/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: charserverhandler.cpp 2137 2006-02-04 16:54:35Z der_doener $
*/
#include "charserverhandler.h"
#include "messagein.h"
#include "network.h"
#include "protocol.h"
#include "../game.h"
#include "../logindata.h"
#include "../main.h"
CharServerHandler::CharServerHandler()
{
static const Uint16 _messages[] = {
0x006b,
0x006c,
0x006d,
0x0071,
0x0081,
0
};
handledMessages = _messages;
}
void CharServerHandler::handleMessage(MessageIn *msg)
{
int slot;
/* logger->log("CharServerHandler: Packet ID: %x, Length: %d",
msg->getId(), msg->getLength());*/
switch (msg->getId())
{
case 0x006b:
{
int tmpCharID[3];
// Skip length word and an additional mysterious 20 bytes
msg->skip(2 + 20);
// Derive number of characters from message length
n_character = (msg->getLength() - 24) / 106;
for (int i = 0; i < n_character; i++)
{
tmpCharID[i] = msg->readInt32();
msg->readInt32(); //xp
msg->readInt32(); //gp
msg->readInt32(); //jobxp
msg->readInt32(); //joblvl
msg->skip(8); // unknown
msg->readInt32(); // option
msg->readInt32(); // karma
msg->readInt32(); // manner
msg->skip(2); // unknown
msg->readInt16(); //hp
msg->readInt16(); //maxhp
msg->readInt16(); //mp
msg->readInt16(); //maxmp
msg->readInt16(); // speed
msg->readInt16(); // class
msg->readInt16(); //hair
msg->readInt16(); //weapon
msg->readInt16(); //lvl
msg->readInt16(); // skill point
msg->readInt16(); // head bottom
msg->readInt16(); // shield
msg->readInt16(); // head option top
msg->readInt16(); // head option mid
msg->readInt16(); // hair color
msg->readInt16(); // unknown
std::string charname = msg->readString(24);
msg->readInt8(); //ATTR
msg->readInt8(); //ATTR
msg->readInt8(); //ATTR
msg->readInt8(); //ATTR
msg->readInt8(); //ATTR
msg->readInt8(); //ATTR
int slot = msg->readInt8(); // character slot
charID[slot] = tmpCharID[i]; /* Get the Character Id's, needed for map server.*/
msg->readInt8(); // unknown
if (slot == main_charno)
char_name = charname;
/* logger->log("CharServer: Player: %s (%d)",
charname.c_str(), slot);*/
}
state = CHAR_SELECT_STATE;
break;
}
case 0x006c:
switch (msg->readInt8()) {
case 0:
errorMessage = "Access denied";
break;
case 1:
errorMessage = "Cannot use this ID";
break;
default:
errorMessage = "Unknown failure to select character";
break;
}
break;
case 0x006d:
state = CONNECTING_STATE;
break;
case 0x0071:
{
msg->skip(4); // CharID, the same as the one we've already recieved.
map_path = msg->readString(16);
mLoginData->hostname = iptostring(msg->readInt32());
mLoginData->port = msg->readInt16();
/*logger->log("Map: Server: %s (%s:%d)",
map_path.c_str(),
mLoginData->hostname.c_str(),
mLoginData->port);*/
state = CONNECTING_STATE;
break;
}
case 0x0081:
switch (msg->readInt8()) {
case 1:
errorMessage = "Map server offline";
break;
case 3:
errorMessage = "Speed hack detected";
break;
case 8:
errorMessage = "Duplicated login";
break;
default:
errorMessage = "Unkown error with 0x0081";
break;
};
state = ERROR_STATE;
break;
}
}