diff options
Diffstat (limited to 'world/map/npc/magic/event-boss-powerup-headshot.txt')
-rw-r--r-- | world/map/npc/magic/event-boss-powerup-headshot.txt | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/world/map/npc/magic/event-boss-powerup-headshot.txt b/world/map/npc/magic/event-boss-powerup-headshot.txt new file mode 100644 index 00000000..5e3dc4f9 --- /dev/null +++ b/world/map/npc/magic/event-boss-powerup-headshot.txt @@ -0,0 +1,54 @@ +-|script|powerup-headshot|32767 +{ + end; + +OnCast: + if(call("boss_powerup_checks")) end; + if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town; + set @target_id, getcharid(3, @args$); + if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1) goto L_Fail_target; + if (distance(BL_ID, @target_id) > 9) goto L_Too_far; + if ((get(Hp, @target_id)) < 1) goto L_Too_dead; // Do not touch dead + if (target(BL_ID, @target_id, 0x20) != 0x20) goto L_No_los; + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 16000, "Magic Timer::OnClear"; // set the new debuff + sc_start SC_COOLDOWN, 16000, 0, BL_ID; + + misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0); + misceffect FX_CHANNELLING_CAST_RED, @target_id; + set @tgthp, (get(Hp, @target_id) / 2); + set Sp, 1, @target_id; // Hurt target + if (@tgthp < 1500) set @tgthp, 1; // Boss or not? (>3000 HP) + set Hp, @tgthp, @target_id; // Hurt target + message strcharinfo(0, @target_id), "[boss-headshot] : "+strcharinfo(0, BL_ID)+" shot you!"; + set @tgthp, 0; + end; + +L_Fail_town: + message strcharinfo(0), "[boss-headshot] : not allowed in towns!"; + end; + +L_Fail_target: + message strcharinfo(0), "[boss-headshot] : need valid target (player)."; + end; + +L_Too_far: + message strcharinfo(0), "[boss-headshot] : target is too far away."; + end; + +L_Too_dead: + message strcharinfo(0), "[boss-headshot] : why shoot already dead?!"; + end; + +L_No_los: + message strcharinfo(0), "[boss-headshot] : no line of sight to target"; + end; + +OnInit: + set .school, SKILL_MAGIC; + set .invocation$, chr(MAGIC_SYMBOL) + "headshot"; // used in npcs that refer to this spell + void call("magic_register", "OnCast"); + set .level, 0; + set .exp_gain, 0; + end; +} |