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authorJesusaves <cpntb1@ymail.com>2019-05-19 00:52:00 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-19 00:52:00 -0300
commitee332012f721de09a6a9d4363b2b4546ee89ec0c (patch)
tree11d660b99e670f812288b52e572a06fdc706a77c /items.xml
parent2aca194e36cdc82112a11086b59ec10aa80c37b9 (diff)
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Allow some weapons to float between knife sfx and piou slayer sfx.
The subtle difference won't be noticed by user - but it is there and will break a bit the repetitive nature of the sound. (Only for some weapons)
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/items.xml b/items.xml
index ba936508..8301ac56 100644
--- a/items.xml
+++ b/items.xml
@@ -5979,6 +5979,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
sellProtected="true"
weight="600">
<sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
@@ -5997,6 +5998,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
sellProtected="true"
weight="1000">
<sprite>equipment/weapons/lidersword.xml</sprite>
+ <sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
@@ -6012,6 +6014,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
sellProtected="true"
weight="1000">
<sprite>equipment/weapons/kurogane.xml</sprite>
+ <sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
@@ -6101,6 +6104,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="1100">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
+ <sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6117,6 +6121,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="1500">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
+ <sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/axe/miss.ogg</sound>
@@ -6136,6 +6141,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="1400">
<sprite>equipment/weapons/scythe.xml</sprite>
+ <sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>