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authorAndrei Karas <akaras@inbox.ru>2014-07-21 23:04:11 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 23:04:11 +0300
commitc544a5ebb53d51fa98392188d2b44dc6ec27c390 (patch)
tree030bef947a6a4a0b1c302b67013555f54834d49d /src/gui/popups/statuspopup.cpp
parenteed7ef561a9d590d507255118132676f868b1bd3 (diff)
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move "change attack type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 0c7dc3bae..4612844a8 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -158,7 +158,7 @@ void StatusPopup::updateLabels() const
InputAction::CHANGE_PICKUP_TYPE);
setLabelText(8, LocalPlayer::getMapDrawTypeString(),
InputAction::PATHFIND);
- setLabelText(9, player_node->getMagicAttackString(),
+ setLabelText(9, modifiers->getMagicAttackString(),
InputAction::SWITCH_MAGIC_ATTACK);
setLabelText(10, player_node->getPvpAttackString(),
InputAction::SWITCH_PVP_ATTACK);