<vsd->vend_num;i++){ - if(vending[i].amount<=0) - continue; - WBUFL(buf,8+n*22)=vending[i].value; - WBUFW(buf,12+n*22)=vending[i].amount; - WBUFW(buf,14+n*22)=(index=vending[i].index)+2; - if(vsd->status.cart[index].nameid <= 0 || vsd->status.cart[index].amount <= 0) - continue; - data = itemdb_search(vsd->status.cart[index].nameid); - WBUFB(buf,16+n*22)=data->type; - if(data->view_id > 0) - WBUFW(buf,17+n*22)=data->view_id; - else - WBUFW(buf,17+n*22)=vsd->status.cart[index].nameid; - WBUFB(buf,19+n*22)=vsd->status.cart[index].identify; - if(vsd->status.cart[index].broken==1) - WBUFB(buf,20+n*22)=1; //is weapon broken [Valaris] - else - WBUFB(buf,20+n*22)=vsd->status.cart[index].attribute; - WBUFB(buf,21+n*22)=vsd->status.cart[index].refine; - if(vsd->status.cart[index].card[0]==0x00ff || vsd->status.cart[index].card[0]==0x00fe || vsd->status.cart[index].card[0]==(short)0xff00) { - WBUFW(buf,22+n*22)=vsd->status.cart[index].card[0]; - WBUFW(buf,24+n*22)=vsd->status.cart[index].card[1]; - WBUFW(buf,26+n*22)=vsd->status.cart[index].card[2]; - WBUFW(buf,28+n*22)=vsd->status.cart[index].card[3]; - } else { - if(vsd->status.cart[index].card[0] > 0 && (j=itemdb_viewid(vsd->status.cart[index].card[0])) > 0) - WBUFW(buf,22+n*22)= j; - else - WBUFW(buf,22+n*22)= vsd->status.cart[index].card[0]; - if(vsd->status.cart[index].card[1] > 0 && (j=itemdb_viewid(vsd->status.cart[index].card[1])) > 0) - WBUFW(buf,24+n*22)= j; - else - WBUFW(buf,24+n*22)= vsd->status.cart[index].card[1]; - if(vsd->status.cart[index].card[2] > 0 && (j=itemdb_viewid(vsd->status.cart[index].card[2])) > 0) - WBUFW(buf,26+n*22)= j; - else - WBUFW(buf,26+n*22)= vsd->status.cart[index].card[2]; - if(vsd->status.cart[index].card[3] > 0 && (j=itemdb_viewid(vsd->status.cart[index].card[3])) > 0) - WBUFW(buf,28+n*22)= j; - else - WBUFW(buf,28+n*22)= vsd->status.cart[index].card[3]; - } - n++; - } - if(n > 0){ - WBUFW(buf,2)=8+n*22; - WFIFOSET(fd,WFIFOW(fd,2)); - } - - return 0; -} - -/*========================================== - * 露店アイテム購入失敗 - *------------------------------------------ -*/ -int clif_buyvending(struct map_session_data *sd,int index,int amount,int fail) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x135; - WFIFOW(fd,2)=index+2; - WFIFOW(fd,4)=amount; - WFIFOB(fd,6)=fail; - WFIFOSET(fd,packet_len_table[0x135]); - - return 0; -} - -/*========================================== - * 露店開設成功 - *------------------------------------------ -*/ -int clif_openvending(struct map_session_data *sd,int id,struct vending *vending) -{ - struct item_data *data; - int i,j,n,index,fd; - unsigned char *buf; - - nullpo_retr(0, sd); - - fd=sd->fd; - buf = WFIFOP(fd,0); - - WBUFW(buf,0)=0x136; - WBUFL(buf,4)=id; - for(i=0,n=0;i<sd->vend_num;i++){ - if (sd->vend_num > 2+pc_checkskill(sd,MC_VENDING)) return 0; - WBUFL(buf,8+n*22)=vending[i].value; - WBUFW(buf,12+n*22)=(index=vending[i].index)+2; - WBUFW(buf,14+n*22)=vending[i].amount; - if(sd->status.cart[index].nameid <= 0 || sd->status.cart[index].amount <= 0 || sd->status.cart[index].identify==0 || - sd->status.cart[index].broken==1) // Prevent unidentified and broken items from being sold [Valaris] - continue; - data = itemdb_search(sd->status.cart[index].nameid); - WBUFB(buf,16+n*22)=data->type; - if(data->view_id > 0) - WBUFW(buf,17+n*22)=data->view_id; - else - WBUFW(buf,17+n*22)=sd->status.cart[index].nameid; - WBUFB(buf,19+n*22)=sd->status.cart[index].identify; - if(sd->status.cart[index].broken==1) - WBUFB(buf,20+n*22)=1; // is weapon broken [Valaris] - else - WBUFB(buf,20+n*22)=sd->status.cart[index].attribute; - WBUFB(buf,21+n*22)=sd->status.cart[index].refine; - if(sd->status.cart[index].card[0]==0x00ff || sd->status.cart[index].card[0]==0x00fe || sd->status.cart[index].card[0]==(short)0xff00) { - WBUFW(buf,22+n*22)=sd->status.cart[index].card[0]; - WBUFW(buf,24+n*22)=sd->status.cart[index].card[1]; - WBUFW(buf,26+n*22)=sd->status.cart[index].card[2]; - WBUFW(buf,28+n*22)=sd->status.cart[index].card[3]; - } else { - if(sd->status.cart[index].card[0] > 0 && (j=itemdb_viewid(sd->status.cart[index].card[0])) > 0) - WBUFW(buf,22+n*22)= j; - else - WBUFW(buf,22+n*22)= sd->status.cart[index].card[0]; - if(sd->status.cart[index].card[1] > 0 && (j=itemdb_viewid(sd->status.cart[index].card[1])) > 0) - WBUFW(buf,24+n*22)= j; - else - WBUFW(buf,24+n*22)= sd->status.cart[index].card[1]; - if(sd->status.cart[index].card[2] > 0 && (j=itemdb_viewid(sd->status.cart[index].card[2])) > 0) - WBUFW(buf,26+n*22)= j; - else - WBUFW(buf,26+n*22)= sd->status.cart[index].card[2]; - if(sd->status.cart[index].card[3] > 0 && (j=itemdb_viewid(sd->status.cart[index].card[3])) > 0) - WBUFW(buf,28+n*22)= j; - else - WBUFW(buf,28+n*22)= sd->status.cart[index].card[3]; - } - n++; - } - if(n > 0){ - WBUFW(buf,2)=8+n*22; - WFIFOSET(fd,WFIFOW(fd,2)); - } - - return n; -} - -/*========================================== - * 露店アイテム販売報告 - *------------------------------------------ -*/ -int clif_vendingreport(struct map_session_data *sd,int index,int amount) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x137; - WFIFOW(fd,2)=index+2; - WFIFOW(fd,4)=amount; - WFIFOSET(fd,packet_len_table[0x137]); - - return 0; -} - -/*========================================== - * パーティ作成完了 - *------------------------------------------ - */ -int clif_party_created(struct map_session_data *sd,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xfa; - WFIFOB(fd,2)=flag; - WFIFOSET(fd,packet_len_table[0xfa]); - return 0; -} -/*========================================== - * パーティ情報送信 - *------------------------------------------ - */ -int clif_party_info(struct party *p,int fd) -{ - unsigned char buf[1024]; - int i,c; - struct map_session_data *sd=NULL; - - nullpo_retr(0, p); - - WBUFW(buf,0)=0xfb; - memcpy(WBUFP(buf,4),p->name,24); - for(i=c=0;i<MAX_PARTY;i++){ - struct party_member *m=&p->member[i]; - if(m->account_id>0){ - if(sd==NULL) sd=m->sd; - WBUFL(buf,28+c*46)=m->account_id; - memcpy(WBUFP(buf,28+c*46+ 4),m->name,24); - memcpy(WBUFP(buf,28+c*46+28),m->map,16); - WBUFB(buf,28+c*46+44)=(m->leader)?0:1; - WBUFB(buf,28+c*46+45)=(m->online)?0:1; - c++; - } - } - WBUFW(buf,2)=28+c*46; - if(fd>=0){ // fdが設定されてるならそれに送る - memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2)); - WFIFOSET(fd,WFIFOW(fd,2)); - return 9; - } - if(sd!=NULL) - clif_send(buf,WBUFW(buf,2),&sd->bl,PARTY); - return 0; -} -/*========================================== - * パーティ勧誘 - *------------------------------------------ - */ -int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd) -{ - int fd; - struct party *p; - - nullpo_retr(0, sd); - nullpo_retr(0, tsd); - - fd=tsd->fd; - - if( (p=party_search(sd->status.party_id))==NULL ) - return 0; - - WFIFOW(fd,0)=0xfe; - WFIFOL(fd,2)=sd->status.account_id; - memcpy(WFIFOP(fd,6),p->name,24); - WFIFOSET(fd,packet_len_table[0xfe]); - return 0; -} - -/*========================================== - * パーティ勧誘結果 - *------------------------------------------ - */ -int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xfd; - memcpy(WFIFOP(fd,2),nick,24); - WFIFOB(fd,26)=flag; - WFIFOSET(fd,packet_len_table[0xfd]); - return 0; -} - -/*========================================== - * パーティ設定送信 - * flag & 0x001=exp変更ミス - * 0x010=item変更ミス - * 0x100=一人にのみ送信 - *------------------------------------------ - */ -int clif_party_option(struct party *p,struct map_session_data *sd,int flag) -{ - unsigned char buf[16]; - - nullpo_retr(0, p); - -// if(battle_config.etc_log) -// printf("clif_party_option: %d %d %d\n",p->exp,p->item,flag); - if(sd==NULL && flag==0){ - int i; - for(i=0;i<MAX_PARTY;i++) - if((sd=map_id2sd(p->member[i].account_id))!=NULL) - break; - } - if(sd==NULL) - return 0; - WBUFW(buf,0)=0x101; - WBUFW(buf,2)=((flag&0x01)?2:p->exp); - WBUFW(buf,4)=((flag&0x10)?2:p->item); - if(flag==0) - clif_send(buf,packet_len_table[0x101],&sd->bl,PARTY); - else { - memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x101]); - WFIFOSET(sd->fd,packet_len_table[0x101]); - } - return 0; -} -/*========================================== - * パーティ脱退(脱退前に呼ぶこと) - *------------------------------------------ - */ -int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag) -{ - unsigned char buf[64]; - int i; - - nullpo_retr(0, p); - - WBUFW(buf,0)=0x105; - WBUFL(buf,2)=account_id; - memcpy(WBUFP(buf,6),name,24); - WBUFB(buf,30)=flag&0x0f; - - if((flag&0xf0)==0){ - if(sd==NULL) - for(i=0;i<MAX_PARTY;i++) - if((sd=p->member[i].sd)!=NULL) - break; - if (sd!=NULL) - clif_send(buf,packet_len_table[0x105],&sd->bl,PARTY); - } else if (sd!=NULL) { - memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x105]); - WFIFOSET(sd->fd,packet_len_table[0x105]); - } - return 0; -} -/*========================================== - * パーティメッセージ送信 - *------------------------------------------ - */ -int clif_party_message(struct party *p,int account_id,char *mes,int len) -{ - struct map_session_data *sd; - int i; - - nullpo_retr(0, p); - - for(i=0;i<MAX_PARTY;i++){ - if((sd=p->member[i].sd)!=NULL) - break; - } - if(sd!=NULL){ - unsigned char buf[1024]; - WBUFW(buf,0)=0x109; - WBUFW(buf,2)=len+8; - WBUFL(buf,4)=account_id; - memcpy(WBUFP(buf,8),mes,len); - clif_send(buf,len+8,&sd->bl,PARTY); - } - return 0; -} -/*========================================== - * パーティ座標通知 - *------------------------------------------ - */ -int clif_party_xy(struct party *p,struct map_session_data *sd) -{ - unsigned char buf[16]; - - nullpo_retr(0, sd); - - WBUFW(buf,0)=0x107; - WBUFL(buf,2)=sd->status.account_id; - WBUFW(buf,6)=sd->bl.x; - WBUFW(buf,8)=sd->bl.y; - clif_send(buf,packet_len_table[0x107],&sd->bl,PARTY_SAMEMAP_WOS); -// if(battle_config.etc_log) -// printf("clif_party_xy %d\n",sd->status.account_id); - return 0; -} -/*========================================== - * パーティHP通知 - *------------------------------------------ - */ -int clif_party_hp(struct party *p,struct map_session_data *sd) -{ - unsigned char buf[16]; - - nullpo_retr(0, sd); - - WBUFW(buf,0)=0x106; - WBUFL(buf,2)=sd->status.account_id; - WBUFW(buf,6)=(sd->status.hp > 0x7fff)? 0x7fff:sd->status.hp; - WBUFW(buf,8)=(sd->status.max_hp > 0x7fff)? 0x7fff:sd->status.max_hp; - clif_send(buf,packet_len_table[0x106],&sd->bl,PARTY_AREA_WOS); -// if(battle_config.etc_log) -// printf("clif_party_hp %d\n",sd->status.account_id); - return 0; -} -/*========================================== - * パーティ場所移動(未使用) - *------------------------------------------ - */ -int clif_party_move(struct party *p,struct map_session_data *sd,int online) -{ - unsigned char buf[128]; - - nullpo_retr(0, sd); - nullpo_retr(0, p); - - WBUFW(buf, 0)=0x104; - WBUFL(buf, 2)=sd->status.account_id; - WBUFL(buf, 6)=0; - WBUFW(buf,10)=sd->bl.x; - WBUFW(buf,12)=sd->bl.y; - WBUFB(buf,14)=!online; - memcpy(WBUFP(buf,15),p->name,24); - memcpy(WBUFP(buf,39),sd->status.name,24); - memcpy(WBUFP(buf,63),map[sd->bl.m].name,16); - clif_send(buf,packet_len_table[0x104],&sd->bl,PARTY); - return 0; -} -/*========================================== - * 攻撃するために移動が必要 - *------------------------------------------ - */ -int clif_movetoattack(struct map_session_data *sd,struct block_list *bl) -{ - int fd; - - nullpo_retr(0, sd); - nullpo_retr(0, bl); - - fd=sd->fd; - WFIFOW(fd, 0)=0x139; - WFIFOL(fd, 2)=bl->id; - WFIFOW(fd, 6)=bl->x; - WFIFOW(fd, 8)=bl->y; - WFIFOW(fd,10)=sd->bl.x; - WFIFOW(fd,12)=sd->bl.y; - WFIFOW(fd,14)=sd->attackrange; - WFIFOSET(fd,packet_len_table[0x139]); - return 0; -} -/*========================================== - * 製造エフェクト - *------------------------------------------ - */ -int clif_produceeffect(struct map_session_data *sd,int flag,int nameid) -{ - int view,fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - // 名前の登録と送信を先にしておく - if( map_charid2nick(sd->status.char_id)==NULL ) - map_addchariddb(sd->status.char_id,sd->status.name); - clif_solved_charname(sd,sd->status.char_id); - - WFIFOW(fd, 0)=0x18f; - WFIFOW(fd, 2)=flag; - if((view = itemdb_viewid(nameid)) > 0) - WFIFOW(fd, 4)=view; - else - WFIFOW(fd, 4)=nameid; - WFIFOSET(fd,packet_len_table[0x18f]); - return 0; -} - -// pet -int clif_catch_process(struct map_session_data *sd) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x19e; - WFIFOSET(fd,packet_len_table[0x19e]); - - return 0; -} - -int clif_pet_rulet(struct map_session_data *sd,int data) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1a0; - WFIFOB(fd,2)=data; - WFIFOSET(fd,packet_len_table[0x1a0]); - - return 0; -} - -/*========================================== - * pet卵リスト作成 - *------------------------------------------ - */ -int clif_sendegg(struct map_session_data *sd) -{ - //R 01a6 <len>.w <index>.w* - int i,n=0,fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1a6; - if(sd->status.pet_id <= 0) { - for(i=0,n=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || - sd->inventory_data[i]->type!=7 || - sd->status.inventory[i].amount<=0) - continue; - WFIFOW(fd,n*2+4)=i+2; - n++; - } - } - WFIFOW(fd,2)=4+n*2; - WFIFOSET(fd,WFIFOW(fd,2)); - - return 0; -} - -int clif_send_petdata(struct map_session_data *sd,int type,int param) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1a4; - WFIFOB(fd,2)=type; - WFIFOL(fd,3)=sd->pd->bl.id; - WFIFOL(fd,7)=param; - WFIFOSET(fd,packet_len_table[0x1a4]); - - return 0; -} - -int clif_send_petstatus(struct map_session_data *sd) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1a2; - memcpy(WFIFOP(fd,2),sd->pet.name,24); - WFIFOB(fd,26)=(battle_config.pet_rename == 1)? 0:sd->pet.rename_flag; - WFIFOW(fd,27)=sd->pet.level; - WFIFOW(fd,29)=sd->pet.hungry; - WFIFOW(fd,31)=sd->pet.intimate; - WFIFOW(fd,33)=sd->pet.equip; - WFIFOSET(fd,packet_len_table[0x1a2]); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_pet_emotion(struct pet_data *pd,int param) -{ - unsigned char buf[16]; - struct map_session_data *sd; - - nullpo_retr(0, pd); - nullpo_retr(0, sd = pd->msd); - - memset(buf,0,packet_len_table[0x1aa]); - - WBUFW(buf,0)=0x1aa; - WBUFL(buf,2)=pd->bl.id; - if(param >= 100 && sd->petDB->talk_convert_class) { - if(sd->petDB->talk_convert_class < 0) - return 0; - else if(sd->petDB->talk_convert_class > 0) { - param -= (pd->class - 100)*100; - param += (sd->petDB->talk_convert_class - 100)*100; - } - } - WBUFL(buf,6)=param; - - clif_send(buf,packet_len_table[0x1aa],&pd->bl,AREA); - - return 0; -} - -int clif_pet_performance(struct block_list *bl,int param) -{ - unsigned char buf[16]; - - nullpo_retr(0, bl); - - memset(buf,0,packet_len_table[0x1a4]); - - WBUFW(buf,0)=0x1a4; - WBUFB(buf,2)=4; - WBUFL(buf,3)=bl->id; - WBUFL(buf,7)=param; - - clif_send(buf,packet_len_table[0x1a4],bl,AREA); - - return 0; -} - -int clif_pet_equip(struct pet_data *pd,int nameid) -{ - unsigned char buf[16]; - int view; - - nullpo_retr(0, pd); - - memset(buf,0,packet_len_table[0x1a4]); - - WBUFW(buf,0)=0x1a4; - WBUFB(buf,2)=3; - WBUFL(buf,3)=pd->bl.id; - if((view = itemdb_viewid(nameid)) > 0) - WBUFL(buf,7)=view; - else - WBUFL(buf,7)=nameid; - - clif_send(buf,packet_len_table[0x1a4],&pd->bl,AREA); - - return 0; -} - -int clif_pet_food(struct map_session_data *sd,int foodid,int fail) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x1a3; - WFIFOB(fd,2)=fail; - WFIFOW(fd,3)=foodid; - WFIFOSET(fd,packet_len_table[0x1a3]); - - return 0; -} - -/*========================================== - * オートスペル リスト送信 - *------------------------------------------ - */ -int clif_autospell(struct map_session_data *sd,int skilllv) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd, 0)=0x1cd; - - if(skilllv>0 && pc_checkskill(sd,MG_NAPALMBEAT)>0) - WFIFOL(fd,2)= MG_NAPALMBEAT; - else - WFIFOL(fd,2)= 0x00000000; - if(skilllv>1 && pc_checkskill(sd,MG_COLDBOLT)>0) - WFIFOL(fd,6)= MG_COLDBOLT; - else - WFIFOL(fd,6)= 0x00000000; - if(skilllv>1 && pc_checkskill(sd,MG_FIREBOLT)>0) - WFIFOL(fd,10)= MG_FIREBOLT; - else - WFIFOL(fd,10)= 0x00000000; - if(skilllv>1 && pc_checkskill(sd,MG_LIGHTNINGBOLT)>0) - WFIFOL(fd,14)= MG_LIGHTNINGBOLT; - else - WFIFOL(fd,14)= 0x00000000; - if(skilllv>4 && pc_checkskill(sd,MG_SOULSTRIKE)>0) - WFIFOL(fd,18)= MG_SOULSTRIKE; - else - WFIFOL(fd,18)= 0x00000000; - if(skilllv>7 && pc_checkskill(sd,MG_FIREBALL)>0) - WFIFOL(fd,22)= MG_FIREBALL; - else - WFIFOL(fd,22)= 0x00000000; - if(skilllv>9 && pc_checkskill(sd,MG_FROSTDIVER)>0) - WFIFOL(fd,26)= MG_FROSTDIVER; - else - WFIFOL(fd,26)= 0x00000000; - - WFIFOSET(fd,packet_len_table[0x1cd]); - return 0; -} - -/*========================================== - * ディボーションの青い糸 - *------------------------------------------ - */ -int clif_devotion(struct map_session_data *sd,int target) -{ - unsigned char buf[56]; - int n; - - nullpo_retr(0, sd); - - WBUFW(buf,0)=0x1cf; - WBUFL(buf,2)=sd->bl.id; -// WBUFL(buf,6)=target; - for(n=0;n<5;n++) - WBUFL(buf,6+4*n)=sd->dev.val2[n]; -// WBUFL(buf,10+4*n)=0; - WBUFB(buf,26)=8; - WBUFB(buf,27)=0; - - clif_send(buf,packet_len_table[0x1cf],&sd->bl,AREA); - return 0; -} - -/*========================================== - * 氣球 - *------------------------------------------ - */ -int clif_spiritball(struct map_session_data *sd) -{ - unsigned char buf[16]; - - nullpo_retr(0, sd); - - WBUFW(buf,0)=0x1d0; - WBUFL(buf,2)=sd->bl.id; - WBUFW(buf,6)=sd->spiritball; - clif_send(buf,packet_len_table[0x1d0],&sd->bl,AREA); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_combo_delay(struct block_list *bl,int wait) -{ - unsigned char buf[32]; - - nullpo_retr(0, bl); - - WBUFW(buf,0)=0x1d2; - WBUFL(buf,2)=bl->id; - WBUFL(buf,6)=wait; - clif_send(buf,packet_len_table[0x1d2],bl,AREA); - - return 0; -} -/*========================================== - *白刃取り - *------------------------------------------ - */ -int clif_bladestop(struct block_list *src,struct block_list *dst, - int bool) -{ - unsigned char buf[32]; - - nullpo_retr(0, src); - nullpo_retr(0, dst); - - WBUFW(buf,0)=0x1d1; - WBUFL(buf,2)=src->id; - WBUFL(buf,6)=dst->id; - WBUFL(buf,10)=bool; - - clif_send(buf,packet_len_table[0x1d1],src,AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_changemapcell(int m,int x,int y,int cell_type,int type) -{ - struct block_list bl; - char buf[32]; - - bl.m = m; - bl.x = x; - bl.y = y; - WBUFW(buf,0) = 0x192; - WBUFW(buf,2) = x; - WBUFW(buf,4) = y; - WBUFW(buf,6) = cell_type; - memcpy(WBUFP(buf,8),map[m].name,16); - if(!type) - clif_send(buf,packet_len_table[0x192],&bl,AREA); - else - clif_send(buf,packet_len_table[0x192],&bl,ALL_SAMEMAP); - - return 0; -} - -/*========================================== - * MVPエフェクト - *------------------------------------------ - */ -int clif_mvp_effect(struct map_session_data *sd) -{ - unsigned char buf[16]; - - nullpo_retr(0, sd); - - WBUFW(buf,0)=0x10c; - WBUFL(buf,2)=sd->bl.id; - clif_send(buf,packet_len_table[0x10c],&sd->bl,AREA); - return 0; -} -/*========================================== - * MVPアイテム所得 - *------------------------------------------ - */ -int clif_mvp_item(struct map_session_data *sd,int nameid) -{ - int view,fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x10a; - if((view = itemdb_viewid(nameid)) > 0) - WFIFOW(fd,2)=view; - else - WFIFOW(fd,2)=nameid; - WFIFOSET(fd,packet_len_table[0x10a]); - return 0; -} -/*========================================== - * MVP経験値所得 - *------------------------------------------ - */ -int clif_mvp_exp(struct map_session_data *sd,int exp) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x10b; - WFIFOL(fd,2)=exp; - WFIFOSET(fd,packet_len_table[0x10b]); - return 0; -} - -/*========================================== - * ギルド作成可否通知 - *------------------------------------------ - */ -int clif_guild_created(struct map_session_data *sd,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x167; - WFIFOB(fd,2)=flag; - WFIFOSET(fd,packet_len_table[0x167]); - return 0; -} -/*========================================== - * ギルド所属通知 - *------------------------------------------ - */ -int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g) -{ - int ps,fd; - - nullpo_retr(0, sd); - nullpo_retr(0, g); - - fd=sd->fd; - ps=guild_getposition(sd,g); - - memset(WFIFOP(fd,0),0,packet_len_table[0x16c]); - WFIFOW(fd,0)=0x16c; - WFIFOL(fd,2)=g->guild_id; - WFIFOL(fd,6)=g->emblem_id; - WFIFOL(fd,10)=g->position[ps].mode; - memcpy(WFIFOP(fd,19),g->name,24); - WFIFOSET(fd,packet_len_table[0x16c]); - return 0; -} -/*========================================== - * ギルドメンバログイン通知 - *------------------------------------------ - */ -int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag) -{ - unsigned char buf[64]; - - nullpo_retr(0, g); - - WBUFW(buf, 0)=0x16d; - WBUFL(buf, 2)=g->member[idx].account_id; - WBUFL(buf, 6)=g->member[idx].char_id; - WBUFL(buf,10)=flag; - if(g->member[idx].sd==NULL){ - struct map_session_data *sd=guild_getavailablesd(g); - if(sd!=NULL) - clif_send(buf,packet_len_table[0x16d],&sd->bl,GUILD); - }else - clif_send(buf,packet_len_table[0x16d],&g->member[idx].sd->bl,GUILD_WOS); - return 0; -} -/*========================================== - * ギルドマスター通知(14dへの応答) - *------------------------------------------ - */ -int clif_guild_masterormember(struct map_session_data *sd) -{ - int type=0x57,fd; - struct guild *g; - - nullpo_retr(0, sd); - - fd=sd->fd; - g=guild_search(sd->status.guild_id); - if(g!=NULL && strcmp(g->master,sd->status.name)==0) - type=0xd7; - WFIFOW(fd,0)=0x14e; - WFIFOL(fd,2)=type; - WFIFOSET(fd,packet_len_table[0x14e]); - return 0; -} -/*========================================== - * Basic Info (Territories [Valaris]) - *------------------------------------------ - */ -int clif_guild_basicinfo(struct map_session_data *sd) -{ - int fd,i,t=0; - struct guild *g; - struct guild_castle *gc=NULL; - - nullpo_retr(0, sd); - - fd=sd->fd; - g=guild_search(sd->status.guild_id); - if(g==NULL) - return 0; - - WFIFOW(fd, 0)=0x1b6;//0x150; - WFIFOL(fd, 2)=g->guild_id; - WFIFOL(fd, 6)=g->guild_lv; - WFIFOL(fd,10)=g->connect_member; - WFIFOL(fd,14)=g->max_member; - WFIFOL(fd,18)=g->average_lv; - WFIFOL(fd,22)=g->exp; - WFIFOL(fd,26)=g->next_exp; - WFIFOL(fd,30)=0; // 上納 - WFIFOL(fd,34)=0; // VW(性格の悪さ?:性向グラフ左右) - WFIFOL(fd,38)=0; // RF(正義の度合い?:性向グラフ上下) - WFIFOL(fd,42)=0; // 人数? - memcpy(WFIFOP(fd,46),g->name,24); - memcpy(WFIFOP(fd,70),g->master,24); - - for(i=0;i<MAX_GUILDCASTLE;i++){ - gc=guild_castle_search(i); - if(!gc) continue; - if(g->guild_id == gc->guild_id) t++; - } - - if (t==1) memcpy(WFIFOP(fd,94),"One Castle",20); - else if (t==2) memcpy(WFIFOP(fd,94),"Two Castles",20); - else if (t==3) memcpy(WFIFOP(fd,94),"Three Castles",20); - else if (t==4) memcpy(WFIFOP(fd,94),"Four Castles",20); - else if (t==5) memcpy(WFIFOP(fd,94),"Five Castles",20); - else if (t==6) memcpy(WFIFOP(fd,94),"Six Castles",20); - else if (t==7) memcpy(WFIFOP(fd,94),"Seven Castles",20); - else if (t==8) memcpy(WFIFOP(fd,94),"Eight Castles",20); - else if (t==9) memcpy(WFIFOP(fd,94),"Nine Castles",20); - else if (t==10) memcpy(WFIFOP(fd,94),"Ten Castles",20); - else if (t==11) memcpy(WFIFOP(fd,94),"Eleven Castles",20); - else if (t==12) memcpy(WFIFOP(fd,94),"Twelve Castles",20); - else if (t==13) memcpy(WFIFOP(fd,94),"Thirteen Castles",20); - else if (t==14) memcpy(WFIFOP(fd,94),"Fourteen Castles",20); - else if (t==15) memcpy(WFIFOP(fd,94),"Fifteen Castles",20); - else if (t==16) memcpy(WFIFOP(fd,94),"Sixteen Castles",20); - else if (t==17) memcpy(WFIFOP(fd,94),"Seventeen Castles",20); - else if (t==18) memcpy(WFIFOP(fd,94),"Eighteen Castles",20); - else if (t==19) memcpy(WFIFOP(fd,94),"Nineteen Castles",20); - else if (t==20) memcpy(WFIFOP(fd,94),"Twenty Castles",20); - else if (t==21) memcpy(WFIFOP(fd,94),"Twenty One Castles",20); - else if (t==22) memcpy(WFIFOP(fd,94),"Twenty Two Castles",20); - else if (t==23) memcpy(WFIFOP(fd,94),"Twenty Three Castles",20); - else if (t==24) memcpy(WFIFOP(fd,94),"Twenty Four Castles",20); - else if (t==MAX_GUILDCASTLE) memcpy(WFIFOP(fd,94),"Total Domination",20); - else memcpy(WFIFOP(fd,94),"None Taken",20); - - WFIFOSET(fd,packet_len_table[WFIFOW(fd,0)]); - clif_guild_emblem(sd,g); // Guild emblem vanish fix [Valaris] - return 0; -} - -/*========================================== - * ギルド同盟/敵対情報 - *------------------------------------------ - */ -int clif_guild_allianceinfo(struct map_session_data *sd) -{ - int fd,i,c; - struct guild *g; - - nullpo_retr(0, sd); - - fd=sd->fd; - g=guild_search(sd->status.guild_id); - if(g==NULL) - return 0; - WFIFOW(fd, 0)=0x14c; - for(i=c=0;i<MAX_GUILDALLIANCE;i++){ - struct guild_alliance *a=&g->alliance[i]; - if(a->guild_id>0){ - WFIFOL(fd,c*32+4)=a->opposition; - WFIFOL(fd,c*32+8)=a->guild_id; - memcpy(WFIFOP(fd,c*32+12),a->name,24); - c++; - } - } - WFIFOW(fd, 2)=c*32+4; - WFIFOSET(fd,WFIFOW(fd,2)); - return 0; -} - -/*========================================== - * ギルドメンバーリスト - *------------------------------------------ - */ -int clif_guild_memberlist(struct map_session_data *sd) -{ - int fd; - int i,c; - struct guild *g; - - nullpo_retr(0, sd); - - fd=sd->fd; - g=guild_search(sd->status.guild_id); - if(g==NULL) - return 0; - - WFIFOW(fd, 0)=0x154; - for(i=0,c=0;i<g->max_member;i++){ - struct guild_member *m=&g->member[i]; - if(m->account_id==0) - continue; - WFIFOL(fd,c*104+ 4)=m->account_id; - WFIFOL(fd,c*104+ 8)=m->char_id; - WFIFOW(fd,c*104+12)=m->hair; - WFIFOW(fd,c*104+14)=m->hair_color; - WFIFOW(fd,c*104+16)=m->gender; - WFIFOW(fd,c*104+18)=m->class; - WFIFOW(fd,c*104+20)=m->lv; - WFIFOL(fd,c*104+22)=m->exp; - WFIFOL(fd,c*104+26)=m->online; - WFIFOL(fd,c*104+30)=m->position; - memset(WFIFOP(fd,c*104+34),0,50); // メモ? - memcpy(WFIFOP(fd,c*104+84),m->name,24); - c++; - } - WFIFOW(fd, 2)=c*104+4; - WFIFOSET(fd,WFIFOW(fd,2)); - return 0; -} -/*========================================== - * ギルド役職名リスト - *------------------------------------------ - */ -int clif_guild_positionnamelist(struct map_session_data *sd) -{ - int i,fd; - struct guild *g; - - nullpo_retr(0, sd); - - fd=sd->fd; - g=guild_search(sd->status.guild_id); - if(g==NULL) - return 0; - WFIFOW(fd, 0)=0x166; - for(i=0;i<MAX_GUILDPOSITION;i++){ - WFIFOL(fd,i*28+4)=i; - memcpy(WFIFOP(fd,i*28+8),g->position[i].name,24); - } - WFIFOW(fd,2)=i*28+4; - WFIFOSET(fd,WFIFOW(fd,2)); - return 0; -} -/*========================================== - * ギルド役職情報リスト - *------------------------------------------ - */ -int clif_guild_positioninfolist(struct map_session_data *sd) -{ - int i,fd; - struct guild *g; - - nullpo_retr(0, sd); - - fd=sd->fd; - g=guild_search(sd->status.guild_id); - if(g==NULL) - return 0; - WFIFOW(fd, 0)=0x160; - for(i=0;i<MAX_GUILDPOSITION;i++){ - struct guild_position *p=&g->position[i]; - WFIFOL(fd,i*16+ 4)=i; - WFIFOL(fd,i*16+ 8)=p->mode; - WFIFOL(fd,i*16+12)=i; - WFIFOL(fd,i*16+16)=p->exp_mode; - } - WFIFOW(fd, 2)=i*16+4; - WFIFOSET(fd,WFIFOW(fd,2)); - return 0; -} -/*========================================== - * ギルド役職変更通知 - *------------------------------------------ - */ -int clif_guild_positionchanged(struct guild *g,int idx) -{ - struct map_session_data *sd; - unsigned char buf[128]; - - nullpo_retr(0, g); - - WBUFW(buf, 0)=0x174; - WBUFW(buf, 2)=44; - WBUFL(buf, 4)=idx; - WBUFL(buf, 8)=g->position[idx].mode; - WBUFL(buf,12)=idx; - WBUFL(buf,16)=g->position[idx].exp_mode; - memcpy(WBUFP(buf,20),g->position[idx].name,24); - if( (sd=guild_getavailablesd(g))!=NULL ) - clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD); - return 0; -} -/*========================================== - * ギルドメンバ変更通知 - *------------------------------------------ - */ -int clif_guild_memberpositionchanged(struct guild *g,int idx) -{ - struct map_session_data *sd; - unsigned char buf[64]; - - nullpo_retr(0, g); - - WBUFW(buf, 0)=0x156; - WBUFW(buf, 2)=16; - WBUFL(buf, 4)=g->member[idx].account_id; - WBUFL(buf, 8)=g->member[idx].char_id; - WBUFL(buf,12)=g->member[idx].position; - if( (sd=guild_getavailablesd(g))!=NULL ) - clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD); - return 0; -} -/*========================================== - * ギルドエンブレム送信 - *------------------------------------------ - */ -int clif_guild_emblem(struct map_session_data *sd,struct guild *g) -{ - int fd; - - nullpo_retr(0, sd); - nullpo_retr(0, g); - - fd=sd->fd; - - if(g->emblem_len<=0) - return 0; - WFIFOW(fd,0)=0x152; - WFIFOW(fd,2)=g->emblem_len+12; - WFIFOL(fd,4)=g->guild_id; - WFIFOL(fd,8)=g->emblem_id; - memcpy(WFIFOP(fd,12),g->emblem_data,g->emblem_len); - WFIFOSET(fd,WFIFOW(fd,2)); - return 0; -} -/*========================================== - * ギルドスキル送信 - *------------------------------------------ - */ -int clif_guild_skillinfo(struct map_session_data *sd) -{ - int fd; - int i,id,c; - struct guild *g; - - nullpo_retr(0, sd); - - fd=sd->fd; - g=guild_search(sd->status.guild_id); - if(g==NULL) - return 0; - WFIFOW(fd,0)=0x0162; - WFIFOW(fd,4)=g->skill_point; - for(i=c=0;i<MAX_GUILDSKILL;i++){ - if(g->skill[i].id>0){ - WFIFOW(fd,c*37+ 6) = id = g->skill[i].id; - WFIFOW(fd,c*37+ 8) = guild_skill_get_inf(id); - WFIFOW(fd,c*37+10) = 0; - WFIFOW(fd,c*37+12) = g->skill[i].lv; - WFIFOW(fd,c*37+14) = guild_skill_get_sp(id,g->skill[i].lv); - WFIFOW(fd,c*37+16) = guild_skill_get_range(id); - memset(WFIFOP(fd,c*37+18),0,24); - WFIFOB(fd,c*37+42)= //up; - (g->skill[i].lv < guild_skill_get_max(id))? 1:0; - c++; - } - } - WFIFOW(fd,2)=c*37+6; - WFIFOSET(fd,WFIFOW(fd,2)); - return 0; -} -/*========================================== - * ギルド告知送信 - *------------------------------------------ - */ -int clif_guild_notice(struct map_session_data *sd,struct guild *g) -{ - int fd; - - nullpo_retr(0, sd); - nullpo_retr(0, g); - - fd=sd->fd; - if(*g->mes1==0 && *g->mes2==0) - return 0; - WFIFOW(fd,0)=0x16f; - memcpy(WFIFOP(fd,2),g->mes1,60); - memcpy(WFIFOP(fd,62),g->mes2,120); - WFIFOSET(fd,packet_len_table[0x16f]); - return 0; -} - -/*========================================== - * ギルドメンバ勧誘 - *------------------------------------------ - */ -int clif_guild_invite(struct map_session_data *sd,struct guild *g) -{ - int fd; - - nullpo_retr(0, sd); - nullpo_retr(0, g); - - fd=sd->fd; - WFIFOW(fd,0)=0x16a; - WFIFOL(fd,2)=g->guild_id; - memcpy(WFIFOP(fd,6),g->name,24); - WFIFOSET(fd,packet_len_table[0x16a]); - return 0; -} -/*========================================== - * ギルドメンバ勧誘結果 - *------------------------------------------ - */ -int clif_guild_inviteack(struct map_session_data *sd,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x169; - WFIFOB(fd,2)=flag; - WFIFOSET(fd,packet_len_table[0x169]); - return 0; -} -/*========================================== - * ギルドメンバ脱退通知 - *------------------------------------------ - */ -int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes) -{ - unsigned char buf[128]; - - nullpo_retr(0, sd); - - WBUFW(buf, 0)=0x15a; - memcpy(WBUFP(buf, 2),name,24); - memcpy(WBUFP(buf,26),mes,40); - clif_send(buf,packet_len_table[0x15a],&sd->bl,GUILD); - return 0; -} -/*========================================== - * ギルドメンバ追放通知 - *------------------------------------------ - */ -int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes, - int account_id) -{ - unsigned char buf[128]; - - nullpo_retr(0, sd); - - WBUFW(buf, 0)=0x15c; - memcpy(WBUFP(buf, 2),name,24); - memcpy(WBUFP(buf,26),mes,40); - memcpy(WBUFP(buf,66),"dummy",24); - clif_send(buf,packet_len_table[0x15c],&sd->bl,GUILD); - return 0; -} -/*========================================== - * ギルド追放メンバリスト - *------------------------------------------ - */ -int clif_guild_explusionlist(struct map_session_data *sd) -{ - int fd; - int i,c; - struct guild *g; - - nullpo_retr(0, sd); - - fd=sd->fd; - g=guild_search(sd->status.guild_id); - if(g==NULL) - return 0; - WFIFOW(fd,0)=0x163; - for(i=c=0;i<MAX_GUILDEXPLUSION;i++){ - struct guild_explusion *e=&g->explusion[i]; - if(e->account_id>0){ - memcpy(WFIFOP(fd,c*88+ 4),e->name,24); - memcpy(WFIFOP(fd,c*88+28),e->acc,24); - memcpy(WFIFOP(fd,c*88+52),e->mes,44); - c++; - } - } - WFIFOW(fd,2)=c*88+4; - WFIFOSET(fd,WFIFOW(fd,2)); - return 0; -} - -/*========================================== - * ギルド会話 - *------------------------------------------ - */ -int clif_guild_message(struct guild *g,int account_id,const char *mes,int len) -{ - struct map_session_data *sd; - unsigned char lbuf[255]; - unsigned char *buf = lbuf; - if (len + 32 >= sizeof(lbuf)) - buf = malloc(len + 32); - WBUFW(buf, 0)=0x17f; - WBUFW(buf, 2)=len+4; - memcpy(WBUFP(buf,4),mes,len); - - if( (sd=guild_getavailablesd(g))!=NULL ) - clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD); - if ( buf != lbuf) - free(buf); - return 0; -} -/*========================================== - * ギルドスキル割り振り通知 - *------------------------------------------ - */ -int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0) = 0x10e; - WFIFOW(fd,2) = skill_num; - WFIFOW(fd,4) = lv; - WFIFOW(fd,6) = guild_skill_get_sp(skill_num,lv); - WFIFOW(fd,8) = guild_skill_get_range(skill_num); - WFIFOB(fd,10) = 1; - WFIFOSET(fd,11); - return 0; -} -/*========================================== - * ギルド同盟要請 - *------------------------------------------ - */ -int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x171; - WFIFOL(fd,2)=account_id; - memcpy(WFIFOP(fd,6),name,24); - WFIFOSET(fd,packet_len_table[0x171]); - return 0; -} -/*========================================== - * ギルド同盟結果 - *------------------------------------------ - */ -int clif_guild_allianceack(struct map_session_data *sd,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x173; - WFIFOL(fd,2)=flag; - WFIFOSET(fd,packet_len_table[0x173]); - return 0; -} -/*========================================== - * ギルド関係解消通知 - *------------------------------------------ - */ -int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x184; - WFIFOL(fd,2)=guild_id; - WFIFOL(fd,6)=flag; - WFIFOSET(fd,packet_len_table[0x184]); - return 0; -} -/*========================================== - * ギルド敵対結果 - *------------------------------------------ - */ -int clif_guild_oppositionack(struct map_session_data *sd,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x181; - WFIFOB(fd,2)=flag; - WFIFOSET(fd,packet_len_table[0x181]); - return 0; -} -/*========================================== - * ギルド関係追加 - *------------------------------------------ - */ -/*int clif_guild_allianceadded(struct guild *g,int idx) -{ - unsigned char buf[64]; - WBUFW(fd,0)=0x185; - WBUFL(fd,2)=g->alliance[idx].opposition; - WBUFL(fd,6)=g->alliance[idx].guild_id; - memcpy(WBUFP(fd,10),g->alliance[idx].name,24); - clif_send(buf,packet_len_table[0x185],guild_getavailablesd(g),GUILD); - return 0; -}*/ - -/*========================================== - * ギルド解散通知 - *------------------------------------------ - */ -int clif_guild_broken(struct map_session_data *sd,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0x15e; - WFIFOL(fd,2)=flag; - WFIFOSET(fd,packet_len_table[0x15e]); - return 0; -} - -/*========================================== - * エモーション - *------------------------------------------ - */ -void clif_emotion(struct block_list *bl,int type) -{ - unsigned char buf[8]; - - nullpo_retv(bl); - - WBUFW(buf,0)=0xc0; - WBUFL(buf,2)=bl->id; - WBUFB(buf,6)=type; - clif_send(buf,packet_len_table[0xc0],bl,AREA); -} - -/*========================================== - * トーキーボックス - *------------------------------------------ - */ -void clif_talkiebox(struct block_list *bl,char* talkie) -{ - unsigned char buf[86]; - - nullpo_retv(bl); - - WBUFW(buf,0)=0x191; - WBUFL(buf,2)=bl->id; - memcpy(WBUFP(buf,6),talkie,80); - clif_send(buf,packet_len_table[0x191],bl,AREA); -} - -/*========================================== - * 結婚エフェクト - *------------------------------------------ - */ -void clif_wedding_effect(struct block_list *bl) { - unsigned char buf[6]; - - nullpo_retv(bl); - - WBUFW(buf,0) = 0x1ea; - WBUFL(buf,2) = bl->id; - clif_send(buf, packet_len_table[0x1ea], bl, AREA); -} -/*========================================== - * あなたに逢いたい使用時名前叫び - *------------------------------------------ - -void clif_callpartner(struct map_session_data *sd) -{ - unsigned char buf[26]; - char *p; - - nullpo_retv(sd); - - if(sd->status.partner_id){ - WBUFW(buf,0)=0x1e6; - p = map_charid2nick(sd->status.partner_id); - if(p){ - memcpy(WBUFP(buf,2),p,24); - }else{ - map_reqchariddb(sd,sd->status.partner_id); - chrif_searchcharid(sd->status.partner_id); - WBUFB(buf,2) = 0; - } - clif_send(buf,packet_len_table[0x1e6]&sd->bl,AREA); - } - return; -} -*/ -/*========================================== - * 座る - *------------------------------------------ - */ -void clif_sitting(int fd, struct map_session_data *sd) -{ - unsigned char buf[64]; - - nullpo_retv(sd); - - WBUFW(buf, 0) = 0x8a; - WBUFL(buf, 2) = sd->bl.id; - WBUFB(buf,26) = 2; - clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); -} - -/*========================================== - * - *------------------------------------------ - */ -int clif_disp_onlyself(struct map_session_data *sd, char *mes, int len) -{ - unsigned char lbuf[255]; - unsigned char *buf = (len + 32 >= sizeof(lbuf)) ? malloc(len + 32) : lbuf; - - nullpo_retr(0, sd); - - WBUFW(buf, 0) = 0x17f; - WBUFW(buf, 2) = len + 8; - memcpy(WBUFP(buf,4), mes, len + 4); - - clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); - - if (buf != lbuf) - free(buf); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ - -int clif_GM_kickack(struct map_session_data *sd, int id) -{ - int fd; - - nullpo_retr(0, sd); - - fd = sd->fd; - WFIFOW(fd,0) = 0xcd; - WFIFOL(fd,2) = id; - WFIFOSET(fd, packet_len_table[0xcd]); - return 0; -} - -void clif_parse_QuitGame(int fd,struct map_session_data *sd); - -int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type) -{ - nullpo_retr(0, tsd); - - if(type) - clif_GM_kickack(sd,tsd->status.account_id); - tsd->opt1 = tsd->opt2 = 0; - clif_parse_QuitGame(tsd->fd,tsd); - - return 0; -} -/*========================================== - * Wis拒否許可応答 - *------------------------------------------ - */ -int clif_wisexin(struct map_session_data *sd,int type,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xd1; - WFIFOB(fd,2)=type; - WFIFOB(fd,3)=flag; - WFIFOSET(fd,packet_len_table[0xd1]); - - return 0; -} -/*========================================== - * Wis全拒否許可応答 - *------------------------------------------ - */ -int clif_wisall(struct map_session_data *sd,int type,int flag) -{ - int fd; - - nullpo_retr(0, sd); - - fd=sd->fd; - WFIFOW(fd,0)=0xd2; - WFIFOB(fd,2)=type; - WFIFOB(fd,3)=flag; - WFIFOSET(fd,packet_len_table[0xd2]); - - return 0; -} -/*========================================== - * サウンドエフェクト - *------------------------------------------ - */ -void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type) -{ - int fd; - - nullpo_retv(sd); - nullpo_retv(bl); - - fd=sd->fd; - WFIFOW(fd,0)=0x1d3; - memcpy(WFIFOP(fd,2),name,24); - WFIFOB(fd,26)=type; - WFIFOL(fd,27)=0; - WFIFOL(fd,31)=bl->id; - WFIFOSET(fd,packet_len_table[0x1d3]); - - return; -} -// displaying special effects (npcs, weather, etc) [Valaris] -int clif_specialeffect(struct block_list *bl, int type, int flag) { - unsigned char buf[24]; - - nullpo_retr(0, bl); - - memset(buf, 0, packet_len_table[0x1f3]); - - WBUFW(buf,0) = 0x1f3; - WBUFL(buf,2) = bl->id; - WBUFL(buf,6) = type; - - if (flag==2) { - struct map_session_data *sd=NULL; - int i; - for(i=0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) - clif_specialeffect(&sd->bl,type,1); - } - } - - else if (flag==1) - clif_send(buf, packet_len_table[0x1f3], bl, SELF); - else if (!flag) - clif_send(buf, packet_len_table[0x1f3], bl, AREA); - - return 0; - -} -// ------------ -// clif_parse_* -// ------------ -// パケット読み取って色々操作 -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_WantToConnection(int fd, struct map_session_data *sd) -{ - struct map_session_data *old_sd; - int account_id; // account_id in the packet 0x72 or 0x7E - - if (sd) { - if (battle_config.error_log) - printf("clif_parse_WantToConnection : invalid request?\n"); - return; - } - - // 0x72 - if (RFIFOW(fd,0) == 0x72) { - //printf("Received bytes %d with packet 0x72.\n", RFIFOREST(fd)); - if (RFIFOREST(fd) >= 39 && (RFIFOB(fd,38) == 0 || RFIFOB(fd,38) == 1)) // 00 = Female, 01 = Male - account_id = RFIFOL(fd,12); - else if (RFIFOREST(fd) >= 22 && (RFIFOB(fd,21) == 0 || RFIFOB(fd,21) == 1)) // 00 = Female, 01 = Male - account_id = RFIFOL(fd,5); - else // old packet version - account_id = RFIFOL(fd,2); - // 0x7E - } else if (RFIFOW(fd,0) == 0x7E) { - //printf("Received bytes %d with packet 0x7E.\n", RFIFOREST(fd)); - if (RFIFOREST(fd) >= 37 && (RFIFOB(fd,36) == 0 || RFIFOB(fd,36) == 1)) // 00 = Female, 01 = Male - account_id = RFIFOL(fd,9); - else - account_id = RFIFOL(fd,12); - // 0xF5 - } else { - //printf("Received bytes %d with packet 0xF5.\n", RFIFOREST(fd)); - account_id = RFIFOL(fd,7); - } - - // if same account already connected, we disconnect the 2 sessions - if ((old_sd = map_id2sd(account_id)) != NULL) { - clif_authfail_fd(fd, 2); // same id - clif_authfail_fd(old_sd->fd, 2); // same id - printf("clif_parse_WantToConnection: Double connection for account %d (sessions: #%d (new) and #%d (old)).\n", account_id, fd, old_sd->fd); - } else { - sd = session[fd]->session_data = calloc(sizeof(*sd), 1); - if (sd == NULL) { - printf("out of memory : clif_parse_WantToConnection\n"); - exit(1); - } - sd->fd = fd; - - // 0x72 - if (RFIFOW(fd,0) == 0x72) { - if (RFIFOREST(fd) >= 39 && (RFIFOB(fd,38) == 0 || RFIFOB(fd,38) == 1)) { // 00 = Female, 01 = Male - sd->packet_ver = 7; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_setnewpc(sd, account_id, RFIFOL(fd,22), RFIFOL(fd,30), RFIFOL(fd,34), RFIFOB(fd,38), fd); - } else if (RFIFOREST(fd) >= 22 && (RFIFOB(fd,21) == 0 || RFIFOB(fd,21) == 1)) { // 00 = Female, 01 = Male - sd->packet_ver = 6; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_setnewpc(sd, account_id, RFIFOL(fd,9), RFIFOL(fd,13), RFIFOL(fd,17), RFIFOB(fd,21), fd); - } else { // old packet version - sd->packet_ver = 5; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_setnewpc(sd, account_id, RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18), fd); - } - // 0x7E - } else if (RFIFOW(fd,0) == 0x7E) { - if (RFIFOREST(fd) >= 37 && (RFIFOB(fd,36) == 0 || RFIFOB(fd,36) == 1)) { // 00 = Female, 01 = Male - sd->packet_ver = 9; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_setnewpc(sd, account_id, RFIFOL(fd,21), RFIFOL(fd,28), RFIFOL(fd,32), RFIFOB(fd,36), fd); - } else { - sd->packet_ver = 8; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_setnewpc(sd, account_id, RFIFOL(fd,18), RFIFOL(fd,24), RFIFOL(fd,28), RFIFOB(fd,32), fd); - } - // 0xF5 - } else { - sd->packet_ver = 10; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_setnewpc(sd, account_id, RFIFOL(fd,15), RFIFOL(fd,25), RFIFOL(fd,29), RFIFOB(fd,33), fd); - } - - WFIFOL(fd,0) = sd->bl.id; - WFIFOSET(fd,4); - - map_addiddb(&sd->bl); - - chrif_authreq(sd); - } - - return; -} - -/*========================================== - * 007d クライアント側マップ読み込み完了 - * map侵入時に必要なデータを全て送りつける - *------------------------------------------ - */ -void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) -{ -// struct item_data* item; - int i; - nullpo_retv(sd); - - if(sd->bl.prev != NULL) - return; - - // 接続ok時 - //clif_authok(); - if(sd->npc_id) npc_event_dequeue(sd); - clif_skillinfoblock(sd); - pc_checkitem(sd); - //guild_info(); - - // loadendack時 - // next exp - clif_updatestatus(sd,SP_NEXTBASEEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - // skill point - clif_updatestatus(sd,SP_SKILLPOINT); - // item - clif_itemlist(sd); - clif_equiplist(sd); - // cart - if(pc_iscarton(sd)){ - clif_cart_itemlist(sd); - clif_cart_equiplist(sd); - clif_updatestatus(sd,SP_CARTINFO); - } - // param all - clif_initialstatus(sd); - // party - party_send_movemap(sd); - // guild - guild_send_memberinfoshort(sd,1); - // 119 - // 78 - - if(battle_config.pc_invincible_time > 0) { - if(map[sd->bl.m].flag.gvg) - pc_setinvincibletimer(sd,battle_config.pc_invincible_time<<1); - else - pc_setinvincibletimer(sd,battle_config.pc_invincible_time); - } - - map_addblock(&sd->bl); // ブロック登録 - clif_spawnpc(sd); // spawn - - // weight max , now - clif_updatestatus(sd,SP_MAXWEIGHT); - clif_updatestatus(sd,SP_WEIGHT); - - // pvp - if(sd->pvp_timer!=-1 && !battle_config.pk_mode) - delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); - if(map[sd->bl.m].flag.pvp){ - if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] - sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0); - sd->pvp_rank=0; - sd->pvp_lastusers=0; - sd->pvp_point=5; - } - clif_set0199(sd->fd,1); - } else { - sd->pvp_timer=-1; - } - if(map[sd->bl.m].flag.gvg) { - clif_set0199(sd->fd,3); - } - - // pet - if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { - map_addblock(&sd->pd->bl); - clif_spawnpet(sd->pd); - clif_send_petdata(sd,0,0); - clif_send_petdata(sd,5,0x14); - clif_send_petstatus(sd); - } - - if(sd->state.connect_new) { - sd->state.connect_new = 0; - if(sd->status.class != sd->view_class) - clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); - if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 900) - clif_pet_emotion(sd->pd,(sd->pd->class - 100)*100 + 50 + pet_hungry_val(sd)); - -/* Stop players from spawning inside castles [Valaris] */ - - { - struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); - if (gc) - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,2); - } - -/* End Addition [Valaris] */ - - } - - // view equipment item -#if PACKETVER < 4 - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); -#else - clif_changelook(&sd->bl,LOOK_WEAPON,0); -#endif - if(battle_config.save_clothcolor==1 && sd->status.clothes_color > 0) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color); - - if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && - (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 )) - // オートバーサーク発動 - skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); - -// if(time(&timer) < ((weddingtime=pc_readglobalreg(sd,"PC_WEDDING_TIME")) + 3600)) -// skill_status_change_start(&sd->bl,SC_WEDDING,0,weddingtime,0,0,36000,0); - - if(battle_config.muting_players && sd->status.manner < 0) - skill_status_change_start(&sd->bl,SC_NOCHAT,0,0,0,0,0,0); - - // option - clif_changeoption(&sd->bl); - if(sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl,SC_TRICKDEAD,-1); - if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); - if(sd->special_state.infinite_endure && sd->sc_data[SC_ENDURE].timer == -1) - skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && sd->status.inventory[i].broken==1) - skill_status_change_start(&sd->bl,SC_BROKNWEAPON,0,0,0,0,0,0); - if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && sd->status.inventory[i].broken==1) - skill_status_change_start(&sd->bl,SC_BROKNARMOR,0,0,0,0,0,0); - } - - map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,0,sd); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_TickSend(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - if (sd->packet_ver == 8) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - sd->client_tick = RFIFOL(fd,6); - else if (sd->packet_ver == 9) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - sd->client_tick = RFIFOL(fd,9); - else if (sd->packet_ver == 10) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - sd->client_tick = RFIFOL(fd,7); - else // old version by default (and version 6 + 7) - sd->client_tick = RFIFOL(fd,2); - sd->server_tick = gettick(); - clif_servertick(sd); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_WalkToXY(int fd, struct map_session_data *sd) { - int x, y; - - nullpo_retv(sd); - - if (pc_isdead(sd)) { - clif_clearchar_area(&sd->bl, 1); - return; - } - - if (sd->npc_id != 0 || sd->vender_id != 0) - return; - - if (sd->skilltimer != -1 && pc_checkskill(sd, SA_FREECAST) <= 0) // フリーキャスト - return; - - if (sd->chatID) - return; - - if (sd->canmove_tick > gettick()) - return; - - // ステータス異常やハイディング中(トンネルドライブ無)で動けない - if ((sd->opt1 > 0 && sd->opt1 != 6) || - sd->sc_data[SC_ANKLE].timer !=-1 || //アンクルスネア - sd->sc_data[SC_AUTOCOUNTER].timer !=-1 || //オートカウンター - sd->sc_data[SC_TRICKDEAD].timer !=-1 || //死んだふり - sd->sc_data[SC_BLADESTOP].timer !=-1 || //白刃取り - sd->sc_data[SC_SPIDERWEB].timer !=-1 || //スパイダーウェッブ - (sd->sc_data[SC_DANCING].timer !=-1 && sd->sc_data[SC_DANCING].val4)) //合奏スキル演奏中は動けない - return; - if ((sd->status.option & 2) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0) - return; - - if (sd->invincible_timer != -1) - pc_delinvincibletimer(sd); - - pc_stopattack(sd); - - if (sd->packet_ver == 6) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - x = RFIFOB(fd,5) * 4 + (RFIFOB(fd,6) >> 6); - y = ((RFIFOB(fd,6) & 0x3f) << 4) + (RFIFOB(fd,7) >> 4); - } else if (sd->packet_ver == 7) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - x = RFIFOB(fd,6) * 4 + (RFIFOB(fd,7) >> 6); - y = ((RFIFOB(fd,7) & 0x3f) << 4) + (RFIFOB(fd,8) >> 4); - } else if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - x = RFIFOB(fd,3) * 4 + (RFIFOB(fd,4) >> 6); - y = ((RFIFOB(fd,4) & 0x3f) << 4) + (RFIFOB(fd,5) >> 4); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - x = RFIFOB(fd,12) * 4 + (RFIFOB(fd,13) >> 6); - y = ((RFIFOB(fd,13) & 0x3f) << 4) + (RFIFOB(fd,14) >> 4); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - x = RFIFOB(fd,6) * 4 + (RFIFOB(fd,7) >> 6); - y = ((RFIFOB(fd,7) & 0x3f) << 4) + (RFIFOB(fd,8) >> 4); - } else { // old version by default - x = RFIFOB(fd,2) * 4 + (RFIFOB(fd,3) >> 6); - y = ((RFIFOB(fd,3) & 0x3f) << 4) + (RFIFOB(fd,4) >> 4); - } - pc_walktoxy(sd, x, y); - -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_QuitGame(int fd, struct map_session_data *sd) { - unsigned int tick=gettick(); - struct skill_unit_group* sg; - - nullpo_retv(sd); - - WFIFOW(fd,0) = 0x18b; - if ((!pc_isdead(sd) && (sd->opt1 || (sd->opt2 && !(night_flag == 1 && sd->opt2 == STATE_BLIND)))) || - sd->skilltimer != -1 || - (DIFF_TICK(tick , sd->canact_tick) < 0) || - (sd->sc_data && sd->sc_data[SC_DANCING].timer!=-1 && sd->sc_data[SC_DANCING].val4 && (sg=(struct skill_unit_group *)sd->sc_data[SC_DANCING].val2) && sg->src_id == sd->bl.id)) { - WFIFOW(fd,2)=1; - WFIFOSET(fd,packet_len_table[0x18b]); - return; - } - - /* Rovert's prevent logout option fixed [Valaris] */ - if ((battle_config.prevent_logout && (gettick() - sd->canlog_tick) >= 10000) || (!battle_config.prevent_logout)) { - clif_setwaitclose(fd); - WFIFOW(fd,2)=0; - } else { - WFIFOW(fd,2)=1; - } - WFIFOSET(fd,packet_len_table[0x18b]); - -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { - struct block_list *bl; - int account_id; - - if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - account_id = RFIFOL(fd,11); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - account_id = RFIFOL(fd,8); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - account_id = RFIFOL(fd,10); - } else { // old version by default (+ packet version 6 and 7) - account_id = RFIFOL(fd,2); - } - bl = map_id2bl(account_id); - if (bl == NULL) - return; - - WFIFOW(fd,0) = 0x95; - WFIFOL(fd,2) = account_id; - - switch(bl->type) { - case BL_PC: - { - struct map_session_data *ssd = (struct map_session_data *)bl; - struct party *p = NULL; - struct guild *g = NULL; - - nullpo_retv(ssd); - - memcpy(WFIFOP(fd,6), ssd->status.name, 24); - if (ssd->status.guild_id > 0 && (g = guild_search(ssd->status.guild_id)) != NULL && - (ssd->status.party_id == 0 || (p = party_search(ssd->status.party_id)) != NULL)) { - // ギルド所属ならパケット0195を返す - int i, ps = -1; - for(i = 0; i < g->max_member; i++) { - if (g->member[i].account_id == ssd->status.account_id && - g->member[i].char_id == ssd->status.char_id ) - ps = g->member[i].position; - } - if (ps >= 0 && ps < MAX_GUILDPOSITION) { - WFIFOW(fd, 0) = 0x195; - if (p) - memcpy(WFIFOP(fd,30), p->name, 24); - else - WFIFOB(fd,30) = 0; - memcpy(WFIFOP(fd,54), g->name,24); - memcpy(WFIFOP(fd,78), g->position[ps].name, 24); - WFIFOSET(fd,packet_len_table[0x195]); - break; - } - } - WFIFOSET(fd,packet_len_table[0x95]); - } - break; - case BL_PET: - memcpy(WFIFOP(fd,6), ((struct pet_data*)bl)->name, 24); - WFIFOSET(fd,packet_len_table[0x95]); - break; - case BL_NPC: - memcpy(WFIFOP(fd,6), ((struct npc_data*)bl)->name, 24); - WFIFOSET(fd,packet_len_table[0x95]); - break; - case BL_MOB: - { - struct mob_data *md = (struct mob_data *)bl; - - nullpo_retv(md); - - memcpy(WFIFOP(fd,6), md->name, 24); - if (md->class >= 1285 && md->class <= 1288) { - struct guild *g; - struct guild_castle *gc = guild_mapname2gc(map[md->bl.m].name); - if (gc && gc->guild_id > 0 && (g = guild_search(gc->guild_id)) != NULL) { - WFIFOW(fd, 0) = 0x195; - WFIFOB(fd,30) = 0; - memcpy(WFIFOP(fd,54), g->name, 24); - memcpy(WFIFOP(fd,78), gc->castle_name, 24); - WFIFOSET(fd,packet_len_table[0x195]); - } else { - WFIFOSET(fd,packet_len_table[0x95]); - } - } else if (battle_config.show_mob_hp == 1) { - char mobhp[50]; - sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class].max_hp); - WFIFOW(fd, 0) = 0x195; - memcpy(WFIFOP(fd,30), mobhp, 24); - WFIFOB(fd,54) = 0; - WFIFOB(fd,78) = 0; - WFIFOSET(fd,packet_len_table[0x195]); - } else { - WFIFOSET(fd,packet_len_table[0x95]); - } - } - break; - default: - if (battle_config.error_log) - printf("clif_parse_GetCharNameRequest : bad type %d(%d)\n", bl->type, account_id); - break; - } -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c <len>.w <str>.?B - char *message = (char *) malloc(RFIFOW(fd,2) + 128); - char *buf = (char *) malloc(RFIFOW(fd,2) + 4); - - nullpo_retv(sd); - - memset(message, '\0', RFIFOW(fd,2) + 128); - memset(buf, '\0', RFIFOW(fd,2) + 4); - - if ((is_atcommand(fd, sd, RFIFOP(fd,4), 0) != AtCommand_None) || - ( sd->sc_data && - (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 - sd->sc_data[SC_NOCHAT].timer!=-1 ) )) //チャット禁止 - { - free(message); - free(buf); - return; - } - - //printf("clif_parse_GlobalMessage: message: '%s'.\n", RFIFOP(fd,4)); - if (strncmp(RFIFOP(fd,4), sd->status.name, strlen(sd->status.name)) != 0) { - printf("Hack on global message: character '%s' (account: %d), use an other name to send a (normal) message.\n", sd->status.name, sd->status.account_id); - - // information is sended to all online GM - sprintf(message, "Hack on global message (normal message): character '%s' (account: %d) uses an other name.", sd->status.name, sd->status.account_id); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message, strlen(message) + 1); - if (strlen(RFIFOP(fd,4)) == 0) - strcpy(message, " This player sends a void name and a void message."); - else - sprintf(message, " This player sends (name:message): '%s'.", RFIFOP(fd,4)); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message, strlen(message) + 1); - // message about the ban - if (battle_config.ban_spoof_namer > 0) - sprintf(message, " This player has been banned for %d minute(s).", battle_config.ban_spoof_namer); - else - sprintf(message, " This player hasn't been banned (Ban option is disabled)."); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message, strlen(message) + 1); - - // if we ban people - if (battle_config.ban_spoof_namer > 0) { - chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_spoof_namer, 0); // type: 2 - ban (year, month, day, hour, minute, second) - clif_setwaitclose(fd); // forced to disconnect because of the hack - } - // but for the hacker, we display on his screen (he see/look no difference). - } else { - // send message to others - WBUFW(buf,0) = 0x8d; - WBUFW(buf,2) = RFIFOW(fd,2) + 4; // len of message - 4 + 8 - WBUFL(buf,4) = sd->bl.id; - memcpy(WBUFP(buf,8), RFIFOP(fd,4), RFIFOW(fd,2) - 4); - clif_send(buf, WBUFW(buf,2), &sd->bl, sd->chatID ? CHAT_WOS : AREA_CHAT_WOC); - } - - // send back message to the speaker - memcpy(WFIFOP(fd,0), RFIFOP(fd,0), RFIFOW(fd,2)); - WFIFOW(fd,0) = 0x8e; - WFIFOSET(fd, WFIFOW(fd,2)); - - free(message); - free(buf); - - return; -} - -int clif_message(struct block_list *bl, char* msg) -{ - unsigned short msg_len = strlen(msg) + 1; - unsigned char buf[256]; - - nullpo_retr(0, bl); - - WBUFW(buf, 0) = 0x8d; - WBUFW(buf, 2) = msg_len + 8; - WBUFL(buf, 4) = bl->id; - memcpy(WBUFP(buf, 8), msg, msg_len); - - clif_send(buf, WBUFW(buf,2), bl, AREA); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_MapMove(int fd, struct map_session_data *sd) { -// /m /mapmove (as @rura GM command) - char output[100]; - char map_name[17]; - - nullpo_retv(sd); - - memset(output, '\0', sizeof(output)); - memset(map_name, '\0', sizeof(map_name)); - - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_MapMove))) { - memcpy(map_name, RFIFOP(fd,2), 16); - sprintf(output, "%s %d %d", map_name, RFIFOW(fd,18), RFIFOW(fd,20)); - atcommand_rura(fd, sd, "@rura", output); - } - - return; -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_ChangeDir(int fd, struct map_session_data *sd) { - unsigned char buf[64]; - short headdir, dir; - - nullpo_retv(sd); - - if (sd->packet_ver == 7) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - headdir = RFIFOW(fd,5); - dir = RFIFOB(fd,12); - } else if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - headdir = RFIFOW(fd,5); - dir = RFIFOB(fd,12); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - headdir = RFIFOW(fd,7); - dir = RFIFOB(fd,11); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - headdir = RFIFOW(fd,4); - dir = RFIFOB(fd,9); - } else { // old version by default (and packet version 6) - headdir = RFIFOW(fd,2); - dir = RFIFOB(fd,4); - } - - pc_setdir(sd, dir, headdir); - - WBUFW(buf,0) = 0x9c; - WBUFL(buf,2) = sd->bl.id; - WBUFW(buf,6) = headdir; - WBUFB(buf,8) = dir; - if (sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] - clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA); - else - clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA_WOS); - -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_Emotion(int fd, struct map_session_data *sd) { - unsigned char buf[64]; - - nullpo_retv(sd); - - if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) { - WBUFW(buf,0) = 0xc0; - WBUFL(buf,2) = sd->bl.id; - WBUFB(buf,6) = RFIFOB(fd,2); - clif_send(buf, packet_len_table[0xc0], &sd->bl, AREA); - } else - clif_skill_fail(sd, 1, 0, 1); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_HowManyConnections(int fd, struct map_session_data *sd) { - WFIFOW(fd,0) = 0xc2; - WFIFOL(fd,2) = map_getusers(); - WFIFOSET(fd,packet_len_table[0xc2]); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { - unsigned int tick; - unsigned char buf[64]; - int action_type, target_id; - - nullpo_retv(sd); - - if (pc_isdead(sd)) { - clif_clearchar_area(&sd->bl, 1); - return; - } - if (sd->npc_id != 0 || sd->opt1 > 0 || sd->status.option & 2 || - (sd->sc_data && - (sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター - sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り - sd->sc_data[SC_DANCING].timer != -1))) - return; - - tick = gettick(); - - pc_stop_walking(sd, 0); - pc_stopattack(sd); - - if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - target_id = RFIFOL(fd,3); - action_type = RFIFOB(fd,8); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - target_id = RFIFOL(fd,7); - action_type = RFIFOB(fd,17); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - target_id = RFIFOL(fd,9); - action_type = RFIFOB(fd,22); - } else { // old version by default (and packet version 6 and 7) - target_id = RFIFOL(fd,2); - action_type = RFIFOB(fd,6); - } - - switch(action_type) { - case 0x00: // once attack - case 0x07: // continuous attack - if(sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class==22) - return; - if (sd->vender_id != 0) - return; - if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) { - if (DIFF_TICK(tick, sd->canact_tick) < 0) { - clif_skill_fail(sd, 1, 4, 0); - return; - } - } - if (sd->invincible_timer != -1) - pc_delinvincibletimer(sd); - if (sd->attacktarget > 0) // [Valaris] - sd->attacktarget = 0; - pc_attack(sd, target_id, action_type != 0); - break; - case 0x02: // sitdown - if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 3) { - pc_stop_walking(sd, 1); - skill_gangsterparadise(sd, 1); // ギャングスターパラダイス設定 - pc_setsit(sd); - clif_sitting(fd, sd); - } else - clif_skill_fail(sd, 1, 0, 2); - break; - case 0x03: // standup - skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除 - pc_setstand(sd); - WBUFW(buf, 0) = 0x8a; - WBUFL(buf, 2) = sd->bl.id; - WBUFB(buf,26) = 3; - clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); - break; - } -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_Restart(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - switch(RFIFOB(fd,2)) { - case 0x00: - if (pc_isdead(sd)) { - pc_setstand(sd); - pc_setrestartvalue(sd, 3); - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2); - } - break; - case 0x01: - if(!pc_isdead(sd) && (sd->opt1 || (sd->opt2 && !(night_flag == 1 && sd->opt2 == STATE_BLIND)))) - return; - - /* Rovert's Prevent logout option - Fixed [Valaris] */ - if ((battle_config.prevent_logout && (gettick() - sd->canlog_tick) >= 10000) || (!battle_config.prevent_logout)) { - chrif_charselectreq(sd); - } else { - WFIFOW(fd,0)=0x18b; - WFIFOW(fd,2)=1; - - WFIFOSET(fd,packet_len_table[0x018b]); - } - break; - } -} - -/*========================================== - * Transmission of a wisp (S 0096 <len>.w <nick>.24B <message>.?B) - *------------------------------------------ - */ -void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <nick>.24B <message>.?B // rewritten by [Yor] - struct map_session_data *dstsd; - int i; - int gmlen = strlen(RFIFOP(fd,28)); - char gmbuf[512]; - char *gm_command = ((gmlen+28) > sizeof(gmbuf)) ? (char *) malloc(gmlen + 28) : gmbuf; - // 24+3+(RFIFOW(fd,2)-28)+1 or 24+3+(strlen(RFIFOP(fd,28))+1 (size can be wrong with hacker) - - //printf("clif_parse_Wis: message: '%s'.\n", RFIFOP(fd,28)); - memset(gm_command, 0, gmlen); - sprintf(gm_command, "%s : %s", sd->status.name, RFIFOP(fd,28)); - if ((is_atcommand(fd, sd, gm_command, 0) != AtCommand_None) || - ( sd && sd->sc_data && - (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 - sd->sc_data[SC_NOCHAT].timer!=-1 ) )) //チャット禁止 - { - if (gm_command != gmbuf) - free(gm_command); - return; - } - - // searching destination character - dstsd = map_nick2sd(RFIFOP(fd,4)); - // player is not on this map-server - if (dstsd == NULL || - // At this point, don't send wisp/page if it's not exactly the same name, because (example) - // if there are 'Test' player on an other map-server and 'test' player on this map-server, - // and if we ask for 'Test', we must not contact 'test' player - // so, we send information to inter-server, which is the only one which decide (and copy correct name). - strcmp(dstsd->status.name, RFIFOP(fd,4)) != 0) // not exactly same name - // send message to inter-server - intif_wis_message(sd, RFIFOP(fd,4), RFIFOP(fd,28), RFIFOW(fd,2)-28); - // player is on this map-server - else { - // if you send to your self, don't send anything to others - if (dstsd->fd == fd) // but, normaly, it's impossible! - clif_wis_message(fd, wisp_server_name, "You can not page yourself. Sorry.", strlen("You can not page yourself. Sorry.") + 1); - // otherwise, send message and answer immediatly - else { - if (dstsd->ignoreAll == 1) - clif_wis_end(fd, 2); // type: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - else { - // if player ignore the source character - for(i = 0; i < (sizeof(dstsd->ignore) / sizeof(dstsd->ignore[0])); i++) - if (strcmp(dstsd->ignore[i].name, sd->status.name) == 0) { - clif_wis_end(fd, 2); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - break; - } - // if source player not found in ignore list - if (i == (sizeof(sd->ignore) / sizeof(sd->ignore[0]))) { - clif_wis_message(dstsd->fd, sd->status.name, RFIFOP(fd,28), RFIFOW(fd,2) - 28); - clif_wis_end(fd, 0); // type: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - } - } - } - } - - if (gm_command != gmbuf) - free(gm_command); - - return; -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_GMmessage(int fd, struct map_session_data *sd) { -// /b - nullpo_retv(sd); - - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_Broadcast))) - intif_GMmessage(RFIFOP(fd,4), RFIFOW(fd,2)-4, 0); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_TakeItem(int fd, struct map_session_data *sd) { - struct flooritem_data *fitem; - int map_object_id; - - nullpo_retv(sd); - - if (sd->packet_ver == 7) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - map_object_id = RFIFOL(fd,6); - else if (sd->packet_ver == 8) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - map_object_id = RFIFOL(fd,6); - else if (sd->packet_ver == 9) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - map_object_id = RFIFOL(fd,9); - else if (sd->packet_ver == 10) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - map_object_id = RFIFOL(fd,7); - else // old version by default (and parcket version 6) - map_object_id = RFIFOL(fd,2); - fitem = (struct flooritem_data*)map_id2bl(map_object_id); - - if (pc_isdead(sd)) { - clif_clearchar_area(&sd->bl, 1); - return; - } - - if( sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0 || - (sd->sc_data && (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり - sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り - sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク - sd->sc_data[SC_NOCHAT].timer!=-1 )) ) //会話禁止 - return; - - if (fitem == NULL || fitem->bl.m != sd->bl.m) - return; - - pc_takeitem(sd, fitem); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_DropItem(int fd, struct map_session_data *sd) { - int item_index, item_amount; - - nullpo_retv(sd); - - if (pc_isdead(sd)) { - clif_clearchar_area(&sd->bl, 1); - return; - } - if (sd->npc_id != 0 || sd->vender_id != 0 || sd->opt1 > 0 || - (sd->sc_data && (sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター - sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り - sd->sc_data[SC_BERSERK].timer != -1)) ) //バーサーク - return; - - if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,5) - 2; - item_amount = RFIFOW(fd,12); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,8) - 2; - item_amount = RFIFOW(fd,15); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,6) - 2; - item_amount = RFIFOW(fd,15); - } else { // old version by default (+ packet version 6 and 7) - item_index = RFIFOW(fd,2) - 2; - item_amount = RFIFOW(fd,4); - } - - pc_dropitem(sd, item_index, item_amount); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_UseItem(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - if (pc_isdead(sd)) { - clif_clearchar_area(&sd->bl, 1); - return; - } - if (sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0 || - (sd->sc_data && (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり - sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り - sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク - sd->sc_data[SC_NOCHAT].timer!=-1 )) ) //会話禁止 - return; - - if (sd->invincible_timer != -1) - pc_delinvincibletimer(sd); - - if (sd->packet_ver == 6) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_useitem(sd,RFIFOW(fd,5)-2); - else if (sd->packet_ver == 7) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_useitem(sd,RFIFOW(fd,6)-2); - else if (sd->packet_ver == 8) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_useitem(sd,RFIFOW(fd,6)-2); - else if (sd->packet_ver == 9) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_useitem(sd,RFIFOW(fd,9)-2); - else if (sd->packet_ver == 10) // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - pc_useitem(sd,RFIFOW(fd,7)-2); - else // old version by default - pc_useitem(sd,RFIFOW(fd,2)-2); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_EquipItem(int fd,struct map_session_data *sd) -{ - int index; - - nullpo_retv(sd); - - if(pc_isdead(sd)) { - clif_clearchar_area(&sd->bl,1); - return; - } - index = RFIFOW(fd,2)-2; - if(sd->npc_id!=0 || sd->vender_id != 0) return; - if(sd->sc_data && ( sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 )) return; - - if(sd->status.inventory[index].identify != 1) { // 未鑑定 - // Bjorn: Auto-identify items when equipping them as there - // is no nice way to do this in the client yet. - sd->status.inventory[index].identify = 1; - //clif_equipitemack(sd,index,0,0); // fail - //return; - } - //ペット用装備であるかないか - if(sd->inventory_data[index]) { - if(sd->inventory_data[index]->type != 8){ - if(sd->inventory_data[index]->type == 10) - RFIFOW(fd,4)=0x8000; // 矢を無理やり装備できるように(−−; - pc_equipitem(sd,index,RFIFOW(fd,4)); - } else - pet_equipitem(sd,index); - } -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_UnequipItem(int fd,struct map_session_data *sd) -{ - int index; - - nullpo_retv(sd); - - if(pc_isdead(sd)) { - clif_clearchar_area(&sd->bl,1); - return; - } - index = RFIFOW(fd,2)-2; - if(sd->status.inventory[index].broken == 1 && sd->sc_data && sd->sc_data[SC_BROKNWEAPON].timer!=-1) - skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1); - if(sd->status.inventory[index].broken == 1 && sd->sc_data && sd->sc_data[SC_BROKNARMOR].timer!=-1) - skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1); - if(sd->sc_data && ( sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 )) - return; - - if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0) - return; - pc_unequipitem(sd,index,0); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcClicked(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - if(pc_isdead(sd)) { - clif_clearchar_area(&sd->bl,1); - return; - } - if(sd->npc_id!=0 || sd->vender_id != 0) - return; - npc_click(sd,RFIFOL(fd,2)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcBuySellSelected(int fd,struct map_session_data *sd) -{ - npc_buysellsel(sd,RFIFOL(fd,2),RFIFOB(fd,6)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcBuyListSend(int fd,struct map_session_data *sd) -{ - int fail=0,n; - unsigned short *item_list; - - n = (RFIFOW(fd,2)-4) /4; - item_list = (unsigned short*)RFIFOP(fd,4); - - fail = npc_buylist(sd,n,item_list); - - WFIFOW(fd,0)=0xca; - WFIFOB(fd,2)=fail; - WFIFOSET(fd,packet_len_table[0xca]); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcSellListSend(int fd,struct map_session_data *sd) -{ - int fail=0,n; - unsigned short *item_list; - - n = (RFIFOW(fd,2)-4) /4; - item_list = (unsigned short*)RFIFOP(fd,4); - - fail = npc_selllist(sd,n,item_list); - - WFIFOW(fd,0)=0xcb; - WFIFOB(fd,2)=fail; - WFIFOSET(fd,packet_len_table[0xcb]); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_CreateChatRoom(int fd,struct map_session_data *sd) -{ - if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 4){ - chat_createchat(sd,RFIFOW(fd,4),RFIFOB(fd,6),RFIFOP(fd,7),RFIFOP(fd,15),RFIFOW(fd,2)-15); - } else - clif_skill_fail(sd,1,0,3); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_ChatAddMember(int fd,struct map_session_data *sd) -{ - chat_joinchat(sd,RFIFOL(fd,2),RFIFOP(fd,6)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_ChatRoomStatusChange(int fd,struct map_session_data *sd) -{ - chat_changechatstatus(sd,RFIFOW(fd,4),RFIFOB(fd,6),RFIFOP(fd,7),RFIFOP(fd,15),RFIFOW(fd,2)-15); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_ChangeChatOwner(int fd,struct map_session_data *sd) -{ - chat_changechatowner(sd,RFIFOP(fd,6)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_KickFromChat(int fd,struct map_session_data *sd) -{ - chat_kickchat(sd,RFIFOP(fd,2)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_ChatLeave(int fd,struct map_session_data *sd) -{ - chat_leavechat(sd); -} - -/*========================================== - * 取引要請を相手に送る - *------------------------------------------ - */ -void clif_parse_TradeRequest(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 1){ - trade_traderequest(sd,RFIFOL(sd->fd,2)); - } else - clif_skill_fail(sd,1,0,0); -} - -/*========================================== - * 取引要請 - *------------------------------------------ - */ -void clif_parse_TradeAck(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - trade_tradeack(sd,RFIFOB(sd->fd,2)); -} - -/*========================================== - * アイテム追加 - *------------------------------------------ - */ -void clif_parse_TradeAddItem(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - trade_tradeadditem(sd,RFIFOW(sd->fd,2),RFIFOL(sd->fd,4)); -} - -/*========================================== - * アイテム追加完了(ok押し) - *------------------------------------------ - */ -void clif_parse_TradeOk(int fd,struct map_session_data *sd) -{ - trade_tradeok(sd); -} - -/*========================================== - * 取引キャンセル - *------------------------------------------ - */ -void clif_parse_TradeCansel(int fd,struct map_session_data *sd) -{ - trade_tradecancel(sd); -} - -/*========================================== - * 取引許諾(trade押し) - *------------------------------------------ - */ -void clif_parse_TradeCommit(int fd,struct map_session_data *sd) -{ - trade_tradecommit(sd); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_StopAttack(int fd,struct map_session_data *sd) -{ - pc_stopattack(sd); -} - -/*========================================== - * カートへアイテムを移す - *------------------------------------------ - */ -void clif_parse_PutItemToCart(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - if(sd->npc_id!=0 || sd->vender_id != 0) - return; - pc_putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); -} -/*========================================== - * カートからアイテムを出す - *------------------------------------------ - */ -void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - if(sd->npc_id!=0 || sd->vender_id != 0) return; - pc_getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); -} - -/*========================================== - * 付属品(鷹,ペコ,カート)をはずす - *------------------------------------------ - */ -void clif_parse_RemoveOption(int fd,struct map_session_data *sd) -{ - if(pc_isriding(sd)) { // jobchange when removing peco [Valaris] - if(sd->status.class==13) - sd->status.class=sd->view_class=7; - - if(sd->status.class==21) - sd->status.class=sd->view_class=14; - - if(sd->status.class==4014) - sd->status.class=sd->view_class=4008; - - if(sd->status.class==4022) - sd->status.class=sd->view_class=4015; - } - - pc_setoption(sd,0); -} - -/*========================================== - * チェンジカート - *------------------------------------------ - */ -void clif_parse_ChangeCart(int fd,struct map_session_data *sd) -{ - pc_setcart(sd,RFIFOW(fd,2)); -} - -/*========================================== - * ステータスアップ - *------------------------------------------ - */ -void clif_parse_StatusUp(int fd,struct map_session_data *sd) -{ - pc_statusup(sd,RFIFOW(fd,2)); -} - -/*========================================== - * スキルレベルアップ - *------------------------------------------ - */ -void clif_parse_SkillUp(int fd,struct map_session_data *sd) -{ - pc_skillup(sd,RFIFOW(fd,2)); -} - -/*========================================== - * スキル使用(ID指定) - *------------------------------------------ - */ -void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { - int skillnum, skilllv, lv, target_id; - unsigned int tick = gettick(); - - nullpo_retv(sd); - - if(map[sd->bl.m].flag.noskill) return; - if (sd->chatID || sd->npc_id != 0 || sd->vender_id != 0) - return; - - if (sd->packet_ver == 6) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,4); - skillnum = RFIFOW(fd,9); - target_id = RFIFOL(fd,11); - } else if (sd->packet_ver == 7) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,7); - skillnum = RFIFOW(fd,9); - target_id = RFIFOL(fd,15); - } else if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,7); - skillnum = RFIFOW(fd,12); - target_id = RFIFOL(fd,16); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,11); - skillnum = RFIFOW(fd,18); - target_id = RFIFOL(fd,22); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,9); - skillnum = RFIFOW(fd,15); - target_id = RFIFOL(fd,18); - } else { // old version by default - skilllv = RFIFOW(fd,2); - skillnum = RFIFOW(fd,4); - target_id = RFIFOL(fd,6); - } - - if (sd->skilltimer != -1) { - if (skillnum != SA_CASTCANCEL) - return; - } else if (DIFF_TICK(tick, sd->canact_tick) < 0) { - clif_skill_fail(sd, skillnum, 4, 0); - return; - } - - if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || - sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer!=-1 || - sd->sc_data[SC_WEDDING].timer!=-1 || sd->view_class==22) - return; - if (sd->invincible_timer != -1) - pc_delinvincibletimer(sd); - if (sd->skillitem >= 0 && sd->skillitem == skillnum) { - if (skilllv != sd->skillitemlv) - skilllv = sd->skillitemlv; - skill_use_id(sd, target_id, skillnum, skilllv); - } else { - sd->skillitem = sd->skillitemlv = -1; - if (skillnum == MO_EXTREMITYFIST) { - if ((sd->sc_data[SC_COMBO].timer == -1 || (sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH && sd->sc_data[SC_COMBO].val1 != CH_CHAINCRUSH))) { - if (!sd->state.skill_flag ) { - sd->state.skill_flag = 1; - clif_skillinfo(sd, MO_EXTREMITYFIST, 1, -1); - return; - } else if (sd->bl.id == target_id) { - clif_skillinfo(sd, MO_EXTREMITYFIST, 1, -1); - return; - } - } - } - if ((lv = pc_checkskill(sd, skillnum)) > 0) { - if (skilllv > lv) - skilllv = lv; - skill_use_id(sd, target_id, skillnum, skilllv); - if (sd->state.skill_flag) - sd->state.skill_flag = 0; - } - } -} - -/*========================================== - * スキル使用(場所指定) - *------------------------------------------ - */ -void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) { - int skillnum, skilllv, lv, x, y; - unsigned int tick = gettick(); - int skillmoreinfo; - - nullpo_retv(sd); - - if(map[sd->bl.m].flag.noskill) return; - if (sd->npc_id != 0 || sd->vender_id != 0) return; - if(sd->chatID) return; - - skillmoreinfo = -1; - if (sd->packet_ver == 6) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,4); - skillnum = RFIFOW(fd,9); - x = RFIFOW(fd,11); - y = RFIFOW(fd,13); - if (RFIFOW(fd,0) == 0x190) - skillmoreinfo = 15; - } else if (sd->packet_ver == 7) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,7); - skillnum = RFIFOW(fd,9); - x = RFIFOW(fd,15); - y = RFIFOW(fd,17); - if (RFIFOW(fd,0) == 0x190) - skillmoreinfo = 19; - } else if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,3); - skillnum = RFIFOW(fd,6); - x = RFIFOW(fd,17); - y = RFIFOW(fd,21); - if (RFIFOW(fd,0) == 0x0a2) - skillmoreinfo = 23; - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,5); - skillnum = RFIFOW(fd,15); - x = RFIFOW(fd,29); - y = RFIFOW(fd,38); - if (RFIFOW(fd,0) == 0x0a2) - skillmoreinfo = 40; - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - skilllv = RFIFOW(fd,10); - skillnum = RFIFOW(fd,14); - x = RFIFOW(fd,18); - y = RFIFOW(fd,23); - if (RFIFOW(fd,0) == 0x0a7) - skillmoreinfo = 25; - } else { // old version by default - skilllv = RFIFOW(fd,2); - skillnum = RFIFOW(fd,4); - x = RFIFOW(fd,6); - y = RFIFOW(fd,8); - if (RFIFOW(fd,0) == 0x190) - skillmoreinfo = 10; - } - - if (skillmoreinfo != -1) { - if (pc_issit(sd)) { - clif_skill_fail(sd, skillnum, 0, 0); - return; - } - memcpy(talkie_mes, RFIFOP(fd,skillmoreinfo), 80); - } - - if (sd->skilltimer != -1) - return; - else if (DIFF_TICK(tick, sd->canact_tick) < 0) { - clif_skill_fail(sd, skillnum, 4, 0); - return; - } - - if((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || - sd->sc_data[SC_BERSERK].timer!=-1 || sd->sc_data[SC_NOCHAT].timer!=-1 || - sd->sc_data[SC_WEDDING].timer!=-1 || sd->view_class==22) - return; - if (sd->invincible_timer != -1) - pc_delinvincibletimer(sd); - if (sd->skillitem >= 0 && sd->skillitem == skillnum) { - if (skilllv != sd->skillitemlv) - skilllv = sd->skillitemlv; - skill_use_pos(sd, x, y, skillnum, skilllv); - } else { - sd->skillitem = sd->skillitemlv = -1; - if ((lv = pc_checkskill(sd, skillnum)) > 0) { - if (skilllv > lv) - skilllv = lv; - skill_use_pos(sd, x, y, skillnum,skilllv); - } - } -} - -/*========================================== - * スキル使用(map指定) - *------------------------------------------ - */ -void clif_parse_UseSkillMap(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - if(map[sd->bl.m].flag.noskill) return; - if(sd->chatID) return; - - if(sd->npc_id!=0 || sd->vender_id != 0 || (sd->sc_data && - (sd->sc_data[SC_TRICKDEAD].timer != -1 || - sd->sc_data[SC_BERSERK].timer!=-1 || - sd->sc_data[SC_NOCHAT].timer!=-1 || - sd->sc_data[SC_WEDDING].timer!=-1 || - sd->view_class==22))) - return; - - if(sd->invincible_timer != -1) - pc_delinvincibletimer(sd); - - skill_castend_map(sd,RFIFOW(fd,2),RFIFOP(fd,4)); -} -/*========================================== - * メモ要求 - *------------------------------------------ - */ -void clif_parse_RequestMemo(int fd,struct map_session_data *sd) -{ - pc_memo(sd,-1); -} -/*========================================== - * アイテム合成 - *------------------------------------------ - */ -void clif_parse_ProduceMix(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - sd->state.produce_flag = 0; - skill_produce_mix(sd,RFIFOW(fd,2),RFIFOW(fd,4),RFIFOW(fd,6),RFIFOW(fd,8)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - sd->npc_menu=RFIFOB(fd,6); - npc_scriptcont(sd,RFIFOL(fd,2)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcNextClicked(int fd,struct map_session_data *sd) -{ - npc_scriptcont(sd,RFIFOL(fd,2)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcAmountInput(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - -#define RFIFOL_(fd,pos) (*(int*)(session[fd]->rdata+session[fd]->rdata_pos+(pos))) - //Input Value overflow Exploit FIX - sd->npc_amount=RFIFOL_(fd,6); //fixed by Lupus. npc_amount is (int) but was RFIFOL changing it to (unsigned int) - -#undef RFIFOL_ - - npc_scriptcont(sd,RFIFOL(fd,2)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcStringInput(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - if(RFIFOW(fd,2)-7 >= sizeof(sd->npc_str)){ - printf("clif: input string too long !\n"); - memcpy(sd->npc_str,RFIFOP(fd,8),sizeof(sd->npc_str)); - sd->npc_str[sizeof(sd->npc_str)-1]=0; - } else - strcpy(sd->npc_str,RFIFOP(fd,8)); - npc_scriptcont(sd,RFIFOL(fd,4)); -} - -/*========================================== - * - *------------------------------------------ - */ -void clif_parse_NpcCloseClicked(int fd,struct map_session_data *sd) -{ - npc_scriptcont(sd,RFIFOL(fd,2)); -} - -/*========================================== - * アイテム鑑定 - *------------------------------------------ - */ -void clif_parse_ItemIdentify(int fd,struct map_session_data *sd) -{ - pc_item_identify(sd,RFIFOW(fd,2)-2); -} -/*========================================== - * 矢作成 - *------------------------------------------ - */ -void clif_parse_SelectArrow(int fd,struct map_session_data *sd) -{ - nullpo_retv(sd); - - sd->state.make_arrow_flag = 0; - skill_arrow_create(sd,RFIFOW(fd,2)); -} -/*========================================== - * オートスペル受信 - *------------------------------------------ - */ -void clif_parse_AutoSpell(int fd,struct map_session_data *sd) -{ - skill_autospell(sd,RFIFOW(fd,2)); -} -/*========================================== - * カード使用 - *------------------------------------------ - */ -void clif_parse_UseCard(int fd,struct map_session_data *sd) -{ - clif_use_card(sd,RFIFOW(fd,2)-2); -} -/*========================================== - * カード挿入装備選択 - *------------------------------------------ - */ -void clif_parse_InsertCard(int fd,struct map_session_data *sd) -{ - pc_insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2); -} - -/*========================================== - * 0193 キャラID名前引き - *------------------------------------------ - */ -void clif_parse_SolveCharName(int fd, struct map_session_data *sd) { - int char_id; - - if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - char_id = RFIFOL(fd,8); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - char_id = RFIFOL(fd,7); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - char_id = RFIFOL(fd,10); - } else { // old version by default (+ packet version 6 and 7) - char_id = RFIFOL(fd,2); - } - clif_solved_charname(sd, char_id); -} - -/*========================================== - * 0197 /resetskill /resetstate - *------------------------------------------ - */ -void clif_parse_ResetChar(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) { - switch(RFIFOW(fd,2)){ - case 0: - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_ResetState)) - pc_resetstate(sd); - break; - case 1: - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_ResetState)) - pc_resetskill(sd); - break; - } - } -} - -/*========================================== - * 019c /lb等 - *------------------------------------------ - */ -void clif_parse_LGMmessage(int fd, struct map_session_data *sd) { - unsigned char buf[64]; - - nullpo_retv(sd); - - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_LocalBroadcast))) { - WBUFW(buf,0) = 0x9a; - WBUFW(buf,2) = RFIFOW(fd,2); - memcpy(WBUFP(buf,4), RFIFOP(fd,4), RFIFOW(fd,2) - 4); - clif_send(buf, RFIFOW(fd,2), &sd->bl, ALL_SAMEMAP); - } -} - -/*========================================== - * カプラ倉庫へ入れる - *------------------------------------------ - */ -void clif_parse_MoveToKafra(int fd, struct map_session_data *sd) { - int item_index, item_amount; - - nullpo_retv(sd); - - if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,5) - 2; - item_amount = RFIFOL(fd,12); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,5) - 2; - item_amount = RFIFOL(fd,19); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,3) - 2; - item_amount = RFIFOL(fd,15); - } else { // old version by default (+ packet version 6 and 7) - item_index = RFIFOW(fd,2) - 2; - item_amount = RFIFOL(fd,4); - } - - if (sd->npc_id != 0 || sd->vender_id != 0) - return; - - if (sd->state.storage_flag) - storage_guild_storageadd(sd, item_index, item_amount); - else - storage_storageadd(sd, item_index, item_amount); -} - -/*========================================== - * カプラ倉庫から出す - *------------------------------------------ - */ -void clif_parse_MoveFromKafra(int fd,struct map_session_data *sd) { - int item_index, item_amount; - - nullpo_retv(sd); - - if (sd->packet_ver == 8) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,10) - 1; - item_amount = RFIFOL(fd,22); - } else if (sd->packet_ver == 9) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,11) - 1; - item_amount = RFIFOL(fd,22); - } else if (sd->packet_ver == 10) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - item_index = RFIFOW(fd,3) - 1; - item_amount = RFIFOL(fd,13); - } else { // old version by default (+ packet version 6 and 7) - item_index = RFIFOW(fd,2) - 1; - item_amount = RFIFOL(fd,4); - } - - if (sd->npc_id != 0 || sd->vender_id != 0) - return; - - if (sd->state.storage_flag) - storage_guild_storageget(sd, item_index, item_amount); - else - storage_storageget(sd, item_index, item_amount); -} - -/*========================================== - * カプラ倉庫へカートから入れる - *------------------------------------------ - */ -void clif_parse_MoveToKafraFromCart(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - if (sd->npc_id != 0 || sd->vender_id != 0) - return; - if (sd->state.storage_flag) - storage_guild_storageaddfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4)); - else - storage_storageaddfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4)); -} - -/*========================================== - * カプラ倉庫から出す - *------------------------------------------ - */ -void clif_parse_MoveFromKafraToCart(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - if (sd->npc_id != 0 || sd->vender_id != 0) - return; - if (sd->state.storage_flag) - storage_guild_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4)); - else - storage_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4)); -} - -/*========================================== - * カプラ倉庫を閉じる - *------------------------------------------ - */ -void clif_parse_CloseKafra(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - if (sd->state.storage_flag) - storage_guild_storageclose(sd); - else - storage_storageclose(sd); -} - -/*========================================== - * パーティを作る - *------------------------------------------ - */ -void clif_parse_CreateParty(int fd, struct map_session_data *sd) { - if (battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 7) { - party_create(sd,RFIFOP(fd,2)); - } else - clif_skill_fail(sd,1,0,4); -} - -/*========================================== - * パーティを作る - *------------------------------------------ - */ -void clif_parse_CreateParty2(int fd, struct map_session_data *sd) { - if (battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 7){ - party_create(sd, RFIFOP(fd,2)); - } else - clif_skill_fail(sd, 1, 0, 4); -} - -/*========================================== - * パーティに勧誘 - *------------------------------------------ - */ -void clif_parse_PartyInvite(int fd, struct map_session_data *sd) { - party_invite(sd, RFIFOL(fd,2)); -} - -/*========================================== - * パーティ勧誘返答 - *------------------------------------------ - */ -void clif_parse_ReplyPartyInvite(int fd,struct map_session_data *sd) { - if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 5){ - party_reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6)); - } else { - party_reply_invite(sd,RFIFOL(fd,2),-1); - clif_skill_fail(sd,1,0,4); - } -} - -/*========================================== - * パーティ脱退要求 - *------------------------------------------ - */ -void clif_parse_LeaveParty(int fd, struct map_session_data *sd) { - party_leave(sd); -} - -/*========================================== - * パーティ除名要求 - *------------------------------------------ - */ -void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd) { - party_removemember(sd,RFIFOL(fd,2),RFIFOP(fd,6)); -} - -/*========================================== - * パーティ設定変更要求 - *------------------------------------------ - */ -void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) { - party_changeoption(sd, RFIFOW(fd,2), RFIFOW(fd,4)); -} - -/*========================================== - * パーティメッセージ送信要求 - *------------------------------------------ - */ -void clif_parse_PartyMessage(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - if (is_atcommand(fd, sd, RFIFOP(fd,4), 0) != AtCommand_None) - return; - if(sd->sc_data && - (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 - sd->sc_data[SC_NOCHAT].timer!=-1)) //チャット禁止 - return; - - party_send_message(sd, RFIFOP(fd,4), RFIFOW(fd,2)-4); -} - -/*========================================== - * 露店閉鎖 - *------------------------------------------ - */ -void clif_parse_CloseVending(int fd, struct map_session_data *sd) { - vending_closevending(sd); -} - -/*========================================== - * 露店アイテムリスト要求 - *------------------------------------------ - */ -void clif_parse_VendingListReq(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - vending_vendinglistreq(sd,RFIFOL(fd,2)); - if(sd->npc_id) - npc_event_dequeue(sd); -} - -/*========================================== - * 露店アイテム購入 - *------------------------------------------ - */ -void clif_parse_PurchaseReq(int fd, struct map_session_data *sd) { - vending_purchasereq(sd, RFIFOW(fd,2), RFIFOL(fd,4), RFIFOP(fd,8)); -} - -/*========================================== - * 露店開設 - *------------------------------------------ - */ -void clif_parse_OpenVending(int fd,struct map_session_data *sd) { - vending_openvending(sd, RFIFOW(fd,2), RFIFOP(fd,4), RFIFOB(fd,84), RFIFOP(fd,85)); -} - -/*========================================== - * /monster /item rewriten by [Yor] - *------------------------------------------ - */ -void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd) { - char monster_item_name[25]; - - nullpo_retv(sd); - - memset(monster_item_name, '\0', sizeof(monster_item_name)); - - if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) { - memcpy(monster_item_name, RFIFOP(fd,2), 24); - - if (mobdb_searchname(monster_item_name) != 0) { - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Monster)) - atcommand_spawn(fd, sd, "@spawn", monster_item_name); // as @spawn - } else if (itemdb_searchname(monster_item_name) != NULL) { - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Item)) - atcommand_item(fd, sd, "@item", monster_item_name); // as @item - } - - } -} - -/*========================================== - * ギルドを作る - *------------------------------------------ - */ -void clif_parse_CreateGuild(int fd,struct map_session_data *sd) { - guild_create(sd, RFIFOP(fd,6)); -} - -/*========================================== - * ギルドマスターかどうか確認 - *------------------------------------------ - */ -void clif_parse_GuildCheckMaster(int fd, struct map_session_data *sd) { - clif_guild_masterormember(sd); -} - -/*========================================== - * ギルド情報要求 - *------------------------------------------ - */ -void clif_parse_GuildReqeustInfo(int fd, struct map_session_data *sd) { - switch(RFIFOL(fd,2)){ - case 0: // ギルド基本情報、同盟敵対情報 - clif_guild_basicinfo(sd); - clif_guild_allianceinfo(sd); - break; - case 1: // メンバーリスト、役職名リスト - clif_guild_positionnamelist(sd); - clif_guild_memberlist(sd); - break; - case 2: // 役職名リスト、役職情報リスト - clif_guild_positionnamelist(sd); - clif_guild_positioninfolist(sd); - break; - case 3: // スキルリスト - clif_guild_skillinfo(sd); - break; - case 4: // 追放リスト - clif_guild_explusionlist(sd); - break; - default: - if (battle_config.error_log) - printf("clif: guild request info: unknown type %d\n", RFIFOL(fd,2)); - break; - } -} - -/*========================================== - * ギルド役職変更 - *------------------------------------------ - */ -void clif_parse_GuildChangePositionInfo(int fd, struct map_session_data *sd) { - int i; - - for(i = 4; i < RFIFOW(fd,2); i += 40 ){ - guild_change_position(sd, RFIFOL(fd,i), RFIFOL(fd,i+4), RFIFOL(fd,i+12), RFIFOP(fd,i+16)); - } -} - -/*========================================== - * ギルドメンバ役職変更 - *------------------------------------------ - */ -void clif_parse_GuildChangeMemberPosition(int fd, struct map_session_data *sd) { - int i; - - nullpo_retv(sd); - - for(i=4;i<RFIFOW(fd,2);i+=12){ - guild_change_memberposition(sd->status.guild_id, - RFIFOL(fd,i),RFIFOL(fd,i+4),RFIFOL(fd,i+8)); - } -} - -/*========================================== - * ギルドエンブレム要求 - *------------------------------------------ - */ -void clif_parse_GuildRequestEmblem(int fd,struct map_session_data *sd) { - struct guild *g=guild_search(RFIFOL(fd,2)); - if(g!=NULL) - clif_guild_emblem(sd,g); -} - -/*========================================== - * ギルドエンブレム変更 - *------------------------------------------ - */ -void clif_parse_GuildChangeEmblem(int fd,struct map_session_data *sd) { - guild_change_emblem(sd,RFIFOW(fd,2)-4,RFIFOP(fd,4)); -} - -/*========================================== - * ギルド告知変更 - *------------------------------------------ - */ -void clif_parse_GuildChangeNotice(int fd,struct map_session_data *sd) { - guild_change_notice(sd,RFIFOL(fd,2),RFIFOP(fd,6),RFIFOP(fd,66)); -} - -/*========================================== - * ギルド勧誘 - *------------------------------------------ - */ -void clif_parse_GuildInvite(int fd,struct map_session_data *sd) { - guild_invite(sd,RFIFOL(fd,2)); -} - -/*========================================== - * ギルド勧誘返信 - *------------------------------------------ - */ -void clif_parse_GuildReplyInvite(int fd,struct map_session_data *sd) { - guild_reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6)); -} - -/*========================================== - * ギルド脱退 - *------------------------------------------ - */ -void clif_parse_GuildLeave(int fd,struct map_session_data *sd) { - guild_leave(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOP(fd,14)); -} - -/*========================================== - * ギルド追放 - *------------------------------------------ - */ -void clif_parse_GuildExplusion(int fd,struct map_session_data *sd) { - guild_explusion(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOP(fd,14)); -} - -/*========================================== - * ギルド会話 - *------------------------------------------ - */ -void clif_parse_GuildMessage(int fd,struct map_session_data *sd) { - nullpo_retv(sd); - - if (is_atcommand(fd, sd, RFIFOP(fd, 4), 0) != AtCommand_None) - return; - if(sd->sc_data && - (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 - sd->sc_data[SC_NOCHAT].timer!=-1)) //チャット禁止 - return; - - guild_send_message(sd, RFIFOP(fd,4), RFIFOW(fd,2)-4); -} - -/*========================================== - * ギルド同盟要求 - *------------------------------------------ - */ -void clif_parse_GuildRequestAlliance(int fd, struct map_session_data *sd) { - guild_reqalliance(sd,RFIFOL(fd,2)); -} - -/*========================================== - * ギルド同盟要求返信 - *------------------------------------------ - */ -void clif_parse_GuildReplyAlliance(int fd, struct map_session_data *sd) { - guild_reply_reqalliance(sd,RFIFOL(fd,2),RFIFOL(fd,6)); -} - -/*========================================== - * ギルド関係解消 - *------------------------------------------ - */ -void clif_parse_GuildDelAlliance(int fd, struct map_session_data *sd) { - guild_delalliance(sd,RFIFOL(fd,2),RFIFOL(fd,6)); -} - -/*========================================== - * ギルド敵対 - *------------------------------------------ - */ -void clif_parse_GuildOpposition(int fd, struct map_session_data *sd) { - guild_opposition(sd,RFIFOL(fd,2)); -} - -/*========================================== - * ギルド解散 - *------------------------------------------ - */ -void clif_parse_GuildBreak(int fd, struct map_session_data *sd) { - guild_break(sd,RFIFOP(fd,2)); -} - -// pet -void clif_parse_PetMenu(int fd, struct map_session_data *sd) { - pet_menu(sd,RFIFOB(fd,2)); -} - -void clif_parse_CatchPet(int fd, struct map_session_data *sd) { - pet_catch_process2(sd,RFIFOL(fd,2)); -} - -void clif_parse_SelectEgg(int fd, struct map_session_data *sd) { - pet_select_egg(sd,RFIFOW(fd,2)-2); -} - -void clif_parse_SendEmotion(int fd, struct map_session_data *sd) { - nullpo_retv(sd); - - if(sd->pd) - clif_pet_emotion(sd->pd,RFIFOL(fd,2)); -} - -void clif_parse_ChangePetName(int fd, struct map_session_data *sd) { - pet_change_name(sd,RFIFOP(fd,2)); -} - -// Kick (right click menu for GM "(name) force to quit") -void clif_parse_GMKick(int fd, struct map_session_data *sd) { - struct block_list *target; - int tid = RFIFOL(fd,2); - - nullpo_retv(sd); - - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_Kick))) { - target = map_id2bl(tid); - if (target) { - if (target->type == BL_PC) { - struct map_session_data *tsd = (struct map_session_data *)target; - if (pc_isGM(sd) > pc_isGM(tsd)) - clif_GM_kick(sd, tsd, 1); - else - clif_GM_kickack(sd, 0); - } else if (target->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)target; - sd->state.attack_type = 0; - mob_damage(&sd->bl, md, md->hp, 2); - } else - clif_GM_kickack(sd, 0); - } else - clif_GM_kickack(sd, 0); - } -} - -/*========================================== - * /shift - *------------------------------------------ - */ -void clif_parse_Shift(int fd, struct map_session_data *sd) { // Rewriten by [Yor] - char player_name[25]; - - nullpo_retv(sd); - - memset(player_name, '\0', sizeof(player_name)); - - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_JumpTo))) { - memcpy(player_name, RFIFOP(fd,2), 24); - atcommand_jumpto(fd, sd, "@jumpto", player_name); // as @jumpto - } - - return; -} - -/*========================================== - * /recall - *------------------------------------------ - */ -void clif_parse_Recall(int fd, struct map_session_data *sd) { // Added by RoVeRT - char player_name[25]; - - nullpo_retv(sd); - - memset(player_name, '\0', sizeof(player_name)); - - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_Recall))) { - memcpy(player_name, RFIFOP(fd,2), 24); - atcommand_recall(fd, sd, "@recall", player_name); // as @recall - } - - return; -} - -void clif_parse_GMHide(int fd, struct map_session_data *sd) { // Modified by [Yor] - nullpo_retv(sd); - - //printf("%2x %2x %2x\n", RFIFOW(fd,0), RFIFOW(fd,2), RFIFOW(fd,4)); // R 019d <Option_value>.2B <flag>.2B - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide))) { - if (sd->status.option & OPTION_HIDE) { // OPTION_HIDE = 0x40 - sd->status.option &= ~OPTION_HIDE; // OPTION_HIDE = 0x40 - clif_displaymessage(fd, "Invisible: Off."); - } else { - sd->status.option |= OPTION_HIDE; // OPTION_HIDE = 0x40 - clif_displaymessage(fd, "Invisible: On."); - } - clif_changeoption(&sd->bl); - } -} - -/*========================================== - * GMによるチャット禁止時間付与 - *------------------------------------------ - */ -void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd) -{ - int tid = RFIFOL(fd,2); - int type = RFIFOB(fd,6); - int limit = RFIFOW(fd,7); - struct block_list *bl = map_id2bl(tid); - struct map_session_data *dstsd; - int dstfd; - - nullpo_retv(sd); - - if(!battle_config.muting_players) { - clif_displaymessage(fd, "Muting is disabled."); - return; - } - - if(type == 0) - limit = 0 - limit; - if(bl->type == BL_PC && (dstsd =(struct map_session_data *)bl)){ - if((tid == bl->id && type == 2 && !pc_isGM(sd)) || (pc_isGM(sd) > pc_isGM(dstsd)) ){ - dstfd = dstsd->fd; - WFIFOW(dstfd,0)=0x14b; - WFIFOB(dstfd,2)=(type==2)?1:type; - memcpy(WFIFOP(dstfd,3),sd->status.name,24); - WFIFOSET(dstfd,packet_len_table[0x14b]); - dstsd->status.manner -= limit; - if(dstsd->status.manner < 0) - skill_status_change_start(bl,SC_NOCHAT,0,0,0,0,0,0); - else{ - dstsd->status.manner = 0; - skill_status_change_end(bl,SC_NOCHAT,-1); - } - printf("name:%s type:%d limit:%d manner:%d\n",dstsd->status.name,type,limit,dstsd->status.manner); - } - } - - return; -} -/*========================================== - * GMによるチャット禁止時間参照(?) - *------------------------------------------ - */ -void clif_parse_GMReqNoChatCount(int fd,struct map_session_data *sd) -{ - int tid = RFIFOL(fd,2); - - WFIFOW(fd,0)=0x1e0; - WFIFOL(fd,2)=tid; - sprintf(WFIFOP(fd,6),"%d",tid); -// memcpy(WFIFOP(fd,6),"TESTNAME",24); - WFIFOSET(fd,packet_len_table[0x1e0]); - - return; -} - -void clif_parse_PMIgnore(int fd, struct map_session_data *sd) { // Rewritten by [Yor] - char output[1024]; - char *nick; // S 00cf <nick>.24B <type>.B: 00 (/ex nick) deny speech from nick, 01 (/in nick) allow speech from nick - int i; - int pos; - - memset(output, '\0', sizeof(output)); - - nick = RFIFOP(fd,2); // speed up - //printf("Ignore: char '%s' state: %d\n", nick, RFIFOB(fd,26)); - // we ask for deny (we add nick only if it's not already exist - if (RFIFOB(fd,26) == 0) { // type - if (strlen(nick) >= 4 && strlen(nick) < 24) { // do something only if nick can be exist - pos = -1; - for(i = 0; i < (sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++) { - if (strcmp(sd->ignore[i].name, nick) == 0) - break; - else if (pos == -1 && sd->ignore[i].name[0] == '\0') - pos = i; - } - WFIFOW(fd,0) = 0x0d1; // R 00d1 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail - WFIFOB(fd,2) = 0; - // if a position is found and name not found, we add it in the list - if (pos != -1 && i == (sizeof(sd->ignore) / sizeof(sd->ignore[0]))) { - memcpy(sd->ignore[pos].name, nick, 24); - WFIFOB(fd,3) = 0; // success - WFIFOSET(fd, packet_len_table[0x0d1]); - if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users that automaticaly ignores people. - sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output, strlen(output) + 1); - // send something to be inform and force bot to ignore twice... If GM receiving block + block again, it's a bot :) - clif_wis_message(fd, wisp_server_name, "Add me in your ignore list, doesn't block my wisps.", strlen("Add me in your ignore list, doesn't block my wisps.") + 1); - } - } else { - WFIFOB(fd,3) = 1; // fail - if (i == (sizeof(sd->ignore) / sizeof(sd->ignore[0]))) { - clif_wis_message(fd, wisp_server_name, "You can not block more people.", strlen("You can not block more people.") + 1); - if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users that automaticaly ignores people. - sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output, strlen(output) + 1); - } - } else { - clif_wis_message(fd, wisp_server_name, "This player is already blocked.", strlen("This player is already blocked.") + 1); - if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users that automaticaly ignores people. - sprintf(output, "Character '%s' (account: %d) has tried AGAIN to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output, strlen(output) + 1); - } - } - } - } else - clif_wis_message(fd, wisp_server_name, "It's impossible to block this player.", strlen("It's impossible to block this player.") + 1); - // we ask for allow (we remove all same nick if exist) - } else { - if (strlen(nick) >= 4 && strlen(nick) < 24) { // do something only if nick can be exist - WFIFOW(fd,0) = 0x0d1; // R 00d1 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail - WFIFOB(fd,2) = 1; - for(i = 0; i < (sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++) - if (strcmp(sd->ignore[i].name, nick) == 0) { - memset(sd->ignore[i].name, 0, sizeof(sd->ignore[i].name)); - WFIFOB(fd,3) = 0; // success - WFIFOSET(fd, packet_len_table[0x0d1]); - break; - } - if (i == (sizeof(sd->ignore) / sizeof(sd->ignore[0]))) { - WFIFOB(fd,3) = 1; // fail - WFIFOSET(fd, packet_len_table[0x0d1]); - clif_wis_message(fd, wisp_server_name, "This player is not blocked by you.", strlen("This player is not blocked by you.") + 1); - } - } else - clif_wis_message(fd, wisp_server_name, "It's impossible to unblock this player.", strlen("It's impossible to unblock this player.") + 1); - } - -// for(i = 0; i < (sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++) // for debug only -// if (sd->ignore[i].name[0] != '\0') -// printf("Ignored player: '%s'\n", sd->ignore[i].name); - - return; -} - -void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd) { // Rewritten by [Yor] - //printf("Ignore all: state: %d\n", RFIFOB(fd,2)); - if (RFIFOB(fd,2) == 0) {// S 00d0 <type>len.B: 00 (/exall) deny all speech, 01 (/inall) allow all speech - WFIFOW(fd,0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail - WFIFOB(fd,2) = 0; - if (sd->ignoreAll == 0) { - sd->ignoreAll = 1; - WFIFOB(fd,3) = 0; // success - WFIFOSET(fd, packet_len_table[0x0d2]); - } else { - WFIFOB(fd,3) = 1; // fail - WFIFOSET(fd, packet_len_table[0x0d2]); - clif_wis_message(fd, wisp_server_name, "You already block everyone.", strlen("You already block everyone.") + 1); - } - } else { - WFIFOW(fd,0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail - WFIFOB(fd,2) = 1; - if (sd->ignoreAll == 1) { - sd->ignoreAll = 0; - WFIFOB(fd,3) = 0; // success - WFIFOSET(fd, packet_len_table[0x0d2]); - } else { - WFIFOB(fd,3) = 1; // fail - WFIFOSET(fd, packet_len_table[0x0d2]); - clif_wis_message(fd, wisp_server_name, "You already allow everyone.", strlen("You already allow everyone.") + 1); - } - } - - return; -} - -void clif_parse_skillMessage(int fd, struct map_session_data *sd) { // Added by RoVeRT - int skillid,skilllv, x, y; - char *mes; - - skilllv = RFIFOW(fd,2); - skillid = RFIFOW(fd,4); - - y = RFIFOB(fd,6); - x = RFIFOB(fd,8); - - mes = RFIFOP(fd,10); - - // skill 220 = graffiti -// printf("skill: %d %d location: %3d %3d message: %s\n", skillid, skilllv, x, y, (char*)mes); -} - -int monk(struct map_session_data *sd, struct block_list *target, int type) { -//R 01d1 <Monk id>L <Target monster id>L <Bool>L - int fd=sd->fd; - WFIFOW(fd,0)=0x1d1; - WFIFOL(fd,2)=sd->bl.id; - WFIFOL(fd,6)=target->id; - WFIFOL(fd,10)=type; - WFIFOSET(fd,packet_len_table[0x1d1]); - - return 0; -} - -/*========================================== - * スパノビの/doridoriによるSPR2倍 - *------------------------------------------ - */ -void clif_parse_sn_doridori(int fd, struct map_session_data *sd) { - if (sd) - sd->doridori_counter = 1; - - return; -} -/*========================================== - * スパノビの爆裂波動 - *------------------------------------------ - */ -void clif_parse_sn_explosionspirits(int fd, struct map_session_data *sd) -{ - if(sd){ - int nextbaseexp=pc_nextbaseexp(sd); - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); - if (battle_config.etc_log){ - if(nextbaseexp != 0) - printf("SuperNovice explosionspirits!! %d %d %d %d\n",sd->bl.id,s_class.job,sd->status.base_exp,(int)((double)1000*sd->status.base_exp/nextbaseexp)); - else - printf("SuperNovice explosionspirits!! %d %d %d 000\n",sd->bl.id,s_class.job,sd->status.base_exp); - } - if(s_class.job == 23 && sd->status.base_exp > 0 && nextbaseexp > 0 && (int)((double)1000*sd->status.base_exp/nextbaseexp)%100==0){ - clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,5,1); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],5,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,5),0 ); - } - } - return; -} - -// functions list -static void (*clif_parse_func_table[4][0x220])() = { - { - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - - // 40 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - - // 70 - NULL, NULL, clif_parse_WantToConnection, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, clif_parse_LoadEndAck, clif_parse_TickSend, NULL, - - // 80 - NULL, NULL, NULL, NULL, NULL, clif_parse_WalkToXY, NULL, NULL, - NULL, clif_parse_ActionRequest, NULL, NULL, clif_parse_GlobalMessage, NULL, NULL, NULL, - // 90 - clif_parse_NpcClicked, NULL, NULL, NULL, clif_parse_GetCharNameRequest, NULL, clif_parse_Wis, NULL, - NULL, clif_parse_GMmessage, NULL, clif_parse_ChangeDir, NULL, NULL, NULL, clif_parse_TakeItem, - // a0 - NULL, NULL, clif_parse_DropItem, NULL, NULL, NULL, NULL, clif_parse_UseItem, - NULL, clif_parse_EquipItem, NULL, clif_parse_UnequipItem, NULL, NULL, NULL, NULL, - // b0 - NULL, NULL, clif_parse_Restart, NULL, NULL, NULL, NULL, NULL, - clif_parse_NpcSelectMenu, clif_parse_NpcNextClicked, NULL, clif_parse_StatusUp, NULL, NULL, NULL, clif_parse_Emotion, - - // c0 - NULL, clif_parse_HowManyConnections, NULL, NULL, NULL, clif_parse_NpcBuySellSelected, NULL, NULL, - clif_parse_NpcBuyListSend, clif_parse_NpcSellListSend, NULL, NULL, clif_parse_GMKick, NULL, NULL, clif_parse_PMIgnore, - // d0 - clif_parse_PMIgnoreAll, NULL, NULL, NULL, NULL, clif_parse_CreateChatRoom, NULL, NULL, - NULL, clif_parse_ChatAddMember, NULL, NULL, NULL, NULL, clif_parse_ChatRoomStatusChange, NULL, - // e0 - clif_parse_ChangeChatOwner, NULL, clif_parse_KickFromChat, clif_parse_ChatLeave, clif_parse_TradeRequest, NULL, clif_parse_TradeAck, NULL, - clif_parse_TradeAddItem, NULL, NULL, clif_parse_TradeOk, NULL, clif_parse_TradeCansel, NULL, clif_parse_TradeCommit, - // f0 - NULL, NULL, NULL, clif_parse_MoveToKafra, NULL, clif_parse_MoveFromKafra, NULL, clif_parse_CloseKafra, - NULL, clif_parse_CreateParty, NULL, NULL, clif_parse_PartyInvite, NULL, NULL, clif_parse_ReplyPartyInvite, - - // 100 - clif_parse_LeaveParty, NULL, clif_parse_PartyChangeOption, clif_parse_RemovePartyMember, NULL, NULL, NULL, NULL, - clif_parse_PartyMessage, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - // 110 - NULL, NULL, clif_parse_SkillUp, clif_parse_UseSkillToId, NULL, NULL, clif_parse_UseSkillToPos, NULL, - clif_parse_StopAttack, NULL, NULL, clif_parse_UseSkillMap, NULL, clif_parse_RequestMemo, NULL, NULL, - // 120 - NULL, NULL, NULL, NULL, NULL, NULL, clif_parse_PutItemToCart, clif_parse_GetItemFromCart, - clif_parse_MoveFromKafraToCart, clif_parse_MoveToKafraFromCart, clif_parse_RemoveOption, NULL, NULL, NULL, clif_parse_CloseVending, NULL, - // 130 - clif_parse_VendingListReq, NULL, NULL, NULL, clif_parse_PurchaseReq, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, clif_parse_GM_Monster_Item, - - // 140 - clif_parse_MapMove, NULL, NULL, clif_parse_NpcAmountInput, NULL, NULL, clif_parse_NpcCloseClicked, NULL, - NULL, clif_parse_GMReqNoChat, NULL, NULL, NULL, clif_parse_GuildCheckMaster, NULL, clif_parse_GuildReqeustInfo, - // 150 - NULL, clif_parse_GuildRequestEmblem, NULL, clif_parse_GuildChangeEmblem, NULL, clif_parse_GuildChangeMemberPosition, NULL, NULL, - NULL, clif_parse_GuildLeave, NULL, clif_parse_GuildExplusion, NULL, clif_parse_GuildBreak, NULL, NULL, - // 160 - NULL, clif_parse_GuildChangePositionInfo, NULL, NULL, NULL, clif_parse_CreateGuild, NULL, NULL, - clif_parse_GuildInvite, NULL, NULL, clif_parse_GuildReplyInvite, NULL, NULL, clif_parse_GuildChangeNotice, NULL, - // 170 - clif_parse_GuildRequestAlliance, NULL, clif_parse_GuildReplyAlliance, NULL, NULL, NULL, NULL, NULL, - clif_parse_ItemIdentify, NULL, clif_parse_UseCard, NULL, clif_parse_InsertCard, NULL, clif_parse_GuildMessage, NULL, - - // 180 - clif_parse_GuildOpposition, NULL, NULL, clif_parse_GuildDelAlliance, NULL, NULL, NULL, NULL, - NULL, NULL, clif_parse_QuitGame, NULL, NULL, NULL, clif_parse_ProduceMix, NULL, - // 190 - clif_parse_UseSkillToPos, NULL, NULL, clif_parse_SolveCharName, NULL, NULL, NULL, clif_parse_ResetChar, - NULL, NULL, NULL, NULL, clif_parse_LGMmessage, clif_parse_GMHide, NULL, clif_parse_CatchPet, - // 1a0 - NULL, clif_parse_PetMenu, NULL, NULL, NULL, clif_parse_ChangePetName, NULL, clif_parse_SelectEgg, - NULL, clif_parse_SendEmotion, NULL, NULL, NULL, NULL, clif_parse_SelectArrow, clif_parse_ChangeCart, - // 1b0 - NULL, NULL, clif_parse_OpenVending, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, clif_parse_Shift, clif_parse_Shift, clif_parse_Recall, clif_parse_Recall, NULL, NULL, - - // 1c0 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, clif_parse_AutoSpell, - NULL, - // 1d0 - NULL, NULL, NULL, NULL, NULL, clif_parse_NpcStringInput, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, clif_parse_GMReqNoChatCount, - // 1e0 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, clif_parse_sn_doridori, - clif_parse_CreateParty2, NULL, NULL, NULL, NULL, clif_parse_sn_explosionspirits, NULL, NULL, - // 1f0 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - - // 200 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - // 210 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, -#if 0 - case 0xce: clif_parse_GMkillall - case 0xd3: clif_parse_IgnoreList -#endif - }, - {NULL}, - {NULL}, - {NULL} -}; - -/*========================================== - * クライアントからのパケット解析 - * socket.cのdo_parsepacketから呼び出される - *------------------------------------------ - */ -static int clif_parse(int fd) { - int packet_len = 0, cmd=0, packet_ver =0; - struct map_session_data *sd=NULL; - - sd = session[fd]->session_data; - - // 接続が切れてるので後始末 - if (!chrif_isconnect() || session[fd]->eof) { // char鯖に繋がってない間は接続禁止 (!chrif_isconnect()) - if (sd && sd->state.auth) { - clif_quitsave(fd, sd); - if (sd->status.name != NULL) - printf("Player [%s] has logged off your server.\n", sd->status.name); // Player logout display [Valaris] - else - printf("Player with account [%d] has logged off your server.\n", sd->bl.id); // Player logout display [Yor] - } else if (sd) { // not authentified! (refused by char-server or disconnect before to be authentified) - printf("Player with account [%d] has logged off your server (not auth account).\n", sd->bl.id); // Player logout display [Yor] - map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer - } - if(fd) close(fd); - if(fd) delete_session(fd); - return 0; - } - - if (RFIFOREST(fd) < 2) - return 0; - - cmd = RFIFOW(fd,0); - - // 管理用パケット処理 - if (cmd >= 30000) { - switch(cmd) { - case 0x7530: // Athena情報所得 - WFIFOW(fd,0) = 0x7531; - WFIFOB(fd,2) = ATHENA_MAJOR_VERSION; - WFIFOB(fd,3) = ATHENA_MINOR_VERSION; - WFIFOB(fd,4) = ATHENA_REVISION; - WFIFOB(fd,5) = ATHENA_RELEASE_FLAG; - WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG; - WFIFOB(fd,7) = ATHENA_SERVER_MAP; - WFIFOW(fd,8) = ATHENA_MOD_VERSION; - WFIFOSET(fd,10); - RFIFOSKIP(fd,2); - break; - case 0x7532: // 接続の切断 - session[fd]->eof = 1; - break; - } - return 0; - } - - // get packet version before to parse - packet_ver = 0; - if (sd) - packet_ver = sd->packet_ver; - // check authentification packet to know packet version - else { - // 0x72 - if (cmd == 0x72) { - if (RFIFOREST(fd) >= 39 && (RFIFOB(fd,38) == 0 || RFIFOB(fd,38) == 1)) // 00 = Female, 01 = Male - packet_ver = 7; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - else if (RFIFOREST(fd) >= 22 && (RFIFOB(fd,21) == 0 || RFIFOB(fd,21) == 1)) // 00 = Female, 01 = Male - packet_ver = 6; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - else if (RFIFOREST(fd) >= 19 && (RFIFOB(fd,18) == 0 || RFIFOB(fd,18) == 1)) // 00 = Female, 01 = Male - packet_ver = 5; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - // else probably incomplete packet - else if (RFIFOREST(fd) < 19) - return 0; - // 0x7E - } else if (cmd == 0x7E) { - if (RFIFOREST(fd) >= 37 && (RFIFOB(fd,36) == 0 || RFIFOB(fd,36) == 1)) // 00 = Female, 01 = Male - packet_ver = 9; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - else if (RFIFOREST(fd) >= 33 && (RFIFOB(fd,32) == 0 || RFIFOB(fd,32) == 1)) // 00 = Female, 01 = Male - packet_ver = 8; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - // else probably incomplete packet - else if (RFIFOREST(fd) < 33) - return 0; - // 0xF5 - } else { - if (RFIFOREST(fd) >= 34 && (RFIFOB(fd,33) == 0 || RFIFOB(fd,33) == 1)) // 00 = Female, 01 = Male - packet_ver = 10; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - // else probably incomplete packet - else if (RFIFOREST(fd) < 34) - return 0; - } - // check if version is accepted - if ((packet_ver == 5 && (battle_config.packet_ver_flag & 1) == 0) || - (packet_ver == 6 && (battle_config.packet_ver_flag & 2) == 0) || - (packet_ver == 7 && (battle_config.packet_ver_flag & 4) == 0) || - (packet_ver == 8 && (battle_config.packet_ver_flag & 8) == 0) || - (packet_ver == 9 && (battle_config.packet_ver_flag & 16) == 0) || - (packet_ver == 10 && (battle_config.packet_ver_flag & 32) == 0)) { - WFIFOW(fd,0) = 0x6a; - WFIFOB(fd,2) = 5; // 05 = Game's EXE is not the latest version - WFIFOSET(fd,23); - session[fd]->eof = 1; - return 0; - } - } - - // ゲーム用以外パケットか、認証を終える前に0072以外が来たら、切断する - if (packet_ver < 5 || packet_ver > 10 || // if packet is not inside these values: session is incorrect?? or auth packet is unknown - cmd >= 0x220 || packet_size_table[packet_ver-5][cmd] == 0) { - if (!fd) - return 0; - session[fd]->eof = 1; - printf("clif_parse: session #%d, packet 0x%x (%d bytes received) -> disconnected.\n", fd, cmd, RFIFOREST(fd)); - return 0; - } - - // パケット長を計算 - packet_len = packet_size_table[packet_ver-5][cmd]; - if (packet_len == -1) { - if (RFIFOREST(fd) < 4) - return 0; // 可変長パケットで長さの所までデータが来てない - packet_len = RFIFOW(fd,2); - if (packet_len < 4 || packet_len > 32768) { - session[fd]->eof = 1; - return 0; - } - } - if (RFIFOREST(fd) < packet_len) - return 0; // まだ1パケット分データが揃ってない - - if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1) { // 切断待ちの場合パケットを処理しない - - } else if (packet_ver < 8 && clif_parse_func_table[0][cmd]) { // packet version 5-6-7 use same functions, but size are different - // パケット処理 - clif_parse_func_table[0][cmd](fd, sd); - } else if (packet_ver >= 8 && clif_parse_func_table[packet_ver - 7][cmd]) { - // パケット処理 - clif_parse_func_table[packet_ver - 7][cmd](fd, sd); - } else { - // 不明なパケット - if (battle_config.error_log) { - if (fd) - printf("\nclif_parse: session #%d, packet 0x%x, lenght %d\n", fd, cmd, packet_len); -#ifdef DUMP_UNKNOWN_PACKET - { - int i; - FILE *fp; - char packet_txt[256] = "save/packet.txt"; - time_t now; - printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); - for(i = 0; i < packet_len; i++) { - if ((i & 15) == 0) - printf("\n%04X ",i); - printf("%02X ", RFIFOB(fd,i)); - } - if (sd && sd->state.auth) { - if (sd->status.name != NULL) - printf("\nAccount ID %d, character ID %d, player name %s.\n", - sd->status.account_id, sd->status.char_id, sd->status.name); - else - printf("\nAccount ID %d.\n", sd->bl.id); - } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified) - printf("\nAccount ID %d.\n", sd->bl.id); - - if ((fp = fopen(packet_txt, "a")) == NULL) { - printf("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt); - return 1; - } else { - time(&now); - if (sd && sd->state.auth) { - if (sd->status.name != NULL) - fprintf(fp, "%sPlayer with account ID %d (character ID %d, player name %s) sent wrong packet:\n", - asctime(localtime(&now)), sd->status.account_id, sd->status.char_id, sd->status.name); - else - fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id); - } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified) - fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id); - - fprintf(fp, "\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); - for(i = 0; i < packet_len; i++) { - if ((i & 15) == 0) - fprintf(fp, "\n\t%04X ", i); - fprintf(fp, "%02X ", RFIFOB(fd,i)); - } - fprintf(fp, "\n\n"); - fclose(fp); - } - } -#endif - } - } - RFIFOSKIP(fd, packet_len); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int do_init_clif(void) { - int i; - - // functions of packet version 5-6-7 are same, but size are different - // init packet function calls for packet ver 8 - memcpy(clif_parse_func_table[1], clif_parse_func_table[0], sizeof(clif_parse_func_table[0])); - clif_parse_func_table[1][0x072] = clif_parse_DropItem; - clif_parse_func_table[1][0x07e] = clif_parse_WantToConnection; - clif_parse_func_table[1][0x085] = clif_parse_UseSkillToId; - clif_parse_func_table[1][0x089] = clif_parse_GetCharNameRequest; - clif_parse_func_table[1][0x08c] = clif_parse_UseSkillToPos; - clif_parse_func_table[1][0x094] = clif_parse_TakeItem; - clif_parse_func_table[1][0x09b] = clif_parse_WalkToXY; - clif_parse_func_table[1][0x09f] = clif_parse_ChangeDir; - clif_parse_func_table[1][0x0a2] = clif_parse_UseSkillToPos; - clif_parse_func_table[1][0x0a7] = clif_parse_SolveCharName; - clif_parse_func_table[1][0x0f3] = clif_parse_GlobalMessage; - clif_parse_func_table[1][0x0f5] = clif_parse_UseItem; - clif_parse_func_table[1][0x0f7] = clif_parse_TickSend; - clif_parse_func_table[1][0x113] = clif_parse_MoveToKafra; - clif_parse_func_table[1][0x116] = clif_parse_CloseKafra; - clif_parse_func_table[1][0x190] = clif_parse_MoveFromKafra; - clif_parse_func_table[1][0x193] = clif_parse_ActionRequest; - // init packet function calls for packet ver 9 (same function of packet version 8, but size are different) - memcpy(clif_parse_func_table[2], clif_parse_func_table[1], sizeof(clif_parse_func_table[0])); - // init packet function calls for packet ver 10 - memcpy(clif_parse_func_table[3], clif_parse_func_table[2], sizeof(clif_parse_func_table[0])); - clif_parse_func_table[3][0x072] = clif_parse_UseItem; - clif_parse_func_table[3][0x07e] = clif_parse_MoveToKafra; - clif_parse_func_table[3][0x085] = clif_parse_ActionRequest; - clif_parse_func_table[3][0x089] = clif_parse_WalkToXY; - clif_parse_func_table[3][0x08c] = clif_parse_UseSkillToPos; - clif_parse_func_table[3][0x094] = clif_parse_DropItem; - clif_parse_func_table[3][0x09b] = clif_parse_GetCharNameRequest; - clif_parse_func_table[3][0x09f] = clif_parse_GlobalMessage; - clif_parse_func_table[3][0x0a2] = clif_parse_SolveCharName; - clif_parse_func_table[3][0x0a7] = clif_parse_UseSkillToPos; - clif_parse_func_table[3][0x0f3] = clif_parse_ChangeDir; - clif_parse_func_table[3][0x0f5] = clif_parse_WantToConnection; - clif_parse_func_table[3][0x0f7] = clif_parse_CloseKafra; - clif_parse_func_table[3][0x113] = clif_parse_TakeItem; - clif_parse_func_table[3][0x116] = clif_parse_TickSend; - clif_parse_func_table[3][0x190] = clif_parse_UseSkillToId; - clif_parse_func_table[3][0x193] = clif_parse_MoveFromKafra; - - // size of packet version 5 - memcpy(&packet_size_table[0], &packet_len_table, sizeof(packet_len_table)); - // size of packet version 6 - memcpy(&packet_size_table[1], &packet_size_table[0], sizeof(packet_len_table)); - packet_size_table[1][0x072] = 22; - packet_size_table[1][0x085] = 8; - packet_size_table[1][0x0a7] = 13; - packet_size_table[1][0x113] = 15; - packet_size_table[1][0x116] = 15; - packet_size_table[1][0x190] = 95; - // size of packet version 7 - memcpy(&packet_size_table[2], &packet_size_table[1], sizeof(packet_len_table)); - packet_size_table[2][0x072] = 39; - packet_size_table[2][0x085] = 9; - packet_size_table[2][0x09b] = 13; - packet_size_table[2][0x09f] = 10; - packet_size_table[2][0x0a7] = 17; - packet_size_table[2][0x113] = 19; - packet_size_table[2][0x116] = 19; - packet_size_table[2][0x190] = 99; - // size of packet version 8 - memcpy(&packet_size_table[3], &packet_size_table[2], sizeof(packet_len_table)); - packet_size_table[3][0x072] = 14; - packet_size_table[3][0x07e] = 33; - packet_size_table[3][0x085] = 20; - packet_size_table[3][0x089] = 15; - packet_size_table[3][0x08c] = 23; - packet_size_table[3][0x094] = 10; - packet_size_table[3][0x09b] = 6; - packet_size_table[3][0x09f] = 13; - packet_size_table[3][0x0a2] = 103; - packet_size_table[3][0x0a7] = 12; - packet_size_table[3][0x0f3] = -1; - packet_size_table[3][0x0f5] = 17; - packet_size_table[3][0x0f7] = 10; - packet_size_table[3][0x113] = 16; - packet_size_table[3][0x116] = 2; - packet_size_table[3][0x190] = 26; - packet_size_table[3][0x193] = 9; - // size of packet version 9 - memcpy(&packet_size_table[4], &packet_size_table[3], sizeof(packet_len_table)); - packet_size_table[4][0x072] = 17; - packet_size_table[4][0x07e] = 37; - packet_size_table[4][0x085] = 26; - packet_size_table[4][0x089] = 12; - packet_size_table[4][0x08c] = 40; - packet_size_table[4][0x094] = 13; - packet_size_table[4][0x09b] = 15; - packet_size_table[4][0x09f] = 12; - packet_size_table[4][0x0a2] = 120; - packet_size_table[4][0x0a7] = 11; -// packet_size_table[4][0x0f3] = -1; - packet_size_table[4][0x0f5] = 24; - packet_size_table[4][0x0f7] = 13; - packet_size_table[4][0x113] = 23; -// packet_size_table[4][0x116] = 2; - packet_size_table[4][0x190] = 26; - packet_size_table[4][0x193] = 18; - // new packet - packet_size_table[4][0x20f] = 10; - packet_size_table[4][0x210] = 22; - packet_size_table[4][0x212] = 26; - packet_size_table[4][0x213] = 26; - packet_size_table[4][0x214] = 42; - // size of packet version 9 - memcpy(&packet_size_table[5], &packet_size_table[4], sizeof(packet_len_table)); - packet_size_table[5][0x072] = 20; - packet_size_table[5][0x07e] = 19; - packet_size_table[5][0x085] = 23; - packet_size_table[5][0x089] = 9; - packet_size_table[5][0x08c] = 105; - packet_size_table[5][0x094] = 17; - packet_size_table[5][0x09b] = 14; - packet_size_table[5][0x09f] = -1; - packet_size_table[5][0x0a2] = 14; - packet_size_table[5][0x0a7] = 25; - packet_size_table[5][0x0f3] = 10; - packet_size_table[5][0x0f5] = 34; - packet_size_table[5][0x0f7] = 2; - packet_size_table[5][0x113] = 11; - packet_size_table[5][0x116] = 11; - packet_size_table[5][0x190] = 22; - packet_size_table[5][0x193] = 17; - - set_defaultparse(clif_parse); - for(i = 0; i < 10; i++) { - if (make_listen_port(map_port)) - break; -#ifdef LCCWIN32 - Sleep(20000); -#else - sleep(20); -#endif - } - if (i == 10) { - printf("cant bind game port\n"); - exit(1); - } - - add_timer_func_list(clif_waitclose, "clif_waitclose"); - add_timer_func_list(clif_clearchar_delay_sub, "clif_clearchar_delay_sub"); - - return 0; -} - diff --git a/misc/src/map/clif.h b/misc/src/map/clif.h deleted file mode 100644 index cdddd8b..0000000 --- a/misc/src/map/clif.h +++ /dev/null @@ -1,280 +0,0 @@ -// $Id: clif.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _CLIF_H_ -#define _CLIF_H_ - -#include <sys/types.h> - -#ifdef LCCWIN32 -#include <winsock.h> -typedef unsigned int in_addr_t; -#else -#include <sys/socket.h> -#include <netinet/in.h> -#include <arpa/inet.h> -#endif - -#include "map.h" - -void clif_setip(char*); -void clif_setport(int); - -in_addr_t clif_getip(void); -int clif_getport(void); -int clif_countusers(void); -void clif_setwaitclose(int); - -int clif_authok(struct map_session_data *); -int clif_authfail_fd(int,int); -int clif_charselectok(int); -int clif_dropflooritem(struct flooritem_data *); -int clif_clearflooritem(struct flooritem_data *,int); -int clif_clearchar(struct block_list*,int); // area or fd -int clif_clearchar_delay(unsigned int,struct block_list *,int); -#define clif_clearchar_area(bl,type) clif_clearchar(bl,type) -int clif_clearchar_id(int,int,int); -int clif_spawnpc(struct map_session_data*); //area -int clif_spawnnpc(struct npc_data*); // area -int clif_spawnmob(struct mob_data*); // area -int clif_spawnpet(struct pet_data*); // area -int clif_walkok(struct map_session_data*); // self -int clif_movechar(struct map_session_data*); // area -int clif_movemob(struct mob_data*); //area -int clif_movepet(struct pet_data *pd); //area -int clif_changemap(struct map_session_data*,char*,int,int); //self -int clif_changemapserver(struct map_session_data*,char*,int,int,int,int); //self -int clif_fixpos(struct block_list *); // area -int clif_fixmobpos(struct mob_data *md); -int clif_fixpcpos(struct map_session_data *sd); -int clif_fixpetpos(struct pet_data *pd); -int clif_npcbuysell(struct map_session_data*,int); //self -int clif_buylist(struct map_session_data*,struct npc_data*); //self -int clif_selllist(struct map_session_data*); //self -int clif_scriptmes(struct map_session_data*,int,char*); //self -int clif_scriptnext(struct map_session_data*,int); //self -int clif_scriptclose(struct map_session_data*,int); //self -int clif_scriptmenu(struct map_session_data*,int,char*); //self -int clif_scriptinput(struct map_session_data*,int); //self -int clif_scriptinputstr(struct map_session_data *sd,int npcid); // self -int clif_cutin(struct map_session_data*,char*,int); //self -int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int); //self -int clif_additem(struct map_session_data*,int,int,int); //self -int clif_delitem(struct map_session_data*,int,int); //self -int clif_updatestatus(struct map_session_data*,int); //self -int clif_changestatus(struct block_list*,int,int); //area -int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int); // area -#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0) -int clif_changelook(struct block_list *,int,int); // area -int clif_arrowequip(struct map_session_data *sd,int val); //self -int clif_arrow_fail(struct map_session_data *sd,int type); //self -int clif_arrow_create_list(struct map_session_data *sd); //self -int clif_statusupack(struct map_session_data *,int,int,int); // self -int clif_equipitemack(struct map_session_data *,int,int,int); // self -int clif_unequipitemack(struct map_session_data *,int,int,int); // self -int clif_misceffect(struct block_list*,int); // area -int clif_misceffect2(struct block_list *bl,int type); -int clif_changeoption(struct block_list*); // area -int clif_useitemack(struct map_session_data*,int,int,int); // self - -int clif_createchat(struct map_session_data*,int); // self -int clif_dispchat(struct chat_data*,int); // area or fd -int clif_joinchatfail(struct map_session_data*,int); // self -int clif_joinchatok(struct map_session_data*,struct chat_data*); // self -int clif_addchat(struct chat_data*,struct map_session_data*); // chat -int clif_changechatowner(struct chat_data*,struct map_session_data*); // chat -int clif_clearchat(struct chat_data*,int); // area or fd -int clif_leavechat(struct chat_data*,struct map_session_data*); // chat -int clif_changechatstatus(struct chat_data*); // chat - -void clif_emotion(struct block_list *bl,int type); -void clif_talkiebox(struct block_list *bl,char* talkie); -void clif_wedding_effect(struct block_list *bl); -void clif_sitting(int fd, struct map_session_data *sd); -//void clif_callpartner(struct map_session_data *sd); -//void clif_sitting(struct map_session_data *sd); -void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type); - -// trade -int clif_traderequest(struct map_session_data *sd,char *name); -int clif_tradestart(struct map_session_data *sd,int type); -int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount); -int clif_tradeitemok(struct map_session_data *sd,int index,int amount,int fail); -int clif_tradedeal_lock(struct map_session_data *sd,int fail); -int clif_tradecancelled(struct map_session_data *sd); -int clif_tradecompleted(struct map_session_data *sd,int fail); - -// storage -#include "storage.h" -int clif_storageitemlist(struct map_session_data *sd,struct storage *stor); -int clif_storageequiplist(struct map_session_data *sd,struct storage *stor); -int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor); -int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount); -int clif_storageitemremoved(struct map_session_data *sd,int index,int amount); -int clif_storageclose(struct map_session_data *sd); -int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor); -int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor); -int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor); -int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount); - -int clif_pcinsight(struct block_list *,va_list); // map_forallinmovearea callback -int clif_pcoutsight(struct block_list *,va_list); // map_forallinmovearea callback -int clif_mobinsight(struct block_list *,va_list); // map_forallinmovearea callback -int clif_moboutsight(struct block_list *,va_list); // map_forallinmovearea callback -int clif_petoutsight(struct block_list *bl,va_list ap); -int clif_petinsight(struct block_list *bl,va_list ap); - -int clif_class_change(struct block_list *bl,int class,int type); -int clif_mob_class_change(struct mob_data *md,int class); -int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris] - -int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range); -int clif_skillinfoblock(struct map_session_data *sd); -int clif_skillup(struct map_session_data *sd,int skill_num); - -int clif_skillcasting(struct block_list* bl, - int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime); -int clif_skillcastcancel(struct block_list* bl); -int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype); -int clif_skill_damage(struct block_list *src,struct block_list *dst, - unsigned int tick,int sdelay,int ddelay,int damage,int div, - int skill_id,int skill_lv,int type); -int clif_skill_damage2(struct block_list *src,struct block_list *dst, - unsigned int tick,int sdelay,int ddelay,int damage,int div, - int skill_id,int skill_lv,int type); -int clif_skill_nodamage(struct block_list *src,struct block_list *dst, - int skill_id,int heal,int fail); -int clif_skill_poseffect(struct block_list *src,int skill_id, - int val,int x,int y,int tick); -int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst); -int clif_skill_warppoint(struct map_session_data *sd,int skill_num, - const char *map1,const char *map2,const char *map3,const char *map4); -int clif_skill_memo(struct map_session_data *sd,int flag); -int clif_skill_teleportmessage(struct map_session_data *sd,int flag); -int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger); - -int clif_produceeffect(struct map_session_data *sd,int flag,int nameid); - -int clif_skill_setunit(struct skill_unit *unit); -int clif_skill_delunit(struct skill_unit *unit); - -int clif_01ac(struct block_list *bl); - -int clif_autospell(struct map_session_data *sd,int skilllv); -int clif_devotion(struct map_session_data *sd,int target); -int clif_spiritball(struct map_session_data *sd); -int clif_combo_delay(struct block_list *src,int wait); -int clif_bladestop(struct block_list *src,struct block_list *dst,int bool); -int clif_changemapcell(int m,int x,int y,int cell_type,int type); - -int clif_status_change(struct block_list *bl,int type,int flag); - -int clif_wis_message(int fd,char *nick,char *mes,int mes_len); -int clif_wis_end(int fd,int flag); - -int clif_solved_charname(struct map_session_data *sd,int char_id); - -int clif_use_card(struct map_session_data *sd,int idx); -int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag); - -int clif_itemlist(struct map_session_data *sd); -int clif_equiplist(struct map_session_data *sd); - -int clif_cart_additem(struct map_session_data*,int,int,int); -int clif_cart_delitem(struct map_session_data*,int,int); -int clif_cart_itemlist(struct map_session_data *sd); -int clif_cart_equiplist(struct map_session_data *sd); - -int clif_item_identify_list(struct map_session_data *sd); -int clif_item_identified(struct map_session_data *sd,int idx,int flag); -int clif_item_repair_list(struct map_session_data *sd); - -int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name); - -int clif_mvp_effect(struct map_session_data *sd); -int clif_mvp_item(struct map_session_data *sd,int nameid); -int clif_mvp_exp(struct map_session_data *sd,int exp); - -// vending -int clif_openvendingreq(struct map_session_data *sd,int num); -int clif_showvendingboard(struct block_list* bl,char *message,int fd); -int clif_closevendingboard(struct block_list* bl,int fd); -int clif_vendinglist(struct map_session_data *sd,int id,struct vending *vending); -int clif_buyvending(struct map_session_data *sd,int index,int amount,int fail); -int clif_openvending(struct map_session_data *sd,int id,struct vending *vending); -int clif_vendingreport(struct map_session_data *sd,int index,int amount); - -int clif_movetoattack(struct map_session_data *sd,struct block_list *bl); - -// party -int clif_party_created(struct map_session_data *sd,int flag); -int clif_party_info(struct party *p,int fd); -int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd); -int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag); -int clif_party_option(struct party *p,struct map_session_data *sd,int flag); -int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag); -int clif_party_message(struct party *p,int account_id,char *mes,int len); -int clif_party_move(struct party *p,struct map_session_data *sd,int online); -int clif_party_xy(struct party *p,struct map_session_data *sd); -int clif_party_hp(struct party *p,struct map_session_data *sd); - -// guild -int clif_guild_created(struct map_session_data *sd,int flag); -int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g); -int clif_guild_basicinfo(struct map_session_data *sd); -int clif_guild_allianceinfo(struct map_session_data *sd); -int clif_guild_memberlist(struct map_session_data *sd); -int clif_guild_skillinfo(struct map_session_data *sd); -int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); -int clif_guild_invite(struct map_session_data *sd,struct guild *g); -int clif_guild_inviteack(struct map_session_data *sd,int flag); -int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes); -int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes, - int account_id); -int clif_guild_positionchanged(struct guild *g,int idx); -int clif_guild_memberpositionchanged(struct guild *g,int idx); -int clif_guild_emblem(struct map_session_data *sd,struct guild *g); -int clif_guild_notice(struct map_session_data *sd,struct guild *g); -int clif_guild_message(struct guild *g,int account_id,const char *mes,int len); -int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv); -int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name); -int clif_guild_allianceack(struct map_session_data *sd,int flag); -int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag); -int clif_guild_oppositionack(struct map_session_data *sd,int flag); -int clif_guild_broken(struct map_session_data *sd,int flag); - - -// atcommand -int clif_displaymessage(const int fd,char* mes); -int clif_disp_onlyself(struct map_session_data *sd,char *mes,int len); -int clif_GMmessage(struct block_list *bl,char* mes,int len,int flag); -int clif_heal(int fd,int type,int val); -int clif_resurrection(struct block_list *bl,int type); -int clif_set0199(int fd,int type); -int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type); -int clif_send0199(int map,int type); -int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val); - -//petsystem -int clif_catch_process(struct map_session_data *sd); -int clif_pet_rulet(struct map_session_data *sd,int data); -int clif_sendegg(struct map_session_data *sd); -int clif_send_petdata(struct map_session_data *sd,int type,int param); -int clif_send_petstatus(struct map_session_data *sd); -int clif_pet_emotion(struct pet_data *pd,int param); -int clif_pet_performance(struct block_list *bl,int param); -int clif_pet_equip(struct pet_data *pd,int nameid); -int clif_pet_food(struct map_session_data *sd,int foodid,int fail); - -int clif_specialeffect(struct block_list *bl,int type, int flag); // special effects [Valaris] -int clif_message(struct block_list *bl, char* msg); // messages (from mobs/npcs) [Valaris] - -int clif_GM_kickack(struct map_session_data *sd,int id); -int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type); - -int clif_foreachclient(int (*)(struct map_session_data*,va_list),...); - -int do_final_clif(void); -int do_init_clif(void); - -#endif - - diff --git a/misc/src/map/guild.c b/misc/src/map/guild.c deleted file mode 100644 index c32ebb4..0000000 --- a/misc/src/map/guild.c +++ /dev/null @@ -1,1543 +0,0 @@ -// $Id: guild.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "guild.h" -#include "storage.h" -#include "db.h" -#include "timer.h" -#include "socket.h" -#include "nullpo.h" -#include "malloc.h" -#include "battle.h" -#include "npc.h" -#include "pc.h" -#include "map.h" -#include "mob.h" -#include "intif.h" -#include "clif.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -static struct dbt *guild_db; -static struct dbt *castle_db; -static struct dbt *guild_expcache_db; -static struct dbt *guild_infoevent_db; -static struct dbt *guild_castleinfoevent_db; - -struct eventlist { - char name[50]; - struct eventlist *next; -}; - -// ギルドのEXPキャッシュのフラッシュに関連する定数 -#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒) -#define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数 - -// ギルドのEXPキャッシュ -struct guild_expcache { - int guild_id, account_id, char_id, exp; -}; - -// ギルドスキルdbのアクセサ(今は直打ちで代用) -int guild_skill_get_inf(int id){ return 0; } -int guild_skill_get_sp(int id,int lv){ return 0; } -int guild_skill_get_range(int id){ return 0; } -int guild_skill_get_max(int id){ return (id==10004)?10:1; } - -// ギルドスキルがあるか確認 -int guild_checkskill(struct guild *g,int id){ return g->skill[id-10000].lv; } - - -int guild_payexp_timer(int tid,unsigned int tick,int id,int data); -int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data); - - -static int guild_read_castledb(void) -{ - FILE *fp; - char line[1024]; - int j,ln=0; - char *str[32],*p; - struct guild_castle *gc; - - if( (fp=fopen("db/castle_db.txt","r"))==NULL){ - printf("can't read db/castle_db.txt\n"); - return -1; - } - - while(fgets(line,1020,fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - memset(str,0,sizeof(str)); - gc=(struct guild_castle *)aCalloc(1,sizeof(struct guild_castle)); - for(j=0,p=line;j<6 && p;j++){ - str[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - - gc->guild_id=0; // <Agit> Clear Data for Initialize - gc->economy=0; gc->defense=0; gc->triggerE=0; gc->triggerD=0; gc->nextTime=0; gc->payTime=0; - gc->createTime=0; gc->visibleC=0; gc->visibleG0=0; gc->visibleG1=0; gc->visibleG2=0; - gc->visibleG3=0; gc->visibleG4=0; gc->visibleG5=0; gc->visibleG6=0; gc->visibleG7=0; - gc->Ghp0=0; gc->Ghp1=0; gc->Ghp2=0; gc->Ghp3=0; gc->Ghp4=0; gc->Ghp5=0; gc->Ghp6=0; gc->Ghp7=0; // guardian HP [Valaris] - - gc->castle_id=atoi(str[0]); - memcpy(gc->map_name,str[1],24); - memcpy(gc->castle_name,str[2],24); - memcpy(gc->castle_event,str[3],24); - - numdb_insert(castle_db,gc->castle_id,gc); - - //intif_guild_castle_info(gc->castle_id); - - ln++; - } - fclose(fp); - printf("read db/castle_db.txt done (count=%d)\n",ln); - return 0; -} - -// 初期化 -void do_init_guild(void) -{ - guild_db=numdb_init(); - castle_db=numdb_init(); - guild_expcache_db=numdb_init(); - guild_infoevent_db=numdb_init(); - guild_castleinfoevent_db=numdb_init(); - - guild_read_castledb(); - - add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer"); - add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); - add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); -} - - -// 検索 -struct guild *guild_search(int guild_id) -{ - return numdb_search(guild_db,guild_id); -} -int guild_searchname_sub(void *key,void *data,va_list ap) -{ - struct guild *g=(struct guild *)data,**dst; - char *str; - str=va_arg(ap,char *); - dst=va_arg(ap,struct guild **); - if(strcmpi(g->name,str)==0) - *dst=g; - return 0; -} -// ギルド名検索 -struct guild* guild_searchname(char *str) -{ - struct guild *g=NULL; - numdb_foreach(guild_db,guild_searchname_sub,str,&g); - return g; -} -struct guild_castle *guild_castle_search(int gcid) -{ - return numdb_search(castle_db,gcid); -} - -// mapnameに対応したアジトのgcを返す -struct guild_castle *guild_mapname2gc(char *mapname) -{ - int i; - struct guild_castle *gc=NULL; - for(i=0;i<MAX_GUILDCASTLE;i++){ - gc=guild_castle_search(i); - if(!gc) continue; - if(strcmp(gc->map_name,mapname)==0) return gc; - } - return NULL; -} - -// ログイン中のギルドメンバーの1人のsdを返す -struct map_session_data *guild_getavailablesd(struct guild *g) -{ - int i; - - nullpo_retr(NULL, g); - - for(i=0;i<g->max_member;i++) - if(g->member[i].sd!=NULL) - return g->member[i].sd; - return NULL; -} - -// ギルドメンバーのインデックスを返す -int guild_getindex(struct guild *g,int account_id,int char_id) -{ - int i; - if(g==NULL) - return -1; - for(i=0;i<g->max_member;i++) - if( g->member[i].account_id==account_id && - g->member[i].char_id==char_id ) - return i; - return -1; -} -// ギルドメンバーの役職を返す -int guild_getposition(struct map_session_data *sd,struct guild *g) -{ - int i; - - nullpo_retr(-1, sd); - - if(g==NULL && (g=guild_search(sd->status.guild_id))==NULL) - return -1; - for(i=0;i<g->max_member;i++) - if( g->member[i].account_id==sd->status.account_id && - g->member[i].char_id==sd->status.char_id ) - return g->member[i].position; - return -1; -} - -// メンバー情報の作成 -void guild_makemember(struct guild_member *m,struct map_session_data *sd) -{ - nullpo_retv(sd); - - memset(m,0,sizeof(struct guild_member)); - m->account_id =sd->status.account_id; - m->char_id =sd->status.char_id; - m->hair =sd->status.hair; - m->hair_color =sd->status.hair_color; - m->gender =sd->sex; - m->class =sd->status.class; - m->lv =sd->status.base_level; - m->exp =0; - m->exp_payper =0; - m->online =1; - m->position =MAX_GUILDPOSITION-1; - memcpy(m->name,sd->status.name,24); - return; -} -// ギルド競合確認 -int guild_check_conflict(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - intif_guild_checkconflict(sd->status.guild_id, - sd->status.account_id,sd->status.char_id); - return 0; -} - -// ギルドのEXPキャッシュをinter鯖にフラッシュする -int guild_payexp_timer_sub(void *key,void *data,va_list ap) -{ - int i, *dellist,*delp, dataid=(int)key; - struct guild_expcache *c; - struct guild *g; - - nullpo_retr(0, ap); - nullpo_retr(0, c=(struct guild_expcache *)data); - nullpo_retr(0, dellist=va_arg(ap,int *)); - nullpo_retr(0, delp=va_arg(ap,int *)); - - if( *delp>=GUILD_PAYEXP_LIST || (g=guild_search(c->guild_id))==NULL ) - return 0; - if( ( i=guild_getindex(g,c->account_id,c->char_id) )<0 ) - return 0; - - g->member[i].exp+=c->exp; - intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, - GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp)); - c->exp=0; - - dellist[(*delp)++]=dataid; - free(c); - return 0; -} -int guild_payexp_timer(int tid,unsigned int tick,int id,int data) -{ - int dellist[GUILD_PAYEXP_LIST],delp=0,i; - numdb_foreach(guild_expcache_db,guild_payexp_timer_sub, - dellist,&delp); - for(i=0;i<delp;i++) - numdb_erase(guild_expcache_db,dellist[i]); -// if(battle_config.etc_log) -// printf("guild exp %d charactor's exp flushed !\n",delp); - return 0; -} - -//------------------------------------------------------------------------ - -// 作成要求 -int guild_create(struct map_session_data *sd,char *name) -{ - nullpo_retr(0, sd); - - if(sd->status.guild_id==0){ - if(!battle_config.guild_emperium_check || pc_search_inventory(sd,714) >= 0) { - struct guild_member m; - guild_makemember(&m,sd); - m.position=0; - intif_guild_create(name,&m); - } else - clif_guild_created(sd,3); // エンペリウムがいない - }else - clif_guild_created(sd,1); // すでに所属している - - return 0; -} - -// 作成可否 -int guild_created(int account_id,int guild_id) -{ - struct map_session_data *sd=map_id2sd(account_id); - - if(sd==NULL) - return 0; - if(guild_id>0) { - struct guild *g; - sd->status.guild_id=guild_id; - sd->guild_sended=0; - if((g=numdb_search(guild_db,guild_id))!=NULL){ - printf("guild: id already exists!\n"); - exit(1); - } - clif_guild_created(sd,0); - if(battle_config.guild_emperium_check) - pc_delitem(sd,pc_search_inventory(sd,714),1,0); // エンペリウム消耗 - } else { - clif_guild_created(sd,2); // 作成失敗(同名ギルド存在) - } - return 0; -} - -// 情報要求 -int guild_request_info(int guild_id) -{ -// if(battle_config.etc_log) -// printf("guild_request_info\n"); - return intif_guild_request_info(guild_id); -} -// イベント付き情報要求 -int guild_npc_request_info(int guild_id,const char *event) -{ - struct eventlist *ev; - - if( guild_search(guild_id) ){ - if(event && *event) - npc_event_do(event); - return 0; - } - - if(event==NULL || *event==0) - return guild_request_info(guild_id); - - ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist)); - memcpy(ev->name,event,sizeof(ev->name)); - ev->next=(struct eventlist *)numdb_search(guild_infoevent_db,guild_id); - numdb_insert(guild_infoevent_db,guild_id,ev); - return guild_request_info(guild_id); -} - -// 所属キャラの確認 -int guild_check_member(const struct guild *g) -{ - int i; - struct map_session_data *sd; - - nullpo_retr(0, g); - - for(i=0;i<fd_max;i++){ - if(session[i] && (sd=session[i]->session_data) && sd->state.auth){ - if(sd->status.guild_id==g->guild_id){ - int j,f=1; - for(j=0;j<MAX_GUILD;j++){ // データがあるか - if( g->member[j].account_id==sd->status.account_id && - g->member[j].char_id==sd->status.char_id) - f=0; - } - if(f){ - sd->status.guild_id=0; - sd->guild_sended=0; - sd->guild_emblem_id=0; - if(battle_config.error_log) - printf("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name); - } - } - } - } - return 0; -} -// 情報所得失敗(そのIDのキャラを全部未所属にする) -int guild_recv_noinfo(int guild_id) -{ - int i; - struct map_session_data *sd; - for(i=0;i<fd_max;i++){ - if(session[i] && (sd=session[i]->session_data) && sd->state.auth){ - if(sd->status.guild_id==guild_id) - sd->status.guild_id=0; - } - } - return 0; -} -// 情報所得 -int guild_recv_info(struct guild *sg) -{ - struct guild *g,before; - int i,bm,m; - struct eventlist *ev,*ev2; - - nullpo_retr(0, sg); - - if((g=numdb_search(guild_db,sg->guild_id))==NULL){ - g=(struct guild *)aCalloc(1,sizeof(struct guild)); - numdb_insert(guild_db,sg->guild_id,g); - before=*sg; - - // 最初のロードなのでユーザーのチェックを行う - guild_check_member(sg); - }else - before=*g; - memcpy(g,sg,sizeof(struct guild)); - - for(i=bm=m=0;i<g->max_member;i++){ // sdの設定と人数の確認 - if(g->member[i].account_id>0){ - struct map_session_data *sd = map_id2sd(g->member[i].account_id); - g->member[i].sd=(sd!=NULL && - sd->status.char_id==g->member[i].char_id && - sd->status.guild_id==g->guild_id)? sd:NULL; - m++; - }else - g->member[i].sd=NULL; - if(before.member[i].account_id>0) - bm++; - } - - for(i=0;i<g->max_member;i++){ // 情報の送信 - struct map_session_data *sd = g->member[i].sd; - if( sd==NULL ) - continue; - - if( before.guild_lv!=g->guild_lv || bm!=m || - before.max_member!=g->max_member ){ - clif_guild_basicinfo(sd); // 基本情報送信 - clif_guild_emblem(sd,g); // エンブレム送信 - } - - if(bm!=m){ // メンバー情報送信 - clif_guild_memberlist(g->member[i].sd); - } - - if( before.skill_point!=g->skill_point) - clif_guild_skillinfo(sd); // スキル情報送信 - - if( sd->guild_sended==0){ // 未送信なら所属情報も送る - clif_guild_belonginfo(sd,g); - clif_guild_notice(sd,g); - sd->guild_emblem_id=g->emblem_id; - sd->guild_sended=1; - } - } - - // イベントの発生 - if( (ev=numdb_search(guild_infoevent_db,sg->guild_id))!=NULL ){ - numdb_erase(guild_infoevent_db,sg->guild_id); - for(;ev;ev2=ev->next,free(ev),ev=ev2){ - npc_event_do(ev->name); - } - } - - return 0; -} - - -// ギルドへの勧誘 -int guild_invite(struct map_session_data *sd,int account_id) -{ - struct map_session_data *tsd; - struct guild *g; - int i; - - nullpo_retr(0, sd); - - tsd= map_id2sd(account_id); - g=guild_search(sd->status.guild_id); - - if(tsd==NULL || g==NULL) - return 0; - if(!battle_config.invite_request_check) { - if (tsd->party_invite>0 || tsd->trade_partner) { // 相手が取引中かどうか - clif_guild_inviteack(sd,0); - return 0; - } - } - if( tsd->status.guild_id>0 || tsd->guild_invite>0 ){ // 相手の所属確認 - clif_guild_inviteack(sd,0); - return 0; - } - - // 定員確認 - for(i=0;i<g->max_member;i++) - if(g->member[i].account_id==0) - break; - if(i==g->max_member){ - clif_guild_inviteack(sd,3); - return 0; - } - - tsd->guild_invite=sd->status.guild_id; - tsd->guild_invite_account=sd->status.account_id; - - clif_guild_invite(tsd,g); - return 0; -} -// ギルド勧誘への返答 -int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag) -{ - struct map_session_data *tsd; - - nullpo_retr(0, sd); - nullpo_retr(0, tsd= map_id2sd( sd->guild_invite_account )); - - if(sd->guild_invite!=guild_id) // 勧誘とギルドIDが違う - return 0; - - if(flag==1){ // 承諾 - struct guild_member m; - struct guild *g; - int i; - - // 定員確認 - if( (g=guild_search(tsd->status.guild_id))==NULL ){ - sd->guild_invite=0; - sd->guild_invite_account=0; - return 0; - } - for(i=0;i<g->max_member;i++) - if(g->member[i].account_id==0) - break; - if(i==g->max_member){ - sd->guild_invite=0; - sd->guild_invite_account=0; - clif_guild_inviteack(tsd,3); - return 0; - } - - - //inter鯖へ追加要求 - guild_makemember(&m,sd); - intif_guild_addmember( sd->guild_invite, &m ); - return 0; - }else{ // 拒否 - sd->guild_invite=0; - sd->guild_invite_account=0; - if(tsd==NULL) - return 0; - clif_guild_inviteack(tsd,1); - } - return 0; -} -// ギルドメンバが追加された -int guild_member_added(int guild_id,int account_id,int char_id,int flag) -{ - struct map_session_data *sd= map_id2sd(account_id),*sd2; - struct guild *g; - - if( (g=guild_search(guild_id))==NULL ) - return 0; - - if((sd==NULL || sd->guild_invite==0) && flag==0){ - // キャラ側に登録できなかったため脱退要求を出す - if(battle_config.error_log) - printf("guild: member added error %d is not online\n",account_id); - intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**"); - return 0; - } - sd->guild_invite=0; - sd->guild_invite_account=0; - - sd2=map_id2sd(sd->guild_invite_account); - - if(flag==1){ // 失敗 - if( sd2!=NULL ) - clif_guild_inviteack(sd2,3); - return 0; - } - - // 成功 - sd->guild_sended=0; - sd->status.guild_id=guild_id; - - if( sd2!=NULL ) - clif_guild_inviteack(sd2,2); - - // いちおう競合確認 - guild_check_conflict(sd); - - return 0; -} - -// ギルド脱退要求 -int guild_leave(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes) -{ - struct guild *g; - int i; - - nullpo_retr(0, sd); - - g = guild_search(sd->status.guild_id); - - if(g==NULL) - return 0; - - if( sd->status.account_id!=account_id || - sd->status.char_id!=char_id || sd->status.guild_id!=guild_id) - return 0; - - for(i=0;i<g->max_member;i++){ // 所属しているか - if( g->member[i].account_id==sd->status.account_id && - g->member[i].char_id==sd->status.char_id ){ - intif_guild_leave(g->guild_id,sd->status.account_id,sd->status.char_id,0,mes); - return 0; - } - } - return 0; -} -// ギルド追放要求 -int guild_explusion(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes) -{ - struct guild *g; - int i,ps; - - nullpo_retr(0, sd); - - g = guild_search(sd->status.guild_id); - - if(g==NULL) - return 0; - - if( sd->status.guild_id!=guild_id) - return 0; - - if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) ) - return 0; // 処罰権限無し - - for(i=0;i<g->max_member;i++){ // 所属しているか - if( g->member[i].account_id==account_id && - g->member[i].char_id==char_id ){ - intif_guild_leave(g->guild_id,account_id,char_id,1,mes); - return 0; - } - } - return 0; -} -// ギルドメンバが脱退した -int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, - const char *name,const char *mes) -{ - struct map_session_data *sd=map_id2sd(account_id); - struct guild *g=guild_search(guild_id); - int i; - - if(g!=NULL){ - int i; - for(i=0;i<g->max_member;i++) - if( g->member[i].account_id==account_id && - g->member[i].char_id==char_id ){ - struct map_session_data *sd2=sd; - if(sd2==NULL) - sd2=guild_getavailablesd(g); - else - { - if(flag==0) - clif_guild_leave(sd2,name,mes); - else - clif_guild_explusion(sd2,name,mes,account_id); - } - g->member[i].account_id=0; - g->member[i].sd=NULL; - } - } - if(sd!=NULL && sd->status.guild_id==guild_id){ - sd->status.guild_id=0; - sd->guild_emblem_id=0; - sd->guild_sended=0; - } - - // メンバーリストを全員に再通知 - for(i=0;i<g->max_member;i++){ - if( g->member[i].sd!=NULL ) - clif_guild_memberlist(g->member[i].sd); - } - - return 0; -} -// ギルドメンバのオンライン状態/Lv更新送信 -int guild_send_memberinfoshort(struct map_session_data *sd,int online) -{ - struct guild *g; - - nullpo_retr(0, sd); - - if(sd->status.guild_id<=0) - return 0; - g=guild_search(sd->status.guild_id); - if(g==NULL) - return 0; - - intif_guild_memberinfoshort(g->guild_id, - sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class); - - if( !online ){ // ログアウトするならsdをクリアして終了 - int i=guild_getindex(g,sd->status.account_id,sd->status.char_id); - if(i>=0) - g->member[i].sd=NULL; - return 0; - } - - if( sd->guild_sended!=0 ) // ギルド初期送信データは送信済み - return 0; - - // 競合確認 - guild_check_conflict(sd); - - // あるならギルド初期送信データ送信 - if( (g=guild_search(sd->status.guild_id))!=NULL ){ - guild_check_member(g); // 所属を確認する - if(sd->status.guild_id==g->guild_id){ - clif_guild_belonginfo(sd,g); - clif_guild_notice(sd,g); - sd->guild_sended=1; - sd->guild_emblem_id=g->emblem_id; - } - } - return 0; -} -// ギルドメンバのオンライン状態/Lv更新通知 -int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class) -{ - int i,alv,c,idx=0,om=0,oldonline=-1; - struct guild *g=guild_search(guild_id); - if(g==NULL) - return 0; - for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){ - struct guild_member *m=&g->member[i]; - if(m->account_id==account_id && m->char_id==char_id ){ - oldonline=m->online; - m->online=online; - m->lv=lv; - m->class=class; - idx=i; - } - if(m->account_id>0){ - alv+=m->lv; - c++; - } - if(m->online) - om++; - } - if(idx==g->max_member){ - if(battle_config.error_log) - printf("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name); - return 0; - } - g->average_lv=alv/c; - g->connect_member=om; - - if(oldonline!=online) // オンライン状態が変わったので通知 - clif_guild_memberlogin_notice(g,idx,online); - - for(i=0;i<g->max_member;i++){ // sd再設定 - struct map_session_data *sd= map_id2sd(g->member[i].account_id); - g->member[i].sd=(sd!=NULL && - sd->status.char_id==g->member[i].char_id && - sd->status.guild_id==guild_id)?sd:NULL; - } - - // ここにクライアントに送信処理が必要 - - return 0; -} -// ギルド会話送信 -int guild_send_message(struct map_session_data *sd,char *mes,int len) -{ - nullpo_retr(0, sd); - - if(sd->status.guild_id==0) - return 0; - intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len); - return 0; -} -// ギルド会話受信 -int guild_recv_message(int guild_id,int account_id,char *mes,int len) -{ - struct guild *g; - if( (g=guild_search(guild_id))==NULL) - return 0; - clif_guild_message(g,account_id,mes,len); - return 0; -} -// ギルドメンバの役職変更 -int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx) -{ - return intif_guild_change_memberinfo( - guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); -} -// ギルドメンバの役職変更通知 -int guild_memberposition_changed(struct guild *g,int idx,int pos) -{ - nullpo_retr(0, g); - - g->member[idx].position=pos; - clif_guild_memberpositionchanged(g,idx); - return 0; -} -// ギルド役職変更 -int guild_change_position(struct map_session_data *sd,int idx, - int mode,int exp_mode,const char *name) -{ - struct guild_position p; - - nullpo_retr(0, sd); - - if(exp_mode>battle_config.guild_exp_limit) - exp_mode=battle_config.guild_exp_limit; - if(exp_mode<0)exp_mode=0; - p.mode=mode; - p.exp_mode=exp_mode; - memcpy(p.name,name,24); - return intif_guild_position(sd->status.guild_id,idx,&p); -} -// ギルド役職変更通知 -int guild_position_changed(int guild_id,int idx,struct guild_position *p) -{ - struct guild *g=guild_search(guild_id); - if(g==NULL) - return 0; - memcpy(&g->position[idx],p,sizeof(struct guild_position)); - clif_guild_positionchanged(g,idx); - return 0; -} -// ギルド告知変更 -int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) -{ - nullpo_retr(0, sd); - - if(guild_id!=sd->status.guild_id) - return 0; - return intif_guild_notice(guild_id,mes1,mes2); -} -// ギルド告知変更通知 -int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) -{ - int i; - struct map_session_data *sd; - struct guild *g=guild_search(guild_id); - if(g==NULL) - return 0; - - memcpy(g->mes1,mes1,60); - memcpy(g->mes2,mes2,120); - - for(i=0;i<g->max_member;i++){ - if((sd=g->member[i].sd)!=NULL) - clif_guild_notice(sd,g); - } - return 0; -} -// ギルドエンブレム変更 -int guild_change_emblem(struct map_session_data *sd,int len,const char *data) -{ - nullpo_retr(0, sd); - - return intif_guild_emblem(sd->status.guild_id,len,data); -} -// ギルドエンブレム変更通知 -int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) -{ - int i; - struct map_session_data *sd; - struct guild *g=guild_search(guild_id); - if(g==NULL) - return 0; - - memcpy(g->emblem_data,data,len); - g->emblem_len=len; - g->emblem_id=emblem_id; - - for(i=0;i<g->max_member;i++){ - if((sd=g->member[i].sd)!=NULL){ - sd->guild_emblem_id=emblem_id; - clif_guild_belonginfo(sd,g); - clif_guild_emblem(sd,g); - } - } - return 0; -} - -// ギルドのEXP上納 -int guild_payexp(struct map_session_data *sd,int exp) -{ - struct guild *g; - struct guild_expcache *c; - int per,exp2; - - nullpo_retr(0, sd); - - if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL ) - return 0; - if( (per=g->position[guild_getposition(sd,g)].exp_mode)<=0 ) - return 0; - if( per>100 )per=100; - - if( (exp2=exp*per/100)<=0 ) - return 0; - - if( (c=numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){ - c=(struct guild_expcache *)aCalloc(1,sizeof(struct guild_expcache)); - c->guild_id=sd->status.guild_id; - c->account_id=sd->status.account_id; - c->char_id=sd->status.char_id; - c->exp=exp2; - numdb_insert(guild_expcache_db,c->char_id,c); - }else{ - c->exp+=exp2; - } - return exp2; -} - -// スキルポイント割り振り -int guild_skillup(struct map_session_data *sd,int skill_num) -{ - struct guild *g; - int idx; - - nullpo_retr(0, sd); - - if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL) - return 0; - if(strcmp(sd->status.name,g->master)) - return 0; - - if( g->skill_point>0 && - g->skill[(idx=skill_num-10000)].id!=0 && - g->skill[idx].lv < guild_skill_get_max(skill_num) ){ - intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id); - } - return 0; -} -// スキルポイント割り振り通知 -int guild_skillupack(int guild_id,int skill_num,int account_id) -{ - struct map_session_data *sd=map_id2sd(account_id); - struct guild *g=guild_search(guild_id); - int i; - if(g==NULL) - return 0; - if(sd!=NULL) - clif_guild_skillup(sd,skill_num,g->skill[skill_num-10000].lv); - // 全員に通知 - for(i=0;i<g->max_member;i++) - if((sd=g->member[i].sd)!=NULL) - clif_guild_skillinfo(sd); - return 0; -} - -// ギルド同盟数所得 -int guild_get_alliance_count(struct guild *g,int flag) -{ - int i,c; - - nullpo_retr(0, g); - - for(i=c=0;i<MAX_GUILDALLIANCE;i++){ - if( g->alliance[i].guild_id>0 && - g->alliance[i].opposition==flag ) - c++; - } - return c; -} -// ギルド同盟要求 -int guild_reqalliance(struct map_session_data *sd,int account_id) -{ - struct map_session_data *tsd= map_id2sd(account_id); - struct guild *g[2]; - int i; - - if(agit_flag) { // Disable alliance creation during woe [Valaris] - clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!"); - return 0; - } // end addition [Valaris] - - - nullpo_retr(0, sd); - - if(tsd==NULL || tsd->status.guild_id<=0) - return 0; - - g[0]=guild_search(sd->status.guild_id); - g[1]=guild_search(tsd->status.guild_id); - - if(g[0]==NULL || g[1]==NULL) - return 0; - - if( guild_get_alliance_count(g[0],0)>3 ) // 同盟数確認 - clif_guild_allianceack(sd,4); - if( guild_get_alliance_count(g[1],0)>3 ) - clif_guild_allianceack(sd,3); - - if( tsd->guild_alliance>0 ){ // 相手が同盟要請状態かどうか確認 - clif_guild_allianceack(sd,1); - return 0; - } - - for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに同盟状態か確認 - if( g[0]->alliance[i].guild_id==tsd->status.guild_id && - g[0]->alliance[i].opposition==0){ - clif_guild_allianceack(sd,0); - return 0; - } - } - - tsd->guild_alliance=sd->status.guild_id; - tsd->guild_alliance_account=sd->status.account_id; - - clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name); - return 0; -} -// ギルド勧誘への返答 -int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) -{ - struct map_session_data *tsd; - - nullpo_retr(0, sd); - nullpo_retr(0, tsd= map_id2sd( account_id )); - - if(sd->guild_alliance!=tsd->status.guild_id) // 勧誘とギルドIDが違う - return 0; - - if(flag==1){ // 承諾 - int i; - - struct guild *g; // 同盟数再確認 - if( (g=guild_search(sd->status.guild_id))==NULL || - guild_get_alliance_count(g,0)>3 ){ - clif_guild_allianceack(sd,4); - clif_guild_allianceack(tsd,3); - return 0; - } - if( (g=guild_search(tsd->status.guild_id))==NULL || - guild_get_alliance_count(g,0)>3 ){ - clif_guild_allianceack(sd,3); - clif_guild_allianceack(tsd,4); - return 0; - } - - // 敵対関係なら敵対を止める - if((g=guild_search(sd->status.guild_id)) == NULL) - return 0; - for(i=0;i<MAX_GUILDALLIANCE;i++){ - if( g->alliance[i].guild_id==tsd->status.guild_id && - g->alliance[i].opposition==1) - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, - sd->status.account_id,tsd->status.account_id,9 ); - } - if((g=guild_search(tsd->status.guild_id)) == NULL) - return 0; - for(i=0;i<MAX_GUILDALLIANCE;i++){ - if( g->alliance[i].guild_id==sd->status.guild_id && - g->alliance[i].opposition==1) - intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id, - tsd->status.account_id,sd->status.account_id,9 ); - } - - // inter鯖へ同盟要請 - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, - sd->status.account_id,tsd->status.account_id,0 ); - return 0; - }else{ // 拒否 - sd->guild_alliance=0; - sd->guild_alliance_account=0; - if(tsd!=NULL) - clif_guild_allianceack(tsd,3); - } - return 0; -} -// ギルド関係解消 -int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) -{ - if(agit_flag) { // Disable alliance breaking during woe [Valaris] - clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!"); - return 0; - } // end addition [Valaris] - - nullpo_retr(0, sd); - - intif_guild_alliance( sd->status.guild_id,guild_id, - sd->status.account_id,0,flag|8 ); - return 0; -} -// ギルド敵対 -int guild_opposition(struct map_session_data *sd,int char_id) -{ - struct map_session_data *tsd=map_id2sd(char_id); - struct guild *g; - int i; - - nullpo_retr(0, sd); - - g=guild_search(sd->status.guild_id); - if(g==NULL || tsd==NULL) - return 0; - - if( guild_get_alliance_count(g,1)>3 ) // 敵対数確認 - clif_guild_oppositionack(sd,1); - - for(i=0;i<MAX_GUILDALLIANCE;i++){ // すでに関係を持っているか確認 - if(g->alliance[i].guild_id==tsd->status.guild_id){ - if(g->alliance[i].opposition==1){ // すでに敵対 - clif_guild_oppositionack(sd,2); - return 0; - }else // 同盟破棄 - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, - sd->status.account_id,tsd->status.account_id,8 ); - } - } - - // inter鯖に敵対要請 - intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, - sd->status.account_id,tsd->status.account_id,1 ); - return 0; -} -// ギルド同盟/敵対通知 -int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, - int flag,const char *name1,const char *name2) -{ - struct guild *g[2]; - int guild_id[2]={guild_id1,guild_id2}; - const char *guild_name[2]={name1,name2}; - struct map_session_data *sd[2]={map_id2sd(account_id1),map_id2sd(account_id2)}; - int j,i; - - g[0]=guild_search(guild_id1); - g[1]=guild_search(guild_id2); - - if(sd[0]!=NULL && (flag&0x0f)==0){ - sd[0]->guild_alliance=0; - sd[0]->guild_alliance_account=0; - } - - if(flag&0x70){ // 失敗 - for(i=0;i<2-(flag&1);i++) - if( sd[i]!=NULL ) - clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); - return 0; - } -// if(battle_config.etc_log) -// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2); - - if(!(flag&0x08)){ // 関係追加 - for(i=0;i<2-(flag&1);i++) - if(g[i]!=NULL) - for(j=0;j<MAX_GUILDALLIANCE;j++) - if(g[i]->alliance[j].guild_id==0){ - g[i]->alliance[j].guild_id=guild_id[1-i]; - memcpy(g[i]->alliance[j].name,guild_name[1-i],24); - g[i]->alliance[j].opposition=flag&1; - break; - } - }else{ // 関係解消 - for(i=0;i<2-(flag&1);i++){ - if(g[i]!=NULL) - for(j=0;j<MAX_GUILDALLIANCE;j++) - if( g[i]->alliance[j].guild_id==guild_id[1-i] && - g[i]->alliance[j].opposition==(flag&1)){ - g[i]->alliance[j].guild_id=0; - break; - } - if( sd[i]!=NULL ) // 解消通知 - clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1)); - } - } - - if((flag&0x0f)==0){ // 同盟通知 - if( sd[1]!=NULL ) - clif_guild_allianceack(sd[1],2); - }else if((flag&0x0f)==1){ // 敵対通知 - if( sd[0]!=NULL ) - clif_guild_oppositionack(sd[0],0); - } - - - for(i=0;i<2-(flag&1);i++){ // 同盟/敵対リストの再送信 - struct map_session_data *sd; - if(g[i]!=NULL) - for(j=0;j<g[i]->max_member;j++) - if((sd=g[i]->member[j].sd)!=NULL) - clif_guild_allianceinfo(sd); - } - return 0; -} -// ギルド解散通知用 -int guild_broken_sub(void *key,void *data,va_list ap) -{ - struct guild *g=(struct guild *)data; - int guild_id=va_arg(ap,int); - int i,j; - struct map_session_data *sd=NULL; - - nullpo_retr(0, g); - - for(i=0;i<MAX_GUILDALLIANCE;i++){ // 関係を破棄 - if(g->alliance[i].guild_id==guild_id){ - for(j=0;j<g->max_member;j++) - if( (sd=g->member[j].sd)!=NULL ) - clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition); - g->alliance[i].guild_id=0; - } - } - return 0; -} -// ギルド解散通知 -int guild_broken(int guild_id,int flag) -{ - struct guild *g=guild_search(guild_id); - struct map_session_data *sd; - int i; - if(flag!=0 || g==NULL) - return 0; - - for(i=0;i<g->max_member;i++){ // ギルド解散を通知 - if((sd=g->member[i].sd)!=NULL){ - if(sd->state.storage_flag) - storage_guild_storage_quit(sd,1); - sd->status.guild_id=0; - sd->guild_sended=0; - clif_guild_broken(g->member[i].sd,0); - } - } - - numdb_foreach(guild_db,guild_broken_sub,guild_id); - numdb_erase(guild_db,guild_id); - guild_storage_delete(guild_id); - free(g); - return 0; -} - -// ギルド解散 -int guild_break(struct map_session_data *sd,char *name) -{ - struct guild *g; - int i; - - nullpo_retr(0, sd); - - if( (g=guild_search(sd->status.guild_id))==NULL ) - return 0; - if(strcmp(g->name,name)!=0) - return 0; - if(strcmp(sd->status.name,g->master)!=0) - return 0; - for(i=0;i<g->max_member;i++){ - if( g->member[i].account_id>0 && ( - g->member[i].account_id!=sd->status.account_id || - g->member[i].char_id!=sd->status.char_id )) - break; - } - if(i<g->max_member){ - clif_guild_broken(sd,2); - return 0; - } - - intif_guild_break(g->guild_id); - return 0; -} - -// ギルド城データ要求 -int guild_castledataload(int castle_id,int index) -{ - return intif_guild_castle_dataload(castle_id,index); -} -// ギルド城情報所得時イベント追加 -int guild_addcastleinfoevent(int castle_id,int index,const char *name) -{ - struct eventlist *ev; - int code=castle_id|(index<<16); - - if( name==NULL || *name==0 ) - return 0; - - ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist)); - memcpy(ev->name,name,sizeof(ev->name)); - ev->next=numdb_search(guild_castleinfoevent_db,code); - numdb_insert(guild_castleinfoevent_db,code,ev); - return 0; -} - -// ギルド城データ要求返信 -int guild_castledataloadack(int castle_id,int index,int value) -{ - struct guild_castle *gc=guild_castle_search(castle_id); - int code=castle_id|(index<<16); - struct eventlist *ev,*ev2; - - if(gc==NULL){ - return 0; - } - switch(index){ - case 1: gc->guild_id = value; break; - case 2: gc->economy = value; break; - case 3: gc->defense = value; break; - case 4: gc->triggerE = value; break; - case 5: gc->triggerD = value; break; - case 6: gc->nextTime = value; break; - case 7: gc->payTime = value; break; - case 8: gc->createTime = value; break; - case 9: gc->visibleC = value; break; - case 10: gc->visibleG0 = value; break; - case 11: gc->visibleG1 = value; break; - case 12: gc->visibleG2 = value; break; - case 13: gc->visibleG3 = value; break; - case 14: gc->visibleG4 = value; break; - case 15: gc->visibleG5 = value; break; - case 16: gc->visibleG6 = value; break; - case 17: gc->visibleG7 = value; break; - case 18: gc->Ghp0 = value; break; // guardian HP [Valaris] - case 19: gc->Ghp1 = value; break; - case 20: gc->Ghp2 = value; break; - case 21: gc->Ghp3 = value; break; - case 22: gc->Ghp4 = value; break; - case 23: gc->Ghp5 = value; break; - case 24: gc->Ghp6 = value; break; - case 25: gc->Ghp7 = value; break; // end additions [Valaris] - default: - printf("guild_castledataloadack ERROR!! (Not found index=%d)\n", index); - return 0; - } - if( (ev=numdb_search(guild_castleinfoevent_db,code))!=NULL ){ - numdb_erase(guild_castleinfoevent_db,code); - for(;ev;ev2=ev->next,free(ev),ev=ev2){ - npc_event_do(ev->name); - } - } - return 1; -} -// ギルド城データ変更要求 -int guild_castledatasave(int castle_id,int index,int value) -{ - return intif_guild_castle_datasave(castle_id,index,value); -} - -// ギルド城データ変更通知 -int guild_castledatasaveack(int castle_id,int index,int value) -{ - struct guild_castle *gc=guild_castle_search(castle_id); - if(gc==NULL){ - return 0; - } - switch(index){ - case 1: gc->guild_id = value; break; - case 2: gc->economy = value; break; - case 3: gc->defense = value; break; - case 4: gc->triggerE = value; break; - case 5: gc->triggerD = value; break; - case 6: gc->nextTime = value; break; - case 7: gc->payTime = value; break; - case 8: gc->createTime = value; break; - case 9: gc->visibleC = value; break; - case 10: gc->visibleG0 = value; break; - case 11: gc->visibleG1 = value; break; - case 12: gc->visibleG2 = value; break; - case 13: gc->visibleG3 = value; break; - case 14: gc->visibleG4 = value; break; - case 15: gc->visibleG5 = value; break; - case 16: gc->visibleG6 = value; break; - case 17: gc->visibleG7 = value; break; - case 18: gc->Ghp0 = value; break; // guardian HP [Valaris] - case 19: gc->Ghp1 = value; break; - case 20: gc->Ghp2 = value; break; - case 21: gc->Ghp3 = value; break; - case 22: gc->Ghp4 = value; break; - case 23: gc->Ghp5 = value; break; - case 24: gc->Ghp6 = value; break; - case 25: gc->Ghp7 = value; break; // end additions [Valaris] - default: - printf("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index); - return 0; - } - return 1; -} - -// ギルドデータ一括受信(初期化時) -int guild_castlealldataload(int len,struct guild_castle *gc) -{ - int i; - int n = (len-4) / sizeof(struct guild_castle), ev = -1; - - nullpo_retr(0, gc); - - // イベント付きで要求するデータ位置を探す(最後の占拠データ) - for(i = 0; i < n; i++) { - if ((gc + i)->guild_id) - ev = i; - } - - // 城データ格納とギルド情報要求 - for(i = 0; i < n; i++, gc++) { - struct guild_castle *c = guild_castle_search(gc->castle_id); - if (!c) { - printf("guild_castlealldataload ??\n"); - continue; - } - memcpy(&c->guild_id,&gc->guild_id, - sizeof(struct guild_castle) - ((int)&c->guild_id - (int)c) ); - if( c->guild_id ){ - if(i!=ev) - guild_request_info(c->guild_id); - else - guild_npc_request_info(c->guild_id, "::OnAgitInit"); - } - } - if (ev == -1) - npc_event_doall("OnAgitInit"); - return 0; -} - -int guild_agit_start(void) -{ // Run All NPC_Event[OnAgitStart] - int c = npc_event_doall("OnAgitStart"); - printf("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); - return 0; -} - -int guild_agit_end(void) -{ // Run All NPC_Event[OnAgitEnd] - int c = npc_event_doall("OnAgitEnd"); - printf("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); - return 0; -} - -int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data) -{ // Run One NPC_Event[OnAgitEliminate] - size_t len = strlen((const char*)data); - char *evname=(char*)aCalloc(len + 4,sizeof(char)); - int c=0; - - if(!agit_flag) return 0; // Agit already End - memcpy(evname,(const char *)data,len - 5); - strcpy(evname + len - 5,"Eliminate"); - c = npc_event_do(evname); - printf("NPC_Event:[%s] Run (%d) Events.\n",evname,c); - return 0; -} - -int guild_agit_break(struct mob_data *md) -{ // Run One NPC_Event[OnAgitBreak] - char *evname; - - nullpo_retr(0, md); - - evname=(char *)aCalloc(strlen(md->npc_event) + 1, sizeof(char)); - - strcpy(evname,md->npc_event); -// Now By User to Run [OnAgitBreak] NPC Event... -// It's a little impossible to null point with player disconnect in this! -// But Script will be stop, so nothing... -// Maybe will be changed in the futher.. -// int c = npc_event_do(evname); - if(!agit_flag) return 0; // Agit already End - add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname); - return 0; -} - -// [MouseJstr] -// How many castles does this guild have? -int guild_checkcastles(struct guild *g) { - int i,nb_cas=0, id,cas_id=0; - struct guild_castle *gc; - id=g->guild_id; - for(i=0;i<MAX_GUILDCASTLE;i++){ - gc=guild_castle_search(i); - cas_id=gc->guild_id; - if(g->guild_id==cas_id) - nb_cas=nb_cas+1; - } //end for - return nb_cas; -} - -// [MouseJstr] -// is this guild allied with this castle? -int guild_isallied(struct guild *g, struct guild_castle *gc) -{ - int i; - - nullpo_retr(0, g); - - if(g->guild_id == gc->guild_id) - return 1; - - if (gc->guild_id == 0) - return 0; - - - for(i=0;i<MAX_GUILDALLIANCE;i++) - if(g->alliance[i].guild_id == gc->guild_id) { - if(g->alliance[i].opposition == 0) - return 1; - else - return 0; - } - - return 0; -} - -static int guild_db_final(void *key,void *data,va_list ap) -{ - struct guild *g=data; - - free(g); - - return 0; -} -static int castle_db_final(void *key,void *data,va_list ap) -{ - struct guild_castle *gc=data; - - free(gc); - - return 0; -} -static int guild_expcache_db_final(void *key,void *data,va_list ap) -{ - struct guild_expcache *c=data; - - free(c); - - return 0; -} -static int guild_infoevent_db_final(void *key,void *data,va_list ap) -{ - struct eventlist *ev=data; - - free(ev); - - return 0; -} -void do_final_guild(void) -{ - if(guild_db) - numdb_final(guild_db,guild_db_final); - if(castle_db) - numdb_final(castle_db,castle_db_final); - if(guild_expcache_db) - numdb_final(guild_expcache_db,guild_expcache_db_final); - if(guild_infoevent_db) - numdb_final(guild_infoevent_db,guild_infoevent_db_final); - if(guild_castleinfoevent_db) - numdb_final(guild_castleinfoevent_db,guild_infoevent_db_final); -} diff --git a/misc/src/map/guild.h b/misc/src/map/guild.h deleted file mode 100644 index 53e91f0..0000000 --- a/misc/src/map/guild.h +++ /dev/null @@ -1,87 +0,0 @@ -// $Id: guild.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _GUILD_H_ -#define _GUILD_H_ - -struct map_session_data; -struct mob_data; -struct guild; -struct guild_member; -struct guild_position; -struct guild_castle; - -int guild_skill_get_inf(int id); -int guild_skill_get_sp(int id,int lv); -int guild_skill_get_range(int id); -int guild_skill_get_max(int id); - -int guild_checkskill(struct guild *g,int id); -int guild_checkcastles(struct guild *g); // [MouseJstr] -int guild_isallied(struct guild *g, struct guild_castle *gc); - -void do_init_guild(void); -struct guild *guild_search(int guild_id); -struct guild *guild_searchname(char *str); -struct guild_castle *guild_castle_search(int gcid); - -struct guild_castle *guild_mapname2gc(char *mapname); - -struct map_session_data *guild_getavailablesd(struct guild *g); -int guild_getindex(struct guild *g,int account_id,int char_id); -int guild_getposition(struct map_session_data *sd,struct guild *g); -int guild_payexp(struct map_session_data *sd,int exp); - -int guild_create(struct map_session_data *sd,char *name); -int guild_created(int account_id,int guild_id); -int guild_request_info(int guild_id); -int guild_recv_noinfo(int guild_id); -int guild_recv_info(struct guild *sg); -int guild_npc_request_info(int guild_id,const char *ev); -int guild_invite(struct map_session_data *sd,int account_id); -int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag); -int guild_member_added(int guild_id,int account_id,int char_id,int flag); -int guild_leave(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes); -int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, - const char *name,const char *mes); -int guild_explusion(struct map_session_data *sd,int guild_id, - int account_id,int char_id,const char *mes); -int guild_skillup(struct map_session_data *sd,int skill_num); -int guild_reqalliance(struct map_session_data *sd,int account_id); -int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag); -int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2); -int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, - int flag,const char *name1,const char *name2); -int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); -int guild_opposition(struct map_session_data *sd,int char_id); - -int guild_send_memberinfoshort(struct map_session_data *sd,int online); -int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class); -int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx); -int guild_memberposition_changed(struct guild *g,int idx,int pos); -int guild_change_position(struct map_session_data *sd,int idx, - int mode,int exp_mode,const char *name); -int guild_position_changed(int guild_id,int idx,struct guild_position *p); -int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); -int guild_notice_changed(int guild_id,const char *mes1,const char *mes2); -int guild_change_emblem(struct map_session_data *sd,int len,const char *data); -int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); -int guild_send_message(struct map_session_data *sd,char *mes,int len); -int guild_recv_message(int guild_id,int account_id,char *mes,int len); -int guild_skillupack(int guild_id,int skill_num,int account_id); -int guild_break(struct map_session_data *sd,char *name); -int guild_broken(int guild_id,int flag); - -int guild_addcastleinfoevent(int castle_id,int index,const char *name); -int guild_castledataload(int castle_id,int index); -int guild_castledataloadack(int castle_id,int index,int value); -int guild_castledatasave(int castle_id,int index,int value); -int guild_castledatasaveack(int castle_id,int index,int value); -int guild_castlealldataload(int len,struct guild_castle *gc); - -int guild_agit_start(void); -int guild_agit_end(void); -int guild_agit_break(struct mob_data *md); - -void do_final_guild(void); - -#endif diff --git a/misc/src/map/intif.c b/misc/src/map/intif.c deleted file mode 100644 index ace0187..0000000 --- a/misc/src/map/intif.c +++ /dev/null @@ -1,1042 +0,0 @@ -// $Id: intif.c,v 1.2 2004/09/25 05:32:18 MouseJstr Exp $ -#include <sys/types.h> -#ifdef LCCWIN32 -#include <winsock.h> -#else -#include <sys/socket.h> -#include <netinet/in.h> -#endif -#include <stdio.h> -#include <stdlib.h> -#ifndef LCCWIN32 -#include <sys/time.h> -#include <sys/ioctl.h> -#include <unistd.h> -#include <arpa/inet.h> -#endif -#include <signal.h> -#include <fcntl.h> -#include <string.h> - -#include "socket.h" -#include "timer.h" -#include "map.h" -#include "battle.h" -#include "chrif.h" -#include "clif.h" -#include "pc.h" -#include "intif.h" -#include "storage.h" -#include "party.h" -#include "guild.h" -#include "pet.h" -#include "nullpo.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -static const int packet_len_table[]={ - -1,-1,27,-1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - -1, 7, 0, 0, 0, 0, 0, 0, -1,11, 0, 0, 0, 0, 0, 0, - 35,-1,11,15, 34,29, 7,-1, 0, 0, 0, 0, 0, 0, 0, 0, - 10,-1,15, 0, 79,19, 7,-1, 0,-1,-1,-1, 14,67,186,-1, - 9, 9,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 11,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -}; - -extern int char_fd; // inter serverのfdはchar_fdを使う -#define inter_fd (char_fd) // エイリアス - -//----------------------------------------------------------------- -// inter serverへの送信 - -// pet -int intif_create_pet(int account_id,int char_id,short pet_class,short pet_lv,short pet_egg_id, - short pet_equip,short intimate,short hungry,char rename_flag,char incuvate,char *pet_name) -{ - WFIFOW(inter_fd,0) = 0x3080; - WFIFOL(inter_fd,2) = account_id; - WFIFOL(inter_fd,6) = char_id; - WFIFOW(inter_fd,10) = pet_class; - WFIFOW(inter_fd,12) = pet_lv; - WFIFOW(inter_fd,14) = pet_egg_id; - WFIFOW(inter_fd,16) = pet_equip; - WFIFOW(inter_fd,18) = intimate; - WFIFOW(inter_fd,20) = hungry; - WFIFOB(inter_fd,22) = rename_flag; - WFIFOB(inter_fd,23) = incuvate; - memcpy(WFIFOP(inter_fd,24),pet_name,24); - WFIFOSET(inter_fd,48); - - return 0; -} - -int intif_request_petdata(int account_id,int char_id,int pet_id) -{ - WFIFOW(inter_fd,0) = 0x3081; - WFIFOL(inter_fd,2) = account_id; - WFIFOL(inter_fd,6) = char_id; - WFIFOL(inter_fd,10) = pet_id; - WFIFOSET(inter_fd,14); - - return 0; -} - -int intif_save_petdata(int account_id,struct s_pet *p) -{ - WFIFOW(inter_fd,0) = 0x3082; - WFIFOW(inter_fd,2) = sizeof(struct s_pet) + 8; - WFIFOL(inter_fd,4) = account_id; - memcpy(WFIFOP(inter_fd,8),p,sizeof(struct s_pet)); - WFIFOSET(inter_fd,WFIFOW(inter_fd,2)); - - return 0; -} - -int intif_delete_petdata(int pet_id) -{ - WFIFOW(inter_fd,0) = 0x3083; - WFIFOL(inter_fd,2) = pet_id; - WFIFOSET(inter_fd,6); - - return 0; -} - -// GMメッセージを送信 -int intif_GMmessage(char* mes,int len,int flag) -{ - int lp = (flag&0x10) ? 8 : 4; - WFIFOW(inter_fd,0) = 0x3000; - WFIFOW(inter_fd,2) = lp + len; - WFIFOL(inter_fd,4) = 0x65756c62; - memcpy(WFIFOP(inter_fd,lp), mes, len); - WFIFOSET(inter_fd, WFIFOW(inter_fd,2)); - - return 0; -} - -// The transmission of Wisp/Page to inter-server (player not found on this server) -int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, int mes_len) { - nullpo_retr(0, sd); - - WFIFOW(inter_fd,0) = 0x3001; - WFIFOW(inter_fd,2) = mes_len + 52; - memcpy(WFIFOP(inter_fd,4), sd->status.name, 24); - memcpy(WFIFOP(inter_fd,28), nick, 24); - memcpy(WFIFOP(inter_fd,52), mes, mes_len); - WFIFOSET(inter_fd, WFIFOW(inter_fd,2)); - - if (battle_config.etc_log) - printf("intif_wis_message from %s to %s (message: '%s')\n", sd->status.name, nick, mes); - - return 0; -} - -// The reply of Wisp/page -int intif_wis_replay(int id, int flag) { - WFIFOW(inter_fd,0) = 0x3002; - WFIFOL(inter_fd,2) = id; - WFIFOB(inter_fd,6) = flag; // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - WFIFOSET(inter_fd,7); - - if (battle_config.etc_log) - printf("intif_wis_replay: id: %d, flag:%d\n", id, flag); - - return 0; -} - -// The transmission of GM only Wisp/Page from server to inter-server -int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes, int mes_len) { - WFIFOW(inter_fd,0) = 0x3003; - WFIFOW(inter_fd,2) = mes_len + 30; - memcpy(WFIFOP(inter_fd,4), Wisp_name, 24); - WFIFOW(inter_fd,28) = (short)min_gm_level; - memcpy(WFIFOP(inter_fd,30), mes, mes_len); - WFIFOSET(inter_fd, WFIFOW(inter_fd,2)); - - if (battle_config.etc_log) - printf("intif_wis_message_to_gm: from: '%s', min level: %d, message: '%s'.\n", Wisp_name, min_gm_level, mes); - - return 0; -} - -// アカウント変数送信 -int intif_saveaccountreg(struct map_session_data *sd) { - int j,p; - - nullpo_retr(0, sd); - - WFIFOW(inter_fd,0) = 0x3004; - WFIFOL(inter_fd,4) = sd->bl.id; - for(j=0,p=8;j<sd->status.account_reg_num;j++,p+=36){ - memcpy(WFIFOP(inter_fd,p),sd->status.account_reg[j].str,32); - WFIFOL(inter_fd,p+32)=sd->status.account_reg[j].value; - } - WFIFOW(inter_fd,2)=p; - WFIFOSET(inter_fd,p); - return 0; -} -// アカウント変数要求 -int intif_request_accountreg(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - WFIFOW(inter_fd,0) = 0x3005; - WFIFOL(inter_fd,2) = sd->bl.id; - WFIFOSET(inter_fd,6); - return 0; -} - -// 倉庫データ要求 -int intif_request_storage(int account_id) -{ - WFIFOW(inter_fd,0) = 0x3010; - WFIFOL(inter_fd,2) = account_id; - WFIFOSET(inter_fd,6); - return 0; -} -// 倉庫データ送信 -int intif_send_storage(struct storage *stor) -{ - nullpo_retr(0, stor); - WFIFOW(inter_fd,0) = 0x3011; - WFIFOW(inter_fd,2) = sizeof(struct storage)+8; - WFIFOL(inter_fd,4) = stor->account_id; - memcpy( WFIFOP(inter_fd,8),stor, sizeof(struct storage) ); - WFIFOSET(inter_fd,WFIFOW(inter_fd,2)); - return 0; -} - -int intif_request_guild_storage(int account_id,int guild_id) -{ - WFIFOW(inter_fd,0) = 0x3018; - WFIFOL(inter_fd,2) = account_id; - WFIFOL(inter_fd,6) = guild_id; - WFIFOSET(inter_fd,10); - return 0; -} -int intif_send_guild_storage(int account_id,struct guild_storage *gstor) -{ - WFIFOW(inter_fd,0) = 0x3019; - WFIFOW(inter_fd,2) = sizeof(struct guild_storage)+12; - WFIFOL(inter_fd,4) = account_id; - WFIFOL(inter_fd,8) = gstor->guild_id; - memcpy( WFIFOP(inter_fd,12),gstor, sizeof(struct guild_storage) ); - WFIFOSET(inter_fd,WFIFOW(inter_fd,2)); - return 0; -} - -// パーティ作成要求 -int intif_create_party(struct map_session_data *sd,char *name) -{ - nullpo_retr(0, sd); - - WFIFOW(inter_fd,0) = 0x3020; - WFIFOL(inter_fd,2) = sd->status.account_id; - memcpy(WFIFOP(inter_fd, 6),name,24); - memcpy(WFIFOP(inter_fd,30),sd->status.name,24); - memcpy(WFIFOP(inter_fd,54),map[sd->bl.m].name,16); - WFIFOW(inter_fd,70)= sd->status.base_level; - WFIFOSET(inter_fd,72); -// if(battle_config.etc_log) -// printf("intif: create party\n"); - return 0; -} -// パーティ情報要求 -int intif_request_partyinfo(int party_id) -{ - WFIFOW(inter_fd,0) = 0x3021; - WFIFOL(inter_fd,2) = party_id; - WFIFOSET(inter_fd,6); -// if(battle_config.etc_log) -// printf("intif: request party info\n"); - return 0; -} -// パーティ追加要求 -int intif_party_addmember(int party_id,int account_id) -{ - struct map_session_data *sd; - sd=map_id2sd(account_id); -// if(battle_config.etc_log) -// printf("intif: party add member %d %d\n",party_id,account_id); - if(sd!=NULL){ - WFIFOW(inter_fd,0)=0x3022; - WFIFOL(inter_fd,2)=party_id; - WFIFOL(inter_fd,6)=account_id; - memcpy(WFIFOP(inter_fd,10),sd->status.name,24); - memcpy(WFIFOP(inter_fd,34),map[sd->bl.m].name,16); - WFIFOW(inter_fd,50)=sd->status.base_level; - WFIFOSET(inter_fd,52); - } - return 0; -} -// パーティ設定変更 -int intif_party_changeoption(int party_id,int account_id,int exp,int item) -{ - WFIFOW(inter_fd,0)=0x3023; - WFIFOL(inter_fd,2)=party_id; - WFIFOL(inter_fd,6)=account_id; - WFIFOW(inter_fd,10)=exp; - WFIFOW(inter_fd,12)=item; - WFIFOSET(inter_fd,14); - return 0; -} -// パーティ脱退要求 -int intif_party_leave(int party_id,int account_id) -{ -// if(battle_config.etc_log) -// printf("intif: party leave %d %d\n",party_id,account_id); - WFIFOW(inter_fd,0)=0x3024; - WFIFOL(inter_fd,2)=party_id; - WFIFOL(inter_fd,6)=account_id; - WFIFOSET(inter_fd,10); - return 0; -} -// パーティ移動要求 -int intif_party_changemap(struct map_session_data *sd,int online) -{ - if(sd!=NULL){ - WFIFOW(inter_fd,0)=0x3025; - WFIFOL(inter_fd,2)=sd->status.party_id; - WFIFOL(inter_fd,6)=sd->status.account_id; - memcpy(WFIFOP(inter_fd,10),map[sd->bl.m].name,16); - WFIFOB(inter_fd,26)=online; - WFIFOW(inter_fd,27)=sd->status.base_level; - WFIFOSET(inter_fd,29); - } -// if(battle_config.etc_log) -// printf("party: change map\n"); - return 0; -} -// パーティー解散要求 -int intif_break_party(int party_id) -{ - WFIFOW(inter_fd,0)=0x3026; - WFIFOL(inter_fd,2)=party_id; - WFIFOSET(inter_fd,6); - return 0; -} -// パーティ会話送信 -int intif_party_message(int party_id,int account_id,char *mes,int len) -{ -// if(battle_config.etc_log) -// printf("intif_party_message: %s\n",mes); - WFIFOW(inter_fd,0)=0x3027; - WFIFOW(inter_fd,2)=len+12; - WFIFOL(inter_fd,4)=party_id; - WFIFOL(inter_fd,8)=account_id; - memcpy(WFIFOP(inter_fd,12),mes,len); - WFIFOSET(inter_fd,len+12); - return 0; -} -// パーティ競合チェック要求 -int intif_party_checkconflict(int party_id,int account_id,char *nick) -{ - WFIFOW(inter_fd,0)=0x3028; - WFIFOL(inter_fd,2)=party_id; - WFIFOL(inter_fd,6)=account_id; - memcpy(WFIFOP(inter_fd,10),nick,24); - WFIFOSET(inter_fd,34); - return 0; -} - -// ギルド作成要求 -int intif_guild_create(const char *name,const struct guild_member *master) -{ - nullpo_retr(0, master); - - WFIFOW(inter_fd,0)=0x3030; - WFIFOW(inter_fd,2)=sizeof(struct guild_member)+32; - WFIFOL(inter_fd,4)=master->account_id; - memcpy(WFIFOP(inter_fd,8),name,24); - memcpy(WFIFOP(inter_fd,32),master,sizeof(struct guild_member)); - WFIFOSET(inter_fd,WFIFOW(inter_fd,2)); - return 0; -} -// ギルド情報要求 -int intif_guild_request_info(int guild_id) -{ - WFIFOW(inter_fd,0) = 0x3031; - WFIFOL(inter_fd,2) = guild_id; - WFIFOSET(inter_fd,6); - return 0; -} -// ギルドメンバ追加要求 -int intif_guild_addmember(int guild_id,struct guild_member *m) -{ - WFIFOW(inter_fd,0) = 0x3032; - WFIFOW(inter_fd,2) = sizeof(struct guild_member)+8; - WFIFOL(inter_fd,4) = guild_id; - memcpy(WFIFOP(inter_fd,8),m,sizeof(struct guild_member)); - WFIFOSET(inter_fd,WFIFOW(inter_fd,2)); - return 0; -} -// ギルドメンバ脱退/追放要求 -int intif_guild_leave(int guild_id,int account_id,int char_id,int flag,const char *mes) -{ - WFIFOW(inter_fd, 0) = 0x3034; - WFIFOL(inter_fd, 2) = guild_id; - WFIFOL(inter_fd, 6) = account_id; - WFIFOL(inter_fd,10) = char_id; - WFIFOB(inter_fd,14) = flag; - memcpy(WFIFOP(inter_fd,15),mes,40); - WFIFOSET(inter_fd,55); - return 0; -} -// ギルドメンバのオンライン状況/Lv更新要求 -int intif_guild_memberinfoshort(int guild_id, - int account_id,int char_id,int online,int lv,int class) -{ - WFIFOW(inter_fd, 0) = 0x3035; - WFIFOL(inter_fd, 2) = guild_id; - WFIFOL(inter_fd, 6) = account_id; - WFIFOL(inter_fd,10) = char_id; - WFIFOB(inter_fd,14) = online; - WFIFOW(inter_fd,15) = lv; - WFIFOW(inter_fd,17) = class; - WFIFOSET(inter_fd,19); - return 0; -} -// ギルド解散通知 -int intif_guild_break(int guild_id) -{ - WFIFOW(inter_fd, 0) = 0x3036; - WFIFOL(inter_fd, 2) = guild_id; - WFIFOSET(inter_fd,6); - return 0; -} -// ギルド会話送信 -int intif_guild_message(int guild_id,int account_id,char *mes,int len) -{ - WFIFOW(inter_fd,0)=0x3037; - WFIFOW(inter_fd,2)=len+12; - WFIFOL(inter_fd,4)=guild_id; - WFIFOL(inter_fd,8)=account_id; - memcpy(WFIFOP(inter_fd,12),mes,len); - WFIFOSET(inter_fd,len+12); - return 0; -} -// ギルド競合チェック要求 -int intif_guild_checkconflict(int guild_id,int account_id,int char_id) -{ - WFIFOW(inter_fd, 0)=0x3038; - WFIFOL(inter_fd, 2)=guild_id; - WFIFOL(inter_fd, 6)=account_id; - WFIFOL(inter_fd,10)=char_id; - WFIFOSET(inter_fd,14); - return 0; -} -// ギルド基本情報変更要求 -int intif_guild_change_basicinfo(int guild_id,int type,const void *data,int len) -{ - WFIFOW(inter_fd,0)=0x3039; - WFIFOW(inter_fd,2)=len+10; - WFIFOL(inter_fd,4)=guild_id; - WFIFOW(inter_fd,8)=type; - memcpy(WFIFOP(inter_fd,10),data,len); - WFIFOSET(inter_fd,len+10); - return 0; -} -// ギルドメンバ情報変更要求 -int intif_guild_change_memberinfo(int guild_id,int account_id,int char_id, - int type,const void *data,int len) -{ - WFIFOW(inter_fd, 0)=0x303a; - WFIFOW(inter_fd, 2)=len+18; - WFIFOL(inter_fd, 4)=guild_id; - WFIFOL(inter_fd, 8)=account_id; - WFIFOL(inter_fd,12)=char_id; - WFIFOW(inter_fd,16)=type; - memcpy(WFIFOP(inter_fd,18),data,len); - WFIFOSET(inter_fd,len+18); - return 0; -} -// ギルド役職変更要求 -int intif_guild_position(int guild_id,int idx,struct guild_position *p) -{ - WFIFOW(inter_fd,0)=0x303b; - WFIFOW(inter_fd,2)=sizeof(struct guild_position)+12; - WFIFOL(inter_fd,4)=guild_id; - WFIFOL(inter_fd,8)=idx; - memcpy(WFIFOP(inter_fd,12),p,sizeof(struct guild_position)); - WFIFOSET(inter_fd,WFIFOW(inter_fd,2)); - return 0; -} -// ギルドスキルアップ要求 -int intif_guild_skillup(int guild_id,int skill_num,int account_id) -{ - WFIFOW(inter_fd, 0)=0x303c; - WFIFOL(inter_fd, 2)=guild_id; - WFIFOL(inter_fd, 6)=skill_num; - WFIFOL(inter_fd,10)=account_id; - WFIFOSET(inter_fd,14); - return 0; -} -// ギルド同盟/敵対要求 -int intif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag) -{ - WFIFOW(inter_fd, 0)=0x303d; - WFIFOL(inter_fd, 2)=guild_id1; - WFIFOL(inter_fd, 6)=guild_id2; - WFIFOL(inter_fd,10)=account_id1; - WFIFOL(inter_fd,14)=account_id2; - WFIFOB(inter_fd,18)=flag; - WFIFOSET(inter_fd,19); - return 0; -} -// ギルド告知変更要求 -int intif_guild_notice(int guild_id,const char *mes1,const char *mes2) -{ - WFIFOW(inter_fd,0)=0x303e; - WFIFOL(inter_fd,2)=guild_id; - memcpy(WFIFOP(inter_fd,6),mes1,60); - memcpy(WFIFOP(inter_fd,66),mes2,120); - WFIFOSET(inter_fd,186); - return 0; -} -// ギルドエンブレム変更要求 -int intif_guild_emblem(int guild_id,int len,const char *data) -{ - if(guild_id<=0 || len<0 || len>2000) - return 0; - WFIFOW(inter_fd,0)=0x303f; - WFIFOW(inter_fd,2)=len+12; - WFIFOL(inter_fd,4)=guild_id; - WFIFOL(inter_fd,8)=0; - memcpy(WFIFOP(inter_fd,12),data,len); - WFIFOSET(inter_fd,len+12); - return 0; -} -//現在のギルド城占領ギルドを調べる -int intif_guild_castle_dataload(int castle_id,int index) -{ - WFIFOW(inter_fd,0)=0x3040; - WFIFOW(inter_fd,2)=castle_id; - WFIFOB(inter_fd,4)=index; - WFIFOSET(inter_fd,5); - return 0; -} - -//ギルド城占領ギルド変更要求 -int intif_guild_castle_datasave(int castle_id,int index, int value) -{ - WFIFOW(inter_fd,0)=0x3041; - WFIFOW(inter_fd,2)=castle_id; - WFIFOB(inter_fd,4)=index; - WFIFOL(inter_fd,5)=value; - WFIFOSET(inter_fd,9); - return 0; -} -//----------------------------------------------------------------- -// Packets receive from inter server - -// Wisp/Page reception -int intif_parse_WisMessage(int fd) { // rewritten by [Yor] - struct map_session_data* sd; - int i; - char *wisp_source; - - if (battle_config.etc_log) - printf("intif_parse_wismessage: id: %d, from: %s, to: %s, message: '%s'\n", RFIFOL(fd,4), RFIFOP(fd,8), RFIFOP(fd,32), RFIFOP(fd,56)); - sd = map_nick2sd(RFIFOP(fd,32)); // Searching destination player - if (sd != NULL && strcmp(sd->status.name, RFIFOP(fd,32)) == 0) { // exactly same name (inter-server have checked the name before) - // if player ignore all - if (sd->ignoreAll == 1) - intif_wis_replay(RFIFOL(fd,4), 2); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - else { - wisp_source = RFIFOP(fd,8); // speed up - // if player ignore the source character - for(i = 0; i < (sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++) - if (strcmp(sd->ignore[i].name, wisp_source) == 0) { - intif_wis_replay(RFIFOL(fd,4), 2); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - break; - } - // if source player not found in ignore list - if (i == (sizeof(sd->ignore) / sizeof(sd->ignore[0]))) { - clif_wis_message(sd->fd,RFIFOP(fd,8),RFIFOP(fd,56),RFIFOW(fd,2)-56); - intif_wis_replay(RFIFOL(fd,4), 0); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - } - } - } else - intif_wis_replay(RFIFOL(fd,4), 1); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - return 0; -} - -// Wisp/page transmission result reception -int intif_parse_WisEnd(int fd) { - struct map_session_data* sd; - - if (battle_config.etc_log) - printf("intif_parse_wisend: player: %s, flag: %d\n", RFIFOP(fd,2), RFIFOB(fd,26)); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - sd = map_nick2sd(RFIFOP(fd,2)); - if (sd != NULL) - clif_wis_end(sd->fd, RFIFOB(fd,26)); - - return 0; -} - -// Received wisp message from map-server via char-server for ALL gm -int mapif_parse_WisToGM(int fd) { // 0x3003/0x3803 <packet_len>.w <wispname>.24B <min_gm_level>.w <message>.?B - int i, min_gm_level; - struct map_session_data *pl_sd; - char Wisp_name[24]; - char mbuf[255]; - char *message = ((RFIFOW(fd,2) - 30) >= sizeof(mbuf)) ? (char *) malloc((RFIFOW(fd,2) - 30)) : mbuf; - - min_gm_level = (int)RFIFOW(fd,28); - memcpy(Wisp_name, RFIFOP(fd,4), 24); - Wisp_name[23] = '\0'; - memcpy(message, RFIFOP(fd,30), RFIFOW(fd,2) - 30); - message[sizeof(message) - 1] = '\0'; - // information is sended to all online GM - for (i = 0; i < fd_max; i++) - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) - if (pc_isGM(pl_sd) >= min_gm_level) - clif_wis_message(i, Wisp_name, message, strlen(message) + 1); - - if (message != mbuf) - free(message); - - return 0; -} - -// アカウント変数通知 -int intif_parse_AccountReg(int fd) { - int j,p; - struct map_session_data *sd; - - if( (sd=map_id2sd(RFIFOL(fd,4)))==NULL ) - return 1; - for(p=8,j=0;p<RFIFOW(fd,2) && j<ACCOUNT_REG_NUM;p+=36,j++){ - memcpy(sd->status.account_reg[j].str,RFIFOP(fd,p),32); - sd->status.account_reg[j].value=RFIFOL(fd,p+32); - } - sd->status.account_reg_num = j; -// printf("intif: accountreg\n"); - - return 0; -} - -// 倉庫データ受信 -int intif_parse_LoadStorage(int fd) { - struct storage *stor; - struct map_session_data *sd; - - stor = account2storage( RFIFOL(fd,4)); - if (RFIFOW(fd,2)-8 != sizeof(struct storage)) { - if (battle_config.error_log) - printf("intif_parse_LoadStorage: data size error %d %d\n", RFIFOW(fd,2)-8, sizeof(struct storage)); - return 1; - } - sd=map_id2sd( RFIFOL(fd,4) ); - if(sd==NULL){ - if(battle_config.error_log) - printf("intif_parse_LoadStorage: user not found %d\n",RFIFOL(fd,4)); - return 1; - } - if(battle_config.save_log) - printf("intif_openstorage: %d\n",RFIFOL(fd,4) ); - memcpy(stor,RFIFOP(fd,8),sizeof(struct storage)); - stor->storage_status=1; - sd->state.storage_flag = 0; - clif_storageitemlist(sd,stor); - clif_storageequiplist(sd,stor); - clif_updatestorageamount(sd,stor); - - return 0; -} - -// 倉庫データ送信成功 -int intif_parse_SaveStorage(int fd) -{ - if(battle_config.save_log) - printf("intif_savestorage: done %d %d\n",RFIFOL(fd,2),RFIFOB(fd,6) ); - return 0; -} - -int intif_parse_LoadGuildStorage(int fd) -{ - struct guild_storage *gstor; - struct map_session_data *sd; - int guild_id = RFIFOL(fd,8); - if(guild_id > 0) { - gstor=guild2storage(guild_id); - if(!gstor) { - if(battle_config.error_log) - printf("intif_parse_LoadGuildStorage: error guild_id %d not exist\n",guild_id); - return 1; - } - if( RFIFOW(fd,2)-12 != sizeof(struct guild_storage) ){ - gstor->storage_status = 0; - if(battle_config.error_log) - printf("intif_parse_LoadGuildStorage: data size error %d %d\n",RFIFOW(fd,2)-12 , sizeof(struct guild_storage)); - return 1; - } - sd=map_id2sd( RFIFOL(fd,4) ); - if(sd==NULL){ - if(battle_config.error_log) - printf("intif_parse_LoadGuildStorage: user not found %d\n",RFIFOL(fd,4)); - return 1; - } - if(battle_config.save_log) - printf("intif_open_guild_storage: %d\n",RFIFOL(fd,4) ); - memcpy(gstor,RFIFOP(fd,12),sizeof(struct guild_storage)); - gstor->storage_status = 1; - sd->state.storage_flag = 1; - clif_guildstorageitemlist(sd,gstor); - clif_guildstorageequiplist(sd,gstor); - clif_updateguildstorageamount(sd,gstor); - } - return 0; -} -int intif_parse_SaveGuildStorage(int fd) -{ - if(battle_config.save_log) { - printf("intif_save_guild_storage: done %d %d %d\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOB(fd,10) ); - } - return 0; -} - -// パーティ作成可否 -int intif_parse_PartyCreated(int fd) -{ - if(battle_config.etc_log) - printf("intif: party created\n"); - party_created(RFIFOL(fd,2),RFIFOB(fd,6),RFIFOL(fd,7),RFIFOP(fd,11)); - return 0; -} -// パーティ情報 -int intif_parse_PartyInfo(int fd) -{ - if( RFIFOW(fd,2)==8){ - if(battle_config.error_log) - printf("intif: party noinfo %d\n",RFIFOL(fd,4)); - party_recv_noinfo(RFIFOL(fd,4)); - return 0; - } - -// printf("intif: party info %d\n",RFIFOL(fd,4)); - if( RFIFOW(fd,2)!=sizeof(struct party)+4 ){ - if(battle_config.error_log) - printf("intif: party info : data size error %d %d %d\n",RFIFOL(fd,4),RFIFOW(fd,2),sizeof(struct party)+4); - } - party_recv_info((struct party *)RFIFOP(fd,4)); - return 0; -} -// パーティ追加通知 -int intif_parse_PartyMemberAdded(int fd) -{ - if(battle_config.etc_log) - printf("intif: party member added %d %d %d\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOB(fd,10)); - party_member_added(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOB(fd,10)); - return 0; -} -// パーティ設定変更通知 -int intif_parse_PartyOptionChanged(int fd) -{ - party_optionchanged(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOW(fd,10),RFIFOW(fd,12),RFIFOB(fd,14)); - return 0; -} -// パーティ脱退通知 -int intif_parse_PartyMemberLeaved(int fd) -{ - if(battle_config.etc_log) - printf("intif: party member leaved %d %d %s\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOP(fd,10)); - party_member_leaved(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOP(fd,10)); - return 0; -} -// パーティ解散通知 -int intif_parse_PartyBroken(int fd) -{ - party_broken(RFIFOL(fd,2)); - return 0; -} -// パーティ移動通知 -int intif_parse_PartyMove(int fd) -{ -// if(battle_config.etc_log) -// printf("intif: party move %d %d %s %d %d\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOP(fd,10),RFIFOB(fd,26),RFIFOW(fd,27)); - party_recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOP(fd,10),RFIFOB(fd,26),RFIFOW(fd,27)); - return 0; -} -// パーティメッセージ -int intif_parse_PartyMessage(int fd) -{ -// if(battle_config.etc_log) -// printf("intif_parse_PartyMessage: %s\n",RFIFOP(fd,12)); - party_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),RFIFOP(fd,12),RFIFOW(fd,2)-12); - return 0; -} - -// ギルド作成可否 -int intif_parse_GuildCreated(int fd) -{ - guild_created(RFIFOL(fd,2),RFIFOL(fd,6)); - return 0; -} -// ギルド情報 -int intif_parse_GuildInfo(int fd) -{ - if( RFIFOW(fd,2)==8){ - if(battle_config.error_log) - printf("intif: guild noinfo %d\n",RFIFOL(fd,4)); - guild_recv_noinfo(RFIFOL(fd,4)); - return 0; - } - -// if(battle_config.etc_log) -// printf("intif: guild info %d\n",RFIFOL(fd,4)); - if( RFIFOW(fd,2)!=sizeof(struct guild)+4 ){ - if(battle_config.error_log) - printf("intif: guild info : data size error\n %d %d %d",RFIFOL(fd,4),RFIFOW(fd,2),sizeof(struct guild)+4); - } - guild_recv_info((struct guild *)RFIFOP(fd,4)); - return 0; -} -// ギルドメンバ追加通知 -int intif_parse_GuildMemberAdded(int fd) -{ - if(battle_config.etc_log) - printf("intif: guild member added %d %d %d %d\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14)); - guild_member_added(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14)); - return 0; -} -// ギルドメンバ脱退/追放通知 -int intif_parse_GuildMemberLeaved(int fd) -{ - guild_member_leaved(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14), - RFIFOP(fd,55),RFIFOP(fd,15)); - return 0; -} - -// ギルドメンバオンライン状態/Lv変更通知 -int intif_parse_GuildMemberInfoShort(int fd) -{ - guild_recv_memberinfoshort(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); - return 0; -} -// ギルド解散通知 -int intif_parse_GuildBroken(int fd) -{ - guild_broken(RFIFOL(fd,2),RFIFOB(fd,6)); - return 0; -} - -// ギルド基本情報変更通知 -int intif_parse_GuildBasicInfoChanged(int fd) -{ - int type=RFIFOW(fd,8),guild_id=RFIFOL(fd,4); - void *data=RFIFOP(fd,10); - struct guild *g=guild_search(guild_id); - short dw=*((short *)data); - int dd=*((int *)data); - if( g==NULL ) - return 0; - switch(type){ - case GBI_EXP: g->exp=dd; break; - case GBI_GUILDLV: g->guild_lv=dw; break; - case GBI_SKILLPOINT: g->skill_point=dd; break; - } - return 0; -} -// ギルドメンバ情報変更通知 -int intif_parse_GuildMemberInfoChanged(int fd) -{ - int type=RFIFOW(fd,16),guild_id=RFIFOL(fd,4); - int account_id=RFIFOL(fd,8),char_id=RFIFOL(fd,12); - void *data=RFIFOP(fd,18); - struct guild *g=guild_search(guild_id); - int idx,dd=*((int *)data); - if( g==NULL ) - return 0; - idx=guild_getindex(g,account_id,char_id); - switch(type){ - case GMI_POSITION: - g->member[idx].position=dd; - guild_memberposition_changed(g,idx,dd); - break; - case GMI_EXP: - g->member[idx].exp=dd; - break; - } - return 0; -} - -// ギルド役職変更通知 -int intif_parse_GuildPosition(int fd) -{ - if( RFIFOW(fd,2)!=sizeof(struct guild_position)+12 ){ - if(battle_config.error_log) - printf("intif: guild info : data size error\n %d %d %d",RFIFOL(fd,4),RFIFOW(fd,2),sizeof(struct guild_position)+12); - } - guild_position_changed(RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); - return 0; -} -// ギルドスキル割り振り通知 -int intif_parse_GuildSkillUp(int fd) -{ - guild_skillupack(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); - return 0; -} -// ギルド同盟/敵対通知 -int intif_parse_GuildAlliance(int fd) -{ - guild_allianceack(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14), - RFIFOB(fd,18),RFIFOP(fd,19),RFIFOP(fd,43)); - return 0; -} -// ギルド告知変更通知 -int intif_parse_GuildNotice(int fd) -{ - guild_notice_changed(RFIFOL(fd,2),RFIFOP(fd,6),RFIFOP(fd,66)); - return 0; -} -// ギルドエンブレム変更通知 -int intif_parse_GuildEmblem(int fd) -{ - guild_emblem_changed(RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOP(fd,12)); - return 0; -} -// ギルド会話受信 -int intif_parse_GuildMessage(int fd) -{ - guild_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),RFIFOP(fd,12),RFIFOW(fd,2)-12); - return 0; -} -// ギルド城データ要求返信 -int intif_parse_GuildCastleDataLoad(int fd) -{ - return guild_castledataloadack(RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); -} -// ギルド城データ変更通知 -int intif_parse_GuildCastleDataSave(int fd) -{ - return guild_castledatasaveack(RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); -} - -// ギルド城データ一括受信(初期化時) -int intif_parse_GuildCastleAllDataLoad(int fd) -{ - return guild_castlealldataload(RFIFOW(fd,2),(struct guild_castle *)RFIFOP(fd,4)); -} - -// pet -int intif_parse_CreatePet(int fd) -{ - pet_get_egg(RFIFOL(fd,2),RFIFOL(fd,7),RFIFOB(fd,6)); - - return 0; -} - -int intif_parse_RecvPetData(int fd) -{ - struct s_pet p; - int len=RFIFOW(fd,2); - if(sizeof(struct s_pet)!=len-9) { - if(battle_config.etc_log) - printf("intif: pet data: data size error %d %d\n",sizeof(struct s_pet),len-9); - } - else{ - memcpy(&p,RFIFOP(fd,9),sizeof(struct s_pet)); - pet_recv_petdata(RFIFOL(fd,4),&p,RFIFOB(fd,8)); - } - - return 0; -} -int intif_parse_SavePetOk(int fd) -{ - if(RFIFOB(fd,6) == 1) { - if(battle_config.error_log) - printf("pet data save failure\n"); - } - - return 0; -} - -int intif_parse_DeletePetOk(int fd) -{ - if(RFIFOB(fd,2) == 1) { - if(battle_config.error_log) - printf("pet data delete failure\n"); - } - - return 0; -} -//----------------------------------------------------------------- -// inter serverからの通信 -// エラーがあれば0(false)を返すこと -// パケットが処理できれば1,パケット長が足りなければ2を返すこと -int intif_parse(int fd) -{ - int packet_len; - int cmd = RFIFOW(fd,0); - // パケットのID確認 - if(cmd<0x3800 || cmd>=0x3800+(sizeof(packet_len_table)/sizeof(packet_len_table[0])) || - packet_len_table[cmd-0x3800]==0){ - return 0; - } - // パケットの長さ確認 - packet_len = packet_len_table[cmd-0x3800]; - if(packet_len==-1){ - if(RFIFOREST(fd)<4) - return 2; - packet_len = RFIFOW(fd,2); - } -// if(battle_config.etc_log) -// printf("intif_parse %d %x %d %d\n",fd,cmd,packet_len,RFIFOREST(fd)); - if(RFIFOREST(fd)<packet_len){ - return 2; - } - // 処理分岐 - switch(cmd){ - case 0x3800: clif_GMmessage(NULL,RFIFOP(fd,4),packet_len-4,0); break; - case 0x3801: intif_parse_WisMessage(fd); break; - case 0x3802: intif_parse_WisEnd(fd); break; - case 0x3803: mapif_parse_WisToGM(fd); break; - case 0x3804: intif_parse_AccountReg(fd); break; - case 0x3810: intif_parse_LoadStorage(fd); break; - case 0x3811: intif_parse_SaveStorage(fd); break; - case 0x3818: intif_parse_LoadGuildStorage(fd); break; - case 0x3819: intif_parse_SaveGuildStorage(fd); break; - case 0x3820: intif_parse_PartyCreated(fd); break; - case 0x3821: intif_parse_PartyInfo(fd); break; - case 0x3822: intif_parse_PartyMemberAdded(fd); break; - case 0x3823: intif_parse_PartyOptionChanged(fd); break; - case 0x3824: intif_parse_PartyMemberLeaved(fd); break; - case 0x3825: intif_parse_PartyMove(fd); break; - case 0x3826: intif_parse_PartyBroken(fd); break; - case 0x3827: intif_parse_PartyMessage(fd); break; - case 0x3830: intif_parse_GuildCreated(fd); break; - case 0x3831: intif_parse_GuildInfo(fd); break; - case 0x3832: intif_parse_GuildMemberAdded(fd); break; - case 0x3834: intif_parse_GuildMemberLeaved(fd); break; - case 0x3835: intif_parse_GuildMemberInfoShort(fd); break; - case 0x3836: intif_parse_GuildBroken(fd); break; - case 0x3837: intif_parse_GuildMessage(fd); break; - case 0x3839: intif_parse_GuildBasicInfoChanged(fd); break; - case 0x383a: intif_parse_GuildMemberInfoChanged(fd); break; - case 0x383b: intif_parse_GuildPosition(fd); break; - case 0x383c: intif_parse_GuildSkillUp(fd); break; - case 0x383d: intif_parse_GuildAlliance(fd); break; - case 0x383e: intif_parse_GuildNotice(fd); break; - case 0x383f: intif_parse_GuildEmblem(fd); break; - case 0x3840: intif_parse_GuildCastleDataLoad(fd); break; - case 0x3841: intif_parse_GuildCastleDataSave(fd); break; - case 0x3842: intif_parse_GuildCastleAllDataLoad(fd); break; - case 0x3880: intif_parse_CreatePet(fd); break; - case 0x3881: intif_parse_RecvPetData(fd); break; - case 0x3882: intif_parse_SavePetOk(fd); break; - case 0x3883: intif_parse_DeletePetOk(fd); break; - default: - if(battle_config.error_log) - printf("intif_parse : unknown packet %d %x\n",fd,RFIFOW(fd,0)); - return 0; - } - // パケット読み飛ばし - RFIFOSKIP(fd,packet_len); - return 1; -} diff --git a/misc/src/map/intif.h b/misc/src/map/intif.h deleted file mode 100644 index 85e1914..0000000 --- a/misc/src/map/intif.h +++ /dev/null @@ -1,56 +0,0 @@ -// $Id: intif.h,v 1.2 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _INTIF_H_ -#define _INFIF_H_ - -int intif_parse(int fd); - -int intif_GMmessage(char* mes,int len,int flag); - -int intif_wis_message(struct map_session_data *sd,char *nick,char *mes,int mes_len); -int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes, int mes_len); - -int intif_saveaccountreg(struct map_session_data *sd); -int intif_request_accountreg(struct map_session_data *sd); - -int intif_request_storage(int account_id); -int intif_send_storage(struct storage *stor); -int intif_request_guild_storage(int account_id, int guild_id); -int intif_send_guild_storage(int account_id, struct guild_storage *gstor); - - -int intif_create_party(struct map_session_data *sd,char *name); -int intif_request_partyinfo(int party_id); -int intif_party_addmember(int party_id, int account_id); -int intif_party_changeoption(int party_id, int account_id, int exp, int item); -int intif_party_leave(int party_id, int accound_id); -int intif_party_changemap(struct map_session_data *sd, int online); -int intif_break_party(int party_id); -int intif_party_message(int party_id, int account_id, char *mes,int len); -int intif_party_checkconflict(int party_id, int account_id, char *nick); - - -int intif_guild_create(const char *name, const struct guild_member *master); -int intif_guild_request_info(int guild_id); -int intif_guild_addmember(int guild_id, struct guild_member *m); -int intif_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes); -int intif_guild_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int class); -int intif_guild_break(int guild_id); -int intif_guild_message(int guild_id, int account_id, char *mes, int len); -int intif_guild_checkconflict(int guild_id, int account_id, int char_id); -int intif_guild_change_basicinfo(int guild_id, int type, const void *data, int len); -int intif_guild_change_memberinfo(int guild_id, int account_id, int char_id, int type, const void *data, int len); -int intif_guild_position(int guild_id, int idx, struct guild_position *p); -int intif_guild_skillup(int guild_id, int skill_num, int account_id); -int intif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag); -int intif_guild_notice(int guild_id, const char *mes1, const char *mes2); -int intif_guild_emblem(int guild_id, int len, const char *data); -int intif_guild_castle_dataload(int castle_id, int index); -int intif_guild_castle_datasave(int castle_id, int index, int value); - -int intif_create_pet(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id, - short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name); -int intif_request_petdata(int account_id, int char_id, int pet_id); -int intif_save_petdata(int account_id, struct s_pet *p); -int intif_delete_petdata(int pet_id); - -#endif diff --git a/misc/src/map/itemdb.c b/misc/src/map/itemdb.c deleted file mode 100644 index a225cff..0000000 --- a/misc/src/map/itemdb.c +++ /dev/null @@ -1,882 +0,0 @@ -// $Id: itemdb.c,v 1.3 2004/09/25 05:32:18 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "db.h" -#include "grfio.h" -#include "nullpo.h" -#include "malloc.h" -#include "map.h" -#include "battle.h" -#include "itemdb.h" -#include "script.h" -#include "pc.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define MAX_RANDITEM 2000 - -// ** ITEMDB_OVERRIDE_NAME_VERBOSE ** -// 定義すると、itemdb.txtとgrfで名前が異なる場合、表示します. -//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1 - -static struct dbt* item_db; - -static struct random_item_data blue_box[MAX_RANDITEM],violet_box[MAX_RANDITEM],card_album[MAX_RANDITEM],gift_box[MAX_RANDITEM],scroll[MAX_RANDITEM]; -static int blue_box_count=0,violet_box_count=0,card_album_count=0,gift_box_count=0,scroll_count=0; -static int blue_box_default=0,violet_box_default=0,card_album_default=0,gift_box_default=0,scroll_default=0; - -// Function declarations - -static void itemdb_read(void); -static int itemdb_readdb(void); -#ifndef TXT_ONLY -static int itemdb_read_sqldb(void); -#endif /* not TXT_ONLY */ -static int itemdb_read_randomitem(); -static int itemdb_read_itemavail(void); -static int itemdb_read_itemnametable(void); -static int itemdb_read_noequip(void); -void itemdb_reload(void); - -/*========================================== - * 名前で検索用 - *------------------------------------------ - */ -// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name) -int itemdb_searchname_sub(void *key,void *data,va_list ap) -{ - struct item_data *item=(struct item_data *)data,**dst; - char *str; - str=va_arg(ap,char *); - dst=va_arg(ap,struct item_data **); -// if( strcmpi(item->name,str)==0 || strcmp(item->jname,str)==0 || -// memcmp(item->name,str,24)==0 || memcmp(item->jname,str,24)==0 ) - if( strcmpi(item->name,str)==0 ) //by lupus - *dst=item; - return 0; -} - -/*========================================== - * 名前で検索用 - *------------------------------------------ - */ -int itemdb_searchjname_sub(void *key,void *data,va_list ap) -{ - struct item_data *item=(struct item_data *)data,**dst; - char *str; - str=va_arg(ap,char *); - dst=va_arg(ap,struct item_data **); - if( strcmpi(item->jname,str)==0 ) - *dst=item; - return 0; -} -/*========================================== - * 名前で検索 - *------------------------------------------ - */ -struct item_data* itemdb_searchname(const char *str) -{ - struct item_data *item=NULL; - numdb_foreach(item_db,itemdb_searchname_sub,str,&item); - return item; -} - -/*========================================== - * 箱系アイテム検索 - *------------------------------------------ - */ -int itemdb_searchrandomid(int flags) -{ - int nameid=0,i,index,count; - struct random_item_data *list=NULL; - - struct { - int nameid,count; - struct random_item_data *list; - } data[] ={ - { 0,0,NULL }, - { blue_box_default ,blue_box_count ,blue_box }, - { violet_box_default,violet_box_count ,violet_box }, - { card_album_default,card_album_count ,card_album }, - { gift_box_default ,gift_box_count ,gift_box }, - { scroll_default ,scroll_count ,scroll }, - }; - - if(flags>=1 && flags<=5){ - nameid=data[flags].nameid; - count=data[flags].count; - list=data[flags].list; - - if(count > 0) { - for(i=0;i<1000;i++) { - index = rand()%count; - if( rand()%1000000 < list[index].per) { - nameid = list[index].nameid; - break; - } - } - } - } - return nameid; -} - -/*========================================== - * DBの存在確認 - *------------------------------------------ - */ -struct item_data* itemdb_exists(int nameid) -{ - return numdb_search(item_db,nameid); -} -/*========================================== - * DBの検索 - *------------------------------------------ - */ -struct item_data* itemdb_search(int nameid) -{ - struct item_data *id; - - id=numdb_search(item_db,nameid); - if(id) return id; - - id=(struct item_data *)aCalloc(1,sizeof(struct item_data)); - numdb_insert(item_db,nameid,id); - - id->nameid=nameid; - id->value_buy=10; - id->value_sell=id->value_buy/2; - id->weight=10; - id->sex=2; - id->elv=0; - id->class=0xffffffff; - id->flag.available=0; - id->flag.value_notdc=0; //一応・・・ - id->flag.value_notoc=0; - id->flag.no_equip=0; - id->view_id=0; - - if(nameid>500 && nameid<600) - id->type=0; //heal item - else if(nameid>600 && nameid<700) - id->type=2; //use item - else if((nameid>700 && nameid<1100) || - (nameid>7000 && nameid<8000)) - id->type=3; //correction - else if(nameid>=1750 && nameid<1771) - id->type=10; //arrow - else if(nameid>1100 && nameid<2000) - id->type=4; //weapon - else if((nameid>2100 && nameid<3000) || - (nameid>5000 && nameid<6000)) - id->type=5; //armor - else if(nameid>4000 && nameid<5000) - id->type=6; //card - else if(nameid>9000 && nameid<10000) - id->type=7; //egg - else if(nameid>10000) - id->type=8; //petequip - - return id; -} - -/*========================================== - * - *------------------------------------------ - */ -int itemdb_isequip(int nameid) -{ - int type=itemdb_type(nameid); - if(type==0 || type==2 || type==3 || type==6 || type==10) - return 0; - return 1; -} -/*========================================== - * - *------------------------------------------ - */ -int itemdb_isequip2(struct item_data *data) -{ - if(data) { - int type=data->type; - if(type==0 || type==2 || type==3 || type==6 || type==10) - return 0; - else - return 1; - } - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int itemdb_isequip3(int nameid) -{ - int type=itemdb_type(nameid); - if(type==4 || type==5 || type == 8) - return 1; - return 0; -} - -/*========================================== - * 捨てられるアイテムは1、そうでないアイテムは0 - *------------------------------------------ - */ -int itemdb_isdropable(int nameid) -{ - //結婚指輪は捨てられない - switch(nameid){ - case 2634: //結婚指輪 - case 2635: //結婚指輪 - return 0; - } - - return 1; -} - -// -// 初期化 -// -/*========================================== - * - *------------------------------------------ - */ -static int itemdb_read_itemslottable(void) -{ - char *buf,*p; - int s; - - buf=grfio_read("data\\itemslottable.txt"); - if(buf==NULL) - return -1; - s=grfio_size("data\\itemslottable.txt"); - buf[s]=0; - for(p=buf;p-buf<s;){ - int nameid,equip; - sscanf(p,"%d#%d#",&nameid,&equip); - itemdb_search(nameid)->equip=equip; - p=strchr(p,10); - if(!p) break; - p++; - p=strchr(p,10); - if(!p) break; - p++; - } - free(buf); - - return 0; -} - -#ifndef TXT_ONLY -/*==================================== - * Removed item_value_db, don't re-add - *------------------------------------ - */ -static void itemdb_read(void) -{ - itemdb_read_itemslottable(); - - if (db_use_sqldbs) - { - itemdb_read_sqldb(); - } - else - { - itemdb_readdb(); - } - - itemdb_read_randomitem(); - itemdb_read_itemavail(); - itemdb_read_noequip(); - - if (!battle_config.item_name_override_grffile) - itemdb_read_itemnametable(); -} - -#endif /* not TXT_ONLY */ -/*========================================== - * アイテムデータベースの読み込み - *------------------------------------------ - */ -static int itemdb_readdb(void) -{ - FILE *fp; - char line[1024]; - int ln=0,lines=0; - int nameid,j; - char *str[32],*p,*np; - struct item_data *id; - int i=0; - char *filename[]={ "db/item_db.txt","db/item_db2.txt" }; - - for(i=0;i<2;i++){ - - fp=fopen(filename[i],"r"); - if(fp==NULL){ - if(i>0) - continue; - printf("can't read %s\n",filename[i]); - exit(1); - } - - lines=0; - while(fgets(line,1020,fp)){ - lines++; - if(line[0]=='/' && line[1]=='/') - continue; - memset(str,0,sizeof(str)); - for(j=0,np=p=line;j<17 && p;j++){ - str[j]=p; - p=strchr(p,','); - if(p){ *p++=0; np=p; } - } - if(str[0]==NULL) - continue; - - nameid=atoi(str[0]); - if(nameid<=0 || nameid>=20000) - continue; - ln++; - - //ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View - id=itemdb_search(nameid); - memcpy(id->name,str[1],24); - memcpy(id->jname,str[2],24); - id->type=atoi(str[3]); - // buy≠sell*2 は item_value_db.txt で指定してください。 - if (atoi(str[5])) { // sell値を優先とする - id->value_buy=atoi(str[5])*2; - id->value_sell=atoi(str[5]); - } else { - id->value_buy=atoi(str[4]); - id->value_sell=atoi(str[4])/2; - } - id->weight=atoi(str[6]); - id->atk=atoi(str[7]); - id->def=atoi(str[8]); - id->range=atoi(str[9]); - id->slot=atoi(str[10]); - id->class=atoi(str[11]); - id->sex=atoi(str[12]); - if(id->equip != atoi(str[13])){ - id->equip=atoi(str[13]); - } - id->wlv=atoi(str[14]); - id->elv=atoi(str[15]); - id->look=atoi(str[16]); - id->flag.available=1; - id->flag.value_notdc=0; - id->flag.value_notoc=0; - id->view_id=0; - - id->use_script=NULL; - id->equip_script=NULL; - - if((p=strchr(np,'{'))==NULL) - continue; - id->use_script = parse_script(p,lines); - if((p=strchr(p+1,'{'))==NULL) - continue; - id->equip_script = parse_script(p,lines); - } - fclose(fp); - printf("read %s done (count=%d)\n",filename[i],ln); - } - return 0; -} - -// Removed item_value_db, don't re-add! - -/*========================================== - * ランダムアイテム出現データの読み込み - *------------------------------------------ - */ -static int itemdb_read_randomitem() -{ - FILE *fp; - char line[1024]; - int ln=0; - int nameid,i,j; - char *str[10],*p; - - const struct { - char filename[64]; - struct random_item_data *pdata; - int *pcount,*pdefault; - } data[] = { - {"db/item_bluebox.txt", blue_box, &blue_box_count, &blue_box_default }, - {"db/item_violetbox.txt", violet_box, &violet_box_count, &violet_box_default }, - {"db/item_cardalbum.txt", card_album, &card_album_count, &card_album_default }, - {"db/item_giftbox.txt", gift_box, &gift_box_count, &gift_box_default }, - {"db/item_scroll.txt", scroll, &scroll_count, &scroll_default }, - }; - - for(i=0;i<sizeof(data)/sizeof(data[0]);i++){ - struct random_item_data *pd=data[i].pdata; - int *pc=data[i].pcount; - int *pdefault=data[i].pdefault; - char *fn=data[i].filename; - - *pdefault = 0; - if( (fp=fopen(fn,"r"))==NULL ){ - printf("can't read %s\n",fn); - continue; - } - - while(fgets(line,1020,fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - memset(str,0,sizeof(str)); - for(j=0,p=line;j<3 && p;j++){ - str[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - - if(str[0]==NULL) - continue; - - nameid=atoi(str[0]); - if(nameid<0 || nameid>=20000) - continue; - if(nameid == 0) { - if(str[2]) - *pdefault = atoi(str[2]); - continue; - } - - if(str[2]){ - pd[ *pc ].nameid = nameid; - pd[(*pc)++].per = atoi(str[2]); - } - - if(ln >= MAX_RANDITEM) - break; - ln++; - } - fclose(fp); - printf("read %s done (count=%d)\n",fn,*pc); - } - - return 0; -} -/*========================================== - * アイテム使用可能フラグのオーバーライド - *------------------------------------------ - */ -static int itemdb_read_itemavail(void) -{ - FILE *fp; - char line[1024]; - int ln=0; - int nameid,j,k; - char *str[10],*p; - - if( (fp=fopen("db/item_avail.txt","r"))==NULL ){ - printf("can't read db/item_avail.txt\n"); - return -1; - } - - while(fgets(line,1020,fp)){ - struct item_data *id; - if(line[0]=='/' && line[1]=='/') - continue; - memset(str,0,sizeof(str)); - for(j=0,p=line;j<2 && p;j++){ - str[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - - if(str[0]==NULL) - continue; - - nameid=atoi(str[0]); - if(nameid<0 || nameid>=20000 || !(id=itemdb_exists(nameid)) ) - continue; - k=atoi(str[1]); - if(k > 0) { - id->flag.available = 1; - id->view_id = k; - } - else - id->flag.available = 0; - ln++; - } - fclose(fp); - printf("read db/item_avail.txt done (count=%d)\n",ln); - return 0; -} - -/*========================================== - * アイテムの名前テーブルを読み込む - *------------------------------------------ - */ -static int itemdb_read_itemnametable(void) -{ - char *buf,*p; - int s; - - buf=grfio_reads("data\\idnum2itemdisplaynametable.txt",&s); - - if(buf==NULL) - return -1; - - buf[s]=0; - for(p=buf;p-buf<s;){ - int nameid; - char buf2[64]; - - if( sscanf(p,"%d#%[^#]#",&nameid,buf2)==2 ){ - -#ifdef ITEMDB_OVERRIDE_NAME_VERBOSE - if( itemdb_exists(nameid) && - strncmp(itemdb_search(nameid)->jname,buf2,24)!=0 ){ - printf("[override] %d %s => %s\n",nameid - ,itemdb_search(nameid)->jname,buf2); - } -#endif - - memcpy(itemdb_search(nameid)->jname,buf2,24); - } - - p=strchr(p,10); - if(!p) break; - p++; - } - free(buf); - printf("read data\\idnum2itemdisplaynametable.txt done.\n"); - - return 0; -} -#ifdef TXT_ONLY -/*========================================== - * カードイラストのリソース名前テーブルを読み込む - *------------------------------------------ - */ -static int itemdb_read_cardillustnametable(void) -{ - char *buf,*p; - int s; - - buf=grfio_reads("data\\num2cardillustnametable.txt",&s); - - if(buf==NULL) - return -1; - - buf[s]=0; - for(p=buf;p-buf<s;){ - int nameid; - char buf2[64]; - - if( sscanf(p,"%d#%[^#]#",&nameid,buf2)==2 ){ - strcat(buf2,".bmp"); - memcpy(itemdb_search(nameid)->cardillustname,buf2,64); -// printf("%d %s\n",nameid,itemdb_search(nameid)->cardillustname); - } - - p=strchr(p,10); - if(!p) break; - p++; - } - free(buf); - printf("read data\\num2cardillustnametable.txt done.\n"); - - return 0; -} -#endif /* TXT_ONLY */ -/*========================================== - * 装備制限ファイル読み出し - *------------------------------------------ - */ -static int itemdb_read_noequip(void) -{ - FILE *fp; - char line[1024]; - int ln=0; - int nameid,j; - char *str[32],*p; - struct item_data *id; - - if( (fp=fopen("db/item_noequip.txt","r"))==NULL ){ - printf("can't read db/item_noequip.txt\n"); - return -1; - } - while(fgets(line,1020,fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - memset(str,0,sizeof(str)); - for(j=0,p=line;j<2 && p;j++){ - str[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(str[0]==NULL) - continue; - - nameid=atoi(str[0]); - if(nameid<=0 || nameid>=20000 || !(id=itemdb_exists(nameid))) - continue; - - id->flag.no_equip=atoi(str[1]); - - ln++; - - } - fclose(fp); - printf("read db/item_noequip.txt done (count=%d)\n",ln); - return 0; -} -#ifndef TXT_ONLY - -/*====================================== -* SQL -*=================================== -*/ -static int itemdb_read_sqldb(void) -{ - unsigned short nameid; - struct item_data *id; - char script[65535 + 2 + 1]; // Maximum length of MySQL TEXT type (65535) + 2 bytes for curly brackets + 1 byte for terminator - - // ---------- - - sprintf(tmp_sql, "SELECT * FROM `%s`", item_db_db); - - // Execute the query; if the query execution succeeded... - if (mysql_query(&mmysql_handle, tmp_sql) == 0) - { - sql_res = mysql_store_result(&mmysql_handle); - - // If the storage of the query result succeeded... - if (sql_res) - { - // Parse each row in the query result into sql_row - while ((sql_row = mysql_fetch_row(sql_res))) - { - /* +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+---------------+-----------------+--------------+-------------+------+------------+--------------+ - | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | - +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+---------------+-----------------+--------------+-------------+------+------------+--------------+ - | id | name_english | name_japanese | type | price_buy | price_sell | weight | attack | defence | range | slots | equip_jobs | equip_genders | equip_locations | weapon_level | equip_level | view | script_use | script_equip | - +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+---------------+-----------------+--------------+-------------+------+------------+--------------+ */ - - nameid = atoi(sql_row[0]); - - // If the identifier is not within the valid range, process the next row - if (nameid == 0 || nameid >= 20000) - { - continue; - } - - // Insert a new row into the item database - - /*id = calloc(sizeof(struct item_data), 1); - - if (id == NULL) - { - printf("out of memory : itemdb_read_sqldb\n"); - exit(1); - } - - memset(id, 0, sizeof(struct item_data)); - numdb_insert(item_db, (int) nameid, id);*/ - - // ---------- - id=itemdb_search(nameid); - - memcpy(id->name, sql_row[1], 25); - memcpy(id->jname, sql_row[2], 25); - - id->type = atoi(sql_row[3]); - - // If price_buy is not NULL and price_sell is not NULL... - if ((sql_row[4] != NULL) && (sql_row[5] != NULL)) - { - id->value_buy = atoi(sql_row[4]); - id->value_sell = atoi(sql_row[5]); - } - // If price_buy is not NULL and price_sell is NULL... - else if ((sql_row[4] != NULL) && (sql_row[5] == NULL)) - { - id->value_buy = atoi(sql_row[4]); - id->value_sell = atoi(sql_row[4]) / 2; - } - // If price_buy is NULL and price_sell is not NULL... - else if ((sql_row[4] == NULL) && (sql_row[5] != NULL)) - { - id->value_buy = atoi(sql_row[5]) * 2; - id->value_sell = atoi(sql_row[5]); - } - // If price_buy is NULL and price_sell is NULL... - if ((sql_row[4] == NULL) && (sql_row[5] == NULL)) - { - id->value_buy = 0; - id->value_sell = 0; - } - - id->weight = atoi(sql_row[6]); - - id->atk = (sql_row[7] != NULL) ? atoi(sql_row[7]) : 0; - id->def = (sql_row[8] != NULL) ? atoi(sql_row[8]) : 0; - id->range = (sql_row[9] != NULL) ? atoi(sql_row[9]) : 0; - id->slot = (sql_row[10] != NULL) ? atoi(sql_row[10]) : 0; - id->class = (sql_row[11] != NULL) ? atoi(sql_row[11]) : 0; - id->sex = (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0; - id->equip = (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0; - id->wlv = (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0; - id->elv = (sql_row[15] != NULL) ? atoi(sql_row[15]) : 0; - id->look = (sql_row[16] != NULL) ? atoi(sql_row[16]) : 0; - - id->view_id = 0; - - // ---------- - - if (sql_row[17] != NULL) - { - if (sql_row[17][0] == '{') - id->use_script = parse_script(sql_row[17], 0); - else { - sprintf(script, "{%s}", sql_row[17]); - id->use_script = parse_script(script, 0); - } - } - else - { - id->use_script = NULL; - } - - if (sql_row[18] != NULL) - { - if (sql_row[18][0] == '{') - id->equip_script = parse_script(sql_row[18], 0); - else { - sprintf(script, "{%s}", sql_row[18]); - id->equip_script = parse_script(script, 0); - } - } - else - { - id->equip_script = NULL; - } - - // ---------- - - id->flag.available = 1; - id->flag.value_notdc = 0; - id->flag.value_notoc = 0; - } - - // If the retrieval failed, output an error - if (mysql_errno(&mmysql_handle)) - { - printf("Database server error (retrieving rows from %s): %s\n", item_db_db, mysql_error(&mmysql_handle)); - } - - printf("read %s done (count = %lu)\n", item_db_db, (unsigned long) mysql_num_rows(sql_res)); - } - else - { - printf("MySQL error (storing query result for %s): %s\n", item_db_db, mysql_error(&mmysql_handle)); - } - - // Free the query result - mysql_free_result(sql_res); - } - else - { - printf("Database server error (executing query for %s): %s\n", item_db_db, mysql_error(&mmysql_handle)); - } - - return 0; -} - -#endif /* not TXT_ONLY */ -/*========================================== - * - *------------------------------------------ - */ -static int itemdb_final(void *key,void *data,va_list ap) -{ - struct item_data *id; - - nullpo_retr(0, id=data); - - if(id->use_script) - free(id->use_script); - if(id->equip_script) - free(id->equip_script); - free(id); - - return 0; -} - -void itemdb_reload(void) -{ - /* - - <empty item databases> - itemdb_read(); - - */ - - do_init_itemdb(); -} - -/*========================================== - * - *------------------------------------------ - */ -void do_final_itemdb(void) -{ - if(item_db){ - numdb_final(item_db,itemdb_final); - item_db=NULL; - } -} - -/* -static FILE *dfp; -static int itemdebug(void *key,void *data,va_list ap){ -// struct item_data *id=(struct item_data *)data; - fprintf(dfp,"%6d",(int)key); - return 0; -} -void itemdebugtxt() -{ - dfp=fopen("itemdebug.txt","wt"); - numdb_foreach(item_db,itemdebug); - fclose(dfp); -} -*/ -#ifdef TXT_ONLY -/*==================================== - * Removed item_value_db, don't re-add - *------------------------------------ - */ -static void itemdb_read(void) -{ - itemdb_read_itemslottable(); - itemdb_readdb(); - itemdb_read_randomitem(); - itemdb_read_itemavail(); - itemdb_read_noequip(); - itemdb_read_cardillustnametable(); - if (!battle_config.item_name_override_grffile) - itemdb_read_itemnametable(); -} -#endif /* TXT_ONLY */ -/*========================================== - * - *------------------------------------------ - */ -int do_init_itemdb(void) -{ - item_db = numdb_init(); - - itemdb_read(); - - return 0; -} diff --git a/misc/src/map/itemdb.h b/misc/src/map/itemdb.h deleted file mode 100644 index 0edfad2..0000000 --- a/misc/src/map/itemdb.h +++ /dev/null @@ -1,84 +0,0 @@ -// $Id: itemdb.h,v 1.3 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _ITEMDB_H_ -#define _ITEMDB_H_ - -#include "map.h" - -struct item_data { - int nameid; - char name[24],jname[24]; - char prefix[24],suffix[24]; - char cardillustname[64]; - int value_buy; - int value_sell; - int type; - int class; - int sex; - int equip; - int weight; - int atk; - int def; - int range; - int slot; - int look; - int elv; - int wlv; - int refine; - char *use_script; // 回復とかも全部この中でやろうかなと - char *equip_script; // 攻撃,防御の属性設定もこの中で可能かな? - struct { - unsigned available : 1; - unsigned value_notdc : 1; - unsigned value_notoc : 1; - unsigned no_equip : 3; - unsigned no_drop : 1; - unsigned no_use : 1; - } flag; - int view_id; -}; - -struct random_item_data { - int nameid; - int per; -}; - -struct item_data* itemdb_searchname(const char *name); -struct item_data* itemdb_search(int nameid); -struct item_data* itemdb_exists(int nameid); -#define itemdb_type(n) itemdb_search(n)->type -#define itemdb_atk(n) itemdb_search(n)->atk -#define itemdb_def(n) itemdb_search(n)->def -#define itemdb_look(n) itemdb_search(n)->look -#define itemdb_weight(n) itemdb_search(n)->weight -#define itemdb_equip(n) itemdb_search(n)->equip -#define itemdb_usescript(n) itemdb_search(n)->use_script -#define itemdb_equipscript(n) itemdb_search(n)->equip_script -#define itemdb_wlv(n) itemdb_search(n)->wlv -#define itemdb_range(n) itemdb_search(n)->range -#define itemdb_slot(n) itemdb_search(n)->slot -#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available) -#define itemdb_viewid(n) (itemdb_search(n)->view_id) - -int itemdb_searchrandomid(int flags); - -#define itemdb_value_buy(n) itemdb_search(n)->value_buy -#define itemdb_value_sell(n) itemdb_search(n)->value_sell -#define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc -#define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc - -int itemdb_isequip(int); -int itemdb_isequip2(struct item_data *); -int itemdb_isequip3(int); -int itemdb_isdropable(int nameid); - -// itemdb_equipマクロとitemdb_equippointとの違いは -// 前者が鯖側dbで定義された値そのものを返すのに対し -// 後者はsessiondataを考慮した鞍側での装備可能場所 -// すべての組み合わせを返す - -void itemdb_reload(void); - -void do_final_itemdb(void); -int do_init_itemdb(void); - -#endif diff --git a/misc/src/map/mail.c b/misc/src/map/mail.c deleted file mode 100644 index e50b1ba..0000000 --- a/misc/src/map/mail.c +++ /dev/null @@ -1,324 +0,0 @@ -// Mail System for eAthena SQL -// Created by Valaris - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "socket.h" -#include "timer.h" -#include "nullpo.h" - -#include "map.h" -#include "clif.h" -#include "chrif.h" -#include "intif.h" -#include "pc.h" -#include "mail.h" - -char mail_db[32] = "mail"; - -int MAIL_CHECK_TIME = 120000; -int mail_timer; - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -int mail_check(struct map_session_data *sd,int type) -{ - int i=0,new=0,priority=0; - char message[50]; - - if(sd==NULL) - return 0; - - sprintf(tmp_msql,"SELECT `message_id`,`to_account_id`,`from_char_name`,`read_flag`,`priority`,`check_flag` FROM `%s` WHERE `to_account_id` = \"%d\" ORDER by `message_id`", mail_db, sd->status.account_id); - - if (mysql_query(&mail_handle, tmp_msql)) { - printf("Database server error (executing query for %s): %s\n", mail_db, mysql_error(&mail_handle)); - return 0; - } - - mail_res = mysql_store_result(&mail_handle); - if(mail_res) { - if (mysql_num_rows(mail_res) == 0) { - clif_displaymessage(sd->fd,"You have no messages."); - mysql_free_result(mail_res); - return 0; - } - - while ((mail_row = mysql_fetch_row(mail_res))) { - i++; - - if(!atoi(mail_row[5])) { - sprintf(tmp_msql,"UPDATE `%s` SET `check_flag`='1' WHERE `message_id`= \"%d\"", mail_db, atoi(mail_row[0])); - if(mysql_query(&mail_handle, tmp_msql) ) { - printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); - } - } - - if(!atoi(mail_row[3])) { - new++; - if(atoi(mail_row[4])) - priority++; - if(type==2 || type==3) { - if(atoi(mail_row[4])) { - sprintf(message, "%d - From : %s (New - Priority)", i, mail_row[2]); - clif_displaymessage(sd->fd, message); - } - - else { - sprintf(message, "%d - From : %s (New)", i, mail_row[2]); - clif_displaymessage(sd->fd, message); - } - } - } - - else if(type==2){ - sprintf(message, "%d - From : %s", i, mail_row[2]); - clif_displaymessage(sd->fd, message); - } - - } - - mysql_free_result(mail_res); - - } else { - printf("MySQL error (storing query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); - return 0; - } - - if(i>0 && new>0 && type==1) { - sprintf(message, "You have %d new messages.", new); - clif_displaymessage(sd->fd, message); - } - if(i>0 && new>0 && priority>0 && type==1) { - sprintf(message, "You have %d unread priority messages.", priority); - clif_displaymessage(sd->fd, message); - } - if(!new) { - clif_displaymessage(sd->fd, "You have no new messages."); - } - - return 0; -} - -int mail_read(struct map_session_data *sd, int message_id) -{ - - char message[80]; - - if(sd==NULL) - return 0; - - sprintf(tmp_msql,"SELECT `message_id`,`to_account_id`,`from_char_name`,`message`,`read_flag`,`priority`,`check_flag` from `%s` WHERE `to_account_id` = \"%d\" ORDER by `message_id` LIMIT %d, 1",mail_db,sd->status.account_id,message_id-1); - - if (mysql_query(&mail_handle, tmp_msql)) { - printf("Database server error (executing query for %s): %s\n", mail_db, mysql_error(&mail_handle)); - return 0; - } - - mail_res = mysql_store_result(&mail_handle); - if(mail_res) { - if (mysql_num_rows(mail_res) == 0) { - mysql_free_result(mail_res); - clif_displaymessage(sd->fd, "Message not found."); - return 0; - } - - if ((mail_row = mysql_fetch_row(mail_res))) { - - if(!atoi(mail_row[6])) { - sprintf(tmp_msql,"UPDATE `%s` SET `check_flag`='1' WHERE `message_id`= \"%d\"", mail_db, atoi(mail_row[0])); - if(mysql_query(&mail_handle, tmp_msql) ) { - printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); - } - } - - sprintf(message, "Reading message from %s", mail_row[2]); - clif_displaymessage(sd->fd, message); - - sprintf(message, "%s", mail_row[3]); - clif_displaymessage(sd->fd, message); - - sprintf(tmp_msql,"UPDATE `%s` SET `read_flag`='1' WHERE `message_id`= \"%d\"", mail_db, atoi(mail_row[0])); - if(mysql_query(&mail_handle, tmp_msql) ) { - printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); - } - } - - mysql_free_result(mail_res); - - } else { - printf("MySQL error (storing query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); - return 0; - } - - return 0; -} - -int mail_delete(struct map_session_data *sd, int message_id) -{ - if(sd==NULL) - return 0; - - sprintf(tmp_msql,"SELECT `message_id`,`to_account_id`,`read_flag`,`priority`,`check_flag` from `%s` WHERE `to_account_id` = \"%d\" ORDER by `message_id` LIMIT %d, 1",mail_db,sd->status.account_id,message_id-1); - - if (mysql_query(&mail_handle, tmp_msql)) { - printf("Database server error (executing query for %s): %s\n", mail_db, mysql_error(&mail_handle)); - return 0; - } - - mail_res = mysql_store_result(&mail_handle); - if(mail_res) { - if (mysql_num_rows(mail_res) == 0) { - mysql_free_result(mail_res); - clif_displaymessage(sd->fd, "Message not found."); - return 0; - } - - if ((mail_row = mysql_fetch_row(mail_res))) { - if(!atoi(mail_row[2]) && atoi(mail_row[3])) { - mysql_free_result(mail_res); - clif_displaymessage(sd->fd,"Cannot delete unread priority mail."); - return 0; - } - if(!atoi(mail_row[4])) { - mysql_free_result(mail_res); - clif_displaymessage(sd->fd,"You have recieved new mail, use @listmail before deleting."); - return 0; - } - sprintf(tmp_msql,"DELETE FROM `%s` WHERE `message_id` = \"%d\"", mail_db, atoi(mail_row[0])); - if(mysql_query(&mail_handle, tmp_msql) ) { - mysql_free_result(mail_res); - printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); - return 0; - } - else clif_displaymessage(sd->fd,"Message deleted."); - } - - mysql_free_result(mail_res); - - } else { - printf("MySQL error (delete query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); - return 0; - } - - return 0; -} - -int mail_send(struct map_session_data *sd, char *name, char *message, int flag) -{ - if(sd==NULL) - return 0; - - if(pc_isGM(sd) < 80 && sd->mail_counter > 0) { - clif_displaymessage(sd->fd,"You must wait 10 minutes before sending another message"); - return 0; - } - - if(strcmp(name,"*")==0) { - if(pc_isGM(sd) < 80) { - clif_displaymessage(sd->fd, "Access Denied."); - return 0; - } - else - sprintf(tmp_msql,"SELECT DISTINCT `account_id` FROM `%s` WHERE `account_id` <> '%d' ORDER BY `account_id`", char_db, sd->status.account_id); - } - else - sprintf(tmp_msql,"SELECT `account_id`,`name` FROM `%s` WHERE `name` = \"%s\"", char_db, name); - - if (mysql_query(&mail_handle, tmp_msql)) { - printf("Database server error (executing query for %s): %s\n", char_db, mysql_error(&mail_handle)); - return 0; - } - - mail_res = mysql_store_result(&mail_handle); - if(mail_res) { - if (mysql_num_rows(mail_res) == 0) { - mysql_free_result(mail_res); - clif_displaymessage(sd->fd,"Character does not exist."); - return 0; - } - - while ((mail_row = mysql_fetch_row(mail_res))) { - if(strcmp(name,"*")==0) { - sprintf(tmp_msql, "INSERT INTO `%s` (`to_account_id`,`from_account_id`,`from_char_name`,`message`,`priority`)" - " VALUES ('%d', '%d', '%s', '%s', '%d')",mail_db, atoi(mail_row[0]), sd->status.account_id, sd->status.name, message, flag); - } - else { - sprintf(tmp_msql, "INSERT INTO `%s` (`to_account_id`,`to_char_name`,`from_account_id`,`from_char_name`,`message`,`priority`)" - " VALUES ('%d', '%s', '%d', '%s', '%s', '%d')",mail_db, atoi(mail_row[0]), mail_row[1], sd->status.account_id, sd->status.name, message, flag); - if(pc_isGM(sd) < 80) - sd->mail_counter=5; - } - - if(mysql_query(&mail_handle, tmp_msql) ) { - mysql_free_result(mail_res); - printf("DB server Error (insert `mail_db`)- %s\n", mysql_error(&mail_handle) ); - return 0; - } - - } - } - - clif_displaymessage(sd->fd,"Mail has been sent."); - - return 0; -} - -int mail_check_timer(int tid,unsigned int tick,int id,int data) -{ - if(mail_timer != tid) - return 0; - - sprintf(tmp_msql,"SELECT DISTINCT `to_account_id` FROM `%s` WHERE `read_flag` = '0' AND `check_flag` = '0'", mail_db); - - if (mysql_query(&mail_handle, tmp_msql)) { - printf("Database server error (executing query for %s): %s\n", char_db, mysql_error(&mail_handle)); - mail_timer=add_timer(gettick()+MAIL_CHECK_TIME,mail_check_timer,0,0); - return 0; - } - - struct map_session_data *sd = NULL; - int i; - - mail_res = mysql_store_result(&mail_handle); - - if (mail_res) { - - if (mysql_num_rows(mail_res) == 0) { - mysql_free_result(mail_res); - mail_timer=add_timer(gettick()+MAIL_CHECK_TIME,mail_check_timer,0,0); - return 0; - } - - while ((mail_row = mysql_fetch_row(mail_res))) { - for (i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) && sd->state.auth){ - if(pc_isGM(sd) < 80 && sd->mail_counter > 0) - sd->mail_counter--; - if(sd->status.account_id==atoi(mail_row[0])) - clif_displaymessage(sd->fd, "You have new mail."); - } - } - } - } - - sprintf(tmp_msql,"UPDATE `%s` SET `check_flag`='1' WHERE `check_flag`= '0' ", mail_db); - if(mysql_query(&mail_handle, tmp_msql) ) { - printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); - } - - mail_timer=add_timer(gettick()+MAIL_CHECK_TIME,mail_check_timer,0,0); - return 0; -} - -int do_init_mail(void) -{ - add_timer_func_list(mail_check_timer,"mail_check_timer"); - mail_timer=add_timer(gettick()+MAIL_CHECK_TIME,mail_check_timer,0,0); - return 0; -} - diff --git a/misc/src/map/mail.h b/misc/src/map/mail.h deleted file mode 100644 index 6bd8e51..0000000 --- a/misc/src/map/mail.h +++ /dev/null @@ -1,9 +0,0 @@ -// Mail System for eAthena -// Created by Valaris - -int mail_check(struct map_session_data *sd, int type); -int mail_read(struct map_session_data *sd, int message_id); -int mail_delete(struct map_session_data *sd, int message_id); -int mail_send(struct map_session_data *sd, char *name, char *message, int flag); - -int do_init_mail(void); diff --git a/misc/src/map/map.c b/misc/src/map/map.c deleted file mode 100644 index 040e180..0000000 --- a/misc/src/map/map.c +++ /dev/null @@ -1,2009 +0,0 @@ -// $Id: map.c,v 1.6 2004/09/25 17:37:01 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <stdarg.h> -#ifdef LCCWIN32 -#include <winsock.h> -#else -#include <netdb.h> -#endif - -#include "core.h" -#include "timer.h" -#include "db.h" -#include "grfio.h" -#include "malloc.h" - -#include "map.h" -#include "chrif.h" -#include "clif.h" -#include "intif.h" -#include "npc.h" -#include "pc.h" -#include "mob.h" -#include "chat.h" -#include "itemdb.h" -#include "storage.h" -#include "skill.h" -#include "trade.h" -#include "party.h" -#include "battle.h" -#include "script.h" -#include "guild.h" -#include "pet.h" -#include "atcommand.h" -#include "nullpo.h" -#include "socket.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#ifndef TXT_ONLY - -#include "mail.h" // mail system [Valaris] - -MYSQL mmysql_handle; -MYSQL_RES* sql_res ; -MYSQL_ROW sql_row ; -char tmp_sql[65535]=""; - -MYSQL lmysql_handle; -MYSQL_RES* lsql_res ; -MYSQL_ROW lsql_row ; -char tmp_lsql[65535]=""; - -MYSQL mail_handle; // mail system [Valaris] -MYSQL_RES* mail_res ; -MYSQL_ROW mail_row ; -char tmp_msql[65535]=""; - -int map_server_port = 3306; -char map_server_ip[16] = "127.0.0.1"; -char map_server_id[32] = "ragnarok"; -char map_server_pw[32] = "ragnarok"; -char map_server_db[32] = "ragnarok"; -int db_use_sqldbs = 0; - -int login_server_port = 3306; -char login_server_ip[16] = "127.0.0.1"; -char login_server_id[32] = "ragnarok"; -char login_server_pw[32] = "ragnarok"; -char login_server_db[32] = "ragnarok"; - -char item_db_db[32] = "item_db"; -char mob_db_db[32] = "mob_db"; -char login_db[32] = "login"; -char login_db_level[32] = "level"; -char login_db_account_id[32] = "account_id"; - -int lowest_gm_level = 1; -int read_gm_interval = 600000; - -char char_db[32] = "char"; - -static int online_timer(int,unsigned int,int,int); - -int CHECK_INTERVAL = 3600000; // [Valaris] -int check_online_timer=0; // [Valaris] - -#endif /* not TXT_ONLY */ -// 極力 staticでローカルに収める -static struct dbt * id_db=NULL; -static struct dbt * map_db=NULL; -static struct dbt * nick_db=NULL; -static struct dbt * charid_db=NULL; - -static int users=0; -static struct block_list *object[MAX_FLOORITEM]; -static int first_free_object_id=0,last_object_id=0; - -#define block_free_max 1048576 -static void *block_free[block_free_max]; -static int block_free_count = 0, block_free_lock = 0; - -#define BL_LIST_MAX 1048576 -static struct block_list *bl_list[BL_LIST_MAX]; -static int bl_list_count = 0; - -struct map_data map[MAX_MAP_PER_SERVER]; -int map_num = 0; - -int map_port=0; - -int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; -int agit_flag = 0; -int night_flag = 0; // 0=day, 1=night [Yor] - -struct charid2nick { - char nick[24]; - int req_id; -}; - -char motd_txt[256] = "conf/motd.txt"; -char help_txt[256] = "conf/help.txt"; - -char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file - - -/*========================================== - * 全map鯖総計での接続数設定 - * (char鯖から送られてくる) - *------------------------------------------ - */ -void map_setusers(int n) { - users = n; -} - -/*========================================== - * 全map鯖総計での接続数取得 (/wへの応答用) - *------------------------------------------ - */ -int map_getusers(void) { - return users; -} - -// -// block削除の安全性確保処理 -// - -/*========================================== - * blockをfreeするときfreeの変わりに呼ぶ - * ロックされているときはバッファにためる - *------------------------------------------ - */ -int map_freeblock( void *bl ) -{ - if(block_free_lock==0){ - free(bl); - bl = NULL; - } - else{ - if( block_free_count>=block_free_max ) { - if(battle_config.error_log) - printf("map_freeblock: *WARNING* too many free block! %d %d\n", - block_free_count,block_free_lock); - } - else - block_free[block_free_count++]=bl; - } - return block_free_lock; -} -/*========================================== - * blockのfreeを一時的に禁止する - *------------------------------------------ - */ -int map_freeblock_lock(void) { - return ++block_free_lock; -} - -/*========================================== - * blockのfreeのロックを解除する - * このとき、ロックが完全になくなると - * バッファにたまっていたblockを全部削除 - *------------------------------------------ - */ -int map_freeblock_unlock(void) { - if ((--block_free_lock) == 0) { - int i; -// if(block_free_count>0) { -// if(battle_config.error_log) -// printf("map_freeblock_unlock: free %d object\n",block_free_count); -// } - for(i=0;i<block_free_count;i++){ - free(block_free[i]); - block_free[i] = NULL; - } - block_free_count=0; - }else if(block_free_lock<0){ - if(battle_config.error_log) - printf("map_freeblock_unlock: lock count < 0 !\n"); - } - return block_free_lock; -} - - -// -// block化処理 -// -/*========================================== - * map[]のblock_listから繋がっている場合に - * bl->prevにbl_headのアドレスを入れておく - *------------------------------------------ - */ -static struct block_list bl_head; - -/*========================================== - * map[]のblock_listに追加 - * mobは数が多いので別リスト - * - * 既にlink済みかの確認が無い。危険かも - *------------------------------------------ - */ -int map_addblock(struct block_list *bl) -{ - int m,x,y; - - nullpo_retr(0, bl); - - if(bl->prev != NULL){ - if(battle_config.error_log) - printf("map_addblock error : bl->prev!=NULL\n"); - return 0; - } - - m=bl->m; - x=bl->x; - y=bl->y; - if(m<0 || m>=map_num || - x<0 || x>=map[m].xs || - y<0 || y>=map[m].ys) - return 1; - - if(bl->type==BL_MOB){ - bl->next = map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]; - bl->prev = &bl_head; - if(bl->next) bl->next->prev = bl; - map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl; - map[m].block_mob_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++; - } else { - bl->next = map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]; - bl->prev = &bl_head; - if(bl->next) bl->next->prev = bl; - map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl; - map[m].block_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++; - if(bl->type==BL_PC) - map[m].users++; - } - - return 0; -} - -/*========================================== - * map[]のblock_listから外す - * prevがNULLの場合listに繋がってない - *------------------------------------------ - */ -int map_delblock(struct block_list *bl) -{ - int b; - nullpo_retr(0, bl); - - // 既にblocklistから抜けている - if(bl->prev==NULL){ - if(bl->next!=NULL){ - // prevがNULLでnextがNULLでないのは有ってはならない - if(battle_config.error_log) - printf("map_delblock error : bl->next!=NULL\n"); - } - return 0; - } - - b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; - - if(bl->type==BL_PC) - map[bl->m].users--; - if(bl->next) bl->next->prev = bl->prev; - if(bl->prev==&bl_head){ - // リストの頭なので、map[]のblock_listを更新する - if(bl->type==BL_MOB){ - map[bl->m].block_mob[b] = bl->next; - if((map[bl->m].block_mob_count[b]--) < 0) - map[bl->m].block_mob_count[b] = 0; - } else { - map[bl->m].block[b] = bl->next; - if((map[bl->m].block_count[b]--) < 0) - map[bl->m].block_count[b] = 0; - } - } else { - bl->prev->next = bl->next; - } - bl->next = NULL; - bl->prev = NULL; - - return 0; -} - -/*========================================== - * 周囲のPC人数を数える (現在未使用) - *------------------------------------------ - */ -int map_countnearpc(int m, int x, int y) { - int bx,by,c=0; - struct block_list *bl=NULL; - - if(map[m].users==0) - return 0; - for(by=y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;by++){ - if(by<0 || by>=map[m].bys) - continue; - for(bx=x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;bx<=x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;bx++){ - if(bx<0 || bx>=map[m].bxs) - continue; - bl = map[m].block[bx+by*map[m].bxs]; - for(;bl;bl=bl->next){ - if(bl->type==BL_PC) - c++; - } - } - } - return c; -} - -/*========================================== - * セル上のPCとMOBの数を数える (グランドクロス用) - *------------------------------------------ - */ -int map_count_oncell(int m, int x, int y) { - int bx,by; - struct block_list *bl=NULL; - int i,c; - int count = 0; - - if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) - return 1; - bx = x/BLOCK_SIZE; - by = y/BLOCK_SIZE; - - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl->x == x && bl->y == y && bl->type == BL_PC) count++; - } - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl->x == x && bl->y == y) count++; - } - if(!count) count = 1; - return count; -} - - -/*========================================== - * map m (x0,y0)-(x1,y1)内の全objに対して - * funcを呼ぶ - * type!=0 ならその種類のみ - *------------------------------------------ - */ -void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) { - int bx,by; - struct block_list *bl=NULL; - va_list ap=NULL; - int blockcount=bl_list_count,i,c; - - if(m < 0) - return; - va_start(ap,type); - if (x0 < 0) x0 = 0; - if (y0 < 0) y0 = 0; - if (x1 >= map[m].xs) x1 = map[m].xs-1; - if (y1 >= map[m].ys) y1 = map[m].ys-1; - if (type == 0 || type != BL_MOB) - for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - } - if(type==0 || type==BL_MOB) - for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - } - - if(bl_list_count>=BL_LIST_MAX) { - if(battle_config.error_log) - printf("map_foreachinarea: *WARNING* block count too many!\n"); - } - - map_freeblock_lock(); // メモリからの解放を禁止する - - for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック - func(bl_list[i],ap); - - map_freeblock_unlock(); // 解放を許可する - - va_end(ap); - bl_list_count = blockcount; -} - -/*========================================== - * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の - * 領域外になる領域(矩形かL字形)内のobjに - * 対してfuncを呼ぶ - * - * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?) - *------------------------------------------ - */ -void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int dx,int dy,int type,...) { - int bx,by; - struct block_list *bl=NULL; - va_list ap=NULL; - int blockcount=bl_list_count,i,c; - - va_start(ap,type); - if(dx==0 || dy==0){ - // 矩形領域の場合 - if(dx==0){ - if(dy<0){ - y0=y1+dy+1; - } else { - y1=y0+dy-1; - } - } else if(dy==0){ - if(dx<0){ - x0=x1+dx+1; - } else { - x1=x0+dx-1; - } - } - if(x0<0) x0=0; - if(y0<0) y0=0; - if(x1>=map[m].xs) x1=map[m].xs-1; - if(y1>=map[m].ys) y1=map[m].ys-1; - for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - } - }else{ - // L字領域の場合 - - if(x0<0) x0=0; - if(y0<0) y0=0; - if(x1>=map[m].xs) x1=map[m].xs-1; - if(y1>=map[m].ys) y1=map[m].ys-1; - for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1)) - continue; - if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) || - (dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) && - bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1)) - continue; - if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) || - (dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) && - bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - } - - } - - if(bl_list_count>=BL_LIST_MAX) { - if(battle_config.error_log) - printf("map_foreachinarea: *WARNING* block count too many!\n"); - } - - map_freeblock_lock(); // メモリからの解放を禁止する - - for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック - func(bl_list[i],ap); - - map_freeblock_unlock(); // 解放を許可する - - va_end(ap); - bl_list_count = blockcount; -} - -// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but -// which only checks the exact single x/y passed to it rather than an -// area radius - may be more useful in some instances) -// -void map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y,int type,...) { - int bx,by; - struct block_list *bl=NULL; - va_list ap=NULL; - int blockcount=bl_list_count,i,c; - - va_start(ap,type); - - by=y/BLOCK_SIZE; - bx=x/BLOCK_SIZE; - - if(type==0 || type!=BL_MOB) - { - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next) - { - if(type && bl && bl->type!=type) - continue; - if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - - if(type==0 || type==BL_MOB) - { - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next) - { - if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - - if(bl_list_count>=BL_LIST_MAX) { - if(battle_config.error_log) - printf("map_foreachincell: *WARNING* block count too many!\n"); - } - - map_freeblock_lock(); // メモリからの解放を禁止する - - for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック - func(bl_list[i],ap); - - map_freeblock_unlock(); // 解放を許可する - - va_end(ap); - bl_list_count = blockcount; -} - -/*========================================== - * 床アイテムやエフェクト用の一時obj割り当て - * object[]への保存とid_db登録まで - * - * bl->idもこの中で設定して問題無い? - *------------------------------------------ - */ -int map_addobject(struct block_list *bl) { - int i; - if( bl == NULL ){ - printf("map_addobject nullpo?\n"); - return 0; - } - if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM) - first_free_object_id=2; - for(i=first_free_object_id;i<MAX_FLOORITEM;i++) - if(object[i]==NULL) - break; - if(i>=MAX_FLOORITEM){ - if(battle_config.error_log) - printf("no free object id\n"); - return 0; - } - first_free_object_id=i; - if(last_object_id<i) - last_object_id=i; - object[i]=bl; - numdb_insert(id_db,i,bl); - return i; -} - -/*========================================== - * 一時objectの解放 - * map_delobjectのfreeしないバージョン - *------------------------------------------ - */ -int map_delobjectnofree(int id) { - if(object[id]==NULL) - return 0; - - map_delblock(object[id]); - numdb_erase(id_db,id); -// map_freeblock(object[id]); - object[id]=NULL; - - if(first_free_object_id>id) - first_free_object_id=id; - - while(last_object_id>2 && object[last_object_id]==NULL) - last_object_id--; - - return 0; -} - -/*========================================== - * 一時objectの解放 - * block_listからの削除、id_dbからの削除 - * object dataのfree、object[]へのNULL代入 - * - * addとの対称性が無いのが気になる - *------------------------------------------ - */ -int map_delobject(int id) { - struct block_list *obj = object[id]; - - if(obj==NULL) - return 0; - - map_delobjectnofree(id); - map_freeblock(obj); - - return 0; -} - -/*========================================== - * 全一時obj相手にfuncを呼ぶ - * - *------------------------------------------ - */ -void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) { - int i; - int blockcount=bl_list_count; - va_list ap=NULL; - - va_start(ap,type); - - for(i=2;i<=last_object_id;i++){ - if(object[i]){ - if(type && object[i]->type!=type) - continue; - if(bl_list_count>=BL_LIST_MAX) { - if(battle_config.error_log) - printf("map_foreachobject: too many block !\n"); - } - else - bl_list[bl_list_count++]=object[i]; - } - } - - map_freeblock_lock(); - - for(i=blockcount;i<bl_list_count;i++) - if( bl_list[i]->prev || bl_list[i]->next ) - func(bl_list[i],ap); - - map_freeblock_unlock(); - - va_end(ap); - bl_list_count = blockcount; -} - -/*========================================== - * 床アイテムを消す - * - * data==0の時はtimerで消えた時 - * data!=0の時は拾う等で消えた時として動作 - * - * 後者は、map_clearflooritem(id)へ - * map.h内で#defineしてある - *------------------------------------------ - */ -int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) { - struct flooritem_data *fitem=NULL; - - fitem = (struct flooritem_data *)object[id]; - if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){ - if(battle_config.error_log) - printf("map_clearflooritem_timer : error\n"); - return 1; - } - if(data) - delete_timer(fitem->cleartimer,map_clearflooritem_timer); - else if(fitem->item_data.card[0] == (short)0xff00) - intif_delete_petdata(*((long *)(&fitem->item_data.card[1]))); - clif_clearflooritem(fitem,0); - map_delobject(fitem->bl.id); - - return 0; -} - -/*========================================== - * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの - * 内から適当なマス目の座標をx+(y<<16)で返す - * - * 現状range=1でアイテムドロップ用途のみ - *------------------------------------------ - */ -int map_searchrandfreecell(int m,int x,int y,int range) { - int free_cell,i,j,c; - - for(free_cell=0,i=-range;i<=range;i++){ - if(i+y<0 || i+y>=map[m].ys) - continue; - for(j=-range;j<=range;j++){ - if(j+x<0 || j+x>=map[m].xs) - continue; - if((c=read_gat(m,j+x,i+y))==1 || c==5) - continue; - free_cell++; - } - } - if(free_cell==0) - return -1; - free_cell=rand()%free_cell; - for(i=-range;i<=range;i++){ - if(i+y<0 || i+y>=map[m].ys) - continue; - for(j=-range;j<=range;j++){ - if(j+x<0 || j+x>=map[m].xs) - continue; - if((c=read_gat(m,j+x,i+y))==1 || c==5) - continue; - if(free_cell==0){ - x+=j; - y+=i; - i=range+1; - break; - } - free_cell--; - } - } - - return x+(y<<16); -} - -/*========================================== - * (m,x,y)を中心に3x3以内に床アイテム設置 - * - * item_dataはamount以外をcopyする - *------------------------------------------ - */ -int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd, - struct map_session_data *second_sd,struct map_session_data *third_sd,int type) { - int xy,r; - unsigned int tick; - struct flooritem_data *fitem=NULL; - - nullpo_retr(0, item_data); - - if((xy=map_searchrandfreecell(m,x,y,1))<0) - return 0; - r=rand(); - - fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); - fitem->bl.type=BL_ITEM; - fitem->bl.prev = fitem->bl.next = NULL; - fitem->bl.m=m; - fitem->bl.x=xy&0xffff; - fitem->bl.y=(xy>>16)&0xffff; - fitem->first_get_id = 0; - fitem->first_get_tick = 0; - fitem->second_get_id = 0; - fitem->second_get_tick = 0; - fitem->third_get_id = 0; - fitem->third_get_tick = 0; - - fitem->bl.id = map_addobject(&fitem->bl); - if(fitem->bl.id==0){ - free(fitem); - return 0; - } - - tick = gettick(); - if(first_sd) { - fitem->first_get_id = first_sd->bl.id; - if(type) - fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; - else - fitem->first_get_tick = tick + battle_config.item_first_get_time; - } - if(second_sd) { - fitem->second_get_id = second_sd->bl.id; - if(type) - fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; - else - fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; - } - if(third_sd) { - fitem->third_get_id = third_sd->bl.id; - if(type) - fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; - else - fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; - } - - memcpy(&fitem->item_data,item_data,sizeof(*item_data)); - fitem->item_data.amount=amount; - fitem->subx=(r&3)*3+3; - fitem->suby=((r>>2)&3)*3+3; - fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); - - map_addblock(&fitem->bl); - clif_dropflooritem(fitem); - - return fitem->bl.id; -} - -/*========================================== - * charid_dbへ追加(返信待ちがあれば返信) - *------------------------------------------ - */ -void map_addchariddb(int charid, char *name) { - struct charid2nick *p=NULL; - int req=0; - - p=numdb_search(charid_db,charid); - if(p==NULL){ // データベースにない - p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick)); - p->req_id=0; - }else - numdb_erase(charid_db,charid); - - req=p->req_id; - memcpy(p->nick,name,24); - p->req_id=0; - numdb_insert(charid_db,charid,p); - if(req){ // 返信待ちがあれば返信 - struct map_session_data *sd = map_id2sd(req); - if(sd!=NULL) - clif_solved_charname(sd,charid); - } -} - -/*========================================== - * charid_dbへ追加(返信要求のみ) - *------------------------------------------ - */ -int map_reqchariddb(struct map_session_data * sd,int charid) { - struct charid2nick *p=NULL; - - nullpo_retr(0, sd); - - p=numdb_search(charid_db,charid); - if(p!=NULL) // データベースにすでにある - return 0; - p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick)); - p->req_id=sd->bl.id; - numdb_insert(charid_db,charid,p); - return 0; -} - -/*========================================== - * id_dbへblを追加 - *------------------------------------------ - */ -void map_addiddb(struct block_list *bl) { - nullpo_retv(bl); - - numdb_insert(id_db,bl->id,bl); -} - -/*========================================== - * id_dbからblを削除 - *------------------------------------------ - */ -void map_deliddb(struct block_list *bl) { - nullpo_retv(bl); - - numdb_erase(id_db,bl->id); -} - -/*========================================== - * nick_dbへsdを追加 - *------------------------------------------ - */ -void map_addnickdb(struct map_session_data *sd) { - nullpo_retv(sd); - - strdb_insert(nick_db,sd->status.name,sd); -} - -/*========================================== - * PCのquit処理 map.c内分 - * - * quit処理の主体が違うような気もしてきた - *------------------------------------------ - */ -int map_quit(struct map_session_data *sd) { - int i; - - nullpo_retr(0, sd); - - if(sd->chatID) // チャットから出る - chat_leavechat(sd); - - if(sd->trade_partner) // 取引を中断する - trade_tradecancel(sd); - - if(sd->party_invite>0) // パーティ勧誘を拒否する - party_reply_invite(sd,sd->party_invite_account,0); - - if(sd->guild_invite>0) // ギルド勧誘を拒否する - guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) // ギルド同盟勧誘を拒否する - guild_reply_reqalliance(sd,sd->guild_alliance_account,0); - - party_send_logout(sd); // パーティのログアウトメッセージ送信 - - guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセージ送信 - - pc_cleareventtimer(sd); // イベントタイマを破棄する - - if(sd->state.storage_flag) - storage_guild_storage_quit(sd,0); - else - storage_storage_quit(sd); // 倉庫を開いてるなら保存する - - skill_castcancel(&sd->bl,0); // 詠唱を中断する - skill_stop_dancing(&sd->bl,1);// ダンス/演奏中断 - - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バーサーク中の終了はHPを100に - sd->status.hp = 100; - - skill_status_change_clear(&sd->bl,1); // ステータス異常を解除する - skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 - skill_cleartimerskill(&sd->bl); - pc_stop_walking(sd,0); - pc_stopattack(sd); - pc_delinvincibletimer(sd); - pc_delspiritball(sd,sd->spiritball,1); - skill_gangsterparadise(sd,0); - - pc_calcstatus(sd,4); - - clif_clearchar_area(&sd->bl,2); - - if(sd->status.pet_id && sd->pd) { - pet_lootitem_drop(sd->pd,sd); - pet_remove_map(sd); - if(sd->pet.intimate <= 0) { - intif_delete_petdata(sd->status.pet_id); - sd->status.pet_id = 0; - sd->pd = NULL; - sd->petDB = NULL; - } - else - intif_save_petdata(sd->status.account_id,&sd->pet); - } - - if(pc_isdead(sd)) - pc_setrestartvalue(sd,2); - pc_makesavestatus(sd); - //クローンスキルで覚えたスキルは消す - for(i=0;i<MAX_SKILL;i++){ - if(sd->status.skill[i].flag == 13){ - sd->status.skill[i].id=0; - sd->status.skill[i].lv=0; - sd->status.skill[i].flag=0; - } - } - chrif_save(sd); - storage_storage_save(sd); - - if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) - free( sd->npc_stackbuf ); - - map_delblock(&sd->bl); - -#ifndef TXT_ONLY - chrif_char_offline(sd); -#endif - - numdb_erase(id_db,sd->bl.id); - strdb_erase(nick_db,sd->status.name); - numdb_erase(charid_db,sd->status.char_id); - - return 0; -} - -/*========================================== - * id番号のPCを探す。居なければNULL - *------------------------------------------ - */ -struct map_session_data * map_id2sd(int id) { -// remove search from db, because: -// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure) -// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure -// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash -// replaced by searching in all session. -// by searching in session, we are sure that fd, session, and account exist. -/* - struct block_list *bl; - - bl=numdb_search(id_db,id); - if(bl && bl->type==BL_PC) - return (struct map_session_data*)bl; - return NULL; -*/ - int i; - struct map_session_data *sd=NULL; - - for(i = 0; i < fd_max; i++) - if (session[i] && (sd = session[i]->session_data) && sd->bl.id == id) - return sd; - - return NULL; -} - -/*========================================== - * char_id番号の名前を探す - *------------------------------------------ - */ -char * map_charid2nick(int id) { - struct charid2nick *p=numdb_search(charid_db,id); - - if(p==NULL) - return NULL; - if(p->req_id!=0) - return NULL; - return p->nick; -} - - -/*========================================== - * Search session data from a nick name - * (without sensitive case if necessary) - * return map_session_data pointer or NULL - *------------------------------------------ - */ -struct map_session_data * map_nick2sd(char *nick) { - int i, quantity=0, nicklen; - struct map_session_data *sd = NULL; - struct map_session_data *pl_sd = NULL; - - if (nick == NULL) - return NULL; - - nicklen = strlen(nick); - - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) - // Without case sensitive check (increase the number of similar character names found) - if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) { - // Strict comparison (if found, we finish the function immediatly with correct value) - if (strcmp(pl_sd->status.name, nick) == 0) - return pl_sd; - quantity++; - sd = pl_sd; - } - } - // Here, the exact character name is not found - // We return the found index of a similar account ONLY if there is 1 similar character - if (quantity == 1) - return sd; - - // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found - return NULL; -} - -/*========================================== - * id番号の物を探す - * 一時objectの場合は配列を引くのみ - *------------------------------------------ - */ -struct block_list * map_id2bl(int id) -{ - struct block_list *bl=NULL; - if(id<sizeof(object)/sizeof(object[0])) - bl = object[id]; - else - bl = numdb_search(id_db,id); - - return bl; -} - -/*========================================== - * id_db内の全てにfuncを実行 - *------------------------------------------ - */ -int map_foreachiddb(int (*func)(void*,void*,va_list),...) { - va_list ap=NULL; - - va_start(ap,func); - numdb_foreach(id_db,func,ap); - va_end(ap); - return 0; -} - -/*========================================== - * map.npcへ追加 (warp等の領域持ちのみ) - *------------------------------------------ - */ -int map_addnpc(int m,struct npc_data *nd) { - int i; - if(m<0 || m>=map_num) - return -1; - for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) - if(map[m].npc[i]==NULL) - break; - if(i==MAX_NPC_PER_MAP){ - if(battle_config.error_log) - printf("too many NPCs in one map %s\n",map[m].name); - return -1; - } - if(i==map[m].npc_num){ - map[m].npc_num++; - } - - nullpo_retr(0, nd); - - map[m].npc[i]=nd; - nd->n = i; - numdb_insert(id_db,nd->bl.id,nd); - - return i; -} - -void map_removenpc(void) { - int i,m,n=0; - - for(m=0;m<map_num;m++) { - for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) { - if(map[m].npc[i]!=NULL) { - clif_clearchar_area(&map[m].npc[i]->bl,2); - map_delblock(&map[m].npc[i]->bl); - numdb_erase(id_db,map[m].npc[i]->bl.id); - if(map[m].npc[i]->bl.subtype==SCRIPT) { -// free(map[m].npc[i]->u.scr.script); -// free(map[m].npc[i]->u.scr.label_list); - } - free(map[m].npc[i]); - map[m].npc[i] = NULL; - n++; - } - } - } - printf("%d NPCs removed.\n",n); -} - -/*========================================== - * map名からmap番号へ変換 - *------------------------------------------ - */ -int map_mapname2mapid(char *name) { - struct map_data *md=NULL; - - md=strdb_search(map_db,name); - if(md==NULL || md->gat==NULL) - return -1; - return md->m; -} - -/*========================================== - * 他鯖map名からip,port変換 - *------------------------------------------ - */ -int map_mapname2ipport(char *name,int *ip,int *port) { - struct map_data_other_server *mdos=NULL; - - mdos=strdb_search(map_db,name); - if(mdos==NULL || mdos->gat) - return -1; - *ip=mdos->ip; - *port=mdos->port; - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int map_check_dir(int s_dir,int t_dir) { - if(s_dir == t_dir) - return 0; - switch(s_dir) { - case 0: - if(t_dir == 7 || t_dir == 1 || t_dir == 0) - return 0; - break; - case 1: - if(t_dir == 0 || t_dir == 2 || t_dir == 1) - return 0; - break; - case 2: - if(t_dir == 1 || t_dir == 3 || t_dir == 2) - return 0; - break; - case 3: - if(t_dir == 2 || t_dir == 4 || t_dir == 3) - return 0; - break; - case 4: - if(t_dir == 3 || t_dir == 5 || t_dir == 4) - return 0; - break; - case 5: - if(t_dir == 4 || t_dir == 6 || t_dir == 5) - return 0; - break; - case 6: - if(t_dir == 5 || t_dir == 7 || t_dir == 6) - return 0; - break; - case 7: - if(t_dir == 6 || t_dir == 0 || t_dir == 7) - return 0; - break; - } - return 1; -} - -/*========================================== - * 彼我の方向を計算 - *------------------------------------------ - */ -int map_calc_dir( struct block_list *src,int x,int y) { - int dir=0; - int dx,dy; - - nullpo_retr(0, src); - - dx=x-src->x; - dy=y-src->y; - if( dx==0 && dy==0 ){ // 彼我の場所一致 - dir=0; // 上 - }else if( dx>=0 && dy>=0 ){ // 方向的に右上 - dir=7; // 右上 - if( dx*3-1<dy ) dir=0; // 上 - if( dx>dy*3 ) dir=6; // 右 - }else if( dx>=0 && dy<=0 ){ // 方向的に右下 - dir=5; // 右下 - if( dx*3-1<-dy ) dir=4; // 下 - if( dx>-dy*3 ) dir=6; // 右 - }else if( dx<=0 && dy<=0 ){ // 方向的に左下 - dir=3; // 左下 - if( dx*3+1>dy ) dir=4; // 下 - if( dx<dy*3 ) dir=2; // 左 - }else{ // 方向的に左上 - dir=1; // 左上 - if( -dx*3-1<dy ) dir=0; // 上 - if( -dx>dy*3 ) dir=2; // 左 - } - return dir; -} - -// gat系 -/*========================================== - * (m,x,y)の状態を調べる - *------------------------------------------ - */ -int map_getcell(int m,int x,int y) { - if(x<0 || x>=map[m].xs-1 || y<0 || y>=map[m].ys-1) - return 1; - return map[m].gat[x+y*map[m].xs]; -} - -/*========================================== - * (m,x,y)の状態をtにする - *------------------------------------------ - */ -int map_setcell(int m,int x,int y,int t) { - if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys) - return t; - return map[m].gat[x+y*map[m].xs]=t; -} - -/*========================================== - * 他鯖管理のマップをdbに追加 - *------------------------------------------ - */ -int map_setipport(char *name,unsigned long ip,int port) { - struct map_data *md=NULL; - struct map_data_other_server *mdos=NULL; - - md=strdb_search(map_db,name); - if(md==NULL){ // not exist -> add new data - mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); - memcpy(mdos->name,name,24); - mdos->gat = NULL; - mdos->ip = ip; - mdos->port = port; - strdb_insert(map_db,mdos->name,mdos); - } else { - if(md->gat){ // local -> check data - if(ip!=clif_getip() || port!=clif_getport()){ - printf("from char server : %s -> %08lx:%d\n",name,ip,port); - return 1; - } - } else { // update - mdos=(struct map_data_other_server *)md; - mdos->ip = ip; - mdos->port = port; - } - } - return 0; -} - -// 初期化周り -/*========================================== - * 水場高さ設定 - *------------------------------------------ - */ -static struct { - char mapname[24]; - int waterheight; -} *waterlist=NULL; - -#define NO_WATER 1000000 - -static int map_waterheight(char *mapname) { - if(waterlist){ - int i; - for(i=0;waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER;i++) - if(strcmp(waterlist[i].mapname,mapname)==0) - return waterlist[i].waterheight; - } - return NO_WATER; -} - -static void map_readwater(char *watertxt) { - char line[1024],w1[1024]; - FILE *fp=NULL; - int n=0; - - fp=fopen(watertxt,"r"); - if(fp==NULL){ - printf("file not found: %s\n",watertxt); - return; - } - if(waterlist==NULL) - waterlist=aCalloc(MAX_MAP_PER_SERVER,sizeof(*waterlist)); - while(fgets(line,1020,fp) && n < MAX_MAP_PER_SERVER){ - int wh,count; - if(line[0] == '/' && line[1] == '/') - continue; - if((count=sscanf(line,"%s%d",w1,&wh)) < 1){ - continue; - } - strcpy(waterlist[n].mapname,w1); - if(count >= 2) - waterlist[n].waterheight = wh; - else - waterlist[n].waterheight = 3; - n++; - } - fclose(fp); -} - -/*========================================== - * マップ1枚読み込み - *------------------------------------------ - */ -static int map_readmap(int m,char *fn, char *alias) { - unsigned char *gat = ""; - int s; - int x,y,xs,ys; - struct gat_1cell {char type;} *p; - int wh; - size_t size; - - // read & convert fn - gat=grfio_read(fn); - if(gat==NULL) - return -1; - - printf("\rLoading Maps [%d/%d]: %-50s ",m,map_num,fn); - fflush(stdout); - - map[m].m=m; - xs=map[m].xs=*(short*)(gat); - ys=map[m].ys=*(short*)(gat+2); - printf("\n%i %i\n", xs, ys); - map[m].gat = calloc(s = map[m].xs * map[m].ys, 1); - if(map[m].gat==NULL){ - printf("out of memory : map_readmap gat\n"); - exit(1); - } - - map[m].npc_num=0; - map[m].users=0; - memset(&map[m].flag,0,sizeof(map[m].flag)); - if(battle_config.pk_mode) map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] - wh=map_waterheight(map[m].name); - for(y=0;y<ys;y++){ - p=(struct gat_1cell*)(gat+y*xs+4); - for(x=0;x<xs;x++){ - /*if(wh!=NO_WATER && p->type==0){ - // 水場判定 - map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0; - } else {*/ - map[m].gat[x+y*xs]=p->type; - //} - p++; - } - } - free(gat); - - map[m].bxs=(xs+BLOCK_SIZE-1)/BLOCK_SIZE; - map[m].bys=(ys+BLOCK_SIZE-1)/BLOCK_SIZE; - size = map[m].bxs * map[m].bys * sizeof(struct block_list*); - - map[m].block = calloc(size, 1); - if(map[m].block == NULL){ - printf("out of memory : map_readmap block\n"); - exit(1); - } - - map[m].block_mob = calloc(size, 1); - if (map[m].block_mob == NULL) { - printf("out of memory : map_readmap block_mob\n"); - exit(1); - } - - size = map[m].bxs*map[m].bys*sizeof(int); - - map[m].block_count = calloc(size, 1); - if(map[m].block_count==NULL){ - printf("out of memory : map_readmap block\n"); - exit(1); - } - memset(map[m].block_count,0,size); - - map[m].block_mob_count=calloc(size, 1); - if(map[m].block_mob_count==NULL){ - printf("out of memory : map_readmap block_mob\n"); - exit(1); - } - memset(map[m].block_mob_count,0,size); - - strdb_insert(map_db,map[m].name,&map[m]); - -// printf("%s read done\n",fn); - - return 0; -} - -/*========================================== - * 全てのmapデータを読み込む - *------------------------------------------ - */ -int map_readallmap(void) { - int i,maps_removed=0; - char fn[256]=""; - - // 先に全部のャbプの存在を確認 - for(i=0;i<map_num;i++){ - if(strstr(map[i].name,".gat")==NULL) - continue; - sprintf(fn,"data\\%s",map[i].name); - if(grfio_size(fn) == -1) { - map_delmap(map[i].name); - maps_removed++; - } - } - for(i=0;i<map_num;i++){ - if(strstr(map[i].name,".gat")!=NULL) { - char *p = strstr(map[i].name, ">"); // [MouseJstr] - if (p != NULL) { - char alias[64]; - *p = '\0'; - strcpy(alias, map[i].name); - strcpy(map[i].name, p + 1); - sprintf(fn,"data\\%s",map[i].name); - if(map_readmap(i,fn, alias) == -1) { - map_delmap(map[i].name); - maps_removed++; - } - } else { - sprintf(fn,"data\\%s",map[i].name); - if(map_readmap(i,fn, NULL) == -1) { - map_delmap(map[i].name); - maps_removed++; - } - } - } - } - - free(waterlist); - printf("\rMaps Loaded: %d %60s\n",map_num,""); - printf("\rMaps Removed: %d \n",maps_removed); - return 0; -} - -/*========================================== - * 読み込むmapを追加する - *------------------------------------------ - */ -int map_addmap(char *mapname) { - if (strcmpi(mapname,"clear")==0) { - map_num=0; - return 0; - } - - if (map_num >= MAX_MAP_PER_SERVER - 1) { - printf("too many map\n"); - return 1; - } - memcpy(map[map_num].name, mapname, 24); - map_num++; - return 0; -} - -/*========================================== - * 読み込むmapを削除する - *------------------------------------------ - */ -int map_delmap(char *mapname) { - int i; - - if (strcmpi(mapname, "all") == 0) { - map_num = 0; - return 0; - } - - for(i = 0; i < map_num; i++) { - if (strcmp(map[i].name, mapname) == 0) { - printf("Removing map [ %s ] from maplist\n",map[i].name); - memmove(map+i, map+i+1, sizeof(map[0])*(map_num-i-1)); - map_num--; - } - } - return 0; -} - -/*========================================== - * 設定ファイルを読み込む - *------------------------------------------ - */ -int map_config_read(char *cfgName) { - char line[1024], w1[1024], w2[1024]; - FILE *fp; - struct hostent *h = NULL; - - fp = fopen(cfgName,"r"); - if (fp == NULL) { - printf("Map configuration file not found at: %s\n", cfgName); - exit(1); - } - while(fgets(line, sizeof(line) -1, fp)) { - if (line[0] == '/' && line[1] == '/') - continue; - if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) { - if (strcmpi(w1, "userid")==0){ - chrif_setuserid(w2); - } else if (strcmpi(w1, "passwd") == 0) { - chrif_setpasswd(w2); - } else if (strcmpi(w1, "char_ip") == 0) { - h = gethostbyname (w2); - if(h != NULL) { - printf("Character server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); - sprintf(w2,"%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); - } - chrif_setip(w2); - } else if (strcmpi(w1, "char_port") == 0) { - chrif_setport(atoi(w2)); - } else if (strcmpi(w1, "map_ip") == 0) { - h = gethostbyname (w2); - if (h != NULL) { - printf("Map server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); - sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); - } - clif_setip(w2); - } else if (strcmpi(w1, "map_port") == 0) { - clif_setport(atoi(w2)); - map_port = (atoi(w2)); - } else if (strcmpi(w1, "water_height") == 0) { - map_readwater(w2); - } else if (strcmpi(w1, "map") == 0) { - map_addmap(w2); - } else if (strcmpi(w1, "delmap") == 0) { - map_delmap(w2); - } else if (strcmpi(w1, "npc") == 0) { - npc_addsrcfile(w2); - } else if (strcmpi(w1, "delnpc") == 0) { - npc_delsrcfile(w2); - } else if (strcmpi(w1, "data_grf") == 0) { - grfio_setdatafile(w2); - } else if (strcmpi(w1, "sdata_grf") == 0) { - grfio_setsdatafile(w2); - } else if (strcmpi(w1, "adata_grf") == 0) { - grfio_setadatafile(w2); - } else if (strcmpi(w1, "autosave_time") == 0) { - autosave_interval = atoi(w2) * 1000; - if (autosave_interval <= 0) - autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; - } else if (strcmpi(w1, "motd_txt") == 0) { - strcpy(motd_txt, w2); - } else if (strcmpi(w1, "help_txt") == 0) { - strcpy(help_txt, w2); - } else if (strcmpi(w1, "mapreg_txt") == 0) { - strcpy(mapreg_txt, w2); - } else if (strcmpi(w1, "import") == 0) { - map_config_read(w2); - } - } - } - fclose(fp); - - return 0; -} - -#ifndef TXT_ONLY -/*======================================= - * MySQL Init - *--------------------------------------- - */ - -int map_sql_init(void){ - - mysql_init(&mmysql_handle); - - //DB connection start - printf("Connect Map DB Server....\n"); - if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw, - map_server_db ,map_server_port, (char *)NULL, 0)) { - //pointer check - printf("%s\n",mysql_error(&mmysql_handle)); - exit(1); - } - else { - printf ("connect success! (Map Server Connection)\n"); - } - - mysql_init(&lmysql_handle); - - //DB connection start - printf("Connect Login DB Server....\n"); - if(!mysql_real_connect(&lmysql_handle, login_server_ip, login_server_id, login_server_pw, - login_server_db ,login_server_port, (char *)NULL, 0)) { - //pointer check - printf("%s\n",mysql_error(&lmysql_handle)); - exit(1); - } - else { - printf ("connect success! (Login Server Connection)\n"); - } - - if(battle_config.mail_system) { // mail system [Valaris] - mysql_init(&mail_handle); - if(!mysql_real_connect(&mail_handle, map_server_ip, map_server_id, map_server_pw, - map_server_db ,map_server_port, (char *)NULL, 0)) { - printf("%s\n",mysql_error(&mail_handle)); - exit(1); - } - } - - return 0; -} - -int map_sql_close(void){ - mysql_close(&mmysql_handle); - printf("Close Map DB Connection....\n"); - - mysql_close(&lmysql_handle); - printf("Close Login DB Connection....\n"); - return 0; -} - -int sql_config_read(char *cfgName) -{ - int i; - char line[1024],w1[1024],w2[1024]; - FILE *fp; - - fp=fopen(cfgName,"r"); - if(fp==NULL){ - printf("file not found: %s\n",cfgName); - return 1; - } - while(fgets(line,1020,fp)){ - if(line[0] == '/' && line[1] == '/') - continue; - i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); - if(i!=2) - continue; - if(strcmpi(w1,"item_db_db")==0){ - strcpy(item_db_db,w2); - } else if(strcmpi(w1,"mob_db_db")==0){ - strcpy(mob_db_db,w2); - } else if(strcmpi(w1,"login_db_level")==0){ - strcpy(login_db_level,w2); - } else if(strcmpi(w1,"login_db_account_id")==0){ - strcpy(login_db_account_id,w2); - } else if(strcmpi(w1,"login_db")==0){ - strcpy(login_db,w2); - } else if (strcmpi(w1, "char_db") == 0) { - strcpy(char_db, w2); - //Map Server SQL DB - } else if(strcmpi(w1,"map_server_ip")==0){ - strcpy(map_server_ip, w2); - printf ("set map_server_ip : %s\n",w2); - } else if(strcmpi(w1,"map_server_port")==0){ - map_server_port=atoi(w2); - printf ("set map_server_port : %s\n",w2); - } else if(strcmpi(w1,"map_server_id")==0){ - strcpy(map_server_id, w2); - printf ("set map_server_id : %s\n",w2); - } else if(strcmpi(w1,"map_server_pw")==0){ - strcpy(map_server_pw, w2); - printf ("set map_server_pw : %s\n",w2); - } else if(strcmpi(w1,"map_server_db")==0){ - strcpy(map_server_db, w2); - printf ("set map_server_db : %s\n",w2); - //Map server option to use SQL db or not - } else if(strcmpi(w1,"use_sql_db")==0){ - if (strcmpi(w2,"yes")){db_use_sqldbs=0;} else if (strcmpi(w2,"no")){db_use_sqldbs=1;} - printf ("Using SQL dbs: %s\n",w2); - //Login Server SQL DB - } else if(strcmpi(w1,"login_server_ip")==0){ - strcpy(login_server_ip, w2); - printf ("set login_server_ip : %s\n",w2); - } else if(strcmpi(w1,"login_server_port")==0){ - login_server_port = atoi(w2); - printf ("set login_server_port : %s\n",w2); - } else if(strcmpi(w1,"login_server_id")==0){ - strcpy(login_server_id, w2); - printf ("set login_server_id : %s\n",w2); - } else if(strcmpi(w1,"login_server_pw")==0){ - strcpy(login_server_pw, w2); - printf ("set login_server_pw : %s\n",w2); - } else if(strcmpi(w1,"login_server_db")==0){ - strcpy(login_server_db, w2); - printf ("set login_server_db : %s\n",w2); - } else if(strcmpi(w1,"lowest_gm_level")==0){ - lowest_gm_level = atoi(w2); - printf ("set lowest_gm_level : %s\n",w2); - } else if(strcmpi(w1,"read_gm_interval")==0){ - read_gm_interval = ( atoi(w2) * 60 * 1000 ); // Minutes multiplied by 60 secs per min by 1000 milliseconds per second - printf ("set read_gm_interval : %s\n",w2); - } - } - fclose(fp); - - return 0; -} - -// sql online status checking [Valaris] -void char_offline(struct map_session_data *sd) -{ - if(sd && sd->status.char_id) { - sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `char_id`='%d'", char_db, sd->status.char_id); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); - } - } -} - -void do_reset_online(void) -{ - sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `online`='1'", char_db); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (reset_online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); - } -} - -int online_timer(int tid,unsigned int tick,int id,int data) -{ - if(check_online_timer != tid) - return 0; - - char_online_check(); - - check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); - - return 0; -} - -void char_online_check(void) -{ - int i; - struct map_session_data *sd=NULL; - - do_reset_online(); - - for(i=0;i<fd_max;i++){ - if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth && - !(battle_config.hide_GM_session && pc_isGM(sd))) - if(sd->status.char_id) { - sprintf(tmp_sql,"UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, sd->status.char_id); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); - } - } - } - - - if(check_online_timer && check_online_timer != -1) { - delete_timer(check_online_timer,online_timer); - add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); - } - -} - -#endif /* not TXT_ONLY */ - -int id_db_final(void *k,void *d,va_list ap){ return 0; } -int map_db_final(void *k,void *d,va_list ap){ return 0; } -int nick_db_final(void *k,void *d,va_list ap){ return 0; } -int charid_db_final(void *k,void *d,va_list ap){ return 0; } - -static int cleanup_sub(struct block_list *bl, va_list ap) { - nullpo_retr(0, bl); - - switch(bl->type) { - case BL_PC: - map_delblock(bl); // There is something better... - break; - case BL_NPC: - npc_delete((struct npc_data *)bl); - break; - case BL_MOB: - mob_delete((struct mob_data *)bl); - break; - case BL_PET: - pet_remove_map((struct map_session_data *)bl); - break; - case BL_ITEM: - map_clearflooritem(bl->id); - break; - case BL_SKILL: - skill_delunit((struct skill_unit *) bl); - break; - } - - return 0; -} - -/*========================================== - * map鯖終了時処理 - *------------------------------------------ - */ -void do_final(void) { - int map_id, i; - - for (map_id = 0; map_id < map_num;map_id++) { - if(map[map_id].m) - map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, 0, 0); - } - - for (i = 0; i < fd_max; i++) - delete_session(i); - - map_removenpc(); - timer_final(); - - numdb_final(id_db, id_db_final); - strdb_final(map_db, map_db_final); - strdb_final(nick_db, nick_db_final); - numdb_final(charid_db, charid_db_final); - - for(i=0;i<=map_num;i++){ - if(map[i].gat) free(map[i].gat); - if(map[i].block) free(map[i].block); - if(map[i].block_mob) free(map[i].block_mob); - if(map[i].block_count) free(map[i].block_count); - if(map[i].block_mob_count) free(map[i].block_mob_count); - } - do_final_script(); - do_final_itemdb(); - do_final_storage(); - do_final_guild(); -#ifndef TXT_ONLY - do_reset_online(); - map_sql_close(); -#endif /* not TXT_ONLY */ -} - -void map_helpscreen() { - exit(1); -} - -/*====================================================== - * Map-Server Init and Command-line Arguments [Valaris] - *------------------------------------------------------ - */ -int do_init(int argc, char *argv[]) { - int i; - -#ifndef TXT_ONLY - unsigned char *SQL_CONF_NAME="conf/inter_athena.conf"; -#endif - unsigned char *MAP_CONF_NAME = "conf/map_athena.conf"; - unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; - unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; - unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf"; - unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf"; - unsigned char *GRF_PATH_FILENAME = "conf/grf-files.txt"; - - srand(gettick()); - - for (i = 1; i < argc ; i++) { - - if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0) - map_helpscreen(); - else if (strcmp(argv[i], "--map_config") == 0) - MAP_CONF_NAME=argv[i+1]; - else if (strcmp(argv[i],"--battle_config") == 0) - BATTLE_CONF_FILENAME = argv[i+1]; - else if (strcmp(argv[i],"--atcommand_config") == 0) - ATCOMMAND_CONF_FILENAME = argv[i+1]; - else if (strcmp(argv[i],"--script_config") == 0) - SCRIPT_CONF_NAME = argv[i+1]; - else if (strcmp(argv[i],"--msg_config") == 0) - MSG_CONF_NAME = argv[i+1]; - else if (strcmp(argv[i],"--grf_path_file") == 0) - GRF_PATH_FILENAME = argv[i+1]; -#ifndef TXT_ONLY - else if (strcmp(argv[i],"--sql_config") == 0) - SQL_CONF_NAME = argv[i+1]; -#endif /* not TXT_ONLY */ - } - - map_config_read(MAP_CONF_NAME); - battle_config_read(BATTLE_CONF_FILENAME); - atcommand_config_read(ATCOMMAND_CONF_FILENAME); - script_config_read(SCRIPT_CONF_NAME); - msg_config_read(MSG_CONF_NAME); -#ifndef TXT_ONLY - sql_config_read(SQL_CONF_NAME); -#endif /* not TXT_ONLY */ - - atexit(do_final); - - id_db = numdb_init(); - map_db = strdb_init(16); - nick_db = strdb_init(24); - charid_db = numdb_init(); -#ifndef TXT_ONLY - map_sql_init(); -#endif /* not TXT_ONLY */ - - grfio_init(GRF_PATH_FILENAME); - - map_readallmap(); - - add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); - -#ifndef TXT_ONLY // online status timer, checks every hour [Valaris] - add_timer_func_list(online_timer, "online_timer"); - check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); -#endif /* not TXT_ONLY */ - - do_init_chrif(); - do_init_clif(); - do_init_itemdb(); - do_init_mob(); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先 - do_init_script(); - do_init_npc(); - do_init_pc(); - do_init_party(); - do_init_guild(); - do_init_storage(); - do_init_skill(); - do_init_pet(); - -#ifndef TXT_ONLY /* mail system [Valaris] */ - if(battle_config.mail_system) - do_init_mail(); -#endif /* not TXT_ONLY */ - - npc_event_do_oninit(); // npcのOnInitイベント実行 - - if (battle_config.pk_mode == 1) - printf("The server is running in \033[1;31mPK Mode\033[0m.\n"); - - printf("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n", map_port); - - return 0; -} - diff --git a/misc/src/map/map.h b/misc/src/map/map.h deleted file mode 100644 index 703bbb6..0000000 --- a/misc/src/map/map.h +++ /dev/null @@ -1,705 +0,0 @@ -// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $ -#ifndef _MAP_H_ -#define _MAP_H_ - -#include <stdarg.h> -#include "mmo.h" - -#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023) -#define PC_CLASS_BASE 0 -#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001) -#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22) -#define MAX_NPC_PER_MAP 512 -#define BLOCK_SIZE 8 -#define AREA_SIZE battle_config.area_size -#define LOCAL_REG_NUM 16 -#define LIFETIME_FLOORITEM 60 -#define DAMAGELOG_SIZE 30 -#define LOOTITEM_SIZE 10 -#define MAX_SKILL_LEVEL 100 -#define MAX_STATUSCHANGE 200 -#define MAX_SKILLUNITGROUP 32 -#define MAX_MOBSKILLUNITGROUP 8 -#define MAX_SKILLUNITGROUPTICKSET 128 -#define MAX_SKILLTIMERSKILL 32 -#define MAX_MOBSKILLTIMERSKILL 10 -#define MAX_MOBSKILL 32 -#define MAX_EVENTQUEUE 2 -#define MAX_EVENTTIMER 32 -#define NATURAL_HEAL_INTERVAL 500 -#define MAX_FLOORITEM 500000 -#define MAX_LEVEL 255 -#define MAX_WALKPATH 48 -#define MAX_DROP_PER_MAP 48 - -#define DEFAULT_AUTOSAVE_INTERVAL 60*1000 - -#define OPTION_HIDE 0x40 - -enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL , BL_PET }; -enum { WARP, SHOP, SCRIPT, MONS }; -struct block_list { - struct block_list *next,*prev; - int id; - short m,x,y; - unsigned char type; - unsigned char subtype; -}; - -struct walkpath_data { - unsigned char path_len,path_pos,path_half; - unsigned char path[MAX_WALKPATH]; -}; -struct script_reg { - int index; - int data; -}; -struct script_regstr { - int index; - char data[256]; -}; -struct status_change { - int timer; - int val1,val2,val3,val4; -}; -struct vending { - short index; - short amount; - int value; -}; - -struct skill_unit_group; -struct skill_unit { - struct block_list bl; - - struct skill_unit_group *group; - - int limit; - int val1,val2; - short alive,range; -}; -struct skill_unit_group { - int src_id; - int party_id; - int guild_id; - int map,range; - int target_flag; - unsigned int tick; - int limit,interval; - - int skill_id,skill_lv; - int val1,val2; - char *valstr; - int unit_id; - int group_id; - int unit_count,alive_count; - struct skill_unit *unit; -}; -struct skill_unit_group_tickset { - unsigned int tick; - int group_id; -}; -struct skill_timerskill { - int timer; - int src_id; - int target_id; - int map; - short x,y; - short skill_id,skill_lv; - int type; - int flag; -}; - -struct npc_data; -struct pet_db; -struct item_data; -struct square; - -struct map_session_data { - struct block_list bl; - struct { - unsigned auth : 1; - unsigned change_walk_target : 1; - unsigned attack_continue : 1; - unsigned menu_or_input : 1; - unsigned dead_sit : 2; - unsigned skillcastcancel : 1; - unsigned waitingdisconnect : 1; - unsigned lr_flag : 2; - unsigned connect_new : 1; - unsigned arrow_atk : 1; - unsigned attack_type : 3; - unsigned skill_flag : 1; - unsigned gangsterparadise : 1; - unsigned produce_flag : 1; - unsigned make_arrow_flag : 1; - unsigned potionpitcher_flag : 1; - unsigned storage_flag : 1; - } state; - struct { - unsigned killer : 1; - unsigned killable : 1; - unsigned restart_full_recover : 1; - unsigned no_castcancel : 1; - unsigned no_castcancel2 : 1; - unsigned no_sizefix : 1; - unsigned no_magic_damage : 1; - unsigned no_weapon_damage : 1; - unsigned no_gemstone : 1; - unsigned infinite_endure : 1; - unsigned unbreakable_weapon : 1; - unsigned unbreakable_armor : 1; - unsigned infinite_autospell : 1; - } special_state; - int char_id, login_id1, login_id2, sex; - int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04 (by [Yor]) - struct mmo_charstatus status; - struct item_data *inventory_data[MAX_INVENTORY]; - short equip_index[11]; - int weight,max_weight; - int cart_weight,cart_max_weight,cart_num,cart_max_num; - char mapname[24]; - int fd,new_fd; - short to_x,to_y; - short speed,prev_speed; - short opt1,opt2,opt3; - char dir,head_dir; - unsigned int client_tick,server_tick; - struct walkpath_data walkpath; - int walktimer; - int npc_id,areanpc_id,npc_shopid; - int npc_pos; - int npc_menu; - int npc_amount; - int npc_stack,npc_stackmax; - char *npc_script,*npc_scriptroot; - char *npc_stackbuf; - char npc_str[256]; - unsigned int chatID; - - int attacktimer; - int attacktarget; - short attacktarget_lv; - unsigned int attackabletime; - - int followtimer; // [MouseJstr] - int followtarget; - - short attackrange,attackrange_; - int skilltimer; - int skilltarget; - short skillx,skilly; - short skillid,skilllv; - short skillitem,skillitemlv; - short skillid_old,skilllv_old; - short skillid_dance,skilllv_dance; - struct skill_unit_group skillunit[MAX_SKILLUNITGROUP]; - struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; - struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL]; - int cloneskill_id,cloneskill_lv; - int potion_hp,potion_sp,potion_per_hp,potion_per_sp; - - int invincible_timer; - unsigned int canact_tick; - unsigned int canmove_tick; - unsigned int canlog_tick; - int hp_sub,sp_sub; - int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick; -// -- moonsoul (new tick for berserk self-damage) - int berserkdamagetick; - int fame; - - short view_class; - short weapontype1,weapontype2; - short disguiseflag,disguise; // [Valaris] - int paramb[6],paramc[6],parame[6],paramcard[6]; - int hit,flee,flee2,aspd,amotion,dmotion; - int watk,watk2,atkmods[3]; - int def,def2,mdef,mdef2,critical,matk1,matk2; - int atk_ele,def_ele,star,overrefine; - int castrate,hprate,sprate,dsprate; - int addele[10],addrace[12],addsize[3],subele[10],subrace[12]; - int addeff[10],addeff2[10],reseff[10]; - int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //二刀流のために追加 - int atk_ele_,star_,overrefine_; //二刀流のために追加 - int base_atk,atk_rate; - int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range; - int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10]; - int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp; - int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate; - int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; - int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_; - int ignore_mdef_ele,ignore_mdef_race; - int magic_addele[10],magic_addrace[12],magic_subrace[12]; - int perfect_hit,get_zeny_num; - int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; - int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_; - int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count; - short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10]; - int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10]; - short add_def_class_count,add_mdef_class_count; - short add_def_classid[10],add_mdef_classid[10]; - int add_def_classrate[10],add_mdef_classrate[10]; - short monster_drop_item_count; - short monster_drop_itemid[10]; - int monster_drop_race[10],monster_drop_itemrate[10]; - int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num; - short splash_range,splash_add_range; - short autospell_id,autospell_lv,autospell_rate; - short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per; - short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_; - int short_weapon_damage_return,long_weapon_damage_return; - int weapon_coma_ele[10],weapon_coma_race[12]; - short break_weapon_rate,break_armor_rate; - short add_steal_rate; - - short spiritball, spiritball_old; - int spirit_timer[MAX_SKILL_LEVEL]; - int magic_damage_return; // AppleGirl Was Here - int random_attack_increase_add,random_attack_increase_per; // [Valaris] - int perfect_hiding; // [Valaris] - int unbreakable; - - int die_counter; - short doridori_counter; - - int reg_num; - struct script_reg *reg; - int regstr_num; - struct script_regstr *regstr; - - struct status_change sc_data[MAX_STATUSCHANGE]; - short sc_count; - struct square dev; - - int trade_partner; - int deal_item_index[10]; - int deal_item_amount[10]; - int deal_zeny; - short deal_locked; - - int party_sended,party_invite,party_invite_account; - int party_hp,party_x,party_y; - - int guild_sended,guild_invite,guild_invite_account; - int guild_emblem_id,guild_alliance,guild_alliance_account; - int guildspy; // [Syrus22] - int partyspy; // [Syrus22] - - int vender_id; - int vend_num; - char message[80]; - struct vending vending[12]; - - int catch_target_class; - struct s_pet pet; - struct pet_db *petDB; - struct pet_data *pd; - int pet_hungry_timer; - - int pvp_point,pvp_rank,pvp_timer,pvp_lastusers; - - char eventqueue[MAX_EVENTQUEUE][50]; - int eventtimer[MAX_EVENTTIMER]; - - int last_skillid,last_skilllv; // Added by RoVeRT - struct{ - char name[24]; - } ignore[80]; - int ignoreAll; - short sg_count; - -#ifndef TXT_ONLY - int mail_counter; // mail counter for mail system [Valaris] -#endif - -}; - -struct npc_timerevent_list { - int timer,pos; -}; -struct npc_label_list { - char name[24]; - int pos; -}; -struct npc_item_list { - int nameid,value; -}; -struct npc_data { - struct block_list bl; - short n; - short class,dir; - short speed; - char name[24]; - char exname[24]; - int chat_id; - short opt1,opt2,opt3,option; - short flag; - union { - struct { - char *script; - short xs,ys; - int guild_id; - int timer,timerid,timeramount,nexttimer; - unsigned int timertick; - struct npc_timerevent_list *timer_event; - int label_list_num; - struct npc_label_list *label_list; - int src_id; - } scr; - struct npc_item_list shop_item[1]; - struct { - short xs,ys; - short x,y; - char name[16]; - } warp; - } u; - // ここにメンバを追加してはならない(shop_itemが可変長の為) - - char eventqueue[MAX_EVENTQUEUE][50]; - int eventtimer[MAX_EVENTTIMER]; - short arenaflag; -}; -struct mob_data { - struct block_list bl; - short n; - short base_class,class,dir,mode; - short m,x0,y0,xs,ys; - char name[24]; - int spawndelay1,spawndelay2; - struct { - unsigned state : 8; - unsigned skillstate : 8; - unsigned targettype : 1; - unsigned steal_flag : 1; - unsigned steal_coin_flag : 1; - unsigned skillcastcancel : 1; - unsigned master_check : 1; - unsigned change_walk_target : 1; - unsigned walk_easy : 1; - unsigned special_mob_ai : 3; - } state; - int timer; - short to_x,to_y; - short speed; - int hp; - int target_id,attacked_id; - short target_lv; - struct walkpath_data walkpath; - unsigned int next_walktime; - unsigned int attackabletime; - unsigned int last_deadtime,last_spawntime,last_thinktime; - unsigned int canmove_tick; - short move_fail_count; - struct { - int id; - int dmg; - } dmglog[DAMAGELOG_SIZE]; - struct item *lootitem; - short lootitem_count; - - struct status_change sc_data[MAX_STATUSCHANGE]; - short sc_count; - short opt1,opt2,opt3,option; - short min_chase; - short sg_count; - int guild_id; - int deletetimer; - - int skilltimer; - int skilltarget; - short skillx,skilly; - short skillid,skilllv,skillidx; - unsigned int skilldelay[MAX_MOBSKILL]; - int def_ele; - int master_id,master_dist; - int exclusion_src,exclusion_party,exclusion_guild; - struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; - struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; - struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; - char npc_event[50]; - short size; -}; -struct pet_data { - struct block_list bl; - short n; - short class,dir; - short speed; - char name[24]; - struct { - unsigned state : 8 ; - unsigned skillstate : 8 ; - unsigned change_walk_target : 1 ; - } state; - int timer; - short to_x,to_y; - short equip; - struct walkpath_data walkpath; - int target_id; - short target_lv; - int move_fail_count; - unsigned int attackabletime,next_walktime,last_thinktime; - int skilltype,skillval,skilltimer,skillduration; // [Valaris] - int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris] - struct item *lootitem; - short loot; // [Valaris] - short lootmax; // [Valaris] - short lootitem_count; - short lootitem_weight; - int lootitem_timer; - struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris] - struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris] - struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris] - struct map_session_data *msd; -}; - -enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY }; - -enum { NONE_ATTACKABLE,ATTACKABLE }; - -enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用 - -struct map_data { - char name[24]; - char alias[24]; // [MouseJstr] - unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う - struct block_list **block; - struct block_list **block_mob; - int *block_count,*block_mob_count; - int m; - short xs,ys; - short bxs,bys; - int npc_num; - int users; - struct { - unsigned alias : 1; - unsigned nomemo : 1; - unsigned noteleport : 1; - unsigned noreturn : 1; - unsigned monster_noteleport : 1; - unsigned nosave : 1; - unsigned nobranch : 1; - unsigned nopenalty : 1; - unsigned pvp : 1; - unsigned pvp_noparty : 1; - unsigned pvp_noguild : 1; - unsigned pvp_nightmaredrop :1; - unsigned pvp_nocalcrank : 1; - unsigned gvg : 1; - unsigned gvg_noparty : 1; - unsigned nozenypenalty : 1; - unsigned notrade : 1; - unsigned noskill : 1; - unsigned nowarp : 1; - unsigned nowarpto : 1; - unsigned nopvp : 1; // [Valaris] - unsigned noicewall : 1; // [Valaris] - unsigned snow : 1; // [Valaris] - unsigned fog : 1; // [Valaris] - unsigned sakura : 1; // [Valaris] - unsigned leaves : 1; // [Valaris] - unsigned rain : 1; // [Valaris] - } flag; - struct point save; - struct npc_data *npc[MAX_NPC_PER_MAP]; - struct { - int drop_id; - int drop_type; - int drop_per; - } drop_list[MAX_DROP_PER_MAP]; -}; -struct map_data_other_server { - char name[24]; - unsigned char *gat; // NULL固定にして判断 - unsigned long ip; - unsigned int port; -}; -#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs]) -#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs]) - -struct flooritem_data { - struct block_list bl; - short subx,suby; - int cleartimer; - int first_get_id,second_get_id,third_get_id; - unsigned int first_get_tick,second_get_tick,third_get_tick; - struct item item_data; -}; - -enum { - SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 - SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 - SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 - SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 - SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 - SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 - SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 - SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-58 - SP_CARTINFO=99, // 99 - - // original 1000- - SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 - SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 - SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 - SP_ADDEFF, SP_RESEFF, // 1012-1013 - SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 - SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 - SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 - SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 - SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030 - SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 - SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 - SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037 - SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 - SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 - SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050 - SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 - SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 - SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 - SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 - SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1077 - SP_DISGUISE, // 1077 - - SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 - SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR // 2006-2009 -}; - -enum { - LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES -}; - -struct chat_data { - struct block_list bl; - - unsigned char pass[8]; /* password */ - unsigned char title[61]; /* room title MAX 60 */ - unsigned char limit; /* join limit */ - unsigned char trigger; - unsigned char users; /* current users */ - unsigned char pub; /* room attribute */ - struct map_session_data *usersd[20]; - struct block_list *owner_; - struct block_list **owner; - char npc_event[50]; -}; - -extern struct map_data map[]; -extern int map_num; -extern int autosave_interval; -extern int agit_flag; -extern int night_flag; // 0=day, 1=night [Yor] - -extern char motd_txt[]; -extern char help_txt[]; - -extern char talkie_mes[]; - -extern char wisp_server_name[]; - -// 鯖全体情報 -void map_setusers(int); -int map_getusers(void); -// block削除関連 -int map_freeblock( void *bl ); -int map_freeblock_lock(void); -int map_freeblock_unlock(void); -// block関連 -int map_addblock(struct block_list *); -int map_delblock(struct block_list *); -void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...); -// -- moonsoul (added map_foreachincell) -void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...); -void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...); -int map_countnearpc(int,int,int); -//block関連に追加 -int map_count_oncell(int m,int x,int y); -// 一時的object関連 -int map_addobject(struct block_list *); -int map_delobject(int); -int map_delobjectnofree(int id); -void map_foreachobject(int (*)(struct block_list*,va_list),int,...); -// -int map_quit(struct map_session_data *); -// npc -int map_addnpc(int,struct npc_data *); - -// 床アイテム関連 -int map_clearflooritem_timer(int,unsigned int,int,int); -#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1) -int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int); -int map_searchrandfreecell(int,int,int,int); - -// キャラid=>キャラ名 変換関連 -void map_addchariddb(int charid,char *name); -void map_delchariddb(int charid); -int map_reqchariddb(struct map_session_data * sd,int charid); -char * map_charid2nick(int); - -struct map_session_data * map_id2sd(int); -struct block_list * map_id2bl(int); -int map_mapname2mapid(char*); -int map_mapname2ipport(char*,int*,int*); -int map_setipport(char *name,unsigned long ip,int port); -int map_eraseipport(char *name,unsigned long ip,int port); -void map_addiddb(struct block_list *); -void map_deliddb(struct block_list *bl); -int map_foreachiddb(int (*)(void*,void*,va_list),...); -void map_addnickdb(struct map_session_data *); -struct map_session_data * map_nick2sd(char*); - -// gat関連 -int map_getcell(int,int,int); -int map_setcell(int,int,int,int); - -// その他 -int map_check_dir(int s_dir,int t_dir); -int map_calc_dir( struct block_list *src,int x,int y); - -// path.cより -int path_search(struct walkpath_data*,int,int,int,int,int,int); -int path_blownpos(int m,int x0,int y0,int dx,int dy,int count); - -int map_who(int fd); - -void map_helpscreen(); // [Valaris] -int map_delmap(char *mapname); - -#ifndef TXT_ONLY - -// MySQL -#include <mysql.h> - -void char_online_check(void); // [Valaris] -void char_offline(struct map_session_data *sd); - -extern MYSQL mmysql_handle; -extern char tmp_sql[65535]; -extern MYSQL_RES* sql_res ; -extern MYSQL_ROW sql_row ; - -extern MYSQL lmysql_handle; -extern char tmp_lsql[65535]; -extern MYSQL_RES* lsql_res ; -extern MYSQL_ROW lsql_row ; - -extern MYSQL mail_handle; -extern MYSQL_RES* mail_res ; -extern MYSQL_ROW mail_row ; -extern char tmp_msql[65535]; - -extern int db_use_sqldbs; - -extern char item_db_db[32]; -extern char mob_db_db[32]; -extern char login_db[32]; - -extern char login_db_level[32]; -extern char login_db_account_id[32]; - -extern int lowest_gm_level; -extern int read_gm_interval; - -extern char char_db[32]; -#endif /* not TXT_ONLY */ - -#endif diff --git a/misc/src/map/mob.c b/misc/src/map/mob.c deleted file mode 100644 index 969eed2..0000000 --- a/misc/src/map/mob.c +++ /dev/null @@ -1,4216 +0,0 @@ -// $Id: mob.c,v 1.7 2004/09/25 05:32:18 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <stdarg.h> -#include <string.h> - -#include "timer.h" -#include "socket.h" -#include "db.h" -#include "nullpo.h" -#include "malloc.h" -#include "map.h" -#include "clif.h" -#include "intif.h" -#include "pc.h" -#include "mob.h" -#include "guild.h" -#include "itemdb.h" -#include "skill.h" -#include "battle.h" -#include "party.h" -#include "npc.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define MIN_MOBTHINKTIME 100 - -#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute) -#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) - -struct mob_db mob_db[2001]; - -/*========================================== - * Local prototype declaration (only required thing) - *------------------------------------------ - */ -static int distance(int,int,int,int); -static int mob_makedummymobdb(int); -static int mob_timer(int,unsigned int,int,int); -int mobskill_use(struct mob_data *md,unsigned int tick,int event); -int mobskill_deltimer(struct mob_data *md ); -int mob_skillid2skillidx(int class,int skillid); -int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx); -static int mob_unlocktarget(struct mob_data *md,int tick); - -/*========================================== - * Mob is searched with a name. - *------------------------------------------ - */ -int mobdb_searchname(const char *str) -{ - int i; - - for(i = 0; i < sizeof(mob_db) / sizeof(mob_db[0]); i++) { - if (strcmpi(mob_db[i].name, str) == 0 || strcmp(mob_db[i].jname, str) == 0 || - memcmp(mob_db[i].name, str, 24) == 0 || memcmp(mob_db[i].jname, str, 24) == 0) - return i; - } - - return 0; -} - -/*========================================== - * Id Mob is checked. - *------------------------------------------ - */ -int mobdb_checkid(const int id) -{ - if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0') - return 0; - - return id; -} - -/*========================================== - * The minimum data set for MOB spawning - *------------------------------------------ - */ -int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class) -{ - nullpo_retr(0, md); - - md->bl.prev=NULL; - md->bl.next=NULL; - if(strcmp(mobname,"--en--")==0) - memcpy(md->name,mob_db[class].name,24); - else if(strcmp(mobname,"--ja--")==0) - memcpy(md->name,mob_db[class].jname,24); - else - memcpy(md->name,mobname,24); - - md->n = 0; - md->base_class = md->class = class; - md->bl.id= npc_get_new_npc_id(); - - memset(&md->state,0,sizeof(md->state)); - md->timer = -1; - md->target_id=0; - md->attacked_id=0; - md->speed=mob_db[class].speed; - - return 0; -} - - -/*========================================== - * The MOB appearance for one time (for scripts) - *------------------------------------------ - */ -int mob_once_spawn(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event) -{ - struct mob_data *md=NULL; - int m,count,lv=255,r=class; - - if( sd ) - lv=sd->status.base_level; - - if( sd && strcmp(mapname,"this")==0) - m=sd->bl.m; - else - m=map_mapname2mapid(mapname); - - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める - return 0; - - if(class<0){ // ランダムに召喚 - int i=0; - int j=-class-1; - int k; - if(j>=0 && j<MAX_RANDOMMONSTER){ - do{ - class=rand()%1000+1001; - k=rand()%1000000; - }while((mob_db[class].max_hp <= 0 || mob_db[class].summonper[j] <= k || - (lv<mob_db[class].lv && battle_config.random_monster_checklv==1)) && (i++) < 2000); - if(i>=2000){ - class=mob_db[0].summonper[j]; - } - }else{ - return 0; - } -// if(battle_config.etc_log==1) -// printf("mobclass=%d try=%d\n",class,i); - } - if(sd){ - if(x<=0) x=sd->bl.x; - if(y<=0) y=sd->bl.y; - }else if(x<=0 || y<=0){ - printf("mob_once_spawn: ??\n"); - } - - for(count=0;count<amount;count++){ - md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - memset(md, '\0', sizeof *md); - if(mob_db[class].mode&0x02) - md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - else - md->lootitem=NULL; - - mob_spawn_dataset(md,mobname,class); - md->bl.m=m; - md->bl.x=x; - md->bl.y=y; - if(r<0&&battle_config.dead_branch_active==1) md->mode=0x1+0x4+0x80; //移動してアクティブで反撃する - md->m =m; - md->x0=x; - md->y0=y; - md->xs=0; - md->ys=0; - md->spawndelay1=-1; // Only once is a flag. - md->spawndelay2=-1; // Only once is a flag. - - memcpy(md->npc_event,event,sizeof(md->npc_event)); - - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - - if(class==1288) { // emperium hp based on defense level [Valaris] - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); - if(gc) { - mob_db[class].max_hp+=2000*gc->defense; - md->hp=mob_db[class].max_hp; - } - } // end addition [Valaris] - - - } - return (amount>0)?md->bl.id:0; -} -/*========================================== - * The MOB appearance for one time (& area specification for scripts) - *------------------------------------------ - */ -int mob_once_spawn_area(struct map_session_data *sd,char *mapname, - int x0,int y0,int x1,int y1, - const char *mobname,int class,int amount,const char *event) -{ - int x,y,i,c,max,lx=-1,ly=-1,id=0; - int m; - - if(strcmp(mapname,"this")==0) - m=sd->bl.m; - else - m=map_mapname2mapid(mapname); - - max=(y1-y0+1)*(x1-x0+1)*3; - if(max>1000)max=1000; - - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // A summon is stopped if a value is unusual - return 0; - - for(i=0;i<amount;i++){ - int j=0; - do{ - x=rand()%(x1-x0+1)+x0; - y=rand()%(y1-y0+1)+y0; - }while( ( (c=map_getcell(m,x,y))==1 || c==5)&& (++j)<max ); - if(j>=max){ - if(lx>=0){ // Since reference went wrong, the place which boiled before is used. - x=lx; - y=ly; - }else - return 0; // Since reference of the place which boils first went wrong, it stops. - } - id=mob_once_spawn(sd,mapname,x,y,mobname,class,1,event); - lx=x; - ly=y; - } - return id; -} - -/*========================================== - * Summoning Guardians [Valaris] - *------------------------------------------ - */ -int mob_spawn_guardian(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event,int guardian) -{ - struct mob_data *md=NULL; - int m,count=1,lv=255; - - if( sd ) - lv=sd->status.base_level; - - if( sd && strcmp(mapname,"this")==0) - m=sd->bl.m; - else - m=map_mapname2mapid(mapname); - - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める - return 0; - - if(class<0) - return 0; - - if(sd){ - if(x<=0) x=sd->bl.x; - if(y<=0) y=sd->bl.y; - } - - else if(x<=0 || y<=0) - printf("mob_spawn_guardian: ??\n"); - - - for(count=0;count<amount;count++){ - struct guild_castle *gc; - md=calloc(sizeof(struct mob_data), 1); - if(md==NULL){ - printf("mob_spawn_guardian: out of memory !\n"); - exit(1); - } - memset(md, '\0', sizeof *md); - - - - mob_spawn_dataset(md,mobname,class); - md->bl.m=m; - md->bl.x=x; - md->bl.y=y; - md->m =m; - md->x0=x; - md->y0=y; - md->xs=0; - md->ys=0; - md->spawndelay1=-1; // Only once is a flag. - md->spawndelay2=-1; // Only once is a flag. - - memcpy(md->npc_event,event,sizeof(md->npc_event)); - - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - - gc=guild_mapname2gc(map[md->bl.m].name); - if(gc) { - mob_db[class].max_hp+=2000*gc->defense; - if(guardian==0) { md->hp=gc->Ghp0; gc->GID0=md->bl.id; } - if(guardian==1) { md->hp=gc->Ghp1; gc->GID1=md->bl.id; } - if(guardian==2) { md->hp=gc->Ghp2; gc->GID2=md->bl.id; } - if(guardian==3) { md->hp=gc->Ghp3; gc->GID3=md->bl.id; } - if(guardian==4) { md->hp=gc->Ghp4; gc->GID4=md->bl.id; } - if(guardian==5) { md->hp=gc->Ghp5; gc->GID5=md->bl.id; } - if(guardian==6) { md->hp=gc->Ghp6; gc->GID6=md->bl.id; } - if(guardian==7) { md->hp=gc->Ghp7; gc->GID7=md->bl.id; } - - } - } - - return (amount>0)?md->bl.id:0; -} - - -/*========================================== - * Appearance income of mob - *------------------------------------------ - */ -int mob_get_viewclass(int class) -{ - return mob_db[class].view_class; -} -int mob_get_sex(int class) -{ - return mob_db[class].sex; -} -short mob_get_hair(int class) -{ - return mob_db[class].hair; -} -short mob_get_hair_color(int class) -{ - return mob_db[class].hair_color; -} -short mob_get_weapon(int class) -{ - return mob_db[class].weapon; -} -short mob_get_shield(int class) -{ - return mob_db[class].shield; -} -short mob_get_head_top(int class) -{ - return mob_db[class].head_top; -} -short mob_get_head_mid(int class) -{ - return mob_db[class].head_mid; -} -short mob_get_head_buttom(int class) -{ - return mob_db[class].head_buttom; -} -short mob_get_clothes_color(int class) // Add for player monster dye - Valaris -{ - return mob_db[class].clothes_color; // End -} -int mob_get_equip(int class) // mob equip [Valaris] -{ - return mob_db[class].equip; -} -/*========================================== - * Is MOB in the state in which the present movement is possible or not? - *------------------------------------------ - */ -int mob_can_move(struct mob_data *md) -{ - nullpo_retr(0, md); - - if(md->canmove_tick > gettick() || (md->opt1 > 0 && md->opt1 != 6) || md->option&2) - return 0; - // アンクル中で動けないとか - if( md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア - md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター - md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り - md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ - ) - return 0; - - return 1; -} - -/*========================================== - * Time calculation concerning one step next to mob - *------------------------------------------ - */ -static int calc_next_walk_step(struct mob_data *md) -{ - nullpo_retr(0, md); - - if(md->walkpath.path_pos>=md->walkpath.path_len) - return -1; - if(md->walkpath.path[md->walkpath.path_pos]&1) - return battle_get_speed(&md->bl)*14/10; - return battle_get_speed(&md->bl); -} - -static int mob_walktoxy_sub(struct mob_data *md); - -/*========================================== - * Mob Walk processing - *------------------------------------------ - */ -static int mob_walk(struct mob_data *md,unsigned int tick,int data) -{ - int moveblock; - int i,ctype; - static int dirx[8]={0,-1,-1,-1,0,1,1,1}; - static int diry[8]={1,1,0,-1,-1,-1,0,1}; - int x,y,dx,dy; - - nullpo_retr(0, md); - - md->state.state=MS_IDLE; - if(md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_pos!=data) - return 0; - - md->walkpath.path_half ^= 1; - if(md->walkpath.path_half==0){ - md->walkpath.path_pos++; - if(md->state.change_walk_target){ - mob_walktoxy_sub(md); - return 0; - } - } - else { - if(md->walkpath.path[md->walkpath.path_pos]>=8) - return 1; - - x = md->bl.x; - y = md->bl.y; - ctype = map_getcell(md->bl.m,x,y); - if(ctype == 1 || ctype == 5) { - mob_stop_walking(md,1); - return 0; - } - md->dir=md->walkpath.path[md->walkpath.path_pos]; - dx = dirx[md->dir]; - dy = diry[md->dir]; - - ctype = map_getcell(md->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { - mob_walktoxy_sub(md); - return 0; - } - - moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); - - md->state.state=MS_WALK; - map_foreachinmovearea(clif_moboutsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md); - - x += dx; - y += dy; - if(md->min_chase>13) - md->min_chase--; - - if(moveblock) map_delblock(&md->bl); - md->bl.x = x; - md->bl.y = y; - if(moveblock) map_addblock(&md->bl); - - map_foreachinmovearea(clif_mobinsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,md); - md->state.state=MS_IDLE; - - if(md->option&4) - skill_check_cloaking(&md->bl); - - skill_unit_move(&md->bl,tick,1); // Inspection of a skill unit - } - if((i=calc_next_walk_step(md))>0){ - i = i>>1; - if(i < 1 && md->walkpath.path_half == 0) - i = 1; - md->timer=add_timer(tick+i,mob_timer,md->bl.id,md->walkpath.path_pos); - md->state.state=MS_WALK; - - if(md->walkpath.path_pos>=md->walkpath.path_len) - clif_fixmobpos(md); // When mob stops, retransmission current of a position. - } - return 0; -} - -/*========================================== - * Attack processing of mob - *------------------------------------------ - */ -static int mob_attack(struct mob_data *md,unsigned int tick,int data) -{ - struct block_list *tbl=NULL; - struct map_session_data *tsd=NULL; - struct mob_data *tmd=NULL; - - int mode,race,range; - - nullpo_retr(0, md); - - md->min_chase=13; - md->state.state=MS_IDLE; - md->state.skillstate=MSS_IDLE; - - if( md->skilltimer!=-1 ) // スキル使用中 - return 0; - - if(md->opt1>0 || md->option&2) - return 0; - - if(md->sc_data[SC_AUTOCOUNTER].timer != -1) - return 0; - - if(md->sc_data[SC_BLADESTOP].timer != -1) - return 0; - - if((tbl=map_id2bl(md->target_id))==NULL){ - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - - if(tbl->type==BL_PC) - tsd=(struct map_session_data *)tbl; - else if(tbl->type==BL_MOB) - tmd=(struct mob_data *)tbl; - else - return 0; - - if(tsd){ - if( pc_isdead(tsd) || tsd->invincible_timer != -1 || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13 ){ - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - } - if(tmd){ - if(md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13){ - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - } - - - if(!md->mode) - mode=mob_db[md->class].mode; - else - mode=md->mode; - - race=mob_db[md->class].race; - if(!(mode&0x80)){ - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || - ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6) ) ) { - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - - range = mob_db[md->class].range; - if(mode&1) - range++; - if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range) - return 0; - if(battle_config.monster_attack_direction_change) - md->dir=map_calc_dir(&md->bl, tbl->x,tbl->y ); // 向き設定 - - //clif_fixmobpos(md); - - md->state.skillstate=MSS_ATTACK; - if( mobskill_use(md,tick,-2) ) // スキル使用 - return 0; - - md->target_lv = battle_weapon_attack(&md->bl,tbl,tick,0); - - if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); - - md->attackabletime = tick + battle_get_adelay(&md->bl); - - md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); - md->state.state=MS_ATTACK; - - return 0; -} - - -/*========================================== - * The attack of PC which is attacking id is stopped. - * The callback function of clif_foreachclient - *------------------------------------------ - */ -int mob_stopattacked(struct map_session_data *sd,va_list ap) -{ - int id; - - nullpo_retr(0, sd); - nullpo_retr(0, ap); - - id=va_arg(ap,int); - if(sd->attacktarget==id) - pc_stopattack(sd); - return 0; -} -/*========================================== - * The timer in which the mob's states changes - *------------------------------------------ - */ -int mob_changestate(struct mob_data *md,int state,int type) -{ - unsigned int tick; - int i; - - nullpo_retr(0, md); - - if(md->timer != -1) - delete_timer(md->timer,mob_timer); - md->timer=-1; - md->state.state=state; - - switch(state){ - case MS_WALK: - if((i=calc_next_walk_step(md))>0){ - i = i>>2; - md->timer=add_timer(gettick()+i,mob_timer,md->bl.id,0); - } - else - md->state.state=MS_IDLE; - break; - case MS_ATTACK: - tick = gettick(); - i=DIFF_TICK(md->attackabletime,tick); - if(i>0 && i<2000) - md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); - else if(type) { - md->attackabletime = tick + battle_get_amotion(&md->bl); - md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); - } - else { - md->attackabletime = tick + 1; - md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); - } - break; - case MS_DELAY: - md->timer=add_timer(gettick()+type,mob_timer,md->bl.id,0); - break; - case MS_DEAD: - skill_castcancel(&md->bl,0); -// mobskill_deltimer(md); - md->state.skillstate=MSS_DEAD; - md->last_deadtime=gettick(); - // Since it died, all aggressors' attack to this mob is stopped. - clif_foreachclient(mob_stopattacked,md->bl.id); - skill_unit_out_all(&md->bl,gettick(),1); - skill_status_change_clear(&md->bl,2); // The abnormalities in status are canceled. - skill_clear_unitgroup(&md->bl); // All skill unit groups are deleted. - skill_cleartimerskill(&md->bl); - if(md->deletetimer!=-1) - delete_timer(md->deletetimer,mob_timer_delete); - md->deletetimer=-1; - md->hp=md->target_id=md->attacked_id=0; - md->state.targettype = NONE_ATTACKABLE; - break; - } - - return 0; -} - -/*========================================== - * timer processing of mob (timer function) - * It branches to a walk and an attack. - *------------------------------------------ - */ -static int mob_timer(int tid,unsigned int tick,int id,int data) -{ - struct mob_data *md; - struct block_list *bl; - - if( (bl=map_id2bl(id)) == NULL ){ //攻撃してきた敵がもういないのは正常のようだ - return 1; - } - - if(!bl || !bl->type || bl->type!=BL_MOB) - return 1; - - nullpo_retr(1, md=(struct mob_data*)bl); - - if(!md->bl.type || md->bl.type!=BL_MOB) - return 1; - - if(md->timer != tid){ - if(battle_config.error_log==1) - printf("mob_timer %d != %d\n",md->timer,tid); - return 0; - } - md->timer=-1; - if(md->bl.prev == NULL || md->state.state == MS_DEAD) - return 1; - - map_freeblock_lock(); - switch(md->state.state){ - case MS_WALK: - mob_walk(md,tick,data); - break; - case MS_ATTACK: - mob_attack(md,tick,data); - break; - case MS_DELAY: - mob_changestate(md,MS_IDLE,0); - break; - default: - if(battle_config.error_log==1) - printf("mob_timer : %d ?\n",md->state.state); - break; - } - map_freeblock_unlock(); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static int mob_walktoxy_sub(struct mob_data *md) -{ - struct walkpath_data wpd; - - nullpo_retr(0, md); - - if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,md->to_x,md->to_y,md->state.walk_easy)) - return 1; - memcpy(&md->walkpath,&wpd,sizeof(wpd)); - - md->state.change_walk_target=0; - mob_changestate(md,MS_WALK,0); - clif_movemob(md); - - return 0; -} - -/*========================================== - * mob move start - *------------------------------------------ - */ -int mob_walktoxy(struct mob_data *md,int x,int y,int easy) -{ - struct walkpath_data wpd; - - nullpo_retr(0, md); - - if(md->state.state == MS_WALK && path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,x,y,easy) ) - return 1; - - md->state.walk_easy = easy; - md->to_x=x; - md->to_y=y; - if(md->state.state == MS_WALK) { - md->state.change_walk_target=1; - } else { - return mob_walktoxy_sub(md); - } - - return 0; -} - -/*========================================== - * mob spawn with delay (timer function) - *------------------------------------------ - */ -static int mob_delayspawn(int tid,unsigned int tick,int m,int n) -{ - mob_spawn(m); - return 0; -} - -/*========================================== - * spawn timing calculation - *------------------------------------------ - */ -int mob_setdelayspawn(int id) -{ - unsigned int spawntime,spawntime1,spawntime2,spawntime3; - struct mob_data *md; - struct block_list *bl; - - if((bl=map_id2bl(id)) == NULL) - return -1; - - if(!bl || !bl->type || bl->type!=BL_MOB) - return -1; - - nullpo_retr(-1, md=(struct mob_data*)bl); - - if(!md || md->bl.type!=BL_MOB) - return -1; - - // Processing of MOB which is not revitalized - if(md->spawndelay1==-1 && md->spawndelay2==-1 && md->n==0){ - map_deliddb(&md->bl); - if(md->lootitem) { - map_freeblock(md->lootitem); - md->lootitem=NULL; - } - map_freeblock(md); // Instead of [ of free ] - return 0; - } - - spawntime1=md->last_spawntime+md->spawndelay1; - spawntime2=md->last_deadtime+md->spawndelay2; - spawntime3=gettick()+5000; - // spawntime = max(spawntime1,spawntime2,spawntime3); - if(DIFF_TICK(spawntime1,spawntime2)>0){ - spawntime=spawntime1; - } else { - spawntime=spawntime2; - } - if(DIFF_TICK(spawntime3,spawntime)>0){ - spawntime=spawntime3; - } - - add_timer(spawntime,mob_delayspawn,id,0); - return 0; -} - -/*========================================== - * Mob spawning. Initialization is also variously here. - *------------------------------------------ - */ -int mob_spawn(int id) -{ - int x=0,y=0,i=0,c; - unsigned int tick = gettick(); - struct mob_data *md; - struct block_list *bl; - - nullpo_retr(-1, bl=map_id2bl(id)); - - if(!bl || !bl->type || bl->type!=BL_MOB) - return -1; - - nullpo_retr(-1, md=(struct mob_data*)bl); - - if(!md || !md->bl.type || md->bl.type!=BL_MOB) - return -1; - - md->last_spawntime=tick; - if( md->bl.prev!=NULL ){ -// clif_clearchar_area(&md->bl,3); - skill_unit_out_all(&md->bl,gettick(),1); - map_delblock(&md->bl); - } - else - md->class = md->base_class; - - md->bl.m =md->m; - do { - if(md->x0==0 && md->y0==0){ - x=rand()%(map[md->bl.m].xs-2)+1; - y=rand()%(map[md->bl.m].ys-2)+1; - } else { - x=md->x0+rand()%(md->xs+1)-md->xs/2; - y=md->y0+rand()%(md->ys+1)-md->ys/2; - } - i++; - } while(((c=map_getcell(md->bl.m,x,y))==1 || c==5) && i<50); - - if(i>=50){ -// if(battle_config.error_log==1) -// printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); - add_timer(tick+5000,mob_delayspawn,id,0); - return 1; - } - - md->to_x=md->bl.x=x; - md->to_y=md->bl.y=y; - md->dir=0; - - map_addblock(&md->bl); - - memset(&md->state,0,sizeof(md->state)); - md->attacked_id = 0; - md->target_id = 0; - md->move_fail_count = 0; - - if(!md->speed) - md->speed = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; - md->master_id=0; - md->master_dist=0; - - md->state.state = MS_IDLE; - md->state.skillstate = MSS_IDLE; - md->timer = -1; - md->last_thinktime = tick; - md->next_walktime = tick+rand()%50+5000; - md->attackabletime = tick; - md->canmove_tick = tick; - - md->sg_count=0; - md->deletetimer=-1; - - md->skilltimer=-1; - for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++) - md->skilldelay[i] = c; - md->skillid=0; - md->skilllv=0; - - memset(md->dmglog,0,sizeof(md->dmglog)); - if(md->lootitem) - memset(md->lootitem,0,sizeof(md->lootitem)); - md->lootitem_count = 0; - - for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) - md->skilltimerskill[i].timer = -1; - - for(i=0;i<MAX_STATUSCHANGE;i++) { - md->sc_data[i].timer=-1; - md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 = md->sc_data[i].val4 =0; - } - md->sc_count=0; - md->opt1=md->opt2=md->opt3=md->option=0; - - memset(md->skillunit,0,sizeof(md->skillunit)); - memset(md->skillunittick,0,sizeof(md->skillunittick)); - - md->hp = battle_get_max_hp(&md->bl); - if(md->hp<=0){ - mob_makedummymobdb(md->class); - md->hp = battle_get_max_hp(&md->bl); - } - - clif_spawnmob(md); - - return 0; -} - -/*========================================== - * Distance calculation between two points - *------------------------------------------ - */ -static int distance(int x0,int y0,int x1,int y1) -{ - int dx,dy; - - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; -} - -/*========================================== - * The stop of MOB's attack - *------------------------------------------ - */ -int mob_stopattack(struct mob_data *md) -{ - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - md->attacked_id=0; - return 0; -} -/*========================================== - * The stop of MOB's walking - *------------------------------------------ - */ -int mob_stop_walking(struct mob_data *md,int type) -{ - nullpo_retr(0, md); - - - if(md->state.state == MS_WALK || md->state.state == MS_IDLE) { - int dx=0,dy=0; - - md->walkpath.path_len=0; - if(type&4){ - dx=md->to_x-md->bl.x; - if(dx<0) - dx=-1; - else if(dx>0) - dx=1; - dy=md->to_y-md->bl.y; - if(dy<0) - dy=-1; - else if(dy>0) - dy=1; - } - md->to_x=md->bl.x+dx; - md->to_y=md->bl.y+dy; - if(dx!=0 || dy!=0){ - mob_walktoxy_sub(md); - return 0; - } - mob_changestate(md,MS_IDLE,0); - } - if(type&0x01) - clif_fixmobpos(md); - if(type&0x02) { - int delay=battle_get_dmotion(&md->bl); - unsigned int tick = gettick(); - if(md->canmove_tick < tick) - md->canmove_tick = tick + delay; - } - - return 0; -} - -/*========================================== - * Reachability to a Specification ID existence place - *------------------------------------------ - */ -int mob_can_reach(struct mob_data *md,struct block_list *bl,int range) -{ - int dx,dy; - struct walkpath_data wpd; - int i; - - nullpo_retr(0, md); - nullpo_retr(0, bl); - - dx=abs(bl->x - md->bl.x); - dy=abs(bl->y - md->bl.y); - - //=========== guildcastle guardian no search start=========== - //when players are the guild castle member not attack them ! - if(md->class == 1285 || md->class == 1286 || md->class == 1287){ - struct map_session_data *sd; - struct guild *g=NULL; - struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); - - if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris] - return 0; // end addition [Valaris] - - if(bl && bl->type == BL_PC){ - if((sd=(struct map_session_data *)bl) == NULL){ - printf("mob_can_reach nullpo\n"); - return 0; - } - - if(gc && sd && sd->status.guild_id && sd->status.guild_id>0) { - g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] - if(g && g->guild_id > 0 && g->guild_id == gc->guild_id) - return 0; - if(g && gc && guild_isallied(g,gc)) - return 0; - - } - } - } - //========== guildcastle guardian no search eof============== - - if(bl && bl->type == BL_PC && battle_config.monsters_ignore_gm==1) { // option to have monsters ignore GMs [Valaris] - struct map_session_data *sd; - if((sd=(struct map_session_data *)bl) != NULL && pc_isGM(sd)) - return 0; - } - - if( md->bl.m != bl->m) // 違うャbプ - return 0; - - if( range>0 && range < ((dx>dy)?dx:dy) ) // 遠すぎる - return 0; - - if( md->bl.x==bl->x && md->bl.y==bl->y ) // 同じャX - return 1; - - // Obstacle judging - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x,bl->y,0)!=-1) - return 1; - - if(bl->type!=BL_PC && bl->type!=BL_MOB) - return 0; - - // It judges whether it can adjoin or not. - dx=(dx>0)?1:((dx<0)?-1:0); - dy=(dy>0)?1:((dy<0)?-1:0); - if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-dx,bl->y-dy,0)!=-1) - return 1; - for(i=0;i<9;i++){ - if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-1+i/3,bl->y-1+i%3,0)!=-1) - return 1; - } - return 0; -} - -/*========================================== - * Determination for an attack of a monster - *------------------------------------------ - */ -int mob_target(struct mob_data *md,struct block_list *bl,int dist) -{ - struct map_session_data *sd; - struct status_change *sc_data; - short *option; - int mode,race; - - nullpo_retr(0, md); - nullpo_retr(0, bl); - - sc_data = battle_get_sc_data(bl); - option = battle_get_option(bl); - race=mob_db[md->class].race; - - if(!md->mode){ - mode=mob_db[md->class].mode; - }else{ - mode=md->mode; - } - if(!(mode&0x80)) { - md->target_id = 0; - return 0; - } - // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. - if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && ( !(mode&0x04) || rand()%100>25) ) - return 0; - - if(mode&0x20 || // Coercion is exerted if it is MVPMOB. - (sc_data && sc_data[SC_TRICKDEAD].timer == -1 && - ( (option && !(*option&0x06) ) || race==4 || race==6) ) ){ - if(bl->type == BL_PC) { - nullpo_retr(0, sd = (struct map_session_data *)bl); - if(sd->invincible_timer != -1 || pc_isinvisible(sd)) - return 0; - if(!(mode&0x20) && race!=4 && race!=6 && sd->state.gangsterparadise) - return 0; - } - - md->target_id=bl->id; // Since there was no disturbance, it locks on to target. - if(bl->type == BL_PC || bl->type == BL_MOB) - md->state.targettype = ATTACKABLE; - else - md->state.targettype = NONE_ATTACKABLE; - md->min_chase=dist+13; - if(md->min_chase>26) - md->min_chase=26; - } - return 0; -} - -/*========================================== - * The ?? routine of an active monster - *------------------------------------------ - */ -static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) -{ - struct map_session_data *tsd=NULL; - struct mob_data *smd,*tmd=NULL; - int mode,race,dist,*pcc; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, smd=va_arg(ap,struct mob_data *)); - nullpo_retr(0, pcc=va_arg(ap,int *)); - - if(bl->type==BL_PC) - tsd=(struct map_session_data *)bl; - else if(bl->type==BL_MOB) - tmd=(struct mob_data *)bl; - else - return 0; - - //敵味方判定 - if(battle_check_target(&smd->bl,bl,BCT_ENEMY)==0) - return 0; - - if(!smd->mode) - mode=mob_db[smd->class].mode; - else - mode=smd->mode; - - // アクティブでターゲット射程内にいるなら、ロックする - if( mode&0x04 ){ - race=mob_db[smd->class].race; - //対象がPCの場合 - if(tsd && - !pc_isdead(tsd) && - tsd->bl.m == smd->bl.m && - tsd->invincible_timer == -1 && - !pc_isinvisible(tsd) && - (dist=distance(smd->bl.x,smd->bl.y,tsd->bl.x,tsd->bl.y))<9 - ) - { - if(mode&0x20 || - (tsd->sc_data[SC_TRICKDEAD].timer == -1 && - ((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || race==4 || race==6))){ // 妨害がないか判定 - if( mob_can_reach(smd,bl,12) && // 到達可能性判定 - rand()%1000<1000/(++(*pcc)) ){ // 範囲内PCで等確率にする - smd->target_id=tsd->bl.id; - smd->state.targettype = ATTACKABLE; - smd->min_chase=13; - } - } - } - //対象がMobの場合 - else if(tmd && - tmd->bl.m == smd->bl.m && - (dist=distance(smd->bl.x,smd->bl.y,tmd->bl.x,tmd->bl.y))<9 - ) - { - if( mob_can_reach(smd,bl,12) && // 到達可能性判定 - rand()%1000<1000/(++(*pcc)) ){ // 範囲内で等確率にする - smd->target_id=bl->id; - smd->state.targettype = ATTACKABLE; - smd->min_chase=13; - } - } - } - return 0; -} - -/*========================================== - * loot monster item search - *------------------------------------------ - */ -static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) -{ - struct mob_data* md; - int mode,dist,*itc; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=va_arg(ap,struct mob_data *)); - nullpo_retr(0, itc=va_arg(ap,int *)); - - if(!md->mode){ - mode=mob_db[md->class].mode; - }else{ - mode=md->mode; - } - - if( !md->target_id && mode&0x02){ - if(!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) ) - return 0; - if(bl->m == md->bl.m && (dist=distance(md->bl.x,md->bl.y,bl->x,bl->y))<9){ - if( mob_can_reach(md,bl,12) && // Reachability judging - rand()%1000<1000/(++(*itc)) ){ // It is made a probability, such as within the limits PC. - md->target_id=bl->id; - md->state.targettype = NONE_ATTACKABLE; - md->min_chase=13; - } - } - } - return 0; -} - -/*========================================== - * The ?? routine of a link monster - *------------------------------------------ - */ -static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) -{ - struct mob_data *tmd; - struct mob_data* md; - struct block_list *target; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, tmd=(struct mob_data *)bl); - nullpo_retr(0, md=va_arg(ap,struct mob_data *)); - nullpo_retr(0, target=va_arg(ap,struct block_list *)); - - // same family free in a range at a link monster -- it will be made to lock if MOB is -/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ - if( mob_can_reach(tmd,target,12) ){ // Reachability judging - tmd->target_id=md->target_id; - tmd->state.targettype = ATTACKABLE; - tmd->min_chase=13; - } - } - }*/ - if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){ - if( mob_can_reach(tmd,target,12) ){ // Reachability judging - tmd->target_id=md->attacked_id; - tmd->state.targettype = ATTACKABLE; - tmd->min_chase=13; - } - } - } - - return 0; -} -/*========================================== - * Processing of slave monsters - *------------------------------------------ - */ -static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) -{ - struct mob_data *mmd=NULL; - struct block_list *bl; - int mode,race,old_dist; - - nullpo_retr(0, md); - - if((bl=map_id2bl(md->master_id)) != NULL ) - mmd=(struct mob_data *)bl; - - mode=mob_db[md->class].mode; - - // It is not main monster/leader. - if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id) - return 0; - - // Since it is in the map on which the master is not, teleport is carried out and it pursues. - if( mmd->bl.m != md->bl.m ){ - mob_warp(md,mmd->bl.m,mmd->bl.x,mmd->bl.y,3); - md->state.master_check = 1; - return 0; - } - - // Distance with between slave and master is measured. - old_dist=md->master_dist; - md->master_dist=distance(md->bl.x,md->bl.y,mmd->bl.x,mmd->bl.y); - - // Since the master was in near immediately before, teleport is carried out and it pursues. - if( old_dist<10 && md->master_dist>18){ - mob_warp(md,-1,mmd->bl.x,mmd->bl.y,3); - md->state.master_check = 1; - return 0; - } - - // Although there is the master, since it is somewhat far, it approaches. - if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) && - (md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_len==0) && md->master_dist<15){ - int i=0,dx,dy,ret; - if(md->master_dist>4) { - do { - if(i<=5){ - dx=mmd->bl.x - md->bl.x; - dy=mmd->bl.y - md->bl.y; - if(dx<0) dx+=(rand()%( (dx<-3)?3:-dx )+1); - else if(dx>0) dx-=(rand()%( (dx>3)?3:dx )+1); - if(dy<0) dy+=(rand()%( (dy<-3)?3:-dy )+1); - else if(dy>0) dy-=(rand()%( (dy>3)?3:dy )+1); - }else{ - dx=mmd->bl.x - md->bl.x + rand()%7 - 3; - dy=mmd->bl.y - md->bl.y + rand()%7 - 3; - } - - ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); - i++; - } while(ret && i<10); - } - else { - do { - dx = rand()%9 - 5; - dy = rand()%9 - 5; - if( dx == 0 && dy == 0) { - dx = (rand()%1)? 1:-1; - dy = (rand()%1)? 1:-1; - } - dx += mmd->bl.x; - dy += mmd->bl.y; - - ret=mob_walktoxy(md,mmd->bl.x+dx,mmd->bl.y+dy,0); - i++; - } while(ret && i<10); - } - - md->next_walktime=tick+500; - md->state.master_check = 1; - } - - // There is the master, the master locks a target and he does not lock. - if( (mmd->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!md->target_id || md->state.targettype == NONE_ATTACKABLE) ){ - struct map_session_data *sd=map_id2sd(mmd->target_id); - if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - - race=mob_db[md->class].race; - if(mode&0x20 || - (sd->sc_data[SC_TRICKDEAD].timer == -1 && - ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || race==4 || race==6) ) ){ // 妨害がないか判定 - - md->target_id=sd->bl.id; - md->state.targettype = ATTACKABLE; - md->min_chase=5+distance(md->bl.x,md->bl.y,sd->bl.x,sd->bl.y); - md->state.master_check = 1; - } - } - } - - // There is the master, the master locks a target and he does not lock. -/* if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){ - struct map_session_data *sd=map_id2sd(md->target_id); - if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - - race=mob_db[mmd->class].race; - if(mode&0x20 || - (sd->sc_data[SC_TRICKDEAD].timer == -1 && - (!(sd->status.option&0x06) || race==4 || race==6) - ) ){ // It judges whether there is any disturbance. - - mmd->target_id=sd->bl.id; - mmd->state.targettype = ATTACKABLE; - mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y); - } - } - }*/ - - return 0; -} - -/*========================================== - * A lock of target is stopped and mob moves to a standby state. - *------------------------------------------ - */ -static int mob_unlocktarget(struct mob_data *md,int tick) -{ - nullpo_retr(0, md); - - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - md->state.skillstate=MSS_IDLE; - md->next_walktime=tick+rand()%3000+3000; - return 0; -} -/*========================================== - * Random walk - *------------------------------------------ - */ -static int mob_randomwalk(struct mob_data *md,int tick) -{ - const int retrycount=20; - int speed; - - nullpo_retr(0, md); - - speed=battle_get_speed(&md->bl); - if(DIFF_TICK(md->next_walktime,tick)<0){ - int i,x,y,c,d=12-md->move_fail_count; - if(d<5) d=5; - for(i=0;i<retrycount;i++){ // Search of a movable place - int r=rand(); - x=md->bl.x+r%(d*2+1)-d; - y=md->bl.y+r/(d*2+1)%(d*2+1)-d; - if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){ - md->move_fail_count=0; - break; - } - if(i+1>=retrycount){ - md->move_fail_count++; - if(md->move_fail_count>1000){ - if(battle_config.error_log==1) - printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class); - md->move_fail_count=0; - mob_spawn(md->bl.id); - } - } - } - for(i=c=0;i<md->walkpath.path_len;i++){ // The next walk start time is calculated. - if(md->walkpath.path[i]&1) - c+=speed*14/10; - else - c+=speed; - } - md->next_walktime = tick+rand()%3000+3000+c; - md->state.skillstate=MSS_WALK; - return 1; - } - return 0; -} - -/*========================================== - * AI of MOB whose is near a Player - *------------------------------------------ - */ -static int mob_ai_sub_hard(struct block_list *bl,va_list ap) -{ - struct mob_data *md,*tmd=NULL; - struct map_session_data *tsd=NULL; - struct block_list *tbl=NULL; - struct flooritem_data *fitem; - unsigned int tick; - int i,dx,dy,ret,dist; - int attack_type=0; - int mode,race; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=(struct mob_data*)bl); - - tick=va_arg(ap,unsigned int); - - - if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME) - return 0; - md->last_thinktime=tick; - - if( md->skilltimer!=-1 || md->bl.prev==NULL ){ // Under a skill aria and death - if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME) - md->next_walktime=tick; - return 0; - } - - if(!md->mode) - mode=mob_db[md->class].mode; - else - mode=md->mode; - - race=mob_db[md->class].race; - - // Abnormalities - if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1) - return 0; - - if(!(mode&0x80) && md->target_id > 0) - md->target_id = 0; - - if(md->attacked_id > 0 && mode&0x08){ // Link monster - struct map_session_data *asd=map_id2sd(md->attacked_id); - if(asd){ - if(asd->invincible_timer == -1 && !pc_isinvisible(asd)){ - map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, - md->bl.x-13,md->bl.y-13, - md->bl.x+13,md->bl.y+13, - BL_MOB,md,&asd->bl); - } - } - } - - // It checks to see it was attacked first (if active, it is target change at 25% of probability). - if( mode>0 && md->attacked_id>0 && (!md->target_id || md->state.targettype == NONE_ATTACKABLE - || (mode&0x04 && rand()%100<25 ) ) ){ - struct block_list *abl=map_id2bl(md->attacked_id); - struct map_session_data *asd=NULL; - if(abl){ - if(abl->type==BL_PC) - asd=(struct map_session_data *)abl; - if(asd==NULL || md->bl.m != abl->m || abl->prev == NULL || asd->invincible_timer != -1 || pc_isinvisible(asd) || - (dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0) - md->attacked_id=0; - else { - md->target_id=md->attacked_id; // set target - md->state.targettype = ATTACKABLE; - attack_type = 1; - md->attacked_id=0; - md->min_chase=dist+13; - if(md->min_chase>26) - md->min_chase=26; - } - } - } - - md->state.master_check = 0; - // Processing of slave monster - if( md->master_id > 0 && md->state.special_mob_ai==0) - mob_ai_sub_hard_slavemob(md,tick); - - // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster) - if( (!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mode&0x04 && !md->state.master_check && - battle_config.monster_active_enable==1){ - i=0; - if(md->state.special_mob_ai){ - map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, - 0,md,&i); - }else{ - map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, - BL_PC,md,&i); - } - } - - // The item search of a route monster - if( !md->target_id && mode&0x02 && !md->state.master_check){ - i=0; - map_foreachinarea(mob_ai_sub_hard_lootsearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, - BL_ITEM,md,&i); - } - - // It will attack, if the candidate for an attack is. - if(md->target_id > 0){ - if((tbl=map_id2bl(md->target_id))){ - if(tbl->type==BL_PC) - tsd=(struct map_session_data *)tbl; - else if(tbl->type==BL_MOB) - tmd=(struct mob_data *)tbl; - if(tsd || tmd) { - if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase) - mob_unlocktarget(md,tick); // 別マップか、視界外 - else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6)) ) - mob_unlocktarget(md,tick); // スキルなどによる策敵妨害 - else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){ - // 攻撃範囲外なので移動 - if(!(mode&1)){ // 移動しないモード - mob_unlocktarget(md,tick); - return 0; - } - if( !mob_can_move(md) ) // 動けない状態にある - return 0; - md->state.skillstate=MSS_CHASE; // 突撃時スキル - mobskill_use(md,tick,-1); -// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) ) - if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) - return 0; // 既に移動中 - if( !mob_can_reach(md,tbl,(md->min_chase>13)?md->min_chase:13) ) - mob_unlocktarget(md,tick); // 移動できないのでタゲ解除(IWとか?) - else{ - // 追跡 - md->next_walktime=tick+500; - i=0; - do { - if(i==0){ // 最初はAEGISと同じ方法で検索 - dx=tbl->x - md->bl.x; - dy=tbl->y - md->bl.y; - if(dx<0) dx++; - else if(dx>0) dx--; - if(dy<0) dy++; - else if(dy>0) dy--; - }else{ // だめならAthena式(ランダム) - dx=tbl->x - md->bl.x + rand()%3 - 1; - dy=tbl->y - md->bl.y + rand()%3 - 1; - } - /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ - dx=tsd->bl.x - md->bl.x; - dy=tsd->bl.y - md->bl.y; - if(dx<0) dx--; - else if(dx>0) dx++; - if(dy<0) dy--; - else if(dy>0) dy++; - }*/ - ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); - i++; - } while(ret && i<5); - - if(ret){ // 移動不可能な所からの攻撃なら2歩下る - if(dx<0) dx=2; - else if(dx>0) dx=-2; - if(dy<0) dy=2; - else if(dy>0) dy=-2; - mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); - } - } - } else { // 攻撃射程範囲内 - md->state.skillstate=MSS_ATTACK; - if(md->state.state==MS_WALK) - mob_stop_walking(md,1); // 歩行中なら停止 - if(md->state.state==MS_ATTACK) - return 0; // 既に攻撃中 - mob_changestate(md,MS_ATTACK,attack_type); - -/* if(mode&0x08){ // リンクモンスター - map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, - md->bl.x-13,md->bl.y-13, - md->bl.x+13,md->bl.y+13, - BL_MOB,md,&tsd->bl); - }*/ - } - return 0; - }else{ // ルートモンスター処理 - if(tbl == NULL || tbl->type != BL_ITEM ||tbl->m != md->bl.m || - (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem){ - // 遠すぎるかアイテムがなくなった - mob_unlocktarget(md,tick); - if(md->state.state==MS_WALK) - mob_stop_walking(md,1); // 歩行中なら停止 - }else if(dist){ - if(!(mode&1)){ // 移動しないモード - mob_unlocktarget(md,tick); - return 0; - } - if( !mob_can_move(md) ) // 動けない状態にある - return 0; - md->state.skillstate=MSS_LOOT; // ルート時スキル使用 - mobskill_use(md,tick,-1); -// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) - if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y) <= 0)) - return 0; // 既に移動中 - md->next_walktime=tick+500; - dx=tbl->x - md->bl.x; - dy=tbl->y - md->bl.y; -/* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ - dx=tbl->x - md->bl.x; - dy=tbl->y - md->bl.y; - }*/ - ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); - if(ret) - mob_unlocktarget(md,tick);// 移動できないのでタゲ解除(IWとか?) - }else{ // アイテムまでたどり着いた - if(md->state.state==MS_ATTACK) - return 0; // 攻撃中 - if(md->state.state==MS_WALK) - mob_stop_walking(md,1); // 歩行中なら停止 - fitem = (struct flooritem_data *)tbl; - if(md->lootitem_count < LOOTITEM_SIZE) - memcpy(&md->lootitem[md->lootitem_count++],&fitem->item_data,sizeof(md->lootitem[0])); - else if(battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) { - mob_unlocktarget(md,tick); - return 0; - } - else { - if(md->lootitem[0].card[0] == (short)0xff00) - intif_delete_petdata(*((long *)(&md->lootitem[0].card[1]))); - for(i=0;i<LOOTITEM_SIZE-1;i++) - memcpy(&md->lootitem[i],&md->lootitem[i+1],sizeof(md->lootitem[0])); - memcpy(&md->lootitem[LOOTITEM_SIZE-1],&fitem->item_data,sizeof(md->lootitem[0])); - } - map_clearflooritem(tbl->id); - mob_unlocktarget(md,tick); - } - return 0; - } - }else{ - mob_unlocktarget(md,tick); - if(md->state.state==MS_WALK) - mob_stop_walking(md,4); // 歩行中なら停止 - return 0; - } - } - - // It is skill use at the time of /standby at the time of a walk. - if( mobskill_use(md,tick,-1) ) - return 0; - - // 歩行処理 - if( mode&1 && mob_can_move(md) && // 移動可能MOB&動ける状態にある - (md->master_id==0 || md->state.special_mob_ai || md->master_dist>10) ){ //取り巻きMOBじゃない - - if( DIFF_TICK(md->next_walktime,tick) > + 7000 && - (md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) ){ - md->next_walktime = tick + 3000*rand()%2000; - } - - // Random movement - if( mob_randomwalk(md,tick) ) - return 0; - } - - // Since he has finished walking, it stands by. - if( md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len ) - md->state.skillstate=MSS_IDLE; - return 0; -} - -/*========================================== - * Serious processing for mob in PC field of view (foreachclient) - *------------------------------------------ - */ -static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) -{ - unsigned int tick; - nullpo_retr(0, sd); - nullpo_retr(0, ap); - - tick=va_arg(ap,unsigned int); - map_foreachinarea(mob_ai_sub_hard,sd->bl.m, - sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2, - sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2, - BL_MOB,tick); - - return 0; -} - -/*========================================== - * Serious processing for mob in PC field of view (interval timer function) - *------------------------------------------ - */ -static int mob_ai_hard(int tid,unsigned int tick,int id,int data) -{ - clif_foreachclient(mob_ai_sub_foreachclient,tick); - - return 0; -} - -/*========================================== - * Negligent mode MOB AI (PC is not in near) - *------------------------------------------ - */ -static int mob_ai_sub_lazy(void * key,void * data,va_list app) -{ - struct mob_data *md=data; - unsigned int tick; - va_list ap; - - nullpo_retr(0, md); - nullpo_retr(0, app); - nullpo_retr(0, ap=va_arg(app,va_list)); - - if(md==NULL) - return 0; - - if(!md->bl.type || md->bl.type!=BL_MOB) - return 0; - - tick=va_arg(ap,unsigned int); - - if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME*10) - return 0; - md->last_thinktime=tick; - - if(md->bl.prev==NULL || md->skilltimer!=-1){ - if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME*10) - md->next_walktime=tick; - return 0; - } - - if(DIFF_TICK(md->next_walktime,tick)<0 && - (mob_db[md->class].mode&1) && mob_can_move(md) ){ - - if( map[md->bl.m].users>0 ){ - // Since PC is in the same map, somewhat better negligent processing is carried out. - - // It sometimes moves. - if(rand()%1000<MOB_LAZYMOVEPERC) - mob_randomwalk(md,tick); - - // MOB which is not not the summons MOB but BOSS, either sometimes reboils. - else if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) - mob_spawn(md->bl.id); - - }else{ - // Since PC is not even in the same map, suitable processing is carried out even if it takes. - - // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping - if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) - mob_warp(md,-1,-1,-1,-1); - } - - md->next_walktime = tick+rand()%10000+5000; - } - return 0; -} - -/*========================================== - * Negligent processing for mob outside PC field of view (interval timer function) - *------------------------------------------ - */ -static int mob_ai_lazy(int tid,unsigned int tick,int id,int data) -{ - map_foreachiddb(mob_ai_sub_lazy,tick); - - return 0; -} - - -/*========================================== - * The structure object for item drop with delay - * Since it is only two being able to pass [ int ] a timer function - * Data is put in and passed to this structure object. - *------------------------------------------ - */ -struct delay_item_drop { - int m,x,y; - int nameid,amount; - struct map_session_data *first_sd,*second_sd,*third_sd; -}; - -struct delay_item_drop2 { - int m,x,y; - struct item item_data; - struct map_session_data *first_sd,*second_sd,*third_sd; -}; - -/*========================================== - * item drop with delay (timer function) - *------------------------------------------ - */ -static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data) -{ - struct delay_item_drop *ditem; - struct item temp_item; - int flag; - - nullpo_retr(0, ditem=(struct delay_item_drop *)id); - - memset(&temp_item,0,sizeof(temp_item)); - temp_item.nameid = ditem->nameid; - temp_item.amount = ditem->amount; - temp_item.identify = !itemdb_isequip3(temp_item.nameid); - - if(battle_config.item_auto_get==1){ - if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&temp_item,ditem->amount))){ - clif_additem(ditem->first_sd,0,0,flag); - map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - } - free(ditem); - return 0; - } - - map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - - free(ditem); - return 0; -} - -/*========================================== - * item drop (timer function)-lootitem with delay - *------------------------------------------ - */ -static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data) -{ - struct delay_item_drop2 *ditem; - int flag; - - nullpo_retr(0, ditem=(struct delay_item_drop2 *)id); - - if(battle_config.item_auto_get==1){ - if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){ - clif_additem(ditem->first_sd,0,0,flag); - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - } - free(ditem); - return 0; - } - - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - - free(ditem); - return 0; -} - -/*========================================== - * mob data is erased. - *------------------------------------------ - */ -int mob_delete(struct mob_data *md) -{ - nullpo_retr(1, md); - - if(md->bl.prev == NULL) - return 1; - mob_changestate(md,MS_DEAD,0); - clif_clearchar_area(&md->bl,1); - map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) - clif_clearchar_delay(gettick()+3000,&md->bl,0); - mob_deleteslave(md); - mob_setdelayspawn(md->bl.id); - return 0; -} - -int mob_catch_delete(struct mob_data *md,int type) -{ - nullpo_retr(1, md); - - if(md->bl.prev == NULL) - return 1; - mob_changestate(md,MS_DEAD,0); - clif_clearchar_area(&md->bl,type); - map_delblock(&md->bl); - mob_setdelayspawn(md->bl.id); - return 0; -} - -int mob_timer_delete(int tid, unsigned int tick, int id, int data) -{ - struct block_list *bl=map_id2bl(id); - struct mob_data *md; - - nullpo_retr(0, bl); - - md = (struct mob_data *)bl; - mob_catch_delete(md,3); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int mob_deleteslave_sub(struct block_list *bl,va_list ap) -{ - struct mob_data *md; - int id; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md = (struct mob_data *)bl); - - id=va_arg(ap,int); - if(md->master_id > 0 && md->master_id == id ) - mob_damage(NULL,md,md->hp,1); - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int mob_deleteslave(struct mob_data *md) -{ - nullpo_retr(0, md); - - map_foreachinarea(mob_deleteslave_sub, md->bl.m, - 0,0,map[md->bl.m].xs,map[md->bl.m].ys, - BL_MOB,md->bl.id); - return 0; -} - -/*========================================== - * It is the damage of sd to damage to md. - *------------------------------------------ - */ -int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) -{ - int i,count,minpos,mindmg; - struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE]; - struct { - struct party *p; - int id,base_exp,job_exp; - } pt[DAMAGELOG_SIZE]; - int pnum=0; - int mvp_damage,max_hp; - unsigned int tick = gettick(); - struct map_session_data *mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL; - double dmg_rate,tdmg,temp; - struct item item; - int ret; - int drop_rate; - int skill,sp; - - nullpo_retr(0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック - - max_hp = battle_get_max_hp(&md->bl); - - if(src && src->type == BL_PC) { - sd = (struct map_session_data *)src; - mvp_sd = sd; - } - -// if(battle_config.battle_log) -// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage); - if(md->bl.prev==NULL){ - if(battle_config.error_log==1) - printf("mob_damage : BlockError!!\n"); - return 0; - } - - if(md->state.state==MS_DEAD || md->hp<=0) { - if(md->bl.prev != NULL) { - mob_changestate(md,MS_DEAD,0); - mobskill_use(md,tick,-1); // It is skill at the time of death. - clif_clearchar_area(&md->bl,1); - map_delblock(&md->bl); - mob_setdelayspawn(md->bl.id); - } - return 0; - } - - if(md->sc_data[SC_ENDURE].timer == -1) - mob_stop_walking(md,3); - if(damage > max_hp>>2) - skill_stop_dancing(&md->bl,0); - - if(md->hp > max_hp) - md->hp = max_hp; - - // The amount of overkill rounds to hp. - if(damage>md->hp) - damage=md->hp; - - if(!(type&2)) { - if(sd!=NULL){ - for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){ - if(md->dmglog[i].id==sd->bl.id) - break; - if(md->dmglog[i].id==0){ - minpos=i; - mindmg=0; - } - else if(md->dmglog[i].dmg<mindmg){ - minpos=i; - mindmg=md->dmglog[i].dmg; - } - } - if(i<DAMAGELOG_SIZE) - md->dmglog[i].dmg+=damage; - else { - md->dmglog[minpos].id=sd->bl.id; - md->dmglog[minpos].dmg=damage; - } - - if(md->attacked_id <= 0 && md->state.special_mob_ai==0) - md->attacked_id = sd->bl.id; - } - if(src && src->type == BL_PET && battle_config.pet_attack_exp_to_master==1) { - struct pet_data *pd = (struct pet_data *)src; - nullpo_retr(0, pd); - for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){ - if(md->dmglog[i].id==pd->msd->bl.id) - break; - if(md->dmglog[i].id==0){ - minpos=i; - mindmg=0; - } - else if(md->dmglog[i].dmg<mindmg){ - minpos=i; - mindmg=md->dmglog[i].dmg; - } - } - if(i<DAMAGELOG_SIZE) - md->dmglog[i].dmg+=(damage*battle_config.pet_attack_exp_rate)/100; - else { - md->dmglog[minpos].id=pd->msd->bl.id; - md->dmglog[minpos].dmg=(damage*battle_config.pet_attack_exp_rate)/100; - } - } - if(src && src->type == BL_MOB && ((struct mob_data*)src)->state.special_mob_ai){ - struct mob_data *md2 = (struct mob_data *)src; - nullpo_retr(0, md2); - for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){ - if(md->dmglog[i].id==md2->master_id) - break; - if(md->dmglog[i].id==0){ - minpos=i; - mindmg=0; - } - else if(md->dmglog[i].dmg<mindmg){ - minpos=i; - mindmg=md->dmglog[i].dmg; - } - } - if(i<DAMAGELOG_SIZE) - md->dmglog[i].dmg+=damage; - else { - md->dmglog[minpos].id=md2->master_id; - md->dmglog[minpos].dmg=damage; - - if(md->attacked_id <= 0 && md->state.special_mob_ai==0) - md->attacked_id = md2->master_id; - } - } - - } - - md->hp-=damage; - - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); - if(gc) { - - if(md->bl.id==gc->GID0) { - gc->Ghp0=md->hp; - if(gc->Ghp0<=0) { - guild_castledatasave(gc->castle_id,10,0); - guild_castledatasave(gc->castle_id,18,0); - } - } - if(md->bl.id==gc->GID1) { - gc->Ghp1=md->hp; - if(gc->Ghp1<=0) { - guild_castledatasave(gc->castle_id,11,0); - guild_castledatasave(gc->castle_id,19,0); - } - } - if(md->bl.id==gc->GID2) { - gc->Ghp2=md->hp; - if(gc->Ghp2<=0) { - guild_castledatasave(gc->castle_id,12,0); - guild_castledatasave(gc->castle_id,20,0); - } - } - if(md->bl.id==gc->GID3) { - gc->Ghp3=md->hp; - if(gc->Ghp3<=0) { - guild_castledatasave(gc->castle_id,13,0); - guild_castledatasave(gc->castle_id,21,0); - } - } - if(md->bl.id==gc->GID4) { - gc->Ghp4=md->hp; - if(gc->Ghp4<=0) { - guild_castledatasave(gc->castle_id,14,0); - guild_castledatasave(gc->castle_id,22,0); - } - } - if(md->bl.id==gc->GID5) { - gc->Ghp5=md->hp; - if(gc->Ghp5<=0) { - guild_castledatasave(gc->castle_id,15,0); - guild_castledatasave(gc->castle_id,23,0); - } - } - if(md->bl.id==gc->GID6) { - gc->Ghp6=md->hp; - if(gc->Ghp6<=0) { - guild_castledatasave(gc->castle_id,16,0); - guild_castledatasave(gc->castle_id,24,0); - } - } - if(md->bl.id==gc->GID7) { - gc->Ghp7=md->hp; - if(gc->Ghp7<=0) { - guild_castledatasave(gc->castle_id,17,0); - guild_castledatasave(gc->castle_id,25,0); - - } - } - } - } // end addition [Valaris] - - if(md->option&2 ) - skill_status_change_end(&md->bl, SC_HIDING, -1); - if(md->option&4 ) - skill_status_change_end(&md->bl, SC_CLOAKING, -1); - - if(md->state.special_mob_ai == 2){//スフィアーマイン - int skillidx=0; - - if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){ - md->mode |= 0x1; - md->next_walktime=tick; - mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始 - md->state.special_mob_ai++; - } - } - - if(md->hp>0){ - return 0; - } - - // ----- ここから死亡処理 ----- - - map_freeblock_lock(); - mob_changestate(md,MS_DEAD,0); - mobskill_use(md,tick,-1); // 死亡時スキル - - memset(tmpsd,0,sizeof(tmpsd)); - memset(pt,0,sizeof(pt)); - - max_hp = battle_get_max_hp(&md->bl); - - if(src && src->type == BL_MOB) - mob_unlocktarget((struct mob_data *)src,tick); - - /* ソウルドレイン */ - if(sd && (skill=pc_checkskill(sd,HW_SOULDRAIN))>0){ - clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,skill,1); - sp = (battle_get_lv(&md->bl))*(65+15*skill)/100; - if(sd->status.sp + sp > sd->status.max_sp) - sp = sd->status.max_sp - sd->status.sp; - sd->status.sp += sp; - clif_heal(sd->fd,SP_SP,sp); - } - - // map外に消えた人は計算から除くので - // overkill分は無いけどsumはmax_hpとは違う - - tdmg = 0; - for(i=0,count=0,mvp_damage=0;i<DAMAGELOG_SIZE;i++){ - if(md->dmglog[i].id==0) - continue; - tmpsd[i] = map_id2sd(md->dmglog[i].id); - if(tmpsd[i] == NULL) - continue; - count++; - if(tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i])) - continue; - - tdmg += (double)md->dmglog[i].dmg; - if(mvp_damage<md->dmglog[i].dmg){ - third_sd = second_sd; - second_sd = mvp_sd; - mvp_sd=tmpsd[i]; - mvp_damage=md->dmglog[i].dmg; - } - } - - // [MouseJstr] - if((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) { - - if((double)max_hp < tdmg) - dmg_rate = ((double)max_hp) / tdmg; - else dmg_rate = 1; - - // 経験値の分配 - for(i=0;i<DAMAGELOG_SIZE;i++){ - int pid,base_exp,job_exp,flag=1; - double per; - struct party *p; - if(tmpsd[i]==NULL || tmpsd[i]->bl.m != md->bl.m) - continue; -/* jAthena's exp formula - per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; - temp = ((double)mob_db[md->class].base_exp * (double)battle_config.base_exp_rate / 100. * per); - base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->class].base_exp > 0 && base_exp < 1) base_exp = 1; - if(base_exp < 0) base_exp = 0; - temp = ((double)mob_db[md->class].job_exp * (double)battle_config.job_exp_rate / 100. * per); - job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->class].job_exp > 0 && job_exp < 1) job_exp = 1; - if(job_exp < 0) job_exp = 0; -*/ -//eAthena's exp formula rather than jAthena's - per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; - if(per>512) per=512; - if(per<1) per=1; - base_exp=mob_db[md->class].base_exp*per/256; - if(base_exp < 1) base_exp = 1; - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) { - base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] - } - if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) base_exp = 0; // Added [Valaris] - job_exp=mob_db[md->class].job_exp*per/256; - if(job_exp < 1) job_exp = 1; - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) { - job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] - } - if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) job_exp = 0; // Added [Valaris] - - if((pid=tmpsd[i]->status.party_id)>0){ // パーティに入っている - int j=0; - for(j=0;j<pnum;j++) // 公平パーティリストにいるかどうか - if(pt[j].id==pid) - break; - if(j==pnum){ // いないときは公平かどうか確認 - if((p=party_search(pid))!=NULL && p->exp!=0){ - pt[pnum].id=pid; - pt[pnum].p=p; - pt[pnum].base_exp=base_exp; - pt[pnum].job_exp=job_exp; - pnum++; - flag=0; - } - }else{ // いるときは公平 - pt[j].base_exp+=base_exp; - pt[j].job_exp+=job_exp; - flag=0; - } - } - if(flag) // 各自所得 - pc_gainexp(tmpsd[i],base_exp,job_exp); - } - // 公平分配 - for(i=0;i<pnum;i++) - party_exp_share(pt[i].p,md->bl.m,pt[i].base_exp,pt[i].job_exp); - - // item drop - if(!(type&1)) { - for(i=0;i<8;i++){ - struct delay_item_drop *ditem; - int drop_rate; - - if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris] - break; // End - - if(mob_db[md->class].dropitem[i].nameid <= 0) - continue; - drop_rate = mob_db[md->class].dropitem[i].p; - if(drop_rate <= 0 && battle_config.drop_rate0item==1) - drop_rate = 1; - if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris] - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris] - if(drop_rate <= rand()%10000) - continue; - - ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = mob_db[md->class].dropitem[i].nameid; - ditem->amount = 1; - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; - ditem->first_sd = mvp_sd; - ditem->second_sd = second_sd; - ditem->third_sd = third_sd; - add_timer(tick+500+i,mob_delay_item_drop,(int)ditem,0); - } - if(sd && sd->state.attack_type == BF_WEAPON) { - for(i=0;i<sd->monster_drop_item_count;i++) { - struct delay_item_drop *ditem; - int race = battle_get_race(&md->bl); - if(sd->monster_drop_itemid[i] <= 0) - continue; - if(sd->monster_drop_race[i] & (1<<race) || - (mob_db[md->class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || - (!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { - if(sd->monster_drop_itemrate[i] <= rand()%10000) - continue; - - ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = sd->monster_drop_itemid[i]; - ditem->amount = 1; - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; - ditem->first_sd = mvp_sd; - ditem->second_sd = second_sd; - ditem->third_sd = third_sd; - add_timer(tick+520+i,mob_delay_item_drop,(int)ditem,0); - } - } - if(sd->get_zeny_num > 0) - pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%(sd->get_zeny_num+1)); - } - if(md->lootitem) { - for(i=0;i<md->lootitem_count;i++) { - struct delay_item_drop2 *ditem; - - ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2)); - memcpy(&ditem->item_data,&md->lootitem[i],sizeof(md->lootitem[0])); - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; - ditem->first_sd = mvp_sd; - ditem->second_sd = second_sd; - ditem->third_sd = third_sd; - add_timer(tick+540+i,mob_delay_item_drop2,(int)ditem,0); - } - } - } - - // mvp処理 - if(mvp_sd && mob_db[md->class].mexp > 0 ){ - int j; - int mexp; - temp = ((double)mob_db[md->class].mexp * (double)battle_config.mvp_exp_rate * (9.+(double)count)/1000.); - mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mexp < 1) mexp = 1; - clif_mvp_effect(mvp_sd); // エフェクト - clif_mvp_exp(mvp_sd,mexp); - pc_gainexp(mvp_sd,mexp,0); - for(j=0;j<3;j++){ - i = rand() % 3; - if(mob_db[md->class].mvpitem[i].nameid <= 0) - continue; - drop_rate = mob_db[md->class].mvpitem[i].p; - if(drop_rate <= 0 && battle_config.drop_rate0item==1) - drop_rate = 1; - if(drop_rate < battle_config.item_drop_mvp_min) - drop_rate = battle_config.item_drop_mvp_min; - if(drop_rate > battle_config.item_drop_mvp_max) - drop_rate = battle_config.item_drop_mvp_max; - if(drop_rate <= rand()%10000) - continue; - memset(&item,0,sizeof(item)); - item.nameid=mob_db[md->class].mvpitem[i].nameid; - item.identify=!itemdb_isequip3(item.nameid); - clif_mvp_item(mvp_sd,item.nameid); - if(mvp_sd->weight*2 > mvp_sd->max_weight) - map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1); - else if((ret = pc_additem(mvp_sd,&item,1))) { - clif_additem(sd,0,0,ret); - map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1); - } - break; - } - } - - } // [MouseJstr] - - // <Agit> NPC Event [OnAgitBreak] - if(md->npc_event[0] && strcmp(((md->npc_event)+strlen(md->npc_event)-13),"::OnAgitBreak") == 0) { - printf("MOB.C: Run NPC_Event[OnAgitBreak].\n"); - if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak] - guild_agit_break(md); - } - - // SCRIPT実行 - if(md->npc_event[0]){ -// if(battle_config.battle_log==1) -// printf("mob_damage : run event : %s\n",md->npc_event); - if(src && src->type == BL_PET) - sd = ((struct pet_data *)src)->msd; - if(sd == NULL) { - if(mvp_sd != NULL) - sd = mvp_sd; - else { - struct map_session_data *tmpsd; - int i; - for(i=0;i<fd_max;i++){ - if(session[i] && (tmpsd=session[i]->session_data) && tmpsd->state.auth) { - if(md->bl.m == tmpsd->bl.m) { - sd = tmpsd; - break; - } - } - } - } - } - if(sd) - npc_event(sd,md->npc_event,0); - } - - clif_clearchar_area(&md->bl,1); - map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) - clif_clearchar_delay(tick+3000,&md->bl,0); - mob_deleteslave(md); - mob_setdelayspawn(md->bl.id); - map_freeblock_unlock(); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int mob_class_change(struct mob_data *md,int *value) -{ - unsigned int tick = gettick(); - int i,c,hp_rate,max_hp,class,count = 0; - - nullpo_retr(0, md); - nullpo_retr(0, value); - - if(value[0]<=1000 || value[0]>2000) - return 0; - if(md->bl.prev == NULL) return 0; - - while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++; - if(count < 1) return 0; - - class = value[rand()%count]; - if(class<=1000 || class>2000) return 0; - - max_hp = battle_get_max_hp(&md->bl); - hp_rate = md->hp*100/max_hp; - clif_mob_class_change(md,class); - md->class = class; - max_hp = battle_get_max_hp(&md->bl); - if(battle_config.monster_class_change_full_recover==1) { - md->hp = max_hp; - memset(md->dmglog,0,sizeof(md->dmglog)); - } - else - md->hp = max_hp*hp_rate/100; - if(md->hp > max_hp) md->hp = max_hp; - else if(md->hp < 1) md->hp = 1; - - memcpy(md->name,mob_db[class].jname,24); - memset(&md->state,0,sizeof(md->state)); - md->attacked_id = 0; - md->target_id = 0; - md->move_fail_count = 0; - - md->speed = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; - - mob_changestate(md,MS_IDLE,0); - skill_castcancel(&md->bl,0); - md->state.skillstate = MSS_IDLE; - md->last_thinktime = tick; - md->next_walktime = tick+rand()%50+5000; - md->attackabletime = tick; - md->canmove_tick = tick; - md->sg_count=0; - - for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++) - md->skilldelay[i] = c; - md->skillid=0; - md->skilllv=0; - - if(md->lootitem == NULL && mob_db[class].mode&0x02) - md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - - skill_clear_unitgroup(&md->bl); - skill_cleartimerskill(&md->bl); - - clif_clearchar_area(&md->bl,0); - clif_spawnmob(md); - - return 0; -} - -/*========================================== - * mob回復 - *------------------------------------------ - */ -int mob_heal(struct mob_data *md,int heal) -{ - int max_hp = battle_get_max_hp(&md->bl); - - nullpo_retr(0, md); - - md->hp += heal; - if( max_hp < md->hp ) - md->hp = max_hp; - - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); - if(gc) { - if(md->bl.id==gc->GID0) gc->Ghp0=md->hp; - if(md->bl.id==gc->GID1) gc->Ghp1=md->hp; - if(md->bl.id==gc->GID2) gc->Ghp2=md->hp; - if(md->bl.id==gc->GID3) gc->Ghp3=md->hp; - if(md->bl.id==gc->GID4) gc->Ghp4=md->hp; - if(md->bl.id==gc->GID5) gc->Ghp5=md->hp; - if(md->bl.id==gc->GID6) gc->Ghp6=md->hp; - if(md->bl.id==gc->GID7) gc->Ghp7=md->hp; - } - } // end addition [Valaris] - - return 0; -} - - -/*========================================== - * Added by RoVeRT - *------------------------------------------ - */ -int mob_warpslave_sub(struct block_list *bl,va_list ap) -{ - struct mob_data *md=(struct mob_data *)bl; - int id,x,y; - id=va_arg(ap,int); - x=va_arg(ap,int); - y=va_arg(ap,int); - if( md->master_id==id ) { - mob_warp(md,-1,x,y,2); - } - return 0; -} - -/*========================================== - * Added by RoVeRT - *------------------------------------------ - */ -int mob_warpslave(struct mob_data *md,int x, int y) -{ -//printf("warp slave\n"); - map_foreachinarea(mob_warpslave_sub, md->bl.m, - x-AREA_SIZE,y-AREA_SIZE, - x+AREA_SIZE,y+AREA_SIZE,BL_MOB, - md->bl.id, md->bl.x, md->bl.y ); - return 0; -} - -/*========================================== - * mobワープ - *------------------------------------------ - */ -int mob_warp(struct mob_data *md,int m,int x,int y,int type) -{ - int i=0,c,xs=0,ys=0,bx=x,by=y; - - nullpo_retr(0, md); - - if( md->bl.prev==NULL ) - return 0; - - if( m<0 ) m=md->bl.m; - - if(type >= 0) { - if(map[md->bl.m].flag.monster_noteleport) - return 0; - clif_clearchar_area(&md->bl,type); - } - skill_unit_out_all(&md->bl,gettick(),1); - map_delblock(&md->bl); - - if(bx>0 && by>0){ // 位置指定の場合周囲9セルを探索 - xs=ys=9; - } - - while( ( x<0 || y<0 || ((c=read_gat(m,x,y))==1 || c==5) ) && (i++)<1000 ){ - if( xs>0 && ys>0 && i<250 ){ // 指定位置付近の探索 - x=bx+rand()%xs-xs/2; - y=by+rand()%ys-ys/2; - }else{ // 完全ランダム探索 - x=rand()%(map[m].xs-2)+1; - y=rand()%(map[m].ys-2)+1; - } - } - md->dir=0; - if(i<1000){ - md->bl.x=md->to_x=x; - md->bl.y=md->to_y=y; - md->bl.m=m; - }else { - m=md->bl.m; - if(battle_config.error_log==1) - printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class); - } - - md->target_id=0; // タゲを解除する - md->state.targettype=NONE_ATTACKABLE; - md->attacked_id=0; - md->state.skillstate=MSS_IDLE; - mob_changestate(md,MS_IDLE,0); - - if(type>0 && i==1000) { - if(battle_config.battle_log==1) - printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class); - } - - map_addblock(&md->bl); - if(type>0) { - clif_spawnmob(md); - mob_warpslave(md,md->bl.x,md->bl.y); - } - - return 0; -} - -/*========================================== - * 画面内の取り巻きの数計算用(foreachinarea) - *------------------------------------------ - */ -int mob_countslave_sub(struct block_list *bl,va_list ap) -{ - int id,*c; - struct mob_data *md; - - id=va_arg(ap,int); - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, c=va_arg(ap,int *)); - nullpo_retr(0, md = (struct mob_data *)bl); - - - if( md->master_id==id ) - (*c)++; - return 0; -} -/*========================================== - * 画面内の取り巻きの数計算 - *------------------------------------------ - */ -int mob_countslave(struct mob_data *md) -{ - int c=0; - - nullpo_retr(0, md); - - map_foreachinarea(mob_countslave_sub, md->bl.m, - 0,0,map[md->bl.m].xs-1,map[md->bl.m].ys-1, - BL_MOB,md->bl.id,&c); - return c; -} -/*========================================== - * 手下MOB召喚 - *------------------------------------------ - */ -int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag) -{ - struct mob_data *md; - int bx,by,m,count = 0,class,k,a = amount; - - nullpo_retr(0, md2); - nullpo_retr(0, value); - - bx=md2->bl.x; - by=md2->bl.y; - m=md2->bl.m; - - if(value[0]<=1000 || value[0]>2000) // 値が異常なら召喚を止める - return 0; - while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++; - if(count < 1) return 0; - - for(k=0;k<count;k++) { - amount = a; - class = value[k]; - if(class<=1000 || class>2000) continue; - for(;amount>0;amount--){ - int x=0,y=0,c=0,i=0; - md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - if(mob_db[class].mode&0x02) - md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - else - md->lootitem=NULL; - - while((x<=0 || y<=0 || (c=map_getcell(m,x,y))==1 || c==5 ) && (i++)<100){ - x=rand()%9-4+bx; - y=rand()%9-4+by; - } - if(i>=100){ - x=bx; - y=by; - } - - mob_spawn_dataset(md,"--ja--",class); - md->bl.m=m; - md->bl.x=x; - md->bl.y=y; - - md->m =m; - md->x0=x; - md->y0=y; - md->xs=0; - md->ys=0; - md->speed=md2->speed; - md->spawndelay1=-1; // 一度のみフラグ - md->spawndelay2=-1; // 一度のみフラグ - - memset(md->npc_event,0,sizeof(md->npc_event)); - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - clif_skill_nodamage(&md->bl,&md->bl,(flag)? NPC_SUMMONSLAVE:NPC_SUMMONMONSTER,a,1); - - if(flag) - md->master_id=md2->bl.id; - } - } - return 0; -} - -/*========================================== - * 自分をロックしているPCの数を数える(foreachclient) - *------------------------------------------ - */ -static int mob_counttargeted_sub(struct block_list *bl,va_list ap) -{ - int id,*c,target_lv; - struct block_list *src; - - id=va_arg(ap,int); - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, c=va_arg(ap,int *)); - - src=va_arg(ap,struct block_list *); - target_lv=va_arg(ap,int); - if(id == bl->id || (src && id == src->id)) return 0; - if(bl->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)bl; - if(sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv) - (*c)++; - } - else if(bl->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)bl; - if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv) - (*c)++; - } - else if(bl->type == BL_PET) { - struct pet_data *pd = (struct pet_data *)bl; - if(pd->target_id == id && pd->timer != -1 && pd->state.state == MS_ATTACK && pd->target_lv >= target_lv) - (*c)++; - } - return 0; -} -/*========================================== - * 自分をロックしているPCの数を数える - *------------------------------------------ - */ -int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv) -{ - int c=0; - - nullpo_retr(0, md); - - map_foreachinarea(mob_counttargeted_sub, md->bl.m, - md->bl.x-AREA_SIZE,md->bl.y-AREA_SIZE, - md->bl.x+AREA_SIZE,md->bl.y+AREA_SIZE,0,md->bl.id,&c,src,target_lv); - return c; -} - -/*========================================== - *MOBskillから該当skillidのskillidxを返す - *------------------------------------------ - */ -int mob_skillid2skillidx(int class,int skillid) -{ - int i; - struct mob_skill *ms=mob_db[class].skill; - - if(ms==NULL) - return -1; - - for(i=0;i<mob_db[class].maxskill;i++){ - if(ms[i].skill_id == skillid) - return i; - } - return -1; - -} - -// -// MOBスキル -// - -/*========================================== - * スキル使用(詠唱完了、ID指定) - *------------------------------------------ - */ -int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) -{ - struct mob_data* md=NULL; - struct block_list *bl; - struct block_list *mbl; - int range; - - if((mbl = map_id2bl(id)) == NULL ) //詠唱したMobがもういないというのは良くある正常処理 - return 0; - if((md=(struct mob_data *)mbl) == NULL ){ - printf("mobskill_castend_id nullpo mbl->id:%d\n",mbl->id); - return 0; - } - - if( md->bl.type!=BL_MOB || md->bl.prev==NULL ) - return 0; - - if( md->skilltimer != tid ) // タイマIDの確認 - return 0; - - md->skilltimer=-1; - //沈黙や状態異常など - if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - if(md->skillid != NPC_EMOTION) - md->last_thinktime=tick + battle_get_adelay(&md->bl); - - if((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev==NULL){ //スキルターゲットが存在しない - //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 - return 0; - } - if(md->bl.m != bl->m) - return 0; - - if(md->skillid == PR_LEXAETERNA) { - struct status_change *sc_data = battle_get_sc_data(bl); - if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) - return 0; - } - else if(md->skillid == RG_BACKSTAP) { - int dir = map_calc_dir(&md->bl,bl->x,bl->y),t_dir = battle_get_dir(bl); - int dist = distance(md->bl.x,md->bl.y,bl->x,bl->y); - if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir))) - return 0; - } - if( ( (skill_get_inf(md->skillid)&1) || (skill_get_inf2(md->skillid)&4) ) && // 彼我敵対関係チェック - battle_check_target(&md->bl,bl, BCT_ENEMY)<=0 ) - return 0; - range = skill_get_range(md->skillid,md->skilllv); - if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); - if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,bl->x,bl->y)) - return 0; - - md->skilldelay[md->skillidx]=tick; - - if(battle_config.mob_skill_log==1) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); - mob_stop_walking(md,0); - - switch( skill_get_nk(md->skillid) ) - { - // 攻撃系/吹き飛ばし系 - case 0: case 2: - skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); - break; - case 1:// 支援系 - if(!mob_db[md->class].skill[md->skillidx].val[0] && - (md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ) - skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); - else - skill_castend_nodamage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); - break; - } - - - return 0; -} - -/*========================================== - * スキル使用(詠唱完了、場所指定) - *------------------------------------------ - */ -int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) -{ - struct mob_data* md=NULL; - struct block_list *bl; - int range,maxcount; - - //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外 - if((bl=map_id2bl(id))==NULL) - return 0; - - nullpo_retr(0, md=(struct mob_data *)bl); - - if( md->bl.type!=BL_MOB || md->bl.prev==NULL ) - return 0; - - if( md->skilltimer != tid ) // タイマIDの確認 - return 0; - - md->skilltimer=-1; - if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - - if(battle_config.monster_skill_reiteration == 0) { - range = -1; - switch(md->skillid) { - case MG_SAFETYWALL: - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - range = 0; - break; - case AL_PNEUMA: - case AL_WARP: - range = 1; - break; - } - if(range >= 0) { - if(skill_check_unit_range(md->bl.m,md->skillx,md->skilly,range,md->skillid) > 0) - return 0; - } - } - if(battle_config.monster_skill_nofootset==1) { - range = -1; - switch(md->skillid) { - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case AM_DEMONSTRATION: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - range = 1; - break; - case AL_WARP: - range = 0; - break; - } - if(range >= 0) { - if(skill_check_unit_range2(md->bl.m,md->skillx,md->skilly,range) > 0) - return 0; - } - } - - if(battle_config.monster_land_skill_limit==1) { - maxcount = skill_get_maxcount(md->skillid); - if(maxcount > 0) { - int i,c; - for(i=c=0;i<MAX_MOBSKILLUNITGROUP;i++) { - if(md->skillunit[i].alive_count > 0 && md->skillunit[i].skill_id == md->skillid) - c++; - } - if(c >= maxcount) - return 0; - } - } - - range = skill_get_range(md->skillid,md->skilllv); - if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); - if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,md->skillx,md->skilly)) - return 0; - md->skilldelay[md->skillidx]=tick; - - if(battle_config.mob_skill_log==1) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); - mob_stop_walking(md,0); - - skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0); - - return 0; -} - - -/*========================================== - * Skill use (an aria start, ID specification) - *------------------------------------------ - */ -int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) -{ - int casttime,range; - struct mob_skill *ms; - int skill_id, skill_lv, forcecast = 0; - - nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); - - if( target==NULL && (target=map_id2bl(md->target_id))==NULL ) - return 0; - - if( target->prev==NULL || md->bl.prev==NULL ) - return 0; - - skill_id=ms->skill_id; - skill_lv=ms->skill_lv; - - // 沈黙や異常 - if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - - if(md->option&4 && skill_id==TF_HIDING) - return 0; - if(md->option&2 && skill_id!=TF_HIDING && skill_id!=AS_GRIMTOOTH && skill_id!=RG_BACKSTAP && skill_id!=RG_RAID) - return 0; - - if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP || - skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING)) - return 0; - - if(skill_get_inf2(skill_id)&0x200 && md->bl.id == target->id) - return 0; - - // 射程と障害物チェック - range = skill_get_range(skill_id,skill_lv); - if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); - if(!battle_check_range(&md->bl,target,range)) - return 0; - -// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) ); - - casttime=skill_castfix(&md->bl,ms->casttime); - md->state.skillcastcancel=ms->cancel; - md->skilldelay[skill_idx]=gettick(); - - switch(skill_id){ /* 何か特殊な処理が必要 */ - case ALL_RESURRECTION: /* リザレクション */ - if(target->type != BL_PC && battle_check_undead(battle_get_race(target),battle_get_elem_type(target))){ /* 敵がアンデッドなら */ - forcecast=1; /* ターンアンデットと同じ詠唱時間 */ - casttime=skill_castfix(&md->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) ); - } - break; - case MO_EXTREMITYFIST: /*阿修羅覇鳳拳*/ - case SA_MAGICROD: - case SA_SPELLBREAKER: - forcecast=1; - break; - } - - if(battle_config.mob_skill_log==1) - printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class); - - if(casttime>0 || forcecast){ // 詠唱が必要 -// struct mob_data *md2; - clif_skillcasting( &md->bl, - md->bl.id, target->id, 0,0, skill_id,casttime); - - // 詠唱反応モンスター -/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 && - md2->state.state!=MS_ATTACK){ - md2->target_id=md->bl.id; - md->state.targettype = ATTACKABLE; - md2->min_chase=13; - }*/ - } - - if( casttime<=0 ) // 詠唱の無いものはキャンセルされない - md->state.skillcastcancel=0; - - md->skilltarget = target->id; - md->skillx = 0; - md->skilly = 0; - md->skillid = skill_id; - md->skilllv = skill_lv; - md->skillidx = skill_idx; - - if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); - - if( casttime>0 ){ - md->skilltimer = - add_timer( gettick()+casttime, mobskill_castend_id, md->bl.id, 0 ); - }else{ - md->skilltimer = -1; - mobskill_castend_id(md->skilltimer,gettick(),md->bl.id, 0); - } - - return 1; -} -/*========================================== - * スキル使用(場所指定) - *------------------------------------------ - */ -int mobskill_use_pos( struct mob_data *md, - int skill_x, int skill_y, int skill_idx) -{ - int casttime=0,range; - struct mob_skill *ms; - struct block_list bl; - int skill_id, skill_lv; - - nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); - - if( md->bl.prev==NULL ) - return 0; - - skill_id=ms->skill_id; - skill_lv=ms->skill_lv; - - //沈黙や状態異常など - if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - - if(md->option&2) - return 0; - - if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP || - skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING)) - return 0; - - // 射程と障害物チェック - bl.type = BL_NUL; - bl.m = md->bl.m; - bl.x = skill_x; - bl.y = skill_y; - range = skill_get_range(skill_id,skill_lv); - if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); - if(!battle_check_range(&md->bl,&bl,range)) - return 0; - -// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) ); - casttime=skill_castfix(&md->bl,ms->casttime); - md->skilldelay[skill_idx]=gettick(); - md->state.skillcastcancel=ms->cancel; - - if(battle_config.mob_skill_log==1) - printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n", - skill_x,skill_y,skill_id,skill_lv,casttime,md->class); - - if( casttime>0 ) // A cast time is required. - clif_skillcasting( &md->bl, - md->bl.id, 0, skill_x,skill_y, skill_id,casttime); - - if( casttime<=0 ) // A skill without a cast time wont be cancelled. - md->state.skillcastcancel=0; - - - md->skillx = skill_x; - md->skilly = skill_y; - md->skilltarget = 0; - md->skillid = skill_id; - md->skilllv = skill_lv; - md->skillidx = skill_idx; - if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); - if( casttime>0 ){ - md->skilltimer = - add_timer( gettick()+casttime, mobskill_castend_pos, md->bl.id, 0 ); - }else{ - md->skilltimer = -1; - mobskill_castend_pos(md->skilltimer,gettick(),md->bl.id, 0); - } - - return 1; -} - - -/*========================================== - * Friendly Mob whose HP is decreasing by a nearby MOB is looked for. - *------------------------------------------ - */ -int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap) -{ - int rate; - struct mob_data **fr, *md, *mmd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, mmd=va_arg(ap,struct mob_data *)); - - md=(struct mob_data *)bl; - - if( mmd->bl.id == bl->id ) - return 0; - rate=va_arg(ap,int); - fr=va_arg(ap,struct mob_data **); - if( md->hp < mob_db[md->class].max_hp*rate/100 ) - (*fr)=md; - return 0; -} -struct mob_data *mob_getfriendhpltmaxrate(struct mob_data *md,int rate) -{ - struct mob_data *fr=NULL; - const int r=8; - - nullpo_retr(NULL, md); - - map_foreachinarea(mob_getfriendhpltmaxrate_sub, md->bl.m, - md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r, - BL_MOB,md,rate,&fr); - return fr; -} -/*========================================== - * What a status state suits by nearby MOB is looked for. - *------------------------------------------ - */ -int mob_getfriendstatus_sub(struct block_list *bl,va_list ap) -{ - int cond1,cond2; - struct mob_data **fr, *md, *mmd; - int flag=0; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=(struct mob_data *)bl); - nullpo_retr(0, mmd=va_arg(ap,struct mob_data *)); - - if( mmd->bl.id == bl->id ) - return 0; - cond1=va_arg(ap,int); - cond2=va_arg(ap,int); - fr=va_arg(ap,struct mob_data **); - if( cond2==-1 ){ - int j; - for(j=SC_STONE;j<=SC_BLIND && !flag;j++){ - flag=(md->sc_data[j].timer!=-1 ); - } - }else - flag=( md->sc_data[cond2].timer!=-1 ); - if( flag^( cond1==MSC_FRIENDSTATUSOFF ) ) - (*fr)=md; - - return 0; -} -struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) -{ - struct mob_data *fr=NULL; - const int r=8; - - nullpo_retr(0, md); - - map_foreachinarea(mob_getfriendstatus_sub, md->bl.m, - md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r, - BL_MOB,md,cond1,cond2,&fr); - return fr; -} - -/*========================================== - * Skill use judging - *------------------------------------------ - */ -int mobskill_use(struct mob_data *md,unsigned int tick,int event) -{ - struct mob_skill *ms; -// struct block_list *target=NULL; - int i,max_hp; - - nullpo_retr(0, md); - nullpo_retr(0, ms = mob_db[md->class].skill); - - max_hp = battle_get_max_hp(&md->bl); - - if(battle_config.mob_skill_use == 0 || md->skilltimer != -1) - return 0; - - if(md->state.special_mob_ai) - return 0; - - if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1) //自爆中はスキルを使わない - return 0; - - for(i=0;i<mob_db[md->class].maxskill;i++){ - int c2=ms[i].cond2,flag=0; - struct mob_data *fmd=NULL; - - // ディレイ中 - if( DIFF_TICK(tick,md->skilldelay[i])<ms[i].delay ) - continue; - - // 状態判定 - if( ms[i].state>=0 && ms[i].state!=md->state.skillstate ) - continue; - - // 条件判定 - flag=(event==ms[i].cond1); - if(!flag){ - switch( ms[i].cond1 ){ - case MSC_ALWAYS: - flag=1; break; - case MSC_MYHPLTMAXRATE: // HP< maxhp% - flag=( md->hp < max_hp*c2/100 ); break; - case MSC_MYSTATUSON: // status[num] on - case MSC_MYSTATUSOFF: // status[num] off - if( ms[i].cond2==-1 ){ - int j; - for(j=SC_STONE;j<=SC_BLIND && !flag;j++){ - flag=(md->sc_data[j].timer!=-1 ); - } - }else - flag=( md->sc_data[ms[i].cond2].timer!=-1 ); - flag^=( ms[i].cond1==MSC_MYSTATUSOFF ); break; - case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% - flag=(( fmd=mob_getfriendhpltmaxrate(md,ms[i].cond2) )!=NULL ); break; - case MSC_FRIENDSTATUSON: // friend status[num] on - case MSC_FRIENDSTATUSOFF: // friend status[num] off - flag=(( fmd=mob_getfriendstatus(md,ms[i].cond1,ms[i].cond2) )!=NULL ); break; - case MSC_SLAVELT: // slave < num - flag=( mob_countslave(md) < c2 ); break; - case MSC_ATTACKPCGT: // attack pc > num - flag=( mob_counttargeted(md,NULL,0) > c2 ); break; - case MSC_SLAVELE: // slave <= num - flag=( mob_countslave(md) <= c2 ); break; - case MSC_ATTACKPCGE: // attack pc >= num - flag=( mob_counttargeted(md,NULL,0) >= c2 ); break; - case MSC_SKILLUSED: // specificated skill used - flag=( (event&0xffff)==MSC_SKILLUSED && ((event>>16)==c2 || c2==0)); break; - } - } - - // 確率判定 - if( flag && rand()%10000 < ms[i].permillage ){ - - if( skill_get_inf(ms[i].skill_id)&2 ){ - // 場所指定 - struct block_list *bl = NULL; - int x=0,y=0; - if( ms[i].target<=MST_AROUND ){ - bl= ((ms[i].target==MST_TARGET || ms[i].target==MST_AROUND5)? map_id2bl(md->target_id): - (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl); - if(bl!=NULL){ - x=bl->x; y=bl->y; - } - } - if( x<=0 || y<=0 ) - continue; - // 自分の周囲 - if( ms[i].target>=MST_AROUND1 ){ - int bx=x, by=y, i=0, c, m=bl->m, r=ms[i].target-MST_AROUND1; - do{ - bx=x + rand()%(r*2+3) - r; - by=y + rand()%(r*2+3) - r; - }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys || - ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000); - if(i<1000){ - x=bx; y=by; - } - } - // 相手の周囲 - if( ms[i].target>=MST_AROUND5 ){ - int bx=x, by=y, i=0, c, m=bl->m, r=(ms[i].target-MST_AROUND5)+1; - do{ - bx=x + rand()%(r*2+1) - r; - by=y + rand()%(r*2+1) - r; - }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys || - ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000); - if(i<1000){ - x=bx; y=by; - } - } - if(!mobskill_use_pos(md,x,y,i)) - return 0; - - }else{ - // ID指定 - if( ms[i].target<=MST_FRIEND ){ - struct block_list *bl = NULL; - bl= ((ms[i].target==MST_TARGET)? map_id2bl(md->target_id): - (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl); - if(bl && !mobskill_use_id(md,bl,i)) - return 0; - } - } - if(ms[i].emotion >= 0) - clif_emotion(&md->bl,ms[i].emotion); - return 1; - } - } - - return 0; -} -/*========================================== - * Skill use event processing - *------------------------------------------ - */ -int mobskill_event(struct mob_data *md,int flag) -{ - nullpo_retr(0, md); - - if(flag==-1 && mobskill_use(md,gettick(),MSC_CASTTARGETED)) - return 1; - if( (flag&BF_SHORT) && mobskill_use(md,gettick(),MSC_CLOSEDATTACKED)) - return 1; - if( (flag&BF_LONG) && mobskill_use(md,gettick(),MSC_LONGRANGEATTACKED)) - return 1; - return 0; -} -/*========================================== - * Mobがエンペリウムなどの場合の判定 - *------------------------------------------ - */ -int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl) -{ - struct mob_data *md=NULL; - - nullpo_retr(0,sd); - nullpo_retr(0,bl); - - if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && - (md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285)) - { - struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); - struct guild *g=guild_search(sd->status.guild_id); - - if(g == NULL && md->class == 1288) - return 0;//ギルド未加入ならダメージ無し - else if(gc != NULL && !map[sd->bl.m].flag.gvg) - return 0;//砦内でGvじゃないときはダメージなし - else if(g && gc != NULL && g->guild_id == gc->guild_id) - return 0;//自占領ギルドのエンペならダメージ無し - else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288) - return 0;//正規ギルド承認がないとダメージ無し - - } - - return 1; -} -/*========================================== - * スキル用タイマー削除 - *------------------------------------------ - */ -int mobskill_deltimer(struct mob_data *md ) -{ - nullpo_retr(0, md); - - if( md->skilltimer!=-1 ){ - if( skill_get_inf( md->skillid )&2 ) - delete_timer( md->skilltimer, mobskill_castend_pos ); - else - delete_timer( md->skilltimer, mobskill_castend_id ); - md->skilltimer=-1; - } - return 0; -} -// -// 初期化 -// -/*========================================== - * Since un-setting [ mob ] up was used, it is an initial provisional value setup. - *------------------------------------------ - */ -static int mob_makedummymobdb(int class) -{ - int i; - - sprintf(mob_db[class].name,"mob%d",class); - sprintf(mob_db[class].jname,"mob%d",class); - mob_db[class].lv=1; - mob_db[class].max_hp=1000; - mob_db[class].max_sp=1; - mob_db[class].base_exp=2; - mob_db[class].job_exp=1; - mob_db[class].range=1; - mob_db[class].atk1=7; - mob_db[class].atk2=10; - mob_db[class].def=0; - mob_db[class].mdef=0; - mob_db[class].str=1; - mob_db[class].agi=1; - mob_db[class].vit=1; - mob_db[class].int_=1; - mob_db[class].dex=6; - mob_db[class].luk=2; - mob_db[class].range2=10; - mob_db[class].range3=10; - mob_db[class].size=0; - mob_db[class].race=0; - mob_db[class].element=0; - mob_db[class].mode=0; - mob_db[class].speed=300; - mob_db[class].adelay=1000; - mob_db[class].amotion=500; - mob_db[class].dmotion=500; - mob_db[class].dropitem[0].nameid=909; // Jellopy - mob_db[class].dropitem[0].p=1000; - for(i=1;i<8;i++){ - mob_db[class].dropitem[i].nameid=0; - mob_db[class].dropitem[i].p=0; - } - // Item1,Item2 - mob_db[class].mexp=0; - mob_db[class].mexpper=0; - for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=0; - mob_db[class].mvpitem[i].p=0; - } - for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; - return 0; -} - -/*========================================== - * db/mob_db.txt reading - *------------------------------------------ - */ -static int mob_readdb(void) -{ - FILE *fp; - char line[1024]; - char *filename[]={ "db/mob_db.txt","db/mob_db2.txt" }; - int i; - - memset(mob_db,0,sizeof(mob_db)); - - for(i=0;i<2;i++){ - - fp=fopen(filename[i],"r"); - if(fp==NULL){ - if(i>0) - continue; - return -1; - } - while(fgets(line,1020,fp)){ - int class,i; - char *str[55],*p,*np; - - if(line[0] == '/' && line[1] == '/') - continue; - - for(i=0,p=line;i<55;i++){ - if((np=strchr(p,','))!=NULL){ - str[i]=p; - *np=0; - p=np+1; - } else - str[i]=p; - } - - class=atoi(str[0]); - if(class<=1000 || class>2000) - continue; - - mob_db[class].view_class=class; - memcpy(mob_db[class].name,str[1],24); - memcpy(mob_db[class].jname,str[2],24); - mob_db[class].lv=atoi(str[3]); - mob_db[class].max_hp=atoi(str[4]); - mob_db[class].max_sp=atoi(str[5]); - - mob_db[class].base_exp=atoi(str[6]); - if(mob_db[class].base_exp < 0) - mob_db[class].base_exp = 0; - else if(mob_db[class].base_exp > 0 && (mob_db[class].base_exp*battle_config.base_exp_rate/100 > 1000000000 || - mob_db[class].base_exp*battle_config.base_exp_rate/100 < 0)) - mob_db[class].base_exp=1000000000; - else - mob_db[class].base_exp*= battle_config.base_exp_rate/100; - - mob_db[class].job_exp=atoi(str[7]); - if(mob_db[class].job_exp < 0) - mob_db[class].job_exp = 0; - else if(mob_db[class].job_exp > 0 && (mob_db[class].job_exp*battle_config.job_exp_rate/100 > 1000000000 || - mob_db[class].job_exp*battle_config.job_exp_rate/100 < 0)) - mob_db[class].job_exp=1000000000; - else - mob_db[class].job_exp*=battle_config.job_exp_rate/100; - - mob_db[class].range=atoi(str[8]); - mob_db[class].atk1=atoi(str[9]); - mob_db[class].atk2=atoi(str[10]); - mob_db[class].def=atoi(str[11]); - mob_db[class].mdef=atoi(str[12]); - mob_db[class].str=atoi(str[13]); - mob_db[class].agi=atoi(str[14]); - mob_db[class].vit=atoi(str[15]); - mob_db[class].int_=atoi(str[16]); - mob_db[class].dex=atoi(str[17]); - mob_db[class].luk=atoi(str[18]); - mob_db[class].range2=atoi(str[19]); - mob_db[class].range3=atoi(str[20]); - mob_db[class].size=atoi(str[21]); - mob_db[class].race=atoi(str[22]); - mob_db[class].element=atoi(str[23]); - mob_db[class].mode=atoi(str[24]); - mob_db[class].speed=atoi(str[25]); - mob_db[class].adelay=atoi(str[26]); - mob_db[class].amotion=atoi(str[27]); - mob_db[class].dmotion=atoi(str[28]); - - for(i=0;i<8;i++){ - int rate = 0,type,ratemin,ratemax; - mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]); - type = itemdb_type(mob_db[class].dropitem[i].nameid); - if (type == 0) { // Added [Valaris] - rate = battle_config.item_rate_heal; - ratemin = battle_config.item_drop_heal_min; - ratemax = battle_config.item_drop_heal_max; - } - else if (type == 2) { - rate = battle_config.item_rate_use; - ratemin = battle_config.item_drop_use_min; - ratemax = battle_config.item_drop_use_max; // End - } - else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip - rate = battle_config.item_rate_equip; - ratemin = battle_config.item_drop_equip_min; - ratemax = battle_config.item_drop_equip_max; - } - else if (type == 6) { - rate = battle_config.item_rate_card; - ratemin = battle_config.item_drop_card_min; - ratemax = battle_config.item_drop_card_max; - } - else { - rate = battle_config.item_rate_common; - ratemin = battle_config.item_drop_common_min; - ratemax = battle_config.item_drop_common_max; - } - rate = (rate / 100) * atoi(str[30+i*2]); - rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class].dropitem[i].p = rate; - } - // Item1,Item2 - mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; - mob_db[class].mexpper=atoi(str[46]); - for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]); - mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; - } - for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; - mob_db[class].maxskill=0; - - mob_db[class].sex=0; - mob_db[class].hair=0; - mob_db[class].hair_color=0; - mob_db[class].weapon=0; - mob_db[class].shield=0; - mob_db[class].head_top=0; - mob_db[class].head_mid=0; - mob_db[class].head_buttom=0; - mob_db[class].clothes_color=0; //Add for player monster dye - Valaris - } - fclose(fp); - printf("read %s done\n",filename[i]); - } - return 0; -} - -/*========================================== - * MOB display graphic change data reading - *------------------------------------------ - */ -static int mob_readdb_mobavail(void) -{ - FILE *fp; - char line[1024]; - int ln=0; - int class,j,k; - char *str[20],*p,*np; - - if( (fp=fopen("db/mob_avail.txt","r"))==NULL ){ - printf("can't read db/mob_avail.txt\n"); - return -1; - } - - while(fgets(line,1020,fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - memset(str,0,sizeof(str)); - - for(j=0,p=line;j<12;j++){ - if((np=strchr(p,','))!=NULL){ - str[j]=p; - *np=0; - p=np+1; - } else - str[j]=p; - } - - if(str[0]==NULL) - continue; - - class=atoi(str[0]); - - if(class<=1000 || class>2000) // 値が異常なら処理しない。 - continue; - k=atoi(str[1]); - if(k >= 0) - mob_db[class].view_class=k; - - if((mob_db[class].view_class < 24) || (mob_db[class].view_class > 4000)) { - mob_db[class].sex=atoi(str[2]); - mob_db[class].hair=atoi(str[3]); - mob_db[class].hair_color=atoi(str[4]); - mob_db[class].weapon=atoi(str[5]); - mob_db[class].shield=atoi(str[6]); - mob_db[class].head_top=atoi(str[7]); - mob_db[class].head_mid=atoi(str[8]); - mob_db[class].head_buttom=atoi(str[9]); - mob_db[class].option=atoi(str[10])&~0x46; - mob_db[class].clothes_color=atoi(str[11]); // Monster player dye option - Valaris - } - - else if(atoi(str[2]) > 0) mob_db[class].equip=atoi(str[2]); // mob equipment [Valaris] - - ln++; - } - fclose(fp); - printf("read db/mob_avail.txt done (count=%d)\n",ln); - return 0; -} - -/*========================================== - * Reading of random monster data - *------------------------------------------ - */ -static int mob_read_randommonster(void) -{ - FILE *fp; - char line[1024]; - char *str[10],*p; - int i,j; - - const char* mobfile[] = { - "db/mob_branch.txt", - "db/mob_poring.txt", - "db/mob_boss.txt" }; - - for(i=0;i<MAX_RANDOMMONSTER;i++){ - mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく - fp=fopen(mobfile[i],"r"); - if(fp==NULL){ - printf("can't read %s\n",mobfile[i]); - return -1; - } - while(fgets(line,1020,fp)){ - int class,per; - if(line[0] == '/' && line[1] == '/') - continue; - memset(str,0,sizeof(str)); - for(j=0,p=line;j<3 && p;j++){ - str[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - - if(str[0]==NULL || str[2]==NULL) - continue; - - class = atoi(str[0]); - per=atoi(str[2]); - if((class>1000 && class<=2000) || class==0) - mob_db[class].summonper[i]=per; - } - fclose(fp); - printf("read %s done\n",mobfile[i]); - } - return 0; -} -/*========================================== - * db/mob_skill_db.txt reading - *------------------------------------------ - */ -static int mob_readskilldb(void) -{ - FILE *fp; - char line[1024]; - int i; - - const struct { - char str[32]; - int id; - } cond1[] = { - { "always", MSC_ALWAYS }, - { "myhpltmaxrate", MSC_MYHPLTMAXRATE }, - { "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE }, - { "mystatuson", MSC_MYSTATUSON }, - { "mystatusoff", MSC_MYSTATUSOFF }, - { "friendstatuson", MSC_FRIENDSTATUSON }, - { "friendstatusoff", MSC_FRIENDSTATUSOFF }, - { "attackpcgt", MSC_ATTACKPCGT }, - { "attackpcge", MSC_ATTACKPCGE }, - { "slavelt", MSC_SLAVELT }, - { "slavele", MSC_SLAVELE }, - { "closedattacked", MSC_CLOSEDATTACKED }, - { "longrangeattacked",MSC_LONGRANGEATTACKED }, - { "skillused", MSC_SKILLUSED }, - { "casttargeted", MSC_CASTTARGETED }, - }, cond2[] ={ - { "anybad", -1 }, - { "stone", SC_STONE }, - { "freeze", SC_FREEZE }, - { "stan", SC_STAN }, - { "sleep", SC_SLEEP }, - { "poison", SC_POISON }, - { "curse", SC_CURSE }, - { "silence", SC_SILENCE }, - { "confusion", SC_CONFUSION }, - { "blind", SC_BLIND }, - { "hiding", SC_HIDING }, - { "sight", SC_SIGHT }, - }, state[] = { - { "any", -1 }, - { "idle", MSS_IDLE }, - { "walk", MSS_WALK }, - { "attack", MSS_ATTACK }, - { "dead", MSS_DEAD }, - { "loot", MSS_LOOT }, - { "chase", MSS_CHASE }, - }, target[] = { - { "target", MST_TARGET }, - { "self", MST_SELF }, - { "friend", MST_FRIEND }, - { "around5", MST_AROUND5 }, - { "around6", MST_AROUND6 }, - { "around7", MST_AROUND7 }, - { "around8", MST_AROUND8 }, - { "around1", MST_AROUND1 }, - { "around2", MST_AROUND2 }, - { "around3", MST_AROUND3 }, - { "around4", MST_AROUND4 }, - { "around", MST_AROUND }, - }; - - int x; - char *filename[]={ "db/mob_skill_db.txt","db/mob_skill_db2.txt" }; - - for(x=0;x<2;x++){ - - fp=fopen(filename[x],"r"); - if(fp==NULL){ - if(x==0) - printf("can't read %s\n",filename[x]); - continue; - } - while(fgets(line,1020,fp)){ - char *sp[20],*p; - int mob_id; - struct mob_skill *ms; - int j=0; - - if(line[0] == '/' && line[1] == '/') - continue; - - memset(sp,0,sizeof(sp)); - for(i=0,p=line;i<18 && p;i++){ - sp[i]=p; - if((p=strchr(p,','))!=NULL) - *p++=0; - } - if( (mob_id=atoi(sp[0]))<=0 ) - continue; - - if( strcmp(sp[1],"clear")==0 ){ - memset(mob_db[mob_id].skill,0,sizeof(mob_db[mob_id].skill)); - mob_db[mob_id].maxskill=0; - continue; - } - - for(i=0;i<MAX_MOBSKILL;i++) - if( (ms=&mob_db[mob_id].skill[i])->skill_id == 0) - break; - if(i==MAX_MOBSKILL){ - printf("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", - sp[1],mob_id,mob_db[mob_id].jname); - continue; - } - - ms->state=atoi(sp[2]); - for(j=0;j<sizeof(state)/sizeof(state[0]);j++){ - if( strcmp(sp[2],state[j].str)==0) - ms->state=state[j].id; - } - ms->skill_id=atoi(sp[3]); - ms->skill_lv=atoi(sp[4]); - ms->permillage=atoi(sp[5]); - ms->casttime=atoi(sp[6]); - ms->delay=atoi(sp[7]); - ms->cancel=atoi(sp[8]); - if( strcmp(sp[8],"yes")==0 ) ms->cancel=1; - ms->target=atoi(sp[9]); - for(j=0;j<sizeof(target)/sizeof(target[0]);j++){ - if( strcmp(sp[9],target[j].str)==0) - ms->target=target[j].id; - } - ms->cond1=-1; - for(j=0;j<sizeof(cond1)/sizeof(cond1[0]);j++){ - if( strcmp(sp[10],cond1[j].str)==0) - ms->cond1=cond1[j].id; - } - ms->cond2=atoi(sp[11]); - for(j=0;j<sizeof(cond2)/sizeof(cond2[0]);j++){ - if( strcmp(sp[11],cond2[j].str)==0) - ms->cond2=cond2[j].id; - } - ms->val[0]=atoi(sp[12]); - ms->val[1]=atoi(sp[13]); - ms->val[2]=atoi(sp[14]); - ms->val[3]=atoi(sp[15]); - ms->val[4]=atoi(sp[16]); - if(sp[17] != NULL && strlen(sp[17])>2) - ms->emotion=atoi(sp[17]); - else - ms->emotion=-1; - mob_db[mob_id].maxskill=i+1; - } - fclose(fp); - printf("read %s done\n",filename[x]); - } - return 0; -} - -void mob_reload(void) -{ - /* - - <empty monster database> - mob_read(); - - */ - - do_init_mob(); -} - -#ifndef TXT_ONLY -/*========================================== - * SQL reading - *------------------------------------------ - */ -static int mob_read_sqldb(void) -{ - char line[1024]; - int i,class,ln=0; - char *str[55],*p,*np; - - memset(mob_db,0,sizeof(mob_db)); - - sprintf (tmp_sql, "SELECT * FROM `%s`",mob_db_db); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (select %s to Memory)- %s\n",mob_db_db,mysql_error(&mmysql_handle) ); - } - sql_res = mysql_store_result(&mmysql_handle); - if (sql_res) { - while((sql_row = mysql_fetch_row(sql_res))){ - sprintf(line,"%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s", - sql_row[0],sql_row[1],sql_row[2],sql_row[3],sql_row[4], - sql_row[5],sql_row[6],sql_row[7],sql_row[8],sql_row[9], - sql_row[10],sql_row[11],sql_row[12],sql_row[13],sql_row[14], - sql_row[15],sql_row[16],sql_row[17],sql_row[18],sql_row[19], - sql_row[20],sql_row[21],sql_row[22],sql_row[23],sql_row[24], - sql_row[25],sql_row[26],sql_row[27],sql_row[28],sql_row[29], - sql_row[30],sql_row[31],sql_row[32],sql_row[33],sql_row[34], - sql_row[35],sql_row[36],sql_row[37],sql_row[38],sql_row[39], - sql_row[40],sql_row[41],sql_row[42],sql_row[43],sql_row[44], - sql_row[45],sql_row[46],sql_row[47],sql_row[48],sql_row[49], - sql_row[50],sql_row[51],sql_row[52]); - - for(i=0,p=line;i<55;i++){ - if((np=strchr(p,','))!=NULL){ - str[i]=p; - *np=0; - p=np+1; - } else - str[i]=p; - } - - class=atoi(str[0]); - if(class<=1000 || class>2000) - continue; - - ln++; - - mob_db[class].view_class=class; - memcpy(mob_db[class].name,str[1],24); - memcpy(mob_db[class].jname,str[2],24); - mob_db[class].lv=atoi(str[3]); - mob_db[class].max_hp=atoi(str[4]); - mob_db[class].max_sp=atoi(str[5]); - mob_db[class].base_exp=atoi(str[6])* - battle_config.base_exp_rate/100; - if(mob_db[class].base_exp <= 0) - mob_db[class].base_exp = 1; - mob_db[class].job_exp=atoi(str[7])* - battle_config.job_exp_rate/100; - if(mob_db[class].job_exp <= 0) - mob_db[class].job_exp = 1; - mob_db[class].range=atoi(str[8]); - mob_db[class].atk1=atoi(str[9]); - mob_db[class].atk2=atoi(str[10]); - mob_db[class].def=atoi(str[11]); - mob_db[class].mdef=atoi(str[12]); - mob_db[class].str=atoi(str[13]); - mob_db[class].agi=atoi(str[14]); - mob_db[class].vit=atoi(str[15]); - mob_db[class].int_=atoi(str[16]); - mob_db[class].dex=atoi(str[17]); - mob_db[class].luk=atoi(str[18]); - mob_db[class].range2=atoi(str[19]); - mob_db[class].range3=atoi(str[20]); - mob_db[class].size=atoi(str[21]); - mob_db[class].race=atoi(str[22]); - mob_db[class].element=atoi(str[23]); - mob_db[class].mode=atoi(str[24]); - mob_db[class].speed=atoi(str[25]); - mob_db[class].adelay=atoi(str[26]); - mob_db[class].amotion=atoi(str[27]); - mob_db[class].dmotion=atoi(str[28]); - - for(i=0;i<8;i++){ - int rate = 0,type,ratemin,ratemax; - mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]); - type = itemdb_type(mob_db[class].dropitem[i].nameid); - if (type == 0) { // Added by Valaris - rate = battle_config.item_rate_heal; - ratemin = battle_config.item_drop_heal_min; - ratemax = battle_config.item_drop_heal_max; - } - else if (type == 2) { - rate = battle_config.item_rate_use; - ratemin = battle_config.item_drop_use_min; - ratemax = battle_config.item_drop_use_max; // End - } - else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip - rate = battle_config.item_rate_equip; - ratemin = battle_config.item_drop_equip_min; - ratemax = battle_config.item_drop_equip_max; - } - else if (type == 6) { - rate = battle_config.item_rate_card; - ratemin = battle_config.item_drop_card_min; - ratemax = battle_config.item_drop_card_max; - } - else { - rate = battle_config.item_rate_common; - ratemin = battle_config.item_drop_common_min; - ratemax = battle_config.item_drop_common_max; - } - rate = (rate / 100) * atoi(str[30+i*2]); - rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class].dropitem[i].p = rate; - } - - mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; - mob_db[class].mexpper=atoi(str[46]); - for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]); - mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; - } - for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; - mob_db[class].maxskill=0; - - mob_db[class].sex=0; - mob_db[class].hair=0; - mob_db[class].hair_color=0; - mob_db[class].weapon=0; - mob_db[class].shield=0; - mob_db[class].head_top=0; - mob_db[class].head_mid=0; - mob_db[class].head_buttom=0; - } - mysql_free_result(sql_res); - printf("read %s done (count=%d)\n",mob_db_db,ln); - } - return 0; -} - -#endif /* not TXT_ONLY */ -/*========================================== - * Circumference initialization of mob - *------------------------------------------ - */ -int do_init_mob(void) -{ -#ifndef TXT_ONLY - if(db_use_sqldbs) - mob_read_sqldb(); - else -#endif /* TXT_ONLY */ - mob_readdb(); - - mob_readdb_mobavail(); - mob_read_randommonster(); - mob_readskilldb(); - - add_timer_func_list(mob_timer,"mob_timer"); - add_timer_func_list(mob_delayspawn,"mob_delayspawn"); - add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); - add_timer_func_list(mob_delay_item_drop2,"mob_delay_item_drop2"); - add_timer_func_list(mob_ai_hard,"mob_ai_hard"); - add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); - add_timer_func_list(mobskill_castend_id,"mobskill_castend_id"); - add_timer_func_list(mobskill_castend_pos,"mobskill_castend_pos"); - add_timer_func_list(mob_timer_delete,"mob_timer_delete"); - add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); - add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); - - return 0; -} diff --git a/misc/src/map/mob.h b/misc/src/map/mob.h deleted file mode 100644 index 7c1467b..0000000 --- a/misc/src/map/mob.h +++ /dev/null @@ -1,137 +0,0 @@ -// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _MOB_H_ -#define _MOB_H_ - -#define MAX_RANDOMMONSTER 3 - -struct mob_skill { - short state; - short skill_id,skill_lv; - short permillage; - int casttime,delay; - short cancel; - short cond1,cond2; - short target; - int val[5]; - short emotion; -}; - -struct mob_db { - char name[24],jname[24]; - int lv; - int max_hp,max_sp; - int base_exp,job_exp; - int atk1,atk2; - int def,mdef; - int str,agi,vit,int_,dex,luk; - int range,range2,range3; - int size,race,element,mode; - int speed,adelay,amotion,dmotion; - int mexp,mexpper; - struct { int nameid,p; } dropitem[8]; - struct { int nameid,p; } mvpitem[3]; - int view_class,sex; - short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris] - int equip; // [Valaris] - int summonper[MAX_RANDOMMONSTER]; - int maxskill; - struct mob_skill skill[MAX_MOBSKILL]; -}; -extern struct mob_db mob_db[]; - -enum { - MST_TARGET = 0, - MST_SELF = 1, - MST_FRIEND = 2, - MST_AROUND5 = 3, - MST_AROUND6 = 4, - MST_AROUND7 = 5, - MST_AROUND8 = 6, - MST_AROUND1 = 7, - MST_AROUND2 = 8, - MST_AROUND3 = 9, - MST_AROUND4 = 10, - MST_AROUND = MST_AROUND4, - - MSC_ALWAYS = 0x0000, - MSC_MYHPLTMAXRATE = 0x0001, - MSC_FRIENDHPLTMAXRATE= 0x0010, - MSC_MYSTATUSON = 0x0020, - MSC_MYSTATUSOFF = 0x0021, - MSC_FRIENDSTATUSON = 0x0030, - MSC_FRIENDSTATUSOFF = 0x0031, - - MSC_ATTACKPCGT = 0x0100, - MSC_ATTACKPCGE = 0x0101, - MSC_SLAVELT = 0x0110, - MSC_SLAVELE = 0x0111, - MSC_CLOSEDATTACKED = 0x1000, - MSC_LONGRANGEATTACKED= 0x1001, - MSC_SKILLUSED = 0x1010, - MSC_CASTTARGETED = 0x1011, -}; - -enum { - MSS_IDLE, // 待機 - MSS_WALK, // 移動 - MSS_ATTACK, // 攻撃 - MSS_DEAD, // 死亡 - MSS_LOOT, // ルート - MSS_CHASE, // 突撃 -}; - -int mobdb_searchname(const char *str); -int mobdb_checkid(const int id); -int mob_once_spawn(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event); -int mob_once_spawn_area(struct map_session_data *sd,char *mapname, - int x0,int y0,int x1,int y1, - const char *mobname,int class,int amount,const char *event); - -int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris] - int x,int y,const char *mobname,int class,int amount,const char *event,int guardian); // Spawning Guardians [Valaris] - - -int mob_walktoxy(struct mob_data *md,int x,int y,int easy); - -int mob_target(struct mob_data *md,struct block_list *bl,int dist); -int mob_stop_walking(struct mob_data *md,int type); -int mob_stopattack(struct mob_data *); -int mob_spawn(int); -int mob_damage(struct block_list *,struct mob_data*,int,int); -int mob_changestate(struct mob_data *md,int state,int type); -int mob_heal(struct mob_data*,int); -int mob_get_viewclass(int); -int mob_get_sex(int); -short mob_get_hair(int); -short mob_get_hair_color(int); -short mob_get_weapon(int); -short mob_get_shield(int); -short mob_get_head_top(int); -short mob_get_head_mid(int); -short mob_get_head_buttom(int); -short mob_get_clothes_color(int); //player mob dye [Valaris] -int mob_get_equip(int); // mob equip [Valaris] -int do_init_mob(void); - -int mob_delete(struct mob_data *md); -int mob_catch_delete(struct mob_data *md,int type); -int mob_timer_delete(int tid, unsigned int tick, int id, int data); - -int mob_deleteslave(struct mob_data *md); - -int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv); - -int mob_class_change(struct mob_data *md,int *value); -int mob_warp(struct mob_data *md,int m,int x,int y,int type); - -int mobskill_use(struct mob_data *md,unsigned int tick,int event); -int mobskill_event(struct mob_data *md,int flag); -int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); -int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); -int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag); - -int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl); -void mob_reload(void); - -#endif diff --git a/misc/src/map/npc.c b/misc/src/map/npc.c deleted file mode 100644 index 05a5dc4..0000000 --- a/misc/src/map/npc.c +++ /dev/null @@ -1,2035 +0,0 @@ -// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <ctype.h> -#include <string.h> -#include <math.h> -#include <time.h> - -#include "db.h" -#include "timer.h" -#include "nullpo.h" -#include "malloc.h" -#include "map.h" -#include "npc.h" -#include "clif.h" -#include "intif.h" -#include "pc.h" -#include "itemdb.h" -#include "script.h" -#include "mob.h" -#include "pet.h" -#include "battle.h" -#include "skill.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - - - -struct npc_src_list { - struct npc_src_list * next; - struct npc_src_list * prev; - char name[4]; -} ; - -static struct npc_src_list *npc_src_first,*npc_src_last; -static int npc_id=START_NPC_NUM; -static int npc_warp,npc_shop,npc_script,npc_mob; - -int npc_get_new_npc_id(void){ return npc_id++; } - -static struct dbt *ev_db; -static struct dbt *npcname_db; - -struct event_data { - struct npc_data *nd; - int pos; -}; -static struct tm ev_tm_b; // 時計イベント用 - - -/*========================================== - * NPCの無効化/有効化 - * npc_enable - * npc_enable_sub 有効時にOnTouchイベントを実行 - *------------------------------------------ - */ -int npc_enable_sub( struct block_list *bl, va_list ap ) -{ - struct map_session_data *sd; - struct npc_data *nd; - char *name=(char *)aCalloc(50,sizeof(char)); - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); - if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ - - if (nd->flag&1) // 無効化されている - return 1; - - memcpy(name,nd->name,50); - if(sd->areanpc_id==nd->bl.id) - return 1; - sd->areanpc_id=nd->bl.id; - npc_event(sd,strcat(name,"::OnTouch"),0); - } - free(name); - return 0; -} -int npc_enable(const char *name,int flag) -{ - struct npc_data *nd=strdb_search(npcname_db,name); - if (nd==NULL) - return 0; - - if (flag&1) { // 有効化 - nd->flag&=~1; - clif_spawnnpc(nd); - }else if (flag&2){ - nd->flag&=~1; - nd->option = 0x0000; - clif_changeoption(&nd->bl); - }else if (flag&4){ - nd->flag|=1; - nd->option = 0x0002; - clif_changeoption(&nd->bl); - }else{ // 無効化 - nd->flag|=1; - clif_clearchar(&nd->bl,0); - } - if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0)) - map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd); - - return 0; -} - -/*========================================== - * NPCを名前で探す - *------------------------------------------ - */ -struct npc_data* npc_name2id(const char *name) -{ - return strdb_search(npcname_db,name); -} -/*========================================== - * イベントキューのイベント処理 - *------------------------------------------ - */ -int npc_event_dequeue(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - sd->npc_id=0; - if (sd->eventqueue[0][0]) { // キューのイベント処理 - char *name=(char *)aCalloc(50,sizeof(char)); - int i; - - memcpy(name,sd->eventqueue[0],50); - for(i=MAX_EVENTQUEUE-2;i>=0;i--) - memcpy(sd->eventqueue[i],sd->eventqueue[i+1],50); - add_timer(gettick()+100,npc_event_timer,sd->bl.id,(int)name); - } - return 0; -} - -int npc_delete(struct npc_data *nd) -{ - nullpo_retr(1, nd); - - if(nd->bl.prev == NULL) - return 1; - - clif_clearchar_area(&nd->bl,1); - map_delblock(&nd->bl); - return 0; -} - -/*========================================== - * イベントの遅延実行 - *------------------------------------------ - */ -int npc_event_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=map_id2sd(id); - if (sd==NULL) - return 0; - - npc_event(sd,(const char *)data,0); - free((void*)data); - return 0; -} - -int npc_timer_event(const char *eventname) // Added by RoVeRT -{ - struct event_data *ev=strdb_search(ev_db,eventname); - struct npc_data *nd; -// int xs,ys; - - if((ev==NULL || (nd=ev->nd)==NULL)){ - printf("npc_event: event not found [%s]\n",eventname); - return 0; - } - - run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id); - - return 0; -} -/* -int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT -{ - char *p=(char *)key; - struct event_data *ev=(struct event_data *)data; - int *c=va_arg(ap,int *); - int tick=0,ctick=gettick(); - char temp[10]; - char event[100]; - - if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ - sscanf(&p[9],"%s",temp); - tick=atoi(temp); - - strcpy( event, ev->nd->name); - strcat( event, p); - - if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { - npc_timer_event(event); - ev->nd->lastaction = ctick; - } - } - return 0; -} - -int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT -{ - struct npc_data *nd=(struct npc_data*)data; - - if(nd->timer == -1) - return 0; - - strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); - - return 0; -} - -int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT -{ - strdb_foreach(npcname_db,npc_timer_sub); - - free((void*)data); - return 0; -}*/ -/*========================================== - * イベント用ラベルのエクスポート - * npc_parse_script->strdb_foreachから呼ばれる - *------------------------------------------ - */ -int npc_event_export(void *key,void *data,va_list ap) -{ - char *lname=(char *)key; - int pos=(int)data; - struct npc_data *nd=va_arg(ap,struct npc_data *); - - if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { - struct event_data *ev; - char *buf; - char *p=strchr(lname,':'); - // エクスポートされる - ev=calloc(sizeof(struct event_data), 1); - buf=calloc(50, 1); - if (ev==NULL || buf==NULL) { - printf("npc_event_export: out of memory !\n"); - exit(1); - }else if (p==NULL || (p-lname)>24) { - printf("npc_event_export: label name error !\n"); - exit(1); - }else{ - ev->nd=nd; - ev->pos=pos; - *p='\0'; - sprintf(buf,"%s::%s",nd->exname,lname); - *p=':'; - strdb_insert(ev_db,buf,ev); -// if (battle_config.etc_log) -// printf("npc_event_export: export [%s]\n",buf); - } - } - return 0; -} - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -/*========================================== - * 全てのNPCのOn*イベント実行 - *------------------------------------------ - */ -int npc_event_doall_sub(void *key,void *data,va_list ap) -{ - char *p=(char *)key; - struct event_data *ev; - int *c; - const char *name; - - nullpo_retr(0, ev=(struct event_data *)data); - nullpo_retr(0, ap); - nullpo_retr(0, c=va_arg(ap,int *)); - - name=va_arg(ap,const char *); - - if( (p=strchr(p,':')) && p && strcasecmp(name,p)==0 ){ - run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); - (*c)++; - } - - return 0; -} -int npc_event_doall(const char *name) -{ - int c=0; - char buf[64]="::"; - - strncpy(buf+2,name,62); - strdb_foreach(ev_db,npc_event_doall_sub,&c,buf); - return c; -} - -int npc_event_do_sub(void *key,void *data,va_list ap) -{ - char *p=(char *)key; - struct event_data *ev; - int *c; - const char *name; - - nullpo_retr(0, ev=(struct event_data *)data); - nullpo_retr(0, ap); - nullpo_retr(0, c=va_arg(ap,int *)); - - name=va_arg(ap,const char *); - - if (p && strcasecmp(name,p)==0 ) { - run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); - (*c)++; - } - - return 0; -} -int npc_event_do(const char *name) -{ - int c=0; - - if (*name==':' && name[1]==':') { - return npc_event_doall(name+2); - } - - strdb_foreach(ev_db,npc_event_do_sub,&c,name); - return c; -} - -/*========================================== - * 時計イベント実行 - *------------------------------------------ - */ -int npc_event_do_clock(int tid,unsigned int tick,int id,int data) -{ - time_t timer; - struct tm *t; - char buf[64]; - int c=0; - - time(&timer); - t=localtime(&timer); - - if (t->tm_min != ev_tm_b.tm_min ) { - sprintf(buf,"OnMinute%02d",t->tm_min); - c+=npc_event_doall(buf); - sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); - c+=npc_event_doall(buf); - } - if (t->tm_hour!= ev_tm_b.tm_hour) { - sprintf(buf,"OnHour%02d",t->tm_hour); - c+=npc_event_doall(buf); - } - if (t->tm_mday!= ev_tm_b.tm_mday) { - sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); - c+=npc_event_doall(buf); - } - memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); - return c; -} -/*========================================== - * OnInitイベント実行(&時計イベント開始) - *------------------------------------------ - */ -int npc_event_do_oninit(void) -{ - int c = npc_event_doall("OnInit"); - printf("npc: OnInit Event done. (%d npc)\n",c); - - add_timer_interval(gettick()+100, - npc_event_do_clock,0,0,1000); - - return 0; -} -/*========================================== - * OnTimer NPC event - by RoVeRT - *------------------------------------------ - */ -int npc_addeventtimer(struct npc_data *nd,int tick,const char *name) -{ - int i; - for(i=0;i<MAX_EVENTTIMER;i++) - if( nd->eventtimer[i]==-1 ) - break; - if(i<MAX_EVENTTIMER){ - char *evname=malloc(24); - if(evname==NULL){ - printf("npc_addeventtimer: out of memory !\n");exit(1); - } - memcpy(evname,name,24); - nd->eventtimer[i]=add_timer(gettick()+tick, - npc_event_timer,nd->bl.id,(int)evname); - }else - printf("npc_addtimer: event timer is full !\n"); - - return 0; -} - -int npc_deleventtimer(struct npc_data *nd,const char *name) -{ - int i; - for(i=0;i<MAX_EVENTTIMER;i++) - if( nd->eventtimer[i]!=-1 && strcmp( - (char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){ - delete_timer(nd->eventtimer[i],npc_event_timer); - nd->eventtimer[i]=-1; - break; - } - - return 0; -} - -int npc_cleareventtimer(struct npc_data *nd) -{ - int i; - for(i=0;i<MAX_EVENTTIMER;i++) - if( nd->eventtimer[i]!=-1 ){ - delete_timer(nd->eventtimer[i],npc_event_timer); - nd->eventtimer[i]=-1; - } - - return 0; -} - -int npc_do_ontimer_sub(void *key,void *data,va_list ap) -{ - char *p=(char *)key; - struct event_data *ev=(struct event_data *)data; - int *c=va_arg(ap,int *); -// struct map_session_data *sd=va_arg(ap,struct map_session_data *); - int option=va_arg(ap,int); - int tick=0; - char temp[10]; - char event[50]; - - if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ - sscanf(&p[9],"%s",temp); - tick=atoi(temp); - - strcpy( event, ev->nd->name); - strcat( event, p); - - if (option!=0) { - npc_addeventtimer(ev->nd,tick,event); - } else { - npc_deleventtimer(ev->nd,event); - } - } - return 0; -} -int npc_do_ontimer(int npc_id, struct map_session_data *sd, int option) -{ - strdb_foreach(ev_db,npc_do_ontimer_sub,&npc_id,sd,option); - return 0; -} -/*========================================== - * タイマーイベント用ラベルの取り込み - * npc_parse_script->strdb_foreachから呼ばれる - *------------------------------------------ - */ -int npc_timerevent_import(void *key,void *data,va_list ap) -{ - char *lname=(char *)key; - int pos=(int)data; - struct npc_data *nd=va_arg(ap,struct npc_data *); - int t=0,i=0; - - if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { - // タイマーイベント - struct npc_timerevent_list *te=nd->u.scr.timer_event; - int j,i=nd->u.scr.timeramount; - if(te==NULL) te=malloc(sizeof(struct npc_timerevent_list)); - else te=realloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); - if(te==NULL){ - printf("npc_timerevent_import: out of memory !\n"); - exit(1); - } - for(j=0;j<i;j++){ - if(te[j].timer>t){ - memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j)); - break; - } - } - te[j].timer=t; - te[j].pos=pos; - nd->u.scr.timer_event=te; - nd->u.scr.timeramount=i+1; - } - return 0; -} -/*========================================== - * タイマーイベント実行 - *------------------------------------------ - */ -int npc_timerevent(int tid,unsigned int tick,int id,int data) -{ - int next,t; - struct npc_data* nd=(struct npc_data *)map_id2bl(id); - struct npc_timerevent_list *te; - if( nd==NULL || nd->u.scr.nexttimer<0 ){ - printf("npc_timerevent: ??\n"); - return 0; - } - nd->u.scr.timertick=tick; - te=nd->u.scr.timer_event+ nd->u.scr.nexttimer; - nd->u.scr.timerid = -1; - - t = nd->u.scr.timer+=data; - nd->u.scr.nexttimer++; - if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){ - next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t; - nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next); - } - - run_script(nd->u.scr.script,te->pos,0,nd->bl.id); - return 0; -} -/*========================================== - * タイマーイベント開始 - *------------------------------------------ - */ -int npc_timerevent_start(struct npc_data *nd) -{ - int j,n, next; - - nullpo_retr(0, nd); - - n=nd->u.scr.timeramount; - if( nd->u.scr.nexttimer>=0 || n==0 ) - return 0; - - for(j=0;j<n;j++){ - if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer ) - break; - } - nd->u.scr.nexttimer=j; - nd->u.scr.timertick=gettick(); - - if(j>=n) - return 0; - - next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; - nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next); - return 0; -} -/*========================================== - * タイマーイベント終了 - *------------------------------------------ - */ -int npc_timerevent_stop(struct npc_data *nd) -{ - nullpo_retr(0, nd); - - if( nd->u.scr.nexttimer>=0 ){ - nd->u.scr.nexttimer = -1; - nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick); - if(nd->u.scr.timerid!=-1) - delete_timer(nd->u.scr.timerid,npc_timerevent); - nd->u.scr.timerid = -1; - } - return 0; -} -/*========================================== - * タイマー値の所得 - *------------------------------------------ - */ -int npc_gettimerevent_tick(struct npc_data *nd) -{ - int tick; - - nullpo_retr(0, nd); - - tick=nd->u.scr.timer; - - if( nd->u.scr.nexttimer>=0 ) - tick += (int)(gettick() - nd->u.scr.timertick); - return tick; -} -/*========================================== - * タイマー値の設定 - *------------------------------------------ - */ -int npc_settimerevent_tick(struct npc_data *nd,int newtimer) -{ - int flag; - - nullpo_retr(0, nd); - - flag= nd->u.scr.nexttimer; - - npc_timerevent_stop(nd); - nd->u.scr.timer=newtimer; - if(flag>=0) - npc_timerevent_start(nd); - return 0; -} - -/*========================================== - * イベント型のNPC処理 - *------------------------------------------ - */ -int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill) -{ - struct event_data *ev=strdb_search(ev_db,eventname); - struct npc_data *nd; - int xs,ys; - char mobevent[100]; - - if( sd == NULL ){ - printf("npc_event nullpo?\n"); - } - - if(ev==NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0) - return 1; - - if(ev==NULL || (nd=ev->nd)==NULL){ - if(mob_kill && (ev==NULL || (nd=ev->nd)==NULL)){ - strcpy( mobevent, eventname); - strcat( mobevent, "::OnMyMobDead"); - ev=strdb_search(ev_db,mobevent); - if (ev==NULL || (nd=ev->nd)==NULL) { - if (strncasecmp(eventname,"GM_MONSTER",10)!=0) - printf("npc_event: event not found [%s]\n",mobevent); - return 0; - } - } - else { - if(battle_config.error_log) - printf("npc_event: event not found [%s]\n",eventname); - return 0; - } - } - - xs=nd->u.scr.xs; - ys=nd->u.scr.ys; - if (xs>=0 && ys>=0 ) { - if (nd->bl.m != sd->bl.m ) - return 1; - if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) ) - return 1; - if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) ) - return 1; - } - - if ( sd->npc_id!=0) { -// if (battle_config.error_log) -// printf("npc_event: npc_id != 0\n"); - int i; - for(i=0;i<MAX_EVENTQUEUE;i++) - if (!sd->eventqueue[i][0]) - break; - if (i==MAX_EVENTQUEUE) { - if (battle_config.error_log) - printf("npc_event: event queue is full !\n"); - }else{ -// if (battle_config.etc_log) -// printf("npc_event: enqueue\n"); - memcpy(sd->eventqueue[i],eventname,50); - } - return 1; - } - if (nd->flag&1) { // 無効化されている - npc_event_dequeue(sd); - return 0; - } - - sd->npc_id=nd->bl.id; - sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); - return 0; -} - - -int npc_command_sub(void *key,void *data,va_list ap) -{ - char *p=(char *)key; - struct event_data *ev=(struct event_data *)data; - char *npcname=va_arg(ap,char *); - char *command=va_arg(ap,char *); - char temp[100]; - - if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strncasecmp("::OnCommand",p,10)==0 ){ - sscanf(&p[11],"%s",temp); - - if (strcmp(command,temp)==0) - run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); - } - - return 0; -} - -int npc_command(struct map_session_data *sd,char *npcname,char *command) -{ - strdb_foreach(ev_db,npc_command_sub,npcname,command); - - return 0; -} -/*========================================== - * 接触型のNPC処理 - *------------------------------------------ - */ -int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) -{ - int i,f=1; - int xs,ys; - - nullpo_retr(1, sd); - - if(sd->npc_id) - return 1; - - for(i=0;i<map[m].npc_num;i++) { - if (map[m].npc[i]->flag&1) { // 無効化されている - f=0; - continue; - } - - switch(map[m].npc[i]->bl.subtype) { - case WARP: - xs=map[m].npc[i]->u.warp.xs; - ys=map[m].npc[i]->u.warp.ys; - break; - case SCRIPT: - xs=map[m].npc[i]->u.scr.xs; - ys=map[m].npc[i]->u.scr.ys; - break; - default: - continue; - } - if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs && - y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys) - break; - } - if (i==map[m].npc_num) { - if (f) { - if (battle_config.error_log) - printf("npc_touch_areanpc : some bug \n"); - } - return 1; - } - switch(map[m].npc[i]->bl.subtype) { - case WARP: - skill_stop_dancing(&sd->bl,0); - pc_setpos(sd,map[m].npc[i]->u.warp.name,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0); - break; - case SCRIPT: - { - char *name=(char *)aCalloc(50,sizeof(char)); - - memcpy(name,map[m].npc[i]->name,50); - if(sd->areanpc_id==map[m].npc[i]->bl.id) - return 1; - sd->areanpc_id=map[m].npc[i]->bl.id; - if(npc_event(sd,strcat(name,"::OnTouch"),0)>0) - npc_click(sd,map[m].npc[i]->bl.id); - free(name); - break; - } - } - return 0; -} - -/*========================================== - * 近くかどうかの判定 - *------------------------------------------ - */ -int npc_checknear(struct map_session_data *sd,int id) -{ - struct npc_data *nd; - - nullpo_retr(0, sd); - - nd=(struct npc_data *)map_id2bl(id); - if (nd==NULL || nd->bl.type!=BL_NPC) { - if (battle_config.error_log) - printf("no such npc : %d\n",id); - return 1; - } - - if (nd->class<0) // イベント系は常にOK - return 0; - - // エリア判定 - if (nd->bl.m!=sd->bl.m || - nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 || - nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1) - return 1; - - return 0; -} - -/*========================================== - * クリック時のNPC処理 - *------------------------------------------ - */ -int npc_click(struct map_session_data *sd,int id) -{ - struct npc_data *nd; - - nullpo_retr(1, sd); - - if (sd->npc_id != 0) { - if (battle_config.error_log) - printf("npc_click: npc_id != 0\n"); - return 1; - } - - if (npc_checknear(sd,id)) - return 1; - - nd=(struct npc_data *)map_id2bl(id); - - if (nd->flag&1) // 無効化されている - return 1; - - sd->npc_id=id; - switch(nd->bl.subtype) { - case SHOP: - clif_npcbuysell(sd,id); - npc_event_dequeue(sd); - break; - case SCRIPT: - sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id); - break; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_scriptcont(struct map_session_data *sd,int id) -{ - struct npc_data *nd; - - nullpo_retr(1, sd); - - if (id!=sd->npc_id) - return 1; - if (npc_checknear(sd,id)) - return 1; - - nd=(struct npc_data *)map_id2bl(id); - - sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_buysellsel(struct map_session_data *sd,int id,int type) -{ - struct npc_data *nd; - - nullpo_retr(1, sd); - - if (npc_checknear(sd,id)) - return 1; - - nd=(struct npc_data *)map_id2bl(id); - if (nd->bl.subtype!=SHOP) { - if (battle_config.error_log) - printf("no such shop npc : %d\n",id); - sd->npc_id=0; - return 1; - } - if (nd->flag&1) // 無効化されている - return 1; - - sd->npc_shopid=id; - if (type==0) { - clif_buylist(sd,nd); - } else { - clif_selllist(sd); - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) -{ - struct npc_data *nd; - double z; - int i,j,w,skill,itemamount=0,new=0; - - nullpo_retr(3, sd); - nullpo_retr(3, item_list); - - if (npc_checknear(sd,sd->npc_shopid)) - return 3; - - nd=(struct npc_data*)map_id2bl(sd->npc_shopid); - if (nd->bl.subtype!=SHOP) - return 3; - - for(i=0,w=0,z=0;i<n;i++) { - for(j=0;nd->u.shop_item[j].nameid;j++) { - if (nd->u.shop_item[j].nameid==item_list[i*2+1]) - break; - } - if (nd->u.shop_item[j].nameid==0) - return 3; - - if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) - z+=(double)nd->u.shop_item[j].value * item_list[i*2]; - else - z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; - itemamount+=item_list[i*2]; - - switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { - case ADDITEM_EXIST: - break; - case ADDITEM_NEW: - new++; - break; - case ADDITEM_OVERAMOUNT: - return 2; - } - - w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2]; - } - if (z > (double)sd->status.zeny) - return 1; // zeny不足 - if (w+sd->weight > sd->max_weight) - return 2; // 重量超過 - if (pc_inventoryblank(sd)<new) - return 3; // 種類数超過 - - pc_payzeny(sd,(int)z); - for(i=0;i<n;i++) { - struct item item_tmp; - - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = item_list[i*2+1]; - item_tmp.identify = 1; // npc販売アイテムは鑑定済み - - pc_additem(sd,&item_tmp,item_list[i*2]); - } - - //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { - z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; - pc_gainexp(sd,0,z); - }*/ - if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) { - if (sd->status.skill[MC_DISCOUNT].flag != 0) - skill = sd->status.skill[MC_DISCOUNT].flag - 2; - if (skill > 0) { - z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); - if (z < 1) - z = 1; - pc_gainexp(sd,0,(int)z); - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) -{ - double z; - int i,skill,itemamount=0; - - nullpo_retr(1, sd); - nullpo_retr(1, item_list); - - if (npc_checknear(sd,sd->npc_shopid)) - return 1; - for(i=0,z=0;i<n;i++) { - int nameid; - if (item_list[i*2]-2 <0 || item_list[i*2]-2 >=MAX_INVENTORY) - return 1; - nameid=sd->status.inventory[item_list[i*2]-2].nameid; - if (nameid == 0 || - sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1]) - return 1; - if (itemdb_value_notoc(nameid)) - z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1]; - else - z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1]; - itemamount+=item_list[i*2+1]; - } - - if (z > MAX_ZENY) z = MAX_ZENY; - pc_getzeny(sd,(int)z); - for(i=0;i<n;i++) { - int item_id=item_list[i*2]-2; - if( sd->status.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL && - sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 && - sd->status.inventory[item_id].card[0] == (short)0xff00) - if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0) - intif_delete_petdata((*(long *)(&sd->status.inventory[item_id].card[1]))); - pc_delitem(sd,item_id,item_list[i*2+1],0); - } - - //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { - z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; - pc_gainexp(sd,0,z); - }*/ - if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) { - if (sd->status.skill[MC_OVERCHARGE].flag != 0) - skill = sd->status.skill[MC_OVERCHARGE].flag - 2; - if (skill > 0) { - z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); - if (z < 1) - z = 1; - pc_gainexp(sd,0,(int)z); - } - } - - return 0; - -} - -// -// 初期化関係 -// - -/*========================================== - * 読み込むnpcファイルのクリア - *------------------------------------------ - */ -void npc_clearsrcfile() -{ - struct npc_src_list *p=npc_src_first; - - while( p ) { - struct npc_src_list *p2=p; - p=p->next; - free(p2); - } - npc_src_first=NULL; - npc_src_last=NULL; -} -/*========================================== - * 読み込むnpcファイルの追加 - *------------------------------------------ - */ -void npc_addsrcfile(char *name) -{ - struct npc_src_list *new; - size_t len; - - if ( strcmpi(name,"clear")==0 ) { - npc_clearsrcfile(); - return; - } - - len = sizeof(*new) + strlen(name); - new=(struct npc_src_list *)aCalloc(1,len); - new->next = NULL; - strncpy(new->name,name,strlen(name)+1); - if (npc_src_first==NULL) - npc_src_first = new; - if (npc_src_last) - npc_src_last->next = new; - - npc_src_last=new; -} -/*========================================== - * 読み込むnpcファイルの削除 - *------------------------------------------ - */ -void npc_delsrcfile(char *name) -{ - struct npc_src_list *p=npc_src_first,*pp=NULL,**lp=&npc_src_first; - - if ( strcmpi(name,"all")==0 ) { - npc_clearsrcfile(); - return; - } - - for( ; p; lp=&p->next,pp=p,p=p->next ) { - if ( strcmp(p->name,name)==0 ) { - *lp=p->next; - if ( npc_src_last==p ) - npc_src_last=pp; - free(p); - break; - } - } -} - -/*========================================== - * warp行解析 - *------------------------------------------ - */ -int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) -{ - int x,y,xs,ys,to_x,to_y,m; - int i,j; - char mapname[24],to_mapname[24]; - struct npc_data *nd; - - // 引数の個数チェック - if (sscanf(w1,"%[^,],%d,%d",mapname,&x,&y) != 3 || - sscanf(w4,"%d,%d,%[^,],%d,%d",&xs,&ys,to_mapname,&to_x,&to_y) != 5) { - printf("bad warp line : %s\n",w3); - return 1; - } - - m=map_mapname2mapid(mapname); - - nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); - nd->bl.id=npc_get_new_npc_id(); - nd->n=map_addnpc(m,nd); - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m=m; - nd->bl.x=x; - nd->bl.y=y; - nd->dir=0; - nd->flag=0; - memcpy(nd->name,w3,24); - memcpy(nd->exname,w3,24); - - nd->chat_id=0; - if (!battle_config.warp_point_debug) - nd->class=WARP_CLASS; - else - nd->class=WARP_DEBUG_CLASS; - nd->speed=200; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - memcpy(nd->u.warp.name,to_mapname,16); - xs+=2; ys+=2; - nd->u.warp.x=to_x; - nd->u.warp.y=to_y; - nd->u.warp.xs=xs; - nd->u.warp.ys=ys; - - for(i=0;i<ys;i++) { - for(j=0;j<xs;j++) { - int t; - t=map_getcell(m,x-xs/2+j,y-ys/2+i); - if (t==1 || t==5) - continue; - map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80); - } - } - -// printf("warp npc %s %d read done\n",mapname,nd->bl.id); - npc_warp++; - nd->bl.type=BL_NPC; - nd->bl.subtype=WARP; - map_addblock(&nd->bl); - clif_spawnnpc(nd); - strdb_insert(npcname_db,nd->name,nd); - - return 0; -} - -/*========================================== - * shop行解析 - *------------------------------------------ - */ -static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) -{ - char *p; - int x, y, dir, m; - int max = 100, pos = 0; - char mapname[24]; - struct npc_data *nd; - - // 引数の個数チェック - if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || - strchr(w4, ',') == NULL) { - printf("bad shop line : %s\n", w3); - return 1; - } - m = map_mapname2mapid(mapname); - - nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data) + - sizeof(nd->u.shop_item[0]) * (max + 1)); - p = strchr(w4, ','); - - while (p && pos < max) { - int nameid,value; - p++; - if (sscanf(p, "%d:%d", &nameid, &value) != 2) - break; - nd->u.shop_item[pos].nameid = nameid; - if (value < 0) { - struct item_data *id = itemdb_search(nameid); - value = id->value_buy; - } - nd->u.shop_item[pos].value = value; - pos++; - p=strchr(p,','); - } - if (pos == 0) { - free(nd); - return 1; - } - nd->u.shop_item[pos++].nameid = 0; - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m = m; - nd->bl.x = x; - nd->bl.y = y; - nd->bl.id = npc_get_new_npc_id(); - nd->dir = dir; - nd->flag = 0; - memcpy(nd->name, w3, 24); - nd->class = atoi(w4); - nd->speed = 200; - nd->chat_id = 0; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - - nd = (struct npc_data *)aRealloc(nd, - sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); - - //printf("shop npc %s %d read done\n",mapname,nd->bl.id); - npc_shop++; - nd->bl.type=BL_NPC; - nd->bl.subtype=SHOP; - nd->n=map_addnpc(m,nd); - map_addblock(&nd->bl); - clif_spawnnpc(nd); - strdb_insert(npcname_db,nd->name,nd); - - return 0; -} -/*========================================== - * NPCのラベルデータコンバート - *------------------------------------------ - */ -int npc_convertlabel_db(void *key,void *data,va_list ap) -{ - char *lname=(char *)key; - int pos=(int)data; - struct npc_data *nd; - struct npc_label_list *lst; - int num; - char *p=strchr(lname,':'); - - nullpo_retr(0, ap); - nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); - - lst=nd->u.scr.label_list; - num=nd->u.scr.label_list_num; - if(!lst){ - lst=(struct npc_label_list *)aCalloc(1,sizeof(struct npc_label_list)); - num=0; - }else - lst=(struct npc_label_list *)aRealloc(lst,sizeof(struct npc_label_list)*(num+1)); - - *p='\0'; - strncpy(lst[num].name,lname,24); - *p=':'; - lst[num].pos=pos; - nd->u.scr.label_list=lst; - nd->u.scr.label_list_num=num+1; - return 0; -} -/*========================================== - * script行解析 - *------------------------------------------ - */ -static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) -{ - int x,y,dir=0,m,xs=0,ys=0,class=0; // [Valaris] thanks to fov - char mapname[24]; - unsigned char *srcbuf=NULL,*script; - int srcsize=65536; - int startline=0; - unsigned char line[1024]; - int i; - struct npc_data *nd; - int evflag=0; - struct dbt *label_db; - char *p; - struct npc_label_list *label_dup=NULL; - int label_dupnum=0; - int src_id=0; - - if(strcmp(w1,"-")==0){ - x=0;y=0;m=-1; - }else{ - // 引数の個数チェック - if (sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 || - ( strcmp(w2,"script")==0 && strchr(w4,',')==NULL) ) { - printf("bad script line : %s\n",w3); - return 1; - } - m = map_mapname2mapid(mapname); - } - - if(strcmp(w2,"script")==0){ - // スクリプトの解析 - srcbuf=(char *)aCalloc(srcsize,sizeof(char)); - if (strchr(first_line,'{')) { - strcpy(srcbuf,strchr(first_line,'{')); - startline=*lines; - } else - srcbuf[0]=0; - while(1) { - for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); - if (i>=0 && srcbuf[i]=='}') - break; - fgets(line,1020,fp); - (*lines)++; - if (feof(fp)) - break; - if (strlen(srcbuf)+strlen(line)+1>=srcsize) { - srcsize += 65536; - srcbuf = (char *)aRealloc(srcbuf, srcsize); - memset(srcbuf + srcsize - 65536, '\0', 65536); - } - if (srcbuf[0]!='{') { - if (strchr(line,'{')) { - strcpy(srcbuf,strchr(line,'{')); - startline=*lines; - } - } else - strcat(srcbuf,line); - } - script=parse_script(srcbuf,startline); - if (script==NULL) { - // script parse error? - free(srcbuf); - return 1; - } - - }else{ - // duplicateする - - char srcname[128]; - struct npc_data *nd2; - if( sscanf(w2,"duplicate(%[^)])",srcname)!=1 ){ - printf("bad duplicate name! : %s",w2); - return 0; - } - if( (nd2=npc_name2id(srcname))==NULL ){ - printf("bad duplicate name! (not exist) : %s\n",srcname); - return 0; - } - script=nd2->u.scr.script; - label_dup=nd2->u.scr.label_list; - label_dupnum=nd2->u.scr.label_list_num; - src_id=nd2->bl.id; - - }// end of スクリプト解析 - - nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); - - if(m==-1){ - // スクリプトコピー用のダミーNPC - - }else if( sscanf(w4,"%d,%d,%d",&class,&xs,&ys)==3) { - // 接触型NPC - int i,j; - - if (xs>=0)xs=xs*2+1; - if (ys>=0)ys=ys*2+1; - - if (class>=0) { - - for(i=0;i<ys;i++) { - for(j=0;j<xs;j++) { - int t; - t=map_getcell(m,x-xs/2+j,y-ys/2+i); - if (t==1 || t==5) - continue; - map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80); - } - } - } - - nd->u.scr.xs=xs; - nd->u.scr.ys=ys; - } else { // クリック型NPC - class=atoi(w4); - nd->u.scr.xs=0; - nd->u.scr.ys=0; - } - - if (class<0 && m>=0) { // イベント型NPC - evflag=1; - } - - while((p=strchr(w3,':'))) { - if (p[1]==':') break; - } - if (p) { - *p=0; - memcpy(nd->name,w3,24); - memcpy(nd->exname,p+2,24); - }else{ - memcpy(nd->name,w3,24); - memcpy(nd->exname,w3,24); - } - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m = m; - nd->bl.x = x; - nd->bl.y = y; - nd->bl.id=npc_get_new_npc_id(); - nd->dir = dir; - nd->flag=0; - nd->class=class; - nd->speed=200; - nd->u.scr.script=script; - nd->u.scr.src_id=src_id; - nd->chat_id=0; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - - //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); - npc_script++; - nd->bl.type=BL_NPC; - nd->bl.subtype=SCRIPT; - if(m>=0){ - nd->n=map_addnpc(m,nd); - map_addblock(&nd->bl); - - if (evflag) { // イベント型 - struct event_data *ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); - ev->nd=nd; - ev->pos=0; - strdb_insert(ev_db,nd->exname,ev); - }else - clif_spawnnpc(nd); - } - strdb_insert(npcname_db,nd->exname,nd); - - - //----------------------------------------- - // ラベルデータの準備 - if(srcbuf){ - // script本体がある場合の処理 - - // ラベルデータのコンバート - label_db=script_get_label_db(); - strdb_foreach(label_db,npc_convertlabel_db,nd); - - // もう使わないのでバッファ解放 - free(srcbuf); - - }else{ - // duplicate - -// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum); -// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); - - nd->u.scr.label_list=label_dup; // ラベルデータ共有 - nd->u.scr.label_list_num=label_dupnum; - } - - //----------------------------------------- - // イベント用ラベルデータのエクスポート - for(i=0;i<nd->u.scr.label_list_num;i++){ - char *lname=nd->u.scr.label_list[i].name; - int pos=nd->u.scr.label_list[i].pos; - - if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { - struct event_data *ev; - char *buf; - // エクスポートされる - ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); - buf=(char *)aCalloc(50,sizeof(char)); - if (strlen(lname)>24) { - printf("npc_parse_script: label name error !\n"); - exit(1); - }else{ - ev->nd=nd; - ev->pos=pos; - sprintf(buf,"%s::%s",nd->exname,lname); - strdb_insert(ev_db,buf,ev); - } - } - } - - //----------------------------------------- - // ラベルデータからタイマーイベント取り込み - for(i=0;i<nd->u.scr.label_list_num;i++){ - int t=0,k=0; - char *lname=nd->u.scr.label_list[i].name; - int pos=nd->u.scr.label_list[i].pos; - if(sscanf(lname,"OnTimer%d%n",&t,&k)==1 && lname[k]=='\0') { - // タイマーイベント - struct npc_timerevent_list *te=nd->u.scr.timer_event; - int j,k=nd->u.scr.timeramount; - if(te==NULL) - te=(struct npc_timerevent_list *)aCalloc(1,sizeof(struct npc_timerevent_list)); - else - te=(struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); - for(j=0;j<k;j++){ - if(te[j].timer>t){ - memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(k-j)); - break; - } - } - te[j].timer=t; - te[j].pos=pos; - nd->u.scr.timer_event=te; - nd->u.scr.timeramount=k+1; - } - } - nd->u.scr.nexttimer=-1; - nd->u.scr.timerid=-1; - - - return 0; -} - -/*========================================== - * function行解析 - *------------------------------------------ - */ -static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) -{ - char *srcbuf=NULL,*script; - int srcsize=65536; - int startline=0; - char line[1024]; - int i; -// struct dbt *label_db; - char *p; - - // スクリプトの解析 - srcbuf=(char *)aCalloc(srcsize,sizeof(char)); - if (strchr(first_line,'{')) { - strcpy(srcbuf,strchr(first_line,'{')); - startline=*lines; - } else - srcbuf[0]=0; - while(1) { - for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); - if (i>=0 && srcbuf[i]=='}') - break; - fgets(line,1020,fp); - (*lines)++; - if (feof(fp)) - break; - if (strlen(srcbuf)+strlen(line)+1>=srcsize) { - srcsize += 65536; - srcbuf = (char *)aRealloc(srcbuf, srcsize); - memset(srcbuf + srcsize - 65536, '\0', 65536); - } - if (srcbuf[0]!='{') { - if (strchr(line,'{')) { - strcpy(srcbuf,strchr(line,'{')); - startline=*lines; - } - } else - strcat(srcbuf,line); - } - script=parse_script(srcbuf,startline); - if (script==NULL) { - // script parse error? - free(srcbuf); - return 1; - } - - p=(char *)aCalloc(50,sizeof(char)); - - strncpy(p,w3,50); - strdb_insert(script_get_userfunc_db(),p,script); - -// label_db=script_get_label_db(); - - // もう使わないのでバッファ解放 - free(srcbuf); - -// printf("function %s => %p\n",p,script); - - return 0; -} - - -/*========================================== - * mob行解析 - *------------------------------------------ - */ -int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) -{ - int m,x,y,xs,ys,class,num,delay1,delay2; - int i; - char mapname[24]; - char eventname[24]=""; - struct mob_data *md; - - xs=ys=0; - delay1=delay2=0; - // 引数の個数チェック - if (sscanf(w1,"%[^,],%d,%d,%d,%d",mapname,&x,&y,&xs,&ys) < 3 || - sscanf(w4,"%d,%d,%d,%d,%s",&class,&num,&delay1,&delay2,eventname) < 2 ) { - printf("bad monster line : %s\n",w3); - return 1; - } - - m=map_mapname2mapid(mapname); - - if ( num>1 && battle_config.mob_count_rate!=100) { - if ( (num=num*battle_config.mob_count_rate/100)<1 ) - num=1; - } - - for(i=0;i<num;i++) { - md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - - md->bl.prev=NULL; - md->bl.next=NULL; - md->bl.m=m; - md->bl.x=x; - md->bl.y=y; - if(strcmp(w3,"--en--")==0) - memcpy(md->name,mob_db[class].name,24); - else if(strcmp(w3,"--ja--")==0) - memcpy(md->name,mob_db[class].jname,24); - else - memcpy(md->name,w3,24); - - md->n = i; - md->base_class = md->class = class; - md->bl.id=npc_get_new_npc_id(); - md->m =m; - md->x0=x; - md->y0=y; - md->xs=xs; - md->ys=ys; - md->spawndelay1=delay1; - md->spawndelay2=delay2; - - memset(&md->state,0,sizeof(md->state)); - md->timer = -1; - md->target_id=0; - md->attacked_id=0; - md->speed=mob_db[class].speed; - - if (mob_db[class].mode&0x02) - md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - else - md->lootitem=NULL; - - if (strlen(eventname)>=4) { - memcpy(md->npc_event,eventname,24); - }else - memset(md->npc_event,0,24); - - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - - npc_mob++; - } - //printf("warp npc %s %d read done\n",mapname,nd->bl.id); - - return 0; -} - -/*========================================== - * マップフラグ行の解析 - *------------------------------------------ - */ -static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4) -{ - int m; - char mapname[24],savemap[16]; - int savex,savey; - char drop_arg1[16],drop_arg2[16]; - int drop_id=0,drop_type=0,drop_per=0; - - // 引数の個数チェック -// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ) - if ( sscanf(w1,"%[^,]",mapname) != 1 ) - return 1; - - m=map_mapname2mapid(mapname); - if (m<0) - return 1; - -//マップフラグ - if ( strcmpi(w3,"nosave")==0) { - if (strcmp(w4,"SavePoint")==0) { - memcpy(map[m].save.map,"SavePoint",16); - map[m].save.x=-1; - map[m].save.y=-1; - }else if (sscanf(w4,"%[^,],%d,%d",savemap,&savex,&savey)==3) { - memcpy(map[m].save.map,savemap,16); - map[m].save.x=savex; - map[m].save.y=savey; - } - map[m].flag.nosave=1; - } - else if (strcmpi(w3,"nomemo")==0) { - map[m].flag.nomemo=1; - } - else if (strcmpi(w3,"noteleport")==0) { - map[m].flag.noteleport=1; - } - else if (strcmpi(w3,"nowarp")==0) { - map[m].flag.nowarp=1; - } - else if (strcmpi(w3,"nowarpto")==0) { - map[m].flag.nowarpto=1; - } - else if (strcmpi(w3,"noreturn")==0) { - map[m].flag.noreturn=1; - } - else if (strcmpi(w3,"monster_noteleport")==0) { - map[m].flag.monster_noteleport=1; - } - else if (strcmpi(w3,"nobranch")==0) { - map[m].flag.nobranch=1; - } - else if (strcmpi(w3,"nopenalty")==0) { - map[m].flag.nopenalty=1; - } - else if (strcmpi(w3,"pvp")==0) { - map[m].flag.pvp=1; - } - else if (strcmpi(w3,"pvp_noparty")==0) { - map[m].flag.pvp_noparty=1; - } - else if (strcmpi(w3,"pvp_noguild")==0) { - map[m].flag.pvp_noguild=1; - } - else if (strcmpi(w3,"pvp_nightmaredrop")==0) { - if (sscanf(w4,"%[^,],%[^,],%d",drop_arg1,drop_arg2,&drop_per)==3) { int i; - if(strcmp(drop_arg1,"random")==0) - drop_id = -1; - else if(itemdb_exists( (drop_id=atoi(drop_arg1)) )==NULL) - drop_id = 0; - if(strcmp(drop_arg2,"inventory")==0) - drop_type = 1; - else if(strcmp(drop_arg2,"equip")==0) - drop_type = 2; - else if(strcmp(drop_arg2,"all")==0) - drop_type = 3; - - if(drop_id != 0){ - for (i=0;i<MAX_DROP_PER_MAP;i++){ - if(map[m].drop_list[i].drop_id==0){ - map[m].drop_list[i].drop_id = drop_id; - map[m].drop_list[i].drop_type = drop_type; - map[m].drop_list[i].drop_per = drop_per; - break; - } - } - map[m].flag.pvp_nightmaredrop=1; - } - } - } - else if (strcmpi(w3,"pvp_nocalcrank")==0) { - map[m].flag.pvp_nocalcrank=1; - } - else if (strcmpi(w3,"gvg")==0) { - map[m].flag.gvg=1; - } - else if (strcmpi(w3,"gvg_noparty")==0) { - map[m].flag.gvg_noparty=1; - } - else if (strcmpi(w3,"nozenypenalty")==0) { - map[m].flag.nozenypenalty=1; - } - else if (strcmpi(w3,"notrade")==0) { - map[m].flag.notrade=1; - } - else if (strcmpi(w3,"noskill")==0) { - map[m].flag.noskill=1; - } - else if (battle_config.pk_mode && strcmpi(w3,"nopvp")==0) { // nopvp for pk mode [Valaris] - map[m].flag.nopvp=1; - map[m].flag.pvp=0; - } - else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris] - map[m].flag.noicewall=1; - } - else if (strcmpi(w3,"snow")==0) { // snow [Valaris] - map[m].flag.snow=1; - } - else if (strcmpi(w3,"fog")==0) { // fog [Valaris] - map[m].flag.fog=1; - } - else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris] - map[m].flag.sakura=1; - } - else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris] - map[m].flag.leaves=1; - } - else if (strcmpi(w3,"rain")==0) { // rain [Valaris] - map[m].flag.rain=1; - } - - return 0; -} - -static int ev_db_final(void *key,void *data,va_list ap) -{ - free(data); - if(strstr(key,"::")!=NULL) - free(key); - return 0; -} -static int npcname_db_final(void *key,void *data,va_list ap) -{ - return 0; -} -/*========================================== - * 終了 - *------------------------------------------ - */ -int do_final_npc(void) -{ - int i; - struct block_list *bl; - struct npc_data *nd; - struct mob_data *md; - struct chat_data *cd; - struct pet_data *pd; - - if(ev_db) - strdb_final(ev_db,ev_db_final); - if(npcname_db) - strdb_final(npcname_db,npcname_db_final); - - for(i=START_NPC_NUM;i<npc_id;i++){ - if((bl=map_id2bl(i))){ - if(bl->type == BL_NPC && (nd = (struct npc_data *)bl)){ - if(nd->chat_id && (cd=(struct chat_data*)map_id2bl(nd->chat_id))){ - free(cd); - cd = NULL; - } - if(nd->bl.subtype == SCRIPT){ - if(nd->u.scr.timer_event) - free(nd->u.scr.timer_event); - if(nd->u.scr.src_id==0){ - if(nd->u.scr.script){ - free(nd->u.scr.script); - nd->u.scr.script=NULL; - } - if(nd->u.scr.label_list){ - free(nd->u.scr.label_list); - nd->u.scr.label_list = NULL; - } - } - } - free(nd); - nd = NULL; - }else if(bl->type == BL_MOB && (md = (struct mob_data *)bl)){ - if(md->lootitem){ - free(md->lootitem); - md->lootitem = NULL; - } - free(md); - md = NULL; - }else if(bl->type == BL_PET && (pd = (struct pet_data *)bl)){ - free(pd); - pd = NULL; - } - } - } - - return 0; -} - - -void ev_release(struct dbn *db, int which) -{ - if (which & 0x1) - free(db->key); - if (which & 0x2) - free(db->data); -} - -/*========================================== - * npc初期化 - *------------------------------------------ - */ -int do_init_npc(void) -{ - struct npc_src_list *nsl; - FILE *fp; - char line[1024]; - int m,lines; - - ev_db=strdb_init(24); - npcname_db=strdb_init(24); - - ev_db->release = ev_release; - - memset(&ev_tm_b,-1,sizeof(ev_tm_b)); - - for(nsl=npc_src_first;nsl;nsl=nsl->next) { - if(nsl->prev){ - free(nsl->prev); - nsl->prev = NULL; - } - fp=fopen(nsl->name,"r"); - if (fp==NULL) { - printf("file not found : %s\n",nsl->name); - exit(1); - } - lines=0; - while(fgets(line,1020,fp)) { - char w1[1024],w2[1024],w3[1024],w4[1024],mapname[1024]; - int i,j,w4pos,count; - lines++; - - if (line[0] == '/' && line[1] == '/') - continue; - // 不要なスペースやタブの連続は詰める - for(i=j=0;line[i];i++) { - if (line[i]==' ') { - if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) || - (j && line[j-1]==','))) - line[j++]=' '; - } else if (line[i]=='\t') { - if (!(j && line[j-1]=='\t')) - line[j++]='\t'; - } else - line[j++]=line[i]; - } - // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 - if ((count=sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]",w1,w2,w3,&w4pos,w4)) < 3 && - (count=sscanf(line,"%s%s%s%n%s",w1,w2,w3,&w4pos,w4)) < 3) { - continue; - } - // マップの存在確認 - if( strcmp(w1,"-")!=0 && strcmpi(w1,"function")!=0 ){ - sscanf(w1,"%[^,]",mapname); - m = map_mapname2mapid(mapname); - if (strlen(mapname)>16 || m<0) { - // "mapname" is not assigned to this server - continue; - } - } - if (strcmpi(w2,"warp")==0 && count > 3) { - npc_parse_warp(w1,w2,w3,w4); - } else if (strcmpi(w2,"shop")==0 && count > 3) { - npc_parse_shop(w1,w2,w3,w4); - } else if (strcmpi(w2,"script")==0 && count > 3) { - if( strcmpi(w1,"function")==0 ){ - npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines); - }else{ - npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); - } - } else if ( (i=0,sscanf(w2,"duplicate%n",&i), (i>0 && w2[i]=='(')) && count > 3) { - npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); - } else if (strcmpi(w2,"monster")==0 && count > 3) { - npc_parse_mob(w1,w2,w3,w4); - } else if (strcmpi(w2,"mapflag")==0 && count >= 3) { - npc_parse_mapflag(w1,w2,w3,w4); - } - } - fclose(fp); - printf("\rLoading NPCs [%d]: %-54s",npc_id-START_NPC_NUM,nsl->name); - fflush(stdout); - } - printf("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n", - npc_id-START_NPC_NUM,npc_warp,npc_shop,npc_script,npc_mob); - - add_timer_func_list(npc_event_timer,"npc_event_timer"); - add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); - add_timer_func_list(npc_timerevent,"npc_timerevent"); - - //exit(1); - - return 0; -} diff --git a/misc/src/map/npc.h b/misc/src/map/npc.h deleted file mode 100644 index 63d7765..0000000 --- a/misc/src/map/npc.h +++ /dev/null @@ -1,48 +0,0 @@ -// $Id: npc.h,v 1.5 2004/09/25 11:39:17 MouseJstr Exp $ -#ifndef _NPC_H_ -#define _NPC_H_ - -#define START_NPC_NUM 110000000 - -#define WARP_CLASS 45 -#define WARP_DEBUG_CLASS 722 -#define INVISIBLE_CLASS 32767 - -int npc_event_dequeue(struct map_session_data *sd); -int npc_event_timer(int tid,unsigned int tick,int id,int data); -int npc_event(struct map_session_data *sd,const char *npcname,int); -int npc_timer_event(const char *eventname); // Added by RoVeRT -int npc_command(struct map_session_data *sd,char *npcname,char *command); -int npc_touch_areanpc(struct map_session_data *,int,int,int); -int npc_click(struct map_session_data *,int); -int npc_scriptcont(struct map_session_data *,int); -int npc_checknear(struct map_session_data *,int); -int npc_buysellsel(struct map_session_data *,int,int); -int npc_buylist(struct map_session_data *,int,unsigned short *); -int npc_selllist(struct map_session_data *,int,unsigned short *); -int npc_parse_mob(char *w1,char *w2,char *w3,char *w4); -int npc_parse_warp(char *w1,char *w2,char *w3,char *w4); - -int npc_enable(const char *name,int flag); -struct npc_data* npc_name2id(const char *name); - -int npc_get_new_npc_id(void); - -void npc_addsrcfile(char *); -void npc_delsrcfile(char *); -int do_final_npc(void); -int do_init_npc(void); -int npc_event_do_oninit(void); -int npc_do_ontimer(int,struct map_session_data *,int); - -int npc_event_doall(const char *name); -int npc_event_do(const char *name); - -int npc_timerevent_start(struct npc_data *nd); -int npc_timerevent_stop(struct npc_data *nd); -int npc_gettimerevent_tick(struct npc_data *nd); -int npc_settimerevent_tick(struct npc_data *nd,int newtimer); -int npc_delete(struct npc_data *nd); - -#endif - diff --git a/misc/src/map/party.c b/misc/src/map/party.c deleted file mode 100644 index 7d8cdaf..0000000 --- a/misc/src/map/party.c +++ /dev/null @@ -1,644 +0,0 @@ -// $Id: party.c,v 1.2 2004/09/22 02:59:47 Akitasha Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "party.h" -#include "db.h" -#include "timer.h" -#include "socket.h" -#include "nullpo.h" -#include "malloc.h" -#include "pc.h" -#include "map.h" -#include "battle.h" -#include "intif.h" -#include "clif.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define PARTY_SEND_XYHP_INVERVAL 1000 // 座標やHP送信の間隔 - -static struct dbt* party_db; - -int party_send_xyhp_timer(int tid,unsigned int tick,int id,int data); -/*========================================== - * 終了 - *------------------------------------------ - */ -static int party_db_final(void *key,void *data,va_list ap) -{ - free(data); - return 0; -} -void do_final_party(void) -{ - if(party_db) - numdb_final(party_db,party_db_final); -} -// 初期化 -void do_init_party(void) -{ - party_db=numdb_init(); - add_timer_func_list(party_send_xyhp_timer,"party_send_xyhp_timer"); - add_timer_interval(gettick()+PARTY_SEND_XYHP_INVERVAL,party_send_xyhp_timer,0,0,PARTY_SEND_XYHP_INVERVAL); -} - -// 検索 -struct party *party_search(int party_id) -{ - return numdb_search(party_db,party_id); -} -int party_searchname_sub(void *key,void *data,va_list ap) -{ - struct party *p=(struct party *)data,**dst; - char *str; - str=va_arg(ap,char *); - dst=va_arg(ap,struct party **); - if(strcmpi(p->name,str)==0) - *dst=p; - return 0; -} -// パーティ名検索 -struct party* party_searchname(char *str) -{ - struct party *p=NULL; - numdb_foreach(party_db,party_searchname_sub,str,&p); - return p; -} -// 作成要求 -int party_create(struct map_session_data *sd,char *name) -{ - nullpo_retr(0, sd); - - if(sd->status.party_id==0) - intif_create_party(sd,name); - else - clif_party_created(sd,2); - return 0; -} - -// 作成可否 -int party_created(int account_id,int fail,int party_id,char *name) -{ - struct map_session_data *sd; - sd=map_id2sd(account_id); - - nullpo_retr(0, sd); - - if(fail==0){ - struct party *p; - sd->status.party_id=party_id; - if((p=numdb_search(party_db,party_id))!=NULL){ - printf("party: id already exists!\n"); - exit(1); - } - p=(struct party *)aCalloc(1,sizeof(struct party)); - p->party_id=party_id; - memcpy(p->name,name,24); - numdb_insert(party_db,party_id,p); - clif_party_created(sd,0); - }else{ - clif_party_created(sd,1); - } - return 0; -} - -// 情報要求 -int party_request_info(int party_id) -{ - return intif_request_partyinfo(party_id); -} - -// 所属キャラの確認 -int party_check_member(struct party *p) -{ - int i; - struct map_session_data *sd; - - nullpo_retr(0, p); - - for(i=0;i<fd_max;i++){ - if(session[i] && (sd=session[i]->session_data) && sd->state.auth){ - if(sd->status.party_id==p->party_id){ - int j,f=1; - for(j=0;j<MAX_PARTY;j++){ // パーティにデータがあるか確認 - if( p->member[j].account_id==sd->status.account_id){ - if( strcmp(p->member[j].name,sd->status.name)==0 ) - f=0; // データがある - else - p->member[j].sd=NULL; // 同垢別キャラだった - } - } - if(f){ - sd->status.party_id=0; - if(battle_config.error_log) - printf("party: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name); - } - } - } - } - return 0; -} - -// 情報所得失敗(そのIDのキャラを全部未所属にする) -int party_recv_noinfo(int party_id) -{ - int i; - struct map_session_data *sd; - for(i=0;i<fd_max;i++){ - if(session[i] && (sd=session[i]->session_data) && sd->state.auth){ - if(sd->status.party_id==party_id) - sd->status.party_id=0; - } - } - return 0; -} -// 情報所得 -int party_recv_info(struct party *sp) -{ - struct party *p; - int i; - - nullpo_retr(0, sp); - - if((p=numdb_search(party_db,sp->party_id))==NULL){ - p=(struct party *)aCalloc(1,sizeof(struct party)); - numdb_insert(party_db,sp->party_id,p); - - // 最初のロードなのでユーザーのチェックを行う - party_check_member(sp); - } - memcpy(p,sp,sizeof(struct party)); - - for(i=0;i<MAX_PARTY;i++){ // sdの設定 - struct map_session_data *sd = map_id2sd(p->member[i].account_id); - p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id)?sd:NULL; - } - - clif_party_info(p,-1); - - for(i=0;i<MAX_PARTY;i++){ // 設定情報の送信 -// struct map_session_data *sd = map_id2sd(p->member[i].account_id); - struct map_session_data *sd = p->member[i].sd; - if(sd!=NULL && sd->party_sended==0){ - clif_party_option(p,sd,0x100); - sd->party_sended=1; - } - } - - return 0; -} - -// パーティへの勧誘 -int party_invite(struct map_session_data *sd,int account_id) -{ - struct map_session_data *tsd= map_id2sd(account_id); - struct party *p=party_search(sd->status.party_id); - int i; - - nullpo_retr(0, sd); - - if(tsd==NULL || p==NULL) - return 0; - if(!battle_config.invite_request_check) { - if (tsd->guild_invite>0 || tsd->trade_partner) { // 相手が取引中かどうか - clif_party_inviteack(sd,tsd->status.name,0); - return 0; - } - } - if( tsd->status.party_id>0 || tsd->party_invite>0 ){ // 相手の所属確認 - clif_party_inviteack(sd,tsd->status.name,0); - return 0; - } - for(i=0;i<MAX_PARTY;i++){ // 同アカウント確認 - if(p->member[i].account_id==account_id){ - clif_party_inviteack(sd,tsd->status.name,0); - return 0; - } - } - - tsd->party_invite=sd->status.party_id; - tsd->party_invite_account=sd->status.account_id; - - clif_party_invite(sd,tsd); - return 0; -} -// パーティ勧誘への返答 -int party_reply_invite(struct map_session_data *sd,int account_id,int flag) -{ - struct map_session_data *tsd= map_id2sd(account_id); - - nullpo_retr(0, sd); - - if(flag==1){ // 承諾 - //inter鯖へ追加要求 - intif_party_addmember( sd->party_invite, sd->status.account_id ); - return 0; - } - else { // 拒否 - sd->party_invite=0; - sd->party_invite_account=0; - if(tsd==NULL) - return 0; - clif_party_inviteack(tsd,sd->status.name,1); - } - return 0; -} -// パーティが追加された -int party_member_added(int party_id,int account_id,int flag) -{ - struct map_session_data *sd= map_id2sd(account_id),*sd2; - if(sd==NULL && flag==0){ - if(battle_config.error_log) - printf("party: member added error %d is not online\n",account_id); - intif_party_leave(party_id,account_id); // キャラ側に登録できなかったため脱退要求を出す - return 0; - } - sd2=map_id2sd(sd->party_invite_account); - sd->party_invite=0; - sd->party_invite_account=0; - - if(flag==1){ // 失敗 - if( sd2!=NULL ) - clif_party_inviteack(sd2,sd->status.name,0); - return 0; - } - - // 成功 - sd->party_sended=0; - sd->status.party_id=party_id; - - if( sd2!=NULL) - clif_party_inviteack(sd2,sd->status.name,2); - - // いちおう競合確認 - party_check_conflict(sd); - - return 0; -} -// パーティ除名要求 -int party_removemember(struct map_session_data *sd,int account_id,char *name) -{ - struct party *p; - int i; - - nullpo_retr(0, sd); - - if( (p = party_search(sd->status.party_id)) == NULL ) - return 0; - - for(i=0;i<MAX_PARTY;i++){ // リーダーかどうかチェック - if(p->member[i].account_id==sd->status.account_id) - if(p->member[i].leader==0) - return 0; - } - - for(i=0;i<MAX_PARTY;i++){ // 所属しているか調べる - if(p->member[i].account_id==account_id){ - intif_party_leave(p->party_id,account_id); - return 0; - } - } - return 0; -} - -// パーティ脱退要求 -int party_leave(struct map_session_data *sd) -{ - struct party *p; - int i; - - nullpo_retr(0, sd); - - if( (p = party_search(sd->status.party_id)) == NULL ) - return 0; - - for(i=0;i<MAX_PARTY;i++){ // 所属しているか - if(p->member[i].account_id==sd->status.account_id){ - intif_party_leave(p->party_id,sd->status.account_id); - return 0; - } - } - return 0; -} -// パーティメンバが脱退した -int party_member_leaved(int party_id,int account_id,char *name) -{ - struct map_session_data *sd=map_id2sd(account_id); - struct party *p=party_search(party_id); - if(p!=NULL){ - int i; - for(i=0;i<MAX_PARTY;i++) - if(p->member[i].account_id==account_id){ - clif_party_leaved(p,sd,account_id,name,0x00); - p->member[i].account_id=0; - p->member[i].sd=NULL; - } - } - if(sd!=NULL && sd->status.party_id==party_id){ - sd->status.party_id=0; - sd->party_sended=0; - } - return 0; -} -// パーティ解散通知 -int party_broken(int party_id) -{ - struct party *p; - int i; - if( (p=party_search(party_id))==NULL ) - return 0; - - for(i=0;i<MAX_PARTY;i++){ - if(p->member[i].sd!=NULL){ - clif_party_leaved(p,p->member[i].sd, - p->member[i].account_id,p->member[i].name,0x10); - p->member[i].sd->status.party_id=0; - p->member[i].sd->party_sended=0; - } - } - numdb_erase(party_db,party_id); - return 0; -} -// パーティの設定変更要求 -int party_changeoption(struct map_session_data *sd,int exp,int item) -{ - struct party *p; - - nullpo_retr(0, sd); - - if( sd->status.party_id==0 || (p=party_search(sd->status.party_id))==NULL ) - return 0; - intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item); - return 0; -} -// パーティの設定変更通知 -int party_optionchanged(int party_id,int account_id,int exp,int item,int flag) -{ - struct party *p; - struct map_session_data *sd=map_id2sd(account_id); - if( (p=party_search(party_id))==NULL) - return 0; - - if(!(flag&0x01)) p->exp=exp; - if(!(flag&0x10)) p->item=item; - clif_party_option(p,sd,flag); - return 0; -} - -// パーティメンバの移動通知 -int party_recv_movemap(int party_id,int account_id,char *map,int online,int lv) -{ - struct party *p; - int i; - if( (p=party_search(party_id))==NULL) - return 0; - for(i=0;i<MAX_PARTY;i++){ - struct party_member *m=&p->member[i]; - if( m == NULL ){ - printf("party_recv_movemap nullpo?\n"); - return 0; - } - if(m->account_id==account_id){ - memcpy(m->map,map,16); - m->online=online; - m->lv=lv; - break; - } - } - if(i==MAX_PARTY){ - if(battle_config.error_log) - printf("party: not found member %d on %d[%s]",account_id,party_id,p->name); - return 0; - } - - for(i=0;i<MAX_PARTY;i++){ // sd再設定 - struct map_session_data *sd= map_id2sd(p->member[i].account_id); - p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id)?sd:NULL; - } - - party_send_xy_clear(p); // 座標再通知要請 - - clif_party_info(p,-1); - return 0; -} - -// パーティメンバの移動 -int party_send_movemap(struct map_session_data *sd) -{ - struct party *p; - - nullpo_retr(0, sd); - - if( sd->status.party_id==0 ) - return 0; - intif_party_changemap(sd,1); - - if( sd->party_sended!=0 ) // もうパーティデータは送信済み - return 0; - - // 競合確認 - party_check_conflict(sd); - - // あるならパーティ情報送信 - if( (p=party_search(sd->status.party_id))!=NULL ){ - party_check_member(p); // 所属を確認する - if(sd->status.party_id==p->party_id){ - clif_party_info(p,sd->fd); - clif_party_option(p,sd,0x100); - sd->party_sended=1; - } - } - - return 0; -} -// パーティメンバのログアウト -int party_send_logout(struct map_session_data *sd) -{ - struct party *p; - - nullpo_retr(0, sd); - - if( sd->status.party_id>0 ) - intif_party_changemap(sd,0); - - // sdが無効になるのでパーティ情報から削除 - if( (p=party_search(sd->status.party_id))!=NULL ){ - int i; - for(i=0;i<MAX_PARTY;i++) - if(p->member[i].sd==sd) - p->member[i].sd=NULL; - } - - return 0; -} -// パーティメッセージ送信 -int party_send_message(struct map_session_data *sd,char *mes,int len) -{ - if(sd->status.party_id==0) - return 0; - intif_party_message(sd->status.party_id,sd->status.account_id,mes,len); - return 0; -} - -// パーティメッセージ受信 -int party_recv_message(int party_id,int account_id,char *mes,int len) -{ - struct party *p; - if( (p=party_search(party_id))==NULL) - return 0; - clif_party_message(p,account_id,mes,len); - return 0; -} -// パーティ競合確認 -int party_check_conflict(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - intif_party_checkconflict(sd->status.party_id,sd->status.account_id,sd->status.name); - return 0; -} - - -// 位置やHP通知用 -int party_send_xyhp_timer_sub(void *key,void *data,va_list ap) -{ - struct party *p=(struct party *)data; - int i; - - nullpo_retr(0, p); - - for(i=0;i<MAX_PARTY;i++){ - struct map_session_data *sd; - if((sd=p->member[i].sd)!=NULL){ - // 座標通知 - if(sd->party_x!=sd->bl.x || sd->party_y!=sd->bl.y){ - clif_party_xy(p,sd); - sd->party_x=sd->bl.x; - sd->party_y=sd->bl.y; - } - // HP通知 - if(sd->party_hp!=sd->status.hp){ - clif_party_hp(p,sd); - sd->party_hp=sd->status.hp; - } - - } - } - return 0; -} -// 位置やHP通知 -int party_send_xyhp_timer(int tid,unsigned int tick,int id,int data) -{ - numdb_foreach(party_db,party_send_xyhp_timer_sub,tick); - return 0; -} - -// 位置通知クリア -int party_send_xy_clear(struct party *p) -{ - int i; - - nullpo_retr(0, p); - - for(i=0;i<MAX_PARTY;i++){ - struct map_session_data *sd; - if((sd=p->member[i].sd)!=NULL){ - sd->party_x=-1; - sd->party_y=-1; - sd->party_hp=-1; - } - } - return 0; -} -// HP通知の必要性検査用(map_foreachinmoveareaから呼ばれる) -int party_send_hp_check(struct block_list *bl,va_list ap) -{ - int party_id; - int *flag; - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=(struct map_session_data *)bl); - - party_id=va_arg(ap,int); - flag=va_arg(ap,int *); - - if(sd->status.party_id==party_id){ - *flag=1; - sd->party_hp=-1; - } - return 0; -} - -// 経験値公平分配 -int party_exp_share(struct party *p,int map,int base_exp,int job_exp) -{ - struct map_session_data *sd; - int i,c; - - nullpo_retr(0, p); - - for(i=c=0;i<MAX_PARTY;i++) - if((sd=p->member[i].sd)!=NULL && sd->bl.m==map) - c++; - if(c==0) - return 0; - for(i=0;i<MAX_PARTY;i++) - if((sd=p->member[i].sd)!=NULL && sd->bl.m==map) - pc_gainexp(sd,base_exp/c+1,job_exp/c+1); - return 0; -} - -// 同じマップのパーティメンバー全体に処理をかける -// type==0 同じマップ -// !=0 画面内 -void party_foreachsamemap(int (*func)(struct block_list*,va_list), - struct map_session_data *sd,int type,...) -{ - struct party *p; - va_list ap; - int i; - int x0,y0,x1,y1; - struct block_list *list[MAX_PARTY]; - int blockcount=0; - - nullpo_retv(sd); - - if((p=party_search(sd->status.party_id))==NULL) - return; - - x0=sd->bl.x-AREA_SIZE; - y0=sd->bl.y-AREA_SIZE; - x1=sd->bl.x+AREA_SIZE; - y1=sd->bl.y+AREA_SIZE; - - va_start(ap,type); - - for(i=0;i<MAX_PARTY;i++){ - struct party_member *m=&p->member[i]; - if(m->sd!=NULL){ - if(sd->bl.m!=m->sd->bl.m) - continue; - if(type!=0 && - (m->sd->bl.x<x0 || m->sd->bl.y<y0 || - m->sd->bl.x>x1 || m->sd->bl.y>y1 ) ) - continue; - list[blockcount++]=&m->sd->bl; - } - } - - map_freeblock_lock(); // メモリからの解放を禁止する - - for(i=0;i<blockcount;i++) - if(list[i]->prev) // 有効かどうかチェック - func(list[i],ap); - - map_freeblock_unlock(); // 解放を許可する - - va_end(ap); -} diff --git a/misc/src/map/party.h b/misc/src/map/party.h deleted file mode 100644 index 28d8096..0000000 --- a/misc/src/map/party.h +++ /dev/null @@ -1,47 +0,0 @@ -// $Id: party.h,v 1.3 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _PARTY_H_ -#define _PARTY_H_ - -#include <stdarg.h> - -struct party; -struct map_session_data; -struct block_list; - -void do_init_party(void); -void do_final_party(void); -struct party *party_search(int party_id); -struct party* party_searchname(char *str); - -int party_create(struct map_session_data *sd,char *name); -int party_created(int account_id,int fail,int party_id,char *name); -int party_request_info(int party_id); -int party_invite(struct map_session_data *sd,int account_id); -int party_member_added(int party_id,int account_id,int flag); -int party_leave(struct map_session_data *sd); -int party_removemember(struct map_session_data *sd,int account_id,char *name); -int party_member_leaved(int party_id,int account_id,char *name); -int party_reply_invite(struct map_session_data *sd,int account_id,int flag); -int party_recv_noinfo(int party_id); -int party_recv_info(struct party *sp); -int party_recv_movemap(int party_id,int account_id,char *map,int online,int lv); -int party_broken(int party_id); -int party_optionchanged(int party_id,int account_id,int exp,int item,int flag); -int party_changeoption(struct map_session_data *sd,int exp,int item); - -int party_send_movemap(struct map_session_data *sd); -int party_send_logout(struct map_session_data *sd); - -int party_send_message(struct map_session_data *sd,char *mes,int len); -int party_recv_message(int party_id,int account_id,char *mes,int len); - -int party_check_conflict(struct map_session_data *sd); - -int party_send_xy_clear(struct party *p); -int party_send_hp_check(struct block_list *bl,va_list ap); - -int party_exp_share(struct party *p,int map,int base_exp,int job_exp); - -void party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...); - -#endif diff --git a/misc/src/map/path.c b/misc/src/map/path.c deleted file mode 100644 index b2e0a78..0000000 --- a/misc/src/map/path.c +++ /dev/null @@ -1,404 +0,0 @@ -// $Id: path.c,v 1.1.1.1 2004/09/10 17:27:00 MagicalTux Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "map.h" -#include "battle.h" -#include "nullpo.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -//#define PATH_STANDALONETEST - -#define MAX_HEAP 150 -struct tmp_path { short x,y,dist,before,cost; char dir,flag;}; -#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1)) - -/*========================================== - * 経路探索補助heap push - *------------------------------------------ - */ -static void push_heap_path(int *heap,struct tmp_path *tp,int index) -{ - int i,h; - - if( heap == NULL || tp == NULL ){ - printf("push_heap_path nullpo\n"); - return; - } - - heap[0]++; - - for(h=heap[0]-1,i=(h-1)/2; - h>0 && tp[index].cost<tp[heap[i+1]].cost; - i=(h-1)/2) - heap[h+1]=heap[i+1],h=i; - heap[h+1]=index; -} - -/*========================================== - * 経路探索補助heap update - * costが減ったので根の方へ移動 - *------------------------------------------ - */ -static void update_heap_path(int *heap,struct tmp_path *tp,int index) -{ - int i,h; - - nullpo_retv(heap); - nullpo_retv(tp); - - for(h=0;h<heap[0];h++) - if(heap[h+1]==index) - break; - if(h==heap[0]){ - fprintf(stderr,"update_heap_path bug\n"); - exit(1); - } - for(i=(h-1)/2; - h>0 && tp[index].cost<tp[heap[i+1]].cost; - i=(h-1)/2) - heap[h+1]=heap[i+1],h=i; - heap[h+1]=index; -} - -/*========================================== - * 経路探索補助heap pop - *------------------------------------------ - */ -static int pop_heap_path(int *heap,struct tmp_path *tp) -{ - int i,h,k; - int ret,last; - - nullpo_retr(-1, heap); - nullpo_retr(-1, tp); - - if(heap[0]<=0) - return -1; - ret=heap[1]; - last=heap[heap[0]]; - heap[0]--; - - for(h=0,k=2;k<heap[0];k=k*2+2){ - if(tp[heap[k+1]].cost>tp[heap[k]].cost) - k--; - heap[h+1]=heap[k+1], h=k; - } - if(k==heap[0]) - heap[h+1]=heap[k], h=k-1; - - for(i=(h-1)/2; - h>0 && tp[heap[i+1]].cost>tp[last].cost; - i=(h-1)/2) - heap[h+1]=heap[i+1],h=i; - heap[h+1]=last; - - return ret; -} - -/*========================================== - * 現在の点のcost計算 - *------------------------------------------ - */ -static int calc_cost(struct tmp_path *p,int x1,int y1) -{ - int xd,yd; - - nullpo_retr(0, p); - - xd=x1-p->x; - if(xd<0) xd=-xd; - yd=y1-p->y; - if(yd<0) yd=-yd; - return (xd+yd)*10+p->dist; -} - -/*========================================== - * 必要ならpathを追加/修正する - *------------------------------------------ - */ -static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int dir,int before,int x1,int y1) -{ - int i; - - nullpo_retr(0, heap); - nullpo_retr(0, tp); - - i=calc_index(x,y); - - if(tp[i].x==x && tp[i].y==y){ - if(tp[i].dist>dist){ - tp[i].dist=dist; - tp[i].dir=dir; - tp[i].before=before; - tp[i].cost=calc_cost(&tp[i],x1,y1); - if(tp[i].flag) - push_heap_path(heap,tp,i); - else - update_heap_path(heap,tp,i); - tp[i].flag=0; - } - return 0; - } - - if(tp[i].x || tp[i].y) - return 1; - - tp[i].x=x; - tp[i].y=y; - tp[i].dist=dist; - tp[i].dir=dir; - tp[i].before=before; - tp[i].cost=calc_cost(&tp[i],x1,y1); - tp[i].flag=0; - push_heap_path(heap,tp,i); - - return 0; -} - - -/*========================================== - * (x,y)が移動不可能地帯かどうか - * flag 0x10000 遠距離攻撃判定 - *------------------------------------------ - */ -static int can_place(struct map_data *m,int x,int y,int flag) -{ - int c; - - nullpo_retr(0, m); - - c=read_gatp(m,x,y); - - if(c==1) - return 0; - if(!(flag&0x10000) && c==5) - return 0; - return 1; -} - -/*========================================== - * (x0,y0)から(x1,y1)へ1歩で移動可能か計算 - *------------------------------------------ - */ -static int can_move(struct map_data *m,int x0,int y0,int x1,int y1,int flag) -{ - nullpo_retr(0, m); - - if(x0-x1<-1 || x0-x1>1 || y0-y1<-1 || y0-y1>1) - return 0; - if(x1<0 || y1<0 || x1>=m->xs || y1>=m->ys) - return 0; - if(!can_place(m,x0,y0,flag)) - return 0; - if(!can_place(m,x1,y1,flag)) - return 0; - if(x0==x1 || y0==y1) - return 1; - if(!can_place(m,x0,y1,flag) || !can_place(m,x1,y0,flag)) - return 0; - return 1; -} -/*========================================== - * (x0,y0)から(dx,dy)方向へcountセル分 - * 吹き飛ばしたあとの座標を所得 - *------------------------------------------ - */ -int path_blownpos(int m,int x0,int y0,int dx,int dy,int count) -{ - struct map_data *md; - - if(!map[m].gat) - return -1; - md=&map[m]; - - if(count>15){ // 最大10マスに制限 - if(battle_config.error_log) - printf("path_blownpos: count too many %d !\n",count); - count=15; - } - if(dx>1 || dx<-1 || dy>1 || dy<-1){ - if(battle_config.error_log) - printf("path_blownpos: illeagal dx=%d or dy=%d !\n",dx,dy); - dx=(dx>=0)?1:((dx<0)?-1:0); - dy=(dy>=0)?1:((dy<0)?-1:0); - } - - while( (count--)>0 && (dx!=0 || dy!=0) ){ - if( !can_move(md,x0,y0,x0+dx,y0+dy,0) ){ - int fx=(dx!=0 && can_move(md,x0,y0,x0+dx,y0,0)); - int fy=(dy!=0 && can_move(md,x0,y0,x0,y0+dy,0)); - if( fx && fy ){ - if(rand()&1) dx=0; - else dy=0; - } - if( !fx ) dx=0; - if( !fy ) dy=0; - } - x0+=dx; - y0+=dy; - } - return (x0<<16)|y0; -} - -/*========================================== - * path探索 (x0,y0)->(x1,y1) - *------------------------------------------ - */ -int path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag) -{ - int heap[MAX_HEAP+1]; - struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH]; - int i,rp,x,y; - struct map_data *md; - int dx,dy; - - nullpo_retr(0, wpd); - - if(!map[m].gat) - return -1; - md=&map[m]; - if(x1<0 || x1>=md->xs || y1<0 || y1>=md->ys || (i=read_gatp(md,x1,y1))==1 || i==5) - return -1; - - // easy - dx = (x1-x0<0) ? -1 : 1; - dy = (y1-y0<0) ? -1 : 1; - for(x=x0,y=y0,i=0;x!=x1 || y!=y1;){ - if(i>=sizeof(wpd->path)) - return -1; - if(x!=x1 && y!=y1){ - if(!can_move(md,x,y,x+dx,y+dy,flag)) - break; - x+=dx; - y+=dy; - wpd->path[i++]=(dx<0) ? ((dy>0)? 1 : 3) : ((dy<0)? 5 : 7); - } else if(x!=x1){ - if(!can_move(md,x,y,x+dx,y ,flag)) - break; - x+=dx; - wpd->path[i++]=(dx<0) ? 2 : 6; - } else { // y!=y1 - if(!can_move(md,x,y,x ,y+dy,flag)) - break; - y+=dy; - wpd->path[i++]=(dy>0) ? 0 : 4; - } - if(x==x1 && y==y1){ - wpd->path_len=i; - wpd->path_pos=0; - wpd->path_half=0; - return 0; - } - } - if(flag&1) - return -1; - - memset(tp,0,sizeof(tp)); - - i=calc_index(x0,y0); - tp[i].x=x0; - tp[i].y=y0; - tp[i].dist=0; - tp[i].dir=0; - tp[i].before=0; - tp[i].cost=calc_cost(&tp[i],x1,y1); - tp[i].flag=0; - heap[0]=0; - push_heap_path(heap,tp,calc_index(x0,y0)); - while(1){ - int e=0,fromdir; - - if(heap[0]==0) - return -1; - rp=pop_heap_path(heap,tp); - x=tp[rp].x; - y=tp[rp].y; - if(x==x1 && y==y1){ - int len,j; - - for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++); - if(len==100 || len>=sizeof(wpd->path)) - return -1; - wpd->path_len=len; - wpd->path_pos=0; - wpd->path_half=0; - for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) - wpd->path[j]=tp[i].dir; - - return 0; - } - fromdir=tp[rp].dir; - if(can_move(md,x,y,x+1,y-1,flag)) - e+=add_path(heap,tp,x+1,y-1,tp[rp].dist+14,5,rp,x1,y1); - if(can_move(md,x,y,x+1,y ,flag)) - e+=add_path(heap,tp,x+1,y ,tp[rp].dist+10,6,rp,x1,y1); - if(can_move(md,x,y,x+1,y+1,flag)) - e+=add_path(heap,tp,x+1,y+1,tp[rp].dist+14,7,rp,x1,y1); - if(can_move(md,x,y,x ,y+1,flag)) - e+=add_path(heap,tp,x ,y+1,tp[rp].dist+10,0,rp,x1,y1); - if(can_move(md,x,y,x-1,y+1,flag)) - e+=add_path(heap,tp,x-1,y+1,tp[rp].dist+14,1,rp,x1,y1); - if(can_move(md,x,y,x-1,y ,flag)) - e+=add_path(heap,tp,x-1,y ,tp[rp].dist+10,2,rp,x1,y1); - if(can_move(md,x,y,x-1,y-1,flag)) - e+=add_path(heap,tp,x-1,y-1,tp[rp].dist+14,3,rp,x1,y1); - if(can_move(md,x,y,x ,y-1,flag)) - e+=add_path(heap,tp,x ,y-1,tp[rp].dist+10,4,rp,x1,y1); - tp[rp].flag=1; - if(e || heap[0]>=MAX_HEAP-5) - return -1; - } - return -1; -} - -#ifdef PATH_STANDALONETEST -char gat[64][64]={ - {0,0,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0}, - {0,0,0,0,1,0,0,0,0,0}, -}; -struct map_data map[1]; - -/*========================================== - * 経路探索ルーチン単体テスト用main関数 - *------------------------------------------ - */ -void main(int argc,char *argv[]) -{ - struct walkpath_data wpd; - - map[0].gat=gat; - map[0].xs=64; - map[0].ys=64; - - path_search(&wpd,0,3,4,5,4); - path_search(&wpd,0,5,4,3,4); - path_search(&wpd,0,6,4,3,4); - path_search(&wpd,0,7,4,3,4); - path_search(&wpd,0,4,3,4,5); - path_search(&wpd,0,4,2,4,5); - path_search(&wpd,0,4,1,4,5); - path_search(&wpd,0,4,5,4,3); - path_search(&wpd,0,4,6,4,3); - path_search(&wpd,0,4,7,4,3); - path_search(&wpd,0,7,4,3,4); - path_search(&wpd,0,8,4,3,4); - path_search(&wpd,0,9,4,3,4); - path_search(&wpd,0,10,4,3,4); - path_search(&wpd,0,11,4,3,4); - path_search(&wpd,0,12,4,3,4); - path_search(&wpd,0,13,4,3,4); - path_search(&wpd,0,14,4,3,4); - path_search(&wpd,0,15,4,3,4); - path_search(&wpd,0,16,4,3,4); - path_search(&wpd,0,17,4,3,4); - path_search(&wpd,0,18,4,3,4); -} -#endif diff --git a/misc/src/map/pc.c b/misc/src/map/pc.c deleted file mode 100644 index 4e702c0..0000000 --- a/misc/src/map/pc.c +++ /dev/null @@ -1,7485 +0,0 @@ -// $Id: pc.c 101 2004-09-25 17:57:22Z Valaris $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> -#include <time.h> - -#include "socket.h" // [Valaris] -#include "timer.h" -#include "db.h" - -#include "malloc.h" -#include "map.h" -#include "chrif.h" -#include "clif.h" -#include "intif.h" -#include "pc.h" -#include "npc.h" -#include "mob.h" -#include "pet.h" -#include "itemdb.h" -#include "script.h" -#include "battle.h" -#include "skill.h" -#include "party.h" -#include "guild.h" -#include "chat.h" -#include "trade.h" -#include "storage.h" -#include "vending.h" -#include "nullpo.h" -#include "atcommand.h" - -#ifndef TXT_ONLY // mail system [Valaris] -#include "mail.h" -#endif - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define PVP_CALCRANK_INTERVAL 1000 // PVP順位計算の間隔 - -#define STATE_BLIND 0x10 - -static int max_weight_base[MAX_PC_CLASS]; -static int hp_coefficient[MAX_PC_CLASS]; -static int hp_coefficient2[MAX_PC_CLASS]; -static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL]; -static int sp_coefficient[MAX_PC_CLASS]; -static int aspd_base[MAX_PC_CLASS][20]; -static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL]; -static int exp_table[14][MAX_LEVEL]; -static char statp[255][7]; -static struct { - int id; - int max; - struct { - short id,lv; - } need[6]; -} skill_tree[3][MAX_PC_CLASS][100]; - -static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) -static int refinebonus[5][3]; // 精錬ボーナステーブル(refine_db.txt) -static int percentrefinery[5][10]; // 精錬成功率(refine_db.txt) - -static int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static int diry[8]={1,1,0,-1,-1,-1,0,1}; - -static unsigned int equip_pos[11]={0x0080,0x0008,0x0040,0x0004,0x0001,0x0200,0x0100,0x0010,0x0020,0x0002,0x8000}; - -//static struct dbt *gm_account_db; -static struct gm_account *gm_account = NULL; -static int GM_num = 0; - -int pc_isGM(struct map_session_data *sd) { -// struct gm_account *p; - int i; - - nullpo_retr(0, sd); - -/* p = numdb_search(gm_account_db, sd->status.account_id); - if (p == NULL) - return 0; - return p->level;*/ - - for(i = 0; i < GM_num; i++) - if (gm_account[i].account_id == sd->status.account_id) - return gm_account[i].level; - return 0; - -} - -int pc_iskiller(struct map_session_data *src, struct map_session_data *target) { - nullpo_retr(0, src); - - if(src->bl.type!=BL_PC ) - return 0; - if (src->special_state.killer) - return 1; - - if(target->bl.type!=BL_PC ) - return 0; - if (target->special_state.killable) - return 1; - - return 0; -} - - -int pc_set_gm_level(int account_id, int level) { - int i; - for (i = 0; i < GM_num; i++) { - if (account_id == gm_account[i].account_id) { - gm_account[i].level = level; - return 0; - } - } - - GM_num++; - gm_account = realloc(gm_account, sizeof(struct gm_account) * GM_num); - gm_account[GM_num - 1].account_id = account_id; - gm_account[GM_num - 1].level = level; - return 0; -} - -int pc_getrefinebonus(int lv, int type) { - if (lv >= 0 && lv < 5 && type >= 0 && type < 3) - return refinebonus[lv][type]; - return 0; -} - -static int distance(int x0, int y0, int x1, int y1) { - int dx, dy; - - dx = abs(x0-x1); - dy = abs(y0-y1); - return dx>dy ? dx : dy; -} - -static int pc_invincible_timer(int tid,unsigned int tick,int id,int data) { - struct map_session_data *sd; - - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) - return 1; - - if(sd->invincible_timer != tid){ - if(battle_config.error_log) - printf("invincible_timer %d != %d\n",sd->invincible_timer,tid); - return 0; - } - sd->invincible_timer=-1; - - return 0; -} - -int pc_setinvincibletimer(struct map_session_data *sd,int val) { - nullpo_retr(0, sd); - - if(sd->invincible_timer != -1) - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); - return 0; -} - -int pc_delinvincibletimer(struct map_session_data *sd) { - nullpo_retr(0, sd); - - if(sd->invincible_timer != -1) { - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = -1; - } - return 0; -} - -static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data) { - struct map_session_data *sd; - int i; - - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) - return 1; - - if(sd->spirit_timer[0] != tid){ - if(battle_config.error_log) - printf("spirit_timer %d != %d\n",sd->spirit_timer[0],tid); - return 0; - } - sd->spirit_timer[0]=-1; - for(i=1;i<sd->spiritball;i++) { - sd->spirit_timer[i-1] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; - } - sd->spiritball--; - if(sd->spiritball < 0) - sd->spiritball = 0; - clif_spiritball(sd); - - return 0; -} - -int pc_addspiritball(struct map_session_data *sd,int interval,int max) { - int i; - - nullpo_retr(0, sd); - - if(max > MAX_SKILL_LEVEL) - max = MAX_SKILL_LEVEL; - if(sd->spiritball < 0) - sd->spiritball = 0; - - if(sd->spiritball >= max) { - if(sd->spirit_timer[0] != -1) { - delete_timer(sd->spirit_timer[0],pc_spiritball_timer); - sd->spirit_timer[0] = -1; - } - for(i=1;i<max;i++) { - sd->spirit_timer[i-1] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; - } - } - else - sd->spiritball++; - - sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0); - clif_spiritball(sd); - - return 0; -} - -int pc_delspiritball(struct map_session_data *sd,int count,int type) { - int i; - - nullpo_retr(0, sd); - - if(sd->spiritball <= 0) { - sd->spiritball = 0; - return 0; - } - - if(count > sd->spiritball) - count = sd->spiritball; - sd->spiritball -= count; - if(count > MAX_SKILL_LEVEL) - count = MAX_SKILL_LEVEL; - - for(i=0;i<count;i++) { - if(sd->spirit_timer[i] != -1) { - delete_timer(sd->spirit_timer[i],pc_spiritball_timer); - sd->spirit_timer[i] = -1; - } - } - for(i=count;i<MAX_SKILL_LEVEL;i++) { - sd->spirit_timer[i-count] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; - } - - if(!type) - clif_spiritball(sd); - - return 0; -} - -int pc_setrestartvalue(struct map_session_data *sd,int type) { - //転生や養子の場合の元の職業を算出する - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class); - - //----------------------- - // 死亡した - if(sd->special_state.restart_full_recover) { // オシリスカード - sd->status.hp=sd->status.max_hp; - sd->status.sp=sd->status.max_sp; - } - else { - if(s_class.job == 0 && battle_config.restart_hp_rate < 50) { //ノビは半分回復 - sd->status.hp=(sd->status.max_hp)/2; - } - else { - if(battle_config.restart_hp_rate <= 0) - sd->status.hp = 1; - else { - sd->status.hp = sd->status.max_hp * battle_config.restart_hp_rate /100; - if(sd->status.hp <= 0) - sd->status.hp = 1; - } - } - if(battle_config.restart_sp_rate > 0) { - int sp = sd->status.max_sp * battle_config.restart_sp_rate /100; - if(sd->status.sp < sp) - sd->status.sp = sp; - } - } - if(type&1) - clif_updatestatus(sd,SP_HP); - if(type&1) - clif_updatestatus(sd,SP_SP); - - /* removed exp penalty on spawn [Valaris] */ - - if(type&2 && sd->status.class != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { - int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); - if(zeny < 1) zeny = 1; - sd->status.zeny -= zeny; - if(sd->status.zeny < 0) sd->status.zeny = 0; - clif_updatestatus(sd,SP_ZENY); - } - - return 0; -} - -/*========================================== - * 自分をロックしているMOBの数を数える(foreachclient) - *------------------------------------------ - */ -static int pc_counttargeted_sub(struct block_list *bl,va_list ap) -{ - int id,*c,target_lv; - struct block_list *src; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - id=va_arg(ap,int); - - nullpo_retr(0, c=va_arg(ap,int *)); - - src=va_arg(ap,struct block_list *); - target_lv=va_arg(ap,int); - if(id == bl->id || (src && id == src->id)) return 0; - if(bl->type == BL_PC) { - struct map_session_data *sd=(struct map_session_data *)bl; - if( sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv) - (*c)++; - } - else if(bl->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)bl; - if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv) - - (*c)++; - //printf("md->target_lv:%d, target_lv:%d\n",((struct mob_data *)bl)->target_lv,target_lv); - } - return 0; -} - -int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv) -{ - int c=0; - map_foreachinarea(pc_counttargeted_sub, sd->bl.m, - sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE, - sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,0,sd->bl.id,&c,src,target_lv); - return c; -} - -/*========================================== - * ローカルプロトタイプ宣言 (必要な物のみ) - *------------------------------------------ - */ -static int pc_walktoxy_sub(struct map_session_data *); - -/*========================================== - * saveに必要なステータス修正を行なう - *------------------------------------------ - */ -int pc_makesavestatus(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - // 服の色は色々弊害が多いので保存対象にはしない - if(!battle_config.save_clothcolor) - sd->status.clothes_color=0; - - // 死亡状態だったのでhpを1、位置をセーブ場所に変更 - if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); - memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - } else { - memcpy(sd->status.last_point.map,sd->mapname,24); - sd->status.last_point.x = sd->bl.x; - sd->status.last_point.y = sd->bl.y; - } - - // セーブ禁止マップだったので指定位置に移動 - if(map[sd->bl.m].flag.nosave){ - struct map_data *m=&map[sd->bl.m]; - if(strcmp(m->save.map,"SavePoint")==0) - memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - else - memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); - } - - //マナーポイントがプラスだった場合0に - if(battle_config.muting_players && sd->status.manner > 0) - sd->status.manner = 0; - return 0; -} - -/*========================================== - * 接続時の初期化 - *------------------------------------------ - */ -int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, int client_tick, int sex, int fd) { - nullpo_retr(0, sd); - - sd->bl.id = account_id; - sd->char_id = char_id; - sd->login_id1 = login_id1; - sd->login_id2 = 0; // at this point, we can not know the value :( - sd->client_tick = client_tick; - sd->sex = sex; - sd->state.auth = 0; - sd->bl.type = BL_PC; - sd->canact_tick = sd->canmove_tick = gettick(); - sd->canlog_tick = gettick(); - sd->state.waitingdisconnect = 0; - - return 0; -} - -int pc_equippoint(struct map_session_data *sd,int n) -{ - int ep = 0; - //転生や養子の場合の元の職業を算出する - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class); - - if(sd->inventory_data[n]) { - ep = sd->inventory_data[n]->equip; - if(sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2 || sd->inventory_data[n]->look == 6) { - if(ep == 2 && (pc_checkskill(sd,AS_LEFT) > 0 || s_class.job == 12)) - return 34; - } - } - return ep; -} - -int pc_setinventorydata(struct map_session_data *sd) -{ - int i,id; - - nullpo_retr(0, sd); - - for(i=0;i<MAX_INVENTORY;i++) { - id = sd->status.inventory[i].nameid; - sd->inventory_data[i] = itemdb_search(id); - } - return 0; -} - -int pc_calcweapontype(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->weapontype1 != 0 && sd->weapontype2 == 0) - sd->status.weapon = sd->weapontype1; - if(sd->weapontype1 == 0 && sd->weapontype2 != 0)// 左手武器 Only - sd->status.weapon = sd->weapontype2; - else if(sd->weapontype1 == 1 && sd->weapontype2 == 1)// 双短剣 - sd->status.weapon = 0x11; - else if(sd->weapontype1 == 2 && sd->weapontype2 == 2)// 双単手剣 - sd->status.weapon = 0x12; - else if(sd->weapontype1 == 6 && sd->weapontype2 == 6)// 双単手斧 - sd->status.weapon = 0x13; - else if( (sd->weapontype1 == 1 && sd->weapontype2 == 2) || - (sd->weapontype1 == 2 && sd->weapontype2 == 1) ) // 短剣 - 単手剣 - sd->status.weapon = 0x14; - else if( (sd->weapontype1 == 1 && sd->weapontype2 == 6) || - (sd->weapontype1 == 6 && sd->weapontype2 == 1) ) // 短剣 - 斧 - sd->status.weapon = 0x15; - else if( (sd->weapontype1 == 2 && sd->weapontype2 == 6) || - (sd->weapontype1 == 6 && sd->weapontype2 == 2) ) // 単手剣 - 斧 - sd->status.weapon = 0x16; - else - sd->status.weapon = sd->weapontype1; - - return 0; -} - -int pc_setequipindex(struct map_session_data *sd) -{ - int i,j; - - nullpo_retr(0, sd); - - for(i=0;i<11;i++) - sd->equip_index[i] = -1; - - for(i=0;i<MAX_INVENTORY;i++) { - if(sd->status.inventory[i].nameid <= 0) - continue; - if(sd->status.inventory[i].equip) { - for(j=0;j<11;j++) - if(sd->status.inventory[i].equip & equip_pos[j]) - sd->equip_index[j] = i; - if(sd->status.inventory[i].equip & 0x0002) { - if(sd->inventory_data[i]) - sd->weapontype1 = sd->inventory_data[i]->look; - else - sd->weapontype1 = 0; - } - if(sd->status.inventory[i].equip & 0x0020) { - if(sd->inventory_data[i]) { - if(sd->inventory_data[i]->type == 4) { - if(sd->status.inventory[i].equip == 0x0020) - sd->weapontype2 = sd->inventory_data[i]->look; - else - sd->weapontype2 = 0; - } - else - sd->weapontype2 = 0; - } - else - sd->weapontype2 = 0; - } - } - } - pc_calcweapontype(sd); - - return 0; -} - -int pc_isequip(struct map_session_data *sd,int n) -{ - struct item_data *item; - struct status_change *sc_data; - //転生や養子の場合の元の職業を算出する - - nullpo_retr(0, sd); - - item = sd->inventory_data[n]; - sc_data = battle_get_sc_data(&sd->bl); - //s_class = pc_calc_base_job(sd->status.class); - - if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip ) - return 1; - - if(item == NULL) - return 0; - if(item->sex != 2 && sd->status.sex != item->sex) - return 0; - if(item->elv > 0 && sd->status.base_level < item->elv) - return 0; -// -- moonsoul (below statement substituted for commented out version further below -// as it allows all advanced classes to equip items their normal versions -// could equip) -// - if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted equipment [Valaris] - ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0)) - return 0; - if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022) - if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) || - (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0)) - return 0; -// if(((1<<sd->status.class)&item->class) == 0) -// return 0; - if(map[sd->bl.m].flag.pvp && (item->flag.no_equip==1 || item->flag.no_equip==3)) - return 0; - if(map[sd->bl.m].flag.gvg && (item->flag.no_equip==2 || item->flag.no_equip==3)) - return 0; - if(item->equip & 0x0002 && sc_data && sc_data[SC_STRIPWEAPON].timer != -1) - return 0; - if(item->equip & 0x0020 && sc_data && sc_data[SC_STRIPSHIELD].timer != -1) - return 0; - if(item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1) - return 0; - if(item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1) - return 0; - return 1; -} - -/*========================================== - * Weapon Breaking [Valaris] - *------------------------------------------ - */ -int pc_breakweapon(struct map_session_data *sd) -{ - struct item_data* item; - char output[255]; - int i; - - if(sd==NULL) - return -1; - if(sd->unbreakable>=rand()%100) - return 0; - if(sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1) - return 0; - - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].broken){ - item=sd->inventory_data[i]; - sd->status.inventory[i].broken=1; - //pc_unequipitem(sd,i,0); - if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && - sd->status.inventory[i].broken==1){ - sprintf(output, "%s has broken.",item->jname); - clif_emotion(&sd->bl,23); - clif_displaymessage(sd->fd, output); - clif_equiplist(sd); - skill_status_change_start(&sd->bl,SC_BROKNWEAPON,0,0,0,0,0,0); - } - } - if(sd->status.inventory[i].broken==1) - return 0; - } - - return 0; -} -/*========================================== - * Armor Breaking [Valaris] - *------------------------------------------ - */ -int pc_breakarmor(struct map_session_data *sd) -{ - struct item_data* item; - char output[255]; - int i; - - if(sd==NULL) - return -1; - if(sd->unbreakable>=rand()%100) - return 0; - if(sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1) - return 0; - - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].broken){ - item=sd->inventory_data[i]; - sd->status.inventory[i].broken=1; - //pc_unequipitem(sd,i,0); - if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && - sd->status.inventory[i].broken==1){ - sprintf(output, "%s has broken.",item->jname); - clif_emotion(&sd->bl,23); - clif_displaymessage(sd->fd, output); - clif_equiplist(sd); - skill_status_change_start(&sd->bl,SC_BROKNARMOR,0,0,0,0,0,0); - } - } - if(sd->status.inventory[i].broken==1) - return 0; - } - return 0; -} -/*========================================== - * session idに問題無し - * char鯖から送られてきたステータスを設定 - *------------------------------------------ - */ -int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_charstatus *st) -{ - struct map_session_data *sd = NULL; - - struct party *p; - struct guild *g; - int i; - unsigned long tick = gettick(); - - sd = map_id2sd(id); - if(sd==NULL) - return 1; - - sd->login_id2 = login_id2; - - memcpy(&sd->status, st, sizeof(*st)); - - if (sd->status.sex != sd->sex) { - clif_authfail_fd(sd->fd, 0); - return 1; - } - - memset(&sd->state, 0, sizeof(sd->state)); - // 基本的な初期化 - sd->state.connect_new = 1; - sd->bl.prev = sd->bl.next = NULL; - - sd->weapontype1 = sd->weapontype2 = 0; - sd->view_class = sd->status.class; - sd->speed = DEFAULT_WALK_SPEED; - sd->state.dead_sit = 0; - sd->dir = 0; - sd->head_dir = 0; - sd->state.auth = 1; - sd->walktimer = -1; - sd->attacktimer = -1; - sd->followtimer = -1; // [MouseJstr] - sd->skilltimer = -1; - sd->skillitem = -1; - sd->skillitemlv = -1; - sd->invincible_timer = -1; - sd->sg_count = 0; - - sd->deal_locked = 0; - sd->trade_partner = 0; - - sd->inchealhptick = 0; - sd->inchealsptick = 0; - sd->hp_sub = 0; - sd->sp_sub = 0; - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->attackabletime = tick; - - sd->doridori_counter = 0; - -#ifndef TXT_ONLY // mail system [Valaris] - if(battle_config.mail_system) - sd->mail_counter = 0; -#endif - sd->spiritball = 0; - for(i = 0; i < MAX_SKILL_LEVEL; i++) - sd->spirit_timer[i] = -1; - for(i = 0; i < MAX_SKILLTIMERSKILL; i++) - sd->skilltimerskill[i].timer = -1; - - memset(&sd->dev,0,sizeof(struct square)); - for(i = 0; i < 5; i++) { - sd->dev.val1[i] = 0; - sd->dev.val2[i] = 0; - } - - // アカウント変数の送信要求 - intif_request_accountreg(sd); - - // アイテムチェック - pc_setinventorydata(sd); - pc_checkitem(sd); - - // pet - sd->petDB = NULL; - sd->pd = NULL; - sd->pet_hungry_timer = -1; - memset(&sd->pet, 0, sizeof(struct s_pet)); - - // ステータス異常の初期化 - for(i = 0; i < MAX_STATUSCHANGE; i++) { - sd->sc_data[i].timer=-1; - sd->sc_data[i].val1 = sd->sc_data[i].val2 = sd->sc_data[i].val3 = sd->sc_data[i].val4 = 0; - } - sd->sc_count=0; - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide))) - sd->status.option &= (OPTION_MASK | OPTION_HIDE); - else - sd->status.option &= OPTION_MASK; - - // スキルユニット関係の初期化 - memset(sd->skillunit, 0, sizeof(sd->skillunit)); - memset(sd->skillunittick, 0, sizeof(sd->skillunittick)); - - // init ignore list - memset(sd->ignore, 0, sizeof(sd->ignore)); - - // パーティー関係の初期化 - sd->party_sended = 0; - sd->party_invite = 0; - sd->party_x = -1; - sd->party_y = -1; - sd->party_hp = -1; - - // ギルド関係の初期化 - sd->guild_sended = 0; - sd->guild_invite = 0; - sd->guild_alliance = 0; - - // イベント関係の初期化 - memset(sd->eventqueue, 0, sizeof(sd->eventqueue)); - for(i = 0; i < MAX_EVENTTIMER; i++) - sd->eventtimer[i] = -1; - - // 位置の設定 - pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0); - - // pet - if (sd->status.pet_id > 0) - intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); - - // パーティ、ギルドデータの要求 - if (sd->status.party_id > 0 && (p = party_search(sd->status.party_id)) == NULL) - party_request_info(sd->status.party_id); - if (sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) == NULL) - guild_request_info(sd->status.guild_id); - - // pvpの設定 - sd->pvp_rank = 0; - sd->pvp_point = 0; - sd->pvp_timer = -1; - - // 通知 - - clif_authok(sd); - map_addnickdb(sd); - if (map_charid2nick(sd->status.char_id) == NULL) - map_addchariddb(sd->status.char_id, sd->status.name); - - //スパノビ用死にカウンターのスクリプト変数からの読み出しとsdへのセット - sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); - - if (night_flag == 1) { - char tmpstr[1024]; - strcpy(tmpstr, msg_txt(500)); // Actually, it's the night... - clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - sd->opt2 |= STATE_BLIND; - } - - // ステータス初期計算など - pc_calcstatus(sd,1); - - if (pc_isGM(sd)) - printf("Connection accepted: character '%s' (account: %d; GM level %d).\n", sd->status.name, sd->status.account_id, pc_isGM(sd)); - else - printf("Connection accepted: Character '%s' (account: %d).\n", sd->status.name, sd->status.account_id); - - // Message of the Dayの送信 - { - char buf[256]; - FILE *fp; - if ((fp = fopen(motd_txt, "r")) != NULL) { - while (fgets(buf, sizeof(buf)-1, fp) != NULL) { - int i; - for(i=0; buf[i]; i++) { - if (buf[i] == '\r' || buf[i]== '\n') { - buf[i] = 0; - break; - } - } - clif_displaymessage(sd->fd, buf); - } - fclose(fp); - } - } - -#ifndef TXT_ONLY - if(battle_config.mail_system) - mail_check(sd,1); // check mail at login [Valaris] -#endif - - // message of the limited time of the account - if (connect_until_time != 0) { // don't display if it's unlimited or unknow value - char tmpstr[1024]; - strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&connect_until_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - } - - return 0; -} - -/*========================================== - * session idに問題ありなので後始末 - *------------------------------------------ - */ -int pc_authfail(int id) { - struct map_session_data *sd; - - sd = map_id2sd(id); - if (sd == NULL) - return 1; - - clif_authfail_fd(sd->fd, 0); - - return 0; -} - -static int pc_calc_skillpoint(struct map_session_data* sd) -{ - int i,skill,skill_point=0; - - nullpo_retr(0, sd); - - for(i=1;i<MAX_SKILL;i++){ - if( (skill = pc_checkskill(sd,i)) > 0) { - if(!(skill_get_inf2(i)&0x01) || battle_config.quest_skill_learn) { - if(!sd->status.skill[i].flag) - skill_point += skill; - else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) { - skill_point += (sd->status.skill[i].flag - 2); - } - } - } - } - - return skill_point; -} - -/*========================================== - * 覚えられるスキルの計算 - *------------------------------------------ - */ -int pc_calc_skilltree(struct map_session_data *sd) -{ - int i,id=0,flag; - int c=0, s=0; - //転生や養子の場合の元の職業を算出する - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class); - c = s_class.job; - s = (s_class.upper==1) ? 1 : 0 ; //転生以外は通常のスキル? - - if((battle_config.skillup_limit) && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023) || (c >= 4023 && c < 4045))) { - int skill_point = pc_calc_skillpoint(sd); - if(skill_point < 9) - c = 0; - else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) { - switch(c) { - case 7: - case 14: - c = 1; - break; - case 8: - case 15: - c = 4; - break; - case 9: - case 16: - c = 2; - break; - case 10: - case 18: - c = 5; - break; - case 11: - case 19: - case 20: - c = 3; - break; - case 12: - case 17: - c = 6; - break; - case 4008: - case 4015: - c = 4002; - break; - case 4009: - case 4016: - c = 4005; - break; - case 4010: - case 4017: - c = 4003; - break; - case 4011: - case 4019: - c = 4006; - break; - case 4012: - case 4020: - case 4021: - c = 4004; - break; - case 4013: - case 4018: - c = 4007; - break; - case 4030: - case 4037: - c = 4024; - break; - case 4031: - case 4038: - c = 4027; - break; - case 4032: - case 4039: - c = 4025; - break; - case 4033: - case 4040: - c = 4028; - break; - case 4034: - case 4041: - case 4042: - c = 4026; - break; - case 4035: - case 4043: - c = 4029; - break; - - } - } - } - - for(i=0;i<MAX_SKILL;i++){ - if (sd->status.skill[i].flag != 13) sd->status.skill[i].id=0; - if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、 - sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // 本当のlvに - sd->status.skill[i].flag=0; // flagは0にしておく - } - } - - if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){ - // 全てのスキル - for(i=1;i<158;i++) - sd->status.skill[i].id=i; - for(i=210;i<291;i++) - sd->status.skill[i].id=i; - for(i=304;i<337;i++) - sd->status.skill[i].id=i; - if(battle_config.enable_upper_class){ //confで無効でなければ読み込む - for(i=355;i<MAX_SKILL;i++) - sd->status.skill[i].id=i; - } - }else{ - // 通常の計算 - do{ - flag=0; - for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ - int j,f=1; - if(!battle_config.skillfree) { - for(j=0;j<5;j++) { - if( skill_tree[s][c][i].need[j].id && - pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < skill_tree[s][c][i].need[j].lv) - f=0; - } - } - if(f && sd->status.skill[id].id==0 ){ - sd->status.skill[id].id=id; - flag=1; - } - } - }while(flag); - } -// if(battle_config.etc_log) -// printf("calc skill_tree\n"); - return 0; -} - -/*========================================== - * 重量アイコンの確認 - *------------------------------------------ - */ -int pc_checkweighticon(struct map_session_data *sd) -{ - int flag=0; - - nullpo_retr(0, sd); - - if(sd->weight*2 >= sd->max_weight) - flag=1; - if(sd->weight*10 >= sd->max_weight*9) - flag=2; - - if(flag==1){ - if(sd->sc_data[SC_WEIGHT50].timer==-1) - skill_status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0); - }else{ - skill_status_change_end(&sd->bl,SC_WEIGHT50,-1); - } - if(flag==2){ - if(sd->sc_data[SC_WEIGHT90].timer==-1) - skill_status_change_start(&sd->bl,SC_WEIGHT90,0,0,0,0,0,0); - }else{ - skill_status_change_end(&sd->bl,SC_WEIGHT90,-1); - } - return 0; -} - -/*========================================== - * パラメータ計算 - * first==0の時、計算対象のパラメータが呼び出し前から - * 変 化した場合自動でsendするが、 - * 能動的に変化させたパラメータは自前でsendするように - *------------------------------------------ - */ -int pc_calcstatus(struct map_session_data* sd,int first) -{ - int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee; - int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class; - int b_base_atk; - struct skill b_skill[MAX_SKILL]; - int i,bl,index; - int skill,aspd_rate,wele,wele_,def_ele,refinedef=0; - int pele=0,pdef_ele=0; - int str,dstr,dex; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - //転生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class); - - b_speed = sd->speed; - b_max_hp = sd->status.max_hp; - b_max_sp = sd->status.max_sp; - b_hp = sd->status.hp; - b_sp = sd->status.sp; - b_weight = sd->weight; - b_max_weight = sd->max_weight; - memcpy(b_paramb,&sd->paramb,sizeof(b_paramb)); - memcpy(b_parame,&sd->paramc,sizeof(b_parame)); - memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); - b_hit = sd->hit; - b_flee = sd->flee; - b_aspd = sd->aspd; - b_watk = sd->watk; - b_def = sd->def; - b_watk2 = sd->watk2; - b_def2 = sd->def2; - b_flee2 = sd->flee2; - b_critical = sd->critical; - b_attackrange = sd->attackrange; - b_matk1 = sd->matk1; - b_matk2 = sd->matk2; - b_mdef = sd->mdef; - b_mdef2 = sd->mdef2; - b_class = sd->view_class; - sd->view_class = sd->status.class; - b_base_atk = sd->base_atk; - - pc_calc_skilltree(sd); // スキルツリーの計算 - - sd->max_weight = max_weight_base[s_class.job]+sd->status.str*300; - - if(first&1) { - sd->weight=0; - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL) - continue; - sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount; - } - sd->cart_max_weight=battle_config.max_cart_weight; - sd->cart_weight=0; - sd->cart_max_num=MAX_CART; - sd->cart_num=0; - for(i=0;i<MAX_CART;i++){ - if(sd->status.cart[i].nameid==0) - continue; - sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount; - sd->cart_num++; - } - } - - memset(sd->paramb,0,sizeof(sd->paramb)); - memset(sd->parame,0,sizeof(sd->parame)); - sd->hit = 0; - sd->flee = 0; - sd->flee2 = 0; - sd->critical = 0; - sd->aspd = 0; - sd->watk = 0; - sd->def = 0; - sd->mdef = 0; - sd->watk2 = 0; - sd->def2 = 0; - sd->mdef2 = 0; - sd->status.max_hp = 0; - sd->status.max_sp = 0; - sd->attackrange = 0; - sd->attackrange_ = 0; - sd->atk_ele = 0; - sd->def_ele = 0; - sd->star =0; - sd->overrefine =0; - sd->matk1 =0; - sd->matk2 =0; - sd->speed = DEFAULT_WALK_SPEED ; - sd->hprate=100; - sd->sprate=100; - sd->castrate=100; - sd->dsprate=100; - sd->base_atk=0; - sd->arrow_atk=0; - sd->arrow_ele=0; - sd->arrow_hit=0; - sd->arrow_range=0; - sd->nhealhp=sd->nhealsp=sd->nshealhp=sd->nshealsp=sd->nsshealhp=sd->nsshealsp=0; - memset(sd->addele,0,sizeof(sd->addele)); - memset(sd->addrace,0,sizeof(sd->addrace)); - memset(sd->addsize,0,sizeof(sd->addsize)); - memset(sd->addele_,0,sizeof(sd->addele_)); - memset(sd->addrace_,0,sizeof(sd->addrace_)); - memset(sd->addsize_,0,sizeof(sd->addsize_)); - memset(sd->subele,0,sizeof(sd->subele)); - memset(sd->subrace,0,sizeof(sd->subrace)); - memset(sd->addeff,0,sizeof(sd->addeff)); - memset(sd->addeff2,0,sizeof(sd->addeff2)); - memset(sd->reseff,0,sizeof(sd->reseff)); - memset(&sd->special_state,0,sizeof(sd->special_state)); - memset(sd->weapon_coma_ele,0,sizeof(sd->weapon_coma_ele)); - memset(sd->weapon_coma_race,0,sizeof(sd->weapon_coma_race)); - - sd->watk_ = 0; //二刀流用(仮) - sd->watk_2 = 0; - sd->atk_ele_ = 0; - sd->star_ = 0; - sd->overrefine_ = 0; - - sd->aspd_rate = 100; - sd->speed_rate = 100; - sd->hprecov_rate = 100; - sd->sprecov_rate = 100; - sd->critical_def = 0; - sd->double_rate = 0; - sd->near_attack_def_rate = sd->long_attack_def_rate = 0; - sd->atk_rate = sd->matk_rate = 100; - sd->ignore_def_ele = sd->ignore_def_race = 0; - sd->ignore_def_ele_ = sd->ignore_def_race_ = 0; - sd->ignore_mdef_ele = sd->ignore_mdef_race = 0; - sd->arrow_cri = 0; - sd->magic_def_rate = sd->misc_def_rate = 0; - memset(sd->arrow_addele,0,sizeof(sd->arrow_addele)); - memset(sd->arrow_addrace,0,sizeof(sd->arrow_addrace)); - memset(sd->arrow_addsize,0,sizeof(sd->arrow_addsize)); - memset(sd->arrow_addeff,0,sizeof(sd->arrow_addeff)); - memset(sd->arrow_addeff2,0,sizeof(sd->arrow_addeff2)); - memset(sd->magic_addele,0,sizeof(sd->magic_addele)); - memset(sd->magic_addrace,0,sizeof(sd->magic_addrace)); - memset(sd->magic_subrace,0,sizeof(sd->magic_subrace)); - sd->perfect_hit = 0; - sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100; - sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100; - sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0; - sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0; - sd->get_zeny_num = 0; - sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0; - sd->add_def_class_count = sd->add_mdef_class_count = 0; - sd->monster_drop_item_count = 0; - memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate)); - memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_)); - memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate)); - memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate)); - memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate)); - memset(sd->monster_drop_race,0,sizeof(sd->monster_drop_race)); - memset(sd->monster_drop_itemrate,0,sizeof(sd->monster_drop_itemrate)); - sd->speed_add_rate = sd->aspd_add_rate = 100; - sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0; - sd->splash_range = sd->splash_add_range = 0; - sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0; - sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0; - sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = sd->sp_drain_per_ = 0; - sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0; - sd->magic_damage_return = 0; //AppleGirl Was Here - sd->random_attack_increase_add = sd->random_attack_increase_per = 0; - - if(!sd->disguiseflag && sd->disguise) { - sd->disguise=0; - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - clif_clearchar(&sd->bl, 9); - pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); - } - - for(i=0;i<10;i++) { - index = sd->equip_index[i]; - if(index < 0) - continue; - if(i == 9 && sd->equip_index[8] == index) - continue; - if(i == 5 && sd->equip_index[4] == index) - continue; - if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) - continue; - - if(sd->inventory_data[index]) { - if(sd->inventory_data[index]->type == 4) { - if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) { - int j; - for(j=0;j<sd->inventory_data[index]->slot;j++){ // カード - int c=sd->status.inventory[index].card[j]; - if(c>0){ - if(i == 8 && sd->status.inventory[index].equip == 0x20) - sd->state.lr_flag = 1; - run_script(itemdb_equipscript(c),0,sd->bl.id,0); - sd->state.lr_flag = 0; - } - } - } - } - else if(sd->inventory_data[index]->type==5){ // 防具 - if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) { - int j; - for(j=0;j<sd->inventory_data[index]->slot;j++){ // カード - int c=sd->status.inventory[index].card[j]; - if(c>0) - run_script(itemdb_equipscript(c),0,sd->bl.id,0); - } - } - } - } - } - wele = sd->atk_ele; - wele_ = sd->atk_ele_; - def_ele = sd->def_ele; - if(sd->status.pet_id > 0) { - struct pet_data *pd=sd->pd; - if((pd && battle_config.pet_status_support==1) && (battle_config.pet_equip_required==0 || (battle_config.pet_equip_required && pd->equip > 0))) { - if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0) - run_script(sd->petDB->script,0,sd->bl.id,0); - pele = sd->atk_ele; - pdef_ele = sd->def_ele; - sd->atk_ele = sd->def_ele = 0; - } - } - memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard)); - - // 装備品によるステータス変化はここで実行 - for(i=0;i<10;i++) { - index = sd->equip_index[i]; - if(index < 0) - continue; - if(i == 9 && sd->equip_index[8] == index) - continue; - if(i == 5 && sd->equip_index[4] == index) - continue; - if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) - continue; - if(sd->inventory_data[index]) { - sd->def += sd->inventory_data[index]->def; - if(sd->inventory_data[index]->type == 4) { - int r,wlv = sd->inventory_data[index]->wlv; - if(i == 8 && sd->status.inventory[index].equip == 0x20) { - //二刀流用データ入力 - sd->watk_ += sd->inventory_data[index]->atk; - sd->watk_2 = (r=sd->status.inventory[index].refine)* // 精錬攻撃力 - refinebonus[wlv][0]; - if( (r-=refinebonus[wlv][2])>0 ) // 過剰精錬ボーナス - sd->overrefine_ = r*refinebonus[wlv][1]; - - if(sd->status.inventory[index].card[0]==0x00ff){ // 製造武器 - sd->star_ = (sd->status.inventory[index].card[1]>>8); // 星のかけら - wele_= (sd->status.inventory[index].card[1]&0x0f); // 属 性 - } - sd->attackrange_ += sd->inventory_data[index]->range; - sd->state.lr_flag = 1; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - sd->state.lr_flag = 0; - } - else { //二刀流武器以外 - sd->watk += sd->inventory_data[index]->atk; - sd->watk2 += (r=sd->status.inventory[index].refine)* // 精錬攻撃力 - refinebonus[wlv][0]; - if( (r-=refinebonus[wlv][2])>0 ) // 過剰精錬ボーナス - sd->overrefine += r*refinebonus[wlv][1]; - - if(sd->status.inventory[index].card[0]==0x00ff){ // 製造武器 - sd->star += (sd->status.inventory[index].card[1]>>8); // 星のかけら - wele = (sd->status.inventory[index].card[1]&0x0f); // 属 性 - } - sd->attackrange += sd->inventory_data[index]->range; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - } - } - else if(sd->inventory_data[index]->type == 5) { - sd->watk += sd->inventory_data[index]->atk; - refinedef += sd->status.inventory[index].refine*refinebonus[0][0]; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - } - } - } - - if(sd->equip_index[10] >= 0){ // 矢 - index = sd->equip_index[10]; - if(sd->inventory_data[index]){ //まだ属性が入っていない - sd->state.lr_flag = 2; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - sd->state.lr_flag = 0; - sd->arrow_atk += sd->inventory_data[index]->atk; - } - } - sd->def += (refinedef+50)/100; - - if(sd->attackrange < 1) sd->attackrange = 1; - if(sd->attackrange_ < 1) sd->attackrange_ = 1; - if(sd->attackrange < sd->attackrange_) - sd->attackrange = sd->attackrange_; - if(sd->status.weapon == 11) - sd->attackrange += sd->arrow_range; - if(wele > 0) - sd->atk_ele = wele; - if(wele_ > 0) - sd->atk_ele_ = wele_; - if(def_ele > 0) - sd->def_ele = def_ele; - if(battle_config.pet_status_support) { - if(pele > 0 && !sd->atk_ele) - sd->atk_ele = pele; - if(pdef_ele > 0 && !sd->def_ele) - sd->def_ele = pdef_ele; - } - sd->double_rate += sd->double_add_rate; - sd->perfect_hit += sd->perfect_hit_add; - sd->get_zeny_num += sd->get_zeny_add_num; - sd->splash_range += sd->splash_add_range; - if(sd->speed_add_rate != 100) - sd->speed_rate += sd->speed_add_rate - 100; - if(sd->aspd_add_rate != 100) - sd->aspd_rate += sd->aspd_add_rate - 100; - - // 武器ATKサイズ補正 (右手) - sd->atkmods[0] = atkmods[0][sd->weapontype1]; - sd->atkmods[1] = atkmods[1][sd->weapontype1]; - sd->atkmods[2] = atkmods[2][sd->weapontype1]; - //武器ATKサイズ補正 (左手) - sd->atkmods_[0] = atkmods[0][sd->weapontype2]; - sd->atkmods_[1] = atkmods[1][sd->weapontype2]; - sd->atkmods_[2] = atkmods[2][sd->weapontype2]; - - // jobボーナス分 - for(i=0;i<sd->status.job_level && i<MAX_LEVEL;i++){ - if(job_bonus[s_class.upper][s_class.job][i]) - sd->paramb[job_bonus[s_class.upper][s_class.job][i]-1]++; - } - - if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 ) // skill can be used with an item now, thanks to orn [Valaris] - sd->max_weight += skill*1000; - - if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // ふくろうの目 - sd->paramb[4] += skill; - - // ステータス変化による基本パラメータ補正 - if(sd->sc_count){ - if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // 集中力向上 - sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; - sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; - } - if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度増加 - sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1; - sd->speed -= sd->speed *25/100; - } - if(sd->sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少(agiはbattle.cで) - sd->speed = sd->speed *125/100; - if(sd->sc_data[SC_CLOAKING].timer!=-1) - sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100; - if(sd->sc_data[SC_BLESSING].timer!=-1){ // ブレッシング - sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1; - sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1; - sd->paramb[4]+= sd->sc_data[SC_BLESSING].val1; - } - if(sd->sc_data[SC_GLORIA].timer!=-1) // グロリア - sd->paramb[5]+= 30; - if(sd->sc_data[SC_LOUD].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ラウドボイス - sd->paramb[0]+= 4; - if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // クァグマイア - sd->speed = sd->speed*3/2; - sd->paramb[1]-=(sd->status.agi+sd->paramb[1]+sd->parame[1])/2; - sd->paramb[4]-=(sd->status.dex+sd->paramb[4]+sd->parame[4])/2; - } - if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // トゥルーサイト - sd->paramb[0]+= 5; - sd->paramb[1]+= 5; - sd->paramb[2]+= 5; - sd->paramb[3]+= 5; - sd->paramb[4]+= 5; - sd->paramb[5]+= 5; - } - } - - //1度も死んでないJob70スパノビに+10 - if(s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){ - sd->paramb[0]+= 15; - sd->paramb[1]+= 15; - sd->paramb[2]+= 15; - sd->paramb[3]+= 15; - sd->paramb[4]+= 15; - sd->paramb[5]+= 15; - } - sd->paramc[0]=sd->status.str+sd->paramb[0]+sd->parame[0]; - sd->paramc[1]=sd->status.agi+sd->paramb[1]+sd->parame[1]; - sd->paramc[2]=sd->status.vit+sd->paramb[2]+sd->parame[2]; - sd->paramc[3]=sd->status.int_+sd->paramb[3]+sd->parame[3]; - sd->paramc[4]=sd->status.dex+sd->paramb[4]+sd->parame[4]; - sd->paramc[5]=sd->status.luk+sd->paramb[5]+sd->parame[5]; - for(i=0;i<6;i++) - if(sd->paramc[i] < 0) sd->paramc[i] = 0; - - if(sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) { - str = sd->paramc[4]; - dex = sd->paramc[0]; - } - else { - str = sd->paramc[0]; - dex = sd->paramc[4]; - } - dstr = str/10; - sd->base_atk += str + dstr*dstr + dex/5 + sd->paramc[5]/5; - sd->matk1 += sd->paramc[3]+(sd->paramc[3]/5)*(sd->paramc[3]/5); - sd->matk2 += sd->paramc[3]+(sd->paramc[3]/7)*(sd->paramc[3]/7); - if(sd->matk1 < sd->matk2) { - int temp = sd->matk2; - sd->matk2 = sd->matk1; - sd->matk1 = temp; - } - sd->hit += sd->paramc[4] + sd->status.base_level; - sd->flee += sd->paramc[1] + sd->status.base_level; - sd->def2 += sd->paramc[2]; - sd->mdef2 += sd->paramc[3]; - sd->flee2 += sd->paramc[5]+10; - sd->critical += (sd->paramc[5]*3)+10; - - if(sd->base_atk < 1) - sd->base_atk = 1; - if(sd->critical_rate != 100) - sd->critical = (sd->critical*sd->critical_rate)/100; - if(sd->critical < 10) sd->critical = 10; - if(sd->hit_rate != 100) - sd->hit = (sd->hit*sd->hit_rate)/100; - if(sd->hit < 1) sd->hit = 1; - if(sd->flee_rate != 100) - sd->flee = (sd->flee*sd->flee_rate)/100; - if(sd->flee < 1) sd->flee = 1; - if(sd->flee2_rate != 100) - sd->flee2 = (sd->flee2*sd->flee2_rate)/100; - if(sd->flee2 < 10) sd->flee2 = 10; - if(sd->def_rate != 100) - sd->def = (sd->def*sd->def_rate)/100; - if(sd->def < 0) sd->def = 0; - if(sd->def2_rate != 100) - sd->def2 = (sd->def2*sd->def2_rate)/100; - if(sd->def2 < 1) sd->def2 = 1; - if(sd->mdef_rate != 100) - sd->mdef = (sd->mdef*sd->mdef_rate)/100; - if(sd->mdef < 0) sd->mdef = 0; - if(sd->mdef2_rate != 100) - sd->mdef2 = (sd->mdef2*sd->mdef2_rate)/100; - if(sd->mdef2 < 1) sd->mdef2 = 1; - - // 二刀流 ASPD 修正 - if (sd->status.weapon <= 16) - sd->aspd += aspd_base[s_class.job][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->status.weapon]/1000; - else - sd->aspd += ( - (aspd_base[s_class.job][sd->weapontype1]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype1]/1000) + - (aspd_base[s_class.job][sd->weapontype2]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype2]/1000) - ) * 140 / 200; - - aspd_rate = sd->aspd_rate; - - //攻撃速度増加 - - if( (skill=pc_checkskill(sd,AC_VULTURE))>0){ // ワシの目 - sd->hit += skill; - if(sd->status.weapon == 11) - sd->attackrange += skill; - } - - if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // 武器研究の命中率増加 - sd->hit += skill*2; - if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // トンネルドライブ // トンネルドライブ - sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9); - if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // カートによる速度低下 - sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1); - else if (pc_isriding(sd)) // ペコペコ乗りによる速度増加 - sd->speed -= (0.25 * DEFAULT_WALK_SPEED); - sd->max_weight += 1000; - if(sd->sc_count){ - if(sd->sc_data[SC_WINDWALK].timer!=-1) //ウィンドウォーク時はLv*2%減算 - sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; - if(sd->sc_data[SC_CARTBOOST].timer!=-1) // カートブースト - sd->speed -= (DEFAULT_WALK_SPEED * 20)/100; - if(sd->sc_data[SC_BERSERK].timer!=-1) //バーサーク中はIAと同じぐらい速い? - sd->speed -= sd->speed *25/100; - if(sd->sc_data[SC_WEDDING].timer!=-1) //結婚中は歩くのが遅い - sd->speed = 2*DEFAULT_WALK_SPEED; - } - - if((skill=pc_checkskill(sd,CR_TRUST))>0) { // フェイス - sd->status.max_hp += skill*200; - sd->subele[6] += skill*5; - } - if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) - sd->subele[3] += skill*4; - - bl=sd->status.base_level; - - sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]); - if (s_class.upper==1) // [MouseJstr] - sd->status.max_hp = sd->status.max_hp * 130/100; - if(sd->hprate!=100) - sd->status.max_hp = sd->status.max_hp*sd->hprate/100; - - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1){ // バーサーク - sd->status.max_hp = sd->status.max_hp * 3; - sd->status.hp = sd->status.hp * 3; - if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.max_hp = battle_config.max_hp; - if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.hp = battle_config.max_hp; - } - if(s_class.job == 23 && sd->status.base_level >= 99){ - sd->status.max_hp = sd->status.max_hp + 2000; - } - - if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.max_hp = battle_config.max_hp; - if(sd->status.max_hp <= 0) sd->status.max_hp = 1; // end - - // 最大SP計算 - sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]); - if (s_class.upper==1) // [MouseJstr] - sd->status.max_sp = sd->status.max_sp * 130/100; - if(sd->sprate!=100) - sd->status.max_sp = sd->status.max_sp*sd->sprate/100; - - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ - sd->status.max_sp += sd->status.max_sp*skill/100; - if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) /* ソウルドレイン */ - sd->status.max_sp += sd->status.max_sp*2*skill/100; - - if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp) - sd->status.max_sp = battle_config.max_sp; - - //自然回復HP - sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200); - if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) { /* HP回復力向上 */ - sd->nshealhp = skill*5 + (sd->status.max_hp*skill/500); - if(sd->nshealhp > 0x7fff) sd->nshealhp = 0x7fff; - } - //自然回復SP - sd->nhealsp = 1 + (sd->paramc[3]/6) + (sd->status.max_sp/100); - if(sd->paramc[3] >= 120) - sd->nhealsp += ((sd->paramc[3]-120)>>1) + 4; - if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) { /* SP回復力向上 */ - sd->nshealsp = skill*3 + (sd->status.max_sp*skill/500); - if(sd->nshealsp > 0x7fff) sd->nshealsp = 0x7fff; - } - - if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) { - sd->nsshealhp = skill*4 + (sd->status.max_hp*skill/500); - sd->nsshealsp = skill*2 + (sd->status.max_sp*skill/500); - if(sd->nsshealhp > 0x7fff) sd->nsshealhp = 0x7fff; - if(sd->nsshealsp > 0x7fff) sd->nsshealsp = 0x7fff; - } - if(sd->hprecov_rate != 100) { - sd->nhealhp = sd->nhealhp*sd->hprecov_rate/100; - if(sd->nhealhp < 1) sd->nhealhp = 1; - } - if(sd->sprecov_rate != 100) { - sd->nhealsp = sd->nhealsp*sd->sprecov_rate/100; - if(sd->nhealsp < 1) sd->nhealsp = 1; - } - if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) { // メディテイティオはSPRではなく自然回復にかかる - sd->nhealsp += 3*skill*(sd->status.max_sp)/100; - if(sd->nhealsp > 0x7fff) sd->nhealsp = 0x7fff; - } - - // 種族耐性(これでいいの? ディバインプロテクションと同じ処理がいるかも) - if( (skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // ドラゴノロジー - skill = skill*4; - sd->addrace[9]+=skill; - sd->addrace_[9]+=skill; - sd->subrace[9]+=skill; - sd->magic_addrace[9]+=skill; - sd->magic_subrace[9]-=skill; - } - - //Flee上昇 - if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率増加 - if(sd->status.class==6||sd->status.class==4007 || sd->status.class==23){ - sd->flee += skill*3; - } - if(sd->status.class==12||sd->status.class==17||sd->status.class==4013||sd->status.class==4018) - sd->flee += skill*4; - if(sd->status.class==12||sd->status.class==4013) - sd->speed -= sd->speed *(skill*.5)/100; - } - if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り - sd->flee += (skill*3)>>1; - - // スキルやステータス異常による残りのパラメータ補正 - if(sd->sc_count){ - // ATK/DEF変化形 - if(sd->sc_data[SC_ANGELUS].timer!=-1) // エンジェラス - sd->def2 = sd->def2*(110+5*sd->sc_data[SC_ANGELUS].val1)/100; - if(sd->sc_data[SC_IMPOSITIO].timer!=-1) {// インポシティオマヌス - sd->watk += sd->sc_data[SC_IMPOSITIO].val1*5; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1*5; - } - if(sd->sc_data[SC_PROVOKE].timer!=-1){ // プロボック - sd->def2 = sd->def2*(100-6*sd->sc_data[SC_PROVOKE].val1)/100; - sd->base_atk = sd->base_atk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - sd->watk = sd->watk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ = sd->watk_*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - } - if(sd->sc_data[SC_ENDURE].timer!=-1) - sd->mdef2 += sd->sc_data[SC_ENDURE].val1; - if(sd->sc_data[SC_MINDBREAKER].timer!=-1){ // プロボック - sd->mdef2 = sd->mdef2*(100-6*sd->sc_data[SC_MINDBREAKER].val1)/100; - sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100; - sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100; - } - if(sd->sc_data[SC_POISON].timer!=-1) // 毒状態 - sd->def2 = sd->def2*75/100; - if(sd->sc_data[SC_DRUMBATTLE].timer!=-1){ // 戦太鼓の響き - sd->watk += sd->sc_data[SC_DRUMBATTLE].val2; - sd->def += sd->sc_data[SC_DRUMBATTLE].val3; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2; - } - if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) { // ニーベルングの指輪 - index = sd->equip_index[9]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) - sd->watk += sd->sc_data[SC_NIBELUNGEN].val3; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) - sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) - sd->watk += sd->sc_data[SC_NIBELUNGEN].val2; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) - sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2; - } - - if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // ボルケーノ - sd->watk += sd->sc_data[SC_VIOLENTGALE].val3; - } - - if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1) - sd->def = sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2)/100; - if(sd->sc_data[SC_ETERNALCHAOS].timer!=-1) // エターナルカオス - sd->def=0; - - if(sd->sc_data[SC_CONCENTRATION].timer!=-1){ //コンセントレーション - sd->watk = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - sd->def = sd->def * (100 - 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - } - - if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //魔法力増幅 - sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MAGICPOWER].val1)/100; - sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MAGICPOWER].val1)/100; - } - if(sd->sc_data[SC_ATKPOT].timer!=-1) - sd->watk += sd->sc_data[SC_ATKPOT].val1; - if(sd->sc_data[SC_MATKPOT].timer!=-1){ - sd->matk1 += sd->sc_data[SC_MATKPOT].val1; - sd->matk2 += sd->sc_data[SC_MATKPOT].val1; - } - - // ASPD/移動速度変化系 - if(sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly) - aspd_rate -= 30; - else - aspd_rate -= 25; - } - if(sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 && - sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2; - if(sd->sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sd->sc_data[SC_TWOHANDQUICKEN].timer==-1 && sd->sc_data[SC_ADRENALINE].timer==-1 && sd->sc_data[SC_SPEARSQUICKEN].timer==-1 && - sd->sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sd->sc_data[SC_ASSNCROS].val1+sd->sc_data[SC_ASSNCROS].val2+sd->sc_data[SC_ASSNCROS].val3; - if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ // 私を忘れないで - aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16); - sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100; - } - if( sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 || - sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 || - sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // 増 速ポーション - aspd_rate -= sd->sc_data[i].val2; - - // HIT/FLEE変化系 - if(sd->sc_data[SC_WHISTLE].timer!=-1){ // 口笛 - sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1 - +sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3>>16))/100; - sd->flee2+= (sd->sc_data[SC_WHISTLE].val1+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3&0xffff)) * 10; - } - if(sd->sc_data[SC_HUMMING].timer!=-1) // ハミング - sd->hit += (sd->sc_data[SC_HUMMING].val1*2+sd->sc_data[SC_HUMMING].val2 - +sd->sc_data[SC_HUMMING].val3) * sd->hit/100; - if(sd->sc_data[SC_VIOLENTGALE].timer!=-1 && sd->def_ele==4){ // バイオレントゲイル - sd->flee += sd->flee*sd->sc_data[SC_VIOLENTGALE].val3/100; - } - if(sd->sc_data[SC_BLIND].timer!=-1){ // 暗黒 - sd->hit -= sd->hit*25/100; - sd->flee -= sd->flee*25/100; - } - if(sd->sc_data[SC_WINDWALK].timer!=-1) // ウィンドウォーク - sd->flee += sd->flee*(sd->sc_data[SC_WINDWALK].val2)/100; - if(sd->sc_data[SC_SPIDERWEB].timer!=-1) //スパイダーウェブ - sd->flee -= sd->flee*50/100; - if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //トゥルーサイト - sd->hit += 3*(sd->sc_data[SC_TRUESIGHT].val1); - if(sd->sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション - sd->hit += (10*(sd->sc_data[SC_CONCENTRATION].val1)); - - // 耐性 - if(sd->sc_data[SC_SIEGFRIED].timer!=-1){ // 不死身のジークフリード - sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // 火 - sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - } - if(sd->sc_data[SC_PROVIDENCE].timer!=-1){ // プロヴィデンス - sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // 対 聖属性 - sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // 対 悪魔 - } - - // その他 - if(sd->sc_data[SC_APPLEIDUN].timer!=-1){ // イドゥンの林檎 - sd->status.max_hp += ((5+sd->sc_data[SC_APPLEIDUN].val1*2+((sd->sc_data[SC_APPLEIDUN].val2+1)>>1) - +sd->sc_data[SC_APPLEIDUN].val3/10) * sd->status.max_hp)/100; - if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp) - sd->status.max_hp = battle_config.max_hp; - } - if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){ // デリュージ - sd->status.max_hp += sd->status.max_hp*sd->sc_data[SC_DELUGE].val3/100; - if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp) - sd->status.max_hp = battle_config.max_hp; - } - if(sd->sc_data[SC_SERVICE4U].timer!=-1) { // サービスフォーユー - sd->status.max_sp += sd->status.max_sp*(10+sd->sc_data[SC_SERVICE4U].val1+sd->sc_data[SC_SERVICE4U].val2 - +sd->sc_data[SC_SERVICE4U].val3)/100; - if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp) - sd->status.max_sp = battle_config.max_sp; - sd->dsprate-=(10+sd->sc_data[SC_SERVICE4U].val1*3+sd->sc_data[SC_SERVICE4U].val2 - +sd->sc_data[SC_SERVICE4U].val3); - if(sd->dsprate<0)sd->dsprate=0; - } - - if(sd->sc_data[SC_FORTUNE].timer!=-1) // 幸運のキス - sd->critical += (10+sd->sc_data[SC_FORTUNE].val1+sd->sc_data[SC_FORTUNE].val2 - +sd->sc_data[SC_FORTUNE].val3)*10; - - if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1){ // 爆裂波動 - if(s_class.job==23) - sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1*100; - else - sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2; - } - - if(sd->sc_data[SC_STEELBODY].timer!=-1){ // 金剛 - sd->def = 90; - sd->mdef = 90; - aspd_rate += 25; - sd->speed = (sd->speed * 125) / 100; - } - if(sd->sc_data[SC_DEFENDER].timer != -1) { - sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50); - sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100; - } - if(sd->sc_data[SC_ENCPOISON].timer != -1) - sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2; - - if( sd->sc_data[SC_DANCING].timer!=-1 ){ // 演奏/ダンス使用中 - sd->speed*=4; - sd->nhealsp = 0; - sd->nshealsp = 0; - sd->nsshealsp = 0; - } - if(sd->sc_data[SC_CURSE].timer!=-1) - sd->speed += 450; - - if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //トゥルーサイト - sd->critical += sd->critical*(sd->sc_data[SC_TRUESIGHT].val1)/100; - -/* if(sd->sc_data[SC_VOLCANO].timer!=-1) // エンチャントポイズン(属性はbattle.cで) - sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting - if(sd->sc_data[SC_DELUGE].timer!=-1) // エンチャントポイズン(属性はbattle.cで) - sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting - */ - } - - if(sd->speed_rate != 100) - sd->speed = sd->speed*sd->speed_rate/100; - if(sd->speed < 1) sd->speed = 1; - if(aspd_rate != 100) - sd->aspd = sd->aspd*aspd_rate/100; - if(pc_isriding(sd)) // 騎兵修練 - sd->aspd = sd->aspd*(100 + 10*(5 - pc_checkskill(sd,KN_CAVALIERMASTERY)))/ 100; - if(sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd; - sd->amotion = sd->aspd; - sd->dmotion = 800-sd->paramc[1]*4; - if(sd->dmotion<400) - sd->dmotion = 400; - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - } - - if(sd->status.hp>sd->status.max_hp) - sd->status.hp=sd->status.max_hp; - if(sd->status.sp>sd->status.max_sp) - sd->status.sp=sd->status.max_sp; - - if(first&4) - return 0; - if(first&3) { - clif_updatestatus(sd,SP_SPEED); - clif_updatestatus(sd,SP_MAXHP); - clif_updatestatus(sd,SP_MAXSP); - if(first&1) { - clif_updatestatus(sd,SP_HP); - clif_updatestatus(sd,SP_SP); - } - return 0; - } - - if(b_class != sd->view_class) { - clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); -#if PACKETVER < 4 - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); -#else - clif_changelook(&sd->bl,LOOK_WEAPON,0); -#endif - } - - if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange) - clif_skillinfoblock(sd); // スキル送信 - - if(b_speed != sd->speed) - clif_updatestatus(sd,SP_SPEED); - if(b_weight != sd->weight) - clif_updatestatus(sd,SP_WEIGHT); - if(b_max_weight != sd->max_weight) { - clif_updatestatus(sd,SP_MAXWEIGHT); - pc_checkweighticon(sd); - } - for(i=0;i<6;i++) - if(b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i]) - clif_updatestatus(sd,SP_STR+i); - if(b_hit != sd->hit) - clif_updatestatus(sd,SP_HIT); - if(b_flee != sd->flee) - clif_updatestatus(sd,SP_FLEE1); - if(b_aspd != sd->aspd) - clif_updatestatus(sd,SP_ASPD); - if(b_watk != sd->watk || b_base_atk != sd->base_atk) - clif_updatestatus(sd,SP_ATK1); - if(b_def != sd->def) - clif_updatestatus(sd,SP_DEF1); - if(b_watk2 != sd->watk2) - clif_updatestatus(sd,SP_ATK2); - if(b_def2 != sd->def2) - clif_updatestatus(sd,SP_DEF2); - if(b_flee2 != sd->flee2) - clif_updatestatus(sd,SP_FLEE2); - if(b_critical != sd->critical) - clif_updatestatus(sd,SP_CRITICAL); - if(b_matk1 != sd->matk1) - clif_updatestatus(sd,SP_MATK1); - if(b_matk2 != sd->matk2) - clif_updatestatus(sd,SP_MATK2); - if(b_mdef != sd->mdef) - clif_updatestatus(sd,SP_MDEF1); - if(b_mdef2 != sd->mdef2) - clif_updatestatus(sd,SP_MDEF2); - if(b_attackrange != sd->attackrange) - clif_updatestatus(sd,SP_ATTACKRANGE); - if(b_max_hp != sd->status.max_hp) - clif_updatestatus(sd,SP_MAXHP); - if(b_max_sp != sd->status.max_sp) - clif_updatestatus(sd,SP_MAXSP); - if(b_hp != sd->status.hp) - clif_updatestatus(sd,SP_HP); - if(b_sp != sd->status.sp) - clif_updatestatus(sd,SP_SP); - -/* if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num || - before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight ) - clif_updatestatus(sd,SP_CARTINFO);*/ - - if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && - (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd)) - // オートバーサーク発動 - skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); - - return 0; -} - -/*========================================== - * 装 備品による能力等のボーナス設定 - *------------------------------------------ - */ -int pc_bonus(struct map_session_data *sd,int type,int val) -{ - nullpo_retr(0, sd); - - switch(type){ - case SP_STR: - case SP_AGI: - case SP_VIT: - case SP_INT: - case SP_DEX: - case SP_LUK: - if(sd->state.lr_flag != 2) - sd->parame[type-SP_STR]+=val; - break; - case SP_ATK1: - if(!sd->state.lr_flag) - sd->watk+=val; - else if(sd->state.lr_flag == 1) - sd->watk_+=val; - break; - case SP_ATK2: - if(!sd->state.lr_flag) - sd->watk2+=val; - else if(sd->state.lr_flag == 1) - sd->watk_2+=val; - break; - case SP_BASE_ATK: - if(sd->state.lr_flag != 2) - sd->base_atk+=val; - break; - case SP_MATK1: - if(sd->state.lr_flag != 2) - sd->matk1 += val; - break; - case SP_MATK2: - if(sd->state.lr_flag != 2) - sd->matk2 += val; - break; - case SP_MATK: - if(sd->state.lr_flag != 2) { - sd->matk1 += val; - sd->matk2 += val; - } - break; - case SP_DEF1: - if(sd->state.lr_flag != 2) - sd->def+=val; - break; - case SP_MDEF1: - if(sd->state.lr_flag != 2) - sd->mdef+=val; - break; - case SP_MDEF2: - if(sd->state.lr_flag != 2) - sd->mdef+=val; - break; - case SP_HIT: - if(sd->state.lr_flag != 2) - sd->hit+=val; - else - sd->arrow_hit+=val; - break; - case SP_FLEE1: - if(sd->state.lr_flag != 2) - sd->flee+=val; - break; - case SP_FLEE2: - if(sd->state.lr_flag != 2) - sd->flee2+=val*10; - break; - case SP_CRITICAL: - if(sd->state.lr_flag != 2) - sd->critical+=val*10; - else - sd->arrow_cri += val*10; - break; - case SP_ATKELE: - if(!sd->state.lr_flag) - sd->atk_ele=val; - else if(sd->state.lr_flag == 1) - sd->atk_ele_=val; - else if(sd->state.lr_flag == 2) - sd->arrow_ele=val; - break; - case SP_DEFELE: - if(sd->state.lr_flag != 2) - sd->def_ele=val; - break; - case SP_MAXHP: - if(sd->state.lr_flag != 2) - sd->status.max_hp+=val; - break; - case SP_MAXSP: - if(sd->state.lr_flag != 2) - sd->status.max_sp+=val; - break; - case SP_CASTRATE: - if(sd->state.lr_flag != 2) - sd->castrate+=val; - break; - case SP_MAXHPRATE: - if(sd->state.lr_flag != 2) - sd->hprate+=val; - break; - case SP_MAXSPRATE: - if(sd->state.lr_flag != 2) - sd->sprate+=val; - break; - case SP_SPRATE: - if(sd->state.lr_flag != 2) - sd->dsprate+=val; - break; - case SP_ATTACKRANGE: - if(!sd->state.lr_flag) - sd->attackrange += val; - else if(sd->state.lr_flag == 1) - sd->attackrange_ += val; - else if(sd->state.lr_flag == 2) - sd->arrow_range += val; - break; - case SP_ADD_SPEED: - if(sd->state.lr_flag != 2) - sd->speed -= val; - break; - case SP_SPEED_RATE: - if(sd->state.lr_flag != 2) { - if(sd->speed_rate > 100-val) - sd->speed_rate = 100-val; - } - break; - case SP_SPEED_ADDRATE: - if(sd->state.lr_flag != 2) - sd->speed_add_rate = sd->speed_add_rate * (100-val)/100; - break; - case SP_ASPD: - if(sd->state.lr_flag != 2) - sd->aspd -= val*10; - break; - case SP_ASPD_RATE: - if(sd->state.lr_flag != 2) { - if(sd->aspd_rate > 100-val) - sd->aspd_rate = 100-val; - } - break; - case SP_ASPD_ADDRATE: - if(sd->state.lr_flag != 2) - sd->aspd_add_rate = sd->aspd_add_rate * (100-val)/100; - break; - case SP_HP_RECOV_RATE: - if(sd->state.lr_flag != 2) - sd->hprecov_rate += val; - break; - case SP_SP_RECOV_RATE: - if(sd->state.lr_flag != 2) - sd->sprecov_rate += val; - break; - case SP_CRITICAL_DEF: - if(sd->state.lr_flag != 2) - sd->critical_def += val; - break; - case SP_NEAR_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->near_attack_def_rate += val; - break; - case SP_LONG_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->long_attack_def_rate += val; - break; - case SP_DOUBLE_RATE: - if(sd->state.lr_flag == 0 && sd->double_rate < val) - sd->double_rate = val; - break; - case SP_DOUBLE_ADD_RATE: - if(sd->state.lr_flag == 0) - sd->double_add_rate += val; - break; - case SP_MATK_RATE: - if(sd->state.lr_flag != 2) - sd->matk_rate += val; - break; - case SP_IGNORE_DEF_ELE: - if(!sd->state.lr_flag) - sd->ignore_def_ele |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->ignore_def_ele_ |= 1<<val; - break; - case SP_IGNORE_DEF_RACE: - if(!sd->state.lr_flag) - sd->ignore_def_race |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->ignore_def_race_ |= 1<<val; - break; - case SP_ATK_RATE: - if(sd->state.lr_flag != 2) - sd->atk_rate += val; - break; - case SP_MAGIC_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->magic_def_rate += val; - break; - case SP_MISC_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->misc_def_rate += val; - break; - case SP_IGNORE_MDEF_ELE: - if(sd->state.lr_flag != 2) - sd->ignore_mdef_ele |= 1<<val; - break; - case SP_IGNORE_MDEF_RACE: - if(sd->state.lr_flag != 2) - sd->ignore_mdef_race |= 1<<val; - break; - case SP_PERFECT_HIT_RATE: - if(sd->state.lr_flag != 2 && sd->perfect_hit < val) - sd->perfect_hit = val; - break; - case SP_PERFECT_HIT_ADD_RATE: - if(sd->state.lr_flag != 2) - sd->perfect_hit_add += val; - break; - case SP_CRITICAL_RATE: - if(sd->state.lr_flag != 2) - sd->critical_rate+=val; - break; - case SP_GET_ZENY_NUM: - if(sd->state.lr_flag != 2 && sd->get_zeny_num < val) - sd->get_zeny_num = val; - break; - case SP_ADD_GET_ZENY_NUM: - if(sd->state.lr_flag != 2) - sd->get_zeny_add_num += val; - break; - case SP_DEF_RATIO_ATK_ELE: - if(!sd->state.lr_flag) - sd->def_ratio_atk_ele |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->def_ratio_atk_ele_ |= 1<<val; - break; - case SP_DEF_RATIO_ATK_RACE: - if(!sd->state.lr_flag) - sd->def_ratio_atk_race |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->def_ratio_atk_race_ |= 1<<val; - break; - case SP_HIT_RATE: - if(sd->state.lr_flag != 2) - sd->hit_rate += val; - break; - case SP_FLEE_RATE: - if(sd->state.lr_flag != 2) - sd->flee_rate += val; - break; - case SP_FLEE2_RATE: - if(sd->state.lr_flag != 2) - sd->flee2_rate += val; - break; - case SP_DEF_RATE: - if(sd->state.lr_flag != 2) - sd->def_rate += val; - break; - case SP_DEF2_RATE: - if(sd->state.lr_flag != 2) - sd->def2_rate += val; - break; - case SP_MDEF_RATE: - if(sd->state.lr_flag != 2) - sd->mdef_rate += val; - break; - case SP_MDEF2_RATE: - if(sd->state.lr_flag != 2) - sd->mdef2_rate += val; - break; - case SP_RESTART_FULL_RECORVER: - if(sd->state.lr_flag != 2) - sd->special_state.restart_full_recover = 1; - break; - case SP_NO_CASTCANCEL: - if(sd->state.lr_flag != 2) - sd->special_state.no_castcancel = 1; - break; - case SP_NO_CASTCANCEL2: - if(sd->state.lr_flag != 2) - sd->special_state.no_castcancel2 = 1; - break; - case SP_NO_SIZEFIX: - if(sd->state.lr_flag != 2) - sd->special_state.no_sizefix = 1; - break; - case SP_NO_MAGIC_DAMAGE: - if(sd->state.lr_flag != 2) - sd->special_state.no_magic_damage = 1; - break; - case SP_NO_WEAPON_DAMAGE: - if(sd->state.lr_flag != 2) - sd->special_state.no_weapon_damage = 1; - break; - case SP_NO_GEMSTONE: - if(sd->state.lr_flag != 2) - sd->special_state.no_gemstone = 1; - break; - case SP_INFINITE_ENDURE: - if(sd->state.lr_flag != 2) - sd->special_state.infinite_endure = 1; - break; - case SP_SPLASH_RANGE: - if(sd->state.lr_flag != 2 && sd->splash_range < val) - sd->splash_range = val; - break; - case SP_SPLASH_ADD_RANGE: - if(sd->state.lr_flag != 2) - sd->splash_add_range += val; - break; - case SP_SHORT_WEAPON_DAMAGE_RETURN: - if(sd->state.lr_flag != 2) - sd->short_weapon_damage_return += val; - break; - case SP_LONG_WEAPON_DAMAGE_RETURN: - if(sd->state.lr_flag != 2) - sd->long_weapon_damage_return += val; - break; - case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here - if(sd->state.lr_flag != 2) - sd->magic_damage_return += val; - break; - case SP_ALL_STATS: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->parame[SP_STR-SP_STR]+=val; - sd->parame[SP_AGI-SP_STR]+=val; - sd->parame[SP_VIT-SP_STR]+=val; - sd->parame[SP_INT-SP_STR]+=val; - sd->parame[SP_DEX-SP_STR]+=val; - sd->parame[SP_LUK-SP_STR]+=val; - clif_updatestatus(sd,13); - clif_updatestatus(sd,14); - clif_updatestatus(sd,15); - clif_updatestatus(sd,16); - clif_updatestatus(sd,17); - clif_updatestatus(sd,18); - } - break; - case SP_AGI_VIT: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->parame[SP_AGI-SP_STR]+=val; - sd->parame[SP_VIT-SP_STR]+=val; - clif_updatestatus(sd,14); - clif_updatestatus(sd,15); - } - break; - case SP_AGI_DEX_STR: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->parame[SP_AGI-SP_STR]+=val; - sd->parame[SP_DEX-SP_STR]+=val; - sd->parame[SP_STR-SP_STR]+=val; - clif_updatestatus(sd,14); - clif_updatestatus(sd,17); - clif_updatestatus(sd,13); - } - break; - case SP_PERFECT_HIDE: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->perfect_hiding=1; - } - break; - case SP_DISGUISE: // Disguise script for items [Valaris] - if(sd->state.lr_flag!=2 && sd->disguiseflag==0) { - if(pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] - clif_displaymessage(sd->fd, "Cannot wear disguise when riding a Peco."); - break; - } - sd->disguise=val; - clif_clearchar(&sd->bl, 9); - pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); - } - break; - case SP_UNBREAKABLE: - if(sd->state.lr_flag!=2) { - sd->unbreakable += val; - } - break; - default: - if(battle_config.error_log) - printf("pc_bonus: unknown type %d %d !\n",type,val); - break; - } - return 0; -} - -/*========================================== - * 装 備品による能力等のボーナス設定 - *------------------------------------------ - */ -int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) -{ - int i; - - nullpo_retr(0, sd); - - switch(type){ - case SP_ADDELE: - if(!sd->state.lr_flag) - sd->addele[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->addele_[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addele[type2]+=val; - break; - case SP_ADDRACE: - if(!sd->state.lr_flag) - sd->addrace[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->addrace_[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addrace[type2]+=val; - break; - case SP_ADDSIZE: - if(!sd->state.lr_flag) - sd->addsize[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->addsize_[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addsize[type2]+=val; - break; - case SP_SUBELE: - if(sd->state.lr_flag != 2) - sd->subele[type2]+=val; - break; - case SP_SUBRACE: - if(sd->state.lr_flag != 2) - sd->subrace[type2]+=val; - break; - case SP_ADDEFF: - if(sd->state.lr_flag != 2) - sd->addeff[type2]+=val; - else - sd->arrow_addeff[type2]+=val; - break; - case SP_ADDEFF2: - if(sd->state.lr_flag != 2) - sd->addeff2[type2]+=val; - else - sd->arrow_addeff2[type2]+=val; - break; - case SP_RESEFF: - if(sd->state.lr_flag != 2) - sd->reseff[type2]+=val; - break; - case SP_MAGIC_ADDELE: - if(sd->state.lr_flag != 2) - sd->magic_addele[type2]+=val; - break; - case SP_MAGIC_ADDRACE: - if(sd->state.lr_flag != 2) - sd->magic_addrace[type2]+=val; - break; - case SP_MAGIC_SUBRACE: - if(sd->state.lr_flag != 2) - sd->magic_subrace[type2]+=val; - break; - case SP_ADD_DAMAGE_CLASS: - if(!sd->state.lr_flag) { - for(i=0;i<sd->add_damage_class_count;i++) { - if(sd->add_damage_classid[i] == type2) { - sd->add_damage_classrate[i] += val; - break; - } - } - if(i >= sd->add_damage_class_count && sd->add_damage_class_count < 10) { - sd->add_damage_classid[sd->add_damage_class_count] = type2; - sd->add_damage_classrate[sd->add_damage_class_count] += val; - sd->add_damage_class_count++; - } - } - else if(sd->state.lr_flag == 1) { - for(i=0;i<sd->add_damage_class_count_;i++) { - if(sd->add_damage_classid_[i] == type2) { - sd->add_damage_classrate_[i] += val; - break; - } - } - if(i >= sd->add_damage_class_count_ && sd->add_damage_class_count_ < 10) { - sd->add_damage_classid_[sd->add_damage_class_count_] = type2; - sd->add_damage_classrate_[sd->add_damage_class_count_] += val; - sd->add_damage_class_count_++; - } - } - break; - case SP_ADD_MAGIC_DAMAGE_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_magic_damage_class_count;i++) { - if(sd->add_magic_damage_classid[i] == type2) { - sd->add_magic_damage_classrate[i] += val; - break; - } - } - if(i >= sd->add_magic_damage_class_count && sd->add_magic_damage_class_count < 10) { - sd->add_magic_damage_classid[sd->add_magic_damage_class_count] = type2; - sd->add_magic_damage_classrate[sd->add_magic_damage_class_count] += val; - sd->add_magic_damage_class_count++; - } - } - break; - case SP_ADD_DEF_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_def_class_count;i++) { - if(sd->add_def_classid[i] == type2) { - sd->add_def_classrate[i] += val; - break; - } - } - if(i >= sd->add_def_class_count && sd->add_def_class_count < 10) { - sd->add_def_classid[sd->add_def_class_count] = type2; - sd->add_def_classrate[sd->add_def_class_count] += val; - sd->add_def_class_count++; - } - } - break; - case SP_ADD_MDEF_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_mdef_class_count;i++) { - if(sd->add_mdef_classid[i] == type2) { - sd->add_mdef_classrate[i] += val; - break; - } - } - if(i >= sd->add_mdef_class_count && sd->add_mdef_class_count < 10) { - sd->add_mdef_classid[sd->add_mdef_class_count] = type2; - sd->add_mdef_classrate[sd->add_mdef_class_count] += val; - sd->add_mdef_class_count++; - } - } - break; - case SP_HP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->hp_drain_rate += type2; - sd->hp_drain_per += val; - } - else if(sd->state.lr_flag == 1) { - sd->hp_drain_rate_ += type2; - sd->hp_drain_per_ += val; - } - break; - case SP_SP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->sp_drain_rate += type2; - sd->sp_drain_per += val; - } - else if(sd->state.lr_flag == 1) { - sd->sp_drain_rate_ += type2; - sd->sp_drain_per_ += val; - } - break; - case SP_WEAPON_COMA_ELE: - if(sd->state.lr_flag != 2) - sd->weapon_coma_ele[type2] += val; - break; - case SP_WEAPON_COMA_RACE: - if(sd->state.lr_flag != 2) - sd->weapon_coma_race[type2] += val; - break; - case SP_RANDOM_ATTACK_INCREASE: // [Valaris] - if(sd->state.lr_flag !=2){ - sd->random_attack_increase_add = type2; - sd->random_attack_increase_per += val; - break; - } // end addition - default: - if(battle_config.error_log) - printf("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); - break; - } - return 0; -} - -int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) -{ - int i; - switch(type){ - case SP_ADD_MONSTER_DROP_ITEM: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->monster_drop_item_count;i++) { - if(sd->monster_drop_itemid[i] == type2) { - sd->monster_drop_race[i] |= 1<<type3; - if(sd->monster_drop_itemrate[i] < val) - sd->monster_drop_itemrate[i] = val; - break; - } - } - if(i >= sd->monster_drop_item_count && sd->monster_drop_item_count < 10) { - sd->monster_drop_itemid[sd->monster_drop_item_count] = type2; - sd->monster_drop_race[sd->monster_drop_item_count] |= 1<<type3; - sd->monster_drop_itemrate[sd->monster_drop_item_count] = val; - sd->monster_drop_item_count++; - } - } - break; - case SP_AUTOSPELL: - if(sd->state.lr_flag != 2){ - sd->autospell_id = type2; - sd->autospell_lv = type3; - sd->autospell_rate = val; - } - break; - default: - if(battle_config.error_log) - printf("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); - break; - } - - return 0; -} - -/*========================================== - * スクリプトによるスキル所得 - *------------------------------------------ - */ -int pc_skill(struct map_session_data *sd,int id,int level,int flag) -{ - nullpo_retr(0, sd); - - if(level>MAX_SKILL_LEVEL){ - if(battle_config.error_log) - printf("support card skill only!\n"); - return 0; - } - if(!flag && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで条件を確認して送信する - sd->status.skill[id].lv=level; - pc_calcstatus(sd,0); - clif_skillinfoblock(sd); - } - else if(sd->status.skill[id].lv < level){ // 覚えられるがlvが小さいなら - if(sd->status.skill[id].id==id) - sd->status.skill[id].flag=sd->status.skill[id].lv+2; // lvを記憶 - else { - sd->status.skill[id].id=id; - sd->status.skill[id].flag=1; // cardスキルとする - } - sd->status.skill[id].lv=level; - } - - return 0; -} - -/*========================================== - * カード挿入 - *------------------------------------------ - */ -int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip) -{ - nullpo_retr(0, sd); - - if(idx_card >= 0 && idx_card < MAX_INVENTORY && idx_equip >= 0 && idx_equip < MAX_INVENTORY && sd->inventory_data[idx_card]) { - int i; - int nameid=sd->status.inventory[idx_equip].nameid; - int cardid=sd->status.inventory[idx_card].nameid; - int ep=sd->inventory_data[idx_card]->equip; - - if( nameid <= 0 || sd->inventory_data[idx_equip] == NULL || - (sd->inventory_data[idx_equip]->type!=4 && sd->inventory_data[idx_equip]->type!=5)|| // 装 備じゃない - ( sd->status.inventory[idx_equip].identify==0 ) || // 未鑑定 - ( sd->status.inventory[idx_equip].card[0]==0x00ff) || // 製造武器 - ( sd->status.inventory[idx_equip].card[0]==0x00fe) || - ( (sd->inventory_data[idx_equip]->equip&ep)==0 ) || // 装 備個所違い - ( sd->inventory_data[idx_equip]->type==4 && ep==32) || // 両 手武器と盾カード - ( sd->status.inventory[idx_equip].card[0]==(short)0xff00) || sd->status.inventory[idx_equip].equip){ - - clif_insert_card(sd,idx_equip,idx_card,1); - return 0; - } - for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){ - if( sd->status.inventory[idx_equip].card[i] == 0){ - // 空きスロットがあったので差し込む - sd->status.inventory[idx_equip].card[i]=cardid; - - // カードは減らす - clif_insert_card(sd,idx_equip,idx_card,0); - pc_delitem(sd,idx_card,1,1); - return 0; - } - } - } - else - clif_insert_card(sd,idx_equip,idx_card,1); - - return 0; -} - -// -// アイテム物 -// - -/*========================================== - * スキルによる買い値修正 - *------------------------------------------ - */ -int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) -{ - int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // ディスカウント - rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // コムパルションディスカウント - rate2 = 5+skill*4; - if(rate1 < rate2) rate1 = rate2; - if(rate1) - val = (int)((double)orig_value*(double)(100-rate1)/100.); - if(val < 0) val = 0; - if(orig_value > 0 && val < 1) val = 1; - - return val; -} - -/*========================================== - * スキルによる売り値修正 - *------------------------------------------ - */ -int pc_modifysellvalue(struct map_session_data *sd,int orig_value) -{ - int skill,val = orig_value,rate = 0; - if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) // オーバーチャージ - rate = 5+skill*2-((skill==10)? 1:0); - if(rate) - val = (int)((double)orig_value*(double)(100+rate)/100.); - if(val < 0) val = 0; - if(orig_value > 0 && val < 1) val = 1; - - return val; -} - -/*========================================== - * アイテムを買った時に、新しいアイテム欄を使うか、 - * 3万個制限にかかるか確認 - *------------------------------------------ - */ -int pc_checkadditem(struct map_session_data *sd,int nameid,int amount) -{ - int i; - - nullpo_retr(0, sd); - - if(itemdb_isequip(nameid)) - return ADDITEM_NEW; - - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==nameid){ - if(sd->status.inventory[i].amount+amount > MAX_AMOUNT) - return ADDITEM_OVERAMOUNT; - return ADDITEM_EXIST; - } - } - - if(amount > MAX_AMOUNT) - return ADDITEM_OVERAMOUNT; - return ADDITEM_NEW; -} - -/*========================================== - * 空きアイテム欄の個数 - *------------------------------------------ - */ -int pc_inventoryblank(struct map_session_data *sd) -{ - int i,b; - - nullpo_retr(0, sd); - - for(i=0,b=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==0) - b++; - } - - return b; -} - -/*========================================== - * お金を払う - *------------------------------------------ - */ -int pc_payzeny(struct map_session_data *sd,int zeny) -{ - double z; - - nullpo_retr(0, sd); - - z = (double)sd->status.zeny; - if(sd->status.zeny<zeny || z - (double)zeny > MAX_ZENY) - return 1; - sd->status.zeny-=zeny; - clif_updatestatus(sd,SP_ZENY); - - return 0; -} - -/*========================================== - * お金を得る - *------------------------------------------ - */ -int pc_getzeny(struct map_session_data *sd,int zeny) -{ - double z; - - nullpo_retr(0, sd); - - z = (double)sd->status.zeny; - if(z + (double)zeny > MAX_ZENY) { - zeny = 0; - sd->status.zeny = MAX_ZENY; - } - sd->status.zeny+=zeny; - clif_updatestatus(sd,SP_ZENY); - - return 0; -} - -/*========================================== - * アイテムを探して、インデックスを返す - *------------------------------------------ - */ -int pc_search_inventory(struct map_session_data *sd,int item_id) -{ - int i; - - nullpo_retr(-1, sd); - - for(i=0;i<MAX_INVENTORY;i++) { - if(sd->status.inventory[i].nameid == item_id && - (sd->status.inventory[i].amount > 0 || item_id == 0)) - return i; - } - - return -1; -} - -/*========================================== - * アイテム追加。個数のみitem構造体の数字を無視 - *------------------------------------------ - */ -int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) -{ - struct item_data *data; - int i,w; - - nullpo_retr(1, sd); - nullpo_retr(1, item_data); - - if(item_data->nameid <= 0 || amount <= 0) - return 1; - data = itemdb_search(item_data->nameid); - if((w = data->weight*amount) + sd->weight > sd->max_weight) - return 2; - - i = MAX_INVENTORY; - - if(!itemdb_isequip2(data)){ - // 装 備品ではないので、既所有品なら個数のみ変化させる - for(i=0;i<MAX_INVENTORY;i++) - if(sd->status.inventory[i].nameid == item_data->nameid && - sd->status.inventory[i].card[0] == item_data->card[0] && sd->status.inventory[i].card[1] == item_data->card[1] && - sd->status.inventory[i].card[2] == item_data->card[2] && sd->status.inventory[i].card[3] == item_data->card[3]) { - if(sd->status.inventory[i].amount+amount > MAX_AMOUNT) - return 5; - sd->status.inventory[i].amount+=amount; - clif_additem(sd,i,amount,0); - break; - } - } - if(i >= MAX_INVENTORY){ - // 装 備品か未所有品だったので空き欄へ追加 - i = pc_search_inventory(sd,0); - if(i >= 0) { - memcpy(&sd->status.inventory[i],item_data,sizeof(sd->status.inventory[0])); - sd->status.inventory[i].amount=amount; - sd->inventory_data[i]=data; - clif_additem(sd,i,amount,0); - } - else return 4; - } - sd->weight += w; - clif_updatestatus(sd,SP_WEIGHT); - - return 0; -} - -/*========================================== - * アイテムを減らす - *------------------------------------------ - */ -int pc_delitem(struct map_session_data *sd,int n,int amount,int type) -{ - nullpo_retr(1, sd); - - if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL) - return 1; - - sd->status.inventory[n].amount -= amount; - sd->weight -= sd->inventory_data[n]->weight*amount ; - if(sd->status.inventory[n].amount<=0){ - if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,0); - memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); - sd->inventory_data[n] = NULL; - } - if(!(type&1)) - clif_delitem(sd,n,amount); - if(!(type&2)) - clif_updatestatus(sd,SP_WEIGHT); - - return 0; -} - -/*========================================== - * アイテムを落す - *------------------------------------------ - */ -int pc_dropitem(struct map_session_data *sd,int n,int amount) -{ - nullpo_retr(1, sd); - - if (sd->status.inventory[n].nameid <= 0 || - sd->status.inventory[n].amount < amount || - sd->trade_partner != 0 || sd->vender_id != 0 || - sd->status.inventory[n].amount <= 0) - return 1; - map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 0); - pc_delitem(sd, n, amount, 0); - - return 0; -} - -/*========================================== - * アイテムを拾う - *------------------------------------------ - */ -int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) -{ - int flag; - unsigned int tick = gettick(); - struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; - - nullpo_retr(0, sd); - nullpo_retr(0, fitem); - - if(fitem->first_get_id > 0) { - first_sd = map_id2sd(fitem->first_get_id); - if(tick < fitem->first_get_tick) { - if(fitem->first_get_id != sd->bl.id && !(first_sd && first_sd->status.party_id == sd->status.party_id)) { - clif_additem(sd,0,0,6); - return 0; - } - } - else if(fitem->second_get_id > 0) { - second_sd = map_id2sd(fitem->second_get_id); - if(tick < fitem->second_get_tick) { - if(fitem->first_get_id != sd->bl.id && fitem->second_get_id != sd->bl.id && - !(first_sd && first_sd->status.party_id == sd->status.party_id) && !(second_sd && second_sd->status.party_id == sd->status.party_id)) { - clif_additem(sd,0,0,6); - return 0; - } - } - else if(fitem->third_get_id > 0) { - third_sd = map_id2sd(fitem->third_get_id); - if(tick < fitem->third_get_tick) { - if(fitem->first_get_id != sd->bl.id && fitem->second_get_id != sd->bl.id && fitem->third_get_id != sd->bl.id && - !(first_sd && first_sd->status.party_id == sd->status.party_id) && !(second_sd && second_sd->status.party_id == sd->status.party_id) && - !(third_sd && third_sd->status.party_id == sd->status.party_id)) { - clif_additem(sd,0,0,6); - return 0; - } - } - } - } - } - if((flag = pc_additem(sd,&fitem->item_data,fitem->item_data.amount))) - // 重量overで取得失敗 - clif_additem(sd,0,0,flag); - else { - /* 取得成功 */ - if(sd->attacktimer != -1) - pc_stopattack(sd); - clif_takeitem(&sd->bl,&fitem->bl); - map_clearflooritem(fitem->bl.id); - } - return 0; -} - -int pc_isUseitem(struct map_session_data *sd,int n) -{ - struct item_data *item; - int nameid; - - nullpo_retr(0, sd); - - item = sd->inventory_data[n]; - nameid = sd->status.inventory[n].nameid; - - if(item == NULL) - return 0; - if((nameid == 605) && map[sd->bl.m].flag.gvg) - return 0; - if(nameid == 601 && (map[sd->bl.m].flag.noteleport || map[sd->bl.m].flag.gvg)) { - clif_skill_teleportmessage(sd,0); - return 0; - } - if(nameid == 602 && map[sd->bl.m].flag.noreturn) - return 0; - if(nameid == 604 && (map[sd->bl.m].flag.nobranch || map[sd->bl.m].flag.gvg)) - return 0; - if(item->sex != 2 && sd->status.sex != item->sex) - return 0; - if(item->elv > 0 && sd->status.base_level < item->elv) - return 0; - if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted items [Valaris] - ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0)) - return 0; - if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022) - if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) || - (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0)) - return 0; - return 1; -} - -/*========================================== - * アイテムを使う - *------------------------------------------ - */ -int pc_useitem(struct map_session_data *sd,int n) -{ - int nameid,amount; - - nullpo_retr(1, sd); - - if(n >=0 && n < MAX_INVENTORY) { - nameid = sd->status.inventory[n].nameid; - amount = sd->status.inventory[n].amount; - if(sd->status.inventory[n].nameid <= 0 || - sd->status.inventory[n].amount <= 0 || - sd->sc_data[SC_BERSERK].timer!=-1 || - !pc_isUseitem(sd,n) ) { - clif_useitemack(sd,n,0,0); - return 1; - } - if(sd->inventory_data[n]) - run_script(sd->inventory_data[n]->use_script,0,sd->bl.id,0); - - clif_useitemack(sd,n,amount-1,1); - pc_delitem(sd,n,1,1); - } - - return 0; -} - -/*========================================== - * カートアイテム追加。個数のみitem構造体の数字を無視 - *------------------------------------------ - */ -int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount) -{ - struct item_data *data; - int i,w; - - nullpo_retr(1, sd); - nullpo_retr(1, item_data); - - if(item_data->nameid <= 0 || amount <= 0) - return 1; - data = itemdb_search(item_data->nameid); - - if((w=data->weight*amount) + sd->cart_weight > sd->cart_max_weight) - return 1; - - i=MAX_CART; - if(!itemdb_isequip2(data)){ - // 装 備品ではないので、既所有品なら個数のみ変化させる - for(i=0;i<MAX_CART;i++){ - if(sd->status.cart[i].nameid==item_data->nameid && - sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && - sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3]){ - if(sd->status.cart[i].amount+amount > MAX_AMOUNT) - return 1; - sd->status.cart[i].amount+=amount; - clif_cart_additem(sd,i,amount,0); - break; - } - } - } - if(i >= MAX_CART){ - // 装 備品か未所有品だったので空き欄へ追加 - for(i=0;i<MAX_CART;i++){ - if(sd->status.cart[i].nameid==0){ - memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); - sd->status.cart[i].amount=amount; - sd->cart_num++; - clif_cart_additem(sd,i,amount,0); - break; - } - } - if(i >= MAX_CART) - return 1; - } - sd->cart_weight += w; - clif_updatestatus(sd,SP_CARTINFO); - - return 0; -} - -/*========================================== - * カートアイテムを減らす - *------------------------------------------ - */ -int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type) -{ - nullpo_retr(1, sd); - - if(sd->status.cart[n].nameid==0 || - sd->status.cart[n].amount<amount) - return 1; - - sd->status.cart[n].amount -= amount; - sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ; - if(sd->status.cart[n].amount <= 0){ - memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0])); - sd->cart_num--; - } - if(!type) { - clif_cart_delitem(sd,n,amount); - clif_updatestatus(sd,SP_CARTINFO); - } - - return 0; -} - -/*========================================== - * カートへアイテム移動 - *------------------------------------------ - */ -int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) { - struct item *item_data; - - nullpo_retr(0, sd); - nullpo_retr(0, item_data = &sd->status.inventory[idx]); - - if (item_data->nameid==0 || item_data->amount<amount || sd->vender_id) - return 1; - if (pc_cart_additem(sd,item_data,amount) == 0) - return pc_delitem(sd,idx,amount,0); - - return 1; -} - -/*========================================== - * カート内のアイテム数確認(個数の差分を返す) - *------------------------------------------ - */ -int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount) -{ - struct item *item_data; - - nullpo_retr(-1, sd); - nullpo_retr(-1, item_data=&sd->status.cart[idx]); - - if( item_data->nameid==0 || !item_data->amount) - return -1; - return item_data->amount-amount; -} -/*========================================== - * カートからアイテム移動 - *------------------------------------------ - */ - -int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) -{ - struct item *item_data; - int flag; - - nullpo_retr(0, sd); - nullpo_retr(0, item_data=&sd->status.cart[idx]); - - if( item_data->nameid==0 || item_data->amount<amount || sd->vender_id ) - return 1; - if((flag = pc_additem(sd,item_data,amount)) == 0) - return pc_cart_delitem(sd,idx,amount,0); - - clif_additem(sd,0,0,flag); - return 1; -} - -/*========================================== - * アイテム鑑定 - *------------------------------------------ - */ -int pc_item_identify(struct map_session_data *sd,int idx) -{ - int flag=1; - - nullpo_retr(0, sd); - - if(idx >= 0 && idx < MAX_INVENTORY) { - if(sd->status.inventory[idx].nameid > 0 && sd->status.inventory[idx].identify == 0 ){ - flag=0; - sd->status.inventory[idx].identify=1; - } - clif_item_identified(sd,idx,flag); - } - else - clif_item_identified(sd,idx,flag); - - return !flag; -} - -/*========================================== - * スティル品公開 - *------------------------------------------ - */ -int pc_show_steal(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - int itemid; - int type; - - struct item_data *item=NULL; - char output[100]; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=va_arg(ap,struct map_session_data *)); - - itemid=va_arg(ap,int); - type=va_arg(ap,int); - - if(!type){ - if((item=itemdb_exists(itemid))==NULL) - sprintf(output,"%s stole an Unknown_Item.",sd->status.name); - else - sprintf(output,"%s stole %s.",sd->status.name,item->jname); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); - }else{ - sprintf(output,"%s has not stolen the item because of being overweight.",sd->status.name); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); - } - - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -//** pc.c: Small Steal Item fix by fritz -int pc_steal_item(struct map_session_data *sd,struct block_list *bl) -{ - if(sd != NULL && bl != NULL && bl->type == BL_MOB) { - int i,skill,rate,itemid,flag, count; - struct mob_data *md; - md=(struct mob_data *)bl; - if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 && - (!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris] - { - skill = sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL) + 10; - - if(0 < skill) - { - for(count = 8; count <= 8 && count != 0; count--) - { - i = rand()%8; - itemid = mob_db[md->class].dropitem[i].nameid; - - if(itemid > 0 && itemdb_type(itemid) != 6) - { - rate = (mob_db[md->class].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100; - - if(rand()%10000 < rate) - { - struct item tmp_item; - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = itemid; - tmp_item.amount = 1; - tmp_item.identify = 1; - flag = pc_additem(sd,&tmp_item,1); - if(battle_config.show_steal_in_same_party) - { - party_foreachsamemap(pc_show_steal,sd,1,sd,tmp_item.nameid,0); - } - - if(flag) - { - if(battle_config.show_steal_in_same_party) - { - party_foreachsamemap(pc_show_steal,sd,1,sd,tmp_item.nameid,1); - } - - clif_additem(sd,0,0,flag); - } - md->state.steal_flag = 1; - return 1; - } - } - } - } - } - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int pc_steal_coin(struct map_session_data *sd,struct block_list *bl) -{ - if(sd != NULL && bl != NULL && bl->type == BL_MOB) { - int rate,skill; - struct mob_data *md=(struct mob_data *)bl; - if(md && !md->state.steal_coin_flag && md->sc_data && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) { - skill = pc_checkskill(sd,RG_STEALCOIN)*10; - rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; - if(rand()%1000 < rate) { - pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%100); - md->state.steal_coin_flag = 1; - return 1; - } - } - } - - return 0; -} -// -// -// -/*========================================== - * PCの位置設定 - *------------------------------------------ - */ -int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrtype) -{ - char mapname[24]; - int m=0,c=0,disguise=0; - - nullpo_retr(0, sd); - - if(sd->chatID) // チャットから出る - chat_leavechat(sd); - if(sd->trade_partner) // 取引を中断する - trade_tradecancel(sd); - if(sd->state.storage_flag) - storage_guild_storage_quit(sd,0); - else - storage_storage_quit(sd); // 倉庫を開いてるなら保存する - - if(sd->party_invite>0) // パーティ勧誘を拒否する - party_reply_invite(sd,sd->party_invite_account,0); - if(sd->guild_invite>0) // ギルド勧誘を拒否する - guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) // ギルド同盟勧誘を拒否する - guild_reply_reqalliance(sd,sd->guild_alliance_account,0); - - skill_castcancel(&sd->bl,0); // 詠唱中断 - pc_stop_walking(sd,0); // 歩行中断 - pc_stopattack(sd); // 攻撃中断 - - if(pc_issit(sd)) { - pc_setstand(sd); - skill_gangsterparadise(sd,0); - } - - if(sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); - if(sd->status.option&2) - skill_status_change_end(&sd->bl, SC_HIDING, -1); - if(sd->status.option&4) - skill_status_change_end(&sd->bl, SC_CLOAKING, -1); - if(sd->status.option&16386) - skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); - if(sd->sc_data[SC_BLADESTOP].timer!=-1) - skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); - if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris] - skill_stop_dancing(&sd->bl,0); - - if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { - pet_stopattack(sd->pd); - pet_changestate(sd->pd,MS_IDLE,0); - } - - if(sd->disguise) { // clear disguises when warping [Valaris] - clif_clearchar(&sd->bl, 9); - disguise=sd->disguise; - sd->disguise=0; - } - - memcpy(mapname,mapname_org,24); - mapname[16]=0; - if(strstr(mapname,".gat")==NULL && strlen(mapname)<16){ - strcat(mapname,".gat"); - } - - m=map_mapname2mapid(mapname); - if(m<0){ - if(sd->mapname[0]){ - int ip,port; - if(map_mapname2ipport(mapname,&ip,&port)==0){ - skill_stop_dancing(&sd->bl,1); - skill_unit_out_all(&sd->bl,gettick(),1); - clif_clearchar_area(&sd->bl,clrtype&0xffff); - skill_gangsterparadise(sd,0); - map_delblock(&sd->bl); - if(sd->status.pet_id > 0 && sd->pd) { - if(sd->pd->bl.m != m && sd->pet.intimate <= 0) { - pet_remove_map(sd); - intif_delete_petdata(sd->status.pet_id); - sd->status.pet_id = 0; - sd->pd = NULL; - sd->petDB = NULL; - if(battle_config.pet_status_support) - pc_calcstatus(sd,2); - } - else if(sd->pet.intimate > 0) { - pet_stopattack(sd->pd); - pet_changestate(sd->pd,MS_IDLE,0); - clif_clearchar_area(&sd->pd->bl,clrtype&0xffff); - map_delblock(&sd->pd->bl); - } - } - memcpy(sd->mapname,mapname,24); - sd->bl.x=x; - sd->bl.y=y; - sd->state.waitingdisconnect=1; - pc_makesavestatus(sd); - if(sd->status.pet_id > 0 && sd->pd) - intif_save_petdata(sd->status.account_id,&sd->pet); - chrif_save(sd); - storage_storage_save(sd); - chrif_changemapserver(sd, mapname, x, y, ip, port); - return 0; - } - } -#if 0 - clif_authfail_fd(sd->fd,0); // cancel - clif_setwaitclose(sd->fd); -#endif - return 1; - } - - if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys) - x=y=0; - if((x==0 && y==0) || (c=read_gat(m,x,y))==1 || c==5){ - if(x||y) { - if(battle_config.error_log) - printf("stacked (%d,%d)\n",x,y); - } - do { - x=rand()%(map[m].xs-2)+1; - y=rand()%(map[m].ys-2)+1; - } while((c=read_gat(m,x,y))==1 || c==5); - } - - if(sd->mapname[0] && sd->bl.prev != NULL){ - skill_unit_out_all(&sd->bl,gettick(),1); - clif_clearchar_area(&sd->bl,clrtype&0xffff); - skill_gangsterparadise(sd,0); - map_delblock(&sd->bl); - // pet - if(sd->status.pet_id > 0 && sd->pd) { - if(sd->pd->bl.m != m && sd->pet.intimate <= 0) { - pet_remove_map(sd); - intif_delete_petdata(sd->status.pet_id); - sd->status.pet_id = 0; - sd->pd = NULL; - sd->petDB = NULL; - if(battle_config.pet_status_support) - pc_calcstatus(sd,2); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - } - else if(sd->pet.intimate > 0) { - pet_stopattack(sd->pd); - pet_changestate(sd->pd,MS_IDLE,0); - clif_clearchar_area(&sd->pd->bl,clrtype&0xffff); - map_delblock(&sd->pd->bl); - } - } - clif_changemap(sd,map[m].name,x,y); // [MouseJstr] - } - - if(disguise) // disguise teleport fix [Valaris] - sd->disguise=disguise; - - memcpy(sd->mapname,mapname,24); - sd->bl.m = m; - sd->to_x = x; - sd->to_y = y; - - // moved and changed dance effect stopping - - sd->bl.x = x; - sd->bl.y = y; - - if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { - sd->pd->bl.m = m; - sd->pd->bl.x = sd->pd->to_x = x; - sd->pd->bl.y = sd->pd->to_y = y; - sd->pd->dir = sd->dir; - } - -// map_addblock(&sd->bl); /// ブロック登録とspawnは -// clif_spawnpc(sd); - - return 0; -} - -/*========================================== - * PCのランダムワープ - *------------------------------------------ - */ -int pc_randomwarp(struct map_session_data *sd, int type) { - int x,y,c,i=0; - int m; - - nullpo_retr(0, sd); - - m=sd->bl.m; - - if (map[sd->bl.m].flag.noteleport) // テレポート禁止 - return 0; - - do{ - x=rand()%(map[m].xs-2)+1; - y=rand()%(map[m].ys-2)+1; - } while (((c=read_gat(m,x,y)) == 1 || c == 5) && (i++) < 1000); - - if (i < 1000) - pc_setpos(sd,map[m].name,x,y,type); - - return 0; -} - -/*========================================== - * 現在位置のメモ - *------------------------------------------ - */ -int pc_memo(struct map_session_data *sd, int i) { - int skill; - int j; - - nullpo_retr(0, sd); - - skill = pc_checkskill(sd, AL_WARP); - - if (i >= MIN_PORTAL_MEMO) - i -= MIN_PORTAL_MEMO; - else if (map[sd->bl.m].flag.nomemo || (map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd))) { - clif_skill_teleportmessage(sd, 1); - return 0; - } - - if (skill < 1) { - clif_skill_memo(sd,2); - } - - if (skill < 2 || i < -1 || i > 2) { - clif_skill_memo(sd, 1); - return 0; - } - - for(j = 0 ; j < 3; j++) { - if (strcmp(sd->status.memo_point[j].map, map[sd->bl.m].name) == 0) { - i = j; - break; - } - } - - if (i == -1) { - for(i = skill - 3; i >= 0; i--) { - memcpy(&sd->status.memo_point[i+1],&sd->status.memo_point[i], - sizeof(struct point)); - } - i = 0; - } - memcpy(sd->status.memo_point[i].map, map[sd->bl.m].name, 24); - sd->status.memo_point[i].x = sd->bl.x; - sd->status.memo_point[i].y = sd->bl.y; - - clif_skill_memo(sd, 0); - - return 1; -} - -/*========================================== - * - *------------------------------------------ - */ -int pc_can_reach(struct map_session_data *sd,int x,int y) -{ - struct walkpath_data wpd; - - nullpo_retr(0, sd); - - if( sd->bl.x==x && sd->bl.y==y ) // 同じマス - return 1; - - // 障害物判定 - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - return (path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,x,y,0)!=-1)?1:0; -} - -// -// 歩 行物 -// -/*========================================== - * 次の1歩にかかる時間を計算 - *------------------------------------------ - */ -static int calc_next_walk_step(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->walkpath.path_pos>=sd->walkpath.path_len) - return -1; - if(sd->walkpath.path[sd->walkpath.path_pos]&1) - return sd->speed*14/10; - - return sd->speed; -} - -/*========================================== - * 半歩進む(timer関数) - *------------------------------------------ - */ -static int pc_walk(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd; - int i,ctype; - int moveblock; - int x,y,dx,dy; - - sd=map_id2sd(id); - if(sd==NULL) - return 0; - - if(sd->walktimer != tid){ - if(battle_config.error_log) - printf("pc_walk %d != %d\n",sd->walktimer,tid); - return 0; - } - sd->walktimer=-1; - if(sd->walkpath.path_pos>=sd->walkpath.path_len || sd->walkpath.path_pos!=data) - return 0; - - //歩いたので息吹のタイマーを初期化 - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; - - sd->walkpath.path_half ^= 1; - if(sd->walkpath.path_half==0){ // マス目中心へ到着 - sd->walkpath.path_pos++; - if(sd->state.change_walk_target){ - pc_walktoxy_sub(sd); - return 0; - } - } else { // マス目境界へ到着 - if(sd->walkpath.path[sd->walkpath.path_pos]>=8) - return 1; - - x = sd->bl.x; - y = sd->bl.y; - ctype = map_getcell(sd->bl.m,x,y); - if(ctype == 1 || ctype == 5) { - pc_stop_walking(sd,1); - return 0; - } - sd->dir=sd->head_dir=sd->walkpath.path[sd->walkpath.path_pos]; - dx = dirx[(int)sd->dir]; - dy = diry[(int)sd->dir]; - ctype = map_getcell(sd->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { - pc_walktoxy_sub(sd); - return 0; - } - - moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); - - sd->walktimer = 1; - map_foreachinmovearea(clif_pcoutsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,0,sd); - - x += dx; - y += dy; - - if(moveblock) map_delblock(&sd->bl); - sd->bl.x = x; - sd->bl.y = y; - if(moveblock) map_addblock(&sd->bl); - - if(sd->sc_data[SC_DANCING].timer!=-1) - skill_unit_move_unit_group((struct skill_unit_group *)sd->sc_data[SC_DANCING].val2,sd->bl.m,dx,dy); - - map_foreachinmovearea(clif_pcinsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,0,sd); - sd->walktimer = -1; - - if(sd->status.party_id>0){ // パーティのHP情報通知検査 - struct party *p=party_search(sd->status.party_id); - if(p!=NULL){ - int p_flag=0; - map_foreachinmovearea(party_send_hp_check,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,sd->status.party_id,&p_flag); - if(p_flag) - sd->party_hp=-1; - } - } - if(sd->status.option&4) // クローキングの消滅検査 - skill_check_cloaking(&sd->bl); - /* ディボーション検査 */ - for(i=0;i<5;i++) - if(sd->dev.val1[i]){ - skill_devotion3(&sd->bl,sd->dev.val1[i]); - break; - } - /* 被ディボーション検査 */ - if( sd->sc_data && sd->sc_data[SC_DEVOTION].val1){ - skill_devotion2(&sd->bl,sd->sc_data[SC_DEVOTION].val1); - } - - skill_unit_move(&sd->bl,tick,1); // スキルユニットの検査 - - if(map_getcell(sd->bl.m,x,y)&0x80) - npc_touch_areanpc(sd,sd->bl.m,x,y); - else - sd->areanpc_id=0; - } - if((i=calc_next_walk_step(sd))>0) { - i = i>>1; - if(i < 1 && sd->walkpath.path_half == 0) - i = 1; - sd->walktimer=add_timer(tick+i,pc_walk,id,sd->walkpath.path_pos); - } - - return 0; -} - -/*========================================== - * 移動可能か確認して、可能なら歩行開始 - *------------------------------------------ - */ -static int pc_walktoxy_sub(struct map_session_data *sd) -{ - struct walkpath_data wpd; - int i; - - nullpo_retr(1, sd); - - if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y,0)) - return 1; - memcpy(&sd->walkpath,&wpd,sizeof(wpd)); - - clif_walkok(sd); - sd->state.change_walk_target=0; - - if((i=calc_next_walk_step(sd))>0){ - i = i>>2; - sd->walktimer=add_timer(gettick()+i,pc_walk,sd->bl.id,0); - } - clif_movechar(sd); - - return 0; -} - -/*========================================== - * pc歩 行要求 - *------------------------------------------ - */ -int pc_walktoxy(struct map_session_data *sd,int x,int y) -{ - - nullpo_retr(0, sd); - - sd->to_x=x; - sd->to_y=y; - - if(sd->walktimer != -1 && sd->state.change_walk_target==0){ - // 現在歩いている最中の目的地変更なのでマス目の中心に来た時に - // timer関数からpc_walktoxy_subを呼ぶようにする - sd->state.change_walk_target=1; - } else { - pc_walktoxy_sub(sd); - } - - return 0; -} - -/*========================================== - * 歩 行停止 - *------------------------------------------ - */ -int pc_stop_walking(struct map_session_data *sd,int type) -{ - nullpo_retr(0, sd); - - if(sd->walktimer != -1) { - delete_timer(sd->walktimer,pc_walk); - sd->walktimer=-1; - } - sd->walkpath.path_len=0; - sd->to_x = sd->bl.x; - sd->to_y = sd->bl.y; - if(type&0x01) - clif_fixpos(&sd->bl); - if(type&0x02 && battle_config.pc_damage_delay) { - unsigned int tick = gettick(); - int delay = battle_get_dmotion(&sd->bl); - if(sd->canmove_tick < tick) - sd->canmove_tick = tick + delay; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y) -{ - int moveblock; - int dx,dy,dist; - - struct walkpath_data wpd; - - nullpo_retr(0, sd); - - if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,dst_x,dst_y,0)) - return 1; - - sd->dir = sd->head_dir = map_calc_dir(&sd->bl, dst_x,dst_y); - - dx = dst_x - sd->bl.x; - dy = dst_y - sd->bl.y; - dist = distance(sd->bl.x,sd->bl.y,dst_x,dst_y); - - moveblock = ( sd->bl.x/BLOCK_SIZE != dst_x/BLOCK_SIZE || sd->bl.y/BLOCK_SIZE != dst_y/BLOCK_SIZE); - - map_foreachinmovearea(clif_pcoutsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,dx,dy,0,sd); - - if(moveblock) map_delblock(&sd->bl); - sd->bl.x = dst_x; - sd->bl.y = dst_y; - if(moveblock) map_addblock(&sd->bl); - - map_foreachinmovearea(clif_pcinsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,0,sd); - - if(sd->status.party_id>0){ // パーティのHP情報通知検査 - struct party *p=party_search(sd->status.party_id); - if(p!=NULL){ - int flag=0; - map_foreachinmovearea(party_send_hp_check,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,BL_PC,sd->status.party_id,&flag); - if(flag) - sd->party_hp=-1; - } - } - - if(sd->status.option&4) // クローキングの消滅検査 - skill_check_cloaking(&sd->bl); - - skill_unit_move(&sd->bl,gettick(),dist+7); // スキルユニットの検査 - - if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y)&0x80) - npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); - else - sd->areanpc_id=0; - return 0; -} - -// -// 武器戦闘 -// -/*========================================== - * スキルの検索 所有していた場合Lvが返る - *------------------------------------------ - */ -int pc_checkskill(struct map_session_data *sd,int skill_id) -{ - if(sd == NULL) return 0; - if( skill_id>=10000 ){ - struct guild *g; - if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL) - return guild_checkskill(g,skill_id); - return 0; - } - - if(sd->status.skill[skill_id].id == skill_id) - return (sd->status.skill[skill_id].lv); - - return 0; -} - -/*========================================== - * 武器変更によるスキルの継続チェック - * 引数: - * struct map_session_data *sd セッションデータ - * int nameid 装備品ID - * 返り値: - * 0 変更なし - * -1 スキルを解除 - *------------------------------------------ - */ -int pc_checkallowskill(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if( sd->sc_data == NULL ) - return 0; - - if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) { // 2HQ - skill_status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除 - return -1; - } - if(!(skill_get_weapontype(LK_AURABLADE)&(1<<sd->status.weapon)) && sd->sc_data[SC_AURABLADE].timer!=-1) { /* オーラブレード */ - skill_status_change_end(&sd->bl,SC_AURABLADE,-1); /* オーラブレードを解除 */ - return -1; - } - if(!(skill_get_weapontype(LK_PARRYING)&(1<<sd->status.weapon)) && sd->sc_data[SC_PARRYING].timer!=-1) { /* パリイング */ - skill_status_change_end(&sd->bl,SC_PARRYING,-1); /* パリイングを解除 */ - return -1; - } - if(!(skill_get_weapontype(LK_CONCENTRATION)&(1<<sd->status.weapon)) && sd->sc_data[SC_CONCENTRATION].timer!=-1) { /* コンセントレーション */ - skill_status_change_end(&sd->bl,SC_CONCENTRATION,-1); /* コンセントレーションを解除 */ - return -1; - } - if(!(skill_get_weapontype(CR_SPEARQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_SPEARSQUICKEN].timer!=-1){ // スピアクィッケン - skill_status_change_end(&sd->bl,SC_SPEARSQUICKEN,-1); // スピアクイッケンを解除 - return -1; - } - if(!(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)) && sd->sc_data[SC_ADRENALINE].timer!=-1){ // アドレナリンラッシュ - skill_status_change_end(&sd->bl,SC_ADRENALINE,-1); // アドレナリンラッシュを解除 - return -1; - } - - if(sd->status.shield <= 0) { - if(sd->sc_data[SC_AUTOGUARD].timer!=-1){ // オートガード - skill_status_change_end(&sd->bl,SC_AUTOGUARD,-1); - return -1; - } - if(sd->sc_data[SC_DEFENDER].timer!=-1){ // ディフェンダー - skill_status_change_end(&sd->bl,SC_DEFENDER,-1); - return -1; - } - if(sd->sc_data[SC_REFLECTSHIELD].timer!=-1){ //リフレクトシールド - skill_status_change_end(&sd->bl,SC_REFLECTSHIELD,-1); - return -1; - } - } - - return 0; -} - -/*========================================== - * 装 備品のチェック - *------------------------------------------ - */ -int pc_checkequip(struct map_session_data *sd,int pos) -{ - int i; - - nullpo_retr(-1, sd); - - for(i=0;i<11;i++){ - if(pos & equip_pos[i]) - return sd->equip_index[i]; - } - - return -1; -} - -/*========================================== - * 転生職や養子職の元の職業を返す - *------------------------------------------ - */ -struct pc_base_job pc_calc_base_job(int b_class) -{ - struct pc_base_job bj; - //転生や養子の場合の元の職業を算出する - if(b_class < MAX_PC_CLASS){ //通常 - bj.job = b_class; - bj.upper = 0; - }else if(b_class >= 4001 && b_class < 4023){ //転生職 - bj.job = b_class - 4001; - bj.upper = 1; - }else if(b_class == 23 + 4023 -1){ //養子スパノビ - bj.job = b_class - (4023 - 1); - bj.upper = 2; - }else{ //養子スパノビ以外の養子 - bj.job = b_class - 4023; - bj.upper = 2; - } - - if(battle_config.enable_upper_class==0){ //confで無効になっていたらupper=0 - bj.upper = 0; - } - - if(bj.job == 0){ - bj.type = 0; - }else if(bj.job < 7){ - bj.type = 1; - }else{ - bj.type = 2; - } - - return bj; -} - -/*========================================== - * PCの攻撃 (timer関数) - *------------------------------------------ - */ -int pc_attack_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd; - struct block_list *bl; - struct status_change *sc_data; - short *opt; - int dist,skill,range; - - sd=map_id2sd(id); - if(sd == NULL) - return 0; - if(sd->attacktimer != tid){ - if(battle_config.error_log) - printf("pc_attack_timer %d != %d\n",sd->attacktimer,tid); - return 0; - } - sd->attacktimer=-1; - - if(sd->bl.prev == NULL) - return 0; - - bl=map_id2bl(sd->attacktarget); - if(bl==NULL || bl->prev == NULL) - return 0; - - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) - return 0; - - // 同じmapでないなら攻撃しない - // PCが死んでても攻撃しない - if(sd->bl.m != bl->m || pc_isdead(sd)) - return 0; - - if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16388) // 異常などで攻撃できない - return 0; - - if(sd->sc_data[SC_AUTOCOUNTER].timer != -1) - return 0; - if(sd->sc_data[SC_BLADESTOP].timer != -1) - return 0; - - if((opt = battle_get_option(bl)) != NULL && *opt&0x46) - return 0; - if(((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) || - ((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 )) - return 0; - - if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) <= 0) - return 0; - - if(!battle_config.sdelay_attack_enable && pc_checkskill(sd,SA_FREECAST) <= 0) { - if(DIFF_TICK(tick , sd->canact_tick) < 0) { - clif_skill_fail(sd,1,4,0); - return 0; - } - } - - dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y); - range = sd->attackrange; - if(sd->status.weapon != 11) range++; - if( dist > range ){ // 届 かないので移動 - if(pc_can_reach(sd,bl->x,bl->y)) - clif_movetoattack(sd,bl); - return 0; - } - - if(dist <= range && !battle_check_range(&sd->bl,bl,range) ) { - if(pc_can_reach(sd,bl->x,bl->y) && sd->canmove_tick < tick && (sd->sc_data[SC_ANKLE].timer == -1 || sd->sc_data[SC_SPIDERWEB].timer == -1)) - pc_walktoxy(sd,bl->x,bl->y); - sd->attackabletime = tick + (sd->aspd<<1); - } - else { - if(battle_config.pc_attack_direction_change) - sd->dir=sd->head_dir=map_calc_dir(&sd->bl, bl->x,bl->y ); // 向き設定 - - if(sd->walktimer != -1) - pc_stop_walking(sd,1); - - if(sd->sc_data[SC_COMBO].timer == -1) { - map_freeblock_lock(); - pc_stop_walking(sd,0); - sd->attacktarget_lv = battle_weapon_attack(&sd->bl,bl,tick,0); - if(!(battle_config.pc_cloak_check_type&2) && sd->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); - if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_attack_support) - pet_target_check(sd,bl,0); - map_freeblock_unlock(); - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0 ) // フリーキャスト - sd->attackabletime = tick + ((sd->aspd<<1)*(150 - skill*5)/100); - else - sd->attackabletime = tick + (sd->aspd<<1); - } - else if(sd->attackabletime <= tick) { - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0 ) // フリーキャスト - sd->attackabletime = tick + ((sd->aspd<<1)*(150 - skill*5)/100); - else - sd->attackabletime = tick + (sd->aspd<<1); - } - if(sd->attackabletime <= tick) sd->attackabletime = tick + (battle_config.max_aspd<<1); - } - - if(sd->state.attack_continue) { - sd->attacktimer=add_timer(sd->attackabletime,pc_attack_timer,sd->bl.id,0); - } - - return 0; -} - -/*========================================== - * 攻撃要求 - * typeが1なら継続攻撃 - *------------------------------------------ - */ -int pc_attack(struct map_session_data *sd,int target_id,int type) -{ - struct block_list *bl; - int d; - - nullpo_retr(0, sd); - - bl=map_id2bl(target_id); - if(bl==NULL) - return 1; - - if(bl->type==BL_NPC) { // monster npcs [Valaris] - npc_click(sd,RFIFOL(sd->fd,2)); - return 0; - } - - if(!battle_check_target(&sd->bl,bl,BCT_ENEMY)) - return 1; - if(sd->attacktimer != -1) - pc_stopattack(sd); - sd->attacktarget=target_id; - sd->state.attack_continue=type; - - d=DIFF_TICK(sd->attackabletime,gettick()); - if(d>0 && d<2000){ // 攻撃delay中 - sd->attacktimer=add_timer(sd->attackabletime,pc_attack_timer,sd->bl.id,0); - } else { - // 本来timer関数なので引数を合わせる - pc_attack_timer(-1,gettick(),sd->bl.id,0); - } - - return 0; -} - -/*========================================== - * 継続攻撃停止 - *------------------------------------------ - */ -int pc_stopattack(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->attacktimer != -1) { - delete_timer(sd->attacktimer,pc_attack_timer); - sd->attacktimer=-1; - } - sd->attacktarget=0; - sd->state.attack_continue=0; - - return 0; -} - -int pc_follow_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd, *bl; - - sd=map_id2sd(id); - if(sd == NULL || sd->followtimer != tid) - return 0; - - sd->followtimer=-1; - - do { - if(sd->bl.prev == NULL) - break; - - bl=(struct map_session_data *) map_id2bl(sd->followtarget); - - if(bl==NULL) - return 0; - - if(bl->bl.prev == NULL) - break; - - if(bl->bl.type == BL_PC && pc_isdead((struct map_session_data *)bl)) - return 0; - - if (sd->skilltimer == -1 && sd->attacktimer == -1 && sd->walktimer == -1) { - if((sd->bl.m == bl->bl.m) && pc_can_reach(sd,bl->bl.x,bl->bl.y)) { - if (distance(sd->bl.x,sd->bl.y,bl->bl.x,bl->bl.y) > 5) - pc_walktoxy(sd,bl->bl.x,bl->bl.y); - } else - pc_setpos((struct map_session_data*)sd, bl->mapname, bl->bl.x, bl->bl.y, 3); - } - } while (0); - - sd->followtimer=add_timer(tick + sd->aspd,pc_follow_timer,sd->bl.id,0); - - return 0; -} - -int pc_follow(struct map_session_data *sd,int target_id) -{ - struct block_list *bl; - - bl=map_id2bl(target_id); - if(bl==NULL) - return 1; - sd->followtarget=target_id; - if(sd->followtimer != -1) { - delete_timer(sd->followtimer,pc_follow_timer); - sd->followtimer = -1; - } - - pc_follow_timer(-1,gettick(),sd->bl.id,0); - - return 0; -} - -int pc_checkbaselevelup(struct map_session_data *sd) -{ - int next = pc_nextbaseexp(sd); - - nullpo_retr(0, sd); - - if(sd->status.base_exp >= next && next > 0){ - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); - - // base側レベルアップ処理 - sd->status.base_exp -= next; - - sd->status.base_level ++; - sd->status.status_point += (sd->status.base_level+14) / 5 ; - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_NEXTBASEEXP); - pc_calcstatus(sd,0); - pc_heal(sd,sd->status.max_hp,sd->status.max_sp); - - //スパノビはキリエ、イムポ、マニピ、グロ、サフラLv1がかかる - if(s_class.job == 23){ - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],1,0,0,0,skill_get_time(PR_KYRIE,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],1,0,0,0,skill_get_time(PR_IMPOSITIO,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],1,0,0,0,skill_get_time(PR_MAGNIFICAT,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],1,0,0,0,skill_get_time(PR_GLORIA,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],1,0,0,0,skill_get_time(PR_SUFFRAGIUM,1),0 ); - } - - clif_misceffect(&sd->bl,0); - //レベルアップしたのでパーティー情報を更新する - //(公平範囲チェック) - party_send_movemap(sd); - return 1; - } - - return 0; -} - -int pc_checkjoblevelup(struct map_session_data *sd) -{ - int next = pc_nextjobexp(sd); - - nullpo_retr(0, sd); - - if(sd->status.job_exp >= next && next > 0){ - // job側レベルアップ処理 - sd->status.job_exp -= next; - sd->status.job_level ++; - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_NEXTJOBEXP); - sd->status.skill_point ++; - clif_updatestatus(sd,SP_SKILLPOINT); - pc_calcstatus(sd,0); - - clif_misceffect(&sd->bl,1); - return 1; - } - - return 0; -} - -/*========================================== - * 経験値取得 - *------------------------------------------ - */ -int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp) -{ - char output[256]; - nullpo_retr(0, sd); - - if(sd->bl.prev == NULL || pc_isdead(sd)) - return 0; - - if((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr] - return 0; // no exp on pvp maps - - if(sd->sc_data[SC_RICHMANKIM].timer != -1) { // added bounds checking [Vaalris] - base_exp += base_exp*(25 + sd->sc_data[SC_RICHMANKIM].val1*25)/100; - job_exp += job_exp*(25 + sd->sc_data[SC_RICHMANKIM].val1*25)/100; - } - - if(sd->status.guild_id>0){ // ギルドに上納 - base_exp-=guild_payexp(sd,base_exp); - if(base_exp < 0) - base_exp = 0; - } - - if(!battle_config.multi_level_up && pc_nextbaseafter(sd)) { - while(sd->status.base_exp+base_exp >=pc_nextbaseafter(sd) && sd->status.base_exp <= pc_nextbaseexp(sd) && pc_nextbaseafter(sd) > 0) { - base_exp*=.90; - } - } - - sd->status.base_exp += base_exp; - if(sd->status.base_exp < 0) - sd->status.base_exp = 0; - - while(pc_checkbaselevelup(sd)) ; - - clif_updatestatus(sd,SP_BASEEXP); - if(!battle_config.multi_level_up && pc_nextjobafter(sd)) { - while(sd->status.job_exp+job_exp >= pc_nextjobafter(sd) && sd->status.job_exp <= pc_nextjobexp(sd) && pc_nextjobafter(sd) > 0) { - job_exp*=.90; - } - } - - sd->status.job_exp += job_exp; - if(sd->status.job_exp < 0) - sd->status.job_exp = 0; - - while(pc_checkjoblevelup(sd)) ; - - clif_updatestatus(sd,SP_JOBEXP); - - if(battle_config.disp_experience){ - sprintf(output, - "Experienced Gained Base:%d Job:%d",base_exp,job_exp); - clif_disp_onlyself(sd,output,strlen(output)); - } - - return 0; -} - -/*========================================== - * base level側必要経験値計算 - *------------------------------------------ - */ -int pc_nextbaseexp(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) - return 0; - - if(sd->status.class==0) i=0; - else if(sd->status.class<=6) i=1; - else if(sd->status.class<=22) i=2; - else if(sd->status.class==23) i=3; - else if(sd->status.class==4001) i=4; - else if(sd->status.class<=4007) i=5; - else i=6; - - return exp_table[i][sd->status.base_level-1]; -} - -/*========================================== - * job level側必要経験値計算 - *------------------------------------------ - */ -int pc_nextjobexp(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) - return 0; - - if(sd->status.class==0) i=7; - else if(sd->status.class<=6) i=8; - else if(sd->status.class<=22) i=9; - else if(sd->status.class==23) i=10; - else if(sd->status.class==4001) i=11; - else if(sd->status.class<=4007) i=12; - else i=13; - - return exp_table[i][sd->status.job_level-1]; -} - -/*========================================== - * base level after next [Valaris] - *------------------------------------------ - */ -int pc_nextbaseafter(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) - return 0; - - if(sd->status.class==0) i=0; - else if(sd->status.class<=6) i=1; - else if(sd->status.class<=22) i=2; - else if(sd->status.class==23) i=3; - else if(sd->status.class==4001) i=4; - else if(sd->status.class<=4007) i=5; - else i=6; - - return exp_table[i][sd->status.base_level]; -} - -/*========================================== - * job level after next [Valaris] - *------------------------------------------ - */ -int pc_nextjobafter(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) - return 0; - - if(sd->status.class==0) i=7; - else if(sd->status.class<=6) i=8; - else if(sd->status.class<=22) i=9; - else if(sd->status.class==23) i=10; - else if(sd->status.class==4001) i=11; - else if(sd->status.class<=4007) i=12; - else i=13; - - return exp_table[i][sd->status.job_level]; -} -/*========================================== - - * 必要ステータスポイント計算 - *------------------------------------------ - */ -int pc_need_status_point(struct map_session_data *sd,int type) -{ - int val; - - nullpo_retr(-1, sd); - - if(type<SP_STR || type>SP_LUK) - return -1; - val = - type==SP_STR ? sd->status.str : - type==SP_AGI ? sd->status.agi : - type==SP_VIT ? sd->status.vit : - type==SP_INT ? sd->status.int_: - type==SP_DEX ? sd->status.dex : sd->status.luk; - - return (val+9)/10+1; -} - -/*========================================== - * 能力値成長 - *------------------------------------------ - */ -int pc_statusup(struct map_session_data *sd,int type) -{ - int need,val = 0; - - nullpo_retr(0, sd); - - need=pc_need_status_point(sd,type); - if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){ - clif_statusupack(sd,type,0,0); - return 1; - } - switch(type){ - case SP_STR: - if(sd->status.str >= battle_config.max_parameter) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.str; - break; - case SP_AGI: - if(sd->status.agi >= battle_config.max_parameter) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.agi; - break; - case SP_VIT: - if(sd->status.vit >= battle_config.max_parameter) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.vit; - break; - case SP_INT: - if(sd->status.int_ >= battle_config.max_parameter) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.int_; - break; - case SP_DEX: - if(sd->status.dex >= battle_config.max_parameter) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.dex; - break; - case SP_LUK: - if(sd->status.luk >= battle_config.max_parameter) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.luk; - break; - } - sd->status.status_point-=need; - if(need!=pc_need_status_point(sd,type)){ - clif_updatestatus(sd,type-SP_STR+SP_USTR); - } - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,type); - pc_calcstatus(sd,0); - clif_statusupack(sd,type,1,val); - - return 0; -} - -/*========================================== - * 能力値成長 - *------------------------------------------ - */ -int pc_statusup2(struct map_session_data *sd,int type,int val) -{ - nullpo_retr(0, sd); - - if(type<SP_STR || type>SP_LUK){ - clif_statusupack(sd,type,0,0); - return 1; - } - switch(type){ - case SP_STR: - if(sd->status.str + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.str + val < 1) - val = 1; - else - val += sd->status.str; - sd->status.str = val; - break; - case SP_AGI: - if(sd->status.agi + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.agi + val < 1) - val = 1; - else - val += sd->status.agi; - sd->status.agi = val; - break; - case SP_VIT: - if(sd->status.vit + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.vit + val < 1) - val = 1; - else - val += sd->status.vit; - sd->status.vit = val; - break; - case SP_INT: - if(sd->status.int_ + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.int_ + val < 1) - val = 1; - else - val += sd->status.int_; - sd->status.int_ = val; - break; - case SP_DEX: - if(sd->status.dex + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.dex + val < 1) - val = 1; - else - val += sd->status.dex; - sd->status.dex = val; - break; - case SP_LUK: - if(sd->status.luk + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.luk + val < 1) - val = 1; - else - val = sd->status.luk + val; - sd->status.luk = val; - break; - } - clif_updatestatus(sd,type-SP_STR+SP_USTR); - clif_updatestatus(sd,type); - pc_calcstatus(sd,0); - clif_statusupack(sd,type,1,val); - - return 0; -} - -/*========================================== - * スキルポイント割り振り - *------------------------------------------ - */ -int pc_skillup(struct map_session_data *sd,int skill_num) -{ - nullpo_retr(0, sd); - - if( skill_num>=10000 ){ - guild_skillup(sd,skill_num); - return 0; - } - - if( sd->status.skill_point>0 && - sd->status.skill[skill_num].id!=0 && - sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) - { - sd->status.skill[skill_num].lv++; - sd->status.skill_point--; - pc_calcstatus(sd,0); - clif_skillup(sd,skill_num); - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); - } - - return 0; -} - -/*========================================== - * /allskill - *------------------------------------------ - */ -int pc_allskillup(struct map_session_data *sd) -{ - int i,id; - int c=0, s=0; - //転生や養子の場合の元の職業を算出する - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class); - c = s_class.job; - s = (s_class.upper==1) ? 1 : 0 ; //転生以外は通常のスキル? - - for(i=0;i<MAX_SKILL;i++){ - sd->status.skill[i].id=0; - if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、 - sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // 本当のlvに - sd->status.skill[i].flag=0; // flagは0にしておく - } - } - - if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){ - // 全てのスキル - for(i=1;i<158;i++) - sd->status.skill[i].lv=skill_get_max(i); - for(i=210;i<291;i++) - sd->status.skill[i].lv=skill_get_max(i); - for(i=304;i<MAX_SKILL;i++) - sd->status.skill[i].lv=skill_get_max(i); - } - else { - for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ - if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) - sd->status.skill[id].lv=skill_get_max(id); - } - } - pc_calcstatus(sd,0); - - return 0; -} - -/*========================================== - * /resetlvl - *------------------------------------------ - */ -int pc_resetlvl(struct map_session_data* sd,int type) -{ - int i; - - nullpo_retr(0, sd); - - for(i=1;i<MAX_SKILL;i++){ - sd->status.skill[i].lv = 0; - } - - if(type == 1){ - sd->status.skill_point=0; - sd->status.base_level=1; - sd->status.job_level=1; - sd->status.base_exp=sd->status.base_exp=0; - sd->status.job_exp=sd->status.job_exp=0; - if(sd->status.option !=0) - sd->status.option = 0; - - sd->status.str=1; - sd->status.agi=1; - sd->status.vit=1; - sd->status.int_=1; - sd->status.dex=1; - sd->status.luk=1; - if(sd->status.class == 4001) - sd->status.status_point=100; - } - - if(type == 2){ - sd->status.skill_point=0; - sd->status.base_level=1; - sd->status.job_level=1; - sd->status.base_exp=0; - sd->status.job_exp=0; - } - if(type == 3){ - sd->status.base_level=1; - sd->status.base_exp=0; - } - if(type == 4){ - sd->status.job_level=1; - sd->status.job_exp=0; - } - - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_NEXTBASEEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); - - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition - - for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris] - if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],1); - } - - clif_skillinfoblock(sd); - pc_calcstatus(sd,0); - - return 0; -} -/*========================================== - * /resetstate - *------------------------------------------ - */ -int pc_resetstate(struct map_session_data* sd) -{ - #define sumsp(a) ((a)*((a-2)/10+2) - 5*((a-2)/10)*((a-2)/10) - 6*((a-2)/10) -2) -// int add=0; // Removed by Dexity - - nullpo_retr(0, sd); - -// New statpoint table used here - Dexity - sd->status.status_point = atoi (statp[sd->status.base_level - 1]); -// End addition - -// Removed by Dexity - old count -// add += sumsp(sd->status.str); -// add += sumsp(sd->status.agi); -// add += sumsp(sd->status.vit); -// add += sumsp(sd->status.int_); -// add += sumsp(sd->status.dex); -// add += sumsp(sd->status.luk); -// sd->status.status_point+=add; - - clif_updatestatus(sd,SP_STATUSPOINT); - - sd->status.str=1; - sd->status.agi=1; - sd->status.vit=1; - sd->status.int_=1; - sd->status.dex=1; - sd->status.luk=1; - - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition - - pc_calcstatus(sd,0); - - return 0; -} - -/*========================================== - * /resetskill - *------------------------------------------ - */ -int pc_resetskill(struct map_session_data* sd) -{ - int i,skill; - - nullpo_retr(0, sd); - - for(i=1;i<MAX_SKILL;i++){ - if( (skill = pc_checkskill(sd,i)) > 0) { - if(!(skill_get_inf2(i)&0x01) || battle_config.quest_skill_learn) { - if(!sd->status.skill[i].flag) - sd->status.skill_point += skill; - else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) { - sd->status.skill_point += (sd->status.skill[i].flag - 2); - } - sd->status.skill[i].lv = 0; - } - else if(battle_config.quest_skill_reset) - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } - else - sd->status.skill[i].lv = 0; - } - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); - pc_calcstatus(sd,0); - - return 0; -} - -/*========================================== - * pcにダメージを与える - *------------------------------------------ - */ -int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) -{ - int i=0,j=0; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - //転生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class); - // 既に死んでいたら無効 - if(pc_isdead(sd)) - return 0; - // 座ってたら立ち上がる - if(pc_issit(sd)) { - pc_setstand(sd); - skill_gangsterparadise(sd,0); - } - - // 歩 いていたら足を止める - if(sd->sc_data[SC_ENDURE].timer == -1 && !sd->special_state.infinite_endure) - pc_stop_walking(sd,3); - // 演奏/ダンスの中断 - if(damage > sd->status.max_hp>>2) - skill_stop_dancing(&sd->bl,0); - - sd->status.hp-=damage; - if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_damage_support) - pet_target_check(sd,src,1); - - if (sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); - if(sd->status.option&2) - skill_status_change_end(&sd->bl, SC_HIDING, -1); - if(sd->status.option&4) - skill_status_change_end(&sd->bl, SC_CLOAKING, -1); - if(sd->status.option&16386) - skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); - - if(sd->status.hp>0){ - // まだ生きているならHP更新 - clif_updatestatus(sd,SP_HP); - - if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && - (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 )) - // オートバーサーク発動 - skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); - - sd->canlog_tick = gettick(); - - if(sd->status.party_id>0) { // on-the-fly party hp updates [Valaris] - struct party *p=party_search(sd->status.party_id); - if(p!=NULL) clif_party_hp(p,sd); - } // end addition [Valaris] - - return 0; - } - sd->status.hp = 0; - pc_setdead(sd); - if(sd->vender_id) - vending_closevending(sd); - - if(sd->status.pet_id > 0 && sd->pd) { - if(sd->petDB) { - sd->pet.intimate -= sd->petDB->die; - if(sd->pet.intimate < 0) - sd->pet.intimate = 0; - clif_send_petdata(sd,1,sd->pet.intimate); - } - } - - pc_stop_walking(sd,0); - skill_castcancel(&sd->bl,0); // 詠唱の中止 - clif_clearchar_area(&sd->bl,1); - skill_unit_out_all(&sd->bl,gettick(),1); - if(sd->sc_data[SC_BLADESTOP].timer!=-1)//白刃は事前に解除 - skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); - pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //死にカウンター書き込み - skill_status_change_clear(&sd->bl,0); // ステータス異常を解除する - clif_updatestatus(sd,SP_HP); - pc_calcstatus(sd,0); - - for(i=0;i<5;i++) - if(sd->dev.val1[i]){ - skill_status_change_end(&map_id2sd(sd->dev.val1[i])->bl,SC_DEVOTION,-1); - sd->dev.val1[i] = sd->dev.val2[i]=0; - } - - if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris] - if(sd->status.class != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty - if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0) - sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000; - if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000; - else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_base > 0) { - if(pc_nextbaseexp(sd) > 0) - sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000; - if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000; - } - if(sd->status.base_exp < 0) - sd->status.base_exp = 0; - clif_updatestatus(sd,SP_BASEEXP); - - if(battle_config.death_penalty_type==1 && battle_config.death_penalty_job > 0) - sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000; - if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000; - else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_job > 0) { - if(pc_nextjobexp(sd) > 0) - sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000; - if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000; - } - if(sd->status.job_exp < 0) - sd->status.job_exp = 0; - clif_updatestatus(sd,SP_JOBEXP); - } - } - //ナイトメアモードアイテムドロップ - if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker] - for(j=0;j<MAX_DROP_PER_MAP;j++){ - int id = map[sd->bl.m].drop_list[j].drop_id; - int type = map[sd->bl.m].drop_list[j].drop_type; - int per = map[sd->bl.m].drop_list[j].drop_per; - if(id == 0) - continue; - if(id == -1){//ランダムドロップ - int eq_num=0,eq_n[MAX_INVENTORY]; - memset(eq_n,0,sizeof(eq_n)); - //先ず装備しているアイテム数をカウント - for(i=0;i<MAX_INVENTORY;i++){ - int k; - if( (type == 1 && !sd->status.inventory[i].equip) - || (type == 2 && sd->status.inventory[i].equip) - || type == 3){ - //InventoryIndexを格納 - for(k=0;k<MAX_INVENTORY;k++){ - if(eq_n[k] <= 0){ - eq_n[k]=i; - break; - } - } - eq_num++; - } - } - if(eq_num > 0){ - int n = eq_n[rand()%eq_num];//該当アイテムの中からランダム - if(rand()%10000 < per){ - if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,0); - pc_dropitem(sd,n,1); - } - } - } - else if(id > 0){ - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid == id//ItemIDが一致していて - && rand()%10000 < per//ドロップ率判定もOKで - && ((type == 1 && !sd->status.inventory[i].equip)//タイプ判定もOKならドロップ - || (type == 2 && sd->status.inventory[i].equip) - || type == 3) ){ - if(sd->status.inventory[i].equip) - pc_unequipitem(sd,i,0); - pc_dropitem(sd,i,1); - break; - } - } - } - } - } - // pvp - if( map[sd->bl.m].flag.pvp && !battle_config.pk_mode){ // disable certain pvp functions on pk_mode [Valaris] - //ランキング計算 - if(!map[sd->bl.m].flag.pvp_nocalcrank){ - sd->pvp_point-=5; - if(src && src->type==BL_PC ) - ((struct map_session_data *)src)->pvp_point++; - //} //fixed wrong '{' placement by Lupus - pc_setdead(sd); - } - // 強制送還 - if( sd->pvp_point < 0 ){ - sd->pvp_point=0; - pc_setstand(sd); - pc_setrestartvalue(sd,3); - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0); - } - } - //GvG - if(map[sd->bl.m].flag.gvg){ - pc_setstand(sd); - pc_setrestartvalue(sd,3); - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0); - } - - return 0; -} - -// -// script関 連 -// -/*========================================== - * script用PCステータス読み出し - *------------------------------------------ - */ -int pc_readparam(struct map_session_data *sd,int type) -{ - int val=0; - struct pc_base_job s_class; - - s_class = pc_calc_base_job(sd->status.class); - - nullpo_retr(0, sd); - - switch(type){ - case SP_SKILLPOINT: - val= sd->status.skill_point; - break; - case SP_STATUSPOINT: - val= sd->status.status_point; - break; - case SP_ZENY: - val= sd->status.zeny; - break; - case SP_BASELEVEL: - val= sd->status.base_level; - break; - case SP_JOBLEVEL: - val= sd->status.job_level; - break; - case SP_CLASS: - if(val>=24 && val < 45) - val+=3978; - else - val= sd->status.class; - break; - case SP_UPPER: - val= s_class.upper; - break; - case SP_SEX: - val= sd->sex; - break; - case SP_WEIGHT: - val= sd->weight; - break; - case SP_MAXWEIGHT: - val= sd->max_weight; - break; - case SP_BASEEXP: - val= sd->status.base_exp; - break; - case SP_JOBEXP: - val= sd->status.job_exp; - break; - case SP_NEXTBASEEXP: - val= pc_nextbaseexp(sd); - break; - case SP_NEXTJOBEXP: - val= pc_nextjobexp(sd); - break; - case SP_HP: - val= sd->status.hp; - break; - case SP_MAXHP: - val= sd->status.max_hp; - break; - case SP_SP: - val= sd->status.sp; - break; - case SP_MAXSP: - val= sd->status.max_sp; - break; - case SP_STR: - val= sd->status.str; - break; - case SP_AGI: - val= sd->status.agi; - break; - case SP_VIT: - val= sd->status.vit; - break; - case SP_INT: - val= sd->status.int_; - break; - case SP_DEX: - val= sd->status.dex; - break; - case SP_LUK: - val= sd->status.luk; - break; - case SP_FAME: - val= sd->fame; - break; - } - - return val; -} - -/*========================================== - * script用PCステータス設定 - *------------------------------------------ - */ -int pc_setparam(struct map_session_data *sd,int type,int val) -{ - int i = 0,up_level = 50; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class); - - switch(type){ - case SP_BASELEVEL: - if (val > sd->status.base_level) { - for (i = 1; i <= (val - sd->status.base_level); i++) - sd->status.status_point += (sd->status.base_level + i + 14) / 5 ; - } - sd->status.base_level = val; - sd->status.base_exp = 0; - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_NEXTBASEEXP); - clif_updatestatus(sd, SP_STATUSPOINT); - clif_updatestatus(sd, SP_BASEEXP); - pc_calcstatus(sd, 0); - pc_heal(sd, sd->status.max_hp, sd->status.max_sp); - break; - case SP_JOBLEVEL: - if (sd->status.class == 0) - up_level -= 40; - if ((sd->status.class == 23) || (sd->status.class >= 4001 && sd->status.class <= 4022)) - up_level += 20; - if (val >= sd->status.job_level) { - if (val > up_level)val = up_level; - sd->status.skill_point += (val-sd->status.job_level); - sd->status.job_level = val; - sd->status.job_exp = 0; - clif_updatestatus(sd, SP_JOBLEVEL); - clif_updatestatus(sd, SP_NEXTJOBEXP); - clif_updatestatus(sd, SP_JOBEXP); - clif_updatestatus(sd, SP_SKILLPOINT); - pc_calcstatus(sd, 0); - clif_misceffect(&sd->bl, 1); - } else { - sd->status.job_level = val; - sd->status.job_exp = 0; - clif_updatestatus(sd, SP_JOBLEVEL); - clif_updatestatus(sd, SP_NEXTJOBEXP); - clif_updatestatus(sd, SP_JOBEXP); - pc_calcstatus(sd, 0); - } - clif_updatestatus(sd,type); - break; - case SP_SKILLPOINT: - sd->status.skill_point = val; - break; - case SP_STATUSPOINT: - sd->status.status_point = val; - break; - case SP_ZENY: - sd->status.zeny = val; - break; - case SP_BASEEXP: - if(pc_nextbaseexp(sd) > 0) { - sd->status.base_exp = val; - if(sd->status.base_exp < 0) - sd->status.base_exp=0; - pc_checkbaselevelup(sd); - } - break; - case SP_JOBEXP: - if(pc_nextjobexp(sd) > 0) { - sd->status.job_exp = val; - if(sd->status.job_exp < 0) - sd->status.job_exp=0; - pc_checkjoblevelup(sd); - } - break; - case SP_SEX: - sd->sex = val; - break; - case SP_WEIGHT: - sd->weight = val; - break; - case SP_MAXWEIGHT: - sd->max_weight = val; - break; - case SP_HP: - sd->status.hp = val; - break; - case SP_MAXHP: - sd->status.max_hp = val; - break; - case SP_SP: - sd->status.sp = val; - break; - case SP_MAXSP: - sd->status.max_sp = val; - break; - case SP_STR: - sd->status.str = val; - break; - case SP_AGI: - sd->status.agi = val; - break; - case SP_VIT: - sd->status.vit = val; - break; - case SP_INT: - sd->status.int_ = val; - break; - case SP_DEX: - sd->status.dex = val; - break; - case SP_LUK: - sd->status.luk = val; - break; - case SP_FAME: - sd->fame = val; - break; - } - clif_updatestatus(sd,type); - - return 0; -} - -/*========================================== - * HP/SP回復 - *------------------------------------------ - */ -int pc_heal(struct map_session_data *sd,int hp,int sp) -{ -// if(battle_config.battle_log) -// printf("heal %d %d\n",hp,sp); - - nullpo_retr(0, sd); - - if(pc_checkoverhp(sd)) { - if(hp > 0) - hp = 0; - } - if(pc_checkoversp(sd)) { - if(sp > 0) - sp = 0; - } - - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バーサーク中は回復させないらしい - return 0; - - if(hp+sd->status.hp>sd->status.max_hp) - hp=sd->status.max_hp-sd->status.hp; - if(sp+sd->status.sp>sd->status.max_sp) - sp=sd->status.max_sp-sd->status.sp; - sd->status.hp+=hp; - if(sd->status.hp <= 0) { - sd->status.hp = 0; - pc_damage(NULL,sd,1); - hp = 0; - } - sd->status.sp+=sp; - if(sd->status.sp <= 0) - sd->status.sp = 0; - if(hp) - clif_updatestatus(sd,SP_HP); - if(sp) - clif_updatestatus(sd,SP_SP); - - if(sd->status.party_id>0) { // on-the-fly party hp updates [Valaris] - struct party *p=party_search(sd->status.party_id); - if(p!=NULL) clif_party_hp(p,sd); - } // end addition [Valaris] - - return hp + sp; -} - -/*========================================== - * HP/SP回復 - *------------------------------------------ - */ -int pc_itemheal(struct map_session_data *sd,int hp,int sp) -{ - int bonus; -// if(battle_config.battle_log) -// printf("heal %d %d\n",hp,sp); - - nullpo_retr(0, sd); - - if(sd->sc_data && sd->sc_data[SC_GOSPEL].timer!=-1) //バーサーク中は回復させないらしい - return 0; - - if(sd->state.potionpitcher_flag) { - sd->potion_hp = hp; - sd->potion_sp = sp; - return 0; - } - - if(pc_checkoverhp(sd)) { - if(hp > 0) - hp = 0; - } - if(pc_checkoversp(sd)) { - if(sp > 0) - sp = 0; - } - if(hp > 0) { - bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10; - if(bonus != 100) - hp = hp * bonus / 100; - bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5; - if(bonus != 100) - hp = hp * bonus / 100; - } - if(sp > 0) { - bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10; - if(bonus != 100) - sp = sp * bonus / 100; - bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5; - if(bonus != 100) - sp = sp * bonus / 100; - } - if(hp+sd->status.hp>sd->status.max_hp) - hp=sd->status.max_hp-sd->status.hp; - if(sp+sd->status.sp>sd->status.max_sp) - sp=sd->status.max_sp-sd->status.sp; - sd->status.hp+=hp; - if(sd->status.hp <= 0) { - sd->status.hp = 0; - pc_damage(NULL,sd,1); - hp = 0; - } - sd->status.sp+=sp; - if(sd->status.sp <= 0) - sd->status.sp = 0; - if(hp) - clif_updatestatus(sd,SP_HP); - if(sp) - clif_updatestatus(sd,SP_SP); - - return 0; -} - -/*========================================== - * HP/SP回復 - *------------------------------------------ - */ -int pc_percentheal(struct map_session_data *sd,int hp,int sp) -{ - nullpo_retr(0, sd); - - if(sd->state.potionpitcher_flag) { - sd->potion_per_hp = hp; - sd->potion_per_sp = sp; - return 0; - } - - if(pc_checkoverhp(sd)) { - if(hp > 0) - hp = 0; - } - if(pc_checkoversp(sd)) { - if(sp > 0) - sp = 0; - } - if(hp) { - if(hp >= 100) { - sd->status.hp = sd->status.max_hp; - } - else if(hp <= -100) { - sd->status.hp = 0; - pc_damage(NULL,sd,1); - } - else { - sd->status.hp += sd->status.max_hp*hp/100; - if(sd->status.hp > sd->status.max_hp) - sd->status.hp = sd->status.max_hp; - if(sd->status.hp <= 0) { - sd->status.hp = 0; - pc_damage(NULL,sd,1); - hp = 0; - } - } - } - if(sp) { - if(sp >= 100) { - sd->status.sp = sd->status.max_sp; - } - else if(sp <= -100) { - sd->status.sp = 0; - } - else { - sd->status.sp += sd->status.max_sp*sp/100; - if(sd->status.sp > sd->status.max_sp) - sd->status.sp = sd->status.max_sp; - if(sd->status.sp < 0) - sd->status.sp = 0; - } - } - if(hp) - clif_updatestatus(sd,SP_HP); - if(sp) - clif_updatestatus(sd,SP_SP); - - return 0; -} - -/*========================================== - * 職変更 - * 引数 job 職業 0〜23 - * upper 通常 0, 転生 1, 養子 2, そのまま -1 - *------------------------------------------ - */ -int pc_jobchange(struct map_session_data *sd,int job, int upper) -{ - int i; - int b_class = 0; - //転生や養子の場合の元の職業を算出する - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); - - nullpo_retr(0, sd); - - if((job > 23) && (job < 68)) - job += 3977; - - if((job > 69) && (job < 4000)) - return 1; - - if(upper < 0) //現在転生かどうかを判断する - upper = s_class.upper; - - if(upper == 0){ //通常職ならjobそのまんま - b_class = job; - }else if(upper == 1){ - if(job == 23){ //転生にスパノビは存在しないのでお断り - return 1; - }else{ - b_class = job + 4001; - } - }else if(upper == 2){ //養子に結婚はないけどどうせ次で蹴られるからいいや - b_class = (job==23)?job + 4022:job + 4023; - }else{ - return 1; - } - - if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) || - (sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) || - job ==22 || sd->status.class == b_class) //♀はバードになれない、♂はダンサーになれない、結婚衣裳もお断り - return 1; - - sd->status.class = sd->view_class = b_class; - - sd->status.job_level=1; - sd->status.job_exp=0; - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - - for(i=0;i<11;i++) { - if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],1); // 装備外し - } - - clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris] - if(sd->status.clothes_color > 0) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color); - if(battle_config.muting_players && sd->status.manner < 0) - clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); - - pc_calcstatus(sd,0); - pc_checkallowskill(sd); - pc_equiplookall(sd); - clif_equiplist(sd); - - if(pc_isriding(sd)) { // remove peco status if changing into invalid class [Valaris] - if(!(pc_checkskill(sd,KN_RIDING))) - pc_setoption(sd,sd->status.option|-0x0000); - if(pc_checkskill(sd,KN_RIDING)>0) - pc_setriding(sd); - } - - return 0; -} - -/*========================================== - * 見た目変更 - *------------------------------------------ - */ -int pc_equiplookall(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - -#if PACKETVER < 4 - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); -#else - clif_changelook(&sd->bl,LOOK_WEAPON,0); - clif_changelook(&sd->bl,LOOK_SHOES,0); -#endif - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - - return 0; -} - -/*========================================== - * 見た目変更 - *------------------------------------------ - */ -int pc_changelook(struct map_session_data *sd,int type,int val) -{ - nullpo_retr(0, sd); - - switch(type){ - case LOOK_HAIR: - sd->status.hair=val; - break; - case LOOK_WEAPON: - sd->status.weapon=val; - break; - case LOOK_HEAD_BOTTOM: - sd->status.head_bottom=val; - break; - case LOOK_HEAD_TOP: - sd->status.head_top=val; - break; - case LOOK_HEAD_MID: - sd->status.head_mid=val; - break; - case LOOK_HAIR_COLOR: - sd->status.hair_color=val; - break; - case LOOK_CLOTHES_COLOR: - sd->status.clothes_color=val; - break; - case LOOK_SHIELD: - sd->status.shield=val; - break; - case LOOK_SHOES: - break; - } - clif_changelook(&sd->bl,type,val); - - return 0; -} - -/*========================================== - * 付属品(鷹,ペコ,カート)設定 - *------------------------------------------ - */ -int pc_setoption(struct map_session_data *sd,int type) -{ - nullpo_retr(0, sd); - - sd->status.option=type; - clif_changeoption(&sd->bl); - pc_calcstatus(sd,0); - - return 0; -} - -/*========================================== - * カート設定 - *------------------------------------------ - */ -int pc_setcart(struct map_session_data *sd,int type) -{ - int cart[6]={0x0000,0x0008,0x0080,0x0100,0x0200,0x0400}; - - nullpo_retr(0, sd); - - if(pc_checkskill(sd,MC_PUSHCART)>0){ // プッシュカートスキル所持 - if(!pc_iscarton(sd)){ // カートを付けていない - pc_setoption(sd,cart[type]); - clif_cart_itemlist(sd); - clif_cart_equiplist(sd); - clif_updatestatus(sd,SP_CARTINFO); - clif_status_change(&sd->bl,0x0c,0); - } - else{ - pc_setoption(sd,cart[type]); - } - } - - return 0; -} - -/*========================================== - * 鷹設定 - *------------------------------------------ - */ -int pc_setfalcon(struct map_session_data *sd) -{ - if(pc_checkskill(sd,HT_FALCON)>0){ // ファルコンマスタリースキル所持 - pc_setoption(sd,sd->status.option|0x0010); - } - - return 0; -} - -/*========================================== - * ペコペコ設定 - *------------------------------------------ - */ -int pc_setriding(struct map_session_data *sd) -{ - if(sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] - clif_displaymessage(sd->fd, "Cannot mount a Peco while in disguise."); - return 0; - } - - if((pc_checkskill(sd,KN_RIDING)>0)){ // ライディングスキル所持 - pc_setoption(sd,sd->status.option|0x0020); - - if(sd->status.class==7) - sd->status.class=sd->view_class=13; - - if(sd->status.class==14) - sd->status.class=sd->view_class=21; - - if(sd->status.class==4008) - sd->status.class=sd->view_class=4014; - - if(sd->status.class==4015) - sd->status.class=sd->view_class=4022; - } - - return 0; -} - -/*========================================== - * script用変数の値を読む - *------------------------------------------ - */ -int pc_readreg(struct map_session_data *sd,int reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->reg_num;i++) - if(sd->reg[i].index==reg) - return sd->reg[i].data; - - return 0; -} -/*========================================== - * script用変数の値を設定 - *------------------------------------------ - */ -int pc_setreg(struct map_session_data *sd,int reg,int val) -{ - int i; - - nullpo_retr(0, sd); - - for (i = 0; i < sd->reg_num; i++) { - if (sd->reg[i].index == reg){ - sd->reg[i].data = val; - return 0; - } - } - sd->reg_num++; - sd->reg = realloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num); - if (sd->reg == NULL){ - printf("out of memory : pc_setreg\n"); - exit(1); - } -/* memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0, - sizeof(*(sd->reg))); -*/ - sd->reg[i].index = reg; - sd->reg[i].data = val; - - return 0; -} - -/*========================================== - * script用文字列変数の値を読む - *------------------------------------------ - */ -char *pc_readregstr(struct map_session_data *sd,int reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->regstr_num;i++) - if(sd->regstr[i].index==reg) - return sd->regstr[i].data; - - return NULL; -} -/*========================================== - * script用文字列変数の値を設定 - *------------------------------------------ - */ -int pc_setregstr(struct map_session_data *sd,int reg,char *str) -{ - int i; - - nullpo_retr(0, sd); - - if(strlen(str)+1 >= sizeof(sd->regstr[0].data)){ - printf("pc_setregstr: string too long !\n"); - return 0; - } - - for(i=0;i<sd->regstr_num;i++) - if(sd->regstr[i].index==reg){ - strcpy(sd->regstr[i].data,str); - return 0; - } - sd->regstr_num++; - sd->regstr = realloc(sd->regstr, sizeof(sd->regstr[0]) * sd->regstr_num); - if(sd->regstr==NULL){ - printf("out of memory : pc_setreg\n"); - exit(1); - } -/* memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0, - sizeof(*(sd->reg))); -*/ - sd->regstr[i].index=reg; - strcpy(sd->regstr[i].data,str); - - return 0; -} - -/*========================================== - * script用グローバル変数の値を読む - *------------------------------------------ - */ -int pc_readglobalreg(struct map_session_data *sd,char *reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->status.global_reg_num;i++){ - if(strcmp(sd->status.global_reg[i].str,reg)==0) - return sd->status.global_reg[i].value; - } - - return 0; -} - -/*========================================== - * script用グローバル変数の値を設定 - *------------------------------------------ - */ -int pc_setglobalreg(struct map_session_data *sd,char *reg,int val) -{ - int i; - - nullpo_retr(0, sd); - - //PC_DIE_COUNTERがスクリプトなどで変更された時の処理 - if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){ - sd->die_counter = val; - pc_calcstatus(sd,0); - } - if(val==0){ - for(i=0;i<sd->status.global_reg_num;i++){ - if(strcmp(sd->status.global_reg[i].str,reg)==0){ - sd->status.global_reg[i]=sd->status.global_reg[sd->status.global_reg_num-1]; - sd->status.global_reg_num--; - break; - } - } - return 0; - } - for(i=0;i<sd->status.global_reg_num;i++){ - if(strcmp(sd->status.global_reg[i].str,reg)==0){ - sd->status.global_reg[i].value=val; - return 0; - } - } - if(sd->status.global_reg_num<GLOBAL_REG_NUM){ - strcpy(sd->status.global_reg[i].str,reg); - sd->status.global_reg[i].value=val; - sd->status.global_reg_num++; - return 0; - } - if(battle_config.error_log) - printf("pc_setglobalreg : couldn't set %s (GLOBAL_REG_NUM = %d)\n", reg, GLOBAL_REG_NUM); - - return 1; -} - -/*========================================== - * script用アカウント変数の値を読む - *------------------------------------------ - */ -int pc_readaccountreg(struct map_session_data *sd,char *reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->status.account_reg_num;i++){ - if(strcmp(sd->status.account_reg[i].str,reg)==0) - return sd->status.account_reg[i].value; - } - - return 0; -} -/*========================================== - * script用アカウント変数の値を設定 - *------------------------------------------ - */ -int pc_setaccountreg(struct map_session_data *sd,char *reg,int val) -{ - int i; - - nullpo_retr(0, sd); - - if(val==0){ - for(i=0;i<sd->status.account_reg_num;i++){ - if(strcmp(sd->status.account_reg[i].str,reg)==0){ - sd->status.account_reg[i]=sd->status.account_reg[sd->status.account_reg_num-1]; - sd->status.account_reg_num--; - break; - } - } - intif_saveaccountreg(sd); - return 0; - } - for(i=0;i<sd->status.account_reg_num;i++){ - if(strcmp(sd->status.account_reg[i].str,reg)==0){ - sd->status.account_reg[i].value=val; - intif_saveaccountreg(sd); - return 0; - } - } - if(sd->status.account_reg_num<ACCOUNT_REG_NUM){ - strcpy(sd->status.account_reg[i].str,reg); - sd->status.account_reg[i].value=val; - sd->status.account_reg_num++; - intif_saveaccountreg(sd); - return 0; - } - if(battle_config.error_log) - printf("pc_setaccountreg : couldn't set %s (ACCOUNT_REG_NUM = %d)\n", reg, ACCOUNT_REG_NUM); - - return 1; -} -/*========================================== - * script用アカウント変数2の値を読む - *------------------------------------------ - */ -int pc_readaccountreg2(struct map_session_data *sd,char *reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->status.account_reg2_num;i++){ - if(strcmp(sd->status.account_reg2[i].str,reg)==0) - return sd->status.account_reg2[i].value; - } - - return 0; -} -/*========================================== - * script用アカウント変数2の値を設定 - *------------------------------------------ - */ -int pc_setaccountreg2(struct map_session_data *sd,char *reg,int val) -{ - int i; - - nullpo_retr(1, sd); - - if(val==0){ - for(i=0;i<sd->status.account_reg2_num;i++){ - if(strcmp(sd->status.account_reg2[i].str,reg)==0){ - sd->status.account_reg2[i]=sd->status.account_reg2[sd->status.account_reg2_num-1]; - sd->status.account_reg2_num--; - break; - } - } - chrif_saveaccountreg2(sd); - return 0; - } - for(i=0;i<sd->status.account_reg2_num;i++){ - if(strcmp(sd->status.account_reg2[i].str,reg)==0){ - sd->status.account_reg2[i].value=val; - chrif_saveaccountreg2(sd); - return 0; - } - } - if(sd->status.account_reg2_num<ACCOUNT_REG2_NUM){ - strcpy(sd->status.account_reg2[i].str,reg); - sd->status.account_reg2[i].value=val; - sd->status.account_reg2_num++; - chrif_saveaccountreg2(sd); - return 0; - } - if(battle_config.error_log) - printf("pc_setaccountreg2 : couldn't set %s (ACCOUNT_REG2_NUM = %d)\n", reg, ACCOUNT_REG2_NUM); - - return 1; -} -/*========================================== - * 精錬成功率 - *------------------------------------------ - */ -int pc_percentrefinery(struct map_session_data *sd,struct item *item) -{ - int percent; - - nullpo_retr(0, item); - percent=percentrefinery[itemdb_wlv(item->nameid)][(int)item->refine]; - - percent += pc_checkskill(sd,BS_WEAPONRESEARCH); // 武器研究スキル所持 - - // 確率の有効範囲チェック - if( percent > 100 ){ - percent = 100; - } - if( percent < 0 ){ - percent = 0; - } - - return percent; -} - -/*========================================== - * イベントタイマー処理 - *------------------------------------------ - */ -int pc_eventtimer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=map_id2sd(id); - int i; - if(sd==NULL) - return 0; - - for(i=0;i<MAX_EVENTTIMER;i++){ - if( sd->eventtimer[i]==tid ){ - sd->eventtimer[i]=-1; - npc_event(sd,(const char *)data,0); - break; - } - } - free((void *)data); - if(i==MAX_EVENTTIMER) { - if(battle_config.error_log) - printf("pc_eventtimer: no such event timer\n"); - } - - return 0; -} - -/*========================================== - * イベントタイマー追加 - *------------------------------------------ - */ -int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]==-1 ) - break; - if(i<MAX_EVENTTIMER){ - char *evname=(char *)aCalloc(24,sizeof(char)); - memcpy(evname,name,24); - sd->eventtimer[i]=add_timer(gettick()+tick, - pc_eventtimer,sd->bl.id,(int)evname); - } - - return 0; -} - -/*========================================== - * イベントタイマー削除 - *------------------------------------------ - */ -int pc_deleventtimer(struct map_session_data *sd,const char *name) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 && strcmp( - (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ - delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i]=-1; - break; - } - - return 0; -} - -/*========================================== - * イベントタイマーカウント値追加 - *------------------------------------------ - */ -int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 && strcmp( - (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ - addtick_timer(sd->eventtimer[i],tick); - break; - } - - return 0; -} - -/*========================================== - * イベントタイマー全削除 - *------------------------------------------ - */ -int pc_cleareventtimer(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 ){ - delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i]=-1; - } - - return 0; -} - -// -// 装 備物 -// -/*========================================== - * アイテムを装備する - *------------------------------------------ - */ -int pc_equipitem(struct map_session_data *sd,int n,int pos) -{ - int i,nameid, arrow; - struct item_data *id; - //転生や養子の場合の元の職業を算出する - - nullpo_retr(0, sd); - - nameid = sd->status.inventory[n].nameid; - id = sd->inventory_data[n]; - pos = pc_equippoint(sd,n); - - if(battle_config.battle_log) - printf("equip %d(%d) %x:%x\n",nameid,n,id->equip,pos); - if(!pc_isequip(sd,n) || !pos || sd->status.inventory[n].broken==1 ) { // [Valaris] - clif_equipitemack(sd,n,0,0); // fail - return 0; - } - -// -- moonsoul (if player is berserk then cannot equip) -// - if(sd->sc_data[SC_BERSERK].timer!=-1){ - clif_equipitemack(sd,n,0,0); // fail - return 0; - } - - if(pos==0x88){ // アクセサリ用例外処理 - int epor=0; - if(sd->equip_index[0] >= 0) - epor |= sd->status.inventory[sd->equip_index[0]].equip; - if(sd->equip_index[1] >= 0) - epor |= sd->status.inventory[sd->equip_index[1]].equip; - epor &= 0x88; - pos = epor == 0x08 ? 0x80 : 0x08; - } - - // 二刀流処理 - if ((pos==0x22) // 一応、装備要求箇所が二刀流武器かチェックする - && (id->equip==2) // 単 手武器 - && (pc_checkskill(sd, AS_LEFT) > 0 || sd->status.class == 12) ) // 左手修錬有 - { - int tpos=0; - if(sd->equip_index[8] >= 0) - tpos |= sd->status.inventory[sd->equip_index[8]].equip; - if(sd->equip_index[9] >= 0) - tpos |= sd->status.inventory[sd->equip_index[9]].equip; - tpos &= 0x02; - pos = tpos == 0x02 ? 0x20 : 0x02; - } - - arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT - for(i=0;i<11;i++) { - if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) { - pc_unequipitem(sd,sd->equip_index[i],1); - } - } - // 弓矢装備 - if(pos==0x8000){ - clif_arrowequip(sd,n); - clif_arrow_fail(sd,3); // 3=矢が装備できました - } - else - clif_equipitemack(sd,n,pos,1); - - for(i=0;i<11;i++) { - if(pos & equip_pos[i]) - sd->equip_index[i] = n; - } - sd->status.inventory[n].equip=pos; - - if(sd->status.inventory[n].equip & 0x0002) { - if(sd->inventory_data[n]) - sd->weapontype1 = sd->inventory_data[n]->look; - else - sd->weapontype1 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - } - if(sd->status.inventory[n].equip & 0x0020) { - if(sd->inventory_data[n]) { - if(sd->inventory_data[n]->type == 4) { - sd->status.shield = 0; - if(sd->status.inventory[n].equip == 0x0020) - sd->weapontype2 = sd->inventory_data[n]->look; - else - sd->weapontype2 = 0; - } - else if(sd->inventory_data[n]->type == 5) { - sd->status.shield = sd->inventory_data[n]->look; - sd->weapontype2 = 0; - } - } - else - sd->status.shield = sd->weapontype2 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - } - if(sd->status.inventory[n].equip & 0x0001) { - if(sd->inventory_data[n]) - sd->status.head_bottom = sd->inventory_data[n]->look; - else - sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - } - if(sd->status.inventory[n].equip & 0x0100) { - if(sd->inventory_data[n]) - sd->status.head_top = sd->inventory_data[n]->look; - else - sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - } - if(sd->status.inventory[n].equip & 0x0200) { - if(sd->inventory_data[n]) - sd->status.head_mid = sd->inventory_data[n]->look; - else - sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - } - if(sd->status.inventory[n].equip & 0x0040) - clif_changelook(&sd->bl,LOOK_SHOES,0); - - pc_checkallowskill(sd); // 装備品でスキルか解除されるかチェック - if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow){ // Added by RoVeRT - clif_arrowequip(sd,arrow); - sd->status.inventory[arrow].equip=32768; - } - pc_calcstatus(sd,0); - - if(sd->special_state.infinite_endure) { - if(sd->sc_data[SC_ENDURE].timer == -1) - skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); - } - else { - if(sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2) - skill_status_change_end(&sd->bl,SC_ENDURE,-1); - } - - if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); - if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14)) - skill_stop_dancing(&sd->bl,0); - - return 0; -} - -/*========================================== - * 装 備した物を外す - *------------------------------------------ - */ -int pc_unequipitem(struct map_session_data *sd,int n,int type) -{ - nullpo_retr(0, sd); - -// -- moonsoul (if player is berserk then cannot unequip) -// - if(sd->sc_data[SC_BERSERK].timer!=-1){ - clif_unequipitemack(sd,n,0,0); - return 0; - } - - if(battle_config.battle_log) - printf("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); - if(sd->status.inventory[n].equip){ - int i; - for(i=0;i<11;i++) { - if(sd->status.inventory[n].equip & equip_pos[i]) - sd->equip_index[i] = -1; - } - if(sd->status.inventory[n].equip & 0x0002) { - sd->weapontype1 = 0; - sd->status.weapon = sd->weapontype2; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - } - if(sd->status.inventory[n].equip & 0x0020) { - sd->status.shield = sd->weapontype2 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - } - if(sd->status.inventory[n].equip & 0x0001) { - sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - } - if(sd->status.inventory[n].equip & 0x0100) { - sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - } - if(sd->status.inventory[n].equip & 0x0200) { - sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - } - if(sd->status.inventory[n].equip & 0x0040) - clif_changelook(&sd->bl,LOOK_SHOES,0); - - if(sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && - sd->status.inventory[i].broken==1) - skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1); - - clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); - sd->status.inventory[n].equip=0; - if(!type) - pc_checkallowskill(sd); - if(sd->weapontype1 == 0 && sd->weapontype2 == 0) - skill_encchant_eremental_end(&sd->bl,-1); //武器持ち誓えは無条件で属性付与解除 - } else { - clif_unequipitemack(sd,n,0,0); - } - if(!type) { - pc_calcstatus(sd,0); - if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); - } - - return 0; -} - -/*========================================== - * アイテムのindex番号を詰めたり - * 装 備品の装備可能チェックを行なう - *------------------------------------------ - */ -int pc_checkitem(struct map_session_data *sd) -{ - int i,j,k,id,calc_flag = 0; - struct item_data *it=NULL; - - nullpo_retr(0, sd); - - // 所持品空き詰め - for(i=j=0;i<MAX_INVENTORY;i++){ - if( (id=sd->status.inventory[i].nameid)==0) - continue; - if( battle_config.item_check && !itemdb_available(id) ){ - if(battle_config.error_log) - printf("illeagal item id %d in %d[%s] inventory.\n",id,sd->bl.id,sd->status.name); - pc_delitem(sd,i,sd->status.inventory[i].amount,3); - continue; - } - if(i>j){ - memcpy(&sd->status.inventory[j],&sd->status.inventory[i],sizeof(struct item)); - sd->inventory_data[j] = sd->inventory_data[i]; - } - j++; - } - if(j < MAX_INVENTORY) - memset(&sd->status.inventory[j],0,sizeof(struct item)*(MAX_INVENTORY-j)); - for(k=j;k<MAX_INVENTORY;k++) - sd->inventory_data[k] = NULL; - - // カート内空き詰め - for(i=j=0;i<MAX_CART;i++){ - if( (id=sd->status.cart[i].nameid)==0 ) - continue; - if( battle_config.item_check && !itemdb_available(id) ){ - if(battle_config.error_log) - printf("illeagal item id %d in %d[%s] cart.\n",id,sd->bl.id,sd->status.name); - pc_cart_delitem(sd,i,sd->status.cart[i].amount,1); - continue; - } - if(i>j){ - memcpy(&sd->status.cart[j],&sd->status.cart[i],sizeof(struct item)); - } - j++; - } - if(j < MAX_CART) - memset(&sd->status.cart[j],0,sizeof(struct item)*(MAX_CART-j)); - - // 装 備位置チェック - - for(i=0;i<MAX_INVENTORY;i++){ - - it=sd->inventory_data[i]; - - if(sd->status.inventory[i].nameid==0) - continue; - if(sd->status.inventory[i].equip & ~pc_equippoint(sd,i)) { - sd->status.inventory[i].equip=0; - calc_flag = 1; - } - //装備制限チェック - if(sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp && (it->flag.no_equip==1 || it->flag.no_equip==3)){//PvP制限 - sd->status.inventory[i].equip=0; - calc_flag = 1; - }else if(sd->status.inventory[i].equip && map[sd->bl.m].flag.gvg && (it->flag.no_equip==2 || it->flag.no_equip==3)){//GvG制限 - sd->status.inventory[i].equip=0; - calc_flag = 1; - } - } - - pc_setequipindex(sd); - if(calc_flag) - pc_calcstatus(sd,2); - - return 0; -} - -int pc_checkoverhp(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->status.hp == sd->status.max_hp) - return 1; - if(sd->status.hp > sd->status.max_hp) { - sd->status.hp = sd->status.max_hp; - clif_updatestatus(sd,SP_HP); - return 2; - } - - return 0; -} - -int pc_checkoversp(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->status.sp == sd->status.max_sp) - return 1; - if(sd->status.sp > sd->status.max_sp) { - sd->status.sp = sd->status.max_sp; - clif_updatestatus(sd,SP_SP); - return 2; - } - - return 0; -} - -/*========================================== - * PVP順位計算用(foreachinarea) - *------------------------------------------ - */ -int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd1,*sd2=NULL; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd1=(struct map_session_data *)bl); - nullpo_retr(0, sd2=va_arg(ap,struct map_session_data *)); - - if( sd1->pvp_point > sd2->pvp_point ) - sd2->pvp_rank++; - return 0; -} -/*========================================== - * PVP順位計算 - *------------------------------------------ - */ -int pc_calc_pvprank(struct map_session_data *sd) -{ - int old; - struct map_data *m; - - nullpo_retr(0, sd); - nullpo_retr(0, m=&map[sd->bl.m]); - - old=sd->pvp_rank; - - if( !(m->flag.pvp) ) - return 0; - sd->pvp_rank=1; - map_foreachinarea(pc_calc_pvprank_sub,sd->bl.m,0,0,m->xs,m->ys,BL_PC,sd); - if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users) - clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users,0); - return sd->pvp_rank; -} -/*========================================== - * PVP順位計算(timer) - *------------------------------------------ - */ -int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=NULL; - if(battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris] - return 0; - - sd=map_id2sd(id); - if(sd==NULL) - return 0; - sd->pvp_timer=-1; - if( pc_calc_pvprank(sd)>0 ) - sd->pvp_timer=add_timer( - gettick()+PVP_CALCRANK_INTERVAL, - pc_calc_pvprank_timer,id,data); - return 0; -} - -/*========================================== - * sdは結婚しているか(既婚の場合は相方のchar_idを返す) - *------------------------------------------ - */ -int pc_ismarried(struct map_session_data *sd) -{ - if(sd == NULL) - return -1; - if(sd->status.partner_id > 0) - return sd->status.partner_id; - else - return 0; -} -/*========================================== - * sdがdstsdと結婚(dstsd→sdの結婚処理も同時に行う) - *------------------------------------------ - */ -int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) -{ - if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0) - return -1; - sd->status.partner_id=dstsd->status.char_id; - dstsd->status.partner_id=sd->status.char_id; - return 0; -} - -/*========================================== - * sdが離婚(相手はsd->status.partner_idに依る)(相手も同時に離婚・結婚指輪自動剥奪) - *------------------------------------------ - */ -int pc_divorce(struct map_session_data *sd) -{ - struct map_session_data *p_sd=NULL; - if(sd == NULL || !pc_ismarried(sd)) - return -1; - - if( (p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) !=NULL){ - int i; - if(p_sd->status.partner_id != sd->status.char_id || sd->status.partner_id != p_sd->status.char_id){ - printf("pc_divorce: Illegal partner_id sd=%d p_sd=%d\n",sd->status.partner_id,p_sd->status.partner_id); - return -1; - } - sd->status.partner_id=0; - p_sd->status.partner_id=0; - for(i=0;i<MAX_INVENTORY;i++) - if(sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(sd,i,1,0); - for(i=0;i<MAX_INVENTORY;i++) - if(p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(p_sd,i,1,0); - - }else{ - printf("pc_divorce: p_sd nullpo\n"); - return -1; - } - return 0; -} - -/*========================================== - * sdの相方のmap_session_dataを返す - *------------------------------------------ - */ -struct map_session_data *pc_get_partner(struct map_session_data *sd) -{ - struct map_session_data *p_sd = NULL; - char *nick; - if(sd == NULL || !pc_ismarried(sd)) - return NULL; - - nick=map_charid2nick(sd->status.partner_id); - - if (nick==NULL) - return NULL; - - if((p_sd=map_nick2sd(nick)) == NULL ) - return NULL; - - return p_sd; -} - -// -// 自然回復物 -// -/*========================================== - * SP回復量計算 - *------------------------------------------ - */ -static int natural_heal_tick,natural_heal_prev_tick,natural_heal_diff_tick; -static int pc_spheal(struct map_session_data *sd) -{ - int a; - struct guild_castle *gc = NULL; - - nullpo_retr(0, sd); - - a = natural_heal_diff_tick; - if(pc_issit(sd)) a += a; - if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 ) // マグニフィカート - a += a; - - gc=guild_mapname2gc(sd->mapname); // Increased guild castle regen [Valaris] - if(gc) { - struct guild *g; - g=guild_search(sd->status.guild_id); - if(g && g->guild_id == gc->guild_id) - a += a; - } // end addition [Valaris] - - return a; -} - -/*========================================== - * HP回復量計算 - *------------------------------------------ - */ -static int pc_hpheal(struct map_session_data *sd) -{ - int a; - struct guild_castle *gc; - - nullpo_retr(0, sd); - - a = natural_heal_diff_tick; - if(pc_issit(sd)) a += a; - if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 ) // Modified by RoVeRT - a += a; - - gc=guild_mapname2gc(sd->mapname); // Increased guild castle regen [Valaris] - if(gc) { - struct guild *g; - g=guild_search(sd->status.guild_id); - if(g && g->guild_id == gc->guild_id) - a += a; - } // end addition [Valaris] - - return a; -} - -static int pc_natural_heal_hp(struct map_session_data *sd) -{ - int bhp; - int inc_num,bonus,skill,hp_flag; - - nullpo_retr(0, sd); - - if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT - return 0; - - if(pc_checkoverhp(sd)) { - sd->hp_sub = sd->inchealhptick = 0; - return 0; - } - - bhp=sd->status.hp; - hp_flag = (pc_checkskill(sd,SM_MOVINGRECOVERY) > 0 && sd->walktimer != -1); - - if(sd->walktimer == -1) { - inc_num = pc_hpheal(sd); - if( sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス - sd->hp_sub += 2*inc_num; - sd->inchealhptick += 3*natural_heal_diff_tick; - }else{ - sd->hp_sub += inc_num; - sd->inchealhptick += natural_heal_diff_tick; - } - } - else if(hp_flag) { - inc_num = pc_hpheal(sd); - sd->hp_sub += inc_num; - sd->inchealhptick = 0; - } - else { - sd->hp_sub = sd->inchealhptick = 0; - return 0; - } - - if(sd->hp_sub >= battle_config.natural_healhp_interval) { - bonus = sd->nhealhp; - if(hp_flag) { - bonus >>= 2; - if(bonus <= 0) bonus = 1; - } - while(sd->hp_sub >= battle_config.natural_healhp_interval) { - sd->hp_sub -= battle_config.natural_healhp_interval; - if(sd->status.hp + bonus <= sd->status.max_hp) - sd->status.hp += bonus; - else { - sd->status.hp = sd->status.max_hp; - sd->hp_sub = sd->inchealhptick = 0; - } - } - } - if(bhp!=sd->status.hp) - clif_updatestatus(sd,SP_HP); - - if(sd->nshealhp > 0) { - if(sd->inchealhptick >= battle_config.natural_heal_skill_interval && sd->status.hp < sd->status.max_hp) { - bonus = sd->nshealhp; - while(sd->inchealhptick >= battle_config.natural_heal_skill_interval) { - sd->inchealhptick -= battle_config.natural_heal_skill_interval; - if(sd->status.hp + bonus <= sd->status.max_hp) - sd->status.hp += bonus; - else { - bonus = sd->status.max_hp - sd->status.hp; - sd->status.hp = sd->status.max_hp; - sd->hp_sub = sd->inchealhptick = 0; - } - clif_heal(sd->fd,SP_HP,bonus); - } - } - } - else sd->inchealhptick = 0; - - return 0; - - if(sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun - if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) { - bonus = skill*20; - while(sd->inchealhptick >= 6000) { - sd->inchealhptick -= 6000; - if(sd->status.hp + bonus <= sd->status.max_hp) - sd->status.hp += bonus; - else { - bonus = sd->status.max_hp - sd->status.hp; - sd->status.hp = sd->status.max_hp; - sd->hp_sub = sd->inchealhptick = 0; - } - clif_heal(sd->fd,SP_HP,bonus); - } - } - } - else sd->inchealhptick = 0; - - return 0; -} - -static int pc_natural_heal_sp(struct map_session_data *sd) -{ - int bsp; - int inc_num,bonus; - - nullpo_retr(0, sd); - - if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT - return 0; - - if(pc_checkoversp(sd)) { - sd->sp_sub = sd->inchealsptick = 0; - return 0; - } - - bsp=sd->status.sp; - - inc_num = pc_spheal(sd); - if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) - sd->sp_sub += inc_num; - if(sd->walktimer == -1) - sd->inchealsptick += natural_heal_diff_tick; - else sd->inchealsptick = 0; - - if(sd->sp_sub >= battle_config.natural_healsp_interval){ - bonus = sd->nhealsp;; - while(sd->sp_sub >= battle_config.natural_healsp_interval){ - sd->sp_sub -= battle_config.natural_healsp_interval; - if(sd->status.sp + bonus <= sd->status.max_sp) - sd->status.sp += bonus; - else { - sd->status.sp = sd->status.max_sp; - sd->sp_sub = sd->inchealsptick = 0; - } - } - } - - if(bsp != sd->status.sp) - clif_updatestatus(sd,SP_SP); - - if(sd->nshealsp > 0) { - if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) { - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); - if(sd->doridori_counter && s_class.job == 23) - bonus = sd->nshealsp*2; - else - bonus = sd->nshealsp; - sd->doridori_counter = 0; - while(sd->inchealsptick >= battle_config.natural_heal_skill_interval) { - sd->inchealsptick -= battle_config.natural_heal_skill_interval; - if(sd->status.sp + bonus <= sd->status.max_sp) - sd->status.sp += bonus; - else { - bonus = sd->status.max_sp - sd->status.sp; - sd->status.sp = sd->status.max_sp; - sd->sp_sub = sd->inchealsptick = 0; - } - clif_heal(sd->fd,SP_SP,bonus); - } - } - } - else sd->inchealsptick = 0; - - return 0; -} - -static int pc_spirit_heal_hp(struct map_session_data *sd,int level) -{ - int bonus_hp,interval = battle_config.natural_heal_skill_interval; - - nullpo_retr(0, sd); - - if(pc_checkoverhp(sd)) { - sd->inchealspirithptick = 0; - return 0; - } - - sd->inchealspirithptick += natural_heal_diff_tick; - - if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) - interval += interval; - - if(sd->inchealspirithptick >= interval) { - bonus_hp = sd->nsshealhp; - while(sd->inchealspirithptick >= interval) { - if(pc_issit(sd)) { - sd->inchealspirithptick -= interval; - if(sd->status.hp < sd->status.max_hp) { - if(sd->status.hp + bonus_hp <= sd->status.max_hp) - sd->status.hp += bonus_hp; - else { - bonus_hp = sd->status.max_hp - sd->status.hp; - sd->status.hp = sd->status.max_hp; - } - clif_heal(sd->fd,SP_HP,bonus_hp); - sd->inchealspirithptick = 0; - } - }else{ - sd->inchealspirithptick -= natural_heal_diff_tick; - break; - } - } - } - - return 0; -} -static int pc_spirit_heal_sp(struct map_session_data *sd,int level) -{ - int bonus_sp,interval = battle_config.natural_heal_skill_interval; - - nullpo_retr(0, sd); - - if(pc_checkoversp(sd)) { - sd->inchealspiritsptick = 0; - return 0; - } - - sd->inchealspiritsptick += natural_heal_diff_tick; - - if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) - interval += interval; - - if(sd->inchealspiritsptick >= interval) { - bonus_sp = sd->nsshealsp; - while(sd->inchealspiritsptick >= interval) { - if(pc_issit(sd)) { - sd->inchealspiritsptick -= interval; - if(sd->status.sp < sd->status.max_sp) { - if(sd->status.sp + bonus_sp <= sd->status.max_sp) - sd->status.sp += bonus_sp; - else { - bonus_sp = sd->status.max_sp - sd->status.sp; - sd->status.sp = sd->status.max_sp; - } - clif_heal(sd->fd,SP_SP,bonus_sp); - sd->inchealspiritsptick = 0; - } - }else{ - sd->inchealspiritsptick -= natural_heal_diff_tick; - break; - } - } - } - - return 0; -} - -/*========================================== - * HP/SP 自然回復 各クライアント - *------------------------------------------ - */ - -static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) { - int skill; - - nullpo_retr(0, sd); - -// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status) - if ((battle_config.natural_heal_weight_rate > 100 || sd->weight*100/sd->max_weight < battle_config.natural_heal_weight_rate) && - !pc_isdead(sd) && - !pc_ishiding(sd) && - sd->sc_data[SC_POISON].timer == -1 - ) { - pc_natural_heal_hp(sd); - if( sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //阿修羅状態ではSPが回復しない - sd->sc_data[SC_DANCING].timer == -1 && //ダンス状態ではSPが回復しない - sd->sc_data[SC_BERSERK].timer == -1 //バーサーク状態ではSPが回復しない - ) - pc_natural_heal_sp(sd); - } else { - sd->hp_sub = sd->inchealhptick = 0; - sd->sp_sub = sd->inchealsptick = 0; - } - if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) && sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){ - pc_spirit_heal_hp(sd,skill); - pc_spirit_heal_sp(sd,skill); - } - else { - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; - } - return 0; -} - -/*========================================== - * HP/SP自然回復 (interval timer関数) - *------------------------------------------ - */ -int pc_natural_heal(int tid,unsigned int tick,int id,int data) -{ - natural_heal_tick = tick; - natural_heal_diff_tick = DIFF_TICK(natural_heal_tick,natural_heal_prev_tick); - clif_foreachclient(pc_natural_heal_sub); - - natural_heal_prev_tick = tick; - return 0; -} - -/*========================================== - * セーブポイントの保存 - *------------------------------------------ - */ -int pc_setsavepoint(struct map_session_data *sd,char *mapname,int x,int y) -{ - nullpo_retr(0, sd); - - strncpy(sd->status.save_point.map,mapname,24); - sd->status.save_point.x = x; - sd->status.save_point.y = y; - - return 0; -} - -/*========================================== - * 自動セーブ 各クライアント - *------------------------------------------ - */ -static int last_save_fd,save_flag; -static int pc_autosave_sub(struct map_session_data *sd,va_list ap) -{ - nullpo_retr(0, sd); - - if(save_flag==0 && sd->fd>last_save_fd){ - struct guild_castle *gc=NULL; - int i; -// if(battle_config.save_log) -// printf("autosave %d\n",sd->fd); - // pet - if(sd->status.pet_id > 0 && sd->pd) - intif_save_petdata(sd->status.account_id,&sd->pet); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - - for(i=0;i<MAX_GUILDCASTLE;i++){ - gc=guild_castle_search(i); - if(!gc) continue; - if(gc->visibleG0==1) guild_castledatasave(gc->castle_id,18,gc->Ghp0); - if(gc->visibleG1==1) guild_castledatasave(gc->castle_id,19,gc->Ghp1); - if(gc->visibleG2==1) guild_castledatasave(gc->castle_id,20,gc->Ghp2); - if(gc->visibleG3==1) guild_castledatasave(gc->castle_id,21,gc->Ghp3); - if(gc->visibleG4==1) guild_castledatasave(gc->castle_id,22,gc->Ghp4); - if(gc->visibleG5==1) guild_castledatasave(gc->castle_id,23,gc->Ghp5); - if(gc->visibleG6==1) guild_castledatasave(gc->castle_id,24,gc->Ghp6); - if(gc->visibleG7==1) guild_castledatasave(gc->castle_id,25,gc->Ghp7); - } - - save_flag=1; - last_save_fd = sd->fd; - } - - return 0; -} - -/*========================================== - * 自動セーブ (timer関数) - *------------------------------------------ - */ -int pc_autosave(int tid,unsigned int tick,int id,int data) -{ - int interval; - - save_flag=0; - clif_foreachclient(pc_autosave_sub); - if(save_flag==0) - last_save_fd=0; - - interval = autosave_interval/(clif_countusers()+1); - if(interval <= 0) - interval = 1; - add_timer(gettick()+interval,pc_autosave,0,0); - - return 0; -} - -int pc_read_gm_account(int fd) -{ -#ifdef TXT_ONLY - int i = 0; -#endif - if (gm_account != NULL) - free(gm_account); - GM_num = 0; -#ifdef TXT_ONLY - gm_account = calloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1); - for (i = 4; i < RFIFOW(fd,2); i = i + 5) { - gm_account[GM_num].account_id = RFIFOL(fd,i); - gm_account[GM_num].level = (int)RFIFOB(fd,i+4); - //printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level); - GM_num++; - } -#else - sprintf (tmp_lsql, "SELECT `%s`,`%s` FROM `%s` WHERE `%s`>='%d'",login_db_account_id,login_db_level,login_db,login_db_level,lowest_gm_level); - if(mysql_query(&lmysql_handle, tmp_lsql) ) { - printf("DB server Error (select %s to Memory)- %s\n",login_db,mysql_error(&lmysql_handle) ); - } - lsql_res = mysql_store_result(&lmysql_handle); - if (lsql_res) { - gm_account = calloc(sizeof(struct gm_account) * mysql_num_rows(lsql_res), 1); - while ((lsql_row = mysql_fetch_row(lsql_res))) { - gm_account[GM_num].account_id = atoi(lsql_row[0]); - gm_account[GM_num].level = atoi(lsql_row[1]); - printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level); - GM_num++; - } - } - - mysql_free_result(lsql_res); -#endif /* TXT_ONLY */ - return GM_num; -} - -/*========================================== - * timer to do the day - *------------------------------------------ - */ -int map_day_timer(int tid, unsigned int tick, int id, int data) { // by [yor] - struct map_session_data *pl_sd = NULL; - int i; - char tmpstr[1024]; - - if (battle_config.day_duration > 0) { // if we want a day - if (night_flag != 0) { - strcpy(tmpstr, msg_txt(502)); // The day has arrived! - night_flag = 0; // 0=day, 1=night [Yor] - for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 &= ~STATE_BLIND; - clif_changeoption(&pl_sd->bl); - clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - } - } - } - } - - return 0; -} - -/*========================================== - * timer to do the night - *------------------------------------------ - */ -int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor] - struct map_session_data *pl_sd = NULL; - int i; - char tmpstr[1024]; - - if (battle_config.night_duration > 0) { // if we want a night - if (night_flag == 0) { - strcpy(tmpstr, msg_txt(503)); // The night has fallen... - night_flag = 1; // 0=day, 1=night [Yor] - for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 |= STATE_BLIND; - clif_changeoption(&pl_sd->bl); - clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - } - } - } - } - - return 0; -} - -void pc_setstand(struct map_session_data *sd){ - nullpo_retv(sd); - - if(sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer!=-1) - skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1); - - sd->state.dead_sit = 0; -} - -// -// 初期化物 -// -/*========================================== - * 設定ファイル読み込む - * exp.txt 必要経験値 - * job_db1.txt 重量,hp,sp,攻撃速度 - * job_db2.txt job能力値ボーナス - * skill_tree.txt 各職毎のスキルツリー - * attr_fix.txt 属性修正テーブル - * size_fix.txt サイズ補正テーブル - * refine_db.txt 精錬データテーブル - *------------------------------------------ - */ -int pc_readdb(void) -{ - int i,j,k; - FILE *fp; - char line[1024],*p; - - // 必要経験値読み込み - - fp=fopen("db/exp.txt","r"); - if(fp==NULL){ - printf("can't read db/exp.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - int bn,b1,b2,b3,b4,b5,b6,jn,j1,j2,j3,j4,j5,j6; - if(line[0]=='/' && line[1]=='/') - continue; - if(sscanf(line,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&bn,&b1,&b2,&b3,&b4,&b5,&b6,&jn,&j1,&j2,&j3,&j4,&j5,&j6)!=14) - continue; - exp_table[0][i]=bn; - exp_table[1][i]=b1; - exp_table[2][i]=b2; - exp_table[3][i]=b3; - exp_table[4][i]=b4; - exp_table[5][i]=b5; - exp_table[6][i]=b6; - exp_table[7][i]=jn; - exp_table[8][i]=j1; - exp_table[9][i]=j2; - exp_table[10][i]=j3; - exp_table[11][i]=j4; - exp_table[12][i]=j5; - exp_table[13][i]=j6; - i++; - if(i >= battle_config.maximum_level) - break; - } - fclose(fp); - printf("read db/exp.txt done\n"); - - // JOB補正数値1 - fp=fopen("db/job_db1.txt","r"); - if(fp==NULL){ - printf("can't read db/job_db1.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - char *split[50]; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<21 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(j<21) - continue; - max_weight_base[i]=atoi(split[0]); - hp_coefficient[i]=atoi(split[1]); - hp_coefficient2[i]=atoi(split[2]); - sp_coefficient[i]=atoi(split[3]); - for(j=0;j<17;j++) - aspd_base[i][j]=atoi(split[j+4]); - i++; -// -- moonsoul (below two lines added to accommodate high numbered new class ids) - if(i==24) - i=4001; - if(i==MAX_PC_CLASS) - break; - } - fclose(fp); - printf("read db/job_db1.txt done\n"); - - // JOBボーナス - fp=fopen("db/job_db2.txt","r"); - if(fp==NULL){ - printf("can't read db/job_db2.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<MAX_LEVEL && p;j++){ - if(sscanf(p,"%d",&k)==0) - break; - job_bonus[0][i][j]=k; - job_bonus[2][i][j]=k; //養子職のボーナスは分からないので仮 - p=strchr(p,','); - if(p) p++; - } - i++; -// -- moonsoul (below two lines added to accommodate high numbered new class ids) - if(i==24) - i=4001; - if(i==MAX_PC_CLASS) - break; - } - fclose(fp); - printf("read db/job_db2.txt done\n"); - - // JOBボーナス2 転生職用 - fp=fopen("db/job_db2-2.txt","r"); - if(fp==NULL){ - printf("can't read db/job_db2-2.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<MAX_LEVEL && p;j++){ - if(sscanf(p,"%d",&k)==0) - break; - job_bonus[1][i][j]=k; - p=strchr(p,','); - if(p) p++; - } - i++; - if(i==MAX_PC_CLASS) - break; - } - fclose(fp); - printf("read db/job_db2-2.txt done\n"); - - // スキルツリー - memset(skill_tree,0,sizeof(skill_tree)); - fp=fopen("db/skill_tree.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_tree.txt\n"); - return 1; - } - while(fgets(line, sizeof(line)-1, fp)){ - char *split[50]; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(j<13) - continue; - i=atoi(split[0]); - for(j=0;skill_tree[0][i][j].id;j++); - skill_tree[0][i][j].id=atoi(split[1]); - skill_tree[0][i][j].max=atoi(split[2]); - skill_tree[2][i][j].id=atoi(split[1]); //養子職は良く分からないので暫定 - skill_tree[2][i][j].max=atoi(split[2]); //養子職は良く分からないので暫定 - for(k=0;k<5;k++){ - skill_tree[0][i][j].need[k].id=atoi(split[k*2+3]); - skill_tree[0][i][j].need[k].lv=atoi(split[k*2+4]); - skill_tree[2][i][j].need[k].id=atoi(split[k*2+3]); //養子職は良く分からないので暫定 - skill_tree[2][i][j].need[k].lv=atoi(split[k*2+4]); //養子職は良く分からないので暫定 - } - } - fclose(fp); - printf("read db/skill_tree.txt done\n"); - - // 属性修正テーブル - for(i=0;i<4;i++) - for(j=0;j<10;j++) - for(k=0;k<10;k++) - attr_fix_table[i][j][k]=100; - fp=fopen("db/attr_fix.txt","r"); - if(fp==NULL){ - printf("can't read db/attr_fix.txt\n"); - return 1; - } - while(fgets(line, sizeof(line)-1, fp)){ - char *split[10]; - int lv,n; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<3 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - lv=atoi(split[0]); - n=atoi(split[1]); -// printf("%d %d\n",lv,n); - - for(i=0;i<n;){ - if( !fgets(line, sizeof(line)-1, fp) ) - break; - if(line[0]=='/' && line[1]=='/') - continue; - - for(j=0,p=line;j<n && p;j++){ - while(*p==32 && *p>0) - p++; - attr_fix_table[lv-1][i][j]=atoi(p); - if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0) - attr_fix_table[lv-1][i][j] = 0; - p=strchr(p,','); - if(p) *p++=0; - } - - i++; - } - } - fclose(fp); - printf("read db/attr_fix.txt done\n"); - - // サイズ補正テーブル - for(i=0;i<3;i++) - for(j=0;j<20;j++) - atkmods[i][j]=100; - fp=fopen("db/size_fix.txt","r"); - if(fp==NULL){ - printf("can't read db/size_fix.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - char *split[20]; - if(line[0]=='/' && line[1]=='/') - continue; - if(atoi(line)<=0) - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<20 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - for(j=0;j<20 && split[j];j++) - atkmods[i][j]=atoi(split[j]); - i++; - } - fclose(fp); - printf("read db/size_fix.txt done\n"); - - // 精錬データテーブル - for(i=0;i<5;i++){ - for(j=0;j<10;j++) - percentrefinery[i][j]=100; - refinebonus[i][0]=0; - refinebonus[i][1]=0; - refinebonus[i][2]=10; - } - fp=fopen("db/refine_db.txt","r"); - if(fp==NULL){ - printf("can't read db/refine_db.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - char *split[16]; - if(line[0]=='/' && line[1]=='/') - continue; - if(atoi(line)<=0) - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<16 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - refinebonus[i][0]=atoi(split[0]); // 精錬ボーナス - refinebonus[i][1]=atoi(split[1]); // 過剰精錬ボーナス - refinebonus[i][2]=atoi(split[2]); // 安全精錬限界 - for(j=0;j<10 && split[j];j++) - percentrefinery[i][j]=atoi(split[j+3]); - i++; - } - fclose(fp); //Lupus. close this file!!! - printf("read db/refine_db.txt done\n"); - - return 0; -} - -static int pc_calc_sigma(void) -{ - int i,j,k; - - for(i=0;i<MAX_PC_CLASS;i++) { - memset(hp_sigma_val[i],0,sizeof(hp_sigma_val[i])); - for(k=0,j=2;j<=MAX_LEVEL;j++) { - k += hp_coefficient[i]*j + 50; - k -= k%100; - hp_sigma_val[i][j-1] = k; - } - } - return 0; -} - -static void pc_statpointdb(void) -{ - char * buf_stat; - int i=0,j=0,k=0,l=0, end = 0; - - FILE *stp; - - stp=fopen("db/statpoint.txt","r"); - - if(stp==NULL){ - printf("can't read db/statpoint.txt\n"); - return; - } - - fseek(stp, 0, SEEK_END); - end = ftell(stp); - rewind(stp); - - buf_stat = (char *) malloc (end + 1); - l = fread(buf_stat,1,end,stp); - fclose(stp); - printf("read db/statpoint.txt done (size=%d)\n",l); - - for(i=0;i<255;i++) { - j=0; - while (*(buf_stat+k)!='\n') { - statp[i][j]=*(buf_stat+k); - j++;k++; - } - statp[i][j+1]='\0'; - k++; - } - - free(buf_stat); -} - -/*========================================== - * pc関 係初期化 - *------------------------------------------ - */ -int do_init_pc(void) { - pc_readdb(); - pc_statpointdb(); - pc_calc_sigma(); - -// gm_account_db = numdb_init(); - - add_timer_func_list(pc_walk, "pc_walk"); - add_timer_func_list(pc_attack_timer, "pc_attack_timer"); - add_timer_func_list(pc_natural_heal, "pc_natural_heal"); - add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); - add_timer_func_list(pc_eventtimer, "pc_eventtimer"); - add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); - add_timer_func_list(pc_autosave, "pc_autosave"); - add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); - add_timer_interval((natural_heal_prev_tick = gettick() + NATURAL_HEAL_INTERVAL), pc_natural_heal, 0, 0, NATURAL_HEAL_INTERVAL); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); - -#ifndef TXT_ONLY - pc_read_gm_account(0); -#endif /* not TXT_ONLY */ - - // add night/day timer (by [yor]) - add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor] - add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor] - { - int day_duration = battle_config.day_duration; - int night_duration = battle_config.night_duration; - if (day_duration < 60000) - day_duration = 60000; - if (night_duration < 60000) - night_duration = 60000; - if (battle_config.night_at_start == 0) { - night_flag = 0; // 0=day, 1=night [Yor] - day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration); - night_timer_tid = add_timer_interval(gettick() + day_duration, map_night_timer, 0, 0, day_duration + night_duration); - } else { - night_flag = 1; // 0=day, 1=night [Yor] - day_timer_tid = add_timer_interval(gettick() + night_duration, map_day_timer, 0, 0, day_duration + night_duration); - night_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_night_timer, 0, 0, day_duration + night_duration); - } - } - - return 0; -} diff --git a/misc/src/map/pc.h b/misc/src/map/pc.h deleted file mode 100644 index 1919007..0000000 --- a/misc/src/map/pc.h +++ /dev/null @@ -1,186 +0,0 @@ -// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ - -#ifndef _PC_H_ -#define _PC_H_ - -#include "map.h" - -#define OPTION_MASK 0xd7b8 -#define CART_MASK 0x788 - -#define pc_setdead(sd) ((sd)->state.dead_sit = 1) -#define pc_setsit(sd) ((sd)->state.dead_sit = 2) -//#define pc_setstand(sd) ((sd)->state.dead_sit = 0) -#define pc_isdead(sd) ((sd)->state.dead_sit == 1) -#define pc_issit(sd) ((sd)->state.dead_sit == 2) -#define pc_setdir(sd,b,h) ((sd)->dir = (b) ,(sd)->head_dir = (h) ) -#define pc_setchatid(sd,n) ((sd)->chatID = n) -#define pc_ishiding(sd) ((sd)->status.option&0x4006) -#define pc_iscarton(sd) ((sd)->status.option&CART_MASK) -#define pc_isfalcon(sd) ((sd)->status.option&0x0010) -#define pc_isriding(sd) ((sd)->status.option&0x0020) -#define pc_isinvisible(sd) ((sd)->status.option&0x0040) -#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) -#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) - -int pc_isGM(struct map_session_data *sd); -int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr] -int pc_getrefinebonus(int lv,int type); - -int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv); -int pc_setrestartvalue(struct map_session_data *sd,int type); -int pc_makesavestatus(struct map_session_data *); -int pc_setnewpc(struct map_session_data*,int,int,int,int,int,int); -int pc_authok(int, int, time_t, struct mmo_charstatus *); -int pc_authfail(int); - -int pc_isequip(struct map_session_data *sd,int n); -int pc_equippoint(struct map_session_data *sd,int n); - -int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris] -int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris] - -int pc_checkskill(struct map_session_data *sd,int skill_id); -int pc_checkallowskill(struct map_session_data *sd); -int pc_checkequip(struct map_session_data *sd,int pos); - -int pc_checkoverhp(struct map_session_data*); -int pc_checkoversp(struct map_session_data*); - -int pc_can_reach(struct map_session_data*,int,int); -int pc_walktoxy(struct map_session_data*,int,int); -int pc_stop_walking(struct map_session_data*,int); -int pc_movepos(struct map_session_data*,int,int); -int pc_setpos(struct map_session_data*,char*,int,int,int); -int pc_setsavepoint(struct map_session_data*,char*,int,int); -int pc_randomwarp(struct map_session_data *sd,int type); -int pc_memo(struct map_session_data *sd,int i); - -int pc_checkadditem(struct map_session_data*,int,int); -int pc_inventoryblank(struct map_session_data*); -int pc_search_inventory(struct map_session_data *sd,int item_id); -int pc_payzeny(struct map_session_data*,int); -int pc_additem(struct map_session_data*,struct item*,int); -int pc_getzeny(struct map_session_data*,int); -int pc_delitem(struct map_session_data*,int,int,int); -int pc_checkitem(struct map_session_data*); - -int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount); -int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type); -int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); -int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); -int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); - -int pc_takeitem(struct map_session_data*,struct flooritem_data*); -int pc_dropitem(struct map_session_data*,int,int); - -int pc_checkweighticon(struct map_session_data *sd); - -int pc_calcstatus(struct map_session_data*,int); -int pc_bonus(struct map_session_data*,int,int); -int pc_bonus2(struct map_session_data *sd,int,int,int); -int pc_bonus3(struct map_session_data *sd,int,int,int,int); -int pc_skill(struct map_session_data*,int,int,int); - -int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); - -int pc_item_identify(struct map_session_data *sd,int idx); -int pc_steal_item(struct map_session_data *sd,struct block_list *bl); -int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); - -int pc_modifybuyvalue(struct map_session_data*,int); -int pc_modifysellvalue(struct map_session_data*,int); - -int pc_attack(struct map_session_data*,int,int); -int pc_stopattack(struct map_session_data*); - -int pc_follow(struct map_session_data*, int); // [MouseJstr] - -int pc_checkbaselevelup(struct map_session_data *sd); -int pc_checkjoblevelup(struct map_session_data *sd); -int pc_gainexp(struct map_session_data*,int,int); -int pc_nextbaseexp(struct map_session_data *); -int pc_nextbaseafter(struct map_session_data *); // [Valaris] -int pc_nextjobexp(struct map_session_data *); -int pc_nextjobafter(struct map_session_data *); // [Valaris] -int pc_need_status_point(struct map_session_data *,int); -int pc_statusup(struct map_session_data*,int); -int pc_statusup2(struct map_session_data*,int,int); -int pc_skillup(struct map_session_data*,int); -int pc_allskillup(struct map_session_data*); -int pc_resetlvl(struct map_session_data*,int type); -int pc_resetstate(struct map_session_data*); -int pc_resetskill(struct map_session_data*); -int pc_equipitem(struct map_session_data*,int,int); -int pc_unequipitem(struct map_session_data*,int,int); -int pc_checkitem(struct map_session_data*); -int pc_useitem(struct map_session_data*,int); - -int pc_damage(struct block_list *,struct map_session_data*,int); -int pc_heal(struct map_session_data *,int,int); -int pc_itemheal(struct map_session_data *sd,int hp,int sp); -int pc_percentheal(struct map_session_data *sd,int,int); -int pc_jobchange(struct map_session_data *,int, int); -int pc_setoption(struct map_session_data *,int); -int pc_setcart(struct map_session_data *sd,int type); -int pc_setfalcon(struct map_session_data *sd); -int pc_setriding(struct map_session_data *sd); -int pc_changelook(struct map_session_data *,int,int); -int pc_equiplookall(struct map_session_data *sd); - -int pc_readparam(struct map_session_data*,int); -int pc_setparam(struct map_session_data*,int,int); -int pc_readreg(struct map_session_data*,int); -int pc_setreg(struct map_session_data*,int,int); -char *pc_readregstr(struct map_session_data *sd,int reg); -int pc_setregstr(struct map_session_data *sd,int reg,char *str); -int pc_readglobalreg(struct map_session_data*,char*); -int pc_setglobalreg(struct map_session_data*,char*,int); -int pc_readaccountreg(struct map_session_data*,char*); -int pc_setaccountreg(struct map_session_data*,char*,int); -int pc_readaccountreg2(struct map_session_data*,char*); -int pc_setaccountreg2(struct map_session_data*,char*,int); -int pc_percentrefinery(struct map_session_data *sd,struct item *item); - -int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); -int pc_deleventtimer(struct map_session_data *sd,const char *name); -int pc_cleareventtimer(struct map_session_data *sd); -int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); - -int pc_calc_pvprank(struct map_session_data *sd); -int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data); - -int pc_ismarried(struct map_session_data *sd); -int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); -int pc_divorce(struct map_session_data *sd); -struct map_session_data *pc_get_partner(struct map_session_data *sd); -int pc_set_gm_level(int account_id, int level); -void pc_setstand(struct map_session_data *sd); - - -struct pc_base_job{ - int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ) - int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3 - int upper; //通常 0, 転生 1, 養子 2 -}; - -struct pc_base_job pc_calc_base_job(int b_class);//転生や養子職の元の職業を返す - -int pc_read_gm_account(int fd); -int pc_setinvincibletimer(struct map_session_data *sd,int); -int pc_delinvincibletimer(struct map_session_data *sd); -int pc_addspiritball(struct map_session_data *sd,int,int); -int pc_delspiritball(struct map_session_data *sd,int,int); - -int do_init_pc(void); - -enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; - -// timer for night.day -int day_timer_tid; -int night_timer_tid; -int map_day_timer(int,unsigned int,int,int); // by [yor] -int map_night_timer(int,unsigned int,int,int); // by [yor] - -#endif - diff --git a/misc/src/map/pet.c b/misc/src/map/pet.c deleted file mode 100644 index 6026b1e..0000000 --- a/misc/src/map/pet.c +++ /dev/null @@ -1,1651 +0,0 @@ -// $Id: pet.c,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "db.h" -#include "timer.h" -#include "socket.h" -#include "nullpo.h" -#include "malloc.h" -#include "pc.h" -#include "map.h" -#include "intif.h" -#include "clif.h" -#include "chrif.h" -#include "pet.h" -#include "itemdb.h" -#include "battle.h" -#include "mob.h" -#include "npc.h" -#include "script.h" -#include "skill.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define MIN_PETTHINKTIME 100 - -struct pet_db pet_db[MAX_PET_DB]; - -static int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static int diry[8]={1,1,0,-1,-1,-1,0,1}; - -static int pet_timer(int tid,unsigned int tick,int id,int data); -static int pet_walktoxy_sub(struct pet_data *pd); - -static int distance(int x0,int y0,int x1,int y1) -{ - int dx,dy; - - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; -} - -static int calc_next_walk_step(struct pet_data *pd) -{ - nullpo_retr(0, pd); - - if(pd->walkpath.path_pos>=pd->walkpath.path_len) - return -1; - if(pd->walkpath.path[pd->walkpath.path_pos]&1) - return pd->speed*14/10; - return pd->speed; -} - -static int pet_performance_val(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->pet.intimate > 900) - return (sd->petDB->s_perfor > 0)? 4:3; - else if(sd->pet.intimate > 750) - return 2; - else - return 1; -} - -int pet_hungry_val(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->pet.hungry > 90) - return 4; - else if(sd->pet.hungry > 75) - return 3; - else if(sd->pet.hungry > 25) - return 2; - else if(sd->pet.hungry > 10) - return 1; - else - return 0; -} - -static int pet_can_reach(struct pet_data *pd,int x,int y) -{ - struct walkpath_data wpd; - - nullpo_retr(0, pd); - - if( pd->bl.x==x && pd->bl.y==y ) // 同じマス - return 1; - - // 障害物判定 - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0; -} - -static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir) -{ - int x,y,dx,dy; - int i,j=0,k; - - nullpo_retr(0, pd); - - pd->to_x = tx; - pd->to_y = ty; - - if(dir >= 0 && dir < 8) { - dx = -dirx[dir]*2; - dy = -diry[dir]*2; - x = tx + dx; - y = ty + dy; - if(!(j=pet_can_reach(pd,x,y))) { - if(dx > 0) x--; - else if(dx < 0) x++; - if(dy > 0) y--; - else if(dy < 0) y++; - if(!(j=pet_can_reach(pd,x,y))) { - for(i=0;i<12;i++) { - k = rand()%8; - dx = -dirx[k]*2; - dy = -diry[k]*2; - x = tx + dx; - y = ty + dy; - if((j=pet_can_reach(pd,x,y))) - break; - else { - if(dx > 0) x--; - else if(dx < 0) x++; - if(dy > 0) y--; - else if(dy < 0) y++; - if((j=pet_can_reach(pd,x,y))) - break; - } - } - if(!j) { - x = tx; - y = ty; - if(!pet_can_reach(pd,x,y)) - return 1; - } - } - } - } - else - return 1; - - pd->to_x = x; - pd->to_y = y; - return 0; -} - -static int pet_attack(struct pet_data *pd,unsigned int tick,int data) -{ - struct mob_data *md; - int mode,race,range; - - nullpo_retr(0, pd); - - pd->state.state=MS_IDLE; - - md=(struct mob_data *)map_id2bl(pd->target_id); - if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) { - pd->target_id=0; - return 0; - } - - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { - pd->target_id=0; - return 0; - } - - range = mob_db[pd->class].range + 1; - if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range) - return 0; - if(battle_config.monster_attack_direction_change) - pd->dir=map_calc_dir(&pd->bl, md->bl.x,md->bl.y ); - - clif_fixpetpos(pd); - - pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0); - - pd->attackabletime = tick + battle_get_adelay(&pd->bl); - - pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); - pd->state.state=MS_ATTACK; - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static int pet_walk(struct pet_data *pd,unsigned int tick,int data) -{ - int moveblock; - int i,ctype; - int x,y,dx,dy; - - nullpo_retr(0, pd); - - pd->state.state=MS_IDLE; - if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data) - return 0; - - pd->walkpath.path_half ^= 1; - if(pd->walkpath.path_half==0){ - pd->walkpath.path_pos++; - if(pd->state.change_walk_target){ - pet_walktoxy_sub(pd); - return 0; - } - } - else { - if(pd->walkpath.path[pd->walkpath.path_pos] >= 8) - return 1; - - x = pd->bl.x; - y = pd->bl.y; -/* ctype = map_getcell(pd->bl.m,x,y); - if(ctype == 1 || ctype == 5) { - pet_stop_walking(pd,1); - return 0; - }*/ - pd->dir=pd->walkpath.path[pd->walkpath.path_pos]; - dx = dirx[pd->dir]; - dy = diry[pd->dir]; - - ctype = map_getcell(pd->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { - pet_walktoxy_sub(pd); - return 0; - } - - moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); - - pd->state.state=MS_WALK; - map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd); - - x += dx; - y += dy; - - if(moveblock) map_delblock(&pd->bl); - pd->bl.x = x; - pd->bl.y = y; - if(moveblock) map_addblock(&pd->bl); - - map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd); - pd->state.state=MS_IDLE; - } - if((i=calc_next_walk_step(pd))>0){ - i = i>>1; - if(i < 1 && pd->walkpath.path_half == 0) - i = 1; - pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos); - pd->state.state=MS_WALK; - - if(pd->walkpath.path_pos >= pd->walkpath.path_len) - clif_fixpetpos(pd); - } - return 0; -} - -int pet_stopattack(struct pet_data *pd) -{ - nullpo_retr(0, pd); - - pd->target_id=0; - if(pd->state.state == MS_ATTACK) - pet_changestate(pd,MS_IDLE,0); - - return 0; -} - -int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) -{ - struct pet_data *pd; - struct mob_data *md; - int rate,mode,race; - - nullpo_retr(0, sd); - - pd = sd->pd; - - if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl) - && pd->state.state != MS_DELAY) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - md=(struct mob_data *)bl; - if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) - return 0; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) - return 0; - if(!type) { - rate = sd->petDB->attack_rate; - rate = rate * (150 - (sd->pet.intimate - 1000))/100; - if(battle_config.pet_support_rate != 100) - rate = rate*battle_config.pet_support_rate/100; - if(sd->petDB->attack_rate > 0 && rate <= 0) - rate = 1; - } - else { - rate = sd->petDB->defence_attack_rate; - rate = rate * (150 - (sd->pet.intimate - 1000))/100; - if(battle_config.pet_support_rate != 100) - rate = rate*battle_config.pet_support_rate/100; - if(sd->petDB->defence_attack_rate > 0 && rate <= 0) - rate = 1; - } - if(rand()%10000 < rate) { - if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate) - pd->target_id = bl->id; - } - } - return 0; -} - -int pet_changestate(struct pet_data *pd,int state,int type) -{ - unsigned int tick; - int i; - - nullpo_retr(0, pd); - - if(pd->timer != -1) - delete_timer(pd->timer,pet_timer); - pd->timer=-1; - pd->state.state=state; - - switch(state) { - case MS_WALK: - if((i=calc_next_walk_step(pd)) > 0){ - i = i>>2; - pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0); - } else - pd->state.state=MS_IDLE; - break; - case MS_ATTACK: - tick = gettick(); - i=DIFF_TICK(pd->attackabletime,tick); - if(i>0 && i<2000) - pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); - else - pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0); - break; - case MS_DELAY: - pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0); - break; - } - - return 0; -} - -static int pet_timer(int tid,unsigned int tick,int id,int data) -{ - struct pet_data *pd; - - pd=(struct pet_data*)map_id2bl(id); - if(pd == NULL || pd->bl.type != BL_PET) - return 1; - - if(pd->timer != tid){ - if(battle_config.error_log) - printf("pet_timer %d != %d\n",pd->timer,tid); - return 0; - } - pd->timer=-1; - - if(pd->bl.prev == NULL) - return 1; - - switch(pd->state.state){ - case MS_WALK: - pet_walk(pd,tick,data); - break; - case MS_ATTACK: - pet_attack(pd,tick,data); - break; - case MS_DELAY: - pet_changestate(pd,MS_IDLE,0); - break; - default: - if(battle_config.error_log) - printf("pet_timer : %d ?\n",pd->state.state); - break; - } - - return 0; -} - -static int pet_walktoxy_sub(struct pet_data *pd) -{ - struct walkpath_data wpd; - - nullpo_retr(0, pd); - - if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0)) - return 1; - memcpy(&pd->walkpath,&wpd,sizeof(wpd)); - - pd->state.change_walk_target=0; - pet_changestate(pd,MS_WALK,0); - clif_movepet(pd); -// if(battle_config.etc_log) -// printf("walkstart\n"); - - return 0; -} - -int pet_walktoxy(struct pet_data *pd,int x,int y) -{ - struct walkpath_data wpd; - - nullpo_retr(0, pd); - - if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)) - return 1; - - pd->to_x=x; - pd->to_y=y; - - if(pd->state.state == MS_WALK) { - pd->state.change_walk_target=1; - } else { - return pet_walktoxy_sub(pd); - } - - return 0; -} - -int pet_stop_walking(struct pet_data *pd,int type) -{ - nullpo_retr(0, pd); - - if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) { - pd->walkpath.path_len=0; - pd->to_x=pd->bl.x; - pd->to_y=pd->bl.y; - } - if(type&0x01) - clif_fixpetpos(pd); - if(type&~0xff) - pet_changestate(pd,MS_DELAY,type>>8); - else - pet_changestate(pd,MS_IDLE,0); - - return 0; -} - -static int pet_hungry(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd; - int interval,t; - - sd=map_id2sd(id); - if(sd==NULL) - return 1; - - if(sd->pet_hungry_timer != tid){ - if(battle_config.error_log) - printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid); - return 0; - } - sd->pet_hungry_timer = -1; - if(!sd->status.pet_id || !sd->pd || !sd->petDB) - return 1; - - sd->pet.hungry--; - t = sd->pet.intimate; - if(sd->pet.hungry < 0) { - if(sd->pd->target_id > 0) - pet_stopattack(sd->pd); - sd->pet.hungry = 0; - sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease; - if(sd->pet.intimate <= 0) { - sd->pet.intimate = 0; - if(battle_config.pet_status_support && t > 0) { - if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); - else - pc_calcstatus(sd,2); - } - } - clif_send_petdata(sd,1,sd->pet.intimate); - } - clif_send_petdata(sd,2,sd->pet.hungry); - - if(battle_config.pet_hungry_delay_rate != 100) - interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; - else - interval = sd->petDB->hungry_delay; - if(interval <= 0) - interval = 1; - sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); - - return 0; -} - -int search_petDB_index(int key,int type) -{ - int i; - - for(i=0;i<MAX_PET_DB;i++) { - if(pet_db[i].class <= 0) - continue; - switch(type) { - case PET_CLASS: - if(pet_db[i].class == key) - return i; - break; - case PET_CATCH: - if(pet_db[i].itemID == key) - return i; - break; - case PET_EGG: - if(pet_db[i].EggID == key) - return i; - break; - case PET_EQUIP: - if(pet_db[i].AcceID == key) - return i; - break; - case PET_FOOD: - if(pet_db[i].FoodID == key) - return i; - break; - default: - return -1; - } - } - return -1; -} - -int pet_hungry_timer_delete(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->pet_hungry_timer != -1) { - delete_timer(sd->pet_hungry_timer,pet_hungry); - sd->pet_hungry_timer = -1; - } - - return 0; -} - -int pet_remove_map(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->status.pet_id && sd->pd) { - - struct pet_data *pd=sd->pd; // [Valaris] - if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1; - if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1; - if(pd->skilltype !=-1) pd->skilltype=-1; - if(pd->skillval !=-1) pd->skillval=-1; - if(pd->skilltimer!=-1) pd->skilltimer=-1; - if(pd->skillduration!=-1) pd->skillduration=-1; - if(pd->skillbonustype!=-1) pd->skillbonustype=-1; - if(pd->skillbonusval!=-1) pd->skillbonusval=-1; - if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions - - pet_changestate(sd->pd,MS_IDLE,0); - if(sd->pet_hungry_timer != -1) - pet_hungry_timer_delete(sd); - clif_clearchar_area(&sd->pd->bl,0); - map_delblock(&sd->pd->bl); - map_deliddb(&sd->pd->bl); - map_freeblock(sd->pd); - } - return 0; -} -struct delay_item_drop { - int m,x,y; - int nameid,amount; - struct map_session_data *first_sd,*second_sd,*third_sd; -}; - -struct delay_item_drop2 { - int m,x,y; - struct item item_data; - struct map_session_data *first_sd,*second_sd,*third_sd; -}; - -int pet_performance(struct map_session_data *sd) -{ - struct pet_data *pd; - - nullpo_retr(0, sd); - nullpo_retr(0, pd=sd->pd); - - pet_stop_walking(pd,2000<<8); - clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1); - // ルートしたItemを落とさせる - pet_lootitem_drop(pd,NULL); - - return 0; -} - -int pet_return_egg(struct map_session_data *sd) -{ - struct item tmp_item; - int flag; - - nullpo_retr(0, sd); - - if(sd->status.pet_id && sd->pd) { - struct pet_data *pd=sd->pd; - pet_remove_map(sd); - sd->status.pet_id = 0; - sd->pd = NULL; - - if(sd->petDB == NULL) - return 1; - sd->pet.incuvate = 1; - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = sd->petDB->EggID; - tmp_item.identify = 1; - tmp_item.card[0] = 0xff00; - *((long *)(&tmp_item.card[1])) = sd->pet.pet_id; - tmp_item.card[3] = sd->pet.rename_flag; - if((flag = pc_additem(sd,&tmp_item,1))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - if(battle_config.pet_status_support && sd->pet.intimate > 0) { - if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); - else - pc_calcstatus(sd,2); - } - // ルートしたItemを落とさせる - pet_lootitem_drop(pd,sd); - - intif_save_petdata(sd->status.account_id,&sd->pet); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - - sd->petDB = NULL; - } - - return 0; -} - -int pet_data_init(struct map_session_data *sd) -{ - struct pet_data *pd; - int i=0,interval=0; - - nullpo_retr(1, sd); - - if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id || - sd->status.pet_id != sd->pet.pet_id) { - sd->status.pet_id = 0; - return 1; - } - - i = search_petDB_index(sd->pet.class,PET_CLASS); - if(i < 0) { - sd->status.pet_id = 0; - return 1; - } - sd->petDB = &pet_db[i]; - sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); - - pd->bl.m = sd->bl.m; - pd->bl.prev = pd->bl.next = NULL; - pd->bl.x = pd->to_x = sd->bl.x; - pd->bl.y = pd->to_y = sd->bl.y; - pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); - pd->bl.x = pd->to_x; - pd->bl.y = pd->to_y; - pd->bl.id = npc_get_new_npc_id(); - memcpy(pd->name,sd->pet.name,24); - pd->class = sd->pet.class; - pd->equip = sd->pet.equip; - pd->dir = sd->dir; - pd->speed = sd->petDB->speed; - pd->bl.subtype = MONS; - pd->bl.type = BL_PET; - memset(&pd->state,0,sizeof(pd->state)); - pd->state.state = MS_IDLE; - pd->state.change_walk_target = 0; - pd->timer = -1; - pd->target_id = 0; - pd->move_fail_count = 0; - pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick(); - pd->msd = sd; - - map_addiddb(&pd->bl); - - if(sd->pet_hungry_timer != -1) - pet_hungry_timer_delete(sd); - if(battle_config.pet_hungry_delay_rate != 100) - interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; - else - interval = sd->petDB->hungry_delay; - if(interval <= 0) - interval = 1; - sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0); - pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); - pd->lootitem_count = 0; - pd->lootitem_weight = 0; - pd->lootitem_timer = gettick(); - return 0; -} - -int pet_birth_process(struct map_session_data *sd) -{ - nullpo_retr(1, sd); - - if(sd->status.pet_id && sd->pet.incuvate == 1) { - sd->status.pet_id = 0; - return 1; - } - - sd->pet.incuvate = 0; - sd->pet.account_id = sd->status.account_id; - sd->pet.char_id = sd->status.char_id; - sd->status.pet_id = sd->pet.pet_id; - if(pet_data_init(sd)) { - sd->status.pet_id = 0; - sd->pet.incuvate = 1; - sd->pet.account_id = 0; - sd->pet.char_id = 0; - return 1; - } - - intif_save_petdata(sd->status.account_id,&sd->pet); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - map_addblock(&sd->pd->bl); - clif_spawnpet(sd->pd); - clif_send_petdata(sd,0,0); - clif_send_petdata(sd,5,0x14); - clif_pet_equip(sd->pd,sd->pet.equip); - clif_send_petstatus(sd); - - return 0; -} - -int pet_recv_petdata(int account_id,struct s_pet *p,int flag) -{ - struct map_session_data *sd; - - sd = map_id2sd(account_id); - if(sd == NULL) - return 1; - if(flag == 1) { - sd->status.pet_id = 0; - return 1; - } - memcpy(&sd->pet,p,sizeof(struct s_pet)); - if(sd->pet.incuvate == 1) - pet_birth_process(sd); - else { - pet_data_init(sd); - if(sd->bl.prev != NULL) { - map_addblock(&sd->pd->bl); - clif_spawnpet(sd->pd); - clif_send_petdata(sd,0,0); - clif_send_petdata(sd,5,0x14); -// clif_pet_equip(sd->pd,sd->pet.equip); - clif_send_petstatus(sd); - } - } - if(battle_config.pet_status_support && sd->pet.intimate > 0) { - if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); - else - pc_calcstatus(sd,2); - } - - return 0; -} - -int pet_select_egg(struct map_session_data *sd,short egg_index) -{ - nullpo_retr(0, sd); - - if(sd->status.inventory[egg_index].card[0] == (short)0xff00) - intif_request_petdata(sd->status.account_id,sd->status.char_id,*((long *)&sd->status.inventory[egg_index].card[1])); - else { - if(battle_config.error_log) - printf("wrong egg item inventory %d\n",egg_index); - } - pc_delitem(sd,egg_index,1,0); - - return 0; -} - -int pet_catch_process1(struct map_session_data *sd,int target_class) -{ - nullpo_retr(0, sd); - - sd->catch_target_class = target_class; - clif_catch_process(sd); - - return 0; -} - -int pet_catch_process2(struct map_session_data *sd,int target_id) -{ - struct mob_data *md; - int i=0,pet_catch_rate=0; - - nullpo_retr(1, sd); - - md=(struct mob_data*)map_id2bl(target_id); - if(!md){ - clif_pet_rulet(sd,0); - return 1; - } - - i = search_petDB_index(md->class,PET_CLASS); - if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) { - clif_pet_rulet(sd,0); - return 1; - } - - //target_idによる敵→卵判定 -// if(battle_config.etc_log) -// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class); - //成功の場合 - pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100; - if(pet_catch_rate < 1) pet_catch_rate = 1; - if(battle_config.pet_catch_rate != 100) - pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; - - if(rand()%10000 < pet_catch_rate) { - mob_catch_delete(md,0); - clif_pet_rulet(sd,1); -// if(battle_config.etc_log) -// printf("rulet success %d\n",target_id); - intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv, - pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); - } - else - clif_pet_rulet(sd,0); - - return 0; -} - -int pet_get_egg(int account_id,int pet_id,int flag) -{ - struct map_session_data *sd; - struct item tmp_item; - int i=0,ret=0; - - if(!flag) { - sd = map_id2sd(account_id); - if(sd == NULL) - return 1; - - i = search_petDB_index(sd->catch_target_class,PET_CLASS); - if(i >= 0) { - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = pet_db[i].EggID; - tmp_item.identify = 1; - tmp_item.card[0] = 0xff00; - *((long *)(&tmp_item.card[1])) = pet_id; - tmp_item.card[3] = sd->pet.rename_flag; - if((ret = pc_additem(sd,&tmp_item,1))) { - clif_additem(sd,0,0,ret); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - else - intif_delete_petdata(pet_id); - } - - return 0; -} - -int pet_menu(struct map_session_data *sd,int menunum) -{ - nullpo_retr(0, sd); - - switch(menunum) { - case 0: - clif_send_petstatus(sd); - break; - case 1: - pet_food(sd); - break; - case 2: - pet_performance(sd); - break; - case 3: - pet_return_egg(sd); - break; - case 4: - pet_unequipitem(sd); - break; - } - return 0; -} - -int pet_change_name(struct map_session_data *sd,char *name) -{ - int i; - - nullpo_retr(1, sd); - - if(sd->pet.rename_flag == 1 && battle_config.pet_rename == 0) - return 1; - - for(i=0;i<24 && name[i];i++){ - if( !(name[i]&0xe0) || name[i]==0x7f) - return 1; - } - - pet_stop_walking(sd->pd,1); - memcpy(sd->pet.name,name,24); - memcpy(sd->pd->name,name,24); - clif_clearchar_area(&sd->pd->bl,0); - clif_spawnpet(sd->pd); - clif_send_petdata(sd,0,0); - clif_send_petdata(sd,5,0x14); - sd->pet.rename_flag = 1; - clif_pet_equip(sd->pd,sd->pet.equip); - clif_send_petstatus(sd); - - return 0; -} - -int pet_equipitem(struct map_session_data *sd,int index) -{ - int nameid; - - nullpo_retr(1, sd); - - nameid = sd->status.inventory[index].nameid; - if(sd->petDB == NULL) - return 1; - if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) { - clif_equipitemack(sd,0,0,0); - return 1; - } - else { - pc_delitem(sd,index,1,0); - sd->pet.equip = sd->pd->equip = nameid; - pc_calcstatus(sd,0); - clif_pet_equip(sd->pd,nameid); - } - - return 0; -} - -int pet_unequipitem(struct map_session_data *sd) -{ - struct item tmp_item; - int nameid,flag; - - nullpo_retr(1, sd); - - if(sd->petDB == NULL) - return 1; - if(sd->pet.equip == 0) - return 1; - - nameid = sd->pet.equip; - sd->pet.equip = sd->pd->equip = 0; - pc_calcstatus(sd,0); - clif_pet_equip(sd->pd,0); - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = nameid; - tmp_item.identify = 1; - if((flag = pc_additem(sd,&tmp_item,1))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - - return 0; -} - -int pet_food(struct map_session_data *sd) -{ - int i,k,t; - - nullpo_retr(1, sd); - - if(sd->petDB == NULL) - return 1; - i=pc_search_inventory(sd,sd->petDB->FoodID); - if(i < 0) { - clif_pet_food(sd,sd->petDB->FoodID,0); - return 1; - } - pc_delitem(sd,i,1,0); - t = sd->pet.intimate; - if(sd->pet.hungry > 90) - sd->pet.intimate -= sd->petDB->r_full; - else if(sd->pet.hungry > 75) { - if(battle_config.pet_friendly_rate != 100) - k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; - else - k = sd->petDB->r_hungry; - k = k >> 1; - if(k <= 0) - k = 1; - sd->pet.intimate += k; - } - else { - if(battle_config.pet_friendly_rate != 100) - k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; - else - k = sd->petDB->r_hungry; - sd->pet.intimate += k; - } - if(sd->pet.intimate <= 0) { - sd->pet.intimate = 0; - if(battle_config.pet_status_support && t > 0) { - if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); - else - pc_calcstatus(sd,2); - } - } - else if(sd->pet.intimate > 1000) - sd->pet.intimate = 1000; - sd->pet.hungry += sd->petDB->fullness; - if(sd->pet.hungry > 100) - sd->pet.hungry = 100; - - clif_send_petdata(sd,2,sd->pet.hungry); - clif_send_petdata(sd,1,sd->pet.intimate); - clif_pet_food(sd,sd->petDB->FoodID,1); - - return 0; -} - -static int pet_randomwalk(struct pet_data *pd,int tick) -{ - const int retrycount=20; - int speed; - - nullpo_retr(0, pd); - - speed = battle_get_speed(&pd->bl); - - if(DIFF_TICK(pd->next_walktime,tick) < 0){ - int i,x,y,c,d=12-pd->move_fail_count; - if(d<5) d=5; - for(i=0;i<retrycount;i++){ - int r=rand(); - x=pd->bl.x+r%(d*2+1)-d; - y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; - if((c=map_getcell(pd->bl.m,x,y))!=1 && c!=5 && pet_walktoxy(pd,x,y)==0){ - pd->move_fail_count=0; - break; - } - if(i+1>=retrycount){ - pd->move_fail_count++; - if(pd->move_fail_count>1000){ - if(battle_config.error_log) - printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class); - pd->move_fail_count=0; - pet_changestate(pd,MS_DELAY,60000); - return 0; - } - } - } - for(i=c=0;i<pd->walkpath.path_len;i++){ - if(pd->walkpath.path[i]&1) - c+=speed*14/10; - else - c+=speed; - } - pd->next_walktime = tick+rand()%3000+3000+c; - - return 1; - } - return 0; -} - -static int pet_unlocktarget(struct pet_data *pd) -{ - nullpo_retr(0, pd); - - pd->target_id=0; - - return 0; -} - -static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) -{ - struct map_session_data *sd = pd->msd; - struct mob_data *md = NULL; - int dist,i=0,dx,dy,ret; - int mode,race; - - nullpo_retr(0, pd); - - sd = pd->msd; - - if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) - return 0; - - if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) - return 0; - pd->last_thinktime=tick; - - if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m) - return 0; - // ペットによるルート - if(!pd->target_id && pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax && pd->loot==1 && DIFF_TICK(gettick(),pd->lootitem_timer)>0) - map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m, - pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2, - pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2, - BL_ITEM,pd,&i); - - if(sd->pet.intimate > 0) { - dist = distance(sd->bl.x,sd->bl.y,pd->bl.x,pd->bl.y); - if(dist > 12) { - if(pd->target_id > 0) - pet_unlocktarget(pd); - if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) - return 0; - pd->speed = (sd->speed>>1); - if(pd->speed <= 0) - pd->speed = 1; - pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); - if(pet_walktoxy(pd,pd->to_x,pd->to_y)) - pet_randomwalk(pd,tick); - } - else if(pd->target_id - MAX_FLOORITEM > 0) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - md=(struct mob_data *)map_id2bl(pd->target_id); - if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) - pet_unlocktarget(pd); - else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) - pet_unlocktarget(pd); - else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){ - if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2) - return 0; - if( !pet_can_reach(pd,md->bl.x,md->bl.y)) - pet_unlocktarget(pd); - else { - i=0; - pd->speed = battle_get_speed(&pd->bl); - do { - if(i==0) { // 最初はAEGISと同じ方法で検索 - dx=md->bl.x - pd->bl.x; - dy=md->bl.y - pd->bl.y; - if(dx<0) dx++; - else if(dx>0) dx--; - if(dy<0) dy++; - else if(dy>0) dy--; - } - else { // だめならAthena式(ランダム) - dx=md->bl.x - pd->bl.x + rand()%3 - 1; - dy=md->bl.y - pd->bl.y + rand()%3 - 1; - } - ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); - i++; - } while(ret && i<5); - - if(ret) { // 移動不可能な所からの攻撃なら2歩下る - if(dx<0) dx=2; - else if(dx>0) dx=-2; - if(dy<0) dy=2; - else if(dy>0) dy=-2; - pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); - } - } - } - else { - if(pd->state.state==MS_WALK) - pet_stop_walking(pd,1); - if(pd->state.state==MS_ATTACK) - return 0; - pet_changestate(pd,MS_ATTACK,0); - } - } - else if(pd->target_id > 0){ // ルート処理 - struct block_list *bl_item; - struct flooritem_data *fitem; - - bl_item = map_id2bl(pd->target_id); - if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m || - (dist=distance(pd->bl.x,pd->bl.y,bl_item->x,bl_item->y))>=5){ - // 遠すぎるかアイテムがなくなった - pet_unlocktarget(pd); - } - else if(dist){ - if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || distance(pd->to_x,pd->to_y,bl_item->x,bl_item->y) <= 0)) - return 0; // 既に移動中 - - pd->next_walktime=tick+500; - dx=bl_item->x - pd->bl.x; - dy=bl_item->y - pd->bl.y; - - ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); - } - else{ // アイテムまでたどり着いた - fitem = (struct flooritem_data *)bl_item; - if(pd->state.state==MS_ATTACK) - return 0; // 攻撃中 - if(pd->state.state==MS_WALK){ // 歩行中なら停止 - pet_stop_walking(pd,1); - } - if(pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax){ - memcpy(&pd->lootitem[pd->lootitem_count++],&fitem->item_data,sizeof(pd->lootitem[0])); - pd->lootitem_weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount; - } - else if(pd->lootitem_count >= PETLOOT_SIZE || pd->lootitem_count >=pd->lootmax) { - pet_unlocktarget(pd); - return 0; - } - else { - if(pd->lootitem[0].card[0] == (short)0xff00) - intif_delete_petdata(*((long *)(&pd->lootitem[0].card[1]))); - for(i=0;i<PETLOOT_SIZE-1;i++) - memcpy(&pd->lootitem[i],&pd->lootitem[i+1],sizeof(pd->lootitem[0])); - memcpy(&pd->lootitem[PETLOOT_SIZE-1],&fitem->item_data,sizeof(pd->lootitem[0])); - } - map_clearflooritem(bl_item->id); - pet_unlocktarget(pd); - } - } - else { - if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) ) - return 0; - pd->speed = battle_get_speed(&pd->bl); - pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); - if(pet_walktoxy(pd,pd->to_x,pd->to_y)) - pet_randomwalk(pd,tick); - } - } - else { - pd->speed = battle_get_speed(&pd->bl); - if(pd->state.state == MS_ATTACK) - pet_stopattack(pd); - pet_randomwalk(pd,tick); - } - - return 0; -} - -static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) -{ - unsigned int tick; - - nullpo_retr(0, sd); - nullpo_retr(0, ap); - - tick=va_arg(ap,unsigned int); - if(sd->status.pet_id && sd->pd && sd->petDB) - pet_ai_sub_hard(sd->pd,tick); - - return 0; -} - -static int pet_ai_hard(int tid,unsigned int tick,int id,int data) -{ - clif_foreachclient(pet_ai_sub_foreachclient,tick); - - return 0; -} - -int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) -{ - struct pet_data* pd; - int dist,*itc; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, pd=va_arg(ap,struct pet_data *)); - nullpo_retr(0, itc=va_arg(ap,int *)); - - if(!pd->target_id){ - struct flooritem_data *fitem = (struct flooritem_data *)bl; - struct map_session_data *sd = NULL; - // ルート権無し - if(fitem && fitem->first_get_id>0) - sd = map_id2sd(fitem->first_get_id); - // Removed [Valaris] - //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight) - // return 0; - - if(!pd->lootitem || (pd->lootitem_count >= PETLOOT_SIZE) || (pd->lootitem_count >= pd->lootmax) || (sd && sd->pd != pd)) - return 0; - if(bl->m == pd->bl.m && (dist=distance(pd->bl.x,pd->bl.y,bl->x,bl->y))<5){ - if( pet_can_reach(pd,bl->x,bl->y) // 到達可能性判定 - && rand()%1000<1000/(++(*itc)) ){ // 範囲内PCで等確率にする - pd->target_id=bl->id; - } - } - } - return 0; -} -int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) -{ - int i,flag=0; - - if(pd){ - if(pd->lootitem) { - for(i=0;i<pd->lootitem_count;i++) { - struct delay_item_drop2 *ditem; - - ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2)); - memcpy(&ditem->item_data,&pd->lootitem[i],sizeof(pd->lootitem[0])); - ditem->m = pd->bl.m; - ditem->x = pd->bl.x; - ditem->y = pd->bl.y; - ditem->first_sd = 0; - ditem->second_sd = 0; - ditem->third_sd = 0; - // 落とさないで直接PCのItem欄へ - if(sd){ - if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - } - free(ditem); - } - else - add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0); - } - pd->lootitem=NULL; - pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); - pd->lootitem_count = 0; - pd->lootitem_weight = 0; - pd->lootitem_timer = gettick()+10000; // 10*1000msの間拾わない - } - } - return 1; -} - -int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) -{ - struct delay_item_drop2 *ditem; - - ditem=(struct delay_item_drop2 *)id; - - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - - free(ditem); - return 0; -} - -/*========================================== - * pet bonus giving skills [Valaris] - *------------------------------------------ - */ - -int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data) -{ - if(pd==NULL || sd==NULL) - return 1; - - pd->skillbonustype=type; - pd->skillbonusval=val; - pd->skillduration=duration; - pd->skilltimer=timer; - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0); - - return 0; - -} - -int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - pd->skillbonustimer=-1; - - pc_bonus(sd,pd->skillbonustype,pd->skillbonusval); - if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); - pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0); - - return 0; -} - -int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonusduration != tid) - return 0; - - pd->skillbonusduration=-1; - - pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval); - if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); - - pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0); - - return 0; -} - -int pet_recovery_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - if(sd->sc_data[pd->skilltype].timer != -1) - skill_status_change_end(&sd->bl,pd->skilltype,-1); - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0); - - return 0; -} - -int pet_heal_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - if(sd->status.hp < sd->status.max_hp * pd->skilltype/100) { - clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->skillval,1); - pc_heal(sd,pd->skillval,0); - } - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0); - - return 0; -} - -int pet_mag_timer(int tid,unsigned int tick,int id,int data) -{ - struct pet_data *pd; - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) { - clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 ); - } - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0); - - return 0; -} - -int pet_skillattack_timer(int tid,unsigned int tick,int id,int data) -{ - struct mob_data *md; - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonustimer != tid) - return 0; - - md=(struct mob_data *)map_id2bl(sd->attacktarget); - if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 6) { - pd->target_id=0; - pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,pd->skillduration); - return 0; - } - - if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) { - if(pd->skilltype==6 || pd->skilltype==176) { - skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); - } - - else if(pd->skilltype==110){ - skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0); - } - - else if(pd->skilltype==91) { - skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0); - } - else - skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); - pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0); - return 0; - } - - pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0); - - return 0; -} - -/*========================================== - *ペットデータ読み込み - *------------------------------------------ - */ -int read_petdb() -{ - FILE *fp; - char line[1024]; - int i; - int j=0; - char *filename[]={"db/pet_db.txt","db/pet_db2.txt"}; - - memset(pet_db,0,sizeof(pet_db)); - for(i=0;i<2;i++){ - fp=fopen(filename[i],"r"); - if(fp==NULL){ - if(i>0) - continue; - printf("can't read %s\n",filename[i]); - return -1; - } - while(fgets(line,1020,fp)){ - int nameid,i; - char *str[32],*p,*np; - - if(line[0] == '/' && line[1] == '/') - continue; - - for(i=0,p=line;i<20;i++){ - if((np=strchr(p,','))!=NULL){ - str[i]=p; - *np=0; - p=np+1; - } else { - str[i]=p; - p+=strlen(p); - } - } - - nameid=atoi(str[0]); - if(nameid<=0 || nameid>2000) - continue; - - //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) - pet_db[j].class = nameid; - memcpy(pet_db[j].name,str[1],24); - memcpy(pet_db[j].jname,str[2],24); - pet_db[j].itemID=atoi(str[3]); - pet_db[j].EggID=atoi(str[4]); - pet_db[j].AcceID=atoi(str[5]); - pet_db[j].FoodID=atoi(str[6]); - pet_db[j].fullness=atoi(str[7]); - pet_db[j].hungry_delay=atoi(str[8])*1000; - pet_db[j].r_hungry=atoi(str[9]); - if(pet_db[j].r_hungry <= 0) - pet_db[j].r_hungry=1; - pet_db[j].r_full=atoi(str[10]); - pet_db[j].intimate=atoi(str[11]); - pet_db[j].die=atoi(str[12]); - pet_db[j].capture=atoi(str[13]); - pet_db[j].speed=atoi(str[14]); - pet_db[j].s_perfor=(char)atoi(str[15]); - pet_db[j].talk_convert_class=atoi(str[16]); - pet_db[j].attack_rate=atoi(str[17]); - pet_db[j].defence_attack_rate=atoi(str[18]); - pet_db[j].change_target_rate=atoi(str[19]); - pet_db[j].script = NULL; - if((np=strchr(p,'{'))==NULL) - continue; - pet_db[j].script = parse_script(np,0); - j++; - } - fclose(fp); - printf("read %s done (count=%d)\n",filename[i],j); - } - return 0; -} - -/*========================================== - * スキル関係初期化処理 - *------------------------------------------ - */ -int do_init_pet(void) -{ - read_petdb(); - - add_timer_func_list(pet_timer,"pet_timer"); - add_timer_func_list(pet_hungry,"pet_hungry"); - add_timer_func_list(pet_ai_hard,"pet_ai_hard"); - add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] - add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris] - add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] - add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris] - add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] - add_timer_func_list(pet_skillattack_timer,"pet_skillattack_timer"); // [Valaris] - add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); - - return 0; -} - diff --git a/misc/src/map/pet.h b/misc/src/map/pet.h deleted file mode 100644 index 365a449..0000000 --- a/misc/src/map/pet.h +++ /dev/null @@ -1,69 +0,0 @@ -// $Id: pet.h,v 1.2 2004/09/25 05:32:18 MouseJstr Exp $ -#ifndef _PET_H_ -#define _PET_H_ - -#define MAX_PET_DB 100 -#define PETLOOT_SIZE 20 // [Valaris] - -struct pet_db { - int class; - char name[24],jname[24]; - int itemID; - int EggID; - int AcceID; - int FoodID; - int fullness; - int hungry_delay; - int r_hungry; - int r_full; - int intimate; - int die; - int capture; - int speed; - char s_perfor; - int talk_convert_class; - int attack_rate; - int defence_attack_rate; - int change_target_rate; - char *script; -}; -extern struct pet_db pet_db[MAX_PET_DB]; - -enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD }; - -int pet_hungry_val(struct map_session_data *sd); -int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type); -int pet_stopattack(struct pet_data *pd); -int pet_changestate(struct pet_data *pd,int state,int type); -int pet_walktoxy(struct pet_data *pd,int x,int y); -int pet_stop_walking(struct pet_data *pd,int type); -int search_petDB_index(int key,int type); -int pet_hungry_timer_delete(struct map_session_data *sd); -int pet_remove_map(struct map_session_data *sd); -int pet_data_init(struct map_session_data *sd); -int pet_birth_process(struct map_session_data *sd); -int pet_recv_petdata(int account_id,struct s_pet *p,int flag); -int pet_select_egg(struct map_session_data *sd,short egg_index); -int pet_catch_process1(struct map_session_data *sd,int target_class); -int pet_catch_process2(struct map_session_data *sd,int target_id); -int pet_get_egg(int account_id,int pet_id,int flag); -int pet_menu(struct map_session_data *sd,int menunum); -int pet_change_name(struct map_session_data *sd,char *name); -int pet_equipitem(struct map_session_data *sd,int index); -int pet_unequipitem(struct map_session_data *sd); -int pet_food(struct map_session_data *sd); -int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd); -int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data); -int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap); -int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data); -int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data); // [Valaris] -int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data); // [Valaris] -int pet_recovery_timer(int tid,unsigned int tick,int id,int data); // [Valaris] -int pet_mag_timer(int tid,unsigned int tick,int id,int data); // [Valaris] -int pet_heal_timer(int tid,unsigned int tick,int id,int data); // [Valaris] -int pet_skillattack_timer(int tid,unsigned int tick,int id,int data); // [Valaris] - -int do_init_pet(void); - -#endif - diff --git a/misc/src/map/script.c b/misc/src/map/script.c deleted file mode 100644 index a9a171b..0000000 --- a/misc/src/map/script.c +++ /dev/null @@ -1,6700 +0,0 @@ -// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $ -//#define DEBUG_FUNCIN -//#define DEBUG_DISP -//#define DEBUG_RUN - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> - -#ifndef LCCWIN32 -#include <sys/time.h> -#endif - -#include <time.h> - -#include "socket.h" -#include "timer.h" -#include "malloc.h" -#include "lock.h" - -#include "map.h" -#include "clif.h" -#include "chrif.h" -#include "itemdb.h" -#include "pc.h" -#include "script.h" -#include "storage.h" -#include "mob.h" -#include "npc.h" -#include "pet.h" -#include "intif.h" -#include "db.h" -#include "skill.h" -#include "chat.h" -#include "battle.h" -#include "party.h" -#include "guild.h" -#include "lock.h" -#include "atcommand.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define SCRIPT_BLOCK_SIZE 256 -enum { LABEL_NEXTLINE=1,LABEL_START }; -static unsigned char * script_buf; -static int script_pos,script_size; - -char *str_buf; -int str_pos,str_size; -static struct { - int type; - int str; - int backpatch; - int label; - int (*func)(); - int val; - int next; -} *str_data; -int str_num=LABEL_START,str_data_size; -int str_hash[16]; - -static struct dbt *mapreg_db=NULL; -static struct dbt *mapregstr_db=NULL; -static int mapreg_dirty=-1; -char mapreg_txt[256]="save/mapreg.txt"; -#define MAPREG_AUTOSAVE_INTERVAL (10*1000) - -static struct dbt *scriptlabel_db=NULL; -static struct dbt *userfunc_db=NULL; - -struct dbt* script_get_label_db(){ return scriptlabel_db; } -struct dbt* script_get_userfunc_db(){ if(!userfunc_db) userfunc_db=strdb_init(50); return userfunc_db; } - -int scriptlabel_final(void *k,void *d,va_list ap){ return 0; } -static char pos[11][100] = {"頭","体","左手","右手","ローブ","靴","アクセサリー1","アクセサリー2","頭2","頭3","装着していない"}; - -static struct Script_Config { - int warn_func_no_comma; - int warn_cmd_no_comma; - int warn_func_mismatch_paramnum; - int warn_cmd_mismatch_paramnum; - int check_cmdcount; - int check_gotocount; -} script_config; -static int parse_cmd_if=0; -static int parse_cmd; - -/*========================================== - * ローカルプロトタイプ宣言 (必要な物のみ) - *------------------------------------------ - */ -unsigned char* parse_subexpr(unsigned char *,int); -int buildin_mes(struct script_state *st); -int buildin_goto(struct script_state *st); -int buildin_callsub(struct script_state *st); -int buildin_callfunc(struct script_state *st); -int buildin_return(struct script_state *st); -int buildin_getarg(struct script_state *st); -int buildin_next(struct script_state *st); -int buildin_close(struct script_state *st); -int buildin_close2(struct script_state *st); -int buildin_menu(struct script_state *st); -int buildin_rand(struct script_state *st); -int buildin_warp(struct script_state *st); -int buildin_areawarp(struct script_state *st); -int buildin_heal(struct script_state *st); -int buildin_itemheal(struct script_state *st); -int buildin_percentheal(struct script_state *st); -int buildin_jobchange(struct script_state *st); -int buildin_input(struct script_state *st); -int buildin_setlook(struct script_state *st); -int buildin_set(struct script_state *st); -int buildin_setarray(struct script_state *st); -int buildin_cleararray(struct script_state *st); -int buildin_copyarray(struct script_state *st); -int buildin_getarraysize(struct script_state *st); -int buildin_deletearray(struct script_state *st); -int buildin_getelementofarray(struct script_state *st); -int buildin_if(struct script_state *st); -int buildin_getitem(struct script_state *st); -int buildin_getitem2(struct script_state *st); -int buildin_makeitem(struct script_state *st); -int buildin_delitem(struct script_state *st); -int buildin_viewpoint(struct script_state *st); -int buildin_countitem(struct script_state *st); -int buildin_checkweight(struct script_state *st); -int buildin_readparam(struct script_state *st); -int buildin_getcharid(struct script_state *st); -int buildin_getpartyname(struct script_state *st); -int buildin_getpartymember(struct script_state *st); -int buildin_getguildname(struct script_state *st); -int buildin_getguildmaster(struct script_state *st); -int buildin_getguildmasterid(struct script_state *st); -int buildin_strcharinfo(struct script_state *st); -int buildin_getequipid(struct script_state *st); -int buildin_getequipname(struct script_state *st); -int buildin_getbrokenid(struct script_state *st); // [Valaris] -int buildin_repair(struct script_state *st); // [Valaris] -int buildin_getequipisequiped(struct script_state *st); -int buildin_getequipisenableref(struct script_state *st); -int buildin_getequipisidentify(struct script_state *st); -int buildin_getequiprefinerycnt(struct script_state *st); -int buildin_getequipweaponlv(struct script_state *st); -int buildin_getequippercentrefinery(struct script_state *st); -int buildin_successrefitem(struct script_state *st); -int buildin_failedrefitem(struct script_state *st); -int buildin_cutin(struct script_state *st); -int buildin_cutincard(struct script_state *st); -int buildin_statusup(struct script_state *st); -int buildin_statusup2(struct script_state *st); -int buildin_bonus(struct script_state *st); -int buildin_bonus2(struct script_state *st); -int buildin_bonus3(struct script_state *st); -int buildin_skill(struct script_state *st); -int buildin_guildskill(struct script_state *st); -int buildin_getskilllv(struct script_state *st); -int buildin_getgdskilllv(struct script_state *st); -int buildin_basicskillcheck(struct script_state *st); -int buildin_getgmlevel(struct script_state *st); -int buildin_end(struct script_state *st); -int buildin_checkoption(struct script_state *st); -int buildin_setoption(struct script_state *st); -int buildin_setcart(struct script_state *st); -int buildin_checkcart(struct script_state *st); // check cart [Valaris] -int buildin_setfalcon(struct script_state *st); -int buildin_checkfalcon(struct script_state *st); // check falcon [Valaris] -int buildin_setriding(struct script_state *st); -int buildin_checkriding(struct script_state *st); // check for pecopeco [Valaris] -int buildin_savepoint(struct script_state *st); -int buildin_gettimetick(struct script_state *st); -int buildin_gettime(struct script_state *st); -int buildin_gettimestr(struct script_state *st); -int buildin_openstorage(struct script_state *st); -int buildin_guildopenstorage(struct script_state *st); -int buildin_itemskill(struct script_state *st); -int buildin_produce(struct script_state *st); -int buildin_monster(struct script_state *st); -int buildin_areamonster(struct script_state *st); -int buildin_killmonster(struct script_state *st); -int buildin_killmonsterall(struct script_state *st); -int buildin_doevent(struct script_state *st); -int buildin_donpcevent(struct script_state *st); -int buildin_addtimer(struct script_state *st); -int buildin_deltimer(struct script_state *st); -int buildin_addtimercount(struct script_state *st); -int buildin_initnpctimer(struct script_state *st); -int buildin_stopnpctimer(struct script_state *st); -int buildin_startnpctimer(struct script_state *st); -int buildin_setnpctimer(struct script_state *st); -int buildin_getnpctimer(struct script_state *st); -int buildin_announce(struct script_state *st); -int buildin_mapannounce(struct script_state *st); -int buildin_areaannounce(struct script_state *st); -int buildin_getusers(struct script_state *st); -int buildin_getmapusers(struct script_state *st); -int buildin_getareausers(struct script_state *st); -int buildin_getareadropitem(struct script_state *st); -int buildin_enablenpc(struct script_state *st); -int buildin_disablenpc(struct script_state *st); -int buildin_enablearena(struct script_state *st); // Added by RoVeRT -int buildin_disablearena(struct script_state *st); // Added by RoVeRT -int buildin_hideoffnpc(struct script_state *st); -int buildin_hideonnpc(struct script_state *st); -int buildin_sc_start(struct script_state *st); -int buildin_sc_start2(struct script_state *st); -int buildin_sc_end(struct script_state *st); -int buildin_getscrate(struct script_state *st); -int buildin_debugmes(struct script_state *st); -int buildin_catchpet(struct script_state *st); -int buildin_birthpet(struct script_state *st); -int buildin_resetlvl(struct script_state *st); -int buildin_resetstatus(struct script_state *st); -int buildin_resetskill(struct script_state *st); -int buildin_changebase(struct script_state *st); -int buildin_changesex(struct script_state *st); -int buildin_waitingroom(struct script_state *st); -int buildin_delwaitingroom(struct script_state *st); -int buildin_enablewaitingroomevent(struct script_state *st); -int buildin_disablewaitingroomevent(struct script_state *st); -int buildin_getwaitingroomstate(struct script_state *st); -int buildin_warpwaitingpc(struct script_state *st); -int buildin_attachrid(struct script_state *st); -int buildin_detachrid(struct script_state *st); -int buildin_isloggedin(struct script_state *st); -int buildin_setmapflagnosave(struct script_state *st); -int buildin_setmapflag(struct script_state *st); -int buildin_removemapflag(struct script_state *st); -int buildin_pvpon(struct script_state *st); -int buildin_pvpoff(struct script_state *st); -int buildin_gvgon(struct script_state *st); -int buildin_gvgoff(struct script_state *st); -int buildin_emotion(struct script_state *st); -int buildin_maprespawnguildid(struct script_state *st); -int buildin_agitstart(struct script_state *st); // <Agit> -int buildin_agitend(struct script_state *st); -int buildin_agitcheck(struct script_state *st); // <Agitcheck> -int buildin_flagemblem(struct script_state *st); // Flag Emblem -int buildin_getcastlename(struct script_state *st); -int buildin_getcastledata(struct script_state *st); -int buildin_setcastledata(struct script_state *st); -int buildin_requestguildinfo(struct script_state *st); -int buildin_getequipcardcnt(struct script_state *st); -int buildin_successremovecards(struct script_state *st); -int buildin_failedremovecards(struct script_state *st); -int buildin_marriage(struct script_state *st); -int buildin_wedding_effect(struct script_state *st); -int buildin_divorce(struct script_state *st); -int buildin_getitemname(struct script_state *st); -int buildin_makepet(struct script_state *st); -int buildin_getexp(struct script_state *st); -int buildin_getinventorylist(struct script_state *st); -int buildin_getskilllist(struct script_state *st); -int buildin_clearitem(struct script_state *st); -int buildin_classchange(struct script_state *st); -int buildin_misceffect(struct script_state *st); -int buildin_soundeffect(struct script_state *st); -int buildin_setcastledata(struct script_state *st); -int buildin_mapwarp(struct script_state *st); -int buildin_inittimer(struct script_state *st); -int buildin_stoptimer(struct script_state *st); -int buildin_cmdothernpc(struct script_state *st); -int buildin_mobcount(struct script_state *st); -int buildin_strmobinfo(struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_guardian(struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_guardianinfo(struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_petskillbonus(struct script_state *st); // petskillbonus [Valaris] -int buildin_petrecovery(struct script_state *st); // pet skill for curing status [Valaris] -int buildin_petloot(struct script_state *st); // pet looting [Valaris] -int buildin_petheal(struct script_state *st); // pet healing [Valaris] -int buildin_petmag(struct script_state *st); // pet magnificat [Valaris] -int buildin_petskillattack(struct script_state *st); // pet skill attacks [Valaris] -int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris] -int buildin_specialeffect(struct script_state *st); // special effect script [Valaris] -int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris] -int buildin_nude(struct script_state *st); // nude [Valaris] -int buildin_gmcommand(struct script_state *st); // [MouseJstr] -int buildin_movenpc(struct script_state *st); // [MouseJstr] -int buildin_message(struct script_state *st); // [MouseJstr] -int buildin_npctalk(struct script_state *st); // [Valaris] -int buildin_hasitems(struct script_state *st); // [Valaris] -int buildin_getlook(struct script_state *st); //Lorky [Lupus] -int buildin_getsavepoint(struct script_state *st); //Lorky [Lupus] - - -void push_val(struct script_stack *stack,int type,int val); -int run_func(struct script_state *st); - -int mapreg_setreg(int num,int val); -int mapreg_setregstr(int num,const char *str); - -struct { - int (*func)(); - char *name; - char *arg; -} buildin_func[]={ - {buildin_mes,"mes","s"}, - {buildin_next,"next",""}, - {buildin_close,"close",""}, - {buildin_close2,"close2",""}, - {buildin_menu,"menu","*"}, - {buildin_goto,"goto","l"}, - {buildin_callsub,"callsub","i*"}, - {buildin_callfunc,"callfunc","s*"}, - {buildin_return,"return","*"}, - {buildin_getarg,"getarg","i"}, - {buildin_jobchange,"jobchange","i*"}, - {buildin_input,"input","*"}, - {buildin_warp,"warp","sii"}, - {buildin_areawarp,"areawarp","siiiisii"}, - {buildin_setlook,"setlook","ii"}, - {buildin_set,"set","ii"}, - {buildin_setarray,"setarray","ii*"}, - {buildin_cleararray,"cleararray","iii"}, - {buildin_copyarray,"copyarray","iii"}, - {buildin_getarraysize,"getarraysize","i"}, - {buildin_deletearray,"deletearray","ii"}, - {buildin_getelementofarray,"getelementofarray","ii"}, - {buildin_if,"if","i*"}, - {buildin_getitem,"getitem","ii**"}, - {buildin_getitem2,"getitem2","iiiiiiiii*"}, - {buildin_makeitem,"makeitem","iisii"}, - {buildin_delitem,"delitem","ii"}, - {buildin_cutin,"cutin","si"}, - {buildin_cutincard,"cutincard","i"}, - {buildin_viewpoint,"viewpoint","iiiii"}, - {buildin_heal,"heal","ii"}, - {buildin_itemheal,"itemheal","ii"}, - {buildin_percentheal,"percentheal","ii"}, - {buildin_rand,"rand","i*"}, - {buildin_countitem,"countitem","i"}, - {buildin_checkweight,"checkweight","ii"}, - {buildin_readparam,"readparam","i*"}, - {buildin_getcharid,"getcharid","i*"}, - {buildin_getpartyname,"getpartyname","i"}, - {buildin_getpartymember,"getpartymember","i"}, - {buildin_getguildname,"getguildname","i"}, - {buildin_getguildmaster,"getguildmaster","i"}, - {buildin_getguildmasterid,"getguildmasterid","i"}, - {buildin_strcharinfo,"strcharinfo","i"}, - {buildin_getequipid,"getequipid","i"}, - {buildin_getequipname,"getequipname","i"}, - {buildin_getbrokenid,"getbrokenid","i"}, // [Valaris] - {buildin_repair,"repair","i"}, // [Valaris] - {buildin_getequipisequiped,"getequipisequiped","i"}, - {buildin_getequipisenableref,"getequipisenableref","i"}, - {buildin_getequipisidentify,"getequipisidentify","i"}, - {buildin_getequiprefinerycnt,"getequiprefinerycnt","i"}, - {buildin_getequipweaponlv,"getequipweaponlv","i"}, - {buildin_getequippercentrefinery,"getequippercentrefinery","i"}, - {buildin_successrefitem,"successrefitem","i"}, - {buildin_failedrefitem,"failedrefitem","i"}, - {buildin_statusup,"statusup","i"}, - {buildin_statusup2,"statusup2","ii"}, - {buildin_bonus,"bonus","ii"}, - {buildin_bonus2,"bonus2","iii"}, - {buildin_bonus3,"bonus3","iiii"}, - {buildin_skill,"skill","ii*"}, - {buildin_guildskill,"guildskill","ii"}, - {buildin_getskilllv,"getskilllv","i"}, - {buildin_getgdskilllv,"getgdskilllv","ii"}, - {buildin_basicskillcheck,"basicskillcheck","*"}, - {buildin_getgmlevel,"getgmlevel","*"}, - {buildin_end,"end",""}, - {buildin_end,"break",""}, - {buildin_checkoption,"checkoption","i"}, - {buildin_setoption,"setoption","i"}, - {buildin_setcart,"setcart",""}, - {buildin_checkcart,"checkcart","*"}, //fixed by Lupus (added '*') - {buildin_setfalcon,"setfalcon",""}, - {buildin_checkfalcon,"checkfalcon","*"}, //fixed by Lupus (fixed wrong pointer, added '*') - {buildin_setriding,"setriding",""}, - {buildin_checkriding,"checkriding","*"}, //fixed by Lupus (fixed wrong pointer, added '*') - {buildin_savepoint,"save","sii"}, - {buildin_savepoint,"savepoint","sii"}, - {buildin_gettimetick,"gettimetick","i"}, - {buildin_gettime,"gettime","i"}, - {buildin_gettimestr,"gettimestr","si"}, - {buildin_openstorage,"openstorage",""}, - {buildin_guildopenstorage,"guildopenstorage","*"}, - {buildin_itemskill,"itemskill","iis"}, - {buildin_produce,"produce","i"}, - {buildin_monster,"monster","siisii*"}, - {buildin_areamonster,"areamonster","siiiisii*"}, - {buildin_killmonster,"killmonster","ss"}, - {buildin_killmonsterall,"killmonsterall","s"}, - {buildin_doevent,"doevent","s"}, - {buildin_donpcevent,"donpcevent","s"}, - {buildin_addtimer,"addtimer","is"}, - {buildin_deltimer,"deltimer","s"}, - {buildin_addtimercount,"addtimercount","si"}, - {buildin_initnpctimer,"initnpctimer","*"}, - {buildin_stopnpctimer,"stopnpctimer","*"}, - {buildin_startnpctimer,"startnpctimer","*"}, - {buildin_setnpctimer,"setnpctimer","*"}, - {buildin_getnpctimer,"getnpctimer","i*"}, - {buildin_announce,"announce","si"}, - {buildin_mapannounce,"mapannounce","ssi"}, - {buildin_areaannounce,"areaannounce","siiiisi"}, - {buildin_getusers,"getusers","i"}, - {buildin_getmapusers,"getmapusers","s"}, - {buildin_getareausers,"getareausers","siiii"}, - {buildin_getareadropitem,"getareadropitem","siiiii"}, - {buildin_enablenpc,"enablenpc","s"}, - {buildin_disablenpc,"disablenpc","s"}, - {buildin_enablearena,"enablearena",""}, // Added by RoVeRT - {buildin_disablearena,"disablearena",""}, // Added by RoVeRT - {buildin_hideoffnpc,"hideoffnpc","s"}, - {buildin_hideonnpc,"hideonnpc","s"}, - {buildin_sc_start,"sc_start","iii*"}, - {buildin_sc_start2,"sc_start2","iiii*"}, - {buildin_sc_end,"sc_end","i"}, - {buildin_getscrate,"getscrate","ii*"}, - {buildin_debugmes,"debugmes","s"}, - {buildin_catchpet,"pet","i"}, - {buildin_birthpet,"bpet",""}, - {buildin_resetlvl,"resetlvl","i"}, - {buildin_resetstatus,"resetstatus",""}, - {buildin_resetskill,"resetskill",""}, - {buildin_changebase,"changebase","i"}, - {buildin_changesex,"changesex",""}, - {buildin_waitingroom,"waitingroom","si*"}, - {buildin_warpwaitingpc,"warpwaitingpc","sii"}, - {buildin_delwaitingroom,"delwaitingroom","*"}, - {buildin_enablewaitingroomevent,"enablewaitingroomevent","*"}, - {buildin_disablewaitingroomevent,"disablewaitingroomevent","*"}, - {buildin_getwaitingroomstate,"getwaitingroomstate","i*"}, - {buildin_warpwaitingpc,"warpwaitingpc","sii*"}, - {buildin_attachrid,"attachrid","i"}, - {buildin_detachrid,"detachrid",""}, - {buildin_isloggedin,"isloggedin","i"}, - {buildin_setmapflagnosave,"setmapflagnosave","ssii"}, - {buildin_setmapflag,"setmapflag","si"}, - {buildin_removemapflag,"removemapflag","si"}, - {buildin_pvpon,"pvpon","s"}, - {buildin_pvpoff,"pvpoff","s"}, - {buildin_gvgon,"gvgon","s"}, - {buildin_gvgoff,"gvgoff","s"}, - {buildin_emotion,"emotion","i"}, - {buildin_maprespawnguildid,"maprespawnguildid","sii"}, - {buildin_agitstart,"agitstart",""}, // <Agit> - {buildin_agitend,"agitend",""}, - {buildin_agitcheck,"agitcheck","i"}, // <Agitcheck> - {buildin_flagemblem,"flagemblem","i"}, // Flag Emblem - {buildin_getcastlename,"getcastlename","s"}, - {buildin_getcastledata,"getcastledata","si*"}, - {buildin_setcastledata,"setcastledata","sii"}, - {buildin_requestguildinfo,"requestguildinfo","i*"}, - {buildin_getequipcardcnt,"getequipcardcnt","i"}, - {buildin_successremovecards,"successremovecards","i"}, - {buildin_failedremovecards,"failedremovecards","ii"}, - {buildin_marriage,"marriage","s"}, - {buildin_wedding_effect,"wedding",""}, - {buildin_divorce,"divorce",""}, - {buildin_getitemname,"getitemname","i"}, - {buildin_makepet,"makepet","i"}, - {buildin_getexp,"getexp","ii"}, - {buildin_getinventorylist,"getinventorylist",""}, - {buildin_getskilllist,"getskilllist",""}, - {buildin_clearitem,"clearitem",""}, - {buildin_classchange,"classchange","ii"}, - {buildin_misceffect,"misceffect","i"}, - {buildin_soundeffect,"soundeffect","si"}, - {buildin_strmobinfo,"strmobinfo","ii"}, // display mob data [Valaris] - {buildin_guardian,"guardian","siisii*i"}, // summon guardians - {buildin_guardianinfo,"guardianinfo","i"}, // display guardian data [Valaris] - {buildin_petskillbonus,"petskillbonus","iiii"}, // [Valaris] - {buildin_petrecovery,"petrecovery","ii"}, // [Valaris] - {buildin_petloot,"petloot","i"}, // [Valaris] - {buildin_petheal,"petheal","iii"}, // [Valaris] - {buildin_petmag,"petmag","iiii"}, // [Valaris] - {buildin_petskillattack,"petskillattack","iiii"}, // [Valaris] - {buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris] - {buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris] - {buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris] - {buildin_nude,"nude",""}, // nude command [Valaris] - {buildin_mapwarp,"mapwarp","ssii"}, // Added by RoVeRT - {buildin_inittimer,"inittimer",""}, - {buildin_stoptimer,"stoptimer",""}, - {buildin_cmdothernpc,"cmdothernpc","ss"}, - {buildin_gmcommand,"gmcommand","*"}, // [MouseJstr] -// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr] - {buildin_message,"message","s*"}, // [MouseJstr] - {buildin_npctalk,"npctalk","*"}, // [Valaris] - {buildin_hasitems,"hasitems","*"}, // [Valaris] - {buildin_mobcount,"mobcount","ss"}, - {buildin_getlook,"getlook","i"}, - {buildin_getsavepoint,"getsavepoint","i"}, // End Additions - {NULL,NULL,NULL}, -}; -int buildin_message(struct script_state *st); // [MouseJstr] - - -enum { - C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG, - C_NAME,C_EOL, C_RETINFO, - - C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE, //operator - C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT -}; - -/*========================================== - * 文字列のハッシュを計算 - *------------------------------------------ - */ -static int calc_hash(const unsigned char *p) -{ - int h=0; - while(*p){ - h=(h<<1)+(h>>3)+(h>>5)+(h>>8); - h+=*p++; - } - return h&15; -} - -/*========================================== - * str_dataの中に名前があるか検索する - *------------------------------------------ - */ -// 既存のであれば番号、無ければ-1 -static int search_str(const unsigned char *p) -{ - int i; - i=str_hash[calc_hash(p)]; - while(i){ - if(strcmp(str_buf+str_data[i].str,p)==0){ - return i; - } - i=str_data[i].next; - } - return -1; -} - -/*========================================== - * str_dataに名前を登録 - *------------------------------------------ - */ -// 既存のであれば番号、無ければ登録して新規番号 -static int add_str(const unsigned char *p) -{ - int i; - char *lowcase; - - lowcase=strdup(p); - for(i=0;lowcase[i];i++) - lowcase[i]=tolower(lowcase[i]); - if((i=search_str(lowcase))>=0){ - free(lowcase); - return i; - } - free(lowcase); - - i=calc_hash(p); - if(str_hash[i]==0){ - str_hash[i]=str_num; - } else { - i=str_hash[i]; - for(;;){ - if(strcmp(str_buf+str_data[i].str,p)==0){ - return i; - } - if(str_data[i].next==0) - break; - i=str_data[i].next; - } - str_data[i].next=str_num; - } - if(str_num>=str_data_size){ - str_data_size+=128; - str_data=aRealloc(str_data,sizeof(str_data[0])*str_data_size); - memset(str_data + (str_data_size - 128), '\0', 128); - } - while(str_pos+strlen(p)+1>=str_size){ - str_size+=256; - str_buf=(char *)aRealloc(str_buf,str_size); - memset(str_buf + (str_size - 256), '\0', 256); - } - strcpy(str_buf+str_pos,p); - str_data[str_num].type=C_NOP; - str_data[str_num].str=str_pos; - str_data[str_num].next=0; - str_data[str_num].func=NULL; - str_data[str_num].backpatch=-1; - str_data[str_num].label=-1; - str_pos+=strlen(p)+1; - return str_num++; -} - - -/*========================================== - * スクリプトバッファサイズの確認と拡張 - *------------------------------------------ - */ -static void check_script_buf(int size) -{ - if(script_pos+size>=script_size){ - script_size+=SCRIPT_BLOCK_SIZE; - script_buf=(char *)aRealloc(script_buf,script_size); - memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0', - SCRIPT_BLOCK_SIZE); - } -} - -/*========================================== - * スクリプトバッファに1バイト書き込む - *------------------------------------------ - */ -static void add_scriptb(int a) -{ - check_script_buf(1); - script_buf[script_pos++]=a; -} - -/*========================================== - * スクリプトバッファにデータタイプを書き込む - *------------------------------------------ - */ -static void add_scriptc(int a) -{ - while(a>=0x40){ - add_scriptb((a&0x3f)|0x40); - a=(a-0x40)>>6; - } - add_scriptb(a&0x3f); -} - -/*========================================== - * スクリプトバッファに整数を書き込む - *------------------------------------------ - */ -static void add_scripti(int a) -{ - while(a>=0x40){ - add_scriptb(a|0xc0); - a=(a-0x40)>>6; - } - add_scriptb(a|0x80); -} - -/*========================================== - * スクリプトバッファにラベル/変数/関数を書き込む - *------------------------------------------ - */ -// 最大16Mまで -static void add_scriptl(int l) -{ - int backpatch = str_data[l].backpatch; - - switch(str_data[l].type){ - case C_POS: - add_scriptc(C_POS); - add_scriptb(str_data[l].label); - add_scriptb(str_data[l].label>>8); - add_scriptb(str_data[l].label>>16); - break; - case C_NOP: - // ラベルの可能性があるのでbackpatch用データ埋め込み - add_scriptc(C_NAME); - str_data[l].backpatch=script_pos; - add_scriptb(backpatch); - add_scriptb(backpatch>>8); - add_scriptb(backpatch>>16); - break; - case C_INT: - add_scripti(str_data[l].val); - break; - default: - // もう他の用途と確定してるので数字をそのまま - add_scriptc(C_NAME); - add_scriptb(l); - add_scriptb(l>>8); - add_scriptb(l>>16); - break; - } -} - -/*========================================== - * ラベルを解決する - *------------------------------------------ - */ -void set_label(int l,int pos) -{ - int i,next; - - str_data[l].type=C_POS; - str_data[l].label=pos; - for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){ - next=(*(int*)(script_buf+i)) & 0x00ffffff; - script_buf[i-1]=C_POS; - script_buf[i]=pos; - script_buf[i+1]=pos>>8; - script_buf[i+2]=pos>>16; - i=next; - } -} - -/*========================================== - * スペース/コメント読み飛ばし - *------------------------------------------ - */ -static unsigned char *skip_space(unsigned char *p) -{ - while(1){ - while(isspace(*p)) - p++; - if(p[0]=='/' && p[1]=='/'){ - while(*p && *p!='\n') - p++; - } else if(p[0]=='/' && p[1]=='*'){ - p++; - while(*p && (p[-1]!='*' || p[0]!='/')) - p++; - if(*p) p++; - } else - break; - } - return p; -} - -/*========================================== - * 1単語スキップ - *------------------------------------------ - */ -static unsigned char *skip_word(unsigned char *p) -{ - // prefix - if(*p=='$') p++; // MAP鯖内共有変数用 - if(*p=='@') p++; // 一時的変数用(like weiss) - if(*p=='#') p++; // account変数用 - if(*p=='#') p++; // ワールドaccount変数用 - if(*p=='l') p++; // 一時的変数用(like weiss) - - while(isalnum(*p)||*p=='_'|| *p>=0x81) - if(*p>=0x81 && p[1]){ - p+=2; - } else - p++; - - // postfix - if(*p=='$') p++; // 文字列変数 - - return p; -} - -static unsigned char *startptr; -static int startline; - -/*========================================== - * エラーメッセージ出力 - *------------------------------------------ - */ -static void disp_error_message(const char *mes,const unsigned char *pos) -{ - int line,c=0,i; - unsigned char *p,*linestart,*lineend; - - for(line=startline,p=startptr;p && *p;line++){ - linestart=p; - lineend=strchr(p,'\n'); - if(lineend){ - c=*lineend; - *lineend=0; - } - if(lineend==NULL || pos<lineend){ - printf("%s line %d : ",mes,line); - for(i=0;(linestart[i]!='\r') && (linestart[i]!='\n') && linestart[i];i++){ - if(linestart+i!=pos) - printf("%c",linestart[i]); - else - printf("\'%c\'",linestart[i]); - } - printf("\a\n"); - if(lineend) - *lineend=c; - return; - } - *lineend=c; - p=lineend+1; - } -} - -/*========================================== - * 項の解析 - *------------------------------------------ - */ -unsigned char* parse_simpleexpr(unsigned char *p) -{ - int i; - p=skip_space(p); - -#ifdef DEBUG_FUNCIN - if(battle_config.etc_log) - printf("parse_simpleexpr %s\n",p); -#endif - if(*p==';' || *p==','){ - disp_error_message("unexpected expr end",p); - exit(1); - } - if(*p=='('){ - - p=parse_subexpr(p+1,-1); - p=skip_space(p); - if((*p++)!=')'){ - disp_error_message("unmatch ')'",p); - exit(1); - } - } else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){ - char *np; - i=strtoul(p,&np,0); - add_scripti(i); - p=np; - } else if(*p=='"'){ - add_scriptc(C_STR); - p++; - while(*p && *p!='"'){ - if(p[-1]<=0x7e && *p=='\\') - p++; - else if(*p=='\n'){ - disp_error_message("unexpected newline @ string",p); - exit(1); - } - add_scriptb(*p++); - } - if(!*p){ - disp_error_message("unexpected eof @ string",p); - exit(1); - } - add_scriptb(0); - p++; //'"' - } else { - int c,l; - char *p2; - // label , register , function etc - if(skip_word(p)==p){ - disp_error_message("unexpected character",p); - exit(1); - } - p2=skip_word(p); - c=*p2; *p2=0; // 名前をadd_strする - l=add_str(p); - - parse_cmd=l; // warn_*_mismatch_paramnumのために必要 - if(l==search_str("if")) // warn_cmd_no_commaのために必要 - parse_cmd_if++; -/* - // 廃止予定のl14/l15,およびプレフィックスlの警告 - if( strcmp(str_buf+str_data[l].str,"l14")==0 || - strcmp(str_buf+str_data[l].str,"l15")==0 ){ - disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p); - }else if(str_buf[str_data[l].str]=='l'){ - disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2); - } -*/ - *p2=c; p=p2; - - if(str_data[l].type!=C_FUNC && c=='['){ - // array(name[i] => getelementofarray(name,i) ) - add_scriptl(search_str("getelementofarray")); - add_scriptc(C_ARG); - add_scriptl(l); - p=parse_subexpr(p+1,-1); - p=skip_space(p); - if((*p++)!=']'){ - disp_error_message("unmatch ']'",p); - exit(1); - } - add_scriptc(C_FUNC); - }else - add_scriptl(l); - - } - -#ifdef DEBUG_FUNCIN - if(battle_config.etc_log) - printf("parse_simpleexpr end %s\n",p); -#endif - return p; -} - -/*========================================== - * 式の解析 - *------------------------------------------ - */ -unsigned char* parse_subexpr(unsigned char *p,int limit) -{ - int op,opl,len; - char *tmpp; - -#ifdef DEBUG_FUNCIN - if(battle_config.etc_log) - printf("parse_subexpr %s\n",p); -#endif - p=skip_space(p); - - if(*p=='-'){ - tmpp=skip_space(p+1); - if(*tmpp==';' || *tmpp==','){ - add_scriptl(LABEL_NEXTLINE); - p++; - return p; - } - } - tmpp=p; - if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){ - p=parse_subexpr(p+1,100); - add_scriptc(op); - } else - p=parse_simpleexpr(p); - p=skip_space(p); - while(((op=C_ADD,opl=6,len=1,*p=='+') || - (op=C_SUB,opl=6,len=1,*p=='-') || - (op=C_MUL,opl=7,len=1,*p=='*') || - (op=C_DIV,opl=7,len=1,*p=='/') || - (op=C_MOD,opl=7,len=1,*p=='%') || - (op=C_FUNC,opl=8,len=1,*p=='(') || - (op=C_LAND,opl=1,len=2,*p=='&' && p[1]=='&') || - (op=C_AND,opl=5,len=1,*p=='&') || - (op=C_LOR,opl=0,len=2,*p=='|' && p[1]=='|') || - (op=C_OR,opl=4,len=1,*p=='|') || - (op=C_XOR,opl=3,len=1,*p=='^') || - (op=C_EQ,opl=2,len=2,*p=='=' && p[1]=='=') || - (op=C_NE,opl=2,len=2,*p=='!' && p[1]=='=') || - (op=C_R_SHIFT,opl=5,len=2,*p=='>' && p[1]=='>') || - (op=C_GE,opl=2,len=2,*p=='>' && p[1]=='=') || - (op=C_GT,opl=2,len=1,*p=='>') || - (op=C_L_SHIFT,opl=5,len=2,*p=='<' && p[1]=='<') || - (op=C_LE,opl=2,len=2,*p=='<' && p[1]=='=') || - (op=C_LT,opl=2,len=1,*p=='<')) && opl>limit){ - p+=len; - if(op==C_FUNC){ - int i=0,func=parse_cmd; - const char *plist[128]; - - if( str_data[func].type!=C_FUNC ){ - disp_error_message("expect function",tmpp); - exit(0); - } - - add_scriptc(C_ARG); - do { - plist[i]=p; - p=parse_subexpr(p,-1); - p=skip_space(p); - if(*p==',') p++; - else if(*p!=')' && script_config.warn_func_no_comma){ - disp_error_message("expect ',' or ')' at func params",p); - } - p=skip_space(p); - i++; - } while(*p && *p!=')' && i<128); - plist[i]=p; - if(*(p++)!=')'){ - disp_error_message("func request '(' ')'",p); - exit(1); - } - - if( str_data[func].type==C_FUNC && script_config.warn_func_mismatch_paramnum){ - const char *arg=buildin_func[str_data[func].val].arg; - int j=0; - for(j=0;arg[j];j++) if(arg[j]=='*')break; - if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){ - disp_error_message("illegal number of parameters",plist[(i<j)?i:j]); - } - } - } else { - p=parse_subexpr(p,opl); - } - add_scriptc(op); - p=skip_space(p); - } -#ifdef DEBUG_FUNCIN - if(battle_config.etc_log) - printf("parse_subexpr end %s\n",p); -#endif - return p; /* return first untreated operator */ -} - -/*========================================== - * 式の評価 - *------------------------------------------ - */ -unsigned char* parse_expr(unsigned char *p) -{ -#ifdef DEBUG_FUNCIN - if(battle_config.etc_log) - printf("parse_expr %s\n",p); -#endif - switch(*p){ - case ')': case ';': case ':': case '[': case ']': - case '}': - disp_error_message("unexpected char",p); - exit(1); - } - p=parse_subexpr(p,-1); -#ifdef DEBUG_FUNCIN - if(battle_config.etc_log) - printf("parse_expr end %s\n",p); -#endif - return p; -} - -/*========================================== - * 行の解析 - *------------------------------------------ - */ -unsigned char* parse_line(unsigned char *p) -{ - int i=0,cmd; - const char *plist[128]; - char *p2; - - p=skip_space(p); - if(*p==';') - return p; - - parse_cmd_if=0; // warn_cmd_no_commaのために必要 - - // 最初は関数名 - p2=p; - p=parse_simpleexpr(p); - p=skip_space(p); - - cmd=parse_cmd; - if( str_data[cmd].type!=C_FUNC ){ - disp_error_message("expect command",p2); -// exit(0); - } - - add_scriptc(C_ARG); - while(p && *p && *p!=';' && i<128){ - plist[i]=p; - - p=parse_expr(p); - p=skip_space(p); - // 引数区切りの,処理 - if(*p==',') p++; - else if(*p!=';' && script_config.warn_cmd_no_comma && parse_cmd_if*2<=i ){ - disp_error_message("expect ',' or ';' at cmd params",p); - } - p=skip_space(p); - i++; - } - plist[i]=p; - if(!p || *(p++)!=';'){ - disp_error_message("need ';'",p); - exit(1); - } - add_scriptc(C_FUNC); - - if( str_data[cmd].type==C_FUNC && script_config.warn_cmd_mismatch_paramnum){ - const char *arg=buildin_func[str_data[cmd].val].arg; - int j=0; - for(j=0;arg[j];j++) if(arg[j]=='*')break; - if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){ - disp_error_message("illegal number of parameters",plist[(i<j)?i:j]); - } - } - - - return p; -} - -/*========================================== - * 組み込み関数の追加 - *------------------------------------------ - */ -static void add_buildin_func(void) -{ - int i,n; - for(i=0;buildin_func[i].func;i++){ - n=add_str(buildin_func[i].name); - str_data[n].type=C_FUNC; - str_data[n].val=i; - str_data[n].func=buildin_func[i].func; - } -} - -/*========================================== - * 定数データベースの読み込み - *------------------------------------------ - */ -static void read_constdb(void) -{ - FILE *fp; - char line[1024],name[1024]; - int val,n,i,type; - - fp=fopen("db/const.txt","r"); - if(fp==NULL){ - printf("can't read db/const.txt\n"); - return ; - } - while(fgets(line,1020,fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - type=0; - if(sscanf(line,"%[A-Za-z0-9_],%d,%d",name,&val,&type)>=2 || - sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){ - for(i=0;name[i];i++) - name[i]=tolower(name[i]); - n=add_str(name); - if(type==0) - str_data[n].type=C_INT; - else - str_data[n].type=C_PARAM; - str_data[n].val=val; - } - } - fclose(fp); -} - -/*========================================== - * スクリプトの解析 - *------------------------------------------ - */ -unsigned char* parse_script(unsigned char *src,int line) -{ - unsigned char *p,*tmpp; - int i; - static int first=1; - - if(first){ - add_buildin_func(); - read_constdb(); - } - first=0; - script_buf=(unsigned char *)aCalloc(SCRIPT_BLOCK_SIZE,sizeof(unsigned char)); - script_pos=0; - script_size=SCRIPT_BLOCK_SIZE; - str_data[LABEL_NEXTLINE].type=C_NOP; - str_data[LABEL_NEXTLINE].backpatch=-1; - str_data[LABEL_NEXTLINE].label=-1; - for(i=LABEL_START;i<str_num;i++){ - if(str_data[i].type==C_POS || str_data[i].type==C_NAME){ - str_data[i].type=C_NOP; - str_data[i].backpatch=-1; - str_data[i].label=-1; - } - } - - // 外部用label dbの初期化 - if(scriptlabel_db!=NULL) - strdb_final(scriptlabel_db,scriptlabel_final); - scriptlabel_db=strdb_init(50); - - // for error message - startptr = src; - startline = line; - - p=src; - p=skip_space(p); - if(*p!='{'){ - disp_error_message("not found '{'",p); - return NULL; - } - for(p++;p && *p && *p!='}';){ - p=skip_space(p); - // labelだけ特殊処理 - tmpp=skip_space(skip_word(p)); - if(*tmpp==':'){ - int l,c; - - c=*skip_word(p); - *skip_word(p)=0; - l=add_str(p); - if(str_data[l].label!=-1){ - *skip_word(p)=c; - disp_error_message("dup label ",p); - exit(1); - } - set_label(l,script_pos); - strdb_insert(scriptlabel_db,p,script_pos); // 外部用label db登録 - *skip_word(p)=c; - p=tmpp+1; - continue; - } - - // 他は全部一緒くた - p=parse_line(p); - p=skip_space(p); - add_scriptc(C_EOL); - - set_label(LABEL_NEXTLINE,script_pos); - str_data[LABEL_NEXTLINE].type=C_NOP; - str_data[LABEL_NEXTLINE].backpatch=-1; - str_data[LABEL_NEXTLINE].label=-1; - } - - add_scriptc(C_NOP); - - script_size = script_pos; - script_buf=(char *)aRealloc(script_buf,script_pos + 1); - - // 未解決のラベルを解決 - for(i=LABEL_START;i<str_num;i++){ - if(str_data[i].type==C_NOP){ - int j,next; - str_data[i].type=C_NAME; - str_data[i].label=i; - for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){ - next=(*(int*)(script_buf+j)) & 0x00ffffff; - script_buf[j]=i; - script_buf[j+1]=i>>8; - script_buf[j+2]=i>>16; - j=next; - } - } - } - -#ifdef DEBUG_DISP - for(i=0;i<script_pos;i++){ - if((i&15)==0) printf("%04x : ",i); - printf("%02x ",script_buf[i]); - if((i&15)==15) printf("\n"); - } - printf("\n"); -#endif - - return script_buf; -} - -// -// 実行系 -// -enum {STOP=1,END,RERUNLINE,GOTO,RETFUNC}; - -/*========================================== - * ridからsdへの解決 - *------------------------------------------ - */ -struct map_session_data *script_rid2sd(struct script_state *st) -{ - struct map_session_data *sd=map_id2sd(st->rid); - if(!sd){ - printf("script_rid2sd: fatal error ! player not attached!\n"); - } - return sd; -} - - -/*========================================== - * 変数の読み取り - *------------------------------------------ - */ -int get_val(struct script_state*st,struct script_data* data) -{ - struct map_session_data *sd=NULL; - if(data->type==C_NAME){ - char *name=str_buf+str_data[data->u.num&0x00ffffff].str; - char prefix=*name; - char postfix=name[strlen(name)-1]; - - if(prefix!='$'){ - if((sd=script_rid2sd(st))==NULL) - printf("get_val error name?:%s\n",name); - } - if(postfix=='$'){ - - data->type=C_CONSTSTR; - if( prefix=='@' || prefix=='l' ){ - if(sd) - data->u.str = pc_readregstr(sd,data->u.num); - }else if(prefix=='$'){ - data->u.str = (char *)numdb_search(mapregstr_db,data->u.num); - }else{ - printf("script: get_val: illegal scope string variable.\n"); - data->u.str = "!!ERROR!!"; - } - if( data->u.str == NULL ) - data->u.str =""; - - }else{ - - data->type=C_INT; - if(str_data[data->u.num&0x00ffffff].type==C_INT){ - data->u.num = str_data[data->u.num&0x00ffffff].val; - }else if(str_data[data->u.num&0x00ffffff].type==C_PARAM){ - if(sd) - data->u.num = pc_readparam(sd,str_data[data->u.num&0x00ffffff].val); - }else if(prefix=='@' || prefix=='l'){ - if(sd) - data->u.num = pc_readreg(sd,data->u.num); - }else if(prefix=='$'){ - data->u.num = (int)numdb_search(mapreg_db,data->u.num); - }else if(prefix=='#'){ - if( name[1]=='#'){ - if(sd) - data->u.num = pc_readaccountreg2(sd,name); - }else{ - if(sd) - data->u.num = pc_readaccountreg(sd,name); - } - }else{ - if(sd) - data->u.num = pc_readglobalreg(sd,name); - } - } - } - return 0; -} -/*========================================== - * 変数の読み取り2 - *------------------------------------------ - */ -void* get_val2(struct script_state*st,int num) -{ - struct script_data dat; - dat.type=C_NAME; - dat.u.num=num; - get_val(st,&dat); - if( dat.type==C_INT ) return (void*)dat.u.num; - else return (void*)dat.u.str; -} - -/*========================================== - * 変数設定用 - *------------------------------------------ - */ -static int set_reg(struct map_session_data *sd,int num,char *name,void *v) -{ - char prefix=*name; - char postfix=name[strlen(name)-1]; - - if( postfix=='$' ){ - char *str=(char*)v; - if( prefix=='@' || prefix=='l'){ - pc_setregstr(sd,num,str); - }else if(prefix=='$') { - mapreg_setregstr(num,str); - }else{ - printf("script: set_reg: illegal scope string variable !"); - } - }else{ - // 数値 - int val = (int)v; - if(str_data[num&0x00ffffff].type==C_PARAM){ - pc_setparam(sd,str_data[num&0x00ffffff].val,val); - }else if(prefix=='@' || prefix=='l') { - pc_setreg(sd,num,val); - }else if(prefix=='$') { - mapreg_setreg(num,val); - }else if(prefix=='#') { - if( name[1]=='#' ) - pc_setaccountreg2(sd,name,val); - else - pc_setaccountreg(sd,name,val); - }else{ - pc_setglobalreg(sd,name,val); - } - } - return 0; -} - -/*========================================== - * 文字列への変換 - *------------------------------------------ - */ -char* conv_str(struct script_state *st,struct script_data *data) -{ - get_val(st,data); - if(data->type==C_INT){ - char *buf; - buf=(char *)aCalloc(16,sizeof(char)); - sprintf(buf,"%d",data->u.num); - data->type=C_STR; - data->u.str=buf; -#if 1 - } else if(data->type==C_NAME){ - // テンポラリ。本来無いはず - data->type=C_CONSTSTR; - data->u.str=str_buf+str_data[data->u.num].str; -#endif - } - return data->u.str; -} - -/*========================================== - * 数値へ変換 - *------------------------------------------ - */ -int conv_num(struct script_state *st,struct script_data *data) -{ - char *p; - get_val(st,data); - if(data->type==C_STR || data->type==C_CONSTSTR){ - p=data->u.str; - data->u.num = atoi(p); - if(data->type==C_STR) - free(p); - data->type=C_INT; - } - return data->u.num; -} - -/*========================================== - * スタックへ数値をプッシュ - *------------------------------------------ - */ -void push_val(struct script_stack *stack,int type,int val) -{ - if(stack->sp >= stack->sp_max){ - stack->sp_max += 64; - stack->stack_data = (struct script_data *)aRealloc(stack->stack_data, - sizeof(stack->stack_data[0]) * stack->sp_max); - memset(stack->stack_data + (stack->sp_max - 64), 0, - 64 * sizeof(*(stack->stack_data))); - } -// if(battle_config.etc_log) -// printf("push (%d,%d)-> %d\n",type,val,stack->sp); - stack->stack_data[stack->sp].type=type; - stack->stack_data[stack->sp].u.num=val; - stack->sp++; -} - -/*========================================== - * スタックへ文字列をプッシュ - *------------------------------------------ - */ -void push_str(struct script_stack *stack,int type,unsigned char *str) -{ - if(stack->sp>=stack->sp_max){ - stack->sp_max += 64; - stack->stack_data = (struct script_data *)aRealloc(stack->stack_data, - sizeof(stack->stack_data[0]) * stack->sp_max); - memset(stack->stack_data + (stack->sp_max - 64), '\0', - 64 * sizeof(*(stack->stack_data))); - } -// if(battle_config.etc_log) -// printf("push (%d,%x)-> %d\n",type,str,stack->sp); - stack->stack_data[stack->sp].type=type; - stack->stack_data[stack->sp].u.str=str; - stack->sp++; -} - -/*========================================== - * スタックへ複製をプッシュ - *------------------------------------------ - */ -void push_copy(struct script_stack *stack,int pos) -{ - switch(stack->stack_data[pos].type){ - case C_CONSTSTR: - push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str); - break; - case C_STR: - push_str(stack,C_STR,strdup(stack->stack_data[pos].u.str)); - break; - default: - push_val(stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num); - break; - } -} - -/*========================================== - * スタックからポップ - *------------------------------------------ - */ -void pop_stack(struct script_stack* stack,int start,int end) -{ - int i; - for(i=start;i<end;i++){ - if(stack->stack_data[i].type==C_STR){ - free(stack->stack_data[i].u.str); - } - } - if(stack->sp>end){ - memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end)); - } - stack->sp-=end-start; -} - -// -// 埋め込み関数 -// -/*========================================== - * - *------------------------------------------ - */ -int buildin_mes(struct script_state *st) -{ - conv_str(st,& (st->stack->stack_data[st->start+2])); - clif_scriptmes(script_rid2sd(st),st->oid,st->stack->stack_data[st->start+2].u.str); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_goto(struct script_state *st) -{ - int pos; - - if( st->stack->stack_data[st->start+2].type!=C_POS ){ - printf("script: goto: not label !\n"); - st->state=END; - return 0; - } - - pos=conv_num(st,& (st->stack->stack_data[st->start+2])); - st->pos=pos; - st->state=GOTO; - return 0; -} - -/*========================================== - * ユーザー定義関数の呼び出し - *------------------------------------------ - */ -int buildin_callfunc(struct script_state *st) -{ - char *scr; - char *str=conv_str(st,& (st->stack->stack_data[st->start+2])); - - if( (scr=strdb_search(script_get_userfunc_db(),str)) ){ - int i,j; - for(i=st->start+3,j=0;i<st->end;i++,j++) - push_copy(st->stack,i); - - push_val(st->stack,C_INT,j); // 引数の数をプッシュ - push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ - push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ - push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ - - st->pos=0; - st->script=scr; - st->defsp=st->start+4+j; - st->state=GOTO; - }else{ - printf("script:callfunc: function not found! [%s]\n",str); - st->state=END; - } - return 0; -} -/*========================================== - * サブルーティンの呼び出し - *------------------------------------------ - */ -int buildin_callsub(struct script_state *st) -{ - int pos=conv_num(st,& (st->stack->stack_data[st->start+2])); - int i,j; - for(i=st->start+3,j=0;i<st->end;i++,j++) - push_copy(st->stack,i); - - push_val(st->stack,C_INT,j); // 引数の数をプッシュ - push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ - push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ - push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ - - st->pos=pos; - st->defsp=st->start+4+j; - st->state=GOTO; - return 0; -} - -/*========================================== - * 引数の所得 - *------------------------------------------ - */ -int buildin_getarg(struct script_state *st) -{ - int num=conv_num(st,& (st->stack->stack_data[st->start+2])); - int max,stsp; - if( st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO ){ - printf("script:getarg without callfunc or callsub!\n"); - st->state=END; - return 0; - } - max=conv_num(st,& (st->stack->stack_data[st->defsp-4])); - stsp=st->defsp - max -4; - if( num >= max ){ - printf("script:getarg arg1(%d) out of range(%d) !\n",num,max); - st->state=END; - return 0; - } - push_copy(st->stack,stsp+num); - return 0; -} - -/*========================================== - * サブルーチン/ユーザー定義関数の終了 - *------------------------------------------ - */ -int buildin_return(struct script_state *st) -{ - if(st->end>st->start+2){ // 戻り値有り - push_copy(st->stack,st->start+2); - } - st->state=RETFUNC; - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_next(struct script_state *st) -{ - st->state=STOP; - clif_scriptnext(script_rid2sd(st),st->oid); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_close(struct script_state *st) -{ - st->state=END; - clif_scriptclose(script_rid2sd(st),st->oid); - return 0; -} -int buildin_close2(struct script_state *st) -{ - st->state=STOP; - clif_scriptclose(script_rid2sd(st),st->oid); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_menu(struct script_state *st) -{ - char *buf; - int len,i; - struct map_session_data *sd; - - sd=script_rid2sd(st); - - if(sd->state.menu_or_input==0){ - st->state=RERUNLINE; - sd->state.menu_or_input=1; - for(i=st->start+2,len=16;i<st->end;i+=2){ - conv_str(st,& (st->stack->stack_data[i])); - len+=strlen(st->stack->stack_data[i].u.str)+1; - } - buf=(char *)aCalloc(len,sizeof(char)); - buf[0]=0; - for(i=st->start+2,len=0;i<st->end;i+=2){ - strcat(buf,st->stack->stack_data[i].u.str); - strcat(buf,":"); - } - clif_scriptmenu(script_rid2sd(st),st->oid,buf); - free(buf); - } else if(sd->npc_menu==0xff){ // cansel - sd->state.menu_or_input=0; - st->state=END; - } else { // goto動作 - // ragemu互換のため - pc_setreg(sd,add_str("l15"),sd->npc_menu); - pc_setreg(sd,add_str("@menu"),sd->npc_menu); - sd->state.menu_or_input=0; - if(sd->npc_menu>0 && sd->npc_menu<(st->end-st->start)/2){ - int pos; - if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){ - printf("script: menu: not label !\n"); - st->state=END; - return 0; - } - pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1])); - st->pos=pos; - st->state=GOTO; - } - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_rand(struct script_state *st) -{ - int range,min,max; - - if(st->end>st->start+3){ - min=conv_num(st,& (st->stack->stack_data[st->start+2])); - max=conv_num(st,& (st->stack->stack_data[st->start+3])); - if(max<min){ - int tmp; - tmp=min; - min=max; - max=tmp; - } - range=max-min+1; - push_val(st->stack,C_INT,rand()%range+min); - } else { - range=conv_num(st,& (st->stack->stack_data[st->start+2])); - push_val(st->stack,C_INT,rand()%range); - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_warp(struct script_state *st) -{ - int x,y; - char *str; - struct map_session_data *sd=script_rid2sd(st); - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - x=conv_num(st,& (st->stack->stack_data[st->start+3])); - y=conv_num(st,& (st->stack->stack_data[st->start+4])); - if(strcmp(str,"Random")==0) - pc_randomwarp(sd,3); - else if(strcmp(str,"SavePoint")==0){ - if(map[sd->bl.m].flag.noreturn) // 蝶禁止 - return 0; - - pc_setpos(sd,sd->status.save_point.map, - sd->status.save_point.x,sd->status.save_point.y,3); - }else if(strcmp(str,"Save")==0){ - if(map[sd->bl.m].flag.noreturn) // 蝶禁止 - return 0; - - pc_setpos(sd,sd->status.save_point.map, - sd->status.save_point.x,sd->status.save_point.y,3); - }else - pc_setpos(sd,str,x,y,0); - return 0; -} -/*========================================== - * エリア指定ワープ - *------------------------------------------ - */ -int buildin_areawarp_sub(struct block_list *bl,va_list ap) -{ - int x,y; - char *map; - map=va_arg(ap, char *); - x=va_arg(ap,int); - y=va_arg(ap,int); - if(strcmp(map,"Random")==0) - pc_randomwarp((struct map_session_data *)bl,3); - else - pc_setpos((struct map_session_data *)bl,map,x,y,0); - return 0; -} -int buildin_areawarp(struct script_state *st) -{ - int x,y,m; - char *str; - char *mapname; - int x0,y0,x1,y1; - - mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - x0=conv_num(st,& (st->stack->stack_data[st->start+3])); - y0=conv_num(st,& (st->stack->stack_data[st->start+4])); - x1=conv_num(st,& (st->stack->stack_data[st->start+5])); - y1=conv_num(st,& (st->stack->stack_data[st->start+6])); - str=conv_str(st,& (st->stack->stack_data[st->start+7])); - x=conv_num(st,& (st->stack->stack_data[st->start+8])); - y=conv_num(st,& (st->stack->stack_data[st->start+9])); - - if( (m=map_mapname2mapid(mapname))< 0) - return 0; - - map_foreachinarea(buildin_areawarp_sub, - m,x0,y0,x1,y1,BL_PC, str,x,y ); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_heal(struct script_state *st) -{ - int hp,sp; - - hp=conv_num(st,& (st->stack->stack_data[st->start+2])); - sp=conv_num(st,& (st->stack->stack_data[st->start+3])); - pc_heal(script_rid2sd(st),hp,sp); - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int buildin_itemheal(struct script_state *st) -{ - int hp,sp; - - hp=conv_num(st,& (st->stack->stack_data[st->start+2])); - sp=conv_num(st,& (st->stack->stack_data[st->start+3])); - pc_itemheal(script_rid2sd(st),hp,sp); - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int buildin_percentheal(struct script_state *st) -{ - int hp,sp; - - hp=conv_num(st,& (st->stack->stack_data[st->start+2])); - sp=conv_num(st,& (st->stack->stack_data[st->start+3])); - pc_percentheal(script_rid2sd(st),hp,sp); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_jobchange(struct script_state *st) -{ - int job, upper=-1; - - job=conv_num(st,& (st->stack->stack_data[st->start+2])); - if( st->end>st->start+3 ) - upper=conv_num(st,& (st->stack->stack_data[st->start+3])); - - if ((job >= 0 && job < MAX_PC_CLASS)) - pc_jobchange(script_rid2sd(st),job, upper); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_input(struct script_state *st) -{ - struct map_session_data *sd=NULL; - int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0; - char *name=(st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:""; -// char prefix=*name; - char postfix=name[strlen(name)-1]; - - sd=script_rid2sd(st); - if(sd->state.menu_or_input){ - sd->state.menu_or_input=0; - if( postfix=='$' ){ - // 文字列 - if(st->end>st->start+2){ // 引数1個 - set_reg(sd,num,name,(void*)sd->npc_str); - }else{ - printf("buildin_input: string discarded !!\n"); - } - }else{ - - //commented by Lupus (check Value Number Input fix in clif.c) - //** Fix by fritz :X keeps people from abusing old input bugs - if(sd->npc_amount < 0) //** If input amount is less then 0 - { - clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris - buildin_close(st); //** close - } - - // 数値 - if(st->end>st->start+2){ // 引数1個 - set_reg(sd,num,name,(void*)sd->npc_amount); - } else { - // ragemu互換のため - pc_setreg(sd,add_str("l14"),sd->npc_amount); - } - } - } else { - st->state=RERUNLINE; - if(postfix=='$')clif_scriptinputstr(sd,st->oid); - else clif_scriptinput(sd,st->oid); - sd->state.menu_or_input=1; - } - return 0; -} - - -/*========================================== - * - *------------------------------------------ - */ -int buildin_if(struct script_state *st) -{ - int sel,i; - - sel=conv_num(st,& (st->stack->stack_data[st->start+2])); - if(!sel) - return 0; - - // 関数名をコピー - push_copy(st->stack,st->start+3); - // 間に引数マーカを入れて - push_val(st->stack,C_ARG,0); - // 残りの引数をコピー - for(i=st->start+4;i<st->end;i++){ - push_copy(st->stack,i); - } - run_func(st); - - return 0; -} - - -/*========================================== - * 変数設定 - *------------------------------------------ - */ -int buildin_set(struct script_state *st) -{ - struct map_session_data *sd=NULL; - int num=st->stack->stack_data[st->start+2].u.num; - char *name=str_buf+str_data[num&0x00ffffff].str; - char prefix=*name; - char postfix=name[strlen(name)-1]; - - if( st->stack->stack_data[st->start+2].type!=C_NAME ){ - printf("script: buildin_set: not name\n"); - return 0; - } - - if( prefix!='$' ) - sd=script_rid2sd(st); - - - if( postfix=='$' ){ - // 文字列 - char *str = conv_str(st,& (st->stack->stack_data[st->start+3])); - set_reg(sd,num,name,(void*)str); - }else{ - // 数値 - int val = conv_num(st,& (st->stack->stack_data[st->start+3])); - set_reg(sd,num,name,(void*)val); - } - - return 0; -} -/*========================================== - * 配列変数設定 - *------------------------------------------ - */ -int buildin_setarray(struct script_state *st) -{ - struct map_session_data *sd=NULL; - int num=st->stack->stack_data[st->start+2].u.num; - char *name=str_buf+str_data[num&0x00ffffff].str; - char prefix=*name; - char postfix=name[strlen(name)-1]; - int i,j; - - if( prefix!='$' && prefix!='@' ){ - printf("buildin_setarray: illegal scope !\n"); - return 0; - } - if( prefix!='$' ) - sd=script_rid2sd(st); - - for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){ - void *v; - if( postfix=='$' ) - v=(void*)conv_str(st,& (st->stack->stack_data[i])); - else - v=(void*)conv_num(st,& (st->stack->stack_data[i])); - set_reg( sd, num+(j<<24), name, v); - } - return 0; -} -/*========================================== - * 配列変数クリア - *------------------------------------------ - */ -int buildin_cleararray(struct script_state *st) -{ - struct map_session_data *sd=NULL; - int num=st->stack->stack_data[st->start+2].u.num; - char *name=str_buf+str_data[num&0x00ffffff].str; - char prefix=*name; - char postfix=name[strlen(name)-1]; - int sz=conv_num(st,& (st->stack->stack_data[st->start+4])); - int i; - void *v; - - if( prefix!='$' && prefix!='@' ){ - printf("buildin_cleararray: illegal scope !\n"); - return 0; - } - if( prefix!='$' ) - sd=script_rid2sd(st); - - if( postfix=='$' ) - v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3])); - else - v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3])); - - for(i=0;i<sz;i++) - set_reg(sd,num+(i<<24),name,v); - return 0; -} -/*========================================== - * 配列変数コピー - *------------------------------------------ - */ -int buildin_copyarray(struct script_state *st) -{ - struct map_session_data *sd=NULL; - int num=st->stack->stack_data[st->start+2].u.num; - char *name=str_buf+str_data[num&0x00ffffff].str; - char prefix=*name; - char postfix=name[strlen(name)-1]; - int num2=st->stack->stack_data[st->start+3].u.num; - char *name2=str_buf+str_data[num2&0x00ffffff].str; - char prefix2=*name2; - char postfix2=name2[strlen(name2)-1]; - int sz=conv_num(st,& (st->stack->stack_data[st->start+4])); - int i; - - if( prefix!='$' && prefix!='@' && prefix2!='$' && prefix2!='@' ){ - printf("buildin_copyarray: illegal scope !\n"); - return 0; - } - if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){ - printf("buildin_copyarray: type mismatch !\n"); - return 0; - } - if( prefix!='$' || prefix2!='$' ) - sd=script_rid2sd(st); - - - for(i=0;i<sz;i++) - set_reg(sd,num+(i<<24),name, get_val2(st,num2+(i<<24)) ); - return 0; -} -/*========================================== - * 配列変数のサイズ所得 - *------------------------------------------ - */ -static int getarraysize(struct script_state *st,int num,int postfix) -{ - int i=(num>>24),c=i; - for(;i<128;i++){ - void *v=get_val2(st,num+(i<<24)); - if(postfix=='$' && *((char*)v) ) c=i; - if(postfix!='$' && (int)v )c=i; - } - return c+1; -} -int buildin_getarraysize(struct script_state *st) -{ - int num=st->stack->stack_data[st->start+2].u.num; - char *name=str_buf+str_data[num&0x00ffffff].str; - char prefix=*name; - char postfix=name[strlen(name)-1]; - - if( prefix!='$' && prefix!='@' ){ - printf("buildin_copyarray: illegal scope !\n"); - return 0; - } - - push_val(st->stack,C_INT,getarraysize(st,num,postfix) ); - return 0; -} -/*========================================== - * 配列変数から要素削除 - *------------------------------------------ - */ -int buildin_deletearray(struct script_state *st) -{ - struct map_session_data *sd=NULL; - int num=st->stack->stack_data[st->start+2].u.num; - char *name=str_buf+str_data[num&0x00ffffff].str; - char prefix=*name; - char postfix=name[strlen(name)-1]; - int count=1; - int i,sz=getarraysize(st,num,postfix)-(num>>24)-count+1; - - - if( (st->end > st->start+3) ) - count=conv_num(st,& (st->stack->stack_data[st->start+3])); - - if( prefix!='$' && prefix!='@' ){ - printf("buildin_deletearray: illegal scope !\n"); - return 0; - } - if( prefix!='$' ) - sd=script_rid2sd(st); - - for(i=0;i<sz;i++){ - set_reg(sd,num+(i<<24),name, get_val2(st,num+((i+count)<<24) ) ); - } - for(;i<(128-(num>>24));i++){ - if( postfix!='$' ) set_reg(sd,num+(i<<24),name, 0); - if( postfix=='$' ) set_reg(sd,num+(i<<24),name, ""); - } - return 0; -} - -/*========================================== - * 指定要素を表す値(キー)を所得する - *------------------------------------------ - */ -int buildin_getelementofarray(struct script_state *st) -{ - if( st->stack->stack_data[st->start+2].type==C_NAME ){ - int i=conv_num(st,& (st->stack->stack_data[st->start+3])); - if(i>127 || i<0){ - printf("script: getelementofarray (operator[]): param2 illegal number %d\n",i); - push_val(st->stack,C_INT,0); - }else{ - push_val(st->stack,C_NAME, - (i<<24) | st->stack->stack_data[st->start+2].u.num ); - } - }else{ - printf("script: getelementofarray (operator[]): param1 not name !\n"); - push_val(st->stack,C_INT,0); - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_setlook(struct script_state *st) -{ - int type,val; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - val=conv_num(st,& (st->stack->stack_data[st->start+3])); - - pc_changelook(script_rid2sd(st),type,val); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_cutin(struct script_state *st) -{ - int type; - - conv_str(st,& (st->stack->stack_data[st->start+2])); - type=conv_num(st,& (st->stack->stack_data[st->start+3])); - - clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type); - - return 0; -} -/*========================================== - * カードのイラストを表示する - *------------------------------------------ - */ -int buildin_cutincard(struct script_state *st) -{ - int itemid; - - itemid=conv_num(st,& (st->stack->stack_data[st->start+2])); - - clif_cutin(script_rid2sd(st),itemdb_search(itemid)->cardillustname,4); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_viewpoint(struct script_state *st) -{ - int type,x,y,id,color; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - x=conv_num(st,& (st->stack->stack_data[st->start+3])); - y=conv_num(st,& (st->stack->stack_data[st->start+4])); - id=conv_num(st,& (st->stack->stack_data[st->start+5])); - color=conv_num(st,& (st->stack->stack_data[st->start+6])); - - clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_countitem(struct script_state *st) -{ - int nameid=0,count=0,i; - struct map_session_data *sd; - - struct script_data *data; - - sd = script_rid2sd(st); - - data=&(st->stack->stack_data[st->start+2]); - get_val(st,data); - if( data->type==C_STR || data->type==C_CONSTSTR ){ - const char *name=conv_str(st,data); - struct item_data *item_data; - if( (item_data = itemdb_searchname(name)) != NULL) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); - - if (nameid>=500) //if no such ID then skip this iteration - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==nameid) - count+=sd->status.inventory[i].amount; - } - else{ - if(battle_config.error_log) - printf("wrong item ID : countitem(%i)\n",nameid); - } - push_val(st->stack,C_INT,count); - - return 0; -} - -/*========================================== - * 重量チェック - *------------------------------------------ - */ -int buildin_checkweight(struct script_state *st) -{ - int nameid=0,amount; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd(st); - - data=&(st->stack->stack_data[st->start+2]); - get_val(st,data); - if( data->type==C_STR || data->type==C_CONSTSTR ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - if( item_data ) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); - - amount=conv_num(st,& (st->stack->stack_data[st->start+3])); - if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items - push_val(st->stack,C_INT,0); - } - - sd=script_rid2sd(st); - if(itemdb_weight(nameid)*amount + sd->weight > sd->max_weight){ - push_val(st->stack,C_INT,0); - } else { - push_val(st->stack,C_INT,1); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_getitem(struct script_state *st) -{ - int nameid,amount,flag = 0; - struct item item_tmp; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd(st); - - data=&(st->stack->stack_data[st->start+2]); - get_val(st,data); - if( data->type==C_STR || data->type==C_CONSTSTR ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - nameid=512; //Apple item ID - if( item_data != NULL) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); - - if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) { - return 0; //return if amount <=0, skip the useles iteration - } - //Violet Box, Blue Box, etc - random item pick - if(nameid<0) { // ランダム - nameid=itemdb_searchrandomid(-nameid); - flag = 1; - } - - if(nameid > 0) { - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=nameid; - if(!flag) - item_tmp.identify=1; - else - item_tmp.identify=!itemdb_isequip3(nameid); - if( st->end>st->start+5 ) //アイテムを指定したIDに渡す - sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5]))); - if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り - return 0; - if((flag = pc_additem(sd,&item_tmp,amount))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_getitem2(struct script_state *st) -{ - int nameid,amount,flag = 0; - int iden,ref,attr,c1,c2,c3,c4; - struct item_data *item_data; - struct item item_tmp; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd(st); - - data=&(st->stack->stack_data[st->start+2]); - get_val(st,data); - if( data->type==C_STR || data->type==C_CONSTSTR ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - nameid=512; //Apple item ID - if( item_data ) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); - - amount=conv_num(st,& (st->stack->stack_data[st->start+3])); - iden=conv_num(st,& (st->stack->stack_data[st->start+4])); - ref=conv_num(st,& (st->stack->stack_data[st->start+5])); - attr=conv_num(st,& (st->stack->stack_data[st->start+6])); - c1=conv_num(st,& (st->stack->stack_data[st->start+7])); - c2=conv_num(st,& (st->stack->stack_data[st->start+8])); - c3=conv_num(st,& (st->stack->stack_data[st->start+9])); - c4=conv_num(st,& (st->stack->stack_data[st->start+10])); - if( st->end>st->start+11 ) //アイテムを指定したIDに渡す - sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11]))); - if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り - return 0; - - if(nameid<0) { // ランダム - nameid=itemdb_searchrandomid(-nameid); - flag = 1; - } - - if(nameid > 0) { - memset(&item_tmp,0,sizeof(item_tmp)); - item_data=itemdb_search(nameid); - if(item_data->type==4 || item_data->type==5){ - if(ref > 10) ref = 10; - } - else if(item_data->type==7) { - iden = 1; - ref = 0; - } - else { - iden = 1; - ref = attr = 0; - } - - item_tmp.nameid=nameid; - if(!flag) - item_tmp.identify=iden; - else if(item_data->type==4 || item_data->type==5) - item_tmp.identify=0; - item_tmp.refine=ref; - item_tmp.attribute=attr; - item_tmp.card[0]=c1; - item_tmp.card[1]=c2; - item_tmp.card[2]=c3; - item_tmp.card[3]=c4; - if((flag = pc_additem(sd,&item_tmp,amount))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int buildin_makeitem(struct script_state *st) -{ - int nameid,amount,flag = 0; - int x,y,m; - char *mapname; - struct item item_tmp; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd(st); - - data=&(st->stack->stack_data[st->start+2]); - get_val(st,data); - if( data->type==C_STR || data->type==C_CONSTSTR ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - nameid=512; //Apple Item ID - if( item_data ) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); - - amount=conv_num(st,& (st->stack->stack_data[st->start+3])); - mapname =conv_str(st,& (st->stack->stack_data[st->start+4])); - x =conv_num(st,& (st->stack->stack_data[st->start+5])); - y =conv_num(st,& (st->stack->stack_data[st->start+6])); - - if( sd && strcmp(mapname,"this")==0) - m=sd->bl.m; - else - m=map_mapname2mapid(mapname); - - if(nameid<0) { // ランダム - nameid=itemdb_searchrandomid(-nameid); - flag = 1; - } - - if(nameid > 0) { - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=nameid; - if(!flag) - item_tmp.identify=1; - else - item_tmp.identify=!itemdb_isequip3(nameid); - -// clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0); - } - - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int buildin_delitem(struct script_state *st) -{ - int nameid=0,amount,i; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd(st); - - data=&(st->stack->stack_data[st->start+2]); - get_val(st,data); - if( data->type==C_STR || data->type==C_CONSTSTR ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - //nameid=512; - if( item_data ) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); - - amount=conv_num(st,& (st->stack->stack_data[st->start+3])); - - if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0 - //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount); - return 0; - } - sd=script_rid2sd(st); - - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || - sd->inventory_data[i]->type!=7 || - sd->status.inventory[i].amount<=0) - continue; - if(sd->status.inventory[i].nameid == nameid){ - if(sd->status.inventory[i].card[0] == (short)0xff00){ - if(search_petDB_index(nameid, PET_EGG) >= 0){ - intif_delete_petdata(*((long *)(&sd->status.inventory[i].card[1]))); - break; - } - } - } - } - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==nameid){ - if(sd->status.inventory[i].amount>=amount){ - pc_delitem(sd,i,amount,0); - break; - } else { - amount-=sd->status.inventory[i].amount; - if(amount==0) - amount=sd->status.inventory[i].amount; - pc_delitem(sd,i,amount,0); - break; - } - } - } - - return 0; -} - -/*========================================== - *キャラ関係のパラメータ取得 - *------------------------------------------ - */ -int buildin_readparam(struct script_state *st) -{ - int type; - struct map_session_data *sd; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - if( st->end>st->start+3 ) - sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3]))); - else - sd=script_rid2sd(st); - - if(sd==NULL){ - push_val(st->stack,C_INT,-1); - return 0; - } - - push_val(st->stack,C_INT,pc_readparam(sd,type)); - - return 0; -} -/*========================================== - *キャラ関係のID取得 - *------------------------------------------ - */ -int buildin_getcharid(struct script_state *st) -{ - int num; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - if( st->end>st->start+3 ) - sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3]))); - else - sd=script_rid2sd(st); - if(sd==NULL){ - push_val(st->stack,C_INT,-1); - return 0; - } - if(num==0) - push_val(st->stack,C_INT,sd->status.char_id); - if(num==1) - push_val(st->stack,C_INT,sd->status.party_id); - if(num==2) - push_val(st->stack,C_INT,sd->status.guild_id); - if(num==3) - push_val(st->stack,C_INT,sd->status.account_id); - return 0; -} -/*========================================== - *指定IDのPT名取得 - *------------------------------------------ - */ -char *buildin_getpartyname_sub(int party_id) -{ - struct party *p; - - p=NULL; - p=party_search(party_id); - - if(p!=NULL){ - char *buf; - buf=(char *)aCalloc(24,sizeof(char)); - strcpy(buf,p->name); - return buf; - } - - return 0; -} -int buildin_getpartyname(struct script_state *st) -{ - char *name; - int party_id; - - party_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - name=buildin_getpartyname_sub(party_id); - if(name!=0) - push_str(st->stack,C_STR,name); - else - push_str(st->stack,C_CONSTSTR,"null"); - - return 0; -} -/*========================================== - *指定IDのPT人数とメンバーID取得 - *------------------------------------------ - */ -int buildin_getpartymember(struct script_state *st) -{ - struct party *p; - int i,j=0; - - p=NULL; - p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2]))); - - if(p!=NULL){ - for(i=0;i<MAX_PARTY;i++){ - if(p->member[i].account_id){ -// printf("name:%s %d\n",p->member[i].name,i); - mapreg_setregstr(add_str("$@partymembername$")+(i<<24),p->member[i].name); - j++; - } - } - } - mapreg_setreg(add_str("$@partymembercount"),j); - - return 0; -} -/*========================================== - *指定IDのギルド名取得 - *------------------------------------------ - */ -char *buildin_getguildname_sub(int guild_id) -{ - struct guild *g=NULL; - g=guild_search(guild_id); - - if(g!=NULL){ - char *buf; - buf=(char *)aCalloc(24,sizeof(char)); - strcpy(buf,g->name); - return buf; - } - return 0; -} -int buildin_getguildname(struct script_state *st) -{ - char *name; - int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - name=buildin_getguildname_sub(guild_id); - if(name!=0) - push_str(st->stack,C_STR,name); - else - push_str(st->stack,C_CONSTSTR,"null"); - return 0; -} - -/*========================================== - *指定IDのGuildMaster名取得 - *------------------------------------------ - */ -char *buildin_getguildmaster_sub(int guild_id) -{ - struct guild *g=NULL; - g=guild_search(guild_id); - - if(g!=NULL){ - char *buf; - buf=(char *)aCalloc(24,sizeof(char)); - strncpy(buf,g->master, 23); - return buf; - } - - return 0; -} -int buildin_getguildmaster(struct script_state *st) -{ - char *master; - int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - master=buildin_getguildmaster_sub(guild_id); - if(master!=0) - push_str(st->stack,C_STR,master); - else - push_str(st->stack,C_CONSTSTR,"null"); - return 0; -} - -int buildin_getguildmasterid(struct script_state *st) -{ - char *master; - struct map_session_data *sd=NULL; - int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - master=buildin_getguildmaster_sub(guild_id); - if(master!=0){ - if((sd=map_nick2sd(master)) == NULL){ - push_val(st->stack,C_INT,0); - return 0; - } - push_val(st->stack,C_INT,sd->status.char_id); - }else{ - push_val(st->stack,C_INT,0); - } - return 0; -} - -/*========================================== - * キャラクタの名前 - *------------------------------------------ - */ -int buildin_strcharinfo(struct script_state *st) -{ - struct map_session_data *sd; - int num; - - sd=script_rid2sd(st); - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - if(num==0){ - char *buf; - buf=(char *)aCalloc(24,sizeof(char)); - strncpy(buf,sd->status.name, 23); - push_str(st->stack,C_STR,buf); - } - if(num==1){ - char *buf; - buf=buildin_getpartyname_sub(sd->status.party_id); - if(buf!=0) - push_str(st->stack,C_STR,buf); - else - push_str(st->stack,C_CONSTSTR,""); - } - if(num==2){ - char *buf; - buf=buildin_getguildname_sub(sd->status.guild_id); - if(buf!=0) - push_str(st->stack,C_STR,buf); - else - push_str(st->stack,C_CONSTSTR,""); - } - - return 0; -} - -unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001}; - -/*========================================== - * GetEquipID(Pos); Pos: 1-10 - *------------------------------------------ - */ -int buildin_getequipid(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - struct item_data* item; - - sd=script_rid2sd(st); - if(sd == NULL) - { - printf("getequipid: sd == NULL\n"); - return 0; - } - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0){ - item=sd->inventory_data[i]; - if(item) - push_val(st->stack,C_INT,item->nameid); - else - push_val(st->stack,C_INT,0); - }else{ - push_val(st->stack,C_INT,-1); - } - return 0; -} - -/*========================================== - * 装備名文字列(精錬メニュー用) - *------------------------------------------ - */ -int buildin_getequipname(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - struct item_data* item; - char *buf; - - buf=(char *)aCalloc(64,sizeof(char)); - sd=script_rid2sd(st); - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0){ - item=sd->inventory_data[i]; - if(item) - sprintf(buf,"%s-[%s]",pos[num-1],item->jname); - else - sprintf(buf,"%s-[%s]",pos[num-1],pos[10]); - }else{ - sprintf(buf,"%s-[%s]",pos[num-1],pos[10]); - } - push_str(st->stack,C_STR,buf); - - return 0; -} - -/*========================================== - * getbrokenid [Valaris] - *------------------------------------------ - */ -int buildin_getbrokenid(struct script_state *st) -{ - int i,num,id=0,brokencounter=0; - struct map_session_data *sd; - - sd=script_rid2sd(st); - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].broken==1){ - brokencounter++; - if(num==brokencounter){ - id=sd->status.inventory[i].nameid; - break; - } - } - } - - push_val(st->stack,C_INT,id); - - return 0; -} - -/*========================================== - * repair [Valaris] - *------------------------------------------ - */ -int buildin_repair(struct script_state *st) -{ - int i,num; - int repaircounter=0; - struct map_session_data *sd; - - - sd=script_rid2sd(st); - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].broken==1){ - repaircounter++; - if(num==repaircounter){ - sd->status.inventory[i].broken=0; - clif_equiplist(sd); - clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); - clif_misceffect(&sd->bl, 3); - clif_displaymessage(sd->fd,"Item has been repaired."); - break; - } - } - } - - return 0; -} - -/*========================================== - * 装備チェック - *------------------------------------------ - */ -int buildin_getequipisequiped(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0){ - push_val(st->stack,C_INT,1); - }else{ - push_val(st->stack,C_INT,0); - } - - return 0; -} - -/*========================================== - * 装備品精錬可能チェック - *------------------------------------------ - */ -int buildin_getequipisenableref(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0 && num<7 && sd->inventory_data[i] && (num!=1 || sd->inventory_data[i]->def > 1 - || (sd->inventory_data[i]->def==1 && sd->inventory_data[i]->equip_script==NULL) - || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL)) - ){ - push_val(st->stack,C_INT,1); - }else{ - push_val(st->stack,C_INT,0); - } - - return 0; -} - -/*========================================== - * 装備品鑑定チェック - *------------------------------------------ - */ -int buildin_getequipisidentify(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) - push_val(st->stack,C_INT,sd->status.inventory[i].identify); - else - push_val(st->stack,C_INT,0); - - return 0; -} - -/*========================================== - * 装備品精錬度 - *------------------------------------------ - */ -int buildin_getequiprefinerycnt(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) - push_val(st->stack,C_INT,sd->status.inventory[i].refine); - else - push_val(st->stack,C_INT,0); - - return 0; -} - -/*========================================== - * 装備品武器LV - *------------------------------------------ - */ -int buildin_getequipweaponlv(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0 && sd->inventory_data[i]) - push_val(st->stack,C_INT,sd->inventory_data[i]->wlv); - else - push_val(st->stack,C_INT,0); - - return 0; -} - -/*========================================== - * 装備品精錬成功率 - *------------------------------------------ - */ -int buildin_getequippercentrefinery(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) - push_val(st->stack,C_INT,pc_percentrefinery(sd,&sd->status.inventory[i])); - else - push_val(st->stack,C_INT,0); - - return 0; -} - -/*========================================== - * 精錬成功 - *------------------------------------------ - */ -int buildin_successrefitem(struct script_state *st) -{ - int i,num,ep; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) { - ep=sd->status.inventory[i].equip; - - sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,0); - clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine); - clif_delitem(sd,i,1); - clif_additem(sd,i,1,0); - pc_equipitem(sd,i,ep); - clif_misceffect(&sd->bl,3); - } - - return 0; -} - -/*========================================== - * 精錬失敗 - *------------------------------------------ - */ -int buildin_failedrefitem(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) { - sd->status.inventory[i].refine = 0; - pc_unequipitem(sd,i,0); - // 精錬失敗エフェクトのパケット - clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine); - pc_delitem(sd,i,1,0); - // 他の人にも失敗を通知 - clif_misceffect(&sd->bl,2); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_statusup(struct script_state *st) -{ - int type; - struct map_session_data *sd; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - pc_statusup(sd,type); - - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int buildin_statusup2(struct script_state *st) -{ - int type,val; - struct map_session_data *sd; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - val=conv_num(st,& (st->stack->stack_data[st->start+3])); - sd=script_rid2sd(st); - pc_statusup2(sd,type,val); - - return 0; -} -/*========================================== - * 装備品による能力値ボーナス - *------------------------------------------ - */ -int buildin_bonus(struct script_state *st) -{ - int type,val; - struct map_session_data *sd; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - val=conv_num(st,& (st->stack->stack_data[st->start+3])); - sd=script_rid2sd(st); - pc_bonus(sd,type,val); - - return 0; -} -/*========================================== - * 装備品による能力値ボーナス - *------------------------------------------ - */ -int buildin_bonus2(struct script_state *st) -{ - int type,type2,val; - struct map_session_data *sd; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - type2=conv_num(st,& (st->stack->stack_data[st->start+3])); - val=conv_num(st,& (st->stack->stack_data[st->start+4])); - sd=script_rid2sd(st); - pc_bonus2(sd,type,type2,val); - - return 0; -} -/*========================================== - * 装備品による能力値ボーナス - *------------------------------------------ - */ -int buildin_bonus3(struct script_state *st) -{ - int type,type2,type3,val; - struct map_session_data *sd; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - type2=conv_num(st,& (st->stack->stack_data[st->start+3])); - type3=conv_num(st,& (st->stack->stack_data[st->start+4])); - val=conv_num(st,& (st->stack->stack_data[st->start+5])); - sd=script_rid2sd(st); - pc_bonus3(sd,type,type2,type3,val); - - return 0; -} -/*========================================== - * スキル所得 - *------------------------------------------ - */ -int buildin_skill(struct script_state *st) -{ - int id,level,flag=1; - struct map_session_data *sd; - - id=conv_num(st,& (st->stack->stack_data[st->start+2])); - level=conv_num(st,& (st->stack->stack_data[st->start+3])); - if( st->end>st->start+4 ) - flag=conv_num(st,&(st->stack->stack_data[st->start+4]) ); - sd=script_rid2sd(st); - pc_skill(sd,id,level,flag); - - return 0; -} -/*========================================== - * ギルドスキル取得 - *------------------------------------------ - */ -int buildin_guildskill(struct script_state *st) -{ - int id,level; - struct map_session_data *sd; - int i=0; - - id=conv_num(st,& (st->stack->stack_data[st->start+2])); - level=conv_num(st,& (st->stack->stack_data[st->start+3])); -// if( st->end>st->start+4 ) -// flag=conv_num(st,&(st->stack->stack_data[st->start+4]) ); - sd=script_rid2sd(st); - for(i=0;i<level;i++) - guild_skillup(sd,id); - - return 0; -} -/*========================================== - * スキルレベル所得 - *------------------------------------------ - */ -int buildin_getskilllv(struct script_state *st) -{ - int id=conv_num(st,& (st->stack->stack_data[st->start+2])); - push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) ); - return 0; -} -/*========================================== - * getgdskilllv(Guild_ID, Skill_ID); - * skill_id = 10000 : GD_APPROVAL - * 10001 : GD_KAFRACONTACT - * 10002 : GD_GUARDIANRESEARCH - * 10003 : GD_CHARISMA - * 10004 : GD_EXTENSION - *------------------------------------------ - */ -int buildin_getgdskilllv(struct script_state *st) -{ - int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3])); - struct guild *g=guild_search(guild_id); - push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) ); - return 0; -/* - struct map_session_data *sd=NULL; - struct guild *g=NULL; - int skill_id; - - skill_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id); - if(sd && g) { - push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) ); - } else { - push_val(st->stack,C_INT,-1); - } - return 0; -*/ -} -/*========================================== - * - *------------------------------------------ - */ -int buildin_basicskillcheck(struct script_state *st) -{ - push_val(st->stack,C_INT, battle_config.basic_skill_check); - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int buildin_getgmlevel(struct script_state *st) -{ - push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st))); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_end(struct script_state *st) -{ - st->state = END; - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_checkoption(struct script_state *st) -{ - int type; - struct map_session_data *sd; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - - if(sd->status.option & type){ - push_val(st->stack,C_INT,1); - } else { - push_val(st->stack,C_INT,0); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_setoption(struct script_state *st) -{ - int type; - struct map_session_data *sd; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - pc_setoption(sd,type); - - return 0; -} - -/*========================================== - * Checkcart [Valaris] - *------------------------------------------ - */ - -int buildin_checkcart(struct script_state *st) -{ - struct map_session_data *sd; - - sd=script_rid2sd(st); - - if(pc_iscarton(sd)){ - push_val(st->stack,C_INT,1); - } else { - push_val(st->stack,C_INT,0); - } - return 0; -} - -/*========================================== - * カートを付ける - *------------------------------------------ - */ -int buildin_setcart(struct script_state *st) -{ - struct map_session_data *sd; - - sd=script_rid2sd(st); - pc_setcart(sd,1); - - return 0; -} - -/*========================================== - * checkfalcon [Valaris] - *------------------------------------------ - */ - -int buildin_checkfalcon(struct script_state *st) -{ - struct map_session_data *sd; - - sd=script_rid2sd(st); - - if(pc_isfalcon(sd)){ - push_val(st->stack,C_INT,1); - } else { - push_val(st->stack,C_INT,0); - } - - return 0; -} - - -/*========================================== - * 鷹を付ける - *------------------------------------------ - */ -int buildin_setfalcon(struct script_state *st) -{ - struct map_session_data *sd; - - sd=script_rid2sd(st); - pc_setfalcon(sd); - - return 0; -} - -/*========================================== - * Checkcart [Valaris] - *------------------------------------------ - */ - -int buildin_checkriding(struct script_state *st) -{ - struct map_session_data *sd; - - sd=script_rid2sd(st); - - if(pc_isriding(sd)){ - push_val(st->stack,C_INT,1); - } else { - push_val(st->stack,C_INT,0); - } - - return 0; -} - - -/*========================================== - * ペコペコ乗り - *------------------------------------------ - */ -int buildin_setriding(struct script_state *st) -{ - struct map_session_data *sd; - - sd=script_rid2sd(st); - pc_setriding(sd); - - return 0; -} - -/*========================================== - * セーブポイントの保存 - *------------------------------------------ - */ -int buildin_savepoint(struct script_state *st) -{ - int x,y; - char *str; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - x=conv_num(st,& (st->stack->stack_data[st->start+3])); - y=conv_num(st,& (st->stack->stack_data[st->start+4])); - pc_setsavepoint(script_rid2sd(st),str,x,y); - return 0; -} - -/*========================================== - * GetTimeTick(0: System Tick, 1: Time Second Tick) - *------------------------------------------ - */ -int buildin_gettimetick(struct script_state *st) /* Asgard Version */ -{ - int type; - time_t timer; - struct tm *t; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - - switch(type){ - case 1: - //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59) - time(&timer); - t=localtime(&timer); - push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec)); - break; - case 0: - default: - //type 0:(System Ticks) - push_val(st->stack,C_INT,gettick()); - break; - } - return 0; -} - -/*========================================== - * GetTime(Type); - * 1: Sec 2: Min 3: Hour - * 4: WeekDay 5: MonthDay 6: Month - * 7: Year - *------------------------------------------ - */ -int buildin_gettime(struct script_state *st) /* Asgard Version */ -{ - int type; - time_t timer; - struct tm *t; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - - time(&timer); - t=localtime(&timer); - - switch(type){ - case 1://Sec(0~59) - push_val(st->stack,C_INT,t->tm_sec); - break; - case 2://Min(0~59) - push_val(st->stack,C_INT,t->tm_min); - break; - case 3://Hour(0~23) - push_val(st->stack,C_INT,t->tm_hour); - break; - case 4://WeekDay(0~6) - push_val(st->stack,C_INT,t->tm_wday); - break; - case 5://MonthDay(01~31) - push_val(st->stack,C_INT,t->tm_mday); - break; - case 6://Month(01~12) - push_val(st->stack,C_INT,t->tm_mon+1); - break; - case 7://Year(20xx) - push_val(st->stack,C_INT,t->tm_year+1900); - break; - default://(format error) - push_val(st->stack,C_INT,-1); - break; - } - return 0; -} - -/*========================================== - * GetTimeStr("TimeFMT", Length); - *------------------------------------------ - */ -int buildin_gettimestr(struct script_state *st) -{ - char *tmpstr; - char *fmtstr; - int maxlen; - time_t now = time(NULL); - - fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2])); - maxlen=conv_num(st,& (st->stack->stack_data[st->start+3])); - - tmpstr=(char *)aCalloc(maxlen+1,sizeof(char)); - strftime(tmpstr,maxlen,fmtstr,localtime(&now)); - tmpstr[maxlen]='\0'; - - push_str(st->stack,C_STR,tmpstr); - return 0; -} - -/*========================================== - * カプラ倉庫を開く - *------------------------------------------ - */ -int buildin_openstorage(struct script_state *st) -{ - storage_storageopen(script_rid2sd(st)); - return 0; -} - -int buildin_guildopenstorage(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - int ret; - ret = storage_guild_storageopen(sd); - push_val(st->stack,C_INT,ret); - return 0; -} - -/*========================================== - * アイテムによるスキル発動 - *------------------------------------------ - */ -int buildin_itemskill(struct script_state *st) -{ - int id,lv; - char *str; - struct map_session_data *sd=script_rid2sd(st); - - id=conv_num(st,& (st->stack->stack_data[st->start+2])); - lv=conv_num(st,& (st->stack->stack_data[st->start+3])); - str=conv_str(st,& (st->stack->stack_data[st->start+4])); - - // 詠唱中にスキルアイテムは使用できない - if(sd->skilltimer != -1) - return 0; - - sd->skillitem=id; - sd->skillitemlv=lv; - clif_item_skill(sd,id,lv,str); - return 0; -} -/*========================================== - * アイテム作成 - *------------------------------------------ - */ -int buildin_produce(struct script_state *st) -{ - int trigger; - struct map_session_data *sd=script_rid2sd(st); - - if( sd->state.produce_flag == 1) return 0; - trigger=conv_num(st,& (st->stack->stack_data[st->start+2])); - clif_skill_produce_mix_list(sd,trigger); - return 0; -} -/*========================================== - * NPCでペット作る - *------------------------------------------ - */ -int buildin_makepet(struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd(st); - struct script_data *data; - int id,pet_id; - - data=&(st->stack->stack_data[st->start+2]); - get_val(st,data); - - id=conv_num(st,data); - - pet_id = search_petDB_index(id, PET_CLASS); - - if (pet_id < 0) - pet_id = search_petDB_index(id, PET_EGG); - if (pet_id >= 0 && sd) { - sd->catch_target_class = pet_db[pet_id].class; - intif_create_pet( - sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, - pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, - 100, 0, 1, pet_db[pet_id].jname); - } - - return 0; -} -/*========================================== - * NPCで経験値上げる - *------------------------------------------ - */ -int buildin_getexp(struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd(st); - int base=0,job=0; - - base=conv_num(st,& (st->stack->stack_data[st->start+2])); - job =conv_num(st,& (st->stack->stack_data[st->start+3])); - if(base<0 || job<0) - return 0; - if(sd) - pc_gainexp(sd,base,job); - - return 0; -} - -/*========================================== - * モンスター発生 - *------------------------------------------ - */ -int buildin_monster(struct script_state *st) -{ - int class,amount,x,y; - char *str,*map,*event=""; - - map =conv_str(st,& (st->stack->stack_data[st->start+2])); - x =conv_num(st,& (st->stack->stack_data[st->start+3])); - y =conv_num(st,& (st->stack->stack_data[st->start+4])); - str =conv_str(st,& (st->stack->stack_data[st->start+5])); - class=conv_num(st,& (st->stack->stack_data[st->start+6])); - amount=conv_num(st,& (st->stack->stack_data[st->start+7])); - if( st->end>st->start+8 ) - event=conv_str(st,& (st->stack->stack_data[st->start+8])); - - mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class,amount,event); - return 0; -} -/*========================================== - * モンスター発生 - *------------------------------------------ - */ -int buildin_areamonster(struct script_state *st) -{ - int class,amount,x0,y0,x1,y1; - char *str,*map,*event=""; - - map =conv_str(st,& (st->stack->stack_data[st->start+2])); - x0 =conv_num(st,& (st->stack->stack_data[st->start+3])); - y0 =conv_num(st,& (st->stack->stack_data[st->start+4])); - x1 =conv_num(st,& (st->stack->stack_data[st->start+5])); - y1 =conv_num(st,& (st->stack->stack_data[st->start+6])); - str =conv_str(st,& (st->stack->stack_data[st->start+7])); - class=conv_num(st,& (st->stack->stack_data[st->start+8])); - amount=conv_num(st,& (st->stack->stack_data[st->start+9])); - if( st->end>st->start+10 ) - event=conv_str(st,& (st->stack->stack_data[st->start+10])); - - mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class,amount,event); - return 0; -} -/*========================================== - * モンスター削除 - *------------------------------------------ - */ -int buildin_killmonster_sub(struct block_list *bl,va_list ap) -{ - char *event=va_arg(ap,char *); - int allflag=va_arg(ap,int); - - if(!allflag){ - if(strcmp(event,((struct mob_data *)bl)->npc_event)==0) - mob_delete((struct mob_data *)bl); - return 0; - }else if(allflag){ - if(((struct mob_data *)bl)->spawndelay1==-1 && ((struct mob_data *)bl)->spawndelay2==-1) - mob_delete((struct mob_data *)bl); - return 0; - } - return 0; -} -int buildin_killmonster(struct script_state *st) -{ - char *mapname,*event; - int m,allflag=0; - mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - event=conv_str(st,& (st->stack->stack_data[st->start+3])); - if(strcmp(event,"All")==0) - allflag = 1; - - if( (m=map_mapname2mapid(mapname))<0 ) - return 0; - map_foreachinarea(buildin_killmonster_sub, - m,0,0,map[m].xs,map[m].ys,BL_MOB, event ,allflag); - return 0; -} - -int buildin_killmonsterall_sub(struct block_list *bl,va_list ap) -{ - mob_delete((struct mob_data *)bl); - return 0; -} -int buildin_killmonsterall(struct script_state *st) -{ - char *mapname; - int m; - mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - - if( (m=map_mapname2mapid(mapname))<0 ) - return 0; - map_foreachinarea(buildin_killmonsterall_sub, - m,0,0,map[m].xs,map[m].ys,BL_MOB); - return 0; -} - -/*========================================== - * イベント実行 - *------------------------------------------ - */ -int buildin_doevent(struct script_state *st) -{ - char *event; - event=conv_str(st,& (st->stack->stack_data[st->start+2])); - npc_event(map_id2sd(st->rid),event,0); - return 0; -} -/*========================================== - * NPC主体イベント実行 - *------------------------------------------ - */ -int buildin_donpcevent(struct script_state *st) -{ - char *event; - event=conv_str(st,& (st->stack->stack_data[st->start+2])); - npc_event_do(event); - return 0; -} -/*========================================== - * イベントタイマー追加 - *------------------------------------------ - */ -int buildin_addtimer(struct script_state *st) -{ - char *event; - int tick; - tick=conv_num(st,& (st->stack->stack_data[st->start+2])); - event=conv_str(st,& (st->stack->stack_data[st->start+3])); - pc_addeventtimer(script_rid2sd(st),tick,event); - return 0; -} -/*========================================== - * イベントタイマー削除 - *------------------------------------------ - */ -int buildin_deltimer(struct script_state *st) -{ - char *event; - event=conv_str(st,& (st->stack->stack_data[st->start+2])); - pc_deleventtimer(script_rid2sd(st),event); - return 0; -} -/*========================================== - * イベントタイマーのカウント値追加 - *------------------------------------------ - */ -int buildin_addtimercount(struct script_state *st) -{ - char *event; - int tick; - event=conv_str(st,& (st->stack->stack_data[st->start+2])); - tick=conv_num(st,& (st->stack->stack_data[st->start+3])); - pc_addeventtimercount(script_rid2sd(st),event,tick); - return 0; -} - -/*========================================== - * NPCタイマー初期化 - *------------------------------------------ - */ -int buildin_initnpctimer(struct script_state *st) -{ - struct npc_data *nd; - if( st->end > st->start+2 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - npc_settimerevent_tick(nd,0); - npc_timerevent_start(nd); - return 0; -} -/*========================================== - * NPCタイマー開始 - *------------------------------------------ - */ -int buildin_startnpctimer(struct script_state *st) -{ - struct npc_data *nd; - if( st->end > st->start+2 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - npc_timerevent_start(nd); - return 0; -} -/*========================================== - * NPCタイマー停止 - *------------------------------------------ - */ -int buildin_stopnpctimer(struct script_state *st) -{ - struct npc_data *nd; - if( st->end > st->start+2 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - npc_timerevent_stop(nd); - return 0; -} -/*========================================== - * NPCタイマー情報所得 - *------------------------------------------ - */ -int buildin_getnpctimer(struct script_state *st) -{ - struct npc_data *nd; - int type=conv_num(st,& (st->stack->stack_data[st->start+2])); - int val=0; - if( st->end > st->start+3 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - switch(type){ - case 0: val=npc_gettimerevent_tick(nd); break; - case 1: val= (nd->u.scr.nexttimer>=0); break; - case 2: val= nd->u.scr.timeramount; break; - } - push_val(st->stack,C_INT,val); - return 0; -} -/*========================================== - * NPCタイマー値設定 - *------------------------------------------ - */ -int buildin_setnpctimer(struct script_state *st) -{ - int tick; - struct npc_data *nd; - tick=conv_num(st,& (st->stack->stack_data[st->start+2])); - if( st->end > st->start+3 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - npc_settimerevent_tick(nd,tick); - return 0; -} - -/*========================================== - * 天の声アナウンス - *------------------------------------------ - */ -int buildin_announce(struct script_state *st) -{ - char *str; - int flag; - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - flag=conv_num(st,& (st->stack->stack_data[st->start+3])); - - if(flag&0x0f){ - struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) : - (struct block_list *)script_rid2sd(st); - clif_GMmessage(bl,str,strlen(str)+1,flag); - }else - intif_GMmessage(str,strlen(str)+1,flag); - return 0; -} -/*========================================== - * 天の声アナウンス(特定マップ) - *------------------------------------------ - */ -int buildin_mapannounce_sub(struct block_list *bl,va_list ap) -{ - char *str; - int len,flag; - str=va_arg(ap,char *); - len=va_arg(ap,int); - flag=va_arg(ap,int); - clif_GMmessage(bl,str,len,flag|3); - return 0; -} -int buildin_mapannounce(struct script_state *st) -{ - char *mapname,*str; - int flag,m; - - mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - str=conv_str(st,& (st->stack->stack_data[st->start+3])); - flag=conv_num(st,& (st->stack->stack_data[st->start+4])); - - if( (m=map_mapname2mapid(mapname))<0 ) - return 0; - map_foreachinarea(buildin_mapannounce_sub, - m,0,0,map[m].xs,map[m].ys,BL_PC, str,strlen(str)+1,flag&0x10); - return 0; -} -/*========================================== - * 天の声アナウンス(特定エリア) - *------------------------------------------ - */ -int buildin_areaannounce(struct script_state *st) -{ - char *map,*str; - int flag,m; - int x0,y0,x1,y1; - - map=conv_str(st,& (st->stack->stack_data[st->start+2])); - x0=conv_num(st,& (st->stack->stack_data[st->start+3])); - y0=conv_num(st,& (st->stack->stack_data[st->start+4])); - x1=conv_num(st,& (st->stack->stack_data[st->start+5])); - y1=conv_num(st,& (st->stack->stack_data[st->start+6])); - str=conv_str(st,& (st->stack->stack_data[st->start+7])); - flag=conv_num(st,& (st->stack->stack_data[st->start+8])); - - if( (m=map_mapname2mapid(map))<0 ) - return 0; - - map_foreachinarea(buildin_mapannounce_sub, - m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10 ); - return 0; -} -/*========================================== - * ユーザー数所得 - *------------------------------------------ - */ -int buildin_getusers(struct script_state *st) -{ - int flag=conv_num(st,& (st->stack->stack_data[st->start+2])); - struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid); - int val=0; - switch(flag&0x07){ - case 0: val=map[bl->m].users; break; - case 1: val=map_getusers(); break; - } - push_val(st->stack,C_INT,val); - return 0; -} -/*========================================== - * マップ指定ユーザー数所得 - *------------------------------------------ - */ -int buildin_getmapusers(struct script_state *st) -{ - char *str; - int m; - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - if( (m=map_mapname2mapid(str))< 0){ - push_val(st->stack,C_INT,-1); - return 0; - } - push_val(st->stack,C_INT,map[m].users); - return 0; -} -/*========================================== - * エリア指定ユーザー数所得 - *------------------------------------------ - */ -int buildin_getareausers_sub(struct block_list *bl,va_list ap) -{ - int *users=va_arg(ap,int *); - (*users)++; - return 0; -} -int buildin_getareausers(struct script_state *st) -{ - char *str; - int m,x0,y0,x1,y1,users=0; - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - x0=conv_num(st,& (st->stack->stack_data[st->start+3])); - y0=conv_num(st,& (st->stack->stack_data[st->start+4])); - x1=conv_num(st,& (st->stack->stack_data[st->start+5])); - y1=conv_num(st,& (st->stack->stack_data[st->start+6])); - if( (m=map_mapname2mapid(str))< 0){ - push_val(st->stack,C_INT,-1); - return 0; - } - map_foreachinarea(buildin_getareausers_sub, - m,x0,y0,x1,y1,BL_PC,&users); - push_val(st->stack,C_INT,users); - return 0; -} - -/*========================================== - * エリア指定ドロップアイテム数所得 - *------------------------------------------ - */ -int buildin_getareadropitem_sub(struct block_list *bl,va_list ap) -{ - int item=va_arg(ap,int); - int *amount=va_arg(ap,int *); - struct flooritem_data *drop=(struct flooritem_data *)bl; - - if(drop->item_data.nameid==item) - (*amount)+=drop->item_data.amount; - - return 0; -} -int buildin_getareadropitem(struct script_state *st) -{ - char *str; - int m,x0,y0,x1,y1,item,amount=0; - struct script_data *data; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - x0=conv_num(st,& (st->stack->stack_data[st->start+3])); - y0=conv_num(st,& (st->stack->stack_data[st->start+4])); - x1=conv_num(st,& (st->stack->stack_data[st->start+5])); - y1=conv_num(st,& (st->stack->stack_data[st->start+6])); - - data=&(st->stack->stack_data[st->start+7]); - get_val(st,data); - if( data->type==C_STR || data->type==C_CONSTSTR ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - item=512; - if( item_data ) - item=item_data->nameid; - }else - item=conv_num(st,data); - - if( (m=map_mapname2mapid(str))< 0){ - push_val(st->stack,C_INT,-1); - return 0; - } - map_foreachinarea(buildin_getareadropitem_sub, - m,x0,y0,x1,y1,BL_ITEM,item,&amount); - push_val(st->stack,C_INT,amount); - return 0; -} -/*========================================== - * NPCの有効化 - *------------------------------------------ - */ -int buildin_enablenpc(struct script_state *st) -{ - char *str; - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - npc_enable(str,1); - return 0; -} -/*========================================== - * NPCの無効化 - *------------------------------------------ - */ -int buildin_disablenpc(struct script_state *st) -{ - char *str; - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - npc_enable(str,0); - return 0; -} - -int buildin_enablearena(struct script_state *st) // Added by RoVeRT -{ - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - struct chat_data *cd; - - - if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL) - return 0; - - npc_enable(nd->name,1); - nd->arenaflag=1; - - if(cd->users>=cd->trigger && cd->npc_event[0]) - npc_timer_event(cd->npc_event); - - return 0; -} -int buildin_disablearena(struct script_state *st) // Added by RoVeRT -{ - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - nd->arenaflag=0; - - return 0; -} -/*========================================== - * 隠れているNPCの表示 - *------------------------------------------ - */ -int buildin_hideoffnpc(struct script_state *st) -{ - char *str; - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - npc_enable(str,2); - return 0; -} -/*========================================== - * NPCをハイディング - *------------------------------------------ - */ -int buildin_hideonnpc(struct script_state *st) -{ - char *str; - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - npc_enable(str,4); - return 0; -} -/*========================================== - * 状態異常にかかる - *------------------------------------------ - */ -int buildin_sc_start(struct script_state *st) -{ - struct block_list *bl; - int type,tick,val1; - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - tick=conv_num(st,& (st->stack->stack_data[st->start+3])); - val1=conv_num(st,& (st->stack->stack_data[st->start+4])); - if( st->end>st->start+5 ) //指定したキャラを状態異常にする - bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5]))); - else - bl = map_id2bl(st->rid); - if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) - bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); - skill_status_change_start(bl,type,val1,0,0,0,tick,0); - return 0; -} - -/*========================================== - * 状態異常にかかる(確率指定) - *------------------------------------------ - */ -int buildin_sc_start2(struct script_state *st) -{ - struct block_list *bl; - int type,tick,val1,per; - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - tick=conv_num(st,& (st->stack->stack_data[st->start+3])); - val1=conv_num(st,& (st->stack->stack_data[st->start+4])); - per=conv_num(st,& (st->stack->stack_data[st->start+5])); - if( st->end>st->start+6 ) //指定したキャラを状態異常にする - bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6]))); - else - bl = map_id2bl(st->rid); - if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) - bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); - if(rand()%10000 < per) - skill_status_change_start(bl,type,val1,0,0,0,tick,0); - return 0; -} - -/*========================================== - * 状態異常が直る - *------------------------------------------ - */ -int buildin_sc_end(struct script_state *st) -{ - struct block_list *bl; - int type; - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - bl = map_id2bl(st->rid); - if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) - bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); - skill_status_change_end(bl,type,-1); -// if(battle_config.etc_log) -// printf("sc_end : %d %d\n",st->rid,type); - return 0; -} -/*========================================== - * 状態異常耐性を計算した確率を返す - *------------------------------------------ - */ -int buildin_getscrate(struct script_state *st) -{ - struct block_list *bl; - int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; - int type,rate,luk; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - rate=conv_num(st,& (st->stack->stack_data[st->start+3])); - if( st->end>st->start+4 ) //指定したキャラの耐性を計算する - bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6]))); - else - bl = map_id2bl(st->rid); - - luk = battle_get_luk(bl); - sc_def_mdef2=100 - (3 + battle_get_mdef(bl) + luk/3); - sc_def_vit2=100 - (3 + battle_get_vit(bl) + luk/3); - sc_def_int2=100 - (3 + battle_get_int(bl) + luk/3); - sc_def_luk2=100 - (3 + luk); - - if(type==SC_STONE || type==SC_FREEZE) - sc_def=sc_def_mdef2; - else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE) - sc_def=sc_def_vit2; - else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND) - sc_def=sc_def_int2; - else if(type==SC_CURSE) - sc_def=sc_def_luk2; - - rate=rate*sc_def/100; - push_val(st->stack,C_INT,rate); - - return 0; - -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_debugmes(struct script_state *st) -{ - conv_str(st,& (st->stack->stack_data[st->start+2])); - printf("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str); - return 0; -} - -/*========================================== - *捕獲アイテム使用 - *------------------------------------------ - */ -int buildin_catchpet(struct script_state *st) -{ - int pet_id; - struct map_session_data *sd; - pet_id= conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - pet_catch_process1(sd,pet_id); - return 0; -} - -/*========================================== - *携帯卵孵化機使用 - *------------------------------------------ - */ -int buildin_birthpet(struct script_state *st) -{ - struct map_session_data *sd; - sd=script_rid2sd(st); - clif_sendegg(sd); - return 0; -} - -/*========================================== - * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes) - *------------------------------------------ - */ -int buildin_resetlvl(struct script_state *st) -{ - struct map_session_data *sd; - - int type=conv_num(st,& (st->stack->stack_data[st->start+2])); - - sd=script_rid2sd(st); - pc_resetlvl(sd,type); - return 0; -} -/*========================================== - * ステータスリセット - *------------------------------------------ - */ -int buildin_resetstatus(struct script_state *st) -{ - struct map_session_data *sd; - sd=script_rid2sd(st); - pc_resetstate(sd); - return 0; -} - -/*========================================== - * スキルリセット - *------------------------------------------ - */ -int buildin_resetskill(struct script_state *st) -{ - struct map_session_data *sd; - sd=script_rid2sd(st); - pc_resetskill(sd); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_changebase(struct script_state *st) -{ - struct map_session_data *sd=NULL; - int vclass; - - if( st->end>st->start+3 ) - sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3]))); - else - sd=script_rid2sd(st); - - if(sd == NULL) - return 0; - - vclass = conv_num(st,& (st->stack->stack_data[st->start+2])); - if(vclass == 22 && !battle_config.wedding_modifydisplay) - return 0; - -// if(vclass==22) { -// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外 -// } - - sd->view_class = vclass; - - return 0; -} - -/*========================================== - * 性別変換 - *------------------------------------------ - */ -int buildin_changesex(struct script_state *st) { - struct map_session_data *sd = NULL; - sd = script_rid2sd(st); - - if (sd->status.sex == 0) { - sd->status.sex = 1; - sd->sex = 1; - if (sd->status.class == 20 || sd->status.class == 4021) - sd->status.class -= 1; - } else if (sd->status.sex == 1) { - sd->status.sex = 0; - sd->sex = 0; - if(sd->status.class == 19 || sd->status.class == 4020) - sd->status.class += 1; - } - chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex - chrif_save(sd); - return 0; -} - -/*========================================== - * npcチャット作成 - *------------------------------------------ - */ -int buildin_waitingroom(struct script_state *st) -{ - char *name,*ev=""; - int limit, trigger = 0,pub=1; - name=conv_str(st,& (st->stack->stack_data[st->start+2])); - limit= conv_num(st,& (st->stack->stack_data[st->start+3])); - if(limit==0) - pub=3; - - if( (st->end > st->start+5) ){ - struct script_data* data=&(st->stack->stack_data[st->start+5]); - get_val(st,data); - if(data->type==C_INT){ - // 新Athena仕様(旧Athena仕様と互換性あり) - ev=conv_str(st,& (st->stack->stack_data[st->start+4])); - trigger=conv_num(st,& (st->stack->stack_data[st->start+5])); - }else{ - // eathena仕様 - trigger=conv_num(st,& (st->stack->stack_data[st->start+4])); - ev=conv_str(st,& (st->stack->stack_data[st->start+5])); - } - }else{ - // 旧Athena仕様 - if( st->end > st->start+4 ) - ev=conv_str(st,& (st->stack->stack_data[st->start+4])); - } - chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid), - limit,pub,trigger,name,strlen(name)+1,ev); - return 0; -} -/*========================================== - * npcチャット削除 - *------------------------------------------ - */ -int buildin_delwaitingroom(struct script_state *st) -{ - struct npc_data *nd; - if( st->end > st->start+2 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - chat_deletenpcchat(nd); - return 0; -} -/*========================================== - * npcチャット全員蹴り出す - *------------------------------------------ - */ -int buildin_waitingroomkickall(struct script_state *st) -{ - struct npc_data *nd; - struct chat_data *cd; - - if( st->end > st->start+2 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) - return 0; - chat_npckickall(cd); - return 0; -} - -/*========================================== - * npcチャットイベント有効化 - *------------------------------------------ - */ -int buildin_enablewaitingroomevent(struct script_state *st) -{ - struct npc_data *nd; - struct chat_data *cd; - - if( st->end > st->start+2 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) - return 0; - chat_enableevent(cd); - return 0; -} - -/*========================================== - * npcチャットイベント無効化 - *------------------------------------------ - */ -int buildin_disablewaitingroomevent(struct script_state *st) -{ - struct npc_data *nd; - struct chat_data *cd; - - if( st->end > st->start+2 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) - return 0; - chat_disableevent(cd); - return 0; -} -/*========================================== - * npcチャット状態所得 - *------------------------------------------ - */ -int buildin_getwaitingroomstate(struct script_state *st) -{ - struct npc_data *nd; - struct chat_data *cd; - int val=0,type; - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - if( st->end > st->start+3 ) - nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3]))); - else - nd=(struct npc_data *)map_id2bl(st->oid); - - if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){ - push_val(st->stack,C_INT,-1); - return 0; - } - - switch(type){ - case 0: val=cd->users; break; - case 1: val=cd->limit; break; - case 2: val=cd->trigger&0x7f; break; - case 3: val=((cd->trigger&0x80)>0); break; - case 32: val=(cd->users >= cd->limit); break; - case 33: val=(cd->users >= cd->trigger); break; - - case 4: - push_str(st->stack,C_CONSTSTR,cd->title); - return 0; - case 5: - push_str(st->stack,C_CONSTSTR,cd->pass); - return 0; - case 16: - push_str(st->stack,C_CONSTSTR,cd->npc_event); - return 0; - } - push_val(st->stack,C_INT,val); - return 0; -} - -/*========================================== - * チャットメンバー(規定人数)ワープ - *------------------------------------------ - */ -int buildin_warpwaitingpc(struct script_state *st) -{ - int x,y,i,n; - char *str; - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - struct chat_data *cd; - - if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ) - return 0; - - n=cd->trigger&0x7f; - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - x=conv_num(st,& (st->stack->stack_data[st->start+3])); - y=conv_num(st,& (st->stack->stack_data[st->start+4])); - - if( st->end > st->start+5 ) - n=conv_num(st,& (st->stack->stack_data[st->start+5])); - - for(i=0;i<n;i++){ - struct map_session_data *sd=cd->usersd[0]; // リスト先頭のPCを次々に。 - - mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id); - - if(strcmp(str,"Random")==0) - pc_randomwarp(sd,3); - else if(strcmp(str,"SavePoint")==0){ - if(map[sd->bl.m].flag.noteleport) // テレポ禁止 - return 0; - - pc_setpos(sd,sd->status.save_point.map, - sd->status.save_point.x,sd->status.save_point.y,3); - }else - pc_setpos(sd,str,x,y,0); - } - mapreg_setreg(add_str("$@warpwaitingpcnum"),n); - return 0; -} -/*========================================== - * RIDのアタッチ - *------------------------------------------ - */ -int buildin_attachrid(struct script_state *st) -{ - st->rid=conv_num(st,& (st->stack->stack_data[st->start+2])); - push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL)); - return 0; -} -/*========================================== - * RIDのデタッチ - *------------------------------------------ - */ -int buildin_detachrid(struct script_state *st) -{ - st->rid=0; - return 0; -} -/*========================================== - * 存在チェック - *------------------------------------------ - */ -int buildin_isloggedin(struct script_state *st) -{ - push_val(st->stack,C_INT, map_id2sd( - conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL ); - return 0; -} - - -/*========================================== - * - *------------------------------------------ - */ -enum { MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENALTY,MF_PVP,MF_PVP_NOPARTY,MF_PVP_NOGUILD,MF_GVG,MF_GVG_NOPARTY,MF_NOTRADE,MF_NOSKILL, MF_NOWARP,MF_NOPVP,MF_NOICEWALL, - MF_SNOW, MF_FOG, MF_SAKURA, MF_LEAVES, MF_RAIN }; - -int buildin_setmapflagnosave(struct script_state *st) -{ - int m,x,y; - char *str,*str2; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - str2=conv_str(st,& (st->stack->stack_data[st->start+3])); - x=conv_num(st,& (st->stack->stack_data[st->start+4])); - y=conv_num(st,& (st->stack->stack_data[st->start+5])); - m = map_mapname2mapid(str); - if(m >= 0) { - map[m].flag.nosave=1; - memcpy(map[m].save.map,str2,16); - map[m].save.x=x; - map[m].save.y=y; - } - - return 0; -} - -int buildin_setmapflag(struct script_state *st) -{ - int m,i; - char *str; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - i=conv_num(st,& (st->stack->stack_data[st->start+3])); - m = map_mapname2mapid(str); - if(m >= 0) { - switch(i) { - case MF_NOMEMO: - map[m].flag.nomemo=1; - break; - case MF_NOTELEPORT: - map[m].flag.noteleport=1; - break; - case MF_NOBRANCH: - map[m].flag.nobranch=1; - break; - case MF_NOPENALTY: - map[m].flag.nopenalty=1; - break; - case MF_PVP_NOPARTY: - map[m].flag.pvp_noparty=1; - break; - case MF_PVP_NOGUILD: - map[m].flag.pvp_noguild=1; - break; - case MF_GVG_NOPARTY: - map[m].flag.gvg_noparty=1; - break; - case MF_NOZENYPENALTY: - map[m].flag.nozenypenalty=1; - break; - case MF_NOTRADE: - map[m].flag.notrade=1; - break; - case MF_NOSKILL: - map[m].flag.noskill=1; - break; - case MF_NOWARP: - map[m].flag.nowarp=1; - break; - case MF_NOPVP: - map[m].flag.nopvp=1; - break; - case MF_NOICEWALL: // [Valaris] - map[m].flag.noicewall=1; - break; - case MF_SNOW: // [Valaris] - map[m].flag.snow=1; - break; - case MF_FOG: // [Valaris] - map[m].flag.fog=1; - break; - case MF_SAKURA: // [Valaris] - map[m].flag.sakura=1; - break; - case MF_LEAVES: // [Valaris] - map[m].flag.leaves=1; - break; - case MF_RAIN: // [Valaris] - map[m].flag.rain=1; - break; - } - } - - return 0; -} - -int buildin_removemapflag(struct script_state *st) -{ - int m,i; - char *str; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - i=conv_num(st,& (st->stack->stack_data[st->start+3])); - m = map_mapname2mapid(str); - if(m >= 0) { - switch(i) { - case MF_NOMEMO: - map[m].flag.nomemo=0; - break; - case MF_NOTELEPORT: - map[m].flag.noteleport=0; - break; - case MF_NOSAVE: - map[m].flag.nosave=0; - break; - case MF_NOBRANCH: - map[m].flag.nobranch=0; - break; - case MF_NOPENALTY: - map[m].flag.nopenalty=0; - break; - case MF_PVP_NOPARTY: - map[m].flag.pvp_noparty=0; - break; - case MF_PVP_NOGUILD: - map[m].flag.pvp_noguild=0; - break; - case MF_GVG_NOPARTY: - map[m].flag.gvg_noparty=0; - break; - case MF_NOZENYPENALTY: - map[m].flag.nozenypenalty=0; - break; - case MF_NOSKILL: - map[m].flag.noskill=0; - break; - case MF_NOWARP: - map[m].flag.nowarp=0; - break; - case MF_NOPVP: - map[m].flag.nopvp=0; - break; - case MF_NOICEWALL: // [Valaris] - map[m].flag.noicewall=0; - break; - case MF_SNOW: // [Valaris] - map[m].flag.snow=0; - break; - case MF_FOG: // [Valaris] - map[m].flag.fog=0; - break; - case MF_SAKURA: // [Valaris] - map[m].flag.sakura=0; - break; - case MF_LEAVES: // [Valaris] - map[m].flag.leaves=0; - break; - case MF_RAIN: // [Valaris] - map[m].flag.rain=0; - break; - - } - } - - return 0; -} - -int buildin_pvpon(struct script_state *st) -{ - int m,i; - char *str; - struct map_session_data *pl_sd=NULL; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - m = map_mapname2mapid(str); - if(m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp) { - map[m].flag.pvp = 1; - clif_send0199(m,1); - - if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] - return 0; - - for(i=0;i<fd_max;i++){ //人数分ループ - if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ - if(m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { - pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0); - pl_sd->pvp_rank=0; - pl_sd->pvp_lastusers=0; - pl_sd->pvp_point=5; - } - } - } - } - - return 0; -} - -int buildin_pvpoff(struct script_state *st) -{ - int m,i; - char *str; - struct map_session_data *pl_sd=NULL; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - m = map_mapname2mapid(str); - if(m >= 0 && map[m].flag.pvp && map[m].flag.nopvp) { - map[m].flag.pvp = 0; - clif_send0199(m,0); - - if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] - return 0; - - for(i=0;i<fd_max;i++){ //人数分ループ - if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ - if(m == pl_sd->bl.m) { - clif_pvpset(pl_sd,0,0,2); - if(pl_sd->pvp_timer != -1) { - delete_timer(pl_sd->pvp_timer,pc_calc_pvprank_timer); - pl_sd->pvp_timer = -1; - } - } - } - } - } - - return 0; -} - -int buildin_gvgon(struct script_state *st) -{ - int m; - char *str; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - m = map_mapname2mapid(str); - if(m >= 0 && !map[m].flag.gvg) { - map[m].flag.gvg = 1; - clif_send0199(m,3); - } - - return 0; -} -int buildin_gvgoff(struct script_state *st) -{ - int m; - char *str; - - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - m = map_mapname2mapid(str); - if(m >= 0 && map[m].flag.gvg) { - map[m].flag.gvg = 0; - clif_send0199(m,0); - } - - return 0; -} -/*========================================== - * NPCエモーション - *------------------------------------------ - */ - -int buildin_emotion(struct script_state *st) -{ - int type; - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - if(type < 0 || type > 100) - return 0; - clif_emotion(map_id2bl(st->oid),type); - return 0; -} - -int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap) -{ - int g_id=va_arg(ap,int); - int flag=va_arg(ap,int); - struct map_session_data *sd=NULL; - struct mob_data *md=NULL; - - if(bl->type == BL_PC) - sd=(struct map_session_data*)bl; - if(bl->type == BL_MOB) - md=(struct mob_data *)bl; - - if(sd){ - if((sd->status.guild_id == g_id) && (flag&1)) - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); - else if((sd->status.guild_id != g_id) && (flag&2)) - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); - else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris] - } - if(md && flag&4){ - if(md->class < 1285 || md->class > 1288) - mob_delete(md); - } - return 0; -} -int buildin_maprespawnguildid(struct script_state *st) -{ - char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - int g_id=conv_num(st,& (st->stack->stack_data[st->start+3])); - int flag=conv_num(st,& (st->stack->stack_data[st->start+4])); - - int m=map_mapname2mapid(mapname); - - if(m) map_foreachinarea(buildin_maprespawnguildid_sub,m,0,0,map[m].xs-1,map[m].ys-1,BL_NUL,g_id,flag); - return 0; -} - -int buildin_agitstart(struct script_state *st) -{ - if(agit_flag==1) return 1; // Agit already Start. - agit_flag=1; - guild_agit_start(); - return 0; -} - -int buildin_agitend(struct script_state *st) -{ - if(agit_flag==0) return 1; // Agit already End. - agit_flag=0; - guild_agit_end(); - return 0; -} -/*========================================== - * agitcheck 1; // choice script - * if(@agit_flag == 1) goto agit; - * if(agitcheck(0) == 1) goto agit; - *------------------------------------------ - */ -int buildin_agitcheck(struct script_state *st) -{ - struct map_session_data *sd; - int cond; - - sd=script_rid2sd(st); - cond=conv_num(st,& (st->stack->stack_data[st->start+2])); - - if(cond == 0) { - if (agit_flag==1) push_val(st->stack,C_INT,1); - if (agit_flag==0) push_val(st->stack,C_INT,0); - } else { - if (agit_flag==1) pc_setreg(sd,add_str("@agit_flag"),1); - if (agit_flag==0) pc_setreg(sd,add_str("@agit_flag"),0); - } - return 0; -} -int buildin_flagemblem(struct script_state *st) -{ - int g_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - - if(g_id < 0) return 0; - -// printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id); - ((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id; - return 1; -} - -int buildin_getcastlename(struct script_state *st) -{ - char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - struct guild_castle *gc; - int i; - char *buf=NULL; - for(i=0;i<MAX_GUILDCASTLE;i++){ - if( (gc=guild_castle_search(i)) != NULL ){ - if(strcmp(mapname,gc->map_name)==0){ - buf=(char *)aCalloc(24,sizeof(char)); - strncpy(buf,gc->castle_name,24); - break; - } - } - } - if(buf) - push_str(st->stack,C_STR,buf); - else - push_str(st->stack,C_CONSTSTR,""); - return 0; -} - -int buildin_getcastledata(struct script_state *st) -{ - char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - int index=conv_num(st,& (st->stack->stack_data[st->start+3])); - char *event=NULL; - struct guild_castle *gc; - int i,j; - - if( st->end>st->start+4 && index==0){ - for(i=0,j=-1;i<MAX_GUILDCASTLE;i++) - if( (gc=guild_castle_search(i)) != NULL && - strcmp(mapname,gc->map_name)==0 ) - j=i; - if(j>=0){ - event=conv_str(st,& (st->stack->stack_data[st->start+4])); - guild_addcastleinfoevent(j,17,event); - } - } - - for(i=0;i<MAX_GUILDCASTLE;i++){ - if( (gc=guild_castle_search(i)) != NULL ){ - if(strcmp(mapname,gc->map_name)==0){ - switch(index){ - case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit] - case 1: push_val(st->stack,C_INT,gc->guild_id); break; - case 2: push_val(st->stack,C_INT,gc->economy); break; - case 3: push_val(st->stack,C_INT,gc->defense); break; - case 4: push_val(st->stack,C_INT,gc->triggerE); break; - case 5: push_val(st->stack,C_INT,gc->triggerD); break; - case 6: push_val(st->stack,C_INT,gc->nextTime); break; - case 7: push_val(st->stack,C_INT,gc->payTime); break; - case 8: push_val(st->stack,C_INT,gc->createTime); break; - case 9: push_val(st->stack,C_INT,gc->visibleC); break; - case 10: push_val(st->stack,C_INT,gc->visibleG0); break; - case 11: push_val(st->stack,C_INT,gc->visibleG1); break; - case 12: push_val(st->stack,C_INT,gc->visibleG2); break; - case 13: push_val(st->stack,C_INT,gc->visibleG3); break; - case 14: push_val(st->stack,C_INT,gc->visibleG4); break; - case 15: push_val(st->stack,C_INT,gc->visibleG5); break; - case 16: push_val(st->stack,C_INT,gc->visibleG6); break; - case 17: push_val(st->stack,C_INT,gc->visibleG7); break; - case 18: push_val(st->stack,C_INT,gc->Ghp0); break; - case 19: push_val(st->stack,C_INT,gc->Ghp1); break; - case 20: push_val(st->stack,C_INT,gc->Ghp2); break; - case 21: push_val(st->stack,C_INT,gc->Ghp3); break; - case 22: push_val(st->stack,C_INT,gc->Ghp4); break; - case 23: push_val(st->stack,C_INT,gc->Ghp5); break; - case 24: push_val(st->stack,C_INT,gc->Ghp6); break; - case 25: push_val(st->stack,C_INT,gc->Ghp7); break; - default: - push_val(st->stack,C_INT,0); break; - } - return 0; - } - } - } - push_val(st->stack,C_INT,0); - return 0; -} - -int buildin_setcastledata(struct script_state *st) -{ - char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - int index=conv_num(st,& (st->stack->stack_data[st->start+3])); - int value=conv_num(st,& (st->stack->stack_data[st->start+4])); - struct guild_castle *gc; - int i; - - for(i=0;i<MAX_GUILDCASTLE;i++){ - if( (gc=guild_castle_search(i)) != NULL ){ - if(strcmp(mapname,gc->map_name)==0){ - // Save Data byself First - switch(index){ - case 1: gc->guild_id = value; break; - case 2: gc->economy = value; break; - case 3: gc->defense = value; break; - case 4: gc->triggerE = value; break; - case 5: gc->triggerD = value; break; - case 6: gc->nextTime = value; break; - case 7: gc->payTime = value; break; - case 8: gc->createTime = value; break; - case 9: gc->visibleC = value; break; - case 10: gc->visibleG0 = value; break; - case 11: gc->visibleG1 = value; break; - case 12: gc->visibleG2 = value; break; - case 13: gc->visibleG3 = value; break; - case 14: gc->visibleG4 = value; break; - case 15: gc->visibleG5 = value; break; - case 16: gc->visibleG6 = value; break; - case 17: gc->visibleG7 = value; break; - case 18: gc->Ghp0 = value; break; - case 19: gc->Ghp1 = value; break; - case 20: gc->Ghp2 = value; break; - case 21: gc->Ghp3 = value; break; - case 22: gc->Ghp4 = value; break; - case 23: gc->Ghp5 = value; break; - case 24: gc->Ghp6 = value; break; - case 25: gc->Ghp7 = value; break; - default: return 0; - } - guild_castledatasave(gc->castle_id,index,value); - return 0; - } - } - } - return 0; -} - -/* ===================================================================== - * ギルド情報を要求する - * --------------------------------------------------------------------- - */ -int buildin_requestguildinfo(struct script_state *st) -{ - int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - char *event=NULL; - - if( st->end>st->start+3 ) - event=conv_str(st,& (st->stack->stack_data[st->start+3])); - - if(guild_id>0) - guild_npc_request_info(guild_id,event); - return 0; -} - -/* ===================================================================== - * カードの数を得る - * --------------------------------------------------------------------- - */ -int buildin_getequipcardcnt(struct script_state *st) -{ - int i,num; - struct map_session_data *sd; - int c=4; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(sd->status.inventory[i].card[0] == 0x00ff){ // 製造武器はカードなし - push_val(st->stack,C_INT,0); - return 0; - } - do{ - if( (sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ - - push_val(st->stack,C_INT,(c)); - return 0; - } - }while(c--); - push_val(st->stack,C_INT,0); - return 0; -} - -/* ================================================================ - * カード取り外し成功 - * ---------------------------------------------------------------- - */ -int buildin_successremovecards(struct script_state *st) -{ - int i,num,cardflag=0,flag; - struct map_session_data *sd; - struct item item_tmp; - int c=4; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない - return 0; - } - do{ - if( (sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ - - cardflag = 1; - item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; - item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0; - item_tmp.attribute=0; - item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; - - if((flag=pc_additem(sd,&item_tmp,1))){ // 持てないならドロップ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - }while(c--); - - if(cardflag == 1){ // カードを取り除いたアイテム所得 - flag=0; - item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid; - item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine; - item_tmp.attribute=sd->status.inventory[i].attribute; - item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; - pc_delitem(sd,i,1,0); - if((flag=pc_additem(sd,&item_tmp,1))){ // もてないならドロップ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - clif_misceffect(&sd->bl,3); - return 0; - } - return 0; -} - -/* ================================================================ - * カード取り外し失敗 slot,type - * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し - * ---------------------------------------------------------------- - */ -int buildin_failedremovecards(struct script_state *st) -{ - int i,num,cardflag=0,flag,typefail; - struct map_session_data *sd; - struct item item_tmp; - int c=4; - - num=conv_num(st,& (st->stack->stack_data[st->start+2])); - typefail=conv_num(st,& (st->stack->stack_data[st->start+3])); - sd=script_rid2sd(st); - i=pc_checkequip(sd,equip[num-1]); - if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない - return 0; - } - do{ - if(( sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ - - cardflag = 1; - - if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる - item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; - item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0; - item_tmp.attribute=0; - item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; - if((flag=pc_additem(sd,&item_tmp,1))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - } - }while(c--); - - if(cardflag == 1){ - - if(typefail == 0 || typefail == 2){ // 武具損失 - pc_delitem(sd,i,1,0); - clif_misceffect(&sd->bl,2); - return 0; - } - if(typefail == 1){ // カードのみ損失(武具を返す) - flag=0; - item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid; - item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine; - item_tmp.attribute=sd->status.inventory[i].attribute; - item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0; - pc_delitem(sd,i,1,0); - if((flag=pc_additem(sd,&item_tmp,1))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - clif_misceffect(&sd->bl,2); - return 0; - } - return 0; -} - -int buildin_mapwarp(struct script_state *st) // Added by RoVeRT -{ - int x,y,m; - char *str; - char *mapname; - int x0,y0,x1,y1; - - mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - x0=0; - y0=0; - x1=map[map_mapname2mapid(mapname)].xs; - y1=map[map_mapname2mapid(mapname)].ys; - str=conv_str(st,& (st->stack->stack_data[st->start+3])); - x=conv_num(st,& (st->stack->stack_data[st->start+4])); - y=conv_num(st,& (st->stack->stack_data[st->start+5])); - - if( (m=map_mapname2mapid(mapname))< 0) - return 0; - - map_foreachinarea(buildin_areawarp_sub, - m,x0,y0,x1,y1,BL_PC, str,x,y ); - return 0; -} - -int buildin_cmdothernpc(struct script_state *st) // Added by RoVeRT -{ - char *npc,*command; - - npc=conv_str(st,& (st->stack->stack_data[st->start+2])); - command=conv_str(st,& (st->stack->stack_data[st->start+3])); - - npc_command(map_id2sd(st->rid),npc,command); - return 0; -} - -int buildin_inittimer(struct script_state *st) // Added by RoVeRT -{ -// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); - -// nd->lastaction=nd->timer=gettick(); - npc_do_ontimer(st->oid, map_id2sd(st->rid), 1); - - return 0; -} - -int buildin_stoptimer(struct script_state *st) // Added by RoVeRT -{ -// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); - -// nd->lastaction=nd->timer=-1; - npc_do_ontimer(st->oid, map_id2sd(st->rid), 0); - - return 0; -} - -int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT -{ - char *event=va_arg(ap,char *); - int *c=va_arg(ap,int *); - - if(strcmp(event,((struct mob_data *)bl)->npc_event)==0) - (*c)++; - return 0; -} - -int buildin_mobcount(struct script_state *st) // Added by RoVeRT -{ - char *mapname,*event; - int m,c=0; - mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - event=conv_str(st,& (st->stack->stack_data[st->start+3])); - - if( (m=map_mapname2mapid(mapname))<0 ) { - push_val(st->stack,C_INT,-1); - return 0; - } - map_foreachinarea(buildin_mobcount_sub, - m,0,0,map[m].xs,map[m].ys,BL_MOB, event,&c ); - - push_val(st->stack,C_INT, (c - 1)); - - return 0; -} -int buildin_marriage(struct script_state *st) -{ - char *partner=conv_str(st,& (st->stack->stack_data[st->start+2])); - struct map_session_data *sd=script_rid2sd(st); - struct map_session_data *p_sd=map_nick2sd(partner); - - if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){ - push_val(st->stack,C_INT,0); - return 0; - } - push_val(st->stack,C_INT,1); - return 0; -} -int buildin_wedding_effect(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - - if(sd==NULL) - return 0; - clif_wedding_effect(&sd->bl); - return 0; -} -int buildin_divorce(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - if(sd==NULL || pc_divorce(sd) < 0){ - push_val(st->stack,C_INT,0); - return 0; - } - push_val(st->stack,C_INT,1); - return 0; -} - -/*================================================ - * Script for Displaying MOB Information [Valaris] - *------------------------------------------------ - */ -int buildin_strmobinfo(struct script_state *st) -{ - - int num=conv_num(st,& (st->stack->stack_data[st->start+2])); - int class=conv_num(st,& (st->stack->stack_data[st->start+3])); - - if(num<=0 || num>=8 || (class>=0 && class<=1000) || class >2000) - return 0; - - if(num==1) { - char *buf; - buf=calloc(24, 1); - buf=mob_db[class].name; - push_str(st->stack,C_STR,buf); - return 0; - } - else if(num==2) { - char *buf; - buf=calloc(24, 1); - buf=mob_db[class].jname; - push_str(st->stack,C_STR,buf); - return 0; - } - else if(num==3) - push_val(st->stack,C_INT,mob_db[class].lv); - else if(num==4) - push_val(st->stack,C_INT,mob_db[class].max_hp); - else if(num==5) - push_val(st->stack,C_INT,mob_db[class].max_sp); - else if(num==6) - push_val(st->stack,C_INT,mob_db[class].base_exp); - else if(num==7) - push_val(st->stack,C_INT,mob_db[class].job_exp); - return 0; -} - -/*========================================== - * Summon guardians [Valaris] - *------------------------------------------ - */ -int buildin_guardian(struct script_state *st) -{ - int class=0,amount=1,x=0,y=0,guardian=0; - char *str,*map,*event=""; - - map =conv_str(st,& (st->stack->stack_data[st->start+2])); - x =conv_num(st,& (st->stack->stack_data[st->start+3])); - y =conv_num(st,& (st->stack->stack_data[st->start+4])); - str =conv_str(st,& (st->stack->stack_data[st->start+5])); - class=conv_num(st,& (st->stack->stack_data[st->start+6])); - amount=conv_num(st,& (st->stack->stack_data[st->start+7])); - event=conv_str(st,& (st->stack->stack_data[st->start+8])); - if( st->end>st->start+9 ) - guardian=conv_num(st,& (st->stack->stack_data[st->start+9])); - - mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class,amount,event,guardian); - - return 0; -} - -/*================================================ - * Script for Displaying Guardian Info [Valaris] - *------------------------------------------------ - */ -int buildin_guardianinfo(struct script_state *st) -{ - int guardian=conv_num(st,& (st->stack->stack_data[st->start+2])); - struct map_session_data *sd=script_rid2sd(st); - struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); - - if(guardian==0 && gc->visibleG0 == 1) push_val(st->stack,C_INT,gc->Ghp0); - if(guardian==1 && gc->visibleG1 == 1) push_val(st->stack,C_INT,gc->Ghp1); - if(guardian==2 && gc->visibleG2 == 1) push_val(st->stack,C_INT,gc->Ghp2); - if(guardian==3 && gc->visibleG3 == 1) push_val(st->stack,C_INT,gc->Ghp3); - if(guardian==4 && gc->visibleG4 == 1) push_val(st->stack,C_INT,gc->Ghp4); - if(guardian==5 && gc->visibleG5 == 1) push_val(st->stack,C_INT,gc->Ghp5); - if(guardian==6 && gc->visibleG6 == 1) push_val(st->stack,C_INT,gc->Ghp6); - if(guardian==7 && gc->visibleG7 == 1) push_val(st->stack,C_INT,gc->Ghp7); - else push_val(st->stack,C_INT,-1); - - return 0; -} -/*========================================== - * IDからItem名 - *------------------------------------------ - */ -int buildin_getitemname(struct script_state *st) -{ - int item_id; - struct item_data *i_data; - char *item_name; - - item_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - - i_data = NULL; - i_data = itemdb_search(item_id); - item_name=(char *)aCalloc(24,sizeof(char)); - - strncpy(item_name,i_data->jname,23); - push_str(st->stack,C_STR,item_name); - return 0; -} - -/*========================================== - * petskillbonus [Valaris] - *------------------------------------------ - */ - -int buildin_petskillbonus(struct script_state *st) -{ - int type,val,duration,timer; - struct pet_data *pd; - - struct map_session_data *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - - if(pd==NULL) - return 0; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - val=conv_num(st,& (st->stack->stack_data[st->start+3])); - duration=conv_num(st,& (st->stack->stack_data[st->start+4])); - timer=conv_num(st,& (st->stack->stack_data[st->start+5])); - - pd->skillbonusduration=-1; - pd->skillbonustimer=-1; - - pet_skill_bonus(sd,pd,type,val,duration,timer,0); - - return 0; -} - -/*========================================== - * pet looting [Valaris] - *------------------------------------------ - */ -int buildin_petloot(struct script_state *st) -{ - int max; - struct pet_data *pd; - - struct map_session_data *sd=script_rid2sd(st); - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - - if(pd==NULL) - return 0; - - max=conv_num(st,& (st->stack->stack_data[st->start+2])); - - if(!max) - return 0; - - pd->loot=1; - pd->lootmax=max; - - return 0; -} -/*========================================== - * PCの所持品情報読み取り - *------------------------------------------ - */ -int buildin_getinventorylist(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - int i,j=0; - if(!sd) return 0; - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ - pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid); - pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount); - pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip); - pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine); - pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify); - pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute); - pc_setreg(sd,add_str("@inventorylist_card1")+(j<<24),sd->status.inventory[i].card[0]); - pc_setreg(sd,add_str("@inventorylist_card2")+(j<<24),sd->status.inventory[i].card[1]); - pc_setreg(sd,add_str("@inventorylist_card3")+(j<<24),sd->status.inventory[i].card[2]); - pc_setreg(sd,add_str("@inventorylist_card4")+(j<<24),sd->status.inventory[i].card[3]); - j++; - } - } - pc_setreg(sd,add_str("@inventorylist_count"),j); - return 0; -} - -int buildin_getskilllist(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - int i,j=0; - if(!sd) return 0; - for(i=0;i<MAX_SKILL;i++){ - if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){ - pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id); - pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv); - pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag); - j++; - } - } - pc_setreg(sd,add_str("@skilllist_count"),j); - return 0; -} - -int buildin_clearitem(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - int i; - if(sd==NULL) return 0; - for (i=0; i<MAX_INVENTORY; i++) { - if (sd->status.inventory[i].amount) - pc_delitem(sd, i, sd->status.inventory[i].amount, 0); - } - return 0; -} - -/*========================================== - * NPCクラスチェンジ - * classは変わりたいclass - * typeは通常0なのかな? - *------------------------------------------ - */ -int buildin_classchange(struct script_state *st) -{ - int class,type; - struct block_list *bl=map_id2bl(st->oid); - - if(bl==NULL) return 0; - - class=conv_num(st,& (st->stack->stack_data[st->start+2])); - type=conv_num(st,& (st->stack->stack_data[st->start+3])); - clif_class_change(bl,class,type); - return 0; -} - -/*========================================== - * NPCから発生するエフェクト - *------------------------------------------ - */ -int buildin_misceffect(struct script_state *st) -{ - int type; - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - if(st->oid) - clif_misceffect2(map_id2bl(st->oid),type); - else{ - struct map_session_data *sd=script_rid2sd(st); - if(sd) - clif_misceffect2(&sd->bl,type); - } - return 0; -} -/*========================================== - * サウンドエフェクト - *------------------------------------------ - */ -int buildin_soundeffect(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - char *name; - int type=0; - - - name=conv_str(st,& (st->stack->stack_data[st->start+2])); - type=conv_num(st,& (st->stack->stack_data[st->start+3])); - if(sd){ - if(st->oid) - clif_soundeffect(sd,map_id2bl(st->oid),name,type); - else{ - clif_soundeffect(sd,&sd->bl,name,type); - } - } - return 0; -} -/*========================================== - * pet status recovery [Valaris] - *------------------------------------------ - */ -int buildin_petrecovery(struct script_state *st) -{ - struct pet_data *pd; - - struct map_session_data *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - - if(pd==NULL) - return 0; - - pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); - pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+3])); - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0); - - return 0; -} - -/*========================================== - * pet healing [Valaris] - *------------------------------------------ - */ -int buildin_petheal(struct script_state *st) - -{ - struct pet_data *pd; - struct map_session_data *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - - if(pd==NULL) - return 0; - - pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); - pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3])); - pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+4])); - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0); - - return 0; -} - -/*========================================== - * pet magnificat [Valaris] - *------------------------------------------ - */ -int buildin_petmag(struct script_state *st) -{ - struct pet_data *pd; - struct map_session_data *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - - if(pd==NULL) - return 0; - - pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); - pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+3])); - pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+4])); - pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5])); - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0); - - return 0; -} - -/*========================================== - * pet attack skills [Valaris] - *------------------------------------------ - */ -int buildin_petskillattack(struct script_state *st) -{ - struct pet_data *pd; - struct map_session_data *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - - if(pd==NULL) - return 0; - - pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); - pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3])); - pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+4])); - pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5])); - - pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0); - - return 0; -} -/*========================================== - * NPC skill effects [Valaris] - *------------------------------------------ - */ -int buildin_npcskilleffect(struct script_state *st) -{ - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - - int skillid=conv_num(st,& (st->stack->stack_data[st->start+2])); - int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3])); - int x=conv_num(st,& (st->stack->stack_data[st->start+4])); - int y=conv_num(st,& (st->stack->stack_data[st->start+5])); - - clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick()); - - return 0; -} - -/*========================================== - * Special effects [Valaris] - *------------------------------------------ - */ -int buildin_specialeffect(struct script_state *st) -{ - struct block_list *bl=map_id2bl(st->oid); - - if(bl==NULL) - return 0; - - clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0); - - return 0; -} - -int buildin_specialeffect2(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - - if(sd==NULL) - return 0; - - clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0); - - return 0; -} - -/*========================================== - * Nude [Valaris] - *------------------------------------------ - */ - -int buildin_nude(struct script_state *st) -{ - struct map_session_data *sd=script_rid2sd(st); - int i; - - if(sd==NULL) - return 0; - - for(i=0;i<11;i++) - if(sd->equip_index[i] >= 0) - pc_unequipitem(sd,sd->equip_index[i],1); - - return 0; -} - -/*========================================== - * gmcommand [MouseJstr] - * - * suggested on the forums... - *------------------------------------------ - */ - -int buildin_gmcommand(struct script_state *st) -{ - struct map_session_data *sd; - char *cmd; - - sd = script_rid2sd(st); - cmd = conv_str(st,& (st->stack->stack_data[st->start+2])); - - is_atcommand(sd->fd, sd, cmd, 99); - - return 0; -} - -/*========================================== - * movenpc [MouseJstr] - *------------------------------------------ - */ - -int buildin_movenpc(struct script_state *st) -{ - struct map_session_data *sd; - char *map,*npc; - int x,y; - - sd = script_rid2sd(st); - - map = conv_str(st,& (st->stack->stack_data[st->start+2])); - x = conv_num(st,& (st->stack->stack_data[st->start+3])); - y = conv_num(st,& (st->stack->stack_data[st->start+4])); - npc = conv_str(st,& (st->stack->stack_data[st->start+5])); - - return 0; -} - -/*========================================== - * message [MouseJstr] - *------------------------------------------ - */ - -int buildin_message(struct script_state *st) -{ - struct map_session_data *sd; - char *msg,*player; - struct map_session_data *pl_sd = NULL; - - sd = script_rid2sd(st); - - player = conv_str(st,& (st->stack->stack_data[st->start+2])); - msg = conv_str(st,& (st->stack->stack_data[st->start+3])); - - if((pl_sd=map_nick2sd((char *) player)) == NULL) - return 1; - clif_displaymessage(pl_sd->fd, msg); - - return 0; -} - -/*========================================== - * npctalk (sends message to surrounding - * area) [Valaris] - *------------------------------------------ - */ - -int buildin_npctalk(struct script_state *st) -{ - char *str; - char message[255]; - - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - str=conv_str(st,& (st->stack->stack_data[st->start+2])); - - if(nd) { - memcpy(message,nd->name,24); - strcat(message," : "); - strcat(message,str); - clif_message(&(nd->bl), message); - } - - return 0; -} - -/*========================================== - * hasitems (checks to see if player has any - * items on them, if so will return a 1) - * [Valaris] - *------------------------------------------ - */ - -int buildin_hasitems(struct script_state *st) -{ - int i; - struct map_session_data *sd; - - sd=script_rid2sd(st); - - for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].amount) { - push_val(st->stack,C_INT,1); - return 0; - } - } - - push_val(st->stack,C_INT,0); - - return 0; -} - -/*========================================== - * getlook char info. getlook(arg) - *------------------------------------------ - */ -int buildin_getlook(struct script_state *st){ - int type,val; - struct map_session_data *sd; - sd=script_rid2sd(st); - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - val=-1; - switch(type){ - case LOOK_HAIR: //1 - val=sd->status.hair; - break; - case LOOK_WEAPON: //2 - val=sd->status.weapon; - break; - case LOOK_HEAD_BOTTOM: //3 - val=sd->status.head_bottom; - break; - case LOOK_HEAD_TOP: //4 - val=sd->status.head_top; - break; - case LOOK_HEAD_MID: //5 - val=sd->status.head_mid; - break; - case LOOK_HAIR_COLOR: //6 - val=sd->status.hair_color; - break; - case LOOK_CLOTHES_COLOR: //7 - val=sd->status.clothes_color; - break; - case LOOK_SHIELD: //8 - val=sd->status.shield; - break; - case LOOK_SHOES: //9 - break; - } - - push_val(st->stack,C_INT,val); - return 0; -} - -/*========================================== - * get char save point. argument: 0- map name, 1- x, 2- y - *------------------------------------------ -*/ -int buildin_getsavepoint(struct script_state *st) -{ - int x,y,type; - char *mapname; - struct map_session_data *sd; - - sd=script_rid2sd(st); - - type=conv_num(st,& (st->stack->stack_data[st->start+2])); - mapname=calloc(24, 1); - - x=sd->status.save_point.x; - y=sd->status.save_point.y; - strncpy(mapname,sd->status.save_point.map,24); - switch(type){ - case 0: - push_str(st->stack,C_STR,mapname); - break; - case 1: - push_val(st->stack,C_INT,x); - break; - case 2: - push_val(st->stack,C_INT,y); - break; - } - return 0; -} - - -// -// 実行部main -// -/*========================================== - * コマンドの読み取り - *------------------------------------------ - */ -static int unget_com_data=-1; -int get_com(unsigned char *script,int *pos) -{ - int i,j; - if(unget_com_data>=0){ - i=unget_com_data; - unget_com_data=-1; - return i; - } - if(script[*pos]>=0x80){ - return C_INT; - } - i=0; j=0; - while(script[*pos]>=0x40){ - i=script[(*pos)++]<<j; - j+=6; - } - return i+(script[(*pos)++]<<j); -} - -/*========================================== - * コマンドのプッシュバック - *------------------------------------------ - */ -void unget_com(int c) -{ - if(unget_com_data!=-1){ - if(battle_config.error_log) - printf("unget_com can back only 1 data\n"); - } - unget_com_data=c; -} - -/*========================================== - * 数値の所得 - *------------------------------------------ - */ -int get_num(unsigned char *script,int *pos) -{ - int i,j; - i=0; j=0; - while(script[*pos]>=0xc0){ - i+=(script[(*pos)++]&0x7f)<<j; - j+=6; - } - return i+((script[(*pos)++]&0x7f)<<j); -} - -/*========================================== - * スタックから値を取り出す - *------------------------------------------ - */ -int pop_val(struct script_state* st) -{ - if(st->stack->sp<=0) - return 0; - st->stack->sp--; - get_val(st,&(st->stack->stack_data[st->stack->sp])); - if(st->stack->stack_data[st->stack->sp].type==C_INT) - return st->stack->stack_data[st->stack->sp].u.num; - return 0; -} - -#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR) - -/*========================================== - * 加算演算子 - *------------------------------------------ - */ -void op_add(struct script_state* st) -{ - st->stack->sp--; - get_val(st,&(st->stack->stack_data[st->stack->sp])); - get_val(st,&(st->stack->stack_data[st->stack->sp-1])); - - if(isstr(st->stack->stack_data[st->stack->sp]) || isstr(st->stack->stack_data[st->stack->sp-1])){ - conv_str(st,&(st->stack->stack_data[st->stack->sp])); - conv_str(st,&(st->stack->stack_data[st->stack->sp-1])); - } - if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii - st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num; - } else { // ssの予定 - char *buf; - buf=(char *)aCalloc(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+ - strlen(st->stack->stack_data[st->stack->sp].u.str)+1,sizeof(char)); - strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str); - strcat(buf,st->stack->stack_data[st->stack->sp].u.str); - if(st->stack->stack_data[st->stack->sp-1].type==C_STR) - free(st->stack->stack_data[st->stack->sp-1].u.str); - if(st->stack->stack_data[st->stack->sp].type==C_STR) - free(st->stack->stack_data[st->stack->sp].u.str); - st->stack->stack_data[st->stack->sp-1].type=C_STR; - st->stack->stack_data[st->stack->sp-1].u.str=buf; - } -} - -/*========================================== - * 二項演算子(文字列) - *------------------------------------------ - */ -void op_2str(struct script_state *st,int op,int sp1,int sp2) -{ - char *s1=st->stack->stack_data[sp1].u.str, - *s2=st->stack->stack_data[sp2].u.str; - int a=0; - - switch(op){ - case C_EQ: - a= (strcmp(s1,s2)==0); - break; - case C_NE: - a= (strcmp(s1,s2)!=0); - break; - case C_GT: - a= (strcmp(s1,s2)> 0); - break; - case C_GE: - a= (strcmp(s1,s2)>=0); - break; - case C_LT: - a= (strcmp(s1,s2)< 0); - break; - case C_LE: - a= (strcmp(s1,s2)<=0); - break; - default: - printf("illegal string operater\n"); - break; - } - - push_val(st->stack,C_INT,a); - - if(st->stack->stack_data[sp1].type==C_STR) free(s1); - if(st->stack->stack_data[sp2].type==C_STR) free(s2); -} -/*========================================== - * 二項演算子(数値) - *------------------------------------------ - */ -void op_2num(struct script_state *st,int op,int i1,int i2) -{ - switch(op){ - case C_SUB: - i1-=i2; - break; - case C_MUL: - i1*=i2; - break; - case C_DIV: - i1/=i2; - break; - case C_MOD: - i1%=i2; - break; - case C_AND: - i1&=i2; - break; - case C_OR: - i1|=i2; - break; - case C_XOR: - i1^=i2; - break; - case C_LAND: - i1=i1&&i2; - break; - case C_LOR: - i1=i1||i2; - break; - case C_EQ: - i1=i1==i2; - break; - case C_NE: - i1=i1!=i2; - break; - case C_GT: - i1=i1>i2; - break; - case C_GE: - i1=i1>=i2; - break; - case C_LT: - i1=i1<i2; - break; - case C_LE: - i1=i1<=i2; - break; - case C_R_SHIFT: - i1=i1>>i2; - break; - case C_L_SHIFT: - i1=i1<<i2; - break; - } - push_val(st->stack,C_INT,i1); -} -/*========================================== - * 二項演算子 - *------------------------------------------ - */ -void op_2(struct script_state *st,int op) -{ - int i1,i2; - char *s1=NULL,*s2=NULL; - - i2=pop_val(st); - if( isstr(st->stack->stack_data[st->stack->sp]) ) - s2=st->stack->stack_data[st->stack->sp].u.str; - - i1=pop_val(st); - if( isstr(st->stack->stack_data[st->stack->sp]) ) - s1=st->stack->stack_data[st->stack->sp].u.str; - - if( s1!=NULL && s2!=NULL ){ - // ss => op_2str - op_2str(st,op,st->stack->sp,st->stack->sp+1); - }else if( s1==NULL && s2==NULL ){ - // ii => op_2num - op_2num(st,op,i1,i2); - }else{ - // si,is => error - printf("script: op_2: int&str, str&int not allow."); - push_val(st->stack,C_INT,0); - } -} - -/*========================================== - * 単項演算子 - *------------------------------------------ - */ -void op_1num(struct script_state *st,int op) -{ - int i1; - i1=pop_val(st); - switch(op){ - case C_NEG: - i1=-i1; - break; - case C_NOT: - i1=~i1; - break; - case C_LNOT: - i1=!i1; - break; - } - push_val(st->stack,C_INT,i1); -} - - -/*========================================== - * 関数の実行 - *------------------------------------------ - */ -int run_func(struct script_state *st) -{ - int i,start_sp,end_sp,func; - - end_sp=st->stack->sp; - for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--); - if(i==0){ - if(battle_config.error_log) - printf("function not found\n"); -// st->stack->sp=0; - st->state=END; - return 0; - } - start_sp=i-1; - st->start=i-1; - st->end=end_sp; - - func=st->stack->stack_data[st->start].u.num; - if( st->stack->stack_data[st->start].type!=C_NAME || str_data[func].type!=C_FUNC ){ - printf("run_func: not function and command! \n"); -// st->stack->sp=0; - st->state=END; - return 0; - } -#ifdef DEBUG_RUN - if(battle_config.etc_log) { - printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type); - printf("stack dump :"); - for(i=0;i<end_sp;i++){ - switch(st->stack->stack_data[i].type){ - case C_INT: - printf(" int(%d)",st->stack->stack_data[i].u.num); - break; - case C_NAME: - printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num].str); - break; - case C_ARG: - printf(" arg"); - break; - case C_POS: - printf(" pos(%d)",st->stack->stack_data[i].u.num); - break; - default: - printf(" %d,%d",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num); - } - } - printf("\n"); - } -#endif - if(str_data[func].func){ - str_data[func].func(st); - } else { - if(battle_config.error_log) - printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type); - push_val(st->stack,C_INT,0); - } - - pop_stack(st->stack,start_sp,end_sp); - - if(st->state==RETFUNC){ - // ユーザー定義関数からの復帰 - int olddefsp=st->defsp; - int i; - - pop_stack(st->stack,st->defsp,start_sp); // 復帰に邪魔なスタック削除 - if(st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO){ - printf("script:run_func(return) return without callfunc or callsub!\n"); - st->state=END; - return 0; - } - i = conv_num(st,& (st->stack->stack_data[st->defsp-4])); // 引数の数所得 - st->pos=conv_num(st,& (st->stack->stack_data[st->defsp-1])); // スクリプト位置の復元 - st->script=(char*)conv_num(st,& (st->stack->stack_data[st->defsp-2])); // スクリプトを復元 - st->defsp=conv_num(st,& (st->stack->stack_data[st->defsp-3])); // 基準スタックポインタを復元 - - pop_stack(st->stack,olddefsp-4-i,olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除 - - st->state=GOTO; - } - - return 0; -} - -/*========================================== - * スクリプトの実行メイン部分 - *------------------------------------------ - */ -int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_state *st,unsigned char *rootscript) -{ - int c,rerun_pos; - int cmdcount=script_config.check_cmdcount; - int gotocount=script_config.check_gotocount; - struct script_stack *stack=st->stack; - - st->defsp=stack->sp; - st->script=script; - - rerun_pos=st->pos; - for(st->state=0;st->state==0;){ - switch(c=get_com(script,&st->pos)){ - case C_EOL: - if(stack->sp!=st->defsp){ - if(battle_config.error_log) - printf("stack.sp(%d) != default(%d)\n",stack->sp,st->defsp); - stack->sp=st->defsp; - } - rerun_pos=st->pos; - break; - case C_INT: - push_val(stack,C_INT,get_num(script,&st->pos)); - break; - case C_POS: - case C_NAME: - push_val(stack,c,(*(int*)(script+st->pos))&0xffffff); - st->pos+=3; - break; - case C_ARG: - push_val(stack,c,0); - break; - case C_STR: - push_str(stack,C_CONSTSTR,script+st->pos); - while(script[st->pos++]); - break; - case C_FUNC: - run_func(st); - if(st->state==GOTO){ - rerun_pos=st->pos; - script=st->script; - st->state=0; - if( gotocount>0 && (--gotocount)<=0 ){ - printf("run_script: infinity loop !\n"); - st->state=END; - } - } - break; - - case C_ADD: - op_add(st); - break; - - case C_SUB: - case C_MUL: - case C_DIV: - case C_MOD: - case C_EQ: - case C_NE: - case C_GT: - case C_GE: - case C_LT: - case C_LE: - case C_AND: - case C_OR: - case C_XOR: - case C_LAND: - case C_LOR: - case C_R_SHIFT: - case C_L_SHIFT: - op_2(st,c); - break; - - case C_NEG: - case C_NOT: - case C_LNOT: - op_1num(st,c); - break; - - case C_NOP: - st->state=END; - break; - - default: - if(battle_config.error_log) - printf("unknown command : %d @ %d\n",c,pos); - st->state=END; - break; - } - if( cmdcount>0 && (--cmdcount)<=0 ){ - printf("run_script: infinity loop !\n"); - st->state=END; - } - } - switch(st->state){ - case STOP: - break; - case END: - { - struct map_session_data *sd=map_id2sd(st->rid); - st->pos=-1; - if(sd && sd->npc_id==st->oid) - npc_event_dequeue(sd); - } - break; - case RERUNLINE: - { - st->pos=rerun_pos; - } - break; - } - - if( st->state!=END){ - // 再開するためにスタック情報を保存 - struct map_session_data *sd=map_id2sd(st->rid); - if(sd/* && sd->npc_stackbuf==NULL*/){ - if( sd->npc_stackbuf ) - free( sd->npc_stackbuf ); - sd->npc_stackbuf = (char *)aCalloc(sizeof(stack->stack_data[0])*stack->sp_max,sizeof(char)); - memcpy(sd->npc_stackbuf, stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max); - sd->npc_stack = stack->sp; - sd->npc_stackmax = stack->sp_max; - sd->npc_script=script; - sd->npc_scriptroot=rootscript; - } - } - - return 0; -} - -/*========================================== - * スクリプトの実行 - *------------------------------------------ - */ -int run_script(unsigned char *script,int pos,int rid,int oid) -{ - struct script_stack stack; - struct script_state st; - struct map_session_data *sd=map_id2sd(rid); - unsigned char *rootscript=script; - - if(script==NULL || pos<0) - return -1; - - if(sd && sd->npc_stackbuf && sd->npc_scriptroot==(char*)rootscript){ - // 前回のスタックを復帰 - script=sd->npc_script; - stack.sp=sd->npc_stack; - stack.sp_max=sd->npc_stackmax; - stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0])); - memcpy(stack.stack_data,sd->npc_stackbuf,sizeof(stack.stack_data[0])*stack.sp_max); - free(sd->npc_stackbuf); - sd->npc_stackbuf=NULL; - }else{ - // スタック初期化 - stack.sp=0; - stack.sp_max=64; - stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0])); - } - st.stack=&stack; - st.pos=pos; - st.rid=rid; - st.oid=oid; - run_script_main(script,pos,rid,oid,&st,rootscript); - - free(stack.stack_data); - stack.stack_data=NULL; - return st.pos; -} - - -/*========================================== - * マップ変数の変更 - *------------------------------------------ - */ -int mapreg_setreg(int num,int val) -{ - if(val!=0) - numdb_insert(mapreg_db,num,val); - else - numdb_erase(mapreg_db,num); - - mapreg_dirty=1; - return 0; -} -/*========================================== - * 文字列型マップ変数の変更 - *------------------------------------------ - */ -int mapreg_setregstr(int num,const char *str) -{ - char *p; - - if( (p=numdb_search(mapregstr_db,num))!=NULL ) - free(p); - - if( str==NULL || *str==0 ){ - numdb_erase(mapregstr_db,num); - mapreg_dirty=1; - return 0; - } - p=(char *)aCalloc(strlen(str)+1, sizeof(char)); - strcpy(p,str); - numdb_insert(mapregstr_db,num,p); - mapreg_dirty=1; - return 0; -} - -/*========================================== - * 永続的マップ変数の読み込み - *------------------------------------------ - */ -static int script_load_mapreg() -{ - FILE *fp; - char line[1024]; - - if( (fp=fopen(mapreg_txt,"rt"))==NULL ) - return -1; - - while(fgets(line,sizeof(line),fp)){ - char buf1[256],buf2[1024],*p; - int n,v,s,i; - if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 && - (i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) ) - continue; - if( buf1[strlen(buf1)-1]=='$' ){ - if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){ - printf("%s: %s broken data !\n",mapreg_txt,buf1); - continue; - } - p=(char *)aCalloc(strlen(buf2) + 1,sizeof(char)); - strcpy(p,buf2); - s=add_str(buf1); - numdb_insert(mapregstr_db,(i<<24)|s,p); - }else{ - if( sscanf(line+n,"%d",&v)!=1 ){ - printf("%s: %s broken data !\n",mapreg_txt,buf1); - continue; - } - s=add_str(buf1); - numdb_insert(mapreg_db,(i<<24)|s,v); - } - } - fclose(fp); - mapreg_dirty=0; - return 0; -} -/*========================================== - * 永続的マップ変数の書き込み - *------------------------------------------ - */ -static int script_save_mapreg_intsub(void *key,void *data,va_list ap) -{ - FILE *fp=va_arg(ap,FILE*); - int num=((int)key)&0x00ffffff, i=((int)key)>>24; - char *name=str_buf+str_data[num].str; - if( name[1]!='@' ){ - if(i==0) - fprintf(fp,"%s\t%d\n", name, (int)data); - else - fprintf(fp,"%s,%d\t%d\n", name, i, (int)data); - } - return 0; -} -static int script_save_mapreg_strsub(void *key,void *data,va_list ap) -{ - FILE *fp=va_arg(ap,FILE*); - int num=((int)key)&0x00ffffff, i=((int)key)>>24; - char *name=str_buf+str_data[num].str; - if( name[1]!='@' ){ - if(i==0) - fprintf(fp,"%s\t%s\n", name, (char *)data); - else - fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data); - } - return 0; -} -static int script_save_mapreg() -{ - FILE *fp; - int lock; - - if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) - return -1; - numdb_foreach(mapreg_db,script_save_mapreg_intsub,fp); - numdb_foreach(mapregstr_db,script_save_mapreg_strsub,fp); - lock_fclose(fp,mapreg_txt,&lock); - mapreg_dirty=0; - return 0; -} -static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data) -{ - if(mapreg_dirty) - script_save_mapreg(); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static int set_posword(char *p) -{ - char* np,* str[15]; - int i=0; - for(i=0;i<11;i++) { - if((np=strchr(p,','))!=NULL) { - str[i]=p; - *np=0; - p=np+1; - } else { - str[i]=p; - p+=strlen(p); - } - if(str[i]) - strcpy(pos[i],str[i]); - } - return 0; -} - -int script_config_read(char *cfgName) -{ - int i; - char line[1024],w1[1024],w2[1024]; - FILE *fp; - - script_config.warn_func_no_comma=1; - script_config.warn_cmd_no_comma=1; - script_config.warn_func_mismatch_paramnum=1; - script_config.warn_cmd_mismatch_paramnum=1; - script_config.check_cmdcount=8192; - script_config.check_gotocount=512; - - fp=fopen(cfgName,"r"); - if(fp==NULL){ - printf("file not found: %s\n",cfgName); - return 1; - } - while(fgets(line,1020,fp)){ - if(line[0] == '/' && line[1] == '/') - continue; - i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); - if(i!=2) - continue; - if(strcmpi(w1,"refine_posword")==0) { - set_posword(w2); - } - if(strcmpi(w1,"import")==0){ - script_config_read(w2); - } - } - fclose(fp); - - return 0; -} - -/*========================================== - * 終了 - *------------------------------------------ - */ -static int mapreg_db_final(void *key,void *data,va_list ap) -{ - return 0; -} -static int mapregstr_db_final(void *key,void *data,va_list ap) -{ - free(data); - return 0; -} -static int scriptlabel_db_final(void *key,void *data,va_list ap) -{ - return 0; -} -static int userfunc_db_final(void *key,void *data,va_list ap) -{ - free(key); - free(data); - return 0; -} -int do_final_script() -{ - if(mapreg_dirty>=0) - script_save_mapreg(); - if(script_buf) - free(script_buf); - - if(mapreg_db) - numdb_final(mapreg_db,mapreg_db_final); - if(mapregstr_db) - strdb_final(mapregstr_db,mapregstr_db_final); - if(scriptlabel_db) - strdb_final(scriptlabel_db,scriptlabel_db_final); - if(userfunc_db) - strdb_final(userfunc_db,userfunc_db_final); - - if (str_data) - free(str_data); - if (str_buf) - free(str_buf); - - return 0; -} -/*========================================== - * 初期化 - *------------------------------------------ - */ -int do_init_script() -{ - mapreg_db=numdb_init(); - mapregstr_db=numdb_init(); - script_load_mapreg(); - - add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg"); - add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL, - script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL); - - scriptlabel_db=strdb_init(50); - return 0; -} diff --git a/misc/src/map/script.h b/misc/src/map/script.h deleted file mode 100644 index b50c466..0000000 --- a/misc/src/map/script.h +++ /dev/null @@ -1,39 +0,0 @@ -// $Id: script.h,v 1.2 2004/09/25 05:32:19 MouseJstr Exp $ -#ifndef _SCRIPT_H_ -#define _SCRIPT_H_ - -struct script_data { - int type; - union { - int num; - char *str; - } u; -}; - -struct script_stack { - int sp,sp_max; - struct script_data *stack_data; -}; -struct script_state { - struct script_stack *stack; - int start,end; - int pos,state; - int rid,oid; - char *script,*new_script; - int defsp,new_pos,new_defsp; -}; - -unsigned char * parse_script(unsigned char *,int); -int run_script(unsigned char *,int,int,int); - -struct dbt* script_get_label_db(); -struct dbt* script_get_userfunc_db(); - -int script_config_read(char *cfgName); -int do_init_script(); -int do_final_script(); - -extern char mapreg_txt[]; - -#endif - diff --git a/misc/src/map/skill.c b/misc/src/map/skill.c deleted file mode 100644 index 1e92b3f..0000000 --- a/misc/src/map/skill.c +++ /dev/null @@ -1,10637 +0,0 @@ -// $Id: skill.c,v 1.8 2004/09/25 05:32:19 MouseJstr Exp $ -/* スキル関係 */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <time.h> - -#include "timer.h" -#include "nullpo.h" -#include "malloc.h" - -#include "skill.h" -#include "map.h" -#include "clif.h" -#include "pc.h" -#include "pet.h" -#include "mob.h" -#include "battle.h" -#include "party.h" -#include "itemdb.h" -#include "script.h" -#include "intif.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define SKILLUNITTIMER_INVERVAL 100 - -#define STATE_BLIND 0x10 - -/* スキル番号=>ステータス異常番号変換テーブル */ -int SkillStatusChangeTable[]={ /* skill.hのenumのSC_***とあわせること */ -/* 0- */ - -1,-1,-1,-1,-1,-1, - SC_PROVOKE, /* プロボック */ - -1, 1,-1, -/* 10- */ - SC_SIGHT, /* サイト */ - -1,-1,-1,-1, - SC_FREEZE, /* フロストダイバー */ - SC_STONE, /* ストーンカース */ - -1,-1,-1, -/* 20- */ - -1,-1,-1,-1, - SC_RUWACH, /* ルアフ */ - -1,-1,-1,-1, - SC_INCREASEAGI, /* 速度増加 */ -/* 30- */ - SC_DECREASEAGI, /* 速度減少 */ - -1, - SC_SIGNUMCRUCIS, /* シグナムクルシス */ - SC_ANGELUS, /* エンジェラス */ - SC_BLESSING, /* ブレッシング */ - -1,-1,-1,-1,-1, -/* 40- */ - -1,-1,-1,-1,-1, - SC_CONCENTRATE, /* 集中力向上 */ - -1,-1,-1,-1, -/* 50- */ - -1, - SC_HIDING, /* ハイディング */ - -1,-1,-1,-1,-1,-1,-1,-1, -/* 60- */ - SC_TWOHANDQUICKEN, /* 2HQ */ - SC_AUTOCOUNTER, - -1,-1,-1,-1, - SC_IMPOSITIO, /* インポシティオマヌス */ - SC_SUFFRAGIUM, /* サフラギウム */ - SC_ASPERSIO, /* アスペルシオ */ - SC_BENEDICTIO, /* 聖体降福 */ -/* 70- */ - -1, - SC_SLOWPOISON, - -1, - SC_KYRIE, /* キリエエレイソン */ - SC_MAGNIFICAT, /* マグニフィカート */ - SC_GLORIA, /* グロリア */ - SC_DIVINA, /* レックスディビーナ */ - -1, - SC_AETERNA, /* レックスエーテルナ */ - -1, -/* 80- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 90- */ - -1,-1, - SC_QUAGMIRE, /* クァグマイア */ - -1,-1,-1,-1,-1,-1,-1, -/* 100- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 110- */ - -1, - SC_ADRENALINE, /* アドレナリンラッシュ */ - SC_WEAPONPERFECTION,/* ウェポンパーフェクション */ - SC_OVERTHRUST, /* オーバートラスト */ - SC_MAXIMIZEPOWER, /* マキシマイズパワー */ - -1,-1,-1,-1,-1, -/* 120- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 130- */ - -1,-1,-1,-1,-1, - SC_CLOAKING, /* クローキング */ - SC_STAN, /* ソニックブロー */ - -1, - SC_ENCPOISON, /* エンチャントポイズン */ - SC_POISONREACT, /* ポイズンリアクト */ -/* 140- */ - SC_POISON, /* ベノムダスト */ - SC_SPLASHER, /* ベナムスプラッシャー */ - -1, - SC_TRICKDEAD, /* 死んだふり */ - -1,-1,-1,-1,-1,-1, -/* 150- */ - -1,-1,-1,-1,-1, - SC_LOUD, /* ラウドボイス */ - -1, - SC_ENERGYCOAT, /* エナジーコート */ - -1,-1, -/* 160- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1, - SC_SELFDESTRUCTION, - -1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1, - SC_KEEPING, - -1,-1, - SC_BARRIER, - -1,-1, - SC_HALLUCINATION, - -1,-1, -/* 210- */ - -1,-1,-1,-1,-1, - SC_STRIPWEAPON, - SC_STRIPSHIELD, - SC_STRIPARMOR, - SC_STRIPHELM, - -1, -/* 220- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 230- */ - -1,-1,-1,-1, - SC_CP_WEAPON, - SC_CP_SHIELD, - SC_CP_ARMOR, - SC_CP_HELM, - -1,-1, -/* 240- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1, - SC_AUTOGUARD, -/* 250- */ - -1,-1, - SC_REFLECTSHIELD, - -1,-1, - SC_DEVOTION, - SC_PROVIDENCE, - SC_DEFENDER, - SC_SPEARSQUICKEN, - -1, -/* 260- */ - -1,-1,-1,-1,-1,-1,-1,-1, - SC_STEELBODY, - SC_BLADESTOP_WAIT, -/* 270- */ - SC_EXPLOSIONSPIRITS, - SC_EXTREMITYFIST, - -1,-1,-1,-1, - SC_MAGICROD, - -1,-1,-1, -/* 280- */ - SC_FLAMELAUNCHER, - SC_FROSTWEAPON, - SC_LIGHTNINGLOADER, - SC_SEISMICWEAPON, - -1, - SC_VOLCANO, - SC_DELUGE, - SC_VIOLENTGALE, - SC_LANDPROTECTOR, - -1, -/* 290- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 300- */ - -1,-1,-1,-1,-1,-1, - SC_LULLABY, - SC_RICHMANKIM, - SC_ETERNALCHAOS, - SC_DRUMBATTLE, -/* 310- */ - SC_NIBELUNGEN, - SC_ROKISWEIL, - SC_INTOABYSS, - SC_SIEGFRIED, - -1,-1,-1, - SC_DISSONANCE, - -1, - SC_WHISTLE, -/* 320- */ - SC_ASSNCROS, - SC_POEMBRAGI, - SC_APPLEIDUN, - -1,-1, - SC_UGLYDANCE, - -1, - SC_HUMMING, - SC_DONTFORGETME, - SC_FORTUNE, -/* 330- */ - SC_SERVICE4U, - SC_SELFDESTRUCTION, - -1,-1,-1,-1,-1,-1,-1,-1, -/* 340- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 350- */ - -1,-1,-1,-1,-1, - SC_AURABLADE, - SC_PARRYING, - SC_CONCENTRATION, - SC_TENSIONRELAX, - SC_BERSERK, -/* 360- */ - SC_BERSERK, - SC_ASSUMPTIO, - SC_BASILICA, - -1,-1,-1, - SC_MAGICPOWER, - -1,-1, - SC_GOSPEL, -/* 370- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 380- */ - SC_TRUESIGHT, - -1,-1, - SC_WINDWALK, - SC_MELTDOWN, - -1,-1, - SC_CARTBOOST, - -1, - SC_CHASEWALK, -/* 390- */ - SC_REJECTSWORD, - -1,-1,-1,-1,-1, - SC_MARIONETTE, - -1, - SC_HEADCRUSH, - SC_JOINTBEAT, -/* 400 */ - -1,-1, - SC_MINDBREAKER, - SC_MEMORIZE, - SC_FOGWALL, - SC_SPIDERWEB, - -1,-1,-1,-1, -/* 410- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -}; - -struct skill_name_db skill_names[] = { - { AC_CHARGEARROW, "CHARGEARROW", "Charge_Arrow" } , - { AC_CONCENTRATION, "CONCENTRATION", "Improve_Concentration" } , - { AC_DOUBLE, "DOUBLE", "Double_Strafe" } , - { AC_MAKINGARROW, "MAKINGARROW", "Arrow_Creation" } , - { AC_OWL, "OWL", "Owl's_Eye" } , - { AC_SHOWER, "SHOWER", "Arrow_Shower" } , - { AC_VULTURE, "VULTURE", "Vulture's_Eye" } , - { ALL_RESURRECTION, "RESURRECTION", "Resurrection" } , - { AL_ANGELUS, "ANGELUS", "Angelus" } , - { AL_BLESSING, "BLESSING", "Blessing" } , - { AL_CRUCIS, "CRUCIS", "Signum_Crusis" } , - { AL_CURE, "CURE", "Cure" } , - { AL_DECAGI, "DECAGI", "Decrease_AGI" } , - { AL_DEMONBANE, "DEMONBANE", "Demon_Bane" } , - { AL_DP, "DP", "Divine_Protection" } , - { AL_HEAL, "HEAL", "Heal" } , - { AL_HOLYLIGHT, "HOLYLIGHT", "Holy_Light" } , - { AL_HOLYWATER, "HOLYWATER", "Aqua_Benedicta" } , - { AL_INCAGI, "INCAGI", "Increase_AGI" } , - { AL_PNEUMA, "PNEUMA", "Pneuma" } , - { AL_RUWACH, "RUWACH", "Ruwach" } , - { AL_TELEPORT, "TELEPORT", "Teleport" } , - { AL_WARP, "WARP", "Warp_Portal" } , - { AM_ACIDTERROR, "ACIDTERROR", "Acid_Terror" } , - { AM_AXEMASTERY, "AXEMASTERY", "Axe_Mastery" } , - { AM_BERSERKPITCHER, "BERSERKPITCHER", "Berserk Pitcher" } , - { AM_BIOETHICS, "BIOETHICS", "Bioethics" } , - { AM_BIOTECHNOLOGY, "BIOTECHNOLOGY", "Biotechnology" } , - { AM_CALLHOMUN, "CALLHOMUN", "Call_Homunculus" } , - { AM_CANNIBALIZE, "CANNIBALIZE", "Bio_Cannibalize" } , - { AM_CP_ARMOR, "ARMOR", "Chemical_Protection_Armor" } , - { AM_CP_HELM, "HELM", "Chemical_Protection_Helm" } , - { AM_CP_SHIELD, "SHIELD", "Chemical_Protection_Shield" } , - { AM_CP_WEAPON, "WEAPON", "Chemical_Protection_Weapon" } , - { AM_CREATECREATURE, "CREATECREATURE", "Life_Creation" } , - { AM_CULTIVATION, "CULTIVATION", "Cultivation" } , - { AM_DEMONSTRATION, "DEMONSTRATION", "Demonstration" } , - { AM_DRILLMASTER, "DRILLMASTER", "Drillmaster" } , - { AM_FLAMECONTROL, "FLAMECONTROL", "Flame_Control" } , - { AM_HEALHOMUN, "HEALHOMUN", "Heal_Homunculus" } , - { AM_LEARNINGPOTION, "LEARNINGPOTION", "AM_LEARNINGPOTION" } , - { AM_PHARMACY, "PHARMACY", "Pharmacy" } , - { AM_POTIONPITCHER, "POTIONPITCHER", "Potion_Pitcher" } , - { AM_REST, "REST", "Sabbath" } , - { AM_RESURRECTHOMUN, "RESURRECTHOMUN", "Ressurect_Homunculus" } , - { AM_SPHEREMINE, "SPHEREMINE", "Sphere_Mine" } , - { ASC_BREAKER, "BREAKER", "Breaker" } , - { ASC_CDP, "CDP", "Create_Deadly_Poison" } , - { ASC_EDP, "EDP", "Deadly_Poison_Enchantment" } , - { ASC_HALLUCINATION, "HALLUCINATION", "Hallucination_Walk" } , - { ASC_KATAR, "KATAR", "Advanced_Katar_Mastery" } , - { ASC_METEORASSAULT, "METEORASSAULT", "Meteor_Assault" } , - { AS_CLOAKING, "CLOAKING", "Cloaking" } , - { AS_ENCHANTPOISON, "ENCHANTPOISON", "Enchant_Poison" } , - { AS_GRIMTOOTH, "GRIMTOOTH", "Grimtooth" } , - { AS_KATAR, "KATAR", "Katar_Mastery" } , - { AS_LEFT, "LEFT", "Lefthand_Mastery" } , - { AS_POISONREACT, "POISONREACT", "Poison_React" } , - { AS_RIGHT, "RIGHT", "Righthand_Mastery" } , - { AS_SONICBLOW, "SONICBLOW", "Sonic_Blow" } , - { AS_SPLASHER, "SPLASHER", "Venom_Splasher" } , - { AS_VENOMDUST, "VENOMDUST", "Venom_Dust" } , - { BA_APPLEIDUN, "APPLEIDUN", "Apple_of_Idun" } , - { BA_ASSASSINCROSS, "ASSASSINCROSS", "Assassin_Cross" } , - { BA_DISSONANCE, "DISSONANCE", "Dissonance" } , - { BA_FROSTJOKE, "FROSTJOKE", "Dumb_Joke" } , - { BA_MUSICALLESSON, "MUSICALLESSON", "Musical_Lesson" } , - { BA_MUSICALSTRIKE, "MUSICALSTRIKE", "Musical_Strike" } , - { BA_POEMBRAGI, "POEMBRAGI", "Poem_of_Bragi" } , - { BA_WHISTLE, "WHISTLE", "Whistle" } , - { BD_ADAPTATION, "ADAPTATION", "Adaption" } , - { BD_DRUMBATTLEFIELD, "DRUMBATTLEFIELD", "Drumb_BattleField" } , - { BD_ENCORE, "ENCORE", "Encore" } , - { BD_ETERNALCHAOS, "ETERNALCHAOS", "Eternal_Chaos" } , - { BD_INTOABYSS, "INTOABYSS", "Into_the_Abyss" } , - { BD_LULLABY, "LULLABY", "Lullaby" } , - { BD_RAGNAROK, "RAGNAROK", "Ragnarok" } , - { BD_RICHMANKIM, "RICHMANKIM", "Rich_Mankim" } , - { BD_RINGNIBELUNGEN, "RINGNIBELUNGEN", "Ring_of_Nibelugen" } , - { BD_ROKISWEIL, "ROKISWEIL", "Loki's_Wail" } , - { BD_SIEGFRIED, "SIEGFRIED", "Invulnerable_Siegfried" } , - { BS_ADRENALINE, "ADRENALINE", "Adrenaline_Rush" } , - { BS_ADRENALINE2, "ADRENALINE2", "Adrenaline Rush 2" } , - { BS_AXE, "AXE", "Smith_Axe" } , - { BS_DAGGER, "DAGGER", "Smith_Dagger" } , - { BS_ENCHANTEDSTONE, "ENCHANTEDSTONE", "Enchantedstone_Craft" } , - { BS_FINDINGORE, "FINDINGORE", "Ore_Discovery" } , - { BS_HAMMERFALL, "HAMMERFALL", "Hammer_Fall" } , - { BS_HILTBINDING, "HILTBINDING", "Hilt_Binding" } , - { BS_IRON, "IRON", "Iron_Tempering" } , - { BS_KNUCKLE, "KNUCKLE", "Smith_Knucklebrace" } , - { BS_MACE, "MACE", "Smith_Mace" } , - { BS_MAXIMIZE, "MAXIMIZE", "Power_Maximize" } , - { BS_ORIDEOCON, "ORIDEOCON", "Orideocon_Research" } , - { BS_OVERTHRUST, "OVERTHRUST", "Power-Thrust" } , - { BS_REPAIRWEAPON, "REPAIRWEAPON", "Weapon_Repair" } , - { BS_SKINTEMPER, "SKINTEMPER", "Skin_Tempering" } , - { BS_SPEAR, "SPEAR", "Smith_Spear" } , - { BS_STEEL, "STEEL", "Steel_Tempering" } , - { BS_SWORD, "SWORD", "Smith_Sword" } , - { BS_TWOHANDSWORD, "TWOHANDSWORD", "Smith_Two-handed_Sword" } , - { BS_WEAPONPERFECT, "WEAPONPERFECT", "Weapon_Perfection" } , - { BS_WEAPONRESEARCH, "WEAPONRESEARCH", "Weaponry_Research" } , - { CG_ARROWVULCAN, "ARROWVULCAN", "Vulcan_Arrow" } , - { CG_MARIONETTE, "MARIONETTE", "Marionette_Control" } , - { CG_MOONLIT, "MOONLIT", "Moonlight_Petals" } , - { CH_CHAINCRUSH, "CHAINCRUSH", "Chain_Crush_Combo" } , - { CH_PALMSTRIKE, "PALMSTRIKE", "Palm_Push_Strike" } , - { CH_SOULCOLLECT, "SOULCOLLECT", "Collect_Soul" } , - { CH_TIGERFIST, "TIGERFIST", "Tiger_Knuckle_Fist" } , - { CR_ALCHEMY, "ALCHEMY", "Alchemy" } , - { CR_AUTOGUARD, "AUTOGUARD", "Guard" } , - { CR_DEFENDER, "DEFENDER", "Defender" } , - { CR_DEVOTION, "DEVOTION", "Sacrifice" } , - { CR_GRANDCROSS, "GRANDCROSS", "Grand_Cross" } , - { CR_HOLYCROSS, "HOLYCROSS", "Holy_Cross" } , - { CR_PROVIDENCE, "PROVIDENCE", "Providence" } , - { CR_REFLECTSHIELD, "REFLECTSHIELD", "Shield_Reflect" } , - { CR_SHIELDBOOMERANG, "SHIELDBOOMERANG", "Shield_Boomerang" } , - { CR_SHIELDCHARGE, "SHIELDCHARGE", "Shield_Charge" } , - { CR_SPEARQUICKEN, "SPEARQUICKEN", "Spear_Quicken" } , - { CR_SYNTHESISPOTION, "SYNTHESISPOTION", "Potion_Synthesis" } , - { CR_TRUST, "TRUST", "Faith" } , - { DC_DANCINGLESSON, "DANCINGLESSON", "Dancing_Lesson" } , - { DC_DONTFORGETME, "DONTFORGETME", "Don't_Forget_Me" } , - { DC_FORTUNEKISS, "FORTUNEKISS", "Fortune_Kiss" } , - { DC_HUMMING, "HUMMING", "Humming" } , - { DC_SCREAM, "SCREAM", "Scream" } , - { DC_SERVICEFORYOU, "SERVICEFORYOU", "Prostitute" } , - { DC_THROWARROW, "THROWARROW", "Throw_Arrow" } , - { DC_UGLYDANCE, "UGLYDANCE", "Ugly_Dance" } , - { HP_ASSUMPTIO, "ASSUMPTIO", "Assumptio" } , - { HP_BASILICA, "BASILICA", "Basilica" } , - { HP_MEDITATIO, "MEDITATIO", "Meditation" } , - { HT_ANKLESNARE, "ANKLESNARE", "Ankle_Snare" } , - { HT_BEASTBANE, "BEASTBANE", "Beast_Bane" } , - { HT_BLASTMINE, "BLASTMINE", "Blast_Mine" } , - { HT_BLITZBEAT, "BLITZBEAT", "Blitz_Beat" } , - { HT_CLAYMORETRAP, "CLAYMORETRAP", "Claymore_Trap" } , - { HT_DETECTING, "DETECTING", "Detect" } , - { HT_FALCON, "FALCON", "Falconry_Mastery" } , - { HT_FLASHER, "FLASHER", "Flasher" } , - { HT_FREEZINGTRAP, "FREEZINGTRAP", "Freezing_Trap" } , - { HT_LANDMINE, "LANDMINE", "Land_Mine" } , - { HT_REMOVETRAP, "REMOVETRAP", "Remove_Trap" } , - { HT_SANDMAN, "SANDMAN", "Sandman" } , - { HT_SHOCKWAVE, "SHOCKWAVE", "Shockwave_Trap" } , - { HT_SKIDTRAP, "SKIDTRAP", "Skid_Trap" } , - { HT_SPRINGTRAP, "SPRINGTRAP", "Spring_Trap" } , - { HT_STEELCROW, "STEELCROW", "Steel_Crow" } , - { HT_TALKIEBOX, "TALKIEBOX", "Talkie_Box" } , - { HW_MAGICCRASHER, "MAGICCRASHER", "Magic_Crasher" } , - { HW_MAGICPOWER, "MAGICPOWER", "Magic_Power" } , - { HW_NAPALMVULCAN, "NAPALMVULCAN", "Napalm_Vulcan" } , - { HW_SOULDRAIN, "SOULDRAIN", "Soul_Drain" } , - { KN_AUTOCOUNTER, "AUTOCOUNTER", "Counter_Attack" } , - { KN_BOWLINGBASH, "BOWLINGBASH", "Bowling_Bash" } , - { KN_BRANDISHSPEAR, "BRANDISHSPEAR", "Brandish_Spear" } , - { KN_CAVALIERMASTERY, "CAVALIERMASTERY", "Cavalier_Mastery" } , - { KN_PIERCE, "PIERCE", "Pierce" } , - { KN_RIDING, "RIDING", "Peco_Peco_Ride" } , - { KN_SPEARBOOMERANG, "SPEARBOOMERANG", "Spear_Boomerang" } , - { KN_SPEARMASTERY, "SPEARMASTERY", "Spear_Mastery" } , - { KN_SPEARSTAB, "SPEARSTAB", "Spear_Stab" } , - { KN_TWOHANDQUICKEN, "TWOHANDQUICKEN", "Twohand_Quicken" } , - { LK_AURABLADE, "AURABLADE", "Aura_Blade" } , - { LK_BERSERK, "BERSERK", "Berserk" } , - { LK_CONCENTRATION, "CONCENTRATION", "Concentration" } , - { LK_FURY, "FURY", "LK_FURY" } , - { LK_HEADCRUSH, "HEADCRUSH", "Head_Crusher" } , - { LK_JOINTBEAT, "JOINTBEAT", "Joint_Beat" } , - { LK_PARRYING, "PARRYING", "Parrying" } , - { LK_SPIRALPIERCE, "SPIRALPIERCE", "Spiral_Pierce" } , - { LK_TENSIONRELAX, "TENSIONRELAX", "Tension_Relax" } , - { MC_CARTREVOLUTION, "CARTREVOLUTION", "Cart_Revolution" } , - { MC_CHANGECART, "CHANGECART", "Change_Cart" } , - { MC_DISCOUNT, "DISCOUNT", "Discount" } , - { MC_IDENTIFY, "IDENTIFY", "Item_Appraisal" } , - { MC_INCCARRY, "INCCARRY", "Enlarge_Weight_Limit" } , - { MC_LOUD, "LOUD", "Lord_Exclamation" } , - { MC_MAMMONITE, "MAMMONITE", "Mammonite" } , - { MC_OVERCHARGE, "OVERCHARGE", "Overcharge" } , - { MC_PUSHCART, "PUSHCART", "Pushcart" } , - { MC_VENDING, "VENDING", "Vending" } , - { MG_COLDBOLT, "COLDBOLT", "Cold_Bolt" } , - { MG_ENERGYCOAT, "ENERGYCOAT", "Energy_Coat" } , - { MG_FIREBALL, "FIREBALL", "Fire_Ball" } , - { MG_FIREBOLT, "FIREBOLT", "Fire_Bolt" } , - { MG_FIREWALL, "FIREWALL", "Fire_Wall" } , - { MG_FROSTDIVER, "FROSTDIVER", "Frost_Diver" } , - { MG_LIGHTNINGBOLT, "LIGHTNINGBOLT", "Lightening_Bolt" } , - { MG_NAPALMBEAT, "NAPALMBEAT", "Napalm_Beat" } , - { MG_SAFETYWALL, "SAFETYWALL", "Safety_Wall" } , - { MG_SIGHT, "SIGHT", "Sight" } , - { MG_SOULSTRIKE, "SOULSTRIKE", "Soul_Strike" } , - { MG_SRECOVERY, "SRECOVERY", "Increase_SP_Recovery" } , - { MG_STONECURSE, "STONECURSE", "Stone_Curse" } , - { MG_THUNDERSTORM, "THUNDERSTORM", "Thunderstorm" } , - { MO_ABSORBSPIRITS, "ABSORBSPIRITS", "Absorb_Spirits" } , - { MO_BLADESTOP, "BLADESTOP", "Blade_Stop" } , - { MO_BODYRELOCATION, "BODYRELOCATION", "Body_Relocation" } , - { MO_CALLSPIRITS, "CALLSPIRITS", "Call_Spirits" } , - { MO_CHAINCOMBO, "CHAINCOMBO", "Chain_Combo" } , - { MO_COMBOFINISH, "COMBOFINISH", "Combo_Finish" } , - { MO_DODGE, "DODGE", "Dodge" } , - { MO_EXPLOSIONSPIRITS, "EXPLOSIONSPIRITS", "Explosion_Spirits" } , - { MO_EXTREMITYFIST, "EXTREMITYFIST", "Extremity_Fist" } , - { MO_FINGEROFFENSIVE, "FINGEROFFENSIVE", "Finger_Offensive" } , - { MO_INVESTIGATE, "INVESTIGATE", "Investigate" } , - { MO_IRONHAND, "IRONHAND", "Iron_Hand" } , - { MO_SPIRITSRECOVERY, "SPIRITSRECOVERY", "Spirit_Recovery" } , - { MO_STEELBODY, "STEELBODY", "Steel_Body" } , - { MO_TRIPLEATTACK, "TRIPLEATTACK", "Triple_Blows" } , - { NPC_ATTRICHANGE, "ATTRICHANGE", "NPC_ATTRICHANGE" } , - { NPC_BARRIER, "BARRIER", "NPC_BARRIER" } , - { NPC_BLINDATTACK, "BLINDATTACK", "NPC_BLINDATTACK" } , - { NPC_BLOODDRAIN, "BLOODDRAIN", "NPC_BLOODDRAIN" } , - { NPC_CHANGEDARKNESS, "CHANGEDARKNESS", "NPC_CHANGEDARKNESS" } , - { NPC_CHANGEFIRE, "CHANGEFIRE", "NPC_CHANGEFIRE" } , - { NPC_CHANGEGROUND, "CHANGEGROUND", "NPC_CHANGEGROUND" } , - { NPC_CHANGEHOLY, "CHANGEHOLY", "NPC_CHANGEHOLY" } , - { NPC_CHANGEPOISON, "CHANGEPOISON", "NPC_CHANGEPOISON" } , - { NPC_CHANGETELEKINESIS, "CHANGETELEKINESIS", "NPC_CHANGETELEKINESIS" } , - { NPC_CHANGEWATER, "CHANGEWATER", "NPC_CHANGEWATER" } , - { NPC_CHANGEWIND, "CHANGEWIND", "NPC_CHANGEWIND" } , - { NPC_COMBOATTACK, "COMBOATTACK", "NPC_COMBOATTACK" } , - { NPC_CRITICALSLASH, "CRITICALSLASH", "NPC_CRITICALSLASH" } , - { NPC_CURSEATTACK, "CURSEATTACK", "NPC_CURSEATTACK" } , - { NPC_DARKBLESSING, "DARKBLESSING", "NPC_DARKBLESSING" } , - { NPC_DARKBREATH, "DARKBREATH", "NPC_DARKBREATH" } , - { NPC_DARKCROSS, "DARKCROSS", "NPC_DARKCROSS" } , - { NPC_DARKNESSATTACK, "DARKNESSATTACK", "NPC_DARKNESSATTACK" } , - { NPC_DEFENDER, "DEFENDER", "NPC_DEFENDER" } , - { NPC_EMOTION, "EMOTION", "NPC_EMOTION" } , - { NPC_ENERGYDRAIN, "ENERGYDRAIN", "NPC_ENERGYDRAIN" } , - { NPC_FIREATTACK, "FIREATTACK", "NPC_FIREATTACK" } , - { NPC_GROUNDATTACK, "GROUNDATTACK", "NPC_GROUNDATTACK" } , - { NPC_GUIDEDATTACK, "GUIDEDATTACK", "NPC_GUIDEDATTACK" } , - { NPC_HALLUCINATION, "HALLUCINATION", "NPC_HALLUCINATION" } , - { NPC_HOLYATTACK, "HOLYATTACK", "NPC_HOLYATTACK" } , - { NPC_KEEPING, "KEEPING", "NPC_KEEPING" } , - { NPC_LICK, "LICK", "NPC_LICK" } , - { NPC_MAGICALATTACK, "MAGICALATTACK", "NPC_MAGICALATTACK" } , - { NPC_MENTALBREAKER, "MENTALBREAKER", "NPC_MENTALBREAKER" } , - { NPC_METAMORPHOSIS, "METAMORPHOSIS", "NPC_METAMORPHOSIS" } , - { NPC_PETRIFYATTACK, "PETRIFYATTACK", "NPC_PETRIFYATTACK" } , - { NPC_PIERCINGATT, "PIERCINGATT", "NPC_PIERCINGATT" } , - { NPC_POISON, "POISON", "NPC_POISON" } , - { NPC_POISONATTACK, "POISONATTACK", "NPC_POISONATTACK" } , - { NPC_PROVOCATION, "PROVOCATION", "NPC_PROVOCATION" } , - { NPC_RANDOMATTACK, "RANDOMATTACK", "NPC_RANDOMATTACK" } , - { NPC_RANGEATTACK, "RANGEATTACK", "NPC_RANGEATTACK" } , - { NPC_REBIRTH, "REBIRTH", "NPC_REBIRTH" } , - { NPC_SELFDESTRUCTION, "SELFDESTRUCTION", "Kabooooom!" } , - { NPC_SELFDESTRUCTION2, "SELFDESTRUCTION2", "NPC_SELFDESTRUCTION2" } , - { NPC_SILENCEATTACK, "SILENCEATTACK", "NPC_SILENCEATTACK" } , - { NPC_SLEEPATTACK, "SLEEPATTACK", "NPC_SLEEPATTACK" } , - { NPC_SMOKING, "SMOKING", "NPC_SMOKING" } , - { NPC_SPLASHATTACK, "SPLASHATTACK", "NPC_SPLASHATTACK" } , - { NPC_STUNATTACK, "STUNATTACK", "NPC_STUNATTACK" } , - { NPC_SUICIDE, "SUICIDE", "NPC_SUICIDE" } , - { NPC_SUMMONMONSTER, "SUMMONMONSTER", "NPC_SUMMONMONSTER" } , - { NPC_SUMMONSLAVE, "SUMMONSLAVE", "NPC_SUMMONSLAVE" } , - { NPC_TELEKINESISATTACK, "TELEKINESISATTACK", "NPC_TELEKINESISATTACK" } , - { NPC_TRANSFORMATION, "TRANSFORMATION", "NPC_TRANSFORMATION" } , - { NPC_WATERATTACK, "WATERATTACK", "NPC_WATERATTACK" } , - { NPC_WINDATTACK, "WINDATTACK", "NPC_WINDATTACK" } , - { NV_BASIC, "BASIC", "Basic_Skill" } , - { NV_FIRSTAID, "FIRSTAID", "First Aid" } , - { NV_TRICKDEAD, "TRICKDEAD", "Play_Dead" } , - { PA_GOSPEL, "GOSPEL", "Gospel" } , - { PA_PRESSURE, "PRESSURE", "Pressure" } , - { PA_SACRIFICE, "SACRIFICE", "Sacrificial_Ritual" } , - { PF_FOGWALL, "FOGWALL", "Wall_of_Fog" } , - { PF_HPCONVERSION, "HPCONVERSION", "Health_Conversion" } , - { PF_MEMORIZE, "MEMORIZE", "Memorize" } , - { PF_MINDBREAKER, "MINDBREAKER", "Mind_Breaker" } , - { PF_SOULBURN, "SOULBURN", "Soul_Burn" } , - { PF_SOULCHANGE, "SOULCHANGE", "Soul_Change" } , - { PF_SPIDERWEB, "SPIDERWEB", "Spider_Web" } , - { PR_ASPERSIO, "ASPERSIO", "Aspersio" } , - { PR_BENEDICTIO, "BENEDICTIO", "B.S_Sacramenti" } , - { PR_GLORIA, "GLORIA", "Gloria" } , - { PR_IMPOSITIO, "IMPOSITIO", "Impositio_Manus" } , - { PR_KYRIE, "KYRIE", "Kyrie_Eleison" } , - { PR_LEXAETERNA, "LEXAETERNA", "Lex_Aeterna" } , - { PR_LEXDIVINA, "LEXDIVINA", "Lex_Divina" } , - { PR_MACEMASTERY, "MACEMASTERY", "Mace_Mastery" } , - { PR_MAGNIFICAT, "MAGNIFICAT", "Magnificat" } , - { PR_MAGNUS, "MAGNUS", "Magnus_Exorcismus" } , - { PR_SANCTUARY, "SANCTUARY", "Santuary" } , - { PR_SLOWPOISON, "SLOWPOISON", "Slow_Poison" } , - { PR_STRECOVERY, "STRECOVERY", "Status_Recovery" } , - { PR_SUFFRAGIUM, "SUFFRAGIUM", "Suffragium" } , - { PR_TURNUNDEAD, "TURNUNDEAD", "Turn_Undead" } , - { RG_BACKSTAP, "BACKSTAP", "Back_Stab" } , - { RG_CLEANER, "CLEANER", "Remover" } , - { RG_COMPULSION, "COMPULSION", "Compulsion_Discount" } , - { RG_FLAGGRAFFITI, "FLAGGRAFFITI", "Flag_Graffity" } , - { RG_GANGSTER, "GANGSTER", "Gangster's_Paradise" } , - { RG_GRAFFITI, "GRAFFITI", "Graffiti" } , - { RG_INTIMIDATE, "INTIMIDATE", "Intimidate" } , - { RG_PLAGIARISM, "PLAGIARISM", "Plagiarism" } , - { RG_RAID, "RAID", "Raid" } , - { RG_SNATCHER, "SNATCHER", "Snatcher" } , - { RG_STEALCOIN, "STEALCOIN", "Steal_Coin" } , - { RG_STRIPARMOR, "STRIPARMOR", "Strip_Armor" } , - { RG_STRIPHELM, "STRIPHELM", "Strip_Helm" } , - { RG_STRIPSHIELD, "STRIPSHIELD", "Strip_Shield" } , - { RG_STRIPWEAPON, "STRIPWEAPON", "Strip_Weapon" } , - { RG_TUNNELDRIVE, "TUNNELDRIVE", "Tunnel_Drive" } , - { SA_ABRACADABRA, "ABRACADABRA", "Hocus-pocus" } , - { SA_ADVANCEDBOOK, "ADVANCEDBOOK", "Advanced_Book" } , - { SA_AUTOSPELL, "AUTOSPELL", "Auto_Cast" } , - { SA_CASTCANCEL, "CASTCANCEL", "Cast_Cancel" } , - { SA_CLASSCHANGE, "CLASSCHANGE", "Class_Change" } , - { SA_COMA, "COMA", "Coma" } , - { SA_DEATH, "DEATH", "Death" } , - { SA_DELUGE, "DELUGE", "Deluge" } , - { SA_DISPELL, "DISPELL", "Dispel" } , - { SA_DRAGONOLOGY, "DRAGONOLOGY", "Dragonology" } , - { SA_FLAMELAUNCHER, "FLAMELAUNCHER", "Flame_Launcher" } , - { SA_FORTUNE, "FORTUNE", "Fortune" } , - { SA_FREECAST, "FREECAST", "Cast_Freedom" } , - { SA_FROSTWEAPON, "FROSTWEAPON", "Frost_Weapon" } , - { SA_FULLRECOVERY, "FULLRECOVERY", "Full_Recovery" } , - { SA_GRAVITY, "GRAVITY", "Gravity" } , - { SA_INSTANTDEATH, "INSTANTDEATH", "Instant_Death" } , - { SA_LANDPROTECTOR, "LANDPROTECTOR", "Land_Protector" } , - { SA_LEVELUP, "LEVELUP", "Level_Up" } , - { SA_LIGHTNINGLOADER, "LIGHTNINGLOADER", "Lightning_Loader" } , - { SA_MAGICROD, "MAGICROD", "Magic_Rod" } , - { SA_MONOCELL, "MONOCELL", "Monocell" } , - { SA_QUESTION, "QUESTION", "Question?" } , - { SA_REVERSEORCISH, "REVERSEORCISH", "Reverse_Orcish" } , - { SA_SEISMICWEAPON, "SEISMICWEAPON", "Seismic_Weapon" } , - { SA_SPELLBREAKER, "SPELLBREAKER", "Break_Spell" } , - { SA_SUMMONMONSTER, "SUMMONMONSTER", "Summon_Monster" } , - { SA_TAMINGMONSTER, "TAMINGMONSTER", "Taming_Monster" } , - { SA_VIOLENTGALE, "VIOLENTGALE", "Violent_Gale" } , - { SA_VOLCANO, "VOLCANO", "Volcano" } , - { SG_DEVIL, "DEVIL", "Devil" } , - { SG_FEEL, "FEEL", "Feel" } , - { SG_FRIEND, "FRIEND", "Friend" } , - { SG_FUSION, "FUSION", "Fusion" } , - { SG_HATE, "HATE", "Hate" } , - { SG_KNOWLEDGE, "KNOWLEDGE", "Knowledge" } , - { SG_MOON_ANGER, "ANGER", "Moon Anger" } , - { SG_MOON_BLESS, "BLESS", "Moon Bless" } , - { SG_MOON_COMFORT, "COMFORT", "Moon Comfort" } , - { SG_MOON_WARM, "WARM", "Moon Warm" } , - { SG_STAR_ANGER, "ANGER", "Star Anger" } , - { SG_STAR_BLESS, "BLESS", "Star Bless" } , - { SG_STAR_COMFORT, "COMFORT", "Star Comfort" } , - { SG_STAR_WARM, "WARM", "Star Warm" } , - { SG_SUN_ANGER, "ANGER", "Sun Anger" } , - { SG_SUN_BLESS, "BLESS", "Sun Bless" } , - { SG_SUN_COMFORT, "COMFORT", "Sun Comfort" } , - { SG_SUN_WARM, "WARM", "Sun Warm" } , - { SL_ALCHEMIST, "ALCHEMIST", "Alchemist" } , - { SL_ASSASIN, "ASSASIN", "Assasin" } , - { SL_BARDDANCER, "BARDDANCER", "Bard Dancer" } , - { SL_BLACKSMITH, "BLACKSMITH", "Black Smith" } , - { SL_CRUSADER, "CRUSADER", "Crusader" } , - { SL_HUNTER, "HUNTER", "Hunter" } , - { SL_KAAHI, "KAAHI", "Kaahi" } , - { SL_KAINA, "KAINA", "Kaina" } , - { SL_KAITE, "KAITE", "Kaite" } , - { SL_KAIZEL, "KAIZEL", "Kaizel" } , - { SL_KAUPE, "KAUPE", "Kaupe" } , - { SL_KNIGHT, "KNIGHT", "Knight" } , - { SL_MONK, "MONK", "Monk" } , - { SL_PRIEST, "PRIEST", "Priest" } , - { SL_ROGUE, "ROGUE", "Rogue" } , - { SL_SAGE, "SAGE", "Sage" } , - { SL_SKA, "SKA", "SKA" } , - { SL_SKE, "SKE", "SKE" } , - { SL_SMA, "SMA", "SMA" } , - { SL_SOULLINKER, "SOULLINKER", "Soul Linker" } , - { SL_STAR, "STAR", "Star" } , - { SL_STIN, "STIN", "Stin" } , - { SL_STUN, "STUN", "Stun" } , - { SL_SUPERNOVICE, "SUPERNOVICE", "Super Novice" } , - { SL_SWOO, "SWOO", "Swoo" } , - { SL_WIZARD, "WIZARD", "Wizard" } , - { SM_AUTOBERSERK, "AUTOBERSERK", "Auto_Berserk" } , - { SM_BASH, "BASH", "Bash" } , - { SM_ENDURE, "ENDURE", "Endure" } , - { SM_FATALBLOW, "FATALBLOW", "Attack_Weak_Point" } , - { SM_MAGNUM, "MAGNUM", "Magnum_Break" } , - { SM_MOVINGRECOVERY, "MOVINGRECOVERY", "Moving_HP_Recovery" } , - { SM_PROVOKE, "PROVOKE", "Provoke" } , - { SM_RECOVERY, "RECOVERY", "Increase_HP_Recovery" } , - { SM_SWORD, "SWORD", "Sword_Mastery" } , - { SM_TWOHAND, "TWOHAND", "Two-Handed_Sword_Mastery" } , - { SN_FALCONASSAULT, "FALCONASSAULT", "Falcon_Assault" } , - { SN_SHARPSHOOTING, "SHARPSHOOTING", "Sharpshooting" } , - { SN_SIGHT, "SIGHT", "True_Sight" } , - { SN_WINDWALK, "WINDWALK", "Wind_Walk" } , - { ST_CHASEWALK, "CHASEWALK", "Chase_Walk" } , - { ST_REJECTSWORD, "REJECTSWORD", "Reject_Sword" } , - { ST_STEALBACKPACK, "STEALBACKPACK", "Steal_Backpack" } , - { TF_BACKSLIDING, "BACKSLIDING", "Back_Sliding" } , - { TF_DETOXIFY, "DETOXIFY", "Detoxify" } , - { TF_DOUBLE, "DOUBLE", "Double_Attack" } , - { TF_HIDING, "HIDING", "Hiding" } , - { TF_MISS, "MISS", "Improve_Dodge" } , - { TF_PICKSTONE, "PICKSTONE", "Take_Stone" } , - { TF_POISON, "POISON", "Envenom" } , - { TF_SPRINKLESAND, "SPRINKLESAND", "Throw_Sand" } , - { TF_STEAL, "STEAL", "Steal" } , - { TF_THROWSTONE, "THROWSTONE", "Throw_Stone" } , - { TK_COUNTER, "COUNTER", "Counter" } , - { TK_DODGE, "DODGE", "Dodge" } , - { TK_DOWNKICK, "DOWNKICK", "Down Kick" } , - { TK_HIGHJUMP, "HIGHJUMP", "High Jump" } , - { TK_HPTIME, "HPTIME", "HP Time" } , - { TK_JUMPKICK, "JUMPKICK", "Jump Kick" } , - { TK_POWER, "POWER", "Power" } , - { TK_READYCOUNTER, "READYCOUNTER", "Ready Counter" } , - { TK_READYDOWN, "READYDOWN", "Ready Down" } , - { TK_READYSTORM, "READYSTORM", "Ready Storm" } , - { TK_READYTURN, "READYTURN", "Ready Turn" } , - { TK_RUN, "RUN", "TK_RUN" } , - { TK_SEVENWIND, "SEVENWIND", "Seven Wind" } , - { TK_SPTIME, "SPTIME", "SP Time" } , - { TK_STORMKICK, "STORMKICK", "Storm Kick" } , - { TK_TURNKICK, "TURNKICK", "Turn Kick" } , - { WE_BABY, "BABY", "Adopt_Baby" } , - { WE_CALLBABY, "CALLBABY", "Call_Baby" } , - { WE_CALLPARENT, "CALLPARENT", "Call_Parent" } , - { WE_CALLPARTNER, "CALLPARTNER", "I Want to See You" } , - { WE_FEMALE, "FEMALE", "I Only Look Up to You" } , - { WE_MALE, "MALE", "I Will Protect You" } , - { WS_CARTBOOST, "CARTBOOST", "Cart_Boost" } , - { WS_CREATECOIN, "CREATECOIN", "Create_Coins" } , - { WS_CREATENUGGET, "CREATENUGGET", "Create_Nuggets" } , - { WS_MELTDOWN, "MELTDOWN", "Meltdown" } , - { WS_SYSTEMCREATE, "SYSTEMCREATE", "Create_System_tower" } , - { WZ_EARTHSPIKE, "EARTHSPIKE", "Earth_Spike" } , - { WZ_ESTIMATION, "ESTIMATION", "Sense" } , - { WZ_FIREIVY, "FIREIVY", "Fire_Ivy" } , - { WZ_FIREPILLAR, "FIREPILLAR", "Fire_Pillar" } , - { WZ_FROSTNOVA, "FROSTNOVA", "Frost_Nova" } , - { WZ_HEAVENDRIVE, "HEAVENDRIVE", "Heaven's_Drive" } , - { WZ_ICEWALL, "ICEWALL", "Ice_Wall" } , - { WZ_JUPITEL, "JUPITEL", "Jupitel_Thunder" } , - { WZ_METEOR, "METEOR", "Meteor_Storm" } , - { WZ_QUAGMIRE, "QUAGMIRE", "Quagmire" } , - { WZ_SIGHTRASHER, "SIGHTRASHER", "Sightrasher" } , - { WZ_STORMGUST, "STORMGUST", "Storm_Gust" } , - { WZ_VERMILION, "VERMILION", "Lord_of_Vermilion" } , - { WZ_WATERBALL, "WATERBALL", "Water_Ball" } , - { 0, 0, 0 } -}; - -static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static const int diry[8]={1,1,0,-1,-1,-1,0,1}; - -static int rdamage; - -/* スキルデータベース */ -struct skill_db skill_db[MAX_SKILL_DB]; - -/* アイテム作成データベース */ -struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; - -/* 矢作成スキルデータベース */ -struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; - -/* アブラカダブラ発動スキルデータベース */ -struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; - -int skill_get_hit( int id ){ return skill_db[id].hit; } -int skill_get_inf( int id ){ return skill_db[id].inf; } -int skill_get_pl( int id ){ return skill_db[id].pl; } -int skill_get_nk( int id ){ return skill_db[id].nk; } -int skill_get_max( int id ){ return skill_db[id].max; } -int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0:skill_db[id].range[lv-1]; } -int skill_get_hp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].hp[lv-1]; } -int skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].sp[lv-1]; } -int skill_get_zeny( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].zeny[lv-1]; } -int skill_get_num( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].num[lv-1]; } -int skill_get_cast( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].cast[lv-1]; } -int skill_get_delay( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].delay[lv-1]; } -int skill_get_time( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time[lv-1]; } -int skill_get_time2( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time2[lv-1]; } -int skill_get_castdef( int id ){ return skill_db[id].cast_def_rate; } -int skill_get_weapontype( int id ){ return skill_db[id].weapon; } -int skill_get_inf2( int id ){ return skill_db[id].inf2; } -int skill_get_maxcount( int id ){ return skill_db[id].maxcount; } -int skill_get_blewcount( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].blewcount[lv-1]; } -int skill_get_mhp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].mhp[lv-1]; } -int skill_get_castnodex( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1]; } - -/* プロトタイプ */ -struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag); -int skill_check_condition( struct map_session_data *sd,int type); -int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); -int skill_frostjoke_scream(struct block_list *bl,va_list ap); -int skill_status_change_timer_sub(struct block_list *bl, va_list ap ); -int skill_attack_area(struct block_list *bl,va_list ap); -int skill_abra_dataset(int skilllv); -int skill_clear_element_field(struct block_list *bl); -int skill_landprotector(struct block_list *bl, va_list ap ); -int skill_trap_splash(struct block_list *bl, va_list ap ); -int skill_count_target(struct block_list *bl, va_list ap ); - -// [MouseJstr] - skill ok to cast? and when? -static int skillnotok(int skillid, struct map_session_data *sd) { - if (sd == 0) - return 0; - if (pc_isGM(sd) >= 20) - return 0; // gm's can do anything damn thing they want - switch (skillid) { - case AL_WARP: - case AL_TELEPORT: - case MC_VENDING: - case MC_IDENTIFY: - return 0; // always allowed - default: - return(map[sd->bl.m].flag.noskill); - } -} - - -static int distance(int x0,int y0,int x1,int y1) -{ - int dx,dy; - - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; -} - -/* スキルユニットIDを返す(これもデータベースに入れたいな) */ -int skill_get_unit_id(int id,int flag) -{ - - switch(id){ - case MG_SAFETYWALL: return 0x7e; /* セイフティウォール */ - case MG_FIREWALL: return 0x7f; /* ファイアーウォール */ - case AL_WARP: return (flag==0)?0x81:0x80; /* ワープポータル */ - case PR_BENEDICTIO: return 0x82; /* 聖体降福 */ - case PR_SANCTUARY: return 0x83; /* サンクチュアリ */ - case PR_MAGNUS: return 0x84; /* マグヌスエクソシズム */ - case AL_PNEUMA: return 0x85; /* ニューマ */ - case MG_THUNDERSTORM: return 0x86; /* サンダーストーム */ - case WZ_HEAVENDRIVE: return 0x86; /* ヘヴンズドライブ */ - case WZ_SIGHTRASHER: return 0x86; /* サイトラッシャー */ - case WZ_METEOR: return 0x86; /* メテオストーム */ - case WZ_VERMILION: return 0x86; /* ロードオブヴァーミリオン */ - case WZ_FROSTNOVA: return 0x86; /* フロストノヴァ */ - case WZ_STORMGUST: return 0x86; /* ストームガスト(とりあえずLoVと同じで処理) */ - case CR_GRANDCROSS: return 0x86; /* グランドクロス */ - case WZ_FIREPILLAR: return (flag==0)?0x87:0x88; /* ファイアーピラー */ - case HT_TALKIEBOX: return 0x99; /* トーキーボックス */ - case WZ_ICEWALL: return 0x8d; /* アイスウォール */ - case WZ_QUAGMIRE: return 0x8e; /* クァグマイア */ - case HT_BLASTMINE: return 0x8f; /* ブラストマイン */ - case HT_SKIDTRAP: return 0x90; /* スキッドトラップ */ - case HT_ANKLESNARE: return 0x91; /* アンクルスネア */ - case AS_VENOMDUST: return 0x92; /* ベノムダスト */ - case HT_LANDMINE: return 0x93; /* ランドマイン */ - case HT_SHOCKWAVE: return 0x94; /* ショックウェーブトラップ */ - case HT_SANDMAN: return 0x95; /* サンドマン */ - case HT_FLASHER: return 0x96; /* フラッシャー */ - case HT_FREEZINGTRAP: return 0x97; /* フリージングトラップ */ - case HT_CLAYMORETRAP: return 0x98; /* クレイモアートラップ */ - case SA_VOLCANO: return 0x9a; /* ボルケーノ */ - case SA_DELUGE: return 0x9b; /* デリュージ */ - case SA_VIOLENTGALE: return 0x9c; /* バイオレントゲイル */ - case SA_LANDPROTECTOR: return 0x9d; /* ランドプロテクター */ - case BD_LULLABY: return 0x9e; /* 子守歌 */ - case BD_RICHMANKIM: return 0x9f; /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: return 0xa0; /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD:return 0xa1; /* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: return 0xa2; /* ニーベルングの指輪 */ - case BD_ROKISWEIL: return 0xa3; /* ロキの叫び */ - case BD_INTOABYSS: return 0xa4; /* 深淵の中に */ - case BD_SIEGFRIED: return 0xa5; /* 不死身のジークフリード */ - case BA_DISSONANCE: return 0xa6; /* 不協和音 */ - case BA_WHISTLE: return 0xa7; /* 口笛 */ - case BA_ASSASSINCROSS: return 0xa8; /* 夕陽のアサシンクロス */ - case BA_POEMBRAGI: return 0xa9; /* ブラギの詩 */ - case BA_APPLEIDUN: return 0xaa; /* イドゥンの林檎 */ - case DC_UGLYDANCE: return 0xab; /* 自分勝手なダンス */ - case DC_HUMMING: return 0xac; /* ハミング */ - case DC_DONTFORGETME: return 0xad; /* 私を忘れないで… */ - case DC_FORTUNEKISS: return 0xae; /* 幸運のキス */ - case DC_SERVICEFORYOU: return 0xaf; /* サービスフォーユー */ - case RG_GRAFFITI: return 0xb0; /* グラフィティ */ - case AM_DEMONSTRATION: return 0xb1; /* デモンストレーション */ - case WE_CALLPARTNER: return 0xb2; /* あなたに逢いたい */ - case PA_GOSPEL: return 0xb3; /* ゴスペル */ - case HP_BASILICA: return 0xb4; /* バジリカ */ - case PF_FOGWALL: return 0xb6; /* フォグウォール */ - case PF_SPIDERWEB: return 0xb7; /* スパイダーウェッブ */ - } - return 0; - /* - 0x89,0x8a,0x8b 表示無し - 0x9a 炎属性の詠唱みたいなエフェクト - 0x9b 水属性の詠唱みたいなエフェクト - 0x9c 風属性の詠唱みたいなエフェクト - 0x9d 白い小さなエフェクト - 0xb1 Alchemist Demonstration - 0xb2 = Pink Warp Portal - 0xb3 = Gospel For Paladin - 0xb4 = Basilica - 0xb5 = Empty - 0xb6 = Fog Wall for Professor - 0xb7 = Spider Web for Professor - 0xb8 = Empty - 0xb9 = - */ -} - -/*========================================== - * スキル追加効果 - *------------------------------------------ - */ -int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick) -{ - /* MOB追加効果スキル用 */ - const int sc[]={ - SC_POISON, SC_BLIND, SC_SILENCE, SC_STAN, - SC_STONE, SC_CURSE, SC_SLEEP - }; - const int sc2[]={ - MG_STONECURSE,MG_FROSTDIVER,NPC_STUNATTACK, - NPC_SLEEPATTACK,TF_POISON,NPC_CURSEATTACK, - NPC_SILENCEATTACK,0,NPC_BLINDATTACK - }; - - struct map_session_data *sd=NULL; - struct map_session_data *dstsd=NULL; - struct mob_data *md=NULL; - struct mob_data *dstmd=NULL; - struct pet_data *pd=NULL; - - int skill,skill2; - int rate,luk; - - int sc_def_mdef,sc_def_vit,sc_def_int,sc_def_luk; - int sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - - if(skilllv < 0) return 0; - - if(src->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)src); - }else if(src->type==BL_MOB){ - nullpo_retr(0, md=(struct mob_data *)src); //未使用? - }else if(src->type==BL_PET){ - nullpo_retr(0, pd=(struct pet_data *)src); // [Valaris] - } - - //対象の耐性 - luk = battle_get_luk(bl); - sc_def_mdef=100 - (3 + battle_get_mdef(bl) + luk/3); - sc_def_vit=100 - (3 + battle_get_vit(bl) + luk/3); - sc_def_int=100 - (3 + battle_get_int(bl) + luk/3); - sc_def_luk=100 - (3 + luk); - //自分の耐性 - luk = battle_get_luk(src); - sc_def_mdef2=100 - (3 + battle_get_mdef(src) + luk/3); - sc_def_vit2=100 - (3 + battle_get_vit(src) + luk/3); - sc_def_int2=100 - (3 + battle_get_int(src) + luk/3); - sc_def_luk2=100 - (3 + luk); - if(bl->type==BL_PC) - dstsd=(struct map_session_data *)bl; - else if(bl->type==BL_MOB){ - dstmd=(struct mob_data *)bl; //未使用? - if(sc_def_mdef>50) - sc_def_mdef=50; - if(sc_def_vit>50) - sc_def_vit=50; - if(sc_def_int>50) - sc_def_int=50; - if(sc_def_luk>50) - sc_def_luk=50; - } - if(sc_def_mdef<0) - sc_def_mdef=0; - if(sc_def_vit<0) - sc_def_vit=0; - if(sc_def_int<0) - sc_def_int=0; - - switch(skillid){ - case 0: /* 通常攻撃 */ - /* 自動鷹 */ - if( sd && pc_isfalcon(sd) && sd->status.weapon == 11 && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 && - rand()%1000 <= sd->paramc[5]*10/3+1 ) { - int lv=(sd->status.job_level+9)/10; - skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000); - } - // スナッチャー - if(sd && sd->status.weapon != 11 && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0) - if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) { - if(pc_steal_item(sd,bl)) - clif_skill_nodamage(src,bl,TF_STEAL,skill2,1); - else - clif_skill_fail(sd,skillid,0,0); - } - break; - - case SM_BASH: /* バッシュ(急所攻撃) */ - if( sd && (skill=pc_checkskill(sd,SM_FATALBLOW))>0 ){ - if( rand()%100 < 6*(skilllv-5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(SM_FATALBLOW,skilllv),0); - } - break; - - case TF_POISON: /* インベナム */ - case AS_SPLASHER: /* ベナムスプラッシャー */ - if(rand()%100< (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_POISON,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - else{ - if(sd && skillid==TF_POISON) - clif_skill_fail(sd,skillid,0,0); - } - break; - - case AS_SONICBLOW: /* ソニックブロー */ - if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - - case HT_FREEZINGTRAP: /* フリージングトラップ */ - rate=skilllv*3+35; - if(rand()%100 < rate*sc_def_mdef/100) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case MG_FROSTDIVER: /* フロストダイバー */ - case WZ_FROSTNOVA: /* フロストノヴァ */ - rate=(skilllv*3+35)*sc_def_mdef/100-(battle_get_int(bl)+battle_get_luk(bl))/15; - rate=rate<=5?5:rate; - if(rand()%100 < rate) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - else if(sd) - clif_skill_fail(sd,skillid,0,0); - break; - - case WZ_STORMGUST: /* ストームガスト */ - { - struct status_change *sc_data = battle_get_sc_data(bl); - if(sc_data) { - sc_data[SC_FREEZE].val3++; - if(sc_data[SC_FREEZE].val3 >= 3) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } - } - break; - - case HT_LANDMINE: /* ランドマイン */ - if( rand()%100 < (5*skilllv+30)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case HT_SHOCKWAVE: /* ショックウェーブトラップ */ - if(map[bl->m].flag.pvp && dstsd){ - dstsd->status.sp -= dstsd->status.sp*(5+15*skilllv)/100; - pc_calcstatus(dstsd,0); - } - break; - case HT_SANDMAN: /* サンドマン */ - if( rand()%100 < (5*skilllv+30)*sc_def_int/100 ) - skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case TF_SPRINKLESAND: /* 砂まき */ - if( rand()%100 < 15*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case TF_THROWSTONE: /* 石投げ */ - if( rand()%100 < 5*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case CR_HOLYCROSS: /* ホーリークロス */ - if( rand()%100 < 3*skilllv*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case CR_GRANDCROSS: /* グランドクロス */ - { - int race = battle_get_race(bl); - if( (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < 100000*sc_def_int/100) //強制付与だが完全耐性には無効 - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } - break; - - case CR_SHIELDCHARGE: /* シールドチャージ */ - if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case RG_RAID: /* サプライズアタック */ - if( rand()%100 < (10+3*skilllv)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - if( rand()%100 < (10+3*skilllv)*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case BA_FROSTJOKE: - if(rand()%100 < (15+5*skilllv)*sc_def_mdef/100) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case DC_SCREAM: - if( rand()%100 < (25+5*skilllv)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case BD_LULLABY: /* 子守唄 */ - if( rand()%100 < 15*sc_def_int/100 ) - skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - /* MOBの追加効果付きスキル */ - - case NPC_PETRIFYATTACK: - if(rand()%100 < sc_def_mdef) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case NPC_POISON: - case NPC_SILENCEATTACK: - case NPC_STUNATTACK: - if(rand()%100 < sc_def_vit && src->type!=BL_PET) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - if(src->type==BL_PET) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skilllv*1000,0); - break; - case NPC_CURSEATTACK: - if(rand()%100 < sc_def_luk) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case NPC_SLEEPATTACK: - case NPC_BLINDATTACK: - if(rand()%100 < sc_def_int) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case NPC_MENTALBREAKER: - if(dstsd) { - int sp = dstsd->status.max_sp*(10+skilllv)/100; - if(sp < 1) sp = 1; - pc_heal(dstsd,0,-sp); - } - break; - -// -- moonsoul (adding status effect chance given to wizard aoe skills meteor and vermillion) -// - case WZ_METEOR: - if(rand()%100 < sc_def_vit) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case WZ_VERMILION: - if(rand()%100 < sc_def_int) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - -// -- moonsoul (stun ability of new champion skill tigerfist) -// - case CH_TIGERFIST: - if( rand()%100 < (5 + skilllv*5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case LK_SPIRALPIERCE: - if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case ST_REJECTSWORD: /* フリージングトラップ */ - if( rand()%100 < (10 + skilllv*5) ) - skill_status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case PF_FOGWALL: /* ホーリークロス */ - if( rand()%100 < 3*skilllv*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case LK_HEADCRUSH: /* ヘッドクラッシュ */ - {//条件が良く分からないので適当に - int race=battle_get_race(bl); - if( !(battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_HEADCRUSH,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } - break; - case LK_JOINTBEAT: /* ジョイントビート */ - //条件が良く分からないので適当に - if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_JOINTBEAT,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case PF_SPIDERWEB: /* スパイダーウェッブ */ - { - int sec=skill_get_time2(skillid,skilllv); - if(map[src->m].flag.pvp) //PvPでは拘束時間半減? - sec = sec/2; - battle_stopwalking(bl,1); - skill_status_change_start(bl,SC_SPIDERWEB,skilllv,0,0,0,sec,0); - } - break; - case ASC_METEORASSAULT: /* メテオアサルト */ - if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) //状態異常は詳細が分からないので適当に - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - if( rand()%100 < (10+3*skilllv)*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case MO_EXTREMITYFIST: /* 阿修羅覇凰拳 */ - //阿修羅を使うと5分間自然回復しないようになる - skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 ); - break; - } - - if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カードによる追加効果 */ - int i; - int sc_def_card=100; - - for(i=SC_STONE;i<=SC_BLIND;i++){ - //対象に状態異常 - if(i==SC_STONE || i==SC_FREEZE) - sc_def_card=sc_def_mdef; - else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE) - sc_def_card=sc_def_vit; - else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND) - sc_def_card=sc_def_int; - else if(i==SC_CURSE) - sc_def_card=sc_def_luk; - - if(!sd->state.arrow_atk) { - if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常発動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]); - skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } - } - else { - if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常発動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]); - skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } - } - //自分に状態異常 - if(i==SC_STONE || i==SC_FREEZE) - sc_def_card=sc_def_mdef2; - else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE) - sc_def_card=sc_def_vit2; - else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND) - sc_def_card=sc_def_int2; - else if(i==SC_CURSE) - sc_def_card=sc_def_luk2; - - if(!sd->state.arrow_atk) { - if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常発動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]); - skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } - } - else { - if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常発動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]); - skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } - } - } - } - return 0; -} - -/*========================================================================= - スキル攻撃吹き飛ばし処理 --------------------------------------------------------------------------*/ -int skill_blown( struct block_list *src, struct block_list *target,int count) -{ - int dx=0,dy=0,nx,ny; - int x=target->x,y=target->y; - int ret,prev_state=MS_IDLE; - int moveblock; - struct map_session_data *sd=NULL; - struct mob_data *md=NULL; - struct pet_data *pd=NULL; - struct skill_unit *su=NULL; - - nullpo_retr(0, src); - nullpo_retr(0, target); - - if(target->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)target); - }else if(target->type==BL_MOB){ - nullpo_retr(0, md=(struct mob_data *)target); - }else if(target->type==BL_PET){ - nullpo_retr(0, pd=(struct pet_data *)target); - }else if(target->type==BL_SKILL){ - nullpo_retr(0, su=(struct skill_unit *)target); - }else return 0; - - if(!(count&0x10000 && (sd||md||pd||su))){ /* 指定なしなら位置関係から方向を求める */ - dx=target->x-src->x; dx=(dx>0)?1:((dx<0)?-1: 0); - dy=target->y-src->y; dy=(dy>0)?1:((dy<0)?-1: 0); - } - if(dx==0 && dy==0){ - int dir=battle_get_dir(target); - if(dir>=0 && dir<8){ - dx=-dirx[dir]; - dy=-diry[dir]; - } - } - - ret=path_blownpos(target->m,x,y,dx,dy,count&0xffff); - nx=ret>>16; - ny=ret&0xffff; - moveblock=( x/BLOCK_SIZE != nx/BLOCK_SIZE || y/BLOCK_SIZE != ny/BLOCK_SIZE); - - if(count&0x20000) { - battle_stopwalking(target,1); - if(sd){ - sd->to_x=nx; - sd->to_y=ny; - sd->walktimer = 1; - clif_walkok(sd); - clif_movechar(sd); - } - else if(md) { - md->to_x=nx; - md->to_y=ny; - prev_state = md->state.state; - md->state.state = MS_WALK; - clif_fixmobpos(md); - } - else if(pd) { - pd->to_x=nx; - pd->to_y=ny; - prev_state = pd->state.state; - pd->state.state = MS_WALK; - clif_fixpetpos(pd); - } - } - else - battle_stopwalking(target,2); - - dx = nx - x; - dy = ny - y; - - if(sd) /* 画面外に出たので消去 */ - map_foreachinmovearea(clif_pcoutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,0,sd); - else if(md) - map_foreachinmovearea(clif_moboutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md); - else if(pd) - map_foreachinmovearea(clif_petoutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd); - - if(su){ - skill_unit_move_unit_group(su->group,target->m,dx,dy); - }else{ -// struct status_change *sc_data=battle_get_sc_data(target); - if(moveblock) map_delblock(target); - target->x=nx; - target->y=ny; - if(moveblock) map_addblock(target); -/*ダンス中にエフェクトは移動しないらしい - if(sc_data && sc_data[SC_DANCING].timer!=-1){ //対象がダンス中なのでエフェクトも移動 - struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[SC_DANCING].val2; - if(sg) - skill_unit_move_unit_group(sg,target->m,dx,dy); - } -*/ - } - - if(sd) { /* 画面内に入ってきたので表示 */ - map_foreachinmovearea(clif_pcinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,0,sd); - if(count&0x20000) - sd->walktimer = -1; - } - else if(md) { - map_foreachinmovearea(clif_mobinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,BL_PC,md); - if(count&0x20000) - md->state.state = prev_state; - } - else if(pd) { - map_foreachinmovearea(clif_petinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,BL_PC,pd); - if(count&0x20000) - pd->state.state = prev_state; - } - - skill_unit_move(target,gettick(),(count&0xffff)+7); /* スキルユニットの判定 */ - - return 0; -} - - -/* - * ========================================================================= - * スキル攻撃効果処理まとめ - * flagの説明。16進図 - * 00XRTTff - * ff = magicで計算に渡される) - * TT = パケットのtype部分(0でデフォルト) - * X = パケットのスキルLv - * R = 予約(skill_area_subで使用する) - *------------------------------------------------------------------------- - */ - -int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc, - struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) -{ - struct Damage dmg; - struct status_change *sc_data; - int type,lv,damage; - - rdamage = 0; - nullpo_retr(0, src); - nullpo_retr(0, dsrc); - nullpo_retr(0, bl); - - sc_data = battle_get_sc_data(bl); - -//何もしない判定ここから - if(dsrc->m != bl->m) //対象が同じマップにいなければ何もしない - return 0; - if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL) //prevよくわからない※ - return 0; - if(src->type == BL_PC && pc_isdead((struct map_session_data *)src)) //術者?がPCですでに死んでいたら何もしない - return 0; - if(dsrc->type == BL_PC && pc_isdead((struct map_session_data *)dsrc)) //術者?がPCですでに死んでいたら何もしない - return 0; - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) //対象がPCですでに死んでいたら何もしない - return 0; - if(skillnotok(skillid, (struct map_session_data *) bl)) - return 0; // [MouseJstr] - if(sc_data && sc_data[SC_HIDING].timer != -1) { //ハイディング状態で - if(skill_get_pl(skillid) != 2) //スキルの属性が地属性でなければ何もしない - return 0; - } - if(sc_data && sc_data[SC_TRICKDEAD].timer != -1) //死んだふり中は何もしない - return 0; - if(skillid == WZ_STORMGUST) { //使用スキルがストームガストで - if(sc_data && sc_data[SC_FREEZE].timer != -1) //凍結状態なら何もしない - return 0; - } - if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y) //使用スキルがフロストノヴァで、dsrcとblが同じ場所なら何もしない - return 0; - if(src->type == BL_PC && ((struct map_session_data *)src)->chatID) //術者がPCでチャット中なら何もしない - return 0; - if(dsrc->type == BL_PC && ((struct map_session_data *)dsrc)->chatID) //術者がPCでチャット中なら何もしない - return 0; - if(src->type == BL_PC && bl && mob_gvmobcheck(((struct map_session_data *)src),bl)==0) - return 0; - -//何もしない判定ここまで - - type=-1; - lv=(flag>>20)&0xf; - dmg=battle_calc_attack(attack_type,src,bl,skillid,skilllv,flag&0xff ); //ダメージ計算 - -//マジックロッド処理ここから - if(attack_type&BF_MAGIC && sc_data && sc_data[SC_MAGICROD].timer != -1 && src == dsrc) { //魔法攻撃でマジックロッド状態でsrc=dsrcなら - dmg.damage = dmg.damage2 = 0; //ダメージ0 - if(bl->type == BL_PC) { //対象がPCの場合 - int sp = skill_get_sp(skillid,skilllv); //使用されたスキルのSPを吸収 - sp = sp * sc_data[SC_MAGICROD].val2 / 100; //吸収率計算 - if(skillid == WZ_WATERBALL && skilllv > 1) //ウォーターボールLv1以上 - sp = sp/((skilllv|1)*(skilllv|1)); //さらに計算? - if(sp > 0x7fff) sp = 0x7fff; //SP多すぎの場合は理論最大値 - else if(sp < 1) sp = 1; //1以下の場合は1 - if(((struct map_session_data *)bl)->status.sp + sp > ((struct map_session_data *)bl)->status.max_sp) { //回復SP+現在のSPがMSPより大きい場合 - sp = ((struct map_session_data *)bl)->status.max_sp - ((struct map_session_data *)bl)->status.sp; //SPをMSP-現在SPにする - ((struct map_session_data *)bl)->status.sp = ((struct map_session_data *)bl)->status.max_sp; //現在のSPにMSPを代入 - } - else //回復SP+現在のSPがMSPより小さい場合は回復SPを加算 - ((struct map_session_data *)bl)->status.sp += sp; - clif_heal(((struct map_session_data *)bl)->fd,SP_SP,sp); //SP回復エフェクトの表示 - ((struct map_session_data *)bl)->canact_tick = tick + skill_delayfix(bl, skill_get_delay(SA_MAGICROD,sc_data[SC_MAGICROD].val1)); // - } - clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1); //マジックロッドエフェクトを表示 - } -//マジックロッド処理ここまで - - if(src->type==BL_PET) { // [Valaris] - dmg.damage=battle_attr_fix(skilllv, skill_get_pl(skillid), battle_get_element(bl) ); - dmg.damage2=0; - } - - damage = dmg.damage + dmg.damage2; - - if(lv==15) - lv=-1; - - if( flag&0xff00 ) - type=(flag&0xff00)>>8; - - if(damage <= 0 || damage < dmg.div_) //吹き飛ばし判定?※ - dmg.blewcount = 0; - - if(skillid == CR_GRANDCROSS) {//グランドクロス - if(battle_config.gx_disptype) dsrc = src; // 敵ダメージ白文字表示 - if( src == bl) type = 4; // 反動はダメージモーションなし - } - -//使用者がPCの場合の処理ここから - if(src->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)src; - nullpo_retr(0, sd); -//連打掌(MO_CHAINCOMBO)ここから - if(skillid == MO_CHAINCOMBO) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); //基本ディレイの計算 - if(damage < battle_get_hp(bl)) { //ダメージが対象のHPより小さい場合 - if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) //猛龍拳(MO_COMBOFINISH)取得&気球保持時は+300ms - delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - - skill_status_change_start(src,SC_COMBO,MO_CHAINCOMBO,skilllv,0,0,delay,0); //コンボ状態に - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); //コンボディレイパケットの送信 - } -//連打掌(MO_CHAINCOMBO)ここまで -//猛龍拳(MO_COMBOFINISH)ここから - else if(skillid == MO_COMBOFINISH) { - int delay = 700 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { - //阿修羅覇凰拳(MO_EXTREMITYFIST)取得&気球4個保持&爆裂波動(MO_EXPLOSIONSPIRITS)状態時は+300ms - //伏虎拳(CH_TIGERFIST)取得時も+300ms - if((pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1) || - (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) || - (pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1)) - delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - - skill_status_change_start(src,SC_COMBO,MO_COMBOFINISH,skilllv,0,0,delay,0); //コンボ状態に - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); //コンボディレイパケットの送信 - } -//猛龍拳(MO_COMBOFINISH)ここまで -//伏虎拳(CH_TIGERFIST)ここから - else if(skillid == CH_TIGERFIST) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { - if(pc_checkskill(sd, CH_CHAINCRUSH) > 0) //連柱崩撃(CH_CHAINCRUSH)取得時は+300ms - delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - - skill_status_change_start(src,SC_COMBO,CH_TIGERFIST,skilllv,0,0,delay,0); //コンボ状態に - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); //コンボディレイパケットの送信 - } -//伏虎拳(CH_TIGERFIST)ここまで -//連柱崩撃(CH_CHAINCRUSH)ここから - else if(skillid == CH_CHAINCRUSH) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { - //阿修羅覇凰拳(MO_EXTREMITYFIST)取得&気球4個保持&爆裂波動(MO_EXPLOSIONSPIRITS)状態時は+300ms - if(pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1) - delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - - skill_status_change_start(src,SC_COMBO,CH_CHAINCRUSH,skilllv,0,0,delay,0); //コンボ状態に - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); //コンボディレイパケットの送信 - } -//連柱崩撃(CH_CHAINCRUSH)ここまで - } -//使用者がPCの場合の処理ここまで -//武器スキル?ここから - //AppleGirl Was Here - if(attack_type&BF_MAGIC && damage > 0 && src != bl && src == dsrc) { //Blah Blah - if(bl->type == BL_PC) { //Blah Blah - struct map_session_data *tsd = (struct map_session_data *)bl; - if(tsd->magic_damage_return > 0) { //More Blah - rdamage += damage * tsd->magic_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - } - } - //Stop Here - if(attack_type&BF_WEAPON && damage > 0 && src != bl && src == dsrc) { //武器スキル&ダメージあり&使用者と対象者が違う&src=dsrc - if(dmg.flag&BF_SHORT) { //近距離攻撃時?※ - if(bl->type == BL_PC) { //対象がPCの時 - struct map_session_data *tsd = (struct map_session_data *)bl; - nullpo_retr(0, tsd); - if(tsd->short_weapon_damage_return > 0) { //近距離攻撃跳ね返し?※ - rdamage += damage * tsd->short_weapon_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - } - if(sc_data && sc_data[SC_REFLECTSHIELD].timer != -1) { //リフレクトシールド時 - rdamage += damage * sc_data[SC_REFLECTSHIELD].val2 / 100; //跳ね返し計算 - if(rdamage < 1) rdamage = 1; - } - } - else if(dmg.flag&BF_LONG) { //遠距離攻撃時?※ - if(bl->type == BL_PC) { //対象がPCの時 - struct map_session_data *tsd = (struct map_session_data *)bl; - nullpo_retr(0, tsd); - if(tsd->long_weapon_damage_return > 0) { //遠距離攻撃跳ね返し?※ - rdamage += damage * tsd->long_weapon_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - } - } - if(rdamage > 0) - clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); - } -//武器スキル?ここまで - - switch(skillid){ - case WZ_SIGHTRASHER: - clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, 5); - break; - case AS_SPLASHER: - clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5); - break; - case NPC_SELFDESTRUCTION: - case NPC_SELFDESTRUCTION2: - break; - default: - clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, (skillid==0)? 5:type ); - } - if(dmg.blewcount > 0 && !map[src->m].flag.gvg) { /* 吹き飛ばし処理とそのパケット */ - if(skillid == WZ_SIGHTRASHER) - skill_blown(src,bl,dmg.blewcount); - else - skill_blown(dsrc,bl,dmg.blewcount); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - } - - map_freeblock_lock(); - /* 実際にダメージ処理を行う */ - if(skillid != KN_BOWLINGBASH || flag) - battle_damage(src,bl,damage,0); - if(skillid == RG_INTIMIDATE && damage > 0 && !(battle_get_mode(bl)&0x20) && !map[src->m].flag.gvg ) { - int s_lv = battle_get_lv(src),t_lv = battle_get_lv(bl); - int rate = 50 + skilllv * 5; - rate = rate + (s_lv - t_lv); - if(rand()%100 < rate) - skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag); - } - if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){ - struct map_session_data *tsd = (struct map_session_data *)bl; - nullpo_retr(0, tsd); - if(!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].id - && !(skillid > NPC_PIERCINGATT && skillid < NPC_SUMMONMONSTER) ){ - //既に盗んでいるスキルがあれば該当スキルを消す - if (tsd->cloneskill_id && tsd->cloneskill_lv && tsd->status.skill[tsd->cloneskill_id].flag==13){ - tsd->status.skill[tsd->cloneskill_id].id=0; - tsd->status.skill[tsd->cloneskill_id].lv=0; - tsd->status.skill[tsd->cloneskill_id].flag=0; - } - tsd->cloneskill_id=skillid; - tsd->cloneskill_lv=skilllv; - tsd->status.skill[skillid].id=skillid; - tsd->status.skill[skillid].lv=(pc_checkskill(tsd,RG_PLAGIARISM) > skill_get_max(skillid))? - skill_get_max(skillid):pc_checkskill(tsd,RG_PLAGIARISM); - tsd->status.skill[skillid].flag=13;//cloneskill flag - clif_skillinfoblock(tsd); - } - } - /* ダメージがあるなら追加効果判定 */ - if(bl->prev != NULL){ - struct map_session_data *sd = (struct map_session_data *)bl; - nullpo_retr(0, sd); - if( bl->type != BL_PC || (sd && !pc_isdead(sd)) ) { - if(damage > 0) - skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick); - if(bl->type==BL_MOB && src!=bl) /* スキル使用条件のMOBスキル */ - { - struct mob_data *md=(struct mob_data *)bl; - nullpo_retr(0, md); - if(battle_config.mob_changetarget_byskill == 1) - { - int target; - target=md->target_id; - if(src->type == BL_PC) - md->target_id=src->id; - mobskill_use(md,tick,MSC_SKILLUSED|(skillid<<16)); - md->target_id=target; - } - else - mobskill_use(md,tick,MSC_SKILLUSED|(skillid<<16)); - } - } - } - - if(src->type == BL_PC && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) { - struct map_session_data *sd = (struct map_session_data *)src; - int hp = 0,sp = 0; - nullpo_retr(0, sd); - if(sd->hp_drain_rate && sd->hp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->hp_drain_rate) { - hp += (dmg.damage * sd->hp_drain_per)/100; - if(sd->hp_drain_rate > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate < 0 && hp > -1) hp = -1; - } - if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->hp_drain_rate_) { - hp += (dmg.damage2 * sd->hp_drain_per_)/100; - if(sd->hp_drain_rate_ > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate_ < 0 && hp > -1) hp = -1; - } - if(sd->sp_drain_rate > 0 && sd->sp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->sp_drain_rate) { - sp += (dmg.damage * sd->sp_drain_per)/100; - if(sd->sp_drain_rate > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate < 0 && sp > -1) sp = -1; - } - if(sd->sp_drain_rate_ > 0 && sd->sp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->sp_drain_rate_) { - sp += (dmg.damage2 * sd->sp_drain_per_)/100; - if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1; - } - if(hp || sp) pc_heal(sd,hp,sp); - } - - if((skillid != KN_BOWLINGBASH || flag) && rdamage > 0) - battle_damage(bl,src,rdamage,0); - - if(attack_type&BF_WEAPON && sc_data && sc_data[SC_AUTOCOUNTER].timer != -1 && sc_data[SC_AUTOCOUNTER].val4 > 0) { - if(sc_data[SC_AUTOCOUNTER].val3 == dsrc->id) - battle_weapon_attack(bl,dsrc,tick,0x8000|sc_data[SC_AUTOCOUNTER].val1); - skill_status_change_end(bl,SC_AUTOCOUNTER,-1); - } - - map_freeblock_unlock(); - - return (dmg.damage+dmg.damage2); /* 与ダメを返す */ -} - -/*========================================== - * スキル範囲攻撃用(map_foreachinareaから呼ばれる) - * flagについて:16進図を確認 - * MSB <- 00fTffff ->LSB - * T =ターゲット選択用(BCT_*) - * ffff=自由に使用可能 - * 0 =予約。0に固定 - *------------------------------------------ - */ -static int skill_area_temp[8]; /* 一時変数。必要なら使う。 */ -typedef int (*SkillFunc)(struct block_list *,struct block_list *,int,int,unsigned int,int); -int skill_area_sub( struct block_list *bl,va_list ap ) -{ - struct block_list *src; - int skill_id,skill_lv,flag; - unsigned int tick; - SkillFunc func; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - if(bl->type!=BL_PC && bl->type!=BL_MOB && bl->type!=BL_SKILL) - return 0; - - src=va_arg(ap,struct block_list *); //ここではsrcの値を参照していないのでNULLチェックはしない - skill_id=va_arg(ap,int); - skill_lv=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - flag=va_arg(ap,int); - func=va_arg(ap,SkillFunc); - - if(battle_check_target(src,bl,flag) > 0) - func(src,bl,skill_id,skill_lv,tick,flag); - return 0; -} - -static int skill_check_unit_range_sub( struct block_list *bl,va_list ap ) -{ - struct skill_unit *unit; - int *c,x,y,range,sx[4],sy[4]; - int t_range,tx[4],ty[4]; - int i,r_flag,skillid; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit = (struct skill_unit *)bl); - nullpo_retr(0, c = va_arg(ap,int *)); - - if(bl->prev == NULL || bl->type != BL_SKILL) - return 0; - - if(!unit->alive) - return 0; - - x = va_arg(ap,int); - y = va_arg(ap,int); - range = va_arg(ap,int); - skillid = va_arg(ap,int); - - if(skillid == MG_SAFETYWALL || skillid == AL_PNEUMA) { - if(unit->group->unit_id != 0x7e && unit->group->unit_id != 0x85) - return 0; - } - else if(skillid == AL_WARP) { - if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92) - return 0; - } - else if((skillid >= HT_SKIDTRAP && skillid <= HT_CLAYMORETRAP) || skillid == HT_TALKIEBOX) { - if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92) - return 0; - } - else if(skillid == WZ_FIREPILLAR) { - if(unit->group->unit_id != 0x87) - return 0; - } - else return 0; - t_range=(unit->range!=0)? unit->range:unit->group->range; - tx[0] = tx[3] = unit->bl.x - t_range; - tx[1] = tx[2] = unit->bl.x + t_range; - ty[0] = ty[1] = unit->bl.y - t_range; - ty[2] = ty[3] = unit->bl.y + t_range; - sx[0] = sx[3] = x - range; - sx[1] = sx[2] = x + range; - sy[0] = sy[1] = y - range; - sy[2] = sy[3] = y + range; - for(i=r_flag=0;i<4;i++) { - if(sx[i] >= tx[0] && sx[i] <= tx[1] && sy[i] >= ty[0] && sy[i] <= ty[2]) { - r_flag = 1; - break; - } - if(tx[i] >= sx[0] && tx[i] <= sx[1] && ty[i] >= sy[0] && ty[i] <= sy[2]) { - r_flag = 1; - break; - } - } - if(r_flag) (*c)++; - - return 0; -} - -int skill_check_unit_range(int m,int x,int y,int range,int skillid) -{ - int c = 0; - - map_foreachinarea(skill_check_unit_range_sub,m,x-10,y-10,x+10,y+10,BL_SKILL,&c,x,y,range,skillid); - - return c; -} - -static int skill_check_unit_range2_sub( struct block_list *bl,va_list ap ) -{ - int *c; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, c = va_arg(ap,int *)); - - if(bl->prev == NULL || (bl->type != BL_PC && bl->type != BL_MOB)) - return 0; - - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) - return 0; - - (*c)++; - - return 0; -} - -int skill_check_unit_range2(int m,int x,int y,int range) -{ - int c = 0; - - map_foreachinarea(skill_check_unit_range2_sub,m,x-range,y-range,x+range,y+range,0,&c); - - return c; -} - -/*========================================================================= - * 範囲スキル使用処理小分けここから - */ -/* 対象の数をカウントする。(skill_area_temp[0]を初期化しておくこと) */ -int skill_area_sub_count(struct block_list *src,struct block_list *target,int skillid,int skilllv,unsigned int tick,int flag) -{ - if(skill_area_temp[0] < 0xffff) - skill_area_temp[0]++; - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static int skill_timerskill(int tid, unsigned int tick, int id,int data ) -{ - struct map_session_data *sd = NULL; - struct mob_data *md = NULL; - struct pet_data *pd = NULL; - struct block_list *src = map_id2bl(id),*target; - struct skill_timerskill *skl = NULL; - int range; - - nullpo_retr(0, src); - - if(src->prev == NULL) - return 0; - - if(src->type == BL_PC) { - nullpo_retr(0, sd = (struct map_session_data *)src); - skl = &sd->skilltimerskill[data]; - } - else if(src->type == BL_MOB) { - nullpo_retr(0, md = (struct mob_data *)src); - skl = &md->skilltimerskill[data]; - } - else if(src->type == BL_PET) { // [Valaris] - nullpo_retr(0, pd = (struct pet_data *)src); - skl = &pd->skilltimerskill[data]; - } - - else - return 0; - - nullpo_retr(0, skl); - - skl->timer = -1; - if(skl->target_id) { - struct block_list tbl; - target = map_id2bl(skl->target_id); - if(skl->skill_id == RG_INTIMIDATE) { - if(target == NULL) { - target = &tbl; //初期化してないのにアドレス突っ込んでいいのかな? - target->type = BL_NUL; - target->m = src->m; - target->prev = target->next = NULL; - } - } - if(target == NULL) - return 0; - if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE) - return 0; - if(src->m != target->m) - return 0; - if(sd && pc_isdead(sd)) - return 0; - if(target->type == BL_PC && pc_isdead((struct map_session_data *)target) && skl->skill_id != RG_INTIMIDATE) - return 0; - - switch(skl->skill_id) { - case TF_BACKSLIDING: - clif_skill_nodamage(src,src,skl->skill_id,skl->skill_lv,1); - break; - case RG_INTIMIDATE: - if(sd && !map[src->m].flag.noteleport) { - int x,y,i,j,c; - pc_randomwarp(sd,3); - for(i=0;i<16;i++) { - j = rand()%8; - x = sd->bl.x + dirx[j]; - y = sd->bl.y + diry[j]; - if((c=map_getcell(sd->bl.m,x,y)) != 1 && c != 5) - break; - } - if(i >= 16) { - x = sd->bl.x; - y = sd->bl.y; - } - if(target->prev != NULL) { - if(target->type == BL_PC && !pc_isdead((struct map_session_data *)target)) - pc_setpos((struct map_session_data *)target,map[sd->bl.m].name,x,y,3); - else if(target->type == BL_MOB) - mob_warp((struct mob_data *)target,-1,x,y,3); - } - } - else if(md && !map[src->m].flag.monster_noteleport) { - int x,y,i,j,c; - mob_warp(md,-1,-1,-1,3); - for(i=0;i<16;i++) { - j = rand()%8; - x = md->bl.x + dirx[j]; - y = md->bl.y + diry[j]; - if((c=map_getcell(md->bl.m,x,y)) != 1 && c != 5) - break; - } - if(i >= 16) { - x = md->bl.x; - y = md->bl.y; - } - if(target->prev != NULL) { - if(target->type == BL_PC && !pc_isdead((struct map_session_data *)target)) - pc_setpos((struct map_session_data *)target,map[md->bl.m].name,x,y,3); - else if(target->type == BL_MOB) - mob_warp((struct mob_data *)target,-1,x,y,3); - } - } - break; - - case BA_FROSTJOKE: /* 寒いジョーク */ - case DC_SCREAM: /* スクリーム */ - range=15; //視界全体 - map_foreachinarea(skill_frostjoke_scream,src->m,src->x-range,src->y-range, - src->x+range,src->y+range,0,src,skl->skill_id,skl->skill_lv,tick); - break; - - default: - skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); - break; - } - } - else { - if(src->m != skl->map) - return 0; - switch(skl->skill_id) { - case WZ_METEOR: - if(skl->type >= 0) { - skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->type>>16,skl->type&0xFFFF,0); - clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); - } - else - skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,0); - break; - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag) -{ - int i; - - nullpo_retr(1, src); - - if(src->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)src; - nullpo_retr(1, sd); - for(i=0;i<MAX_SKILLTIMERSKILL;i++) { - if(sd->skilltimerskill[i].timer == -1) { - sd->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i); - sd->skilltimerskill[i].src_id = src->id; - sd->skilltimerskill[i].target_id = target; - sd->skilltimerskill[i].skill_id = skill_id; - sd->skilltimerskill[i].skill_lv = skill_lv; - sd->skilltimerskill[i].map = src->m; - sd->skilltimerskill[i].x = x; - sd->skilltimerskill[i].y = y; - sd->skilltimerskill[i].type = type; - sd->skilltimerskill[i].flag = flag; - - return 0; - } - } - return 1; - } - else if(src->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)src; - nullpo_retr(1, md); - for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) { - if(md->skilltimerskill[i].timer == -1) { - md->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i); - md->skilltimerskill[i].src_id = src->id; - md->skilltimerskill[i].target_id = target; - md->skilltimerskill[i].skill_id = skill_id; - md->skilltimerskill[i].skill_lv = skill_lv; - md->skilltimerskill[i].map = src->m; - md->skilltimerskill[i].x = x; - md->skilltimerskill[i].y = y; - md->skilltimerskill[i].type = type; - md->skilltimerskill[i].flag = flag; - - return 0; - } - } - return 1; - } - else if(src->type == BL_PET) { // [Valaris] - struct pet_data *pd = (struct pet_data *)src; - nullpo_retr(1, pd); - for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) { - if(pd->skilltimerskill[i].timer == -1) { - pd->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i); - pd->skilltimerskill[i].src_id = src->id; - pd->skilltimerskill[i].target_id = target; - pd->skilltimerskill[i].skill_id = skill_id; - pd->skilltimerskill[i].skill_lv = skill_lv; - pd->skilltimerskill[i].map = src->m; - pd->skilltimerskill[i].x = x; - pd->skilltimerskill[i].y = y; - pd->skilltimerskill[i].type = type; - pd->skilltimerskill[i].flag = flag; - - return 0; - } - } - return 1; - } - return 1; -} - -/*========================================== - * - *------------------------------------------ - */ -int skill_cleartimerskill(struct block_list *src) -{ - int i; - - nullpo_retr(0, src); - - if(src->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)src; - nullpo_retr(0, sd); - for(i=0;i<MAX_SKILLTIMERSKILL;i++) { - if(sd->skilltimerskill[i].timer != -1) { - delete_timer(sd->skilltimerskill[i].timer, skill_timerskill); - sd->skilltimerskill[i].timer = -1; - } - } - } - else if(src->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)src; - nullpo_retr(0, md); - for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) { - if(md->skilltimerskill[i].timer != -1) { - delete_timer(md->skilltimerskill[i].timer, skill_timerskill); - md->skilltimerskill[i].timer = -1; - } - } - } - - return 0; -} - -/* 範囲スキル使用処理小分けここまで - * ------------------------------------------------------------------------- - */ - -/*========================================== - * スキル使用(詠唱完了、ID指定攻撃系) - * (スパゲッティに向けて1歩前進!(ダメポ)) - *------------------------------------------ - */ -int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) -{ - struct map_session_data *sd=NULL; - int i; - - nullpo_retr(1, src); - nullpo_retr(1, bl); - - if(src->type==BL_PC) - sd=(struct map_session_data *)src; - if(sd && pc_isdead(sd)) - return 1; - - if((skillid == WZ_SIGHTRASHER || skillid == CR_GRANDCROSS) && src != bl) - bl = src; - if(bl->prev == NULL) - return 1; - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) - return 1; - map_freeblock_lock(); - switch(skillid) - { - /* 武器攻撃系スキル */ - case SM_BASH: /* バッシュ */ - case MC_MAMMONITE: /* メマーナイト */ - case AC_DOUBLE: /* ダブルストレイフィング */ - case AS_SONICBLOW: /* ソニックブロー */ - case KN_PIERCE: /* ピアース */ - case KN_SPEARBOOMERANG: /* スピアブーメラン */ - case TF_POISON: /* インベナム */ - case TF_SPRINKLESAND: /* 砂まき */ - case AC_CHARGEARROW: /* チャージアロー */ - case KN_SPEARSTAB: /* スピアスタブ */ - case RG_RAID: /* サプライズアタック */ - case RG_INTIMIDATE: /* インティミデイト */ - case BA_MUSICALSTRIKE: /* ミュージカルストライク */ - case DC_THROWARROW: /* 矢撃ち */ - case BA_DISSONANCE: /* 不協和音 */ - case CR_HOLYCROSS: /* ホーリークロス */ - case CR_SHIELDCHARGE: - case CR_SHIELDBOOMERANG: - - /* 以下MOB専用 */ - /* 単体攻撃、SP減少攻撃、遠距離攻撃、防御無視攻撃、多段攻撃 */ - case NPC_PIERCINGATT: - case NPC_MENTALBREAKER: - case NPC_RANGEATTACK: - case NPC_CRITICALSLASH: - case NPC_COMBOATTACK: - /* 必中攻撃、毒攻撃、暗黒攻撃、沈黙攻撃、スタン攻撃 */ - case NPC_GUIDEDATTACK: - case NPC_POISON: - case NPC_BLINDATTACK: - case NPC_SILENCEATTACK: - case NPC_STUNATTACK: - /* 石化攻撃、呪い攻撃、睡眠攻撃、ランダムATK攻撃 */ - case NPC_PETRIFYATTACK: - case NPC_CURSEATTACK: - case NPC_SLEEPATTACK: - case NPC_RANDOMATTACK: - /* 水属性攻撃、地属性攻撃、火属性攻撃、風属性攻撃 */ - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - /* 毒属性攻撃、聖属性攻撃、闇属性攻撃、念属性攻撃、SP減少攻撃 */ - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - case LK_AURABLADE: /* オーラブレード */ - case LK_SPIRALPIERCE: /* スパイラルピアース */ - case LK_HEADCRUSH: /* ヘッドクラッシュ */ - case LK_JOINTBEAT: /* ジョイントビート */ - case PA_PRESSURE: /* プレッシャー */ - case PA_SACRIFICE: /* サクリファイス */ - case SN_SHARPSHOOTING: /* シャープシューティング */ - case CG_ARROWVULCAN: /* アローバルカン */ - case ASC_BREAKER: /* ソウルブレーカー */ - case HW_MAGICCRASHER: /* マジッククラッシャー */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - break; - case NPC_DARKBREATH: - clif_emotion(src,7); - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); - break; - case MO_INVESTIGATE: /* 発勁 */ - { - struct status_change *sc_data = battle_get_sc_data(src); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); - } - break; - case SN_FALCONASSAULT: /* ファルコンアサルト */ - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); - break; - case KN_BRANDISHSPEAR: /* ブランディッシュスピア */ - { - struct mob_data *md = (struct mob_data *)bl; - nullpo_retr(1, md); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(md->hp > 0){ - skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - } - } - break; - case RG_BACKSTAP: /* バックスタブ */ - { - int dir = map_calc_dir(src,bl->x,bl->y),t_dir = battle_get_dir(bl); - int dist = distance(src->x,src->y,bl->x,bl->y); - if((dist > 0 && !map_check_dir(dir,t_dir)) || bl->type == BL_SKILL) { - struct status_change *sc_data = battle_get_sc_data(src); - if(sc_data && sc_data[SC_HIDING].timer != -1) - skill_status_change_end(src, SC_HIDING, -1); // ハイディング解除 - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); - } - else if(src->type == BL_PC) - clif_skill_fail(sd,sd->skillid,0,0); - } - break; - - case AM_ACIDTERROR: /* アシッドテラー */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking) - pc_breakarmor((struct map_session_data *)bl); - break; - case MO_FINGEROFFENSIVE: /* 指弾 */ - { - struct status_change *sc_data = battle_get_sc_data(src); - - if(!battle_config.finger_offensive_type) - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - else { - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sd) { - for(i=1;i<sd->spiritball_old;i++) - skill_addtimerskill(src,tick+i*200,bl->id,0,0,skillid,skilllv,BF_WEAPON,flag); - sd->canmove_tick = tick + (sd->spiritball_old-1)*200; - } - } - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); - } - break; - case MO_CHAINCOMBO: /* 連打掌 */ - { - struct status_change *sc_data = battle_get_sc_data(src); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); - } - break; - case MO_COMBOFINISH: /* 猛龍拳 */ - case CH_TIGERFIST: /* 伏虎拳 */ - case CH_CHAINCRUSH: /* 連柱崩撃 */ - case CH_PALMSTRIKE: /* 猛虎硬派山 */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - break; - case MO_EXTREMITYFIST: /* 阿修羅覇鳳拳 */ - { - struct status_change *sc_data = battle_get_sc_data(src); - - if(sd) { - struct walkpath_data wpd; - int dx,dy; - - dx = bl->x - sd->bl.x; - dy = bl->y - sd->bl.y; - if(dx > 0) dx++; - else if(dx < 0) dx--; - if(dy > 0) dy++; - else if(dy < 0) dy--; - if(dx == 0 && dy == 0) dx++; - if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) { - dx = bl->x - sd->bl.x; - dy = bl->y - sd->bl.y; - if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) { - clif_skill_fail(sd,sd->skillid,0,0); - break; - } - } - sd->to_x = sd->bl.x + dx; - sd->to_y = sd->bl.y + dy; - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - clif_walkok(sd); - clif_movechar(sd); - if(dx < 0) dx = -dx; - if(dy < 0) dy = -dy; - sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy); - if(sd->canact_tick < sd->canmove_tick) - sd->canact_tick = sd->canmove_tick; - pc_movepos(sd,sd->to_x,sd->to_y); - skill_status_change_end(&sd->bl,SC_COMBO,-1); - } - else - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - skill_status_change_end(src, SC_EXPLOSIONSPIRITS, -1); - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); - } - break; - /* 武器系範囲攻撃スキル */ - case AC_SHOWER: /* アローシャワー */ - case SM_MAGNUM: /* マグナムブレイク */ - case AS_GRIMTOOTH: /* グリムトゥース */ - case MC_CARTREVOLUTION: /* カートレヴォリューション */ - case NPC_SPLASHATTACK: /* スプラッシュアタック */ - case ASC_METEORASSAULT: /* メテオアサルト */ - case AS_SPLASHER: /* [Valaris] */ - if(flag&1){ - /* 個別にダメージを与える */ - if(bl->id!=skill_area_temp[1]){ - int dist=0; - if(skillid==SM_MAGNUM){ /* マグナムブレイクなら中心からの距離を計算 */ - int dx=abs( bl->x - skill_area_temp[2] ); - int dy=abs( bl->y - skill_area_temp[3] ); - dist=((dx>dy)?dx:dy); - } - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, - 0x0500|dist ); - } - }else{ - int ar=1; - int x=bl->x,y=bl->y; - if( skillid==SM_MAGNUM){ - x=src->x; - y=src->y; - }else if(skillid==AC_SHOWER || skillid==ASC_METEORASSAULT) /* アローシャワー、メテオアサルト範囲5*5 */ - ar=2; - else if(skillid==AS_SPLASHER) /* ベナムスプラッシャー範囲3*3 */ - ar=1; - else if(skillid==NPC_SPLASHATTACK) /* スプラッシュアタックは範囲7*7 */ - ar=3; - skill_area_temp[1]=bl->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - /* まずターゲットに攻撃を加える */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - /* その後ターゲット以外の範囲内の敵全体に処理を行う */ - map_foreachinarea(skill_area_sub, - bl->m,x-ar,y-ar,x+ar,y+ar,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - break; - - case KN_BOWLINGBASH: /* ボウリングバッシュ */ - if(flag&1){ - /* 個別にダメージを与える */ - if(bl->id!=skill_area_temp[1]) - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500); - } - else { - int damage; - map_freeblock_lock(); - damage = skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - if(damage > 0) { - int i,c; /* 他人から聞いた動きなので間違ってる可能性大&効率が悪いっす>< */ - c = skill_get_blewcount(skillid,skilllv); - if(map[bl->m].flag.gvg) c = 0; - for(i=0;i<c;i++){ - skill_blown(src,bl,1); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - skill_area_temp[0]=0; - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY , - skill_area_sub_count); - if(skill_area_temp[0]>1) break; - } - skill_area_temp[1]=bl->id; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; - /* その後ターゲット以外の範囲内の敵全体に処理を行う */ - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - battle_damage(src,bl,damage,1); - if(rdamage > 0) - battle_damage(bl,src,rdamage,0); - } - map_freeblock_unlock(); - } - break; - - case ALL_RESURRECTION: /* リザレクション */ - case PR_TURNUNDEAD: /* ターンアンデッド */ - if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - else { - map_freeblock_unlock(); - return 1; - } - break; - - /* 魔法系スキル */ - case MG_SOULSTRIKE: /* ソウルストライク */ - case MG_COLDBOLT: /* コールドボルト */ - case MG_FIREBOLT: /* ファイアーボルト */ - case MG_LIGHTNINGBOLT: /* ライトニングボルト */ - case WZ_EARTHSPIKE: /* アーススパイク */ - case AL_HEAL: /* ヒール */ - case AL_HOLYLIGHT: /* ホーリーライト */ - case MG_FROSTDIVER: /* フロストダイバー */ - case WZ_JUPITEL: /* ユピテルサンダー */ - case NPC_MAGICALATTACK: /* MOB:魔法打撃攻撃 */ - case PR_ASPERSIO: /* アスペルシオ */ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - break; - - case WZ_WATERBALL: /* ウォーターボール */ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - if(skilllv>1) - skill_status_change_start(src,SC_WATERBALL,skilllv,bl->id,0,0,0,0); - break; - - case PR_BENEDICTIO: /* 聖体降福 */ - if(battle_get_race(bl)==1 || battle_get_race(bl)==6) - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - break; - - /* 魔法系範囲攻撃スキル */ - case MG_NAPALMBEAT: /* ナパームビート */ - case MG_FIREBALL: /* ファイヤーボール */ - if(flag&1){ - /* 個別にダメージを与える */ - if(bl->id!=skill_area_temp[1]){ - if(skillid==MG_FIREBALL){ /* ファイヤーボールなら中心からの距離を計算 */ - int dx=abs( bl->x - skill_area_temp[2] ); - int dy=abs( bl->y - skill_area_temp[3] ); - skill_area_temp[0]=((dx>dy)?dx:dy); - } - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0]| 0x0500); - } - }else{ - int ar=(skillid==MG_NAPALMBEAT)?1:2; - skill_area_temp[1]=bl->id; - if(skillid==MG_NAPALMBEAT){ /* ナパームでは先に数える */ - skill_area_temp[0]=0; - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY , - skill_area_sub_count); - }else{ - skill_area_temp[0]=0; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; - } - /* まずターゲットに攻撃を加える */ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0] ); - /* その後ターゲット以外の範囲内の敵全体に処理を行う */ - map_foreachinarea(skill_area_sub, - bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - break; - - case HW_NAPALMVULCAN: // Fixed By SteelViruZ - if(flag&1){ - if(bl->id!=skill_area_temp[1]){ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0]); - } - }else{ - int ar=(skillid==HW_NAPALMVULCAN)?1:2; - skill_area_temp[1]=bl->id; - if(skillid==HW_NAPALMVULCAN){ - skill_area_temp[0]=0; - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY , - skill_area_sub_count); - }else{ - skill_area_temp[0]=0; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; - } - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0] ); - map_foreachinarea(skill_area_sub, - bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - break; - - case WZ_FROSTNOVA: /* フロストノヴァ */ - skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - break; - - case WZ_SIGHTRASHER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); - skill_status_change_end(src,SC_SIGHT,-1); - break; - - /* その他 */ - case HT_BLITZBEAT: /* ブリッツビート */ - if(flag&1){ - /* 個別にダメージを与える */ - if(bl->id!=skill_area_temp[1]) - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,skill_area_temp[0]|(flag&0xf00000)); - }else{ - skill_area_temp[0]=0; - skill_area_temp[1]=bl->id; - if(flag&0xf00000) - map_foreachinarea(skill_area_sub,bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY ,skill_area_sub_count); - /* まずターゲットに攻撃を加える */ - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,skill_area_temp[0]|(flag&0xf00000)); - /* その後ターゲット以外の範囲内の敵全体に処理を行う */ - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - break; - - case CR_GRANDCROSS: /* グランドクロス */ - /* スキルユニット配置 */ - skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); - if(sd) - sd->canmove_tick = tick + 1000; - else if(src->type == BL_MOB) - mob_changestate((struct mob_data *)src,MS_DELAY,1000); - break; - - case TF_THROWSTONE: /* 石投げ */ - case NPC_SMOKING: /* スモーキング */ - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,0 ); - break; - - case NPC_SELFDESTRUCTION: /* 自爆 */ - case NPC_SELFDESTRUCTION2: /* 自爆2 */ - if(flag&1){ - /* 個別にダメージを与える */ - if(src->type==BL_MOB){ - struct mob_data* mb = (struct mob_data*)src; - nullpo_retr(1, mb); - mb->hp=skill_area_temp[2]; - if(bl->id!=skill_area_temp[1]) - skill_attack(BF_MISC,src,src,bl,NPC_SELFDESTRUCTION,skilllv,tick,flag ); - mb->hp=1; - } - }else{ - struct mob_data *md; - if((md=(struct mob_data *)src)){ - skill_area_temp[1]=bl->id; - skill_area_temp[2]=battle_get_hp(src); - clif_skill_nodamage(src,src,NPC_SELFDESTRUCTION,-1,1); - map_foreachinarea(skill_area_sub, - bl->m,bl->x-5,bl->y-5,bl->x+5,bl->y+5,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - battle_damage(src,src,md->hp,0); - } - } - break; - - /* HP吸収/HP吸収魔法 */ - case NPC_BLOODDRAIN: - case NPC_ENERGYDRAIN: - { - int heal; - heal = skill_attack((skillid==NPC_BLOODDRAIN)?BF_WEAPON:BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - if( heal > 0 ){ - struct block_list tbl; - tbl.id = 0; - tbl.m = src->m; - tbl.x = src->x; - tbl.y = src->y; - clif_skill_nodamage(&tbl,src,AL_HEAL,heal,1); - battle_heal(NULL,src,heal,0,0); - } - } - break; - case 0: - if(sd) { - if(flag&3){ - if(bl->id!=skill_area_temp[1]) - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500); - } - else{ - int ar=sd->splash_range; - skill_area_temp[1]=bl->id; - map_foreachinarea(skill_area_sub, - bl->m, bl->x - ar, bl->y - ar, bl->x + ar, bl->y + ar, 0, - src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, - skill_castend_damage_id); - } - } - break; - - default: - map_freeblock_unlock(); - return 1; - } - map_freeblock_unlock(); - - return 0; -} - -/*========================================== - * スキル使用(詠唱完了、ID指定支援系) - *------------------------------------------ - */ -int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) -{ - struct map_session_data *sd=NULL; - struct map_session_data *dstsd=NULL; - struct mob_data *md=NULL; - struct mob_data *dstmd=NULL; - int i,abra_skillid=0,abra_skilllv; - int sc_def_vit,sc_def_mdef,strip_fix,strip_time,strip_per; - int sc_dex,sc_luk; - //クラスチェンジ用ボスモンスターID - int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115 - ,1157,1159,1190,1272,1312,1373,1492}; - int poringclass[]={1002}; - - nullpo_retr(1, src); - nullpo_retr(1, bl); - - if(src->type==BL_PC) - sd=(struct map_session_data *)src; - else if(src->type==BL_MOB) - md=(struct mob_data *)src; - - sc_dex=battle_get_mdef(bl); - sc_luk=battle_get_luk(bl); - sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3); - sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3); - sc_def_mdef = 100 - (3 + battle_get_mdef(bl) + battle_get_luk(bl)/3); - strip_fix = battle_get_dex(src) - battle_get_dex(bl); - - if(bl->type==BL_PC){ - nullpo_retr(1, dstsd=(struct map_session_data *)bl); - }else if(bl->type==BL_MOB){ - nullpo_retr(1, dstmd=(struct mob_data *)bl); - if(sc_def_vit>50) - sc_def_vit=50; - if(sc_def_mdef>50) - sc_def_mdef=50; - } - if(sc_def_vit < 0) - sc_def_vit=0; - if(sc_def_mdef < 0) - sc_def_mdef=0; - if(strip_fix < 0) - strip_fix=0; - - if(bl == NULL || bl->prev == NULL) - return 1; - if(sd && pc_isdead(sd)) - return 1; - if(dstsd && pc_isdead(dstsd) && skillid != ALL_RESURRECTION) - return 1; - if(battle_get_class(bl) == 1288) - return 1; - if (skillnotok(skillid, (struct map_session_data *)bl)) // [MouseJstr] - return 0; - - map_freeblock_lock(); - switch(skillid) - { - case AL_HEAL: /* ヒール */ - { - int heal=skill_calc_heal( src, skilllv ); - int heal_get_jobexp; - int skill; - struct pc_base_job s_class; - - if( dstsd && dstsd->special_state.no_magic_damage ) - heal=0; /* 黄金蟲カード(ヒール量0) */ - if (sd){ - s_class = pc_calc_base_job(sd->status.class); - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ - heal += heal*(skill*2/100); - if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //自分も対象もPC、対象が自分のパートナー、自分がスパノビ、自分が♀なら - heal = heal*2; //スパノビの嫁が旦那にヒールすると2倍になる - } - - - clif_skill_nodamage(src,bl,skillid,heal,1); - heal_get_jobexp = battle_heal(NULL,bl,heal,0,0); - - // JOB経験値獲得 - if(src->type == BL_PC && bl->type==BL_PC && heal > 0 && src != bl && battle_config.heal_exp > 0){ - heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; - if(heal_get_jobexp <= 0) - heal_get_jobexp = 1; - pc_gainexp((struct map_session_data *)src,0,heal_get_jobexp); - } - } - break; - - case ALL_RESURRECTION: /* リザレクション */ - if(bl->type==BL_PC){ - int per=0; - struct map_session_data *tsd = (struct map_session_data*)bl; - nullpo_retr(1, tsd); - if( (map[bl->m].flag.pvp) && tsd->pvp_point<0 ) - break; /* PVPで復活不可能状態 */ - - if(pc_isdead(tsd)){ /* 死亡判定 */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - switch(skilllv){ - case 1: per=10; break; - case 2: per=30; break; - case 3: per=50; break; - case 4: per=80; break; - } - tsd->status.hp=tsd->status.max_hp*per/100; - if(tsd->status.hp<=0) tsd->status.hp=1; - if(tsd->special_state.restart_full_recover ){ /* オシリスカード */ - tsd->status.hp=tsd->status.max_hp; - tsd->status.sp=tsd->status.max_sp; - } - pc_setstand(tsd); - if(battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(tsd,battle_config.pc_invincible_time); - clif_updatestatus(tsd,SP_HP); - clif_resurrection(&tsd->bl,1); - if(src != bl && sd && battle_config.resurrection_exp > 0) { - int exp = 0,jexp = 0; - int lv = tsd->status.base_level - sd->status.base_level, jlv = tsd->status.job_level - sd->status.job_level; - if(lv > 0) { - exp = (int)((double)tsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); - if(exp < 1) exp = 1; - } - if(jlv > 0) { - jexp = (int)((double)tsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); - if(jexp < 1) jexp = 1; - } - if(exp > 0 || jexp > 0) - pc_gainexp(sd,exp,jexp); - } - } - } - break; - - case AL_DECAGI: /* 速度減少 */ - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if( rand()%100 < (50+skilllv*3+(battle_get_lv(src)+battle_get_int(src)/5)-sc_def_mdef) ) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - } - break; - - case AL_CRUCIS: - if(flag&1) { - int race = battle_get_race(bl),ele = battle_get_elem_type(bl); - if(battle_check_target(src,bl,BCT_ENEMY) && (race == 6 || battle_check_undead(race,ele))) { - int slv=battle_get_lv(src),tlv=battle_get_lv(bl),rate; - rate = 25 + skilllv*2 + slv - tlv; - if(rand()%100 < rate) - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0); - } - } - else { - int range = 15; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - map_foreachinarea(skill_area_sub, - src->m,src->x-range,src->y-range,src->x+range,src->y+range,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_nodamage_id); - } - break; - - case PR_LEXDIVINA: /* レックスディビーナ */ - { - struct status_change *sc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(sc_data && sc_data[SC_DIVINA].timer != -1) - skill_status_change_end(bl,SC_DIVINA,-1); - else if( rand()%100 < sc_def_vit ) { - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - } - } - break; - case SA_ABRACADABRA: - //require 1 yellow gemstone even with mistress card or Into the Abyss - if (pc_search_inventory(sd, 715) <= 0 ) { - clif_skill_fail(sd,sd->skillid,0,0); - break; - } - pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0); - // - do{ - abra_skillid=skill_abra_dataset(skilllv); - }while(abra_skillid == 0); - abra_skilllv=skill_get_max(abra_skillid)>pc_checkskill(sd,SA_ABRACADABRA)?pc_checkskill(sd,SA_ABRACADABRA):skill_get_max(abra_skillid); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - sd->skillitem=abra_skillid; - sd->skillitemlv=abra_skilllv; - clif_item_skill(sd,abra_skillid,abra_skilllv,"アブラカダブラ"); - break; - case SA_COMA: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(dstsd){ - dstsd->status.hp=1; - dstsd->status.sp=1; - clif_updatestatus(dstsd,SP_HP); - clif_updatestatus(dstsd,SP_SP); - } - if(dstmd) dstmd->hp=1; - break; - case SA_FULLRECOVERY: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(dstsd) pc_heal(dstsd,dstsd->status.max_hp,dstsd->status.max_sp); - if(dstmd) dstmd->hp=battle_get_max_hp(&dstmd->bl); - break; - case SA_SUMMONMONSTER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd) mob_once_spawn(sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,"--ja--",-1,1,""); - break; - case SA_LEVELUP: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd,pc_nextbaseexp(sd)*10/100,0); - break; - - case SA_INSTANTDEATH: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd) pc_damage(NULL,sd,sd->status.max_hp); - break; - - case SA_QUESTION: - case SA_GRAVITY: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - break; - case SA_CLASSCHANGE: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,changeclass); - break; - case SA_MONOCELL: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,poringclass); - break; - case SA_DEATH: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (dstsd) pc_damage(NULL,dstsd,dstsd->status.max_hp); - if (dstmd) mob_damage(NULL,dstmd,dstmd->hp,1); - break; - case SA_REVERSEORCISH: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (dstsd) pc_setoption(dstsd,dstsd->status.option|0x0800); - break; - case SA_FORTUNE: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd) pc_getzeny(sd,battle_get_lv(bl)*100); - break; - case SA_TAMINGMONSTER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (dstmd){ - for(i=0;i<MAX_PET_DB;i++){ - if(dstmd->class == pet_db[i].class){ - pet_catch_process1(sd,dstmd->class); - break; - } - } - } - break; - case AL_INCAGI: /* 速度増加 */ - case AL_BLESSING: /* ブレッシング */ - case PR_SLOWPOISON: - case PR_IMPOSITIO: /* イムポシティオマヌス */ - case PR_LEXAETERNA: /* レックスエーテルナ */ - case PR_SUFFRAGIUM: /* サフラギウム */ - case PR_BENEDICTIO: /* 聖体降福 */ - case CR_PROVIDENCE: /* プロヴィデンス */ - case CG_MARIONETTE: /* マリオネットコントロール */ - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - }else{ - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - - case SA_FLAMELAUNCHER: // added failure chance and chance to break weapon if turned on [Valaris] - case SA_FROSTWEAPON: - case SA_LIGHTNINGLOADER: - case SA_SEISMICWEAPON: - if(bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){ - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - } - if(bl->type==BL_PC) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd2->status.weapon==0 || sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 || - sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 || - sd2->sc_data[SC_ENCPOISON].timer!=-1) { - clif_skill_fail(sd,skillid,0,0); - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - } - } - if(rand()%100 > (75+skilllv*1) && (skilllv != 5)) { - clif_skill_fail(sd,skillid,0,0); - clif_skill_nodamage(src,bl,skillid,skilllv,0); - if(bl->type==BL_PC && battle_config.equipment_breaking) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd!=sd2) clif_displaymessage(sd->fd,"You broke target's weapon"); - pc_breakweapon(sd2); - } - break; - } - else { - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - - case PR_ASPERSIO: /* アスペルシオ */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(bl->type==BL_MOB) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case PR_KYRIE: /* キリエエレイソン */ - clif_skill_nodamage(bl,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case KN_AUTOCOUNTER: /* オートカウンター */ - case KN_TWOHANDQUICKEN: /* ツーハンドクイッケン */ - case CR_SPEARQUICKEN: /* スピアクイッケン */ - case CR_REFLECTSHIELD: - case AS_POISONREACT: /* ポイズンリアクト */ - case MC_LOUD: /* ラウドボイス */ - case MG_ENERGYCOAT: /* エナジーコート */ - case SM_ENDURE: /* インデュア */ - case MG_SIGHT: /* サイト */ - case AL_RUWACH: /* ルアフ */ - case MO_EXPLOSIONSPIRITS: // 爆裂波動 - case MO_STEELBODY: // 金剛 - case LK_AURABLADE: /* オーラブレード */ - case LK_PARRYING: /* パリイング */ - case LK_CONCENTRATION: /* コンセントレーション */ - case LK_BERSERK: /* バーサーク */ - case HP_ASSUMPTIO: /* */ - case WS_CARTBOOST: /* カートブースト */ - case SN_SIGHT: /* トゥルーサイト */ - case WS_MELTDOWN: /* メルトダウン */ - case ST_REJECTSWORD: /* リジェクトソード */ - case HW_MAGICPOWER: /* 魔法力増幅 */ - case PF_MEMORIZE: /* メモライズ */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case AS_ENCHANTPOISON: // Prevent spamming [Valaris] - if(bl->type==BL_PC) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 || - sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 || - sd2->sc_data[SC_ENCPOISON].timer!=-1) { - clif_skill_nodamage(src,bl,skillid,skilllv,0); - clif_skill_fail(sd,skillid,0,0); - break; - } - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case LK_TENSIONRELAX: /* テンションリラックス */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - pc_setsit(sd); - clif_sitting(sd->fd,sd); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case MC_CHANGECART: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - break; - case AC_CONCENTRATION: /* 集中力向上 */ - { - int range = 1; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - map_foreachinarea( skill_status_change_timer_sub, - src->m, src->x-range, src->y-range, src->x+range,src->y+range,0, - src,SkillStatusChangeTable[skillid],tick); - } - break; - case SM_PROVOKE: /* プロボック */ - { - struct status_change *sc_data = battle_get_sc_data(bl); - - /* MVPmobと不死には効かない */ - if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //不死には効かない - { - map_freeblock_unlock(); - return 1; - } - - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - - if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel) // 詠唱妨害 - skill_castcancel(bl,0); - if(dstsd && dstsd->skilltimer!=-1 && (!dstsd->special_state.no_castcancel || map[bl->m].flag.gvg) - && dstsd->state.skillcastcancel && !dstsd->special_state.no_castcancel2) - skill_castcancel(bl,0); - - if(sc_data){ - if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(bl,SC_FREEZE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(bl,SC_STONE,-1); - if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(bl,SC_SLEEP,-1); - } - - if(bl->type==BL_MOB) { - int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(src) - (range + 1); - mob_target((struct mob_data *)bl,src,range); - } - } - break; - - case CR_DEVOTION: /* ディボーション */ - if(sd && dstsd){ - //転生や養子の場合の元の職業を算出する - - int lv = sd->status.base_level-dstsd->status.base_level; - lv = (lv<0)?-lv:lv; - if((dstsd->bl.type!=BL_PC) // 相手はPCじゃないとだめ - ||(sd->bl.id == dstsd->bl.id) // 相手が自分はだめ - ||(lv > 10) // レベル差±10まで - ||(!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所属無しはだめ - ||((sd->status.party_id != dstsd->status.party_id) // 同じパーティーか、 - ||(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ - ||(dstsd->status.class==14||dstsd->status.class==21 - ||dstsd->status.class==4015||dstsd->status.class==4022)){ // クルセだめ - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; - } - for(i=0;i<skilllv;i++){ - if(!sd->dev.val1[i]){ // 空きがあったら入れる - sd->dev.val1[i] = bl->id; - sd->dev.val2[i] = bl->id; - break; - }else if(i==skilllv-1){ // 空きがなかった - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; - } - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - clif_devotion(sd,bl->id); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],src->id,1,0,0,1000*(15+15*skilllv),0 ); - } - else clif_skill_fail(sd,skillid,0,0); - break; - case MO_CALLSPIRITS: // 気功 - if(sd) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - pc_addspiritball(sd,skill_get_time(skillid,skilllv),skilllv); - } - break; - case CH_SOULCOLLECT: // 狂気功 - if(sd) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - for(i=0;i<5;i++) - pc_addspiritball(sd,skill_get_time(skillid,skilllv),5); - } - break; - case MO_BLADESTOP: // 白刃取り - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case MO_ABSORBSPIRITS: // 気奪 - i=0; - if(sd && dstsd) { - if(sd == dstsd || map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg) { - if(dstsd->spiritball > 0) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - i = dstsd->spiritball * 7; - pc_delspiritball(dstsd,dstsd->spiritball,0); - if(i > 0x7FFF) - i = 0x7FFF; - if(sd->status.sp + i > sd->status.max_sp) - i = sd->status.max_sp - sd->status.sp; - } - } - }else if(sd && dstmd){ //対象がモンスターの場合 - //20%の確率で対象のLv*2のSPを回復する。成功したときはターゲット(σ゚Д゚)σゲッツ!! - if(rand()%100<20){ - i=2*mob_db[dstmd->class].lv; - mob_target(dstmd,src,0); - } - } - if(i){ - sd->status.sp += i; - clif_heal(sd->fd,SP_SP,i); - } - else - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - - case AC_MAKINGARROW: /* 矢作成 */ - if(sd) { - clif_arrow_create_list(sd); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - - case AM_PHARMACY: /* ポーション作成 */ - if(sd) { - clif_skill_produce_mix_list(sd,32); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - case WS_CREATECOIN: /* クリエイトコイン */ - if(sd) { - clif_skill_produce_mix_list(sd,64); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - case WS_CREATENUGGET: /* 塊製造 */ - if(sd) { - clif_skill_produce_mix_list(sd,128); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - case BS_HAMMERFALL: /* ハンマーフォール */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) - break; - if( rand()%100 < (20+ 10*skilllv)*sc_def_vit/100 ) { - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } - break; - - case RG_RAID: /* サプライズアタック */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - int x=bl->x,y=bl->y; - skill_area_temp[1]=bl->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - map_foreachinarea(skill_area_sub, - bl->m,x-1,y-1,x+1,y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - skill_status_change_end(src, SC_HIDING, -1); // ハイディング解除 - break; - - case KN_BRANDISHSPEAR: /*ブランディッシュスピア*/ - { - int c,n=4,ar; - int dir = map_calc_dir(src,bl->x,bl->y); - struct square tc; - int x=bl->x,y=bl->y; - ar=skilllv/3; - skill_brandishspear_first(&tc,dir,x,y); - skill_brandishspear_dir(&tc,dir,4); - /* 範囲C */ - if(skilllv == 10){ - for(c=1;c<4;c++){ - map_foreachinarea(skill_area_sub, - bl->m,tc.val1[c],tc.val2[c],tc.val1[c],tc.val2[c],0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|n, - skill_castend_damage_id); - } - } - /* 範囲BA */ - if(skilllv > 6){ - skill_brandishspear_dir(&tc,dir,-1); - n--; - }else{ - skill_brandishspear_dir(&tc,dir,-2); - n-=2; - } - - if(skilllv > 3){ - for(c=0;c<5;c++){ - map_foreachinarea(skill_area_sub, - bl->m,tc.val1[c],tc.val2[c],tc.val1[c],tc.val2[c],0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|n, - skill_castend_damage_id); - if(skilllv > 6 && n==3 && c==4){ - skill_brandishspear_dir(&tc,dir,-1); - n--;c=-1; - } - } - } - /* 範囲@ */ - for(c=0;c<10;c++){ - if(c==0||c==5) skill_brandishspear_dir(&tc,dir,-1); - map_foreachinarea(skill_area_sub, - bl->m,tc.val1[c%5],tc.val2[c%5],tc.val1[c%5],tc.val2[c%5],0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - } - break; - - /* パーティスキル */ - case AL_ANGELUS: /* エンジェラス */ - case PR_MAGNIFICAT: /* マグニフィカート */ - case PR_GLORIA: /* グロリア */ - case SN_WINDWALK: /* ウインドウォーク */ - if(sd == NULL || sd->status.party_id==0 || (flag&1) ){ - /* 個別の処理 */ - clif_skill_nodamage(bl,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - } - else{ - /* パーティ全体への処理 */ - party_foreachsamemap(skill_area_sub, - sd,1, - src,skillid,skilllv,tick, flag|BCT_PARTY|1, - skill_castend_nodamage_id); - } - break; - case BS_ADRENALINE: /* アドレナリンラッシュ */ - case BS_WEAPONPERFECT: /* ウェポンパーフェクション */ - case BS_OVERTHRUST: /* オーバートラスト */ - if(sd == NULL || sd->status.party_id==0 || (flag&1) ){ - /* 個別の処理 */ - clif_skill_nodamage(bl,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0); - } - else{ - /* パーティ全体への処理 */ - party_foreachsamemap(skill_area_sub, - sd,1, - src,skillid,skilllv,tick, flag|BCT_PARTY|1, - skill_castend_nodamage_id); - } - break; - - /*(付加と解除が必要) */ - case BS_MAXIMIZE: /* マキシマイズパワー */ - case NV_TRICKDEAD: /* 死んだふり */ - case CR_DEFENDER: /* ディフェンダー */ - case CR_AUTOGUARD: /* オートガード */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* 解除する */ - skill_status_change_end(bl, sc, -1); - } - } - break; - - case TF_HIDING: /* ハイディング */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* 解除する */ - skill_status_change_end(bl, sc, -1); - } - } - break; - - case AS_CLOAKING: /* クローキング */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* 解除する */ - skill_status_change_end(bl, sc, -1); - } - - skill_check_cloaking(bl); - } - break; - - case ST_CHASEWALK: /* ハイディング */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* 解除する */ - skill_status_change_end(bl, sc, -1); - } - } - break; - - /* 対地スキル */ - case BD_LULLABY: /* 子守唄 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD: /* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジークフリード */ - case BA_DISSONANCE: /* 不協和音 */ - case BA_POEMBRAGI: /* ブラギの詩 */ - case BA_WHISTLE: /* 口笛 */ - case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */ - case BA_APPLEIDUN: /* イドゥンの林檎 */ - case DC_UGLYDANCE: /* 自分勝手なダンス */ - case DC_HUMMING: /* ハミング */ - case DC_DONTFORGETME: /* 私を忘れないで… */ - case DC_FORTUNEKISS: /* 幸運のキス */ - case DC_SERVICEFORYOU: /* サービスフォーユー */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); - break; - - case HP_BASILICA: /* バジリカ */ - case PA_GOSPEL: /* ゴスペル */ - skill_clear_unitgroup(src); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); - break; - - case BD_ADAPTATION: /* アドリブ */ - { - struct status_change *sc_data = battle_get_sc_data(src); - if(sc_data && sc_data[SC_DANCING].timer!=-1){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_stop_dancing(src,0); - } - } - break; - - case BA_FROSTJOKE: /* 寒いジョーク */ - case DC_SCREAM: /* スクリーム */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_addtimerskill(src,tick+3000,bl->id,0,0,skillid,skilllv,0,flag); - break; - - case TF_STEAL: // スティール - if(sd) { - if(pc_steal_item(sd,bl)) - clif_skill_nodamage(src,bl,skillid,skilllv,1); - else - clif_skill_nodamage(src,bl,skillid,skilllv,0); - } - break; - - case RG_STEALCOIN: // スティールコイン - if(sd) { - if(pc_steal_coin(sd,bl)) { - int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(src) - (range + 1); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - mob_target((struct mob_data *)bl,src,range); - } - else - clif_skill_nodamage(src,bl,skillid,skilllv,0); - } - break; - - case MG_STONECURSE: /* ストーンカース */ - if (bl->type==BL_MOB && battle_get_mode(bl)&0x20) { - clif_skill_fail(sd,sd->skillid,0,0); - break; - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if( rand()%100 < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) - skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - else if(sd) - clif_skill_fail(sd,skillid,0,0); - break; - - case NV_FIRSTAID: /* 応急手当 */ - clif_skill_nodamage(src,bl,skillid,5,1); - battle_heal(NULL,bl,5,0,0); - break; - - case AL_CURE: /* キュアー */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_end(bl, SC_SILENCE , -1 ); - skill_status_change_end(bl, SC_BLIND , -1 ); - skill_status_change_end(bl, SC_CONFUSION, -1 ); - if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//アンデッドなら暗闇効果 - skill_status_change_start(bl, SC_CONFUSION,1,0,0,0,6000,0); - } - break; - - case TF_DETOXIFY: /* 解毒 */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_end(bl, SC_POISON , -1 ); - break; - - case PR_STRECOVERY: /* リカバリー */ - { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_end(bl, SC_FREEZE , -1 ); - skill_status_change_end(bl, SC_STONE , -1 ); - skill_status_change_end(bl, SC_SLEEP , -1 ); - skill_status_change_end(bl, SC_STAN , -1 ); - if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//アンデッドなら暗闇効果 - int blind_time; - //blind_time=30-battle_get_vit(bl)/10-battle_get_int/15; - blind_time=30*(100-(battle_get_int(bl)+battle_get_vit(bl))/2)/100; - if(rand()%100 < (100-(battle_get_int(bl)/2+battle_get_vit(bl)/3+battle_get_luk(bl)/10))) - skill_status_change_start(bl, SC_BLIND,1,0,0,0,blind_time,0); - } - if(dstmd){ - dstmd->attacked_id=0; - dstmd->target_id=0; - dstmd->state.targettype = NONE_ATTACKABLE; - dstmd->state.skillstate=MSS_IDLE; - dstmd->next_walktime=tick+rand()%3000+3000; - } - } - break; - - case WZ_ESTIMATION: /* モンスター情報 */ - if(src->type==BL_PC){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - clif_skill_estimation((struct map_session_data *)src,bl); - } - break; - - case MC_IDENTIFY: /* アイテム鑑定 */ - if(sd) - clif_item_identify_list(sd); - break; - - case BS_REPAIRWEAPON: /* 武器修理 */ - if(sd) -//動作しないのでとりあえずコメントアウト -// clif_item_repair_list(sd); - break; - - case MC_VENDING: /* 露店開設 */ - if(sd) - clif_openvendingreq(sd,2+sd->skilllv); - break; - - case AL_TELEPORT: /* テレポート */ - if( sd ){ - if(map[sd->bl.m].flag.noteleport){ /* テレポ禁止 */ - clif_skill_teleportmessage(sd,0); - break; - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( sd->skilllv==1 ) - clif_skill_warppoint(sd,sd->skillid,"Random","","",""); - else{ - clif_skill_warppoint(sd,sd->skillid,"Random", - sd->status.save_point.map,"",""); - } - }else if( bl->type==BL_MOB ) - mob_warp((struct mob_data *)bl,-1,-1,-1,3); - break; - - case AL_HOLYWATER: /* アクアベネディクタ */ - if(sd) { - int eflag; - struct item item_tmp; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = 523; - item_tmp.identify = 1; - if(battle_config.holywater_name_input) { - item_tmp.card[0] = 0xfe; - item_tmp.card[1] = 0; - *((unsigned long *)(&item_tmp.card[2]))=sd->char_id; /* キャラID */ - } - eflag = pc_additem(sd,&item_tmp,1); - if(eflag) { - clif_additem(sd,0,0,eflag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - break; - case TF_PICKSTONE: - if(sd) { - int eflag; - struct item item_tmp; - struct block_list tbl; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - memset(&item_tmp,0,sizeof(item_tmp)); - memset(&tbl,0,sizeof(tbl)); // [MouseJstr] - item_tmp.nameid = 7049; - item_tmp.identify = 1; - tbl.id = 0; - clif_takeitem(&sd->bl,&tbl); - eflag = pc_additem(sd,&item_tmp,1); - if(eflag) { - clif_additem(sd,0,0,eflag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - break; - - case RG_STRIPWEAPON: /* ストリップウェポン */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_WEAPON].timer != -1 ) - break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0002){ - pc_unequipitem(dstsd,i,0); - break; - } - } - } - } - } - break; - - case RG_STRIPSHIELD: /* ストリップシールド */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_SHIELD].timer != -1 ) - break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0020){ - pc_unequipitem(dstsd,i,0); - break; - } - } - } - } - } - break; - - case RG_STRIPARMOR: /* ストリップアーマー */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_ARMOR].timer != -1 ) - break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0010){ - pc_unequipitem(dstsd,i,0); - break; - } - } - } - } - } - break; - case RG_STRIPHELM: /* ストリップヘルム */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_HELM].timer != -1 ) - break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){ - pc_unequipitem(dstsd,i,0); - break; - } - } - } - } - } - break; - /* PotionPitcher */ - case AM_POTIONPITCHER: /* ポーションピッチャー */ - { - struct block_list tbl; - int i,x,hp = 0,sp = 0; - if(sd) { - if(sd==dstsd) { // cancel use on oneself - map_freeblock_unlock(); - return 1; - } - x = skilllv%11 - 1; - i = pc_search_inventory(sd,skill_db[skillid].itemid[x]); - if(i < 0 || skill_db[skillid].itemid[x] <= 0) { - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; - } - if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skillid].amount[x]) { - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; - } - sd->state.potionpitcher_flag = 1; - sd->potion_hp = sd->potion_sp = sd->potion_per_hp = sd->potion_per_sp = 0; - sd->skilltarget = bl->id; - run_script(sd->inventory_data[i]->use_script,0,sd->bl.id,0); - pc_delitem(sd,i,skill_db[skillid].amount[x],0); - sd->state.potionpitcher_flag = 0; - if(sd->potion_per_hp > 0 || sd->potion_per_sp > 0) { - hp = battle_get_max_hp(bl) * sd->potion_per_hp / 100; - hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - if(dstsd) { - sp = dstsd->status.max_sp * sd->potion_per_sp / 100; - sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - } - } - else { - if(sd->potion_hp > 0) { - hp = sd->potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100; - if(dstsd) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; - } - if(sd->potion_sp > 0) { - sp = sd->potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - sp = sp * (100 + (battle_get_int(bl)<<1)) / 100; - if(dstsd) - sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; - } - } - } - else { - hp = (1 + rand()%400) * (100 + skilllv*10) / 100; - hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100; - if(dstsd) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; - } - tbl.id = 0; - tbl.m = src->m; - tbl.x = src->x; - tbl.y = src->y; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(hp > 0 || (hp <= 0 && sp <= 0)) - clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1); - if(sp > 0) - clif_skill_nodamage(&tbl,bl,MG_SRECOVERY,sp,1); - battle_heal(src,bl,hp,sp,0); - } - break; - case AM_CP_WEAPON: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPWEAPON].timer != -1) - skill_status_change_end(bl, SC_STRIPWEAPON, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; - case AM_CP_SHIELD: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPSHIELD].timer != -1) - skill_status_change_end(bl, SC_STRIPSHIELD, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; - case AM_CP_ARMOR: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPARMOR].timer != -1) - skill_status_change_end(bl, SC_STRIPARMOR, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; - case AM_CP_HELM: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPHELM].timer != -1) - skill_status_change_end(bl, SC_STRIPHELM, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; - case SA_DISPELL: /* ディスペル */ - { - int i; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - for(i=0;i<136;i++){ - if(i==SC_RIDING || i== SC_FALCON || i==SC_HALLUCINATION || i==SC_WEIGHT50 - || i==SC_WEIGHT90 || i==SC_STRIPWEAPON || i==SC_STRIPSHIELD || i==SC_STRIPARMOR - || i==SC_STRIPHELM || i==SC_CP_WEAPON || i==SC_CP_SHIELD || i==SC_CP_ARMOR - || i==SC_CP_HELM || i==SC_COMBO) - continue; - skill_status_change_end(bl,i,-1); - } - } - break; - - case TF_BACKSLIDING: /* バックステップ */ - battle_stopwalking(src,1); - skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)|0x10000); - if(src->type == BL_MOB) - clif_fixmobpos((struct mob_data *)src); - else if(src->type == BL_PET) - clif_fixpetpos((struct pet_data *)src); - else if(src->type == BL_PC) - clif_fixpos(src); - skill_addtimerskill(src,tick + 200,src->id,0,0,skillid,skilllv,0,flag); - break; - - case SA_CASTCANCEL: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_castcancel(src,1); - if(sd) { - int sp = skill_get_sp(sd->skillid_old,sd->skilllv_old); - sp = sp * (90 - (skilllv-1)*20) / 100; - if(sp < 0) sp = 0; - pc_heal(sd,0,-sp); - } - break; - case SA_SPELLBREAKER: // スペルブレイカー - { - struct status_change *sc_data = battle_get_sc_data(bl); - int sp; - if(sc_data && sc_data[SC_MAGICROD].timer != -1) { - if(dstsd) { - sp = skill_get_sp(skillid,skilllv); - sp = sp * sc_data[SC_MAGICROD].val2 / 100; - if(sp > 0x7fff) sp = 0x7fff; - else if(sp < 1) sp = 1; - if(dstsd->status.sp + sp > dstsd->status.max_sp) { - sp = dstsd->status.max_sp - dstsd->status.sp; - dstsd->status.sp = dstsd->status.max_sp; - } - else - dstsd->status.sp += sp; - clif_heal(dstsd->fd,SP_SP,sp); - } - clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1); - if(sd) { - sp = sd->status.max_sp/5; - if(sp < 1) sp = 1; - pc_heal(sd,0,-sp); - } - } - else { - int bl_skillid=0,bl_skilllv=0; - if(bl->type == BL_PC) { - if(dstsd && dstsd->skilltimer != -1) { - bl_skillid = dstsd->skillid; - bl_skilllv = dstsd->skilllv; - } - } - else if(bl->type == BL_MOB) { - if(dstmd && dstmd->skilltimer != -1) { - bl_skillid = dstmd->skillid; - bl_skilllv = dstmd->skilllv; - } - } - if(bl_skillid > 0 && skill_db[bl_skillid].skill_type == BF_MAGIC) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_castcancel(bl,0); - sp = skill_get_sp(bl_skillid,bl_skilllv); - if(dstsd) - pc_heal(dstsd,0,-sp); - if(sd) { - sp = sp*(25*(skilllv-1))/100; - if(skilllv > 1 && sp < 1) sp = 1; - if(sp > 0x7fff) sp = 0x7fff; - else if(sp < 1) sp = 1; - if(sd->status.sp + sp > sd->status.max_sp) { - sp = sd->status.max_sp - sd->status.sp; - sd->status.sp = sd->status.max_sp; - } - else - sd->status.sp += sp; - clif_heal(sd->fd,SP_SP,sp); - } - } - else if(sd) - clif_skill_fail(sd,skillid,0,0); - } - } - break; - case SA_MAGICROD: - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case SA_AUTOSPELL: /* オートスペル */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd) - clif_autospell(sd,skilllv); - else { - int maxlv=1,spellid=0; - static const int spellarray[3] = { MG_COLDBOLT,MG_FIREBOLT,MG_LIGHTNINGBOLT }; - if(skilllv >= 10) { - spellid = MG_FROSTDIVER; - maxlv = skilllv - 9; - } - else if(skilllv >=8) { - spellid = MG_FIREBALL; - maxlv = skilllv - 7; - } - else if(skilllv >=5) { - spellid = MG_SOULSTRIKE; - maxlv = skilllv - 4; - } - else if(skilllv >=2) { - int i = rand()%3; - spellid = spellarray[i]; - maxlv = skilllv - 1; - } - else if(skilllv > 0) { - spellid = MG_NAPALMBEAT; - maxlv = 3; - } - if(spellid > 0) - skill_status_change_start(src,SC_AUTOSPELL,skilllv,spellid,maxlv,0, - skill_get_time(SA_AUTOSPELL,skilllv),0); - } - break; - - /* ランダム属性変化、水属性変化、地、火、風 */ - case NPC_ATTRICHANGE: - case NPC_CHANGEWATER: - case NPC_CHANGEGROUND: - case NPC_CHANGEFIRE: - case NPC_CHANGEWIND: - /* 毒、聖、念、闇 */ - case NPC_CHANGEPOISON: - case NPC_CHANGEHOLY: - case NPC_CHANGEDARKNESS: - case NPC_CHANGETELEKINESIS: - if(md){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - md->def_ele=skill_get_pl(skillid); - if(md->def_ele==0) /* ランダム変化、ただし、*/ - md->def_ele=rand()%10; /* 不死属性は除く */ - md->def_ele+=(1+rand()%4)*20; /* 属性レベルはランダム */ - } - break; - - case NPC_PROVOCATION: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(md) - clif_pet_performance(src,mob_db[md->class].skill[md->skillidx].val[0]); - break; - - case NPC_HALLUCINATION: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - - case NPC_KEEPING: - case NPC_BARRIER: - { - int skill_time = skill_get_time(skillid,skilllv); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_time,0 ); - mob_changestate((struct mob_data *)src,MS_DELAY,skill_time); - } - break; - - case NPC_DARKBLESSING: - { - int sc_def = 100 - battle_get_mdef(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(battle_get_elem_type(bl) == 7 || battle_get_race(bl) == 6) - break; - if(rand()%100 < sc_def*(50+skilllv*5)/100) { - if(dstsd) { - int hp = battle_get_hp(bl)-1; - pc_heal(dstsd,-hp,0); - } - else if(dstmd) - dstmd->hp = 1; - } - } - break; - - case NPC_SELFDESTRUCTION: /* 自爆 */ - case NPC_SELFDESTRUCTION2: /* 自爆2 */ - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,0,0,skill_get_time(skillid,skilllv),0); - break; - case NPC_LICK: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) - break; - if(dstsd) - pc_heal(dstsd,0,-100); - if(rand()%100 < (skilllv*5)*sc_def_vit/100) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case NPC_SUICIDE: /* 自決 */ - if(src && bl && md){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - mob_damage(NULL,md,md->hp,0); - } - break; - - case NPC_SUMMONSLAVE: /* 手下召喚 */ - case NPC_SUMMONMONSTER: /* MOB召喚 */ - if(md && !md->master_id){ - mob_summonslave(md,mob_db[md->class].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); - } - break; - - case NPC_TRANSFORMATION: - case NPC_METAMORPHOSIS: - if(md) - mob_class_change(md,mob_db[md->class].skill[md->skillidx].val); - break; - - case NPC_EMOTION: /* エモーション */ - if(md) - clif_emotion(&md->bl,mob_db[md->class].skill[md->skillidx].val[0]); - break; - - case NPC_DEFENDER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - break; - - case WE_MALE: /* 君だけは護るよ */ - if(sd && dstsd){ - int hp_rate=(skilllv <= 0)? 0:skill_db[skillid].hp_rate[skilllv-1]; - int gain_hp=sd->status.max_hp*abs(hp_rate)/100;// 15% - clif_skill_nodamage(src,bl,skillid,gain_hp,1); - battle_heal(NULL,bl,gain_hp,0,0); - } - break; - case WE_FEMALE: /* あなたの為に犠牲になります */ - if(sd && dstsd){ - int sp_rate=(skilllv <= 0)? 0:skill_db[skillid].sp_rate[skilllv-1]; - int gain_sp=sd->status.max_sp*abs(sp_rate)/100;// 15% - clif_skill_nodamage(src,bl,skillid,gain_sp,1); - battle_heal(NULL,bl,0,gain_sp,0); - } - break; - - case WE_CALLPARTNER: /* あなたに会いたい */ - if(sd && dstsd){ - if(map[sd->bl.m].flag.nomemo){ - clif_skill_teleportmessage(sd,1); - return 0; - } - if((dstsd = pc_get_partner(sd)) == NULL){ - clif_skill_fail(sd,skillid,0,0); - return 0; - } - skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0); - } - break; - - case PF_HPCONVERSION: /* ライフ置き換え */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd){ - int conv_hp=0,conv_sp=0; - conv_hp=sd->status.hp/10; //基本はHPの10% - sd->status.hp -= conv_hp; //HPを減らす - conv_sp=conv_hp*20*skilllv/100; - conv_sp=(sd->status.sp+conv_sp>sd->status.max_sp)?sd->status.max_sp-sd->status.sp:conv_sp; - sd->status.sp += conv_sp; //SPを増やす - pc_heal(sd,-conv_hp,conv_sp); - clif_heal(sd->fd,SP_SP,conv_sp); - } - break; - case HT_REMOVETRAP: /* リムーブトラップ */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - struct skill_unit *su=NULL; - struct item item_tmp; - int flag; - if((bl->type==BL_SKILL) && - (su=(struct skill_unit *)bl) && - (su->group->src_id == src->id || map[bl->m].flag.pvp || map[bl->m].flag.gvg) && - (su->group->unit_id >= 0x8f && su->group->unit_id <= 0x99) && - (su->group->unit_id != 0x92)){ //罠を取り返す - if(sd){ - if(battle_config.skill_removetrap_type == 1){ - for(i=0;i<10;i++) { - if(skill_db[su->group->skill_id].itemid[i] > 0){ - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = skill_db[su->group->skill_id].itemid[i]; - item_tmp.identify = 1; - if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i]))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - } - }else{ - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = 1065; - item_tmp.identify = 1; - if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - - } - if(su->group->unit_id == 0x91 && su->group->val2){ - struct block_list *target=map_id2bl(su->group->val2); - if(target && (target->type == BL_PC || target->type == BL_MOB)) - skill_status_change_end(target,SC_ANKLE,-1); - } - skill_delunit(su); - } - } - break; - case HT_SPRINGTRAP: /* スプリングトラップ */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - struct skill_unit *su=NULL; - if((bl->type==BL_SKILL) && (su=(struct skill_unit *)bl) && (su->group) ){ - switch(su->group->unit_id){ - case 0x8f: /* ブラストマイン */ - case 0x90: /* スキッドトラップ */ - case 0x93: /* ランドマイン */ - case 0x94: /* ショックウェーブトラップ */ - case 0x95: /* サンドマン */ - case 0x96: /* フラッシャー */ - case 0x97: /* フリージングトラップ */ - case 0x98: /* クレイモアートラップ */ - case 0x99: /* トーキーボックス */ - su->group->unit_id = 0x8c; - clif_changelook(bl,LOOK_BASE,su->group->unit_id); - su->group->limit=DIFF_TICK(tick+1500,su->group->tick); - su->limit=DIFF_TICK(tick+1500,su->group->tick); - } - } - } - break; - case BD_ENCORE: /* アンコール */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd) - skill_use_id(sd,src->id,sd->skillid_dance,sd->skilllv_dance); - break; - case AS_SPLASHER: /* ベナムスプラッシャー */ - if((double)battle_get_max_hp(bl)*2/3 < battle_get_hp(bl)) //HPが2/3以上残っていたら失敗 - return 1; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 ); - break; - case PF_MINDBREAKER: /* プロボック */ - { - struct status_change *sc_data = battle_get_sc_data(bl); - - /* MVPmobと不死には効かない */ - if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //不死には効かない - { - map_freeblock_unlock(); - return 1; - } - - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - - if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel) // 詠唱妨害 - skill_castcancel(bl,0); - if(dstsd && dstsd->skilltimer!=-1 && (!dstsd->special_state.no_castcancel || map[bl->m].flag.gvg) - && dstsd->state.skillcastcancel && !dstsd->special_state.no_castcancel2) - skill_castcancel(bl,0); - - if(sc_data){ - if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(bl,SC_FREEZE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(bl,SC_STONE,-1); - if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(bl,SC_SLEEP,-1); - } - - if(bl->type==BL_MOB) { - int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(src) - (range + 1); - mob_target((struct mob_data *)bl,src,range); - } - } - break; - - - - - - - case RG_CLEANER: //AppleGirl - clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - struct skill_unit *su=NULL; - if((bl->type==BL_SKILL) && - (su=(struct skill_unit *)bl) && - (su->group->src_id == src->id || map[bl->m].flag.pvp || map[bl->m].flag.gvg) && - (su->group->unit_id == 0xb0)){ //罠を取り返す - if(sd) - skill_delunit(su); - } - } - break; - default: - printf("Unknown skill used:%d\n",skillid); - map_freeblock_unlock(); - return 1; - } - - map_freeblock_unlock(); - return 0; -} - -/*========================================== - * スキル使用(詠唱完了、ID指定) - *------------------------------------------ - */ -int skill_castend_id( int tid, unsigned int tick, int id,int data ) -{ - struct map_session_data* sd = map_id2sd(id)/*,*target_sd=NULL*/; - struct block_list *bl; - int range,inf2; - - nullpo_retr(0, sd); - - if( sd->bl.prev == NULL ) //prevが無いのはありなの? - return 0; - - if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != tid ) /* タイマIDの確認 */ - return 0; - if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0) { - sd->speed = sd->prev_speed; - clif_updatestatus(sd,SP_SPEED); - } - if(sd->skillid != SA_CASTCANCEL) - sd->skilltimer=-1; - - if((bl=map_id2bl(sd->skilltarget))==NULL || bl->prev==NULL) { - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - if(sd->bl.m != bl->m || pc_isdead(sd)) { //マップが違うか自分が死んでいる - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - - if(sd->skillid == PR_LEXAETERNA) { - struct status_change *sc_data = battle_get_sc_data(bl); - if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - else if(sd->skillid == RG_BACKSTAP) { - int dir = map_calc_dir(&sd->bl,bl->x,bl->y),t_dir = battle_get_dir(bl); - int dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y); - if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir))) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - - inf2 = skill_get_inf2(sd->skillid); - if( ( (skill_get_inf(sd->skillid)&1) || inf2&4 ) && // 彼我敵対関係チェック - battle_check_target(&sd->bl,bl, BCT_ENEMY)<=0 ) { - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - if(inf2 & 0xC00 && sd->bl.id != bl->id) { - int fail_flag = 1; - if(inf2 & 0x400 && battle_check_target(&sd->bl,bl, BCT_PARTY) > 0) - fail_flag = 0; - if(inf2 & 0x800 && sd->status.guild_id > 0 && sd->status.guild_id == battle_get_guild_id(bl)) - fail_flag = 0; - if(fail_flag) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - - range = skill_get_range(sd->skillid,sd->skilllv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - range += battle_config.pc_skill_add_range; - if((sd->skillid == MO_EXTREMITYFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) || - (sd->skillid == CH_TIGERFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) || - (sd->skillid == CH_CHAINCRUSH && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) || - (sd->skillid == CH_CHAINCRUSH && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == CH_TIGERFIST)) - range += skill_get_blewcount(MO_COMBOFINISH,sd->sc_data[SC_COMBO].val2); - if(battle_config.skill_out_range_consume) { // changed to allow casting when target walks out of range [Valaris] - if(range < distance(sd->bl.x,sd->bl.y,bl->x,bl->y)) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - if(!skill_check_condition(sd,1)) { /* 使用条件チェック */ - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - sd->skillitem = sd->skillitemlv = -1; - if(battle_config.skill_out_range_consume) { - if(range < distance(sd->bl.x,sd->bl.y,bl->x,bl->y)) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - return 0; - } - } - - if(battle_config.pc_skill_log) - printf("PC %d skill castend skill=%d\n",sd->bl.id,sd->skillid); - pc_stop_walking(sd,0); - - switch( skill_get_nk(sd->skillid) ) - { - /* 攻撃系/吹き飛ばし系 */ - case 0: case 2: - skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); - break; - case 1:/* 支援系 */ - if( (sd->skillid==AL_HEAL || (sd->skillid==ALL_RESURRECTION && bl->type != BL_PC) || sd->skillid==PR_ASPERSIO) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) - skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); - else - skill_castend_nodamage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); - break; - } - - return 0; -} - -/*========================================== - * スキル使用(詠唱完了、場所指定の実際の処理) - *------------------------------------------ - */ -int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag) -{ - struct map_session_data *sd=NULL; - int i,tmpx = 0,tmpy = 0, x1 = 0, y1 = 0; - - nullpo_retr(0, src); - - if(src->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)src); - } - if( skillid != WZ_METEOR && - skillid != WZ_SIGHTRASHER && - skillid != AM_CANNIBALIZE && - skillid != AM_SPHEREMINE) - clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - - if (skillnotok(skillid, sd)) // [MouseJstr] - return 0; - - switch(skillid) - { - case PR_BENEDICTIO: /* 聖体降福 */ - skill_area_temp[1]=src->id; - map_foreachinarea(skill_area_sub, - src->m,x-1,y-1,x+1,y+1,0, - src,skillid,skilllv,tick, flag|BCT_NOENEMY|1, - skill_castend_nodamage_id); - map_foreachinarea(skill_area_sub, - src->m,x-1,y-1,x+1,y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - break; - - case BS_HAMMERFALL: /* ハンマーフォール */ - skill_area_temp[1]=src->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - map_foreachinarea(skill_area_sub, - src->m,x-2,y-2,x+2,y+2,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|2, - skill_castend_nodamage_id); - break; - - case HT_DETECTING: /* ディテクティング */ - { - const int range=7; - map_foreachinarea( skill_status_change_timer_sub, - src->m, src->x-range, src->y-range, src->x+range,src->y+range,0, - src,SC_SIGHT,tick); - } - break; - - case MG_SAFETYWALL: /* セイフティウォール */ - case MG_FIREWALL: /* ファイヤーウォール */ - case MG_THUNDERSTORM: /* サンダーストーム */ - case AL_PNEUMA: /* ニューマ */ - case WZ_ICEWALL: /* アイスウォール */ - case WZ_FIREPILLAR: /* ファイアピラー */ - case WZ_SIGHTRASHER: - case WZ_QUAGMIRE: /* クァグマイア */ - case WZ_VERMILION: /* ロードオブヴァーミリオン */ - case WZ_FROSTNOVA: /* フロストノヴァ */ - case WZ_STORMGUST: /* ストームガスト */ - case WZ_HEAVENDRIVE: /* ヘヴンズドライブ */ - case PR_SANCTUARY: /* サンクチュアリ */ - case PR_MAGNUS: /* マグヌスエクソシズム */ - case CR_GRANDCROSS: /* グランドクロス */ - case HT_SKIDTRAP: /* スキッドトラップ */ - case HT_LANDMINE: /* ランドマイン */ - case HT_ANKLESNARE: /* アンクルスネア */ - case HT_SHOCKWAVE: /* ショックウェーブトラップ */ - case HT_SANDMAN: /* サンドマン */ - case HT_FLASHER: /* フラッシャー */ - case HT_FREEZINGTRAP: /* フリージングトラップ */ - case HT_BLASTMINE: /* ブラストマイン */ - case HT_CLAYMORETRAP: /* クレイモアートラップ */ - case AS_VENOMDUST: /* ベノムダスト */ - case AM_DEMONSTRATION: /* デモンストレーション */ - case PF_SPIDERWEB: /* スパイダーウェッブ */ - case PF_FOGWALL: /* フォグウォール */ - case HT_TALKIEBOX: /* トーキーボックス */ - skill_unitsetting(src,skillid,skilllv,x,y,0); - break; - - case RG_GRAFFITI: /* Graffiti [Valaris] */ - skill_clear_unitgroup(src); - skill_unitsetting(src,skillid,skilllv,x,y,0); - break; - - case SA_VOLCANO: /* ボルケーノ */ - case SA_DELUGE: /* デリュージ */ - case SA_VIOLENTGALE: /* バイオレントゲイル */ - case SA_LANDPROTECTOR: /* ランドプロテクター */ - skill_clear_element_field(src);//既に自分が発動している属性場をクリア - skill_unitsetting(src,skillid,skilllv,x,y,0); - break; - - case WZ_METEOR: //メテオストーム - { - int flag=0; - for(i=0;i<2+(skilllv>>1);i++) { - int j=0, c; - do { - tmpx = x + (rand()%7 - 3); - tmpy = y + (rand()%7 - 3); - if(tmpx < 0) - tmpx = 0; - else if(tmpx >= map[src->m].xs) - tmpx = map[src->m].xs - 1; - if(tmpy < 0) - tmpy = 0; - else if(tmpy >= map[src->m].ys) - tmpy = map[src->m].ys - 1; - j++; - } while(((c=map_getcell(src->m,tmpx,tmpy))==1 || c==5) && j<100); - if(j >= 100) - continue; - if(flag==0){ - clif_skill_poseffect(src,skillid,skilllv,tmpx,tmpy,tick); - flag=1; - } - if(i > 0) - skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,(x1<<16)|y1,flag); - x1 = tmpx; - y1 = tmpy; - } - skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,-1,flag); - } - break; - - case AL_WARP: /* ワープポータル */ - if(sd) { - if(map[sd->bl.m].flag.noteleport) /* テレポ禁止 */ - break; - clif_skill_warppoint(sd,sd->skillid,sd->status.save_point.map, - (sd->skilllv>1)?sd->status.memo_point[0].map:"", - (sd->skilllv>2)?sd->status.memo_point[1].map:"", - (sd->skilllv>3)?sd->status.memo_point[2].map:""); - } - break; - case MO_BODYRELOCATION: - if(sd){ - pc_movepos(sd,x,y); - }else if( src->type==BL_MOB ) - mob_warp((struct mob_data *)src,-1,x,y,0); - break; - case AM_CANNIBALIZE: // バイオプラント - if(sd){ - int mx,my,id=0; - struct mob_data *md; - - mx = x;// + (rand()%10 - 5); - my = y;// + (rand()%10 - 5); - id=mob_once_spawn(sd,"this",mx,my,"--ja--",1118,1,""); - if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ - md->master_id=sd->bl.id; - md->hp=2210+skilllv*200; - md->state.special_mob_ai=1; - md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0); - } - clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - } - break; - case AM_SPHEREMINE: // スフィアーマイン - if(sd){ - int mx,my,id=0; - struct mob_data *md; - - mx = x;// + (rand()%10 - 5); - my = y;// + (rand()%10 - 5); - id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,""); - if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ - md->master_id=sd->bl.id; - md->hp=1000+skilllv*200; - md->state.special_mob_ai=2; - md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0); - } - clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - } - break; - } - - return 0; -} - -/*========================================== - * スキル使用(詠唱完了、map指定) - *------------------------------------------ - */ -int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map) -{ - int x=0,y=0; - - nullpo_retr(0, sd); - if( sd->bl.prev == NULL || pc_isdead(sd) ) - return 0; - - if( sd->opt1>0 || sd->status.option&2 ) - return 0; - //スキルが使えない状態異常中 - if(sd->sc_data){ - if( sd->sc_data[SC_DIVINA].timer!=-1 || - sd->sc_data[SC_ROKISWEIL].timer!=-1 || - sd->sc_data[SC_AUTOCOUNTER].timer != -1 || - sd->sc_data[SC_STEELBODY].timer != -1 || - sd->sc_data[SC_DANCING].timer!=-1 || - sd->sc_data[SC_BERSERK].timer != -1 ) - return 0; - } - - if( skill_num != sd->skillid) /* 不正パケットらしい */ - return 0; - - pc_stopattack(sd); - - if(battle_config.pc_skill_log) - printf("PC %d skill castend skill =%d map=%s\n",sd->bl.id,skill_num,map); - pc_stop_walking(sd,0); - - if(strcmp(map,"cancel")==0) - return 0; - - switch(skill_num){ - case AL_TELEPORT: /* テレポート */ - if(strcmp(map,"Random")==0) - pc_randomwarp(sd,3); - else - pc_setpos(sd,sd->status.save_point.map, - sd->status.save_point.x,sd->status.save_point.y,3); - break; - - case AL_WARP: /* ワープポータル */ - { - const struct point *p[]={ - &sd->status.save_point,&sd->status.memo_point[0], - &sd->status.memo_point[1],&sd->status.memo_point[2], - }; - struct skill_unit_group *group; - int i; - int maxcount=0; - - if((maxcount = skill_get_maxcount(sd->skillid)) > 0) { - int c; - for(i=c=0;i<MAX_SKILLUNITGROUP;i++) { - if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == sd->skillid) - c++; - } - if(c >= maxcount) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = gettick(); - sd->canmove_tick = gettick(); - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - - for(i=0;i<sd->skilllv;i++){ - if(strcmp(map,p[i]->map)==0){ - x=p[i]->x; - y=p[i]->y; - break; - } - } - if(x==0 || y==0) /* 不正パケット? */ - return 0; - - if(!skill_check_condition(sd,3)) - return 0; - if((group=skill_unitsetting(&sd->bl,sd->skillid,sd->skilllv,sd->skillx,sd->skilly,0))==NULL) - return 0; - group->valstr=(char *)aCalloc(24,sizeof(char)); - memcpy(group->valstr,map,24); - group->val2=(x<<16)|y; - } - break; - } - - return 0; -} - -/*========================================== - * スキルユニット設定処理 - *------------------------------------------ - */ -struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag) -{ - struct skill_unit_group *group; - int i,count=1,limit=10000,val1=0,val2=0; - int target=BCT_ENEMY,interval=1000,range=0; - int dir=0,aoe_diameter=0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills - - nullpo_retr(0, src); - - switch(skillid){ /* 設定 */ - - case MG_SAFETYWALL: /* セイフティウォール */ - limit=skill_get_time(skillid,skilllv); - val2=skilllv+1; - interval = -1; - target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL; - break; - - case MG_FIREWALL: /* ファイヤーウォール */ - if(src->x == x && src->y == y) - dir = 2; - else - dir=map_calc_dir(src,x,y); - if(dir&1) count=5; - else count=3; - limit=skill_get_time(skillid,skilllv); - val2=4+skilllv; - interval=1; - break; - - case AL_PNEUMA: /* ニューマ */ - limit=skill_get_time(skillid,skilllv); - interval = -1; - target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL; - count = 9; - break; - - case AL_WARP: /* ワープポータル */ - target=BCT_ALL; - val1=skilllv+6; - if(flag==0) - limit=2000; - else - limit=skill_get_time(skillid,skilllv); - break; - - case PR_SANCTUARY: /* サンクチュアリ */ - count=21; - limit=skill_get_time(skillid,skilllv); - val1=skilllv+3; - val2=(skilllv>6)?777:skilllv*100; - target=BCT_ALL; - range=1; - break; - - case PR_MAGNUS: /* マグヌスエクソシズム */ - count=33; - limit=skill_get_time(skillid,skilllv); - interval=3000; - break; - - case WZ_FIREPILLAR: /* ファイアーピラー */ - if(flag==0) - limit=skill_get_time(skillid,skilllv); - else - limit=1000; - interval=2000; - val1=skilllv+2; - range=1; - break; - - case MG_THUNDERSTORM: /* サンダーストーム */ - limit=500; - range=1; - break; - - case WZ_FROSTNOVA: /* フロストノヴァ */ - limit=500; - range=5; - break; - case WZ_HEAVENDRIVE: /* ヘヴンズドライブ */ - limit=500; - range=2; - break; - - case WZ_METEOR: /* メテオストーム */ - limit=500; - range=3; - break; - - case WZ_SIGHTRASHER: - limit=500; - count=41; - break; - - case WZ_VERMILION: /* ロードオブヴァーミリオン */ - limit=4100; - interval=1000; - range=6; - break; - - case WZ_ICEWALL: /* アイスウォール */ - limit=skill_get_time(skillid,skilllv); - count=5; - break; - - case WZ_STORMGUST: /* ストームガスト */ - limit=4600; - interval=450; - range=5; - break; - - case WZ_QUAGMIRE: /* クァグマイア */ - limit=skill_get_time(skillid,skilllv); - interval=200; - count=25; - break; - - case HT_SKIDTRAP: /* スキッドトラップ */ - case HT_LANDMINE: /* ランドマイン */ - case HT_ANKLESNARE: /* アンクルスネア */ - case HT_SANDMAN: /* サンドマン */ - case PF_SPIDERWEB: /* スパイダーウェッブ */ - case HT_FLASHER: /* フラッシャー */ - case HT_FREEZINGTRAP: /* フリージングトラップ */ - case HT_BLASTMINE: /* ブラストマイン */ - case HT_CLAYMORETRAP: /* クレイモアートラップ */ - limit=skill_get_time(skillid,skilllv); - range=1; - break; - - case HT_TALKIEBOX: /* トーキーボックス */ - limit=skill_get_time(skillid,skilllv); - range=1; - target=BCT_ALL; - break; - - case HT_SHOCKWAVE: /* ショックウェーブトラップ */ - limit=skill_get_time(skillid,skilllv); - range=1; - val1=skilllv*15+10; - break; - - case AS_VENOMDUST: /* ベノムダスト */ - limit=skill_get_time(skillid,skilllv); - interval=1000; - count=5; - break; - - case CR_GRANDCROSS: /* グランドクロス */ - count=29; - limit=1000; - interval=300; - break; - - case SA_VOLCANO: /* ボルケーノ */ - case SA_DELUGE: /* デリュージ */ - case SA_VIOLENTGALE: /* バイオレントゲイル */ - limit=skill_get_time(skillid,skilllv); - count=skilllv<=2?25:(skilllv<=4?49:81); - target=BCT_ALL; - break; - - case SA_LANDPROTECTOR: /* グランドクロス */ - limit=skill_get_time(skillid,skilllv); // changed to get duration from cast_db (moonsoul) - val1=skilllv*15+10; - aoe_diameter=skilllv+skilllv%2+5; - target=BCT_ALL; - count=aoe_diameter*aoe_diameter; // -- this will not function if changed to ^2 (moonsoul) - break; - - case BD_LULLABY: /* 子守唄 */ - case BD_ETERNALCHAOS: /* エターナルカオス */ - case BD_ROKISWEIL: /* ロキの叫び */ - count=81; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ALL; - break; - case BD_RICHMANKIM: - case BD_DRUMBATTLEFIELD: /* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジークフリード */ - count=81; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_PARTY; - break; - - case BA_WHISTLE: /* 口笛 */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1; - val2 = ((battle_get_agi(src)/10)&0xffff)<<16; - val2 |= (battle_get_luk(src)/10)&0xffff; - break; - case DC_HUMMING: /* ハミング */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_dex(src)/10; - break; - - case BA_DISSONANCE: /* 不協和音 */ - case DC_UGLYDANCE: /* 自分勝手なダンス */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ENEMY; - break; - - case DC_DONTFORGETME: /* 私を忘れないで… */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = ((battle_get_str(src)/20)&0xffff)<<16; - val2 |= (battle_get_agi(src)/10)&0xffff; - break; - case BA_POEMBRAGI: /* ブラギの詩 */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON); - val2 = ((battle_get_dex(src)/10)&0xffff)<<16; - val2 |= (battle_get_int(src)/5)&0xffff; - break; - case BA_APPLEIDUN: /* イドゥンの林檎 */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16; - else - val1 = 0; - val1 |= (battle_get_vit(src))&0xffff; - val2 = 0;//回復用タイムカウンタ(6秒毎に1増加) - break; - case DC_SERVICEFORYOU: /* サービスフォーユー */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_PARTY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_int(src)/10; - break; - case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1; - val2 = battle_get_agi(src)/20; - break; - case DC_FORTUNEKISS: /* 幸運のキス */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_luk(src)/10; - break; - case AM_DEMONSTRATION: /* デモンストレーション */ - limit=skill_get_time(skillid,skilllv); - interval=1000; - range=1; - target=BCT_ENEMY; - break; - case WE_CALLPARTNER: /* あなたに逢いたい */ - limit=skill_get_time(skillid,skilllv); - range=-1; - break; - - case HP_BASILICA: /* バジリカ */ - limit=skill_get_time(skillid,skilllv); - target=BCT_ALL; - range=3; - //Fix to prevent the priest from walking while Basilica is up. - battle_stopwalking(src,1); - skill_status_change_start(src,SC_ANKLE,skilllv,0,0,0,limit,0); - break; - case PA_GOSPEL: /* ゴスペル */ - count=49; - target=BCT_PARTY; - limit=skill_get_time(skillid,skilllv); - break; - case PF_FOGWALL: /* フォグウォール */ - count=15; - limit=skill_get_time(skillid,skilllv); - break; - case RG_GRAFFITI: /* Graffiti */ - count=1; // Leave this at 1 [Valaris] - limit=600000; // Time length [Valaris] - break; - }; - - nullpo_retr(NULL, group=skill_initunitgroup(src,count,skillid,skilllv,skill_get_unit_id(skillid,flag&1))); - group->limit=limit; - group->val1=val1; - group->val2=val2; - group->target_flag=target; - group->interval=interval; - group->range=range; - if(skillid==HT_TALKIEBOX || - skillid==RG_GRAFFITI){ - group->valstr=calloc(80, 1); - if(group->valstr==NULL){ - printf("skill_castend_map: out of memory !\n"); - exit(1); - } - memcpy(group->valstr,talkie_mes,80); - } - for(i=0;i<count;i++){ - struct skill_unit *unit; - int ux=x,uy=y,val1=skilllv,val2=0,limit=group->limit,alive=1; - int range=group->range; - switch(skillid){ /* 設定 */ - case AL_PNEUMA: /* ニューマ */ - { - static const int dx[9]={-1, 0, 1,-1, 0, 1,-1, 0, 1}; - static const int dy[9]={-1,-1,-1, 0, 0, 0, 1, 1, 1}; - ux+=dx[i]; - uy+=dy[i]; - } - break; - case MG_FIREWALL: /* ファイヤーウォール */ - { - if(dir&1){ /* 斜め配置 */ - static const int dx[][5]={ - { 1,1,0,0,-1 }, { -1,-1,0,0,1 }, - },dy[][5]={ - { 1,0,0,-1,-1 }, { 1,0,0,-1,-1 }, - }; - ux+=dx[(dir>>1)&1][i]; - uy+=dy[(dir>>1)&1][i]; - }else{ /* 上下配置 */ - if(dir%4==0) /* 上下 */ - ux+=i-1; - else /* 左右 */ - uy+=i-1; - } - val2=group->val2; - } - break; - - case PR_SANCTUARY: /* サンクチュアリ */ - { - static const int dx[]={ - -1,0,1, -2,-1,0,1,2, -2,-1,0,1,2, -2,-1,0,1,2, -1,0,1 }; - static const int dy[]={ - -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0, 1,1,1,1,1, 2,2,2, }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case PR_MAGNUS: /* マグヌスエクソシズム */ - { - static const int dx[]={ -1,0,1, -1,0,1, -3,-2,-1,0,1,2,3, - -3,-2,-1,0,1,2,3, -3,-2,-1,0,1,2,3, -1,0,1, -1,0,1, }; - static const int dy[]={ - -3,-3,-3, -2,-2,-2, -1,-1,-1,-1,-1,-1,-1, - 0,0,0,0,0,0,0, 1,1,1,1,1,1,1, 2,2,2, 3,3,3 }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case WZ_SIGHTRASHER: - { - static const int dx[]={ - -5, 0, 5, -4, 0, 4, -3, 0, 3, -2, 0, 2, -1, 0, 1, -5,-4,-3,-2,-1, 0, 1, 2, 3, 4, 5, -1, 0, 1, -2, 0, 2, -3, 0, 3, -4, 0, 4, -5, 0, 5 }; - static const int dy[]={ - -5,-5,-5, -4,-4,-4, -3,-3,-3, -2,-2,-2, -1,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case WZ_ICEWALL: /* アイスウォール */ - { - static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; - static const int diry[8]={1,1,0,-1,-1,-1,0,1}; - if(skilllv <= 1) - val1 = 500; - else - val1 = 200 + 200*skilllv; - if(src->x == x && src->y == y) - dir = 2; - else - dir=map_calc_dir(src,x,y); - ux+=(2-i)*diry[dir]; - uy+=(i-2)*dirx[dir]; - } - break; - - case WZ_QUAGMIRE: /* クァグマイア */ - ux+=(i%5-2); - uy+=(i/5-2); - if(i==12) - range=2; - else - range=-1; - - break; - - case AS_VENOMDUST: /* ベノムダスト */ - { - static const int dx[]={-1,0,0,0,1}; - static const int dy[]={0,-1,0,1,0}; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case CR_GRANDCROSS: /* グランドクロス */ - { - static const int dx[]={ - 0, 0, -1,0,1, -2,-1,0,1,2, -4,-3,-2,-1,0,1,2,3,4, -2,-1,0,1,2, -1,0,1, 0, 0, }; - static const int dy[]={ - -4, -3, -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0,0,0,0,0, 1,1,1,1,1, 2,2,2, 3, 4, }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - case SA_VOLCANO: /* ボルケーノ */ - case SA_DELUGE: /* デリュージ */ - case SA_VIOLENTGALE: /* バイオレントゲイル */ - { - int u_range=0,central=0; - if(skilllv<=2){ - u_range=2; - central=12; - }else if(skilllv<=4){ - u_range=3; - central=24; - }else if(skilllv>=5){ - u_range=4; - central=40; - } - ux+=(i%(u_range*2+1)-u_range); - uy+=(i/(u_range*2+1)-u_range); - - if(i==central) - range=u_range;//中央のユニットの効果範囲は全範囲 - else - range=-1;//中央以外のユニットは飾り - } - break; - case SA_LANDPROTECTOR: /* ランドプロテクター */ - { - int u_range=0; - - if(skilllv<=2) u_range=3; - else if(skilllv<=4) u_range=4; - else if(skilllv>=5) u_range=5; - - ux+=(i%(u_range*2+1)-u_range); - uy+=(i/(u_range*2+1)-u_range); - - range=0; - } - break; - - /* ダンスなど */ - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD:/* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジークフリード */ - ux+=(i%9-4); - uy+=(i/9-4); - if(i==40) - range=4; /* 中心の場合は範囲を4にオーバーライド */ - else - range=-1; /* 中心じゃない場合は範囲を-1にオーバーライド */ - break; - case BA_DISSONANCE: /* 不協和音 */ - case BA_WHISTLE: /* 口笛 */ - case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */ - case BA_POEMBRAGI: /* ブラギの詩 */ - case BA_APPLEIDUN: /* イドゥンの林檎 */ - case DC_UGLYDANCE: /* 自分勝手なダンス */ - case DC_HUMMING: /* ハミング */ - case DC_DONTFORGETME: /* 私を忘れないで… */ - case DC_FORTUNEKISS: /* 幸運のキス */ - case DC_SERVICEFORYOU: /* サービスフォーユー */ - ux+=(i%7-3); - uy+=(i/7-3); - if(i==40) - range=4; /* 中心の場合は範囲を4にオーバーライド */ - else - range=-1; /* 中心じゃない場合は範囲を-1にオーバーライド */ - break; - case PA_GOSPEL: /* ゴスペル */ - ux+=(i%7-3); - uy+=(i/7-3); - break; - case PF_FOGWALL: /* フォグウォール */ - ux+=(i%5-2); - uy+=(i/5-1); - break; - case RG_GRAFFITI: /* Graffiti [Valaris] */ - ux+=(i%5-2); - uy+=(i/5-2); - break; - } - //直上スキルの場合設置座標上にランドプロテクターがないかチェック - if(range<=0) - map_foreachinarea(skill_landprotector,src->m,ux,uy,ux,uy,BL_SKILL,skillid,&alive); - - if(skillid==WZ_ICEWALL && alive){ - val2=map_getcell(src->m,ux,uy); - if(val2==5 || val2==1) - alive=0; - else { - map_setcell(src->m,ux,uy,5); - clif_changemapcell(src->m,ux,uy,5,0); - } - } - - if(alive){ - nullpo_retr(NULL, unit=skill_initunit(group,i,ux,uy)); - unit->val1=val1; - unit->val2=val2; - unit->limit=limit; - unit->range=range; - } - } - return group; -} - -/*========================================== - * スキルユニットの発動イベント - *------------------------------------------ - */ -int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int tick) -{ - struct skill_unit_group *sg; - struct block_list *ss; - struct skill_unit_group_tickset *ts; - struct map_session_data *srcsd=NULL; - int diff,goflag,splash_count=0; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - - if( bl->prev==NULL || !src->alive || (bl->type == BL_PC && pc_isdead((struct map_session_data *)bl) ) ) - return 0; - - nullpo_retr(0, sg=src->group); - nullpo_retr(0, ss=map_id2bl(sg->src_id)); - - if(ss->type == BL_PC) - nullpo_retr(0, srcsd=(struct map_session_data *)ss); - if(srcsd && srcsd->chatID) - return 0; - - if( bl->type!=BL_PC && bl->type!=BL_MOB ) - return 0; - nullpo_retr(0, ts=skill_unitgrouptickset_search( bl, sg->group_id)); - diff=DIFF_TICK(tick,ts->tick); - goflag=(diff>sg->interval || diff<0); - if (sg->skill_id == CR_GRANDCROSS && !battle_config.gx_allhit) // 重なっていたら3HITしない - goflag = (diff>sg->interval*map_count_oncell(bl->m,bl->x,bl->y) || diff<0); - - //対象がLP上に居る場合は無効 - map_foreachinarea(skill_landprotector,bl->m,bl->x,bl->y,bl->x,bl->y,BL_SKILL,0,&goflag); - - if(!goflag) - return 0; - ts->tick=tick; - ts->group_id=sg->group_id; - - switch(sg->unit_id){ - case 0x83: /* サンクチュアリ */ - { - int race=battle_get_race(bl); - int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0; - - if( battle_get_hp(bl)>=battle_get_max_hp(bl) && !damage_flag) - break; - - if((sg->val1--)<=0){ - skill_delunitgroup(sg); - return 0; - } - if(!damage_flag) { - int heal=sg->val2; - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage) - heal=0; /* 黄金蟲カード(ヒール量0) */ - clif_skill_nodamage(&src->bl,bl,AL_HEAL,heal,1); - battle_heal(NULL,bl,heal,0,0); - } - else - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - } - break; - - case 0x84: /* マグヌスエクソシズム */ - { - int race=battle_get_race(bl); - int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0; - - if(!damage_flag) - return 0; - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - } - break; - - case 0x85: /* ニューマ */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SC_PNEUMA; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if(DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - ts->tick-=sg->interval; - } - } - break; - case 0x7e: /* セイフティウォール */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SC_SAFETYWALL; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if(sg->val1 < unit2->group->val1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - ts->tick-=sg->interval; - } - } - break; - - case 0x86: /* ロードオブヴァーミリオン(&ストームガスト &グランドクロス) */ - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - break; - - case 0x7f: /* ファイヤーウォール */ - if( (src->val2--)>0) - skill_attack(BF_MAGIC,ss,&src->bl,bl, - sg->skill_id,sg->skill_lv,tick,0); - if( src->val2<=0 ) - skill_delunit(src); - break; - - case 0x87: /* ファイアーピラー(発動前) */ - skill_delunit(src); - skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1); - break; - - case 0x88: /* ファイアーピラー(発動後) */ - if(DIFF_TICK(tick,sg->tick) < 150) - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - break; - - case 0x90: /* スキッドトラップ */ - { - int i,c = skill_get_blewcount(sg->skill_id,sg->skill_lv); - if(map[bl->m].flag.gvg) c = 0; - for(i=0;i<c;i++) - skill_blown(&src->bl,bl,1|0x30000); - sg->unit_id = 0x8c; - clif_changelook(&src->bl,LOOK_BASE,sg->unit_id); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; - } - break; - - case 0x93: /* ランドマイン */ - skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - sg->unit_id = 0x8c; - clif_changelook(&src->bl,LOOK_BASE,0x88); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; - break; - - case 0x8f: /* ブラストマイン */ - case 0x94: /* ショックウェーブトラップ */ - case 0x95: /* サンドマン */ - case 0x96: /* フラッシャー */ - case 0x97: /* フリージングトラップ */ - case 0x98: /* クレイモアートラップ */ - map_foreachinarea(skill_count_target,src->bl.m - ,src->bl.x-src->range,src->bl.y-src->range - ,src->bl.x+src->range,src->bl.y+src->range - ,0,&src->bl,&splash_count); - map_foreachinarea(skill_trap_splash,src->bl.m - ,src->bl.x-src->range,src->bl.y-src->range - ,src->bl.x+src->range,src->bl.y+src->range - ,0,&src->bl,tick,splash_count); - sg->unit_id = 0x8c; - clif_changelook(&src->bl,LOOK_BASE,sg->unit_id); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; - break; - - case 0x91: /* アンクルスネア */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - if(sg->val2==0 && sc_data && sc_data[SC_ANKLE].timer==-1){ - int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE); - int sec=skill_get_time2(sg->skill_id,sg->skill_lv) - (double)battle_get_agi(bl)*0.1; - if(battle_get_mode(bl)&0x20) - sec = sec/5; - battle_stopwalking(bl,1); - skill_status_change_start(bl,SC_ANKLE,sg->skill_lv,0,0,0,sec,0); - - if(moveblock) map_delblock(bl); - bl->x = src->bl.x; - bl->y = src->bl.y; - if(moveblock) map_addblock(bl); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - clif_01ac(&src->bl); - sg->limit=DIFF_TICK(tick,sg->tick) + sec; - sg->val2=bl->id; - } - } - break; - - case 0x80: /* ワープポータル(発動後) */ - if(bl->type==BL_PC){ - struct map_session_data *sd = (struct map_session_data *)bl; - if(sd && src->bl.m == bl->m && src->bl.x == bl->x && src->bl.y == bl->y && src->bl.x == sd->to_x && src->bl.y == sd->to_y) { - if( battle_config.chat_warpportal || !sd->chatID ){ - if((sg->val1--)>0){ - pc_setpos(sd,sg->valstr,sg->val2>>16,sg->val2&0xffff,3); - if(sg->src_id == bl->id ||( strcmp(map[src->bl.m].name,sg->valstr) == 0 && src->bl.x == (sg->val2>>16) && src->bl.y == (sg->val2&0xffff) )) - skill_delunitgroup(sg); - }else - skill_delunitgroup(sg); - } - } - }else if(bl->type==BL_MOB && battle_config.mob_warpportal){ - int m=map_mapname2mapid(sg->valstr); - struct mob_data *md; - md=(struct mob_data *)bl; - mob_warp((struct mob_data *)bl,m,sg->val2>>16,sg->val2&0xffff,3); - } - break; - - case 0x8e: /* クァグマイア */ - { - int type=SkillStatusChangeTable[sg->skill_id]; - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if( battle_get_sc_data(bl)[type].timer==-1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - } - break; - case 0x92: /* ベノムダスト */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer==-1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - } - break; - case 0x9a: /* ボルケーノ */ - case 0x9b: /* デリュージ */ - case 0x9c: /* バイオレントゲイル */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } break; - - case 0x9e: /* 子守唄 */ - case 0x9f: /* ニヨルドの宴 */ - case 0xa0: /* 永遠の混沌 */ - case 0xa1: /* 戦太鼓の響き */ - case 0xa2: /* ニーベルングの指輪 */ - case 0xa3: /* ロキの叫び */ - case 0xa4: /* 深淵の中に */ - case 0xa5: /* 不死身のジークフリード */ - case 0xa6: /* 不協和音 */ - case 0xa7: /* 口笛 */ - case 0xa8: /* 夕陽のアサシンクロス */ - case 0xa9: /* ブラギの詩 */ - case 0xab: /* 自分勝手なダンス */ - case 0xac: /* ハミング */ - case 0xad: /* 私を忘れないで… */ - case 0xae: /* 幸運のキス */ - case 0xaf: /* サービスフォーユー */ - case 0xb4: - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sg->src_id == bl->id) - break; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if( (unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ - if( unit2->group && DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } break; - - case 0xaa: /* イドゥンの林檎 */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sg->src_id == bl->id) - break; - if( sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ - if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } break; - - case 0xb1: /* デモンストレーション */ - skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - if(bl->type == BL_PC && rand()%100 < sg->skill_lv && battle_config.equipment_breaking) - pc_breakweapon((struct map_session_data *)bl); - break; - case 0x99: /* トーキーボックス */ - if(sg->src_id == bl->id) //自分が踏んでも発動しない - break; - if(sg->val2==0){ - clif_talkiebox(&src->bl,sg->valstr); - sg->unit_id = 0x8c; - clif_changelook(&src->bl,LOOK_BASE,sg->unit_id); - sg->limit=DIFF_TICK(tick,sg->tick)+5000; - sg->val2=-1; //踏んだ - } - break; - case 0xb2: /* あなたを_会いたいです */ - case 0xb3: /* ゴスペル */ - case 0xb6: /* フォグウォール */ - //とりあえず何もしない - break; - - - - - - - case 0xb7: /* スパイダーウェッブ */ - if(sg->val2==0){ - int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE); - skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick); - if(moveblock) map_delblock(bl); - bl->x = (&src->bl)->x; - bl->y = (&src->bl)->y; - if(moveblock) map_addblock(bl); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - clif_01ac(&src->bl); - sg->limit=DIFF_TICK(tick,sg->tick) + skill_get_time2(sg->skill_id,sg->skill_lv); - sg->val2=bl->id; - } - break; - -/* default: - if(battle_config.error_log) - printf("skill_unit_onplace: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); - break;*/ - } - if(bl->type==BL_MOB && ss!=bl) /* スキル使用条件のMOBスキル */ - { - if(battle_config.mob_changetarget_byskill == 1) - { - int target=((struct mob_data *)bl)->target_id; - if(ss->type == BL_PC) - ((struct mob_data *)bl)->target_id=ss->id; - mobskill_use((struct mob_data *)bl,tick,MSC_SKILLUSED|(sg->skill_id<<16)); - ((struct mob_data *)bl)->target_id=target; - } - else - mobskill_use((struct mob_data *)bl,tick,MSC_SKILLUSED|(sg->skill_id<<16)); - } - - return 0; -} -/*========================================== - * スキルユニットから離脱する(もしくはしている)場合 - *------------------------------------------ - */ -int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int tick) -{ - struct skill_unit_group *sg; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - nullpo_retr(0, sg=src->group); - - if( bl->prev==NULL || !src->alive ) - return 0; - - if( bl->type!=BL_PC && bl->type!=BL_MOB ) - return 0; - - switch(sg->unit_id){ - case 0x7e: /* セイフティウォール */ - case 0x85: /* ニューマ */ - case 0x8e: /* クァグマイア */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - int type= - (sg->unit_id==0x85)?SC_PNEUMA: - ((sg->unit_id==0x7e)?SC_SAFETYWALL: - SC_QUAGMIRE); - if((type != SC_QUAGMIRE || bl->type != BL_MOB) && - sc_data && sc_data[type].timer!=-1 && ((struct skill_unit *)sc_data[type].val2)==src){ - skill_status_change_end(bl,type,-1); - } - } break; - - case 0x91: /* アンクルスネア */ - { - struct block_list *target=map_id2bl(sg->val2); - if( target && target==bl ){ - skill_status_change_end(bl,SC_ANKLE,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - } - break; - case 0xb5: - case 0xb8: - { - struct block_list *target=map_id2bl(sg->val2); - if( target==bl ) - skill_status_change_end(bl,SC_SPIDERWEB,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - break; - case 0xb6: - { - struct block_list *target=map_id2bl(sg->val2); - if( target==bl ) - skill_status_change_end(bl,SC_FOGWALL,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - break; - case 0x9a: /* ボルケーノ */ - case 0x9b: /* デリュージ */ - case 0x9c: /* バイオレントゲイル */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - struct skill_unit *su; - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val2)) && su == src ){ - skill_status_change_end(bl,type,-1); - } - } - break; - - case 0x9e: /* 子守唄 */ - case 0x9f: /* ニヨルドの宴 */ - case 0xa0: /* 永遠の混沌 */ - case 0xa1: /* 戦太鼓の響き */ - case 0xa2: /* ニーベルングの指輪 */ - case 0xa3: /* ロキの叫び */ - case 0xa4: /* 深淵の中に */ - case 0xa5: /* 不死身のジークフリード */ - case 0xa6: /* 不協和音 */ - case 0xa7: /* 口笛 */ - case 0xa8: /* 夕陽のアサシンクロス */ - case 0xa9: /* ブラギの詩 */ - case 0xaa: /* イドゥンの林檎 */ - case 0xab: /* 自分勝手なダンス */ - case 0xac: /* ハミング */ - case 0xad: /* 私を忘れないで… */ - case 0xae: /* 幸運のキス */ - case 0xaf: /* サービスフォーユー */ - case 0xb4: - { - struct status_change *sc_data=battle_get_sc_data(bl); - struct skill_unit *su; - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val4)) && su == src ){ - skill_status_change_end(bl,type,-1); - } - } - break; - case 0xb7: /* スパイダーウェッブ */ - { - struct block_list *target=map_id2bl(sg->val2); - if( target && target==bl ) - skill_status_change_end(bl,SC_SPIDERWEB,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - break; - -/* default: - if(battle_config.error_log) - printf("skill_unit_onout: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); - break;*/ - } - skill_unitgrouptickset_delete(bl,sg->group_id); - return 0; -} -/*========================================== - * スキルユニットの削除イベント - *------------------------------------------ - */ -int skill_unit_ondelete(struct skill_unit *src,struct block_list *bl,unsigned int tick) -{ - struct skill_unit_group *sg; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - nullpo_retr(0, sg = src->group); - - if( bl->prev==NULL || !src->alive ) - return 0; - - if( bl->type!=BL_PC && bl->type!=BL_MOB ) - return 0; - - switch(sg->unit_id){ - case 0x85: /* ニューマ */ - case 0x7e: /* セイフティウォール */ - case 0x8e: /* クァグマイヤ */ - case 0x9a: /* ボルケーノ */ - case 0x9b: /* デリュージ */ - case 0x9c: /* バイオレントゲイル */ - case 0x9e: /* 子守唄 */ - case 0x9f: /* ニヨルドの宴 */ - case 0xa0: /* 永遠の混沌 */ - case 0xa1: /* 戦太鼓の響き */ - case 0xa2: /* ニーベルングの指輪 */ - case 0xa3: /* ロキの叫び */ - case 0xa4: /* 深淵の中に */ - case 0xa5: /* 不死身のジークフリード */ - case 0xa6: /* 不協和音 */ - case 0xa7: /* 口笛 */ - case 0xa8: /* 夕陽のアサシンクロス */ - case 0xa9: /* ブラギの詩 */ - case 0xaa: /* イドゥンの林檎 */ - case 0xab: /* 自分勝手なダンス */ - case 0xac: /* ハミング */ - case 0xad: /* 私を忘れないで… */ - case 0xae: /* 幸運のキス */ - case 0xaf: /* サービスフォーユー */ - case 0xb4: - return skill_unit_onout(src,bl,tick); - -/* default: - if(battle_config.error_log) - printf("skill_unit_ondelete: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); - break;*/ - } - skill_unitgrouptickset_delete(bl,sg->group_id); - return 0; -} -/*========================================== - * スキルユニットの限界イベント - *------------------------------------------ - */ -int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) -{ - struct skill_unit_group *sg; - - nullpo_retr(0, src); - nullpo_retr(0, sg=src->group); - - switch(sg->unit_id){ - case 0x81: /* ワープポータル(発動前) */ - { - struct skill_unit_group *group= - skill_unitsetting(map_id2bl(sg->src_id),sg->skill_id,sg->skill_lv, - src->bl.x,src->bl.y,1); - if(group == NULL) - return 0; - group->valstr=calloc(24, 1); - if(group->valstr==NULL){ - printf("skill_unit_onlimit: out of memory !\n"); - exit(1); - } - memcpy(group->valstr,sg->valstr,24); - group->val2=sg->val2; - } - break; - - case 0x8d: /* アイスウォール */ - map_setcell(src->bl.m,src->bl.x,src->bl.y,src->val2); - clif_changemapcell(src->bl.m,src->bl.x,src->bl.y,src->val2,1); - break; - case 0xb2: /* あなたに会いたい */ - { - struct map_session_data *sd = NULL; - struct map_session_data *p_sd = NULL; - if((sd = (struct map_session_data *)(map_id2bl(sg->src_id))) == NULL) - return 0; - if((p_sd = pc_get_partner(sd)) == NULL) - return 0; - - pc_setpos(p_sd,map[src->bl.m].name,src->bl.x,src->bl.y,3); - } - break; - } - return 0; -} -/*========================================== - * スキルユニットのダメージイベント - *------------------------------------------ - */ -int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, - int damage,unsigned int tick) -{ - struct skill_unit_group *sg; - - nullpo_retr(0, src); - nullpo_retr(0, sg=src->group); - - switch(sg->unit_id){ - case 0x8d: /* アイスウォール */ - src->val1-=damage; - break; - case 0x8f: /* ブラストマイン */ - case 0x98: /* クレイモアートラップ */ - skill_blown(bl,&src->bl,2); //吹き飛ばしてみる - break; - default: - damage = 0; - break; - } - return damage; -} - - -/*---------------------------------------------------------------------------- */ - -/*========================================== - * スキル使用(詠唱完了、場所指定) - *------------------------------------------ - */ -int skill_castend_pos( int tid, unsigned int tick, int id,int data ) -{ - struct map_session_data* sd=map_id2sd(id)/*,*target_sd=NULL*/; - int range,maxcount; - - nullpo_retr(0, sd); - - if( sd->bl.prev == NULL ) - return 0; - if( sd->skilltimer != tid ) /* タイマIDの確認 */ - return 0; - if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0) { - sd->speed = sd->prev_speed; - clif_updatestatus(sd,SP_SPEED); - } - sd->skilltimer=-1; - if(pc_isdead(sd)) { - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - - if(battle_config.pc_skill_reiteration == 0) { - range = -1; - switch(sd->skillid) { - case MG_SAFETYWALL: - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case HT_TALKIEBOX: - case AL_WARP: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - case RG_GRAFFITI: /* グラフィティ */ - range = 0; - break; - case AL_PNEUMA: - range = 1; - break; - } - if(range >= 0) { - if(skill_check_unit_range(sd->bl.m,sd->skillx,sd->skilly,range,sd->skillid) > 0) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - } - if(battle_config.pc_skill_nofootset) { - range = -1; - switch(sd->skillid) { - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case HT_TALKIEBOX: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - case WZ_ICEWALL: - range = 1; - break; - case AL_WARP: - range = 0; - break; - } - if(range >= 0) { - if(skill_check_unit_range2(sd->bl.m,sd->skillx,sd->skilly,range) > 0) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - } - - if(battle_config.pc_land_skill_limit) { - maxcount = skill_get_maxcount(sd->skillid); - if(maxcount > 0) { - int i,c; - for(i=c=0;i<MAX_SKILLUNITGROUP;i++) { - if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == sd->skillid) - c++; - } - if(c >= maxcount) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - } - - range = skill_get_range(sd->skillid,sd->skilllv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - range += battle_config.pc_skill_add_range; - if(battle_config.skill_out_range_consume) { // changed to allow casting when target walks out of range [Valaris] - if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - if(!skill_check_condition(sd,1)) { /* 使用条件チェック */ - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - sd->skillitem = sd->skillitemlv = -1; - if(battle_config.skill_out_range_consume) { - if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - return 0; - } - } - - if(battle_config.pc_skill_log) - printf("PC %d skill castend skill=%d\n",sd->bl.id,sd->skillid); - pc_stop_walking(sd,0); - - skill_castend_pos2(&sd->bl,sd->skillx,sd->skilly,sd->skillid,sd->skilllv,tick,0); - - return 0; -} - -/*========================================== - * 範囲内キャラ存在確認判定処理(foreachinarea) - *------------------------------------------ - */ - -static int skill_check_condition_char_sub(struct block_list *bl,va_list ap) -{ - int *c; - struct block_list *src; - struct map_session_data *sd; - struct map_session_data *ssd; - struct pc_base_job s_class; - struct pc_base_job ss_class; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=(struct map_session_data*)bl); - nullpo_retr(0, src=va_arg(ap,struct block_list *)); - nullpo_retr(0, c=va_arg(ap,int *)); - nullpo_retr(0, ssd=(struct map_session_data*)src); - - s_class = pc_calc_base_job(sd->status.class); - //チェックしない設定ならcにありえない大きな数字を返して終了 - if(!battle_config.player_skill_partner_check){ //本当はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ - (*c)=99; - return 0; - } - - ; - ss_class = pc_calc_base_job(ssd->status.class); - - switch(ssd->skillid){ - case PR_BENEDICTIO: /* 聖体降福 */ - if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 || - sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) && - (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10) - (*c)++; - break; - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD: /* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジークフリード */ - case BD_RAGNAROK: /* 神々の黄昏 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ - if(sd != ssd && - ((ssd->status.class==19 && sd->status.class==20) || - (ssd->status.class==20 && sd->status.class==19) || - (ssd->status.class==4020 && sd->status.class==4021) || - (ssd->status.class==4021 && sd->status.class==4020) || - (ssd->status.class==20 && sd->status.class==4020) || - (ssd->status.class==19 && sd->status.class==4021)) && - pc_checkskill(sd,ssd->skillid) > 0 && - (*c)==0 && - sd->status.party_id == ssd->status.party_id && - !pc_issit(sd) && - sd->sc_data[SC_DANCING].timer==-1 - ) - (*c)=pc_checkskill(sd,ssd->skillid); - break; - } - return 0; -} -/*========================================== - * 範囲内キャラ存在確認判定後スキル使用処理(foreachinarea) - *------------------------------------------ - */ - -static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) -{ - int *c; - struct block_list *src; - struct map_session_data *sd; - struct map_session_data *ssd; - struct pc_base_job s_class; - struct pc_base_job ss_class; - int skillid,skilllv; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=(struct map_session_data*)bl); - nullpo_retr(0, src=va_arg(ap,struct block_list *)); - nullpo_retr(0, c=va_arg(ap,int *)); - nullpo_retr(0, ssd=(struct map_session_data*)src); - - s_class = pc_calc_base_job(sd->status.class); - - //チェックしない設定ならcにありえない大きな数字を返して終了 - if(!battle_config.player_skill_partner_check){ //本当はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ - (*c)=99; - return 0; - } - - ss_class = pc_calc_base_job(ssd->status.class); - skillid=ssd->skillid; - skilllv=ssd->skilllv; - switch(skillid){ - case PR_BENEDICTIO: /* 聖体降福 */ - if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 || - sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) && - (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){ - sd->status.sp -= 10; - pc_calcstatus(sd,0); - (*c)++; - } - break; - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD: /* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジークフリード */ - case BD_RAGNAROK: /* 神々の黄昏 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ - if(sd != ssd && //本人以外で - ((ssd->status.class==19 && sd->status.class==20) || - (ssd->status.class==20 && sd->status.class==19) || - (ssd->status.class==4020 && sd->status.class==4021) || - (ssd->status.class==4021 && sd->status.class==4020) || - (ssd->status.class==20 && sd->status.class==4020) || - (ssd->status.class==19 && sd->status.class==4021)) && //自分がダンサーならバードで - pc_checkskill(sd,skillid) > 0 && //スキルを持っていて - (*c)==0 && //最初の一人で - sd->status.party_id == ssd->status.party_id && //パーティーが同じで - !pc_issit(sd) && //座ってない - sd->sc_data[SC_DANCING].timer==-1 //ダンス中じゃない - ){ - ssd->sc_data[SC_DANCING].val4=bl->id; - clif_skill_nodamage(bl,src,skillid,skilllv,1); - skill_status_change_start(bl,SC_DANCING,skillid,ssd->sc_data[SC_DANCING].val2,0,src->id,skill_get_time(skillid,skilllv)+1000,0); - sd->skillid_dance=sd->skillid=skillid; - sd->skilllv_dance=sd->skilllv=skilllv; - (*c)++; - } - break; - } - return 0; -} -/*========================================== - * 範囲内バイオプラント、スフィアマイン用Mob存在確認判定処理(foreachinarea) - *------------------------------------------ - */ - -static int skill_check_condition_mob_master_sub(struct block_list *bl,va_list ap) -{ - int *c,src_id=0,mob_class=0; - struct mob_data *md; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=(struct mob_data*)bl); - nullpo_retr(0, src_id=va_arg(ap,int)); - nullpo_retr(0, mob_class=va_arg(ap,int)); - nullpo_retr(0, c=va_arg(ap,int *)); - - if(md->class==mob_class && md->master_id==src_id) - (*c)++; - return 0; -} - -/*========================================== - * スキル使用条件(偽で使用失敗) - *------------------------------------------ - */ -int skill_check_condition(struct map_session_data *sd,int type) -{ - int i,hp,sp,hp_rate,sp_rate,zeny,weapon,state,spiritball,skill,lv,mhp; - int index[10],itemid[10],amount[10]; - - nullpo_retr(0, sd); - - if( battle_config.gm_skilluncond>0 && pc_isGM(sd)>= battle_config.gm_skilluncond ) { - sd->skillitem = sd->skillitemlv = -1; - return 1; - } - - if( sd->opt1>0) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - if(pc_is90overweight(sd)) { - clif_skill_fail(sd,sd->skillid,9,0); - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - - if(sd->skillid == AC_MAKINGARROW && sd->state.make_arrow_flag == 1) { - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - if(sd->skillid == AM_PHARMACY && sd->state.produce_flag == 1) { - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - - if(sd->skillitem == sd->skillid) { /* アイテムの場合無条件成功 */ - if(type&1) - sd->skillitem = sd->skillitemlv = -1; - return 1; - } - if( sd->opt1>0 ){ - clif_skill_fail(sd,sd->skillid,0,0); - return 0; - } - if(sd->sc_data){ - if( sd->sc_data[SC_DIVINA].timer!=-1 || - sd->sc_data[SC_ROKISWEIL].timer!=-1 || - (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || - sd->sc_data[SC_STEELBODY].timer != -1 || - sd->sc_data[SC_BERSERK].timer != -1 - ){ - clif_skill_fail(sd,sd->skillid,0,0); - return 0; /* 状態異常や沈黙など */ - } - } - skill = sd->skillid; - lv = sd->skilllv; - hp=skill_get_hp(skill, lv); /* 消費HP */ - sp=skill_get_sp(skill, lv); /* 消費SP */ - if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance) - sp=sp/2; //アンコール時はSP消費が半分 - hp_rate = (lv <= 0)? 0:skill_db[skill].hp_rate[lv-1]; - sp_rate = (lv <= 0)? 0:skill_db[skill].sp_rate[lv-1]; - zeny = skill_get_zeny(skill,lv); - weapon = skill_db[skill].weapon; - state = skill_db[skill].state; - spiritball = (lv <= 0)? 0:skill_db[skill].spiritball[lv-1]; - mhp=skill_get_mhp(skill, lv); /* 消費HP */ - for(i=0;i<10;i++) { - itemid[i] = skill_db[skill].itemid[i]; - amount[i] = skill_db[skill].amount[i]; - } - if(mhp > 0) - hp += (sd->status.max_hp * mhp)/100; - if(hp_rate > 0) - hp += (sd->status.hp * hp_rate)/100; - else - hp += (sd->status.max_hp * abs(hp_rate))/100; - if(sp_rate > 0) - sp += (sd->status.sp * sp_rate)/100; - else - sp += (sd->status.max_sp * abs(sp_rate))/100; - if(sd->dsprate!=100) - sp=sp*sd->dsprate/100; /* 消費SP修正 */ - - switch(skill) { - case SA_CASTCANCEL: - if(sd->skilltimer == -1) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case BS_MAXIMIZE: /* マキシマイズパワー */ - case NV_TRICKDEAD: /* 死んだふり */ - case TF_HIDING: /* ハイディング */ - case AS_CLOAKING: /* クローキング */ - case CR_AUTOGUARD: /* オートガード */ - case CR_DEFENDER: /* ディフェンダー */ - case ST_CHASEWALK: - if(sd->sc_data[SkillStatusChangeTable[skill]].timer!=-1) - return 1; /* 解除する場合はSP消費しない */ - break; - case AL_TELEPORT: - case AL_WARP: - if(map[sd->bl.m].flag.noteleport) { - clif_skill_teleportmessage(sd,0); - return 0; - } - break; - case MO_CALLSPIRITS: /* 気功 */ - if(sd->spiritball >= lv) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case CH_SOULCOLLECT: /* 狂気功 */ - if(sd->spiritball >= 5) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case MO_FINGEROFFENSIVE: //指弾 - if (sd->spiritball > 0 && sd->spiritball < spiritball) { - spiritball = sd->spiritball; - sd->spiritball_old = sd->spiritball; - } - else sd->spiritball_old = lv; - break; - case MO_CHAINCOMBO: //連打掌 - if(sd->sc_data[SC_BLADESTOP].timer==-1){ - if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_TRIPLEATTACK) - return 0; - } - break; - case MO_COMBOFINISH: //猛龍拳 - if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_CHAINCOMBO) - return 0; - break; - case CH_TIGERFIST: //伏虎拳 - if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH) - return 0; - break; - case CH_CHAINCRUSH: //連柱崩撃 - if(sd->sc_data[SC_COMBO].timer == -1) - return 0; - if(sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH && sd->sc_data[SC_COMBO].val1 != CH_TIGERFIST) - return 0; - break; - case MO_EXTREMITYFIST: // 阿修羅覇鳳拳 - if((sd->sc_data[SC_COMBO].timer != -1 && (sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sd->sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) || sd->sc_data[SC_BLADESTOP].timer!=-1) - spiritball--; - break; - case BD_ADAPTATION: /* アドリブ */ - { - struct skill_unit_group *group=NULL; - if(sd->sc_data[SC_DANCING].timer==-1 || ((group=(struct skill_unit_group*)sd->sc_data[SC_DANCING].val2) && (skill_get_time(sd->sc_data[SC_DANCING].val1,group->skill_lv) - sd->sc_data[SC_DANCING].val3*1000) <= skill_get_time2(skill,lv))){ //ダンス中で使用後5秒以上のみ? - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - break; - case PR_BENEDICTIO: /* 聖体降福 */ - { - int range=1; - int c=0; - if(!(type&1)){ - map_foreachinarea(skill_check_condition_char_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - if(c<2){ - clif_skill_fail(sd,skill,0,0); - return 0; - } - }else{ - map_foreachinarea(skill_check_condition_use_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - } - } - break; - case WE_CALLPARTNER: /* あなたに逢いたい */ - if(!sd->status.partner_id){ - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case AM_CANNIBALIZE: /* バイオプラント */ - case AM_SPHEREMINE: /* スフィアーマイン */ - if(type&1){ - int c=0; - int maxcount=skill_get_maxcount(skill); - int mob_class=(skill==AM_CANNIBALIZE)?1118:1142; - if(battle_config.pc_land_skill_limit && maxcount>0) { - map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c ); - if(c >= maxcount){ - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - } - break; - case MG_FIREWALL: /* ファイアーウォール */ - /* 数制限 */ - if(battle_config.pc_land_skill_limit) { - int maxcount = skill_get_maxcount(skill); - if(maxcount > 0) { - int i,c; - for(i=c=0;i<MAX_SKILLUNITGROUP;i++) { - if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == skill) - c++; - } - if(c >= maxcount) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - } - break; - } - - if(!(type&2)){ - if( hp>0 && sd->status.hp < hp) { /* HPチェック */ - clif_skill_fail(sd,skill,2,0); /* HP不足:失敗通知 */ - return 0; - } - if( sp>0 && sd->status.sp < sp) { /* SPチェック */ - clif_skill_fail(sd,skill,1,0); /* SP不足:失敗通知 */ - return 0; - } - if( zeny>0 && sd->status.zeny < zeny) { - clif_skill_fail(sd,skill,5,0); - return 0; - } - if(!(weapon & (1<<sd->status.weapon) ) ) { - clif_skill_fail(sd,skill,6,0); - return 0; - } - if( spiritball > 0 && sd->spiritball < spiritball) { - clif_skill_fail(sd,skill,0,0); // 氣球不足 - return 0; - } - } - - switch(state) { - case ST_HIDING: - if(!(sd->status.option&2)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_CLOAKING: - if(!(sd->status.option&4)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_HIDDEN: - if(!pc_ishiding(sd)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_RIDING: - if(!pc_isriding(sd)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_FALCON: - if(!pc_isfalcon(sd)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_CART: - if(!pc_iscarton(sd)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_SHIELD: - if(sd->status.shield <= 0) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_SIGHT: - if(sd->sc_data[SC_SIGHT].timer == -1 && type&1) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_EXPLOSIONSPIRITS: - if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_RECOV_WEIGHT_RATE: - if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_MOVE_ENABLE: - { - struct walkpath_data wpd; - if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->skillx,sd->skilly,1)==-1) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - break; - case ST_WATER: - if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y) != 3 && (sd->sc_data[SC_DELUGE].timer==-1)){ //水場判定 - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - } - - for(i=0;i<10;i++) { - int x = lv%11 - 1; - index[i] = -1; - if(itemid[i] <= 0) - continue; - if(itemid[i] >= 715 && itemid[i] <= 717 && sd->special_state.no_gemstone) - continue; - if(((itemid[i] >= 715 && itemid[i] <= 717) || itemid[i] == 1065) && sd->sc_data[SC_INTOABYSS].timer != -1) - continue; - if(skill == AM_POTIONPITCHER && i != x) - continue; - - index[i] = pc_search_inventory(sd,itemid[i]); - if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i]) { - if(itemid[i] == 716 || itemid[i] == 717) - clif_skill_fail(sd,skill,(7+(itemid[i]-716)),0); - else - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - - if(!(type&1)) - return 1; - - if(skill != AM_POTIONPITCHER) { - if(skill == AL_WARP && !(type&2)) - return 1; - for(i=0;i<10;i++) { - if(index[i] >= 0) - pc_delitem(sd,index[i],amount[i],0); // アイテム消費 - } - } - - if(type&2) - return 1; - - if(sp > 0) { // SP消費 - sd->status.sp-=sp; - clif_updatestatus(sd,SP_SP); - } - if(hp > 0) { // HP消費 - sd->status.hp-=hp; - clif_updatestatus(sd,SP_HP); - } - if(zeny > 0) // Zeny消費 - pc_payzeny(sd,zeny); - if(spiritball > 0) // 氣球消費 - pc_delspiritball(sd,spiritball,0); - - - return 1; -} - -/*========================================== - * 詠唱時間計算 - *------------------------------------------ - */ -int skill_castfix( struct block_list *bl, int time ) -{ - struct map_session_data *sd; - struct mob_data *md; // [Valaris] - struct status_change *sc_data; - int dex; - int castrate=100; - int skill,lv,castnodex; - - nullpo_retr(0, bl); - - if(bl->type==BL_MOB){ // Crash fix [Valaris] - md=(struct mob_data*)bl; - skill = md->skillid; - lv = md->skilllv; - } - - else { - sd=(struct map_session_data*)bl; - skill = sd->skillid; - lv = sd->skilllv; - } - - sc_data = battle_get_sc_data(bl); - dex=battle_get_dex(bl); - - if (skill > MAX_SKILL_DB || skill < 0) - return 0; - - castnodex=skill_get_castnodex(skill, lv); - - if(time==0) - return 0; - if(castnodex > 0 && bl->type==BL_PC) - castrate=((struct map_session_data *)bl)->castrate; - else if (castnodex <= 0 && bl->type==BL_PC) { - castrate=((struct map_session_data *)bl)->castrate; - time=time*castrate*(battle_config.castrate_dex_scale - dex)/(battle_config.castrate_dex_scale * 100); - time=time*battle_config.cast_rate/100; - } - - /* サフラギウム */ - if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ){ - time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100; - skill_status_change_end( bl, SC_SUFFRAGIUM, -1); - } - /* ブラギの詩 */ - if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 ) - time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 - +(sc_data[SC_POEMBRAGI].val3>>16)))/100; - - return (time>0)?time:0; -} -/*========================================== - * ディレイ計算 - *------------------------------------------ - */ -int skill_delayfix( struct block_list *bl, int time ) -{ - struct status_change *sc_data; - - nullpo_retr(0, bl); - - sc_data = battle_get_sc_data(bl); - if(time<=0) - return 0; - - if(bl->type == BL_PC) { - if( battle_config.delay_dependon_dex ) /* dexの影響を計算する */ - time=time*(battle_config.castrate_dex_scale - battle_get_dex(bl))/battle_config.castrate_dex_scale; - time=time*battle_config.delay_rate/100; - } - - /* ブラギの詩 */ - if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 ) - time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 - +(sc_data[SC_POEMBRAGI].val3&0xffff)))/100; - - return (time>0)?time:0; -} - -/*========================================== - * スキル使用(ID指定) - *------------------------------------------ - */ -int skill_use_id( struct map_session_data *sd, int target_id, - int skill_num, int skill_lv) -{ - unsigned int tick; - int casttime=0,delay=0,skill,range; - struct map_session_data* target_sd=NULL; - int forcecast=0; - struct block_list *bl; - struct status_change *sc_data; - tick=gettick(); - - nullpo_retr(0, sd); - - if( (bl=map_id2bl(target_id)) == NULL ){ -/* if(battle_config.error_log) - printf("skill target not found %d\n",target_id); */ - return 0; - } - if(sd->bl.m != bl->m || pc_isdead(sd)) - return 0; - - if(skillnotok(skill_num, sd)) // [MouseJstr] - return 0; - - if(sd->skillid==WZ_ICEWALL && map[sd->bl.m].flag.noicewall && !map[sd->bl.m].flag.pvp) { // noicewall flag [Valaris] - clif_skill_fail(sd,sd->skillid,0,0); - return 0; - } - sc_data=sd->sc_data; - - /* 沈黙や異常(ただし、グリムなどの判定をする) */ - if( sd->opt1>0 ) - return 0; - if(sd->sc_data){ - if(sc_data[SC_CHASEWALK].timer != -1) return 0; - if(sc_data[SC_VOLCANO].timer != -1){ - if(skill_num==WZ_ICEWALL) return 0; - } - if(sc_data[SC_ROKISWEIL].timer!=-1){ - if(skill_num==BD_ADAPTATION) return 0; - } - if( sd->sc_data[SC_DIVINA].timer!=-1 || - sd->sc_data[SC_ROKISWEIL].timer!=-1 || - (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || - sd->sc_data[SC_STEELBODY].timer != -1 || - sd->sc_data[SC_BERSERK].timer != -1 ){ - return 0; /* 状態異常や沈黙など */ - } - - if(sc_data[SC_BLADESTOP].timer != -1){ - int lv = sc_data[SC_BLADESTOP].val1; - if(sc_data[SC_BLADESTOP].val2==1) return 0;//白羽された側なのでダメ - if(lv==1) return 0; - if(lv==2 && skill_num!=MO_FINGEROFFENSIVE) return 0; - if(lv==3 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE) return 0; - if(lv==4 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO) return 0; - if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0; - } - } - - if(sd->status.option&4 && skill_num==TF_HIDING) - return 0; - if(sd->status.option&2 && skill_num!=TF_HIDING && skill_num!=AS_GRIMTOOTH && skill_num!=RG_BACKSTAP && skill_num!=RG_RAID ) - return 0; - - if(map[sd->bl.m].flag.gvg){ //GvGで使用できないスキル - switch(skill_num){ - case SM_ENDURE: - case AL_TELEPORT: - case AL_WARP: - case WZ_ICEWALL: - case TF_BACKSLIDING: - case LK_BERSERK: - case HP_BASILICA: - case ST_CHASEWALK: - return 0; - } - } - - /* 演奏/ダンス中 */ - if( sc_data && sc_data[SC_DANCING].timer!=-1 ){ -// if(battle_config.pc_skill_log) -// printf("dancing! %d\n",skill_num); - if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //合奏中はアドリブ以外不可 - return 0; - if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){ - return 0; - } - } - - if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id) - return 0; - //直前のスキルが何か覚える必要のあるスキル - switch(skill_num){ - case SA_CASTCANCEL: - if(sd->skillid != skill_num){ //キャストキャンセル自体は覚えない - sd->skillid_old = sd->skillid; - sd->skilllv_old = sd->skilllv; - break; - } - case BD_ENCORE: /* アンコール */ - if(!sd->skillid_dance){ //前回使用した踊りがないとだめ - clif_skill_fail(sd,skill_num,0,0); - return 0; - }else{ - sd->skillid_old = skill_num; - } - break; - } - - sd->skillid = skill_num; - sd->skilllv = skill_lv; - - switch(skill_num){ //事前にレベルが変わったりするスキル - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD: /* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジークフリード */ - case BD_RAGNAROK: /* 神々の黄昏 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ - { - int range=1; - int c=0; - map_foreachinarea(skill_check_condition_char_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - if(c<1){ - clif_skill_fail(sd,skill_num,0,0); - return 0; - }else if(c==99){ //相方不要設定だった - ; - }else{ - sd->skilllv=(c + skill_lv)/2; - } - } - break; - } - - if(!skill_check_condition(sd,0)) return 0; - - /* 射程と障害物チェック */ - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,bl,range) ) - return 0; - - if(bl->type==BL_PC) { - target_sd=(struct map_session_data*)bl; - if(target_sd && skill_num == ALL_RESURRECTION && !pc_isdead(target_sd)) - return 0; - } - if((skill_num != MO_CHAINCOMBO && - skill_num != MO_COMBOFINISH && - skill_num != MO_EXTREMITYFIST && - skill_num != CH_TIGERFIST && - skill_num != CH_CHAINCRUSH) || - (skill_num == MO_EXTREMITYFIST && sd->state.skill_flag) ) - pc_stopattack(sd); - - casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) ); - if(skill_num != SA_MAGICROD) - delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) ); - sd->state.skillcastcancel = skill_db[skill_num].castcancel; - - switch(skill_num){ /* 何か特殊な処理が必要 */ -// case AL_HEAL: /* ヒール */ -// if(battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) -// forcecast=1; /* ヒールアタックなら詠唱エフェクト有り */ -// break; - case ALL_RESURRECTION: /* リザレクション */ - if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))){ /* 敵がアンデッドなら */ - forcecast=1; /* ターンアンデットと同じ詠唱時間 */ - casttime=skill_castfix(&sd->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) ); - } - break; - case MO_FINGEROFFENSIVE: /* 指弾 */ - casttime += casttime * ((skill_lv > sd->spiritball)? sd->spiritball:skill_lv); - break; - case MO_CHAINCOMBO: /*連打掌*/ - target_id = sd->attacktarget; - if( sc_data && sc_data[SC_BLADESTOP].timer!=-1 ){ - struct block_list *tbl; - if((tbl=(struct block_list *)sc_data[SC_BLADESTOP].val4) == NULL) //ターゲットがいない? - return 0; - target_id = tbl->id; - } - break; - case MO_COMBOFINISH: /*猛龍拳*/ - case CH_TIGERFIST: /* 伏虎拳 */ - case CH_CHAINCRUSH: /* 連柱崩撃 */ - target_id = sd->attacktarget; - break; - -// -- moonsoul (altered to allow proper usage of extremity from new champion combos) -// - case MO_EXTREMITYFIST: /*阿修羅覇鳳拳*/ - if(sc_data && sc_data[SC_COMBO].timer != -1 && (sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) { - casttime = 0; - target_id = sd->attacktarget; - } - forcecast=1; - break; - case SA_MAGICROD: - case SA_SPELLBREAKER: - forcecast=1; - break; - case WE_MALE: - case WE_FEMALE: - { - struct map_session_data *p_sd = NULL; - if((p_sd = pc_get_partner(sd)) == NULL) - return 0; - target_id = p_sd->bl.id; - //rangeをもう1回検査 - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,&p_sd->bl,range) ){ - return 0; - } - } - break; - case AS_SPLASHER: /* ベナムスプラッシャー */ - { - struct status_change *t_sc_data = battle_get_sc_data(bl); - if(t_sc_data && t_sc_data[SC_POISON].timer==-1){ - clif_skill_fail(sd,skill_num,0,10); - return 0; - } - } - break; - case PF_MEMORIZE: /* メモライズ */ - casttime = 12000; - break; - - } - - //メモライズ状態ならキャストタイムが1/3 - if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){ - casttime = casttime/3; - if((--sc_data[SC_MEMORIZE].val2)<=0) - skill_status_change_end(&sd->bl, SC_MEMORIZE, -1); - } - - if(battle_config.pc_skill_log) - printf("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",sd->bl.id,target_id,skill_num,skill_lv,casttime); - -// if(sd->skillitem == skill_num) -// casttime = delay = 0; - - if( casttime>0 || forcecast ){ /* 詠唱が必要 */ - struct mob_data *md; - clif_skillcasting( &sd->bl, - sd->bl.id, target_id, 0,0, skill_num,casttime); - - /* 詠唱反応モンスター */ - if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class].mode&0x10 && - md->state.state!=MS_ATTACK && sd->invincible_timer == -1){ - md->target_id=sd->bl.id; - md->state.targettype = ATTACKABLE; - md->min_chase=13; - } - } - - if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */ - sd->state.skillcastcancel=0; - - sd->skilltarget = target_id; -/* sd->cast_target_bl = bl; */ - sd->skillx = 0; - sd->skilly = 0; - sd->canact_tick = tick + casttime + delay; - sd->canmove_tick = tick; - if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1 && sd->skillid != AS_CLOAKING) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); - if(casttime > 0) { - sd->skilltimer = add_timer( tick+casttime, skill_castend_id, sd->bl.id, 0 ); - if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - clif_updatestatus(sd,SP_SPEED); - } - else - pc_stop_walking(sd,0); - } - else { - if(skill_num != SA_CASTCANCEL) - sd->skilltimer = -1; - skill_castend_id(sd->skilltimer,tick,sd->bl.id,0); - } - - //マジックパワーの効果終了 - if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER) - skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1); - - return 0; -} - -/*========================================== - * スキル使用(場所指定) - *------------------------------------------ - */ -int skill_use_pos( struct map_session_data *sd, - int skill_x, int skill_y, int skill_num, int skill_lv) -{ - struct block_list bl; - struct status_change *sc_data; - unsigned int tick; - int casttime=0,delay=0,skill,range; - - nullpo_retr(0, sd); - - if(pc_isdead(sd)) - return 0; - - if (skillnotok(skill_num, sd)) // [MoueJstr] - return 0; - - sc_data=sd->sc_data; - - if( sd->opt1>0 ) - return 0; - if(sc_data){ - if( sc_data[SC_DIVINA].timer!=-1 || - sc_data[SC_ROKISWEIL].timer!=-1 || - sc_data[SC_AUTOCOUNTER].timer != -1 || - sc_data[SC_STEELBODY].timer != -1 || - sc_data[SC_DANCING].timer!=-1 || - sc_data[SC_BERSERK].timer != -1 ) - return 0; /* 状態異常や沈黙など */ - } - - if(sd->status.option&2) - return 0; - - if(map[sd->bl.m].flag.gvg && (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || skill_num == AL_WARP || - skill_num == WZ_ICEWALL || skill_num == TF_BACKSLIDING)) - return 0; - - sd->skillid = skill_num; - sd->skilllv = skill_lv; - sd->skillx = skill_x; - sd->skilly = skill_y; - if(!skill_check_condition(sd,0)) return 0; - - /* 射程と障害物チェック */ - bl.type = BL_NUL; - bl.m = sd->bl.m; - bl.x = skill_x; - bl.y = skill_y; - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,&bl,range) ) - return 0; - - pc_stopattack(sd); - - casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) ); - delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) ); - sd->state.skillcastcancel = skill_db[skill_num].castcancel; - - if(battle_config.pc_skill_log) - printf("PC %d skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d\n",sd->bl.id,skill_x,skill_y,skill_num,skill_lv,casttime); - -// if(sd->skillitem == skill_num) -// casttime = delay = 0; - //メモライズ状態ならキャストタイムが1/3 - if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){ - casttime = casttime/3; - if((--sc_data[SC_MEMORIZE].val2)<=0) - skill_status_change_end(&sd->bl, SC_MEMORIZE, -1); - } - - if( casttime>0 ) /* 詠唱が必要 */ - clif_skillcasting( &sd->bl, - sd->bl.id, 0, skill_x,skill_y, skill_num,casttime); - - if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */ - sd->state.skillcastcancel=0; - - sd->skilltarget = 0; -/* sd->cast_target_bl = NULL; */ - tick=gettick(); - sd->canact_tick = tick + casttime + delay; - sd->canmove_tick = tick; - if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); - if(casttime > 0) { - sd->skilltimer = add_timer( tick+casttime, skill_castend_pos, sd->bl.id, 0 ); - if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - clif_updatestatus(sd,SP_SPEED); - } - else - pc_stop_walking(sd,0); - } - else { - sd->skilltimer = -1; - skill_castend_pos(sd->skilltimer,tick,sd->bl.id,0); - } - //マジックパワーの効果終了 - if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER) - skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1); - - return 0; -} - -/*========================================== - * スキル詠唱キャンセル - *------------------------------------------ - */ -int skill_castcancel(struct block_list *bl,int type) -{ - int inf; - int ret=0; - - nullpo_retr(0, bl); - - if(bl->type==BL_PC){ - struct map_session_data *sd=(struct map_session_data *)bl; - unsigned long tick=gettick(); - nullpo_retr(0, sd); - sd->canact_tick=tick; - sd->canmove_tick = tick; - if( sd->skilltimer!=-1){ - if(pc_checkskill(sd,SA_FREECAST) > 0) { - sd->speed = sd->prev_speed; - clif_updatestatus(sd,SP_SPEED); - } - if(!type) { - if((inf = skill_get_inf( sd->skillid )) == 2 || inf == 32) - ret=delete_timer( sd->skilltimer, skill_castend_pos ); - else - ret=delete_timer( sd->skilltimer, skill_castend_id ); - if(ret<0) - printf("delete timer error : skillid : %d\n",sd->skillid); - } - else { - if((inf = skill_get_inf( sd->skillid_old )) == 2 || inf == 32) - ret=delete_timer( sd->skilltimer, skill_castend_pos ); - else - ret=delete_timer( sd->skilltimer, skill_castend_id ); - if(ret<0) - printf("delete timer error : skillid : %d\n",sd->skillid_old); - } - sd->skilltimer=-1; - clif_skillcastcancel(bl); - } - - return 0; - }else if(bl->type==BL_MOB){ - struct mob_data *md=(struct mob_data *)bl; - nullpo_retr(0, md); - if( md->skilltimer!=-1 ){ - if((inf = skill_get_inf( md->skillid )) == 2 || inf == 32) - ret=delete_timer( md->skilltimer, mobskill_castend_pos ); - else - ret=delete_timer( md->skilltimer, mobskill_castend_id ); - md->skilltimer=-1; - clif_skillcastcancel(bl); - } - if(ret<0) - printf("delete timer error : skillid : %d\n",md->skillid); - return 0; - } - return 1; -} -/*========================================= - * ブランディッシュスピア 初期範囲決定 - *---------------------------------------- - */ -void skill_brandishspear_first(struct square *tc,int dir,int x,int y){ - - nullpo_retv(tc); - - if(dir == 0){ - tc->val1[0]=x-2; - tc->val1[1]=x-1; - tc->val1[2]=x; - tc->val1[3]=x+1; - tc->val1[4]=x+2; - tc->val2[0]= - tc->val2[1]= - tc->val2[2]= - tc->val2[3]= - tc->val2[4]=y-1; - } - else if(dir==2){ - tc->val1[0]= - tc->val1[1]= - tc->val1[2]= - tc->val1[3]= - tc->val1[4]=x+1; - tc->val2[0]=y+2; - tc->val2[1]=y+1; - tc->val2[2]=y; - tc->val2[3]=y-1; - tc->val2[4]=y-2; - } - else if(dir==4){ - tc->val1[0]=x-2; - tc->val1[1]=x-1; - tc->val1[2]=x; - tc->val1[3]=x+1; - tc->val1[4]=x+2; - tc->val2[0]= - tc->val2[1]= - tc->val2[2]= - tc->val2[3]= - tc->val2[4]=y+1; - } - else if(dir==6){ - tc->val1[0]= - tc->val1[1]= - tc->val1[2]= - tc->val1[3]= - tc->val1[4]=x-1; - tc->val2[0]=y+2; - tc->val2[1]=y+1; - tc->val2[2]=y; - tc->val2[3]=y-1; - tc->val2[4]=y-2; - } - else if(dir==1){ - tc->val1[0]=x-1; - tc->val1[1]=x; - tc->val1[2]=x+1; - tc->val1[3]=x+2; - tc->val1[4]=x+3; - tc->val2[0]=y-4; - tc->val2[1]=y-3; - tc->val2[2]=y-1; - tc->val2[3]=y; - tc->val2[4]=y+1; - } - else if(dir==3){ - tc->val1[0]=x+3; - tc->val1[1]=x+2; - tc->val1[2]=x+1; - tc->val1[3]=x; - tc->val1[4]=x-1; - tc->val2[0]=y-1; - tc->val2[1]=y; - tc->val2[2]=y+1; - tc->val2[3]=y+2; - tc->val2[4]=y+3; - } - else if(dir==5){ - tc->val1[0]=x+1; - tc->val1[1]=x; - tc->val1[2]=x-1; - tc->val1[3]=x-2; - tc->val1[4]=x-3; - tc->val2[0]=y+3; - tc->val2[1]=y+2; - tc->val2[2]=y+1; - tc->val2[3]=y; - tc->val2[4]=y-1; - } - else if(dir==7){ - tc->val1[0]=x-3; - tc->val1[1]=x-2; - tc->val1[2]=x-1; - tc->val1[3]=x; - tc->val1[4]=x+1; - tc->val2[1]=y; - tc->val2[0]=y+1; - tc->val2[2]=y-1; - tc->val2[3]=y-2; - tc->val2[4]=y-3; - } - -} - -/*========================================= - * ブランディッシュスピア 方向判定 範囲拡張 - *----------------------------------------- - */ -void skill_brandishspear_dir(struct square *tc,int dir,int are){ - - int c; - - nullpo_retv(tc); - - for(c=0;c<5;c++){ - if(dir==0){ - tc->val2[c]+=are; - }else if(dir==1){ - tc->val1[c]-=are; tc->val2[c]+=are; - }else if(dir==2){ - tc->val1[c]-=are; - }else if(dir==3){ - tc->val1[c]-=are; tc->val2[c]-=are; - }else if(dir==4){ - tc->val2[c]-=are; - }else if(dir==5){ - tc->val1[c]+=are; tc->val2[c]-=are; - }else if(dir==6){ - tc->val1[c]+=are; - }else if(dir==7){ - tc->val1[c]+=are; tc->val2[c]+=are; - } - } -} - -/*========================================== - * ディボーション 有効確認 - *------------------------------------------ - */ -void skill_devotion(struct map_session_data *md,int target) -{ - // 総確認 - int n; - - nullpo_retv(md); - - for(n=0;n<5;n++){ - if(md->dev.val1[n]){ - struct map_session_data *sd = map_id2sd(md->dev.val1[n]); - // 相手が見つからない // 相手をディボしてるのが自分じゃない // 距離が離れてる - if( sd == NULL || (sd->sc_data && (md->bl.id != sd->sc_data[SC_DEVOTION].val1)) || skill_devotion3(&md->bl,md->dev.val1[n])){ - skill_devotion_end(md,sd,n); - } - } - } -} -void skill_devotion2(struct block_list *bl,int crusader) -{ - // 被ディボーションが歩いた時の距離チェック - struct map_session_data *sd = map_id2sd(crusader); - - nullpo_retv(bl); - - if(sd) skill_devotion3(&sd->bl,bl->id); -} -int skill_devotion3(struct block_list *bl,int target) -{ - // クルセが歩いた時の距離チェック - struct map_session_data *md; - struct map_session_data *sd; - int n,r=0; - - nullpo_retr(1, bl); - - if( (md = (struct map_session_data *)bl) == NULL || (sd = map_id2sd(target)) == NULL ) - return 1; - else - r = distance(bl->x,bl->y,sd->bl.x,sd->bl.y); - - if(pc_checkskill(sd,CR_DEVOTION)+6 < r){ // 許容範囲を超えてた - for(n=0;n<5;n++) - if(md->dev.val1[n]==target) - md->dev.val2[n]=0; // 離れた時は、糸を切るだけ - clif_devotion(md,sd->bl.id); - return 1; - } - return 0; -} - -void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target) -{ - // クルセと被ディボキャラのリセット - nullpo_retv(md); - nullpo_retv(sd); - - md->dev.val1[target]=md->dev.val2[target]=0; - if(sd && sd->sc_data){ - // skill_status_change_end(sd->bl,SC_DEVOTION,-1); - sd->sc_data[SC_DEVOTION].val1=0; - sd->sc_data[SC_DEVOTION].val2=0; - clif_status_change(&sd->bl,SC_DEVOTION,0); - clif_devotion(md,sd->bl.id); - } -} -/*========================================== - * オートスペル - *------------------------------------------ - */ -int skill_autospell(struct map_session_data *sd,int skillid) -{ - int skilllv; - int maxlv=1,lv; - - nullpo_retr(0, sd); - - skilllv = pc_checkskill(sd,SA_AUTOSPELL); - - if(skillid==MG_NAPALMBEAT) maxlv=3; - else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){ - if(skilllv==2) maxlv=1; - else if(skilllv==3) maxlv=2; - else if(skilllv>=4) maxlv=3; - } - else if(skillid==MG_SOULSTRIKE){ - if(skilllv==5) maxlv=1; - else if(skilllv==6) maxlv=2; - else if(skilllv>=7) maxlv=3; - } - else if(skillid==MG_FIREBALL){ - if(skilllv==8) maxlv=1; - else if(skilllv>=9) maxlv=2; - } - else if(skillid==MG_FROSTDIVER) maxlv=1; - else return 0; - - if(maxlv > (lv=pc_checkskill(sd,skillid))) - maxlv = lv; - - skill_status_change_start(&sd->bl,SC_AUTOSPELL,skilllv,skillid,maxlv,0, // val1:スキルID val2:使用最大Lv - skill_get_time(SA_AUTOSPELL,skilllv),0);// にしてみたけどbscriptが書き易い・・・? - return 0; -} - -/*========================================== - * ギャングスターパラダイス判定処理(foreachinarea) - *------------------------------------------ - */ - -static int skill_gangster_count(struct block_list *bl,va_list ap) -{ - int *c; - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - sd=(struct map_session_data*)bl; - c=va_arg(ap,int *); - - if(sd && c && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0) - (*c)++; - return 0; -} - -static int skill_gangster_in(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - sd=(struct map_session_data*)bl; - if(sd && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0) - sd->state.gangsterparadise=1; - return 0; -} - -static int skill_gangster_out(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - sd=(struct map_session_data*)bl; - if(sd && sd->state.gangsterparadise) - sd->state.gangsterparadise=0; - return 0; -} - -int skill_gangsterparadise(struct map_session_data *sd ,int type) -{ - int range=1; - int c=0; - - nullpo_retr(0, sd); - - if(pc_checkskill(sd,RG_GANGSTER) <= 0) - return 0; - - if(type==1) {/* 座った時の処理 */ - map_foreachinarea(skill_gangster_count,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&c); - if(c > 0) {/*ギャングスター成功したら自分にもギャングスター属性付与*/ - map_foreachinarea(skill_gangster_in,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC); - sd->state.gangsterparadise = 1; - } - return 0; - } - else if(type==0) {/* 立ち上がったときの処理 */ - map_foreachinarea(skill_gangster_count,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&c); - if(c < 1) - map_foreachinarea(skill_gangster_out,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC); - sd->state.gangsterparadise = 0; - return 0; - } - return 0; -} -/*========================================== - * 寒いジョーク・スクリーム判定処理(foreachinarea) - *------------------------------------------ - */ -int skill_frostjoke_scream(struct block_list *bl,va_list ap) -{ - struct block_list *src; - int skillnum,skilllv; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - - skillnum=va_arg(ap,int); - skilllv=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - - if(src == bl)//自分には効かない - return 0; - - if(battle_check_target(src,bl,BCT_ENEMY) > 0) - skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); - else if(battle_check_target(src,bl,BCT_PARTY) > 0) { - if(rand()%100 < 10)//PTメンバにも低確率でかかる(とりあえず10%) - skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); - } - - return 0; -} - -/*========================================== - *アブラカダブラの使用スキル決定(決定スキルがダメなら0を返す) - *------------------------------------------ - */ -int skill_abra_dataset(int skilllv) -{ - int skill = rand()%331; - //dbに基づくレベル・確率判定 - if(skill_abra_db[skill].req_lv > skilllv || rand()%10000 >= skill_abra_db[skill].per) return 0; - //NPCスキルはダメ - if(skill >= NPC_PIERCINGATT && skill <= NPC_SUMMONMONSTER) return 0; - //演奏スキルはダメ - if(skill_is_danceskill(skill)) return 0; - - return skill; -} - -/*========================================== - * - *------------------------------------------ - */ -int skill_attack_area(struct block_list *bl,va_list ap) -{ - struct block_list *src,*dsrc; - int atk_type,skillid,skilllv,flag,type; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - atk_type = va_arg(ap,int); - if((src=va_arg(ap,struct block_list*)) == NULL) - return 0; - if((dsrc=va_arg(ap,struct block_list*)) == NULL) - return 0; - skillid=va_arg(ap,int); - skilllv=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - flag=va_arg(ap,int); - type=va_arg(ap,int); - - if(battle_check_target(dsrc,bl,type) > 0) - skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag); - - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int skill_clear_element_field(struct block_list *bl) -{ - struct mob_data *md=NULL; - struct map_session_data *sd=NULL; - int i,skillid; - - nullpo_retr(0, bl); - - if(bl->type==BL_MOB) - md=(struct mob_data *)bl; - if(bl->type==BL_PC) - sd=(struct map_session_data *)bl; - - for(i=0;i<MAX_MOBSKILLUNITGROUP;i++){ - if(sd){ - skillid=sd->skillunit[i].skill_id; - if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR) - skill_delunitgroup(&sd->skillunit[i]); - }else if(md){ - skillid=md->skillunit[i].skill_id; - if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR) - skill_delunitgroup(&md->skillunit[i]); - } - } - return 0; -} -/*========================================== - * ランドプロテクターチェック(foreachinarea) - *------------------------------------------ - */ -int skill_landprotector(struct block_list *bl, va_list ap ) -{ - int skillid; - int *alive; - struct skill_unit *unit; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - skillid=va_arg(ap,int); - alive=va_arg(ap,int *); - if((unit=(struct skill_unit *)bl) == NULL) - return 0; - - if(skillid==SA_LANDPROTECTOR){ - skill_delunit(unit); - }else{ - if(alive && unit->group->skill_id==SA_LANDPROTECTOR) - (*alive)=0; - } - return 0; -} -/*========================================== - * イドゥンの林檎の回復処理(foreachinarea) - *------------------------------------------ - */ -int skill_idun_heal(struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *sg; - int heal; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit = va_arg(ap,struct skill_unit *)); - nullpo_retr(0, sg = unit->group); - - heal=30+sg->skill_lv*5+((sg->val1)>>16)*5+((sg->val1)&0xfff)/2; - - if(bl->type == BL_SKILL || bl->id == sg->src_id) - return 0; - - if(bl->type == BL_PC || bl->type == BL_MOB){ - clif_skill_nodamage(&unit->bl,bl,AL_HEAL,heal,1); - battle_heal(NULL,bl,heal,0,0); - } - return 0; -} - -/*========================================== - * 指定範囲内でsrcに対して有効なターゲットのblの数を数える(foreachinarea) - *------------------------------------------ - */ -int skill_count_target(struct block_list *bl, va_list ap ){ - struct block_list *src; - int *c; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - if((src = va_arg(ap,struct block_list *)) == NULL) - return 0; - if((c = va_arg(ap,int *)) == NULL) - return 0; - if(battle_check_target(src,bl,BCT_ENEMY) > 0) - (*c)++; - return 0; -} -/*========================================== - * トラップ範囲処理(foreachinarea) - *------------------------------------------ - */ -int skill_trap_splash(struct block_list *bl, va_list ap ) -{ - struct block_list *src; - int tick; - int splash_count; - struct skill_unit *unit; - struct skill_unit_group *sg; - struct block_list *ss; - int i; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src = va_arg(ap,struct block_list *)); - nullpo_retr(0, unit = (struct skill_unit *)src); - nullpo_retr(0, sg = unit->group); - nullpo_retr(0, ss = map_id2bl(sg->src_id)); - - tick = va_arg(ap,int); - splash_count = va_arg(ap,int); - - if(battle_check_target(src,bl,BCT_ENEMY) > 0){ - switch(sg->unit_id){ - case 0x95: /* サンドマン */ - case 0x96: /* フラッシャー */ - case 0x94: /* ショックウェーブトラップ */ - skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick); - break; - case 0x8f: /* ブラストマイン */ - case 0x98: /* クレイモアートラップ */ - for(i=0;i<splash_count;i++){ - skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0); - } - case 0x97: /* フリージングトラップ */ - skill_attack(BF_WEAPON, ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0); - break; - default: - break; - } - } - - return 0; -} -/*---------------------------------------------------------------------------- - * ステータス異常 - *---------------------------------------------------------------------------- - */ - -/*========================================== - * ステータス異常タイマー範囲処理 - *------------------------------------------ - */ -int skill_status_change_timer_sub(struct block_list *bl, va_list ap ) -{ - struct block_list *src; - int type; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - type=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - - if(bl->type!=BL_PC && bl->type!=BL_MOB) - return 0; - - switch( type ){ - case SC_SIGHT: /* サイト */ - case SC_CONCENTRATE: - if( (*battle_get_option(bl))&6 ){ - skill_status_change_end( bl, SC_HIDING, -1); - skill_status_change_end( bl, SC_CLOAKING, -1); - } - break; - case SC_RUWACH: /* ルアフ */ - if( (*battle_get_option(bl))&6 ){ - skill_status_change_end( bl, SC_HIDING, -1); - skill_status_change_end( bl, SC_CLOAKING, -1); - if(battle_check_target( src,bl, BCT_ENEMY ) > 0) { - struct status_change *sc_data = battle_get_sc_data(bl); - skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0); - } - } - break; - } - return 0; -} - -/*========================================== - * ステータス異常終了 - *------------------------------------------ - */ -int skill_status_change_end(struct block_list* bl, int type, int tid) -{ - struct status_change* sc_data; - int opt_flag=0, calc_flag = 0; - short *sc_count, *option, *opt1, *opt2, *opt3; - - nullpo_retr(0, bl); - if(bl->type!=BL_PC && bl->type!=BL_MOB) { - if(battle_config.error_log) - printf("skill_status_change_end: neither MOB nor PC !\n"); - return 0; - } - nullpo_retr(0, sc_data = battle_get_sc_data(bl)); - nullpo_retr(0, sc_count = battle_get_sc_count(bl)); - nullpo_retr(0, option = battle_get_option(bl)); - nullpo_retr(0, opt1 = battle_get_opt1(bl)); - nullpo_retr(0, opt2 = battle_get_opt2(bl)); - nullpo_retr(0, opt3 = battle_get_opt3(bl)); - - if ((*sc_count) > 0 && sc_data[type].timer != -1 && (sc_data[type].timer == tid || tid == -1)) { - - if (tid == -1) // タイマから呼ばれていないならタイマ削除をする - delete_timer(sc_data[type].timer,skill_status_change_timer); - - /* 該当の異常を正常に戻す */ - sc_data[type].timer=-1; - (*sc_count)--; - - switch(type){ /* 異常の種類ごとの処理 */ - case SC_PROVOKE: /* プロボック */ - case SC_CONCENTRATE: /* 集中力向上 */ - case SC_BLESSING: /* ブレッシング */ - case SC_ANGELUS: /* アンゼルス */ - case SC_INCREASEAGI: /* 速度上昇 */ - case SC_DECREASEAGI: /* 速度減少 */ - case SC_SIGNUMCRUCIS: /* シグナムクルシス */ - case SC_HIDING: - case SC_TWOHANDQUICKEN: /* 2HQ */ - case SC_ADRENALINE: /* アドレナリンラッシュ */ - case SC_ENCPOISON: /* エンチャントポイズン */ - case SC_IMPOSITIO: /* インポシティオマヌス */ - case SC_GLORIA: /* グロリア */ - case SC_LOUD: /* ラウドボイス */ - case SC_QUAGMIRE: /* クァグマイア */ - case SC_PROVIDENCE: /* プロヴィデンス */ - case SC_SPEARSQUICKEN: /* スピアクイッケン */ - case SC_VOLCANO: - case SC_DELUGE: - case SC_VIOLENTGALE: - case SC_ETERNALCHAOS: /* エターナルカオス */ - case SC_DRUMBATTLE: /* 戦太鼓の響き */ - case SC_NIBELUNGEN: /* ニーベルングの指輪 */ - case SC_SIEGFRIED: /* 不死身のジークフリード */ - case SC_WHISTLE: /* 口笛 */ - case SC_ASSNCROS: /* 夕陽のアサシンクロス */ - case SC_HUMMING: /* ハミング */ - case SC_DONTFORGETME: /* 私を忘れないで */ - case SC_FORTUNE: /* 幸運のキス */ - case SC_SERVICE4U: /* サービスフォーユー */ - case SC_EXPLOSIONSPIRITS: // 爆裂波動 - case SC_STEELBODY: // 金剛 - case SC_DEFENDER: - case SC_SPEEDPOTION0: /* 増速ポーション */ - case SC_SPEEDPOTION1: - case SC_SPEEDPOTION2: - case SC_APPLEIDUN: /* イドゥンの林檎 */ - case SC_RIDING: - case SC_BLADESTOP_WAIT: - case SC_AURABLADE: /* オーラブレード */ - case SC_PARRYING: /* パリイング */ - case SC_CONCENTRATION: /* コンセントレーション */ - case SC_TENSIONRELAX: /* テンションリラックス */ - case SC_ASSUMPTIO: /* アシャンプティオ */ - case SC_WINDWALK: /* ウインドウォーク */ - case SC_TRUESIGHT: /* トゥルーサイト */ - case SC_SPIDERWEB: /* スパイダーウェッブ */ - case SC_MAGICPOWER: /* 魔法力増幅 */ - case SC_CHASEWALK: - case SC_ATKPOT: /* attack potion [Valaris] */ - case SC_MATKPOT: /* magic attack potion [Valaris] */ - case SC_WEDDING: //結婚用(結婚衣裳になって歩くのが遅いとか) - case SC_MELTDOWN: /* メルトダウン */ - calc_flag = 1; - break; - case SC_BERSERK: /* バーサーク */ - calc_flag = 1; - clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ - break; - case SC_DEVOTION: /* ディボーション */ - { - struct map_session_data *md = map_id2sd(sc_data[type].val1); - sc_data[type].val1=sc_data[type].val2=0; - skill_devotion(md,bl->id); - calc_flag = 1; - } - break; - case SC_BLADESTOP: - { - struct status_change *t_sc_data = battle_get_sc_data((struct block_list *)sc_data[type].val4); - //片方が切れたので相手の白刃状態が切れてないのなら解除 - if(t_sc_data && t_sc_data[SC_BLADESTOP].timer!=-1) - skill_status_change_end((struct block_list *)sc_data[type].val4,SC_BLADESTOP,-1); - - if(sc_data[type].val2==2) - clif_bladestop((struct block_list *)sc_data[type].val3,(struct block_list *)sc_data[type].val4,0); - } - break; - case SC_DANCING: - { - struct map_session_data *dsd; - struct status_change *d_sc_data; - if(sc_data[type].val4 && (dsd=map_id2sd(sc_data[type].val4))){ - d_sc_data = dsd->sc_data; - //合奏で相手がいる場合相手のval4を0にする - if(d_sc_data && d_sc_data[type].timer!=-1) - d_sc_data[type].val4=0; - } - } - calc_flag = 1; - break; - case SC_GRAFFITI: - { - struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[type].val4; //val4がグラフィティのgroup_id - if(sg) - skill_delunitgroup(sg); - } - break; - case SC_NOCHAT: //チャット禁止状態 - { - struct map_session_data *sd=NULL; - if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ - sd->status.manner = 0; - clif_updatestatus(sd,SP_MANNER); - } - } - break; - case SC_SPLASHER: /* ベナムスプラッシャー */ - { - struct block_list *src=map_id2bl(sc_data[type].val3); - if(src && tid!=-1){ - //自分にダメージ&周囲3*3にダメージ - skill_castend_damage_id(src, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 ); - } - } - break; - case SC_SELFDESTRUCTION: /* 自爆 */ - { - //自分のダメージは0にして - struct mob_data *md=NULL; - if(bl->type == BL_MOB && (md=(struct mob_data*)bl)) - skill_castend_damage_id(bl, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 ); - } - break; - /* option1 */ - case SC_FREEZE: - sc_data[type].val3 = 0; - break; - - /* option2 */ - case SC_POISON: /* 毒 */ - case SC_BLIND: /* 暗黒 */ - case SC_CURSE: - calc_flag = 1; - break; - } - - if(bl->type==BL_PC && type<SC_SENDMAX) - clif_status_change(bl,type,0); /* アイコン消去 */ - - switch(type){ /* 正常に戻るときなにか処理が必要 */ - case SC_STONE: - case SC_FREEZE: - case SC_STAN: - case SC_SLEEP: - *opt1 = 0; - opt_flag = 1; - break; - - case SC_POISON: - case SC_CURSE: - case SC_SILENCE: - case SC_BLIND: - *opt2 &= ~(1<<(type-SC_POISON)); - opt_flag = 1; - break; - - case SC_SIGNUMCRUCIS: - *opt2 &= ~0x40; - opt_flag = 1; - break; - - case SC_HIDING: - case SC_CLOAKING: - *option &= ~((type == SC_HIDING) ? 2 : 4); - opt_flag = 1 ; - break; - - case SC_CHASEWALK: - *option &= ~16388; - opt_flag = 1 ; - break; - - case SC_SIGHT: - *option &= ~1; - opt_flag = 1; - break; - case SC_WEDDING: //結婚用(結婚衣裳になって歩くのが遅いとか) - *option &= ~4096; - opt_flag = 1; - break; - case SC_RUWACH: - *option &= ~8192; - opt_flag = 1; - break; - - //opt3 - case SC_TWOHANDQUICKEN: /* 2HQ */ - case SC_SPEARSQUICKEN: /* スピアクイッケン */ - case SC_CONCENTRATION: /* コンセントレーション */ - *opt3 &= ~1; - break; - case SC_OVERTHRUST: /* オーバースラスト */ - *opt3 &= ~2; - break; - case SC_ENERGYCOAT: /* エナジーコート */ - *opt3 &= ~4; - break; - case SC_EXPLOSIONSPIRITS: // 爆裂波動 - *opt3 &= ~8; - break; - case SC_STEELBODY: // 金剛 - *opt3 &= ~16; - break; - case SC_BLADESTOP: /* 白刃取り */ - *opt3 &= ~32; - break; - case SC_BERSERK: /* バーサーク */ - *opt3 &= ~128; - break; - case SC_MARIONETTE: /* マリオネットコントロール */ - *opt3 &= ~1024; - break; - case SC_ASSUMPTIO: /* アスムプティオ */ - *opt3 &= ~2048; - break; - } - - if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 && bl->type == BL_PC) { // by [Yor] - *opt2 |= STATE_BLIND; - opt_flag = 1; - } - - if(opt_flag) /* optionの変更を伝える */ - clif_changeoption(bl); - - if (bl->type == BL_PC && calc_flag) - pc_calcstatus((struct map_session_data *)bl,0); /* ステータス再計算 */ - } - - return 0; -} -/*========================================== - * ステータス異常終了タイマー - *------------------------------------------ - */ -int skill_status_change_timer(int tid, unsigned int tick, int id, int data) -{ - int type=data; - struct block_list *bl; - struct map_session_data *sd=NULL; - struct status_change *sc_data; - //short *sc_count; //使ってない? - - if( (bl=map_id2bl(id)) == NULL ) - return 0; //該当IDがすでに消滅しているというのはいかにもありそうなのでスルーしてみる - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - - if(bl->type==BL_PC) - sd=(struct map_session_data *)bl; - - //sc_count=battle_get_sc_count(bl); //使ってない? - - if(sc_data[type].timer != tid) { - if(battle_config.error_log) - printf("skill_status_change_timer %d != %d\n",tid,sc_data[type].timer); - } - - switch(type){ /* 特殊な処理になる場合 */ - case SC_MAXIMIZEPOWER: /* マキシマイズパワー */ - case SC_CLOAKING: /* クローキング */ - case SC_CHASEWALK: - if(sd){ - if( sd->status.sp > 0 ){ /* SP切れるまで持続 */ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - sc_data[type].timer=add_timer( /* タイマー再設定 */ - sc_data[type].val2+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - - case SC_HIDING: /* ハイディング */ - if(sd){ /* SPがあって、時間制限の間は持続 */ - if( sd->status.sp > 0 && (--sc_data[type].val2)>0 ){ - if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - } - sc_data[type].timer=add_timer( /* タイマー再設定 */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - - case SC_SIGHT: /* サイト */ - { - const int range=7; - map_foreachinarea( skill_status_change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0, - bl,type,tick); - - if( (--sc_data[type].val2)>0 ){ - sc_data[type].timer=add_timer( /* タイマー再設定 */ - 250+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_RUWACH: /* ルアフ */ - { - const int range=5; - map_foreachinarea( skill_status_change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0, - bl,type,tick); - - if( (--sc_data[type].val2)>0 ){ - sc_data[type].timer=add_timer( /* タイマー再設定 */ - 250+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - - case SC_SIGNUMCRUCIS: /* シグナムクルシス */ - { - int race = battle_get_race(bl); - if(race == 6 || battle_check_undead(race,battle_get_elem_type(bl))) { - sc_data[type].timer=add_timer(1000*600+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - } - break; - - case SC_PROVOKE: /* プロボック/オートバーサーク */ - if(sc_data[type].val2!=0){ /* オートバーサーク(1秒ごとにHPチェック) */ - if(sd && sd->status.hp>sd->status.max_hp>>2) /* 停止 */ - break; - sc_data[type].timer=add_timer( 1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_WATERBALL: /* ウォーターボール */ - { - struct block_list *target=map_id2bl(sc_data[type].val2); - if(target==NULL || target->prev==NULL) - break; - skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0); - if((--sc_data[type].val3)>0) { - sc_data[type].timer=add_timer( 150+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - } - break; - - case SC_ENDURE: /* インデュア */ - if(sd && sd->special_state.infinite_endure) { - sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data ); - sc_data[type].val2=1; - return 0; - } - break; - - case SC_DISSONANCE: /* 不協和音 */ - if( (--sc_data[type].val2)>0){ - struct skill_unit *unit= - (struct skill_unit *)sc_data[type].val4; - struct block_list *src; - - if(!unit || !unit->group) - break; - src=map_id2bl(unit->group->src_id); - if(!src) - break; - skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0); - sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick, - skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_LULLABY: /* 子守唄 */ - if( (--sc_data[type].val2)>0){ - struct skill_unit *unit= - (struct skill_unit *)sc_data[type].val4; - if(!unit || !unit->group || unit->group->src_id==bl->id) - break; - skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick); - sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick, - skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_STONE: - if(sc_data[type].val2 != 0) { - short *opt1 = battle_get_opt1(bl); - sc_data[type].val2 = 0; - sc_data[type].val4 = 0; - battle_stopwalking(bl,1); - if(opt1) { - *opt1 = 1; - clif_changeoption(bl); - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - else if( (--sc_data[type].val3) > 0) { - int hp = battle_get_max_hp(bl); - if((++sc_data[type].val4)%5 == 0 && battle_get_hp(bl) > hp>>2) { - hp = hp/100; - if(hp < 1) hp = 1; - if(bl->type == BL_PC) - pc_heal((struct map_session_data *)bl,-hp,0); - else if(bl->type == BL_MOB){ - struct mob_data *md; - if((md=((struct mob_data *)bl)) == NULL) - break; - md->hp -= hp; - } - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - break; - case SC_POISON: - if(sc_data[SC_SLOWPOISON].timer == -1) { - if( (--sc_data[type].val3) > 0) { - int hp = battle_get_max_hp(bl); - if(battle_get_hp(bl) > hp>>2) { - if(bl->type == BL_PC) { - hp = 3 + hp*3/200; - pc_heal((struct map_session_data *)bl,-hp,0); - } - else if(bl->type == BL_MOB) { - struct mob_data *md; - if((md=((struct mob_data *)bl)) == NULL) - break; - hp = 3 + hp/200; - md->hp -= hp; - } - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - } - } - else - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - break; - case SC_TENSIONRELAX: /* テンションリラックス */ - if(sd){ /* SPがあって、HPが満タンでなければ継続 */ - if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){ - if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){ - sd->status.sp -= 12; - clif_updatestatus(sd,SP_SP); - } - sc_data[type].timer=add_timer( /* タイマー再設定 */ - 10000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - if(sd->status.max_hp <= sd->status.hp) - skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1); - } - break; - - /* 時間切れ無し?? */ - case SC_AETERNA: - case SC_TRICKDEAD: - case SC_RIDING: - case SC_FALCON: - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_MAGICPOWER: /* 魔法力増幅 */ - case SC_REJECTSWORD: /* リジェクトソード */ - case SC_MEMORIZE: /* メモライズ */ - case SC_BROKNWEAPON: - case SC_BROKNARMOR: - if(sc_data[type].timer==tid) - sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data ); - return 0; - - case SC_DANCING: //ダンススキルの時間SP消費 - { - int s=0; - if(sd){ - if(sd->status.sp > 0 && (--sc_data[type].val3)>0){ - switch(sc_data[type].val1){ - case BD_RICHMANKIM: /* ニヨルドの宴 3秒にSP1 */ - case BD_DRUMBATTLEFIELD: /* 戦太鼓の響き 3秒にSP1 */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 3秒にSP1 */ - case BD_SIEGFRIED: /* 不死身のジークフリード 3秒にSP1 */ - case BA_DISSONANCE: /* 不協和音 3秒でSP1 */ - case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス 3秒でSP1 */ - case DC_UGLYDANCE: /* 自分勝手なダンス 3秒でSP1 */ - s=3; - break; - case BD_LULLABY: /* 子守歌 4秒にSP1 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 4秒にSP1 */ - case BD_ROKISWEIL: /* ロキの叫び 4秒にSP1 */ - case DC_FORTUNEKISS: /* 幸運のキス 4秒でSP1 */ - s=4; - break; - case BD_INTOABYSS: /* 深淵の中に 5秒にSP1 */ - case BA_WHISTLE: /* 口笛 5秒でSP1 */ - case DC_HUMMING: /* ハミング 5秒でSP1 */ - case BA_POEMBRAGI: /* ブラギの詩 5秒でSP1 */ - case DC_SERVICEFORYOU: /* サービスフォーユー 5秒でSP1 */ - s=5; - break; - case BA_APPLEIDUN: /* イドゥンの林檎 6秒でSP1 */ - s=6; - break; - case DC_DONTFORGETME: /* 私を忘れないで… 10秒でSP1 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら 10秒でSP1? */ - s=10; - break; - } - if(s && ((sc_data[type].val3 % s) == 0)){ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - } - sc_data[type].timer=add_timer( /* タイマー再設定 */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - } - break; - case SC_BERSERK: /* バーサーク */ - if(sd){ /* HPが100以上なら継続 */ - if( (sd->status.hp - sd->status.hp/100) > 100 ){ - sd->status.hp -= sd->status.hp/100; - clif_updatestatus(sd,SP_HP); - sc_data[type].timer=add_timer( /* タイマー再設定 */ - 15000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_WEDDING: //結婚用(結婚衣裳になって歩くのが遅いとか) - if(sd){ - time_t timer; - if(time(&timer) < ((sc_data[type].val2) + 3600)){ //1時間たっていないので継続 - sc_data[type].timer=add_timer( /* タイマー再設定 */ - 10000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_NOCHAT: //チャット禁止状態 - if(sd && battle_config.muting_players){ - time_t timer; - if((++sd->status.manner) && time(&timer) < ((sc_data[type].val2) + 60*(0-sd->status.manner))){ //開始からstatus.manner分経ってないので継続 - clif_updatestatus(sd,SP_MANNER); - sc_data[type].timer=add_timer( /* タイマー再設定(60秒) */ - 60000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_SELFDESTRUCTION: /* 自爆 */ - if(--sc_data[type].val3>0){ - struct mob_data *md; - if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->speed > 250){ - md->speed -= 250; - md->next_walktime=tick; - } - sc_data[type].timer=add_timer( /* タイマー再設定 */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - break; - } - - return skill_status_change_end( bl,type,tid ); -} - -/*========================================== - * ステータス異常終了 - *------------------------------------------ - */ -int skill_encchant_eremental_end(struct block_list *bl,int type) -{ - struct status_change *sc_data; - - nullpo_retr(0, bl); - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - - if( type!=SC_ENCPOISON && sc_data[SC_ENCPOISON].timer!=-1 ) /* エンチャントポイズン解除 */ - skill_status_change_end(bl,SC_ENCPOISON,-1); - if( type!=SC_ASPERSIO && sc_data[SC_ASPERSIO].timer!=-1 ) /* アスペルシオ解除 */ - skill_status_change_end(bl,SC_ASPERSIO,-1); - if( type!=SC_FLAMELAUNCHER && sc_data[SC_FLAMELAUNCHER].timer!=-1 ) /* フレイムランチャ解除 */ - skill_status_change_end(bl,SC_FLAMELAUNCHER,-1); - if( type!=SC_FROSTWEAPON && sc_data[SC_FROSTWEAPON].timer!=-1 ) /* フロストウェポン解除 */ - skill_status_change_end(bl,SC_FROSTWEAPON,-1); - if( type!=SC_LIGHTNINGLOADER && sc_data[SC_LIGHTNINGLOADER].timer!=-1 ) /* ライトニングローダー解除 */ - skill_status_change_end(bl,SC_LIGHTNINGLOADER,-1); - if( type!=SC_SEISMICWEAPON && sc_data[SC_SEISMICWEAPON].timer!=-1 ) /* サイスミックウェポン解除 */ - skill_status_change_end(bl,SC_SEISMICWEAPON,-1); - - return 0; -} -/*========================================== - * ステータス異常開始 - *------------------------------------------ - */ -int skill_status_change_start(struct block_list *bl, int type, int val1, int val2, int val3, int val4, int tick, int flag) -{ - struct map_session_data *sd = NULL; - struct status_change* sc_data; - short *sc_count, *option, *opt1, *opt2, *opt3; - int opt_flag = 0, calc_flag = 0,updateflag = 0, race, mode, elem, undead_flag; - int scdef=0; - - nullpo_retr(0, bl); - if(bl->type == BL_SKILL) - return 0; - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - nullpo_retr(0, sc_count=battle_get_sc_count(bl)); - nullpo_retr(0, option=battle_get_option(bl)); - nullpo_retr(0, opt1=battle_get_opt1(bl)); - nullpo_retr(0, opt2=battle_get_opt2(bl)); - nullpo_retr(0, opt3=battle_get_opt3(bl)); - - - race=battle_get_race(bl); - mode=battle_get_mode(bl); - elem=battle_get_elem_type(bl); - undead_flag=battle_check_undead(race,elem); - - if(type == SC_AETERNA && (sc_data[SC_STONE].timer != -1 || sc_data[SC_FREEZE].timer != -1) ) - return 0; - - switch(type){ - case SC_STONE: - case SC_FREEZE: - scdef=3+battle_get_mdef(bl)+battle_get_luk(bl)/3; - break; - case SC_STAN: - case SC_SILENCE: - case SC_POISON: - scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3; - break; - case SC_SLEEP: - case SC_BLIND: - scdef=3+battle_get_int(bl)+battle_get_luk(bl)/3; - break; - case SC_CURSE: - scdef=3+battle_get_luk(bl); - break; - -// case SC_CONFUSION: - default: - scdef=0; - } - if(scdef>=100) - return 0; - if(bl->type==BL_PC){ - sd=(struct map_session_data *)bl; - if( sd && type == SC_ADRENALINE && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon))) - return 0; - - if(SC_STONE<=type && type<=SC_BLIND){ /* カードによる耐性 */ - if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){ - if(battle_config.battle_log) - printf("PC %d skill_sc_start: cardによる異常耐性発動\n",sd->bl.id); - return 0; - } - } - } - else if(bl->type == BL_MOB) { - } - else { - if(battle_config.error_log) - printf("skill_status_change_start: neither MOB nor PC !\n"); - return 0; - } - - if(type==SC_FREEZE && undead_flag && !(flag&1)) - return 0; - - if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) && - sc_data[type].timer != -1 && sc_data[type].val2 && !val2) - return 0; - - if(mode & 0x20 && (type==SC_STONE || type==SC_FREEZE || - type==SC_STAN || type==SC_SLEEP || type==SC_SILENCE || type==SC_QUAGMIRE || type == SC_DECREASEAGI || type == SC_SIGNUMCRUCIS || type == SC_PROVOKE || - (type == SC_BLESSING && (undead_flag || race == 6))) && !(flag&1)){ - /* ボスには効かない(ただしカードによる効果は適用される) */ - return 0; - } - if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP) - battle_stopwalking(bl,1); - - if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */ - if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION && - type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 - && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris] - return 0; - if(type >=SC_STAN && type <= SC_BLIND) - return 0;/* 継ぎ足しができない状態異常である時は状態異常を行わない */ - if(type == SC_GRAFFITI){ //異常中にもう一度状態異常になった時に解除してから再度かかる - skill_status_change_end(bl,type,-1); - }else{ - (*sc_count)--; - delete_timer(sc_data[type].timer, skill_status_change_timer); - sc_data[type].timer = -1; - } - } - - switch(type){ /* 異常の種類ごとの処理 */ - case SC_PROVOKE: /* プロボック */ - calc_flag = 1; - if(tick <= 0) tick = 1000; /* (オートバーサーク) */ - break; - case SC_ENDURE: /* インデュア */ - if(tick <= 0) tick = 1000 * 60; - break; - case SC_CONCENTRATE: /* 集中力向上 */ - calc_flag = 1; - break; - case SC_BLESSING: /* ブレッシング */ - { - if(bl->type == BL_PC || (!undead_flag && race != 6)) { - if(sc_data[SC_CURSE].timer!=-1 ) - skill_status_change_end(bl,SC_CURSE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0) - skill_status_change_end(bl,SC_STONE,-1); - } - calc_flag = 1; - } - break; - case SC_ANGELUS: /* アンゼルス */ - calc_flag = 1; - break; - case SC_INCREASEAGI: /* 速度上昇 */ - calc_flag = 1; - if(sc_data[SC_DECREASEAGI].timer!=-1 ) - skill_status_change_end(bl,SC_DECREASEAGI,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォーク */ - skill_status_change_end(bl,SC_WINDWALK,-1); - break; - case SC_DECREASEAGI: /* 速度減少 */ - calc_flag = 1; - if(sc_data[SC_INCREASEAGI].timer!=-1 ) - skill_status_change_end(bl,SC_INCREASEAGI,-1); - break; - case SC_SIGNUMCRUCIS: /* シグナムクルシス */ - calc_flag = 1; -// val2 = 14 + val1; - val2 = 10 + val1*2; - tick = 600*1000; - clif_emotion(bl,4); - break; - case SC_SLOWPOISON: - if(sc_data[SC_POISON].timer == -1 ) - return 0; - break; - case SC_TWOHANDQUICKEN: /* 2HQ */ - *opt3 |= 1; - calc_flag = 1; - break; - case SC_ADRENALINE: /* アドレナリンラッシュ */ - calc_flag = 1; - break; - case SC_WEAPONPERFECTION: /* ウェポンパーフェクション */ - if(battle_config.party_skill_penaly && !val2) tick /= 5; - break; - case SC_OVERTHRUST: /* オーバースラスト */ - *opt3 |= 2; - if(battle_config.party_skill_penaly && !val2) tick /= 10; - break; - case SC_MAXIMIZEPOWER: /* マキシマイズパワー(SPが1減る時間,val2にも) */ - if(bl->type == BL_PC) - val2 = tick; - else - tick = 5000*val1; - break; - case SC_ENCPOISON: /* エンチャントポイズン */ - calc_flag = 1; - val2=(((val1 - 1) / 2) + 3)*100; /* 毒付与確率 */ - skill_encchant_eremental_end(bl,SC_ENCPOISON); - break; - case SC_POISONREACT: /* ポイズンリアクト */ - break; - case SC_IMPOSITIO: /* インポシティオマヌス */ - calc_flag = 1; - break; - case SC_ASPERSIO: /* アスペルシオ */ - skill_encchant_eremental_end(bl,SC_ASPERSIO); - break; - case SC_SUFFRAGIUM: /* サフラギム */ - case SC_BENEDICTIO: /* 聖体 */ - case SC_MAGNIFICAT: /* マグニフィカート */ - case SC_AETERNA: /* エーテルナ */ - break; - case SC_ENERGYCOAT: /* エナジーコート */ - *opt3 |= 4; - break; - case SC_MAGICROD: - val2 = val1*20; - break; - case SC_KYRIE: /* キリエエレイソン */ - val2 = battle_get_max_hp(bl) * (val1 * 2 + 10) / 100;/* 耐久度 */ - val3 = (val1 / 2 + 5); /* 回数 */ -// -- moonsoul (added to undo assumptio status if target has it) - if(sc_data[SC_ASSUMPTIO].timer!=-1 ) - skill_status_change_end(bl,SC_ASSUMPTIO,-1); - break; - case SC_MINDBREAKER: - calc_flag = 1; - if(tick <= 0) tick = 1000; /* (オートバーサーク) */ - case SC_GLORIA: /* グロリア */ - calc_flag = 1; - break; - case SC_LOUD: /* ラウドボイス */ - calc_flag = 1; - break; - case SC_TRICKDEAD: /* 死んだふり */ - break; - case SC_QUAGMIRE: /* クァグマイア */ - calc_flag = 1; - if(sc_data[SC_CONCENTRATE].timer!=-1 ) /* 集中力向上解除 */ - skill_status_change_end(bl,SC_CONCENTRATE,-1); - if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* 速度上昇解除 */ - skill_status_change_end(bl,SC_INCREASEAGI,-1); - if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1); - if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_SPEARSQUICKEN,-1); - if(sc_data[SC_ADRENALINE].timer!=-1 ) - skill_status_change_end(bl,SC_ADRENALINE,-1); - if(sc_data[SC_LOUD].timer!=-1 ) - skill_status_change_end(bl,SC_LOUD,-1); - if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* トゥルーサイト */ - skill_status_change_end(bl,SC_TRUESIGHT,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォーク */ - skill_status_change_end(bl,SC_WINDWALK,-1); - if(sc_data[SC_CARTBOOST].timer!=-1 ) /* カートブースト */ - skill_status_change_end(bl,SC_CARTBOOST,-1); - break; - case SC_FLAMELAUNCHER: /* フレームランチャー */ - skill_encchant_eremental_end(bl,SC_FLAMELAUNCHER); - break; - case SC_FROSTWEAPON: /* フロストウェポン */ - skill_encchant_eremental_end(bl,SC_FROSTWEAPON); - break; - case SC_LIGHTNINGLOADER: /* ライトニングローダー */ - skill_encchant_eremental_end(bl,SC_LIGHTNINGLOADER); - break; - case SC_SEISMICWEAPON: /* サイズミックウェポン */ - skill_encchant_eremental_end(bl,SC_SEISMICWEAPON); - break; - case SC_DEVOTION: /* ディボーション */ - calc_flag = 1; - break; - case SC_PROVIDENCE: /* プロヴィデンス */ - calc_flag = 1; - val2=val1*5; - break; - case SC_REFLECTSHIELD: - val2=10+val1*3; - break; - case SC_STRIPWEAPON: - case SC_STRIPSHIELD: - case SC_STRIPARMOR: - case SC_STRIPHELM: - case SC_CP_WEAPON: - case SC_CP_SHIELD: - case SC_CP_ARMOR: - case SC_CP_HELM: - break; - - case SC_AUTOSPELL: /* オートスペル */ - val4 = 5 + val1*2; - break; - - case SC_VOLCANO: - calc_flag = 1; - val3 = val1*10; - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - case SC_DELUGE: - calc_flag = 1; - val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) ); - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - case SC_VIOLENTGALE: - calc_flag = 1; - val3 = val1*3; - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - - case SC_SPEARSQUICKEN: /* スピアクイッケン */ - calc_flag = 1; - val2 = 20+val1; - *opt3 |= 1; - break; - case SC_COMBO: - break; - case SC_BLADESTOP_WAIT: /* 白刃取り(待ち) */ - break; - case SC_BLADESTOP: /* 白刃取り */ - if(val2==2) clif_bladestop((struct block_list *)val3,(struct block_list *)val4,1); - *opt3 |= 32; - break; - - case SC_LULLABY: /* 子守唄 */ - val2 = 11; - break; - case SC_RICHMANKIM: - break; - case SC_ETERNALCHAOS: /* エターナルカオス */ - calc_flag = 1; - break; - case SC_DRUMBATTLE: /* 戦太鼓の響き */ - calc_flag = 1; - val2 = (val1+1)*25; - val3 = (val1+1)*2; - break; - case SC_NIBELUNGEN: /* ニーベルングの指輪 */ - calc_flag = 1; - val2 = (val1+2)*50; - val3 = (val1+2)*25; - break; - case SC_ROKISWEIL: /* ロキの叫び */ - break; - case SC_INTOABYSS: /* 深淵の中に */ - break; - case SC_SIEGFRIED: /* 不死身のジークフリード */ - calc_flag = 1; - val2 = 40 + val1*5; - val3 = val1*10; - break; - case SC_DISSONANCE: /* 不協和音 */ - val2 = 10; - break; - case SC_WHISTLE: /* 口笛 */ - calc_flag = 1; - break; - case SC_ASSNCROS: /* 夕陽のアサシンクロス */ - calc_flag = 1; - break; - case SC_POEMBRAGI: /* ブラギの詩 */ - break; - case SC_APPLEIDUN: /* イドゥンの林檎 */ - calc_flag = 1; - break; - case SC_UGLYDANCE: /* 自分勝手なダンス */ - val2 = 10; - break; - case SC_HUMMING: /* ハミング */ - calc_flag = 1; - break; - case SC_DONTFORGETME: /* 私を忘れないで */ - calc_flag = 1; - if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* 速度上昇解除 */ - skill_status_change_end(bl,SC_INCREASEAGI,-1); - if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1); - if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_SPEARSQUICKEN,-1); - if(sc_data[SC_ADRENALINE].timer!=-1 ) - skill_status_change_end(bl,SC_ADRENALINE,-1); - if(sc_data[SC_ASSNCROS].timer!=-1 ) - skill_status_change_end(bl,SC_ASSNCROS,-1); - if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* トゥルーサイト */ - skill_status_change_end(bl,SC_TRUESIGHT,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォーク */ - skill_status_change_end(bl,SC_WINDWALK,-1); - if(sc_data[SC_CARTBOOST].timer!=-1 ) /* カートブースト */ - skill_status_change_end(bl,SC_CARTBOOST,-1); - break; - case SC_FORTUNE: /* 幸運のキス */ - calc_flag = 1; - break; - case SC_SERVICE4U: /* サービスフォーユー */ - calc_flag = 1; - break; - case SC_DANCING: /* ダンス/演奏中 */ - calc_flag = 1; - val3= tick / 1000; - tick = 1000; - break; - - case SC_EXPLOSIONSPIRITS: // 爆裂波動 - calc_flag = 1; - val2 = 75 + 25*val1; - *opt3 |= 8; - break; - case SC_STEELBODY: // 金剛 - calc_flag = 1; - *opt3 |= 16; - break; - case SC_EXTREMITYFIST: /* 阿修羅覇凰拳 */ - break; - case SC_AUTOCOUNTER: - val3 = val4 = 0; - break; - - case SC_SPEEDPOTION0: /* 増速ポーション */ - case SC_SPEEDPOTION1: - case SC_SPEEDPOTION2: - calc_flag = 1; - tick = 1000 * tick; - val2 = 5*(2+type-SC_SPEEDPOTION0); - break; - - /* atk & matk potions [Valaris] */ - case SC_ATKPOT: - case SC_MATKPOT: - calc_flag = 1; - tick = 1000 * tick; - break; - case SC_WEDDING: //結婚用(結婚衣裳になって歩くのが遅いとか) - { - time_t timer; - - calc_flag = 1; - tick = 10000; - if(!val2) - val2 = time(&timer); - } - break; - case SC_NOCHAT: //チャット禁止状態 - { - time_t timer; - - if(!battle_config.muting_players) - break; - - tick = 60000; - if(!val2) - val2 = time(&timer); - updateflag = SP_MANNER; - } - break; - case SC_SELFDESTRUCTION: //自爆 - clif_skillcasting(bl,bl->id, bl->id,0,0,331,skill_get_time(val2,val1)); - val3 = tick / 1000; - tick = 1000; - break; - - /* option1 */ - case SC_STONE: /* 石化 */ - if(!(flag&2)) { - int sc_def = battle_get_mdef(bl)*200; - tick = tick - sc_def; - } - val3 = tick/1000; - if(val3 < 1) val3 = 1; - tick = 5000; - val2 = 1; - break; - case SC_SLEEP: /* 睡眠 */ - if(!(flag&2)) { -// int sc_def = 100 - (battle_get_int(bl) + battle_get_luk(bl)/3); -// tick = tick * sc_def / 100; -// if(tick < 1000) tick = 1000; - tick = 30000;//睡眠はステータス耐性に関わらず30秒 - } - break; - case SC_FREEZE: /* 凍結 */ - if(!(flag&2)) { - int sc_def = 100 - battle_get_mdef(bl); - tick = tick * sc_def / 100; - } - break; - case SC_STAN: /* スタン(val2にミリ秒セット) */ - if(!(flag&2)) { - int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/3); - tick = tick * sc_def / 100; - } - break; - - /* option2 */ - case SC_POISON: /* 毒 */ - calc_flag = 1; - if(!(flag&2)) { - int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5); - tick = tick * sc_def / 100; - } - val3 = tick/1000; - if(val3 < 1) val3 = 1; - tick = 1000; - break; - case SC_SILENCE: /* 沈黙(レックスデビーナ) */ - if(!(flag&2)) { - int sc_def = 100 - battle_get_vit(bl); - tick = tick * sc_def / 100; - } - break; - case SC_BLIND: /* 暗黒 */ - calc_flag = 1; - if(!(flag&2)) { - int sc_def = battle_get_lv(bl)/10 + battle_get_int(bl)/15; - tick = 30000 - sc_def; - } - break; - case SC_CURSE: - calc_flag = 1; - if(!(flag&2)) { - int sc_def = 100 - battle_get_vit(bl); - tick = tick * sc_def / 100; - } - break; - - /* option */ - case SC_HIDING: /* ハイディング */ - calc_flag = 1; - if(bl->type == BL_PC) { - val2 = tick / 1000; /* 持続時間 */ - tick = 1000; - } - break; - case SC_CHASEWALK: - case SC_CLOAKING: /* クローキング */ - if(bl->type == BL_PC) - val2 = tick; - else - tick = 5000*val1; - break; - case SC_SIGHT: /* サイト/ルアフ */ - case SC_RUWACH: - val2 = tick/250; - tick = 10; - break; - - /* セーフティウォール、ニューマ */ - case SC_SAFETYWALL: case SC_PNEUMA: - tick=((struct skill_unit *)val2)->group->limit; - break; - - /* アンクル */ - case SC_ANKLE: - break; - - /* ウォーターボール */ - case SC_WATERBALL: - tick=150; - if(val1>5) //レベルが5以上の場合は25発に制限(1発目はすでに打ってるので-1) - val3=5*5-1; - else - val3= (val1|1)*(val1|1)-1; - break; - - /* スキルじゃない/時間に関係しない */ - case SC_RIDING: - calc_flag = 1; - tick = 600*1000; - break; - case SC_FALCON: - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_BROKNWEAPON: - case SC_BROKNARMOR: - tick=600*1000; - break; - - case SC_AUTOGUARD: - { - int i,t; - for(i=val2=0;i<val1;i++) { - t = 5-(i>>1); - val2 += (t < 0)? 1:t; - } - } - break; - - case SC_DEFENDER: - calc_flag = 1; - val2 = 5 + val1*15; - break; - - case SC_KEEPING: - case SC_BARRIER: - case SC_HALLUCINATION: - break; - case SC_CONCENTRATION: /* コンセントレーション */ - *opt3 |= 1; - calc_flag = 1; - break; - case SC_TENSIONRELAX: /* テンションリラックス */ - calc_flag = 1; - if(bl->type == BL_PC) { - tick = 10000; - } - break; - case SC_AURABLADE: /* オーラブレード */ - case SC_PARRYING: /* パリイング */ -// case SC_ASSUMPTIO: /* */ - case SC_HEADCRUSH: /* ヘッドクラッシュ */ - case SC_JOINTBEAT: /* ジョイントビート */ -// case SC_MARIONETTE: /* マリオネットコントロール */ - - //とりあえず手抜き - break; - -// -- moonsoul (for new upper class related skill status effects) -/* - case SC_AURABLADE: - val2 = val1*10; - break; - case SC_PARRYING: - val2=val1*3; - break; - case SC_CONCENTRATION: - calc_flag=1; - val2=val1*10; - val3=val1*5; - break; - case SC_TENSIONRELAX: -// val2 = 10; -// val3 = 15; - break; - case SC_BERSERK: - calc_flag=1; - break; - case SC_ASSUMPTIO: - if(sc_data[SC_KYRIE].timer!=-1 ) - skill_status_change_end(bl,SC_KYRIE,-1); - break; -*/ - case SC_WINDWALK: /* ウインドウォーク */ - calc_flag = 1; - val2 = (val1 / 2); //Flee上昇率 - break; - case SC_BERSERK: /* バーサーク */ - if(sd){ - sd->status.sp = 0; - clif_updatestatus(sd,SP_SP); - clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */ - } - *opt3 |= 128; - tick = 1000; - calc_flag = 1; - break; - case SC_ASSUMPTIO: /* アスムプティオ */ - *opt3 |= 2048; - break; - case SC_MARIONETTE: /* マリオネットコントロール */ - *opt3 |= 1024; - break; - case SC_MELTDOWN: /* メルトダウン */ - case SC_CARTBOOST: /* カートブースト */ - case SC_TRUESIGHT: /* トゥルーサイト */ - case SC_SPIDERWEB: /* スパイダーウェッブ */ - case SC_MAGICPOWER: /* 魔法力増幅 */ - calc_flag = 1; - break; - case SC_REJECTSWORD: /* リジェクトソード */ - val2 = 3; //3回攻撃を跳ね返す - break; - case SC_MEMORIZE: /* メモライズ */ - val2 = 3; //3回詠唱を1/3にする - break; - case SC_GRAFFITI: /* グラフィティ */ - { - struct skill_unit_group *sg = skill_unitsetting(bl,RG_GRAFFITI,val1,val2,val3,0); - if(sg) - val4 = (int)sg; - } - break; - case SC_SPLASHER: /* ベナムスプラッシャー */ - break; - default: - if(battle_config.error_log) - printf("UnknownStatusChange [%d]\n", type); - return 0; - } - - if(bl->type==BL_PC && type<SC_SENDMAX) - clif_status_change(bl,type,1); /* アイコン表示 */ - - /* optionの変更 */ - switch(type){ - case SC_STONE: - case SC_FREEZE: - case SC_STAN: - case SC_SLEEP: - battle_stopattack(bl); /* 攻撃停止 */ - skill_stop_dancing(bl,0); /* 演奏/ダンスの中断 */ - { /* 同時に掛からないステータス異常を解除 */ - int i; - for(i = SC_STONE; i <= SC_SLEEP; i++){ - if(sc_data[i].timer != -1){ - (*sc_count)--; - delete_timer(sc_data[i].timer, skill_status_change_timer); - sc_data[i].timer = -1; - } - } - } - if(type == SC_STONE) - *opt1 = 6; - else - *opt1 = type - SC_STONE + 1; - opt_flag = 1; - break; - case SC_POISON: - case SC_CURSE: - case SC_SILENCE: - case SC_BLIND: - *opt2 |= 1<<(type-SC_POISON); - opt_flag = 1; - break; - case SC_SIGNUMCRUCIS: - *opt2 |= 0x40; - opt_flag = 1; - break; - case SC_HIDING: - case SC_CLOAKING: - battle_stopattack(bl); /* 攻撃停止 */ - *option |= ((type==SC_HIDING)?2:4); - opt_flag =1 ; - break; - case SC_CHASEWALK: - battle_stopattack(bl); /* 攻撃停止 */ - *option |= 16388; - opt_flag =1 ; - break; - case SC_SIGHT: - *option |= 1; - opt_flag = 1; - break; - case SC_RUWACH: - *option |= 8192; - opt_flag = 1; - break; - case SC_WEDDING: - *option |= 4096; - opt_flag = 1; - } - - if(opt_flag) /* optionの変更 */ - clif_changeoption(bl); - - (*sc_count)++; /* ステータス異常の数 */ - - sc_data[type].val1 = val1; - sc_data[type].val2 = val2; - sc_data[type].val3 = val3; - sc_data[type].val4 = val4; - /* タイマー設定 */ - sc_data[type].timer = add_timer( - gettick() + tick, skill_status_change_timer, bl->id, type); - - if(bl->type==BL_PC && calc_flag) - pc_calcstatus(sd,0); /* ステータス再計算 */ - - if(bl->type==BL_PC && updateflag) - clif_updatestatus(sd,updateflag); /* ステータスをクライアントに送る */ - - return 0; -} -/*========================================== - * ステータス異常全解除 - *------------------------------------------ - */ -int skill_status_change_clear(struct block_list *bl, int type) -{ - struct status_change* sc_data; - short *sc_count, *option, *opt1, *opt2, *opt3; - int i; - - nullpo_retr(0, bl); - nullpo_retr(0, sc_data = battle_get_sc_data(bl)); - nullpo_retr(0, sc_count = battle_get_sc_count(bl)); - nullpo_retr(0, option = battle_get_option(bl)); - nullpo_retr(0, opt1 = battle_get_opt1(bl)); - nullpo_retr(0, opt2 = battle_get_opt2(bl)); - nullpo_retr(0, opt3 = battle_get_opt3(bl)); - - if (*sc_count == 0) - return 0; - for(i = 0; i < MAX_STATUSCHANGE; i++){ - if(sc_data[i].timer != -1){ /* 異常があるならタイマーを削除する */ -/* - delete_timer(sc_data[i].timer, skill_status_change_timer); - sc_data[i].timer = -1; - - if (!type && i < SC_SENDMAX) - clif_status_change(bl, i, 0); -*/ - - skill_status_change_end(bl, i, -1); - } - } - *sc_count = 0; - *opt1 = 0; - *opt2 = 0; - *opt3 = 0; - *option &= OPTION_MASK; - - if (night_flag == 1 && type == BL_PC) // by [Yor] - *opt2 |= STATE_BLIND; - - if(!type || type&2) - clif_changeoption(bl); - - return 0; -} - -/* クローキング検査(周りに移動不可能地帯があるか) */ -int skill_check_cloaking(struct block_list *bl) -{ - struct map_session_data *sd=NULL; - static int dx[]={-1, 0, 1,-1, 1,-1, 0, 1}; - static int dy[]={-1,-1,-1, 0, 0, 1, 1, 1}; - int end=1,i; - - nullpo_retr(0, bl); - - if(pc_checkskill(sd,AS_CLOAKING)>2) - return 0; - if(bl->type == BL_PC && battle_config.pc_cloak_check_type&1) - return 0; - if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) - return 0; - for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){ - int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]); - if(c==1 || c==5) end=0; - } - if(end){ - skill_status_change_end(bl, SC_CLOAKING, -1); - *battle_get_option(bl)&=~4; /* 念のための処理 */ - } - return end; -} - -/* - *---------------------------------------------------------------------------- - * スキルユニット - *---------------------------------------------------------------------------- - */ - -/*========================================== - * 演奏/ダンススキルかどうか判定 - * 引数 スキルID - * 戻り ダンスじゃない=0 合奏=2 それ以外のダンス=1 - *------------------------------------------ - */ -int skill_is_danceskill(int id) -{ - int i; - switch(id){ - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD: /* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジークフリード */ - case BD_RAGNAROK: /* 神々の黄昏 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ - i=2; - break; - case BA_DISSONANCE: /* 不協和音 */ - case BA_FROSTJOKE: /* 寒いジョーク */ - case BA_WHISTLE: /* 口笛 */ - case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */ - case BA_POEMBRAGI: /* ブラギの詩 */ - case BA_APPLEIDUN: /* イドゥンの林檎 */ - case DC_UGLYDANCE: /* 自分勝手なダンス */ - case DC_SCREAM: /* スクリーム */ - case DC_HUMMING: /* ハミング */ - case DC_DONTFORGETME: /* 私を忘れないで… */ - case DC_FORTUNEKISS: /* 幸運のキス */ - case DC_SERVICEFORYOU: /* サービスフォーユー */ - i=1; - break; - default: - i=0; - } - return i; -} - -/*========================================== - * 演奏/ダンスをやめる - * flag 1で合奏中なら相方にユニットを任せる - * - *------------------------------------------ - */ -void skill_stop_dancing(struct block_list *src, int flag) -{ - struct status_change* sc_data; - struct skill_unit_group* group; - - nullpo_retv(src); - - sc_data=battle_get_sc_data(src); - if(sc_data && sc_data[SC_DANCING].timer==-1) - return; - group=(struct skill_unit_group *)sc_data[SC_DANCING].val2; //ダンスのスキルユニットIDはval2に入ってる - if(group && src->type==BL_PC && sc_data && sc_data[SC_DANCING].val4){ //合奏中断 - struct map_session_data* dsd=map_id2sd(sc_data[SC_DANCING].val4); //相方のsd取得 - if(flag){ //ログアウトなど片方が落ちても演奏が継続される - if(dsd && src->id == group->src_id){ //グループを持ってるPCが落ちる - group->src_id=sc_data[SC_DANCING].val4; //相方にグループを任せる - if(flag&1) //ログアウト - dsd->sc_data[SC_DANCING].val4=0; //相方の相方を0にして合奏終了→通常のダンス状態 - if(flag&2) //ハエ飛びなど - return; //合奏もダンス状態も終了させない&スキルユニットは置いてけぼり - }else if(dsd && dsd->bl.id == group->src_id){ //相方がグループを持っているPCが落ちる(自分はグループを持っていない) - if(flag&1) //ログアウト - dsd->sc_data[SC_DANCING].val4=0; //相方の相方を0にして合奏終了→通常のダンス状態 - if(flag&2) //ハエ飛びなど - return; //合奏もダンス状態も終了させない&スキルユニットは置いてけぼり - } - skill_status_change_end(src,SC_DANCING,-1);//自分のステータスを終了させる - //そしてグループは消さない&消さないのでステータス計算もいらない? - return; - }else{ - if(dsd && src->id == group->src_id){ //グループを持ってるPCが止める - skill_status_change_end((struct block_list *)dsd,SC_DANCING,-1);//相手のステータスを終了させる - } - if(dsd && dsd->bl.id == group->src_id){ //相方がグループを持っているPCが止める(自分はグループを持っていない) - skill_status_change_end(src,SC_DANCING,-1);//自分のステータスを終了させる - } - } - } - if(flag&2 && group && src->type==BL_PC){ //ハエで飛んだときとかはユニットも飛ぶ - struct map_session_data *sd = (struct map_session_data *)src; - skill_unit_move_unit_group(group, sd->bl.m,(sd->to_x - sd->bl.x),(sd->to_y - sd->bl.y)); - return; - } - skill_delunitgroup(group); - if(src->type==BL_PC) - pc_calcstatus((struct map_session_data *)src,0); -} - -/*========================================== - * スキルユニット初期化 - *------------------------------------------ - */ -struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y) -{ - struct skill_unit *unit; - - nullpo_retr(NULL, group); - nullpo_retr(NULL, unit=&group->unit[idx]); - - if(!unit->alive) - group->alive_count++; - - unit->bl.id=map_addobject(&unit->bl); - unit->bl.type=BL_SKILL; - unit->bl.m=group->map; - unit->bl.x=x; - unit->bl.y=y; - unit->group=group; - unit->val1=unit->val2=0; - unit->alive=1; - - map_addblock(&unit->bl); - clif_skill_setunit(unit); - return unit; -} - -int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap ); -/*========================================== - * スキルユニット削除 - *------------------------------------------ - */ -int skill_delunit(struct skill_unit *unit) -{ - struct skill_unit_group *group; - int range; - - nullpo_retr(0, unit); - if(!unit->alive) - return 0; - nullpo_retr(0, group=unit->group); - - /* onlimitイベント呼び出し */ - skill_unit_onlimit( unit,gettick() ); - - /* ondeleteイベント呼び出し */ - range=group->range; - map_foreachinarea( skill_unit_timer_sub_ondelete, unit->bl.m, - unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0, - &unit->bl,gettick() ); - - clif_skill_delunit(unit); - - unit->group=NULL; - unit->alive=0; - map_delobjectnofree(unit->bl.id); - if(group->alive_count>0 && (--group->alive_count)<=0) - skill_delunitgroup(group); - - return 0; -} -/*========================================== - * スキルユニットグループ初期化 - *------------------------------------------ - */ -static int skill_unit_group_newid=10; -struct skill_unit_group *skill_initunitgroup(struct block_list *src, - int count,int skillid,int skilllv,int unit_id) -{ - int i; - struct skill_unit_group *group=NULL, *list=NULL; - int maxsug=0; - - nullpo_retr(NULL, src); - - if(src->type==BL_PC){ - list=((struct map_session_data *)src)->skillunit; - maxsug=MAX_SKILLUNITGROUP; - }else if(src->type==BL_MOB){ - list=((struct mob_data *)src)->skillunit; - maxsug=MAX_MOBSKILLUNITGROUP; - }else if(src->type==BL_PET){ - list=((struct pet_data *)src)->skillunit; - maxsug=MAX_MOBSKILLUNITGROUP; - } - if(list){ - for(i=0;i<maxsug;i++) /* 空いているもの検索 */ - if(list[i].group_id==0){ - group=&list[i]; - break; - } - - if(group==NULL){ /* 空いてないので古いもの検索 */ - int j=0; - unsigned maxdiff=0,x,tick=gettick(); - for(i=0;i<maxsug;i++) - if((x=DIFF_TICK(tick,list[i].tick))>maxdiff){ - maxdiff=x; - j=i; - } - skill_delunitgroup(&list[j]); - group=&list[j]; - } - } - - if(group==NULL){ - printf("skill_initunitgroup: error unit group !\n"); - exit(1); - } - - group->src_id=src->id; - group->party_id=battle_get_party_id(src); - group->guild_id=battle_get_guild_id(src); - group->group_id=skill_unit_group_newid++; - if(skill_unit_group_newid<=0) - skill_unit_group_newid=10; - group->unit=(struct skill_unit *)aCalloc(count,sizeof(struct skill_unit)); - group->unit_count=count; - group->val1=group->val2=0; - group->skill_id=skillid; - group->skill_lv=skilllv; - group->unit_id=unit_id; - group->map=src->m; - group->range=0; - group->limit=10000; - group->interval=1000; - group->tick=gettick(); - group->valstr=NULL; - - if( skill_is_danceskill(skillid) ){ - struct map_session_data *sd = NULL; - if(src->type==BL_PC && (sd=(struct map_session_data *)src) ){ - sd->skillid_dance=skillid; - sd->skilllv_dance=skilllv; - } - skill_status_change_start(src,SC_DANCING,skillid,(int)group,0,0,skill_get_time(skillid,skilllv)+1000,0); - switch(skillid){ //合奏スキルは相方をダンス状態にする - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD: /* 戦太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニーベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジークフリード */ - case BD_RAGNAROK: /* 神々の黄昏 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ - { - int range=1; - int c=0; - if(sd){ - map_foreachinarea(skill_check_condition_use_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - } - } - } - } - return group; -} - -/*========================================== - * スキルユニットグループ削除 - *------------------------------------------ - */ -int skill_delunitgroup(struct skill_unit_group *group) -{ - struct block_list *src; - int i; - - nullpo_retr(0, group); - if(group->unit_count<=0) - return 0; - - src=map_id2bl(group->src_id); - if( skill_is_danceskill(group->skill_id) ){ //ダンススキルはダンス状態を解除する - if(src) - skill_status_change_end(src,SC_DANCING,-1); - } - - group->alive_count=0; - if(group->unit!=NULL){ - for(i=0;i<group->unit_count;i++) - if(group->unit[i].alive) - skill_delunit(&group->unit[i]); - } - if(group->valstr!=NULL){ - map_freeblock(group->valstr); - group->valstr=NULL; - } - - map_freeblock(group->unit); /* free()の替わり */ - group->unit=NULL; - group->src_id=0; - group->group_id=0; - group->unit_count=0; - return 0; -} - -/*========================================== - * スキルユニットグループ全削除 - *------------------------------------------ - */ -int skill_clear_unitgroup(struct block_list *src) -{ - struct skill_unit_group *group=NULL; - int maxsug=0; - - nullpo_retr(0, src); - - if(src->type==BL_PC){ - group=((struct map_session_data *)src)->skillunit; - maxsug=MAX_SKILLUNITGROUP; - }else if(src->type==BL_MOB){ - group=((struct mob_data *)src)->skillunit; - maxsug=MAX_MOBSKILLUNITGROUP; - }else if(src->type==BL_PET){ // [Valaris] - group=((struct pet_data *)src)->skillunit; - maxsug=MAX_MOBSKILLUNITGROUP; - } - if(group){ - int i; - for(i=0;i<maxsug;i++) - if(group[i].group_id>0 && group[i].src_id == src->id) - skill_delunitgroup(&group[i]); - } - return 0; -} - -/*========================================== - * スキルユニットグループの被影響tick検索 - *------------------------------------------ - */ -struct skill_unit_group_tickset *skill_unitgrouptickset_search( - struct block_list *bl,int group_id) -{ - int i,j=0,k,s=group_id%MAX_SKILLUNITGROUPTICKSET; - struct skill_unit_group_tickset *set=NULL; - - nullpo_retr(0, bl); - - if(bl->type==BL_PC){ - set=((struct map_session_data *)bl)->skillunittick; - }else{ - set=((struct mob_data *)bl)->skillunittick; - } - if(set==NULL) - return 0; - for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++) - if( set[(k=(i+s)%MAX_SKILLUNITGROUPTICKSET)].group_id == group_id ) - return &set[k]; - else if( set[k].group_id==0 ) - j=k; - - return &set[j]; -} - -/*========================================== - * スキルユニットグループの被影響tick削除 - *------------------------------------------ - */ -int skill_unitgrouptickset_delete(struct block_list *bl,int group_id) -{ - int i,s=group_id%MAX_SKILLUNITGROUPTICKSET; - struct skill_unit_group_tickset *set=NULL,*ts; - - nullpo_retr(0, bl); - - if(bl->type==BL_PC){ - set=((struct map_session_data *)bl)->skillunittick; - }else{ - set=((struct mob_data *)bl)->skillunittick; - } - - if(set!=NULL){ - - for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++) - if( (ts=&set[(i+s)%MAX_SKILLUNITGROUPTICKSET])->group_id == group_id ) - ts->group_id=0; - - } - return 0; -} - -/*========================================== - * スキルユニットタイマー発動処理用(foreachinarea) - *------------------------------------------ - */ -int skill_unit_timer_sub_onplace( struct block_list *bl, va_list ap ) -{ - struct block_list *src; - struct skill_unit *su; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - src=va_arg(ap,struct block_list*); - - tick=va_arg(ap,unsigned int); - su = (struct skill_unit *)src; - - if( su && su->alive ) { - struct skill_unit_group *sg; - sg = su->group; - if(sg && battle_check_target(src,bl,sg->target_flag )>0) - skill_unit_onplace( su, bl, tick ); - } - return 0; -} - -/*========================================== - * スキルユニットタイマー削除処理用(foreachinarea) - *------------------------------------------ - */ -int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap ) -{ - struct block_list *src; - struct skill_unit *su; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - src=va_arg(ap,struct block_list*); - - tick=va_arg(ap,unsigned int); - su = (struct skill_unit *)src; - - if( su && su->alive ){ - struct skill_unit_group *sg; - sg = su->group; - if( sg && battle_check_target(src,bl,sg->target_flag )>0 ) - skill_unit_ondelete( su, bl, tick ); - } - return 0; -} - -/*========================================== - * スキルユニットタイマー処理用(foreachobject) - *------------------------------------------ - */ -int skill_unit_timer_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, group=unit->group); - tick=va_arg(ap,unsigned int); - - if(!unit->alive) - return 0; - - range=(unit->range!=0)?unit->range:group->range; - - /* onplaceイベント呼び出し */ - if(unit->alive && unit->range>=0){ - map_foreachinarea( skill_unit_timer_sub_onplace, bl->m, - bl->x-range,bl->y-range,bl->x+range,bl->y+range,0, - bl,tick); - if(group->unit_id == 0xaa && DIFF_TICK(tick,group->tick)>=6000*group->val2){ - map_foreachinarea( skill_idun_heal, bl->m, - bl->x-range,bl->y-range,bl->x+range,bl->y+range,0,unit); - group->val2++; - } - } - /* 時間切れ削除 */ - if(unit->alive && - (DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit) ){ - switch(group->unit_id){ - - - - - - - case 0x8f: /* ブラストマイン */ - group->unit_id = 0x8c; - clif_changelook(bl,LOOK_BASE,group->unit_id); - group->limit=DIFF_TICK(tick+1500,group->tick); - unit->limit=DIFF_TICK(tick+1500,group->tick); - break; - case 0x90: /* スキッドトラップ */ - case 0x91: /* アンクルスネア */ - case 0x93: /* ランドマイン */ - case 0x94: /* ショックウェーブトラップ */ - case 0x95: /* サンドマン */ - case 0x96: /* フラッシャー */ - case 0x97: /* フリージングトラップ */ - case 0x98: /* クレイモアートラップ */ - case 0x99: /* トーキーボックス */ - { - struct block_list *src=map_id2bl(group->src_id); - if(group->unit_id == 0x91 && group->val2); - else{ - if(src && src->type==BL_PC){ - struct item item_tmp; - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=1065; - item_tmp.identify=1; - map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0); // 罠返還 - } - } - } - default: - skill_delunit(unit); - } - } - - if(group->unit_id == 0x8d) { - unit->val1 -= 5; - if(unit->val1 <= 0 && unit->limit + group->tick > tick + 700) - unit->limit = DIFF_TICK(tick+700,group->tick); - } - - return 0; -} -/*========================================== - * スキルユニットタイマー処理 - *------------------------------------------ - */ -int skill_unit_timer( int tid,unsigned int tick,int id,int data) -{ - map_freeblock_lock(); - - map_foreachobject( skill_unit_timer_sub, BL_SKILL, tick ); - - map_freeblock_unlock(); - - return 0; -} - -/*========================================== - * スキルユニット移動時処理用(foreachinarea) - *------------------------------------------ - */ -int skill_unit_out_all_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, group=unit->group); - - tick=va_arg(ap,unsigned int); - - if(!unit->alive || src->prev==NULL) - return 0; - - range=(unit->range!=0)?unit->range:group->range; - - if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 ) - return 0; - - if( src->x >= bl->x-range && src->x <= bl->x+range && - src->y >= bl->y-range && src->y <= bl->y+range ) - skill_unit_onout( unit, src, tick ); - - return 0; -} - - -/*========================================== - * スキルユニット移動時処理 - *------------------------------------------ - */ -int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range) -{ - nullpo_retr(0, bl); - - if( bl->prev==NULL ) - return 0; - - if(range<7) - range=7; - map_foreachinarea( skill_unit_out_all_sub, - bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL, - bl,tick ); - - return 0; -} - -/*========================================== - * スキルユニット移動時処理用(foreachinarea) - *------------------------------------------ - */ -int skill_unit_move_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - - tick=va_arg(ap,unsigned int); - - if(!unit->alive || src->prev==NULL) - return 0; - - if((group=unit->group) == NULL) - return 0; - range=(unit->range!=0)?unit->range:group->range; - - if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 ) - return 0; - - if( src->x >= bl->x-range && src->x <= bl->x+range && - src->y >= bl->y-range && src->y <= bl->y+range ) - skill_unit_onplace( unit, src, tick ); - else - skill_unit_onout( unit, src, tick ); - - return 0; -} - -/*========================================== - * スキルユニット移動時処理 - *------------------------------------------ - */ -int skill_unit_move( struct block_list *bl,unsigned int tick,int range) -{ - nullpo_retr(0, bl); - - if( bl->prev==NULL ) - return 0; - - if(range<7) - range=7; - map_foreachinarea( skill_unit_move_sub, - bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL, - bl,tick ); - - return 0; -} - -/*========================================== - * スキルユニット自体の移動時処理(foreachinarea) - *------------------------------------------ - */ -int skill_unit_move_unit_group_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - nullpo_retr(0, unit=(struct skill_unit *)src); - nullpo_retr(0, group=unit->group); - - tick=va_arg(ap,unsigned int); - - if(!unit->alive || bl->prev==NULL) - return 0; - - range=(unit->range!=0)?unit->range:group->range; - - if( range<0 || battle_check_target(src,bl,group->target_flag )<=0 ) - return 0; - if( bl->x >= src->x-range && bl->x <= src->x+range && - bl->y >= src->y-range && bl->y <= src->y+range ) - skill_unit_onplace( unit, bl, tick ); - else - skill_unit_onout( unit, bl, tick ); - return 0; -} - -/*========================================== - * スキルユニット自体の移動時処理 - * 引数はグループと移動量 - *------------------------------------------ - */ -int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy) -{ - nullpo_retr(0, group); - - if( group->unit_count<=0) - return 0; - - if(group->unit!=NULL){ - if(!battle_config.unit_movement_type){ - int i; - for(i=0;i<group->unit_count;i++){ - struct skill_unit *unit=&group->unit[i]; - if(unit->alive && !(m==unit->bl.m && dx==0 && dy==0)){ - int range=unit->range; - map_delblock(&unit->bl); - unit->bl.m = m; - unit->bl.x += dx; - unit->bl.y += dy; - map_addblock(&unit->bl); - clif_skill_setunit(unit); - if(range>0){ - if(range<7) - range=7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit->bl.m, - unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0, - &unit->bl,gettick() ); - } - } - } - }else{ - int i,j, *r_flag, *s_flag, *m_flag; - struct skill_unit *unit1; - struct skill_unit *unit2; - r_flag = (int *) malloc(sizeof(int) * group->unit_count); - s_flag = (int *) malloc(sizeof(int) * group->unit_count); - m_flag = (int *) malloc(sizeof(int) * group->unit_count); - memset(r_flag,0, sizeof(int) * group->unit_count);// 継承フラグ - memset(s_flag,0, sizeof(int) * group->unit_count);// 継承フラグ - memset(m_flag,0, sizeof(int) * group->unit_count);// 継承フラグ - - //先にフラグを全部決める - for(i=0;i<group->unit_count;i++){ - int move_check=0;// かぶりフラグ - unit1=&group->unit[i]; - for(j=0;j<group->unit_count;j++){ - unit2=&group->unit[j]; - if(unit1->bl.m==m && unit1->bl.x+dx==unit2->bl.x && unit1->bl.y+dy==unit2->bl.y){ - //移動先にユニットがかぶってたら - s_flag[i]=1;// 移動前のユニットナンバーの継承フラグon - r_flag[j]=1;// かぶるユニットナンバーの残留フラグon - move_check=1;//ユニットがかぶった。 - break; - } - } - if(!move_check)// ユニットがかぶってなかったら - m_flag[i]=1;// 移動前ユニットナンバーの移動フラグon - } - - //フラグに基づいてユニット移動 - for(i=0;i<group->unit_count;i++){ - unit1=&group->unit[i]; - if(m_flag[i]){// 移動フラグがonで - if(!r_flag[i]){// 残留フラグがoffなら - //単純移動(rangeも継承の必要無し) - int range=unit1->range; - map_delblock(&unit1->bl); - unit1->bl.m = m; - unit1->bl.x += dx; - unit1->bl.y += dy; - map_addblock(&unit1->bl); - clif_skill_setunit(unit1); - if(range > 0){ - if(range < 7) - range = 7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit1->bl.m, - unit1->bl.x-range,unit1->bl.y-range,unit1->bl.x+range,unit1->bl.y+range,0, - &unit1->bl,gettick() ); - } - }else{// 残留フラグがonなら - //空ユニットになるので、継承可能なユニットを探す - for(j=0;j<group->unit_count;j++){ - unit2=&group->unit[j]; - if(s_flag[j] && !r_flag[j]){ - // 継承移動(range継承付き) - int range=unit1->range; - map_delblock(&unit2->bl); - unit2->bl.m = m; - unit2->bl.x = unit1->bl.x + dx; - unit2->bl.y = unit1->bl.y + dy; - unit2->range = unit1->range; - map_addblock(&unit2->bl); - clif_skill_setunit(unit2); - if(range > 0){ - if(range < 7) - range = 7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit2->bl.m, - unit2->bl.x-range,unit2->bl.y-range,unit2->bl.x+range,unit2->bl.y+range,0, - &unit2->bl,gettick() ); - } - s_flag[j]=0;// 継承完了したのでoff - break; - } - } - } - } - } - free(r_flag); - free(s_flag); - free(m_flag); - } - } - return 0; -} - -/*---------------------------------------------------------------------------- - * アイテム合成 - *---------------------------------------------------------------------------- - */ - -/*========================================== - * アイテム合成可能判定 - *------------------------------------------ - */ -int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger ) -{ - int i,j; - - nullpo_retr(0, sd); - - if(nameid<=0) - return 0; - - for(i=0;i<MAX_SKILL_PRODUCE_DB;i++){ - if(skill_produce_db[i].nameid == nameid ) - break; - } - if( i >= MAX_SKILL_PRODUCE_DB ) /* データベースにない */ - return 0; - - if(trigger>=0){ - if(trigger==32 || trigger==16 || trigger==64){ - if(skill_produce_db[i].itemlv!=trigger) /* ファーマシー*ポーション類と溶鉱炉*鉱石以外はだめ */ - return 0; - }else{ - if(skill_produce_db[i].itemlv>=16) /* 武器以外はだめ */ - return 0; - if( itemdb_wlv(nameid)>trigger ) /* 武器Lv判定 */ - return 0; - } - } - if( (j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j)<=0 ) - return 0; /* スキルが足りない */ - - for(j=0;j<5;j++){ - int id,x,y; - if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) /* これ以上は材料要らない */ - continue; - if(skill_produce_db[i].mat_amount[j] <= 0) { - if(pc_search_inventory(sd,id) < 0) - return 0; - } - else { - for(y=0,x=0;y<MAX_INVENTORY;y++) - if( sd->status.inventory[y].nameid == id ) - x+=sd->status.inventory[y].amount; - if(x<skill_produce_db[i].mat_amount[j]) /* アイテムが足りない */ - return 0; - } - } - return i+1; -} - -/*========================================== - * アイテム合成可能判定 - *------------------------------------------ - */ -int skill_produce_mix( struct map_session_data *sd, - int nameid, int slot1, int slot2, int slot3 ) -{ - int slot[3]; - int i,sc,ele,idx,equip,wlv,make_per,flag; - - nullpo_retr(0, sd); - - if( !(idx=skill_can_produce_mix(sd,nameid,-1)) ) /* 条件不足 */ - return 0; - idx--; - slot[0]=slot1; - slot[1]=slot2; - slot[2]=slot3; - - /* 埋め込み処理 */ - for(i=0,sc=0,ele=0;i<3;i++){ - int j; - if( slot[i]<=0 ) - continue; - j = pc_search_inventory(sd,slot[i]); - if(j < 0) /* 不正パケット(アイテム存在)チェック */ - continue; - if(slot[i]==1000){ /* 星のかけら */ - pc_delitem(sd,j,1,1); - sc++; - } - if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* 属性石 */ - static const int ele_table[4]={3,1,4,2}; - pc_delitem(sd,j,1,1); - ele=ele_table[slot[i]-994]; - } - } - - /* 材料消費 */ - for(i=0;i<5;i++){ - int j,id,x; - if( (id=skill_produce_db[idx].mat_id[i]) <= 0 ) - continue; - x=skill_produce_db[idx].mat_amount[i]; /* 必要な個数 */ - do{ /* 2つ以上のインデックスにまたがっているかもしれない */ - int y=0; - j = pc_search_inventory(sd,id); - - if(j >= 0){ - y = sd->status.inventory[j].amount; - if(y>x)y=x; /* 足りている */ - pc_delitem(sd,j,y,0); - }else { - if(battle_config.error_log) - printf("skill_produce_mix: material item error\n"); - } - - x-=y; /* まだ足りない個数を計算 */ - }while( j>=0 && x>0 ); /* 材料を消費するか、エラーになるまで繰り返す */ - } - - /* 確率判定 */ - equip = itemdb_isequip(nameid); - if(!equip) { - if(skill_produce_db[idx].req_skill==AM_PHARMACY) { - if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100; - else if(nameid == 970) - make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; - else if(nameid == 7135) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100; - else if(nameid == 7136) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100; - else if(nameid == 7137) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100; - else if(nameid == 7138) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100; - else if(nameid == 7139) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 + - pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; - else - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; - } - else { - if(nameid == 998) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; - else if(nameid == 985) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500; - else - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; - } - } - else { - int add_per; - if(pc_search_inventory(sd,989) >= 0) add_per = 750; - else if(pc_search_inventory(sd,988) >= 0) add_per = 500; - else if(pc_search_inventory(sd,987) >= 0) add_per = 250; - else if(pc_search_inventory(sd,986) >= 0) add_per = 0; - else add_per = -500; - if(ele) add_per -= 500; - add_per -= sc*500; - wlv = itemdb_wlv(nameid); - make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 + - add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0); - } - - if(make_per < 1) make_per = 1; - - if(skill_produce_db[idx].req_skill==AM_PHARMACY) { - if( battle_config.pp_rate!=100 ) - make_per=make_per*battle_config.pp_rate/100; - } - else { - if( battle_config.wp_rate!=100 ) /* 確率補正 */ - make_per=make_per*battle_config.wp_rate/100; - } - -// if(battle_config.etc_log) -// printf("make rate = %d\n",make_per); - - if(rand()%10000 < make_per){ - /* 成功 */ - struct item tmp_item; - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid=nameid; - tmp_item.amount=1; - tmp_item.identify=1; - if(equip){ /* 武器の場合 */ - tmp_item.card[0]=0x00ff; /* 製造武器フラグ */ - tmp_item.card[1]=((sc*5)<<8)+ele; /* 属性とつよさ */ - *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* キャラID */ - } - else if((battle_config.produce_item_name_input && skill_produce_db[idx].req_skill!=AM_PHARMACY) || - (battle_config.produce_potion_name_input && skill_produce_db[idx].req_skill==AM_PHARMACY)) { - tmp_item.card[0]=0x00fe; - tmp_item.card[1]=0; - *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* キャラID */ - } - - if(skill_produce_db[idx].req_skill!=AM_PHARMACY && skill_produce_db[idx].req_skill!=WS_CREATECOIN) { //武器製造の場合 - clif_produceeffect(sd,0,nameid);/* 武器製造エフェクトパケット */ - clif_misceffect(&sd->bl,3); /* 他人にも成功を通知(精錬成功エフェクトと同じでいいの?) */ - } - else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //ファーマシーの場合 - clif_produceeffect(sd,2,nameid);/* 製薬エフェクトパケット */ - clif_misceffect(&sd->bl,5); /* 他人にも成功を通知*/ - }else{ - clif_produceeffect(sd,0,nameid);/* 不明なのでとりあえず製造エフェクトパケット */ - clif_misceffect(&sd->bl,3); /* 他人にも成功を通知*/ - } - - if((flag = pc_additem(sd,&tmp_item,1))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - else { - if(skill_produce_db[idx].req_skill!=AM_PHARMACY) { //武器製造の場合 - clif_produceeffect(sd,1,nameid);/* 武器製造失敗エフェクトパケット */ - clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知 */ - } - else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //ファーマシーの場合 - clif_produceeffect(sd,3,nameid);/* 製薬失敗エフェクトパケット */ - clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知*/ - }else{ - clif_produceeffect(sd,1,nameid);/* 不明なのでとりあえず製造失敗エフェクトパケット */ - clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知*/ - } - } - return 0; -} - -int skill_arrow_create( struct map_session_data *sd,int nameid) -{ - int i,j,flag,index=-1; - struct item tmp_item; - - nullpo_retr(0, sd); - - if(nameid <= 0) - return 1; - - for(i=0;i<MAX_SKILL_ARROW_DB;i++) - if(nameid == skill_arrow_db[i].nameid) { - index = i; - break; - } - - if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0) - return 1; - - pc_delitem(sd,j,1,0); - for(i=0;i<5;i++) { - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.identify = 1; - tmp_item.nameid = skill_arrow_db[index].cre_id[i]; - tmp_item.amount = skill_arrow_db[index].cre_amount[i]; - if(battle_config.making_arrow_name_input) { - tmp_item.card[0]=0x00fe; - tmp_item.card[1]=0; - *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* キャラID */ - } - if(tmp_item.nameid <= 0 || tmp_item.amount <= 0) - continue; - if((flag = pc_additem(sd,&tmp_item,tmp_item.amount))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - - return 0; -} - -/*---------------------------------------------------------------------------- - * 初期化系 - */ - -/*========================================== - * スキル関係ファイル読み込み - * skill_db.txt スキルデータ - * skill_cast_db.txt スキルの詠唱時間とディレイデータ - * produce_db.txt アイテム作成スキル用データ - * create_arrow_db.txt 矢作成スキル用データ - * abra_db.txt アブラカダブラ発動スキルデータ - *------------------------------------------ - */ -int skill_readdb(void) -{ - int i,j,k,l,m; - FILE *fp; - char line[1024],*p; - char *filename[]={"db/produce_db.txt","db/produce_db2.txt"}; - - /* スキルデータベース */ - memset(skill_db,0,sizeof(skill_db)); - fp=fopen("db/skill_db.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_db.txt\n"); - return 1; - } - while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<14 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[13]==NULL || j<14) - continue; - - i=atoi(split[0]); - if(i<0 || i>MAX_SKILL_DB) - continue; - -/* printf("skill id=%d\n",i); */ - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].range[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - skill_db[i].hit=atoi(split[2]); - skill_db[i].inf=atoi(split[3]); - skill_db[i].pl=atoi(split[4]); - skill_db[i].nk=atoi(split[5]); - skill_db[i].max=atoi(split[6]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[7];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].num[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - if(strcmpi(split[8],"yes") == 0) - skill_db[i].castcancel=1; - else - skill_db[i].castcancel=0; - skill_db[i].cast_def_rate=atoi(split[9]); - skill_db[i].inf2=atoi(split[10]); - skill_db[i].maxcount=atoi(split[11]); - if(strcmpi(split[12],"weapon") == 0) - skill_db[i].skill_type=BF_WEAPON; - else if(strcmpi(split[12],"magic") == 0) - skill_db[i].skill_type=BF_MAGIC; - else if(strcmpi(split[12],"misc") == 0) - skill_db[i].skill_type=BF_MISC; - else - skill_db[i].skill_type=0; - memset(split2,0,sizeof(split2)); - for(j=0,p=split[13];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].blewcount[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - } - fclose(fp); - printf("read db/skill_db.txt done\n"); - - fp=fopen("db/skill_require_db.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_require_db.txt\n"); - return 1; - } - while(fgets(line,1020,fp)){ - char *split[51], *split2[MAX_SKILL_LEVEL]; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<30 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[29]==NULL || j<30) - continue; - - i=atoi(split[0]); - if(i<0 || i>MAX_SKILL_DB) - continue; - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].hp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].mhp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].sp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].hp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[5];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].sp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[6];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].zeny[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[7];j<32 && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<32 && split2[k];k++) { - l = atoi(split2[k]); - if(l == 99) { - skill_db[i].weapon = 0xffffffff; - break; - } - else - skill_db[i].weapon |= 1<<l; - } - - if( strcmpi(split[8],"hiding")==0 ) skill_db[i].state=ST_HIDING; - else if( strcmpi(split[8],"cloaking")==0 ) skill_db[i].state=ST_CLOAKING; - else if( strcmpi(split[8],"hidden")==0 ) skill_db[i].state=ST_HIDDEN; - else if( strcmpi(split[8],"riding")==0 ) skill_db[i].state=ST_RIDING; - else if( strcmpi(split[8],"falcon")==0 ) skill_db[i].state=ST_FALCON; - else if( strcmpi(split[8],"cart")==0 ) skill_db[i].state=ST_CART; - else if( strcmpi(split[8],"shield")==0 ) skill_db[i].state=ST_SHIELD; - else if( strcmpi(split[8],"sight")==0 ) skill_db[i].state=ST_SIGHT; - else if( strcmpi(split[8],"explosionspirits")==0 ) skill_db[i].state=ST_EXPLOSIONSPIRITS; - else if( strcmpi(split[8],"recover_weight_rate")==0 ) skill_db[i].state=ST_RECOV_WEIGHT_RATE; - else if( strcmpi(split[8],"move_enable")==0 ) skill_db[i].state=ST_MOVE_ENABLE; - else if( strcmpi(split[8],"water")==0 ) skill_db[i].state=ST_WATER; - else skill_db[i].state=ST_NONE; - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[9];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].spiritball[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - skill_db[i].itemid[0]=atoi(split[10]); - skill_db[i].amount[0]=atoi(split[11]); - skill_db[i].itemid[1]=atoi(split[12]); - skill_db[i].amount[1]=atoi(split[13]); - skill_db[i].itemid[2]=atoi(split[14]); - skill_db[i].amount[2]=atoi(split[15]); - skill_db[i].itemid[3]=atoi(split[16]); - skill_db[i].amount[3]=atoi(split[17]); - skill_db[i].itemid[4]=atoi(split[18]); - skill_db[i].amount[4]=atoi(split[19]); - skill_db[i].itemid[5]=atoi(split[20]); - skill_db[i].amount[5]=atoi(split[21]); - skill_db[i].itemid[6]=atoi(split[22]); - skill_db[i].amount[6]=atoi(split[23]); - skill_db[i].itemid[7]=atoi(split[24]); - skill_db[i].amount[7]=atoi(split[25]); - skill_db[i].itemid[8]=atoi(split[26]); - skill_db[i].amount[8]=atoi(split[27]); - skill_db[i].itemid[9]=atoi(split[28]); - skill_db[i].amount[9]=atoi(split[29]); - } - fclose(fp); - printf("read db/skill_require_db.txt done\n"); - - /* キャスティングデータベース */ - fp=fopen("db/skill_cast_db.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_cast_db.txt\n"); - return 1; - } - while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; - memset(split,0,sizeof(split)); // [Valaris] thanks to fov - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<5 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[4]==NULL || j<5) - continue; - - i=atoi(split[0]); - if(i<0 || i>MAX_SKILL_DB) - continue; - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].cast[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].delay[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].upkeep_time[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].upkeep_time2[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - } - fclose(fp); - printf("read db/skill_cast_db.txt done\n"); - - /* 製造系スキルデータベース */ - memset(skill_produce_db,0,sizeof(skill_produce_db)); - for(m=0;m<2;m++){ - fp=fopen(filename[m],"r"); - if(fp==NULL){ - if(m>0) - continue; - printf("can't read %s\n",filename[m]); - return 1; - } - k=0; - while(fgets(line,1020,fp)){ - char *split[16]; - int x,y; - if(line[0]=='/' && line[1]=='/') - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) - continue; - i=atoi(split[0]); - if(i<=0) - continue; - - skill_produce_db[k].nameid=i; - skill_produce_db[k].itemlv=atoi(split[1]); - skill_produce_db[k].req_skill=atoi(split[2]); - - for(x=3,y=0;split[x] && split[x+1] && y<5;x+=2,y++){ - skill_produce_db[k].mat_id[y]=atoi(split[x]); - skill_produce_db[k].mat_amount[y]=atoi(split[x+1]); - } - k++; - if(k >= MAX_SKILL_PRODUCE_DB) - break; - } - fclose(fp); - printf("read %s done (count=%d)\n",filename[m],k); - } - - memset(skill_arrow_db,0,sizeof(skill_arrow_db)); - fp=fopen("db/create_arrow_db.txt","r"); - if(fp==NULL){ - printf("can't read db/create_arrow_db.txt\n"); - return 1; - } - k=0; - while(fgets(line,1020,fp)){ - char *split[16]; - int x,y; - if(line[0]=='/' && line[1]=='/') - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) - continue; - i=atoi(split[0]); - if(i<=0) - continue; - - skill_arrow_db[k].nameid=i; - - for(x=1,y=0;split[x] && split[x+1] && y<5;x+=2,y++){ - skill_arrow_db[k].cre_id[y]=atoi(split[x]); - skill_arrow_db[k].cre_amount[y]=atoi(split[x+1]); - } - k++; - if(k >= MAX_SKILL_ARROW_DB) - break; - } - fclose(fp); - printf("read db/create_arrow_db.txt done (count=%d)\n",k); - - memset(skill_abra_db,0,sizeof(skill_abra_db)); - fp=fopen("db/abra_db.txt","r"); - if(fp==NULL){ - printf("can't read db/abra_db.txt\n"); - return 1; - } - k=0; - while(fgets(line,1020,fp)){ - char *split[16]; - if(line[0]=='/' && line[1]=='/') - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) - continue; - i=atoi(split[0]); - if(i<=0) - continue; - - skill_abra_db[i].req_lv=atoi(split[2]); - skill_abra_db[i].per=atoi(split[3]); - - k++; - if(k >= MAX_SKILL_ABRA_DB) - break; - } - fclose(fp); - printf("read db/abra_db.txt done (count=%d)\n",k); - - fp=fopen("db/skill_castnodex_db.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_castnodex_db.txt\n"); - return 1; - } - while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; - memset(split,0,sizeof(split)); - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<2 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - - i=atoi(split[0]); - if(i<0 || i>MAX_SKILL_DB) - continue; - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].castnodex[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - } - fclose(fp); - printf("read db/skill_castnodex_db.txt done\n"); - - return 0; -} - -void skill_reload(void) -{ - /* - - <empty skill database> - <?> - - */ - - do_init_skill(); -} - -/*========================================== - * スキル関係初期化処理 - *------------------------------------------ - */ -int do_init_skill(void) -{ - skill_readdb(); - - add_timer_func_list(skill_unit_timer,"skill_unit_timer"); - add_timer_func_list(skill_castend_id,"skill_castend_id"); - add_timer_func_list(skill_castend_pos,"skill_castend_pos"); - add_timer_func_list(skill_timerskill,"skill_timerskill"); - add_timer_func_list(skill_status_change_timer,"skill_status_change_timer"); - add_timer_interval(gettick()+SKILLUNITTIMER_INVERVAL,skill_unit_timer,0,0,SKILLUNITTIMER_INVERVAL); - - return 0; -} diff --git a/misc/src/map/skill.h b/misc/src/map/skill.h deleted file mode 100644 index 6cb3d88..0000000 --- a/misc/src/map/skill.h +++ /dev/null @@ -1,842 +0,0 @@ -// $Id: skill.h,v 1.5 2004/09/25 05:32:19 MouseJstr Exp $ -#ifndef _SKILL_H_ -#define _SKILL_H_ - -#include "map.h" - -#define MAX_SKILL_DB 450 -#define MAX_SKILL_PRODUCE_DB 150 -#define MAX_SKILL_ARROW_DB 150 -#define MAX_SKILL_ABRA_DB 350 - -// スキルデータベース -struct skill_db { - int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max; - int num[MAX_SKILL_LEVEL]; - int cast[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; - int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL]; - int castcancel,cast_def_rate; - int inf2,maxcount,skill_type; - int blewcount[MAX_SKILL_LEVEL]; - int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL]; - int weapon,state,spiritball[MAX_SKILL_LEVEL]; - int itemid[10],amount[10]; - int castnodex[MAX_SKILL_LEVEL]; -}; -extern struct skill_db skill_db[MAX_SKILL_DB]; - -struct skill_name_db { - int id; // skill id - char *name; // search strings - char *desc; // description that shows up for search's -}; -extern struct skill_name_db skill_names[]; - -// アイテム作成データベース -struct skill_produce_db { - int nameid, trigger; - int req_skill,itemlv; - int mat_id[5],mat_amount[5]; -}; -extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; - -// 矢作成データベース -struct skill_arrow_db { - int nameid, trigger; - int cre_id[5],cre_amount[5]; -}; -extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; - -// アブラカダブラデータベース -struct skill_abra_db { - int nameid; - int req_lv; - int per; -}; -extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; - -struct block_list; -struct map_session_data; -struct skill_unit; -struct skill_unit_group; - -int do_init_skill(void); - -// スキルデータベースへのアクセサ -int skill_get_hit( int id ); -int skill_get_inf( int id ); -int skill_get_pl( int id ); -int skill_get_nk( int id ); -int skill_get_max( int id ); -int skill_get_range( int id , int lv ); -int skill_get_hp( int id ,int lv ); -int skill_get_mhp( int id ,int lv ); -int skill_get_sp( int id ,int lv ); -int skill_get_zeny( int id ,int lv ); -int skill_get_num( int id ,int lv ); -int skill_get_cast( int id ,int lv ); -int skill_get_delay( int id ,int lv ); -int skill_get_time( int id ,int lv ); -int skill_get_time2( int id ,int lv ); -int skill_get_castdef( int id ); -int skill_get_weapontype( int id ); -int skill_get_unit_id(int id,int flag); -int skill_get_inf2( int id ); -int skill_get_maxcount( int id ); -int skill_get_blewcount( int id ,int lv ); - -// スキルの使用 -int skill_use_id( struct map_session_data *sd, int target_id, - int skill_num,int skill_lv); -int skill_use_pos( struct map_session_data *sd, - int skill_x, int skill_y, int skill_num, int skill_lv); - -int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map); - -int skill_cleartimerskill(struct block_list *src); -int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag); - -// 追加効果 -int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick); - -// ユニットスキル -struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y); -int skill_delunit(struct skill_unit *unit); -struct skill_unit_group *skill_initunitgroup(struct block_list *src, - int count,int skillid,int skilllv,int unit_id); -int skill_delunitgroup(struct skill_unit_group *group); -struct skill_unit_group_tickset *skill_unitgrouptickset_search( - struct block_list *bl,int group_id); -int skill_unitgrouptickset_delete(struct block_list *bl,int group_id); -int skill_clear_unitgroup(struct block_list *src); - -int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, - int damage,unsigned int tick); - -int skill_castfix( struct block_list *bl, int time ); -int skill_delayfix( struct block_list *bl, int time ); -int skill_check_unit_range(int m,int x,int y,int range,int skillid); -int skill_check_unit_range2(int m,int x,int y,int range); -// -- moonsoul (added skill_check_unit_cell) -int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id); -int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range); -int skill_unit_move( struct block_list *bl,unsigned int tick,int range); -int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy); - -struct skill_unit_group *skill_check_dancing( struct block_list *src ); -void skill_stop_dancing(struct block_list *src, int flag); - -// 詠唱キャンセル -int skill_castcancel(struct block_list *bl,int type); - -int skill_gangsterparadise(struct map_session_data *sd ,int type); -void skill_brandishspear_first(struct square *tc,int dir,int x,int y); -void skill_brandishspear_dir(struct square *tc,int dir,int are); -int skill_autospell(struct map_session_data *md,int skillid); -void skill_devotion(struct map_session_data *md,int target); -void skill_devotion2(struct block_list *bl,int crusader); -int skill_devotion3(struct block_list *bl,int target); -void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target); - -#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8)) - -// その他 -int skill_check_cloaking(struct block_list *bl); -int skill_is_danceskill(int id); - -// ステータス異常 -int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); -int skill_status_change_timer(int tid, unsigned int tick, int id, int data); -int skill_encchant_eremental_end(struct block_list *bl, int type); -int skill_status_change_end( struct block_list* bl , int type,int tid ); -int skill_status_change_clear(struct block_list *bl,int type); - - -// アイテム作成 -int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger ); -int skill_produce_mix( struct map_session_data *sd, - int nameid, int slot1, int slot2, int slot3 ); - -int skill_arrow_create( struct map_session_data *sd,int nameid); - -// mobスキルのため -int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); -int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); -int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag); - -// スキル攻撃一括処理 -int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc, - struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); - -void skill_reload(void); - -enum { - ST_NONE,ST_HIDING,ST_CLOAKING,ST_HIDDEN,ST_RIDING,ST_FALCON,ST_CART,ST_SHIELD,ST_SIGHT,ST_EXPLOSIONSPIRITS, - ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER, -}; - -enum { // struct map_session_data の status_changeの番号テーブル -// SC_SENDMAX未満はクライアントへの通知あり。 -// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん変更されます。 - SC_SENDMAX =128, - SC_PROVOKE = 0, - SC_ENDURE = 1, - SC_TWOHANDQUICKEN = 2, - SC_CONCENTRATE = 3, - SC_HIDING = 4, - SC_CLOAKING = 5, - SC_ENCPOISON = 6, - SC_POISONREACT = 7, - SC_QUAGMIRE = 8, - SC_ANGELUS = 9, - SC_BLESSING =10, - SC_SIGNUMCRUCIS =11, - SC_INCREASEAGI =12, - SC_DECREASEAGI =13, - SC_SLOWPOISON =14, - SC_IMPOSITIO =15, - SC_SUFFRAGIUM =16, - SC_ASPERSIO =17, - SC_BENEDICTIO =18, - SC_KYRIE =19, - SC_MAGNIFICAT =20, - SC_GLORIA =21, - SC_AETERNA =22, - SC_ADRENALINE =23, - SC_WEAPONPERFECTION =24, - SC_OVERTHRUST =25, - SC_MAXIMIZEPOWER =26, - SC_RIDING =27, - SC_FALCON =28, - SC_TRICKDEAD =29, - SC_LOUD =30, - SC_ENERGYCOAT =31, - SC_HALLUCINATION =34, - SC_WEIGHT50 =35, - SC_WEIGHT90 =36, - SC_SPEEDPOTION0 =37, - SC_SPEEDPOTION1 =38, - SC_SPEEDPOTION2 =39, - SC_STRIPWEAPON =50, - SC_STRIPSHIELD =51, - SC_STRIPARMOR =52, - SC_STRIPHELM =53, - SC_CP_WEAPON =54, - SC_CP_SHIELD =55, - SC_CP_ARMOR =56, - SC_CP_HELM =57, - SC_AUTOGUARD =58, - SC_REFLECTSHIELD =59, - SC_DEVOTION =60, - SC_PROVIDENCE =61, - SC_DEFENDER =62, - SC_AUTOSPELL =65, - SC_SPEARSQUICKEN =68, - SC_EXPLOSIONSPIRITS =86, - SC_STEELBODY =87, - SC_COMBO =89, - SC_FLAMELAUNCHER =90, - SC_FROSTWEAPON =91, - SC_LIGHTNINGLOADER =92, - SC_SEISMICWEAPON =93, - SC_AURABLADE =103, /* オーラブレード */ - SC_PARRYING =104, /* パリイング */ - SC_CONCENTRATION =105, /* コンセントレーション */ - SC_TENSIONRELAX =106, /* テンションリラックス */ - SC_BERSERK =107, /* バーサーク */ - SC_ASSUMPTIO =110, /* アシャンプティオ */ - SC_MAGICPOWER =113, /* 魔法力増幅 */ - SC_TRUESIGHT =115, /* トゥルーサイト */ - SC_WINDWALK =116, /* ウインドウォーク */ - SC_MELTDOWN =117, /* メルトダウン */ - SC_CARTBOOST =118, /* カートブースト */ - SC_REJECTSWORD =120, /* リジェクトソード */ - SC_MARIONETTE =121, /* マリオネットコントロール */ - SC_HEADCRUSH =124, /* ヘッドクラッシュ */ - SC_JOINTBEAT =125, /* ジョイントビート */ - - SC_STONE =128, - SC_FREEZE =129, - SC_STAN =130, - SC_SLEEP =131, - SC_POISON =132, - SC_CURSE =133, - SC_SILENCE =134, - SC_CONFUSION =135, - SC_BLIND =136, - SC_DIVINA = SC_SILENCE, - - SC_SAFETYWALL =140, - SC_PNEUMA =141, - SC_WATERBALL =142, - SC_ANKLE =143, - SC_DANCING =144, - SC_KEEPING =145, - SC_BARRIER =146, - - SC_MAGICROD =149, - SC_SIGHT =150, - SC_RUWACH =151, - SC_AUTOCOUNTER =152, - SC_VOLCANO =153, - SC_DELUGE =154, - SC_VIOLENTGALE =155, - SC_BLADESTOP_WAIT =156, - SC_BLADESTOP =157, - SC_EXTREMITYFIST =158, - SC_GRAFFITI =159, - - SC_LULLABY =160, - SC_RICHMANKIM =161, - SC_ETERNALCHAOS =162, - SC_DRUMBATTLE =163, - SC_NIBELUNGEN =164, - SC_ROKISWEIL =165, - SC_INTOABYSS =166, - SC_SIEGFRIED =167, - SC_DISSONANCE =168, - SC_WHISTLE =169, - SC_ASSNCROS =170, - SC_POEMBRAGI =171, - SC_APPLEIDUN =172, - SC_UGLYDANCE =173, - SC_HUMMING =174, - SC_DONTFORGETME =175, - SC_FORTUNE =176, - SC_SERVICE4U =177, - - SC_SPIDERWEB =180, /* スパイダーウェッブ */ - SC_MEMORIZE =181, /* メモライズ */ - - SC_WEDDING =187, //結婚用(結婚衣裳になって歩くのが遅いとか) - SC_NOCHAT =188, //赤エモ状態 - SC_SPLASHER =189, /* ベナムスプラッシャー */ - SC_SELFDESTRUCTION =190, /* 自爆 */ - - -// Used by English Team - SC_BROKNARMOR =32, - SC_BROKNWEAPON =33, - SC_SIGHTTRASHER =73, - SC_BASILICA =125, - SC_ENSEMBLE =159, - SC_FOGWALL =178, - SC_GOSPEL =179, - SC_LANDPROTECTOR =182, - SC_ADAPTATION =183, - SC_CHASEWALK =184, - SC_ATKPOT =185, // [Valaris] - SC_MATKPOT =186, // [Valaris] - SC_MINDBREAKER =191, - SC_SPELLBREAKER =192, - -// -- testing various SC effects -// SC_AURABLADE =81, -// SC_CONCENTRATION =83, -// SC_TENSIONRELAX =84, -// SC_BERSERK =85, -// SC_CALLSPIRITS =100, -// SC_PARRYING =100, -// SC_FREECAST =101, -// SC_ABSORBSPIRIT =102, -// SC_ASSUMPTIO =114, -// SC_SHARPSHOOT =127, -// SC_GANGSTER =184, -// SC_CANNIBALIZE =186, -// SC_SPHEREMINE =187, -// SC_METEOSTORM =189, -// SC_CASTCANCEL =190, -// SC_SPIDERWEB =191, -}; -extern int SkillStatusChangeTable[]; - -enum { - NV_BASIC = 1, - - SM_SWORD, - SM_TWOHAND, - SM_RECOVERY, - SM_BASH, - SM_PROVOKE, - SM_MAGNUM, - SM_ENDURE, - - MG_SRECOVERY, - MG_SIGHT, - MG_NAPALMBEAT, - MG_SAFETYWALL, - MG_SOULSTRIKE, - MG_COLDBOLT, - MG_FROSTDIVER, - MG_STONECURSE, - MG_FIREBALL, - MG_FIREWALL, - MG_FIREBOLT, - MG_LIGHTNINGBOLT, - MG_THUNDERSTORM, - - AL_DP, - AL_DEMONBANE, - AL_RUWACH, - AL_PNEUMA, - AL_TELEPORT, - AL_WARP, - AL_HEAL, - AL_INCAGI, - AL_DECAGI, - AL_HOLYWATER, - AL_CRUCIS, - AL_ANGELUS, - AL_BLESSING, - AL_CURE, - - MC_INCCARRY, - MC_DISCOUNT, - MC_OVERCHARGE, - MC_PUSHCART, - MC_IDENTIFY, - MC_VENDING, - MC_MAMMONITE, - - AC_OWL, - AC_VULTURE, - AC_CONCENTRATION, - AC_DOUBLE, - AC_SHOWER, - - TF_DOUBLE, - TF_MISS, - TF_STEAL, - TF_HIDING, - TF_POISON, - TF_DETOXIFY, - - ALL_RESURRECTION, - - KN_SPEARMASTERY, - KN_PIERCE, - KN_BRANDISHSPEAR, - KN_SPEARSTAB, - KN_SPEARBOOMERANG, - KN_TWOHANDQUICKEN, - KN_AUTOCOUNTER, - KN_BOWLINGBASH, - KN_RIDING, - KN_CAVALIERMASTERY, - - PR_MACEMASTERY, - PR_IMPOSITIO, - PR_SUFFRAGIUM, - PR_ASPERSIO, - PR_BENEDICTIO, - PR_SANCTUARY, - PR_SLOWPOISON, - PR_STRECOVERY, - PR_KYRIE, - PR_MAGNIFICAT, - PR_GLORIA, - PR_LEXDIVINA, - PR_TURNUNDEAD, - PR_LEXAETERNA, - PR_MAGNUS, - - WZ_FIREPILLAR, - WZ_SIGHTRASHER, - WZ_FIREIVY, - WZ_METEOR, - WZ_JUPITEL, - WZ_VERMILION, - WZ_WATERBALL, - WZ_ICEWALL, - WZ_FROSTNOVA, - WZ_STORMGUST, - WZ_EARTHSPIKE, - WZ_HEAVENDRIVE, - WZ_QUAGMIRE, - WZ_ESTIMATION, - - BS_IRON, - BS_STEEL, - BS_ENCHANTEDSTONE, - BS_ORIDEOCON, - BS_DAGGER, - BS_SWORD, - BS_TWOHANDSWORD, - BS_AXE, - BS_MACE, - BS_KNUCKLE, - BS_SPEAR, - BS_HILTBINDING, - BS_FINDINGORE, - BS_WEAPONRESEARCH, - BS_REPAIRWEAPON, - BS_SKINTEMPER, - BS_HAMMERFALL, - BS_ADRENALINE, - BS_WEAPONPERFECT, - BS_OVERTHRUST, - BS_MAXIMIZE, - - HT_SKIDTRAP, - HT_LANDMINE, - HT_ANKLESNARE, - HT_SHOCKWAVE, - HT_SANDMAN, - HT_FLASHER, - HT_FREEZINGTRAP, - HT_BLASTMINE, - HT_CLAYMORETRAP, - HT_REMOVETRAP, - HT_TALKIEBOX, - HT_BEASTBANE, - HT_FALCON, - HT_STEELCROW, - HT_BLITZBEAT, - HT_DETECTING, - HT_SPRINGTRAP, - - AS_RIGHT, - AS_LEFT, - AS_KATAR, - AS_CLOAKING, - AS_SONICBLOW, - AS_GRIMTOOTH, - AS_ENCHANTPOISON, - AS_POISONREACT, - AS_VENOMDUST, - AS_SPLASHER, - - NV_FIRSTAID, - NV_TRICKDEAD, - SM_MOVINGRECOVERY, - SM_FATALBLOW, - SM_AUTOBERSERK, - AC_MAKINGARROW, - AC_CHARGEARROW, - TF_SPRINKLESAND, - TF_BACKSLIDING, - TF_PICKSTONE, - TF_THROWSTONE, - MC_CARTREVOLUTION, - MC_CHANGECART, - MC_LOUD, - AL_HOLYLIGHT, - MG_ENERGYCOAT, - - NPC_PIERCINGATT, - NPC_MENTALBREAKER, - NPC_RANGEATTACK, - NPC_ATTRICHANGE, - NPC_CHANGEWATER, - NPC_CHANGEGROUND, - NPC_CHANGEFIRE, - NPC_CHANGEWIND, - NPC_CHANGEPOISON, - NPC_CHANGEHOLY, - NPC_CHANGEDARKNESS, - NPC_CHANGETELEKINESIS, - NPC_CRITICALSLASH, - NPC_COMBOATTACK, - NPC_GUIDEDATTACK, - NPC_SELFDESTRUCTION, - NPC_SPLASHATTACK, - NPC_SUICIDE, - NPC_POISON, - NPC_BLINDATTACK, - NPC_SILENCEATTACK, - NPC_STUNATTACK, - NPC_PETRIFYATTACK, - NPC_CURSEATTACK, - NPC_SLEEPATTACK, - NPC_RANDOMATTACK, - NPC_WATERATTACK, - NPC_GROUNDATTACK, - NPC_FIREATTACK, - NPC_WINDATTACK, - NPC_POISONATTACK, - NPC_HOLYATTACK, - NPC_DARKNESSATTACK, - NPC_TELEKINESISATTACK, - NPC_MAGICALATTACK, - NPC_METAMORPHOSIS, - NPC_PROVOCATION, - NPC_SMOKING, - NPC_SUMMONSLAVE, - NPC_EMOTION, - NPC_TRANSFORMATION, - NPC_BLOODDRAIN, - NPC_ENERGYDRAIN, - NPC_KEEPING, - NPC_DARKBREATH, - NPC_DARKBLESSING, - NPC_BARRIER, - NPC_DEFENDER, - NPC_LICK, - NPC_HALLUCINATION, - NPC_REBIRTH, - NPC_SUMMONMONSTER, - - RG_SNATCHER, - RG_STEALCOIN, - RG_BACKSTAP, - RG_TUNNELDRIVE, - RG_RAID, - RG_STRIPWEAPON, - RG_STRIPSHIELD, - RG_STRIPARMOR, - RG_STRIPHELM, - RG_INTIMIDATE, - RG_GRAFFITI, - RG_FLAGGRAFFITI, - RG_CLEANER, - RG_GANGSTER, - RG_COMPULSION, - RG_PLAGIARISM, - - AM_AXEMASTERY, - AM_LEARNINGPOTION, - AM_PHARMACY, - AM_DEMONSTRATION, - AM_ACIDTERROR, - AM_POTIONPITCHER, - AM_CANNIBALIZE, - AM_SPHEREMINE, - AM_CP_WEAPON, - AM_CP_SHIELD, - AM_CP_ARMOR, - AM_CP_HELM, - AM_BIOETHICS, - AM_BIOTECHNOLOGY, - AM_CREATECREATURE, - AM_CULTIVATION, - AM_FLAMECONTROL, - AM_CALLHOMUN, - AM_REST, - AM_DRILLMASTER, - AM_HEALHOMUN, - AM_RESURRECTHOMUN, - - CR_TRUST, - CR_AUTOGUARD, - CR_SHIELDCHARGE, - CR_SHIELDBOOMERANG, - CR_REFLECTSHIELD, - CR_HOLYCROSS, - CR_GRANDCROSS, - CR_DEVOTION, - CR_PROVIDENCE, - CR_DEFENDER, - CR_SPEARQUICKEN, - - MO_IRONHAND, - MO_SPIRITSRECOVERY, - MO_CALLSPIRITS, - MO_ABSORBSPIRITS, - MO_TRIPLEATTACK, - MO_BODYRELOCATION, - MO_DODGE, - MO_INVESTIGATE, - MO_FINGEROFFENSIVE, - MO_STEELBODY, - MO_BLADESTOP, - MO_EXPLOSIONSPIRITS, - MO_EXTREMITYFIST, - MO_CHAINCOMBO, - MO_COMBOFINISH, - - SA_ADVANCEDBOOK, - SA_CASTCANCEL, - SA_MAGICROD, - SA_SPELLBREAKER, - SA_FREECAST, - SA_AUTOSPELL, - SA_FLAMELAUNCHER, - SA_FROSTWEAPON, - SA_LIGHTNINGLOADER, - SA_SEISMICWEAPON, - SA_DRAGONOLOGY, - SA_VOLCANO, - SA_DELUGE, - SA_VIOLENTGALE, - SA_LANDPROTECTOR, - SA_DISPELL, - SA_ABRACADABRA, - SA_MONOCELL, - SA_CLASSCHANGE, - SA_SUMMONMONSTER, - SA_REVERSEORCISH, - SA_DEATH, - SA_FORTUNE, - SA_TAMINGMONSTER, - SA_QUESTION, - SA_GRAVITY, - SA_LEVELUP, - SA_INSTANTDEATH, - SA_FULLRECOVERY, - SA_COMA, - - BD_ADAPTATION, - BD_ENCORE, - BD_LULLABY, - BD_RICHMANKIM, - BD_ETERNALCHAOS, - BD_DRUMBATTLEFIELD, - BD_RINGNIBELUNGEN, - BD_ROKISWEIL, - BD_INTOABYSS, - BD_SIEGFRIED, - BD_RAGNAROK, - - BA_MUSICALLESSON, - BA_MUSICALSTRIKE, - BA_DISSONANCE, - BA_FROSTJOKE, - BA_WHISTLE, - BA_ASSASSINCROSS, - BA_POEMBRAGI, - BA_APPLEIDUN, - - DC_DANCINGLESSON, - DC_THROWARROW, - DC_UGLYDANCE, - DC_SCREAM, - DC_HUMMING, - DC_DONTFORGETME, - DC_FORTUNEKISS, - DC_SERVICEFORYOU, - - WE_MALE = 334, - WE_FEMALE, - WE_CALLPARTNER, - - NPC_SELFDESTRUCTION2 = 331, - NPC_DARKCROSS = 338, - - LK_AURABLADE = 355, - LK_PARRYING, - LK_CONCENTRATION, - LK_TENSIONRELAX, - LK_BERSERK, - LK_FURY, - HP_ASSUMPTIO, - HP_BASILICA, - HP_MEDITATIO, - HW_SOULDRAIN, - HW_MAGICCRASHER, - HW_MAGICPOWER, - PA_PRESSURE, - PA_SACRIFICE, - PA_GOSPEL, - CH_PALMSTRIKE, - CH_TIGERFIST, - CH_CHAINCRUSH, - PF_HPCONVERSION, - PF_SOULCHANGE, - PF_SOULBURN, - ASC_KATAR, - ASC_HALLUCINATION, - ASC_EDP, - ASC_BREAKER, - SN_SIGHT, - SN_FALCONASSAULT, - SN_SHARPSHOOTING, - SN_WINDWALK, - WS_MELTDOWN, - WS_CREATECOIN, - WS_CREATENUGGET, - WS_CARTBOOST, - WS_SYSTEMCREATE, - ST_CHASEWALK, - ST_REJECTSWORD, - ST_STEALBACKPACK, - CR_ALCHEMY, - CR_SYNTHESISPOTION, - CG_ARROWVULCAN, - CG_MOONLIT, - CG_MARIONETTE, - LK_SPIRALPIERCE, - LK_HEADCRUSH, - LK_JOINTBEAT, - HW_NAPALMVULCAN, - CH_SOULCOLLECT, - PF_MINDBREAKER, - PF_MEMORIZE, - PF_FOGWALL, - PF_SPIDERWEB, - ASC_METEORASSAULT, - ASC_CDP, - WE_BABY, - WE_CALLPARENT, - WE_CALLBABY, - TK_RUN, - TK_READYSTORM, - TK_STORMKICK, - TK_READYDOWN, - TK_DOWNKICK, - TK_READYTURN, - TK_TURNKICK, - TK_READYCOUNTER, - TK_COUNTER, - TK_DODGE, - TK_JUMPKICK, - TK_HPTIME, - TK_SPTIME, - TK_POWER, - TK_SEVENWIND, - TK_HIGHJUMP, - SG_FEEL, - SG_SUN_WARM, - SG_MOON_WARM, - SG_STAR_WARM, - SG_SUN_COMFORT, - SG_MOON_COMFORT, - SG_STAR_COMFORT, - SG_HATE, - SG_SUN_ANGER, - SG_MOON_ANGER, - SG_STAR_ANGER, - SG_SUN_BLESS, - SG_MOON_BLESS, - SG_STAR_BLESS, - SG_DEVIL, - SG_FRIEND, - SG_KNOWLEDGE, - SG_FUSION, - SL_ALCHEMIST, - AM_BERSERKPITCHER, - SL_MONK, - SL_STAR, - SL_SAGE, - SL_CRUSADER, - SL_SUPERNOVICE, - SL_KNIGHT, - SL_WIZARD, - SL_PRIEST, - SL_BARDDANCER, - SL_ROGUE, - SL_ASSASIN, - SL_BLACKSMITH, - BS_ADRENALINE2, - SL_HUNTER, - SL_SOULLINKER, - SL_KAIZEL, - SL_KAAHI, - SL_KAUPE, - SL_KAITE, - SL_KAINA, - SL_STIN, - SL_STUN, - SL_SMA, - SL_SWOO, - SL_SKE, - SL_SKA, - - GD_APPROVAL=10000, - GD_KAFRACONTACT, - GD_GUARDIANRESEARCH, - GD_CHARISMA, - GD_EXTENSION, -}; - -#endif - diff --git a/misc/src/map/storage.c b/misc/src/map/storage.c deleted file mode 100644 index 696a74e..0000000 --- a/misc/src/map/storage.c +++ /dev/null @@ -1,576 +0,0 @@ -// $Id: storage.c,v 1.3 2004/09/25 02:05:22 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "db.h" -#include "itemdb.h" -#include "clif.h" -#include "intif.h" -#include "pc.h" -#include "storage.h" -#include "guild.h" -#include "nullpo.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -static struct dbt *storage_db; -static struct dbt *guild_storage_db; - -/*========================================== - * 倉庫内アイテムソート - *------------------------------------------ - */ -int storage_comp_item(const void *_i1, const void *_i2){ -struct item *i1=(struct item *)_i1; -struct item *i2=(struct item *)_i2; - - if (i1->nameid == i2->nameid) { - return 0; - } else if (!(i1->nameid) || !(i1->amount)){ - return 1; - } else if (!(i2->nameid) || !(i2->amount)){ - return -1; - } else { - return i1->nameid - i2->nameid; - } -} - - -void sortage_sortitem(struct storage* stor){ - nullpo_retv(stor); - - qsort(stor->storage, MAX_STORAGE, sizeof(struct item), storage_comp_item); -} - -void sortage_gsortitem(struct guild_storage* gstor){ - nullpo_retv(gstor); - - qsort(gstor->storage, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item); -} - -/*========================================== - * 初期化とか - *------------------------------------------ - */ -int do_init_storage(void) // map.c::do_init()から呼ばれる -{ - storage_db=numdb_init(); - guild_storage_db=numdb_init(); - return 1; -} - -void do_final_storage(void) // map.c::do_final()から呼ばれる -{ -} - -struct storage *account2storage(int account_id) -{ - struct storage *stor; - stor=numdb_search(storage_db,account_id); - if(stor == NULL) { - stor = calloc(sizeof(struct storage), 1); - if(stor == NULL){ - printf("storage: out of memory!\n"); - exit(0); - } - memset(stor,0,sizeof(struct storage)); - stor->account_id=account_id; - numdb_insert(storage_db,stor->account_id,stor); - } - return stor; -} - -// Just to ask storage, without creation -struct storage *account2storage2(int account_id) { - return numdb_search(storage_db, account_id); -} - -int storage_delete(int account_id) -{ - struct storage *stor = numdb_search(storage_db,account_id); - if(stor) { - numdb_erase(storage_db,account_id); - free(stor); - } - return 0; -} - -/*========================================== - * カプラ倉庫を開く - *------------------------------------------ - */ -int storage_storageopen(struct map_session_data *sd) -{ - struct storage *stor; - - nullpo_retr(0, sd); - - if((stor = numdb_search(storage_db,sd->status.account_id)) != NULL) { - stor->storage_status = 1; - sd->state.storage_flag = 0; - clif_storageitemlist(sd,stor); - clif_storageequiplist(sd,stor); - clif_updatestorageamount(sd,stor); - return 0; - } else - intif_request_storage(sd->status.account_id); - - return 1; -} - -/*========================================== - * カプラ倉庫へアイテム追加 - *------------------------------------------ - */ -int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount) -{ - struct item_data *data; - int i; - - nullpo_retr(1, sd); - nullpo_retr(1, stor); - nullpo_retr(1, item_data); - - if(item_data->nameid <= 0 || amount <= 0) - return 1; - nullpo_retr(1, data = itemdb_search(item_data->nameid)); - - i=MAX_STORAGE; - if(!itemdb_isequip2(data)){ - // 装備品ではないので、既所有品なら個数のみ変化させる - for(i=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid == item_data->nameid && - stor->storage[i].card[0] == item_data->card[0] && stor->storage[i].card[1] == item_data->card[1] && - stor->storage[i].card[2] == item_data->card[2] && stor->storage[i].card[3] == item_data->card[3]){ - if(stor->storage[i].amount+amount > MAX_AMOUNT) - return 1; - stor->storage[i].amount+=amount; - clif_storageitemadded(sd,stor,i,amount); - break; - } - } - } - if(i>=MAX_STORAGE){ - // 装備品か未所有品だったので空き欄へ追加 - for(i=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid==0){ - memcpy(&stor->storage[i],item_data,sizeof(stor->storage[0])); - stor->storage[i].amount=amount; - stor->storage_amount++; - clif_storageitemadded(sd,stor,i,amount); - clif_updatestorageamount(sd,stor); - break; - } - } - if(i>=MAX_STORAGE) - return 1; - } - return 0; -} -/*========================================== - * カプラ倉庫アイテムを減らす - *------------------------------------------ - */ -int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount) -{ - nullpo_retr(1, sd); - nullpo_retr(1, stor); - - if(stor->storage[n].nameid==0 || stor->storage[n].amount<amount) - return 1; - - stor->storage[n].amount-=amount; - if(stor->storage[n].amount==0){ - memset(&stor->storage[n],0,sizeof(stor->storage[0])); - stor->storage_amount--; - clif_updatestorageamount(sd,stor); - } - clif_storageitemremoved(sd,n,amount); - - return 0; -} -/*========================================== - * カプラ倉庫へ入れる - *------------------------------------------ - */ -int storage_storageadd(struct map_session_data *sd,int index,int amount) -{ - struct storage *stor; - - nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); - - if( (stor->storage_amount <= MAX_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open - if(index>=0 && index<MAX_INVENTORY) { // valid index - if( (amount <= sd->status.inventory[index].amount) && (amount > 0) ) { //valid amount - if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) - // remove item from inventory - pc_delitem(sd,index,amount,0); - } // valid amount - }// valid index - }// storage not full & storage open - - return 0; -} - -/*========================================== - * カプラ倉庫から出す - *------------------------------------------ - */ -int storage_storageget(struct map_session_data *sd,int index,int amount) -{ - struct storage *stor; - int flag; - - nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); - - if(stor->storage_status == 1) { // storage open - if(index>=0 && index<MAX_STORAGE) { // valid index - if( (amount <= stor->storage[index].amount) && (amount > 0) ) { //valid amount - if((flag = pc_additem(sd,&stor->storage[index],amount)) == 0) - storage_delitem(sd,stor,index,amount); - else - clif_additem(sd,0,0,flag); - } // valid amount - }// valid index - }// storage open - - return 0; -} -/*========================================== - * カプラ倉庫へカートから入れる - *------------------------------------------ - */ -int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount) -{ - struct storage *stor; - - nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); - - if( (stor->storage_amount <= MAX_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open - if(index>=0 && index<MAX_INVENTORY) { // valid index - if( (amount <= sd->status.cart[index].amount) && (amount > 0) ) { //valid amount - if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0) - pc_cart_delitem(sd,index,amount,0); - } // valid amount - }// valid index - }// storage not full & storage open - - return 0; -} - -/*========================================== - * カプラ倉庫からカートへ出す - *------------------------------------------ - */ -int storage_storagegettocart(struct map_session_data *sd,int index,int amount) -{ - struct storage *stor; - - nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); - - if(stor->storage_status == 1) { // storage open - if(index>=0 && index<MAX_STORAGE) { // valid index - if( (amount <= stor->storage[index].amount) && (amount > 0) ) { //valid amount - if(pc_cart_additem(sd,&stor->storage[index],amount)==0){ - storage_delitem(sd,stor,index,amount); - } - } // valid amount - }// valid index - }// storage open - - return 0; -} - - -/*========================================== - * カプラ倉庫を閉じる - *------------------------------------------ - */ -int storage_storageclose(struct map_session_data *sd) -{ - struct storage *stor; - - nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); - - stor->storage_status=0; - sd->state.storage_flag = 0; - clif_storageclose(sd); - - sortage_sortitem(stor); - return 0; -} - -/*========================================== - * ログアウト時開いているカプラ倉庫の保存 - *------------------------------------------ - */ -int storage_storage_quit(struct map_session_data *sd) -{ - struct storage *stor; - - nullpo_retr(0, sd); - - stor = numdb_search(storage_db,sd->status.account_id); - if(stor) stor->storage_status = 0; - - return 0; -} - -int storage_storage_save(struct map_session_data *sd) -{ - struct storage *stor; - - nullpo_retr(0, sd); - - stor=numdb_search(storage_db,sd->status.account_id); - if(stor) intif_send_storage(stor); - - return 0; -} - -struct guild_storage *guild2storage(int guild_id) -{ - struct guild_storage *gs = NULL; - if(guild_search(guild_id) != NULL) { - gs=numdb_search(guild_storage_db,guild_id); - if(gs == NULL) { - gs = calloc(sizeof(struct guild_storage), 1); - if(gs==NULL){ - printf("storage: out of memory!\n"); - exit(0); - } - gs->guild_id=guild_id; - numdb_insert(guild_storage_db,gs->guild_id,gs); - } - } - return gs; -} - -int guild_storage_delete(int guild_id) -{ - struct guild_storage *gstor = numdb_search(guild_storage_db,guild_id); - if(gstor) { - numdb_erase(guild_storage_db,guild_id); - free(gstor); - } - return 0; -} - -int storage_guild_storageopen(struct map_session_data *sd) -{ - struct guild_storage *gstor; - - nullpo_retr(0, sd); - - if(sd->status.guild_id <= 0) - return 2; - if((gstor = numdb_search(guild_storage_db,sd->status.guild_id)) != NULL) { - if(gstor->storage_status) - return 1; - gstor->storage_status = 1; - sd->state.storage_flag = 1; - clif_guildstorageitemlist(sd,gstor); - clif_guildstorageequiplist(sd,gstor); - clif_updateguildstorageamount(sd,gstor); - return 0; - } - else { - gstor = guild2storage(sd->status.guild_id); - gstor->storage_status = 1; - intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); - } - - return 0; -} - -int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount) -{ - struct item_data *data; - int i; - - nullpo_retr(1, sd); - nullpo_retr(1, stor); - nullpo_retr(1, item_data); - nullpo_retr(1, data = itemdb_search(item_data->nameid)); - - if(item_data->nameid <= 0 || amount <= 0) - return 1; - - i=MAX_GUILD_STORAGE; - if(!itemdb_isequip2(data)){ - // 装備品ではないので、既所有品なら個数のみ変化させる - for(i=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid == item_data->nameid && - stor->storage[i].card[0] == item_data->card[0] && stor->storage[i].card[1] == item_data->card[1] && - stor->storage[i].card[2] == item_data->card[2] && stor->storage[i].card[3] == item_data->card[3]){ - if(stor->storage[i].amount+amount > MAX_AMOUNT) - return 1; - stor->storage[i].amount+=amount; - clif_guildstorageitemadded(sd,stor,i,amount); - break; - } - } - } - if(i>=MAX_GUILD_STORAGE){ - // 装備品か未所有品だったので空き欄へ追加 - for(i=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid==0){ - memcpy(&stor->storage[i],item_data,sizeof(stor->storage[0])); - stor->storage[i].amount=amount; - stor->storage_amount++; - clif_guildstorageitemadded(sd,stor,i,amount); - clif_updateguildstorageamount(sd,stor); - break; - } - } - if(i>=MAX_GUILD_STORAGE) - return 1; - } - return 0; -} - -int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount) -{ - nullpo_retr(1, sd); - nullpo_retr(1, stor); - - if(stor->storage[n].nameid==0 || stor->storage[n].amount<amount) - return 1; - - stor->storage[n].amount-=amount; - if(stor->storage[n].amount==0){ - memset(&stor->storage[n],0,sizeof(stor->storage[0])); - stor->storage_amount--; - clif_updateguildstorageamount(sd,stor); - } - clif_storageitemremoved(sd,n,amount); - - return 0; -} - -int storage_guild_storageadd(struct map_session_data *sd,int index,int amount) -{ - struct guild_storage *stor; - - nullpo_retr(0, sd); - - if((stor=guild2storage(sd->status.guild_id)) != NULL) { - if( (stor->storage_amount <= MAX_GUILD_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open - if(index>=0 && index<MAX_INVENTORY) { // valid index - if( (amount <= sd->status.inventory[index].amount) && (amount > 0) ) { //valid amount - if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) - // remove item from inventory - pc_delitem(sd,index,amount,0); - } // valid amount - }// valid index - }// storage not full & storage open - } - - return 0; -} - -int storage_guild_storageget(struct map_session_data *sd,int index,int amount) -{ - struct guild_storage *stor; - int flag; - - nullpo_retr(0, sd); - - if((stor=guild2storage(sd->status.guild_id)) != NULL) { - if(stor->storage_status == 1) { // storage open - if(index>=0 && index<MAX_GUILD_STORAGE) { // valid index - if( (amount <= stor->storage[index].amount) && (amount > 0) ) { //valid amount - if((flag = pc_additem(sd,&stor->storage[index],amount)) == 0) - guild_storage_delitem(sd,stor,index,amount); - else - clif_additem(sd,0,0,flag); - } // valid amount - }// valid index - }// storage open - } - - return 0; -} - -int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount) -{ - struct guild_storage *stor; - - nullpo_retr(0, sd); - - if((stor=guild2storage(sd->status.guild_id)) != NULL) { - if( (stor->storage_amount <= MAX_GUILD_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open - if(index>=0 && index<MAX_INVENTORY) { // valid index - if( (amount <= sd->status.cart[index].amount) && (amount > 0) ) { //valid amount - if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) - pc_cart_delitem(sd,index,amount,0); - } // valid amount - }// valid index - }// storage not full & storage open - } - - return 0; -} - -int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount) -{ - struct guild_storage *stor; - - nullpo_retr(0, sd); - - if((stor=guild2storage(sd->status.guild_id)) != NULL) { - if(stor->storage_status == 1) { // storage open - if(index>=0 && index<MAX_GUILD_STORAGE) { // valid index - if( (amount <= stor->storage[index].amount) && (amount > 0) ) { //valid amount - if(pc_cart_additem(sd,&stor->storage[index],amount)==0){ - guild_storage_delitem(sd,stor,index,amount); - } - } // valid amount - }// valid index - }// storage open - } - - return 0; -} - -int storage_guild_storageclose(struct map_session_data *sd) -{ - struct guild_storage *stor; - - nullpo_retr(0, sd); - - if((stor=guild2storage(sd->status.guild_id)) != NULL) { - intif_send_guild_storage(sd->status.account_id,stor); - stor->storage_status = 0; - sd->state.storage_flag = 0; - sortage_gsortitem(stor); - } - clif_storageclose(sd); - - return 0; -} - -int storage_guild_storage_quit(struct map_session_data *sd,int flag) -{ - struct guild_storage *stor; - - nullpo_retr(0, sd); - - stor = numdb_search(guild_storage_db,sd->status.guild_id); - if(stor) { - if(!flag) - intif_send_guild_storage(sd->status.account_id,stor); - stor->storage_status = 0; - sd->state.storage_flag = 0; - } - - return 0; -} diff --git a/misc/src/map/storage.h b/misc/src/map/storage.h deleted file mode 100644 index 489741c..0000000 --- a/misc/src/map/storage.h +++ /dev/null @@ -1,38 +0,0 @@ -// $Id: storage.h,v 1.3 2004/09/25 05:32:19 MouseJstr Exp $ -#ifndef _STORAGE_H_ -#define _STORAGE_H_ - -#include "mmo.h" - -int storage_storageopen(struct map_session_data *sd); -int storage_storageadd(struct map_session_data *sd,int index,int amount); -int storage_storageget(struct map_session_data *sd,int index,int amount); -int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount); -int storage_storagegettocart(struct map_session_data *sd,int index,int amount); -int storage_storageclose(struct map_session_data *sd); -int do_init_storage(void); -void do_final_storage(void); -struct storage *account2storage(int account_id); -struct storage *account2storage2(int account_id); -int storage_delete(int account_id); -int storage_storage_quit(struct map_session_data *sd); -int storage_storage_save(struct map_session_data *sd); - -struct guild_storage *guild2storage(int guild_id); -int guild_storage_delete(int guild_id); -int storage_guild_storageopen(struct map_session_data *sd); -int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount); -int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount); -int storage_guild_storageadd(struct map_session_data *sd,int index,int amount); -int storage_guild_storageget(struct map_session_data *sd,int index,int amount); -int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount); -int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount); -int storage_guild_storageclose(struct map_session_data *sd); -int storage_guild_storage_quit(struct map_session_data *sd,int flag); - -int storage_comp_item(const void *_i1, const void *_i2); -//int storage_comp_item(const struct item* i1, const struct item* i2); -void sortage_sortitem(struct storage* stor); -void sortage_gsortitem(struct guild_storage* gstor); - -#endif diff --git a/misc/src/map/trade.c b/misc/src/map/trade.c deleted file mode 100644 index da43d67..0000000 --- a/misc/src/map/trade.c +++ /dev/null @@ -1,255 +0,0 @@ -#include <stdio.h> -#include <string.h> - -#include "clif.h" -#include "itemdb.h" -#include "map.h" -#include "trade.h" -#include "pc.h" -#include "npc.h" -#include "battle.h" -#include "nullpo.h" - -/*========================================== - * 取引要請を相手に送る - *------------------------------------------ - */ -void trade_traderequest(struct map_session_data *sd,int target_id) -{ - struct map_session_data *target_sd; - - nullpo_retv(sd); - - if((target_sd = map_id2sd(target_id)) != NULL){ - if(!battle_config.invite_request_check) { - if(target_sd->guild_invite>0 || target_sd->party_invite>0){ - clif_tradestart(sd,2); // 相手はPT要請中かGuild要請中 - return; - } - } - if((target_sd->trade_partner !=0) || (sd->trade_partner !=0)) { - trade_tradecancel(sd); //person is in another trade - } - else{ - if(sd->bl.m != target_sd->bl.m - || (sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) - || (sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5)) { - clif_tradestart(sd,0); //too far - } - else if(sd!=target_sd) { - target_sd->trade_partner = sd->status.account_id; - sd->trade_partner = target_sd->status.account_id; - clif_traderequest(target_sd,sd->status.name); - } - } - } - else{ - clif_tradestart(sd,1); //character does not exist - } -} - -/*========================================== - * 取引要請 - *------------------------------------------ - */ -void trade_tradeack(struct map_session_data *sd,int type) -{ - struct map_session_data *target_sd; - - nullpo_retv(sd); - - if((target_sd = map_id2sd(sd->trade_partner)) != NULL){ - clif_tradestart(target_sd,type); - clif_tradestart(sd,type); - if(type == 4){ // Cancel - sd->deal_locked =0; - sd->trade_partner=0; - target_sd->deal_locked=0; - target_sd->trade_partner=0; - } - if(sd->npc_id != 0) - npc_event_dequeue(sd); - if(target_sd->npc_id != 0) - npc_event_dequeue(target_sd); - } -} - -/*========================================== - * アイテム追加 - *------------------------------------------ - */ -void trade_tradeadditem(struct map_session_data *sd,int index,int amount) -{ - struct map_session_data *target_sd; - int trade_i; - int trade_weight=0; - int c; - - nullpo_retv(sd); - - if(((target_sd = map_id2sd(sd->trade_partner)) != NULL) && (sd->deal_locked < 1)){ - if(index<2 || index>=MAX_INVENTORY+2){ - if(index == 0 && amount > 0 && amount <= sd->status.zeny){ - sd->deal_zeny=amount; - clif_tradeadditem(sd,target_sd,0,amount); - } - }else if(amount <= sd->status.inventory[index-2].amount && amount > 0){ - for(trade_i=0; trade_i<10;trade_i++){ - if(sd->deal_item_amount[trade_i] == 0){ - trade_weight+=sd->inventory_data[index-2]->weight*amount; - if(target_sd->weight + trade_weight > target_sd->max_weight){ - clif_tradeitemok(sd,index,0,1); //fail to add item -- the player was over weighted. - amount = 0; // [MouseJstr] - }else{ - for(c=0; c==trade_i-1;c++){ // re-deal exploit protection [Valaris] - if(sd->deal_item_index[c]==index) { - trade_tradecancel(sd); - return; - } - } - sd->deal_item_index[trade_i] =index; - sd->deal_item_amount[trade_i]+=amount; - clif_tradeitemok(sd,index,amount,0); //success to add item - clif_tradeadditem(sd,target_sd,index,amount); - } - break; - }else{ - trade_weight+=sd->inventory_data[sd->deal_item_index[trade_i]-2]->weight*sd->deal_item_amount[trade_i]; - } - } - } - } -} - -/*========================================== - * アイテム追加完了(ok押し) - *------------------------------------------ - */ -void trade_tradeok(struct map_session_data *sd) -{ - struct map_session_data *target_sd; - int trade_i; - - nullpo_retv(sd); - - for(trade_i=0;trade_i<10;trade_i++) { - if(sd->deal_item_amount[trade_i]>sd->status.inventory[sd->deal_item_index[trade_i]-2].amount || - sd->deal_item_amount[trade_i]<0) { - trade_tradecancel(sd); - return; - } - - } - - if((target_sd = map_id2sd(sd->trade_partner)) != NULL){ - sd->deal_locked=1; - clif_tradeitemok(sd,0,0,0); - clif_tradedeal_lock(sd,0); - clif_tradedeal_lock(target_sd,1); - } -} - -/*========================================== - * 取引キャンセル - *------------------------------------------ - */ -void trade_tradecancel(struct map_session_data *sd) -{ - struct map_session_data *target_sd; - int trade_i; - - nullpo_retv(sd); - - if((target_sd = map_id2sd(sd->trade_partner)) != NULL){ - for(trade_i=0; trade_i<10;trade_i++) { //give items back (only virtual) - if(sd->deal_item_amount[trade_i] != 0) { - clif_additem(sd,sd->deal_item_index[trade_i]-2,sd->deal_item_amount[trade_i],0); - sd->deal_item_index[trade_i] =0; - sd->deal_item_amount[trade_i]=0; - } - if(target_sd->deal_item_amount[trade_i] != 0) { - clif_additem(target_sd,target_sd->deal_item_index[trade_i]-2,target_sd->deal_item_amount[trade_i],0); - target_sd->deal_item_index[trade_i] =0; - target_sd->deal_item_amount[trade_i]=0; - } - } - if(sd->deal_zeny) { - clif_updatestatus(sd,SP_ZENY); - sd->deal_zeny=0; - } - if(target_sd->deal_zeny) { - clif_updatestatus(target_sd,SP_ZENY); - target_sd->deal_zeny=0; - } - sd->deal_locked =0; - sd->trade_partner=0; - target_sd->deal_locked=0; - target_sd->trade_partner=0; - clif_tradecancelled(sd); - clif_tradecancelled(target_sd); - } -} - -/*========================================== - * 取引許諾(trade押し) - *------------------------------------------ - */ -void trade_tradecommit(struct map_session_data *sd) -{ - struct map_session_data *target_sd; - int trade_i; - - nullpo_retv(sd); - - if((target_sd = map_id2sd(sd->trade_partner)) != NULL){ - if( (sd->deal_locked >=1) && (target_sd->deal_locked >=1) ){ // both have pressed 'ok' - if(sd->deal_locked < 2) {sd->deal_locked=2;} // set locked to 2 - if(target_sd->deal_locked==2) { // the other one pressed 'trade' too - for(trade_i=0; trade_i<10;trade_i++) { - if(sd->deal_item_amount[trade_i] != 0) { - int n=sd->deal_item_index[trade_i]-2; - int flag; - flag = pc_additem(target_sd,&sd->status.inventory[n],sd->deal_item_amount[trade_i]); - if(flag==0) - pc_delitem(sd,n,sd->deal_item_amount[trade_i],1); - else - clif_additem(sd,n,sd->deal_item_amount[trade_i],0); - sd->deal_item_index[trade_i] =0; - sd->deal_item_amount[trade_i]=0; - } - if(target_sd->deal_item_amount[trade_i] != 0) { - int n=target_sd->deal_item_index[trade_i]-2; - int flag; - flag = pc_additem(sd,&target_sd->status.inventory[n],target_sd->deal_item_amount[trade_i]); - if(flag==0) - pc_delitem(target_sd,n,target_sd->deal_item_amount[trade_i],1); - else - clif_additem(target_sd,n,target_sd->deal_item_amount[trade_i],0); - target_sd->deal_item_index[trade_i] =0; - target_sd->deal_item_amount[trade_i]=0; - } - } - if(sd->deal_zeny) { - sd->status.zeny -= sd->deal_zeny; - clif_updatestatus(sd,SP_ZENY); - target_sd->status.zeny += sd->deal_zeny; - clif_updatestatus(target_sd,SP_ZENY); - sd->deal_zeny=0; - } - if(target_sd->deal_zeny) { - target_sd->status.zeny -= target_sd->deal_zeny; - clif_updatestatus(target_sd,SP_ZENY); - sd->status.zeny += target_sd->deal_zeny; - clif_updatestatus(sd,SP_ZENY); - target_sd->deal_zeny=0; - } - sd->deal_locked =0; - sd->trade_partner=0; - target_sd->deal_locked=0; - target_sd->trade_partner=0; - clif_tradecompleted(sd,0); - clif_tradecompleted(target_sd,0); - } - } - } -} diff --git a/misc/src/map/trade.h b/misc/src/map/trade.h deleted file mode 100644 index 01cbce7..0000000 --- a/misc/src/map/trade.h +++ /dev/null @@ -1,13 +0,0 @@ -// $Id: trade.h,v 1.2 2004/09/25 05:32:19 MouseJstr Exp $ -#ifndef _TRADE_H_ -#define _TRADE_H_ - -#include "map.h" -void trade_traderequest(struct map_session_data *sd,int target_id); -void trade_tradeack(struct map_session_data *sd,int type); -void trade_tradeadditem(struct map_session_data *sd,int index,int amount); -void trade_tradeok(struct map_session_data *sd); -void trade_tradecancel(struct map_session_data *sd); -void trade_tradecommit(struct map_session_data *sd); - -#endif // _TRADE_H_ diff --git a/misc/src/map/vending.c b/misc/src/map/vending.c deleted file mode 100644 index 189584d..0000000 --- a/misc/src/map/vending.c +++ /dev/null @@ -1,163 +0,0 @@ -// $Id: vending.c,v 1.2 2004/09/25 05:32:19 MouseJstr Exp $ -#include <stdio.h> -#include <string.h> - -#include "clif.h" -#include "itemdb.h" -#include "map.h" -#include "vending.h" -#include "pc.h" -#include "skill.h" -#include "battle.h" -#include "nullpo.h" - -/*========================================== - * 露店閉鎖 - *------------------------------------------ -*/ -void vending_closevending(struct map_session_data *sd) -{ - - nullpo_retv(sd); - - sd->vender_id=0; - clif_closevendingboard(&sd->bl,0); -} - -/*========================================== - * 露店アイテムリスト要求 - *------------------------------------------ - */ -void vending_vendinglistreq(struct map_session_data *sd,int id) -{ - struct map_session_data *vsd; - - nullpo_retv(sd); - - if( (vsd=map_id2sd(id)) == NULL ) - return; - if(vsd->vender_id==0) - return; - clif_vendinglist(sd,id,vsd->vending); -} - -/*========================================== - * 露店アイテム購入 - *------------------------------------------ - */ -void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned char *p) -{ - int i,j,w,z,new=0,blank,vend_list[12]; - short amount,index; - struct map_session_data *vsd=map_id2sd(id); - - nullpo_retv(sd); - - blank=pc_inventoryblank(sd); - - if(vsd==NULL) - return; - if(vsd->vender_id==0) - return; - if(vsd->vender_id==sd->bl.id) - return; - for(i=0,w=z=0;8+4*i<len;i++){ - amount=*(short*)(p+4*i); - index=*(short*)(p+2+4*i)-2; -/* - if(amount < 0) return; //add - for(j=0;j<vsd->vend_num;j++) - if(0<vsd->vending[j].amount && amount<=vsd->vending[j].amount && vsd->vending[j].index==index) - break; -*/ -//ADD_start - for(j=0;j < vsd->vend_num;j++) { - if(0 < vsd->vending[j].amount && vsd->vending[j].index==index) { - if(amount > vsd->vending[j].amount || amount <= 0) { - clif_buyvending(sd,index,vsd->vending[j].amount,4); - return; - } - if(amount <= vsd->vending[j].amount) break; - } - } -//ADD_end - if(j==vsd->vend_num) - return; // 売り切れ - vend_list[i]=j; - z+=vsd->vending[j].value*amount; - if(z > sd->status.zeny){ - clif_buyvending(sd,index,amount,1); - return; // zeny不足 - } - w+=itemdb_weight(vsd->status.cart[index].nameid)*amount; - if(w+sd->weight > sd->max_weight){ - clif_buyvending(sd,index,amount,2); - return; // 重量超過 - } - switch(pc_checkadditem(sd,vsd->status.cart[index].nameid,amount)){ - case ADDITEM_EXIST: - break; - case ADDITEM_NEW: - new++; - if(new > blank) - return; // 種類数超過 - break; - case ADDITEM_OVERAMOUNT: - return; // アイテム数超過 - } - } - if(z < 0 || z > MAX_ZENY){ //Zeny Bug Fixed by Darkchild - clif_tradecancelled(sd); - clif_tradecancelled(vsd); - return; - } - pc_payzeny(sd,z); - pc_getzeny(vsd,z); - for(i=0;8+4*i<len;i++){ - amount=*(short*)(p+4*i); - index=*(short*)(p+2+4*i)-2; - if(amount < 0) break; //add - pc_additem(sd,&vsd->status.cart[index],amount); - vsd->vending[vend_list[i]].amount-=amount; - pc_cart_delitem(vsd,index,amount,0); - clif_vendingreport(vsd,index,amount); - } -} - -/*========================================== - * 露店開設 - *------------------------------------------ - */ -void vending_openvending(struct map_session_data *sd,int len,char *message,int flag,unsigned char *p) -{ - int i; - - nullpo_retv(sd); - - if(!pc_checkskill(sd,MC_VENDING) || !pc_iscarton(sd)) { // cart skill and cart check [Valaris] - clif_skill_fail(sd,MC_VENDING,0,0); - return; - } - - if(flag){ - for(i=0;85+8*i<len;i++){ - sd->vending[i].index=*(short*)(p+8*i)-2; - sd->vending[i].amount=*(short*)(p+2+8*i); - sd->vending[i].value=*(int*)(p+4+8*i); - if(sd->vending[i].value>battle_config.vending_max_value)sd->vending[i].value=battle_config.vending_max_value; - // カート内のアイテム数と販売するアイテム数に相違があったら中止 - if(pc_cartitem_amount(sd,sd->vending[i].index,sd->vending[i].amount)<0 || sd->vending[i].value < 0) { // fixes by Valaris and fritz - clif_skill_fail(sd,MC_VENDING,0,0); - return; - } - } - sd->vender_id=sd->bl.id; - sd->vend_num=i; - strcpy(sd->message,message); - if(clif_openvending(sd,sd->vender_id,sd->vending) > 0) - clif_showvendingboard(&sd->bl,message,0); - else - sd->vender_id=0; - } -} - diff --git a/misc/src/map/vending.h b/misc/src/map/vending.h deleted file mode 100644 index 41aa731..0000000 --- a/misc/src/map/vending.h +++ /dev/null @@ -1,12 +0,0 @@ -// $Id: vending.h,v 1.2 2004/09/25 05:32:19 MouseJstr Exp $ -#ifndef _VENDING_H_ -#define _VENDING_H_ - -#include "map.h" - -void vending_closevending(struct map_session_data *sd); -void vending_openvending(struct map_session_data *sd,int len,char *message,int flag,unsigned char *p); -void vending_vendinglistreq(struct map_session_data *sd,int id); -void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned char *p); - -#endif // _VENDING_H_ |