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author | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
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committer | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
commit | a7f3726a0a7f16bccb664871fe35e8d2f2572f00 (patch) | |
tree | 52d1d2d53186ea4a8bbeb0c879f7494a9771fde7 /misc/src/map/map.c | |
parent | d569cd100a2f60ec99104a83c1e54306f94dd06f (diff) | |
download | tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.gz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.bz2 tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.xz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.zip |
Do a bit of cleanup I never got around to do, before moving from my repo to sf.net
Diffstat (limited to 'misc/src/map/map.c')
-rw-r--r-- | misc/src/map/map.c | 2009 |
1 files changed, 0 insertions, 2009 deletions
diff --git a/misc/src/map/map.c b/misc/src/map/map.c deleted file mode 100644 index 040e180..0000000 --- a/misc/src/map/map.c +++ /dev/null @@ -1,2009 +0,0 @@ -// $Id: map.c,v 1.6 2004/09/25 17:37:01 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <stdarg.h> -#ifdef LCCWIN32 -#include <winsock.h> -#else -#include <netdb.h> -#endif - -#include "core.h" -#include "timer.h" -#include "db.h" -#include "grfio.h" -#include "malloc.h" - -#include "map.h" -#include "chrif.h" -#include "clif.h" -#include "intif.h" -#include "npc.h" -#include "pc.h" -#include "mob.h" -#include "chat.h" -#include "itemdb.h" -#include "storage.h" -#include "skill.h" -#include "trade.h" -#include "party.h" -#include "battle.h" -#include "script.h" -#include "guild.h" -#include "pet.h" -#include "atcommand.h" -#include "nullpo.h" -#include "socket.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#ifndef TXT_ONLY - -#include "mail.h" // mail system [Valaris] - -MYSQL mmysql_handle; -MYSQL_RES* sql_res ; -MYSQL_ROW sql_row ; -char tmp_sql[65535]=""; - -MYSQL lmysql_handle; -MYSQL_RES* lsql_res ; -MYSQL_ROW lsql_row ; -char tmp_lsql[65535]=""; - -MYSQL mail_handle; // mail system [Valaris] -MYSQL_RES* mail_res ; -MYSQL_ROW mail_row ; -char tmp_msql[65535]=""; - -int map_server_port = 3306; -char map_server_ip[16] = "127.0.0.1"; -char map_server_id[32] = "ragnarok"; -char map_server_pw[32] = "ragnarok"; -char map_server_db[32] = "ragnarok"; -int db_use_sqldbs = 0; - -int login_server_port = 3306; -char login_server_ip[16] = "127.0.0.1"; -char login_server_id[32] = "ragnarok"; -char login_server_pw[32] = "ragnarok"; -char login_server_db[32] = "ragnarok"; - -char item_db_db[32] = "item_db"; -char mob_db_db[32] = "mob_db"; -char login_db[32] = "login"; -char login_db_level[32] = "level"; -char login_db_account_id[32] = "account_id"; - -int lowest_gm_level = 1; -int read_gm_interval = 600000; - -char char_db[32] = "char"; - -static int online_timer(int,unsigned int,int,int); - -int CHECK_INTERVAL = 3600000; // [Valaris] -int check_online_timer=0; // [Valaris] - -#endif /* not TXT_ONLY */ -// 極力 staticでローカルに収める -static struct dbt * id_db=NULL; -static struct dbt * map_db=NULL; -static struct dbt * nick_db=NULL; -static struct dbt * charid_db=NULL; - -static int users=0; -static struct block_list *object[MAX_FLOORITEM]; -static int first_free_object_id=0,last_object_id=0; - -#define block_free_max 1048576 -static void *block_free[block_free_max]; -static int block_free_count = 0, block_free_lock = 0; - -#define BL_LIST_MAX 1048576 -static struct block_list *bl_list[BL_LIST_MAX]; -static int bl_list_count = 0; - -struct map_data map[MAX_MAP_PER_SERVER]; -int map_num = 0; - -int map_port=0; - -int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; -int agit_flag = 0; -int night_flag = 0; // 0=day, 1=night [Yor] - -struct charid2nick { - char nick[24]; - int req_id; -}; - -char motd_txt[256] = "conf/motd.txt"; -char help_txt[256] = "conf/help.txt"; - -char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file - - -/*========================================== - * 全map鯖総計での接続数設定 - * (char鯖から送られてくる) - *------------------------------------------ - */ -void map_setusers(int n) { - users = n; -} - -/*========================================== - * 全map鯖総計での接続数取得 (/wへの応答用) - *------------------------------------------ - */ -int map_getusers(void) { - return users; -} - -// -// block削除の安全性確保処理 -// - -/*========================================== - * blockをfreeするときfreeの変わりに呼ぶ - * ロックされているときはバッファにためる - *------------------------------------------ - */ -int map_freeblock( void *bl ) -{ - if(block_free_lock==0){ - free(bl); - bl = NULL; - } - else{ - if( block_free_count>=block_free_max ) { - if(battle_config.error_log) - printf("map_freeblock: *WARNING* too many free block! %d %d\n", - block_free_count,block_free_lock); - } - else - block_free[block_free_count++]=bl; - } - return block_free_lock; -} -/*========================================== - * blockのfreeを一時的に禁止する - *------------------------------------------ - */ -int map_freeblock_lock(void) { - return ++block_free_lock; -} - -/*========================================== - * blockのfreeのロックを解除する - * このとき、ロックが完全になくなると - * バッファにたまっていたblockを全部削除 - *------------------------------------------ - */ -int map_freeblock_unlock(void) { - if ((--block_free_lock) == 0) { - int i; -// if(block_free_count>0) { -// if(battle_config.error_log) -// printf("map_freeblock_unlock: free %d object\n",block_free_count); -// } - for(i=0;i<block_free_count;i++){ - free(block_free[i]); - block_free[i] = NULL; - } - block_free_count=0; - }else if(block_free_lock<0){ - if(battle_config.error_log) - printf("map_freeblock_unlock: lock count < 0 !\n"); - } - return block_free_lock; -} - - -// -// block化処理 -// -/*========================================== - * map[]のblock_listから繋がっている場合に - * bl->prevにbl_headのアドレスを入れておく - *------------------------------------------ - */ -static struct block_list bl_head; - -/*========================================== - * map[]のblock_listに追加 - * mobは数が多いので別リスト - * - * 既にlink済みかの確認が無い。危険かも - *------------------------------------------ - */ -int map_addblock(struct block_list *bl) -{ - int m,x,y; - - nullpo_retr(0, bl); - - if(bl->prev != NULL){ - if(battle_config.error_log) - printf("map_addblock error : bl->prev!=NULL\n"); - return 0; - } - - m=bl->m; - x=bl->x; - y=bl->y; - if(m<0 || m>=map_num || - x<0 || x>=map[m].xs || - y<0 || y>=map[m].ys) - return 1; - - if(bl->type==BL_MOB){ - bl->next = map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]; - bl->prev = &bl_head; - if(bl->next) bl->next->prev = bl; - map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl; - map[m].block_mob_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++; - } else { - bl->next = map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]; - bl->prev = &bl_head; - if(bl->next) bl->next->prev = bl; - map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl; - map[m].block_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++; - if(bl->type==BL_PC) - map[m].users++; - } - - return 0; -} - -/*========================================== - * map[]のblock_listから外す - * prevがNULLの場合listに繋がってない - *------------------------------------------ - */ -int map_delblock(struct block_list *bl) -{ - int b; - nullpo_retr(0, bl); - - // 既にblocklistから抜けている - if(bl->prev==NULL){ - if(bl->next!=NULL){ - // prevがNULLでnextがNULLでないのは有ってはならない - if(battle_config.error_log) - printf("map_delblock error : bl->next!=NULL\n"); - } - return 0; - } - - b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs; - - if(bl->type==BL_PC) - map[bl->m].users--; - if(bl->next) bl->next->prev = bl->prev; - if(bl->prev==&bl_head){ - // リストの頭なので、map[]のblock_listを更新する - if(bl->type==BL_MOB){ - map[bl->m].block_mob[b] = bl->next; - if((map[bl->m].block_mob_count[b]--) < 0) - map[bl->m].block_mob_count[b] = 0; - } else { - map[bl->m].block[b] = bl->next; - if((map[bl->m].block_count[b]--) < 0) - map[bl->m].block_count[b] = 0; - } - } else { - bl->prev->next = bl->next; - } - bl->next = NULL; - bl->prev = NULL; - - return 0; -} - -/*========================================== - * 周囲のPC人数を数える (現在未使用) - *------------------------------------------ - */ -int map_countnearpc(int m, int x, int y) { - int bx,by,c=0; - struct block_list *bl=NULL; - - if(map[m].users==0) - return 0; - for(by=y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;by++){ - if(by<0 || by>=map[m].bys) - continue; - for(bx=x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;bx<=x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;bx++){ - if(bx<0 || bx>=map[m].bxs) - continue; - bl = map[m].block[bx+by*map[m].bxs]; - for(;bl;bl=bl->next){ - if(bl->type==BL_PC) - c++; - } - } - } - return c; -} - -/*========================================== - * セル上のPCとMOBの数を数える (グランドクロス用) - *------------------------------------------ - */ -int map_count_oncell(int m, int x, int y) { - int bx,by; - struct block_list *bl=NULL; - int i,c; - int count = 0; - - if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) - return 1; - bx = x/BLOCK_SIZE; - by = y/BLOCK_SIZE; - - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl->x == x && bl->y == y && bl->type == BL_PC) count++; - } - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl->x == x && bl->y == y) count++; - } - if(!count) count = 1; - return count; -} - - -/*========================================== - * map m (x0,y0)-(x1,y1)内の全objに対して - * funcを呼ぶ - * type!=0 ならその種類のみ - *------------------------------------------ - */ -void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) { - int bx,by; - struct block_list *bl=NULL; - va_list ap=NULL; - int blockcount=bl_list_count,i,c; - - if(m < 0) - return; - va_start(ap,type); - if (x0 < 0) x0 = 0; - if (y0 < 0) y0 = 0; - if (x1 >= map[m].xs) x1 = map[m].xs-1; - if (y1 >= map[m].ys) y1 = map[m].ys-1; - if (type == 0 || type != BL_MOB) - for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - } - if(type==0 || type==BL_MOB) - for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - } - - if(bl_list_count>=BL_LIST_MAX) { - if(battle_config.error_log) - printf("map_foreachinarea: *WARNING* block count too many!\n"); - } - - map_freeblock_lock(); // メモリからの解放を禁止する - - for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック - func(bl_list[i],ap); - - map_freeblock_unlock(); // 解放を許可する - - va_end(ap); - bl_list_count = blockcount; -} - -/*========================================== - * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の - * 領域外になる領域(矩形かL字形)内のobjに - * 対してfuncを呼ぶ - * - * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?) - *------------------------------------------ - */ -void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int dx,int dy,int type,...) { - int bx,by; - struct block_list *bl=NULL; - va_list ap=NULL; - int blockcount=bl_list_count,i,c; - - va_start(ap,type); - if(dx==0 || dy==0){ - // 矩形領域の場合 - if(dx==0){ - if(dy<0){ - y0=y1+dy+1; - } else { - y1=y0+dy-1; - } - } else if(dy==0){ - if(dx<0){ - x0=x1+dx+1; - } else { - x1=x0+dx-1; - } - } - if(x0<0) x0=0; - if(y0<0) y0=0; - if(x1>=map[m].xs) x1=map[m].xs-1; - if(y1>=map[m].ys) y1=map[m].ys-1; - for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - } - }else{ - // L字領域の場合 - - if(x0<0) x0=0; - if(y0<0) y0=0; - if(x1>=map[m].xs) x1=map[m].xs-1; - if(y1>=map[m].ys) y1=map[m].ys-1; - for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1)) - continue; - if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) || - (dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) && - bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next){ - if(bl && type && bl->type!=type) - continue; - if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1)) - continue; - if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) || - (dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) && - bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - } - - } - - if(bl_list_count>=BL_LIST_MAX) { - if(battle_config.error_log) - printf("map_foreachinarea: *WARNING* block count too many!\n"); - } - - map_freeblock_lock(); // メモリからの解放を禁止する - - for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック - func(bl_list[i],ap); - - map_freeblock_unlock(); // 解放を許可する - - va_end(ap); - bl_list_count = blockcount; -} - -// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but -// which only checks the exact single x/y passed to it rather than an -// area radius - may be more useful in some instances) -// -void map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y,int type,...) { - int bx,by; - struct block_list *bl=NULL; - va_list ap=NULL; - int blockcount=bl_list_count,i,c; - - va_start(ap,type); - - by=y/BLOCK_SIZE; - bx=x/BLOCK_SIZE; - - if(type==0 || type!=BL_MOB) - { - bl = map[m].block[bx+by*map[m].bxs]; - c = map[m].block_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next) - { - if(type && bl && bl->type!=type) - continue; - if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - - if(type==0 || type==BL_MOB) - { - bl = map[m].block_mob[bx+by*map[m].bxs]; - c = map[m].block_mob_count[bx+by*map[m].bxs]; - for(i=0;i<c && bl;i++,bl=bl->next) - { - if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX) - bl_list[bl_list_count++]=bl; - } - } - - if(bl_list_count>=BL_LIST_MAX) { - if(battle_config.error_log) - printf("map_foreachincell: *WARNING* block count too many!\n"); - } - - map_freeblock_lock(); // メモリからの解放を禁止する - - for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック - func(bl_list[i],ap); - - map_freeblock_unlock(); // 解放を許可する - - va_end(ap); - bl_list_count = blockcount; -} - -/*========================================== - * 床アイテムやエフェクト用の一時obj割り当て - * object[]への保存とid_db登録まで - * - * bl->idもこの中で設定して問題無い? - *------------------------------------------ - */ -int map_addobject(struct block_list *bl) { - int i; - if( bl == NULL ){ - printf("map_addobject nullpo?\n"); - return 0; - } - if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM) - first_free_object_id=2; - for(i=first_free_object_id;i<MAX_FLOORITEM;i++) - if(object[i]==NULL) - break; - if(i>=MAX_FLOORITEM){ - if(battle_config.error_log) - printf("no free object id\n"); - return 0; - } - first_free_object_id=i; - if(last_object_id<i) - last_object_id=i; - object[i]=bl; - numdb_insert(id_db,i,bl); - return i; -} - -/*========================================== - * 一時objectの解放 - * map_delobjectのfreeしないバージョン - *------------------------------------------ - */ -int map_delobjectnofree(int id) { - if(object[id]==NULL) - return 0; - - map_delblock(object[id]); - numdb_erase(id_db,id); -// map_freeblock(object[id]); - object[id]=NULL; - - if(first_free_object_id>id) - first_free_object_id=id; - - while(last_object_id>2 && object[last_object_id]==NULL) - last_object_id--; - - return 0; -} - -/*========================================== - * 一時objectの解放 - * block_listからの削除、id_dbからの削除 - * object dataのfree、object[]へのNULL代入 - * - * addとの対称性が無いのが気になる - *------------------------------------------ - */ -int map_delobject(int id) { - struct block_list *obj = object[id]; - - if(obj==NULL) - return 0; - - map_delobjectnofree(id); - map_freeblock(obj); - - return 0; -} - -/*========================================== - * 全一時obj相手にfuncを呼ぶ - * - *------------------------------------------ - */ -void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) { - int i; - int blockcount=bl_list_count; - va_list ap=NULL; - - va_start(ap,type); - - for(i=2;i<=last_object_id;i++){ - if(object[i]){ - if(type && object[i]->type!=type) - continue; - if(bl_list_count>=BL_LIST_MAX) { - if(battle_config.error_log) - printf("map_foreachobject: too many block !\n"); - } - else - bl_list[bl_list_count++]=object[i]; - } - } - - map_freeblock_lock(); - - for(i=blockcount;i<bl_list_count;i++) - if( bl_list[i]->prev || bl_list[i]->next ) - func(bl_list[i],ap); - - map_freeblock_unlock(); - - va_end(ap); - bl_list_count = blockcount; -} - -/*========================================== - * 床アイテムを消す - * - * data==0の時はtimerで消えた時 - * data!=0の時は拾う等で消えた時として動作 - * - * 後者は、map_clearflooritem(id)へ - * map.h内で#defineしてある - *------------------------------------------ - */ -int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) { - struct flooritem_data *fitem=NULL; - - fitem = (struct flooritem_data *)object[id]; - if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){ - if(battle_config.error_log) - printf("map_clearflooritem_timer : error\n"); - return 1; - } - if(data) - delete_timer(fitem->cleartimer,map_clearflooritem_timer); - else if(fitem->item_data.card[0] == (short)0xff00) - intif_delete_petdata(*((long *)(&fitem->item_data.card[1]))); - clif_clearflooritem(fitem,0); - map_delobject(fitem->bl.id); - - return 0; -} - -/*========================================== - * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの - * 内から適当なマス目の座標をx+(y<<16)で返す - * - * 現状range=1でアイテムドロップ用途のみ - *------------------------------------------ - */ -int map_searchrandfreecell(int m,int x,int y,int range) { - int free_cell,i,j,c; - - for(free_cell=0,i=-range;i<=range;i++){ - if(i+y<0 || i+y>=map[m].ys) - continue; - for(j=-range;j<=range;j++){ - if(j+x<0 || j+x>=map[m].xs) - continue; - if((c=read_gat(m,j+x,i+y))==1 || c==5) - continue; - free_cell++; - } - } - if(free_cell==0) - return -1; - free_cell=rand()%free_cell; - for(i=-range;i<=range;i++){ - if(i+y<0 || i+y>=map[m].ys) - continue; - for(j=-range;j<=range;j++){ - if(j+x<0 || j+x>=map[m].xs) - continue; - if((c=read_gat(m,j+x,i+y))==1 || c==5) - continue; - if(free_cell==0){ - x+=j; - y+=i; - i=range+1; - break; - } - free_cell--; - } - } - - return x+(y<<16); -} - -/*========================================== - * (m,x,y)を中心に3x3以内に床アイテム設置 - * - * item_dataはamount以外をcopyする - *------------------------------------------ - */ -int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd, - struct map_session_data *second_sd,struct map_session_data *third_sd,int type) { - int xy,r; - unsigned int tick; - struct flooritem_data *fitem=NULL; - - nullpo_retr(0, item_data); - - if((xy=map_searchrandfreecell(m,x,y,1))<0) - return 0; - r=rand(); - - fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); - fitem->bl.type=BL_ITEM; - fitem->bl.prev = fitem->bl.next = NULL; - fitem->bl.m=m; - fitem->bl.x=xy&0xffff; - fitem->bl.y=(xy>>16)&0xffff; - fitem->first_get_id = 0; - fitem->first_get_tick = 0; - fitem->second_get_id = 0; - fitem->second_get_tick = 0; - fitem->third_get_id = 0; - fitem->third_get_tick = 0; - - fitem->bl.id = map_addobject(&fitem->bl); - if(fitem->bl.id==0){ - free(fitem); - return 0; - } - - tick = gettick(); - if(first_sd) { - fitem->first_get_id = first_sd->bl.id; - if(type) - fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; - else - fitem->first_get_tick = tick + battle_config.item_first_get_time; - } - if(second_sd) { - fitem->second_get_id = second_sd->bl.id; - if(type) - fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; - else - fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; - } - if(third_sd) { - fitem->third_get_id = third_sd->bl.id; - if(type) - fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; - else - fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; - } - - memcpy(&fitem->item_data,item_data,sizeof(*item_data)); - fitem->item_data.amount=amount; - fitem->subx=(r&3)*3+3; - fitem->suby=((r>>2)&3)*3+3; - fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); - - map_addblock(&fitem->bl); - clif_dropflooritem(fitem); - - return fitem->bl.id; -} - -/*========================================== - * charid_dbへ追加(返信待ちがあれば返信) - *------------------------------------------ - */ -void map_addchariddb(int charid, char *name) { - struct charid2nick *p=NULL; - int req=0; - - p=numdb_search(charid_db,charid); - if(p==NULL){ // データベースにない - p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick)); - p->req_id=0; - }else - numdb_erase(charid_db,charid); - - req=p->req_id; - memcpy(p->nick,name,24); - p->req_id=0; - numdb_insert(charid_db,charid,p); - if(req){ // 返信待ちがあれば返信 - struct map_session_data *sd = map_id2sd(req); - if(sd!=NULL) - clif_solved_charname(sd,charid); - } -} - -/*========================================== - * charid_dbへ追加(返信要求のみ) - *------------------------------------------ - */ -int map_reqchariddb(struct map_session_data * sd,int charid) { - struct charid2nick *p=NULL; - - nullpo_retr(0, sd); - - p=numdb_search(charid_db,charid); - if(p!=NULL) // データベースにすでにある - return 0; - p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick)); - p->req_id=sd->bl.id; - numdb_insert(charid_db,charid,p); - return 0; -} - -/*========================================== - * id_dbへblを追加 - *------------------------------------------ - */ -void map_addiddb(struct block_list *bl) { - nullpo_retv(bl); - - numdb_insert(id_db,bl->id,bl); -} - -/*========================================== - * id_dbからblを削除 - *------------------------------------------ - */ -void map_deliddb(struct block_list *bl) { - nullpo_retv(bl); - - numdb_erase(id_db,bl->id); -} - -/*========================================== - * nick_dbへsdを追加 - *------------------------------------------ - */ -void map_addnickdb(struct map_session_data *sd) { - nullpo_retv(sd); - - strdb_insert(nick_db,sd->status.name,sd); -} - -/*========================================== - * PCのquit処理 map.c内分 - * - * quit処理の主体が違うような気もしてきた - *------------------------------------------ - */ -int map_quit(struct map_session_data *sd) { - int i; - - nullpo_retr(0, sd); - - if(sd->chatID) // チャットから出る - chat_leavechat(sd); - - if(sd->trade_partner) // 取引を中断する - trade_tradecancel(sd); - - if(sd->party_invite>0) // パーティ勧誘を拒否する - party_reply_invite(sd,sd->party_invite_account,0); - - if(sd->guild_invite>0) // ギルド勧誘を拒否する - guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) // ギルド同盟勧誘を拒否する - guild_reply_reqalliance(sd,sd->guild_alliance_account,0); - - party_send_logout(sd); // パーティのログアウトメッセージ送信 - - guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセージ送信 - - pc_cleareventtimer(sd); // イベントタイマを破棄する - - if(sd->state.storage_flag) - storage_guild_storage_quit(sd,0); - else - storage_storage_quit(sd); // 倉庫を開いてるなら保存する - - skill_castcancel(&sd->bl,0); // 詠唱を中断する - skill_stop_dancing(&sd->bl,1);// ダンス/演奏中断 - - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バーサーク中の終了はHPを100に - sd->status.hp = 100; - - skill_status_change_clear(&sd->bl,1); // ステータス異常を解除する - skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 - skill_cleartimerskill(&sd->bl); - pc_stop_walking(sd,0); - pc_stopattack(sd); - pc_delinvincibletimer(sd); - pc_delspiritball(sd,sd->spiritball,1); - skill_gangsterparadise(sd,0); - - pc_calcstatus(sd,4); - - clif_clearchar_area(&sd->bl,2); - - if(sd->status.pet_id && sd->pd) { - pet_lootitem_drop(sd->pd,sd); - pet_remove_map(sd); - if(sd->pet.intimate <= 0) { - intif_delete_petdata(sd->status.pet_id); - sd->status.pet_id = 0; - sd->pd = NULL; - sd->petDB = NULL; - } - else - intif_save_petdata(sd->status.account_id,&sd->pet); - } - - if(pc_isdead(sd)) - pc_setrestartvalue(sd,2); - pc_makesavestatus(sd); - //クローンスキルで覚えたスキルは消す - for(i=0;i<MAX_SKILL;i++){ - if(sd->status.skill[i].flag == 13){ - sd->status.skill[i].id=0; - sd->status.skill[i].lv=0; - sd->status.skill[i].flag=0; - } - } - chrif_save(sd); - storage_storage_save(sd); - - if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) - free( sd->npc_stackbuf ); - - map_delblock(&sd->bl); - -#ifndef TXT_ONLY - chrif_char_offline(sd); -#endif - - numdb_erase(id_db,sd->bl.id); - strdb_erase(nick_db,sd->status.name); - numdb_erase(charid_db,sd->status.char_id); - - return 0; -} - -/*========================================== - * id番号のPCを探す。居なければNULL - *------------------------------------------ - */ -struct map_session_data * map_id2sd(int id) { -// remove search from db, because: -// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure) -// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure -// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash -// replaced by searching in all session. -// by searching in session, we are sure that fd, session, and account exist. -/* - struct block_list *bl; - - bl=numdb_search(id_db,id); - if(bl && bl->type==BL_PC) - return (struct map_session_data*)bl; - return NULL; -*/ - int i; - struct map_session_data *sd=NULL; - - for(i = 0; i < fd_max; i++) - if (session[i] && (sd = session[i]->session_data) && sd->bl.id == id) - return sd; - - return NULL; -} - -/*========================================== - * char_id番号の名前を探す - *------------------------------------------ - */ -char * map_charid2nick(int id) { - struct charid2nick *p=numdb_search(charid_db,id); - - if(p==NULL) - return NULL; - if(p->req_id!=0) - return NULL; - return p->nick; -} - - -/*========================================== - * Search session data from a nick name - * (without sensitive case if necessary) - * return map_session_data pointer or NULL - *------------------------------------------ - */ -struct map_session_data * map_nick2sd(char *nick) { - int i, quantity=0, nicklen; - struct map_session_data *sd = NULL; - struct map_session_data *pl_sd = NULL; - - if (nick == NULL) - return NULL; - - nicklen = strlen(nick); - - for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) - // Without case sensitive check (increase the number of similar character names found) - if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) { - // Strict comparison (if found, we finish the function immediatly with correct value) - if (strcmp(pl_sd->status.name, nick) == 0) - return pl_sd; - quantity++; - sd = pl_sd; - } - } - // Here, the exact character name is not found - // We return the found index of a similar account ONLY if there is 1 similar character - if (quantity == 1) - return sd; - - // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found - return NULL; -} - -/*========================================== - * id番号の物を探す - * 一時objectの場合は配列を引くのみ - *------------------------------------------ - */ -struct block_list * map_id2bl(int id) -{ - struct block_list *bl=NULL; - if(id<sizeof(object)/sizeof(object[0])) - bl = object[id]; - else - bl = numdb_search(id_db,id); - - return bl; -} - -/*========================================== - * id_db内の全てにfuncを実行 - *------------------------------------------ - */ -int map_foreachiddb(int (*func)(void*,void*,va_list),...) { - va_list ap=NULL; - - va_start(ap,func); - numdb_foreach(id_db,func,ap); - va_end(ap); - return 0; -} - -/*========================================== - * map.npcへ追加 (warp等の領域持ちのみ) - *------------------------------------------ - */ -int map_addnpc(int m,struct npc_data *nd) { - int i; - if(m<0 || m>=map_num) - return -1; - for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) - if(map[m].npc[i]==NULL) - break; - if(i==MAX_NPC_PER_MAP){ - if(battle_config.error_log) - printf("too many NPCs in one map %s\n",map[m].name); - return -1; - } - if(i==map[m].npc_num){ - map[m].npc_num++; - } - - nullpo_retr(0, nd); - - map[m].npc[i]=nd; - nd->n = i; - numdb_insert(id_db,nd->bl.id,nd); - - return i; -} - -void map_removenpc(void) { - int i,m,n=0; - - for(m=0;m<map_num;m++) { - for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) { - if(map[m].npc[i]!=NULL) { - clif_clearchar_area(&map[m].npc[i]->bl,2); - map_delblock(&map[m].npc[i]->bl); - numdb_erase(id_db,map[m].npc[i]->bl.id); - if(map[m].npc[i]->bl.subtype==SCRIPT) { -// free(map[m].npc[i]->u.scr.script); -// free(map[m].npc[i]->u.scr.label_list); - } - free(map[m].npc[i]); - map[m].npc[i] = NULL; - n++; - } - } - } - printf("%d NPCs removed.\n",n); -} - -/*========================================== - * map名からmap番号へ変換 - *------------------------------------------ - */ -int map_mapname2mapid(char *name) { - struct map_data *md=NULL; - - md=strdb_search(map_db,name); - if(md==NULL || md->gat==NULL) - return -1; - return md->m; -} - -/*========================================== - * 他鯖map名からip,port変換 - *------------------------------------------ - */ -int map_mapname2ipport(char *name,int *ip,int *port) { - struct map_data_other_server *mdos=NULL; - - mdos=strdb_search(map_db,name); - if(mdos==NULL || mdos->gat) - return -1; - *ip=mdos->ip; - *port=mdos->port; - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int map_check_dir(int s_dir,int t_dir) { - if(s_dir == t_dir) - return 0; - switch(s_dir) { - case 0: - if(t_dir == 7 || t_dir == 1 || t_dir == 0) - return 0; - break; - case 1: - if(t_dir == 0 || t_dir == 2 || t_dir == 1) - return 0; - break; - case 2: - if(t_dir == 1 || t_dir == 3 || t_dir == 2) - return 0; - break; - case 3: - if(t_dir == 2 || t_dir == 4 || t_dir == 3) - return 0; - break; - case 4: - if(t_dir == 3 || t_dir == 5 || t_dir == 4) - return 0; - break; - case 5: - if(t_dir == 4 || t_dir == 6 || t_dir == 5) - return 0; - break; - case 6: - if(t_dir == 5 || t_dir == 7 || t_dir == 6) - return 0; - break; - case 7: - if(t_dir == 6 || t_dir == 0 || t_dir == 7) - return 0; - break; - } - return 1; -} - -/*========================================== - * 彼我の方向を計算 - *------------------------------------------ - */ -int map_calc_dir( struct block_list *src,int x,int y) { - int dir=0; - int dx,dy; - - nullpo_retr(0, src); - - dx=x-src->x; - dy=y-src->y; - if( dx==0 && dy==0 ){ // 彼我の場所一致 - dir=0; // 上 - }else if( dx>=0 && dy>=0 ){ // 方向的に右上 - dir=7; // 右上 - if( dx*3-1<dy ) dir=0; // 上 - if( dx>dy*3 ) dir=6; // 右 - }else if( dx>=0 && dy<=0 ){ // 方向的に右下 - dir=5; // 右下 - if( dx*3-1<-dy ) dir=4; // 下 - if( dx>-dy*3 ) dir=6; // 右 - }else if( dx<=0 && dy<=0 ){ // 方向的に左下 - dir=3; // 左下 - if( dx*3+1>dy ) dir=4; // 下 - if( dx<dy*3 ) dir=2; // 左 - }else{ // 方向的に左上 - dir=1; // 左上 - if( -dx*3-1<dy ) dir=0; // 上 - if( -dx>dy*3 ) dir=2; // 左 - } - return dir; -} - -// gat系 -/*========================================== - * (m,x,y)の状態を調べる - *------------------------------------------ - */ -int map_getcell(int m,int x,int y) { - if(x<0 || x>=map[m].xs-1 || y<0 || y>=map[m].ys-1) - return 1; - return map[m].gat[x+y*map[m].xs]; -} - -/*========================================== - * (m,x,y)の状態をtにする - *------------------------------------------ - */ -int map_setcell(int m,int x,int y,int t) { - if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys) - return t; - return map[m].gat[x+y*map[m].xs]=t; -} - -/*========================================== - * 他鯖管理のマップをdbに追加 - *------------------------------------------ - */ -int map_setipport(char *name,unsigned long ip,int port) { - struct map_data *md=NULL; - struct map_data_other_server *mdos=NULL; - - md=strdb_search(map_db,name); - if(md==NULL){ // not exist -> add new data - mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); - memcpy(mdos->name,name,24); - mdos->gat = NULL; - mdos->ip = ip; - mdos->port = port; - strdb_insert(map_db,mdos->name,mdos); - } else { - if(md->gat){ // local -> check data - if(ip!=clif_getip() || port!=clif_getport()){ - printf("from char server : %s -> %08lx:%d\n",name,ip,port); - return 1; - } - } else { // update - mdos=(struct map_data_other_server *)md; - mdos->ip = ip; - mdos->port = port; - } - } - return 0; -} - -// 初期化周り -/*========================================== - * 水場高さ設定 - *------------------------------------------ - */ -static struct { - char mapname[24]; - int waterheight; -} *waterlist=NULL; - -#define NO_WATER 1000000 - -static int map_waterheight(char *mapname) { - if(waterlist){ - int i; - for(i=0;waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER;i++) - if(strcmp(waterlist[i].mapname,mapname)==0) - return waterlist[i].waterheight; - } - return NO_WATER; -} - -static void map_readwater(char *watertxt) { - char line[1024],w1[1024]; - FILE *fp=NULL; - int n=0; - - fp=fopen(watertxt,"r"); - if(fp==NULL){ - printf("file not found: %s\n",watertxt); - return; - } - if(waterlist==NULL) - waterlist=aCalloc(MAX_MAP_PER_SERVER,sizeof(*waterlist)); - while(fgets(line,1020,fp) && n < MAX_MAP_PER_SERVER){ - int wh,count; - if(line[0] == '/' && line[1] == '/') - continue; - if((count=sscanf(line,"%s%d",w1,&wh)) < 1){ - continue; - } - strcpy(waterlist[n].mapname,w1); - if(count >= 2) - waterlist[n].waterheight = wh; - else - waterlist[n].waterheight = 3; - n++; - } - fclose(fp); -} - -/*========================================== - * マップ1枚読み込み - *------------------------------------------ - */ -static int map_readmap(int m,char *fn, char *alias) { - unsigned char *gat = ""; - int s; - int x,y,xs,ys; - struct gat_1cell {char type;} *p; - int wh; - size_t size; - - // read & convert fn - gat=grfio_read(fn); - if(gat==NULL) - return -1; - - printf("\rLoading Maps [%d/%d]: %-50s ",m,map_num,fn); - fflush(stdout); - - map[m].m=m; - xs=map[m].xs=*(short*)(gat); - ys=map[m].ys=*(short*)(gat+2); - printf("\n%i %i\n", xs, ys); - map[m].gat = calloc(s = map[m].xs * map[m].ys, 1); - if(map[m].gat==NULL){ - printf("out of memory : map_readmap gat\n"); - exit(1); - } - - map[m].npc_num=0; - map[m].users=0; - memset(&map[m].flag,0,sizeof(map[m].flag)); - if(battle_config.pk_mode) map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] - wh=map_waterheight(map[m].name); - for(y=0;y<ys;y++){ - p=(struct gat_1cell*)(gat+y*xs+4); - for(x=0;x<xs;x++){ - /*if(wh!=NO_WATER && p->type==0){ - // 水場判定 - map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0; - } else {*/ - map[m].gat[x+y*xs]=p->type; - //} - p++; - } - } - free(gat); - - map[m].bxs=(xs+BLOCK_SIZE-1)/BLOCK_SIZE; - map[m].bys=(ys+BLOCK_SIZE-1)/BLOCK_SIZE; - size = map[m].bxs * map[m].bys * sizeof(struct block_list*); - - map[m].block = calloc(size, 1); - if(map[m].block == NULL){ - printf("out of memory : map_readmap block\n"); - exit(1); - } - - map[m].block_mob = calloc(size, 1); - if (map[m].block_mob == NULL) { - printf("out of memory : map_readmap block_mob\n"); - exit(1); - } - - size = map[m].bxs*map[m].bys*sizeof(int); - - map[m].block_count = calloc(size, 1); - if(map[m].block_count==NULL){ - printf("out of memory : map_readmap block\n"); - exit(1); - } - memset(map[m].block_count,0,size); - - map[m].block_mob_count=calloc(size, 1); - if(map[m].block_mob_count==NULL){ - printf("out of memory : map_readmap block_mob\n"); - exit(1); - } - memset(map[m].block_mob_count,0,size); - - strdb_insert(map_db,map[m].name,&map[m]); - -// printf("%s read done\n",fn); - - return 0; -} - -/*========================================== - * 全てのmapデータを読み込む - *------------------------------------------ - */ -int map_readallmap(void) { - int i,maps_removed=0; - char fn[256]=""; - - // 先に全部のャbプの存在を確認 - for(i=0;i<map_num;i++){ - if(strstr(map[i].name,".gat")==NULL) - continue; - sprintf(fn,"data\\%s",map[i].name); - if(grfio_size(fn) == -1) { - map_delmap(map[i].name); - maps_removed++; - } - } - for(i=0;i<map_num;i++){ - if(strstr(map[i].name,".gat")!=NULL) { - char *p = strstr(map[i].name, ">"); // [MouseJstr] - if (p != NULL) { - char alias[64]; - *p = '\0'; - strcpy(alias, map[i].name); - strcpy(map[i].name, p + 1); - sprintf(fn,"data\\%s",map[i].name); - if(map_readmap(i,fn, alias) == -1) { - map_delmap(map[i].name); - maps_removed++; - } - } else { - sprintf(fn,"data\\%s",map[i].name); - if(map_readmap(i,fn, NULL) == -1) { - map_delmap(map[i].name); - maps_removed++; - } - } - } - } - - free(waterlist); - printf("\rMaps Loaded: %d %60s\n",map_num,""); - printf("\rMaps Removed: %d \n",maps_removed); - return 0; -} - -/*========================================== - * 読み込むmapを追加する - *------------------------------------------ - */ -int map_addmap(char *mapname) { - if (strcmpi(mapname,"clear")==0) { - map_num=0; - return 0; - } - - if (map_num >= MAX_MAP_PER_SERVER - 1) { - printf("too many map\n"); - return 1; - } - memcpy(map[map_num].name, mapname, 24); - map_num++; - return 0; -} - -/*========================================== - * 読み込むmapを削除する - *------------------------------------------ - */ -int map_delmap(char *mapname) { - int i; - - if (strcmpi(mapname, "all") == 0) { - map_num = 0; - return 0; - } - - for(i = 0; i < map_num; i++) { - if (strcmp(map[i].name, mapname) == 0) { - printf("Removing map [ %s ] from maplist\n",map[i].name); - memmove(map+i, map+i+1, sizeof(map[0])*(map_num-i-1)); - map_num--; - } - } - return 0; -} - -/*========================================== - * 設定ファイルを読み込む - *------------------------------------------ - */ -int map_config_read(char *cfgName) { - char line[1024], w1[1024], w2[1024]; - FILE *fp; - struct hostent *h = NULL; - - fp = fopen(cfgName,"r"); - if (fp == NULL) { - printf("Map configuration file not found at: %s\n", cfgName); - exit(1); - } - while(fgets(line, sizeof(line) -1, fp)) { - if (line[0] == '/' && line[1] == '/') - continue; - if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) { - if (strcmpi(w1, "userid")==0){ - chrif_setuserid(w2); - } else if (strcmpi(w1, "passwd") == 0) { - chrif_setpasswd(w2); - } else if (strcmpi(w1, "char_ip") == 0) { - h = gethostbyname (w2); - if(h != NULL) { - printf("Character server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); - sprintf(w2,"%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); - } - chrif_setip(w2); - } else if (strcmpi(w1, "char_port") == 0) { - chrif_setport(atoi(w2)); - } else if (strcmpi(w1, "map_ip") == 0) { - h = gethostbyname (w2); - if (h != NULL) { - printf("Map server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); - sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); - } - clif_setip(w2); - } else if (strcmpi(w1, "map_port") == 0) { - clif_setport(atoi(w2)); - map_port = (atoi(w2)); - } else if (strcmpi(w1, "water_height") == 0) { - map_readwater(w2); - } else if (strcmpi(w1, "map") == 0) { - map_addmap(w2); - } else if (strcmpi(w1, "delmap") == 0) { - map_delmap(w2); - } else if (strcmpi(w1, "npc") == 0) { - npc_addsrcfile(w2); - } else if (strcmpi(w1, "delnpc") == 0) { - npc_delsrcfile(w2); - } else if (strcmpi(w1, "data_grf") == 0) { - grfio_setdatafile(w2); - } else if (strcmpi(w1, "sdata_grf") == 0) { - grfio_setsdatafile(w2); - } else if (strcmpi(w1, "adata_grf") == 0) { - grfio_setadatafile(w2); - } else if (strcmpi(w1, "autosave_time") == 0) { - autosave_interval = atoi(w2) * 1000; - if (autosave_interval <= 0) - autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; - } else if (strcmpi(w1, "motd_txt") == 0) { - strcpy(motd_txt, w2); - } else if (strcmpi(w1, "help_txt") == 0) { - strcpy(help_txt, w2); - } else if (strcmpi(w1, "mapreg_txt") == 0) { - strcpy(mapreg_txt, w2); - } else if (strcmpi(w1, "import") == 0) { - map_config_read(w2); - } - } - } - fclose(fp); - - return 0; -} - -#ifndef TXT_ONLY -/*======================================= - * MySQL Init - *--------------------------------------- - */ - -int map_sql_init(void){ - - mysql_init(&mmysql_handle); - - //DB connection start - printf("Connect Map DB Server....\n"); - if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw, - map_server_db ,map_server_port, (char *)NULL, 0)) { - //pointer check - printf("%s\n",mysql_error(&mmysql_handle)); - exit(1); - } - else { - printf ("connect success! (Map Server Connection)\n"); - } - - mysql_init(&lmysql_handle); - - //DB connection start - printf("Connect Login DB Server....\n"); - if(!mysql_real_connect(&lmysql_handle, login_server_ip, login_server_id, login_server_pw, - login_server_db ,login_server_port, (char *)NULL, 0)) { - //pointer check - printf("%s\n",mysql_error(&lmysql_handle)); - exit(1); - } - else { - printf ("connect success! (Login Server Connection)\n"); - } - - if(battle_config.mail_system) { // mail system [Valaris] - mysql_init(&mail_handle); - if(!mysql_real_connect(&mail_handle, map_server_ip, map_server_id, map_server_pw, - map_server_db ,map_server_port, (char *)NULL, 0)) { - printf("%s\n",mysql_error(&mail_handle)); - exit(1); - } - } - - return 0; -} - -int map_sql_close(void){ - mysql_close(&mmysql_handle); - printf("Close Map DB Connection....\n"); - - mysql_close(&lmysql_handle); - printf("Close Login DB Connection....\n"); - return 0; -} - -int sql_config_read(char *cfgName) -{ - int i; - char line[1024],w1[1024],w2[1024]; - FILE *fp; - - fp=fopen(cfgName,"r"); - if(fp==NULL){ - printf("file not found: %s\n",cfgName); - return 1; - } - while(fgets(line,1020,fp)){ - if(line[0] == '/' && line[1] == '/') - continue; - i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); - if(i!=2) - continue; - if(strcmpi(w1,"item_db_db")==0){ - strcpy(item_db_db,w2); - } else if(strcmpi(w1,"mob_db_db")==0){ - strcpy(mob_db_db,w2); - } else if(strcmpi(w1,"login_db_level")==0){ - strcpy(login_db_level,w2); - } else if(strcmpi(w1,"login_db_account_id")==0){ - strcpy(login_db_account_id,w2); - } else if(strcmpi(w1,"login_db")==0){ - strcpy(login_db,w2); - } else if (strcmpi(w1, "char_db") == 0) { - strcpy(char_db, w2); - //Map Server SQL DB - } else if(strcmpi(w1,"map_server_ip")==0){ - strcpy(map_server_ip, w2); - printf ("set map_server_ip : %s\n",w2); - } else if(strcmpi(w1,"map_server_port")==0){ - map_server_port=atoi(w2); - printf ("set map_server_port : %s\n",w2); - } else if(strcmpi(w1,"map_server_id")==0){ - strcpy(map_server_id, w2); - printf ("set map_server_id : %s\n",w2); - } else if(strcmpi(w1,"map_server_pw")==0){ - strcpy(map_server_pw, w2); - printf ("set map_server_pw : %s\n",w2); - } else if(strcmpi(w1,"map_server_db")==0){ - strcpy(map_server_db, w2); - printf ("set map_server_db : %s\n",w2); - //Map server option to use SQL db or not - } else if(strcmpi(w1,"use_sql_db")==0){ - if (strcmpi(w2,"yes")){db_use_sqldbs=0;} else if (strcmpi(w2,"no")){db_use_sqldbs=1;} - printf ("Using SQL dbs: %s\n",w2); - //Login Server SQL DB - } else if(strcmpi(w1,"login_server_ip")==0){ - strcpy(login_server_ip, w2); - printf ("set login_server_ip : %s\n",w2); - } else if(strcmpi(w1,"login_server_port")==0){ - login_server_port = atoi(w2); - printf ("set login_server_port : %s\n",w2); - } else if(strcmpi(w1,"login_server_id")==0){ - strcpy(login_server_id, w2); - printf ("set login_server_id : %s\n",w2); - } else if(strcmpi(w1,"login_server_pw")==0){ - strcpy(login_server_pw, w2); - printf ("set login_server_pw : %s\n",w2); - } else if(strcmpi(w1,"login_server_db")==0){ - strcpy(login_server_db, w2); - printf ("set login_server_db : %s\n",w2); - } else if(strcmpi(w1,"lowest_gm_level")==0){ - lowest_gm_level = atoi(w2); - printf ("set lowest_gm_level : %s\n",w2); - } else if(strcmpi(w1,"read_gm_interval")==0){ - read_gm_interval = ( atoi(w2) * 60 * 1000 ); // Minutes multiplied by 60 secs per min by 1000 milliseconds per second - printf ("set read_gm_interval : %s\n",w2); - } - } - fclose(fp); - - return 0; -} - -// sql online status checking [Valaris] -void char_offline(struct map_session_data *sd) -{ - if(sd && sd->status.char_id) { - sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `char_id`='%d'", char_db, sd->status.char_id); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); - } - } -} - -void do_reset_online(void) -{ - sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `online`='1'", char_db); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (reset_online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); - } -} - -int online_timer(int tid,unsigned int tick,int id,int data) -{ - if(check_online_timer != tid) - return 0; - - char_online_check(); - - check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); - - return 0; -} - -void char_online_check(void) -{ - int i; - struct map_session_data *sd=NULL; - - do_reset_online(); - - for(i=0;i<fd_max;i++){ - if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth && - !(battle_config.hide_GM_session && pc_isGM(sd))) - if(sd->status.char_id) { - sprintf(tmp_sql,"UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, sd->status.char_id); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); - } - } - } - - - if(check_online_timer && check_online_timer != -1) { - delete_timer(check_online_timer,online_timer); - add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); - } - -} - -#endif /* not TXT_ONLY */ - -int id_db_final(void *k,void *d,va_list ap){ return 0; } -int map_db_final(void *k,void *d,va_list ap){ return 0; } -int nick_db_final(void *k,void *d,va_list ap){ return 0; } -int charid_db_final(void *k,void *d,va_list ap){ return 0; } - -static int cleanup_sub(struct block_list *bl, va_list ap) { - nullpo_retr(0, bl); - - switch(bl->type) { - case BL_PC: - map_delblock(bl); // There is something better... - break; - case BL_NPC: - npc_delete((struct npc_data *)bl); - break; - case BL_MOB: - mob_delete((struct mob_data *)bl); - break; - case BL_PET: - pet_remove_map((struct map_session_data *)bl); - break; - case BL_ITEM: - map_clearflooritem(bl->id); - break; - case BL_SKILL: - skill_delunit((struct skill_unit *) bl); - break; - } - - return 0; -} - -/*========================================== - * map鯖終了時処理 - *------------------------------------------ - */ -void do_final(void) { - int map_id, i; - - for (map_id = 0; map_id < map_num;map_id++) { - if(map[map_id].m) - map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, 0, 0); - } - - for (i = 0; i < fd_max; i++) - delete_session(i); - - map_removenpc(); - timer_final(); - - numdb_final(id_db, id_db_final); - strdb_final(map_db, map_db_final); - strdb_final(nick_db, nick_db_final); - numdb_final(charid_db, charid_db_final); - - for(i=0;i<=map_num;i++){ - if(map[i].gat) free(map[i].gat); - if(map[i].block) free(map[i].block); - if(map[i].block_mob) free(map[i].block_mob); - if(map[i].block_count) free(map[i].block_count); - if(map[i].block_mob_count) free(map[i].block_mob_count); - } - do_final_script(); - do_final_itemdb(); - do_final_storage(); - do_final_guild(); -#ifndef TXT_ONLY - do_reset_online(); - map_sql_close(); -#endif /* not TXT_ONLY */ -} - -void map_helpscreen() { - exit(1); -} - -/*====================================================== - * Map-Server Init and Command-line Arguments [Valaris] - *------------------------------------------------------ - */ -int do_init(int argc, char *argv[]) { - int i; - -#ifndef TXT_ONLY - unsigned char *SQL_CONF_NAME="conf/inter_athena.conf"; -#endif - unsigned char *MAP_CONF_NAME = "conf/map_athena.conf"; - unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; - unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; - unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf"; - unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf"; - unsigned char *GRF_PATH_FILENAME = "conf/grf-files.txt"; - - srand(gettick()); - - for (i = 1; i < argc ; i++) { - - if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0) - map_helpscreen(); - else if (strcmp(argv[i], "--map_config") == 0) - MAP_CONF_NAME=argv[i+1]; - else if (strcmp(argv[i],"--battle_config") == 0) - BATTLE_CONF_FILENAME = argv[i+1]; - else if (strcmp(argv[i],"--atcommand_config") == 0) - ATCOMMAND_CONF_FILENAME = argv[i+1]; - else if (strcmp(argv[i],"--script_config") == 0) - SCRIPT_CONF_NAME = argv[i+1]; - else if (strcmp(argv[i],"--msg_config") == 0) - MSG_CONF_NAME = argv[i+1]; - else if (strcmp(argv[i],"--grf_path_file") == 0) - GRF_PATH_FILENAME = argv[i+1]; -#ifndef TXT_ONLY - else if (strcmp(argv[i],"--sql_config") == 0) - SQL_CONF_NAME = argv[i+1]; -#endif /* not TXT_ONLY */ - } - - map_config_read(MAP_CONF_NAME); - battle_config_read(BATTLE_CONF_FILENAME); - atcommand_config_read(ATCOMMAND_CONF_FILENAME); - script_config_read(SCRIPT_CONF_NAME); - msg_config_read(MSG_CONF_NAME); -#ifndef TXT_ONLY - sql_config_read(SQL_CONF_NAME); -#endif /* not TXT_ONLY */ - - atexit(do_final); - - id_db = numdb_init(); - map_db = strdb_init(16); - nick_db = strdb_init(24); - charid_db = numdb_init(); -#ifndef TXT_ONLY - map_sql_init(); -#endif /* not TXT_ONLY */ - - grfio_init(GRF_PATH_FILENAME); - - map_readallmap(); - - add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); - -#ifndef TXT_ONLY // online status timer, checks every hour [Valaris] - add_timer_func_list(online_timer, "online_timer"); - check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); -#endif /* not TXT_ONLY */ - - do_init_chrif(); - do_init_clif(); - do_init_itemdb(); - do_init_mob(); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先 - do_init_script(); - do_init_npc(); - do_init_pc(); - do_init_party(); - do_init_guild(); - do_init_storage(); - do_init_skill(); - do_init_pet(); - -#ifndef TXT_ONLY /* mail system [Valaris] */ - if(battle_config.mail_system) - do_init_mail(); -#endif /* not TXT_ONLY */ - - npc_event_do_oninit(); // npcのOnInitイベント実行 - - if (battle_config.pk_mode == 1) - printf("The server is running in \033[1;31mPK Mode\033[0m.\n"); - - printf("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n", map_port); - - return 0; -} - |