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authorPhilipp Sehmisch <tmw@crushnet.org>2008-05-22 15:27:39 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-05-22 15:27:39 +0000
commit46a34f9d1970d3cb138b1264f21a4be500c16545 (patch)
tree4266cb867fe01c10746bfacdf3fa0ca0e674daea /graphics/particles/playerglow.particle.xml
parentbaa10c7a006f3bdd6ab2b916f05797e01a63d1c2 (diff)
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Converted particle effect definitions to use dye system for particle images. Please give feedback if it works properly and is performant so I can delete the colored versions of the particles.
Diffstat (limited to 'graphics/particles/playerglow.particle.xml')
-rw-r--r--graphics/particles/playerglow.particle.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/particles/playerglow.particle.xml b/graphics/particles/playerglow.particle.xml
index 57779248..980fa122 100644
--- a/graphics/particles/playerglow.particle.xml
+++ b/graphics/particles/playerglow.particle.xml
@@ -25,7 +25,7 @@ more useful status effect particle effects.
<property name="fade-out" value="30"/>
<property name="acceleration" value="0.1"/>
<property name="momentum" value="0.998"/>
- <property name="image" value="graphics/particles/orb-medium-yellow.png"/>
+ <property name="image" value="graphics/particles/orb-medium-white.png|W:#ffff00"/>
</emitter>
</particle>
</effect> \ No newline at end of file