From 581206ab0fecbb3afc7afebedac541be51097cf5 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sat, 24 Jan 2009 19:43:26 +0100 Subject: Use standard GUI font also for speech and names The speech bitmap font can't handle unicode, so it has now been replaced by the standard GUI font, drawn with a shadow for chat and with a full outline for names. --- src/gui/gui.h | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/gui/gui.h') diff --git a/src/gui/gui.h b/src/gui/gui.h index 2289ae0b..bb14d4dc 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -124,17 +124,6 @@ extern SDLInput *guiInput; /**< GUI input */ extern gcn::Font *hitRedFont; extern gcn::Font *hitBlueFont; extern gcn::Font *hitYellowFont; -/** - * Font used to display speech and player names - */ -extern gcn::Font *speechFont; - -/** - * being name fonts - */ -extern gcn::Font *npcNameFont; -extern gcn::Font *mobNameFont; -extern gcn::Font *gmNameFont; #endif -- cgit v1.2.3-70-g09d2