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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef WIN32
#pragma warning (disable:4312)
#endif
#ifndef _INVENTORY_H
#define _INVENTORY_H
#include <allegro.h>
#include "../main.h"
#include "../game.h"
#include "../log.h"
#include "../net/network.h"
#include "gui.h"
#define INVENTORY_SIZE 100
struct itemHolder { // the holder of a item
int id; // the id of the item
int quantity; // number of items
//int index; // item position
};
class TmwInventory {
public:
TmwInventory();
~TmwInventory();
/**
* Initialize inventory and create the window.
*/
void create(int x, int y);
/**
* Draw inventory window.
*/
void draw(BITMAP *);
/**
* Sets if inventory is visible.
*/
void setVisible(bool visible);
/**
* Returns visibility of inventory.
*/
bool isVisible();
/**
* Add an item the inventory.
*/
int add_item(int index, int id, int quantity);
/**
* Remove a item from the inventory.
*/
int remove_item(int id);
/**
* Change quantity of an item.
*/
int change_quantity(int index, int quantity);
/**
* Increase quantity of an item
*/
int increase_quantity(int index, int quantity);
int use_item(int index, int id);
int quantityForIndex(int index) { return items[index].quantity; }
int drop_item(int index, int amunt);
itemHolder items[INVENTORY_SIZE]; /**< this is the holder of items */
private:
DATAFILE *itemset;
bool show_inventory;
int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i;
};
#endif
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