summaryrefslogtreecommitdiff
path: root/world/map/db
diff options
context:
space:
mode:
authorHello=) <hello@themanaworld.org>2024-08-06 08:12:24 +0300
committerHello TMW <hello@themanaworld.org>2024-08-07 19:34:42 +0000
commitaf4c19d951734e88655672823674eb95ee36ef2e (patch)
treefe4e9cc736b5e6337eae0afb258d9badebf5fc54 /world/map/db
parentedf0110b83c79e82f63add148c94fb330358c89e (diff)
downloadserverdata-af4c19d951734e88655672823674eb95ee36ef2e.tar.gz
serverdata-af4c19d951734e88655672823674eb95ee36ef2e.tar.bz2
serverdata-af4c19d951734e88655672823674eb95ee36ef2e.tar.xz
serverdata-af4c19d951734e88655672823674eb95ee36ef2e.zip
A bit more fun with rain. Idea courtesy of Wellvin.
How this works: * If rain hits EntAbomination -> LogHead spawned. * If rain hits LogHead -> sometimes [Mauve,Alizarin,Gamboge,Cobalt]Plant could be spawned. * If $NO_RAIN_SPAWNS global variable set -> all spawns are completely disabled (this allows to revert to old logic without server restart if abused or bugs pop up) * If map gets too crowded by spawns spell would cease further spawns (limit set around 30, both spawned logheads and herbs count for this purpose) * Tested on my local, and all obvious bugs were hopefully sorted out. Reported-by: Wellvin
Diffstat (limited to 'world/map/db')
0 files changed, 0 insertions, 0 deletions