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diff --git a/world/map/npc/magic/event-boss-powerup-totheabyss.txt b/world/map/npc/magic/event-boss-powerup-totheabyss.txt
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+-|script|powerup-totheabyss|32767
+{
+ end;
+
+// Armageddon-like action to be thrown by boss - by Hello=)
+// Hurts everyone near boss, throws FX and teleports 'em to abyss!
+
+OnCast:
+ if (call("boss_powerup_checks")) end;
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 60000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 60000, 0, BL_ID;
+ misceffect FX_RED_MAGIC_CAST, strcharinfo(0);
+ set @dist, 25;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ end;
+
+OnHit:
+ if ((get(Hp, @target_id)) < 1) end; // Do not touch dead
+ set Sp, 1, @target_id; // Hurt target
+ set Hp, min(((Hp/2)), 100), @target_id; // Hurt target
+ sc_start SC_POISON, 1, 10, @target_id; // Poison target
+ message strcharinfo(0, @target_id), "[boss-to-the-abyss] : "+strcharinfo(0, BL_ID)+" ##B PULLS YOU TO THE ABYSS!!";
+ misceffect FX_RED_MAGIC_CAST, strcharinfo(0, @target_id);
+ addtimer 1000, strnpcinfo(0)+"::OnTeleport", @target_id;
+ end;
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnTeleport:
+ warp "070-3", 40+rand(5), 25+rand(5); // warp (under char's RID!)
+ addtimer 1500, strnpcinfo(0)+"::OnArrival"; // To play FX after player's arrival -> map
+ end; // Done.
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnArrival:
+ misceffect 50, strcharinfo(0); // Unfortunately hell glow lacks const.
+ addtimer 15000, strnpcinfo(0)+"::OnClean"; // To cancel former "infinite" FX.
+ end; // Done.
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnClean:
+ warp getmap(), POS_X, POS_Y; // Actually to get rid of infinite FX
+ end; // Done.
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-to-the-abyss] : portal to abyss can't be opened in towns!";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "totheabyss"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}