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// Constants usable in scripts.
// Elements:
// 0 = Neutral
// 1 = Water
// 2 = Earth
// 3 = Fire
// 4 = Wind
// 5 = Poison
// 6 = Holy
// 7 = Dark
// 8 = Spirit
// 9 = Undead
// Races:
// 0 = Formless
// 1 = Undead
// 2 = Brute
// 3 = Plant
// 4 = Insect
// 5 = Fish
// 6 = Demon
// 7 = Demi-Human
// 8 = Angel
// 9 = Dragon
// 10 = Boss
// 11 = Other
// Effects:
// Eff_Blind
// Eff_Sleep
// Eff_Poison
// Eff_Freeze
// Eff_Silence
// Eff_Stun
// Eff_Curse
// Eff_Confusion
// Eff_Stone
// Eff_Bleeding
// Splash radius:
// n = 1 -> 3x3 cell
// n = 2 -> 5x5 cell
// ...
equip_head 1
equip_shield 2
equip_hand2 3
equip_hand1 4
equip_gloves 5
equip_shoes 6
equip_misc1 7
equip_misc2 8
equip_torso 9
equip_legs 10
equip_arrow 11
// Appearance Slots
// Using this for anything but hair is probably a mistake.
LOOK_BASE 0
LOOK_HAIR_STYLE 1
LOOK_WEAPON 2
LOOK_LEGS 3
LOOK_HELMET 4
LOOK_CHEST 5
LOOK_HAIR_COLOR 6
LOOK_SHIELD 8
LOOK_SHOES 9
LOOK_GLOVES 10
LOOK_CAPE 11
LOOK_MISC1 12
LOOK_MISC2 13
// Launcher/Ammo Types
AMMO_NONE 0
AMMO_BOW 1
AMMO_SLING 2
AMMO_WAND 3
AMMO_XMAS 4
// Hairstyles
HS_Bald 0
HS_BaldTwo 1
HS_FlatPonytail 2
HS_BowlCut 3
HS_CombedBack 4
HS_Emo 5
HS_Mohawk 6
HS_Pompadour 7
HS_CenterParting 8
HS_LongAndSlick 9
HS_ShortAndCurly 10
HS_Pigtails 11
HS_LongAndCurly 12
HS_Parted 13
HS_PerkyPonytail 14
HS_Wave 15
HS_Mane 16
HS_Bun 17
HS_ShoulderLengthFlick 18
HS_Fizzy 19
HS_LongAndClipped 20
// Hair Colors
HC_LIGHT_BROWN 0
HC_GREEN 1
HC_RED 2
HC_PURPLE 3
HC_GRAY 4
HC_YELLOW 5
HC_BLUE 6
HC_BROWN 7
HC_LIGHT_BLUE 8
HC_DARK_PURPLE 9
HC_BLACK 10
HC_PINK 11
HC_BROWN_TWO 12
HC_WHITE 127
// Colors for dyed items.
// See npc/functions/process_equip.txt.
cNone 11
cWhite 10
cRed 0
cGreen 1
cDarkBlue 2
cYellow 3
cLightBlue 4
cPink 5
cBlack 6
cOrange 7
cPurple 8
cDarkGreen 9
SC_POISON 132
SC_SLOWPOISON 14
SC_SPEEDPOTION0 37
SC_ATKPOT 185
SC_MATKPOT 186
SC_SHEARED 194
SC_HIDE 194
SC_HALT_REGENERATE 195
SC_FLYING_BACKPACK 196
SC_MBARRIER 197
SC_HASTE 198
SC_PHYS_SHIELD 199
SC_COOLDOWN 71
SC_COOLDOWN_MG 72
SC_COOLDOWN_MT 73
SC_COOLDOWN_R 74
SC_COOLDOWN_AR 75
SC_COOLDOWN_ENCH 76
SC_COOLDOWN_KOY 77
SC_COOLDOWN_UPMARMU 78
// Emotions
EMOTE_DISGUST 1
EMOTE_SURPRISE 2
EMOTE_HAPPY 3
EMOTE_SAD 4
EMOTE_EVIL 5
EMOTE_WINK 6
EMOTE_ANGEL 7
EMOTE_BLUSH 8
EMOTE_TONGUE 9
EMOTE_GRIN 10
EMOTE_UPSET 11
EMOTE_PERTURBED 12
EMOTE_SPEECH 13
EMOTE_BLAH 14
// ManaPlus Emotions
EMOTE_MEOW 101
EMOTE_LAUGH 102
EMOTE_CHEERFUL 103
EMOTE_LOVE 104
EMOTE_MONEY 105
EMOTE_SLEEP 106
EMOTE_REST 107
EMOTE_BOTHERED 108
EMOTE_AFRAID 109
EMOTE_DEAD 110
EMOTE_SUSPICIOUS 111
EMOTE_MELANCHOLY 112
EMOTE_FACEPALM 113
EMOTE_ANGRY 114
EMOTE_HEADACHE 115
EMOTE_BORED 116
EMOTE_SWEAR 117
EMOTE_HEART 118
EMOTE_EMPTY 119
EMOTE_HALLOWEEN 120
EMOTE_VICIOUS 121
EMOTE_JOYFUL 122
EMOTE_CLEVER 123
EMOTE_SHY 124
EMOTE_ALIEN 125
EMOTE_TROLL 126
EMOTE_PAIN 127
EMOTE_TEARS 128
// symbols used for registercmd (ASCII)
MAGIC_SYMBOL 35 //#
ATCMD_SYMBOL 64 //@
DEBUG_SYMBOL 37 //%
sfx_skillup 1
sfx_magic_generic 2
sfx_magic_life 3
sfx_magic_war 4
sfx_magic_transmute 5
sfx_magic_nature 6
sfx_magic_astral 7
sfx_magic_dark 8
// Special effects, interactive objects and emotion effects from client-data/effects.xml.
FX_NONE -1
FX_LEVELUP 0
FX_SKILLUP 1
FX_MAGIC_GENERIC 2
FX_MAGIC_WHITE 3
FX_MAGIC_BLACK 4
FX_MAGIC_RED 5
FX_MAGIC_GREEN 6
FX_MAGIC_BLUE 7
FX_MAGIC_DARKRED 8
FX_MAGIC_DEFAULT 10
FX_MAGIC_SHIELD 11
FX_MAGIC_HIT 13
FX_MAGIC_HIT_EVIL 14
FX_FIRE_BURST 15
FX_FIRE_EXPLOSION 16
FX_LIGHTNING1 17
FX_LIGHTNING2 18
FX_LIGHTNING3 19
FX_MAGIC_TELEPORT 20
FX_PENTAGRAM_BUILDUP 21
FX_PENTAGRAM_BURST 22
FX_MAGIC_TELEPORT2 24
FX_RAIN 25
FX_HIT 26
FX_ARROW_HAIL 27
FX_CRITICAL 28
FX_LARGE_EXPLOSION 30
FX_MEDIUM_EXPLOSION 31
FX_MEDIUM_SMOKE 32
FX_MEDIUM_BLINDINGLIGHT 33
FX_CHANNELLING_RAISE 34
FX_CHANNELLING_CAST 35
FX_ENCHANTED_DOOR_BROKEN 36
FX_DARK_TELEPORT 37
FX_EVIL_SUMMON 38
FX_GROUND_SPAWN 39
FX_BLUE_MAGIC_CAST 40
FX_MAGIC_BLUE_TELEPORT 41
FX_MAGIC_DARK_EXPLOSION 42
FX_PUMPKIN_EXPLOSION 43
FX_GETITEM 44
FX_HUG 49
FX_MAGIC_SHIELD_ENDS 111
FX_ELECTRICITY_RED 114
FX_ELECTRICITY_BLUE 115
FX_GATE_OPENING 300
FX_CASKET_LID 301
FX_CASKET_MONSTER 302
FX_MAGIC_DISCHARGE 500 // 15
FX_MAGIC_WAND_CAST 501 // 2
//FX_MAGIC_WAND_ATK 502 // 5
FX_MAGIC_AGGRAVATE_CAST 503 // 6
FX_MAGIC_AGGRAVATE_HIT 504 // 10
FX_MAGIC_DETECT_CAST 505 // 2
FX_MAGIC_DETECT_HIT 506 // 10
FX_MAGIC_EXP_CAST 507 // 10
FX_MAGIC_DART_CAST 508 // 10
//FX_MAGIC_DART_ATK 509 // 4
FX_MAGIC_GROW_CAST 510 // 6, 21
FX_MAGIC_GROW_SPAWN 511 // 22
FX_MAGIC_HEAL_CAST 512 // 3
FX_MAGIC_HEAL_HIT 513 // 3
FX_MAGIC_BLADE_CAST 514 // 4
//FX_MAGIC_BLADE_HIT 515 // 4
FX_MAGIC_SULPHUR_CAST 516 // 5
FX_MAGIC_MAGGOT_CAST 517 // 7, 21
FX_MAGIC_MAGGOT_SPAWN 518 // 22
FX_MAGIC_WOOD_CAST 519 // 5
FX_MAGIC_AHAIL_CAST 520 // 4
FX_MAGIC_BARRIER_CAST 521 // 7
FX_MAGIC_BARRIER_HIT 522 // 10
FX_MAGIC_BARRIER_END 523 // 10
FX_MAGIC_WHO_CAST 524 // 2
FX_MAGIC_STONE_CAST 525 // 2
FX_MAGIC_FLYING_CAST 526 // 6
FX_MAGIC_FLYING_HIT 527 // 2
FX_MAGIC_FLYING_END 528 // 2
FX_MAGIC_JOY_CAST 529 // 6
FX_MAGIC_HIDE_CAST 530 // 7
FX_MAGIC_HIDE_HIT 531 // 10
FX_MAGIC_HIDE_END 532 // 2
FX_MAGIC_LAY_CAST 533 // 3
FX_MAGIC_LAY_HIT 534 // 3
FX_MAGIC_BOLT_CAST 535 // 4
FX_MAGIC_KNUCKLE_CAST 536 // 4
FX_MAGIC_ARROW_CAST 537 // 5
FX_MAGIC_IRONP_CAST 538 // 5
FX_MAGIC_SHIRT_CAST 539 // 5
FX_MAGIC_SHIELD_CAST 540 // 6
FX_MAGIC_RAIN_CAST 541 // 6
FX_MAGIC_SHEAR_CAST 542 // 6
FX_MAGIC_FLUFFY_CAST 543 // 7, 21
FX_MAGIC_FLUFFY_SPAWN 544 // 22
FX_MAGIC_MOUBOO_CAST 545 // 7, 21
FX_MAGIC_MOUBOO_SPAWN 546 // 22
FX_MAGIC_PINKY_CAST 547 // 7, 21
FX_MAGIC_PINKY_SPAWN 548 // 22
FX_MAGIC_SNAKE_CAST 549 // 8, 21
FX_MAGIC_SNAKE_SPAWN 550 // 22
FX_MAGIC_SPIKY_CAST 551 // 7, 21
FX_MAGIC_SPIKY_SPAWN 552 // 22
FX_MAGIC_WICKED_CAST 553 // 8, 21
FX_MAGIC_WICKED_SPAWN 554 // 22
FX_MAGIC_TDART_CAST 555 // 8
OVERRIDE_BLADE 1700 // 30
OVERRIDE_TDART 1701 // 31
OVERRIDE_WAND_WAND 1703 // 33
OVERRIDE_DART 1704 // 34
OVERRIDE_WAND_STAFF 1705 // 35
OVERRIDE_KNUCKLES 1706 // 34
OVERRIDE_SHEAR 1707 // 30
// TODO: ATTACK_ICON_...
FX_EMOTE_DISGUST 10000
FX_EMOTE_SURPRISE 10001
FX_EMOTE_HAPPY 10002
FX_EMOTE_SAD 10003
FX_EMOTE_EVIL 10004
FX_EMOTE_WINK 10005
FX_EMOTE_ANGEL 10006
FX_EMOTE_BLUSH 10007
FX_EMOTE_TONGUE 10008
FX_EMOTE_GRIN 10009
FX_EMOTE_UPSET 10010
FX_EMOTE_PERTURBED 10011
FX_EMOTE_SPEECH 10012
FX_EMOTE_BLAH 10013
FX_EMOTE_SWEAR 10014
FX_EMOTE_MEOW 10015
FX_EMOTE_LAUGH 10016
FX_EMOTE_CHEERFUL 10017
FX_EMOTE_LOVE 10018
FX_EMOTE_MONEY 10019
FX_EMOTE_SLEEP 10020
FX_EMOTE_REST 10021
FX_EMOTE_BOTHERED 10022
FX_EMOTE_AFRAID 10023
FX_EMOTE_DEAD 10024
FX_EMOTE_SUSPICIOUS 10025
FX_EMOTE_MELANCHOLY 10026
FX_EMOTE_FACEPALM 10027
FX_EMOTE_ANGRY 10028
FX_EMOTE_HEADACHE 10029
FX_EMOTE_BORED 10030
FX_EMOTE_HEART 10031
FX_EMOTE_EMPTY 10032
FX_EMOTE_HALLOWEEN 10033
FX_EMOTE_VICIOUS 10034
FX_EMOTE_JOYFUL 10035
FX_EMOTE_CLEVER 10036
FX_EMOTE_SHY 10037
FX_EMOTE_ALIEN 10038
FX_EMOTE_CURIOUS 10039
FX_EMOTE_PAIN 10040
FX_EMOTE_TEARS 10041
// Basic Skills
SKILL_EMOTE 1
SKILL_TRADE 2
SKILL_PARTY 3
// Focus Skills
SKILL_POOL 339
SKILL_MALLARDS_EYE 45
SKILL_BRAWLING 350
SKILL_LUCKY_COUNTER 351
SKILL_SPEED 352
SKILL_RESIST_POISON 353
SKILL_ASTRAL_SOUL 354
SKILL_RAGING 355
// GM groups
G_PLAYER 0
G_BOT 1
G_TESTER 20
G_DEV 40
G_EVENT 50
G_GM 60
G_ADMIN 80
G_SYSOP 99
// Server Message Types (smsg builtin)
SMSG_DEBUG 0
SMSG_GM 1
SMSG_WARNING 2
SMSG_SUCCESS 3
SMSG_FAILURE 4
SMSG_ERROR 5
SMSG_LEGAL 6
SMSG_MOTD 7
SMSG_AUTOMATIC 8
SMSG_EVENT 9
// Monster Modes
MD_NONE 0
MD_CANMOVE 1
MD_LOOTER 2
MD_AGGRESSIVE 4
MD_ASSIST 8
MD_CASTSENSOR_IDLE 16
MD_BOSS 32
MD_PLANT 64
MD_CANATTACK 128
// These modes do not exist in TMWA (and are thus ignored)
//MD_DETECTOR 256
//MD_CASTSENSOR_CHASE 512
//MD_CHANGECHASE 1024
//MD_ANGRY 2048
//MD_CHANGETARGET_MELEE 4096
//MD_CHANGETARGET_CHASE 8192
//MD_TARGETWEAK 16384
//MD_NOKNOCKBACK 32768
//MD_RANDOMTARGET 65536
// Mobinfo Constants
MOB_ID 0
MOB_NAME 2
MOB_LV 3
MOB_MAXHP 4
MOB_BASEEXP 6
MOB_JOBEXP 7
MOB_ATK1 9
MOB_ATK2 10
MOB_DEF 11
MOB_MDEF 12
MOB_STR 14
MOB_AGI 15
MOB_VIT 16
MOB_INT 17
MOB_DEX 18
MOB_LUK 19
MOB_RANGE 8
MOB_RANGE2 20
MOB_RANGE3 21
MOB_SIZE 22
MOB_RACE 23
MOB_ELEMENT 24
MOB_MODE 26
// TMWA custom
MOB_ENG_NAME 1
MOB_JAP_NAME 2
MOB_MAXSP 5
MOB_CRITICAL_DEF 13
MOB_ELEMENT_LVL 25
MOB_SPEED 27
MOB_ADELAY 28
MOB_AMOTION 29
MOB_DMOTION 30
MOB_MUTATION_NUM 31
MOB_MUTATION_POWER 32
MOB_DROPID0 33
MOB_DROPNAME0 34
MOB_DROPPERCENT0 35
MOB_DROPID1 36
MOB_DROPNAME1 37
MOB_DROPPERCENT1 38
MOB_DROPID2 39
MOB_DROPNAME2 40
MOB_DROPPERCENT2 41
MOB_DROPID3 42
MOB_DROPNAME3 43
MOB_DROPPERCENT3 44
MOB_DROPID4 45
MOB_DROPNAME4 46
MOB_DROPPERCENT4 47
MOB_DROPID5 48
MOB_DROPNAME5 49
MOB_DROPPERCENT5 50
MOB_DROPID6 51
MOB_DROPNAME6 52
MOB_DROPPERCENT6 53
MOB_DROPID7 54
MOB_DROPNAME7 55
MOB_DROPPERCENT7 56
MOB_DROPID8 57
MOB_DROPNAME8 58
MOB_DROPPERCENT8 59
MOB_DROPID9 60
MOB_DROPNAME9 61
MOB_DROPPERCENT9 62
MOB_DROPARRAYS_IDS 0
MOB_DROPARRAYS_NAMES 1
MOB_DROPARRAYS_PERCENTS 2
MOB_MAXDROPS 10
DEFAULT_WALK_SPEED 150
// API Export Protocols
API_VAULT 607
API_SENDMAIL 501
//API_DISCORD 301
//API_PINCODE 302
// Mirror Lake Constants
// World Identifiers
WORLD_ID 3
MLP_CR 1
MLP_ML 2
// Quest Constants
MLP_ML_NARD 1
MLP_ML_JAK1 2
MLP_CR_DEBUT 4
// Local Quest Constants
MLP_TMW_CELESTIA 1
MLP_TMW_YETIKING 2
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