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authorJesusaves <cpntb1@ymail.com>2020-06-25 23:12:19 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-25 23:12:19 -0300
commitea005300e37dc136192336ece561bbf4a1f0bdba (patch)
treedf99f51628763a11cda1466706ac6afb48856a6b /npc
parent805e840d4bec3ef46a6a68969eba9be08736f728 (diff)
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[Item Bonus] This count starts at zero, not at 1.
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45%
Diffstat (limited to 'npc')
-rw-r--r--npc/craft/options.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index fd484a60a..fee06968b 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -552,8 +552,8 @@ function script csys_Apply {
.@slot=0;
while (.@slot < min(3, .@max_attr)) {
- // You have 100% for first bonus, -35% each, depending on skill lv
- .@base=3500-(.@lv*75);
+ // You have 100% for first bonus, -45% each, depending on skill lv
+ .@base=4500-(.@lv*75);
if (rand(10000) > 10000-(.@base*.@slot))
break;