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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-24 19:43:26 +0100
committerIra Rice <irarice@gmail.com>2009-01-24 14:55:38 -0700
commit581206ab0fecbb3afc7afebedac541be51097cf5 (patch)
tree9734beffe9a54f02abe3457bb4c546a0bb878036 /src/gui/gui.h
parentc4fd3e6090fb94a77055f4556d906e60e3803d22 (diff)
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Use standard GUI font also for speech and names
The speech bitmap font can't handle unicode, so it has now been replaced by the standard GUI font, drawn with a shadow for chat and with a full outline for names.
Diffstat (limited to 'src/gui/gui.h')
-rw-r--r--src/gui/gui.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/gui/gui.h b/src/gui/gui.h
index 2289ae0b..bb14d4dc 100644
--- a/src/gui/gui.h
+++ b/src/gui/gui.h
@@ -124,17 +124,6 @@ extern SDLInput *guiInput; /**< GUI input */
extern gcn::Font *hitRedFont;
extern gcn::Font *hitBlueFont;
extern gcn::Font *hitYellowFont;
-/**
- * Font used to display speech and player names
- */
-extern gcn::Font *speechFont;
-
-/**
- * being name fonts
- */
-extern gcn::Font *npcNameFont;
-extern gcn::Font *mobNameFont;
-extern gcn::Font *gmNameFont;
#endif