From ea005300e37dc136192336ece561bbf4a1f0bdba Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 25 Jun 2020 23:12:19 -0300 Subject: [Item Bonus] This count starts at zero, not at 1. So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45% --- npc/craft/options.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc') diff --git a/npc/craft/options.txt b/npc/craft/options.txt index fd484a60a..fee06968b 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -552,8 +552,8 @@ function script csys_Apply { .@slot=0; while (.@slot < min(3, .@max_attr)) { - // You have 100% for first bonus, -35% each, depending on skill lv - .@base=3500-(.@lv*75); + // You have 100% for first bonus, -45% each, depending on skill lv + .@base=4500-(.@lv*75); if (rand(10000) > 10000-(.@base*.@slot)) break; -- cgit v1.2.3-60-g2f50