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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-10 17:19:42 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-10 17:19:42 +0000 |
commit | b2c5d720fdf88e7e5e8ff6921e9d01cfe009a074 (patch) | |
tree | 55eb57830b45538ecdccd82769ddeba40e57be4e /src/sprite.h | |
parent | 61430703402d9f98fdf1a3f748df4f87586f73cb (diff) | |
download | mana-b2c5d720fdf88e7e5e8ff6921e9d01cfe009a074.tar.gz mana-b2c5d720fdf88e7e5e8ff6921e9d01cfe009a074.tar.bz2 mana-b2c5d720fdf88e7e5e8ff6921e9d01cfe009a074.tar.xz mana-b2c5d720fdf88e7e5e8ff6921e9d01cfe009a074.zip |
Introduced new window shortcuts and corrected position of job xp bar. Also
corrected strange commit by ElvenProgrammer.
Diffstat (limited to 'src/sprite.h')
-rw-r--r-- | src/sprite.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h new file mode 100644 index 00000000..2950f4e8 --- /dev/null +++ b/src/sprite.h @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SPRITE_H_ +#define _TMW_SPRITE_H_ + +class Graphics; + +/** + * A sprite is some visible object on a map. This abstract class defines the + * interface used by the map to sort and display the sprite. + */ +class Sprite +{ + public: + /** + * Destructor. + */ + virtual + ~Sprite() {} + + /** + * Draws the sprite to the given graphics context. + * + * Note: this function could be simplified if the graphics context + * would support setting a translation offset. It already does this + * partly with the clipping rectangle support. + */ + virtual void + draw(Graphics *graphics, int offsetX, int offsetY) = 0; + + /** + * Returns the pixel Y coordinate of the sprite. + */ + virtual int + getPixelY() const = 0; + + protected: + /** + * Constructor. + */ + Sprite() {} +}; + +#endif |