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Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml new file mode 100644 index 00000000..103029b7 --- /dev/null +++ b/monsters.xml @@ -0,0 +1,76 @@ +<h1></h1><?xml version="1.0" encoding="utf-8"?> +<!-- Copyright 2010-2011 Evol Online + +monsters.xml parameters explanation: + +<monsters> Parent of the monster strings. + + <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : + id="" ID of the monster, it's different for every monsters, it starts from 0. + name="" Name of the monster which will be displayed in game, it's also used by the server. + targetCursor="" Cursor size used by the client, different size are : small, medium and large. + walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. + + <sprite> This tag show the path to the xml of the monster. + + <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : + event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. + +exemple : + <monster id="0" name="Reid" targetCursor="big" walkType="fly"> + <sprite>monsters/reid.xml</sprite> + <sound event="die">monsters/reid/reid-die-1.ogg</sound> + </monster> +--> + +<monsters> + <monster id="0" name="Pious" targetCursor="small" walkType="walk"> + <sprite>monsters/chick.xml</sprite> + <sound event="die">monsters/pious/pious-die-1.ogg</sound> + <sound event="hit">monsters/pious/pious-hit-1.ogg</sound> + <sound event="hit">monsters/pious/pious-hit-2.ogg</sound> + <sound event="hurt">monsters/pious/pious-hurt-1.ogg</sound> + <sound event="hurt">monsters/pious/pious-hurt-2.ogg</sound> + <sound event="miss">monsters/pious/pious-miss-1.ogg</sound> + <sound event="move">monsters/pious/pious-move-1.ogg</sound> + <sound event="move">monsters/pious/pious-move-2.ogg</sound> + <sound event="move">monsters/pious/pious-move-3.ogg</sound> + <sound event="spawn">monsters/pious/pious-spawn-1.ogg</sound> + </monster> + <monster id="1" name="Ratto" targetCursor="small" walkType="walk"> + <sprite>monsters/ratto.xml</sprite> + <sprite>accessories/acc-ratto-tail.xml</sprite> + </monster> + <monster id="2" name="Tortugas" targetCursor="small" walkType="walkswim"> + <sound event="die">monsters/tortugas/tortugas-dying1.ogg</sound> + <sound event="hit">monsters/tortugas/tortugas-hit1.ogg</sound> + <sound event="hit">monsters/tortugas/tortugas-hit2.ogg</sound> + <sound event="hurt">monsters/tortugas/tortugas-hurt1.ogg</sound> + <sound event="miss">monsters/tortugas/tortugas-miss1.ogg</sound> + <sound event="spawn">monsters/tortugas/tortugas-spawn1.ogg</sound> + <sprite>monsters/turtle.xml</sprite> + </monster> + <monster id="3" name="Croc" targetCursor="small" walkType="walk"> + <sound event="hit">monsters/croc/croc-hit1.ogg</sound> + <sound event="hit">monsters/croc/croc-hit2.ogg</sound> + <sound event="hurt">monsters/croc/croc-hurt1.ogg</sound> + <sound event="hurt">monsters/croc/croc-hurt2.ogg</sound> + <sound event="hurt">monsters/croc/croc-hurt3.ogg</sound> + <sound event="miss">monsters/croc/croc-miss1.ogg</sound> + <sound event="spawn">monsters/croc/croc-spawn1.ogg</sound> + <sprite>monsters/croc.xml</sprite> + </monster> + <monster id="4" name="Little Blub" targetCursor="small" walkType="walkswim"> + <sprite>monsters/littleblub.xml</sprite> + <sprite>accessories/acc-littleblub-tentacle.xml</sprite> + </monster> +<!--<monster id="5" name="Blub" targetCursor="medium" walkType="walkswim"> + <sprite>monsters/blub.xml</sprite> + <sprite>accessories/acc-blub-tentacle.xml</sprite> + </monster> + <monster id="6" name="Top Blub" targetCursor="medium" walkType="walkswim"> + <sprite>monsters/blub.xml</sprite> + <sprite>accessories/acc-blub-tentacle.xml</sprite> + <sprite>accessories/acc-blub-tophat.xml</sprite> + </monster> --> +</monsters> |