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authorAndrei Karas <akaras@inbox.ru>2014-07-21 13:24:00 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 13:24:00 +0300
commit623c0127e4ad5170e9ee003475ed566cec55cfeb (patch)
tree269181626445874223a4b450ea65d6dbc46fb3c3 /src/gui/popups/statuspopup.cpp
parent684e041568932a651aaeb09a1247f42860871a59 (diff)
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move "change attack weapon type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 85a5e9570..5a5c27e12 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -148,7 +148,7 @@ void StatusPopup::updateLabels() const
InputAction::CHANGE_MOVE_TO_TARGET);
setLabelText(3, modifiers->getFollowModeString(),
InputAction::CHANGE_FOLLOW_MODE);
- setLabelText(4, player_node->getAttackWeaponTypeString(),
+ setLabelText(4, modifiers->getAttackWeaponTypeString(),
InputAction::CHANGE_ATTACK_WEAPON_TYPE);
setLabelText(5, player_node->getAttackTypeString(),
InputAction::CHANGE_ATTACK_TYPE);