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authormekolat <mekolat@users.noreply.github.com>2015-06-11 11:13:11 -0400
committermekolat <mekolat@users.noreply.github.com>2016-03-30 11:22:47 -0400
commitbc4deaf81d9701261baac6a10d762b0f40e7f65f (patch)
treee539e3a49756626e27d4491fccb7a6862b12a120 /world/map/db/const.txt
parent9e7f46ac732851c1359a15837c82ebf67ea2be39 (diff)
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initial commit for magic v3
Fix Druid Tree and add hug to TMW
Diffstat (limited to 'world/map/db/const.txt')
-rw-r--r--world/map/db/const.txt69
1 files changed, 24 insertions, 45 deletions
diff --git a/world/map/db/const.txt b/world/map/db/const.txt
index d3b42ee4..2f7d63a8 100644
--- a/world/map/db/const.txt
+++ b/world/map/db/const.txt
@@ -1,39 +1,6 @@
// Constants usable in scripts.
+// TODO remove all the bSomething and move them to params instead
-// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
-
-// Note: the type-1 constants and the bWhatever are actually
-// the same type internally, but they must be used differently.
-// A *few* can be used for both ...
-// TODO resolve that last, and change the names to match SP_*
-
-// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
-//BaseExp 1 1
-//JobExp 2 1
-Hp 5 1
-MaxHp 6 1
-Sp 7 1
-MaxSp 8 1
-StatusPoint 9 1
-BaseLevel 11 1
-//SkillPoint 12 1
-Class 19 1
-Zeny 20 1
-Sex 21 1
-//NextBaseExp 22 1
-//NextJobExp 23 1
-Weight 24 1
-MaxWeight 25 1
-//JobLevel 55 1
-//Upper 56 1
-Str 13 1
-Agi 14 1
-Vit 15 1
-Int 16 1
-Dex 17 1
-Luk 18 1
-
-// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
bMaxHP 6
bMaxSP 8
bStr 13
@@ -44,7 +11,7 @@ bDex 17
bLuk 18
//bAtk 41
//bAtk2 42
-//bMatk1 43
+bMatk1 43
//bMatk2 44
//bDef 45
bMdef 47
@@ -102,8 +69,6 @@ bDeaf 70
// Those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other bonuses are ignored.
// For more information, have a look here: http://code.google.com/p/eathena/source/browse/trunk/doc/item_bonus.txt
-// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
-
bAtkRange 1000 // A range bonus of n (bAtkRange,n;).
//bAtkEle 1001 // Gives the player's attacks a n element (bAtkEle,n;).
//bDefEle 1002 // Gives the player's defense a n element (bDefEle,n;).
@@ -265,6 +230,13 @@ sc_poison 132
sc_slowpoison 14
sc_raiseattackspeed0 37
sc_raiseattackstrength 185
+SC_SHEARED 194
+SC_HIDE 194
+SC_HALT_REGENERATE 195
+SC_FLYING_BACKPACK 196
+SC_MBARRIER 197
+SC_HASTE 198
+SC_PHYS_SHIELD 199
// Emotions
EMOTE_DISGUST 1
@@ -311,6 +283,11 @@ EMOTE_TROLL 126
EMOTE_PAIN 127
EMOTE_TEARS 128
+// symbols used for registercmd (ASCII)
+MAGIC_SYMBOL 35
+ATCMD_SYMBOL 64
+DEBUG_SYMBOL 37
+
sfx_skillup 1
sfx_magic_generic 2
sfx_magic_life 3
@@ -362,6 +339,7 @@ FX_MAGIC_BLUE_TELEPORT 41
FX_MAGIC_DARK_EXPLOSION 42
FX_PUMPKIN_EXPLOSION 43
FX_GETITEM 44
+FX_HUG 49
FX_MAGIC_SHIELD_ENDS 111
FX_ELECTRICITY_RED 114
FX_ELECTRICITY_BLUE 115
@@ -426,11 +404,12 @@ SKILL_RESIST_POISON 353
SKILL_ASTRAL_SOUL 354
SKILL_RAGING 355
-// Magic Skills
-SKILL_MAGIC 340
-SKILL_MAGIC_LIFE 341
-SKILL_MAGIC_WAR 342
-SKILL_MAGIC_TRANSMUTE 343
-SKILL_MAGIC_NATURE 344
-SKILL_MAGIC_ASTRAL 345
-SKILL_MAGIC_DARK 346
+// GM groups
+G_PLAYER 0
+G_BOT 1
+G_TESTER 20
+G_DEV 40
+G_EVENT 50
+G_GM 60
+G_ADMIN 80
+G_SYSOP 99