From f971e8903ae6e7f01adb7b2f252c6482fa258ebb Mon Sep 17 00:00:00 2001 From: Stefan Dombrowski Date: Fri, 20 May 2011 17:26:29 +0200 Subject: Removing KEY_PATHFIND and moving its function into the debug window * The f-key is no longer used. That means new players are less likely to get into trouble by accidentally activating the debug mode. * The debug mode can now be activated in a new tab in the debug window. * The main advantage of using a gui is its extensibility. At the moment the debug mode does show too much information at once. In a follow-up patch the user should get more choices. Reviewed-by: Bjorn --- src/game.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 16ea45d6..ef930d92 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -722,11 +722,6 @@ void Game::handleInput() saveScreenshot(); used = true; break; - case KeyboardConfig::KEY_PATHFIND: - // Find path to mouse (debug purpose) - viewport->toggleDebugPath(); - used = true; - break; case KeyboardConfig::KEY_TRADE: // Toggle accepting of incoming trade requests unsigned int deflt = player_relations.getDefault(); -- cgit v1.2.3-70-g09d2