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author | Jared Adams <jaxad0127@gmail.com> | 2010-08-15 21:28:10 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-08-16 11:10:53 -0600 |
commit | a6c2b90c2dabac18ad8052d948bc540406b3a613 (patch) | |
tree | c557e0e122294b963b6d12f27acef016d5d6077c /src/game.cpp | |
parent | 3c99fcf2f647e6d8cd2f795395a1a5a2d89caf8a (diff) | |
download | mana-a6c2b90c2dabac18ad8052d948bc540406b3a613.tar.gz mana-a6c2b90c2dabac18ad8052d948bc540406b3a613.tar.bz2 mana-a6c2b90c2dabac18ad8052d948bc540406b3a613.tar.xz mana-a6c2b90c2dabac18ad8052d948bc540406b3a613.zip |
Move more to the event system
Most of Net::InventoryHandler is now done through events. The
ActorSpriteManager was also replaced by events. A few odds and
ends were taken care of too.
Diffstat (limited to 'src/game.cpp')
0 files changed, 0 insertions, 0 deletions