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author | Hello=) <hello@themanaworld.org> | 2024-03-29 04:23:18 +0300 |
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committer | Hello=) <hello@themanaworld.org> | 2024-03-29 04:23:18 +0300 |
commit | 08cd08587be5c8d2ce42ae417098c524f683c6ad (patch) | |
tree | 727aa239372a77e9ca3d72fe761940bb49e8d2d8 /net/charserverhandler.cpp | |
parent | db0b1da0060f5eb4b2af040c22ea9373d36970af (diff) | |
download | guildbot-08cd08587be5c8d2ce42ae417098c524f683c6ad.tar.gz guildbot-08cd08587be5c8d2ce42ae417098c524f683c6ad.tar.bz2 guildbot-08cd08587be5c8d2ce42ae417098c524f683c6ad.tar.xz guildbot-08cd08587be5c8d2ce42ae417098c524f683c6ad.zip |
Move actual top level from src/ to top: just one single dir is pointless.
Reported-By: NetSysFire
Diffstat (limited to 'net/charserverhandler.cpp')
-rw-r--r-- | net/charserverhandler.cpp | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/net/charserverhandler.cpp b/net/charserverhandler.cpp new file mode 100644 index 0000000..d500c0d --- /dev/null +++ b/net/charserverhandler.cpp @@ -0,0 +1,166 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: charserverhandler.cpp 2137 2006-02-04 16:54:35Z der_doener $ + */ + +#include "charserverhandler.h" + +#include "messagein.h" +#include "network.h" +#include "protocol.h" + +#include "../game.h" +#include "../logindata.h" +#include "../main.h" + +CharServerHandler::CharServerHandler() +{ + static const Uint16 _messages[] = { + 0x006b, + 0x006c, + 0x006d, + 0x0071, + 0x0081, + 0 + }; + handledMessages = _messages; +} + +void CharServerHandler::handleMessage(MessageIn *msg) +{ + int slot; + + /* logger->log("CharServerHandler: Packet ID: %x, Length: %d", + msg->getId(), msg->getLength());*/ + switch (msg->getId()) + { + case 0x006b: + { + int tmpCharID[3]; + // Skip length word and an additional mysterious 20 bytes + msg->skip(2 + 20); + + // Derive number of characters from message length + n_character = (msg->getLength() - 24) / 106; + + for (int i = 0; i < n_character; i++) + { + + tmpCharID[i] = msg->readInt32(); + msg->readInt32(); //xp + msg->readInt32(); //gp + msg->readInt32(); //jobxp + msg->readInt32(); //joblvl + msg->skip(8); // unknown + msg->readInt32(); // option + msg->readInt32(); // karma + msg->readInt32(); // manner + msg->skip(2); // unknown + msg->readInt16(); //hp + msg->readInt16(); //maxhp + msg->readInt16(); //mp + msg->readInt16(); //maxmp + msg->readInt16(); // speed + msg->readInt16(); // class + msg->readInt16(); //hair + msg->readInt16(); //weapon + msg->readInt16(); //lvl + msg->readInt16(); // skill point + msg->readInt16(); // head bottom + msg->readInt16(); // shield + msg->readInt16(); // head option top + msg->readInt16(); // head option mid + msg->readInt16(); // hair color + msg->readInt16(); // unknown + std::string charname = msg->readString(24); + msg->readInt8(); //ATTR + msg->readInt8(); //ATTR + msg->readInt8(); //ATTR + msg->readInt8(); //ATTR + msg->readInt8(); //ATTR + msg->readInt8(); //ATTR + int slot = msg->readInt8(); // character slot + charID[slot] = tmpCharID[i]; /* Get the Character Id's, needed for map server.*/ + msg->readInt8(); // unknown + + if (slot == main_charno) + char_name = charname; + + /* logger->log("CharServer: Player: %s (%d)", + charname.c_str(), slot);*/ + } + + state = CHAR_SELECT_STATE; + break; + } + + case 0x006c: + switch (msg->readInt8()) { + case 0: + errorMessage = "Access denied"; + break; + case 1: + errorMessage = "Cannot use this ID"; + break; + default: + errorMessage = "Unknown failure to select character"; + break; + } + break; + + case 0x006d: + state = CONNECTING_STATE; + break; + + case 0x0071: + { + msg->skip(4); // CharID, the same as the one we've already recieved. + map_path = msg->readString(16); + mLoginData->hostname = iptostring(msg->readInt32()); + mLoginData->port = msg->readInt16(); + /*logger->log("Map: Server: %s (%s:%d)", + map_path.c_str(), + mLoginData->hostname.c_str(), + mLoginData->port);*/ + + state = CONNECTING_STATE; + break; + } + + case 0x0081: + switch (msg->readInt8()) { + case 1: + errorMessage = "Map server offline"; + break; + case 3: + errorMessage = "Speed hack detected"; + break; + case 8: + errorMessage = "Duplicated login"; + break; + default: + errorMessage = "Unkown error with 0x0081"; + break; + }; + state = ERROR_STATE; + break; + } +} |