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author | Hello=) <hello@themanaworld.org> | 2024-08-06 08:12:24 +0300 |
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committer | Hello TMW <hello@themanaworld.org> | 2024-08-07 19:34:42 +0000 |
commit | af4c19d951734e88655672823674eb95ee36ef2e (patch) | |
tree | fe4e9cc736b5e6337eae0afb258d9badebf5fc54 /world/map/db/item_db_use.txt | |
parent | edf0110b83c79e82f63add148c94fb330358c89e (diff) | |
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A bit more fun with rain. Idea courtesy of Wellvin.
How this works:
* If rain hits EntAbomination -> LogHead spawned.
* If rain hits LogHead -> sometimes [Mauve,Alizarin,Gamboge,Cobalt]Plant could be spawned.
* If $NO_RAIN_SPAWNS global variable set -> all spawns are completely disabled
(this allows to revert to old logic without server restart if abused or bugs pop up)
* If map gets too crowded by spawns spell would cease further spawns
(limit set around 30, both spawned logheads and herbs count for this purpose)
* Tested on my local, and all obvious bugs were hopefully sorted out.
Reported-by: Wellvin
Diffstat (limited to 'world/map/db/item_db_use.txt')
0 files changed, 0 insertions, 0 deletions