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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-23 21:13:22 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-23 21:16:50 +0100
commit488f0f0f62624c9bd241ff70b265d15c7e61a7ea (patch)
tree9e65fabc3366f2280d102e07d1c34c8b7fd40d0d /src/main.h
parent4ce429b7f949524b5392d91cf480c933882d15d9 (diff)
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Updated some documentation
Also added generated documentation to the git ignore list. Reviewed-by: Jared Adams
Diffstat (limited to 'src/main.h')
-rw-r--r--src/main.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/main.h b/src/main.h
index 9848d9b1..03e0c7b3 100644
--- a/src/main.h
+++ b/src/main.h
@@ -27,9 +27,9 @@
*
* \section Introduction Introduction
*
- * This is the documentation for the client of The Mana World
- * (http://themanaworld.org). It is always a work in progress, with the intent
- * to make it easier for new developers to grow familiar with the source code.
+ * This is the documentation for the Mana client (http://manasource.org). It is
+ * always a work in progress, with the intent to make it easier for new
+ * developers to grow familiar with the source code.
*
* \section General General information
*
@@ -44,11 +44,10 @@
* \link FloorItem FloorItems\endlink, they are drawn from top to bottom
* by the map, interleaved with the tiles in the fringe layer.
*
- * The server is split up into an \link Net::AccountServer account
- * server\endlink, a \link Net::ChatServer chat server\endlink and a \link
- * Net::GameServer game server\endlink. There may be multiple game servers.
- * Handling of incoming messages is spread over several \link MessageHandler
- * MessageHanders\endlink.
+ * The client supports two servers, \link EAthena eAthena\endlink (the TMW
+ * version) and the \link ManaServ Mana server\endlink. To achieve this, the
+ * \link Net network communication layer\endlink is abstracted in many
+ * different interfaces, which have different implementations for each server.
*/
#ifdef HAVE_CONFIG_H