#! /usr/bin/env python3
# -*- coding: utf8 -*-
#
# Copyright (C) 2010-2011 Evol Online
# Copyright (C) 2018-2021 TMW-2
# Copyright (C) 2022 The Mana World
# Author: Andrei Karas (4144)
# Author: Jesusalva
import datetime
import sys, traceback
aegis=open("../world/map/db/const-aegis.txt", "w")
# the TYPEs we use to determine where to pack things
IT_HEALING=[]
IT_ETC=[]
IT_USABLE=[]
IT_AMMO=[]
IT_CARD=[]
IT_PETEGG=[]
IT_WEAPON={ 'HAND_2': [], # TWO HAND (LR)
'HAND_1':[]} # WEAPONS (R)
IT_ARMOR={ 'MISC': [], # FOR FAILURE
'EQP_ACC_L': [], # ACCESSORY LEFT
'EQP_ACC_R': [], # ACCESSORT RIGHT
'EQP_HEAD_MID': [], # CHEST
'EQP_SHOES': [], # FEET
'EQP_GARMENT': [], # GLOVES
'EQP_HEAD_LOW':[], # PANTS
'1024': [], # NECKLACES (should be EQP_COSTUME_HEAD_TOP instead of number)
'2048': [], # RINGS (should be EQP_COSTUME_HEAD_MID instead of number)
'EQP_MOUNT':[], # MOUNTS (ie. EQP_SHADOW_SHOES)
'EQP_HEAD_TOP':[], # HATS/HELMETS
'EQP_HAND_L': []} # SHIELDS
Mobs1=[]
Mobs2=[]
Mobs3=[]
Mobs4=[]
Mobs5=[]
Mobs6=[]
MobsA=[]
AllItems={}
def printSeparator():
print("--------------------------------------------------------------------------------")
def showHeader():
print("Evolved->Legacy DB Generator")
print("Run at: " + datetime.datetime.now().isoformat())
#print("Usage: ./evolved.py [<path_to_serverdata> <path_to_clientdata>]")
printSeparator()
def showFooter():
#pass
#printSeparator()
print("Done.")
class Mob:
def __init__(self):
# Basic
self.id="0"
self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID
self.name="Unknown Monster Name"
self.view="1"
self.chch=False
self.boss=False
self.size="1"
self.race="0" # TODO Convert RC_*
self.elem="0" # TODO Convert Ele_*
self.elLv="0" # Element Level
self.mode="0" # TODO Convert MD_* and fields
# General
self.mobpt="0" # Mob Points “Level”
self.hp="0"
self.sp="0"
self.xp="0"
self.jp="0"
# MvP
self.mvp="0"
# Defensive
self.st=""
self.md=0
self.df="0"
self.mdf="0"
# Stats
self.str="0"
self.agi="0"
self.int="0"
self.vit="0"
self.dex="0"
self.luk="0"
# Offensive
self.atk="[0, 0]"
self.range="0"
self.chase="1"
self.move="0"
self.adelay="0"
self.amotion="0"
self.dmotion="0"
# Misc
self.mtcnt="0"
self.mtstr="0"
self.drops=[]
def MobAlloc(ab):
if ab.name == "Unknown Monster Name":
return
try:
maab=int(ab.mobpt)
except:
maab=9901
aegis.write("%s %s\n" % (ab.aegis, ab.id))
if maab <= 19:
Mobs1.append(ab)
elif maab <= 39:
Mobs2.append(ab)
elif maab <= 59:
Mobs3.append(ab)
elif maab <= 79:
Mobs4.append(ab)
elif maab <= 99:
Mobs5.append(ab)
elif maab <= 150:
Mobs6.append(ab)
elif maab != 9901:
MobsA.append(ab)
else:
print("WARNING, Disregarding \"%s\" (ID: %s) as invalid mob" % (ab.name, ab.id))
def testMobs():
MD_CANMOVE = 1
MD_LOOTER = 2
MD_AGGRESSIVE = 4
MD_ASSIST = 8
MD_CASTSENSOR_IDLE = 16
MD_BOSS = 32
MD_PLANT = 64
MD_CANATTACK = 128
print("\nGenerating Mob Database...")
if len(sys.argv) >= 2:
src=open(sys.argv[1]+"/db/pre-re/mob_db.conf", "r")
else:
src=open("../world/map/db/mob_db.conf", "r")
start=False
dropper=False
x=Mob() # Only for pyflakes2
for a in src:
# Evol2-only scripts
if "@EVOL2" in a:
continue
if "@TMWA" in a:
a=a.replace("//", "").replace("@TMWA", "")
# Initiate the script
if a == "{\n":
if start:
MobAlloc(x)
else:
start=True
x=Mob()
if " Id:" in a:
x.id=stp(a)
elif " SpriteName:" in a:
x.aegis=stp(a)
elif " Name:" in a:
x.name=stp(a)
elif " Hp:" in a:
x.hp=stp(a)
elif " Sp:" in a:
x.sp=stp(a)
elif " Lv:" in a:
x.mobpt=stp(a)
elif " Exp:" in a:
x.xp=stp(a)
elif " JExp:" in a:
x.jp=stp(a)
elif " MvpExp: " in a:
x.mvp=stp(a)
elif " Def:" in a:
x.df=stp(a)
elif " Mdef:" in a:
x.mdf=stp(a)
elif " Attack:" in a:
x.atk=stp(a)
elif " AttackRange:" in a:
x.range=stp(a)
elif " MoveSpeed:" in a:
x.move=stp(a)
elif " ViewRange:" in a:
x.view=stp(a)
elif " ChaseRange:" in a:
x.chase=stp(a)
elif " AttackDelay:" in a:
x.adelay=stp(a)
elif " AttackMotion:" in a:
x.amotion=stp(a)
elif " DamageMotion:" in a:
x.dmotion=stp(a)
elif "\tStr: " in a:
x.str=stp(a)
elif "\tAgi: " in a:
x.agi=stp(a)
elif "\tVit: " in a:
x.vit=stp(a)
elif "\tDex: " in a:
x.dex=stp(a)
elif "\tInt: " in a:
x.int=stp(a)
elif "\tLuk: " in a:
x.luk=stp(a)
elif "\tMutationCount: " in a:
x.mtcnt=stp(a)
elif "\tMutationStrength: " in a:
x.mtstr=stp(a)
elif "\tSize: " in a:
x.size=stp(a)
elif "\tRace: " in a:
x.race=stp(a) # TODO: Conversion
elif "\tElement: " in a:
tmp=stp(a).split(",")
#Element: (type, level)
x.elem=tmp[0].replace("(","").strip()
x.elLv=tmp[1].replace(")","").strip()
try:
if int(x.elem) in [4, 5]:
x.elem = "2"
elif int(x.elem) in [8, 9, "10"]:
x.elem="7"
except:
traceback.print_exc()
elif "\tCanMove: true" in a:
x.md = x.md | MD_CANMOVE
elif "\tLooter: true" in a:
x.md = x.md | MD_LOOTER
elif "\tAggressive: true" in a:
x.md = x.md | MD_AGGRESSIVE
elif "\tAssist: true" in a:
x.md = x.md | MD_ASSIST
elif "\tCastSensorIdle: true" in a:
x.md = x.md | MD_CASTSENSOR_IDLE
elif "\tBoss: true" in a:
x.md = x.md | MD_BOSS
elif "\tPlant: true" in a:
x.md = x.md | MD_PLANT
elif "\tCanAttack: true" in a:
x.md = x.md | MD_CANATTACK
elif 'Drops: ' in a:
dropper=True
elif dropper and '}' in a:
dropper=False
elif dropper:
x.drops.append(stp(a).split(": "))
# Write last entry
MobAlloc(x)
src.close()
def stp(x):
return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace(" ","").replace("\t","").replace('(string', '').replace('SpriteName: ','').replace('Name: ','').replace('AttackDelay: ', '').replace('AttackMotion: ', '').replace('DamageMotion: ', '').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('ChaseRange: ','').replace('Attack: ','').replace('Hp: ','').replace('Sp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace("Str:", "").replace("Agi:", "").replace("Vit:", "").replace("Int:", "").replace("Dex:", "").replace("Luk:", "").replace("Mdef:","").replace("Def:","").replace("Size:","").replace("Race:", "").replace("Element:","").replace("JExp: ","").replace("MvpExp: ","").replace("Exp: ","").replace("MutationCount: ","").replace("MutationStrength: ","").strip()
class It:
def __init__(self):
# Basic
self.id="0"
self.aegis="UnknownItem"
self.name="Unknown Item Name"
self.buy="0"
self.sell="0"
self.weight="0"
self.type="IT_ETC" # default type
self.loc=""
# Offensive/Defensive
self.atk="0"
self.matk="0"
self.range="0"
self.defs="0"
self.wlvl="0" # TODO
# Restrictions (EquipLv)
self.lvl="0"
self.drop=True
self.trade=True
self.sell=True
self.store=True
# Special settings
self.rare=False # DropAnnounce
self.script=False
# Visual
self.sl="0" # Slots
self.ac=False # Allow Cards
# Script settings
self.script=[]
def ItAlloc(it):
if (it.aegis == "UnknownItem"):
return
if (it.sl == "0" and it.ac) or (it.sl in ["1","2","3","4"] and not it.ac):
print("WARNING, item id "+it.id+" invalid dye/card setting!")
if (len(it.sl) > 1):
print("WARNING, item id "+it.id+" bad slots length: %d (%s)" % (len(it.sl), it.sl))
a=it.type
if "IT_HEALING" in a:
IT_HEALING.append(it)
elif "IT_ETC" in a:
IT_ETC.append(it)
elif "IT_USABLE" in a:
IT_USABLE.append(it)
elif "IT_AMMO" in a:
IT_AMMO.append(it)
elif "IT_CARD" in a:
IT_CARD.append(it)
elif "IT_PETEGG" in a:
IT_PETEGG.append(it)
elif "IT_WEAPON" in a:
if "HAND_L" in it.loc or "EQP_ARMS" in it.loc:
IT_WEAPON["HAND_2"].append(it)
elif "HAND_R" in it.loc:
IT_WEAPON["HAND_1"].append(it)
else:
raise Exception("Invalid location for weapon: %s" % it.loc)
elif "IT_ARMOR" in a:
if 'EQP_ACC_L' in it.loc:
IT_ARMOR['EQP_ACC_L'].append(it)
elif 'EQP_ACC_R' in it.loc:
IT_ARMOR['EQP_ACC_R'].append(it)
elif 'EQP_HEAD_MID' in it.loc:
IT_ARMOR['EQP_HEAD_MID'].append(it)
elif 'EQP_SHOES' in it.loc:
IT_ARMOR['EQP_SHOES'].append(it)
elif 'EQP_GARMENT' in it.loc:
IT_ARMOR['EQP_GARMENT'].append(it)
elif 'EQP_HEAD_LOW' in it.loc:
IT_ARMOR['EQP_HEAD_LOW'].append(it)
elif 'EQP_HEAD_TOP' in it.loc:
IT_ARMOR['EQP_HEAD_TOP'].append(it)
elif 'EQP_HAND_L' in it.loc:
IT_ARMOR['EQP_HAND_L'].append(it)
elif '1024' in it.loc:
IT_ARMOR['1024'].append(it)
elif '2048' in it.loc:
IT_ARMOR['2048'].append(it)
elif 'EQP_SHADOW_SHOES' in it.loc:
IT_ARMOR['EQP_MOUNT'].append(it)
elif 'EQP_ARMOR' in it.loc:
IT_ARMOR['EQP_ACC_R'].append(it) # Not really
else:
raise Exception("Invalid Loc for ID %s: %s" % (it.id, it.loc))
if "i" in it.id:
print("Invalid item: %s" % it.id)
return
## Save the Aegis ID
if (it.aegis not in []):
aegis.write("%s %s\n" % (it.aegis, it.id))
else:
print("%s: Aegis reused as quest var (please purge)" % it.aegis)
AllItems[it.aegis]=str(it.id)
def newItemDB():
print("\nGenerating Item Wiki...")
if len(sys.argv) >= 2:
src=open(sys.argv[1]+"/db/pre-re/item_db.conf", "r")
else:
src=open("../world/map/db/item_db.conf", "r")
scripting=False
x=It()
for a in src:
# Evol2-only scripts
if "@EVOL2" in a:
continue
if "@TMWA" in a:
a=a.replace("//", "").replace("@TMWA", "")
# Initiate the script
if a == "{\n":
ItAlloc(x)
x=It()
# sti() block
if " Id:" in a:
x.id=sti(a)
elif " AegisName:" in a:
x.aegis=sti(a)
elif " Name:" in a:
x.name=stin(a)
elif " Buy:" in a:
x.buy=sti(a)
elif " Sell:" in a:
x.sell=sti(a)
elif " Weight:" in a:
x.weight=sti(a)
elif " Type:" in a:
x.type=sti(a)
elif " Loc:" in a:
x.loc=sti(a)
elif " Atk:" in a:
x.atk=sti(a)
elif " Matk:" in a:
x.matk=sti(a)
elif " Range:" in a:
x.range=sti(a)
elif " Def:" in a:
x.defs=sti(a)
elif " EquipLv:" in a:
x.lvl=sti(a)
elif " Slots:" in a:
x.sl=sti(a)
elif " AllowCards:" in a:
x.ac=True
# Write booleans
elif "DropAnnounce: true" in a:
x.rare=True
elif "nodrop: true" in a:
x.drop=False
elif "notrade: true" in a:
x.trade=False
elif "noselltonpc: true" in a:
x.sell=False
elif "nostorage: true" in a:
x.store=False
# FIXME: Different kind of scripts D:
elif "Script" in a:
scripting=True
# FIXME: Nesting D:
elif scripting and '}' in a:
scripting=False
elif scripting:
x.script.append(sti(a))
# Write last entry
ItAlloc(x)
src.close()
def sti(x):
return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('AegisName: ', '').replace('Name: ','').replace('Buy: ', '').replace('Sell: ', '').replace('Weight: ', '').replace('Type: ', '').replace('Loc: ', '').replace('Atk: ', '').replace('Matk: ', '').replace('Range: ', '').replace('Def: ', '').replace('EquipLv: ', '').replace('Slots: ','').replace(" ", "").strip()
def stin(x):
return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('Name: ','').replace(';','')
def write_mob(m, f):
## Prepare new drop list
i=0
dl=[]
while i < 8:
if len(m.drops) > i:
try:
it = m.drops[i][0] # TODO: Convert to INT
ch = m.drops[i][1]
it = AllItems[it]
ch = int(ch)
except ValueError:
ch = ch.split(",")[0].replace('(','')
# except (40, "ODG_BASICSTAT") => split more
except:
print("ERROR mob %s drop %s" % (m.name, repr(m.drops)))
traceback.print_exc()
it = 0
ch = 0
else:
it = 0
ch = 0
dl.append(str(it))
dl.append(str(ch))
i+=1
## Write the line
f.write("""%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %d, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, 0, 0, %s, 0, 0, 0, 0, 0, 0, 0, %s, %s\n""" % (m.id, m.aegis, m.aegis, m.mobpt, m.hp, m.sp,
m.xp, m.jp, m.range, m.atk.replace('[','').split(",")[0], m.atk.replace(']','').split(",")[1].strip(), m.df, m.mdf, m.str, m.agi, m.vit,
m.int, m.dex, m.luk, m.view, m.chase, m.size, m.race, int("%s%s" % (m.elLv, m.elem)), m.md, m.move,
m.adelay, m.amotion, m.dmotion, dl[0],dl[1], dl[2],dl[3], dl[4],dl[5],
dl[6],dl[7], dl[8],dl[9], dl[10],dl[11], dl[12],dl[13], dl[14],dl[15],
m.mvp, m.mtcnt, m.mtstr))
return
def write_mob_header(f):
f.write("//THIS FILE IS GENERATED AUTOMATICALLY\n//DO NOT EDIT IT DIRECTLY\n//Edit mob_db.conf instead!\n")
f.write("//ID, Name, Jname, LV, HP, SP, EXP, JEXP, Range1, ATK1, ATK2, DEF, MDEF, STR, AGI, VIT, INT, DEX, LUK, Range2, Range3, Scale, Race, Element,Mode, Speed, Adelay, Amotion,Dmotion,Drop1id,Drop1per,Drop2id,Drop2%, Drop3id,Drop3%, Drop4id,Drop4%, Drop5id,Drop5%, Drop6id,Drop6%, Drop7id,Drop7%, Drop8id,Drop8%, Item1, Item2, MEXP, ExpPer, MVP1id, MVP1per,MVP2id, MVP2per,MVP3id, MVP3per,mutationcount,mutationstrength\n")
return
def save_mobs():
global Mobs1, Mobs2, Mobs3, Mobs4, Mobs5, Mobs6, MobsA
## Mobs
with open ("../world/map/db/mob_db_0_19.txt", "w") as f:
write_mob_header(f)
for m in sorted(Mobs1, key=lambda xcv: xcv.id):
write_mob(m, f)
continue
with open ("../world/map/db/mob_db_20_39.txt", "w") as f:
write_mob_header(f)
for m in sorted(Mobs2, key=lambda xcv: xcv.id):
write_mob(m, f)
continue
with open ("../world/map/db/mob_db_40_59.txt", "w") as f:
write_mob_header(f)
for m in sorted(Mobs3, key=lambda xcv: xcv.id):
write_mob(m, f)
continue
with open ("../world/map/db/mob_db_60_79.txt", "w") as f:
write_mob_header(f)
for m in sorted(Mobs4, key=lambda xcv: xcv.id):
write_mob(m, f)
continue
with open ("../world/map/db/mob_db_80_99.txt", "w") as f:
write_mob_header(f)
for m in sorted(Mobs5, key=lambda xcv: xcv.id):
write_mob(m, f)
continue
with open ("../world/map/db/mob_db_over_100.txt", "w") as f:
write_mob_header(f)
for m in sorted(Mobs6, key=lambda xcv: xcv.id):
write_mob(m, f)
continue
with open ("../world/map/db/mob_db_over_150.txt", "w") as f:
write_mob_header(f)
for m in sorted(MobsA, key=lambda xcv: xcv.id):
write_mob(m, f)
continue
return
showHeader()
newItemDB()
testMobs()
save_mobs()
aegis.close()
showFooter()
exit(0)