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authorJesusaves <cpntb1@ymail.com>2022-11-15 12:21:32 -0300
committerJesusaves <cpntb1@ymail.com>2022-11-15 12:21:32 -0300
commit20d99f9207f43d476efdcf861941586d0b2c5f1f (patch)
tree9aa5a48e2262c8737b00b16c99d29d2a2735eb8b /world
parent013d90c2f3aae1a34b23e36c95bae81fa6d25261 (diff)
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You thought brawlers would escape the nerf? They didn't.
Brawling is effective against high defense mobs, even without crits. Ragging is effective against low defense mobs without crits.
Diffstat (limited to 'world')
-rw-r--r--world/map/npc/magic/level2-magic-knuckles.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt
index 3f2d5da1..83d89eeb 100644
--- a/world/map/npc/magic/level2-magic-knuckles.txt
+++ b/world/map/npc/magic/level2-magic-knuckles.txt
@@ -17,8 +17,8 @@
setarray @upmarmuspell[0],
max(1, BASE_ATK - 100 + min(100, Int)), // dmg
((@spellpower/10) + ((Dex * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels)
- (sqrt(190)), // delay - see conf/battle_athena.conf @ max_aspd
- ((Agi + Int) / 2), // dmg bonus
+ (sqrt(190) * 25 / 20), // delay - see conf/battle_athena.conf @ max_aspd
+ ((Agi + Int) * 2 / 5), // dmg bonus
(((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
callfunc "magic_exp";
goto L_FreeRecast;