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-rw-r--r--world/map/npc/magic/event-boss-powerup-headshot.txt54
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diff --git a/world/map/npc/magic/event-boss-powerup-headshot.txt b/world/map/npc/magic/event-boss-powerup-headshot.txt
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+++ b/world/map/npc/magic/event-boss-powerup-headshot.txt
@@ -0,0 +1,54 @@
+-|script|powerup-headshot|32767
+{
+ end;
+
+OnCast:
+ if(call("boss_powerup_checks")) end;
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ set @target_id, getcharid(3, @args$);
+ if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1) goto L_Fail_target;
+ if (distance(BL_ID, @target_id) > 9) goto L_Too_far;
+ if ((get(Hp, @target_id)) < 1) goto L_Too_dead; // Do not touch dead
+ if (target(BL_ID, @target_id, 0x20) != 0x20) goto L_No_los;
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 16000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 16000, 0, BL_ID;
+
+ misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0);
+ misceffect FX_CHANNELLING_CAST_RED, @target_id;
+ set @tgthp, (get(Hp, @target_id) / 2);
+ set Sp, 1, @target_id; // Hurt target
+ if (@tgthp < 1500) set @tgthp, 1; // Boss or not? (>3000 HP)
+ set Hp, @tgthp, @target_id; // Hurt target
+ message strcharinfo(0, @target_id), "[boss-headshot] : "+strcharinfo(0, BL_ID)+" shot you!";
+ set @tgthp, 0;
+ end;
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-headshot] : not allowed in towns!";
+ end;
+
+L_Fail_target:
+ message strcharinfo(0), "[boss-headshot] : need valid target (player).";
+ end;
+
+L_Too_far:
+ message strcharinfo(0), "[boss-headshot] : target is too far away.";
+ end;
+
+L_Too_dead:
+ message strcharinfo(0), "[boss-headshot] : why shoot already dead?!";
+ end;
+
+L_No_los:
+ message strcharinfo(0), "[boss-headshot] : no line of sight to target";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "headshot"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}