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authorAndrei Karas <akaras@inbox.ru>2014-07-21 23:33:48 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 23:33:48 +0300
commit90bfc776dc4975c523c4c35fb0778cd9b77dc164 (patch)
treed7fdd90433077b20d847ee39de8a05d33509fcd3 /src/gui/popups/statuspopup.cpp
parentc544a5ebb53d51fa98392188d2b44dc6ec27c390 (diff)
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move "change pvp attack type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 4612844a8..8536e25d8 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -160,7 +160,7 @@ void StatusPopup::updateLabels() const
InputAction::PATHFIND);
setLabelText(9, modifiers->getMagicAttackString(),
InputAction::SWITCH_MAGIC_ATTACK);
- setLabelText(10, player_node->getPvpAttackString(),
+ setLabelText(10, modifiers->getPvpAttackTypeString(),
InputAction::SWITCH_PVP_ATTACK);
setLabelText(11, player_node->getGameModifiersString(),
InputAction::DISABLE_GAME_MODIFIERS);