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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-23 21:13:22 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-23 21:16:50 +0100 |
commit | 488f0f0f62624c9bd241ff70b265d15c7e61a7ea (patch) | |
tree | 9e65fabc3366f2280d102e07d1c34c8b7fd40d0d /src | |
parent | 4ce429b7f949524b5392d91cf480c933882d15d9 (diff) | |
download | mana-488f0f0f62624c9bd241ff70b265d15c7e61a7ea.tar.gz mana-488f0f0f62624c9bd241ff70b265d15c7e61a7ea.tar.bz2 mana-488f0f0f62624c9bd241ff70b265d15c7e61a7ea.tar.xz mana-488f0f0f62624c9bd241ff70b265d15c7e61a7ea.zip |
Updated some documentation
Also added generated documentation to the git ignore list.
Reviewed-by: Jared Adams
Diffstat (limited to 'src')
-rw-r--r-- | src/main.h | 15 | ||||
-rw-r--r-- | src/net/net.h | 6 |
2 files changed, 12 insertions, 9 deletions
@@ -27,9 +27,9 @@ * * \section Introduction Introduction * - * This is the documentation for the client of The Mana World - * (http://themanaworld.org). It is always a work in progress, with the intent - * to make it easier for new developers to grow familiar with the source code. + * This is the documentation for the Mana client (http://manasource.org). It is + * always a work in progress, with the intent to make it easier for new + * developers to grow familiar with the source code. * * \section General General information * @@ -44,11 +44,10 @@ * \link FloorItem FloorItems\endlink, they are drawn from top to bottom * by the map, interleaved with the tiles in the fringe layer. * - * The server is split up into an \link Net::AccountServer account - * server\endlink, a \link Net::ChatServer chat server\endlink and a \link - * Net::GameServer game server\endlink. There may be multiple game servers. - * Handling of incoming messages is spread over several \link MessageHandler - * MessageHanders\endlink. + * The client supports two servers, \link EAthena eAthena\endlink (the TMW + * version) and the \link ManaServ Mana server\endlink. To achieve this, the + * \link Net network communication layer\endlink is abstracted in many + * different interfaces, which have different implementations for each server. */ #ifdef HAVE_CONFIG_H diff --git a/src/net/net.h b/src/net/net.h index f0539b29..9d9ee10e 100644 --- a/src/net/net.h +++ b/src/net/net.h @@ -23,7 +23,11 @@ #define NET_H /** - * \defgroup Network Core network layer + * \namespace Net + * + * The network communication layer. It is composed of a host of interfaces that + * interact with different aspects of the game. They have different + * implementations depending on the type of server the client is connecting to. */ #include "net/serverinfo.h" |