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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/game.cpp
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 8d6440b7..9035ba6a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -203,6 +203,8 @@ static void destroyGuiWindows()
del_0(specialsWindow)
del_0(socialWindow)
+ Mana::Event::trigger("NPC", "CloseAll"); // Cleanup remaining NPC dialogs
+
Mana::Event::trigger("Game", "GuiWindowsUnloaded");
}
@@ -260,6 +262,8 @@ Game::Game():
Game::~Game()
{
+ Mana::Event::trigger("Game", "Destructing");
+
delete mWindowMenu;
destroyGuiWindows();