summaryrefslogtreecommitdiff
path: root/items.xml
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-05-19 00:49:45 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-19 00:49:45 -0300
commit2aca194e36cdc82112a11086b59ec10aa80c37b9 (patch)
treeaedfda6c6ec63144c6fde8ea7502c51c19607cb7 /items.xml
parenta35857589f03005851af4a96bfb6747f325b7057 (diff)
downloadclientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.gz
clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.bz2
clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.xz
clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.zip
Add some SFX Resources from TMW-BR (wow, br is really bigger than I thought).
Some weapons will now switch between two attack SFX variants, but not all of them.
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml17
1 files changed, 14 insertions, 3 deletions
diff --git a/items.xml b/items.xml
index 52406e29..ba936508 100644
--- a/items.xml
+++ b/items.xml
@@ -5754,6 +5754,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="550">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3503"
@@ -5767,7 +5768,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="450">
<sprite>equipment/weapons/woodensword.xml</sprite>
- <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3504"
@@ -5899,6 +5900,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="610">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<!-- NOTE: That was a Sandcutter on TMW-BR -->
@@ -5958,6 +5960,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="6">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<!-- Note: Could use critical-hit-effect-id -->
@@ -6041,7 +6044,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="600">
<sprite>equipment/weapons/scythe.xml</sprite>
- <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3522"
@@ -6061,6 +6064,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="1200">
<sprite>equipment/weapons/kanabo.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3523"
@@ -6079,6 +6083,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="900">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3524"
@@ -6097,6 +6102,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="1100">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3525"
@@ -6112,6 +6118,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="1500">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3526"
@@ -6144,6 +6151,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="958">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3528"
@@ -6159,6 +6167,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="840">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3529"
@@ -6190,7 +6199,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="1800">
<sprite>equipment/weapons/scythe.xml</sprite>
- <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<!-- Fill new weapons HERE -->
@@ -6209,6 +6218,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="2000">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3601"
@@ -6224,6 +6234,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="3000">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3602"