From b2c5d720fdf88e7e5e8ff6921e9d01cfe009a074 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 10 Oct 2005 17:19:42 +0000 Subject: Introduced new window shortcuts and corrected position of job xp bar. Also corrected strange commit by ElvenProgrammer. --- src/sprite.h | 65 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 src/sprite.h (limited to 'src/sprite.h') diff --git a/src/sprite.h b/src/sprite.h new file mode 100644 index 00000000..2950f4e8 --- /dev/null +++ b/src/sprite.h @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SPRITE_H_ +#define _TMW_SPRITE_H_ + +class Graphics; + +/** + * A sprite is some visible object on a map. This abstract class defines the + * interface used by the map to sort and display the sprite. + */ +class Sprite +{ + public: + /** + * Destructor. + */ + virtual + ~Sprite() {} + + /** + * Draws the sprite to the given graphics context. + * + * Note: this function could be simplified if the graphics context + * would support setting a translation offset. It already does this + * partly with the clipping rectangle support. + */ + virtual void + draw(Graphics *graphics, int offsetX, int offsetY) = 0; + + /** + * Returns the pixel Y coordinate of the sprite. + */ + virtual int + getPixelY() const = 0; + + protected: + /** + * Constructor. + */ + Sprite() {} +}; + +#endif -- cgit v1.2.3-70-g09d2