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author | Stefan Dombrowski <stefan@uni-bonn.de> | 2011-05-20 17:26:29 +0200 |
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committer | Stefan Dombrowski <stefan@uni-bonn.de> | 2011-05-20 17:26:29 +0200 |
commit | f971e8903ae6e7f01adb7b2f252c6482fa258ebb (patch) | |
tree | dfafbd86d028515cdda0f77f77f11d14eeba6f1f /src/game.cpp | |
parent | 108c31241aa8074dba1b1042677b3c87f60a9600 (diff) | |
download | mana-f971e8903ae6e7f01adb7b2f252c6482fa258ebb.tar.gz mana-f971e8903ae6e7f01adb7b2f252c6482fa258ebb.tar.bz2 mana-f971e8903ae6e7f01adb7b2f252c6482fa258ebb.tar.xz mana-f971e8903ae6e7f01adb7b2f252c6482fa258ebb.zip |
Removing KEY_PATHFIND and moving its function into the debug window
* The f-key is no longer used. That means new players are less likely
to get into trouble by accidentally activating the debug mode.
* The debug mode can now be activated in a new tab in the debug window.
* The main advantage of using a gui is its extensibility. At the moment
the debug mode does show too much information at once. In a follow-up
patch the user should get more choices.
Reviewed-by: Bjorn
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp index 16ea45d6..ef930d92 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -722,11 +722,6 @@ void Game::handleInput() saveScreenshot(); used = true; break; - case KeyboardConfig::KEY_PATHFIND: - // Find path to mouse (debug purpose) - viewport->toggleDebugPath(); - used = true; - break; case KeyboardConfig::KEY_TRADE: // Toggle accepting of incoming trade requests unsigned int deflt = player_relations.getDefault(); |